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	<updated>2026-04-03T22:24:45Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Tailor_Order_Book&amp;diff=252543</id>
		<title>Tailor Order Book</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tailor_Order_Book&amp;diff=252543"/>
		<updated>2026-01-29T00:18:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Updated fur materials list to reflect typo fixes in script.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Tailor Order Book&#039;&#039;&#039;, commonly called an &#039;&#039;&#039;Alteration Book&#039;&#039;&#039;, is a book that can be used to alter certain items without the intervention of a live merchant.  These books will &#039;&#039;&#039;ERASE&#039;&#039;&#039; any previous short+long and show descriptions on items are altered with them.&lt;br /&gt;
&lt;br /&gt;
There are several different parts that can be combined in different formations to create the item&#039;s description. They are noun, adjective, color, material, embellishment, embellishment adjective, embellishment color, embellishment material, and embellishment attachment.&lt;br /&gt;
&lt;br /&gt;
Only the noun is required, and if no noun is chosen, will default to the existing noun.  These options can be selected in different combinations, but cannot exceed 13 words or 75 characters.&lt;br /&gt;
&lt;br /&gt;
Most of the time, the description will be built &amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; &amp;lt;material&amp;gt; &amp;lt;noun&amp;gt; &amp;lt;embellishment attachment&amp;gt; &amp;lt;embellishment adjective&amp;gt; &amp;lt;embellishment color&amp;gt; &amp;lt;embellishment material&amp;gt; &amp;lt;embellishment&amp;gt;.  Some embellishments shift the order to &amp;lt;embellishment adjective&amp;gt; &amp;lt;embellishment color&amp;gt; &amp;lt;embellishment material&amp;gt; &amp;lt;embellishment&amp;gt;&amp;lt;adjective&amp;gt; &amp;lt;color&amp;gt; &amp;lt;material&amp;gt; &amp;lt;noun&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Scripted items can be reviewed on a case-by-case basis to be allowed to work with the order book, using {{boldmono|REVIEW &amp;lt;ITEM&amp;gt; WITH BOOK}}.  The script must have no customization options or alteration restrictions listed in the item&#039;s {{boldmono|ANALYZE}} information.  All options in the book must work with the script messaging for the script to be allowed.&lt;br /&gt;
&lt;br /&gt;
To see if your script item will work with the book, have the item in one hand and the book in the other.  Then {{boldmono|OPEN BOOK}}.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This Tailor Order Book will allow you to customize simple garments without the assistance of a live alterer.&lt;br /&gt;
&lt;br /&gt;
You can OPEN the book to begin an order, TURN or FLIP through the pages, WRITE your preferred design for each selection, and REDEEM the book to complete your order.  CLOSE the book to cancel your order.  PROD the book to toggle between &amp;quot;some&amp;quot; and &amp;quot;a pair of&amp;quot; for plural items.  If you are stumped for ideas, give the book a PONDER.&lt;br /&gt;
&lt;br /&gt;
If you have your own preferred color, POUR your dye on the book when it is open to the color selection page.&lt;br /&gt;
You may TWIST a gemstone on the book for a special color related to that gemstone.  This is the same pool of colors as the Person of Honor items.&lt;br /&gt;
You may DROP a gemstone or an item that inspects as a special material to have that property imparted to the alteration.&lt;br /&gt;
The item, gemstone, or dose of dye is consumed and cannot be returned.  Not all descriptions will work with all materials and colors.&lt;br /&gt;
&lt;br /&gt;
The order book can be used 2 times on non-Espousal items before the start of your wedding.  The book will be discarded after that time.&lt;br /&gt;
&lt;br /&gt;
Use of this order book is restricted to you.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 80%&amp;quot;|Function&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
| Cancel an order.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|DROP/PUT {ITEM} ON BOOK&lt;br /&gt;
| Add a gemstone or an item that inspects as a special material to have that property imparted to the alteration.  The gemstone or item is consumed and cannot be returned.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
| Cycle through the book&#039;s pages.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
| Begin an order.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&lt;br /&gt;
| Gives a random suggestion.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POUR {DYE} ON BOOK&lt;br /&gt;
| Use a dye for the color while on the color selection page.  The dye is consumed and cannot be returned.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
| Toggle between &amp;quot;some&amp;quot; and &amp;quot;a pair of&amp;quot; for plural items.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REDEEM&lt;br /&gt;
| Complete an order.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| Cycle through the book&#039;s pages.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN BOOK TO {OPTION} {CHOICE}&lt;br /&gt;
| Show different choices available, such as {{boldmono|TURN BOOK TO COLOR BLACK}} to view the different &amp;quot;black&amp;quot; choices for the &amp;quot;color&amp;quot; option.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TWIST {GEMSTONE} ON BOOK&lt;br /&gt;
| Use a gemstone to get a special color related to that gemstone.  The gemstone is consumed and cannot be returned.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WRITE&lt;br /&gt;
| Write the perferred design for a selection.&lt;br /&gt;
|}&lt;br /&gt;
== Colors ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
TURN BOOK TO PAGE 4&lt;br /&gt;
You flip to page 4 of the order book, entitled &amp;quot;Colors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You see headings for pinks, reds, oranges, yellows, greens, blues, violets, whites, blacks, browns, multicolored, or all.  TURN the book to COLOR {CHOICE} to see those colors.&lt;br /&gt;
You may also choose none.&lt;br /&gt;
&lt;br /&gt;
WRITE your choice in the book to proceed.  FLIP the pages to go back to a selection of adjectives to choose from for your item.  TURN the pages to move forward to a selection of designs to choose from for your embellishment.  REDEEM the book to finish your order.&lt;br /&gt;
&lt;br /&gt;
On the left side of the page is a drawing of some twill pants, which you envision as some pants.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you are on [[Wrayth]], all of these options are hyperlinked.  If not, then you will want to {{boldmono|TURN MY BOOK TO COLOR {CHOICE}}}.&lt;br /&gt;
&amp;lt;section begin=weddingcolors /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-black&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Black Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-black&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Blacks: {{#section:Colors|blacks}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-grey&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Grey Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-grey&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Greys:  {{#section:Colors|greys}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-blue&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Blue Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-blue&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Blues: {{#section:Colors|blues}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-brown&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Brown Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-brown&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Browns:  {{#section:Colors|browns}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-green&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Green Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-green&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Greens:  {{#section:Colors|greens}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-multi&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Multihued Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-multi&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Multicolored:  {{#section:Colors|multihued}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-orange&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Orange Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-orange&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Oranges: {{#section:Colors|oranges}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-pink&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Pink Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-pink&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Pinks: {{#section:Colors|pinks}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-red&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Red Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-red&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Reds: {{#section:Colors|reds}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-violet&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Violet Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-violet&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Violets: {{#section:Colors|violets}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-white&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available White Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-white&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Whites: {{#section:Colors|whites}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-yellow&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Yellow Colors, click &amp;lt;span class=&amp;quot;mw-customtoggle-yellow&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Yellows: {{#section:Colors|yellows}}&lt;br /&gt;
|}&amp;lt;section end=weddingcolors /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note liking any of these color options?&#039;&#039;&#039; Not a problem!  You can fix this by pouring your favorite dye color on the order book via {{boldmono|POUR MY DYE ON MY BOOK]}}.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Designs ==&lt;br /&gt;
Not all designs are available for all options.&lt;br /&gt;
&amp;lt;section begin=weddingdesigns /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-animals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Design for Animals, click &amp;lt;span class=&amp;quot;mw-customtoggle-animals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Designs|animals}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-florals&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Design Florals, click &amp;lt;span class=&amp;quot;mw-customtoggle-florals&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Designs|florals}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-nature&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Design for Nature, click &amp;lt;span class=&amp;quot;mw-customtoggle-nature&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Designs|nature}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-patterns&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Design Patterns, click &amp;lt;span class=&amp;quot;mw-customtoggle-patterns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;includeonly&amp;gt;{{#section:Designs|patterns1}}&amp;lt;/includeonly&amp;gt;{{#section:Designs|patterns2}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-profession&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Design for Professoin, click &amp;lt;span class=&amp;quot;mw-customtoggle-profession&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Designs|profession}}&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-religion&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Design for Religion, click &amp;lt;span class=&amp;quot;mw-customtoggle-religion&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| {{#section:Designs|religion}}&lt;br /&gt;
|}&amp;lt;section end=weddingdesigns /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Embellishments ==&lt;br /&gt;
Embellishments generally come after the noun.  Embellishments that begin with a hyphen will be placed first in the description, prior to the adjective.&lt;br /&gt;
&lt;br /&gt;
;Usually available&lt;br /&gt;
design, motif, -motif, accents pattern, -patterned&lt;br /&gt;
&lt;br /&gt;
;Fabric&lt;br /&gt;
applique, lining, -lined, threading, trim, embroidery, beading, beadwork, -beaded&lt;br /&gt;
&lt;br /&gt;
;Embellishments that cannot take a material&lt;br /&gt;
engraving, embroidery, design, motif, -motif, pattern, -patterned, toes, baby&#039;s breath, cork&lt;br /&gt;
&lt;br /&gt;
;Embellishments that cannot take a color&lt;br /&gt;
neckline, engraving, carving, baby&#039;s breath&lt;br /&gt;
&lt;br /&gt;
Jewelry: pattern, motif, design&lt;br /&gt;
&lt;br /&gt;
;Embellishments that can take designs&lt;br /&gt;
embroidery, motif, -motif, pattern, -patterned, design, applique, charms, buttons, buckles, fasteners, pendant, totem, inlay, -carved, -cut, -engraved, -etched with, engraving, -embossed, -shaped, mosaic&lt;br /&gt;
&lt;br /&gt;
;Embellishments that can take hard materials (gemstone, wood, metal, etc)&lt;br /&gt;
clasps, fasteners, buttons, buckles, high heels, grommets, studs, beading, beads, beadwork, pendants, charms, carving, circlet, diadem, tiara, totems, chains, accents, stays, closures, boning, links, plaques, bars, threading, bells, holder, handle, -beaded, lid, cap, stopper&lt;br /&gt;
&lt;br /&gt;
=== Embellishment Adjectives ===&lt;br /&gt;
Embellishment adjectives are the words that come between the embellishment attachment and the embellishment to describe the embellishment.&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - Fabric - pattern, motif, embroidery, design&lt;br /&gt;
bold, contrasting, elaborate, faint, graduated, intricate, repeating, stylized, subtle, swirling, vivid&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - Sheen&lt;br /&gt;
bright, brilliant, faint, glimmering, glossy, iridescent, lustrous, opalescent, slight&lt;br /&gt;
&lt;br /&gt;
=== Embellishment Attachments ===&lt;br /&gt;
The attachment phrase is the action phrase that links the item with the embellishment.&lt;br /&gt;
&lt;br /&gt;
;Embellishment attachments that can take designs&lt;br /&gt;
carved with, chiseled with, engraved with, etched with, painted with, embossed with, stamped with, tooled with, incised with, threaded with, stitched with, graced with, covered with, decorated with, embroidered with, beaded with&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - buttons, buckles, clasps&lt;br /&gt;
fastened by, held by, secured by&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - cords, laces, ribbons, drawstrings, bows, sashes&lt;br /&gt;
cinched by, tied by, held by, pulled by&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - beads, beadwork, beading&lt;br /&gt;
dotted with, festooned with, strung by, displaying&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - threading&lt;br /&gt;
shot with, shot through with, woven with&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - fringe, tassels&lt;br /&gt;
dangling, dripping, edged with&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - overskirt, underskirt, crinoline, petticoat&lt;br /&gt;
layered over, split over, front-split over&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - filigree&lt;br /&gt;
caged by&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - circlet, tiara, diadem&lt;br /&gt;
cascading from, falling from, suspended by&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - designs - cloth&lt;br /&gt;
accented by, threaded with, stitched with, graced with, covered with, decorated with, embroidered with, beaded with, dotted with&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - designs - gemstone&lt;br /&gt;
accented by, carved with, chiseled with&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - designs - metal&lt;br /&gt;
accented by, engraved with, etched with&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - designs - leather&lt;br /&gt;
accented by, embossed with, stamped with, tooled with, incised with&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
Not all materials are available for every option.&lt;br /&gt;
&lt;br /&gt;
You may {{boldmono|DROP}} an item that inspects as a material in order to use that material in your alteration, if it is not listed here.&lt;br /&gt;
&amp;lt;section begin=weddingmaterials /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialdelicate&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Delicate Fabrics, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialdelicate&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Delicate fabrics:   silk, baldachin, bourde, brocade, brocatelle, chainsil, charmeuse, chiffon, crepe, damask, dupioni silk, faille, figured silk, flyrsilk, jacquard, lace, lotus silk, marbrinus, moire silk, muslin, organdy, organza, ramie silk, samite, satin, sea silk, spidersilk, starsilk, taffeta, tulle, velvet, burnt velvet, watered silk, wild silk&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialevery&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Everyday Fabrics, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialevery&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Everyday fabrics:   cloth, broadcloth, burlap, canvas, cotton, felt, flannel, jute, krinklevelt, linen, moreen, muslin, oilcloth, sailcloth, tartan, tweed, wool, vylithen&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialleather&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Leather materials, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialleather&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Leather:  leather, hide, buckskin, doeskin, kid leather, kidskin, kish&#039;dal hide, kish&#039;dal leahter, lambskin, mykal, rakkein, seagoat hide, steelhorn hide, steelhorn leather, stouthide, suede&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialgauzy&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Gauzy Fabrics, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialgauzy&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Gauzy fabric:  faille, gauze, gossamer, lace, taffeta, tatted lace, tulle&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialfurs&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Furs, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialfurs&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Furs:   alpaca, angora, aneula, bresuna, cameline, captiql, cavelta, chinchilla, coyote, fleece, fraelhan, fur, fox fur, inytela, lambilen, lynx, maedatha, mink, mohair, myssamere, oiremere, oxilen, pashmina, paeline, rackhal, roltalen, sable, sakaii fur, shearling, wool, lamb&#039;s wool, rolton wool, ruhani wool, stoutfoot wool, vaslavilen, vicuna, vylith, wyllten, wynelen, yierkale&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialgem&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Gemstone Materials, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialgem&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Gemstone:  agate, alexandrite, amber, amethyst, beryl, blazestar, bloodjewel, bloodstone, crystal, deathstone, diamond, doomstone, emerald, feystone, glimaerstone, jacinth, jade, jasper, moonstone, obsidian, opal, pearl, quartz, ruby, saewehna, butterfly saewehna, hummingbird saewehna, moth saewehna, sapphire, star ruby, star sapphire, starstone, sunstone, topaz, tourmaline, turquoise&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialmetal&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Metals, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialmetal&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Metal:  alum, brass, bronze, copper, electrum, faenor, gold, imflass, invar, laje, mithglin, mithril, ora, pewter, tin, platinum, pink gold, red gold, rose gold, white gold, silver, silvery, sterling silver, steel, vaalorn, vultite, eahnor, eonake, golvern, rolaren, vaalin&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialwood&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Woods, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialwood&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Wood:  wood, aeunard, alder, aspen, ash, birch, bloodwood, bramblespine, carmiln, cedar, cocobolo, cypress, driftwood, dogwood, ebonwood, elm, faewood, fel, ghostwood, haon, hawthorn, hazel, hemlock, hickory, hoarbeam, jadewood, juniperkakore, laurel, linden, mahogany, maoral, maple, mesille, mistwood, modwir, mossbark, oak, resaeun, rosewood, rowan, ruic, tanik, teak, thanot, tobacco wood, villswood, walnut, willow, nightwillow, witchwood, yew, zebrawood, fireleaf, glowbark, wyrwood&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialnatural&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Natural Materials click &amp;lt;span class=&amp;quot;mw-customtoggle-materialnatural&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Natural: antler, bone, coral, glass, glaes, horn, ivory, mother-of-pearl, nacre, sea glass, shell, tusk&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialfeathers&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Feathers click &amp;lt;span class=&amp;quot;mw-customtoggle-materialfeathers role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Feathers: bird, bluebird, cardinal, crow, duck, dove, eagle, blood eagle, flycatcher, heron, owl, peacock, pelican, pheasant, raven, seagull, swan&lt;br /&gt;
|}&lt;br /&gt;
: {| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-materialstem&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; text-align:left;&amp;quot; | To view the available Stemware Materials, click &amp;lt;span class=&amp;quot;mw-customtoggle-materialstem&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;&#039;&#039;&#039;here&#039;&#039;&#039;&amp;lt;/span&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Stemware: crystal, glass, sea glass, amethyren, baleglass, glaesineth, glimaergless, vaelfyren, zhiqietz&lt;br /&gt;
|}&amp;lt;section end=weddingmaterials /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Adjectives ==&lt;br /&gt;
Adjectives that start with a hyphen (-motif, etc.) will be preceded by a chosen design or material as appropriate (silk-lined, rose-motif, etc.).&lt;br /&gt;
&lt;br /&gt;
;Always available&lt;br /&gt;
elven-crafted, elven-styled, dark elven, dwarven, erithian, sylvan, gnomish, aelotian, simple, elaborate&lt;br /&gt;
&lt;br /&gt;
;Usually available&lt;br /&gt;
-motif, -patterned, subtly patterned&lt;br /&gt;
&lt;br /&gt;
;Metal&lt;br /&gt;
braided, brushed, burnished, filigreed, hammered, lustrous, matte, shiny, twisted, -engraved, -etched, -shaped&lt;br /&gt;
&lt;br /&gt;
;Wood&lt;br /&gt;
elaborately carved, glossy, lacquered, lustrous, painted, sculpted, striated, varnished, -shaped, -carved&lt;br /&gt;
&lt;br /&gt;
;Gemstone&lt;br /&gt;
flawless, faceted, filigree-caged, large, shiny, -carved, -cut, -shaped&lt;br /&gt;
&lt;br /&gt;
;Natural&lt;br /&gt;
-carved, -incised&lt;br /&gt;
&lt;br /&gt;
;Leather&lt;br /&gt;
-embossed, -stamped, -incised, -tooled, buttery, supple&lt;br /&gt;
&lt;br /&gt;
;Fur&lt;br /&gt;
coarse, downy, fuzzy, glossy, lustrous, luxurious, rich, silky, sleek, sumptuous, smooth, thick, velvety, warm&lt;br /&gt;
&lt;br /&gt;
;Fabric&lt;br /&gt;
elegant, embroidered, fine, finespun, pristine, smooth, striped, ribbed, tone-on-tone, coarse, finespun, knitted, lightweight, ruched, silky, summerweight, winterweight&lt;br /&gt;
&lt;br /&gt;
;Garments&lt;br /&gt;
sleek, tailored&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
dark, deep, light, muted, pale, vivid&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Nouns==&lt;br /&gt;
=== Containers ===&lt;br /&gt;
;Adjectives&lt;br /&gt;
compact, large, small, formal, structured&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
drawstring, flap, strap, straps, clasp, clasps, fastener, studs&lt;br /&gt;
&lt;br /&gt;
;Button, buckle, clasp etc, adjectives&lt;br /&gt;
oversized, small, tiny, polished, round, simple, smooth, square&lt;br /&gt;
&lt;br /&gt;
==== Backpacks ====&lt;br /&gt;
;Nouns &lt;br /&gt;
pack, backpack, carryall, sack, rucksack, haversack, knapsack, bag, case, tote&lt;br /&gt;
&lt;br /&gt;
==== Shoulder-slung ====&lt;br /&gt;
;Nouns&lt;br /&gt;
bag, carryall, case, harness, messenger bag, musette, purse, pack, sack, reticule, satchel, tote&lt;br /&gt;
&lt;br /&gt;
==== Pouch====&lt;br /&gt;
;Nouns&lt;br /&gt;
pouch, belt pouch, gem pouch, coin pouch, bag, sack, satchel, hip-satchel&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
;Embellishment Adjectives - neckline&lt;br /&gt;
low-cut, daringly cut, high, plunging, lace-edged, keyhole, square, sweetheart&lt;br /&gt;
&lt;br /&gt;
;Embellishment Adjectives - fringe, tassels&lt;br /&gt;
dangling, evenly spaced, evenly cut, knotted, beaded, thick, heavy, light, wispy&lt;br /&gt;
&lt;br /&gt;
==== Belt ====&lt;br /&gt;
;Nouns &lt;br /&gt;
belt, sash, hip-sash, hip-scarf&lt;br /&gt;
&lt;br /&gt;
==== Hat ====&lt;br /&gt;
;Noun&lt;br /&gt;
cap, hat, tricorn, cavalier hat&lt;br /&gt;
&lt;br /&gt;
;Adjective&lt;br /&gt;
floppy, narrow, round, short, sleek, smooth, tall, curve-brimmed, wide-brimmed, feather-adorned&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
band, veil, netting, brim, feather, feathers, plume, plumes&lt;br /&gt;
&lt;br /&gt;
;Feather adjectives&lt;br /&gt;
large, long, oversized, short, small, trailing&lt;br /&gt;
&lt;br /&gt;
==== Shirts ====&lt;br /&gt;
;Nouns&lt;br /&gt;
shirt, tunic, blouse, tabard, doublet&lt;br /&gt;
&lt;br /&gt;
==== Gowns ====&lt;br /&gt;
;Nouns&lt;br /&gt;
gown, dress, frock, sundress, houppelande, cotehardie, kirtle, ballgown, bliaut, wedding dress, bridal gown&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives&lt;br /&gt;
soft, sheer, sleek, stiff, silver-threaded, gold-threaded, sequined&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - train, skirt, petticoat&lt;br /&gt;
asymmetric, crisp, diaphanous, dramatic, flounced, flowing, frilly, gathered, graduated, lace-inset, layered, long, multilayered, tiered, multitiered, narrow, ombre-dyed, pinned, pleated, rustling, shredded, slashed, sweeping, voluminous, wide&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - train&lt;br /&gt;
trailing&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - sleeves&lt;br /&gt;
diaphanous, frilly, narrow, pleated, wide, sequined&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives - bodice&lt;br /&gt;
low-cut, open-backed, back-laced, front-laced, tightly laced, narrow-waisted, wasp-waisted&lt;br /&gt;
&lt;br /&gt;
==== Skirts ====&lt;br /&gt;
;Nouns&lt;br /&gt;
skirt, skirts, kerchief skirt, circle skirt, wrap-skirt, kilt, greatkilt&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
sleek, tailored, asymmetric, crisp, fitted, side-laced, side-slit, svelte&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
overskirt, overskirts, underskirt, underskirts, underskirting, crinoline, petticoat, petticoats, bustle, capelet, train, bustled train, fishtail train, forked train, sweep train, watteau train, sash, sashes, bow, bows, ribbons, overlay, panels, paneling, buttons&lt;br /&gt;
&lt;br /&gt;
;Embellishment adjectives&lt;br /&gt;
soft, sheer, sleek, stiff, silver-threaded, gold-threaded, sequined&lt;br /&gt;
&lt;br /&gt;
==== Cloaks ====&lt;br /&gt;
;Noun&lt;br /&gt;
cape, cloak, capelet, coat, greatcoat, jacket, kimono, longcoat, longcloak, greatcloak, mantle, pelisse, mandelion, surcoat, surcote, jerkin, burnoose, robe, robes&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
draped, knee-length, hip-length, thigh-length, floor-length, flowing, sweeping, voluminous, cowled, hooded, deeply hooded, short, long&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
buckle, clasp, closure, fastener, buttons, pockets, hood, cowl&lt;br /&gt;
&lt;br /&gt;
;Hood adjectives&lt;br /&gt;
deep, soft, stiff, trailing&lt;br /&gt;
&lt;br /&gt;
==== Corsets ====&lt;br /&gt;
;Nouns&lt;br /&gt;
bodice, corset, corsets, cincher, waist-cincher, half-bodice&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
asymmetric, crisp, fitted, side-laced, side-slit, svelte, buttoned, back-buttoned, front-buttoned, strapless, low-cut, open-backed, back-laced, front-laced, tightly laced, narrow-waisted, wasp-waisted&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
laces, lacing, cords, cording, ribbons, buttons, grommets, closures, boning, stays, neckline, panels, overlay&lt;br /&gt;
&lt;br /&gt;
==== Pants ====&lt;br /&gt;
;Nouns&lt;br /&gt;
pants, trousers, breeches, leggings, pantaloons, breeks, britches&lt;br /&gt;
;Adjectives&lt;br /&gt;
asymmetric, crisp, fitted, side-laced, side-slit, svelte&lt;br /&gt;
&lt;br /&gt;
==== Shoes ====&lt;br /&gt;
;Nouns&lt;br /&gt;
shoes, boots, dancing shoes, moccasins, poulaines, sandals, slippers&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
narrow-toed, pointy-toed, pointed, round-toed, square-toed, side-buttoned, side-buckled, open-toed, ankle-tied, calf-tied, ankle-laced, calf-laced, backless, heeled, high-heeled, low-heeled, spike-heeled, wedge-heeled&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
buttons, buckles, closures, fasteners, laces, studs, bows, ribbons, heels, high heels&lt;br /&gt;
&lt;br /&gt;
==== Cravat ====&lt;br /&gt;
;Nouns&lt;br /&gt;
bowtie, cravat, neckerchief, necktie&lt;br /&gt;
&lt;br /&gt;
==== Garter ====&lt;br /&gt;
;Nouns&lt;br /&gt;
garter, thigh-band&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
frill-edged, ruffle-edged, dag-edged, tatted&lt;br /&gt;
&lt;br /&gt;
==== Gloves ====&lt;br /&gt;
;Nouns&lt;br /&gt;
gloves, casting gloves, fingerless gloves, half-gloves&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
sleek, long, short, thick, thin, elbow-length, shoulder-length, wrist-tied&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
buttons, closures, fasteners, palms, finger pads&lt;br /&gt;
&lt;br /&gt;
==== Socks ====&lt;br /&gt;
;Nouns&lt;br /&gt;
socks&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
cuffed, knee-high, thigh-high, bow-topped, ribbon-edged&lt;br /&gt;
&lt;br /&gt;
;Embellishment&lt;br /&gt;
toes&lt;br /&gt;
&lt;br /&gt;
==== Undershirt ====&lt;br /&gt;
;Nouns&lt;br /&gt;
undershirt, gambeson, doublet&lt;br /&gt;
&lt;br /&gt;
==== Leggings ====&lt;br /&gt;
;Nouns&lt;br /&gt;
leggings, stockings, petticoat, petticoats, underskirt, underskirts&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
asymmetric, crisp, fitted, side-laced, side-slit, svelte&lt;br /&gt;
&lt;br /&gt;
;Stockings adjectives&lt;br /&gt;
knee-high, thigh-high, bow-topped, ribbon-edged&lt;br /&gt;
&lt;br /&gt;
=== Jewelry ===&lt;br /&gt;
;Adjectives&lt;br /&gt;
antique, dainty, delicate, fragile, gilded, hefty, knotwork, polished&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
ribbons, bow, bows&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
inlay, -inlaid, -set, -inset&lt;br /&gt;
&lt;br /&gt;
;Embellishment Adjectives for chains&lt;br /&gt;
long, short, tiered, braided, twisted, multitiered, multi-stranded, entwined,twining&lt;br /&gt;
&lt;br /&gt;
==== Rings ====&lt;br /&gt;
;Nouns&lt;br /&gt;
ring, wedding ring, engagement ring, band, wedding band, engagement band, thumb ring, pinkie ring, signet ring, signet band&lt;br /&gt;
&lt;br /&gt;
;Adjectives&lt;br /&gt;
narrow, slender, slim, thin, thick, wide&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
Gemstone: cabochon, cluster, setting, solitaire, gemstone only (no word), design as noun&lt;br /&gt;
&lt;br /&gt;
Wood: carving, -carved&lt;br /&gt;
&lt;br /&gt;
Metal: band, filigree, engraving&lt;br /&gt;
&lt;br /&gt;
==== Earrings ====&lt;br /&gt;
Change to singular for earring.  Piercing jewelry not applicable.&lt;br /&gt;
&lt;br /&gt;
;Nouns&lt;br /&gt;
earrings, bar earrings, chandelier earrings, earbobs, hoops, stud earrings, studs, earcuffs&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
hoops&lt;br /&gt;
&lt;br /&gt;
==== Necklaces ====&lt;br /&gt;
;Nouns&lt;br /&gt;
amulet, choker, collar, medallion, lavaliere, locket, neckchain, necklace, pendant, back pendant, prayerbeads, talisman, torc, totem&lt;br /&gt;
&lt;br /&gt;
;Adjectives - Pendant, Totem, Talisman, Amulet, Medallion&lt;br /&gt;
large, small, oversized, tiny&lt;br /&gt;
&lt;br /&gt;
;Adjectives - Necklace, Neckchain, Choker&lt;br /&gt;
tiered, multitiered, multi-stranded&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
medallion, pendant, talisman, totem, plaques, bars, charm, charms, beads, -beaded, bells, cabochon, gemstone only (no word), design as noun, cord, thong, chain, chains, box chain, rope chain&lt;br /&gt;
&lt;br /&gt;
=== Flowers ===&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&lt;br /&gt;
==== Ring Box ====&lt;br /&gt;
;Nouns&lt;br /&gt;
box, jewelry box, ring box&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
lid, lining, trim, padding&lt;br /&gt;
&lt;br /&gt;
==== Drink Crate ====&lt;br /&gt;
;Nouns&lt;br /&gt;
box, crate, trunk, basket, picnic basket&lt;br /&gt;
&lt;br /&gt;
;Embellishments&lt;br /&gt;
lid, lining, trim, padding&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Compatible Scripts ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemy Jar Container]]&lt;br /&gt;
* [[Alternate Arkati]]&lt;br /&gt;
* Autoscripter Cloak&lt;br /&gt;
* Autoscripter Pants&lt;br /&gt;
* Autoscripter Satchel&lt;br /&gt;
* Basic gloves&lt;br /&gt;
* [[Basic gown]]&lt;br /&gt;
* [[Basketifier]]&lt;br /&gt;
* [[Bazzelwyn gloves]]&lt;br /&gt;
* [[Cobbling|Cobbled shoes]]&lt;br /&gt;
* [[Cobbling tote]]&lt;br /&gt;
* [[Daxela jewelry box#Jewelry|Daxela jewelry]]&lt;br /&gt;
* [[Discreet container]]&lt;br /&gt;
* [[Drink container]]&lt;br /&gt;
* [[Engagement Ring]]&lt;br /&gt;
* [[Enhancive hider]]&lt;br /&gt;
* [[Evening Stole]]&lt;br /&gt;
* [[Fancy hat]]&lt;br /&gt;
* [[Fantabulous UAC]]&lt;br /&gt;
* [[Fashionable necklace]]&lt;br /&gt;
* [[Fun Hat]]&lt;br /&gt;
* [[Hairjewels]]&lt;br /&gt;
* Language Knowledge Earcuff&lt;br /&gt;
* [[Lockpick case]]&lt;br /&gt;
* [[Mail signet]]&lt;br /&gt;
* [[Matchlight Tattoo Ring]]&lt;br /&gt;
* [[Morphing Runestaff|Modern Morph]]&lt;br /&gt;
* Noise Wear&lt;br /&gt;
* [[Drawstring container|Paranoid pouch]]&lt;br /&gt;
* [[Pennant Chase]] scoreboard jewelry&lt;br /&gt;
* [[Perfume-holding jewelry]]&lt;br /&gt;
* [[Scented Gloves and Handkerchiefs|Perfume gloves]]&lt;br /&gt;
* [[Portrait locket]]&lt;br /&gt;
* [[Premium transport jewelry]]&lt;br /&gt;
* [[Rustic Clothing]]&lt;br /&gt;
* [[Sewer rat#Sack|Sewer Rat Sack]]&lt;br /&gt;
* [[Super Secure Gem Pouch]]&lt;br /&gt;
* [[Survivalist&#039;s Kit]]&lt;br /&gt;
* [[Trick-or-Treat bag]]&lt;br /&gt;
* [[Valinda gown]]&lt;br /&gt;
* [[VanityWear]]&lt;br /&gt;
* [[Espousal Clothing/female espousal garb#Wedding Dress|Wedding Dress]]&lt;br /&gt;
* [[Waggling Gloves]]&lt;br /&gt;
* [[Wedding Florals]]&lt;br /&gt;
* [[Espousal Clothing/male espousal garb|Wedding Male Espousal Garb]]&lt;br /&gt;
* [[Cathedral Wedding Jewelry|Wedding Rings]]&lt;br /&gt;
* [[Weavinator]]&lt;br /&gt;
* [[Wingsong Collection#Saephua|Wingsong Saephua]]&lt;br /&gt;
* [[Wizard Familiar Talisman]]&lt;br /&gt;
* [[X-day item]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Alteration book &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch=Weddings &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rings of Lumnis &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLOSE &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=DROP&lt;br /&gt;
|verb3=FLIP&lt;br /&gt;
|verb4=OPEN&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=POUR&lt;br /&gt;
|verb7=PROD&lt;br /&gt;
|verb8=REDEEM&lt;br /&gt;
|verb9=TURN&lt;br /&gt;
|verb10=TWIST&lt;br /&gt;
|verb11=WRITE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Weddings]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Yierkale&amp;diff=252542</id>
		<title>Yierkale</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Yierkale&amp;diff=252542"/>
		<updated>2026-01-28T21:50:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Reverted edits by SPACO (talk) to last revision by HOST-GSKEBECHET&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Yierkale&#039;&#039;&#039; or &#039;&#039;&#039;yierka wool&#039;&#039;&#039; is wool taken from the [[kish&#039;dal]] rolton of [[Elstreth]].&lt;br /&gt;
&lt;br /&gt;
Their fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing wool from the [[yierka]], which is actually a lizard.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Kish&#039;dal]]&lt;br /&gt;
* [[Yierka]]&lt;br /&gt;
* [[Roltons, Wools, and Cheese of the Land]]&lt;br /&gt;
[[Category: Fabric]]&lt;br /&gt;
[[Category: Materials]]&lt;br /&gt;
[[Category: Turamzzyrian Empire]]&lt;br /&gt;
[[Category: Humans]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_New_Lore_Document:_Living_Wagons_of_the_Vanadre_Chiras&amp;diff=251057</id>
		<title>Announcement: New Lore Document: Living Wagons of the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_New_Lore_Document:_Living_Wagons_of_the_Vanadre_Chiras&amp;diff=251057"/>
		<updated>2026-01-05T04:59:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=New Half-Elf Lore: Living Wagons of the Vanadre Chiras&lt;br /&gt;
|author=GS4-GYRES&lt;br /&gt;
|date=2025-12-28&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
A new lore document regarding the wagons of the half-elven travelers, the Vanadre Chiras, has been released and can be found on the wiki: &lt;br /&gt;
* https://gswiki.play.net/Living_Wagons_of_the_Vanadre_Chiras&lt;br /&gt;
&lt;br /&gt;
Discussion: https://discord.com/channels/226045346399256576/1454919881915891882&lt;br /&gt;
{{DEFAULTSORT: Announcement: New Lore Document: Living Wagons of the Vanadre Chiras}}&lt;br /&gt;
===tldr===&lt;br /&gt;
A new lore document regarding the wagons of the half-elven travelers, the Vanadre Chiras, has been released&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chirasen_Lexicon&amp;diff=250827</id>
		<title>Chirasen Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chirasen_Lexicon&amp;diff=250827"/>
		<updated>2025-12-28T20:18:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Added words from Living Wagons doc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
A list of confirmed words in Chirasen, the language of the [[Elanthia&#039;s Travelers: the Vanadre Chiras | Vanadre Chiras]].  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information that staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
Some words listed below are included as support roots or variants of those found in other published documentation or within the game.&lt;br /&gt;
&lt;br /&gt;
Note: Verbs are listed in both singular and plural conjugations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Chirasen Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adreselan || dawn, morning, literally &#039;welcoming of the light&#039; || from Chirasen &#039;adrezo&#039; + Elven &#039;selan&#039; || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adreza || welcome, hospitality ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adrezo, adrezal || to welcome, to invite, to show hospitality, to await  ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| akhai || now, immediately || Unknown, may have Kannalan or dark elven influence || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| baht || good luck, fortune, or blessing || from Kannalan &#039;bath&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  ||   &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bareva ||  wind ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| calevo, caleval || to touch, to handle, to feel || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| chiras || favorably mixed, blended, or melded, with a connotation that the end result is greater than the sum of its parts || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || When used as a proper noun, a common shortening of the Vanadre Chiras culture and individuals belonging thereto.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dravan || an augur, one who practices divination ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dravasi || truth finding, augury, divination ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]]&amp;lt;br&amp;gt;[[Living Wagons of the Vanadre Chiras]] || May 2025 || May be paired with another word related to type/style, e.g. dravasi zinda, dravasi calevo.&amp;lt;br&amp;gt;Also a style of wagon favored by Chirasi augurs.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| drezo || greetings, hello || from Chirasen &#039;adreza&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hauro || &#039;dance of hours&#039;, a ring folk dance ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || Used in names of the traditional dances of the Revel of the Winds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ivo, ival || to be ||  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| jilabaht || &#039;spice-blessing&#039;, a blend of spices that varies slightly from van to van ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khenca || a very short jacket or vest with low or no collar and a curved front opening with little to no fastening || from Chirasen &#039;khencava&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 ||  A traditional component of Chiras dance garb, usually decorated.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khencava ||  a dance or dance event, a party, or a revel ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khenco, khencal || to dance, to play, to perform ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khensir || dancer, one who dances ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Gendered variants: khensiri (female dancer), khensiro (male dancer)  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| koza || goat ||  ||  [[Roltons, Wools, and Cheese of the Land]] || June 2023 || Often in reference to the piebald koza, a long-haired multicolored goat kept by the Chiras for their hair and trained to pull carts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lajni ||  goodbye, farewell || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| losan ||  happy, joyful ||  || Chirasen Lexicon, support root or variant || May 2025 || See variant: vojalos&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lyaht || bird || from Sylvan &#039;lyatala&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mareht || water || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| nakheva || a technique of knotted and woven cords that form patterns, coarse and at times lace-like, used for jewelry and often incorporating objects like beads and buttons ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Chiras version of macrame&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ne || no ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Variant: neso (stronger negative) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rakhela || discovery ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rakho, rakhal ||  to find, to meet, to discover ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rimas || harmony, accord ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ris || changeable, fickle, mutable ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| riso, risal ||  to change, to transform, to turn, to reverse ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| selajni || dusk, literally &#039;light-farewell&#039; || from Elven &#039;selan&#039; + Chirasen &#039;lajni&#039; || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| selanza || (roughly) allowing natural light in || from Elven &#039;selan&#039; || [[Living Wagons of the Vanadre Chiras]] || December 2025 || A wagon style with clerestory windows or skylights. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sevatare || merchant, trader ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sevto, sevtal ||  to exchange, to deal, to trade, to do business, to speak with intent ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sireka || outcome, prospect, destiny, fortune (neutral) || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025   ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| solas  || non-Chiras ally or friend || ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| solaschir  || non-Chiras family ||  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || This includes non-Chiras adopted into the van and those born of the van who favor their elven or human heritage too much to be deemed in balance by the Sibyllae.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sterai  || hug, embrace, connection || Elven influence  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stero, steral || to embrace, to join, to connect, to share || Elven influence || Chirasen Lexicon, support root or variant || May 2025 || In some contexts, may have carnal undertones.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stragyra || dice, knucklebones, or carved wooden knots used as game pieces or divination tools || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| svekhenta  || sign language the Chiras employ || from Chirasen &#039;sevto&#039; + &#039;khenco&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Variant: svekni&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tiralza || a traditional fresh cheese with herbs || || [[Roltons, Wools, and Cheese of the Land]] || June 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tuayn || wheel ||  Kannalan influence  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| va || yes ||   ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || Variant: vaya (strong affirmative) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| van ||  a family or multi-family group of Vanadre Chiras that travel together in wagons and carts || from Common &#039;caravan&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vanadre ||  traveling companions with nuances of family ties, unity of purpose, and shared burden || from Chirasen &#039;van&#039; + &#039;adreza&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vara || road, route, path, or direction || from Elven &#039;var&#039; || Chirasen Lexicon, support root or variant || May 2025 || Variants: vojavara (great road), geldvara (stone road)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| varayn || a decorated living wagon, a home on wheels, used by the Vanadre Chiras || from Chirasen &#039;vara&#039; + &#039;tuayn&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || See variant: varveni&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| varveni ||  a varayn with significant veniom in its hardware to make it lighter and more agile || from Chirasen &#039;vara&#039; + Common &#039;veniom&#039;  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vilaja  || the world, everything, everyone ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vilarimas  || literally &#039;world-accord&#039;, a term and concept that encompasses the complexity of living in harmony and symbiosis with others both familiar and foreign  || from Chirasen &#039;vilaja&#039; + &#039;rimas&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || A core tenet of Chiras philosophy. This term has active, energetic connotations that may not be conveyed by the potential passivity of the word &#039;peace&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| voja  || great, large, big, excessive ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vojalos || celebratory, greatly joyful || from Chirasen &#039;voja&#039; + &#039;losan&#039; ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vojo, vojal || to grow, to become greater ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zalajan  || mourning, sorrow, remembrance, final farewell || from Chirasen &#039;lajni&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zeto, zetal || to jump, to leap ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zinda  || card, tile, as in playing cards or marked game pieces ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ziv||miniature, tiny|| Unknown|| [[Driftglass Fayre of Van Anicola]]||December 2025||Possibly a truncation&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zivka||see zivtika|| n/a || [[Driftglass Fayre of Van Anicola]]||December 2025||A nickname for zivtika&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zivtika||literally &amp;quot;miniature stabbing&amp;quot;|| from ziv (miniature) and tika (stab/stabbing)|| [[Driftglass Fayre of Van Anicola]]||December 2025||A type of Chirasi embroidery.  Variant: zivka&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tika||stabbing|| n/a || [[Driftglass Fayre of Van Anicola]]||December 2025||A term for stabbing/a stab&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[Category:Half-elves]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthia%27s_Travelers:_the_Vanadre_Chiras&amp;diff=250826</id>
		<title>Elanthia&#039;s Travelers: the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthia%27s_Travelers:_the_Vanadre_Chiras&amp;diff=250826"/>
		<updated>2025-12-28T19:59:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Updated reference to Living Wagons doc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;Compiled by Scrivener Niuramet Stele of Ta&#039;Illistim from the dictations of Moireen Ly&#039;Glyn van Naraht and published in Ivastaen of 5125. &lt;br /&gt;
&lt;br /&gt;
== Beginnings == &lt;br /&gt;
After decades of increasing anti-[[elf]] sentiment within the [[Turamzzyrian Empire]], [[Chaston&#039;s Edict]] was proclaimed in 4310, barring all citizens of elven descent from owning land or businesses, and the elven emigration began. However, many [[Half-elf | half-elves]] who took to the road in search of a better life chose instead to transform the journey into a lifestyle. As more wagons joined, that lifestyle became a culture that celebrated the blending of elven and [[human]] heritages and fostered a resilient community of travelers who needed own neither land nor storefront in order to live fruitful lives and pursue trade across the breadth of [[Elanith]]. Thus began the Vanadre Chiras. &lt;br /&gt;
&lt;br /&gt;
As our numbers grew, our caravans split into smaller vans and our wagons were adjusted to better handle wilder ways and rougher roads. Our paths diverged, but our connection remained, and we Chiras wove our routes throughout the Turamzzyrian Empire and the [[Elven Nations]], into the [[Southron Wastes | Wastes]] and the frontiers, wherever trade, new songs, and stories beckoned. Where we went, we carried goods such as spices, herbs, pigments, and our own artisanal crafts. We brought our skills to trade for coin, as artists and artisans, and also as entertainers, performers of dance, music, acrobatic feats, and divination. Where a van made camp, a bazaar sprang up, full of colorful tents and stalls that welcomed all to trade and be entertained. In some regions, the local villages called these carnivals, for their festive air and resemblance to their own local fairs. After a short time, the van packed up and we continued on our way, occasionally blessed with newly joined traveling companions.&amp;lt;ref&amp;gt;The Chiras have gained a reputation, for good or ill, for taking in those who do not fit or need a refuge away from their home situation. To be clear: those who join the Chiras, whether as transient traveling companions or as new members of a van, do so of their own free will. Village tales of children being &#039;taken by the travelers&#039; are just that: tales.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Conflict and war have always torn apart communities and created orphans and refugees, and the Elven Wars of the mid to late 4000s were no different in that regard.  It was in these centuries we Chiras built ourselves a reputation for harboring refugees and helping them to safety, carrying them to new homes and new lives within and across national borders.  So too have natural disasters and monstrous incursions robbed countless people of homes and loved ones, and so too have we Chiras assisted with succor and transport where opportunities arose. &lt;br /&gt;
&lt;br /&gt;
== The Ordering of the Vans ==&lt;br /&gt;
Vanadre Chiras culture grew out of half-elf solidarity on the road, the shared experience of traveling through lands belonging to the peoples who would not claim us as their own. The name we chose for ourselves carries shades of meaning: unity of purpose, shared burden, and a blending greater than the sum of its parts.  We prize our hybridity to the point of veneration and maintain a philosophy we call &#039;&#039;vilarimas&#039;&#039;, which may be translated roughly as &#039;world-accord&#039;: an active, celebratory concept of living in harmony and symbiosis with each other and those of other cultures, worldviews, and practices. Where there is want or need, we seek to provide goods. Where there is sorrow and hardship, we seek to lift spirits with music and dance. Where there is uncertainty, we seek to bring the guidance of divination. It is in our connections to each other that we, all together, may flourish.&lt;br /&gt;
&lt;br /&gt;
Individual vans may be as small as one family group or as large as several. The largest vans have perhaps the population of a small village. New vans split from established vans for any number of reasons: diverging travel or trade goals, internal strife, or even just a van grown too large for its habitual camps. While a van&#039;s name can be anything, most vans tend to adopt the name of a founding member or venerated ancestor as a way of honoring our history and as part of an oral tradition. Families within a van have individual family names, but we may choose to introduce ourselves with the name of our van instead of or in addition to that of our family. If making an introduction, we may offer first our given name, then our family name if we choose, then &#039;van&#039; and conclude with our van name. Thus, I am named Moireen Ly&#039;Glyn van Naraht.&lt;br /&gt;
&lt;br /&gt;
Authority within the van falls to a collection of elders, usually the heads of our respective families and often our most knowledgeable and skilled artisans and tradesfolk. Chief among those elders are the Bellwether and the Sibyl:&lt;br /&gt;
*The &#039;&#039;&#039;Bellwether&#039;&#039;&#039;, often shortened to just &#039;Bell&#039;, is best described as the van&#039;s conductor and judge. The Bell settles disputes, breaks ties, and ultimately decides the van&#039;s route. They speak for the van at Revel and Chorus. The elders elect the Bellwether, who may or may not be an elder prior to taking on that mantle.&lt;br /&gt;
*The &#039;&#039;&#039;Sibyl&#039;&#039;&#039; is the van&#039;s foremost augur, as well as the keeper of its oral history, and the balancer of its bloodlines and social harmony. They serve as counselor, healer, and teacher. The earliest Sibyls were female [[empath]]s, but the position is not so restricted so long as the person can fulfill the needs of the van in their role. The Sibyl chooses and trains their successor, or if none is suitable, the Sibyllae of all the vans are petitioned to assist in providing one.&lt;br /&gt;
&lt;br /&gt;
Outside of the elders, Chiras tradition holds that one ought to defer to others more world-wise than they, which can often be measured in years, but not always. Even children have been known to spout deep wisdom, and as a people who explicitly value our blended diversity, we recognize the import of listening to many perspectives.&lt;br /&gt;
&lt;br /&gt;
== The Trappings of Travel ==&lt;br /&gt;
;Wagons and Beasts of Burden&lt;br /&gt;
We began as a people of the road, and so have we continued.  Our lives and our livelihoods are on wheels, hauled by our scant livestock or, sometimes, our own selves. Each family in a van has at least one wagon, often multiple if their numbers and work support it, and may also have carts driven by their children or unattached youth. Our word for the Chiras style of living wagon is &#039;&#039;varayn&#039;&#039;, derived from our words for road and wheel. Some we construct to be particularly agile, incorporating extensive veniom fittings, and these we call &#039;&#039;varveni&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By any name, our wagons are homes. We sleep in them, work in them, house our belongings in them and upon them. Most of our meals we prepare around fires while encamped, but many varayns contain stoves for warmth and for cooking both. Some wagons are given over entirely to workshops, with their owners pitching a tent to sleep or spreading a bedroll beneath at night.&lt;br /&gt;
&lt;br /&gt;
Our beasts are versatile working creatures, and a mare or a doe trained to pull a wagon might also provide milk. Our goats pull carts of belongings and trade goods while also giving us fibers to spin. Our [[Roltons, Wools, and Cheese of the Land#Piebald Kozas | piebald koza]], a beloved goat breed among the vans, is particularly well adapted to our pace of travel, and their lighter hairs take a dye most excellently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scrivener&#039;s note: What is touched on here in brevity is greatly expanded upon in the supplementary publication entitled [[Living Wagons of the Vanadre Chiras]].&lt;br /&gt;
&lt;br /&gt;
;Provisions&lt;br /&gt;
As we are ever on the move, we are always using different local ingredients for our meals, whether gathered, hunted, or traded for.  Wagon herb gardens are common, built into the walls or corralled in pots upon the back-carriage, and allow us to handily grow what we might not be able to forage easily. Some even keep larger pots for vegetables or miniature fruit trees, or cultivate useful vegetation on their wagon roofs.&amp;lt;ref&amp;gt;In fact, some have taken their herb gardens to extremes. A story goes that one Chiras was so enamored of her greenery that she cultivated her wagon walls and roof so thickly they effectively became camouflage when among the trees.  If at rest in a grove, one could hardly tell where her wagon ended and nature began. It is suspected she may have made a pact with a spirit, as no one since has been able to duplicate the feat.  Later imitators found themselves intimately familiar with the dangers of roof rot.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Onions and their close cousins are a regular staple, and onion soup with toasted (and often stale) bread is a mainstay. Along with soups, stews, and spiced sauces, roasted and mashed root vegetables and gourds accompany flatbreads that are sometimes stuffed with fruit and nuts.  Wild yeast rolls are easy to make when flour is at hand. Wild game is roasted, stewed, or dried for jerky. We learn from a young age to glean along our routes as we travel, finding berries and wild greens of all sorts.  &lt;br /&gt;
&lt;br /&gt;
Spice blends travel well and are infinitely useful. One mixture you will surely find a variant of in any van is a sweet and smoky combination of dried onions or leeks, garlic, toasted peppercorns, fennel, bird&#039;s foot, cardamom, cumin, and mustard. Some choose to include cloves, hot peppers, nutmeg, and other spices. We call this &#039;&#039;jilabaht&#039;&#039;, spice-blessing. &lt;br /&gt;
&lt;br /&gt;
Though not kept specifically as dairy animals, the van beasts that produce milk, such as horses, goats, and deer, add to our meals as well. Much of what milk we get from them is made into tiralza, a fresh cheese called Traveler&#039;s Cheese by others, which we flavor with garlic or wild onions, herbs like bird&#039;s foot and fennel, and dust with cinnamon. The rest becomes butter or is fermented into yogurt.  Leftover whey is used to ferment vegetables, in rolls and biscuits, to soak grains and legumes, and in our soups and stews. &lt;br /&gt;
&lt;br /&gt;
Stores of waybread, dried and salted meat, and dried fruit and nuts can be found in every family wagon as a guard against lean times.&lt;br /&gt;
&lt;br /&gt;
== The Cycles of Life == &lt;br /&gt;
The pattern of Chiras life is viewed by many as cyclical. There is the cycle of learning, and then teaching, and learning anew. We leave the van only to return again, bringing back new skills, perspectives, or blood. Then too are the cycles of the seasons and the routes, ever looping but ever changing. Thus, life is familiar yet new in all its cycles. &lt;br /&gt;
&lt;br /&gt;
===Birth===&lt;br /&gt;
Every new Chiras is a blessing and embodiment of &#039;&#039;vilarimas&#039;&#039;. During a pregnancy, the van Sibyl is consulted often as the mother&#039;s belly grows, and they usually play midwife to the child&#039;s birth. Using their senses, their magics, and divination, the Sibyl examines the child to determine whether their blood is blended and balanced, and thus Chiras. &lt;br /&gt;
&lt;br /&gt;
Now, do not mistake me, this is no simple matter of conformation, an ear too pointed or too rounded, or an estimation of worth. The harmony of bloodlines is a nuanced thing, and a half-elf might appear to favor one side of their ancestry but hold within them a blending that makes them greater, that makes them Chiras. Our balance is a broad road, but in order to be Chiras, there must be a blending, a gestalt. A child found out of balance, whose blending has drowned, is deemed &#039;&#039;solaschir&#039;&#039;: beloved and welcome but lacking the inner harmony to be Chiras.&amp;lt;ref&amp;gt;People being what they are, not everything can be determined at birth, of course, and Sibyls are not infallible. When a child precipitously labeled &#039;&#039;solaschir&#039;&#039; later proves to be a harmonious blending, to say the van and especially the Sibyl who named them so find themselves chagrined would be a profound understatement. Even the gentle division of solaschir from Chiras can be isolating and weigh heavily upon the mind for one born into the vans.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Those newly born into the van, be they infant or foundling of any age, are painted on the face with warm colors evocative of a sunrise for their &#039;&#039;Khencava Adreza&#039;&#039;, or welcoming celebration. This may be a dot on the forehead and chin, or a circle, or a depiction of the van&#039;s chosen emblem.  Those that give their newcomers tattoos at this time will scribe dots or lines on the torso, and how those markings settle as a child grows will be interpreted at times by the augurs.&lt;br /&gt;
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During this formal welcoming, one or more members of the van will be asked to stand as &#039;&#039;Revodin&#039;&#039;, or Guiding Wind, to the new member.  This is a very personal position of teaching and guidance, and it is considered a great honor to be asked to be a child&#039;s Guiding Wind. The number reflects the parents or guardians; a single parent or sponsor will request one, a bonded pair will ask for two, a trio of parents seek three, and so on.&lt;br /&gt;
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===Youth===&lt;br /&gt;
Work and play bleed together, and Chiras children begin helping with the day to day work of the vans, when camped and when on the move, at an early age.  Children learn by doing and by listening to the oral histories of their elders, and they are given more complex tasks as they master simpler ones. When they&#039;re ready, and often even before reaching their adolescence, young Chiras will apprentice in useful trades with other members of the van. These may not be formal apprenticeships and may even be transient; children are encouraged to learn broadly and try many things to see where their aptitudes and their passions lie. Knowing many things shallowly can at times be more useful to the van than a deep but narrow knowledge.&lt;br /&gt;
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Chiras youths are encouraged to leave the vans on short forays to trade, learn new skills, and mingle socially with the populaces of the regions through which we travel. This has its risks, especially in areas that cling to dim views of half-elves, and so we will often travel in pairs or small groups for safety. Even where discrimination against half-elves and others deemed &#039;outsiders&#039; has been codified, most people prefer to respond to kindness with kindness, but it never hurts to have a comrade watching your back.&lt;br /&gt;
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===Bonds and Foundlings===&lt;br /&gt;
In order to maintain the balance we value so highly, traveling Chiras are also encouraged to bring new blood into the van in the form of foundlings or prospective mates. New members from outside are welcomed into the vans first as &#039;&#039;solaschir&#039;&#039;, as adopted found-family, until they are settled. All must be examined by the Sibyl. No bond will be forbidden, but if there is concern that the issue of a union will not be within the balance, then it will be suggested that they foster foundlings or welcome a more favorable blending should they seek to beget a new generation.&amp;lt;ref&amp;gt;To clarify: Open marriages, multiple marriages, and bonds made up of three or more individuals, while not as frequent as pairs, are gladly received among the Chiras as a path to happy, supportive families and favorably blended children.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Taking a mate from your own van is somewhat discouraged, largely because a van is much like an extended family. There may be discrete families within the van, but these do not stay discrete for long. Bond exchanges between vans are sought after when routes cross, in Chorus and at the Revel, and also help to enrich the lines. Arranged marriages between vans and with friendly village families are common. &lt;br /&gt;
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While foundlings are most often communally raised, they are also sometimes adopted by individuals or families within the van.&lt;br /&gt;
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===Rites of Passage===&lt;br /&gt;
When a Chiras first steps onto the footboard of their own wagon, they are said to become a &#039;wheel&#039; of the van, a foundational member.  The circumstances can vary; there may be no more room in their family wagon or their own work may necessitate or afford them a full wagon rather than a cart and a tent. They may be starting a family of their own. They may even be stepping into the role of an elder within the van.  No matter the path, becoming a wheel is cause to celebrate and a memory to mark. &lt;br /&gt;
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When a Chiras leaves one van to join another, most often as a result of a marriage bond, they &#039;&#039;zeto varayn&#039;&#039; or &#039;leap the wagon&#039;. The leap is both figurative and literal, as part of the joint wedding festivities involve the ritual stepping from one wagon to another. The wagon of origin belongs to the departing individual&#039;s van, usually their family varayn, and the destination wagon belongs to their new van. Though the &#039;leap&#039; can be a simple step from one footboard to another while both wagons are at rest, many prefer to enliven the tradition by performing daring acrobatics with the wagons in motion.&amp;lt;ref&amp;gt;Cautionary tales involving funeral rites immediately following too reckless a wedding are mostly brushed off as fiction pushed by craven or timorous relatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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===Marking Memories===&lt;br /&gt;
There are three traditional ways that we Chiras mark memories among us, though not all are observed by everyone. &lt;br /&gt;
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The most common and widespread practice is the carving and painting of our wagons and carts. While decoration for the sheer artistry of it also factors into the appearances of our wagons, many of the symbols, patterns, and imagery we choose are directly connected to our lived experiences. Births and deaths, bonds, adoptions, skill or trade mastery, accomplishments, all manner of meaningful life events for an individual or a family can be found painted upon, carved into, or wrought throughout the structure of a wagon, both inside and out.&lt;br /&gt;
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Sibyls, weavers, and storytellers alike have taken to using threads as memory aids.  What began as knotted strings grew into life tapestries woven or embroidered over a person&#039;s lifetime. These tapestries often have abstract elements, with gradients of color used to symbolize growth, upset, triumph, and tragedy. They also may contain symbols of travel, with cartography iconography a common inclusion, along with stitched depictions of prominent personal events and loved ones. &lt;br /&gt;
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Many of us also ink our memories into our skins as tattoos, a practice that has taken root among numerous peoples and not just our human and elven ancestors. We favor bright colors and often incorporate many smaller, meaningful images into a larger, composite artwork. Memories of our travels, references to our ancestral cultures, and images from histories or stories that resonate may join marks given at birth, exchanged during a bonding ceremony, or commemorating the mastery of a skill. &lt;br /&gt;
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===Death and Mourning===&lt;br /&gt;
For those left behind, mourning the passing of a loved one is a time of remembrance and sharing stories, dance, and music. Grief is embraced and so all of these have their sharp edges, but pain is easier borne when it is shared. These celebrations can last an evening or for days and will be echoed later when the vans meet in Chorus and at the next Revel.&lt;br /&gt;
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When preparing the body of the deceased, a dark, vertical line is painted across their forehead by a member of their family or the van Sibyl. Some go so far as to mark a line bisecting the entire face, and others mark the forehead and the chin but leave the nose bare. This marking is called the Broken Wheel, or the Gate, depending on who you ask. The body is made clean, and their hair is shorn in part or in full. Their winding cloth may be any fabric woven by the van&#039;s weavers, and it is considered an act of service and caretaking to have woven the winding cloth of a fellow van or family member.&lt;br /&gt;
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The deceased&#039;s body may be laid to rest before or after the final celebration of their life, and how that is done varies from van to van. Pyres are a common choice, as are simple burials accompanied by a tree planted with the body when traveling through forested areas. Memorials are left at camp locations or along the van route in the form of carvings into stone and tree.&lt;br /&gt;
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If the van keeps the tradition of life tapestries, the deceased&#039;s tapestry will usually be burned at their end of life celebration, though if the family is not yet ready to let it go, they can keep it and burn it when they are.&lt;br /&gt;
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The deceased&#039;s wagons, carts, and livestock may be inherited by their family or pass into the keeping of the van. If they are considered surplus, they might be offered freely to another van but never sold. If there is no one to take over a wagon or cart, it may be broken down for parts to repair others or burned in the spirit of transience. It is rare that an animal is surplus, but if that is the case, they may be cut loose or slaughtered to feed the van. &lt;br /&gt;
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Later, the deceased&#039;s shorn hair will be mixed with other fibers and spun into yarn and thread that are used in memorial throws, blankets, wall coverings, embroidery, and jewelry.  These are for kin and never sold. &lt;br /&gt;
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==Spiritual Influences==&lt;br /&gt;
Duality resonates with us, and so we seek solace with the many siblings and pairings among the higher powers. Have you ever noticed how many [[Gods of Elanthia | gods and spirits]] have twins or siblings with complementary or opposing spheres of influence? Duality permeates the natural world and the spiritual, and this cannot be brushed off as mere coincidence. Even those powers who are not paired themselves are said to have two faces.&lt;br /&gt;
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Because music, dance, decorative arts, and divination are so prized and practiced by the Chiras, primary among our spiritual patrons are the twins, [[Cholen]] and [[Jastev]]. One is our bright and mischievous Trickster, matchless in mastery of song and dance. His somber twin is the Auspex, who borrows his brother&#039;s colors to immortalize transient memory and foretelling with his art. Together and by turns, they teach us to grasp every moment, to celebrate them, and to honor them, be they joy or sorrow.&lt;br /&gt;
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Clever and nimble [[Tonis]] is highly favored, and we call him both Traveler and Thief. [[Jaston]], of the winds and the birds, is both a Guide for our augurs and the Gale that blows us off our course. &lt;br /&gt;
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Other pairings commonly paid homage to are [[Imaera]] and [[Eonak]], who encompass the natural world and fine craftsmanship, and [[Voaris]] and [[Laethe]], who encompass the love, often touched with tragedy, that brings our bloodlines together. [[Ronan]] and [[Sheru]] together claim the night, with their dreams and nightmares intertwined. &lt;br /&gt;
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Those born under the [[Constellations of the Northern Sky | sign]] of the Wagon are considered blessed with the most wandering souls, and it is believed they will rise to do great things for their van. Augurs born under the sign of Jastev&#039;s Crystal are known to have the clearest Sight. &lt;br /&gt;
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== Gatherings and Celebrations ==&lt;br /&gt;
It can be said that any time a van makes camp for more than a night, there is a festival, and it would not be wrong to say so, given the traditions of performance and trade among us. Our proclivity is to celebrate whenever the opportunity arises. However, our greatest festivities are when the vans converge. &lt;br /&gt;
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The &#039;&#039;&#039;Khencava Bareva&#039;&#039;&#039;, or Revel of the Winds, is a gathering of all the vans that can possibly attend and is named for the winds that scatter us in our travels and guide us back together again. It takes place every twenty to thirty years in a valley near the southern tip of the [[Dragonspine Mountains]]. The vans camp close to each other, reinforcing connections and making new ones, and the borders between them bleed and blend together. The venue serves as a weeks-long celebration and mingling of all the Vanadre Chiras whose vans might rarely cross paths in the intervening times. Music, dance, storytelling, contests of skill and craft, food, and of course trade of goods, knowledge, and ideas fill the days. The Bells confer together and judgments are cast as inevitably needed. The Sibyllae meet to share omens and portents, to review the collective balance of our people as a whole and suggest where pairings might be encouraged, and to offer their counsel as sought. The Revel lasts as long as it needs to, though rarely less than two weeks, and rarely more than three. &lt;br /&gt;
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Four great ring dances are staggered throughout the duration of the Revel to mark important remembrances that honor our people.  These are called &#039;&#039;hauro&#039;&#039;, which means &#039;dance of hours&#039;, and are named because they are arranged in circles like the sun and moons move through the sky, and also because they often span hours between arrangement, execution, and denouement. &lt;br /&gt;
* The &#039;&#039;&#039;Hauro Adreza&#039;&#039;&#039;, the Dance of Welcome, celebrates births. It occurs at sunrise, and the children, foundlings, and solaschir welcomed into a van since the last Revel are invited to a circle dance. If one is too young to dance, they might be held by a family member. If they are too ill or otherwise unable to dance, a family member may dance for them. &lt;br /&gt;
* The &#039;&#039;&#039;Hauro Rakhela&#039;&#039;&#039;, the Dance of Discovery, celebrates new bonds.  It occurs at midday, and is a double ring performed by pairs.  The couples switch partners many times throughout the dance, but they always find their way back to each other.  &amp;lt;ref&amp;gt;Some also slyly refer to this dance as the &#039;&#039;Hauro Sterai&#039;&#039;, or Dance of Embraces. Triads and other bond formations typically choose two among themselves to perform and may switch out members suddenly mid-dance, often in the most ridiculous and performative ways they can devise without disrupting the overall dance itself. &amp;lt;/ref&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Hauro Zalajan&#039;&#039;&#039;, the Dance of Mourning, honors the dead. It occurs at dusk, beginning as the sun sets and ending at nightfall. Representative mourners paint their faces with exaggerated expressions and dance to celebrate the lives of those lost since the last Revel.&lt;br /&gt;
* The &#039;&#039;&#039;Hauro Varayn&#039;&#039;&#039;, the Dance of Wagons, gives respect to the vans missing, lost, or dissolved, then celebration for the new vans created since the last Revel.  There is a transition in the middle for new vans created from the merger or split of old vans. This is typically the last to be performed before the closing of the Revel and has no set time by tradition. &lt;br /&gt;
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Other notable transitions that occurred since the last Revel are marked by processions that snake through the camps with music and dancing and fanciful dress, as we Chiras love to show off.  These processions celebrate new apprentices and master artisans, new elders, new wagons and new drivers, and a host of other shared accomplishments. &lt;br /&gt;
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Whenever three or more vans converge by happenstance or design, a &#039;&#039;&#039;Chorus&#039;&#039;&#039; is called. The Chorus is much like a miniature Revel, where both recent and upcoming bonds, births, and deaths will be feted and the vans involved will make merry and share resources, news, and gossip. A Chorus rarely lasts less than three days, more often a week or so, and is almost always accompanied by a sprawling bazaar with invitation to villages nearby to trade and join in the festivities.&lt;br /&gt;
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Two vans that cross paths and stop to enjoy each other&#039;s company are jokingly called a &amp;quot;Duet.&amp;quot;  These meetings are a common occurrence. &lt;br /&gt;
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== Arts and Trades == &lt;br /&gt;
Our artisans and tradesfolk are foundational to the functioning of our vans, the very wheels of our wagons, one might say. This includes those who create material objects, like our blacksmiths, wainwrights, leatherworkers, and weavers, and also those who create transient experiences: our dancers, musicians, storytellers, and fortunetellers.  &lt;br /&gt;
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===Metal, Wood, Bone, and Horn===&lt;br /&gt;
Every van has at least one wainwright, with larger vans having several. Though our artisans often practice several different arts, as versatility is prized among us and our lives are long, the skills of our wainwrights in particular are integral to our travels. They design, build, and maintain our wagons and carts, and we would be lost -- sometimes literally! -- without them. They work hand in hand with our blacksmiths, who focus their efforts on the hardware and fittings of travel rather than the weaponry or armor you might find in cities.&lt;br /&gt;
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Our wagons are by tradition highly decorated, both carved and painted with memories and stories. Our carving traditions extend to other objects, and few surfaces leave our hands free of artful texture. Even metal coins bearing the official imagery of their minting are not safe from the working of our hands, and re-graving their surfaces in subtle or dramatic ways, making them over in our own image, is a widespread hobby.&lt;br /&gt;
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The horns and skulls of our livestock are precious to us. Chiras families do not keep entire herds and our animals are doted upon, often treated like beloved pets, if working ones. When one of our animals dies or must be slaughtered, the skulls and horns in particular are carved into intricate works of art. Horns and bones may also become knife handles, drinking vessels, or ornate utensils intended for heirlooms or gifts. Few of these will be traded away for coin. Whole, decorated skulls are often mounted above the door of a family wagon, or above the driver&#039;s bench in the front, and some find their way into camp and trail memorials. &lt;br /&gt;
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===Fiber and Hide===&lt;br /&gt;
Fiber arts and those who practice them are particularly prized among the Vanadre Chiras. Our goats, especially the piebald koza that is our pride, provide us hair for spinning and weaving. We glean plant fibers from the wild along our van routes and also trade for other animal fibers and materials we do not or cannot make for ourselves. Our dyers share recipes for their most prized and vibrant hues amongst themselves and across the vans or sometimes keep them as secrets within their families to pass down to apprentices or descendants. Spun and dyed thread and yarn are used for weaving, knitting, embroidery, and to make all manner of decorative cord, laces, trim, and knotted jewelry. &lt;br /&gt;
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Our looms are many and varied, but all must be portable, and thus they tend to be relatively small. Ribbon looms and card weaving are both practical and popular for decorative trim and long strips of fabric that are later stitched together.  Backstrap looms can facilitate larger pieces and are easily rolled up for storage, and their rods are more easily replaced than the delicate and complex heddles of other looms. Small tapestry looms also find their use among us, often secured to the inner walls of wagon workshops and painstakingly maintained as heirloom tools. &lt;br /&gt;
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Many vans choose to trade raw hides for leather rather than undertake the odoriferous process of processing the skins themselves, but some of our artisans instead practice closed-cask techniques for curing and tanning, position their wagons downwind of their fellows, and rely upon the results of their labors to overcome their aromatic impositions. Harnesses, boots, belts, and other leather goods always have some manner of decoration, be it ornate tooling, beading, or fanciful stitchwork.&lt;br /&gt;
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===Clothing and Jewelry===&lt;br /&gt;
Everyday Chiras clothing is traditionally comfortable and utilitarian in cut. And yet, we cannot help but beautify everything we touch, so dyes, embroidery, and leather tooling are ubiquitous. Colors trend toward the bold and the bright, with dyes and their components sourced from all over our routes. We wear what withstands the rigors of travel, what can be layered, and what we can decorate. Cotton, linen, wool, and leather may bear accents of richer, fancier fabrics, but most save delicate materials for performance. Few of us have room for extensive wardrobes, and our routes span an array of climates, so we have found that layers and multi-purpose garments suit our ways best.&lt;br /&gt;
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A typical array of everyday clothing may include:&lt;br /&gt;
*Tunics, which we often wear layered with contrasting and complementary colors. These may have sleeves made detachable with laces both decorative and functional.&lt;br /&gt;
*Vests, worn over tunics and usually heavily decorated with embroidery, trim, linings, and buttons.&lt;br /&gt;
*Skirts run to stitched tiers to showcase a variety of colors and fabrics, sometimes even layered skirts, a style brought to us from the [[Tehir]]. Skirts are bound up when wagons are in motion, and leggings or trousers are often worn beneath.&lt;br /&gt;
*Loose trousers are bound below the knee or taper to a close ankle, if they&#039;re not tucked into boots. Banding, patches of color, and piping are common decorations.&lt;br /&gt;
*Tall, sturdy boots, worn by nearly all, are usually crafted of leather or oiled canvas with thick soles. We are ever on our feet and walk nearly as much as we ride, so quality footwear is incredibly important to us. Laces, buckles, tooling, and carved or wrought metal accents are common.&lt;br /&gt;
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For winters in colder climates, close-fitting and relatively short coats are worn when on the move. When camped, blankets become cloaks, and vice versa. Gloves and mittens, knit caps, and scarves (with their ends safely tucked, of course) are also common.&lt;br /&gt;
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The &#039;&#039;&#039;khenca&#039;&#039;&#039; jacket is of a style that grew out of our travel and work needs for a fairly close-fitting outer garment that allowed full freedom of movement. Eventually, it became a traditional performance costume component.  Its traditional length is very short, rarely extending past the base of the ribcage.  The khenca is characterized by a curved front opening with either no securement or just one toggle or button and a very short collar if any collar at all. The tailoring through the shoulders allows the arms to move freely.  While the sleeves can be any length, the traditional khenca has three-quarter length or full sleeves, though it is not unheard of to leave off sleeves entirely and wear a khenca as a vest in warmer weather. Like everything else we wear, these too are commonly decorated, most often by embroidery and sometimes with polished metal or glass stitched in for extra flash.&lt;br /&gt;
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Our performance and festival wear are lighter, more fanciful fare. The carefree swirl of brightly colored fabric draws the eye and delights the senses, and when we are camped, we have no fear of catching a a stray fold or drape in wheel or harness and doing ourselves or our garments harm. Kerchief skirts are a dancer&#039;s joy, as are baggy pants with slashes or fringes to catch the air. Ornamented cinchers and girdles of tooled and painted leather bind blouses with billowy sleeves of contrasting color. Vests with trailing ribbons and fringe are worn by many, and those who eschew the cinchers may instead wear colorful wrapped sashes or wide leather belts to narrow their silhouette at the waist. Bare feet and boots are both common for dancers and musicians alike, depending on the terrain and the climate. And then, of course, the khenca over all.&lt;br /&gt;
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Our jewelry arts most often involve knotted cord and found objects: wood, bone, and horn gleaned from nature or scrap heaps and carved, graven coins, buttons, beads, and accents of metal and glass crafted by our own or traded for. We call this art &#039;&#039;nakheva&#039;&#039;, and almost never are any two pieces made alike. Some of our artists choose to weave metal wire as though it were thread or yarn, and these woven works are incorporated into adornments with fibers and other objects as well, rather than stand alone. While traveling, we may wear one or two pieces at most, often safely tucked. However, when making camp for trade and performance and at Chorus and Revel, we will adorn ourselves lavishly, both to advertise our skill as artisans and for the sheer joy of it. &lt;br /&gt;
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===Performance===&lt;br /&gt;
Our oral traditions tell us that our songs and our dances were born of &#039;&#039;vilarimas&#039;&#039; or, perhaps, are their genesis. We perform to connect with others, and when we perform, through music, dance, storytelling, acrobatics, art, and even divination, we also connect with ourselves, individually and among each other in fellowship. Performance is a bridge, a rope thrown to a stranger, a sturdy &#039;&#039;nakheva&#039;&#039; lacework that binds us closer to each other and impresses the greater patterns of the world upon us. It is communication and celebration, a shared joy and an invitation. &lt;br /&gt;
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Our performances facilitate trade, and turn, trade further facilitates our performances.  We invite those outside our fellowship to celebrate with us when our vans make camp near their villages, to be entertained and share in our joy and our wonder, and to linger with us for a time to see how we might enrich each other. We foster ties among them with these invitations and grow richer from those ties as much as from the coin that trades hands. Thus has performance become an integral part of our culture and our traditions. &lt;br /&gt;
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Our music is boisterous and energetic, and even when it is plaintive, it is bold. Our songs are often carried by our pipes and strings, and while we have no dearth of lyrics to sing, our voices are just as often raised in wordless accompaniment to our instruments. Our storytelling is often supplemented by music, though it has a rhythm of its own that is not song. The tales we tell have their roots in all the corners of Elanith from which our bloodlines spring.  Much like the blendings that make us Chiras, they have shifted into new shapes that yet echo their origins, and will shift again.  &lt;br /&gt;
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Like our music, our dances are vigorous, even when their tempos mellow to a more languorous beat. We seek ever to communicate our joy, our striving, the richness of the world we move through, that we embody within and observe without. We dance alone, we dance together in pairs, in trios, in myriad company. We fling ourselves into each other&#039;s arms, upon each other&#039;s shoulders, and we are caught and flung again. We support and are supported in our joy.&lt;br /&gt;
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In truth, these words cannot properly convey the physicality of our traditions and techniques of performance, they must be experienced.&lt;br /&gt;
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===Divination===&lt;br /&gt;
It is natural to seek after sense and meaning in the chaotic storm of life, and it is said that the choices of our forebears to veer away from the exodus and blaze our own roads, to never cease our traveling, were inspired in part by fortunes told. Thus has [[:Category:Divination | divination]] in its many forms been woven into the fabric of Chiras life from its inception. Those diviners who counseled us so early were enshrined in our leadership as the Sibyllae, and each van has its Sibyl to help guide its people. &lt;br /&gt;
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We call the practice of divination &#039;&#039;dravasi&#039;&#039;, or &#039;truth-finding&#039;.&amp;lt;ref&amp;gt;A specific form of divination may invite a more specialized term, such as &#039;&#039;dravasi mareht&#039;&#039; for water scrying or &#039;&#039;dravasi zinda&#039;&#039; for card reading.&amp;lt;/ref&amp;gt; Those who practice in a dedicated fashion, regardless of form, refer to themselves as &#039;&#039;dravan&#039;&#039;, or augur, though others may practice casually and accept a more humble appellation of reader, dowser, or other term that relates to their preferred method. &#039;Fortuneteller&#039; is the most flippant and generalized of terms and, depending on context, may refer to someone acting as much in performance as in true divination.  That said, it is not intended as a pejorative, as showmanship is well-regarded among us.&lt;br /&gt;
&lt;br /&gt;
Many of our augurs draw upon the plethora of divination practices passed down from our human and elven ancestors, such as those involving smoke or incense, tea, tiles and cards, wind, and water. So too have we our own practices, which in the spirit of &#039;&#039;chiras&#039;&#039; have been developed from a blending of our ancestors&#039; traditions. Two of these focus on guiding the van toward safety or away from danger, and the other two are more interactive, personal, and are more often practiced as a service or in trade.&lt;br /&gt;
*&#039;&#039;Dravasi rakho&#039;&#039;, or dowsing, has its roots with both the Tehir of the [[Sea of Fire]] and the [[dark elf | dark elves]] of the Southron Wastes and is particularly favored among those vans who traverse the most arid stretches of the continent.&amp;lt;ref&amp;gt;Though most vans prefer ready access to water along their routes, there are [[Faendryl]] and Tehir strains amongst the Chiras who brought other worldviews with them. Some of these vans even keep [[Lizard mount | lizards]] to draw their wagons, though this necessitates a much different harness and wagon tongue arrangement than is used by most.&amp;lt;/ref&amp;gt; Water is most commonly sought after, but a skilled dowser may find their dowsing rods, intricately carved of wood or bone, drawn in the direction of any manner of desire. Many a wagon has found its way through a dust storm, guided so.&lt;br /&gt;
*&#039;&#039;Dravasi lyaht&#039;&#039;, or the guidance of birds, is a melding of elven traditions that draws from the [[Sylvankind]], the [[Ardenai]], and the [[Illistim]] all. It involves observation of the movement, behaviors, and calls of birds, and to do this well requires knowing what is common and what is uncommon for the birds under observation. Those that practice this manner of divination must be both scholars of nature and keen of eye. The patterns revealed by a startled flock taking wing, or by a morning cacophony of birdsong, can be interpreted by a skilled augur to guide the paths of a van&#039;s wagons and trade decisions alike.&lt;br /&gt;
*&#039;&#039;Dravasi stragyra&#039;&#039;, or bone-casting, came to the Chiras beneath the guise of dice games.  These days, those who throw the bones collect and carve wood knots or decorate the cleaned knucklebones of goats, sheep, or other hooved livestock.  Every caster&#039;s collection is unique, and this affects their nuances and inflections of meaning, but there are also common interpretations of coloration, symbol, shape, and position of rest once cast.&lt;br /&gt;
*&#039;&#039;Dravasi calevo&#039;&#039;, or palmistry, grew from touch, from the caring hands of healers both human and elven, and it is used to divine life&#039;s paths. What has gone before influences what is to come, and both of these can be read by a skilled palmist in the lines and formation of the hands. This is perhaps the most personal of our methods of divination, and Chiras readers who practice this art as a trade often drape their offerings in the trappings of ritual, swathed in silks amidst candlelight and gentle scents to soothe and to magnify the intimacy.&lt;br /&gt;
&lt;br /&gt;
A van&#039;s augurs may offer their services to outsiders while camped, at the bazaar. When scrying for trade, some choose to obfuscate their methods or lean into showmanship to make their divinations an experience not unlike a performance.  Because of this emphasis on showmanship, our augurs are sometimes scoffed at as charlatans, especially when their divinations and predictions are not favorable to the customer.&lt;br /&gt;
&lt;br /&gt;
Divination is also employed when adjusting the van routes. Routes change in small ways from year to year due to terrain changes or conflicts in areas through which we travel. The van&#039;s Bellwether will consult with the Sibyl foremost, but also with other van augurs, when facing route changes and factor the scrying into their route decisions.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
Like ourselves, the tongue we call [[Chirasen Lexicon | Chirasen]] is a blending that draws from sources as numerous and as varied as our lines of descent. Many of our words have their roots in wildly different [[Kannalan Lexicon | Kannalan]] and [[Elven Lexicon | Elven]] dialects, and some [[Sylvan Lexicon | Sylvan]] influences are clear as well, such as with our word for bird, &#039;&#039;lyaht&#039;&#039;, which derives directly from a Sylvan term, &#039;&#039;lyatala&#039;&#039;.  The origins of other words are less clear; &#039;&#039;akhai&#039;&#039;, which means &amp;quot;now&amp;quot; or &amp;quot;immediately&amp;quot;, is thought by some to have a Kannalan root, but others have speculated that it may align more closely with the phonetics of [[Dark Elven Lexicon | dark elven]]. Some have referred to our tongue and its variations&amp;lt;ref&amp;gt;Chirasen pronunciations vary due to route-regional accents, conflicting language influences, and deliberate whimsy. Accepting multiple &#039;correct&#039; pronunciations is considered by some to be more &#039;&#039;chiras&#039;&#039; than asserting there must be one true pronunciation, but opinions vary and arguments can be heated.&amp;lt;/ref&amp;gt; as a &#039;trade dialect&#039;, which is certainly not wrong -- we are traders, after all. &lt;br /&gt;
&lt;br /&gt;
Just as our words have grown from the crossing of disparate roads, so too do they have offshoot paths of their own. Take, for example, our verb &#039;&#039;khenco&#039;&#039;, or &#039;&#039;khencal&#039;&#039; when applied with plural subjects.  It translates to Common as &amp;quot;to dance,&amp;quot; &amp;quot;to play,&amp;quot; or perhaps &amp;quot;to perform.&amp;quot; From that action springs &#039;&#039;khencava&#039;&#039;, a dance event, or a revel, and also &#039;&#039;khensir&#039;&#039;, a dancer, one who dances.  The neutral &#039;&#039;khensir&#039;&#039; in turn spawns &#039;&#039;khensiri&#039;&#039;, a female dancer, and &#039;&#039;khensiro&#039;&#039;, a male dancer, if one so chooses to specify.&lt;br /&gt;
&lt;br /&gt;
Similarly, from such branching paths is &#039;&#039;drezo&#039;&#039; born, which is a greeting, a way of saying &amp;quot;hello.&amp;quot;  It derives itself from &#039;&#039;adreza&#039;&#039;, which is the concept of welcome or hospitality that in turn is derived from &#039;&#039;adrezo&#039;&#039; or &#039;&#039;adrezal&#039;&#039;, which means to invite or to await.&lt;br /&gt;
&lt;br /&gt;
If one greets, one must also bid farewell, and this word in Chirasen is &#039;&#039;lajni&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Some of our everyday words have gentle and strong variations, such as our affirmative, &#039;&#039;va,&#039;&#039; which is like the Common &amp;quot;yes&amp;quot;.  A stronger affirmative is &#039;&#039;vaya&#039;&#039;.  Just so with a negative: &#039;&#039;ne&#039;&#039; for &amp;quot;no&amp;quot;, &#039;&#039;neso&#039;&#039; should one wish to assert that more firmly.&lt;br /&gt;
&lt;br /&gt;
;Idioms&lt;br /&gt;
The Chirasen phrase &#039;&#039;&amp;quot;vojalos ival chiras&amp;quot;&#039;&#039; means, more or less, &amp;quot;joyful are the blended&amp;quot; and is oft spoken alone, with reverence, with pride, and at times, with teasing merriment.&amp;lt;ref&amp;gt;This lattermost tongue-in-cheek delivery may be better translated to Common as &amp;quot;blessed are the bastards.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Usually used as a reminder or chastisement against growing too confident or cocky in one&#039;s good fortune, the Chirasen phrase &#039;&#039;&amp;quot;baht risal&amp;quot;&#039;&#039; is literally translated to Common as &amp;quot;good luck changes,&amp;quot; though &amp;quot;fortune is fickle&amp;quot; is a more poetic translation, if not quite literal.&amp;lt;ref&amp;gt;A more literal translation of &amp;quot;fortune is fickle&amp;quot; to Chirasen would be &#039;&#039;&amp;quot;sireka ivo ris&amp;quot;&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Words Unspoken&lt;br /&gt;
Though the Common tongue is ubiquitous throughout Elanith, and the evolution of Chirasen has drawn upon our many other mother tongues, we have found it useful to use sign and gesture to communicate amongst ourselves or with others where speech fails, becomes unsafe, or is otherwise undesirable. Our children grow up learning the motions of &#039;&#039;svekhenta&#039;&#039;, the speaking dance, alongside Common, Elven, and Chirasen, and we easily fall into the habit of casually interweaving it into everyday communication with gestures broad and small.  Sarcasm is often expressed with the speech of the hands not matching that of the mouth. Many among us also refer to this language of signs as &#039;&#039;svekni&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Words Unwritten&lt;br /&gt;
We may speak many tongues, but it is very common for a Chiras to be unlettered.  We do not commit our histories, songs, and stories to the page.  Instead, we share them with our spoken words, our dances, our gestures, in music made, in tapestries woven, in cords knotted, in wood and bone carved. Some of our elders would say that because of this, we are unburdened by the weight that bears down the sedentary peoples and binds them in paper chains. Others among us would say this rejection of the written word is less ideological and more practical. Regardless, many born to the vans do not learn to read or write fluently in any tongue until undertaking our travels apart, and may not even then.&amp;lt;ref&amp;gt;Needless to say, the Vanadre Chiras do not make common use of bank notes amongst themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recent History == &lt;br /&gt;
As a people we have long embraced the road, but there have ever been those among us who longed for the stability of stone foundations. Some left us to create sedentary communities, like Auruna Khan&#039;Kel, Bellwether of Van Khalili, who settled in [[River&#039;s Rest]] with most of her van and founded the [[History of Khan&#039;Kel Bazaar | Bazaar]] that still bears her name. Though she and hers mired their wheels, still they kept the spirit of the Chiras in their hearts and made their home a place of welcome for trade and for different peoples to mingle and blend. Despite their leave-taking, their actions proved them to be part of us still.&lt;br /&gt;
&lt;br /&gt;
We have lost others, more recently and more tragically, in Jantalar&#039;s war and to the persecutions of Chaston Griffin&#039;s Blameless crusaders.  Whole vans went missing in the blighting of Talador. They are still unaccounted for and their deaths will be danced at the next Revel.&lt;br /&gt;
&lt;br /&gt;
The [[Chaston&#039;s Edict#Valley of Gold and the Edict&#039;s Repeal | repeal of Chaston&#039;s Edict]] in 5122, announced far and wide across Elanith, fulfilled the nascent promise of the treaty between the Turamzzyrian Empire and the House of Illistim signed at the [[Valley of Gold]] in 5119. Though some might view the pronouncement as a mere formality, among the Chiras it is known to be profound. Some van routes have already changed, and our wheels traverse the busy high roads more often now than they did in years gone by.  A few vans may follow Khan&#039;Kel&#039;s example and settle, now that the nations and the very peoples we bridge in our travels have come to a better accord, but most of us will continue our journey, for it has transformed us.  We are in and of the Empire, just as we are in and of the Elven Nations, traveling, trading, perpetuating &#039;&#039;vilarimas&#039;&#039; in ourselves and others -- becoming greater than the sum of our parts.&lt;br /&gt;
&lt;br /&gt;
== Scrivener&#039;s Notes ==&lt;br /&gt;
&#039;&#039;It should be understood that my client&#039;s style of dictation was given to spiraling into tangents and tales all throughout the process of committing her words to paper.  I have endeavored to retain some of these in the footnotes referenced below. -- N.S.&#039;&#039;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes &amp;amp; Credits ==&lt;br /&gt;
* Written by GM Gyres with contributions, feedback, and support from GMs Casil, Elysani, Itzel, Thandiwe, Tivvy, Warlockes, and Xynwen.&lt;br /&gt;
* Publication Date: 5/26/2025&lt;br /&gt;
*The concept of the Vanadre Chiras was inspired by the Roma, the Irish Travellers, and the Yenish people. &lt;br /&gt;
*The Chirasen words included here were influenced by a number of Romani dialects, as well a drawing from existing Elanthian language lexicons of [[Elven Lexicon | Elven]], [[Sylvan Lexicon | Sylvan]], and [[Kannalan Lexicon | Kannalan]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chiras styles of craft can conceivably be found throughout the continent of Elanith and are not restricted from use in alterations.&lt;br /&gt;
* Nakheva is the Chiras version of macramé, and the word can be used in the same fashion.&lt;br /&gt;
* The khenca is an Elanthian bolero, a short jacket-like outer garment. The term &#039;khenca&#039; can be used as a noun or used as part of the adjective with a noun of &#039;jacket&#039; or &#039;vest&#039;. &lt;br /&gt;
**When using &#039;khenca&#039; as the noun, the garment can be assumed to be the jacket form unless otherwise stated in the short or long description. &lt;br /&gt;
:: Examples:&lt;br /&gt;
::*an embroidered / red silk khenca / jacket&lt;br /&gt;
::*a bead-fringed / azure khenca / vest&lt;br /&gt;
::*a silk-lined / ebon wool / khenca   &#039;&#039;(this is a jacket)&#039;&#039;&lt;br /&gt;
::*a sleeveless / scarlet linen / khenca  &#039;&#039;(this is a vest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Driftglass Fayre of Van Anicola]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-elves]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_New_Lore_Document:_Living_Wagons_of_the_Vanadre_Chiras&amp;diff=250825</id>
		<title>Announcement: New Lore Document: Living Wagons of the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_New_Lore_Document:_Living_Wagons_of_the_Vanadre_Chiras&amp;diff=250825"/>
		<updated>2025-12-28T19:37:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Lore document release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=A new Vanadre Chiras lore document has been released.&lt;br /&gt;
|author=GS4-GYRES&lt;br /&gt;
|date=2025-12-28&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
A new lore document regarding the wagons of the half-elven travelers, the Vanadre Chiras, has been released and can be found on the wiki: &lt;br /&gt;
* https://gswiki.play.net/Living_Wagons_of_the_Vanadre_Chiras&lt;br /&gt;
&lt;br /&gt;
Discussion: https://discord.com/channels/226045346399256576/1454919881915891882&lt;br /&gt;
===tldr===&lt;br /&gt;
A new lore document regarding the wagons of the half-elven travelers, the Vanadre Chiras, has been released&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Living_Wagons_of_the_Vanadre_Chiras&amp;diff=250824</id>
		<title>Living Wagons of the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Living_Wagons_of_the_Vanadre_Chiras&amp;diff=250824"/>
		<updated>2025-12-28T19:30:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Protected &amp;quot;Living Wagons of the Vanadre Chiras&amp;quot;: Official document ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;Written by Scrivener Niuramet Stele of Ta&#039;Illistim, in cooperation with Moireen Ly&#039;Glyn van Naraht, and published in Eorgaen of 5125.&lt;br /&gt;
&lt;br /&gt;
The [[Vanadre Chiras]] are a traveling people, winding along looping trade routes great and small all across [[Elanith]] in clannish caravans of wagons and carts. Their wagons, which they call &#039;&#039;varayns&#039;&#039;, are more than just conveyances; they are homes and workshops and contain all the trappings thereof. In the course of their travels, they have refined the designs of their wagons to better traverse their chosen terrains and support their traditions, from wheels to harness and chassis to roof.  &lt;br /&gt;
&lt;br /&gt;
== Wagons ==&lt;br /&gt;
;Wagons of Old&lt;br /&gt;
Possessed of the simplest and most straightforward of construction, the oldest Chiras wagons were little more than roofed wains and suitable only for roads. The large, rectangular body of the wagon was suspended entirely over the relatively small wheels. The internal dimensions of these wagons were generous and regular, but they lumbered and lacked maneuverability. These were referred to as &#039;&#039;&#039;road&#039;&#039;&#039; or &#039;&#039;&#039;box wagons&#039;&#039;&#039;. As the vans ventured off the roads centuries ago, their wainwrights have long since abandoned this design in favor of others developed since. &lt;br /&gt;
&lt;br /&gt;
;Family Wagons&lt;br /&gt;
Each family in a van typically owns at least one large varayn that is their family home, a shelter and living space for a number of people. These are fully enclosed and solid wood, with a door at the front or at the rear. Most furniture is inbuilt, with multiple sleeping platforms, cabinets, seating and work surfaces, and usually a stove for cooking and warmth. Much artistic attention is lavished upon a family&#039;s living wagon, with carvings, paint, and mounted decorations serving as a visual retelling of memory and history. These larger wagons are typically pulled by a team of two. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;moor&#039;&#039;&#039; or &#039;&#039;&#039;heath&#039;&#039;&#039; design was the first to be adapted from the simple road wagon to better facilitate leaving the main thoroughfares, and it is considered the first true varayn. These have large wheels positioned fully outside the body of the wagon.  The wagon&#039;s walls are straight, vertical or possessing a slight outward cant. The roof is flat or curved, and many have rails to safeguard possessions and goods lashed above. Racks and cases may be hung on the outer walls, but the mounting points on the frame are more often used when the varayn is camped, for the pitching of tents or in the display of trade goods.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ledge&#039;&#039;&#039; or &#039;&#039;&#039;selanza&#039;&#039;&#039; varayn has a narrower wheelbase than the moor, its frame cut inward at the bottom with ledges over the wheels that protrude outward to expand the otherwise constrained interior space. Its walls are straight with no slope. It may have a clerestory roof or skylights, either of which give this design its second name, &#039;&#039;selanza&#039;&#039;, which recalls the Elven word for light. Many bear a larger back-carriage with rails and a more elaborate footboard and driver&#039;s bench than other varayn designs. &lt;br /&gt;
&lt;br /&gt;
;Light Wagons&lt;br /&gt;
The Chiras utilize smaller varayns in their travels as well, housing pairs, individuals, or given over entirely to workshops. These are often light enough to be drawn by a single animal. Families numerous or prosperous enough to keep multiple varayns will often have one larger family varayn and one or more light wagons driven by family members.&lt;br /&gt;
&lt;br /&gt;
Narrow at its base with wheels positioned outside the body, the &#039;&#039;&#039;cant&#039;&#039;&#039; or &#039;&#039;&#039;kite&#039;&#039;&#039; varayn is so called for the slope of its walls, which angle outward such that the frame is notably wider near the roof.  The roof itself is shallowly curved and commonly bears a short clerestory ridge down its center. These are smaller wagons and generally single occupancy, often lacking a stove, with most of the interior used for the occupant&#039;s work or art. While all Chiras wagons are highly decorated, this style of wagon tends to be even moreso, often sporting fanciful roof or eave finials. This style of wagon is heavily favored by the van augurs, so much so that these varayns are called &#039;&#039;&#039;augur&#039;&#039;&#039; or &#039;&#039;&#039;dravasi&#039;&#039;&#039; varayns as often as their other appellations.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;bow&#039;&#039;&#039; or &#039;&#039;&#039;bow-top&#039;&#039;&#039; varayn has a roof of brightly colored waxed canvas or oilcloth drawn over a rounded wooden frame stained or painted to contrast or complement.  Its front and back walls may be solid wood, with a door in one or both, or instead be veiled by curtains.  Its walls may be partially wood-paneled, or the fabric cover may wrap the curve of the frame to the floor on either side. Most have large wheels set outside the body, though some that keep to the roads may set the body over smaller wheels. This design is also referred to simply as &#039;&#039;&#039;round&#039;&#039;&#039;, though the fanciful moniker of &#039;&#039;&#039;thistle&#039;&#039;&#039; is also in use, and some lean into the imagery of this name by fringing their roof fabric in shades of violet and painting their woodwork green.&lt;br /&gt;
&lt;br /&gt;
;The Varveni&lt;br /&gt;
When the materials can be sourced, some Chiras wainwrights work substantial veniom into the structure of their varayns to make them lighter and more maneuverable.  Any style of varayn built in this fashion is referred to as a &#039;&#039;varveni&#039;&#039;. These wagons are by the nature of their metal fittings a lighter load, can be pulled by smaller or fewer animals, and are rarely mired. Possession of a varveni is considered a mark of a prosperous family and, thereby, a prosperous van. &lt;br /&gt;
&lt;br /&gt;
== Carts ==&lt;br /&gt;
Simple, open carts with two or four wheels are used to haul trade goods and van supplies. Most carts are driven by the van children or unattached youths who have not yet earned a varayn of their own. Their drivers may sleep in their family varayn, or they may pitch a tent. Carts are pulled by the van&#039;s smaller livestock, typically goats and donkeys. The smallest carts may even be pulled by an individual on foot.  It is not uncommon for a friendly outsider to travel for a time with a Chiras van and drive a cart of their own, with its relative drabness standing out beside the bright and fanciful decorations of their companions.&lt;br /&gt;
&lt;br /&gt;
A wainwright of the Ghirha van is credited with the design of a two-wheeled cart with an oversized attachment of waxed canvas that can be deployed as a cover or even as a small tent by stretching it over cut and bent saplings or making a lean-to of it with stakes or the mounting points of a varayn alongside. The Chiras call this cart design a &#039;&#039;&#039;tented cart&#039;&#039;&#039; or a &#039;&#039;&#039;Ghirha cart&#039;&#039;&#039;.  When stored, the canvas may be rolled on a dowel rod or folded into a reserved compartment.&lt;br /&gt;
&lt;br /&gt;
== Beasts of Burden ==&lt;br /&gt;
The Vanadre Chiras do not keep herds, and every animal they keep has a job to do. The most prevalent draft animals are horses and reindeer, though there exist some vans whose routes traverse primarily arid regions that favor lizards for the pulling of their wagons. Donkeys, mules, and ponies make excellent pack animals. Goats are commonly kept for their hair and milk, and along with the pack animals, they are also trained to pull carts. Some vans have even been known to harness their dogs. &lt;br /&gt;
&lt;br /&gt;
Large and prosperous vans may have a few animals per family apart from their main draft animals, while smaller vans usually hold their livestock in common and share equitably in both their labor and their fruits. Young animals and stud services are traded among the vans when they meet, though they also do such business with others when making camp along their routes. Most Chirasi families grow very attached to their working animals and treat them as beloved companions. &lt;br /&gt;
&lt;br /&gt;
The Chiras predilection toward artistry, decoration, and bright colors extends to their animals&#039; leads and harnesses, with even the simplest of leather halters boasting color and tooling.  All of the same decorative elements that they use to adorn themselves and their clothing, such as beads, coins, and hand-carved accents of wood or bone, can also be found decorating a saddle or incorporated into a harness. The knotted cord techniques they call &#039;&#039;nakheva&#039;&#039; are heavily favored for trim and strap elements both decorative and functional.&lt;br /&gt;
&lt;br /&gt;
== A Traveler&#039;s Heart ==&lt;br /&gt;
Though individual Chiras invariably wander apart from their vans and on foot, it is clear that, as a people, their wagons are the very core of their traveling lifestyle.  Their culture is built upon their floorboards, carried forward by their wheels, and drawn as much by their zeal to make connections and bridge distances as by their beloved beasts of burden. &lt;br /&gt;
&lt;br /&gt;
It would be pleasingly lyrical to say, &amp;quot;Wheresoever their wagons roam, where a van makes camp is home.&amp;quot;  And yet, whence come the wagons or whereto, whether encamped or underway, the wagons themselves are hearth and home to Elanthia&#039;s Travelers, the Vanadre Chiras.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Written by GM Gyres &lt;br /&gt;
* Publication Date: 12/28/2025&lt;br /&gt;
* Inspired by the vardos of the Romani people.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Chirasen Lexicon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-elves]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Living_Wagons_of_the_Vanadre_Chiras&amp;diff=250823</id>
		<title>Living Wagons of the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Living_Wagons_of_the_Vanadre_Chiras&amp;diff=250823"/>
		<updated>2025-12-28T19:30:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: New Vanadre Chiras half-elf culture lore document&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;Written by Scrivener Niuramet Stele of Ta&#039;Illistim, in cooperation with Moireen Ly&#039;Glyn van Naraht, and published in Eorgaen of 5125.&lt;br /&gt;
&lt;br /&gt;
The [[Vanadre Chiras]] are a traveling people, winding along looping trade routes great and small all across [[Elanith]] in clannish caravans of wagons and carts. Their wagons, which they call &#039;&#039;varayns&#039;&#039;, are more than just conveyances; they are homes and workshops and contain all the trappings thereof. In the course of their travels, they have refined the designs of their wagons to better traverse their chosen terrains and support their traditions, from wheels to harness and chassis to roof.  &lt;br /&gt;
&lt;br /&gt;
== Wagons ==&lt;br /&gt;
;Wagons of Old&lt;br /&gt;
Possessed of the simplest and most straightforward of construction, the oldest Chiras wagons were little more than roofed wains and suitable only for roads. The large, rectangular body of the wagon was suspended entirely over the relatively small wheels. The internal dimensions of these wagons were generous and regular, but they lumbered and lacked maneuverability. These were referred to as &#039;&#039;&#039;road&#039;&#039;&#039; or &#039;&#039;&#039;box wagons&#039;&#039;&#039;. As the vans ventured off the roads centuries ago, their wainwrights have long since abandoned this design in favor of others developed since. &lt;br /&gt;
&lt;br /&gt;
;Family Wagons&lt;br /&gt;
Each family in a van typically owns at least one large varayn that is their family home, a shelter and living space for a number of people. These are fully enclosed and solid wood, with a door at the front or at the rear. Most furniture is inbuilt, with multiple sleeping platforms, cabinets, seating and work surfaces, and usually a stove for cooking and warmth. Much artistic attention is lavished upon a family&#039;s living wagon, with carvings, paint, and mounted decorations serving as a visual retelling of memory and history. These larger wagons are typically pulled by a team of two. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;moor&#039;&#039;&#039; or &#039;&#039;&#039;heath&#039;&#039;&#039; design was the first to be adapted from the simple road wagon to better facilitate leaving the main thoroughfares, and it is considered the first true varayn. These have large wheels positioned fully outside the body of the wagon.  The wagon&#039;s walls are straight, vertical or possessing a slight outward cant. The roof is flat or curved, and many have rails to safeguard possessions and goods lashed above. Racks and cases may be hung on the outer walls, but the mounting points on the frame are more often used when the varayn is camped, for the pitching of tents or in the display of trade goods.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ledge&#039;&#039;&#039; or &#039;&#039;&#039;selanza&#039;&#039;&#039; varayn has a narrower wheelbase than the moor, its frame cut inward at the bottom with ledges over the wheels that protrude outward to expand the otherwise constrained interior space. Its walls are straight with no slope. It may have a clerestory roof or skylights, either of which give this design its second name, &#039;&#039;selanza&#039;&#039;, which recalls the Elven word for light. Many bear a larger back-carriage with rails and a more elaborate footboard and driver&#039;s bench than other varayn designs. &lt;br /&gt;
&lt;br /&gt;
;Light Wagons&lt;br /&gt;
The Chiras utilize smaller varayns in their travels as well, housing pairs, individuals, or given over entirely to workshops. These are often light enough to be drawn by a single animal. Families numerous or prosperous enough to keep multiple varayns will often have one larger family varayn and one or more light wagons driven by family members.&lt;br /&gt;
&lt;br /&gt;
Narrow at its base with wheels positioned outside the body, the &#039;&#039;&#039;cant&#039;&#039;&#039; or &#039;&#039;&#039;kite&#039;&#039;&#039; varayn is so called for the slope of its walls, which angle outward such that the frame is notably wider near the roof.  The roof itself is shallowly curved and commonly bears a short clerestory ridge down its center. These are smaller wagons and generally single occupancy, often lacking a stove, with most of the interior used for the occupant&#039;s work or art. While all Chiras wagons are highly decorated, this style of wagon tends to be even moreso, often sporting fanciful roof or eave finials. This style of wagon is heavily favored by the van augurs, so much so that these varayns are called &#039;&#039;&#039;augur&#039;&#039;&#039; or &#039;&#039;&#039;dravasi&#039;&#039;&#039; varayns as often as their other appellations.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;bow&#039;&#039;&#039; or &#039;&#039;&#039;bow-top&#039;&#039;&#039; varayn has a roof of brightly colored waxed canvas or oilcloth drawn over a rounded wooden frame stained or painted to contrast or complement.  Its front and back walls may be solid wood, with a door in one or both, or instead be veiled by curtains.  Its walls may be partially wood-paneled, or the fabric cover may wrap the curve of the frame to the floor on either side. Most have large wheels set outside the body, though some that keep to the roads may set the body over smaller wheels. This design is also referred to simply as &#039;&#039;&#039;round&#039;&#039;&#039;, though the fanciful moniker of &#039;&#039;&#039;thistle&#039;&#039;&#039; is also in use, and some lean into the imagery of this name by fringing their roof fabric in shades of violet and painting their woodwork green.&lt;br /&gt;
&lt;br /&gt;
;The Varveni&lt;br /&gt;
When the materials can be sourced, some Chiras wainwrights work substantial veniom into the structure of their varayns to make them lighter and more maneuverable.  Any style of varayn built in this fashion is referred to as a &#039;&#039;varveni&#039;&#039;. These wagons are by the nature of their metal fittings a lighter load, can be pulled by smaller or fewer animals, and are rarely mired. Possession of a varveni is considered a mark of a prosperous family and, thereby, a prosperous van. &lt;br /&gt;
&lt;br /&gt;
== Carts ==&lt;br /&gt;
Simple, open carts with two or four wheels are used to haul trade goods and van supplies. Most carts are driven by the van children or unattached youths who have not yet earned a varayn of their own. Their drivers may sleep in their family varayn, or they may pitch a tent. Carts are pulled by the van&#039;s smaller livestock, typically goats and donkeys. The smallest carts may even be pulled by an individual on foot.  It is not uncommon for a friendly outsider to travel for a time with a Chiras van and drive a cart of their own, with its relative drabness standing out beside the bright and fanciful decorations of their companions.&lt;br /&gt;
&lt;br /&gt;
A wainwright of the Ghirha van is credited with the design of a two-wheeled cart with an oversized attachment of waxed canvas that can be deployed as a cover or even as a small tent by stretching it over cut and bent saplings or making a lean-to of it with stakes or the mounting points of a varayn alongside. The Chiras call this cart design a &#039;&#039;&#039;tented cart&#039;&#039;&#039; or a &#039;&#039;&#039;Ghirha cart&#039;&#039;&#039;.  When stored, the canvas may be rolled on a dowel rod or folded into a reserved compartment.&lt;br /&gt;
&lt;br /&gt;
== Beasts of Burden ==&lt;br /&gt;
The Vanadre Chiras do not keep herds, and every animal they keep has a job to do. The most prevalent draft animals are horses and reindeer, though there exist some vans whose routes traverse primarily arid regions that favor lizards for the pulling of their wagons. Donkeys, mules, and ponies make excellent pack animals. Goats are commonly kept for their hair and milk, and along with the pack animals, they are also trained to pull carts. Some vans have even been known to harness their dogs. &lt;br /&gt;
&lt;br /&gt;
Large and prosperous vans may have a few animals per family apart from their main draft animals, while smaller vans usually hold their livestock in common and share equitably in both their labor and their fruits. Young animals and stud services are traded among the vans when they meet, though they also do such business with others when making camp along their routes. Most Chirasi families grow very attached to their working animals and treat them as beloved companions. &lt;br /&gt;
&lt;br /&gt;
The Chiras predilection toward artistry, decoration, and bright colors extends to their animals&#039; leads and harnesses, with even the simplest of leather halters boasting color and tooling.  All of the same decorative elements that they use to adorn themselves and their clothing, such as beads, coins, and hand-carved accents of wood or bone, can also be found decorating a saddle or incorporated into a harness. The knotted cord techniques they call &#039;&#039;nakheva&#039;&#039; are heavily favored for trim and strap elements both decorative and functional.&lt;br /&gt;
&lt;br /&gt;
== A Traveler&#039;s Heart ==&lt;br /&gt;
Though individual Chiras invariably wander apart from their vans and on foot, it is clear that, as a people, their wagons are the very core of their traveling lifestyle.  Their culture is built upon their floorboards, carried forward by their wheels, and drawn as much by their zeal to make connections and bridge distances as by their beloved beasts of burden. &lt;br /&gt;
&lt;br /&gt;
It would be pleasingly lyrical to say, &amp;quot;Wheresoever their wagons roam, where a van makes camp is home.&amp;quot;  And yet, whence come the wagons or whereto, whether encamped or underway, the wagons themselves are hearth and home to Elanthia&#039;s Travelers, the Vanadre Chiras.&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
* Written by GM Gyres &lt;br /&gt;
* Publication Date: 12/28/2025&lt;br /&gt;
* Inspired by the vardos of the Romani people.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Chirasen Lexicon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-elves]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthia%27s_Travelers:_the_Vanadre_Chiras&amp;diff=250814</id>
		<title>Elanthia&#039;s Travelers: the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthia%27s_Travelers:_the_Vanadre_Chiras&amp;diff=250814"/>
		<updated>2025-12-27T22:20:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Added a link to new Driftglass Fayre lore doc&lt;/p&gt;
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&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;Compiled by Scrivener Niuramet Stele of Ta&#039;Illistim from the dictations of Moireen Ly&#039;Glyn van Naraht and published in Ivastaen of 5125. &lt;br /&gt;
&lt;br /&gt;
== Beginnings == &lt;br /&gt;
After decades of increasing anti-[[elf]] sentiment within the [[Turamzzyrian Empire]], [[Chaston&#039;s Edict]] was proclaimed in 4310, barring all citizens of elven descent from owning land or businesses, and the elven emigration began. However, many [[Half-elf | half-elves]] who took to the road in search of a better life chose instead to transform the journey into a lifestyle. As more wagons joined, that lifestyle became a culture that celebrated the blending of elven and [[human]] heritages and fostered a resilient community of travelers who needed own neither land nor storefront in order to live fruitful lives and pursue trade across the breadth of [[Elanith]]. Thus began the Vanadre Chiras. &lt;br /&gt;
&lt;br /&gt;
As our numbers grew, our caravans split into smaller vans and our wagons were adjusted to better handle wilder ways and rougher roads. Our paths diverged, but our connection remained, and we Chiras wove our routes throughout the Turamzzyrian Empire and the [[Elven Nations]], into the [[Southron Wastes | Wastes]] and the frontiers, wherever trade, new songs, and stories beckoned. Where we went, we carried goods such as spices, herbs, pigments, and our own artisanal crafts. We brought our skills to trade for coin, as artists and artisans, and also as entertainers, performers of dance, music, acrobatic feats, and divination. Where a van made camp, a bazaar sprang up, full of colorful tents and stalls that welcomed all to trade and be entertained. In some regions, the local villages called these carnivals, for their festive air and resemblance to their own local fairs. After a short time, the van packed up and we continued on our way, occasionally blessed with newly joined traveling companions.&amp;lt;ref&amp;gt;The Chiras have gained a reputation, for good or ill, for taking in those who do not fit or need a refuge away from their home situation. To be clear: those who join the Chiras, whether as transient traveling companions or as new members of a van, do so of their own free will. Village tales of children being &#039;taken by the travelers&#039; are just that: tales.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Conflict and war have always torn apart communities and created orphans and refugees, and the Elven Wars of the mid to late 4000s were no different in that regard.  It was in these centuries we Chiras built ourselves a reputation for harboring refugees and helping them to safety, carrying them to new homes and new lives within and across national borders.  So too have natural disasters and monstrous incursions robbed countless people of homes and loved ones, and so too have we Chiras assisted with succor and transport where opportunities arose. &lt;br /&gt;
&lt;br /&gt;
== The Ordering of the Vans ==&lt;br /&gt;
Vanadre Chiras culture grew out of half-elf solidarity on the road, the shared experience of traveling through lands belonging to the peoples who would not claim us as their own. The name we chose for ourselves carries shades of meaning: unity of purpose, shared burden, and a blending greater than the sum of its parts.  We prize our hybridity to the point of veneration and maintain a philosophy we call &#039;&#039;vilarimas&#039;&#039;, which may be translated roughly as &#039;world-accord&#039;: an active, celebratory concept of living in harmony and symbiosis with each other and those of other cultures, worldviews, and practices. Where there is want or need, we seek to provide goods. Where there is sorrow and hardship, we seek to lift spirits with music and dance. Where there is uncertainty, we seek to bring the guidance of divination. It is in our connections to each other that we, all together, may flourish.&lt;br /&gt;
&lt;br /&gt;
Individual vans may be as small as one family group or as large as several. The largest vans have perhaps the population of a small village. New vans split from established vans for any number of reasons: diverging travel or trade goals, internal strife, or even just a van grown too large for its habitual camps. While a van&#039;s name can be anything, most vans tend to adopt the name of a founding member or venerated ancestor as a way of honoring our history and as part of an oral tradition. Families within a van have individual family names, but we may choose to introduce ourselves with the name of our van instead of or in addition to that of our family. If making an introduction, we may offer first our given name, then our family name if we choose, then &#039;van&#039; and conclude with our van name. Thus, I am named Moireen Ly&#039;Glyn van Naraht.&lt;br /&gt;
&lt;br /&gt;
Authority within the van falls to a collection of elders, usually the heads of our respective families and often our most knowledgeable and skilled artisans and tradesfolk. Chief among those elders are the Bellwether and the Sibyl:&lt;br /&gt;
*The &#039;&#039;&#039;Bellwether&#039;&#039;&#039;, often shortened to just &#039;Bell&#039;, is best described as the van&#039;s conductor and judge. The Bell settles disputes, breaks ties, and ultimately decides the van&#039;s route. They speak for the van at Revel and Chorus. The elders elect the Bellwether, who may or may not be an elder prior to taking on that mantle.&lt;br /&gt;
*The &#039;&#039;&#039;Sibyl&#039;&#039;&#039; is the van&#039;s foremost augur, as well as the keeper of its oral history, and the balancer of its bloodlines and social harmony. They serve as counselor, healer, and teacher. The earliest Sibyls were female [[empath]]s, but the position is not so restricted so long as the person can fulfill the needs of the van in their role. The Sibyl chooses and trains their successor, or if none is suitable, the Sibyllae of all the vans are petitioned to assist in providing one.&lt;br /&gt;
&lt;br /&gt;
Outside of the elders, Chiras tradition holds that one ought to defer to others more world-wise than they, which can often be measured in years, but not always. Even children have been known to spout deep wisdom, and as a people who explicitly value our blended diversity, we recognize the import of listening to many perspectives.&lt;br /&gt;
&lt;br /&gt;
== The Trappings of Travel ==&lt;br /&gt;
;Wagons and Beasts of Burden&lt;br /&gt;
We began as a people of the road, and so have we continued.  Our lives and our livelihoods are on wheels, hauled by our scant livestock or, sometimes, our own selves. Each family in a van has at least one wagon, often multiple if their numbers and work support it, and may also have carts driven by their children or unattached youth. Our word for the Chiras style of living wagon is &#039;&#039;varayn&#039;&#039;, derived from our words for road and wheel. Some we construct to be particularly agile, incorporating extensive veniom fittings, and these we call &#039;&#039;varveni&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By any name, our wagons are homes. We sleep in them, work in them, house our belongings in them and upon them. Most of our meals we prepare around fires while encamped, but many varayns contain stoves for warmth and for cooking both. Some wagons are given over entirely to workshops, with their owners pitching a tent to sleep or spreading a bedroll beneath at night.&lt;br /&gt;
&lt;br /&gt;
Our beasts are versatile working creatures, and a mare or a doe trained to pull a wagon might also provide milk. Our goats pull carts of belongings and trade goods while also giving us fibers to spin. Our [[Roltons, Wools, and Cheese of the Land#Piebald Kozas | piebald koza]], a beloved goat breed among the vans, is particularly well adapted to our pace of travel, and their lighter hairs take a dye most excellently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scrivener&#039;s note: What is touched on here in brevity is greatly expanded upon in the supplementary publication entitled &#039;&#039;&#039;Living Wagons of the Vanadre Chiras&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Provisions&lt;br /&gt;
As we are ever on the move, we are always using different local ingredients for our meals, whether gathered, hunted, or traded for.  Wagon herb gardens are common, built into the walls or corralled in pots upon the back-carriage, and allow us to handily grow what we might not be able to forage easily. Some even keep larger pots for vegetables or miniature fruit trees, or cultivate useful vegetation on their wagon roofs.&amp;lt;ref&amp;gt;In fact, some have taken their herb gardens to extremes. A story goes that one Chiras was so enamored of her greenery that she cultivated her wagon walls and roof so thickly they effectively became camouflage when among the trees.  If at rest in a grove, one could hardly tell where her wagon ended and nature began. It is suspected she may have made a pact with a spirit, as no one since has been able to duplicate the feat.  Later imitators found themselves intimately familiar with the dangers of roof rot.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Onions and their close cousins are a regular staple, and onion soup with toasted (and often stale) bread is a mainstay. Along with soups, stews, and spiced sauces, roasted and mashed root vegetables and gourds accompany flatbreads that are sometimes stuffed with fruit and nuts.  Wild yeast rolls are easy to make when flour is at hand. Wild game is roasted, stewed, or dried for jerky. We learn from a young age to glean along our routes as we travel, finding berries and wild greens of all sorts.  &lt;br /&gt;
&lt;br /&gt;
Spice blends travel well and are infinitely useful. One mixture you will surely find a variant of in any van is a sweet and smoky combination of dried onions or leeks, garlic, toasted peppercorns, fennel, bird&#039;s foot, cardamom, cumin, and mustard. Some choose to include cloves, hot peppers, nutmeg, and other spices. We call this &#039;&#039;jilabaht&#039;&#039;, spice-blessing. &lt;br /&gt;
&lt;br /&gt;
Though not kept specifically as dairy animals, the van beasts that produce milk, such as horses, goats, and deer, add to our meals as well. Much of what milk we get from them is made into tiralza, a fresh cheese called Traveler&#039;s Cheese by others, which we flavor with garlic or wild onions, herbs like bird&#039;s foot and fennel, and dust with cinnamon. The rest becomes butter or is fermented into yogurt.  Leftover whey is used to ferment vegetables, in rolls and biscuits, to soak grains and legumes, and in our soups and stews. &lt;br /&gt;
&lt;br /&gt;
Stores of waybread, dried and salted meat, and dried fruit and nuts can be found in every family wagon as a guard against lean times.&lt;br /&gt;
&lt;br /&gt;
== The Cycles of Life == &lt;br /&gt;
The pattern of Chiras life is viewed by many as cyclical. There is the cycle of learning, and then teaching, and learning anew. We leave the van only to return again, bringing back new skills, perspectives, or blood. Then too are the cycles of the seasons and the routes, ever looping but ever changing. Thus, life is familiar yet new in all its cycles. &lt;br /&gt;
&lt;br /&gt;
===Birth===&lt;br /&gt;
Every new Chiras is a blessing and embodiment of &#039;&#039;vilarimas&#039;&#039;. During a pregnancy, the van Sibyl is consulted often as the mother&#039;s belly grows, and they usually play midwife to the child&#039;s birth. Using their senses, their magics, and divination, the Sibyl examines the child to determine whether their blood is blended and balanced, and thus Chiras. &lt;br /&gt;
&lt;br /&gt;
Now, do not mistake me, this is no simple matter of conformation, an ear too pointed or too rounded, or an estimation of worth. The harmony of bloodlines is a nuanced thing, and a half-elf might appear to favor one side of their ancestry but hold within them a blending that makes them greater, that makes them Chiras. Our balance is a broad road, but in order to be Chiras, there must be a blending, a gestalt. A child found out of balance, whose blending has drowned, is deemed &#039;&#039;solaschir&#039;&#039;: beloved and welcome but lacking the inner harmony to be Chiras.&amp;lt;ref&amp;gt;People being what they are, not everything can be determined at birth, of course, and Sibyls are not infallible. When a child precipitously labeled &#039;&#039;solaschir&#039;&#039; later proves to be a harmonious blending, to say the van and especially the Sibyl who named them so find themselves chagrined would be a profound understatement. Even the gentle division of solaschir from Chiras can be isolating and weigh heavily upon the mind for one born into the vans.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those newly born into the van, be they infant or foundling of any age, are painted on the face with warm colors evocative of a sunrise for their &#039;&#039;Khencava Adreza&#039;&#039;, or welcoming celebration. This may be a dot on the forehead and chin, or a circle, or a depiction of the van&#039;s chosen emblem.  Those that give their newcomers tattoos at this time will scribe dots or lines on the torso, and how those markings settle as a child grows will be interpreted at times by the augurs.&lt;br /&gt;
&lt;br /&gt;
During this formal welcoming, one or more members of the van will be asked to stand as &#039;&#039;Revodin&#039;&#039;, or Guiding Wind, to the new member.  This is a very personal position of teaching and guidance, and it is considered a great honor to be asked to be a child&#039;s Guiding Wind. The number reflects the parents or guardians; a single parent or sponsor will request one, a bonded pair will ask for two, a trio of parents seek three, and so on.&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
Work and play bleed together, and Chiras children begin helping with the day to day work of the vans, when camped and when on the move, at an early age.  Children learn by doing and by listening to the oral histories of their elders, and they are given more complex tasks as they master simpler ones. When they&#039;re ready, and often even before reaching their adolescence, young Chiras will apprentice in useful trades with other members of the van. These may not be formal apprenticeships and may even be transient; children are encouraged to learn broadly and try many things to see where their aptitudes and their passions lie. Knowing many things shallowly can at times be more useful to the van than a deep but narrow knowledge.&lt;br /&gt;
&lt;br /&gt;
Chiras youths are encouraged to leave the vans on short forays to trade, learn new skills, and mingle socially with the populaces of the regions through which we travel. This has its risks, especially in areas that cling to dim views of half-elves, and so we will often travel in pairs or small groups for safety. Even where discrimination against half-elves and others deemed &#039;outsiders&#039; has been codified, most people prefer to respond to kindness with kindness, but it never hurts to have a comrade watching your back.&lt;br /&gt;
&lt;br /&gt;
===Bonds and Foundlings===&lt;br /&gt;
In order to maintain the balance we value so highly, traveling Chiras are also encouraged to bring new blood into the van in the form of foundlings or prospective mates. New members from outside are welcomed into the vans first as &#039;&#039;solaschir&#039;&#039;, as adopted found-family, until they are settled. All must be examined by the Sibyl. No bond will be forbidden, but if there is concern that the issue of a union will not be within the balance, then it will be suggested that they foster foundlings or welcome a more favorable blending should they seek to beget a new generation.&amp;lt;ref&amp;gt;To clarify: Open marriages, multiple marriages, and bonds made up of three or more individuals, while not as frequent as pairs, are gladly received among the Chiras as a path to happy, supportive families and favorably blended children.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taking a mate from your own van is somewhat discouraged, largely because a van is much like an extended family. There may be discrete families within the van, but these do not stay discrete for long. Bond exchanges between vans are sought after when routes cross, in Chorus and at the Revel, and also help to enrich the lines. Arranged marriages between vans and with friendly village families are common. &lt;br /&gt;
&lt;br /&gt;
While foundlings are most often communally raised, they are also sometimes adopted by individuals or families within the van.&lt;br /&gt;
&lt;br /&gt;
===Rites of Passage===&lt;br /&gt;
When a Chiras first steps onto the footboard of their own wagon, they are said to become a &#039;wheel&#039; of the van, a foundational member.  The circumstances can vary; there may be no more room in their family wagon or their own work may necessitate or afford them a full wagon rather than a cart and a tent. They may be starting a family of their own. They may even be stepping into the role of an elder within the van.  No matter the path, becoming a wheel is cause to celebrate and a memory to mark. &lt;br /&gt;
&lt;br /&gt;
When a Chiras leaves one van to join another, most often as a result of a marriage bond, they &#039;&#039;zeto varayn&#039;&#039; or &#039;leap the wagon&#039;. The leap is both figurative and literal, as part of the joint wedding festivities involve the ritual stepping from one wagon to another. The wagon of origin belongs to the departing individual&#039;s van, usually their family varayn, and the destination wagon belongs to their new van. Though the &#039;leap&#039; can be a simple step from one footboard to another while both wagons are at rest, many prefer to enliven the tradition by performing daring acrobatics with the wagons in motion.&amp;lt;ref&amp;gt;Cautionary tales involving funeral rites immediately following too reckless a wedding are mostly brushed off as fiction pushed by craven or timorous relatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marking Memories===&lt;br /&gt;
There are three traditional ways that we Chiras mark memories among us, though not all are observed by everyone. &lt;br /&gt;
&lt;br /&gt;
The most common and widespread practice is the carving and painting of our wagons and carts. While decoration for the sheer artistry of it also factors into the appearances of our wagons, many of the symbols, patterns, and imagery we choose are directly connected to our lived experiences. Births and deaths, bonds, adoptions, skill or trade mastery, accomplishments, all manner of meaningful life events for an individual or a family can be found painted upon, carved into, or wrought throughout the structure of a wagon, both inside and out.&lt;br /&gt;
&lt;br /&gt;
Sibyls, weavers, and storytellers alike have taken to using threads as memory aids.  What began as knotted strings grew into life tapestries woven or embroidered over a person&#039;s lifetime. These tapestries often have abstract elements, with gradients of color used to symbolize growth, upset, triumph, and tragedy. They also may contain symbols of travel, with cartography iconography a common inclusion, along with stitched depictions of prominent personal events and loved ones. &lt;br /&gt;
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Many of us also ink our memories into our skins as tattoos, a practice that has taken root among numerous peoples and not just our human and elven ancestors. We favor bright colors and often incorporate many smaller, meaningful images into a larger, composite artwork. Memories of our travels, references to our ancestral cultures, and images from histories or stories that resonate may join marks given at birth, exchanged during a bonding ceremony, or commemorating the mastery of a skill. &lt;br /&gt;
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===Death and Mourning===&lt;br /&gt;
For those left behind, mourning the passing of a loved one is a time of remembrance and sharing stories, dance, and music. Grief is embraced and so all of these have their sharp edges, but pain is easier borne when it is shared. These celebrations can last an evening or for days and will be echoed later when the vans meet in Chorus and at the next Revel.&lt;br /&gt;
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When preparing the body of the deceased, a dark, vertical line is painted across their forehead by a member of their family or the van Sibyl. Some go so far as to mark a line bisecting the entire face, and others mark the forehead and the chin but leave the nose bare. This marking is called the Broken Wheel, or the Gate, depending on who you ask. The body is made clean, and their hair is shorn in part or in full. Their winding cloth may be any fabric woven by the van&#039;s weavers, and it is considered an act of service and caretaking to have woven the winding cloth of a fellow van or family member.&lt;br /&gt;
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The deceased&#039;s body may be laid to rest before or after the final celebration of their life, and how that is done varies from van to van. Pyres are a common choice, as are simple burials accompanied by a tree planted with the body when traveling through forested areas. Memorials are left at camp locations or along the van route in the form of carvings into stone and tree.&lt;br /&gt;
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If the van keeps the tradition of life tapestries, the deceased&#039;s tapestry will usually be burned at their end of life celebration, though if the family is not yet ready to let it go, they can keep it and burn it when they are.&lt;br /&gt;
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The deceased&#039;s wagons, carts, and livestock may be inherited by their family or pass into the keeping of the van. If they are considered surplus, they might be offered freely to another van but never sold. If there is no one to take over a wagon or cart, it may be broken down for parts to repair others or burned in the spirit of transience. It is rare that an animal is surplus, but if that is the case, they may be cut loose or slaughtered to feed the van. &lt;br /&gt;
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Later, the deceased&#039;s shorn hair will be mixed with other fibers and spun into yarn and thread that are used in memorial throws, blankets, wall coverings, embroidery, and jewelry.  These are for kin and never sold. &lt;br /&gt;
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==Spiritual Influences==&lt;br /&gt;
Duality resonates with us, and so we seek solace with the many siblings and pairings among the higher powers. Have you ever noticed how many [[Gods of Elanthia | gods and spirits]] have twins or siblings with complementary or opposing spheres of influence? Duality permeates the natural world and the spiritual, and this cannot be brushed off as mere coincidence. Even those powers who are not paired themselves are said to have two faces.&lt;br /&gt;
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Because music, dance, decorative arts, and divination are so prized and practiced by the Chiras, primary among our spiritual patrons are the twins, [[Cholen]] and [[Jastev]]. One is our bright and mischievous Trickster, matchless in mastery of song and dance. His somber twin is the Auspex, who borrows his brother&#039;s colors to immortalize transient memory and foretelling with his art. Together and by turns, they teach us to grasp every moment, to celebrate them, and to honor them, be they joy or sorrow.&lt;br /&gt;
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Clever and nimble [[Tonis]] is highly favored, and we call him both Traveler and Thief. [[Jaston]], of the winds and the birds, is both a Guide for our augurs and the Gale that blows us off our course. &lt;br /&gt;
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Other pairings commonly paid homage to are [[Imaera]] and [[Eonak]], who encompass the natural world and fine craftsmanship, and [[Voaris]] and [[Laethe]], who encompass the love, often touched with tragedy, that brings our bloodlines together. [[Ronan]] and [[Sheru]] together claim the night, with their dreams and nightmares intertwined. &lt;br /&gt;
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Those born under the [[Constellations of the Northern Sky | sign]] of the Wagon are considered blessed with the most wandering souls, and it is believed they will rise to do great things for their van. Augurs born under the sign of Jastev&#039;s Crystal are known to have the clearest Sight. &lt;br /&gt;
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== Gatherings and Celebrations ==&lt;br /&gt;
It can be said that any time a van makes camp for more than a night, there is a festival, and it would not be wrong to say so, given the traditions of performance and trade among us. Our proclivity is to celebrate whenever the opportunity arises. However, our greatest festivities are when the vans converge. &lt;br /&gt;
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The &#039;&#039;&#039;Khencava Bareva&#039;&#039;&#039;, or Revel of the Winds, is a gathering of all the vans that can possibly attend and is named for the winds that scatter us in our travels and guide us back together again. It takes place every twenty to thirty years in a valley near the southern tip of the [[Dragonspine Mountains]]. The vans camp close to each other, reinforcing connections and making new ones, and the borders between them bleed and blend together. The venue serves as a weeks-long celebration and mingling of all the Vanadre Chiras whose vans might rarely cross paths in the intervening times. Music, dance, storytelling, contests of skill and craft, food, and of course trade of goods, knowledge, and ideas fill the days. The Bells confer together and judgments are cast as inevitably needed. The Sibyllae meet to share omens and portents, to review the collective balance of our people as a whole and suggest where pairings might be encouraged, and to offer their counsel as sought. The Revel lasts as long as it needs to, though rarely less than two weeks, and rarely more than three. &lt;br /&gt;
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Four great ring dances are staggered throughout the duration of the Revel to mark important remembrances that honor our people.  These are called &#039;&#039;hauro&#039;&#039;, which means &#039;dance of hours&#039;, and are named because they are arranged in circles like the sun and moons move through the sky, and also because they often span hours between arrangement, execution, and denouement. &lt;br /&gt;
* The &#039;&#039;&#039;Hauro Adreza&#039;&#039;&#039;, the Dance of Welcome, celebrates births. It occurs at sunrise, and the children, foundlings, and solaschir welcomed into a van since the last Revel are invited to a circle dance. If one is too young to dance, they might be held by a family member. If they are too ill or otherwise unable to dance, a family member may dance for them. &lt;br /&gt;
* The &#039;&#039;&#039;Hauro Rakhela&#039;&#039;&#039;, the Dance of Discovery, celebrates new bonds.  It occurs at midday, and is a double ring performed by pairs.  The couples switch partners many times throughout the dance, but they always find their way back to each other.  &amp;lt;ref&amp;gt;Some also slyly refer to this dance as the &#039;&#039;Hauro Sterai&#039;&#039;, or Dance of Embraces. Triads and other bond formations typically choose two among themselves to perform and may switch out members suddenly mid-dance, often in the most ridiculous and performative ways they can devise without disrupting the overall dance itself. &amp;lt;/ref&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Hauro Zalajan&#039;&#039;&#039;, the Dance of Mourning, honors the dead. It occurs at dusk, beginning as the sun sets and ending at nightfall. Representative mourners paint their faces with exaggerated expressions and dance to celebrate the lives of those lost since the last Revel.&lt;br /&gt;
* The &#039;&#039;&#039;Hauro Varayn&#039;&#039;&#039;, the Dance of Wagons, gives respect to the vans missing, lost, or dissolved, then celebration for the new vans created since the last Revel.  There is a transition in the middle for new vans created from the merger or split of old vans. This is typically the last to be performed before the closing of the Revel and has no set time by tradition. &lt;br /&gt;
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Other notable transitions that occurred since the last Revel are marked by processions that snake through the camps with music and dancing and fanciful dress, as we Chiras love to show off.  These processions celebrate new apprentices and master artisans, new elders, new wagons and new drivers, and a host of other shared accomplishments. &lt;br /&gt;
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Whenever three or more vans converge by happenstance or design, a &#039;&#039;&#039;Chorus&#039;&#039;&#039; is called. The Chorus is much like a miniature Revel, where both recent and upcoming bonds, births, and deaths will be feted and the vans involved will make merry and share resources, news, and gossip. A Chorus rarely lasts less than three days, more often a week or so, and is almost always accompanied by a sprawling bazaar with invitation to villages nearby to trade and join in the festivities.&lt;br /&gt;
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Two vans that cross paths and stop to enjoy each other&#039;s company are jokingly called a &amp;quot;Duet.&amp;quot;  These meetings are a common occurrence. &lt;br /&gt;
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== Arts and Trades == &lt;br /&gt;
Our artisans and tradesfolk are foundational to the functioning of our vans, the very wheels of our wagons, one might say. This includes those who create material objects, like our blacksmiths, wainwrights, leatherworkers, and weavers, and also those who create transient experiences: our dancers, musicians, storytellers, and fortunetellers.  &lt;br /&gt;
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===Metal, Wood, Bone, and Horn===&lt;br /&gt;
Every van has at least one wainwright, with larger vans having several. Though our artisans often practice several different arts, as versatility is prized among us and our lives are long, the skills of our wainwrights in particular are integral to our travels. They design, build, and maintain our wagons and carts, and we would be lost -- sometimes literally! -- without them. They work hand in hand with our blacksmiths, who focus their efforts on the hardware and fittings of travel rather than the weaponry or armor you might find in cities.&lt;br /&gt;
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Our wagons are by tradition highly decorated, both carved and painted with memories and stories. Our carving traditions extend to other objects, and few surfaces leave our hands free of artful texture. Even metal coins bearing the official imagery of their minting are not safe from the working of our hands, and re-graving their surfaces in subtle or dramatic ways, making them over in our own image, is a widespread hobby.&lt;br /&gt;
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The horns and skulls of our livestock are precious to us. Chiras families do not keep entire herds and our animals are doted upon, often treated like beloved pets, if working ones. When one of our animals dies or must be slaughtered, the skulls and horns in particular are carved into intricate works of art. Horns and bones may also become knife handles, drinking vessels, or ornate utensils intended for heirlooms or gifts. Few of these will be traded away for coin. Whole, decorated skulls are often mounted above the door of a family wagon, or above the driver&#039;s bench in the front, and some find their way into camp and trail memorials. &lt;br /&gt;
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===Fiber and Hide===&lt;br /&gt;
Fiber arts and those who practice them are particularly prized among the Vanadre Chiras. Our goats, especially the piebald koza that is our pride, provide us hair for spinning and weaving. We glean plant fibers from the wild along our van routes and also trade for other animal fibers and materials we do not or cannot make for ourselves. Our dyers share recipes for their most prized and vibrant hues amongst themselves and across the vans or sometimes keep them as secrets within their families to pass down to apprentices or descendants. Spun and dyed thread and yarn are used for weaving, knitting, embroidery, and to make all manner of decorative cord, laces, trim, and knotted jewelry. &lt;br /&gt;
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Our looms are many and varied, but all must be portable, and thus they tend to be relatively small. Ribbon looms and card weaving are both practical and popular for decorative trim and long strips of fabric that are later stitched together.  Backstrap looms can facilitate larger pieces and are easily rolled up for storage, and their rods are more easily replaced than the delicate and complex heddles of other looms. Small tapestry looms also find their use among us, often secured to the inner walls of wagon workshops and painstakingly maintained as heirloom tools. &lt;br /&gt;
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Many vans choose to trade raw hides for leather rather than undertake the odoriferous process of processing the skins themselves, but some of our artisans instead practice closed-cask techniques for curing and tanning, position their wagons downwind of their fellows, and rely upon the results of their labors to overcome their aromatic impositions. Harnesses, boots, belts, and other leather goods always have some manner of decoration, be it ornate tooling, beading, or fanciful stitchwork.&lt;br /&gt;
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===Clothing and Jewelry===&lt;br /&gt;
Everyday Chiras clothing is traditionally comfortable and utilitarian in cut. And yet, we cannot help but beautify everything we touch, so dyes, embroidery, and leather tooling are ubiquitous. Colors trend toward the bold and the bright, with dyes and their components sourced from all over our routes. We wear what withstands the rigors of travel, what can be layered, and what we can decorate. Cotton, linen, wool, and leather may bear accents of richer, fancier fabrics, but most save delicate materials for performance. Few of us have room for extensive wardrobes, and our routes span an array of climates, so we have found that layers and multi-purpose garments suit our ways best.&lt;br /&gt;
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A typical array of everyday clothing may include:&lt;br /&gt;
*Tunics, which we often wear layered with contrasting and complementary colors. These may have sleeves made detachable with laces both decorative and functional.&lt;br /&gt;
*Vests, worn over tunics and usually heavily decorated with embroidery, trim, linings, and buttons.&lt;br /&gt;
*Skirts run to stitched tiers to showcase a variety of colors and fabrics, sometimes even layered skirts, a style brought to us from the [[Tehir]]. Skirts are bound up when wagons are in motion, and leggings or trousers are often worn beneath.&lt;br /&gt;
*Loose trousers are bound below the knee or taper to a close ankle, if they&#039;re not tucked into boots. Banding, patches of color, and piping are common decorations.&lt;br /&gt;
*Tall, sturdy boots, worn by nearly all, are usually crafted of leather or oiled canvas with thick soles. We are ever on our feet and walk nearly as much as we ride, so quality footwear is incredibly important to us. Laces, buckles, tooling, and carved or wrought metal accents are common.&lt;br /&gt;
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For winters in colder climates, close-fitting and relatively short coats are worn when on the move. When camped, blankets become cloaks, and vice versa. Gloves and mittens, knit caps, and scarves (with their ends safely tucked, of course) are also common.&lt;br /&gt;
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The &#039;&#039;&#039;khenca&#039;&#039;&#039; jacket is of a style that grew out of our travel and work needs for a fairly close-fitting outer garment that allowed full freedom of movement. Eventually, it became a traditional performance costume component.  Its traditional length is very short, rarely extending past the base of the ribcage.  The khenca is characterized by a curved front opening with either no securement or just one toggle or button and a very short collar if any collar at all. The tailoring through the shoulders allows the arms to move freely.  While the sleeves can be any length, the traditional khenca has three-quarter length or full sleeves, though it is not unheard of to leave off sleeves entirely and wear a khenca as a vest in warmer weather. Like everything else we wear, these too are commonly decorated, most often by embroidery and sometimes with polished metal or glass stitched in for extra flash.&lt;br /&gt;
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Our performance and festival wear are lighter, more fanciful fare. The carefree swirl of brightly colored fabric draws the eye and delights the senses, and when we are camped, we have no fear of catching a a stray fold or drape in wheel or harness and doing ourselves or our garments harm. Kerchief skirts are a dancer&#039;s joy, as are baggy pants with slashes or fringes to catch the air. Ornamented cinchers and girdles of tooled and painted leather bind blouses with billowy sleeves of contrasting color. Vests with trailing ribbons and fringe are worn by many, and those who eschew the cinchers may instead wear colorful wrapped sashes or wide leather belts to narrow their silhouette at the waist. Bare feet and boots are both common for dancers and musicians alike, depending on the terrain and the climate. And then, of course, the khenca over all.&lt;br /&gt;
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Our jewelry arts most often involve knotted cord and found objects: wood, bone, and horn gleaned from nature or scrap heaps and carved, graven coins, buttons, beads, and accents of metal and glass crafted by our own or traded for. We call this art &#039;&#039;nakheva&#039;&#039;, and almost never are any two pieces made alike. Some of our artists choose to weave metal wire as though it were thread or yarn, and these woven works are incorporated into adornments with fibers and other objects as well, rather than stand alone. While traveling, we may wear one or two pieces at most, often safely tucked. However, when making camp for trade and performance and at Chorus and Revel, we will adorn ourselves lavishly, both to advertise our skill as artisans and for the sheer joy of it. &lt;br /&gt;
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===Performance===&lt;br /&gt;
Our oral traditions tell us that our songs and our dances were born of &#039;&#039;vilarimas&#039;&#039; or, perhaps, are their genesis. We perform to connect with others, and when we perform, through music, dance, storytelling, acrobatics, art, and even divination, we also connect with ourselves, individually and among each other in fellowship. Performance is a bridge, a rope thrown to a stranger, a sturdy &#039;&#039;nakheva&#039;&#039; lacework that binds us closer to each other and impresses the greater patterns of the world upon us. It is communication and celebration, a shared joy and an invitation. &lt;br /&gt;
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Our performances facilitate trade, and turn, trade further facilitates our performances.  We invite those outside our fellowship to celebrate with us when our vans make camp near their villages, to be entertained and share in our joy and our wonder, and to linger with us for a time to see how we might enrich each other. We foster ties among them with these invitations and grow richer from those ties as much as from the coin that trades hands. Thus has performance become an integral part of our culture and our traditions. &lt;br /&gt;
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Our music is boisterous and energetic, and even when it is plaintive, it is bold. Our songs are often carried by our pipes and strings, and while we have no dearth of lyrics to sing, our voices are just as often raised in wordless accompaniment to our instruments. Our storytelling is often supplemented by music, though it has a rhythm of its own that is not song. The tales we tell have their roots in all the corners of Elanith from which our bloodlines spring.  Much like the blendings that make us Chiras, they have shifted into new shapes that yet echo their origins, and will shift again.  &lt;br /&gt;
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Like our music, our dances are vigorous, even when their tempos mellow to a more languorous beat. We seek ever to communicate our joy, our striving, the richness of the world we move through, that we embody within and observe without. We dance alone, we dance together in pairs, in trios, in myriad company. We fling ourselves into each other&#039;s arms, upon each other&#039;s shoulders, and we are caught and flung again. We support and are supported in our joy.&lt;br /&gt;
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In truth, these words cannot properly convey the physicality of our traditions and techniques of performance, they must be experienced.&lt;br /&gt;
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===Divination===&lt;br /&gt;
It is natural to seek after sense and meaning in the chaotic storm of life, and it is said that the choices of our forebears to veer away from the exodus and blaze our own roads, to never cease our traveling, were inspired in part by fortunes told. Thus has [[:Category:Divination | divination]] in its many forms been woven into the fabric of Chiras life from its inception. Those diviners who counseled us so early were enshrined in our leadership as the Sibyllae, and each van has its Sibyl to help guide its people. &lt;br /&gt;
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We call the practice of divination &#039;&#039;dravasi&#039;&#039;, or &#039;truth-finding&#039;.&amp;lt;ref&amp;gt;A specific form of divination may invite a more specialized term, such as &#039;&#039;dravasi mareht&#039;&#039; for water scrying or &#039;&#039;dravasi zinda&#039;&#039; for card reading.&amp;lt;/ref&amp;gt; Those who practice in a dedicated fashion, regardless of form, refer to themselves as &#039;&#039;dravan&#039;&#039;, or augur, though others may practice casually and accept a more humble appellation of reader, dowser, or other term that relates to their preferred method. &#039;Fortuneteller&#039; is the most flippant and generalized of terms and, depending on context, may refer to someone acting as much in performance as in true divination.  That said, it is not intended as a pejorative, as showmanship is well-regarded among us.&lt;br /&gt;
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Many of our augurs draw upon the plethora of divination practices passed down from our human and elven ancestors, such as those involving smoke or incense, tea, tiles and cards, wind, and water. So too have we our own practices, which in the spirit of &#039;&#039;chiras&#039;&#039; have been developed from a blending of our ancestors&#039; traditions. Two of these focus on guiding the van toward safety or away from danger, and the other two are more interactive, personal, and are more often practiced as a service or in trade.&lt;br /&gt;
*&#039;&#039;Dravasi rakho&#039;&#039;, or dowsing, has its roots with both the Tehir of the [[Sea of Fire]] and the [[dark elf | dark elves]] of the Southron Wastes and is particularly favored among those vans who traverse the most arid stretches of the continent.&amp;lt;ref&amp;gt;Though most vans prefer ready access to water along their routes, there are [[Faendryl]] and Tehir strains amongst the Chiras who brought other worldviews with them. Some of these vans even keep [[Lizard mount | lizards]] to draw their wagons, though this necessitates a much different harness and wagon tongue arrangement than is used by most.&amp;lt;/ref&amp;gt; Water is most commonly sought after, but a skilled dowser may find their dowsing rods, intricately carved of wood or bone, drawn in the direction of any manner of desire. Many a wagon has found its way through a dust storm, guided so.&lt;br /&gt;
*&#039;&#039;Dravasi lyaht&#039;&#039;, or the guidance of birds, is a melding of elven traditions that draws from the [[Sylvankind]], the [[Ardenai]], and the [[Illistim]] all. It involves observation of the movement, behaviors, and calls of birds, and to do this well requires knowing what is common and what is uncommon for the birds under observation. Those that practice this manner of divination must be both scholars of nature and keen of eye. The patterns revealed by a startled flock taking wing, or by a morning cacophony of birdsong, can be interpreted by a skilled augur to guide the paths of a van&#039;s wagons and trade decisions alike.&lt;br /&gt;
*&#039;&#039;Dravasi stragyra&#039;&#039;, or bone-casting, came to the Chiras beneath the guise of dice games.  These days, those who throw the bones collect and carve wood knots or decorate the cleaned knucklebones of goats, sheep, or other hooved livestock.  Every caster&#039;s collection is unique, and this affects their nuances and inflections of meaning, but there are also common interpretations of coloration, symbol, shape, and position of rest once cast.&lt;br /&gt;
*&#039;&#039;Dravasi calevo&#039;&#039;, or palmistry, grew from touch, from the caring hands of healers both human and elven, and it is used to divine life&#039;s paths. What has gone before influences what is to come, and both of these can be read by a skilled palmist in the lines and formation of the hands. This is perhaps the most personal of our methods of divination, and Chiras readers who practice this art as a trade often drape their offerings in the trappings of ritual, swathed in silks amidst candlelight and gentle scents to soothe and to magnify the intimacy.&lt;br /&gt;
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A van&#039;s augurs may offer their services to outsiders while camped, at the bazaar. When scrying for trade, some choose to obfuscate their methods or lean into showmanship to make their divinations an experience not unlike a performance.  Because of this emphasis on showmanship, our augurs are sometimes scoffed at as charlatans, especially when their divinations and predictions are not favorable to the customer.&lt;br /&gt;
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Divination is also employed when adjusting the van routes. Routes change in small ways from year to year due to terrain changes or conflicts in areas through which we travel. The van&#039;s Bellwether will consult with the Sibyl foremost, but also with other van augurs, when facing route changes and factor the scrying into their route decisions.&lt;br /&gt;
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== Language ==&lt;br /&gt;
Like ourselves, the tongue we call [[Chirasen Lexicon | Chirasen]] is a blending that draws from sources as numerous and as varied as our lines of descent. Many of our words have their roots in wildly different [[Kannalan Lexicon | Kannalan]] and [[Elven Lexicon | Elven]] dialects, and some [[Sylvan Lexicon | Sylvan]] influences are clear as well, such as with our word for bird, &#039;&#039;lyaht&#039;&#039;, which derives directly from a Sylvan term, &#039;&#039;lyatala&#039;&#039;.  The origins of other words are less clear; &#039;&#039;akhai&#039;&#039;, which means &amp;quot;now&amp;quot; or &amp;quot;immediately&amp;quot;, is thought by some to have a Kannalan root, but others have speculated that it may align more closely with the phonetics of [[Dark Elven Lexicon | dark elven]]. Some have referred to our tongue and its variations&amp;lt;ref&amp;gt;Chirasen pronunciations vary due to route-regional accents, conflicting language influences, and deliberate whimsy. Accepting multiple &#039;correct&#039; pronunciations is considered by some to be more &#039;&#039;chiras&#039;&#039; than asserting there must be one true pronunciation, but opinions vary and arguments can be heated.&amp;lt;/ref&amp;gt; as a &#039;trade dialect&#039;, which is certainly not wrong -- we are traders, after all. &lt;br /&gt;
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Just as our words have grown from the crossing of disparate roads, so too do they have offshoot paths of their own. Take, for example, our verb &#039;&#039;khenco&#039;&#039;, or &#039;&#039;khencal&#039;&#039; when applied with plural subjects.  It translates to Common as &amp;quot;to dance,&amp;quot; &amp;quot;to play,&amp;quot; or perhaps &amp;quot;to perform.&amp;quot; From that action springs &#039;&#039;khencava&#039;&#039;, a dance event, or a revel, and also &#039;&#039;khensir&#039;&#039;, a dancer, one who dances.  The neutral &#039;&#039;khensir&#039;&#039; in turn spawns &#039;&#039;khensiri&#039;&#039;, a female dancer, and &#039;&#039;khensiro&#039;&#039;, a male dancer, if one so chooses to specify.&lt;br /&gt;
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Similarly, from such branching paths is &#039;&#039;drezo&#039;&#039; born, which is a greeting, a way of saying &amp;quot;hello.&amp;quot;  It derives itself from &#039;&#039;adreza&#039;&#039;, which is the concept of welcome or hospitality that in turn is derived from &#039;&#039;adrezo&#039;&#039; or &#039;&#039;adrezal&#039;&#039;, which means to invite or to await.&lt;br /&gt;
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If one greets, one must also bid farewell, and this word in Chirasen is &#039;&#039;lajni&#039;&#039;. &lt;br /&gt;
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Some of our everyday words have gentle and strong variations, such as our affirmative, &#039;&#039;va,&#039;&#039; which is like the Common &amp;quot;yes&amp;quot;.  A stronger affirmative is &#039;&#039;vaya&#039;&#039;.  Just so with a negative: &#039;&#039;ne&#039;&#039; for &amp;quot;no&amp;quot;, &#039;&#039;neso&#039;&#039; should one wish to assert that more firmly.&lt;br /&gt;
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;Idioms&lt;br /&gt;
The Chirasen phrase &#039;&#039;&amp;quot;vojalos ival chiras&amp;quot;&#039;&#039; means, more or less, &amp;quot;joyful are the blended&amp;quot; and is oft spoken alone, with reverence, with pride, and at times, with teasing merriment.&amp;lt;ref&amp;gt;This lattermost tongue-in-cheek delivery may be better translated to Common as &amp;quot;blessed are the bastards.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Usually used as a reminder or chastisement against growing too confident or cocky in one&#039;s good fortune, the Chirasen phrase &#039;&#039;&amp;quot;baht risal&amp;quot;&#039;&#039; is literally translated to Common as &amp;quot;good luck changes,&amp;quot; though &amp;quot;fortune is fickle&amp;quot; is a more poetic translation, if not quite literal.&amp;lt;ref&amp;gt;A more literal translation of &amp;quot;fortune is fickle&amp;quot; to Chirasen would be &#039;&#039;&amp;quot;sireka ivo ris&amp;quot;&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Words Unspoken&lt;br /&gt;
Though the Common tongue is ubiquitous throughout Elanith, and the evolution of Chirasen has drawn upon our many other mother tongues, we have found it useful to use sign and gesture to communicate amongst ourselves or with others where speech fails, becomes unsafe, or is otherwise undesirable. Our children grow up learning the motions of &#039;&#039;svekhenta&#039;&#039;, the speaking dance, alongside Common, Elven, and Chirasen, and we easily fall into the habit of casually interweaving it into everyday communication with gestures broad and small.  Sarcasm is often expressed with the speech of the hands not matching that of the mouth. Many among us also refer to this language of signs as &#039;&#039;svekni&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Words Unwritten&lt;br /&gt;
We may speak many tongues, but it is very common for a Chiras to be unlettered.  We do not commit our histories, songs, and stories to the page.  Instead, we share them with our spoken words, our dances, our gestures, in music made, in tapestries woven, in cords knotted, in wood and bone carved. Some of our elders would say that because of this, we are unburdened by the weight that bears down the sedentary peoples and binds them in paper chains. Others among us would say this rejection of the written word is less ideological and more practical. Regardless, many born to the vans do not learn to read or write fluently in any tongue until undertaking our travels apart, and may not even then.&amp;lt;ref&amp;gt;Needless to say, the Vanadre Chiras do not make common use of bank notes amongst themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Recent History == &lt;br /&gt;
As a people we have long embraced the road, but there have ever been those among us who longed for the stability of stone foundations. Some left us to create sedentary communities, like Auruna Khan&#039;Kel, Bellwether of Van Khalili, who settled in [[River&#039;s Rest]] with most of her van and founded the [[History of Khan&#039;Kel Bazaar | Bazaar]] that still bears her name. Though she and hers mired their wheels, still they kept the spirit of the Chiras in their hearts and made their home a place of welcome for trade and for different peoples to mingle and blend. Despite their leave-taking, their actions proved them to be part of us still.&lt;br /&gt;
&lt;br /&gt;
We have lost others, more recently and more tragically, in Jantalar&#039;s war and to the persecutions of Chaston Griffin&#039;s Blameless crusaders.  Whole vans went missing in the blighting of Talador. They are still unaccounted for and their deaths will be danced at the next Revel.&lt;br /&gt;
&lt;br /&gt;
The [[Chaston&#039;s Edict#Valley of Gold and the Edict&#039;s Repeal | repeal of Chaston&#039;s Edict]] in 5122, announced far and wide across Elanith, fulfilled the nascent promise of the treaty between the Turamzzyrian Empire and the House of Illistim signed at the [[Valley of Gold]] in 5119. Though some might view the pronouncement as a mere formality, among the Chiras it is known to be profound. Some van routes have already changed, and our wheels traverse the busy high roads more often now than they did in years gone by.  A few vans may follow Khan&#039;Kel&#039;s example and settle, now that the nations and the very peoples we bridge in our travels have come to a better accord, but most of us will continue our journey, for it has transformed us.  We are in and of the Empire, just as we are in and of the Elven Nations, traveling, trading, perpetuating &#039;&#039;vilarimas&#039;&#039; in ourselves and others -- becoming greater than the sum of our parts.&lt;br /&gt;
&lt;br /&gt;
== Scrivener&#039;s Notes ==&lt;br /&gt;
&#039;&#039;It should be understood that my client&#039;s style of dictation was given to spiraling into tangents and tales all throughout the process of committing her words to paper.  I have endeavored to retain some of these in the footnotes referenced below. -- N.S.&#039;&#039;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes &amp;amp; Credits ==&lt;br /&gt;
* Written by GM Gyres with contributions, feedback, and support from GMs Casil, Elysani, Itzel, Thandiwe, Tivvy, Warlockes, and Xynwen.&lt;br /&gt;
* Publication Date: 5/26/2025&lt;br /&gt;
*The concept of the Vanadre Chiras was inspired by the Roma, the Irish Travellers, and the Yenish people. &lt;br /&gt;
*The Chirasen words included here were influenced by a number of Romani dialects, as well a drawing from existing Elanthian language lexicons of [[Elven Lexicon | Elven]], [[Sylvan Lexicon | Sylvan]], and [[Kannalan Lexicon | Kannalan]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chiras styles of craft can conceivably be found throughout the continent of Elanith and are not restricted from use in alterations.&lt;br /&gt;
* Nakheva is the Chiras version of macramé, and the word can be used in the same fashion.&lt;br /&gt;
* The khenca is an Elanthian bolero, a short jacket-like outer garment. The term &#039;khenca&#039; can be used as a noun or used as part of the adjective with a noun of &#039;jacket&#039; or &#039;vest&#039;. &lt;br /&gt;
**When using &#039;khenca&#039; as the noun, the garment can be assumed to be the jacket form unless otherwise stated in the short or long description. &lt;br /&gt;
:: Examples:&lt;br /&gt;
::*an embroidered / red silk khenca / jacket&lt;br /&gt;
::*a bead-fringed / azure khenca / vest&lt;br /&gt;
::*a silk-lined / ebon wool / khenca   &#039;&#039;(this is a jacket)&#039;&#039;&lt;br /&gt;
::*a sleeveless / scarlet linen / khenca  &#039;&#039;(this is a vest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Driftglass Fayre of Van Anicola]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-elves]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chirasi_Laceable_Sleeves&amp;diff=250813</id>
		<title>Chirasi Laceable Sleeves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chirasi_Laceable_Sleeves&amp;diff=250813"/>
		<updated>2025-12-27T22:14:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chirasi Laceable Sleeves&#039;&#039;&#039; made their debut at the [[Driftglass Fayre]] in December 2025 on [[DgFShop:Particolored wooden stall | a particolored wooden stall]].  These are torso garments and sleeves that combine to change the long description of the garment.  &lt;br /&gt;
&lt;br /&gt;
The garments are styled in traditional Chirasi fashion with shoulder eyelets, and the sleeves can be laced on singly or in pairs in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
While intended to be combined, the torso items and sleeves can be worn separately as well.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This shirt is part of the Chirasi clothing suite and can be worn alone or laced to a compatible sleeve or pair of sleeves.  Garments with sleeves laced to them will have a composite long description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbs:&#039;&#039;&#039;  LACE, UNLACE, TWIST, WEAR, REMOVE&lt;br /&gt;
   - LACE sleeves and garments together to combine their descriptions.  Syntax: LACE {item 1} TO {item 2}&lt;br /&gt;
   - UNLACE a garment to remove its sleeves.  Syntax: UNLACE {item}&lt;br /&gt;
   - TWIST sleeves to adjust the connection phrase used in a garment&#039;s long description the next time the sleeves are laced to a garment.&lt;br /&gt;
   - TWIST a garment with sleeves already laced to it to change the connection phrase in its long description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Torso items:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alteration guidelines:&#039;&#039;&#039;&lt;br /&gt;
  - The shirt its a garment worn on the torso, over the front, or as an undershirt, so base alterations are limited to adjective and noun only.&lt;br /&gt;
  - The noun must make sense explicitly with and without sleeves because the script will change the article to &amp;quot;a sleeveless&amp;quot; when sleeves are unlaced from it.&lt;br /&gt;
  - Good nouns for this type of garment include but are not limited to: shirt, blouse, tunic, dress, jerkin, and doublet.  Please note that where this specific garment is worn may narrow your options; a doublet doesn&#039;t make sense worn as an undershirt, for example.&lt;br /&gt;
  - The shirt CANNOT be a vest, waistcoat, harness, apron, corset, bandolier, tabard, or anything else that doesn&#039;t make sense both explicitly with sleeves and when described as &amp;quot;sleeveless&amp;quot;.&lt;br /&gt;
  - The shirt CANNOT have a show or long description.&lt;br /&gt;
  - The shirt should be composed of some manner of fabric, textile, or very flexible leather.&lt;br /&gt;
  - You can use the custom settings to elaborate on the design of your shirt, and those settings will be incorporated into the long description when laced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom settings:&#039;&#039;&#039;&lt;br /&gt;
   descriptor:  &amp;quot;ebon-sheened&amp;quot;&lt;br /&gt;
   color:  &amp;quot;deep blue&amp;quot;&lt;br /&gt;
   material:  &amp;quot;velvet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is an example of how your shirt might look when laced with sleeves: &amp;quot;&#039;&#039;&#039;an ebon-sheened deep blue velvet shirt&#039;&#039;&#039; shoulder-laced to dagged grey silk sleeves&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Sleeves:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alteration guidelines:&#039;&#039;&#039;&lt;br /&gt;
  - The sleeves can have its article and adjective altered freely, but the noun must be either &amp;quot;sleeve&amp;quot; or &amp;quot;sleeves&amp;quot;.&lt;br /&gt;
  - The sleeves CANNOT have a show or long description.&lt;br /&gt;
  - The sleeves should be composed of some manner of fabric, textile, or very flexible leather.&lt;br /&gt;
  - You can use the custom settings to elaborate on the design of your sleeves, and those settings will be incorporated into the long description when laced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom settings:&#039;&#039;&#039;&lt;br /&gt;
   descriptor:  &amp;quot;dagged&amp;quot;&lt;br /&gt;
   color:  &amp;quot;grey&amp;quot;&lt;br /&gt;
   material:  &amp;quot;silk&amp;quot;&lt;br /&gt;
   laces:  &amp;quot;colorful yarn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is an example of how your sleeves might look when laced to a torso garment: &amp;quot;a deep blue velvet shirt &#039;&#039;&#039;shoulder-laced to dagged grey silk sleeves&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Verbs == &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|State&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LACE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You deftly weave the &#039;&#039;colorful yarn&#039;&#039; laces of your grey silk sleeves through the shoulder eyelets of your blue velvet shirt, binding them securely into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person deftly weaves the &#039;&#039;colorful yarn&#039;&#039; laces of his grey silk sleeves through the shoulder eyelets of his blue velvet shirt, binding them securely into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|UNLACE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Laced&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tease apart the &#039;&#039;colorful yarn&#039;&#039; laces of your grey silk sleeves and pull them free from the shoulder eyelets of your blue velvet shirt, separating the sleeves from the shirt entirely.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person teases apart the &#039;&#039;colorful yarn&#039;&#039; laces of his grey silk sleeves and pulls them free from the shoulder eyelets of his blue velvet shirt, separating the sleeves from the shirt entirely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Laced&amp;lt;br&amp;gt;(Torso)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You adjust the &#039;&#039;colorful yarn&#039;&#039; laces binding your sleeves to your shirt, twisting here and tugging there, until you are holding &#039;&#039;an ebon-sheened deep blue velvet shirt draping dagged grey silk sleeves&#039;&#039;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person adjusts the &#039;&#039;colorful yarn&#039;&#039; laces binding his sleeves to his shirt, twisting here and tugging there.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Unlaced&amp;lt;br&amp;gt;(Sleeve(s))&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You adjust the &#039;&#039;colorful yarn&#039;&#039; laces of your grey silk sleeves, twisting and tugging them into a new alignment.&amp;lt;br&amp;gt;[When laced to a garment, your sleeves will have a connection phrase of &amp;quot;with tied-on&amp;quot;.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person adjusts the &#039;&#039;colorful yarn&#039;&#039; laces of his grey silk sleeves, twisting and tugging them into a new alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Laced&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You don your blue velvet shirt, smoothing the garment into place and adjusting the drape of its grey silk sleeves.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person dons his blue velvet shirt, smoothing the garment into place and adjusting the drape of its grey silk sleeves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&amp;lt;br&amp;gt;(Torso)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You don your blue velvet shirt, smoothing the garment into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person dons his blue velvet shirt, smoothing the garment into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&amp;lt;br&amp;gt;(Sleeve(s))&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slide your grey silk sleeves up over your arms, tightening their &#039;&#039;colorful yarn&#039;&#039; laces around your biceps and tying them off securely.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person slides his grey silk sleeves up over his arms, tightening their &#039;&#039;colorful yarn&#039;&#039; laces around his biceps and tying them off securely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Laced&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slipping your arms free of its grey silk sleeves, you strip off your blue velvet shirt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slipping his arms free of its grey silk sleeves, Person strips off his blue velvet shirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&amp;lt;br&amp;gt;(Torso)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Unhampered by sleeves, you strip off your blue velvet shirt with ease.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Unhampered by sleeves, Person strips off his blue velvet shirt with ease.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&amp;lt;br&amp;gt;(Sleeve(s))&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You loosen the &#039;&#039;colorful yarn&#039;&#039; laces binding your grey silk sleeves and shake them from your arms, adroitly catching them before they can fall.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person loosens the &#039;&#039;colorful yarn&#039;&#039; laces binding his grey silk sleeves and shakes them from his arms, adroitly catching them before they can fall.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemtype= Torso/chest&lt;br /&gt;
|itemtype2= Undershirt&lt;br /&gt;
|itemtype3= Over-the-front&lt;br /&gt;
|itemtype4= Sleeves (arm)&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Descriptor&lt;br /&gt;
|custom2= Color&lt;br /&gt;
|custom3= Material&lt;br /&gt;
|custom4= Laces&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Driftglass Fayre&lt;br /&gt;
|releaseyear= 2025&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Torso nouns must make sense explicitly with and without sleeves.&amp;lt;br&amp;gt;Sleeve noun must be &#039;sleeve&#039; or &#039;sleeves&#039;.&amp;lt;br&amp;gt;No longs or shows.&amp;lt;br&amp;gt;Fabric or flexible leather. &lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LACE&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= TWIST&lt;br /&gt;
|verb4= UNLACE&lt;br /&gt;
|verb5= WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Elanthia&#039;s Travelers: the Vanadre Chiras]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chirasi_Laceable_Sleeves&amp;diff=250685</id>
		<title>Chirasi Laceable Sleeves</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chirasi_Laceable_Sleeves&amp;diff=250685"/>
		<updated>2025-12-27T03:18:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;Chirasi Laceable Sleeves&amp;#039;&amp;#039;&amp;#039; made their debut at the Driftglass Fayre in December 2025 on a standalone stall on the festival grounds.  These are torso garments and sleeves that combine to change the long description of the garment.    The garments are styled in traditional Chirasi fashion with shoulder eyelets, and the sleeves ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chirasi Laceable Sleeves&#039;&#039;&#039; made their debut at the [[Driftglass Fayre]] in December 2025 on a standalone stall on the festival grounds.  These are torso garments and sleeves that combine to change the long description of the garment.  &lt;br /&gt;
&lt;br /&gt;
The garments are styled in traditional Chirasi fashion with shoulder eyelets, and the sleeves can be laced on singly or in pairs in a variety of ways.&lt;br /&gt;
&lt;br /&gt;
While intended to be combined, the torso items and sleeves can be worn separately as well.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
This shirt is part of the Chirasi clothing suite and can be worn alone or laced to a compatible sleeve or pair of sleeves.  Garments with sleeves laced to them will have a composite long description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbs:&#039;&#039;&#039;  LACE, UNLACE, TWIST, WEAR, REMOVE&lt;br /&gt;
   - LACE sleeves and garments together to combine their descriptions.  Syntax: LACE {item 1} TO {item 2}&lt;br /&gt;
   - UNLACE a garment to remove its sleeves.  Syntax: UNLACE {item}&lt;br /&gt;
   - TWIST sleeves to adjust the connection phrase used in a garment&#039;s long description the next time the sleeves are laced to a garment.&lt;br /&gt;
   - TWIST a garment with sleeves already laced to it to change the connection phrase in its long description.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Torso items:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alteration guidelines:&#039;&#039;&#039;&lt;br /&gt;
  - The shirt its a garment worn on the torso, over the front, or as an undershirt, so base alterations are limited to adjective and noun only.&lt;br /&gt;
  - The noun must make sense explicitly with and without sleeves because the script will change the article to &amp;quot;a sleeveless&amp;quot; when sleeves are unlaced from it.&lt;br /&gt;
  - Good nouns for this type of garment include but are not limited to: shirt, blouse, tunic, dress, jerkin, and doublet.  Please note that where this specific garment is worn may narrow your options; a doublet doesn&#039;t make sense worn as an undershirt, for example.&lt;br /&gt;
  - The shirt CANNOT be a vest, waistcoat, harness, apron, corset, bandolier, tabard, or anything else that doesn&#039;t make sense both explicitly with sleeves and when described as &amp;quot;sleeveless&amp;quot;.&lt;br /&gt;
  - The shirt CANNOT have a show or long description.&lt;br /&gt;
  - The shirt should be composed of some manner of fabric, textile, or very flexible leather.&lt;br /&gt;
  - You can use the custom settings to elaborate on the design of your shirt, and those settings will be incorporated into the long description when laced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom settings:&#039;&#039;&#039;&lt;br /&gt;
   descriptor:  &amp;quot;ebon-sheened&amp;quot;&lt;br /&gt;
   color:  &amp;quot;deep blue&amp;quot;&lt;br /&gt;
   material:  &amp;quot;velvet&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is an example of how your shirt might look when laced with sleeves: &amp;quot;&#039;&#039;&#039;an ebon-sheened deep blue velvet shirt&#039;&#039;&#039; shoulder-laced to dagged grey silk sleeves&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
;Sleeves:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alteration guidelines:&#039;&#039;&#039;&lt;br /&gt;
  - The sleeves can have its article and adjective altered freely, but the noun must be either &amp;quot;sleeve&amp;quot; or &amp;quot;sleeves&amp;quot;.&lt;br /&gt;
  - The sleeves CANNOT have a show or long description.&lt;br /&gt;
  - The sleeves should be composed of some manner of fabric, textile, or very flexible leather.&lt;br /&gt;
  - You can use the custom settings to elaborate on the design of your sleeves, and those settings will be incorporated into the long description when laced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom settings:&#039;&#039;&#039;&lt;br /&gt;
   descriptor:  &amp;quot;dagged&amp;quot;&lt;br /&gt;
   color:  &amp;quot;grey&amp;quot;&lt;br /&gt;
   material:  &amp;quot;silk&amp;quot;&lt;br /&gt;
   laces:  &amp;quot;colorful yarn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This is an example of how your sleeves might look when laced to a torso garment: &amp;quot;a deep blue velvet shirt &#039;&#039;&#039;shoulder-laced to dagged grey silk sleeves&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Verbs == &lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|State&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LACE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You deftly weave the &#039;&#039;colorful yarn&#039;&#039; laces of your grey silk sleeves through the shoulder eyelets of your blue velvet shirt, binding them securely into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person deftly weaves the &#039;&#039;colorful yarn&#039;&#039; laces of his grey silk sleeves through the shoulder eyelets of his blue velvet shirt, binding them securely into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|UNLACE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Laced&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tease apart the &#039;&#039;colorful yarn&#039;&#039; laces of your grey silk sleeves and pull them free from the shoulder eyelets of your blue velvet shirt, separating the sleeves from the shirt entirely.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person teases apart the &#039;&#039;colorful yarn&#039;&#039; laces of his grey silk sleeves and pulls them free from the shoulder eyelets of his blue velvet shirt, separating the sleeves from the shirt entirely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Laced&amp;lt;br&amp;gt;(Torso)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You adjust the &#039;&#039;colorful yarn&#039;&#039; laces binding your sleeves to your shirt, twisting here and tugging there, until you are holding &#039;&#039;an ebon-sheened deep blue velvet shirt draping dagged grey silk sleeves&#039;&#039;.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person adjusts the &#039;&#039;colorful yarn&#039;&#039; laces binding his sleeves to his shirt, twisting here and tugging there.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Unlaced&amp;lt;br&amp;gt;(Sleeve(s))&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You adjust the &#039;&#039;colorful yarn&#039;&#039; laces of your grey silk sleeves, twisting and tugging them into a new alignment.&amp;lt;br&amp;gt;[When laced to a garment, your sleeves will have a connection phrase of &amp;quot;with tied-on&amp;quot;.]&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person adjusts the &#039;&#039;colorful yarn&#039;&#039; laces of his grey silk sleeves, twisting and tugging them into a new alignment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Laced&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You don your blue velvet shirt, smoothing the garment into place and adjusting the drape of its grey silk sleeves.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person dons his blue velvet shirt, smoothing the garment into place and adjusting the drape of its grey silk sleeves.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&amp;lt;br&amp;gt;(Torso)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You don your blue velvet shirt, smoothing the garment into place.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person dons his blue velvet shirt, smoothing the garment into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&amp;lt;br&amp;gt;(Sleeve(s))&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You slide your grey silk sleeves up over your arms, tightening their &#039;&#039;colorful yarn&#039;&#039; laces around your biceps and tying them off securely.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person slides his grey silk sleeves up over his arms, tightening their &#039;&#039;colorful yarn&#039;&#039; laces around his biceps and tying them off securely.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Laced&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Slipping your arms free of its grey silk sleeves, you strip off your blue velvet shirt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Slipping his arms free of its grey silk sleeves, Person strips off his blue velvet shirt.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&amp;lt;br&amp;gt;(Torso)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Unhampered by sleeves, you strip off your blue velvet shirt with ease.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Unhampered by sleeves, Person strips off his blue velvet shirt with ease.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Unlaced&amp;lt;br&amp;gt;(Sleeve(s))&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You loosen the &#039;&#039;colorful yarn&#039;&#039; laces binding your grey silk sleeves and shake them from your arms, adroitly catching them before they can fall.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Person loosens the &#039;&#039;colorful yarn&#039;&#039; laces binding his grey silk sleeves and shakes them from his arms, adroitly catching them before they can fall.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&lt;br /&gt;
|itemclass= Clothing&lt;br /&gt;
|itemtype= Torso/chest&lt;br /&gt;
|itemtype2= Undershirt&lt;br /&gt;
|itemtype3= Over-the-front&lt;br /&gt;
|itemtype4= Sleeves (arm)&lt;br /&gt;
|alter= Yes&lt;br /&gt;
|ld= No&lt;br /&gt;
|customize= Yes&lt;br /&gt;
|custom= Descriptor&lt;br /&gt;
|custom2= Color&lt;br /&gt;
|custom3= Material&lt;br /&gt;
|custom4= Laces&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Driftglass Fayre&lt;br /&gt;
|releaseyear= 2025&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= Torso nouns must make sense explicitly with and without sleeves.&amp;lt;br&amp;gt;Sleeve noun must be &#039;sleeve&#039; or &#039;sleeves&#039;.&amp;lt;br&amp;gt;No longs or shows.&amp;lt;br&amp;gt;Fabric or flexible leather. &lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LACE&lt;br /&gt;
|verb2= REMOVE&lt;br /&gt;
|verb3= TWIST&lt;br /&gt;
|verb4= UNLACE&lt;br /&gt;
|verb5= WEAR}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Elanthia&#039;s Travelers: the Vanadre Chiras]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Battle_Standard_(1620)&amp;diff=249090</id>
		<title>Battle Standard (1620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Battle_Standard_(1620)&amp;diff=249090"/>
		<updated>2025-11-10T02:08:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = BSTANDARD&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat Gear Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{paladin base navigation}}&lt;br /&gt;
 | availability = custom&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|10}} &amp;lt;!-- this is to get the table of contents above the opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the above and below empty line is to get a space between the table of contents and opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After gaining the ability to cast &#039;&#039;&#039;Battle Standard&#039;&#039;&#039;, a [[paladin]] will begin to acquire [[devotion]] as they gain [[experience]]. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. [[F2P subscription | F2P]] paladins cannot create battle standards.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 - Rally ===&lt;br /&gt;
Activated with {{boldmono|PRAY}} while dead.  Allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 - Hallowed Reprisal ===&lt;br /&gt;
Activated with {{boldmono|CLENCH}}.  Invoke the power of the standard&#039;s deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 - Reckoning ===&lt;br /&gt;
Passive ability - always active.  Your attacks have a chance to unleash the power of the standard&#039;s deity.  Each additional tier increases the likelihood that this will occur.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 - Ardent Plea ===&lt;br /&gt;
Activated with {{boldmono|RAISE}}.  Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard&#039;s deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 - Divine Bulwark ===&lt;br /&gt;
Passive ability - always active.  When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard&#039;s deity will unleash a retaliatory flare against the attacker.&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 - Final Stand ===&lt;br /&gt;
Activated with {{boldmono|BESEECH}}.  The standard&#039;s deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark&#039;s abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Paladin Base | Paladin Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 paladin with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Wisdom]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]]: +1 per rank&lt;br /&gt;
* [[Magic Item Use]]: +1.5 per rank&lt;br /&gt;
* [[Arcane Symbols]]: +1.5 per rank&lt;br /&gt;
* [[Holy places | Shrine]] Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)&lt;br /&gt;
* Being wounded and not at maximum spirit will hinder attempts&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Devotion Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An omnishrine, a location that senses as having the &amp;quot;harmonized presence of multiple deities&#039; influence,&amp;quot; will give the +20 deity bonus to all Paladins, regardless of deity selection (including other, forsaken, and not yet converted). &lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process==&lt;br /&gt;
To create a battle standard, the paladin must have a minimum of 50,000 devotion, be able to cast 1620, and be holding &#039;&#039;&#039;a consecrated banner pole&#039;&#039;&#039; in the right hand and &#039;&#039;&#039;a phial of clouded oil&#039;&#039;&#039; in the left hand.  Both of these items can be purchased at [[:Category:Cleric_shops | cleric shops]] located in various towns.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1620}} and {{boldmono|CAST}} at the pole to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1620}} and {{boldmono|CHANNEL}} at the pole to make an attempt &lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 battle standard that reflects your paladin&#039;s patron deity (or lack thereof).  Subsequent successful service applications to a battle standard will upgrade the tier, up to a maximum of 6, and require oil charges equal to the tier being attempted. Oil can be bundled beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
Performing the battle standard creation or upgrade at a [[Holy places | shrine]] that matches the casting paladin&#039;s patron deity will provide a bonus to success.&lt;br /&gt;
&lt;br /&gt;
You can {{boldmono|INCANT 1620}} for an idea of how much devotion you have and whether you have enough for your purposes.  You can also utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total devotion, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement ==&lt;br /&gt;
&lt;br /&gt;
Battle standards become attuned when used or when their deity is converted at a shrine. Attunement lasts 30 days and the attuned character may continue to use the battle standard during this time without resetting the attunement countdown.&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
&lt;br /&gt;
A new battle standard comes with 200 charges - if all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s, but only during combat. The rate of charges being used is not affected by how often the battle standard provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from a paladin&#039;s standard if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Upgrading your battle standard to the next tier refills the charges to 200. You may also have a paladin add charges at a cost of 1000 devotion per charge. The paladin must {{boldmono|PREPARE 1620}} and {{boldmono|EVOKE}} at the battle standard to recharge.&lt;br /&gt;
&lt;br /&gt;
== Deity Conversion ==&lt;br /&gt;
&lt;br /&gt;
You may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply {{boldmono|PRAY STANDARD TO DEITY}}, where DEITY is the appropriate deity name (ex: Kai, Andelas, etc).  You can also {{boldmono|PRAY STANDARD TO NONE}} to clear the standard&#039;s influencing deity.&lt;br /&gt;
&lt;br /&gt;
This ability is subject to a 30 day cooldown.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the battle standard and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 6 Battle Standard.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: Rally [PRAY] - While dead, allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.&lt;br /&gt;
  2: Hallowed Reprisal [CLENCH] - Invoke the power of the standard&#039;s deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.&lt;br /&gt;
  3: Reckoning - Your attacks have a chance to unleash the power of the standard&#039;s deity.  Each additional tier increases the likelihood that this will occur.&lt;br /&gt;
  4: Ardent Plea [RAISE] - Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard&#039;s deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.&lt;br /&gt;
  5: Divine Bulwark - When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard&#039;s deity will unleash a retaliatory flare against the attacker.&lt;br /&gt;
  6: Final Stand [BESEECH] - The standard&#039;s deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark&#039;s abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.&lt;br /&gt;
&lt;br /&gt;
           Attunement:                       Attuned to Nyxus (29 days remaining)&lt;br /&gt;
           Charges:                          200&lt;br /&gt;
           Deity:                            No deity&lt;br /&gt;
           Deity Primary Color:              Grey&lt;br /&gt;
           Deity Secondary Color:            Silver&lt;br /&gt;
           Rally [PRAY]:                     Ready&lt;br /&gt;
           Hallowed Reprisal [CLENCH]:       Ready&lt;br /&gt;
           Ardent Plea [RAISE]:              Ready&lt;br /&gt;
           Final Stand [BESEECH]:            On Cooldown&lt;br /&gt;
&lt;br /&gt;
If the standard&#039;s deity conversion ability is not on cooldown, you may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply PRAY standard TO &amp;lt;deity&amp;gt;.  This ability is subject to a 30 day cooldown, and the cooldown is not currently active.&lt;br /&gt;
&lt;br /&gt;
The battle standard can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
This is a flag on a pole, and the description should not conflict with that.  Base, long, and show description can be altered.  Because of the holy and magical nature of this item, the description may include the following words: holy, sacred, consecrated, sacrosanct, and hallowed.&lt;br /&gt;
&lt;br /&gt;
There will always be a reference to the pole and the banner upon LOOKing at this item.  Please take this into account when composing your show description.  The material may be changed to other types of wood at the merchant&#039;s discretion.  Allowed nouns: standard, flag, banner, ensign, pennant, pennon, banderole, banderol, bannerol, oriflamme, and gonfalon.  Finally, any and all alterations will be irreversibly removed if the battle standard is ever converted to another deity in the future.&lt;br /&gt;
&lt;br /&gt;
The battle standard may not be lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Any missing information below can be added at the [[deity messaging]] page.&lt;br /&gt;
&lt;br /&gt;
=== Rally (T1) ===&lt;br /&gt;
:Rally&#039;s messaging is the same or similar to the messaging for the Paladin spell [[Aid the Fallen (1613)#Messaging | Aid the Fallen]].&lt;br /&gt;
&lt;br /&gt;
=== Hallowed Reprisal (T2) ===&lt;br /&gt;
&#039;&#039;Messaging is only significantly different for the periodic damage ticks, and only on a per-pantheon basis.  Every deity has its own colors that will be drawn upon as well.&lt;br /&gt;
&lt;br /&gt;
;Activation&lt;br /&gt;
:As you reach for your battle standard and clench it in your fist, glimmers of [COLOR] energy flicker away from its billowing fabric like sparks and swirl around you!&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:Glimmers of [COLOR] energy flicker erratically around you one last time before fading entirely.&lt;br /&gt;
&lt;br /&gt;
;Active but no enemies&lt;br /&gt;
:Glimmers of [COLOR] energy flicker restlessly about you.&lt;br /&gt;
&lt;br /&gt;
;Active but in a sanctuary&lt;br /&gt;
:A faint [COLOR] haze briefly tints the air about you.&lt;br /&gt;
&lt;br /&gt;
;Periodic aura damage&lt;br /&gt;
:;Liabo&lt;br /&gt;
::{{#section:Deity messaging|Liabo Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
:;Lornon&lt;br /&gt;
::{{#section:Deity messaging|Lornon Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
:;Neutrality&lt;br /&gt;
::{{#section:Deity messaging|Neutral Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
=== Reckoning (T3) ===&lt;br /&gt;
The flare messaging for Reckoning will be different depending upon the standard&#039;s {{boldmono|[[CONVERT (verb)|CONVERT]]}} status. Expand the chart below to see all known possibilities. Any missing information can be added at the [[deity messaging]] page.&lt;br /&gt;
&lt;br /&gt;
The type of flare can be viewed under the page for [[Holy critical]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em; font-size: 95%; outline: 1px solid #aaa; background: none; border: none; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
!Arkati/Spirit||Messaging&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Liabo&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Charl]]}}&lt;br /&gt;
| {{#section:Deity messaging|Charl Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Cholen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Cholen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Eonak]]}}&lt;br /&gt;
| {{#section:Deity messaging|Eonak Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Imaera]]}}&lt;br /&gt;
| {{#section:Deity messaging|Imaera Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Jastev]]}}&lt;br /&gt;
| {{#section:Deity messaging|Jastev Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Kai]]}}&lt;br /&gt;
| {{#section:Deity messaging|Kai Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Koar]]}}&lt;br /&gt;
| {{#section:Deity messaging|Koar Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Lorminstra]]}}&lt;br /&gt;
| {{#section:Deity messaging|Lorminstra Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Lumnis]]}}&lt;br /&gt;
| {{#section:Deity messaging|Lumnis Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Oleani]]}}&lt;br /&gt;
| {{#section:Deity messaging|Oleani Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Phoen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Phoen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ronan]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ronan Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Tonis]]}}&lt;br /&gt;
| {{#section:Deity messaging|Tonis Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Lornon&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Andelas]]}}&lt;br /&gt;
| {{#section:Deity messaging|Andelas Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Eorgina]]}}&lt;br /&gt;
| {{#section:Deity messaging|Eorgina Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Fash&#039;lo&#039;nae]]}}&lt;br /&gt;
| {{#section:Deity messaging|Fash&#039;lo&#039;nae Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ivas]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ivas Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Luukos]]}}&lt;br /&gt;
| {{#section:Deity messaging|Luukos Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Marlu]]}}&lt;br /&gt;
| {{#section:Deity messaging|Marlu Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Mularos]]}}&lt;br /&gt;
| {{#section:Deity messaging|Mularos Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Sheru]]}}&lt;br /&gt;
| {{#section:Deity messaging|Sheru Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[V&#039;tull]]}}&lt;br /&gt;
| {{#section:Deity messaging|V&#039;tull Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Neutrality&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Gosaena]]}}&lt;br /&gt;
| {{#section:Deity messaging|Gosaena Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Zelia]]}}&lt;br /&gt;
| {{#section:Deity messaging|Zelia Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lesser Spirits&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Aeia]]}}&lt;br /&gt;
| {{#section:Deity messaging|Aeia Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Amasalen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Amasalen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Arachne]]}}&lt;br /&gt;
| {{#section:Deity messaging|Arachne Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ghezresh]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ghezresh Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[The Huntress]]}}&lt;br /&gt;
| {{#section:Deity messaging|Huntress Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Jaston]]}}&lt;br /&gt;
| {{#section:Deity messaging|Jaston Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Kuon]]}}&lt;br /&gt;
| {{#section:Deity messaging|Kuon Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Laethe]]}}&lt;br /&gt;
| {{#section:Deity messaging|Laethe Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Leya]]}}&lt;br /&gt;
| {{#section:Deity messaging|Leya Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Niima]]}}&lt;br /&gt;
| {{#section:Deity messaging|Niima Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Onar]]}}&lt;br /&gt;
| {{#section:Deity messaging|Onar Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Tilamaire]]}}&lt;br /&gt;
| {{#section:Deity messaging|Tilamaire Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Voaris]]}}&lt;br /&gt;
| {{#section:Deity messaging|Voaris Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Voln]]}}&lt;br /&gt;
| {{#section:Deity messaging|Voln Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Other&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|Other}}&lt;br /&gt;
| {{#section:Deity messaging|Unaligned Reckoning Battle Standard (1620)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ardent Plea (T4) === &lt;br /&gt;
;Activation&lt;br /&gt;
:As you raise your battle standard high, runes scribed into the grain of its pole flare bright and fade in sequence one after another in a pattern reminiscent of tumbling embers.  Power ripples up your arms, presaging the reckoning to come!&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:The prolonged power of reckoning departs from you, sloughing away with a faint shimmer.&lt;br /&gt;
&lt;br /&gt;
=== Divine Bulwark (T5) ===&lt;br /&gt;
;Liabo&lt;br /&gt;
:{{#section:Deity messaging|Liabo Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
;Lornon&lt;br /&gt;
:{{#section:Deity messaging|Lornon Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
;Neutrality&lt;br /&gt;
:{{#section:Deity messaging|Neutral Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
=== Final Stand (T6) ===&lt;br /&gt;
;Activation&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1245152922417889331 Paladin Service thread on Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=249089</id>
		<title>Deity messaging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Deity_messaging&amp;diff=249089"/>
		<updated>2025-11-10T02:04:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Fixed some errors that were affecting the 1620 page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the unique messaging for spells and abilities that depend on a character&#039;s deity alignment (via {{boldmono|[[CONVERT (verb)|CONVERT]]}}).  Information on this page feeds into each Arkati&#039;s/Spirit&#039;s individual article (i.e. to see all of the Ronan messaging collected, view the [[Ronan#Messaging|Ronan]] article) and to each spell&#039;s or ability&#039;s article (i.e. see [[Well of Life (308)#Messaging|Well of Life]]). &#039;&#039;&#039;Note:&#039;&#039;&#039; Edits made here must follow a specific format in order to correctly populate.&lt;br /&gt;
&lt;br /&gt;
{{TOCright|limit=2}}&lt;br /&gt;
== Chant ==&lt;br /&gt;
For clerics and paladins, {{boldmono|[[CHANT (verb)|CHANT]]}} results in a deity-specific prayer or orison.&amp;lt;section begin=chant /&amp;gt;&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the power of a squall to manifest in you by Charl&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the power of a squall to manifest in him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Charl, causing sea blue and emerald light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing sea blue and emerald light to momentarily coalesce in front of him.&amp;lt;section end=Charl chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Cholen for creativity and joy to inspire you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for creativity and joy to inspire him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Cholen, causing crimson and gold light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing crimson and gold light to momentarily coalesce in front of him.&amp;lt;section end=Cholen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the heat of Eonak&#039;s forge to empower you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the heat of the forge to empower her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Eonak, causing pale golden and brown light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing pale golden and brown light to momentarily coalesce in front of her.&amp;lt;section end=Eonak chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Imaera for a bountiful harvest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for a bountiful harvest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Imaera, causing golden brown and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chant a short prayer, causing golden brown and green light to momentarily coalesce in front of him.&amp;lt;section end=Imaera chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Jastev to grant you foresight. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be granted foresight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Jastev, causing pale silver and grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing pale silver and grey light to momentarily coalesce in front of him. &amp;lt;section end=Jastev chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Kai to bless you with strength and endurance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be blessed with strength and endurance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Kai, causing steely silver and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing steely silver and crimson light to momentarily coalesce in front of him. &amp;lt;section end=Kai chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for justice to be served by Koar&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for justice to be served.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Koar, causing golden and white light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden and white light to momentarily coalesce in front of him.&amp;lt;section end=Koar chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for death and rebirth to grace the world through Lorminstra&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for death and rebirth to grace the world.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Lorminstra, causing pure golden and black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing pure golden and black light to momentarily coalesce in front of her.&amp;lt;section end=Lorminstra chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Lumnis for wisdom and guidance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for wisdom and guidance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Lumnis, causing multihued and golden light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing multihued and golden light to momentarily coalesce in front of her. &amp;lt;section end=Lumnis chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Oleani for love to bloom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for love to bloom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Oleani, causing vibrant red and pale pink light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing vibrant red and pale pink light to momentarily coalesce in front of her.&amp;lt;section end=Oleani chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Phoen for the sun to rise again soon.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the sun to rise again soon.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Phoen, causing bright golden and blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing bright golden and blue light to momentarily coalesce in front of her.&amp;lt;section end=Phoen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Ronan to grant you a peaceful sleep.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be granted a peaceful sleep.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Ronan, causing night black and silver light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing night black and silver light to momentarily coalesce in front of her. &amp;lt;section end=Ronan chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Tonis to bless you with swiftness of foot and deed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be blessed with swiftness of foot and deed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Tonis, causing golden and pale blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden and pale blue light to momentarily coalesce in front of him. &amp;lt;section end=Tonis chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Lornon===&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Andelas for a successful hunt.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for a successful hunt.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Andelas, causing blood red and black light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing blood red and black light to momentarily coalesce in front of him.&amp;lt;section end=Andelas chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Eorgina to bend your will and purpose to Her own devices.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be used as his patron commands.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Eorgina, causing fiery red and light grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing fiery red and light grey light to momentarily coalesce in front of her.&amp;lt;section end=Eorgina chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for arcane knowledge to be revealed through the will of Fash&#039;lo&#039;nae.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for arcane knowledge to be revealed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Fash&#039;lo&#039;nae, causing golden yellow and silvery grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing golden yellow and silvery grey light to momentarily coalesce in front of him.&amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Ivas to empassion you and to fulfill your desires.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be empassioned and have her desires fulfilled.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Ivas, causing jade green and ruddy red light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing jade green and ruddy red light to momentarily coalesce in front of her.&amp;lt;section end=Ivas chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for death and eternal servitude to come to your enemies by Luukos&#039; hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for death and eternal servitude to come to her enemies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Luukos, causing emerald green and bronze light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing emerald green and bronze light to momentarily coalesce in front of him.&amp;lt;section end=Luukos chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for complete destruction to manifest by Marlu&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for complete destruction.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Marlu, causing flat black and dark grey light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing flat black and dark grey light to momentarily coalesce in front of her.&amp;lt;section end=Marlu chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking to know the touch of pain through Mularos&#039; will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to know the touch of pain.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Mularos, causing misty white and incarnadine light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing misty white and incarnadine light to momentarily coalesce in front of him.&amp;lt;section end=Mularos chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Sheru for terror to grip all those touched by the night.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for terror to grip all those touched by the night.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Sheru, causing deep crimson and nightmare black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing deep crimson and nightmare black light to momentarily coalesce in front of her.&amp;lt;section end=Sheru chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking V&#039;tull to bring war to the world and bloodlust to its people.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for war to be brought to the world and bloodlust to its people.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to V&#039;tull, causing red-lined black and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing red-lined black and crimson light to momentarily coalesce in front of her.&amp;lt;section end=V&amp;amp;#39;tull chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pantheon of Neutrality===&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Gosaena for the serenity that comes with the acceptance of fate.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the serenity that comes with the acceptance of fate.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Gosaena, causing silver and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing silver and green light to momentarily coalesce in front of her. &amp;lt;section end=Gosaena chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Zelia for the moons to guide the way to purity of mind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the moons to guide the way to purity of mind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Zelia, causing bright silver and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bright silver and muted black light to momentarily coalesce in front of him. &amp;lt;section end=Zelia chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lesser Spirits===&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the earth and gardens to prosper through Aeia&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the earth and gardens to prosper.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Aeia, causing white and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.&amp;lt;section end=Aeia chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Amasalen to consecrate your coming sacrifice &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking his coming sacrifice to be consecrated.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Amasalen, causing purple and crimson light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing purple and crimson light to momentarily coalesce in front of her.&amp;lt;section end=Amasalen chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for your enemies to be betrayed by Arachne&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for his enemies to be betrayed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Arachne, causing glossy black and sanguine light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing glossy black and sanguine light to momentarily coalesce in front of her&amp;lt;section end=Arachne chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the power of deception with which to intimidate and subvert all to the will of Ghezresh.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the intimidating power that is deception. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking The Huntress to deliver rightful vengeance upon the deserving.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to have rightful vengeance delivered upon the deserving.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to The Huntress, causing intense silver and glossy black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing intense silver and glossy black light to momentarily coalesce in front of her.&amp;lt;section end=The Huntress chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Jaston for the blessing of the winds.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for the blessing of the winds.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Jaston, causing white and green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing white and green light to momentarily coalesce in front of him.&amp;lt;section end=Jaston chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for herbs and flowers to flourish by Kuon&#039;s will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for herbs and flowers to flourish.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Kuon, causing gold and brown light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing gold and brown light to momentarily coalesce in front of her.&amp;lt;section end=Kuon chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for lost love to be healed by Laethe&#039;s hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for lost love to be healed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Laethe, causing black and purple light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing black and purple light to momentarily coalesce in front of her.&amp;lt;section end=Laethe chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Leya to lend Her strength and temperance to your cause.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking to be given strength and temperance&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Leya, causing ivory white and deep blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing ivory white and deep blue light to momentarily coalesce in front of her. &amp;lt;section end=Leya chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Niima for favorable tides.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for favorable tides.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Niima, causing silvery grey and blue-green light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing silvery grey and blue-green light to momentarily coalesce in front of her.&amp;lt;section end=Niima chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Onar for aid to deliver a quick and silent death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for aid to deliver a quick and silent death. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Onar, causing bone white and dull black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bone white and dull black light to momentarily coalesce in front of him.&amp;lt;section end=Onar chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for skill and song to grace you by the talent of Tilamaire&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for skill and song to grace him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Tilamaire, causing yellow and blue light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing yellow and blue light to momentarily coalesce in front of him.&amp;lt;section end=Tilamaire chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking Voaris for forbidden love to blossom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for forbidden love to blossom.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Voaris, causing vibrant yellow and red light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing vibrant yellow and red light to momentarily coalesce in front of her.&amp;lt;section end=Voaris chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for unjustly bound souls to be released by Voln&#039;s will&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison, asking for unjustly bound souls to be released.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to Voln, causing bright white and muted black light to momentarily coalesce in front of you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows his head and chants a short prayer, causing bright white and muted black light to momentarily coalesce in front of him. &amp;lt;section end=Voln chant /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other chant /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p cleric]}}&#039;&#039;&#039; You chant a reverent orison, asking for the blessing of your patron.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p cleric]}}&#039;&#039;&#039; CLERIC chants a short but reverent orison to his patron.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p paladin]}}&#039;&#039;&#039; You bow your head and chant a short prayer to your deity, causing grey and silver light to momentarily coalesce in front of you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p paladin]}}&#039;&#039;&#039; PALADIN bows her head and chants a short prayer, causing grey and silver light to momentarily coalesce in front of her. &amp;lt;section end=Other chant /&amp;gt;&amp;lt;section end=chant /&amp;gt; &lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Major Sanctuary (220)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
===== Charl ===== &lt;br /&gt;
&amp;lt;section begin=Charl Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Whipping winds carry the hot, metallic taste of lightning to you as your surroundings blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Eye of the Storm Sanctuary&lt;br /&gt;
|desc=Protected within the eye of the storm, the waters of the grey chamber lap gently at your feet. Beyond the calm and quiet of the sanctuary is a raging hurricane of whipping winds and lightning streaked skies. Directly above, the sky is clear and the quiet sounds of a gull drift to your ears.}}&lt;br /&gt;
:The blinding flash of lightning shatters the chamber in a cloud of wind and light, causing it to dissolve around you... &amp;lt;section end=Charl Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Cholen ===== &lt;br /&gt;
&amp;lt;section begin=Cholen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Bright colors swirl and dance around you, obscuring your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Laughter&lt;br /&gt;
|desc=Vibrant swathes of fabric fall from a peaked ceiling to pool on mutli-hued floors of overlapping woven silk rugs. The fabric ripples with the heavily incense-scented wind, while candlelight beyond the fabric walls casts the silhouette of jugglers, acrobats, and dancers. Laughter fills the air and lifts the spirits.}}&lt;br /&gt;
:&#039;&#039;&#039;(missing end messaging)&#039;&#039;&#039; &amp;lt;section end=Cholen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Eonak =====&lt;br /&gt;
&amp;lt;section begin=Eonak Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A sudden rush of heat blasts your face, causing your eyes to water. Your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Forge Sanctuary&lt;br /&gt;
|desc=Large brown blocks form the high walls of the stall, while the ground is fashioned of packed dirt. Burning strongly in a walled pit is a sweat inducing heat with a bright orange glow. The faint clang of a hammer striking an anvil rises and falls upon the air.}}&lt;br /&gt;
:The flames rise suddenly as a wayward breeze stirs the fire&#039;s ashes. Sweat trickles into your eyes and obscures your vision of the world around you... &amp;lt;section end=Eonak Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Imaera =====&lt;br /&gt;
&amp;lt;section begin=Imaera Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Crisp and richly scented, a cool wind encircles you while a swirl of crimson, golden, and brown leaves obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Autumn&#039;s Embrace&lt;br /&gt;
|desc=Oak and maple rise around a field of half-harvested golden wheat, their limbs festooned with the vibrant hues of autumn leaves. Bundles of grain create circular seats throughout the field and form a loose ring around a large doe crafted of straw and decorated with bunches of hydrangea. The quiet chirp of birds creates a soft, lazy song on the rich, earth scented air.}}&lt;br /&gt;
:Dozens of autumn leaves fall from their sturdy boughs and obscure your vision of the world around you... &amp;lt;section end=Imaera Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Jastev =====&lt;br /&gt;
&amp;lt;section begin=Jastev Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Somber grey mist clings to your hands and face as it obscures your vision of the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=The Artist&#039;s Sanctuary&lt;br /&gt;
|desc=Multi-hued specks of paint create abstract patterns upon the grey marble floor, which leads into the smooth curve of glass walls. The ceiling is shrouded in grey mist, and images beyond the translucent walls move in a panoramic view depicting your life from birth to now. Light shifts and swirls around you, but the ever aging view of life trickles past.}}&lt;br /&gt;
:Descending from the ceiling, the somber grey mist encompasses you and obscures your vision just as the future begins to unfold on the sanctuary&#039;s walls. Slowly, your world dissolves... &amp;lt;section end=Jastev Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Kai =====&lt;br /&gt;
&amp;lt;section begin=Kai Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The sound of battle cries and war horns reaches your ears, and your vision is blurred with the images of battles being fought in countless places.  You feel the world around you shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of the Hero&#039;s Hearth|&lt;br /&gt;
desc=Thick and brown, a rich bear rug offers soft comfort before a fireplace set with a roaring flame.  Arranged around the crimson walled room are a multitude of weapons, armor, and shields; the silver metal they are crafted of reflects the light of the fire.  Resting upon the mantle is a single gauntlet fashioned of metallic scales and formed into a clenched fist.}}&lt;br /&gt;
:The distant cry of horns calls to you as the world around you dissolves into a blur of crimson and silver light...&amp;lt;section end=Kai Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Koar =====&lt;br /&gt;
&amp;lt;section begin=Koar Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Warm and richly scented, the air around you shifts and your vision is filled with an emerald light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Heart of the World Sanctuary&lt;br /&gt;
|desc=Emerald veins brighten the dark stone walls and trace a spindly path to the roof, which is riddled with stalactites. A soft sound echoes through the vast cavern as condensation drips from the ceiling to join with the mineral pools that speckle the landscape. Rising and falling as if from a mighty breath, the air sighs through the chamber and you are filled with the presence of antiquity.}}&lt;br /&gt;
:A single drop falls from a nearby stalactite, your vision captivated by its descent. As it enters the mineral pool at your feet your vision explodes and the world around you dissolves... &amp;lt;section end=Koar Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lorminstra =====&lt;br /&gt;
&amp;lt;section begin=Lorminstra Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A shiver of wind touches your breath and you feel your eyelashes grow thick with a coating of snow. You lift your eyes to the sky and white blurs your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Winter&#039;s Sanctuary&lt;br /&gt;
|desc=Pines and evergreens form a loose circle around the snow-swept glade, their branches heavy with frost and icicles. Onyx marble benches with legs carved in the bas-relief image of funeral processions provide a sharp contrast to the white landscape. A chill wind speckled with snowflakes swirls past. A smattering of iceblossoms at the heart of the sanctuary lends the air a light, sweet fragrance.}}&lt;br /&gt;
:Rising suddenly, the chill air sends a flurry of snow towards you and your vision swims with white flakes... &amp;lt;section end=Lorminstra Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Lumnis =====&lt;br /&gt;
&amp;lt;section begin=Lumnis Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Bright light rises around you and your world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solace of Knowledge Sanctuary&lt;br /&gt;
|desc=Clinging to ivory columns, wisteria and grape vines twine to obscure the peaked marble roof, their sweet fragrance filling the air. Bright light, its source unseen yet constant, fills the quiet space around a small, square pool filled with lilies and koi. Concentric bands of white, black, blue, red, and green overlap each other and enclose solitary meditation mats while pale drapes flutter lightly in a soft breeze.}}&lt;br /&gt;
:Each pulsing in a color of its own, the concentric bands inlaid into the floor grow brighter and brighter until your vision is filled with them and the world around you is blurred... &amp;lt;section end=Lumnis Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Oleani =====&lt;br /&gt;
&amp;lt;section begin=Oleani Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Scented with the heady aroma of roses mixed with sweet wildflowers, the wind stirs around you and the world blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Care of the Mother Sanctuary&lt;br /&gt;
|desc=Sunlight streams through stained glass panes of a bright red heart with a white rose blooming from its center, creating a mirror image upon the polished white marble floor. Cushioned pallets, downy soft and fluffy for comfort, are spaced sporadically about the sanctuary. The delicate trill of a reed flute twines with a harp in a playful duet somewhere nearby. Tiny fonts of rose quartz burble quietly beneath the painted window, their cool waters comforting and inviting.}}&lt;br /&gt;
:A deep sense of peace fills you as the world around you blurs... &amp;lt;section end=Oleani Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Phoen =====&lt;br /&gt;
&amp;lt;section begin=Phoen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Hot, yet comforting, a warm summer wind swirls around you and blurs your vision with a glittering light...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Summer Solace Sanctuary&lt;br /&gt;
|desc=Soft, rich green grass spreads from horizon to horizon beneath a pale blue sky, while a golden sun burns brightly in the heavens. Sparrows flit through the meadow at play, their melodic warble soothing as it fills the air.}}&lt;br /&gt;
:Tiny filaments of golden light sparkle around you, obscuring your vision. As the remnants of a summer breeze brush your cheeks, the world around you dissolves... &amp;lt;section end=Phoen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ronan =====&lt;br /&gt;
&amp;lt;section begin=Ronan Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Saturated with the soothing scent of jasmine, a lazy breeze caresses your face, blurring your vision and the surroundings...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Star Spangled Sanctuary&lt;br /&gt;
|desc=Thousands of silvery pinpoints of light are scattered across the sanctuary&#039;s sky, which is colored so deep a blue that it is nearly black. Chilled marble, polished to a reflective sheen, reflects the night sky and is covered with downy soft sleeping pallets. The sound of a soft lullaby, its words unintelligible but its tune somehow familiar, drifts to your ears on the lazy wind.}}&lt;br /&gt;
:Above you the heavens swirl and stir, their distant brightness growing as the stars fall from the sky and speed towards you, causing your vision, and the sanctuary, to blur... &amp;lt;section end=Ronan Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tonis =====&lt;br /&gt;
&amp;lt;section begin=Tonis Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Winds swirl and whip around you, obscuring your vision and causing the world to blur...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aerial Stable Sanctuary&lt;br /&gt;
|desc=Gold-veined azure marble forms sturdy columns that support a white marble roof, which is peaked and decorated with golden equestrian symbols. Neatly divided stables range from either side of you and windows gaze out upon puffy white clouds and a crystal clear sky. The distant sound of neighing rises and falls on hay-scented air.}}&lt;br /&gt;
:Rising from a distant column, a golden pegasus comes to life and swiftly races onward. The white feathers of its wings flutter before your eyes and blur your vision... &amp;lt;section end=Tonis Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
===== Andelas =====&lt;br /&gt;
&amp;lt;section begin=Andelas Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:You hear a low purr as the scene before you turns to amorphous shapes of warm color, then it all blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Feline Sanctuary&lt;br /&gt;
|desc=Hot and well lit, the tree-bound platform stands high above the forest floor. Sunlight slants across the rough planks and a cool breeze rustles the nearby leaves. The sound of a prowling jaguar rises from the floor below, but is quickly quelled by an answering purr.}}&lt;br /&gt;
:The world around you narrows, and a feeling of lassitude fills you... &amp;lt;section end=Andelas Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Eorgina =====&lt;br /&gt;
&amp;lt;section begin=Eorgina Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Silver light sparkles on the air, which suddenly turns cold and draws with it an unyielding wind. The light fills your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Queen&#039;s Throne Room Sanctuary&lt;br /&gt;
|desc=Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow covered peaks beyond. A pair of golden candelabras spread their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.}}&lt;br /&gt;
:A sudden chill wind sets the sanguine silks covering the windows aflutter, their gauzy layers obscuring your vision... &amp;lt;section end=Eorgina Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Fash&#039;lo&#039;nae =====&lt;br /&gt;
&amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The scene before you is turned aside as if it were merely drawn upon a cracked page in an old tome. The world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Library Sanctuary&lt;br /&gt;
|desc=Cramped shelves rise on all sides, their dusty expanses riddled with books of all sizes and shapes. Carefully shielded lanterns offer dim illumination for a space crowded with antique scrolls, tomes, and leather rolls. Dusty tables covered with maps, odd trinkets, and yellowed diagrams leave little floor space. A topaz eye with a deep ebon slit is painted into the ceiling, which houses hundreds of cobwebs.}}&lt;br /&gt;
:The shelves around you buckle, causing dozens of scrolls to fall upon you as the world around you shifts... &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ivas =====&lt;br /&gt;
&amp;lt;section begin=Ivas Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses become flooded by a rush of perfumed smoke, and you are washed in a wave of jade-hued steam as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bathhouse Sanctuary&lt;br /&gt;
|desc=Plumes of roiling steam rise from the square pool occupying the center of this open air room. Walls purposefully half-finished rise like jagged teeth against the sky, unjoined and without a ceiling to offer both a view of the sky and of the surrounding wood around the bath. Brass spouts trickle water, and small burners allow the cloying scent of tuberose incense to perfume the air. In patches of jewel pigments, murals adorn the walls of the bath, the figures oddly distorted beneath the rippling water.}}&lt;br /&gt;
:Behind the sweet fragrance of tuberose, a scent more putrid lingers, tickling at your nose. As if emerging from a cloud of scalding steam, the air burns cold on your cheeks as your vision blurs to obscure the world around you... &amp;lt;section end=Ivas Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Luukos =====&lt;br /&gt;
&amp;lt;section begin=Luukos Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your ears are filled with a soft hiss as the world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Underground Sanctuary&lt;br /&gt;
|desc=Sharp stalactites hang from a ceiling riddled with shards of raw emerald, which reflects light throughout the cavern and casts everything in a greenish glow. Shattered and broken, an enormous serpentine mask of copper crawls with lines of verdigris as it sits in pieces on the edge of a small pool. The sound of slithering rises and falls at odd intervals and is randomly punctuated with a soft hiss.}}&lt;br /&gt;
:Yellowed eyes suddenly flash within the broken mask and your vision suddenly blurs... &amp;lt;section end=Luukos Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Marlu =====&lt;br /&gt;
&amp;lt;section begin=Marlu Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The vision of your world is ripped harshly from your eyes and you are plunged into sudden darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crater of Destruction Sanctuary&lt;br /&gt;
|desc=Ragged at the edges, the crater rises on all sides like an enormous wound blasted into the soft belly of the earth beneath you. A hot, scorching wind riddled with grit, sand, and gravel procedes lightning, which streaks across the gloomy sky to briefly illuminate the desolate landscape.}}&lt;br /&gt;
:Lightning flashes before your eyes, turning your vision to an off-white that blurs... &amp;lt;section end=Marlu Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Mularos =====&lt;br /&gt;
&amp;lt;section begin=Mularos Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the sweet scent of roses, and you feel a sharp prickling against your palms as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Thorns&lt;br /&gt;
|desc=Thick and lavish, the scent of roses permeates the air; the sweet breath of countless crimson blossoms adorn the bushes enclosing this small square garden. In each corner, an ivory pillar stands - from one, a pair of chained manacles dangle, from another, a pair of whips hang lifeless from gilded hooks. A thorn vine-carved chaise lounge sits in one of the unused corners, while a simple pedestal stands before the remaining pillar supporting a concave bowl of water littered with rose petals.}}&lt;br /&gt;
:Splashes of crimson paint your vision, and a breathy murmur lingers in your ears as your vision blurs, obscuring the world around you... &amp;lt;section end=Mularos Major Sanctuary (220)/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Sheru =====&lt;br /&gt;
&amp;lt;section begin=Sheru Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:You hear a strange, haunting laughter echo around you as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Nightmare&#039;s Sanctuary&lt;br /&gt;
|desc=Dark shadows dance across the walls of the sanguine room in a macabre parade of twisted limbs and haunting sounds. Ebon drapes flutter in an unfelt wind across the spindled limbs of a four-poster bed that rests beside an open window; its shutters sporadically bang against the glass panes. A figure, swaddled in darkness, lies in the gloomy confines of the bed and thrashes at odd intervals.}}&lt;br /&gt;
:Shadows separate from the wall and surge towards you moments before your vision and the world around you blurs... &amp;lt;section end=Sheru Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== V&#039;tull =====&lt;br /&gt;
&amp;lt;section begin=V&amp;amp;#39;tull Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses are overwhelmed with the sound of war chants and the cry of pit fighters as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Gladiator&#039;s Cell Sanctuary&lt;br /&gt;
|desc=Stone benches lay in a scattered arrangement upon a dusty floor, and the acrid scent of blood, sweat, and leather fills your nostrils. The sounds of men fighting, lions roaring, and the distant cry of the crowd filter down a narrow corridor set to one side. Painted high above on the red clay ceiling is the image of a black scimitar.}}&lt;br /&gt;
:Moving down the corridor, the sound of the waiting crowd floods your senses and the brightness of the light after the dimness of the sanctuary momentarily blinds you... &amp;lt;section end=V&amp;amp;#39;tull Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
===== Gosaena =====&lt;br /&gt;
&amp;lt;section begin=Gosaena Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The world around you is swallowed in silence and a cascade of feathers obscures your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Final Embrace&lt;br /&gt;
|desc=Moss green marble walls rise from black-veined white floor tiles only to disappear in the shrouded darkness of the ceiling. Solace fills you in the deep silence of the sanctuary, while a slight breeze carries the odd feather past you. A faint luminescent light glows from somewhere nearby, its source unseen.}}&lt;br /&gt;
:Pale light floods your vision as all around you turns to black and the world dissolves... &amp;lt;section end=Gosaena Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Zelia =====&lt;br /&gt;
&amp;lt;section begin=Zelia Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Rolling chaotic winds filled with insane laughter swirl around you and your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Shifting Sanctuary&lt;br /&gt;
|desc=Shifting sands move against the silvery, transparent walls of the chamber upon a chaotic wind riddled with laughter. Whispered questions, nonsensical and indefinable, echo around you and punctuate the objects that rise and fall in the landscape beyond the chamber. Painted tiles, seen and then unseen, decorate the floor and display a plethora of frozen faces locked in as many emotions.}}&lt;br /&gt;
:Silver light filters down through the chamber and laughter rises to drown you in its chaotic embrace as the world around you slowly fades away... &amp;lt;section end=Zelia Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
===== Aeia =====&lt;br /&gt;
&amp;lt;section begin=Aeia Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the scent of fresh, clean water and the heady fragrance of lilies as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Garden Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by crystal clear spring water, the garden sanctuary is verdant and filled with life. Butterflies dance beneath a perpetual sun and alit upon dark violet butterfly weeds, which sway gently in a breeze scented with lilies and the distant sea. Stone benches are arranged around pockets of fiery violets, flaeshorn blooms, and pink petunias, while enormous white water lilies rest upon equally large green pads in the soothing waters.}}&lt;br /&gt;
:Green light floods your vision, obscuring the sanctuary and causing it to dissolve around you... &amp;lt;section end=Aeia Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Amasalen =====&lt;br /&gt;
&amp;lt;section begin=Amasalen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The taste of blood fills your mouth as your vision blurs in a wash of red, causing the world around you to disappear...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of Blood&lt;br /&gt;
|desc=Dark and cloudless, the night sky spreads before you, punctuated by the soft glow of torches set at even intervals down several steep steps that disappear into a distant, dark jungle. Carved sigils ring a basin at the center of the sanctuary, its lip edged in razor-sharp obsidian that glistens with a thick, red liquid. A two-headed snake slithers around a severed hand painted crimson with its own blood at the edge of the sanctuary&#039;s platform.}}&lt;br /&gt;
:Hissing suddenly, the twin heads of the serpent suddenly strike out towards you and your vision blurs with crimson light... &amp;lt;section end=Amasalen Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Arachne =====&lt;br /&gt;
&amp;lt;section begin=Arachne Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Skeins of silver light swirl around, wrapping you in a cool cocoon that obscures the world around you...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spiderweb Sanctuary&lt;br /&gt;
|desc=Cradled in a soft hammock, the sanctuary&#039;s floor is fashioned of dozens upon dozens of silver skeins of spider webbing. Eight trees, blurred by distance, ring the web and provide anchor points to the tightly woven aerial floor, which sways gently in a light breeze. A crimson sky remains unchanged and the distant ground is lost in ebon shadows.}}&lt;br /&gt;
:Crimson light obscures your vision as the sanctuary around you dissolves away... &amp;lt;section end=Arachne Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ghezresh =====&lt;br /&gt;
&amp;lt;section begin=Ghezresh Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Issuing the last syllables of the spell, your vision blurs with a silvery grey light, and the world around you shifts...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Under The Sea&lt;br /&gt;
|desc=Basalt rocks, slick and ragged, rise from a sand-ravaged ground littered with tangled clusters of lifeless kelp and seagrass. Beyond the surrounding bubble of air is a murky ocean filled with imposing shadows from large aquatic beasts that pass just out of sight. The acrid scent of the sea assaults your senses, and you sense that at any moment, the bubble could pop, and water could come rushing in.}}&lt;br /&gt;
:Indigo light floods your vision, and you feel the waters come rushing towards you, the weight of their presence intimidating and imposing. Just as you sense that this breath may be your last, the world around you dissolves...&amp;lt;section end=Ghezresh Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== The Huntress =====&lt;br /&gt;
&amp;lt;section begin=The Huntress Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The blast of a horn rises on the air and your vision is suddenly obscured by rapid movement that you can&#039;t pinpoint...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary of the Hunt&lt;br /&gt;
|desc=Tall and imposing, aspen and modwir trees form a thick ring around a clearing covered in knee-high grass. Positioned before a babbling brook is a black willow tree glossy with strange signs of petrification. Carved into the now nearly crystalline bark are various scenes of the wild hunt, together forming a circle about an eight-pointed star.}}&lt;br /&gt;
:Three short blasts of a horn make the trees around you vibrate and their leaves fall upon you in a cascade of color that obscures your vision... &amp;lt;section end=The Huntress Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Jaston =====&lt;br /&gt;
&amp;lt;section begin=Jaston Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The air swirls around you, causing your feet to lose contact with the ground and your vision swims in a world of soft white...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aviary Sanctuary&lt;br /&gt;
|desc=Polished golden wire creates an open-weave latticework ceiling supported by white pillars.  Golden ivy swirls around each support, and at various intervals stretches across to create small swings and perches for the hundreds of bright birds.  Canaries, sparrows, finches, and doves mingle with toucans and cockatoos in the high reaches of the sanctuary, while the cool marble floor supports wandering peacocks and whippoorwills.}}&lt;br /&gt;
:All at once every bird in the sanctuary takes wing and your vision is flooded with their bright colors and loud caws... &amp;lt;section end=Jaston Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Kuon =====&lt;br /&gt;
&amp;lt;section begin=Kuon Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The rich, earthy scent of herbs fills your senses as your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Healer&#039;s Sanctuary&lt;br /&gt;
|desc=Wind ruffles the sides of the off-white canvas walls, which fall in gentle pleats from the peaked roof to the short and tall blades of the grass. Potted healing plants are arranged in every available space of the tent from shelves to corners to the area where the walls meet the ground. A series of empty cots are arranged in alternating patterns with wooden stools near the central support pole, and several brass lanterns shed golden light upon the area.}}&lt;br /&gt;
:Cool breezes tug the walls of the tent free from their supports and they sway before your eyes in a blur of white... &amp;lt;section end=Kuon Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Laethe =====&lt;br /&gt;
&amp;lt;section begin=Laethe Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A cloud of black rose petals rises from the ground and swirls across your vision...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Widow&#039;s Walk Sanctuary&lt;br /&gt;
|desc=Surrounding the flat widow&#039;s walk deck is a wrought iron balustrade, beyond which lie bright orange terracotta shingles. Hundreds of deep purple glass votives house tiny candles that burn fitfully in the light zephyr that gently tugs at you. Clouds blanket the sky, their fluffy faces painted rosy and amethyst by the perpetual twilight.}}&lt;br /&gt;
:Black rose petals rise from the ground to swirl about you, their heady fragrance momentarily stuns you, and your vision blurs... &amp;lt;section end=Laethe Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Leya =====&lt;br /&gt;
&amp;lt;section begin=Leya Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your senses become flooded with the distinct sound of an owl&#039;s cry, and the faint, fleeting scent of trillium as the world around you blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glade Sanctuary&lt;br /&gt;
|desc=Tall marble columns inlaid with lapis daggers enclose a well-used sparring ring, its center bare of the grass that emerges green only near the edge. Against the ivory hue of the pillars, trillium blossoms blend to near invisibility, distinguished only by dark verdant foliage and a scent that haunts the air like a waking dream. Set back from the grounds, statues look in from each of the cardinal points, characterized by remarkable craftsmanship; in front of each is a small pool of crystalline water.}}&lt;br /&gt;
:Azure sparks of light flood your vision, obscuring the sanctuary and causing it to dissolve around you... &amp;lt;section end=Leya Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Niima =====&lt;br /&gt;
&amp;lt;section begin=Niima Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Cool azure light bathes you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aquatic Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the chamber echoes with faint aquatic sounds. Water laps unobtrusively at your feet, its presence warm and comforting. The chamber&#039;s curved walls and ceiling are translucent and beyond them the presence of sea creatures, both large and small, can be noted drifting by.}}&lt;br /&gt;
:Golden flecks of light pervade the azure depths of the sanctuary and with an audible pop, the world around you slowly fades.. &amp;lt;section end=Niima Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Onar =====&lt;br /&gt;
&amp;lt;section begin=Onar Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A deep shadow descends upon you and your breath is briefly muffled as your your vision blurs with darkness...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Obsidian Shadow Sanctuary&lt;br /&gt;
|desc=Obsidian walls rise from smooth black marble floors into a doomed ceiling shrouded in darkness. Set within a tiered structure, dozens of bone white tallows are arranged in the semblance of a cracked skull. Each short wick burns slow, causing them to splutter sporadically with any nearby movement; the candles&#039; illumination is not enough to dispel the shadows beyond their ring of light. A velvet silence fills the air.}}&lt;br /&gt;
:Suddenly the candles at the heart of the room go out and you are plunged into a deep darkness that obscures your vision of the world around you... &amp;lt;section end=Onar Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Tilamaire =====&lt;br /&gt;
&amp;lt;section begin=Tilamaire Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Lively music fills the air and is accompanied by merry laughter. Your vision suddenly blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Inspiration&#039;s Sanctuary&lt;br /&gt;
|desc=Bright blue walls are covered with pictures of inspiring landscapes, stunning flowers, vibrant festivals, and beautiful faces; each is tacked in place by golden musical note-shaped stickpins. Resting beside the oak door is a worn traveler&#039;s cloak, threadbare and patched, a rustic carryall, and a weather-friendly instrument. A writing table with musical sheets, inkpots, and quills stored upon it is set beneath a sunlit window. Music fills the air with its sweet lively cadence.}}&lt;br /&gt;
:Blue light swirls before your eyes and the tempo of the song changes to an old, whistled traveling tune. As the tune begins to fade, the world around you blurs... &amp;lt;section end=Tilamaire Major Sanctuary (220)/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Voaris =====&lt;br /&gt;
&amp;lt;section begin=Voaris Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:Your vision swims with the glittering glow of candlelight...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Chapel Sanctuary&lt;br /&gt;
|desc=Smooth marble walls shimmer with the golden flicker of candlelight from dozens of white pillar candles set in golden candelabras throughout the small chapel. Three steps rise to a small altar covered with a yellow rose embroidered cloth. Laying upon the altar cloth is a small bowl, a slender handfasting cord, and a bouquet of yellow roses ringed with edelweiss.}}&lt;br /&gt;
:A murmured promise touches your ears seconds before the candlelight flickers out and your vision blurs... &amp;lt;section end=Voaris Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Voln =====&lt;br /&gt;
&amp;lt;section begin=Voln Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:The sound of a man softly praying fills your ears and your vision blurs...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Vigil Sanctuary&lt;br /&gt;
|desc=Austere and barren, the sanctuary is ringed in white walls devoid of any wall hangings or fixtures except for a single window cut in the shape of a shield. A lone prayer-mat, beaded with onyx and white birch, rests at the center of the small room, while one white pillar candle burns quietly near the narrow door.}}&lt;br /&gt;
:The candle flickers out and your vision is blanketed in velvety blackness... &amp;lt;section end=Voln Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
&lt;br /&gt;
===== Other =====&lt;br /&gt;
&amp;lt;section begin=Other Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
:A swirling grey mist enshrouds you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary&lt;br /&gt;
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber.  A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}&lt;br /&gt;
:A grey mist erupts around you and your visions of sanctuary slowly fade...&amp;lt;section end=Other Major Sanctuary (220) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
=== Natural Sanctuaries ===&lt;br /&gt;
Major Sanctuary will allow unaligned characters to enter a natural sanctuary based on the spirits of the area they cast the spell in. However, if anyone, including aligned characters, wishes to enter a specific natural sanctuary, they can cast this spell while holding a [[runestone]] corresponding to the desired sanctuary (e.g. using a taiga runestone to get to the Taiga Sanctuary). An unaligned character is one that has no set deity per CONVERT and is not to be confused with being set to OTHER.&lt;br /&gt;
&lt;br /&gt;
;Alpine Sanctuary&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Alpine Sanctuary&lt;br /&gt;
|desc=Gazing out from the granite ledge yields a view of snowy expanses and sparse evergreens that punctuate the white landscape.  Smooth stone rises on one side, while the rest of the sanctuary lays open to the cold mountain air.  Pale clouds, close enough that they can almost be touched, speckle the brilliant blue sky on a firm breeze that chills to the bone.}}&lt;br /&gt;
&lt;br /&gt;
;Astral Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Astral Sanctuary&lt;br /&gt;
|desc=Dense white mist spreads across the floor, which is cooled with a slight breeze that brushes only a handspan above its wispy surface.  Unobstructed grey spreads across the sky, its expanse bleak and dull to the senses.  Strange, rhythmic thumping echoes through the air at even intervals and pulses with a steady, strong beat.}}&lt;br /&gt;
&lt;br /&gt;
;Aurora Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Aurora Sanctuary&lt;br /&gt;
|desc=The purple sky dances with waves of rainbow lights, filling the heavens with their awe-inspiring illumination.  Bands of color swirl downward to touch the snow-capped mountains only to suddenly spike upward as they seek the sky.  A dry breeze drifts by carrying with it the bite of the arctic and a random snowflake.}}&lt;br /&gt;
&lt;br /&gt;
;Badland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Badland Sanctuary&lt;br /&gt;
|desc=High canyon walls are layered with bands of copper and reddish clay as they rise into a sky darkened by the approach of a purplish dusk.  Brittle bushes, which long ago gave up on life, tumble across the dusty ground and collect other twigs and vines to their girth.  A dry wind, laden with sand and heat, passes through the area, stealing moisture as it travels.}}&lt;br /&gt;
&lt;br /&gt;
;Bog Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Bog Sanctuary&lt;br /&gt;
|desc=Long vines of kudzu cling to the trees, their leafy expanses add a shade of color to the already verdant landscape.  Here and there pockets of water, viridian and chocolate with long skeins of algae, speckle the land.  Downed trees stand at angles to their brothers like drunken comrades holding each other up.  A soft buzzing is punctuated by the strange sound of swamp gases popping and carries with it the distinct aroma of brimstone.}}&lt;br /&gt;
&lt;br /&gt;
;Boulder Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Boulder Sanctuary&lt;br /&gt;
|desc=Dropping on all sides to twice again the height of a giant, the boulder rises high off the ground.  Smooth sides and surface space provide ample room for movement, while remaining open to the air above.  The landscape can be seen beyond, but is only dotted with a field of enormous rocks and dirt pathways.}}&lt;br /&gt;
&lt;br /&gt;
;Cavern Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Cavern Sanctuary&lt;br /&gt;
|desc=Riddled with stalactites, the ceiling of the sanctuary is dark, and the walls are distant and riddled with veins of ore. A feeling of great weight fills the air, which is laden with the scent of metal and dirt; a sense of antiquity rises like dust from the smooth ground.}}&lt;br /&gt;
&lt;br /&gt;
;Celestial Runestone&lt;br /&gt;
You are bathed in a silvery light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Celestial Sanctuary&lt;br /&gt;
|desc=Dull and grey, craters riddle the landscape, which seems to go on in all directions for as far as the eye can see.  Sound is muted, and everything seems somehow softened by the tranquility of the sanctuary.  High above, the sky is riddled with hundreds of stars and interrupted in the distance by the strong, burning glows of Liabo and Lornon.}}&lt;br /&gt;
&lt;br /&gt;
;Crevasse Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Crevasse Sanctuary&lt;br /&gt;
|desc=Twin stone walls, smooth and marked with waterlines from a river long since evaporated, rise high toward a peaked ceiling awash in tans and whites.  Dust descends in a fine rain around the boulders that rise to obstruct either end of the sanctuary.  A strand of light illuminates the area from a series of glowing mushrooms clustered between the wall and floor, their shine greenish and bright.}}&lt;br /&gt;
&lt;br /&gt;
;Desert Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Desert Sanctuary&lt;br /&gt;
|desc=The walls of the sanctuary rise in a swirling vortex of beige light, sand, and dirt, and are in constant motion, sporadically blocking out the light of the sun above.  The howl of the winds is almost deafening, yet the ground remains smooth and calm.  Falling like snow, a fine rain of glittering gold sand sprinkles in calm contrast to the chaotic walls.}}&lt;br /&gt;
&lt;br /&gt;
;Dune Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Dune Sanctuary&lt;br /&gt;
|desc=Rolling hills of golden sand sparkle in the silvery moonlight, their faces rippled with the pattern of a wind that tattooed the landscape with its ethereal tendrils.  Crickets sing a discordant song, while sparrows and finches rise from their daytime shelters into the cooling desert air.  A lone well, dusty and brown, rests at the heart of the sanctuary, its rope swaying back and forth in a hypnotic rhythm.}}&lt;br /&gt;
&lt;br /&gt;
;Forest Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Forest Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by the protective embrace of enormous redwood trees, the sanctuary is filled with shafts of light and the lyrical song of a lark as it lazily drifts from bough to bough.  Soft moss carpets the ground and clings to the dark wood, though it climbs no higher than three hand-spans, and five-fingered leaves flutter on a wind that is light and cool.  A deep feeling of antiquity fills the air and is accented by the subtle groaning of the rooted giants.}}&lt;br /&gt;
&lt;br /&gt;
;Geyser Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Geyser Sanctuary&lt;br /&gt;
|desc=Centered within a ring of mineral pools, and rising from the ground like an enormous anthill, is a volcanic rock-ringed geyser.  The aqua blue waters bubble and churn as the vent prepares for another burst of sky high waters.  Deposits of iron, rhodocrosite, rhyolite, and spongy rock speckle the landscape, which glistens wetly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Glacier Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Glacier Sanctuary&lt;br /&gt;
|desc=Cupped in a bowl between mountain peaks, the glacier resembles a smooth, uncut aquamarine of enormous proportions.  Plump flakes drift downward on a chill breeze, their lazy movements accented by the hoarse call of the wind through the ragged stone.  Faint cracks and groans can be heard at random moments as the mountains and glacier converse in their own venerable tongue.}}&lt;br /&gt;
&lt;br /&gt;
;Island Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Island Sanctuary&lt;br /&gt;
|desc=Surrounded on all sides by water, the sanctuary is a small island of sand and beach grasses. A single pine tree reaches its verdant tendrils towards a sky that is sapphire blue and devoid of clouds. Crashing insistently against the white sands is the ebb and flow of the ocean, its passage creating a soothing breeze.}}&lt;br /&gt;
&lt;br /&gt;
;Lake Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lake Sanctuary&lt;br /&gt;
|desc=The aquatic walls of the sanctuary glisten with phosphorescent filaments that illuminate the otherwise dark space with a light glow.  Water creeps between the rocks ringing the sanctuary and flows through the area in a sinuous pattern over smooth stones, its passage melodic and calming.  The air is heavy with a dampness that seeps to the bones and is nearly too chill to tolerate.}}&lt;br /&gt;
&lt;br /&gt;
;Lavaflow Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Lavaflow Sanctuary&lt;br /&gt;
|desc=Molten lava, bright orange and fiery hot, surrounds the obsidian island on all sides as it swiftly flows past.  Tiny bubbles rise and pop along the surface and randomly spray the air with embers that twist and burn.  A searing heat radiates from the boiling river, though the heart of the sanctuary remains only warm.}}&lt;br /&gt;
&lt;br /&gt;
;Luck Runestone&lt;br /&gt;
You are bathed in rainbow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Luck Sanctuary&lt;br /&gt;
|desc=Bands of color cut across the sanctuary and illuminate everything in their path with a powerful glow.  Reds transition to oranges, which become yellows in an arc that eventually melds into green, blue, and violet.  Beyond the edges of color, the world is void of light and hue, though it is filled with merry laughter and a sound like the clinking of countless coins cascading to the ground.}}&lt;br /&gt;
&lt;br /&gt;
;Marsh Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Marsh Sanctuary&lt;br /&gt;
|desc=Twisted banyans rise from the stagnant waters that surround the small, dry island; their limbs spread wide until woven into a canopy of leaves and vines.  Thick mosses carpet the ground, creating an unnatural silence that is frequently punctuated by the tapping of a woodpecker.  A dark shape moves beneath the surface of the water, disrupting floating leaves and causing ripples to lap at the muddy shore.}}&lt;br /&gt;
&lt;br /&gt;
;Mountain Runestone&lt;br /&gt;
You are bathed in an earthy brown light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Mountain Sanctuary&lt;br /&gt;
|desc=Winds howl and gust beyond the opening of the sanctuary, which is a black hole of ragged stone and dangling tree roots.  Smooth walls taper as they reach towards the back of the cave, and the ground is speckled with large and small rock formations that provide natural furniture for the small space.  A thin band of water glistens upon one of the wall faces and sparkles faintly in the ambient light.}}&lt;br /&gt;
&lt;br /&gt;
;Ocean Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Ocean Sanctuary&lt;br /&gt;
|desc=Tranquil and serene, the surface of the ocean below you is as smooth as glass and equally reflective. Golden motes of light glisten as they pass through the smooth water to disappear in the shadowy depths, while random clouds drift past the translucent walls of the sanctuary to create darker images below.  The air is still with a feeling of waiting, as if the world holds its breath, and sound is muffled.}}&lt;br /&gt;
&lt;br /&gt;
;Oxbow Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Oxbow Sanctuary&lt;br /&gt;
|desc=Cradled by verdant hills, the bend of the river rises high against the hillside, while dropping away to white silt in the valley.  Violets, bluebells, and chamomile flowers dot the landscape, where rich grasses rise and fall with the wind.  The rushing water is deep blue and rainbow salmon arch their bodies against the current to reach the river&#039;s zenith.}}&lt;br /&gt;
&lt;br /&gt;
;River Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=River Sanctuary&lt;br /&gt;
|desc=Tumbled stones and pebbles cover the muddy expanse of the riverbed, their surfaces covered in brown and green algae.  Transparent walls swirl with the flow of water that parts around the sanctuary.  Some of the clear liquid bubbles up and over the strange, translucent dome ceiling.  A spray of color tickles the moist air as a cool breeze passes by.}}&lt;br /&gt;
&lt;br /&gt;
;Snow Runestone&lt;br /&gt;
You are bathed in a snow white light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Snow Sanctuary&lt;br /&gt;
|desc=Thick and blinding, the blizzard howls beyond the translucent icy walls of the sanctuary.  Within the shelter, a lazy swirl of snow dances in the ambient illumination and falls to the soft, smooth ground.  A series of icy mounds provide resting places, while a warm fire burns fitfully at the center of the room.  Oddly, the ice does not melt from the heat of the blaze.}}&lt;br /&gt;
&lt;br /&gt;
;Solar Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Solar Sanctuary&lt;br /&gt;
|desc=Wrapped in a bubble of energy that protects against the heat, the sanctuary is cocooned within an inferno of orange and yellow light.  Cracks in the surface give way to pulses of energy that seek ways through the protective shell, though they disperse before they can break through.  A red nimbus covers the floor, which vibrates slightly.}}&lt;br /&gt;
&lt;br /&gt;
;Spring Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Spring Sanctuary&lt;br /&gt;
|desc=Ringed on all sides by fiddlehead and silver-leaf ferns, the spring is fed by a small stream that can be glimpsed through the sprawling vegetation.  Tulips, water lilies, and honeysuckle vines dot the banks, while a fallen log stretches across the spring and houses the echoing chirp of a cricket.  A trio of water sliders dances across the surface, creating ripples that radiate outward.}}&lt;br /&gt;
&lt;br /&gt;
;Stream Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Stream Sanctuary&lt;br /&gt;
|desc=The petite and narrow stream winds its way through a wall of vegetation along the edges of the sanctuary and then disappears.  Tiny pebbles within the water glisten and provide a soothing, burbling backdrop to the subtle sounds of the surrounding vegetation.  Strands of tall reeds add their own chime, while dark lotuses gaze at their reflections in the crystal clear water.}}&lt;br /&gt;
&lt;br /&gt;
;Sun Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sun Sanctuary&lt;br /&gt;
|desc=Pulsating bright and round above, an enormous orb fills the sky and radiates long tendrils of orange, red, and yellow flames.  Swirling mist, balmy and tingling to the touch, obscures the ground, while a deep hum thrums through the sanctuary.  The air is dry, though filled with a deep warmth that is almost uncomfortable.}}&lt;br /&gt;
&lt;br /&gt;
;Sunburst Runestone&lt;br /&gt;
You are bathed in an intense yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sunburst Sanctuary&lt;br /&gt;
|desc=Bright, though not uncomfortably so, the sanctuary&#039;s walls are bathed in orange, red, and yellow light.  Swirls of energy lick upward from the floor to coil on anything in their path, their tendrils warm and comforting.  Random solar flares pulsate through the sky in flashes of bright white light, and a constant wind, dry and warm, stirs the air.}}&lt;br /&gt;
&lt;br /&gt;
;Swamp Runestone&lt;br /&gt;
You are bathed in a sickly green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Swamp Sanctuary&lt;br /&gt;
|desc=Large and gnarled, the roots of the mangrove form parabolic arches as they rise from the fetid swamp in a ring around the small island sanctuary.  Clinging lichens, pale yellow and red, snake their way up the thick trunks, while the limbs are heavy with near black vines and mosses.  A screech owl makes its presence known at regular intervals, its strange cry echoing off the murky, dark waters and is accompanied by the constant hum of mosquitos.}}&lt;br /&gt;
&lt;br /&gt;
;Taiga Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Taiga Sanctuary&lt;br /&gt;
|desc=Tall conifers reach towards the sky with their spindly trunks and shed pine needles every time the wind shifts through them.  A ring of fallen trees hugs the granite facing, which comes to life with a burbling stream of clear spring water.  Soft rays of the sun fall in long dim slants upon the frost-covered ground.}}&lt;br /&gt;
&lt;br /&gt;
;Tidal Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tidal Sanctuary&lt;br /&gt;
|desc=Water-smoothed boulders and stones surround the edges of the sanctuary in an earthy barrier on three sides, while the rush of the open ocean stretches beyond.  Moist sand is speckled with tiny tidal pools that house urchins, crabs, and starfish, while spotted periwinkle snails cling to the boulders that are submerged in water.  Several long skeins of seaweed lap at the shore as the tide pushes them along.}}&lt;br /&gt;
&lt;br /&gt;
;Tree Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tree Sanctuary&lt;br /&gt;
|desc=Glittering light filters through the arching boughs of the sanctuary, its source distant and obscured by the glossy leaves of the tree.  Hundreds of laden limbs rise from the monstrous trunk only to curve over to create a living umbrella of greenery that shelters its denizens from the world beyond.  The soft chatter of chipmunks and squirrels rises and falls through the area, its source somewhere deep within the tree.}}&lt;br /&gt;
&lt;br /&gt;
;Tropical Runestone&lt;br /&gt;
You are bathed in an aqua blue light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Tropical Sanctuary&lt;br /&gt;
|desc=Balmy air moves across the desolate beach, its tendrils scented with ripe fruits and exotic flowers.  Upon one side of the sanctuary, the ocean laps at the sandy coastline in a quiet rhythmic motion, while the palm fronds of enormous trees on the opposite end sway in counterpoint to the tide.  A cluster of lazy clouds drifts above over a sky that is brilliant blue and is speckled with the vibrant hues of strange, long-feathered birds that squawk lyrically as they pass.}}&lt;br /&gt;
&lt;br /&gt;
;Volcano Runestone&lt;br /&gt;
You are bathed in a deep red light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Volcano Sanctuary&lt;br /&gt;
|desc=Encased in a bubble of orange swirled with obsidian, the sanctuary is illuminated from above by a swiftly flowing river of fiery crimson magma.  Rocky formations melted and twisted from the extreme temperatures throughout smoke slightly and radiate a burning heat that is almost stifling.  A deep rumble vibrates through the glassy floor and dislodges soot and ash from their resting places high above.}}&lt;br /&gt;
&lt;br /&gt;
;Wasteland Runestone&lt;br /&gt;
You are bathed in a sandy tan light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wasteland Sanctuary&lt;br /&gt;
|desc=Pock-marked with stagnant craters, the largely barren landscape is covered in a clinging silver mist that stretches as far as the eye can see.  Putrid and noxious scents rise from tepid pools, whose edges are overrun with black mold and mushrooms.  The air is oppressive and tainted with foul scents.}}&lt;br /&gt;
&lt;br /&gt;
;Will-O-Wisp Runestone&lt;br /&gt;
You are bathed in a flickering yellow light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Will-O-Wisp Sanctuary&lt;br /&gt;
|desc=Amorphous motes of light speckle the silver and grey mist that drifts from the cool ground, their source indiscernible.  Faint swirls move the cool air around, and a quiet song, its words ancient and forgotten before they can be remembered, plays a haunting tune that fills the sanctuary.  The mist clings to the ground and shifts with the slightest movement through the area.}}&lt;br /&gt;
&lt;br /&gt;
;Wood Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Wood Sanctuary&lt;br /&gt;
|desc=Silver-leafed aspens rise on all sides, their limbs lifting to the sky and reaching out towards each other. Tufts of grass cling to a small game trail that winds its way between the slender giants, the edges dotted with dark stones and blue slate. A brown wren warbles quietly as it gazes down from above, its body nearly hidden against the pale bark.}}&lt;br /&gt;
&lt;br /&gt;
;Woodland Runestone&lt;br /&gt;
You are bathed in a forest green light and your surroundings shift...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Woodland Sanctuary&lt;br /&gt;
|desc=Spindly arms reach toward the distant sky, their frames ringed in thin white bark that is banded with ebon lines.  Elliptical leaves shimmer brilliant crimson and amber like the dying light of a summer day and are moved by the low breeze that swirls through the area.  The rich aroma of loam, moss, and grass scents the air, and a sense of peace pervades the sanctuary.}}&lt;br /&gt;
&lt;br /&gt;
;Neutral Sanctuary&lt;br /&gt;
A swirling grey mist enshrouds you as your surroundings blur for a moment...&lt;br /&gt;
{{RoomDescription&lt;br /&gt;
|roomname=Sanctuary &lt;br /&gt;
|desc=A grey, swirling mist surrounds you, its tendrils creeping around your feet and twisting into a thick, translucent mass that vaguely forms a curved wall around the chamber. A feeling of calmness and protection passes over you as you sense that nothing harmful may pass the swirling walls.}}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Smite/Bane (302)]] ==&lt;br /&gt;
&lt;br /&gt;
;Smite&lt;br /&gt;
:A scintillating, blue-white aura encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
;Bane&lt;br /&gt;
:A sickly, violet haze encompasses TARGET.&lt;br /&gt;
&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Well of Life (308)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, your skin tingles with electrical energy. &amp;lt;section end=Charl Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you smell the aroma of fine wine. &amp;lt;section end=Cholen Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, your face tingles briefly with heat like that of a nearby forge. &amp;lt;section end=Eonak Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the faint rustling of autumn leaves. &amp;lt;section end=Imaera Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a pattern of stars flickers faintly before you before fading away again. &amp;lt;section end=Jastev Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a shaft of light like a well-thrown spear flashes briefly across your sight. &amp;lt;section end=Kai Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, for only an instant, you glimpse the flows of mana coursing around you. &amp;lt;section end=Koar Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the chill of winter spreads slowly through your body. &amp;lt;section end=Lorminstra Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a few wisps of grey mist drift past you. &amp;lt;section end=Lumnis Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the light smell of spring flowers in bloom washes over you. &amp;lt;section end=Oleani Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, warmth caresses your skin like the touch of the noontide sun. &amp;lt;section end=Phoen Well of Life (308)  /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a tide of dreamlike lassitude washes through you. &amp;lt;section end=Ronan Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the light sound of two coins clinking together. &amp;lt;section end=Tonis Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Well of Life (308)  /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a deep, rich purring, more felt than heard, vibrates through your body. &amp;lt;section end=Andelas Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the area seems to darken for a moment. &amp;lt;section end=Eorgina Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of dry, ancient parchment drifts past. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of tuberose incense twines slowly around you. &amp;lt;section end=Ivas Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a scaly texture rasps slowly over your skin. &amp;lt;section end=Luukos Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, an acrid, alien smell creeps slowly through the air. &amp;lt;section end=Marlu Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a phantom pressure briefly encircles each of your wrists. &amp;lt;section end=Mularos Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the cackle of a jackal echoes in your skull. &amp;lt;section end=Sheru Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the coppery scent of drying blood saturates your senses. &amp;lt;section end=V&amp;amp;#39;tull Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a sensation like feathers brushes over your face. &amp;lt;section end=Gosaena Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a wild, silvery giggle rings in your head. &amp;lt;section end=Zelia Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the delicate scent of jungle lilies wafts around you. &amp;lt;section end=Aeia Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you feel the hilt of a knife pressing against your palm. &amp;lt;section end=Amasalen Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, and a sticky feeling, like spiderweb encasing your skin, wraps briefly around you. &amp;lt;section end=Arachne Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Well of Life (308) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the distinct, controlled swish of a long blade cutting through the air. &amp;lt;section end=The Huntress Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, a light breeze caresses your skin. &amp;lt;section end=Jaston Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the taste of acantha leaf tea fills your mouth. &amp;lt;section end=Kuon Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the dusky, dense smell of drying roses drifts past. &amp;lt;section end=Laethe Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of trillium flowers surrounds you briefly. &amp;lt;section end=Leya Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the brief sensation of a dagger against your throat flashes past. &amp;lt;section end=Onar Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the smell of the sea washes gently past. &amp;lt;section end=Niima Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear a few bars of merry, skillfully whistled melody. &amp;lt;section end=Tilamaire Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, the fresh smell of dew-laden roses in bloom drifts past. &amp;lt;section end=Voaris Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, you hear the distant clash of sword upon shield. &amp;lt;section end=Voln Well of Life (308) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Well of Life (308) /&amp;gt;&lt;br /&gt;
:As you sense your souls have linked together, an image flashes before you, but it is gone before it can be recognized.&lt;br /&gt;
:As you sense your souls have linked together, you taste something odd, but the taste is not something you can identify.&lt;br /&gt;
:As you sense your souls have linked together, an odd scent drifts past, but it is impossible to place its origin.&lt;br /&gt;
:As you sense your souls have linked together, something touches your skin, but the sensation is too foreign to be recognized.&lt;br /&gt;
:As you sense your souls have linked together, you hear something peculiar, but the sound is too faint to be identified.&lt;br /&gt;
&amp;lt;section end=Other Well of Life (308) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Condemn (309)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; An ear-splitting crack of thunder staggers TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant roll of thunder gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Lightning spears down from overhead and sears TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The growl of thunder high above TARGET fades away.&amp;lt;section end=Charl Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Raucous, mocking laughter fills the air, and TARGET cringes beneath its onslaught!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A faint ripple of mocking laughter surrounds TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Barbs of ridicule and scorn take physical form, piercing TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The sound of laughter directed at TARGET grows distant and fades away.&amp;lt;section end=Cholen Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; TARGET startles at the sudden, clamorous ring of metal on metal!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A faint metallic susurration gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; *Clang!*  The air reverberates with metallic echoes, blasting TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The rhythmic ring of striking metal surrounding TARGET fades away.&amp;lt;section end=Eonak Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A guttural chorus of snarling wolves fills the air, freezing TARGET in (his/her/its) tracks!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant, lonely howl gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A grey-furred lupine shape leaps at TARGET, viciously biting (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The harsh growls surrounding TARGET fade away. &amp;lt;section end=Imaera Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A dizzying array of indistinct forms, each akin to TARGET, shimmers into view!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A hazy echo of TARGET flickers into view for just a moment, but nothing comes of it. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A blurry echo of TARGET rushes at (him/her/it), inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; One by one, the multitudinous echoes of what might have been surrounding TARGET fade away. &amp;lt;section end=Jastev Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; An array of silvery weapons takes shape nearby, each angled menacingly toward TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; Silver light flickers around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; With a powerful swing, a silver (war hammer|mace|morning star|crowbill|ball and chain) catches TARGET a sound blow, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The silvery armaments surrounding TARGET flicker and fade away. &amp;lt;section end=Kai Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A single deep, resonant tone reverberates through the area, commanding TARGET&#039;s attention!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A brassy gleam flickers around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; TARGET is bathed in the brazen light of judgement and suffers X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The last lingering shiver of metallic sound surrounding TARGET fades away. &amp;lt;section end=Koar Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The ambient temperature abruptly plummets, sending TARGET into fits of shivering.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A chill breeze briefly swirls around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Ripples of cold white flame flare up around TARGET and blister (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The icy chill surrounding TARGET fades away. &amp;lt;section end=Lorminstra Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Crisp lines of brilliant color circle TARGET, forming five rings in constant motion about (him/her/it).&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; Faint rings of color flicker around TARGET for a moment, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; (Black/blue/green/red/white) energy flares around TARGET and sears (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The colored rings surrounding TARGET slow their motion and fade away.&amp;lt;section end=Lumnis Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Drifting cherry blossom petals shimmer into view all around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The delicate, fleeting scent of spring flowers wafts from TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A petal falls upon TARGET and ignites, blooming into crimson fire and scorching (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The pale petals drift to the ground around TARGET and fade away.&amp;lt;section end=Oleani Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen  &amp;lt;section begin=Phoen Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The radiance of the sun surges from you to envelop TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The air briefly warms between yourself and TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Light flares, hot and fierce, searing TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The air cools around TARGET as the blinding brilliance fades away.&amp;lt;section end=Phoen Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Shadows deepen all around, enveloping TARGET in night&#039;s embrace!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; Shadows encroach on TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Dancing with dreamlike languor, tongues of black and silver flames sear TARGET for X points of damage! &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The deep shadows surrounding TARGET fade away. &amp;lt;section end=Ronan Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Fiery golden sparks flicker in a blurred arc around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A fiery golden mote blurs past TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Blurry golden motes arc past TARGET, inflicting X points of damage in their wake!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The golden sparks circling TARGET fade away. &amp;lt;section end=Tonis Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A low, rumbling growl fills the air, freezing TARGET in (his/her/its) tracks!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; An angry feline yowl gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A sleek black shape leaps past TARGET and lashes out with sharp claws, slashing (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The rumbling growl directed at TARGET fades away. &amp;lt;section end=Andelas Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Darkness encroaches, commanding attention, and TARGET quails before it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The air around TARGET darkens briefly, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Flames erupt around TARGET, scorching (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The looming darkness around TARGET fades away.&amp;lt;section end=Eorgina Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Blazing lines of pure arcane energy scribe themselves on the air around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A faint tangle of thready gold briefly flickers into being around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Precise arcs of golden energy slash TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The brilliant arcane lines surrounding TARGET unravel and fade away. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Shimmering smoke, fragrant with musk, gathers around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A tendril of perfumed smoke drifts past TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Sinuous smoke winds about TARGET in intimate coils, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The air clears as the aromatic smoke clinging to TARGET fades away. &amp;lt;section end=Ivas Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The pungent stench of decay fills the air as mist rises from the (floor/ground) around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A nearby rasping hiss gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Skeletal appendages burst from the (floor/ground) and tear into TARGET, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The scent of the grave around TARGET fades away. &amp;lt;section end=Luukos Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A shifting rent in reality forms near TARGET, and from it blows a caustic, alien wind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The air warps and twists around TARGET for a moment, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Barbed, glistening tentacles dart from the tear in space and rip into TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The caustic wind dies as the shifting rent near TARGET fades away. &amp;lt;section end=Marlu Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; TARGET releases a sudden cry of agony!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant shriek of pain gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; TARGET staggers beneath the weight of inconsolable sorrow, tearing at (him/her/it)self and inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The lingering cries of TARGET fade away. &amp;lt;section end=Mularos Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Darkness encroaches on TARGET, and numerous eyes gleam malevolently within it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; TARGET pauses, clearly uneasy, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A gibbering wave of shadowy beasts surges from the dark and over TARGET, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The darkness surrounding TARGET withdraws and fades away. &amp;lt;section end=Sheru Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The cacophony of pitched battle fills the air, disorienting TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant clash of battle gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; TARGET is overcome by a sudden frenzy of bloodlust and, in (his/her/its) confusion, slashes (him/her/it)self for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The battlefield tumult surrounding TARGET fades away.&amp;lt;section end=V&amp;amp;#39;tull Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Silence falls, muffling TARGET in its velvet folds.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; For a moment, all grows quiet around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; The chill of eternity presses in, freezing TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The hush passes and the chill surrounding TARGET fades away. &amp;lt;section end=Gosaena Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Ineffable color blooms around TARGET, accompanied by a dissonant ripple of bells.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A sudden, wavering giggle gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Fleeting shapes beyond reason or description surge into being and batter TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The strange colors and discordant notes besetting TARGET fade away. &amp;lt;section end=Zelia Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia  &amp;lt;section begin=Aeia Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A host of exotic flowers bursts into brilliant bloom around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The heady aroma of blooming flowers wafts from TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A glistening blossom releases a burst of caustic mist at TARGET, inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The exotic flowers around TARGET curl in on themselves and fade away. &amp;lt;section end=Aeia Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Scarlet mist seeps from TARGET, accompanied by the cloying, coppery scent of fresh blood.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A whiff of blood comes off TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Crystallized crimson shards coalesce from the scarlet mist, slashing TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The scarlet mist surrounding TARGET settles and fades away. &amp;lt;section end=Amasalen Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; TARGET is surrounded by an ominous, chitinous clicking!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A nearby skittering noise gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Countless spiders swarm TARGET, skittering up (his/her/its) flailing form and inflicting X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The clicking sounds surrounding TARGET fade away. &amp;lt;section end=Arachne Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; An undulating silver mist rolls in, enveloping TARGET within its coils!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A faint thread of silver mist drifts about TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Tendrils of silver mist plunge into TARGET, eroding (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The undulating silver mist surrounding TARGET fades away. &amp;lt;section end=Ghezresh Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The air around TARGET vibrates with the low, strident blast of a hunting horn!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant horn blast gives TARGET pause, but nothing comes of it. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Misty figures with vengeful, star-bright eyes course past TARGET, slashing (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The ethereal hunters veer off from TARGET and fade away.&amp;lt;section end=The Huntress Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Discordant birdcalls fill the air as the wind picks up around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; An errant breeze brushes by TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A fierce gust of wind from the (east/north/south/west) blasts TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The wind dies down around TARGET and the birdcalls fade away.&amp;lt;section end=Jaston Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A sprawling carpet of translucent herbs blooms around TARGET, seemingly innocuous in nature.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A medicinal scent wafts from TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Lush overgrowth constricts around TARGET, crushing (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The translucent foliage surrounding TARGET fades away. &amp;lt;section end=Kuon Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A hot, ash-laden wind begins to blow around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; Ash drifts past TARGET on a warm breeze, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; An ash-laden whirlwind of smoldering black rose petals coils around TARGET, scorching (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The wind around TARGET dies and its warmth fades away. &amp;lt;section end=Laethe Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A series of high, ululating war cries spooks TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A snowy owl glides past TARGET on silent wings, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Borne on silent wings, a snowy owl dives from the sky at TARGET and inflicts X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; A final trill rings out near TARGET, then fades away. &amp;lt;section end=Leya Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A heavy, salt-scented fog rolls in and drifts around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A tendril of salt-laden fog drifts past TARGET, but nothing comes of it. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; The rippling silhouette of a cresting wave coalesces from the fog and crashes upon TARGET, hammering (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The dense fog around TARGET thins and fades away. &amp;lt;section end=Niima Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; The shadows around TARGET grow deeper, and the air thrums with tension.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; An indistinct shadow passes behind TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A thin black dagger, more shadow than substance, fades into view mid-flight and strikes TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The tension in the air surrounding TARGET fades away. &amp;lt;section end=Onar Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A rich tapestry of music weaves itself out of the air, and TARGET pauses to listen.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A distant melody gives TARGET pause, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; The music reaches a crescendo, and the sheer force of it staggers TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; After a gentle concluding passage, the music surrounding TARGET fades away. &amp;lt;section end=Tilamaire Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; A hot, blustery wind begins to blow around TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; A warm gust of wind curls past TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A fiery whirlwind of luminous yellow rose petals coils around TARGET, scorching (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The wind around TARGET dies and its warmth quickly fades away.&amp;lt;section end=Voaris Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; TARGET flinches back from a sudden upwelling of white light!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; White light flickers around TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; Cleansing white fire envelops TARGET, searing (him/her/it) for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The white light surrounding TARGET fades away. &amp;lt;section end=Voln Condemn (309) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Condemn (309) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Success]}}&#039;&#039;&#039; Dusky half-light envelops a TARGET in a rippling, nebulous haze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Failure]}}&#039;&#039;&#039; The air ripples dimly around a TARGET, but nothing comes of it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Damage]}}&#039;&#039;&#039; A sudden flare of coruscating energy within the haze sears the TARGET for X points of damage!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Debuff end]}}&#039;&#039;&#039; The nebulous haze fades away from a TARGET.&amp;lt;section end=Other Condemn (309) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Blind (311)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the fury and violence of the Lord of the Seas flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {CASTER&#039;S face shimmers and vanishes, and, in its place, you see the image of an angry man with seaweed in his long, blue-grey hair.  Brilliant silver lightning halos his craggy face, and all the fury of the storm fills his grey eyes as he glares at you.  The image sears into your vision, and then everything goes dark. &amp;lt;section end=Charl Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merriment and goodwill of the Jester flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Caster&#039;s face shimmers and vanishes, and, in its place, you see the image of a young, golden-haired man with a smile of delight curving his lips. His eyes are the color of the sky, and they sparkle brightly with merriment. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Cholen Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the strong will and determination of the Master of the Forge flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the craggy face of a dwarven man. An aura of reddish-golden light, much like the glow of a forge, surrounds his features. His brown gaze bores into you, and the image sears itself into your eyes before everything goes black. &amp;lt;section end=Eonak Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and healing power of the Lady of the Green flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful sylvan woman garbed in robes of leaves and flowers. A halo of pale green radiance surrounds her, and healing light shines in her eyes as she smiles jubilantly -- but then the light fades, and everything else fades along with it. &amp;lt;section end=Imaera Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the tenuous, fleeting beauty of the world as the vision of the Soothsayer flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a pale, black-haired young man. Behind him, the night sky shines, thousands of stars shimmering in incredible beauty, but his face is filled with devastating sorrow even as he gazes into the night. Suddenly, the stars blaze with searing silver brilliance, and you are blinded. &amp;lt;section end=Jastev Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes a TARGET&#039;s weakened defenses, you feel invigorated and rejuvenated by the power of the Master of Battles flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; As CASTER stares intensely at a TARGET, a silvery film covers the TARGET&#039;s eyes.&amp;lt;section end=Kai Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the majesty of the King of the Gods flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an ancient man wearing a majestic crown of pure light. The lines of his face are weary, and a great, snow-white beard flows from his chin, but his heavy-lidded blue eyes transfix you with their power. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Koar Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the somber, majestic power and the caring presence of the Gatekeeper flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a thin woman with alabaster-hued skin. Snowflakes collect in her raven black hair, and winter&#039;s chill sweeps over you as her somber gaze meets yours. The image sears into your vision, and then everything goes dark. &amp;lt;section end=Lorminstra Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the wisdom and knowledge of the Queen of Enlightenment flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a mature woman robed in cloud grey gossamer. A single streak of grey hair mars her black tresses, and her face is serenely calm. Divine radiance blazes around the image, and you are blinded. &amp;lt;section end=Lumnis Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=311Oleani1p /&amp;gt;As your faith overcomes &amp;lt;target&amp;gt;&#039;s weakened defenses, you sense the radiance and love of the Mistress of Adoration flowing through you.&amp;lt;section end=311Oleani1p /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section begin=311Oleani2p /&amp;gt;&amp;lt;caster&amp;gt;&#039;s face shimmers and vanishes, and, in its place, you see the image of an exquisitely beautiful Dark Elf with spring flowers braided into her hair.  A warm smile curves her lips as she gazes at you from beneath lowered lashes.&amp;lt;section end=311Oleani2p /&amp;gt; &amp;lt;section end=Oleani Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows warm with the touch of sunlight as the masculine power of the Sun God flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gaunt man with golden hair that shines as brightly as the sun. His smile is confident and proud, and a touch of arrogance blazes in his blue eyes. Divine radiance flares around the image, and you are blinded. &amp;lt;section end=Phoen Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the dark, watchful power of the Lord of Dreams flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Ronan Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Tonis Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the domineering majesty of the Queen of Darkness flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see an imperious and beautiful woman wearing a magnificent crown of sparkling black diamonds.  An expression of cruel satisfaction rests upon her shadowed visage.  Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Eorgina Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the knowledge and intellectual interest of the Grandfather flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an old man.  His features are worn with time and care, but a certain set of the brow and jaw still suggests steely determination.  The slitted pupils of his pale yellow eyes stare into you, inspecting every cranny of your soul.  The image sears itself into your eyes before everything dissolves in a wash of grey. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the passion and sensuality of the Seductress flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a staggeringly beautiful woman. Shimmering smoke surrounds her face, distorting it slightly, but her long-lashed eyes gaze knowingly into yours, dark with an unmistakable invitation. The image sears itself into your eyes before everything dissolves in a wash of grey. &amp;lt;section end=Ivas Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a massive emerald green serpent. The snake&#039;s golden eyes transfix you with their power as its forked tongue darts out to taste the air. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Luukos Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the Destroyer&#039;s unthinking hunger for annihilation flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a gruesome demon. The monster&#039;s skin is glistening black, hooked wings arch above his inhuman features, and barbed tentacles lash and writhe restlessly around its body from appendages that bear only the faintest resemblance to arms. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Marlu Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the compassion, pain, and longing of He who is the Sorrow of the World flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with incredibly compassionate eyes. His features are as delicate as an elven child&#039;s, but a bloody lash-stroke mars his skin near the collar of his white robe. The image sears itself into your vision before everything dissolves in a wash of scarlet. &amp;lt;section end=Mularos Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cruel, feral power of the Bringer of Terror flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a pair of feral amber eyes gleaming out of darkness. Faintly, you can discern the outline of a jackal&#039;s head, but the proportions are subtly distorted -- the muzzle is too large to properly fit the head, and needlelike teeth gleam menacingly behind black lips. Darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Sheru Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the ecstatic bloodlust of the Berserker flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a giantman with marble white skin. His coal black eyes stare vengefully down at you, an expression of threat made only more dire by the bloodstained armor concealing his vast bulk. The image sears itself into your vision before everything dissolves in a wash of scarlet. &amp;lt;section end=V&amp;amp;#39;tull Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, your skin grows cold as the calm, silent power of the Mistress of Eternity flows through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a somber woman swathed in a grey cloak. Her face is as pale as alabaster, and her features are composed with perfect, unwavering serenity. The air grows cold as her ice blue gaze rests upon you. The intensity of the vision overwhelms you, and everything dissolves in a wash of grey, leaving you blinded. &amp;lt;section end=Gosaena Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the madness of the Keeper of the Moons rising in you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see four crescent moons wheeling wildly through a sky that flashes with a thousand different colors. A pair of large emerald eyes stare down on you from above the moons, set in a constantly shifting face framed by long, windblown silver hair. The delighted laughter of a madwoman fills your ears as you grow more and more disoriented, and then the intensity of the vision overwhelms you. Everything dissolves in a wash of grey, leaving you blinded. &amp;lt;section end=Zelia Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the warmth and nuturing comfort of the Mother flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a beautiful human woman with kind, quiet eyes. The leaves, flowers, and vines of a verdant tropical garden twine through her hair and caress her shoulders, with one particularly large lily spreading its milk-white petals across her brow. A faint glow halos her features for only a moment before her face, and everything else, vanishes from view. &amp;lt;section end=Aeia Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the frenzied religious ecstasy of the Executioner flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cruelly smiling Faendryl man with dark bronze skin and slitted golden eyes. Flowing white hair courses over his lean neck and shoulders. Like blood spilling up from a cut, darkness wells forth to consume the image, and then you see nothing at all. &amp;lt;section end=Amasalen Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a brash woman with a fighter&#039;s build, clad in bloodstained leather armor. One of her eyebrows is slightly raised, and her smirk is distinctly condescending. Superimposed over her face, the image of a black widow spider shimmers into view, then fades away again. As the spider vanishes, everything else falls into darkness, leaving you blind. &amp;lt;section end=Arachne Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the powerful and oppressive intimidation of Ghezresh flow through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and in its place you see an omnipotent presence wreathed in indigo and silver mists.  From within the depths, an eel rises from CASTER&#039;s collarbone and wraps itself around CASTER&#039;s neck before clicking its jaws closed upon its tail.  Abruptly, the darkly intimidating mists recede. &amp;lt;section end=Ghezresh Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cold, exquisitely controlled anger of the Huntress flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a surpassingly beautiful woman whose face is a mask of carefully controlled anger. A silvery scythe blade curves alongside her face, and the reflection across the mirror-polished surface displays the eight-pointed star Krr&#039;ska. Light flashes from the scythe blade into your eyes, and then everything goes black. &amp;lt;section end=The Huntress Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the blithe, soaring spirit of the Windrunner coursing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a slender sylvan man with six white-feathered wings growing from his back.  A wide band of many-colored feathers adorns his head, offering some minor restraint for his windswept, light brown hair as well as lending a rakish quality to his carefree smile.  Silvery radiance flashes around his face in the instant before everything goes dark. &amp;lt;section end=Jaston Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the sorrowful compassion of the Lovelorn flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;S face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, raven black hair, and sorrowful blue eyes.  Despite the lines of emotional pain that mark his features, his gaze is filled with vast compassion.  After only a few seconds pass, the young man&#039;s face fades away into blackness, and everything else vanishes into blackness as well. &amp;lt;section end=Laethe Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cool confidence of the Master of Martial Arts flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a woman in her twenties with wavy mahogany hair and azure eyes. Calm, unquestioning confidence fills her expression as she gazes directly at you, mitigated only slightly by the concealed shadow of sorrow. The image sears itself into your eyes before everything dissolves in a wash of grey. &amp;lt;section end=Leya Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry, flirtatious delight of the Wavedancer flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see a waiflike young woman with shining blue eyes and a dazzling smile. Her pale blonde hair flows over her milk-white shoulders as smoothly as water, and you briefly smell a fresh sea breeze in the moment before everything goes dark. &amp;lt;section end=Niima Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the cold, emotionless logic of the Assassin flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a cracked white skull. Shadows play over the pale bone surface, but never fully resolve into recognizable forms. Abruptly, the skull vanishes into complete and utter blackness -- along with everything else around you. &amp;lt;section end=Onar Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you hear the echoes of a laughter-filled melody, and you sense the exuberant spirit of the Lithe flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of an exuberant young man with tawny hair.  His wide eyes sparkle with amusement, and a playful smile teases at his full lips.  Golden radiance flashes around his face in the instant before everything goes dark. &amp;lt;section end=Tilamaire Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the merry pleasure of the Patron of Young Love flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a young man with delicately fair skin, sunlight golden hair, and merry blue eyes framed by long blond lashes. He presses a blood red rose to his cheek as he flashes a mischevious, flirtatious smile. Golden radiance flashes around his face in the instant before everything goes dark. &amp;lt;section end=Voaris Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As your faith overcomes TARGET&#039;s weakened defenses, you sense the grim, determined spirit of the Paladin flowing through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s face shimmers and vanishes, and, in its place, you see the image of a grim man clad in a full suit of black chainmail. His cold, somber eyes stare straight past you, and the faint halo of white radiance surrounding him only seems to deepen the shadows of his forbidding visage. The image sears itself into your eyes before everything dissolves into blackness. &amp;lt;section end=Voln Blind (311) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Other &amp;lt;section begin=Other Blind (311) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&amp;lt;section end=Other Blind (311) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Prayer (313)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wrath of your deity to protect you. The scent of brine and lightning-struck sand surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant white light flickers in CASTER&#039;s eyes. &amp;lt;section end=Charl Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the humor of your deity to protect you. You taste fine wine on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Sapphire light dances in CASTER&#039;s eyes. &amp;lt;section end=Cholen Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the labor of your deity to protect you. Your eyes sting as if with the touch of smoke or sweat, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark red light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Eonak Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the bounty of your deity to protect you. The smell of ripe wild raspberries swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Leaf-green light shines in CASTER&#039;s eyes. &amp;lt;section end=Imaera Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the foresight of your deity to protect you. All hues around you gain brilliance as all shadows around you deepen, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant white light burns in CASTER&#039;s eyes. &amp;lt;section end=Jastev Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the fist of your deity to protect you. Strength and confidence imbue your body, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Bright silver light flashes in CASTER&#039;s eyes. &amp;lt;section end=Kai Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the justice of your deity to protect you. The ground trembles almost imperceptibly underfoot, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Intense golden topaz light blazes in CASTER&#039;s eyes. &amp;lt;section end=Koar Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the compassion of your deity to protect you. The delicate chill of autumn&#039;s first frost settles over your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Pallid light glows in CASTER&#039;s eyes. &amp;lt;section end=Lorminstra Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wisdom of your deity to protect you. Confidence and clarity settle over you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Opalescent light shines in CASTER&#039;s eyes. &amp;lt;section end=Lumnis Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the love of your deity to protect you. The smell of lily-of-the-valley surrounds you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Violet light sparkles in CASTER&#039;s eyes. &amp;lt;section end=Oleani Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the power of your deity to protect you. The warmth of sunlight caresses your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Golden radiance burns in CASTER&#039;s eyes. &amp;lt;section end=Phoen Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the sword of your deity to protect you. The shadow of night darkens everything around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Starry silver radiance shimmers in CASTER&#039;s eyes. &amp;lt;section end=Ronan Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the wings of your deity to protect you. A light ripple passes through the air, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Golden light shines in CASTER&#039;s eyes. &amp;lt;section end=Tonis Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the pleasure of your deity to protect you. A low, rumbling purr vibrates through your head, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Andelas Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the majesty of your deity to protect you. The scent of something burning drifts past, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark crimson light glitters in CASTER&#039;s eyes. &amp;lt;section end=Eorgina Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the knowledge of your deity to protect you. The smell of dusty parchment tickles your nose, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Pale yellow light flashes in CASTER&#039;s eyes. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the desire of your deity to protect you. Your head swims as if with alcohol or incense, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dusky silver light glitters in CASTER&#039;s eyes. &amp;lt;section end=Ivas Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the will of your deity to protect you. Something smooth yet hard rasps over your cheek, like the pebbled scales of a great serpent, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Emerald light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Luukos Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the delight of your deity to protect you. Your skin stings as if with the touch of acid, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lurid orange light gleams in CASTER&#039;s eyes. &amp;lt;section end=Marlu Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the love of your deity to protect you. The softness of silk caresses the back of your neck, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Ruby light glimmers in CASTER&#039;s eyes. &amp;lt;section end=Mularos Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the favor of your deity to protect you. Unbidden, your heartbeat quickens with fear, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Amber light glows in CASTER&#039;s eyes. &amp;lt;section end=Sheru Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the impartial hand of your deity to protect you. A delicate sensation like the caress of a feathered wing runs over your face from brow to chin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Grey light fills CASTER&#039;s eyes briefly. &amp;lt;section end=Gosaena Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the fickle spirit of your deity to protect you. A sudden wind chills your exposed skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant emerald light shines in CASTER&#039;s eyes. &amp;lt;section end=Zelia Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the kindness of your deity to protect you. The smell of jungle rain drifts past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Aeia Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the frenzy of your deity to protect you. The smell of fresh-spilled blood swirls around you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Blood red light shines in CASTER&#039;s eyes. &amp;lt;section end=Amasalen Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the webs of your deity to protect you. Painless heat surges through your bloodstream. The world blurs into eight distinct images before refocusing upon one, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Intense crimson light glows in CASTER&#039;s eyes. &amp;lt;section end=Arachne Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the oppressive intimidation of your deity to protect you. Your skin grows chill and clammy, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Silver-laced indigo mist seeps from CASTER&#039;s eyes.&amp;lt;section end=Ghezresh Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the anger of your deity to protect you. For an instant, all around you is silvered by starlight to your eyes, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=The Huntress Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the winds of your deity to protect you.  A light gust of air caresses your skin, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Sky blue light shines in CASTER&#039;s eyes.&amp;lt;section end=Jaston Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the caring of your deity to protect you. The aromas of pine needles and rich earth drift past you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark green light glows in CASTER&#039;s eyes. &amp;lt;section end=Kuon Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the sympathy of your deity to protect you. The soft, musky scent of roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark violet light glimmers in &amp;lt;caster&amp;gt;&#039;s eyes. &amp;lt;section end=Laethe Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the skill of your deity to protect you. A sense of supple vitality flows through you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Azure light shimmers in CASTER&#039;s eyes. &amp;lt;section end=Leya Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the mercy of your deity to protect you. You taste sea salt on your lips, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Aquamarine light shimmers in CASTER&#039;s eyes. &amp;lt;section end=Niima Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the cool decisiveness of your deity to protect you. Nothing impressive happens externally, but your senses and awareness expand subtly, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Darkness flickers briefly in CASTER&#039;s eyes. &amp;lt;section end=Onar Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the teachings of your deity to protect you.  You hear a sprightly, joyous air being skillfully played on a flute, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Cerulean light sparkles in CASTER&#039;s eyes. &amp;lt;section end=Tilamaire Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the approval of your deity to protect you. The enticing scent of sun-warmed roses twines about you, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Brilliant yellow light shines in CASTER&#039;s eyes. &amp;lt;section end=Voaris Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Turning your thoughts inward, you ask for the shield of your deity to protect you. Something unseen settles around your torso like a suit of massive armor enclosing you. Instead of feeling weighted or weary, however, you feel uplifted, and you sense that your prayer has been granted.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Voln Prayer (313) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Prayer (313) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
&amp;lt;section end=Other Prayer (313) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Censure (316)]] ==&lt;br /&gt;
===Pantheon of Liabo===&lt;br /&gt;
;Charl &lt;br /&gt;
:Speaking the words of a sacred incantation, you channel the power of divine displeasure toward those deserving of punishment. &lt;br /&gt;
:As the words capture your attention, you hear a second voice overlapping CASTER&#039;s and translating the invocation: &#039;&#039;&#039;&amp;quot;&amp;lt;section begin=Charl Censure (316) /&amp;gt;&amp;lt;includeonly&amp;gt;:&amp;lt;/includeonly&amp;gt;For your transgressions, a thousand storms shall be raised against you, and lightning shall rain across your path and all you love!&amp;lt;section end=Charl Censure (316) /&amp;gt;&amp;quot;&#039;&#039;&#039; Your spirit quails involuntarily at the power of the divine censure, and you feel your muscles tightening to disobey your will. (Non-bold part repeats on all.) &lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be forever be marked as the punchline of the world&#039;s jokes, prone to the pranks of all, and endure the endless humiliation that will ensue.... &amp;lt;section end=Cholen Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Censure (316) /&amp;gt;&lt;br /&gt;
:XXX speaks a harsh, angry invocation in an unknown language.&lt;br /&gt;
:For your transgressions, no tool will be true in your hand. Wood will buckle and splinter, metal will twist and shatter, and even the greatest of enchantments will fade without warning.... &amp;lt;section end=Eonak Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, all nature shall rise against you! The rivers shall rise to drown you, the trees shall yield poison fruit to your hand, and every animal will show you its fangs.... &amp;lt;section end=Imaera Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, I will tell you your future.  These are the words of the stars: all that you seek will be lost, and all that you fear will prosper until it destroys you.  In the end, you will be forgotten, and nothing you have done or been will ever matter. &amp;lt;section end=Jastev Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Censure (316) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall be judged, and the verdict shall fall against you. In all the world, from sky to earth, there is no sanctuary against that high judgement.... &amp;lt;section end=Koar Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Censure (316) /&amp;gt;&lt;br /&gt;
:The Gatekeeper&#039;s hand and key will be against you, parting your spirit and body, leaving you helpless in a mortal world that does not know your presence.... &amp;lt;section end=Lorminstra Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall receive all that you have earned, for you are one who heeds no wisdom, and you are one who takes no guidance. Therefore, no wisdom and no guidance shall you have, and you shall be lost beyond redemption.... &amp;lt;section end=Lumnis Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your loveless life shall bring you no satisfaction. Every relationship you have shall be sundered, until you walk alone through a joyless life without the strength to end it. &amp;lt;section end=Oleani Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the sun shall give you no warmth in winter and relentless heat in summer. Its light will not feed your crops and its power will not give you strength.... &amp;lt;section end=Phoen Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your dreams shall be hopeless, and your waking hours possessed by dreams. You shall have no peace waking or sleeping, for you will never fully enter, nor fully leave sleep, and there shall be no rest for you.... &amp;lt;section end=Ronan Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your thoughts and actions will be slowed, and all eyes will be drawn to your stupid, clumsy sluggishness. You will be unable to protect your treasures from those in the shadows. &amp;lt;section end=Tonis Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be hunted, little prey. Between shadow and light, between branch and wall, the eyes you cannot see will see you. The claws are sharp, and your flesh is weak. Run, little prey, for the chase is marvelous fun.... &amp;lt;section end=Andelas Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Censure (316) /&amp;gt;&lt;br /&gt;
:For your carelessness, your spirit shall be shackled by invisible chains, rendering you a lowly slave. You will grovel at the feet of the one who controls your freedom, kissing the jeweled hem of her garments and begging for a chance to redeem yourself! &amp;lt;section end=Eorgina Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, text will blur before your eyes, and words will shift upon reaching your ear. You will never understand anything of value, and you will never be able to communicate that which you already know. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you shall know a hunger with no filling, a thirst with no quenching, and a yearning with no satisfaction. Every need you have will burn without ceasing until your entire body is aflame.... &amp;lt;section end=Ivas Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the mark of the liar shall be upon you. No truth you speak shall ever be believed, setting every ally against you and all friendly blades at your back. In death, you shall be drawn into the service of those lies, and all you ever do will serve the hunger of the Serpent.... &amp;lt;section end=Luukos Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Censure (316) /&amp;gt;&lt;br /&gt;
:XXX grates out a hoarse, throat-rending incantation in an unknown language.&lt;br /&gt;
:For your transgressions, your ever-fading power shall fuel the end of all that you know. Everything shall be destroyed, but you will face the oblivion first of all. &amp;lt;section end=Marlu Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, there will be no comfort for you. Your blood will run untended, and your heart will break unnoticed. You will break yourself to the ground, and break your wrists on a blade, all in the company of uncaring silence. &amp;lt;section end=Mularos Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Censure (316) /&amp;gt;&lt;br /&gt;
:For your trangressions, the darkness shall surround you, and the amber-eyed spawn of your nightmares will join you there. Given flesh and given fangs, your nightmares shall come as you stumble helplessly through a night that knows no dawn.... &amp;lt;section end=Sheru Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your blood will run across the soil like a river, and your splintered bones will be sown across the land! &amp;lt;section end=V&amp;amp;#39;tull Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, you will be judged in the land of death, where there is neither escape nor reprieve. The angels know when you will pass the gates, and their sickles are sharp enough to slice apart a soul.... &amp;lt;section end=Gosaena Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Censure (316) /&amp;gt;&lt;br /&gt;
:No mist and no moonlight, no mercy, no insight! Your bones and your eyes, all your heart, all despised! Your luck is despair, and nobody will care when you scream in the rain, never escaping, so totally sane.... &amp;lt;section end=Zelia Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, there shall be no shelter for you anywhere that the Mother&#039;s eye sees. A garden to others will be withered dust to you. You will be homeless and helpless, rejected by all mothers, a wanderer forever without any kin or comfort. &amp;lt;section end=Aeia Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, your blood will flow from your body in rivers! Your skin will be stripped off to decorate the temple walls as your still-beating heart feeds the high altar.... &amp;lt;section end=Amasalen Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, disfiguring venom shall pour through your veins.  Strong men shall fear at your presence, weak ones shall faint away, and all will rise against you to exile you forevermore! &amp;lt;section end=Arachne Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Censure (316) /&amp;gt;&lt;br /&gt;
:You shall now forever stand in the shadow of your allies.  Forevermore, you shall be inferior to their strength and a mere shadow of acceptance.  This will set you apart and consign you to forever be trapped in the mists of unlife at the bottom of the sea... &amp;lt;section end=Ghezresh Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, all those with cause against you shall have the strength of a hundred men apiece. Their hands will be guided divinely for true strikes and fatal blows, and the sands shall drink your life&#039;s blood without mercy. &amp;lt;section end=The Huntress Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the gift of freedom shall be lost to you.  Imprisoned beneath stifling stone, you will long for the four winds to cleanse your skin, and dream of the silhouettes of birds against the sky.... &amp;lt;section end=Jaston Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the plants of the world shall give you neither comfort nor shelter. Wooden walls will rot about you, and acantha will offer your wounded lips no healing grace.... &amp;lt;section end=Kuon Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Censure (316) /&amp;gt;&lt;br /&gt;
:For your trangressions, all those you love will be parted from you, never to join you again.  There shall be neither comfort nor contact for you, not even in death&#039;s dark domain.... &amp;lt;section end=Laethe Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the hands of all honorable people will turn against you, leaving you surrounded by traitors and fools. Fade your combatant skills will, offering you no reward for their application. &amp;lt;section end=Leya Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, the water you seek to drink will be as dust, and the water you seek to escape will overwhelm you. You will drown as the dolphins watch, and they will never move to aid you. &amp;lt;section end=Niima Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, a contract has been placed against you. The price for your life has already been paid. &amp;lt;section end=Onar Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Censure (316) /&amp;gt;&lt;br /&gt;
:XXX&#039;s voice echoes with sharp, strident rhythms as she chants an incantation in an unknown language.&lt;br /&gt;
:For your transgressions, all music of this world will fall upon your accursed ear, offering no melody or harmony to soothe your being.&amp;lt;section end=Tilamaire Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, all those you love will be parted from you. Mountains and miles, chasms and seas, traditions and laws shall divide you! Ever shall your passion rise, and never shall your love be satisfied.... &amp;lt;section end=Voaris Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Censure (316) /&amp;gt;&lt;br /&gt;
:For your transgressions, no punishment could be greater than that which you bring upon yourself. From death, undeath will enslave you. Your will shall be torn, your soul flayed to tatters, and not even enough of self-control shall remain for you to beg for a liberating sword.... &amp;lt;section end=Voln Censure (316) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
&lt;br /&gt;
;Other &amp;lt;section begin=Other Censure (316) /&amp;gt;&lt;br /&gt;
:Religious fervor infuses CASTER&#039;s voice as she speaks an incantation in an unknown language. &lt;br /&gt;
:For your transgressions, the greatest of wraths will enfold you. All punishment that you have earned will be portioned out to you, more than any spirit or body or soul can endure.... &amp;lt;section end=Other Censure (316) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Raise Dead (318)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Moisture beads upon your skin and you feel your eyes cloud over with the darkness of a rising storm.  Power builds upon the air, and when you utter the last syllable of your spell thunder rumbles from your lips.  The sound ripples upon the air, colliding with TARGET&#039;s prone form, and a brilliant flash transfers the spiritual energy between you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Moisture beads upon your skin as CASTER&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the dead hair upon your arms to rise, and as CASTER utters the last words of her spell you hear the rumble of thunder in her voice. The rolling sound ripples upon the air and collides with your chest an instant before a brilliant flash suffuses you with raw spiritual energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Moisture beads on the skin of CASTER and TARGET as the former&#039;s eyes cloud over with the darkness of a rising storm. Power builds upon the air, causing the hair upon your arms to rise, and as CASTER utters the last words of his spell you hear the rumble of thunder in his voice. The rolling sound collides with TARGET&#039;s prone form, its very touch creating a brilliant flash that suffuses her in raw spiritual energy. &amp;lt;section end=Charl Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Musically, though lyric free, CASTER begins a soft chant in petition to her deity.  Rising from the air around her, the sweet sound of a lute begins to accompany her, and you discover that the very air seems alive with it.  Reaching outward, CASTER touches you on the lips, and the blended sounds burst into a wordless chorus that surges between the two of you in a shower of colorful lights.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Musically, though lyric free, CASTER begins a soft chant in petition to her deity. Rising from the air around her, the sweet sound of a lute begins to accompany her and you discover that the very air seems alive with it. Reaching outward, CASTER touches TARGET on the lips and the blended sounds burst into a wordless chorus that surges between the pair in a shower of colorful lights. &amp;lt;section end=Cholen Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;Chanting slowly, your mind and body fill with strong sense of purpose as you gaze down at TARGET.  Within your mind&#039;s eye you unravel the greater machinations of life and realize that the prone body lying before you is still needed to make them still work.  Touching one finger to his forehead, you reignite the spark of life within him and return him to their greater function.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Chanting slowly, the sound reminiscent of cogs moving through a large machine, CASTER gazes down at TARGET with a sense of greater understanding in his eyes. Briefly touching upon TARGET&#039;s forehead, CASTER reignites the spark of life within him. &amp;lt;section end=Eonak Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Breathing slowly, you extend your senses towards the world around you and draw into you the very essence of nature. You shift your gaze towards TARGET and carefully release the energy you&#039;ve drawn into yourself towards him. A rush of energy briefly flows between the two of you as you feel life slowly return to him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments.  With the grace of a doe lapping water at a brook, her gaze falls to you and your spirit feels strangely in tune with the natural order of life.  A rush of energy briefly flows between the two of you as you feel life slowly return to your limbs.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Breathing slowly on the heels of her chanting, CASTER&#039;s gaze grows distant for several moments. With the grace of a doe lapping water at a brook, her gaze falls to TARGET and a rush of energy briefly flows between them causing TARGET to return to life.&amp;lt;section end=Imaera Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Emptying all breathe from your body, you slowly still yourself and close your eyes. You reach out with all of your senses and feel a film shift across your vision. Opening your eyes, you gaze through a white haze and find images of TARGET floating above his prone form. Acts of TARGET&#039;s past, present, and future play out before your clouded vision. With conviction and faith, you pluck a future image of TARGET from the air and coax he back into his body. Slowly, the film slips from your eyes and images fade away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Slowly exhaling the last syllable of his chant, CASTER closes his eyes for several moments. Upon opening his eyes, hundreds of images appear to hover over the prone form of TARGET. Each image is different from that of the woman that lays lifeless. With firm conviction, CASTER pulls at one of the images in the air and slowly coaxes TARGET&#039;s ghostly form back into her body. The film slips from CASTER&#039;s eyes as TARGET is filled with the breath of life. &amp;lt;section end=Jastev Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Deep and resonating, you feel the chant that falls from your lips instill within you with the strength of your faith.  You crouch beside (TARGET) and gently lift him into your arms, your muscles swelling with the power of your deity, and cradle him close to your chest.  Strength and life momentarily seep from your limbs, causing them to feel laden and heavy, and you are overcome with a sudden weakness.  With a sigh, you are able to lay (TARGET) back down.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Deep and resonating, you feel the chant that falls from her lips and watch as she is filled with the strength of her faith. She crouches beside TARGET and gently lifts him into her arms. CASTER&#039;s muscles swell with the power of her deity, and she cradles him close to her chest. Strength and life flood from CASTER&#039;s body into TARGET&#039;s, but CASTER suddenly seems weakened by the experience and is forced to her knees. With a soft sigh, CASTER still manages to lay TARGET gently back down. &amp;lt;section end=Kai Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; With each passing moment during your slow chant, the thrum of power begins to flood your very being, pulsing through your veins like crackling electricity. The overwhelming sensation liberates your mind from the trivial details of mortal life. You fold your right arm over and rest your chin upon your hand while gazing down at the lifeless corpse of TARGET, contemplating his existence. Blinking once, you thrust your hand over TARGET, and the raw power escapes your body through your fingertips, flowing into him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at you, as if contemplating your very existence. Blinking once, CASTER thrusts his hand over you, and crackling, raw power flows from CASTER&#039;s fingertips into your body, jolting you back to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; With each passing moment during CASTER&#039;s slow chant, his eyes flutter rhythmically. He folds his right arm and rests his chin upon his hand, then gazes down at the lifeless corpse of TARGET, as if contemplating his existence. Blinking once, CASTER thrusts his hand over TARGET, and crackling raw power flows from CASTER&#039;s fingertips into TARGET. &amp;lt;section end=Koar Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Thin at first, a fine layer of rime tickles your hands and fingertips. The hoarfrost smoothly glides between you and TARGET, turning to a light powder as it traverses the space between. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Thin at first, a fine layer of rime coats CASTER&#039;s hands and fingertips. The hoarfrost smoothly glides across the space between CASTER and TARGET, turning to a light powder in the open air. The white substance clings to TARGET&#039;s eyelashes and cheeks for a moment before it becomes charged with spiritual power, then it slowly melts away. &amp;lt;section end=Lorminstra Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Lifting your finger, you begin to chant and draw a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, you spread your fingers and gently allow your tips to touch each color before pushing the misty creation towards TARGET. A shock of energy courses through your body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lifting her finger, CASTER begins to chant and draws a series of conjoined circles in the air. Each circle turns to mist and takes on a different hue - white, blue, black, red, and green. As the last ring is completed, she spreads her fingers and gently allows the tips to touch each color and pushes the misty creation towards Body. A shock of energy courses through CASTER&#039;s body as the mist seeps into TARGET&#039;s chest and life is slowly returned to his body. &amp;lt;section end=Lumnis Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Rich and lively, the scent of wild flowers suddenly fills the air as you finish your chant, and you feel alive with the energy of spring. With renewal at your fingertips, you gently touch TARGET on the brow and revel in the sweet rush of energy that passes through you into her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Rich and lively, the scent of wild flowers suddenly fills the air as CASTER finishes her chant, and an aura of energy forms a rose-hued nimbus around herself. Lifting his fingers, CASTER gently touches TARGET&#039;s brow and the nimbus drains away from CASTER as it fills TARGET with life. &amp;lt;section end=Oleani Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; A pleasant warmth encircles CASTER&#039;s body with a golden nimbus that is reminiscent of a rising sun, her features softened by its presence. As she lifts her right palm you notice a fierce energy fill her hand. The light, driven by CASTER&#039;s will, slants in thin lines from her hand across your face and fills you with the vigorous life of a burning sun.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Phoen Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Weaving your hands as you speak the words of your prayer, you are momentarily mesmerized by the silver nimbus that your movements create. The world around you takes on a dream-like quality and the nimbus at your fingertips turns into the image of a slender blade. Grasping it by the hilt, you plunge the silver light into TARGET&#039;s chest and feel the shock of impact tear the blade from your hands. As TARGET draws the breath of life into her lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Weaving his hands as he speaks the words of his prayer, CASTER is momentarily mesmerized by the silver nimbus that his movements create.  The world around you takes on a dream-like quality and the nimbus at CASTER&#039;S fingertips turns into the image of a slender blade.  Grasping it by the hilt, CASTER plunges the silver light into your chest and you feel the shock of its impact fill you with life.  As you draw breath into your lungs, the blade becomes ethereal and disperses into the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Weaving her hands as she speaks the words of her prayer, CASTER is momentarily mesmerized by the silver nimbus that her movements create. The world around you takes on a dream-like quality and the nimbus at CASTER&#039;s fingertips turns into the image of a slender blade. Grasping it by the hilt, CASTER plunges the silver light into TARGET&#039;s chest and the shock of its impact fills TARGET with life. As TARGET draws her first breath, the blade becomes ethereal and disperses into the air. &amp;lt;section end=Ronan Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A golden light surrounds your fingers as you weave an intricate pattern above TARGET&#039;s body.  The fluid movement of your hands grows faster and faster with each passing moment, until they are nothing but a glowing blur.  Ethereal coins materialize out of nowhere, clinking melodically together as they fall toward TARGET.  You quickly snatch them out of mid-air with a single hand, and begin flipping them playfully at him, whose body quickly absorbs the coins.  Each coin brings more color and warmth, until the final toss elicits a gasp of breath from TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; A golden light surrounds CASTER&#039;s fingers as he weaves an intricate pattern above your body.  The fluid movement of his hands grows faster and faster with each passing moment, until they are nothing but a glowing blur.  Ethereal coins materialize out of nowhere, clinking melodically together as they fall toward you.  CASTER quickly snatches them out of mid-air with a single hand, and begins flipping them playfully at you.  Your body greedily absorbs each coin, bringing more warmth to your being, until the final toss elicits an impulsive gasp of air as your life is renewed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; A golden light surrounds CASTER&#039;s fingers as he weaves an intricate pattern above TARGET&#039;s body.  The fluid movement of his hands grows faster and faster with each passing moment, until they are nothing but a glowing blur.  Ethereal coins materialize out of nowhere, clinking melodically together as they fall toward TARGET.  CASTER quickly snatches them out of mid-air with a single hand, and begins flipping them playfully at TARGET, whose body quickly absorbs the coins.  Each coin brings more color and warmth, until the final toss elicits a gasp of breath from TARGET.&amp;lt;section end=Tonis Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A feeling of deep lassitude overcomes you as your lips part in a soft chant that is no louder than a gentle purr. Deep within your body you feel as though something is stretching languidly and slowly waking. The world takes on a black and white hue as another, deeper purr joins your own and at its climax you touch TARGET on the forehead. You feel a deep contentment at the exchange of raw power that your touch causes within his, and you feel the cat within return to quiet slumber; the experience leaving you to feel slightly weakened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Shadows shift and roll around CASTER as his lips part in a soft chant that is no louder than a gentle purr. Taking on definition and contrast, the shadows around CASTER morph into the semblance of a large feline stretching languidly and his eyes take on a yellow cast as he gazes at you. A deeper, louder purr accompanies CASTER&#039;s as he touches your forehead and the feeling of raw power that burst over you blinds you. When your vision clears the shadows are long and his eyes have returned to normal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Andelas Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Weaving your hands into a complex gesture, you feel a power begin to fill your very being, and in your peripherals you see the dark hue of licking flames.  You narrow your eyes so that only TARGET&#039;s prone form is in your field of vision.  The last syllable of your spell falls from your lips, a sharp command at the soul beyond the lifeless body, and you feel raw energy course through you into TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Raw energy spills from the shadows that ring CASTER as she begins to weave her hands in complex gestures above you. Narrowing her eyes, Savior issues a sharp command at your spirit as it floats above your body, then you feel yourself slam back into your mortal shell.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Weaving his hands in complex gestures, CASTER begins to cast his spell and you notice that the shadows lengthen around him. CASTER narrows his eyes, his gaze falling upon TARGET, and issues one sharp command. Raw energy passes between the two and the shadows return from whence they came. &amp;lt;section end=Eorgina Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin to chant you notice the scent of dry, dusty parchment and feel a cool mist cling to your skin somewhere near your feet. You sense the ethereal tendrils of the mist as they coil about your body and notice that the world turns to a yellowish hue as the mist settles about your head. Focusing on TARGET, you feel the transfer of energy pass between you as you return him to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins to chant the scent of dry, dusty parchment fills the air and a topaz mist wreathes her body. The coiling, ethereal tendrils circle about her and slowly rise from her feet to her head where they form a slit-eye. The eye opens, its focus upon TARGET and a surge of energy passes between the two. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Rolling green mist seeps from your skin and glides across your fingertips only to swirl through the air toward TARGET.  As the mist connects to his prone form, you feel a surge of power dance across your skin and watch as he writhes beneath its erratic gyrations.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards you.  As the mist connects with your prone form, you feel a surge of power igniting your flesh and you writhe beneath its erratic gyrations.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Rolling green mist seeps from CASTER&#039;s skin and glides across her fingertips only to swirl through the air towards TARGET. As the mist connects with the prone form, a surge of power can be seen dancing across his skin and his writhes beneath its erratic gyrations. &amp;lt;section end=Ivas Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin to chant the air about you takes on the musty scent of an ophidian being shedding its skin and an emerald light clings to your skin. You feel the ethereal tendrils twining around your arms forming slender asps, which punctuate the words of your prayer with their hiss. Pointing towards TARGET, you feel the mist slither off of your arms and watch them slam into her chest at the exact moment that you feel your energy transfer into her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins to chant, the air fills with the musty scent of coiling serpents and a mist of emerald light clings to his arms. The ethereal tendrils briefly seem to coil into the shape of asps, which suddenly strike out at TARGET and infuse her with CASTER&#039;s energy. &amp;lt;section end=Luukos Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Murmuring softly, you call upon your connection with the Destroyer and feel your words twist into an alien, spidery chant. Dark shadows laced with crimson swirl before your eyes and at your forceful command sink into the chest of TARGET. The transference of energy is swift and immediate as you bind TARGET back into his body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Murmuring softly, CASTER calls out in a harsh, voice that slowly dwindles to an alien chant difficult to follow.  Rising from the ether on the heels of his harsh command, a pair of dark shadows infused with crimson light slam into your chest and infuses you with the raw energy of life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Murmuring softly, CASTER calls out in a harsh, commanding voice that slowly dwindles to an alien chant difficult to follow. Circling darkly around CASTER&#039;s body is a series of dark shadows infused with a crimson light. Suddenly, he issues a forceful, sharp command that sends the shadows crashing into TARGET&#039;s chest. &amp;lt;section end=Marlu Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Murmuring softly, a mournful chant slips from your lips and you feel welts appear upon your wrists. Dipping them briefly, you smear the crimson liquid the leaks from these sudden wounds in a thin line down TARGET&#039;s face. Tingling with each second that your skin touches his, you feel the transference of your raw energy pass into TARGET and momentarily reel with the pain of its release. Slowly, the wounds on your wrists heal, though a lingering throb remains.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Murmuring softly, a mournful chants slips from CASTER&#039;s lips and crimson rents appear upon his wrist. Dipping them briefly, CASTER smears the crimson liquid that leaks from his wounds in a thin line down your face and the warm rawness of the life begins to bleed into you. The pain of renewal is almost as sharp as the rawness of the energy that suddenly fills you. Slowly, though you are dazed, you watch the wounds upon CASTER&#039;s wrists heal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Murmuring softly, a mournful chant slips from CASTER&#039;s lips, and crimson rents appear upon her wrists.  Dipping them briefly, CASTER smears the crimson liquid that leaks from her wounds in a thin line down TARGET&#039;s face.  The transference of energy between the pair is immediate and the air crackles with the rawness of its release.  Slowly, the wounds upon CASTER&#039;s wrists heal. &amp;lt;section end=Mularos Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Low and monotonous, you begin a chant to draw TARGET back to life and feel the deep shadows of the area rise to meet you. Falling upon you like a cloak of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare. Sweeping from your body into TARGET&#039;s, the raw energy of your prayer transfers into her prone form. Slowly, the shadows recede back into the surrounding area.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Low and monotonous, CASTER begins to chant and the deep shadows of the area seem to rise to meet him. Falling upon him like a mantle of darkness, the twisting, inky blackness transforms into the visage of a jackal from a once forgotten nightmare and sweeps from CASTER&#039;s body into TARGET. Slowly, the shadows recede back into the surrounding area. &amp;lt;section end=Sheru Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the air that surrounds you.  Darkness descends upon your vision, changing the world to sanguine hues, and you watch as an unholy rage fills CASTER&#039;s face.  Suddenly blinded by the berserker frenzy that fills him, he lashes out at you, and the raw energy of his fury restores you to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Harsh and barbaric, the words of CASTER&#039;s chant fall from his lips and disappear upon the surrounding air. Blood fills his eyes, and his face transforms into a mask of unholy rage as he stares down at TARGET&#039;s prone form. Suddenly blinded by the berserker frenzy that fills him, CASTER lashes out at TARGET and the air crackles with the raw energy of his fury as it restores her to life. &amp;lt;section end=V&amp;amp;#39;tull Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Wrapped in an aura of chill, you close your eyes and softly begin to chant. As the cold air that surrounds you condenses you feel it slowly ripple outward in waves that turn the breath of those nearby into a fine mist. This mist swiftly moves to encompass you and you feel a pair of wings arc over your back. With the last words of your chant, you open your eyes and watch as foggy wings rise above you and gently brush against TARGET. As they dissipate in a cold rush against TARGET, you feel a surge of power spill forth from you and into him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Wrapped in an aura of chill, CASTER closes his eyes and softly begins to chant.  As the cold air that surrounds him condenses it begins to ripple outward in waves that turns the breath of those nearby into a fine mist.  This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over you.  With the last words of his chant, the wings surge forward and gently caress you.  You feel a surge of power lance forth from CASTER into you, and moments later the fog dissipates, taking the chill of the air with it.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Wrapped in an aura of chill, CASTER closes her eyes and softly begins to chant. As the cold air that surrounds her condenses it beings to ripple outward in waves that turns the breath of those nearby into a fine mist. This mist swiftly moves to encompass CASTER and slowly coalesces into a pair of ethereal wings that settle into a protective arc over TARGET. With the last words of her chant, the wings surge forward and gently caress TARGET, only to dissipate moments later taking the chill of the air with it. &amp;lt;section end=Gosaena Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silvery and light, your eyes glaze over with a wild, crazed view of the world around you. A strange giggle passes your lips of its own volition as you gaze at TARGET&#039;s prone form. As if the carefree sound becomes something visible and substantial, the air around TARGET shimmers silvery and raw, as spiritual energy flows from you into hers.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Silver and light, CASTER&#039;s eyes take on a wild, crazed sheen. Her gaze falls upon you and a strange giggle passes from her lips. The laughter swells upon the air and as the carefree sound falls upon you it seems to swell and gain substance, filling you with its raw, as silvery spiritual energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Zelia Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Chanting softly, you begin to feel the gentle patter of rainfall upon your skin and smell the rich scent of loam fill the air. Lightly brushing your fingertips against TARGET&#039;s brow, you feel a warm rush of energy thrum through your feet and rise up through your body only to be transferred through your finger tips into her prone form.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Aeia Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Guttural and primal, the words of your chant are torn from your throat with enough force to slice the very air.  You clench your hands into tight fists and force your fingernails into the flesh of your palm.  Within moments you are rewarded with the hot warmth of your blood filling them.  Bending at the waist, you open your hands and press your right hand to Dead Guy&#039;s forehead, and the other to his lips.  The power in your blood sends a surge of energy through your connected bodies, and within moments Dead Guy  draws his first breath of life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Guttural and primal, the words of CASTER&#039;s chant are torn from CASTER&#039;s throat with enough force to slice the very air. He clenches his hands into tight fists and within moments blood begins to seep from between his fingers. Bending at the waist, CASTER opens his hands and presses his right hand to TARGET&#039;s forehead, and the other to his lips. Power surges through the connected bodies and within moments TARGET draws his first breath of life. &amp;lt;section end=Amasalen Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Low and soft, the chant that falls from CASTER&#039;s lips is suddenly transformed into a sound that resembles the gentle clattering of thousands of tiny feet as they scuttle across a marble floor. Waving his hands over you, you notice that tiny threads of spider silk are leaking from his fingertips, and you realize that you are being blanketed in a cocoon. Moments later, you feel the webbing seep into your skin, and with it comes a feeling of raw energy, which shocks you back into life. As you draw your first breaths, the webbing seems to have completely dissolved.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Arachne Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you begin your forceful incantation, you feel a dampness laden your limbs, and your vision blurs with a silvery grey mist.  Controlled movements bring the mist under your control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, you thrust the anguillid at TARGET&#039;s lifeless body and watch as it swims in a sinuous dance around him for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into TARGET&#039;s skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin.  Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, CASTER thrusts the anguillid at your lifeless body and watches as it swims in a sinuous dance around you for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER begins his forceful incantation a silvery grey mist begins to seep from his eyes and clings, damply, to his skin.  Controlled movements bring the mist under his control, and it begins to take shape as an indigo eel with silvery-grey eyes.  Once fully formed, CASTER thrusts the anguillid at his lifeless body, and you watch as it swims in a sinuous dance over his skin for several moments.  With a final twisting movement, the eel latches onto its own tail and sinks into his skin with a clammy wetness. &amp;lt;section end=Ghezresh Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Crouching beside the prone form of TARGET, you softly issue the last syllable of your chant. Breathing deeply, you take in the scents around you and let the feel of your surroundings infuse you. With only your gaze, you track the area and recreate the circumstances of TARGET&#039;s death within your mind. Touching TARGET, you follow the lines of the web that holds his soul in place and force it back into his body. Raw energy courses through you and you feel your sense of justice and vengeance filling TARGET with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Crouching beside your prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over your body and you feel him reach out to you. With force, CASTER slams your soul back into your body and the transference of raw energy that brings you back to life is filled with justice and vengeance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Crouching beside TARGET&#039;s prone form, CASTER softly issues the last syllables of his chant and takes a deep breath. Calmness steals over his features, and as he lifts his eyes to the surroundings, you are reminded of a wild animal tracking its prey. Slowly, and with deliberate movement, CASTER&#039;s gaze slips over TARGET&#039;s body and you watch as he plucks something that only he can see from the air. With force, CASTER slams his fist into TARGET&#039;s body and the raw energy transfers between them is filled with justice and vengeance &amp;lt;section end=The Huntress Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Kneeling beside the prone form of TARGET, you utter the last syllable of your chant and lower your face to xx&#039;s ear. Whispering softly, you speak unto her, &amp;quot;With the air in my lungs, I bring you back from death. With the power of Jaston, I draw you into breath.&amp;quot; Slowly, you exhale upon TARGET&#039;s face, and you feel the gentle pull of the four winds carry your breath over every inch of her body. Standing, you feel the raw energy granted to you by your deity transfer into xx, and it momentarily steals your breath away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You chant slowly as you walk a slow circle around the body of TARGET, shimmering flowers and herbs winking into existence. The gentle fragrance of an herb garden rises underfoot, flooding your senses and setting your skin tingling with the power of life. You lean over and pluck an ethereal leaf, placing it on TARGET&#039;s forehead. As it sinks into her skin, the garden around her grows higher and lusher, covering TARGET in blanket of calm, yet revitalizing energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER chants slowly as she walk a slow circle around your body, shimmering flowers and herbs winking into existence. She leans over and plucks an ethereal leaf, placing it on your forehead. Sensation begins to return to your body as it sinks into your skin, and you can feel the gentle caress of calm energy blanketing you as the surrounding garden grows higher and lusher.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Kuon Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As the last syllable of your chant falls from your lips, you feel the need to hum come over you. The soft lullaby that issues from your throat reminds you of young loves that were lost before they had a chance to blossom. Gazing down at TARGET&#039;s prone form, you feel a deep connection between the light tune you hum and the loss of the life before you. Channeling your energy toward TARGET, you implore him to return to his body and rejoin the living so that others do not feel that loss.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER chants softly, his words blending one into the other until the chant becomes a soft lullaby.  Delicate and light, the tune reminds you of young loves that were lost before they had a chance to blossom.  Turning his gaze down upon your prone form, you feel the power of his song overcome you, imploring you back into life so that others do not feel the loss that his song reminds you of.  So cajoled, you return to your body with a sudden gasping of breath&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;CASTER chants softly, his words blending one into the other until the chant becomes a soft lullaby.  Delicate and light, the tune reminds you of young loves that were lost before they had a chance to blossom.  Turning his gaze down upon TARGET&#039;S prone form, you feel the power of CASTER&#039;S song fall like a wave upon TARGET.  Within moments, TARGET draws her first breath of life. &amp;lt;section end=Laethe Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Releasing all of the air from her body, CASTER lets the last syllables of her chant fall from her lips and you watch her grow perfectly still. Narrowing the focus of her attention to TARGET&#039;s lifeless form, CASTER shifts her stance and carefully lays her hand upon his forehead. Slowly, a deep blue nimbus begins to glow around CASTER&#039;s body, and as she withdraws her hand from TARGET&#039;s forehead, you notice that the glowing light begins to seep into the dagger-shaped brand seared upon it. Moments later, TARGET draws breath and the brand upon his forehead disappears. &amp;lt;section end=Leya Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You weave your hands in a fluid pattern before you, matching the tempo of your soft incantation. The subtle scent of the ocean tickles your nose as power rises within your being like the day&#039;s tide. With a wide smile, you caress TARGET&#039;s cheek before placing your hand above her heart. Wisps of rainbowed energy flow from your fingertips and into the body of TARGET, washing over her and rescuing her from the clutches of the abyss.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CLERIC weaves her hands in a fluid pattern that matches the tempo of her soft incantation.  The subtle scent of the ocean flows in as CLERIC tenses momentarily.  With a wide smile, CLERIC caresses your cheek before placing her hand above your heart.  Wisps of rainbowed energy flow from CLERIC&#039;s fingertips and into your body, washing over you like the lapping waters of the warm southern seas, rescuing you from the darkness of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Niima Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Almost imperceptible, you chant solemnly before TARGET, and the air around your hands begins to shimmer. Materializing out of nothingness, menacing shadows can be seen clinging to TARGET&#039;s cold body. With surgical precision, you strike at each dark tendril with a single finger, cutting them away from him. Slowly, you draw a single line across TARGET&#039;s neck, releasing him from the last bond of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Almost imperceptible, CLERIC chants solemnly before you, and the air around his hands begins to shimmer.  Materializing out of nothingness, menacing shadows can be seen clinging to your cold body.  With surgical precision, CLERIC strikes at each dark tendril with a single finger, cutting them away from you.  Slowly, he draws a single line across your neck, releasing you from the last bond of death.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Onar Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A melodic chant escapes your lips, singing the praises of the joys of living.  Rising up from within your very soul like an unforgettable melody, a sparkling yellow aura soon surrounds you as you revel in your ceremony.  Caught up in the moment, you dance lively around the body of TARGET, the exultant energy flowing from you to her with every step.  You take a small bow at the end of the ritual that has left both you and TARGET slightly out of breath.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; A melodic chant escapes CASTER&#039;s lips, singing the praises of the joys of living.  CASTER&#039;s eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony.  Caught up in the moment, she dances lively around your body, the exultant energy flowing from her to you with every step.  CASTER takes a small bow at the end of the ritual that has left both her and you slightly out of breath.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; A melodic chant escapes CASTER&#039;s lips, singing the praises of the joys of living.  CASTER&#039;s eyes light up, and a sparkling yellow aura soon surrounds her as she revels in her ceremony.  Caught up in the moment, she dances lively around the body of TARGET, the exultant energy flowing from her to TARGET with every step.  CASTER takes a small bow at the end of the ritual that has left both her and TARGET slightly out of breath. &amp;lt;section end=Tilamaire Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Lowering your eyes solemnly to TARGET&#039;s prone form, you utter the last syllable of your chant and are struck by the sudden, overpowering scent of roses. Gently laying your hand over TARGET&#039;s heart, you softly pour your energy into his form and implore he to return to life, love, and the acceptance of those around he. You feel your connection with TARGET grow as your energy fills his heart and are relieved to feel a pulse beneath your hands.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Lowering his eyes solemnly to you, CASTER utters the last syllable of his chant and you suddenly recognize the overpowering scent of roses on the air. Gently laying his hand upon your heart, you begin to feel your body again. Life, love, and the acceptance of all around you draws your soul back towards your body and within moments you feel the raw energy ignite your heartbeat and return you to life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Lowering her eyes solemnly to TARGET, CASTER utters the last syllable of her chant and you suddenly recognize the overpowering scent of roses on the air.  Gently laying her hand upon TARGET&#039;s heart, you feel a strengthening of the energy between the two.  Within moments, you can audibly hear the sound of TARGET&#039;s heart. &amp;lt;section end=Voaris Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Gazing grimly upon the body of TARGET, CASTER chants with a quiet determination to intervene in TARGET&#039;s fate. Determination fills CASTER&#039;s face and he summons gossamer white energy around his hands. CASTER clutches his fist over his heart and then places his hand above TARGET&#039;s lifeless eyes. His once quiet chant grows stronger and louder as the energy rushes forth from his fingertips and into TARGET. &amp;lt;section end=Voln Raise Dead (318) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other Raise Dead (318) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A brilliant glow forms around TARGET, lingers for a moment, then fades. Your surroundings grow dim...you lapse into a state of awareness only, unable to do anything...&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;A bolt of soft white light streaks down from the sky bathing TARGET in it. A brilliant glow forms around TARGET, lingers for a moment, and finally fades.  TARGET awakens looking somewhat confused and seriously drained. &amp;lt;section end=Other Raise Dead (318) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Ethereal Censer (320)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, sea blue censer swinging pendulously through the air beside you.  A emerald haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Charl Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Cholen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Eonak Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, golden brown censer swinging pendulously through the air beside you.  A green haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Imaera Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jastev Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, steely silver censer swinging pendulously through the air beside you.  A crimson haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Kai Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, golden censer swinging pendulously through the air beside you.  A white haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Koar Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lorminstra Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lumnis Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, vibrant red censer swinging pendulously through the air beside you.  A pale pink haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Oleani Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, vibrant yellow censer swinging pendulously through the air beside you.  A red haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Phoen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, night black censer swinging pendulously through the air beside you.  A silver haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&amp;lt;section end=Ronan Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tonis Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, blood red censer swinging pendulously through the air beside you.  A black haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Andelas Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, fiery red censer swinging pendulously through the air beside you.  A light grey haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Eorgina Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, golden yellow censer swinging pendulously through the air beside you.  A silvery grey haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, jade green censer swinging pendulously through the air beside Cleric.  A ruddy red haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&amp;lt;section end=Ivas Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Luukos Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, flat black censer swinging pendulously through the air beside you.  A dark grey haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&amp;lt;section end=Marlu Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Mularos Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Sheru Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=V&amp;amp;#39;tull Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, silver censer swinging pendulously through the air beside you.  A green haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&amp;lt;section end=Gosaena Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, bright silver censer swinging pendulously through the air beside you.  A muted black haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&amp;lt;section end=Zelia Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=Aeia Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, purple censer swinging pendulously through the air beside you.  A crimson haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &lt;br /&gt;
&amp;lt;section end=Amasalen Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=Arachne Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, silvery grey censer swinging pendulously through the air beside you.  A deep indigo haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. &lt;br /&gt;
&amp;lt;section end=Ghezresh Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=The Huntress Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=Jaston Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, gold censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&amp;lt;section end=Kuon Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=Laethe Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=Leya Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, bone white censer swinging pendulously through the air beside Cleric.  A dull black haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&amp;lt;section end=Onar Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=Niima Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, yellow censer swinging pendulously through the air beside Cleric.  A blue haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&amp;lt;section end=Tilamaire Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=Voaris Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &lt;br /&gt;
&amp;lt;section end=Voln Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
:Mana swirls into the visible spectrum and manifests as an ethereal, grey censer swinging pendulously through the air beside you.  A silver haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
&amp;lt;section end=Other Ethereal Censer (320) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Intercession]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Intercession /&amp;gt;&lt;br /&gt;
:an opague emerald trident talisman&lt;br /&gt;
:Thunder breaks overhead with a deafening roar, and you are assaulted by the sharp scent of seawater. Blue sparks leap up from the ground, leaving jagged afterimages hovering in your vision for several moments after the lights themselves are gone. &amp;lt;section end=Charl Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Intercession /&amp;gt;&lt;br /&gt;
:an iridescent pyrite lute talisman&lt;br /&gt;
:Strains of music pluck at your ears, woven through with the sound of a distant voice raised in joyous laughter. Your heart grows light, the world more colorful to your eyes. In moments, the distant sounds fade and leave you energized in the wake of their merriment. &amp;lt;section end=Cholen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Intercession /&amp;gt;&lt;br /&gt;
:a polished stone anvil talisman&lt;br /&gt;
:The earth shifts almost imperceptibly beneath your feet, becoming somehow more solid, more supporting.  Your ears ring with the sharp sound of metal on metal, but the tone is faint and hollow, heard as though from a great distance.  A moment later, the distant hammering fades away. &amp;lt;section end=Eonak Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Intercession /&amp;gt;&lt;br /&gt;
:a dusky carved amber doe talisman&lt;br /&gt;
:A multitude of scents assault you, rich and earthy, clean and fresh.  Faint sparks of green and golden light drift on the air, drawn toward you in a lazy spiral.  Where they alight, your flesh tingles and itches with a wild energy.  After a moment, the sparks wink out of existence, taking the heady odors with them. &amp;lt;section end=Imaera Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Intercession /&amp;gt;&lt;br /&gt;
:a spherical alexandrite pendant&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jastev Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Intercession /&amp;gt;&lt;br /&gt;
:a carved silver tigerfang fist symbol&lt;br /&gt;
:Your pulse quickens and you become increasingly aware of the blood racing through your veins, the air filling your lungs with every breath, and the smooth play of muscles with your slightest movement.  A fierce joy fills you, and the urge to move, to stretch, to pit your skills against another is nearly overwhelming before it fades to mere restlessness. &amp;lt;section end=Kai Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Intercession /&amp;gt;&lt;br /&gt;
:a rich golden topaz crown talisman&lt;br /&gt;
:The air about you fills with a harsh light, every line you view through it sharply defined. A commanding and implacable gaze weighs heavily upon you, humbling you even as it fills you with a quiet pride. The sensation of being watched passes, but in its wake you are stronger and more firm in your resolve. &amp;lt;section end=Koar Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Intercession /&amp;gt;&lt;br /&gt;
:a gold-traced banded onyx key symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lorminstra Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Intercession /&amp;gt;&lt;br /&gt;
:a multicolored agate scroll pendant&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lumnis Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Intercession /&amp;gt;&lt;br /&gt;
:a pale pink morganite rose pendant&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Oleani Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Intercession /&amp;gt;&lt;br /&gt;
:a brilliant golden sunburst talisman&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Phoen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Intercession /&amp;gt;&lt;br /&gt;
:a silver-edged jet sword symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ronan Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Intercession /&amp;gt;&lt;br /&gt;
:a golden jasper Pegasus talisman&lt;br /&gt;
:A shimmer of gold streaks across your vision, rising upward and fading from view.  For just a moment, your ears catch the distant beating of great wings and a staccato crackle of flame. &amp;lt;section end=Tonis Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Intercession /&amp;gt;&lt;br /&gt;
:a dusky chrysoberyl cat symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Andelas Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Intercession /&amp;gt;&lt;br /&gt;
:a stylized firestone flame pendant&lt;br /&gt;
:Dark colors, shadowy yet jewel-bright, waver in the air about you, swirling and melting in an ever-changing tapestry of ghostly luminescence.  A velvety soft touch alights on your neck, wordlessly promising guidance, but the contact swiftly grows as cold and hard as steel.  It forces you down, pushing you lower, enforcing your submission with sheer power, but still the dusky play of colors dances on the air.&lt;br /&gt;
:That powerful touch fades after a moment, as does the vision of so many reflected colors.&amp;lt;section end=Eorgina Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Intercession /&amp;gt;&lt;br /&gt;
:a mottled citrine eye talisman&lt;br /&gt;
:A line of yellow light flows outward from your feet, tracing a pattern of growing intricacy on the air just above the ground. The light branches a multitude of times, each strand writhing in place as though barely held in check by some unseen power.&lt;br /&gt;
:The threads of glowing amber loop back upon themselves, throwing silver sparks as their ends merge. The image of a stylized slit-pupiled eye completes itself and burns, sourceless, on the air about you for the space of a breath before vanishing into nothing. &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Intercession /&amp;gt;&lt;br /&gt;
:a milky green jade smoke wisp&lt;br /&gt;
:Heat blooms at the core of your being, roiling outward to burst against your skin in a froth of sudden goosebumps.  A curling wisp of smoke escapes your lips as you exhale, dispersing quickly, but you are left with a deep-seated sense of satisfaction. &amp;lt;section end=Ivas Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Luukos Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Intercession /&amp;gt;&lt;br /&gt;
:a glossy black star diopside talisman&lt;br /&gt;
:A spot of darkness in your vision blooms hazily outward, rippling as it does so with deep violets and sickly greens. Six slender tentacles unfold from the heart of that writhing blackness, barely paler than the void that surrounds them, and form a slowly undulating star. After a moment, the darkness wavers and shreds, sending wisps of shadow curling away into nothing. &amp;lt;section end=Marlu Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Intercession /&amp;gt;&lt;br /&gt;
:a bloodstone impaled heart symbol&lt;br /&gt;
:Needles of power stab into you, sending white-hot pain coursing through your body. Sorrow fills your heart, but with it comes acceptance, an overwhelming sense of rightness that stays with you even as the agony fades to a dull ache in your chest. &amp;lt;section end=Mularos Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Intercession /&amp;gt;&lt;br /&gt;
:an iron-rimmed amber jackal talisman&lt;br /&gt;
:Darkness envelops you, an unrelieved blackness that is far from empty.  Small, unsettling sounds tease at the edge of your hearing, unidentifiable but building in you an unnatural panic that rises with every breath.  Nightmare images flicker at the corners of your eyes, though whether fabrications of your mind or true visions you cannot be sure.&lt;br /&gt;
:Wild, barking laughter breaks the spell and the blackness streams away in near-solid tendrils.  You can sense it, though, the darkness, the madness, hovering at the edge of your mind... waiting. &amp;lt;section end=Sheru Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Intercession /&amp;gt;&lt;br /&gt;
:a black iron scimitar talisman&lt;br /&gt;
:Shadows flood your vision and tinge everything you see a faint bloody red. The clash of battle fills your ears, punctuated by the cries of the dying. Your vision clears in moments and the riotous noises fade to nothing, but you are left with a righteous sense of purpose. &amp;lt;section end=V&amp;amp;#39;tull Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Intercession /&amp;gt;&lt;br /&gt;
:a slender silver sickle talisman&lt;br /&gt;
:A stillness steals over you, distancing you from yourself. A soothing peace seeps outward from your core and strips away the clamor of daily living. Sounds fade away, divorced from their meaning in the cool grip of complete and utter silence. In moments, the silence is broken as though it never was, but though that crystalline quietude passes on, the peace it imparted remains. &amp;lt;section end=Gosaena Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Intercession /&amp;gt;&lt;br /&gt;
:a pale crescent moonstone pendant&lt;br /&gt;
:Lights race across your vision, shifting and merging as they flee faster and faster. Crescents flow into full moons and back again, clouding over with crimson whorls before glowing a brilliant white. The sight is highly disorienting, leaving you dizzy from your attempts to track their movement. A dark speck arcs across a crazily spinning ruby dot just before all the lights vanish into silvery smoke, which lazily drifts away. &amp;lt;section end=Zelia Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Aeia Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Amasalen Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Intercession /&amp;gt;&lt;br /&gt;
:an onyx and garnet spider talisman&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Arachne Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Intercession /&amp;gt;&lt;br /&gt;
:a black coral chelioboros symbol&lt;br /&gt;
:A wave of cool air rushes past you, bringing with it an acrid scent of saltwater.  A thick, damp mist soon follows and permeates the air with a choking clamminess.  As you open your mouth to gasp for air, an ethereal eel emerges from the fog and slithers through your parted lips.  With a quick blink, the vision fades and you feel mildly satiated. &amp;lt;section end=Ghezresh Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Intercession /&amp;gt;&lt;br /&gt;
:an eight-tined lapis star symbol&lt;br /&gt;
:Anger surges through you, boiling up from within and threatening to burst into violence. You bring your rage under control through sheer force of will and are rewarded by a growing sense of purpose. Though the unnaturally strong emotion drains away in minutes, your newly-won focus remains. &amp;lt;section end=The Huntress Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Intercession /&amp;gt;&lt;br /&gt;
:a translucent quartz feather talisman&lt;br /&gt;
:The air thrums with the sound of beating wings.  A spill of pale feathers swirl across your vision, curling about you before scattering in all directions and vanishing into nothing. &amp;lt;section end=Jaston Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Intercession /&amp;gt;&lt;br /&gt;
:a greenish gold zircon leaf symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kuon Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Intercession /&amp;gt;&lt;br /&gt;
:a delicate black onyx rose symbol&lt;br /&gt;
:A dull ache builds in your chest, filling you with formless sorrow and bringing tears to your eyes.  The pain eases after a moment, borne away on a calming river of peace. &amp;lt;section end=Laethe Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Intercession /&amp;gt;&lt;br /&gt;
:a chalcedony dagger talisman&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Leya Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Intercession /&amp;gt;&lt;br /&gt;
:a smooth white opal dolphin pendant&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Niima Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Intercession /&amp;gt;&lt;br /&gt;
:a deathstone skull talisman&lt;br /&gt;
:Darkness flickers at the edge of your vision, and a light touch brushes your neck, the briefest caress of bone-chilling cold.  A thread of numbness follows in its wake, but it is fleeting, and feeling returns in a warm rush. &amp;lt;section end=Onar Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Intercession /&amp;gt;&lt;br /&gt;
:a labradorite musical note symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tilamaire Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Intercession /&amp;gt;&lt;br /&gt;
:a crystalline yellow rose symbol&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voaris Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Intercession /&amp;gt;&lt;br /&gt;
:a pure white onyx shield talisman&lt;br /&gt;
:Cold, white light floods your mind, forming a near-solid barrier about your thoughts. Strength courses through your body, bringing with it new resolve and a firm sense of the righteousness of your cause. &amp;lt;section end=Voln Intercession /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other Intercession /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Other Intercession /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Wrath (335)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Charl, you know that you are heard. A briny gust of sea breeze swirls around you, infusing the air with the scent of the sea and droplets of saltwater.&lt;br /&gt;
::A deafening thunderclap splits the air! Rather than fading away, the sound&#039;s echoes grow, and they gather into a rhythmic, crashing pulse like the sound of storm-tossed waves breaking on a desolate shore. The power of Charl has answered your prayer.&lt;br /&gt;
::The sounds of crashing waves increase to an almost deafening level until, suddenly, a powerful wave surges into the area, violently slamming directly into TARGET.&lt;br /&gt;
::White sparks flicker around you, and you sense electrical energy gathering in the instant before a massive bolt of lightning spears toward TARGET.&lt;br /&gt;
::A final rumble of thunder rolls through the area, and, as its last echoes fade away, your skin ceases to tingle as your connection to Charl lessens. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Charl Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Cholen, you know that you are heard. Sudden heady joy courses through you, lifting your heart and strengthening your spirit, and your mouth fills with the taste of exquisitely fine wine. You feel yourself grinning in spite of yourself.&lt;br /&gt;
::The sound of laughter and music dances through the air, and, from the corner of your eye, you glimpse the forms of bright-garbed harlequins turning somersaults and tossing juggling balls back and forth -- but it is impossible to catch even one jester with a straight-on glance, for the celebratory spirits fade into memory as soon as you spy them. The power of Cholen has answered your prayer.&lt;br /&gt;
::A throwing knife formed of shimmering golden light hurtles from the hand of one of the spirit jesters toward TARGET.&lt;br /&gt;
::Your connection to Cholen lessens. The airy, brisk trill of a well-played fife and a quick cymbal crash heralds the departure of the spirit jesters.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A sudden smile crosses CASTER&#039;s face and broadens into an infectious, easy grin.&lt;br /&gt;
::The sound of laughter and music dances through the air, and something brightly colored flickers at the edges of your vision.&lt;br /&gt;
::You glimpse movement at the corner of your eye right before a throwing knife formed of golden light hurtles toward TARGET.&lt;br /&gt;
::The trill of the fife and the crash of cymbals echo through the air from no apparent source, and then the peculiar, colorful flickering at the edges of your vision goes away. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Cholen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.&lt;br /&gt;
::The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.&lt;br /&gt;
::Within the reddish haze swirling beside TARGET, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
::The ruddy haze near you dissipates, and the sound of the forging hammer dies away. As the forge-fire&#039;s heat leaves your skin, your connection to Eonak lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A faint ruddy haze swirls into existence not far from CASTER.&lt;br /&gt;
::The reddish haze near CASTER shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil.  Faintly, you can hear the rhythmic ringing as his hammer strikes.&lt;br /&gt;
::Within the reddish haze swirling beside CASTER, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.&lt;br /&gt;
::As the ruddy haze near CASTER dissipates, the sound of the ringing hammer dies away.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A reddish haze swirls in midair not far from her, and the image of a short, stocky man at an anvil can dimly be discerned within the haze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a reddish haze&#039;&#039;&lt;br /&gt;
::Gazing into the ruddy haze, you see the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention whatsoever to you as he wields his forging hammer, and the orange light reflecting from his forge fire obscures his features from view. &amp;lt;section end=Eonak Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Imaera, you know that you are heard. The deep, quiet anger of the wilderness awakens within you, and you smell forest loam and hear the sound of wind passing through tree branches.&lt;br /&gt;
::As the ground trembles, you know that the power of Imaera has answered your prayer, and you sense the forms of animal spirits running past unseen.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::You sense the last of the spirit animals running away unseen, and the aroma of forest loam fades as your connection to Imaera lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The aroma of forest loam drifts softly past as CASTER bows her head reverently, accompanied by the sound of wind passing through tree branches.&lt;br /&gt;
::The ground trembles slightly, and you hear a rhythm like that of hooves striking the ground swiftly.&lt;br /&gt;
::A brown stag materializes in midair, leaping out of nowhere to try to impale TARGET upon its magnificent antlers!&lt;br /&gt;
::Almost even before the attack is complete, the stag leaps away as swiftly as it came and vanishes into the nothingness from which it sprang, allowing no time for retaliation.&lt;br /&gt;
::The earth falls still again, and the smell of forest loam fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Faint patterns of golden light and shadow glimmer on CLERIC&#039;s face, rather resembling the patterns cast by sunlight as it falls through leafy branches.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Imaera Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Jastev, you know that you are heard. A deep awareness of the ephemeral quality of the world fills you, and a man&#039;s low voice whispers into your ear, &amp;quot;This, like all things, shall pass.&amp;quot;&lt;br /&gt;
::Iridescent lights begin to swirl around you, each as brilliant as the finest paints an artist could buy -- malachite, lapis, ruby, saffron, umber, orchid, and a thousand other shades, as if you were wrapped in the center of a rainbow. The power of Jastev has answered your prayer.&lt;br /&gt;
::A beam of vermilion light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
::A beam of cerulean light lances away from the rainbow around you to strike TARGET, bathing the TARGET in colored radiance.&lt;br /&gt;
::The iridescent lights surrounding you pop like soap bubbles, one by one, until the last one bursts in a small flare of starry radiance and is gone. Your connection to Jastev lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Jastev Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::An aura of power, health, and vitality settles around CASTER.&lt;br /&gt;
::A brilliant silver glow encircles each of CASTER&#039;s hands and shapes a pair of ethereal silver-hued gauntlets.&lt;br /&gt;
::CASTER punches at TARGET. A massive bolt of silver light blazes away from his fist!&lt;br /&gt;
::CASTER looks briefly dejected as the ethereal silver gauntlets vanish from around his hands.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::A faint, healthy flush tinges CASTER&#039;s cheeks, and an aura of power and vitality fills each of his movements. Silver light encircles each of his hands in ethereal silver gauntlets. &amp;lt;section end=Kai Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Koar, you know that you are heard. Heady power washes through your body as divine golden light encircles you.&lt;br /&gt;
::The ground shivers and trembles restlessly underfoot, and you sense incredible power and strength focusing upon your surroundings. The power of Koar has answered your prayer.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from you to transfix TARGET.&lt;br /&gt;
::Your connection to Koar lessens, and the divine light fades around you. The ground shudders one last time before falling still.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::An aura of divine golden light blazes into existence around CASTER.&lt;br /&gt;
::The ground shakes powerfully directly underneath TARGET as a beam of golden light lances away from CASTER to transfix TARGET.&lt;br /&gt;
::&#039;&#039;&#039;(missing end messaging)&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Koar Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Lorminstra, the image of a snow-covered forest with an open ebon gate at its center flashes through your mind, and the cold of winter slowly settles into your bones.&lt;br /&gt;
::It begins to snow -- small, white, faintly glowing snowflakes that appear immediately overhead and drift delicately down to dissolve as soon as they strike the ground. Several strike your skin, and, instead of melting, they only deepen the icy chill that resides within your marrow. The power of Lorminstra has answered your prayer.&lt;br /&gt;
::As several faintly glowing snowflakes settle upon TARGET, they ignite with cold white flame.&lt;br /&gt;
::As your connection to Lorminstra lessens, the snowflakes stop falling, and the few that still cling to you melt away. The icy cold gradually lifts from your body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Lorminstra Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Lumnis, you know that you are heard. As insight floods through you, the world around you seems misty and immaterial.&lt;br /&gt;
::As divine wisdom illuminates all things around you, you gain a greater understanding of the frail, tenuous nature of existence and the beauty within that fragility. The power of Lumnis has answered your prayer.&lt;br /&gt;
::Guided by the knowledge within you, you concentrate upon TARGET, and, by strength of will alone, you expose the natural weaknesses of TARGET.&lt;br /&gt;
::As your connection to Lumnis lessens, the world of divine insight slips away from you, destroying the subtle understanding that you so briefly managed to grasp.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER stares into the distance with an abstracted expression on her face.&lt;br /&gt;
::Tendrils of soft grey mist curl around CASTER&#039;s hands, and a matching pale grey light shimmers in her eyes.&lt;br /&gt;
::As CASTER stares at TARGET, the grey light in her eyes intensifies, and then tendrils of mist stretch from her hands to caress TARGET.&lt;br /&gt;
::The grey light dies from CASTER&#039;s eyes, and the tendrils of soft grey mist surrounding her hands dissipate.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Lumnis Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Oleani, you know that you are heard.  Comforting warmth fills you, and a woman&#039;s soft voice whispers into your ear, &amp;quot;What is the worth of that which threatens love?  I deem it to be nothing.  Let it pass from this world and be gone.&amp;quot;&lt;br /&gt;
::A faint pink tinge settles over all that you can see, and the scents of blooming wildflowers fill your senses as a light breeze stirs the air around you.  The power of Oleani has answered your prayer&lt;br /&gt;
::A shroud of pale pink light suddenly encircles a TARGET, and tiny tongues of pure white flame flicker at the heart of the shroud.&lt;br /&gt;
::The scent of wildflowers fades away, and the world returns to its natural hues.  Your connection to Oleani has lessened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER chants a reverent litany and clasps her hands while tightly focusing her thoughts...&lt;br /&gt;
::A faint aura of pale pink light glimmers into existence around CASTER.&lt;br /&gt;
::A wisp of breeze stirs the air around CASTER, and the scent of blooming wildflowers suddenly fills your senses.&lt;br /&gt;
::The scents of blooming wildflowers fade from the air as the pink aura around CASTER dissipates.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::A pale pink aura hangs around CASTER &amp;lt;section end=Oleani Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Phoen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Ronan, you know that you are heard. Dreamlike lassitude fills your body, and everything darkens around you.&lt;br /&gt;
::Your vision splits and twins -- with one sight, you see the world around you, and, with the other, you see a wide, barren plain stretching away beneath a midnight sky. The silhouetted forms of pure black unicorns run soundlessly toward you across the dreaming plain. The power of Ronan has answered your prayer.&lt;br /&gt;
::Seen only by your spirit gaze, one of the dream unicorns lowers its head and charges fiercely toward TARGET! Just before impact, the unicorn&#039;s horn glows fiercely amber in hue.&lt;br /&gt;
::You lose sight of the dream unicorns and the barren plain upon which they run as your connection to Ronan lessens. The waking world seems brighter again as the sense of dreamlike lassitude leaves you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER gazes around sleepily, and a sourceless shadow falls over her, darkening CASTER and her possessions to the hues of the world beneath a starry midnight sky.&lt;br /&gt;
::CASTER&#039;s gaze unfocuses for a moment, and she blinks several times before her eyes refocus on the world around her.&lt;br /&gt;
::As CASTER gazes dreamily on, TARGET suddenly reacts in terror and alarm to some unseen attack.&lt;br /&gt;
::The sourceless shadow lifts from around CASTER, and she seems more awake and alert now.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A sourceless shadow rests upon CASTER, casting her features and possessions into the hues that they would be beneath a starry midnight sky.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ronan Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Tonis, a great wind sweeps into the area, causing everything in the vicinity to blow about wildly.&lt;br /&gt;
::As the wind continues to whip about, the world seems to slow down around you, and you are aware of a spiritual presence nearby, although you cannot manage to catch more than a fleeting golden blur in your vision. The power of Tonis has answered your prayer.&lt;br /&gt;
::Accompanied by a particularly impressive gust of wind, a fleeting golden blur flashes past TARGET.&lt;br /&gt;
::You glimpse the golden blur one last time, but then you lose track of it entirely as your connection to Tonis lessens. The wind&#039;s force lessens as well, and then the air falls still. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Tonis Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Caster&#039;s gaze grows keen and feral as a golden haze streaked with black manifests around him.&lt;br /&gt;
::Suddenly, the shadows come alive with lithe feline forms, which prowl and stalk around in a wide-ranging circle.&lt;br /&gt;
::An ethereal (random feline) lunges toward TARGET, slashing out viciously with its claws!&lt;br /&gt;
::&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a shadowy group of lithe feline forms prowling in a wide ring about the area&#039;&#039;&lt;br /&gt;
::The glint of a claw, the gleam of a yellow eye, the graceful arch of a proud head, the disdainful flick of a tail in the second before a lightning-swift leap -- it is all that you can perceive of the circling forms. As soon as you try to focus your attention upon any single one of the shadows, it is gone, and an intense feeling of being watched creeps over you. &amp;lt;section end=Andelas Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Eorgina, you know that you are heard. Your own will shrivels like a dry autumn leaf in a firestorm as the dark Arkati&#039;s power sweeps through you.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around you. You feel the deadly heat, but your skin remains dry beneath it.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Your connection to Eorgina lessens, and the black flames instantly vanish, leaving you stranded and bereft of the presence of the Arkati&#039;s power.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s lips twist in a cruel sneer as she straightens her back and glances around arrogantly. All light seems to dim, and the shadows cluster most densely around CASTER.&lt;br /&gt;
::Midnight black flames, sparkling and shimmering like the darkest diamonds ever mined, rise from the ground in a wide circle around CASTER. The fire is searingly hot, but CASTER seems oblivious to the heat.&lt;br /&gt;
::Shimmering black flames lash out toward TARGET, encircling the TARGET in their deadly grasp.&lt;br /&gt;
::Abruptly, the black flames around CASTER wink out, leaving not even a wisp of smoke behind.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Eorgina Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ivas Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.&lt;br /&gt;
::An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.&lt;br /&gt;
::Long, spectral talons materialize from midair to tear viciously at the body of TARGET!&lt;br /&gt;
::A spectral howl echoes through the air, resonant with pain and anguish. Your skin prickles again as your connection to Luukos lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s skin shimmers faintly and develops a dark, slightly scaly veneer.&lt;br /&gt;
::An agonized, bitter moan echoes through the area from an unseen source, and, only seconds later, a wave of dark emerald radiance ripples around CASTER.&lt;br /&gt;
::The magic of CASTER&#039;s spell unravels violently, spiraling into you and darkening your metallic grey veins to black!&lt;br /&gt;
::Long, spectral talons materialize from midair to tear viciously at your body!&lt;br /&gt;
::A spectral howl echoes through the air, resonant with pain and anguish, and then fades into heavy silence.  The scaly veneer covering CASTER shimmers briefly before melting into his skin.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Luukos Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Marlu, you know that you are heard. Everything wavers slightly, and your forehead stings as if it were touched by a drop of some caustic liquid, but the pain lasts less than a second.&lt;br /&gt;
::Tendrils of seeping black mist materialize at a safe distance away from you. A great awareness of their incredibly lethal power presses into your mind as the tendrils begin to shift and coil about in search of prey. The power of Marlu has answered your prayer.&lt;br /&gt;
::A tendril of black mist suddenly senses the proximity of TARGET. The mist expands into a large, quickly moving, highly lethal cloud that rapidly surrounds TARGET, obliterating it from view.&lt;br /&gt;
::The tendrils of black mist dissolve back into nothingness as your connection to Marlu lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a six-sided star made of grey tentacles shimmers into existence on CASTER&#039;s forehead.&lt;br /&gt;
::Fine tendrils of seeping black mist slowly materialize in midair.  The tendrils twist and coil about like blind snakes.&lt;br /&gt;
::As a kobold comes too close to a tendril of black mist, the mist suddenly expands into a large black cloud, which rapidly surrounds her, obliterating her from view.&lt;br /&gt;
::The tendrils of black mist dissolve into nothingness as the image of the tentacled star vanishes from CASTER&#039;s brow.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a six-sided star made of grey tentacles is visible on her forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::tendrils of creeping black mist&lt;br /&gt;
:: The tendrils writhe and coil about like the hands of a blind man creeping over an unfamiliar surface.&lt;br /&gt;
:: &amp;lt;section end=Marlu Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Mularos, you know that you are heard. The sting of an unseen triple lash blazes across your face, and, as blood drips slowly down your cheek, you feel the touch of an invisible hand resting lightly against your throat.&lt;br /&gt;
::The touch of the ethereal hand against your throat grows colder, and the sensation shifts to encircle your neck like a collar. Before this manifestation of divine will, you are helpless, and you are helpless as well as the very air around you solidifies into a barbed whip, coiling and shifting restlessly. The power of Mularos has answered your prayer.&lt;br /&gt;
::The ethereal barbed whip that lies loosely coiled around you uncoils at terrifying speed. It snaps out toward TARGET!&lt;br /&gt;
::touch whip &amp;gt;The whip lashes out viciously, and agony blazes in your hand as a massive red welt begins to rise across your palm.&lt;br /&gt;
::As your connection to Mularos lessens, the cold, invisible collar locked about your throat fades into a compassionate caress, and a similar caress traces its way across the side of your cheek. Beneath that gentle touch, the wounds upon your face heal immediately. The ethereal barbed whip twitches one last time before dissolving back into air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Three long, raw scarlet lash-marks suddenly appear upon CASTER&#039;s face from no visible source.&lt;br /&gt;
::The very air around CASTER solidifies into a barbed whip, which coils and shifts restlessly.  The handle moves independently of any wielder.  CASTER stands frozen as drops of blood course slowly down her cheek.&lt;br /&gt;
::The ethereal barbed whip that lies loosely coiled around CASTER uncoils at terrifying speed.  It snaps out toward a TARGET!&lt;br /&gt;
::As CASTER reaches for the whip, the whip reacts viciously, lashing she sharply across the hand.  A massive red welt begins to rise immediately upon the exposed skin.&lt;br /&gt;
::The wounds on CASTER&#039;s face heal, and the ethereal barbed whip coiled around CASTER twitches one last time before dissolving into air.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Blood drips slowly down CASTER&#039;s face from three long, raw lash marks etched parallel across her cheek.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
::an ethereal barbed whip that moves without a wielder &amp;lt;section end=Mularos Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Sheru, you know that you are heard. The world darkens around you, casting everything into a murky shadow.&lt;br /&gt;
::Visible only at the corner of your vision, you glimpse a pair of dark amber eyes watching from the shadows, and a low, deliberate growl seethes slowly through the air from no discernable source. The power of Sheru has answered you.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::Your connection to Sheru lessens, and the murky shadows brought by your appeal fade away, yet the feeling of being watched does not. On any night, in any dream or nightmare, those amber eyes will follow you endlessly... but such is the prize and the price of your devotion.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::Darkness settles over the area, spreading outward from CASTER to cast everything into a murky shadow.&lt;br /&gt;
::A deep, low-pitched growl seethes slowly through the air, and you have the distinct feeling that something is watching you from the depths of the murky shadow.&lt;br /&gt;
::TARGET looks distinctly nervous, shifting its weight and peering around.&lt;br /&gt;
::Suddenly, TARGET tries to bolt away, but instead smashes into a wall of spectral force hidden within the shadows!&lt;br /&gt;
::The murky shadow slowly lifts from the area, and the feeling of being watched passes gradually away. &lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Sheru Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to V&#039;tull, you know that you are heard. A sudden wave of bloodlust rages through you, and the world drops away into the black haze of a berserker&#039;s frenzy.&lt;br /&gt;
::From within the dark well of bloodlust, you thrill with berserker&#039;s ecstasy as you feel the power of V&#039;tull respond to your prayer. The weapon you need to satisfy your bloodlust materializes before you -- a jet black scimitar that hangs in midair and responds to your pure will.&lt;br /&gt;
::Divine will surges through you, and you command the scimitar to strike at TARGET.&lt;br /&gt;
::Your connection to V&#039;tull lessens, causing the searing bloodlust to vanish instantly away from you. The scimitar is gone, the haze of berserking hunger has left you, and you feel drained and tired.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER lets out a hoarse, ragged cry of bloodlust, and black haze films his eyes.&lt;br /&gt;
::A jet black scimitar coalesces in front of CASTER, and he fixes his black-filmed eyes on it with the expression of a fanatic witnessing a divine miracle.&lt;br /&gt;
::As CASTER lets out a furious, hungry howl, the jet black scimitar hanging in the air beside him whirls through the air to strike at TARGET.&lt;br /&gt;
::The jet black scimitar beside CASTER vanishes, and he staggers slightly as the black haze vanishes from his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A haze as black as night films CASTER&#039;s eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a jet black scimitar hanging unsupported in midair&#039;&#039;&lt;br /&gt;
::Other than the fact the black scimitar is floating in midair, it appears to be a normal scimitar.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER grasps the scimitar firmly by the hilt, but it jerks away from him of its own accord. &amp;lt;section end=V&amp;amp;#39;tull Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Gosaena, you know that you are heard. Everything around you seems to slow down as a deep, biting chill sinks through your skin and into your very heart.&lt;br /&gt;
::From the corner of your eye, you glimpse slight motion. Although you still can perceive sound, no sounds seem important when compared to the silence at the center of your being. The power of Gosaena has answered your prayer.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::You realize that you had ceased to hear the sound of your own heartbeat only when you become aware of it again, and other sounds filter back into your awareness as well. Warmth returns to your body as your connection to Gosaena lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s expression grows calm and chill, and ice blue radiance flickers in the depths of his eyes.&lt;br /&gt;
::The ambient air temperature plummets, and every sound seems slightly muffled as the cold bites into your skin.&lt;br /&gt;
::An ethereal pair of feathered white wings materializes from midair and closes around TARGET.&lt;br /&gt;
::The ice blue radiance flickers one last time in CASTER&#039;s eyes before vanishing like a candle flame. Warmth returns to the air, and the sounds you hear no longer seem muffled.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Ice blue radiance flickers in the depths of CASTER&#039;s eyes, and his expression is like fine porcelain in its intense calm.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Gosaena Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Zelia, you know that you are heard. Something inside your head snaps, and with unnatural clarity you see three crescent moons gleen to life just above your head. You sense great wisdom waiting to be unlocked.&lt;br /&gt;
::Chaotic visions and marvelous images flicker around you as the outside world slips farther and farther away from your awareness. What does it matter, anyway, when you are so close to [&#039;&#039;the great wisdom is randomized... examples: creating the proper interpretation of chocolate; abdicating the post of moldy cheese&#039;&#039;]. The power of Zelia has answered your prayer.&lt;br /&gt;
::&#039;&#039;Randomized attack messaging... examples:&#039;&#039;&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the moon Liabo to tattoo blue lines on your ankle.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command some lilies of the valley to set it on fire.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command the bartender to keep it in the aviary.&lt;br /&gt;
::You notice TARGET nearby. How marvelous! You command seventeen will&#039;o&#039;the&#039;wisps to mop the floor.&lt;br /&gt;
::Suddenly, the important insights slip away, leaving you drained and exhausted as you plummet back to a more mundane state of mind. Your throat and sides are slightly sore, and your cheeks are wet with tears. Your connection to Zelia has lessened.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s face suddenly grows transfixed with an expression of awe and wonder, and sourceless silvery light plays in his eyes.&lt;br /&gt;
::CASTER giggles oddly.&lt;br /&gt;
::CASTER stares at a zombie for a moment before bursting into a fit of hysterical laughter. As tears stream down his cheeks with the force of his mirth, colorful light shimmers for an instant around the zombie.&lt;br /&gt;
::CASTER abruptly stops laughing and looks around with a dazed expression.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::Sourceless silvery light shines in CASTER&#039;s eyes, and his expression is contorted with manic glee.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Zelia Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Aeia, you know that you are heard. You smell the exotic scents of jungle flowers and feel a comforting presence nearby.&lt;br /&gt;
::As the scent of blossoming lilies fills your senses, a light green glow forms around you and coalesces into living jungle vines that twine over your shoulders and down your arms. They rest as lightly as a second skin, feeling almost like another part of your body. The power of Aeia has answered your prayer.&lt;br /&gt;
::You sense a surge of vital growth among the vines that cloak your shoulders. Suddenly, a long, leafy vine shoots out and tries to wrap around a hill troll.&lt;br /&gt;
::As your connection to Aeia lessens, the jungle vines dissolve back into light green radiance, and the radiance seeps softly into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Aeia Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Amasalen Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Arachne Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::CLERIC&#039;s eyes are haloed with a strange protrusion of barnacles that appear to have sprouted from his skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Ghezresh Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to the Huntress, you feel briefly sick and dizzy as you sense a flow of venom pulsing through your arteries and veins. The sickness and venom vanish entirely after only a second, and you feel more awake and alert.&lt;br /&gt;
::Silvery light briefly glimmers over everything that surrounds you, and a wave of carefully controlled anger that is not your own emotion tunes your pulse to a low, steady thrumming. You are little more than a channel for the source of the emotion that stares around through your eyes. The power of the Huntress has answered your prayer.&lt;br /&gt;
::A silver-bladed scythe materializes from thin air, spinning end over end as it hurtles toward TARGET!&lt;br /&gt;
::As your connection to the Huntress lessens, the foreign anger that lent you strength passes from your body as well, and your heartbeat returns to its regular pace.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=The Huntress Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Jaston Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Kuon, you know that you are heard. The smells of herbs and flowers fill your senses, invigorating and uplifting you even as a deep calm settles over you.&lt;br /&gt;
::The light scents of wildflowers grow stronger as insubstantial brown vines, thick and broad, coil out of the ground around you. Many of the vines sport large, colorful blossoms.&lt;br /&gt;
::One of the vines suddenly whips about and lashes out at TARGET! Despite its slightly ethereal appearance, the vine moves with every evidence of heavy, solid weight.&lt;br /&gt;
::As the spiritual peace slowly leaves you, the vines shimmer and vanish one by one, and the scent of wildflowers drifts away as your connection to Kuon lessens.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Kuon Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
:As you pour your soul into an appeal to Laethe, you know that you are heard. You feel a brief, cool pressure on your brow, like a kiss of benediction.&lt;br /&gt;
:Ethereal shadowy black roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Laethe has answered your prayer.&lt;br /&gt;
:A shadowy black rose touches TARGET and wraps immediately about it, struggling to force its long, barbed thorns into the TARGET.&lt;br /&gt;
:You feel the kiss of benediction once more upon your brow, and then your connection to Laethe lessens. The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a stylized black rose appears on CASTER&#039;s forehead, surrounded by a faint violet glow.&lt;br /&gt;
::A shadowy black rose touches a TARGET and wraps immediately about it, struggling to force its long, barbed thorns into it.&lt;br /&gt;
::The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.  The black rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039; &lt;br /&gt;
::A faint violet glow surrounds a stylized black rose mark glimmering on CASTER&#039;s forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
::&#039;&#039;a ring of ethereal black roses&#039;&#039;&lt;br /&gt;
::&#039;&#039;(Looking at a ring of ethereal black roses)&#039;&#039; Wickedly sharp thorns glimmer among the shadowy petals and tangled vines.&lt;br /&gt;
::&#039;&#039;(Touching a ring of ethereal black roses)&#039;&#039; &lt;br /&gt;
:::&#039;&#039;&#039;{{Smallcaps|[1p - Caster]}}&#039;&#039;&#039; The thorns avoid your flesh as you reach past the brambles, and your fingertips caress the silky softness of a rose petal.&lt;br /&gt;
:::&#039;&#039;&#039;{{Smallcaps|[1p - Other]}}&#039;&#039;&#039; Those thorns look very sharp!  That probably isn&#039;t a good idea.&lt;br /&gt;
:::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER caresses one of the shadowy black roses growing in a ring around her.&lt;br /&gt;
::The shadowy black roses dissolve into tendrils of black, rose-scented smoke that dissipate rapidly.  The black rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:: &amp;lt;section end=Laethe Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Leya, you know that you are heard. A wave of divine sorrow and anger washes through you, and, on the trailing end of that wave, and a rush of controlled power flows from your heart to your fingertips and toes.&lt;br /&gt;
::An ivory light blossoms into existence around you.&lt;br /&gt;
::A dagger of ivory light suddenly flashes away from the aura surrounding you to strike at TARGET.&lt;br /&gt;
::The ivory light around you fades and glimmers out, and the strength and control of your movements lessens along with your connection to Leya.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER&#039;s posture falls into a graceful fighting stance, and her movements are more controlled and executed with greater purpose.&lt;br /&gt;
::An ivory light blossoms into existence around CASTER.&lt;br /&gt;
::A dagger made of ivory light suddenly flashes away from CASTER to strike at TARGET.&lt;br /&gt;
::The ivory light fades from around CASTER, and her movements are somewhat slower and less controlled.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Leya Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Niima, you smell the fresh scent of a sea breeze, and you hear the cries of fenvaok overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman not far away from you. From somewhere in the center of the pillar comes a haunting, wordless threnody. The power of Niima has answered your prayer.&lt;br /&gt;
::As the song from the pillar of water crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar begins to fade as your connection to Niima lessens. The pillar thins, then suddenly drops with a great splash! You are utterly drenched in water.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::A fresh, sea-scented breeze washes past, and the cries of fenvaok sound overhead.&lt;br /&gt;
::A shimmer in the air precedes the materialization of a pillar of swirling, blue-green water as tall as a giantman beside CASTER. From somewhere in the center of the pillar comes a haunting, wordless song.&lt;br /&gt;
::As the song from the pillar of water beside CASTER crescendos, it reaches a pitch that normally only trained bards can achieve, and the intense waves of elegant sound focus upon TARGET.&lt;br /&gt;
::The singing from the watery pillar beside CASTER fades into silence. The pillar stands for a moment longer before dropping to the ground with a great splash! CASTER is totally drenched, but you manage to avoid anything more than a few stray drops.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;a swirling blue-green pillar of water&#039;&#039;&lt;br /&gt;
::The pillar stands as tall as a full-grown giantman. It is not possible to see through it, despite its translucent nature, for gazing into the pillar reveals the same cool, blue-green depths that stretch down through the fathoms of a sunlit sea. Shimmering, sleek forms chase one another through the swirling currents at its center, but it is impossible to spy any of them long enough to determine its precise nature.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; The swirling currents yield readily to your hand, and you reach into the pillar of water. One of the shimmering forms darting through the pillar&#039;s blue-green depths draws curiously near, and you briefly glimpse the curious silver eyes of the water spirit in the instant before it loses interest and returns to its play.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER touches the blue-green pillar of water, and his hand sinks easily into its surface. There is a flash of silver within the pillar near him. &amp;lt;section end=Niima Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Onar, you know that you are heard. In the depths of your soul, you make the contract that will permit you a chance to obtain the death that you desire.&lt;br /&gt;
::You sense the power of Onar near at hand.&lt;br /&gt;
::A bone-shafted crossbow bolt flies out of the shadows toward TARGET!&lt;br /&gt;
::As it reaches the end of its flight, the bone-shafted crossbow bolt disintegrates into unrecognizable dust.&lt;br /&gt;
::&#039;&#039;&#039;(missing end message)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Onar Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Tilamaire, you know that you are heard.  Every sound grows more distinct and acute, and, at the very edges of your awareness, you sense a greater harmony echoing softly through everything around you.&lt;br /&gt;
::You begin to hum very softly, harmonizing your notes with those of the greater harmony in the background.&lt;br /&gt;
::Listening carefully to the quiet harmony around you, you give voice to wordless song, and the notes of your song ring discordantly against the sounds of the world that relate to a TARGET.&lt;br /&gt;
::As your connection to Tilamaire lessens, you lose track of the greater harmony within all things, and, regretfully, you bring your song to a close.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER tilts her head slightly, as if listening to something, and her face lights with a warm smile.&lt;br /&gt;
::CASTER begins to hum softly, a sweet, soft melody that somehow manages to harmonize with every random noise and tiny sound of your surroundings.&lt;br /&gt;
::CASTER sings a wordless, beautiful melody at a TARGET.&lt;br /&gt;
::CASTER seems to be straining to hear a fading melody.she shakes her head slightly and brings her soft humming to an end.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Tilamaire Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::As you pour your soul into an appeal to Voaris, you know that you are heard. You feel a brief, warm pressure on your brow, like a kiss of benediction.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around you, twisting and twining about as they grow. The power of Voaris has answered your prayer.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::You feel the kiss of benediction once more upon your brow, and then your connection to Voaris lessens. One of the glowing golden roses lights with scarlet flame, and the fire spreads rapidly down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a stylized scarlet rose appears on CASTER&#039;s forehead, glowing softly.&lt;br /&gt;
::Luminescent golden roses sprout from the ground in a wide ring around CASTER, twisting and twining about as they grow.&lt;br /&gt;
::A glowing golden rose touches TARGET and bursts into scarlet flame!&lt;br /&gt;
::One of the glowing golden roses lights with scarlet flame, and the fire spreads with astonishing speed down the vine until every rose is burning. The flames consume the roses swiftly and without smoke, until, in less than a second, the roses are gone entirely. The scarlet rose mark vanishes from CASTER&#039;s forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::A stylized scarlet rose mark glows softly on her forehead.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;(missing manifestation name)&#039;&#039;&lt;br /&gt;
::Not even one thorn adorns the thick stalks of the gracefully coiling roses. The wide-petalled blossoms are sunlight yellow in hue, and a soft radiance encircles each one.&lt;br /&gt;
::&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Warmth flows up your hand as your fingertips caress the silky softness of a rose petal. &amp;lt;section end=Voaris Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}} As you pour your soul into an appeal to Voln, you know that you are heard.  Briefly, the image of a white shield upon a field of black shimmers in front of you.&lt;br /&gt;
:Summoned by your connection to Voln, the shadowy form of a knight in black chainmail appears beside you, and a cold, grim confidence settles over you.  You sense that the knight is a manifestation of your own will, and you know that, despite her immaterial appearance, the knight&#039;s fire-enveloped blade is fully capable of cleaving through any foe.&lt;br /&gt;
:You feel your connection to Voln lessen.  The shadowy knight turns to you, salutes you gravely, and vanishes entirely from existence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::The image of a white shield upon a field of black shimmers faintly in front of CASTER.&lt;br /&gt;
::The shadowy form of a knight in black chainmail appears beside CASTER, and her expression grows grim and determined.&lt;br /&gt;
::The shadowy knight knight turns to CASTER, salutes her gravely, and then vanishes.&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;a shadowy knight&#039;&#039;&lt;br /&gt;
:: &amp;lt;section end=Voln Divine Wrath (335) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unaligned===&lt;br /&gt;
;Other &amp;lt;section begin=Other Divine Wrath (335) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
:You bow your head in supplication as an eerie silence overtakes the area.  A cold mist drifts in, blanketing the area in its clammy embrace.&lt;br /&gt;
:A thunderous din echoes all around as the very earth shudders beneath your feet, rending apart and revealing fissures steaming with the rancid stench of brimstone.&lt;br /&gt;
:Flames from the very bowels of the world&#039;s core erupt to consume a rolton!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{smallcaps|[Look Caster]}}&#039;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Manifestation]}}&#039;&#039;&#039; &lt;br /&gt;
:: &amp;lt;section end=Other Divine Wrath (335) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Symbol of the Proselyte (340)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Charl symbol. A roiling wave of light crashes over your hand, and the symbol, bathing both in a wash of blue and green.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your emerald trident talisman. A rush of divine power washes over you. Your talisman pulses once and you feel the power of Charl gathering within you like a storm. &amp;lt;section end=Charl Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Cholen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Eonak Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your amber doe talisman.  A glow grows, slowly but surely, and both your hand and the talisman are bathed in a fresh green light, the color of unfurling leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your amber doe talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the generative power of Imaera growing within you. &amp;lt;section end=Imaera Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Jastev Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Kai Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your crown symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the might of Koar overtake you. &amp;lt;section end=Koar Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your banded onyx key symbol. The edges of your hand go black, and from the core of the symbol shines a golden light. The effect is not unlike light through a keyhole.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your banded onyx key symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the eternal watchfulness of Lorminstra staring through your eyes. &amp;lt;section end=Lorminstra Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Lumnis Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your ruby heart symbol.  Within the symbol, a roseate light blooms, growing to cover your entire hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your ruby heart symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the warmth of Oleani&#039;s love within you. &amp;lt;section end=Oleani Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen  &amp;lt;section begin=Phoen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your golden sunburst talisman.  The surface of the talisman flares with a bright golden light, which spreads out in a sunburst pattern across the back of your hand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your golden sunburst talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the blazing light of Phoen fill you. &amp;lt;section end=Phoen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your ebony symbol of Ronan. A shadow falls over your hand, and the symbol of Ronan, though a few pinpricks of starry brightness shine through.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your obsidian sword symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the sleeping might of Ronan awake within you. &amp;lt;section end=Ronan Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Tonis Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your HOLY SYMBOL.  Heatless flames, crackling crimson and gold and orange, writhe between your fingers and across the surface of the HOLY SYMBOL.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your silver vaalin censer. A rush of divine power washes over you. Your censer pulses once and you feel the majesty of Eorgina driving you, like a wall of flames licking at your back. &amp;lt;section end=Eorgina Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your aventurine Ivas symbol.  A diffuse cloud of greenish light forms a haze around your hand, and around the symbol.  The light has a smoky, particulate cast.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your aventurine Ivas symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the lust of Ivas filling your heart. &amp;lt;section end=Ivas Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Luukos Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your {item}.  Both suddenly go black and your fingers clench into a painful claw, the edges of the talisman pressing hard into your flesh.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your Marlu symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel possessed by the destructive, demonic force of Marlu. &amp;lt;section end=Marlu Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Mularos symbol.  Spears of steely silver light pierce your palm, penetrating the surface of the symbol.  A faint crimson glow lingers.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your Mularos symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel Mularos within you, his presence and the suffering of the world condensed into your heart.  &#039;&#039;&#039;Later&#039;&#039;&#039; The divine power suffusing your actions wanes, leaving you bereft of Mularos&#039; aid.&amp;lt;section end=Mularos Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Sheru Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Gosaena talisman.  A shadow envelops your hand, and the talisman.  The effect is a sudden aging, as every line and imperfection in your skin, and on the surface of the talisman, is suddenly apparent.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your Gosaena talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the quiet of Gosaena steeling your nerves.&amp;lt;section end=Gosaena Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your moonstone pendant.  A radiant glow illuminates your hand, and the pendant, in a silver light.  No wait, now it&#039;s pink.  Orange?  Purple?  The color shifts, rapidly, without any discernable pattern.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your moonstone pendant.  A rush of divine power washes over you.  Your pendant pulses once and you feel the presence of Zelia.  That&#039;s disconcerting. &amp;lt;section end=Zelia Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia  &amp;lt;section begin=Aeia Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Aeia Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your holy symbol. A rush of divine power washes over you. Your symbol pulses once and you feel the comforting presence of Kuon within you, like a healing balm. &amp;lt;section end=Kuon Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Arachne Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=The Huntress Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Jaston Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your dreamstone rose symbol.  The symbol blooms suddenly and swiftly with a heavily thorned black ethereal rose.  The petals of the blossom are quickly shed, however, each one falling away in a burst of purple sparks.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your dreamstone rose symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel Laethe&#039;s sense of loss like a blow.&lt;br /&gt;
&amp;lt;section end=Laethe Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Leya Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Niima Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your white skull symbol.  A flash of light illuminates all of the bones beneath your flesh and every edge of the symbol.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your white skull symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the cold, calculated drive of Onar guiding you. &amp;lt;section end=Onar Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your note symbol.  A golden glow winds its way out of the center of the symbol, each mote of light a distinct and shining note in the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your note symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel the song within your heart quicken with the presence of Tilamaire.&amp;lt;section end=Tilamaire Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; You rest your hand atop your Voaris symbol.  The symbol blooms suddenly and swiftly with a velvety yellow ethereal rose.  The petals of the blossom spread, then fall away slowly, each one dissolving into golden sparks.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your Voaris symbol.  A rush of divine power washes over you.  Your symbol pulses once and you feel Voaris within you, daring you to act.&amp;lt;section end=Voaris Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:You rest your hand atop your onyx shield talisman.  A blinding glow shields your hand, and the talisman, in a perfectly white, impenetrable, light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; You chant a reverent orison and lightly clasp your onyx shield talisman.  A rush of divine power washes over you.  Your talisman pulses once and you feel the presence of Voln within you, bolstering your resolve.&amp;lt;section end=Voln Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Chant]}}&#039;&#039;&#039; &amp;lt;section end=Other Symbol of the Proselyte (340) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Miracle (350)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As the air stirs, you feel your spirit drawn to the heavy scent of the ocean and feel a deep sense of peace. Clouds move into the area, their murky depths heavy with rain unshed and you can see lightning dancing within them. The pressure builds all around you until suddenly, the heavens release dozens of slender blue bands of lightning. The lightning fills your body with its energy and the very air around you seems to tingle with it. Moments later, the lightning is gone and the clouds soon follow.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Laden with the scent of the ocean, a wind moves through the area drawing with it dark clouds heavy with rain. Lightning dances in the murky depths, outlining the edges of the cloud with its blue glow. Suddenly, lightning strikes the ground around the prone form of CLERIC and dances across his skin. Seconds pass while you remain under the glow of the electrical ballet playing out upon CLERIC, and then slowly the clouds disappear, taking the lightning with them. &amp;lt;section end=Charl Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Cholen Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Odd whirls and metallic clangs herald the arrival of a dwarf crafted entirely of bronze. The strange, mechanical man moves with jerky movements to a position beside the prone form of CLERIC and begins to tinker with his appearance and clothing. At first, nothing seems to come of the strange bronze creature&#039;s meddling, but slowly color returns to CLERIC&#039;s face. Steam billowing from its ears, the metallic dwarf straightens and teeters from the area, dissipating as it moves. &amp;lt;section end=Eonak Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Time stills around you, and you feel your spirit drawn forward by a pale ethereal light which quickly transforms into a translucent woman. She moves to your side and withdraws two crimson oak leaves and an acorn from her basket. You hear her soft prayer as she places the leaves upon your eyes and presses the acorn past your lips. She turns her eyes to the sky, her arms rising in supplication, and then lays her hands briefly on your chest. Instantly, warmth floods your limbs and the woman returns to the pale light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Imaera Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Large and ethereal, rectangular talismans rise from the ground to form a ring around your lifeless form. Each talisman is carved with a different word and glows with a brilliant light. One by one, the talismans tumble into you. As the first falls upon you, you are filled with a deep sense of Honor, the second reminds you of Valor in battle, and the third causes your spirit to surge with Hope, while the fourth binds you with the strength of your Faith. The remaining two tumble into you simultaneously and, in a flash of white light, you absorb them all. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Kai Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Creating a myriad of colorful whorls in the air, a flock of small rainbow-winged lizards swirls towards you and you are filled with a deep connection to them. Diving and darting, they cavort above your corpse in an intricate dance that is breathtaking to behold. As they dance, their wings shimmer and shed multi-colored sparks that rain down upon your body. With each spark that alights upon your flesh, you are filled with a tingling sensation that draws your spirit deep into your body. The aerial display ends in one final loop and the rainbow-winged lizards dart off into the distance, only to wink out of sight a moment later.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Koar Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Distant and echoing, the sound of keys jingling strikes a familiar chord within you as it precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon your lifeless body. As the snow accumulates into a thin, chilling layer, you distinctly hear the somber voice of a female speaking softly in your ear. &amp;quot;The gates are closed to you for now, my child,&amp;quot; she says, and several moments later the snow seeps into your skin, leaving you chilled and damp.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Distant and echoing, the sound of keys jingling precedes the sound of a heavy metal gate slamming shut. Pale snowflakes drift through the air and settle upon the lifeless body of CLERIC. The light dusting covers her form, obscuring it from sight for several moments before the flakes melt away leaving CLERIC&#039;s clothing damp. &amp;lt;section end=Lorminstra Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over your lifeless form.  Each bird is banded with feathers in hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  As they swirl into a tight circle, a feeling of understanding and compassion sweeps over you, and the birds, now suddenly insubstantial, drive into your chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;Squawking loudly, a quintet of parrots wings into the area and circles over the prone form of Daenalan.  Each bird is banded with feathers in the hues of white, black, red, blue, and green, which begin to blur as the parrots fly overhead.  Swirling into tight circles, the birds, now suddenly insubstantial, dive into Daenalan&#039;s chest. &amp;lt;section end=Lumnis Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;A warm spring breeze teases along your lifeless body, plucking at your clothes.  Distant pressure builds in your heart and then spills forth, suffusing you with the warmth of love even as a tiny tendril of palest green pushes into view high on your chest.  Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form.  The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;A warm spring breeze teases along Subarashi&#039;s lifeless body, plucking at her clothes.  Ever so slowly, a tiny tendril of palest green pushes into view high on her chest.  Petals swell from its tip, bursting broadly forth in velvety scarlet, scarce before a bud can form.  The reflection of golden sunlight glimmers at the heart of the sudden blossom for a scant moment before the petals spread and fall, leaving faint trails of pinkish light in their wake as they shimmer out of view. &amp;lt;section end=Oleani Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Regal and proud, a broad-shouldered ethereal lion strides towards your lifeless form and you are filled with a sense of power and glory. As it moves towards you, its mane begins to shimmer with licking flames that resemble the rays of the sun. It lowers its gaze to you and you feel yourself drawn into their amber depths. The golden beast lifts a paw to your chest and a wave of warmth floods your limbs. As the light grows, the lion begins to dissipate into a golden nimbus that sinks into your body.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Phoen Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; The sounds of night drift to your ears and you feel a deep lassitude flood your spirit. At the edge of your vision the pale white beautiful image of a unicorn begins to take shape. It paws at the air, its silver hooves creating sparks of light that twinkle like a thousand stars. As it lowers the horn to touch your forehead you feel a deep sense of peace that intensifies as a silver nimbus blankets you. The unicorn and the nimbus disappear at once, and you feel yourself waking slowly from a dream.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  {{addmetext}} &amp;lt;section end=Ronan Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tonis Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Crisp and commanding, the air around you takes on a bitter cold that cuts sharply at your spirit.  Ruby red flames laced with silver suddenly appear upon your prone form and burn with a cold energy that does not scorch nor sear.  The wind stirs into a vortex that steals the light of the flames, and you hear a sharp command demanding that you rise.  Suddenly, the wind is gone.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Crisp and commanding, the air takes on a cold, sharp edge to it that chills deep to the bone.  Ruby red flames laced with silver suddenly appear upon the body of CLERIC and burn with a cold energy that does not scorch nor sear.  The wind stirs into a vortex that blinds the senses and steals the light of the flames, while a sharp, wordless command is uttered from high above.  Suddenly, the wind is gone. &amp;lt;section end=Eorgina Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Spidery and incomprehensible words reach you, and are given life by an aged, bodiless voice that carries with it the scent of dusty tomes and candle tallow. A point of dark light appears high over your body and expands to form a yellowed eye with a slit pupil. With each uttered syllable the eye&#039;s iris contracts and the meaning of the words that wrap you become clear. &amp;quot;You still have much more to learn,&amp;quot; they say, and before you the eye explodes in a blinding, fiery light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shimmering light tugs at your soul from somewhere above your head and you feel your spirit begin to tear.  You split into six parts, each patterned with a wisp of smoke that transforms into a female dancer.  Together, your spirit and the dancers twine their bodies in a sinuous dance that tugs at your hips and brings your arms high above your head.  You feel the presence of your body beneath you and move with the dancer&#039;s cavorting forms towards your lifeless mouth.  You watch as they bend to kiss you, and then let them draw you into the deep, dark recesses of your lips.  Warmth begins to spread through you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Punctuating the sudden calm of the area, the sound of slithering is quickly followed by a long, sibilant hiss. Winding a sinuous pattern to your head, an impossibly large copper-head snake with emerald green eyes begins to hiss at you. &amp;quot;There are more liessss to sssspread, and deathssss to ssssteal,&amp;quot; it says, and then swiftly raises high into the air to gaze down at you. Faster than the blink of an eye, the serpent dives into your chest and disperses into a shimmering green mist that seeps into your skin.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Punctuating the sudden calm of the area is the sound of slithering quickly accompanied by a long, sibilant hiss. Moving in a sinuous pattern towards CLERIC, an impossibly large copper-head snake with emerald green eyes slithers to a position just above his head and begins to hiss inches from his ear. Moving swiftly, the serpent raises high into the air and dives its head into his chest, disappearing into a shimmering green mist that seeps into his skin. &amp;lt;section end=Luukos Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Dark clouds swirl across your prone form and the area is plunged into darkness. The hair on your body stands on end and a deep pressure builds around your spirit, threatening to consume it. Blue lightning lances through the air, heralding an ear-shattering ripple of thunder, and at the edge of your senses you feel the demonic horde surging forward to take you. Each sizzling bolt strikes your chest repeatedly for several moments and the horde closes in on you until every last one of them is absorbed by your spirit.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Dark clouds swirl before the prone form of CLERIC and the area is plunged into darkness. The thick scent of ozone rises on the air and causes hair to stand on end as a deep pressure builds. Blue lightning lances through the area, accompanied by a ear-shattering ripple of thunder, and in the shadows cast by its afterglow is the image of hundreds of demons lurching and struggling towards CLERIC. Lightning strikes CLERIC in the chest repeatedly, sizzling the air with every strike. As the lightning ceases, shadowy demons rise and dive deep into CLERIC&#039;s chest. &amp;lt;section end=Marlu Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Wraithlike mourners suddenly slip free of the shadows and form a tight ring around you. Silvery tears slip from their faces to splash ineffectively against your lifeless body, and the blood that stains their white garments trickles in a splash across your face. They kneel in a tight ring about you, obscuring your view of the world beyond, and you feel a deep connection to them. &amp;quot;There is yet more pain to release,&amp;quot; they seem to tell you before their lips part in a deafening keen of anguish that shatters their ethereal forms.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Wraithlike mourners suddenly slip free of the shadows around CLERIC, their cheeks stained with silvery tears. Their white garments are stained in a variety of places with the deep red-brown of blood. Forming a loose ring around CLERIC&#039;s corpse, they fall as one to their knees and obscure him. Together, they tilt their heads back and release a deafening keen that shatters their ethereal forms. &amp;lt;section end=Mularos Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shadows lengthen and grow around you until their edges are sharp and twisted. Macabre and ungraceful, they slink with jerky movements toward you as their depths are briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. They snarl as they writhe across your prone form, their maws snapping ineffectively at your flesh. One by one, they twist and squirm into your slack jaw and fill you with bitter madness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Shadows lengthen and grow around the body of CLERIC until their edges are sharp and twisted. Moving in a macabre dance of jerky, ungraceful movements, the shadows become briefly illuminated by countless yellowed eyes set into the faces of a thousand horrors. Snarling, the shadows move across CLERIC&#039;s prone form and begin to snap ineffectively at his lifeless flesh. One by one, the twisted nightmares writhe and squirm into CLERIC&#039;s slack jaw and disappear within him. &amp;lt;section end=Sheru Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Stealing all sound as it travels to you, a soft zephyr gently caresses your skin and you sense the frigid brush of final death near at hand. A tug on your spirit heralds the arrival of impossibly long feathers in shades of white, grey, and black, as they appear before you and coalesce into a beautiful insubstantial being. It lifts you up into its arms and you feel as if you have found home in its embrace.&amp;lt;br&amp;gt;Wings that you did not notice before unfurl to cocoon you for several moments before you feel the chill air depart and all at once the feathery figure is gone. A rain of feathers falls around you, each dissipating seconds before it touches the ground.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Stealing all sound as it travels, a soft zephyr gently sweeps through the area turning the air frigid. Impossibly large ethereal feathers in shades of white, grey, and black, drift in and are carried to the prone form of CLERIC. At once they converge into a beautiful insubstantial being. Kneeling beside CLERIC, it gently lifts him into its arms and cradles him there for several moments.&amp;lt;br&amp;gt;Lowering its feathery forehead to CLERIC, the being unfurls a pair of pale wings and creates a cocoon around him. Suddenly, sound returns, dispelling the ethereal being and creating a rain of feathers, each dissipating seconds before it touches the ground. &amp;lt;section end=Gosaena Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silver motes of light cavort upon the air, their movements turning into a twisted dance that is punctuated by the sound of dozens of laughing voices. Deep in your spirit, you feel a binding connection to their mirth. Converging above you, the light transforms in a slender crescent moon that begins to whirl. At one moment, full, and then the next, a sliver, the faster the moon spins, the louder the laughter gets. Suddenly, the light ceases all movement and explodes into a brilliant shower of silver sparks accompanied by laughter for several moments.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Zelia Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Silence descends upon the room and a double-headed serpent slithers to you. Each of its heads moves of its own accord, and slit-pupiled eyes take in everything as they wind a sinuous path up your prone form. As it reaches your chest, it lifts its heads up high and begins to sway from side to side in a hypnotic pattern. &amp;quot;You have learned the ssssacrifice issss everything, now we ssssacrifice oursssselves sssso that you may teach otherssss,&amp;quot; the one head says before striking the other head at the neck. In one swift, painless bite, the head is severed and the open neck falls upon you, its lifeblood draining into your mouth. Moments pass as the ferric taste of the serpent&#039;s sacrifice fills you, and then suddenly it disappears. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Arachne Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Invading the sudden peace of the area, an indigo mist oozes from the floor and begins to encompass your corpse in its cloying, damp clutches.  Anguillid shapes begin to take form upon your skin, their twisting and twining bodies clammy and slimy.  Two rise from your chest and form an intimidating shadow over you, their silvery grey eyes boring into your soul.  &amp;quot;Not yet, no... Not yet.  You are ours still,&amp;quot; they say in an oddly aquatic gurgle.  As one, they lunge at your face, and you feel a jolt of spiritual energy as they slip into your sinus cavity.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Invading the sudden peace of the area, an indigo mist oozes from the ground and begins to encompass CLERIC&#039;s corpse in its cloying, damp clutches.  Anguillid shapes begin to take form upon his skin, their twisting and twining bodies mucousy and slimy.  Two rise from CLERIC&#039;s chest and form an intimidating shadow over him, their silvery grey eyes focused on him.  With an aquatic gurgle, they lunge toward CLERIC&#039;s face and disappear in his nostrils.&amp;lt;section end=Ghezresh Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Filling your spirit with a deep anger, a long discordant horn blast drowns your senses and sets your lifeless flesh to vibrating with its wild call. An enormous hunting hound bearing an angry look of focus bounds towards you. You feel its front paws forcibly slam into your chest and watch the beast disappear deep within you with the cry of a wild hunt falling from its parted lips. Slowly, the sound of the horn echoes into silence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; The area comes to life with the defiant call of a long discordant horn blast. An enormous hunting hound bearing an angry look of focus bounds into the area and launches itself at CLERIC. Slamming forcibly into her chest, the beast disappears into her with a cry of a wild hunt. Slowly, the sound of the horn echoes into silence. &amp;lt;section end=The Huntress Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You feel your spirit stir as a warm eastern wind, laden with the scent of exotic spices, catches you in its embrace.  You sense the arrival of the chill glacial winds of the north, heavy with the crisp fragrance of pine trees and snow.  Deep in your soul you know when the humid winds of the south join you, their ethereal edges laced with the perfume of tropical flowers.  Lastly, the western winds bind to the others and coax them into a swirling vortex laced with the acrid aroma of the ocean.  As the winds merge into one, they slowly sink into your body and fill every part of you with their touch.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jaston Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You sense the arrival of a tall and imposing ethereal farmer and feel a deep connection to him as he moves to your side.  Seconds before closing his eyes, he kneels beside you and places a small seed upon your chest.  &amp;quot;There is still more to coax to life,&amp;quot; he tells you as he covers the seed on your chest.  You watch as he suddenly disappears in a sudden wisp of golden brown smoke.  The seed slowly cracks in half and begins to show the first signs of growth moments before sinking into your chest and filling you with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Filling the sudden silence of the area, a single softly spoken word reaches your ears and tugs at your spirit.  &amp;quot;No,&amp;quot; it says, and on its heels a single black rosebud drifts down from above.  As it lands on your chest, you feel a deep connection to it and know without seeing that it is to bloom into a deep, velvety black rose.  You feel it reach its fullest, and your spirit draws it deep into you, absorbing its strength, resolution, and compassion.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Filling the sudden silence of the area is a single, softly spoken word, &amp;quot;No.&amp;quot;  On the heels of the word, a black rosebud drifts slowly from above and lands upon (XXX&#039;s) chest.  The petals gradually unfurl their deep, rich color.  Resting there for several moments, the rose blooms to its fullest and slowly sinks into (XXX&#039;s) chest and disappears from sight. &amp;lt;section end=Laethe Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your spirit feels a sudden stirring in the air above your lifeless body and moments later a brilliantly white owl appears out of nowhere. It spreads its wings and you hear the audible crack of the air as they expand, lifting the owl in a lazy spiral above you. The bird&#039;s unblinking gaze falls upon you and you feel a deep connection with it before it gives three mighty beats of its wings and surges high into the sky and disappears.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Leya Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A playful feeling sweeps over you as a fuzzy pair of otters fills your vision. Clutched in their teeth are midnight blue mussels, which they hold tightly in place as they comically bounce and leap around you. They playfully paw at your lifeless chest, begging with their furry faces, and you sense they want you to come and play. As if sensing you cannot, they curl their sleek, wet forms briefly around your head and nuzzle against your neck for several moments. Then, they carefully drop the mussels upon your chest. A brief, child-like joy fills you as the mussels sink into your lifeless body, and the otters turn as one to slide out of sight on their slippery bellies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Niima Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Shadows slant across the ground as they slither toward you and a deep chill touches your spirit. As the shadows writhe in a thick mass of darkness over your body, you distinctly hear a quiet whisper in your ear, &amp;quot;This was not the death I had in mind for you.&amp;quot; A flash of light tears across your vision as it is consumed by the image of a cracked white skull.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}} &amp;lt;section end=Onar Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your spirit is tugged by the familiar sound of lutes and lyres joining into a lively chorus of your favorite traveling song.  You watch as an ethereal band of merry minstrels strides towards you.  Their movements are filled with song and laughter, and as they pass you they lightly caress your lifeless body.  Everywhere they touch suddenly feels vibrant and alive; the feeling lingers with you long after they disappear from sight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tilamaire Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voaris Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voln Miracle (350) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Miracle (350) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; You feel a tingling at the edges of your perception and the air comes alive with a feeling of raw power. You sense something greater than yourself tugging on your spirit. As the power grows in intensity, you feel it draw you closer to your lifeless body and you marvel as it ushers your spirit forward. An extremely bright nimbus floods you as your spirit sinks into your body, which begins to fill with life.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Tingling on every nerve, the air comes alive with a feeling of raw power. Prismatic lights play through the air and hover over the prone form of CLERIC. As the power grows in intensity, the energy begins to tug and move at her clothing and the air grows warm. An extremely bright nimbus forms around her and then slowly seeps into CLERIC&#039;s body. &amp;lt;section end=Other Miracle (350) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Defense of the Faithful (1608)]] ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=Defense of the Faithful (1608) /&amp;gt;;Pantheon of Liabo&lt;br /&gt;
:Motes of lambent white-gold light appear and begin to swirl around you, coalescing into a radiant aura.&lt;br /&gt;
:TARGET appears enthralled by the motes of lambent white-gold light.&lt;br /&gt;
:The aura of lambent white-gold light motes surrounding you dissipates slowly, winking out of existence.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:Wisps of lucent silvered ebon smoke appear and begin to twist around you, coalescing into an incandescent veil.&lt;br /&gt;
:TARGET appears enthralled by the haze of lucent silvered ebon smoke.&lt;br /&gt;
:The haze of lucent silvered ebon smoke surrounding you dissipates slowly, thinning until nonexistent.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:Fingers of fog-hued mist appear and begin to twirl around you, coalescing into a scintillant miasma.&lt;br /&gt;
:TARGET appears enthralled by the miasma of fog-hued mist.&lt;br /&gt;
:The miasma of fog-hued mist surrounding you dissipates slowly, waning until completely diminished.&amp;lt;section end=Defense of the Faithful (1608) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Vengeance]] ==&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Liabo&lt;br /&gt;
:A lambent white-gold cloud rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the white-gold cloud and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Lornon&lt;br /&gt;
:A lucent silvered ebon smoke rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the ebon smoke and is knocked to the ground.&lt;br /&gt;
&lt;br /&gt;
;Pantheon of Neutrality&lt;br /&gt;
:A thick fog-hued mist rolls through the area.&lt;br /&gt;
:TARGET is buffeted by the fog-hued mist and is knocked to the ground.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Aid the Fallen (1613)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant sea blue beacon encompassed by a translucent emerald corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Charl Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Cholen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eonak Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Imaera Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Jastev Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Kai Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Koar Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lorminstra Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Lumnis Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Oleani Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant bright golden beacon encompassed by a translucent blue corona rapidly descends from above, striking PERSON in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking PERSON with it. &amp;lt;section end=Phoen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant night black beacon encompassed by a translucent silver corona rapidly descends from above, striking Barge in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking Person with it. &amp;lt;section end=Ronan Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tonis Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Andelas Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Eorgina Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ivas Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Luukos Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Marlu Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Mularos Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Sheru Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=V&amp;amp;#39;tull Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant silver beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Gosaena Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Zelia Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Aeia Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Amasalen Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Arachne Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Ghezresh Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=The Huntress Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant white beacon encompassed by a translucent green corona rapidly descends from above, striking TARGET in the chest.  It soon expands to encompass her entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Jaston Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant gold beacon encompassed by a translucent brown corona rapidly descends from above, striking TARGET in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Kuon Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant black beacon encompassed by a translucent purple corona rapidly descends from above, striking TARGET in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Laethe Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant ivory white beacon encompassed by a translucent deep blue corona rapidly descends from above, striking TARGET in the chest. It soon expands to encompass his entire body before finally beginning to wane. The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Leya Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Niima Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Onar Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Tilamaire Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voaris Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:{{addmetext}} &amp;lt;section end=Voln Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
:A radiant grey beacon encompassed by a translucent silver corona rapidly descends from above, striking TARGET in the chest.  It soon expands to encompass her entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking TARGET with it. &amp;lt;section end=Other Aid the Fallen (1613) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Repentance (1615)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Charl Fervor (1618) /&amp;gt;ocean blue radiance&amp;lt;section end=Charl Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with storm grey light, and a glimmering pillar of ocean blue radiance manifests around TARGET. &amp;lt;section end=Charl Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Cholen Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Cholen Fervor (1618) /&amp;gt; &amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Cholen Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Eonak Fervor (1618) /&amp;gt;reddish-orange radiance&amp;lt;section end=Eonak Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Eonak Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Imaera Fervor (1618) /&amp;gt;verdant radiance&amp;lt;section end=Imaera Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with verdant light, and a glimmering pillar of matching green radiance manifests around TARGET. &amp;lt;section end=Imaera Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Jastev Fervor (1618) /&amp;gt;pale grey radiance&amp;lt;section end=Jastev Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Kai Fervor (1618) /&amp;gt;crimson radiance&amp;lt;section end=Kai Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kai Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Koar Fervor (1618) /&amp;gt;gold and topaz radiance&amp;lt;section end=Koar Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with gold and topaz-hued light, and then everything around you shimmers to match the gold and topaz colors.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with gold and topaz-hued light, and a pillar of gold-streaked topaz radiance manifests around TARGET. &amp;lt;section end=Koar Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Lorminstra Fervor (1618) /&amp;gt;swirling white radiance&amp;lt;section end=Lorminstra Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Lorminstra Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Lumnis Fervor (1618) /&amp;gt;glimmering rainbow radiance&amp;lt;section end=Lumnis Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with rainbow-hued light, and then everything around you shimmers to match the glimmering rainbow hues.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with rainbow-hued light, and a glimmering pillar of rainbow radiance manifests around TARGET. &amp;lt;section end=Lumnis Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Oleani Fervor (1618) /&amp;gt;petal pink light&amp;lt;section end=Oleani Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with petal pink light, and a pillar of matching pink radiance manifests around TARGET.&amp;lt;section end=Oleani Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Phoen Fervor (1618) /&amp;gt;sunlight gold radiance&amp;lt;section end=Phoen Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sunlight gold light, and then everything around you shimmers to match the golden hue.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sunlight gold light, and a glimmering pillar of matching golden radiance manifests around TARGET.&amp;lt;section end=Phoen Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Ronan Fervor (1618) /&amp;gt;darkness&amp;lt;section end=Ronan Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silver light, and a pillar of darkness manifests around TARGET. &amp;lt;section end=Ronan Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A glimmering pillar of &#039;&#039;&#039;&amp;lt;section begin=Tonis Fervor (1618) /&amp;gt;matching blue radiance&amp;lt;section end=Tonis Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sky blue light, and then everything around you shimmers to a matching blue color.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with sky blue light, and a glimmering pillar of matching blue radiance manifests around TARGET. &amp;lt;section end=Tonis Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Andelas Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Andelas Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Andelas Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Eorgina Fervor (1618) /&amp;gt;dusky red radiance&amp;lt;section end=Eorgina Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with dusky red light, and a glimmering pillar of matching red radiance manifests around TARGET. &amp;lt;section end=Eorgina Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Fervor (1618) /&amp;gt;grey light&amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Ivas Fervor (1618) /&amp;gt;smoky green radiance&amp;lt;section end=Ivas Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; Your body surges with power as smoky green radiance coalesces around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Luukos Fervor (1618) /&amp;gt;brilliant emerald radiance&amp;lt;section end=Luukos Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Luukos Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Marlu Fervor (1618) /&amp;gt;roiling blackness&amp;lt;section end=Marlu Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; Unnatural shadows flicker briefly through CASTER&#039;s eyes, and a pillar of roiling blackness manifests around TARGET.&amp;lt;section end=Marlu Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; Your ora mace surges with power as &#039;&#039;&#039;&amp;lt;section begin=Mularos Fervor (1618) /&amp;gt;pale red radiance&amp;lt;section end=Mularos Fervor (1618) /&amp;gt;&#039;&#039;&#039; coalesces around it! [1618 flare]&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&amp;lt;section end=Mularos Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Sheru Fervor (1618) /&amp;gt;dark amber radiance&amp;lt;section end=Sheru Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&amp;lt;section end=Sheru Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=V&amp;amp;#39;tull Fervor (1618) /&amp;gt;blood red radiance&amp;lt;section end=V&amp;amp;#39;tull Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; {{addmetext}}&amp;lt;section end=V&amp;amp;#39;tull Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Gosaena Fervor (1618) /&amp;gt;dusky silver radiance&amp;lt;section end=Gosaena Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with ice blue light, and then everything around you shimmers to a dusky silver hue.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with ice blue light, and a glimmering pillar of dusky silver radiance manifests around TARGET. &amp;lt;section end=Gosaena Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Zelia Fervor (1618) /&amp;gt;silver radiance&amp;lt;section end=Zelia Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with moonlight, and a glimmering pillar of matching silver radiance manifests around TARGET. &amp;lt;section end=Zelia Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Aeia Fervor (1618) /&amp;gt;leaf-green radiance&amp;lt;section end=Aeia Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Amasalen Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Amasalen Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Arachne Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Arachne Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Arachne Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Ghezresh Fervor (1618) /&amp;gt;silvery grey haze&amp;lt;section end=Ghezresh Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around a TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=The Huntress Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=The Huntress Fervor (1618) /&amp;gt; &amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=The Huntress Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Jaston Fervor (1618) /&amp;gt;pure white radiance&amp;lt;section end=Jaston Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with forest green light, and then everything around you vanishes into a pure white radiance.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with forest green light, and a glimmering pillar of pure white radiance manifests around TARGET. &amp;lt;section end=Jaston Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Kuon Fervor (1618) /&amp;gt;green-streaked amber radiance&amp;lt;section end=Kuon Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Kuon Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Laethe Fervor (1618) /&amp;gt;deep violet radiance&amp;lt;section end=Laethe Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes turn black as onyx, and then everything around you shimmers to a deep violet hue.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes turn black as onyx, and a glimmering pillar of deep violet radiance manifests around TARGET. &amp;lt;section end=Laethe Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Leya Fervor (1618) /&amp;gt;deep blue radiance&amp;lt;section end=Leya Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Leya Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Niima Fervor (1618) /&amp;gt;aquamarine radiance&amp;lt;section end=Niima Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Niima Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Onar Fervor (1618) /&amp;gt;dark shadow&amp;lt;section end=Onar Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Onar Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; &amp;lt;section begin=Tilamaire Fervor (1618) /&amp;gt;{{addmetext}}&amp;lt;section end=Tilamaire Fervor (1618) /&amp;gt;&amp;lt;!-- Use these tags about Fervor (1618) to wrap specifically around just the color messaging--&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Tilamaire Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;A pillar of &#039;&#039;&#039;&amp;lt;section begin=Voaris Fervor (1618) /&amp;gt;rose red radiance&amp;lt;section end=Voaris Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; &amp;lt;section end=Voaris Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Voln Fervor (1618) /&amp;gt;black-streaked white radiance&amp;lt;section end=Voln Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with white light, and then everything around you vanishes into a matching white radiance streaked with pure black.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around TARGET. &amp;lt;section end=Voln Repentance (1615) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Repentance (1615) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; A pillar of &#039;&#039;&#039;&amp;lt;section begin=Other Fervor (1618) /&amp;gt;grey luminescence&amp;lt;section end=Other Fervor (1618) /&amp;gt;&#039;&#039;&#039; manifests around TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[2p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; CASTER&#039;s eyes glow with silvery grey light, and a pillar of argentine radiance manifests around TARGET. &amp;lt;section end=Other Repentance (1615) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Battle Standard (1620)]] ==&lt;br /&gt;
&lt;br /&gt;
=== Hallowed Reprisal ===&lt;br /&gt;
;Liabo &amp;lt;section begin=Liabo Reprisal Battle Standard (1620) /&amp;gt;&lt;br /&gt;
:[COLOR] waves billow outward from you to buffet TARGET!&amp;lt;section end=Liabo Reprisal Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Neutrality &amp;lt;section begin=Neutral Reprisal Battle Standard (1620) /&amp;gt;&lt;br /&gt;
:[COLOR] filaments arc around you and converge on TARGET!&amp;lt;section end=Neutral Reprisal Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lornon &amp;lt;section begin=Lornon Reprisal Battle Standard (1620) /&amp;gt;&lt;br /&gt;
:[COLOR] barbs uncoil from the shadows nearby and lash out at TARGET!&amp;lt;section end=Lornon Reprisal Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reckoning ===&lt;br /&gt;
==== Pantheon of Liabo ====&lt;br /&gt;
:;Charl &amp;lt;section begin=Charl Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::With a deafening crack of thunder, a frayed bolt of violet-hazed lightning spears the TARGET!&amp;lt;section end=Charl Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Cholen &amp;lt;section begin=Cholen Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Peals of laughter, bright and sharp, echo in your ears, transfixing the TARGET!&amp;lt;section end=Cholen Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Eonak &amp;lt;section begin=Eonak Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Falling like a hammer from the sky, a golden light strikes the TARGET with resounding force!&amp;lt;section end=Eonak Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Imaera &amp;lt;section begin=Imaera Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Tangled briars rise to catch the TARGET on their thorns!&amp;lt;section end=Imaera Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Jastev &amp;lt;section begin=Jastev Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Subtly tinted mists daub themselves upon the TARGET, leeching away color!&amp;lt;section end=Jastev Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Kai &amp;lt;section begin=Kai Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Cast in radiant outline, a massive silver fist closes tight around the TARGET!&amp;lt;section end=Kai Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Koar &amp;lt;section begin=Koar Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Brazen and implacable, the light of judgment crashes down upon the TARGET!&amp;lt;section end=Koar Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Lorminstra &amp;lt;section begin=Lorminstra Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::A chill crystallizes the air, and the TARGET is engulfed by a blazing, ice-bright vortex!&amp;lt;section end=Lorminstra Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Lumnis &amp;lt;section begin=Lumnis Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Spinning rings of gem-bright color coalesce around the TARGET and flare to brilliance!&amp;lt;section end=Lumnis Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Oleani &amp;lt;section begin=Oleani Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Warmth blooms at the TARGET&#039;s heart, quickly kindling into burning flame!&amp;lt;section end=Oleani Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Phoen &amp;lt;section begin=Phoen Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Heat gathers and blossoms, bathing the TARGET in the blistering brilliance of the sun!&amp;lt;section end=Phoen Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ronan &amp;lt;section begin=Ronan Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Darkness gathers around the TARGET, speared through by pinpoints of white fire!&amp;lt;section end=Ronan Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Tonis &amp;lt;section begin=Tonis Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::The very air rips past the TARGET in a gold-streaked blur, chased by an echo of wings!&amp;lt;section end=Tonis Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pantheon of Lornon ====&lt;br /&gt;
:;Andelas &amp;lt;section begin=Andelas Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Striking swift and vicious, unseen claws rake at the TARGET, and hidden teeth bite!&amp;lt;section end=Andelas Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Eorgina &amp;lt;section begin=Eorgina Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Cruel, glittering flames born of darkness erupt around the TARGET!&amp;lt;section end=Eorgina Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&#039;lo&#039;nae Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Crackling and luminous, gold and silver threads of pure magic slice at the TARGET with alacrity!&amp;lt;section end=Fash&#039;lo&#039;nae Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ivas &amp;lt;section begin=Ivas Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Smoke drifts in languid coils, entangling the TARGET in its smothering embrace!&amp;lt;section end=Ivas Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Luukos &amp;lt;section begin=Luukos Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Glistening and dark, a soul-sucking maw manifests behind the TARGET as attenuated fangs descend!&amp;lt;section end=Luukos Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Marlu &amp;lt;section begin=Marlu Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Hissing darkness, acrid and caustic, assaults the TARGET in a flurry of lashing tentacles!&amp;lt;section end=Marlu Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Mularos &amp;lt;section begin=Mularos Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Laid open by sorrow made manifest, the TARGET keens in pain!&amp;lt;section end=Mularos Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Sheru &amp;lt;section begin=Sheru Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Night falls, bearing the TARGET down beneath a crushing wave of fear!&amp;lt;section end=Sheru Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;V&#039;tull &amp;lt;section begin=V&#039;tull Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Harsh battle cries frenzied with bloodlust split the air and tear into the TARGET!&amp;lt;section end=V&#039;tull Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Pantheon of Neutrality ====&lt;br /&gt;
:;Gosaena &amp;lt;section begin=Gosaena Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::With a sonorous knell, a frigid wind overtakes the TARGET!&amp;lt;section end=Gosaena Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Zelia &amp;lt;section begin=Zelia Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::A bewildering frenzy of silver spins around the TARGET in dizzying assault, moon-bright and night-dark by turns!&amp;lt;section end=Zelia Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Other/Unaligned &amp;lt;section begin=Unaligned Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Rippling twilight envelops the TARGET in banded hues of dusk and dawn!&amp;lt;section end=Unaligned Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Lesser Spirits ====&lt;br /&gt;
:;Aeia &amp;lt;section begin=Aeia Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::A haze of golden motes envelops the TARGET within its cloying embrace!&amp;lt;section end=Aeia Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Amasalen &amp;lt;section begin=Amasalen Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::A sinuous shimmer of violet scales slices across the TARGET, bleeding crimson in its wake!&amp;lt;section end=Amasalen Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Arachne &amp;lt;section begin=Arachne Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Threads of glistening silk wind around the TARGET and pull taut!&amp;lt;section end=Arachne Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Ghezresh &amp;lt;section begin=Ghezresh Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Slithering whispers encircle the TARGET in aqueous trails of silvery mist!&amp;lt;section end=Ghezresh Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;The Huntress &amp;lt;section begin=Huntress Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::With a vengeful hiss, a phantasmal arc of star-bright silver slices into the TARGET!&amp;lt;section end=Huntress Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Jaston &amp;lt;section begin=Jaston Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::A ferocious downdraft assaults the TARGET with the thunder of countless wings!&amp;lt;section end=Jaston Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Kuon &amp;lt;section begin=Kuon Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Verdant vines enfold the TARGET in their leafy embrace!&amp;lt;section end=Kuon Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Laethe &amp;lt;section begin=Laethe Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::A smothering veil of violet-sparked ash billows over the TARGET, searing where it touches!&amp;lt;section end=Laethe Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Leya &amp;lt;section begin=Leya Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::The TARGET is beset by a brilliant flurry of flashing blades!&amp;lt;section end=Leya Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Niima &amp;lt;section begin=Niima Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::A liquid surge of silvery power breaks against the TARGET, scattering in salty spray!&amp;lt;section end=Niima Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Onar &amp;lt;section begin=Onar Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Striking out of the darkness, unseen daggers stab at the TARGET from behind!&amp;lt;section end=Onar Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Tilamaire &amp;lt;section begin=Tilamaire Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Motes of color swirl up around the TARGET in a frenetic dance, bursting with sudden and percussive force!&amp;lt;section end=Tilamaire Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Voaris &amp;lt;section begin=Voaris Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Flickering yellow and red, rebellious sparks billow up around the TARGET in a blistering brume!&amp;lt;section end=Voaris Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Voln &amp;lt;section begin=Voln Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
::Purifying white fire envelops the TARGET, casting him in blackened silhouette!&amp;lt;section end=Voln Reckoning Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Bulwark ===&lt;br /&gt;
;Liabo &amp;lt;section begin=Liabo Bulwark Battle Standard (1620) /&amp;gt;&lt;br /&gt;
:{{addmetext}}&amp;lt;section end=Liabo Bulwark Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Neutrality &amp;lt;section begin=Neutral Bulwark Battle Standard (1620) /&amp;gt;&lt;br /&gt;
:{{addmetext}}&amp;lt;section end=Neutral Bulwark Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lornon &amp;lt;section begin=Lornon Bulwark Battle Standard (1620) /&amp;gt;&lt;br /&gt;
:{{addmetext}}&amp;lt;section end=Lornon Bulwark Battle Standard (1620) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Judgment (1630)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the very air behind you ripples like a storm-ravaged ocean. A faint emerald light builds up and emanates from your hand before it takes the shape of an ethereal trident!&lt;br /&gt;
::A chain of lightning erupts from the tip of the ethereal trident, striking TARGET!&lt;br /&gt;
::The ethereal trident dissolves into a spray of seawater.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}} &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Charl Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a cloud of confetti rains down on you from above.  A faint crimson light builds up and emanates from your hand before it takes the shape of an ethereal lute!&lt;br /&gt;
::A strum of crimson notes float out from the strings of the ethereal lute, striking TARGET!&lt;br /&gt;
::The ethereal lute strikes a sharp cord and crumbles.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: CASTER briefly closes his eyes, and a cloud of confetti rains down on him from above.  A faint crimson light builds up and emanates from CASTER&#039;s hand before it takes the shape of an ethereal lute, and CASTER thrusts it forward!&lt;br /&gt;
::A strum of crimson notes float out from the strings of the ethereal lute, striking TARGET!&lt;br /&gt;
:: &amp;lt;section end=Cholen Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the repeated sound of metal striking metal rings out in the air around you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal forging hammer!&lt;br /&gt;
::A shockwave of golden energy ripples out from the head of the ethereal forging hammer, striking TARGET!&lt;br /&gt;
::The ethereal forging hammer fizzles into a puff of smoke.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Eonak Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the visage of a frolicking doe appears behind you. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal blossom!&lt;br /&gt;
::A swarm of translucent bees spiral from the petals of the ethereal blossom, striking TARGET!&lt;br /&gt;
::The ethereal blossom wilts and then withers away into nothing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Imaera Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a grey fog roils in and ebbs about your feet.  A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal crystal ball!&lt;br /&gt;
::A veil of grey vapor spews forth from the interior of the ethereal crystal ball, striking &amp;lt;target&amp;gt;!&lt;br /&gt;
::The ethereal crystal ball suddenly implodes upon itself and is gone.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Jastev Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the air behind you darkens with a ruddy crimson mist. A faint silver light builds up and emanates from your hand before your entire arm flashes, becoming solid silver!&lt;br /&gt;
::A flare of silver energy blasts from the fist of the silver arm, striking TARGET!&lt;br /&gt;
::The silver on your arm cracks and breaks apart before blowing away on an errant breeze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Kai Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a brilliant golden crown haloes your head. A faint white light builds up and emenates from your hand before it takes the shape of an ethereal sceptre!&lt;br /&gt;
::A blast of white energy bursts from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
::The ethereal sceptre in your hand splinters into a crackle of energy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Koar Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a translucent black gate rises up from the ground behind you. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal chain of keys!&lt;br /&gt;
::A flurry of golden snowflake-shaped motes unwind from the chain of the ethereal keys, striking TARGET!&lt;br /&gt;
::The ethereal keys in your hand slowly melt away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Lorminstra Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and five-colored conjoined circles shimmer briefly on the ground underneath your feet.  A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal scroll!&lt;br /&gt;
::An arc of multihued light leaps from the parchment of the ethereal scroll, striking TARGET!&lt;br /&gt;
::The ethereal scroll rolls itself and vanishes without a trace.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: CASTER briefly closes his eyes, and five-colored conjoined circles shimmer briefly on the ground underneath him.  A faint golden light builds up and emanates from CASTER&#039;s hand before it takes the shape of an ethereal scroll, and CASTER thrusts it forward!&lt;br /&gt;
::An arc of multihued light leaps from the parchment of the ethereal scroll, striking TARGET!&lt;br /&gt;
:: &amp;lt;section end=Lumnis Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a budding flower delicately blooms over your head.  A faint red light builds up and emanates from your hand before it takes the shape of an ethereal heart-shaped chakram!&lt;br /&gt;
::A cloud of flame-hued petals drifts from the edge of the heart-shaped chakram, striking TARGET!&lt;br /&gt;
::The ethereal heart-shaped chakram dissolves into petals that float away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: CASTER briefly closes her eyes, and a budding flower delicately blooms over her head.  A faint red light builds up and emanates from CASTER&#039;s hand before it takes the shape of an ethereal heart-shaped chakram, and CASTER thrusts it forward!&lt;br /&gt;
::The ethereal heart-shaped chakram in CASTER&#039;s hand dissolves into petals that float away.&lt;br /&gt;
:: &amp;lt;section end=Oleani Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a miniature sun frames the back of your head. A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal chakram!&lt;br /&gt;
::A ray of brilliant sunlight gleams from the edge of the ethereal chakram, striking TARGET!&lt;br /&gt;
::The ethereal chakram flashes brightly and crumbles to dust.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Phoen Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the faint visage of a rearing unicorn appears behind you. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal sword!&lt;br /&gt;
::A plume of silver starlit flames stream from the edge of your ethereal sword, striking TARGET!&lt;br /&gt;
::The ethereal sword in your hand scatters into pinpoints of light that fade away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes her eyes, and the faint visage of a rearing unicorn appears behind her.  A faint black light builds up and emanates from Avalera&#039;s hand before it takes the shape of an ethereal sword, and Avalera thrusts it forward!&lt;br /&gt;
::A plume of silver starlit flames stream from the edge of the ethereal sword, striking a greater burrow orc!&lt;br /&gt;
::The ethereal sword in CASTER&#039;s hand scatters into pinpoints of light that fade away.&lt;br /&gt;
:: &amp;lt;section end=Ronan Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a golden light spirals around you in a blur.  A faint blue light builds up and emanates from your hand before it takes the shape of an ethereal winged wand!&lt;br /&gt;
::&lt;br /&gt;
::The ethereal winged wand begins to vibrate and flies out of your hand, streaking off into a blur.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::&amp;lt;caster&amp;gt; briefly closes his eyes, and a golden light spirals around him in a blur.  A faint blue light builds up and emanates from &amp;lt;caster&amp;gt;&#039;s hand before it takes the shape of an ethereal winged wand, and &amp;lt;caster&amp;gt; thrusts it forward!&lt;br /&gt;
::&lt;br /&gt;
::The ethereal winged wand begins to vibrate and flies out of &amp;lt;caster&amp;gt;&#039;s hand, streaking off into a blur. &amp;lt;section end=Tonis Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a loud thrumming sound, like that of something purring, rises up near you. A faint black light builds up and emanates from your hand before thin black claws extend from your hand!&lt;br /&gt;
::A volley of black shards gleam from the tip of the claws, striking TARGET!&lt;br /&gt;
::The ethereal claws on your hand slowly retract from view.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Andelas Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a darkened circlet haloes your head. A faint black light builds up and emanates from your hand before it takes the shape of an ethereal bejewelled sceptre!&lt;br /&gt;
::A curl of black flames unravel from the tip of the ethereal sceptre, striking TARGET!&lt;br /&gt;
::The ethereal bejewelled sceptre dissolves into a plume of grey smoke.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Eorgina Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a large, slit-pupiled eye flashes into existence for but a moment behind you. A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal tome!&lt;br /&gt;
::A flurry of parchment flies out from the inside of the ethereal tome, striking TARGET!&lt;br /&gt;
::The ethereal tome slams shut on its own accord and disappears.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and your form is enveloped by thick smoke. A faint green light builds up and emanates from you before tendrils of green mist coalesce around your arm!&lt;br /&gt;
::A length of a green tentacle bursts out from the tendrils of mist, striking TARGET!&lt;br /&gt;
::The mist enshrouding your arm evaporates into nothing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Ivas Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Luukos Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the heavy scent of ozone overwhelms the air near you. A faint black-green light builds up and emanates from your hand before it takes on the shape of an ethereal pentacle!&lt;br /&gt;
::A cloud of noxious black-green gas emits from the center of the ethereal pentacle, striking TARGET!&lt;br /&gt;
::The ethereal pentacle pulsates with archaic runes and dissolves into a black ichor.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Marlu Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the air around you is filled with echoing voices in pain. A faint sanguine light builds up and emanates from your hand before it takes on the shape of an ethereal whip!&lt;br /&gt;
::A flurry of sanguine slivers fly from the edge of the ethereal whip, striking TARGET!&lt;br /&gt;
::The ethereal whip coils on itself and fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Mularos Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a pair of luminous yellow eyes flash briefly behind you. A faint black light builds up and emanates from you before shadows coalesce and engulf your entire arm!&lt;br /&gt;
::A black jackal-shaped visage leaps from the shadows, striking TARGET!&lt;br /&gt;
::The shadows engulfing your arm fade away into thin tendrils of darkness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Sheru Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a dark miasma roils about the ground around your feet. A faint black light builds up and emanates from your hand before it takes on the shape of an ethereal scimitar!&lt;br /&gt;
::A torrent of incarnadine essence streams out from the blade of the ethereal scimitar, striking TARGET!&lt;br /&gt;
::The ethereal scimitar violently explodes, leaving nothing to remain.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=V&amp;amp;#39;tull Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a pair of brilliant white, feathered wings unfurl from your back momentarily. A faint silver-grey light builds up and emanates from your hand before it takes on the shape of an ethereal sickle!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle departs without a sound.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes her eyes, and a pair of brilliant white, feathered wings unfurl from her back momentarily. A faint silver-grey light builds up and emanates from Paladin&#039;s hand before it takes on the shape of an ethereal sickle, and CASTER thrusts it forward!&lt;br /&gt;
::An arc of silver-grey tendrils spiral out from the blade of the ethereal sickle, striking TARGET!&lt;br /&gt;
::The ethereal sickle in CASTER&#039;s hand departs without a sound. &amp;lt;section end=Gosaena Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and cacophony of child-like laughter fills the air around you. A faint silver light builds up and emanates from your hand before it takes the shape of an ethereal crescent boomerang!&lt;br /&gt;
::A spiral of multi-hued essence streams out from the edge of the ethereal boomerang, striking TARGET!&lt;br /&gt;
::The ethereal boomerang sprouts limbs, jumps out of your hands and dashes off.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Zelia Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and dozens of wildflowers blossom momentarily around your feet. A faint green light builds up and emanates from your hand before it takes the shape of an ethereal lily-shaped talisman!&lt;br /&gt;
::A number of green vines lash out from the center of the ethereal lily-shaped talisman, striking TARGET!&lt;br /&gt;
::The ethereal lily-shaped talisman&#039;s petals enclose on itself and vanish.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Aeia Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a twinging scent of blood lingers about you. A faint light builds up and emanates from your hand before it takes on a crimson hue. A two-headed purple serpent twines about your wrist!&lt;br /&gt;
::A succession of crimson energy is emitted from the two-headed serpent, striking TARGET!&lt;br /&gt;
::The ethereal serpent writhes about before it fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Amasalen Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a mass of a thousand black spiders swarm around your feet.  A faint dark light builds up and emanates from your hand before it takes on the shape of an ethereal hourglass!&lt;br /&gt;
::A shaft of dark essence blazes from the center of the ethereal hourglass, striking TARGET!&lt;br /&gt;
::The ethereal hourglass breaks apart and falls to the ground as sand.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes his eyes, and a mass of a thousand black spiders swarm around his feet.  A faint dark light builds up and emanates from CASTER&#039;s hand before it takes on the shape of an ethereal hourglass, and CASTER thrusts it forward!&lt;br /&gt;
::A shaft of dark essence blazes from the center of the ethereal hourglass, striking TARGET!&lt;br /&gt;
:: &amp;lt;section end=Arachne Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::{{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: &lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Ghezresh Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and an eight-pointed star is momentarily outlined on the ground underneath your feet.  A faint silver light builds up and emanates from your hand before it takes on the shape of an ethereal scythe!&lt;br /&gt;
::A sweep of silver essence slashes out from the blade of the ethereal scythe, striking TARGET!&lt;br /&gt;
::The ethereal scythe liquefies and disappears before it hits the ground.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes his eyes, and an eight-pointed star is momentarily outlined on the ground underneath his feet.  A faint silver light builds up and emanates from CASTER&#039;s hand before it takes on the shape of an ethereal scythe, and CASTER thrusts it forward!&lt;br /&gt;
::A sweep of silver essence slashes out from the blade of the ethereal scythe, striking TARGET!&lt;br /&gt;
:: &amp;lt;section end=The Huntress Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and six white-feathered wings embrace your form.  A faint shimmering light builds up and emanates from your hand before it takes the shape of an ethereal feathered armband!&lt;br /&gt;
::A gust of shimmering air blows from the edge of the ethereal feathered armband, striking TARGET!&lt;br /&gt;
::The ethereal feathered armband reforms into a small cloud that drifts off on the wind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes his eyes, and six white-feathered wings embrace his form.  A faint shimmering light builds up and emanates from CASTER&#039;s hand before it takes the shape of an ethereal feathered armband, and CASTER thrusts it forward!&lt;br /&gt;
::A gust of shimmering air blows from the edge of the ethereal feathered armband, striking TARGET!&lt;br /&gt;
::The ethereal feathered armband in CASTER&#039;s hand reforms into a small cloud that drifts off on the wind. &amp;lt;section end=Jaston Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a cloud of leaves gently rain down upon you. A faint golden light builds up and emanates from your hand before it takes the shape of an ethereal falarica!&lt;br /&gt;
::A barrage of viridian essence sprays from the blade of the ethereal falarica, striking TARGET!&lt;br /&gt;
::The ethereal falarica slowly decays and falls to the ground as a mass of dead leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Kuon Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a single black rose petal falls from above you.  A faint purple light builds up and emanates from your hand before it takes the shape of an ethereal heart-shaped shield!&lt;br /&gt;
::A barrage of purple essence flings from the surface of the ethereal shield, striking TARGET!&lt;br /&gt;
::The ethereal shield simply fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes her eyes, and a single black rose petal falls from above her.  A faint purple light builds up and emanates from CASTER&#039;s hand before it takes the shape of an ethereal heart-shaped shield, and CASTER thrusts it forward!&lt;br /&gt;
::A barrage of purple essence flings from the surface of the ethereal shield, striking TARGET!&lt;br /&gt;
::The ethereal shield simply fades away. &amp;lt;section end=Laethe Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the visage of a great owl hovers behind you. A faint ivory light builds up and emanates from your hand before it takes the shape of an ethereal dagger!&lt;br /&gt;
::A streak of ivory energy flares out from the blade of the ethereal dagger, striking TARGET!&lt;br /&gt;
::The ethereal dagger collaspes into ash.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Leya Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the haunting sound of a siren fills the air around you. A faint grey light builds up and emanates from your hand before it takes the shape of an ethereal conch shell!&lt;br /&gt;
::A wave of grey vibrations washes out from the inside of the ethereal conch shell, striking TARGET!&lt;br /&gt;
::The ethereal conch shell shimmers briefly then pops like a bubble.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Niima Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and the image of a broken skull shimmers on your chest before fading away. A faint white light builds up and emanates from your hand before it takes on the shape of an ethereal stiletto!&lt;br /&gt;
::A simple beam of white energy flares out from the tip of the ethereal stiletto, striking TARGET!&lt;br /&gt;
::The ethereal stiletto fades into a shadow before disappearing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Onar Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a harmony of sounds surrounds you.  A faint yellow light builds up and emanates from your hand before it takes the shape of an ethereal flute!&lt;br /&gt;
::A trill of delicate, yellow notes drifts out from the end of the ethereal flute, striking TARGET!&lt;br /&gt;
::The ethereal flute winks out of existence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes his eyes, and a harmony of sounds surrounds him.  A faint yellow light builds up and emanates from CASTER&#039;s hand before it takes the shape of an ethereal flute, and CASTER thrusts it forward!&lt;br /&gt;
::A trill of delicate, yellow notes drifts out from the end of the ethereal flute, striking TARGET!&lt;br /&gt;
:: &amp;lt;section end=Tilamaire Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a single yellow rose petal falls from above you.  A faint tawny light builds up and emanates from your hand before it takes the shape of an ethereal chain-wrapped shield!&lt;br /&gt;
::A chain of blazing fire whips out from the surface of the ethereal shield, striking TARGET!&lt;br /&gt;
::The ethereal shield simply fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: CASTER briefly closes his eyes, and a single yellow rose petal falls from above him.  A faint tawny light builds up and emanates from CASTER&#039;s hand before it takes the shape of an ethereal chain-wrapped shield, and CASTER thrusts it forward!&lt;br /&gt;
::A chain of blazing fire whips out from the surface of the ethereal shield, striking TARGET!&lt;br /&gt;
:: &amp;lt;section end=Voaris Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and your form is shrouded with a radiant white surcoat. A faint white light builds up and emanates from your hand before it takes the shape of an ethereal shield!&lt;br /&gt;
::A surge of white fire blazes from the center of the ethereal shield, striking TARGET!&lt;br /&gt;
::The ethereal shield becomes insubstantial and parts with a whisper.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
:: {{addmetext}}&lt;br /&gt;
::&lt;br /&gt;
:: &amp;lt;section end=Voln Judgment (1630) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Judgment (1630) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039;&lt;br /&gt;
::You briefly close your eyes, and a faint colorful aura washes over you. A faint multihued light builds up and emanates from your hand before it takes the shape of an ethereal sphere!&lt;br /&gt;
::A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!&lt;br /&gt;
::The ethereal sphere vanishes from sight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;&lt;br /&gt;
::CASTER briefly closes his eyes, and a faint colorful aura washes over him.  A faint multihued light builds up and emanates from CASTER&#039;s hand before it takes the shape of an ethereal sphere, and CASTER thrusts it forward!&lt;br /&gt;
::A blast of multihued plasma flares out from the center of the ethereal sphere, striking TARGET!&lt;br /&gt;
::The ethereal sphere in CASTER&#039;s hand vanishes from sight. &amp;lt;section end=Other Judgment (1630) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Divine Incarnation (1650)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Charl Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; You ask Cholen for his blessing, and mischievous laughter rings in your ears in response.  Merry lute music fills the air, building to a quick and rousing crescendo as a spray of golden light envelops you and brightens your eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; A mischievous giggle heralds the eruption of fast-paced lute music.  As the melody builds to a quick and rousing crescendo, a spray of golden light envelops CASTER and brightens his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Fast-paced lute music fills the air, inspiring you to leap into the fray!  You find yourself unusually nimble in movement, leaping into battle with the finesse of the greatest dancers as you strike out with fleet-footed grace!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Fast-paced lute music fills the air as CASTER leaps into the fray with the finesse of the greatest of dancers, striking out with fleet-footed grace. &amp;lt;section end=Cholen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; The staccato rhythm of your chant has scarcely left your ears when a sharp clang like the clash of a hammer against an anvil rings through you, and your vision is showered in bronze sparks. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; The staccato rhythm of CASTER&#039;S chant has scarcely left your ears when you feel a concussion ripple through the air, and he is bathed in shower of bronze sparks.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039;You feel the influence of Eonak leaving you like the concussion of an anvil strike reverberating through your body, and the bronze sparks accenting your vision fade like dying embers. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039;You hear the distinct peal of an anvil strike, and the bronze sparks cloaking CASTER fade like dying embers. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;You beseech your patron for combat prowess as reddish orange radiance begins to take form, swirling violently around you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039;CASTER beseeches his patron as reddish orange radiance begins to take form, swirling violently around him. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039;As your brusque orison to Eonak leaves your lips, you feel a weighty mantle settle over you.  The subtle whisper of metal sliding on metal hums in your ears as ephemeral plates of gold illumination scale over your shoulders, chest, and back. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039;As CASTER&#039;S brusque orison to Eonak leaves his lips, you hear the subtle whisper of metal sliding on metal as ephemeral plates of gold illumination scale over his shoulders, chest, and back. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039;Your voice rings as piercing and true as a hammer strike as you make an impassioned overture to Eonak for his aid.  Like metal bathed in the red-hot coals of a forge, heat surges through you as you are spurred into action, the exacting blow of your weapon trained on a TARGET. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039;CASTER&#039;S voice rings as piercing and true as a hammer strike as he makes an impassioned overture to Eonak for his aid.  Like metal bathed in the red-hot coals of a forge, a fiery glow erupts around him as he is spurred into action, each exacting blow of his weapon trained on a TARGET. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039;Beating out the syllables of your invocation of Eonak with precision and vehemence, shearing cascades of gold and bronze energy stream off of you in waves that scorch and throw back your enemies.  Though you are unaffected, your weapon turns a molten crimson in your hand as you strike your enemies. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039;CASTER beats out the syllables of his invocation of Eonake with precision and vehemence, and shearing cascades of gold and bronze energy stream off of him in waves that scorch and throw back his enemies.  Though CASTER seems unphased, his weapon turns a molten crimson in his hand as he strikes out at his enemies. &amp;lt;section end=Eonak Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; You raise your arms in supplication to Imaera, and she answers you with nature&#039;s blessing.  A gust of wind carries with it leaves in all of autumn&#039;s splendid hues, swirling around you, low to the ground, protectively, as a healing light fills your eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; Your glaes bastard sword is suddenly set ablaze with golden brown flames that swirl in a violent vortex around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; As you focus on the power of nature, a strong wind kicks up the autumn leaves swirling around you, and all manner of sharpened debris along with them.  You feel protected as the jagged debris whips around you at a wicked pace!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; As you call upon Imaera to smite your enemies, you feel the power of nature heed you, and wicked thorns sprout along the length of your sword.  You raise your sword to attack, and the thorns fly free from it, hurtling toward a shambling lurk!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You turn your mind to Imaera, and she animates you with the primal instincts of nature.  A predatory urge fills you as you stalk into the fray.  With your senses and reflexes heightened, you unleash havoc upon your enemies!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Imaera Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Jastev Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Following on the heels of your impassioned prayer, a bolstering strength supplants your own as your vision is bathed in vibrant crimson.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  Following on the heels of his impassioned prayer, CASTER is enveloped in an imposing array in the same hue as the crimson that glazes his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Kai leaving you as the crimson veil cast over your vision lifts, and you feel a deep thrumming in your veins.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039;  The crimson veil over CASTER&#039;s eyes lifts, and he stands a little straighter as he takes a deep, cleansing breath.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as crimson radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039;  CASTER beseeches his patron as crimson radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Lifting the aggression of your voice in an ardent plea for aid to Kai, you are armored in a layer of argent illumination, which stretches over your arms, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039;  Lifting the aggression of his voice in an ardent plea for aid to Kai, CASTER is armored in a layer of argent illumination, which stretches over his arms, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; With a warlike shout, you invoke Kai&#039;s name as you bring your claidhmore to bear on your enemy.  A thunderous clap like that of metal striking metal echoes around you, and a silvery fist overlays your claidhmore as you wield the strength of the Master at Arms in your attack on a TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039;  With a warlike shout, CASTER invokes Kai&#039;s name as he brings his claidhmore to bear on his enemy.  A thunderous clap like that of metal striking metal echoes around his, and a silvery fist overlays his claidhmore as he wields the strength of the Master at Arms in his attack on a TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Lost in the fervor of combat, your supplications to Kai become manifest as currents of silvery energy coil down your arms and coalesce at your wrists to form massive argent fists that overlay your own.  With renewed vigor, you unleash a torrent of strikes upon your enemies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Lost in the fervor of combat, CASTER&#039;s supplications to Kai become manifest as currents of silvery energy coil down his arms and coalesce at his wrists to form massive argent fists that overlay his own.  With renewed vigor, he unleashes a torrent of strikes upon his enemies.&amp;lt;section end=Kai Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Koar Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Lorminstra Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; You close your eyes, opening your consciousness to the serene wisdom of your Patron, Lumnis.  She rewards your reverence, filling your mind with knowledge and your eyes with her light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; CASTER closes his eyes for a moment.  He opens them after a moment, looking out with eyes of blinding silver light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; With a peal of insight, the five spheres of knowledge reveal themselves to you in all their beautiful symmetries.  You feel utterly emboldened, the understanding of generations of sages guiding your every movement as you move in to attack!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; The blinding silver light filling CASTER&#039;s eyes explodes with a searing flash!  He charges across the plane of battle, emboldened with an almost perfect sense of tactics, his every movement animated by a holy purpose as he attacks! &amp;lt;section end=Lumnis Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; You place your hand over your heart and bow your head in prayer to Oleani.  She rewards your reverence as green vines of rosebuds sprout from your torso and arms.  The fragrance of her blessing fills the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As CASTER places her hand over her heart and lowers her head with reverence, green vines of rosebuds sprout from her torso and arms as if from fresh earth.  A heady, floral fragrance fills the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; With clasped hand over heart, you thank Oleani for her blessings, and the vines of rosebuds snaking around your body retreat out of sight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; CASTER clasps her hand over her heart, and the vines of rosebuds snaking across her retreat back under her skin and out of sight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Beseeching Oleani to guide your heart, you watch as the vines clinging to your weapon blossom with petals of white fire.  The flames engulf your weapon in a radiant, blazing aura as you move to strike a halfling rogue!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; The vines covering CASTER&#039;s weapon blossom with petals of white fire, bathing it with a radiant, blazing aura.  CASTER moves to strike a halfling rogue, invoking the name of Oleani!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; The vines criss-crossing you thicken and sprout sharp thorns, and a radiant white flame bursts from your weapon as you attack one and all in her name!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; CASTER clenches her fist over her heart, and the vines criss-crossing her thicken in response, twisting around her limbs and chest to gird her for combat.  Sharpened thorns suddenly sprout from the vines, and a white flame bursts from her weapon as she raises it to attack! &amp;lt;section end=Oleani Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen  &amp;lt;section begin=Phoen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Issuing the last syllables of your spell, your vision is momentarily obscured by golden sunspots.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Phoen leaving you, as your vision is momentarily obscured by golden sunspots.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; Your veil iron greatsword is suddenly set ablaze with bright golden flames that swirl in a violent vortex around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the might of Phoen, you beseech him to guard you and feel his warm presence settle upon your shoulders, back, and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon Phoen to guide your hand, you watch as a radiant golden claidhmore superimposes itself over your greatsword.  Raising it high over your head, you bring it down upon a muscular supplicant and release the full might of Phoen upon her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a soft prayer to Phoen and feel a familiar confidence suffuse you.  Firm and unshakeable, you wield your weapon in a dazzling attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Phoen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Issuing the last syllables of your spell, your vision is momentarily obscured by the image of a star-spangled night sky &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  As CASTER issues the last syllable of her spell, a black nimbus formulates before her and settles over her eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Ronan leaving you as your vision is momentarily obscured by the image of a star-spangled night sky.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The inky blackness that fills CASTER&#039;s eyes slowly fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; Your black veil iron katana is suddenly set ablaze with night black flames that swirl in a violent vortex around it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; CASTER beseeches her patron as darkness begins to take form, swirling violently around her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the might of Ronan, you beseech him to guard you and feel his comforting presence settle within you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; A brief look of concentration flits across CASTER&#039;s face and is immediately followed by an inky black nimbus, suffused with the glitter of a thousand stars, settling upon her shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon Ronan to guide your hand, you watch as an ethereal silver scimitar superimposes itself over your katana.  Raising it high over your head, you bring it down upon a human thief and release the full might of Ronan upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Superimposed over CASTER&#039;s warsword is the image of a silver scimitar.  She raises her warsword high overhead and strikes down upon a greater burrow orc with the full might of Ronan.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a soft prayer to Ronan and feel a familiar lassitude settle over you.  Oddly swift and furious, despite the laconic feeling that wreathes you, you wield your weapon in a dazzling attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; You utter a soft prayer to Ronan and feel a familiar lassitude settle over you.  Oddly swift and furious, despite the laconic feeling that wreathes you, you wield your weapon in a dazzling attack against all that surround you.&lt;br /&gt;
&amp;lt;section end=Ronan Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; As you attempt to utter the last word of your prayer, you find yourself breathless, and the world around you seems to slow.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &amp;lt;caster&amp;gt; seems to lose his breath on the last word of his prayer as a gold-sparked blue nimbus alights his eyes and his movements grow more swift.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Tonis leaving you as you take a deep breath, and the world around you seems to return to its normal speed.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The gold-sparked blue nimbus cast over &amp;lt;caster&amp;gt;&#039;s eyes fades as he takes a deep breath, and his movements become normal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as sky blue light begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &amp;lt;caster&amp;gt; beseeches his patron as sky blue light begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Calling on Tonis for his blessing and protection, the air about you warms, and a wan blue glow rises along your shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; As &amp;lt;caster&amp;gt; calls on Tonis for his blessing and protection, the air about him distorts subtly, and a wan blue glow rises along his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Entreating Tonis to buffet your attacks, flashing wisps of golden energy twine down your arm and coalesce around your &amp;lt;weapon&amp;gt;.  With blinding speed, you unleash a lightning-fast attack upon &amp;lt;target&amp;gt;, the swing of your &amp;lt;weapon&amp;gt; casting a blade of blue force at your enemy.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Incarnate with power from his patron, &amp;lt;caster&amp;gt; attempts to strike you with an influx of divine energy!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Uttering a hasty prayer to Tonis, you sense an excess of vitality well within you.  Charging at your enemies, your every step sparks fire to life underfoot, and you wield your &amp;lt;weapon&amp;gt; with inhuman speed in a flurry of strikes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; As he utters a hasty prayer to Tonis, &amp;lt;caster&amp;gt;&#039;s form is gilded by a vitalizing golden sheen.  &amp;lt;caster&amp;gt; charges at his enemies, his every step sparking fire to life underfoot as he wields his falchion with inhuman speed in a flurry of strikes. &amp;lt;section end=Tonis Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; The last syllables of your spell roll off your tongue like a purr, and your vision narrows with impossible clarity in a flare of golden light.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; The last syllables of CASTER&#039;S spell roll off her tongue like a purr, and her eyes flare a tawny golden light as her pupils stretch into cat eye slits.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Andelas leaving you as the borrowed power curls within you, languidly falling into a deep and abiding sleep like a feline lounging in the sun.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The tawny gold of CASTER&#039;S eyes slowly begins to fade, not so much disappearing as receding inward, and her pupils are the last to recover, the slits gradually returning to normal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as dusky grey shadow begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; CASTER beseeches her patron as dusky grey shadow begins to take form, swirling violently around her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; As you loosen the tension from your muscles and invoke Andelas to share his mastery of the hunt, you feel a warmth ripple across your arms, chest, and back like a mantle of soft fur.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; The tension seems to drain from CASTER&#039;S body as her head dips, eyes taking on a predatory cast as swaths of ebon cascade over her arms and down her back and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Invoking Andelas to guide your strike, the weapon in your hand is slowly obscured by a wash of ebon mist, and vicious crimson claws superimpose over your fingertips.  You raise your weapon overhead, then slash at TARGET with the wild but calculating fury of Andelas.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; CASTER&#039;S weapon is slowly obscured by ebon mist as vicious crimson claws superimpose over her fingertips.  With a wild look in her eyes that belies the calculation in her strike, she raises her hand overhead, then slashes at a TARGET with feline grace.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Losing yourself in the thrill of the chase, the excitement of the catch, the approaching glory of the kill, you become a manifestation of Andelas&#039;s power.  With feline grace and ferocity, you lunge at your foes, each strike possessed of a preternatural fluidity and strength.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039;As CASTER&#039;S words of supplication to Andelas dissipate on the air, she takes on an entirely different posture.  Her limbs seem more elegant, her body more supple, and she moves with a feline-like grace.  With ferocity, she lunges at her foes, each strike possessed of a preternatural fluidity and strength. &amp;lt;section end=Andelas Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; A great terror fills your soul, freezing you in place.  You are utterly immobile as your Queen&#039;s will overwhelms you, her torrent of dark designs engulfing you like a flood over a helpless plain.  As you surrender to her infinite doom, you can finally move again, crowned and emboldened by her malicious glory.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039;  Your Queen&#039;s cries fill you, overwhelming your senses with their endless grievance and rage.  As you cower inwardly, the crown of stylized flames atop your head extinguishes itself from existence, and the fear within you wanes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039;  As you renew your pledge of fealty to your Queen, your crown of flame bursts to life in response.  Her gaze grips your soul as a fiery aura grows around you, blazing tongues ready to lash out at any who would dare defy you or her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039;  Your Queen&#039;s rage builds until it completely subsumes you.  Her terrible anger is yours as you charge into the fray, determined to make all of existence bow to her, and strike down any and all who would defy her dark majesty! &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Eorgina Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Ivas Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Luukos Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; As you surrender yourself to the horrors of Marlu, six barbed tentacles sprout from your back.  The glistening black limbs drip caustic grime as they flail and snake, driven by your Lord&#039;s awful will.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; A ferocious anger crosses Thresher&#039;s face as six barbed tentacles sprout from his back.  The glistening black limbs drip caustic grime as they flail and snake, seemingly with a will all their own.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; An inhuman roar echoes through your mind as the tentacles sprouting from you retreat into your back.  The agony fades, but an echo of Marlu&#039;s dark malevolence lingers in your soul.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as roiling blackness begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Thresher beseeches his patron as roiling blackness begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; As you beg Marlu for his protection, you feel the barbed tentacles sprouting from your back flex in response.  The tentacles&#039; suckers secrete a noxious black gas, clouding you in a dark haze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; You call upon the Destroyer to strike, and he hears you, as the tentacles springing from your back huff and spit the foulest of acids.  The tentacles follow your weapon as you strike, spewing their noxious brew at a greater burrow orc&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; The glistening tentacles sprouting from Thresher&#039;s back spring to action as he readies his weapon to strike, moistening themselves with a caustic black acid dripping from their suckers.  Thresher strikes at a greater burrow orc, and the tentacles join their master, huffing and spitting their noxious brew alongside him!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; The darkness of Marlu overwhelms you, hurtling you into a pit of endless despair!  You are only dimly aware of your body&#039;s ferocious combat movements, overwhelmed by the demonic visages swirling around you!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Invoking the name of Marlu, Thresher leaps to attack!  The glistening black tentacles sprouting from his back mirror his every strike as he lashes out at his enemies with preternatural fury!&amp;lt;section end=Marlu Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Mularos Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Snarling out the last of your spell, a shadow of black rises to enshroud your form, leaving your features obscured by the darkness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Sheru leaving you as the black pall enshrouding you begins to melt, pouring down your body to dissipate like smoke against the ground.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;  You beseech your patron for combat prowess as dark amber radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Invoking Sheru&#039;s name to safeguard against harm, you feel a tremor ripple across your shoulders, like the rising of hackles, before it blankets your chest and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; As you cast your prayers for guidance to Sheru, you are answered by a howl torn from the depths of a nightmare.  A pulse of lustrous black light suffuses your sword, and you unleash a violent strike upon a jungle troll chieftain, the wallop of your sword distorting the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; As you utter a laconic prayer to Sheru, you are suffused with a ruthlessness beyond comprehension as an ebony shroud settles on you.  Your grip on your sword tightens painfully as you strike out at all that surrounds you in a barrage of cold and calculated fury.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Sheru Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=V&amp;amp;#39;tull Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; You close your eyes, contemplating the march to death and every living being&#039;s place along it.  You feel the cold touch of Gosaena as images of the goddess&#039;s white feathered wings sprout in your mind.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As CASTER lowers her eyes in contemplation, a solemn look washes over her.  CASTER raises her eyes, a cold determination behind them.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You close your eyes, contemplating the mysteries of what lies beyond life.  Visions of your own death touch your mind, the moment itself almost coming into focus before vanishing into nothingness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; CASTER appears less solemn as the cold determination in her eyes fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as dusky silver radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; CASTER beseeches her patron as dusky silver radiance begins to take form, swirling violently around her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; You turn your mind to your patron, asking her for deliverance from an untimely death.  A cold grey haze seeps from the ground and enshrouds you in its protective embrace.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; CASTER bows her head in prayer for a moment, and a cold grey haze seep from the ground in response.  The haze enshrouds Piety in its chilly, protective embrace.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; You feel the cold touch of Gosaena gift you with the certainty of your enemies&#039; deaths.  A cold grey haze materializes around your WEAPON as you raise it to strike TARGET, ready to deliver on the promise of your patron&#039;s foresight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; CASTER closes her eyes for a moment, and a cold grey haze materializes around her WEAPON.  She raises her WEAPON, her face betraying neither malice nor pity as she strikes.  The cold grey haze enshrouding CASTER&#039;s WEAPON lashes out at TARGET!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You raise your arm into the air as a sliver of light engulfs your hand, forming the curve of a sickle.  As a sense of perfect foresight touches your mind, you stride into battle, slicing down sharply as you anticipate your opponent&#039;s every move, ready to render Gosaena&#039;s final judgement.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; CASTER raises her arm into the air as a sliver of light engulfs her hand, forming the curve of a sickle.  She slices her arm down sharply with a supernatural confidence, her every move gifted with an almost perfect sense of foresight.&amp;lt;section end=Gosaena Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Giggling the last syllables of your spell, your vision is momentarily obscured by a silver nimbus that is reminiscent of moonlight through leaves.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As Kaight giggles the last syllable of his spell, a silver nimbus that is reminiscent of moonlight through leaves formulates before him and settles over his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Zeila leaving you as your vision is momentarily obscured by bands of moonlight.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The silvery moonlight that fills Kaight&#039;s eyes slowly fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as silver radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Kaight beseeches his patron as silver radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the release of Zelia, you beseech her to guard you and feel her chaotic presence beat restlessly upon your shoulders, back, and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; A brief look of wild exhilaration flits across Kaight&#039;s face and is immediately followed by a chaotic silver nimbus that beats restlessly upon his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon Zelia to guide your hand, you watch as a silver chakram superimposes itself over your no-dachi.  Raising it high over your head, you bring it down upon a massive black boar and release the full chaos of Zelia upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Superimposed over Kaight&#039;s no-dachi is the image of a silver chakram. He raises his no-dachi high overhead and strikes down upon a massive black boar, releasing the full chaos of Zelia upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a random disjointed prayer to Zelia and feel a familiar giddiness overtake you.  Malleable and fickle, you wield your weapon in an erratic attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Uttering a random, disjointed prayer to Zelia, Kaight is suddenly bathed in pale moonlight and laughter. Kaight becomes a blur of motion, the movements blinding, like flashes of moonlight slipping through leaves, as he strikes out at his foes with divine fervor.&amp;lt;section end=Zelia Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia  &amp;lt;section begin=Aeia Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Aeia Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Amasalen Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Issuing the last syllables of your spell, your vision is momentarily obscured by verdant flora that carries with it the earthy scent of growing herbs. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As KUONITE issues the last syllable of his spell, an earthy brown nimbus formulates before him and settles over his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Kuon leaving you as your vision is momentarily obscured by a cascade of herbs that tumble to the ground before disappearing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The earthy brown nimbus that fills KUONITE&#039;S eyes slowly fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as green-streaked amber radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; KUONITE beseeches his patron as green-streaked amber radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the wisdom and care of Kuon, you beseech him to guard you and feel his comforting presence settle upon your shoulders, back, and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; A brief look of concentration flits across KUONITE&#039;S face and is immediately followed by a rich, earthy brown nimbus, suffused with verdant striations, settling upon his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon Kuon to teach you the way, you watch as ethereal vines laden with blooms superimpose themselves over your WEAPON.  Raising it high over your head, you whip it at a TARGET and release the full strength of Kuon upon her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Superimposed over KUONITE&#039;S WEAPON is the image of ethereal vines laden with blooms.  He raises his WEAPON high overhead and whips it at TARGET with the full strength of Kuon.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Uttering a soft prayer to Kuon, you feel a familiar calm settle over you.  Oddly swift and strong, despite the deep serenity that wreathes you, you wield your weapon in a fluid attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Uttering a soft prayer to Kuon, KUONITE is suddenly surrounded by a rich, earthy brown nimbus that is filled with flower-laden vines.  KUONITE becomes a blur of motion, the movements swift and fluid, as he strikes out at his opponents with divine fervor. &amp;lt;section end=Kuon Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; As the last of your spell slips from your tongue, the sensation of thousands of crawling feet blankets your skin, and your vision fractures into eight distinct panes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As the last of his spell slips from his tongue, CASTER twitches involuntarily for a moment as tiny arachnid shapes rise beneath his visible skin and crawl upward.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You offer humble thanks to Arachne as you feel the last of her power depart, and when the last few spiders crawl from your lips, you shake your head to dislodge them.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; CASTER murmurs quiet thanks, and a few tiny spiders crawl from his lips only to be dislodged by the shaking of his head.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as deep sanguine radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; CASTER beseeches his patron as deep sanguine radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Petitioning Arachne for defense, you feel a chilled skittering along your arms, back, and chest that leaves you wrapped in a glistening shroud of webs.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; As CASTER petitions Arachne for defense, a myriad of tiny spiders pour over his arms, back, and chest, leaving in their wake a shroud of glistening webs.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Channeling the rage of Arachne&#039;s betrayal, a crimson haze rises to obscure your WEAPON.  With a merciless cry, you strike at a ENEMY, and your WEAPON casts out a caustic net of crimson webs at your prey.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; A dense crimson haze rises to obscure CASTER&#039;s WEAPON, and as he strikes with a merciless cry, his WEAPON casts out a caustic net of crimson webs at a TARGET.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; The fervent words of prayer you utter are soon lost beneath the sound of a thousand skittering legs, and you turn an impassive stare at a striped gak before you launch into your attack with the agility and prowess of a fighter far more skilled.  As you bring your weapon to bear in a series masterful strikes, swarms of black widow spiders engulf its form.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; The fervent words of CASTER&#039;s prayer are soon lost beneath the sound of a thousand skittering legs, and he turns an impassive stare at a striped gak before he launches into an attack with superior agility and prowess.  As he brings his weapon to bear in a series of masterful strikes, swarms of black widow spiders engulf its form. &amp;lt;section end=Arachne Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Ghezresh Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039;  Your vision is overcome by a great and endless desert.  Though survival is impossible here, a promise of vengeance feeds you, quenches you, drives you.  The vision clears, but the thirst for blood remains.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  XXX&#039;s eyes appear to lose focus for a moment as she gazes into the distance.  A bloody eight-pointed star digs itself into her forehead as if cut there by some invisible dagger, and a grim determination settles upon her visage.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039;  You sense yourself in the desert once more, your every sense heightened by the desperate drive to live another day.  You feel the power of The Huntress wane, and your vision of the desert dissipates, but the feeling remains.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039;  As XXX gazes into the distance, the bloody eight-pointed star disappears from her forehead, stroke by stroke, as if un-carved by an invisible dagger.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;  You beseech your patron for combat prowess as faintly silver glow begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039;  XXX beseeches her patron as faintly silver glow begins to take form, swirling violently around her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039;  Your vision is overcome by a cave littered with the broken bodies of spiders.  You take their limbs and drink of them, invigorated by their venomous entrails.  A bloody haze enshrouds you, protecting you from your enemies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039;  XXX&#039;s limbs tense as the sound of chittering can be heard in the distance.  A blood red haze materializes to enshroud Svantai, protecting her from her enemies.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039;  You supplicate the Huntress to guide your weapon well.  She responds by enshrouding your skull-crusher in a blood red haze, its tendrils licking the air violently, ready to slash at a black forest viper as you raise it to strike!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039;  XXX dictates a spiteful prayer, and a blood red haze enshrouds her skull-crusher in response, its tendrils licking the air violently, ready to slash at a black forest viper as she raises it to strike!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039;  A predatory instinct infuses you as you look upon your enemies.  You thirst for their blood, and the Huntress hears your call.  As you begin to attack, you feel her power guide your every strike and riposte, inspired by her quest for endless vengeance!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039;  XXX adopts a predatory posture as she looks upon her enemies.  She begins to attack, her every strike and riposte inspired by a dark and holy power!&amp;lt;section end=The Huntress Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; The last syllables of your spell are stolen from your lips by an errant breeze, and light, airy jubilance takes root in your chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; The last syllables of CASTER&#039;s spell are stolen from his lips by an errant breeze, and his eyes light with an airy jubilance as a pair of ephemeral wings form upon his back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Jaston leaving you as gentle zephyrs buffet you and leave you with an unburdened heart.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; Gentle zephyrs buffet CASTER, stirring fingers through the ephemeral wings on his back until they disperse in tendrils of white light and his eyes return to normal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;You beseech your patron for combat prowess as pure white radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039;CASTER beseeches his patron as pure white radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039;With a voice as gentle and warm as a southern wind, you beseech Jaston for his care and protection.  In answer, tight currents of air swirl over your shoulders and course over your back and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039;As CASTER offers prayers in a voice as gentle and warm as a southern wind, tight currents of air swirl over his shoulders and course over his back and chest in an ever-shifting white haze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039;Summoning the favor of Jaston, a narrow cyclone whirls down your arm to engulf your weapon.  As if carried on cushions of air, your steps are swift and light as you strike at TARGET, and he is lashed by the near-invisible whips of the cyclone.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039;A narrow cyclone whirls down CASTER&#039;s arm to engulf his weapon, and when he moves, his steps are as swift and light as if carried on cushions of air.  When he strikes at TARGET, he is lashed by the near-invisible whips of the cyclone.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039;Calling to Jaston for aid, you find yourself entwined in a brilliant green whirlwind fraught with white feathers.  Buffeted by the breezes, you wield your weapon as if it were an extension of your body as you lash out at your foes, every strike leaving behind a small cyclone of loose feathers.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039;As CASTER calls to Jaston for aid, he is entwined in a brilliant green whirlwind fraught with white feathers.  Buffeted by the breezes, he wields his weapon as if it were an extension of his body as he lashes out at his foes, every strike leaving behind a small cyclone of loose feathers. &amp;lt;section end=Jaston Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039;Issuing the last syllables of your spell, your vision is momentarily obscured by rose petals haloed in purple mist.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;As CASTER issues the last syllable of her spell, a purple nimbus formulates before her and settles over her eyes, filling them with the image of rose petals.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039;You feel the influence of Laethe leaving you as your vision is momentarily obscured by a cascade of black rose petals that tumble to the ground before disappearing.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039;The purple nimbus that fills CASTER&#039;s eyes with the image of rose petals slowly fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;You beseech your patron for combat prowess as deep violet radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039;CASTER beseeches her patron as deep violet radiance begins to take form, swirling violently around her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039;Concentrating upon the sorrowful compassion of Laethe, you beseech him to guard you and feel his comforting presence settle upon your shoulders, back, and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039;A brief look of sorrow flits across CASTER&#039;s face and is immediately followed by a dark purple nimbus, suffused with ebon rose petals, settling upon her shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039;Calling upon Leathe to aid you in issuing a swift, compassionate end, you watch as an ethereal black rose superimposes itself over your weapon.  Raising it high over your head, you wave it at TARGET and release the full sorrow of Laethe upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039;Superimposed over CASTER&#039;s weapon is the image of an ethereal black rose.  She raises her weapon high overhead and waves it at TARGET, unleashing the full weight of Laethe&#039;s sorrow upon him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039;You utter a soft prayer to Laethe and feel a familiar sorrow settle over you.  Oddly swift and graceful, despite the deep melancholy that fills you, you wield your weapon in a fluid attack against all that surround you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039;Uttering a soft prayer to Laethe, CASTER is suddenly surrounded by a purple, fiery nimbus.  CASTER becomes a blur of motion, the movements swift and fluid, as she strikes out at her opponents with divine fervor. &amp;lt;section end=Laethe Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; With reverent fervor, the last syllables of your spell leave you in a hush, and your vision shifts to a field of azure. &amp;lt;br&amp;gt; The scent of sweet trillium wafts about you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As the last syllables leave Person in a reverent hush, her eyes cloud over with azure, and the scent of sweet trillium fills the air.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Leya leaving you as your field of vision clears and the azure haze is swept away as if by a breeze.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; Slowly, the azure haze in Person&#039;s eyes fades to nothingness.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as deep blue radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; Person beseeches her patron as deep blue radiance begins to take form, swirling violently around her.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Channeling the righteous passion of the Amazon, you entreat her blessing and feel the mantle ofher strength drape across your shoulders, back, and chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; The azure mantle surrounding Person suddenly disappears.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; You direct your devotions inward, entreating Leya to lend you her strength and mercy.  A tremor thrums along your arm as a silver dagger is superimposed over your falchion, and you thrust it toward a dwarven brigand with the command of the Amazon&#039;s prowess at your disposal.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Person takes a deep breath, and a certain stillness seems to settle over her as a subtle silver sheen races along her arm to manifest as a dagger superimposed over her falchion.  She lunges at a dwarven brigand with a martial prowess likened only to that of Leya.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; Your breath catches on the words of your prayer, and you silently mouth each syllable as tendrils of silver begin to twine down your arm.  The energy coalesces in your hand as a sharp dagger, and with all the martial prowess of a master combatant, your strikes are possessed of the strength that comes with such confidence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Person lips move over a silent prayer, and tendrils of silver begin to twine down her arm, coalescing in her hand as a sharp dagger.  With the martial prowess of a master combatant, her strikes are possessed of the strength that comes with such confidence. &amp;lt;section end=Leya Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Niima Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; {{addmetext}} &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; &amp;lt;section end=Onar Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; A beautiful melody swells within you as you sense your Patron, Tilamaire, smile upon your labors.  The song within strums the strings of your mind, inspiring you with exuberant purpose.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As CASTER smiles at the sky, a beautiful melody swells into existence.  He now moves with an exuberant purpose, in perfect harmony with the inspiring tune.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; An infectious fife joins the melody surrounding you, inspiring you to great feats!  You dash into combat with incredible finesse, your every riposte in harmony with the divine music!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; An infectious fife joins the melody surrounding CASTER, inspiring his every movement!  CASTER dashes into combat with incredible finesse, his every riposte in harmony with the music surrounding him! &amp;lt;section end=Tilamaire Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; You call upon Voaris for his blessing, and a bright gold light begins to emanate from your chest.  You feel a burning passion building within you that cannot be tamed.  You feel empowered to share this passion, prepared to break any chains that might seek to restrain you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;  CASTER speaks the name of Voaris as he casts his gaze into the heavens.  A gold light glows within CASTER&#039;s chest in response, growing until it burns brightly with holy purpose!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You sense Voaris look upon you, filling your heart with a tremendous sense of gratitude.  The burning gold light bursting from your chest fades from existence, but the love of your patron remains in your heart.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; A tremendous sense of satisfaction fills CASTER&#039;s face as the burning gold light bursting from his chest fades from existence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; With love on your side, you feel emboldened to take on one and all!  You leap into the fray, your heart swelling, as you launch into a series of fluid and inspired attacks!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; The burning gold light bursting from CASTER&#039;s chest grows in intensity as he leaps into the fray, launching into a series of fluid and inspired attacks! &amp;lt;section end=Voaris Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039; Precisely murmuring the last syllables of your spell, your vision is momentarily obscured by twin orbs of black and white that swirl about you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039; As PALADIN precisely murmurs the last syllable of his spell, twin orbs of white and black settle over his eyes.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039; You feel the influence of Voln leaving you as your vision is momentarily obscured by twin orbs of black and white that fuse into a single shield.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039; The twin orbs of black and white that reside within PALADIN&#039;s face slowly fade away. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039; You beseech your patron for combat prowess as black-streaked white radiance begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039; PALADIN beseeches his patron as black-streaked white radiance begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039; Concentrating upon the martial prowess of Voln, you beseech him to guard you and feel the solid, reassuring presence of the Paladin as he rests his hand upon first your shoulders, then your back, and lastly your chest.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039; A brief look of determination travels across PALADIN&#039;s face and is immediately followed by a white-veined ebon nimbus settling over his shoulders, chest, and back.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039; Calling upon the martial might of Voln to guide your hand, you watch as an ebon longsword wreathed in brilliant white flames superimposes itself over your warblade.  Raising it high over your head, you thrust it in a sweeping arc at a shrickhen and sear him with holy fire.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039; Superimposed over PALADIN&#039;s warblade is the image of an ebon longsword wreathed in brilliant white flames.  He raises his warblade high overhead, then trusts it in a sweeping arc at a shrickhen and sears it with holy fire&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039; You utter a short, martial prayer to Voln and feel a familiar stoic efficiency sweep over you.  Determined and uplifted, you wield your weapon in a fiery, brilliant white arc at all that surround you. &lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039; Uttering a short, martial prayer to Voln, PALADIN is suddenly encircled by a brilliant white nimbus.  PALADIN becomes a blur of motion, the movements determined and firm, as he strikes out at his enemies with divine fervor.&amp;lt;section end=Voln Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 1p]}}&#039;&#039;&#039;You utter a pious prayer, and grey luminescence suddenly forms around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Cast 3p]}}&#039;&#039;&#039;CASTER utters a pious prayer and is suddenly surrounded by a grey luminescence.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 1p]}}&#039;&#039;&#039;The grey luminescence surrounding you slowly fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Expiration 3p]}}&#039;&#039;&#039;The grey luminescence surrounding CASTER slowly fades away.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 1p]}}&#039;&#039;&#039;You beseech your patron for combat prowess as grey luminescence begins to take form, swirling violently around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Zeal 3p]}}&#039;&#039;&#039;CASTER beseeches his patron as grey luminescence begins to take form, swirling violently around him.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 1p]}}&#039;&#039;&#039;As you petition your patron for aid, a grey luminescence suddenly appears, wrapping itself slowly around you.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Armor 3p]}}&#039;&#039;&#039;A grey luminescence suddenly appears, wrapping itself slowly around CASTER.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 1p]}}&#039;&#039;&#039;Calling upon your patron to guide your attack, you watch as a grey luminescence wraps around your weapon. Gripping your weapon tighly, you attack a large ogre, sending the grey luminesence flying towards it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Smite 3p]}}&#039;&#039;&#039;CASTER tightens his grip on his weapon as he attacks TARGET, sending the grey luminesence flying towards it!&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 1p]}}&#039;&#039;&#039;The grey luminesence surrounding you begins to swirl violently as your patron&#039;s presence builds within you.  Your mind goes blank as the grey luminesence fills your eyes.  Overwhelmed by the you divine entity, you succumb to its bidding and unleash a flurry of attacks.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[Onslaught 3p]}}&#039;&#039;&#039;The grey luminesence surrounding CASTER begins to swirl violently as it fills his eyes.  Seemingly possessed by a divine entity, he suddenly unleashes a flurry of attacks! &amp;lt;section end=Other Divine Incarnation (1650) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== [[Guard the Meek (1913)]] ==&lt;br /&gt;
=== Pantheon of Liabo ===&lt;br /&gt;
;Charl &amp;lt;section begin=Charl Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your WEAPON upward, a soft sea blue pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As &amp;lt;caster&amp;gt; thrusts a clenched fist upward, a soft sea blue pulse of pure spiritual energy rises from its apex, washing over &amp;lt;caster&amp;gt; and those nearby. &amp;lt;section end=Charl Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Cholen &amp;lt;section begin=Cholen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Cholen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eonak &amp;lt;section begin=Eonak Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Eonak Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Imaera &amp;lt;section begin=Imaera Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Imaera Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jastev &amp;lt;section begin=Jastev Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Jastev Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kai &amp;lt;section begin=Kai Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Kai Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Koar &amp;lt;section begin=Koar Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Koar Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lorminstra &amp;lt;section begin=Lorminstra Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Lorminstra Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Lumnis &amp;lt;section begin=Lumnis Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Lumnis Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Oleani &amp;lt;section begin=Oleani Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Oleani Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Phoen &amp;lt;section begin=Phoen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your WEAPON toward the heavens, a soft bright golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts a WEAPON toward the heavens, a soft bright golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Phoen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ronan &amp;lt;section begin=Ronan Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her WEAPON toward the heavens, a soft night black pulse of pure spiritual energy rises from its apex, washing over herself and those nearby. &amp;lt;section end=Ronan Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tonis &amp;lt;section begin=Tonis Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As &amp;lt;caster&amp;gt; thrusts a clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over &amp;lt;caster&amp;gt; and those nearby. &amp;lt;section end=Tonis Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Lornon ===&lt;br /&gt;
&lt;br /&gt;
;Andelas &amp;lt;section begin=Andelas Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Andelas Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Eorgina &amp;lt;section begin=Eorgina Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Eorgina Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Fash&#039;lo&#039;nae &amp;lt;section begin=Fash&amp;amp;#39;lo&amp;amp;#39;nae Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Fash&amp;amp;#39;lo&amp;amp;#39;nae Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ivas &amp;lt;section begin=Ivas Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Ivas Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Luukos &amp;lt;section begin=Luukos Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Luukos Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Marlu &amp;lt;section begin=Marlu Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft flat black pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Marlu Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Mularos &amp;lt;section begin=Mularos Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Mularos Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Sheru &amp;lt;section begin=Sheru Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Sheru Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;V&#039;tull &amp;lt;section begin=V&amp;amp;#39;tull Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=V&amp;amp;#39;tull Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pantheon of Neutrality ===&lt;br /&gt;
&lt;br /&gt;
;Gosaena &amp;lt;section begin=Gosaena Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Gosaena Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Zelia &amp;lt;section begin=Zelia Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Zelia Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lesser Spirits ===&lt;br /&gt;
&lt;br /&gt;
;Aeia &amp;lt;section begin=Aeia Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Aeia Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Amasalen &amp;lt;section begin=Amasalen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Amasalen Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Arachne &amp;lt;section begin=Arachne Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Arachne Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Ghezresh &amp;lt;section begin=Ghezresh Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Ghezresh Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;The Huntress &amp;lt;section begin=The Huntress Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=The Huntress Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Jaston &amp;lt;section begin=Jaston Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Jaston Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Kuon &amp;lt;section begin=Kuon Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts a clenched fist upward, a soft gold pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Kuon Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Laethe &amp;lt;section begin=Laethe Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft black pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts a clenched fist toward the heavens, a soft black pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Laethe Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Leya &amp;lt;section begin=Leya Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft ivory white pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Leya Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Niima &amp;lt;section begin=Niima Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Niima Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Onar &amp;lt;section begin=Onar Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft bone white pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Onar Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Tilamaire &amp;lt;section begin=Tilamaire Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Tilamaire Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voaris &amp;lt;section begin=Voaris Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As CASTER thrusts her clenched fist upward, a soft golden pulse of pure spiritual energy rises from its apex, washing over CASTER and those nearby. &amp;lt;section end=Voaris Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Voln &amp;lt;section begin=Voln Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; {{addmetext}}&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039;  &amp;lt;section end=Voln Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unaligned ===&lt;br /&gt;
;Other &amp;lt;section begin=Other Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[1p]}}&#039;&#039;&#039; As you thrust your clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over you and those nearby.&lt;br /&gt;
:&#039;&#039;&#039;{{Smallcaps|[3p]}}&#039;&#039;&#039; As PALADIN thrusts a clenched fist toward the heavens, a soft grey pulse of pure spiritual energy rises from its apex, washing over PALADIN and those nearby. &amp;lt;section end=Other Guard the Meek (1913) /&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Arkati]]&lt;br /&gt;
[[Category:Cleric]]&lt;br /&gt;
[[Category:Paladin]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Battle_Standard_(1620)&amp;diff=249088</id>
		<title>Battle Standard (1620)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Battle_Standard_(1620)&amp;diff=249088"/>
		<updated>2025-11-10T02:03:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Added idle messaging for Reprisal, clarified that messaging is per-pantheon, not per-deity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = BSTANDARD&lt;br /&gt;
 | duration = Special&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Combat Gear Enhancement&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | navigation = {{paladin base navigation}}&lt;br /&gt;
 | availability = custom&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|10}} &amp;lt;!-- this is to get the table of contents above the opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- the above and below empty line is to get a space between the table of contents and opening blurb --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After gaining the ability to cast &#039;&#039;&#039;Battle Standard&#039;&#039;&#039;, a [[paladin]] will begin to acquire [[devotion]] as they gain [[experience]]. A skilled paladin can use this devotion to permanently empower a battle standard for use in combat. Battle standards occupy their own unique inventory slot and provide both offensive and defensive benefits. [[F2P subscription | F2P]] paladins cannot create battle standards.&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1 - Rally ===&lt;br /&gt;
Activated with {{boldmono|PRAY}} while dead.  Allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2 - Hallowed Reprisal ===&lt;br /&gt;
Activated with {{boldmono|CLENCH}}.  Invoke the power of the standard&#039;s deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3 - Reckoning ===&lt;br /&gt;
Passive ability - always active.  Your attacks have a chance to unleash the power of the standard&#039;s deity.  Each additional tier increases the likelihood that this will occur.&lt;br /&gt;
&lt;br /&gt;
=== Tier 4 - Ardent Plea ===&lt;br /&gt;
Activated with {{boldmono|RAISE}}.  Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard&#039;s deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5 - Divine Bulwark ===&lt;br /&gt;
Passive ability - always active.  When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard&#039;s deity will unleash a retaliatory flare against the attacker.&lt;br /&gt;
&lt;br /&gt;
=== Tier 6 - Final Stand ===&lt;br /&gt;
Activated with {{boldmono|BESEECH}}.  The standard&#039;s deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark&#039;s abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Paladin Base | Paladin Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 paladin with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Wisdom]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]]: +1 per rank&lt;br /&gt;
* [[Magic Item Use]]: +1.5 per rank&lt;br /&gt;
* [[Arcane Symbols]]: +1.5 per rank&lt;br /&gt;
* [[Holy places | Shrine]] Bonus: +20 for matching [[CONVERT (verb)|{{boldmono|CONVERT}}]] exactly, +10 for same {{boldmono|CONVERT}} pantheon (bonuses do not stack)&lt;br /&gt;
* Being wounded and not at maximum spirit will hinder attempts&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Devotion Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| P6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
An omnishrine, a location that senses as having the &amp;quot;harmonized presence of multiple deities&#039; influence,&amp;quot; will give the +20 deity bonus to all Paladins, regardless of deity selection (including other, forsaken, and not yet converted). &lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process==&lt;br /&gt;
To create a battle standard, the paladin must have a minimum of 50,000 devotion, be able to cast 1620, and be holding &#039;&#039;&#039;a consecrated banner pole&#039;&#039;&#039; in the right hand and &#039;&#039;&#039;a phial of clouded oil&#039;&#039;&#039; in the left hand.  Both of these items can be purchased at [[:Category:Cleric_shops | cleric shops]] located in various towns.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1620}} and {{boldmono|CAST}} at the pole to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1620}} and {{boldmono|CHANNEL}} at the pole to make an attempt &lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 battle standard that reflects your paladin&#039;s patron deity (or lack thereof).  Subsequent successful service applications to a battle standard will upgrade the tier, up to a maximum of 6, and require oil charges equal to the tier being attempted. Oil can be bundled beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
Performing the battle standard creation or upgrade at a [[Holy places | shrine]] that matches the casting paladin&#039;s patron deity will provide a bonus to success.&lt;br /&gt;
&lt;br /&gt;
You can {{boldmono|INCANT 1620}} for an idea of how much devotion you have and whether you have enough for your purposes.  You can also utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total devotion, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement ==&lt;br /&gt;
&lt;br /&gt;
Battle standards become attuned when used or when their deity is converted at a shrine. Attunement lasts 30 days and the attuned character may continue to use the battle standard during this time without resetting the attunement countdown.&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
&lt;br /&gt;
A new battle standard comes with 200 charges - if all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s, but only during combat. The rate of charges being used is not affected by how often the battle standard provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from a paladin&#039;s standard if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Upgrading your battle standard to the next tier refills the charges to 200. You may also have a paladin add charges at a cost of 1000 devotion per charge. The paladin must {{boldmono|PREPARE 1620}} and {{boldmono|EVOKE}} at the battle standard to recharge.&lt;br /&gt;
&lt;br /&gt;
== Deity Conversion ==&lt;br /&gt;
&lt;br /&gt;
You may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply {{boldmono|PRAY STANDARD TO DEITY}}, where DEITY is the appropriate deity name (ex: Kai, Andelas, etc).  You can also {{boldmono|PRAY STANDARD TO NONE}} to clear the standard&#039;s influencing deity.&lt;br /&gt;
&lt;br /&gt;
This ability is subject to a 30 day cooldown.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the battle standard and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
This is a tier 6 Battle Standard.&lt;br /&gt;
&lt;br /&gt;
Tier&lt;br /&gt;
  1: Rally [PRAY] - While dead, allows a corpse to teleport itself back to town.  1 use per day at tier 1 and 2 uses per day at tier 3.&lt;br /&gt;
  2: Hallowed Reprisal [CLENCH] - Invoke the power of the standard&#039;s deity to create an aura that periodically lashes out at nearby creatures for 3 minutes.  Base 60 minute cooldown with 15 minutes subtracted at tiers 3, 4, and 5, resulting in a 15 minute cooldown at tier 5.&lt;br /&gt;
  3: Reckoning - Your attacks have a chance to unleash the power of the standard&#039;s deity.  Each additional tier increases the likelihood that this will occur.&lt;br /&gt;
  4: Ardent Plea [RAISE] - Your attacks have a 100% chance to trigger Reckoning and unleash the power of the standard&#039;s deity.  This effect lasts 30 seconds and has a 30 minute cooldown.  At tier 5 the cooldown is reduced to 15 minutes.&lt;br /&gt;
  5: Divine Bulwark - When you receive a blow, the standard may summon an ethereal shield to lessen the severity of the blow.  If an ethereal shield is summoned in this way, the standard&#039;s deity will unleash a retaliatory flare against the attacker.&lt;br /&gt;
  6: Final Stand [BESEECH] - The standard&#039;s deity comes to your aid for 30 seconds, ensuring that all incoming blows will be subject to Divine Bulwark&#039;s abilities.  Can be activated while incapacitated or in roundtime.  1 use per day.&lt;br /&gt;
&lt;br /&gt;
           Attunement:                       Attuned to Nyxus (29 days remaining)&lt;br /&gt;
           Charges:                          200&lt;br /&gt;
           Deity:                            No deity&lt;br /&gt;
           Deity Primary Color:              Grey&lt;br /&gt;
           Deity Secondary Color:            Silver&lt;br /&gt;
           Rally [PRAY]:                     Ready&lt;br /&gt;
           Hallowed Reprisal [CLENCH]:       Ready&lt;br /&gt;
           Ardent Plea [RAISE]:              Ready&lt;br /&gt;
           Final Stand [BESEECH]:            On Cooldown&lt;br /&gt;
&lt;br /&gt;
If the standard&#039;s deity conversion ability is not on cooldown, you may visit a shrine honoring a specific deity to convert the standard to that deity.  To do so, simply PRAY standard TO &amp;lt;deity&amp;gt;.  This ability is subject to a 30 day cooldown, and the cooldown is not currently active.&lt;br /&gt;
&lt;br /&gt;
The battle standard can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
This is a flag on a pole, and the description should not conflict with that.  Base, long, and show description can be altered.  Because of the holy and magical nature of this item, the description may include the following words: holy, sacred, consecrated, sacrosanct, and hallowed.&lt;br /&gt;
&lt;br /&gt;
There will always be a reference to the pole and the banner upon LOOKing at this item.  Please take this into account when composing your show description.  The material may be changed to other types of wood at the merchant&#039;s discretion.  Allowed nouns: standard, flag, banner, ensign, pennant, pennon, banderole, banderol, bannerol, oriflamme, and gonfalon.  Finally, any and all alterations will be irreversibly removed if the battle standard is ever converted to another deity in the future.&lt;br /&gt;
&lt;br /&gt;
The battle standard may not be lightened.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
Any missing information below can be added at the [[deity messaging]] page.&lt;br /&gt;
&lt;br /&gt;
=== Rally (T1) ===&lt;br /&gt;
:Rally&#039;s messaging is the same or similar to the messaging for the Paladin spell [[Aid the Fallen (1613)#Messaging | Aid the Fallen]].&lt;br /&gt;
&lt;br /&gt;
=== Hallowed Reprisal (T2) ===&lt;br /&gt;
&#039;&#039;Messaging is only significantly different for the periodic damage ticks, and only on a per-pantheon basis.  Every deity has its own colors that will be drawn upon as well.&lt;br /&gt;
&lt;br /&gt;
;Activation&lt;br /&gt;
:As you reach for your battle standard and clench it in your fist, glimmers of [COLOR] energy flicker away from its billowing fabric like sparks and swirl around you!&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:Glimmers of [COLOR] energy flicker erratically around you one last time before fading entirely.&lt;br /&gt;
&lt;br /&gt;
;Active but no enemies&lt;br /&gt;
:Glimmers of [COLOR] energy flicker restlessly about you.&lt;br /&gt;
&lt;br /&gt;
;Active but in a sanctuary&lt;br /&gt;
:Glimmers of [COLOR] energy flicker restlessly about you.&lt;br /&gt;
&lt;br /&gt;
;Periodic aura damage&lt;br /&gt;
:;Liabo&lt;br /&gt;
::{{#section:Deity messaging|Liabo Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
:;Lornon&lt;br /&gt;
::{{#section:Deity messaging|Lornon Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
:;Neutrality&lt;br /&gt;
::{{#section:Deity messaging|Neutral Reprisal Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
=== Reckoning (T3) ===&lt;br /&gt;
The flare messaging for Reckoning will be different depending upon the standard&#039;s {{boldmono|[[CONVERT (verb)|CONVERT]]}} status. Expand the chart below to see all known possibilities. Any missing information can be added at the [[deity messaging]] page.&lt;br /&gt;
&lt;br /&gt;
The type of flare can be viewed under the page for [[Holy critical]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em; font-size: 95%; outline: 1px solid #aaa; background: none; border: none; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
!Arkati/Spirit||Messaging&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Liabo&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Charl]]}}&lt;br /&gt;
| {{#section:Deity messaging|Charl Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Cholen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Cholen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Eonak]]}}&lt;br /&gt;
| {{#section:Deity messaging|Eonak Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Imaera]]}}&lt;br /&gt;
| {{#section:Deity messaging|Imaera Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Jastev]]}}&lt;br /&gt;
| {{#section:Deity messaging|Jastev Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Kai]]}}&lt;br /&gt;
| {{#section:Deity messaging|Kai Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Koar]]}}&lt;br /&gt;
| {{#section:Deity messaging|Koar Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Lorminstra]]}}&lt;br /&gt;
| {{#section:Deity messaging|Lorminstra Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Lumnis]]}}&lt;br /&gt;
| {{#section:Deity messaging|Lumnis Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Oleani]]}}&lt;br /&gt;
| {{#section:Deity messaging|Oleani Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Phoen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Phoen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ronan]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ronan Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Tonis]]}}&lt;br /&gt;
| {{#section:Deity messaging|Tonis Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Lornon&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Andelas]]}}&lt;br /&gt;
| {{#section:Deity messaging|Andelas Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Eorgina]]}}&lt;br /&gt;
| {{#section:Deity messaging|Eorgina Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Fash&#039;lo&#039;nae]]}}&lt;br /&gt;
| {{#section:Deity messaging|Fash&#039;lo&#039;nae Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ivas]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ivas Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Luukos]]}}&lt;br /&gt;
| {{#section:Deity messaging|Luukos Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Marlu]]}}&lt;br /&gt;
| {{#section:Deity messaging|Marlu Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Mularos]]}}&lt;br /&gt;
| {{#section:Deity messaging|Mularos Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Sheru]]}}&lt;br /&gt;
| {{#section:Deity messaging|Sheru Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[V&#039;tull]]}}&lt;br /&gt;
| {{#section:Deity messaging|V&#039;tull Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Pantheon of Neutrality&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Gosaena]]}}&lt;br /&gt;
| {{#section:Deity messaging|Gosaena Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Zelia]]}}&lt;br /&gt;
| {{#section:Deity messaging|Zelia Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Lesser Spirits&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Aeia]]}}&lt;br /&gt;
| {{#section:Deity messaging|Aeia Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Amasalen]]}}&lt;br /&gt;
| {{#section:Deity messaging|Amasalen Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Arachne]]}}&lt;br /&gt;
| {{#section:Deity messaging|Arachne Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Ghezresh]]}}&lt;br /&gt;
| {{#section:Deity messaging|Ghezresh Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[The Huntress]]}}&lt;br /&gt;
| {{#section:Deity messaging|Huntress Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Jaston]]}}&lt;br /&gt;
| {{#section:Deity messaging|Jaston Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Kuon]]}}&lt;br /&gt;
| {{#section:Deity messaging|Kuon Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Laethe]]}}&lt;br /&gt;
| {{#section:Deity messaging|Laethe Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Leya]]}}&lt;br /&gt;
| {{#section:Deity messaging|Leya Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Niima]]}}&lt;br /&gt;
| {{#section:Deity messaging|Niima Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Onar]]}}&lt;br /&gt;
| {{#section:Deity messaging|Onar Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Tilamaire]]}}&lt;br /&gt;
| {{#section:Deity messaging|Tilamaire Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Voaris]]}}&lt;br /&gt;
| {{#section:Deity messaging|Voaris Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|[[Voln]]}}&lt;br /&gt;
| {{#section:Deity messaging|Voln Reckoning Battle Standard (1620)}}&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa;background: #F3F3F9&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Other&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #aaa&amp;quot;&lt;br /&gt;
! {{messaging-col-left}} |{{boldmono|Other}}&lt;br /&gt;
| {{#section:Deity messaging|Unaligned Reckoning Battle Standard (1620)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ardent Plea (T4) === &lt;br /&gt;
;Activation&lt;br /&gt;
:As you raise your battle standard high, runes scribed into the grain of its pole flare bright and fade in sequence one after another in a pattern reminiscent of tumbling embers.  Power ripples up your arms, presaging the reckoning to come!&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:The prolonged power of reckoning departs from you, sloughing away with a faint shimmer.&lt;br /&gt;
&lt;br /&gt;
=== Divine Bulwark (T5) ===&lt;br /&gt;
;Liabo&lt;br /&gt;
:{{#section:Deity messaging|Liabo Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
;Lornon&lt;br /&gt;
:{{#section:Deity messaging|Lornon Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
;Neutrality&lt;br /&gt;
:{{#section:Deity messaging|Neutral Bulwark Battle Standard (1620)}}&lt;br /&gt;
&lt;br /&gt;
=== Final Stand (T6) ===&lt;br /&gt;
;Activation&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
;Termination&lt;br /&gt;
:{{addmetext}}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1245152922417889331 Paladin Service thread on Discord]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=242438</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=242438"/>
		<updated>2025-07-20T18:37:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Clarified belt slot option for bloodstone jewelry is on or hung from the belt, not waist/as a belt.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Altered State ===&lt;br /&gt;
Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Augmented Recovery ===&lt;br /&gt;
Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Vivacity ===&lt;br /&gt;
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[BESEECH]] &amp;lt;NOUN&amp;gt; (HEALTH/STAMINA/MANA)}}&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Sanguine Swap ===&lt;br /&gt;
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[SPIN]] &amp;lt;NOUN&amp;gt;}} will initiate the transfer of wounds to the bloodstone of your jewelry. {{boldmono|SPIN}} again within 10 minutes to transfer those wounds back to you early.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; These wounds will stack with whatever new wounds you may have acquired, and this CAN kill you.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Sanguine Sacrifice ===&lt;br /&gt;
Passive, the wearer&#039;s attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes [[Major Bleed]]. &lt;br /&gt;
&lt;br /&gt;
This effect is stronger when triggered by an Empath.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[PROD]] &amp;lt;NOUN&amp;gt;}} to toggle the additional messaging for concussion damage.&lt;br /&gt;
*{{boldmono|[[PINCH]] &amp;lt;NOUN&amp;gt;}} to toggle the overflow capability. &lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Empath Base | Empath Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 empath with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Constitution]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]] &amp;amp; [[Mental Mana Control]]: +0.5 per rank for the higher of SMC/MMC, +0.25 per rank for the lower of SMC/MMC.&lt;br /&gt;
** Example: If you have 25 ranks of SMC and 20 ranks of MMC, you&#039;ll receive +12 from SMC and +5 from MMC.  &lt;br /&gt;
* [[Magic Item Use]]: +0.1 per rank (MIU ranks / 10)&lt;br /&gt;
* [[Arcane Symbols]]: +0.1 per rank (AS ranks / 10)&lt;br /&gt;
* [[Physical Fitness]]: +0.05 per rank (PF ranks / 20)&lt;br /&gt;
* [[First Aid]]: +0.05 per rank (FA ranks / 20)&lt;br /&gt;
* Being wounded does NOT hinder attempts.&lt;br /&gt;
* Being under maximum spirit will hinder attempts. (-10 per missing spirit point)&lt;br /&gt;
&lt;br /&gt;
Tier difficulty is calculated at 75 + (tier * 75).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Vitality Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
The Empath must have a minimum of 50,000 vitality, be able to cast 1135, and be holding &#039;&#039;&#039;a mottled chunk of raw bloodstone&#039;&#039;&#039; (if creating new) &#039;&#039;&#039;OR&#039;&#039;&#039; the Bloodstone Jewelry they wish to upgrade in their right hand and &#039;&#039;&#039;a blood-flecked botanical tincture&#039;&#039;&#039; (of adequate charges for the tier involved) in the left hand.  Both of these items can be purchased at [[Empath Guild | empath guild alchemy shops]] located in various towns.  &#039;&#039;&#039;Note&#039;&#039;&#039;: You MUST be a member of the Empath guild to even see what&#039;s for sale, {{boldmono|ORDER}} will not work unless you are an active guild member.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CAST}} at the bloodstone to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CHANNEL}} at the bloodstone to make an attempt at creating a piece of Bloodstone Jewelry.&lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 bloodstone pendant.  At this point, before the pendant is worn, it can be {{boldmono|FLIP}}ped to change the worn location.  Changing the worn location also changes the base description to something suitable for that location. The jewelry cannot be altered by a merchant before it has had its worn location locked in, which happens when it is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Worn Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Jewelry Noun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| neck&lt;br /&gt;
| pendant&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wrist&lt;br /&gt;
| cuff&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ankle&lt;br /&gt;
| anklet&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| finger&lt;br /&gt;
| ring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobe&lt;br /&gt;
| earring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobes&lt;br /&gt;
| earrings&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| (on) belt&lt;br /&gt;
| buckle&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pin&lt;br /&gt;
| brooch&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hair&lt;br /&gt;
| barrette&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon first {{boldmono|WEAR}}, the worn location is locked in and can no longer be changed.  At this point, the jewelry can be altered by a merchant. &lt;br /&gt;
&lt;br /&gt;
Subsequent successful service applications to Bloodstone Jewelry will upgrade the tier, up to a maximum of 5, and require botanical tincture charges equal to the tier being attempted. Botanical tinctures can be {{boldmono|BUNDLE}}d beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
You can utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total vitality, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
When &#039;&#039;&#039;worn&#039;&#039;&#039; or &#039;&#039;&#039;used&#039;&#039;&#039;, Bloodstone Jewelry becomes attuned for 30 days. It will renew its bond when used, or when worn again after the bond has expired. &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Fresh Bloodstone Jewelry has 100 of 100 charges. If all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from an empath&#039;s bloodstone jewelry if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry can be recharged by an empath at a cost of 1000 vitality per missing charge, and they must have enough vitality available to fully charge the jewelry in order to be successful. To recharge, the empath must {{boldmono|PREPARE 1135}} and {{boldmono|EVOKE}} at the jewelry with it in their right hand.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bloodstone earring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry&lt;br /&gt;
  The bloodstone earring has been infused with the vitality of an Empath and is tier 1 with 100 of 100 charges remaining.&lt;br /&gt;
  The bloodstone earring is attuned for 30 more days and will renew its bond when used, or when worn after the bond has expired.&lt;br /&gt;
&lt;br /&gt;
Tier 1:  Altered State&lt;br /&gt;
  Grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 2:  Augmented Recovery&lt;br /&gt;
  Grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 3:  Vivacity&lt;br /&gt;
  Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds.&lt;br /&gt;
  - BESEECH earring (HEALTH / STAMINA / MANA)&lt;br /&gt;
&lt;br /&gt;
Tier 4:  Sanguine Swap&lt;br /&gt;
  Store all existing wounds into the jewelry for 10 minutes, after which the wounds will automatically reappear.&lt;br /&gt;
  - SPIN:  Initiate the transfer of wounds for a second time to transfer the wounds back early.&lt;br /&gt;
&lt;br /&gt;
Tier 5:  Sanguine Sacrifice&lt;br /&gt;
  Attacks deal an additional amount of concussion damage, occasionally overflowing to cause Major Bleed.&lt;br /&gt;
  - PROD: Disable the additional messaging for concussion damage.&lt;br /&gt;
  - PINCH: Toggle whether to enable the overflow capability.&lt;br /&gt;
&lt;br /&gt;
The bloodstone earring can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  Appearance alterations are acceptable for the full 15/15/15, show, long, and read descriptions as long as the earring&#039;s essence remains the same (a bloodstone jewelry item worn at the same permanent location).  There will always be a trailing line after the show description that includes the oval bloodstone cabochon set within the jewelry.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the earring may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the freshly created Bloodstone Jewelry is still {{boldmono|FLIP}}pable and has not had its worn location locked in, the last section is different:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  This item has not been locked to a final wear location and therefore may not be altered.&lt;br /&gt;
&lt;br /&gt;
  You may FLIP the bloodstone earring to change it&#039;s worn location until it is worn the first time.&lt;br /&gt;
  Eligible locations include neck, wrist, ankle, finger, ear/ears, belt, hair, and pin-worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Creation (Success)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a mottled chunk of raw bloodstone.&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
Falling into a focal trance, you reach inward for your reserves of vitality even as you seek outward, stretching forth your senses to the spiritual influences around you and broadcasting your need.&lt;br /&gt;
&lt;br /&gt;
Success!  The local spirits answer your call.  You twine their power with your own and spread your awareness through a mottled chunk of raw bloodstone as if it were flesh, binding it to your will so you might manipulate its structure.  New pathways open within the stone, an echo to the branching patterns you trace upon its surface with the botanical tincture you carry.&lt;br /&gt;
Reduced to a mere film, the last of your botanical tincture evaporates, and you discard the empty bottle.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|FLIP}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Flipping your bloodstone pendant over, you fiddle with the enclosing framework.  Warmth blooms beneath your fingers as, with an abrupt flare of nacreous backlight, the jewelry fluidly shifts and reforms into an oval bloodstone cuff.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|TUCK}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you send a thread of your will into the bloodstone earring, it is veiled from view, though you can feel its presence still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|UNTUCK}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;At your mental command, your bloodstone earring sheds its veil and reveals itself once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)|Bloodstone Jewelry proposal]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=242434</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=242434"/>
		<updated>2025-07-20T18:09:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Clarified upgrade requirements in process section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Altered State ===&lt;br /&gt;
Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Augmented Recovery ===&lt;br /&gt;
Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Vivacity ===&lt;br /&gt;
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[BESEECH]] &amp;lt;NOUN&amp;gt; (HEALTH/STAMINA/MANA)}}&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Sanguine Swap ===&lt;br /&gt;
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[SPIN]] &amp;lt;NOUN&amp;gt;}} will initiate the transfer of wounds to the bloodstone of your jewelry. {{boldmono|SPIN}} again within 10 minutes to transfer those wounds back to you early.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; These wounds will stack with whatever new wounds you may have acquired, and this CAN kill you.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Sanguine Sacrifice ===&lt;br /&gt;
Passive, the wearer&#039;s attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes [[Major Bleed]]. &lt;br /&gt;
&lt;br /&gt;
This effect is stronger when triggered by an Empath.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[PROD]] &amp;lt;NOUN&amp;gt;}} to toggle the additional messaging for concussion damage.&lt;br /&gt;
*{{boldmono|[[PINCH]] &amp;lt;NOUN&amp;gt;}} to toggle the overflow capability. &lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Empath Base | Empath Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 empath with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Constitution]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]] &amp;amp; [[Mental Mana Control]]: +0.5 per rank for the higher of SMC/MMC, +0.25 per rank for the lower of SMC/MMC.&lt;br /&gt;
** Example: If you have 25 ranks of SMC and 20 ranks of MMC, you&#039;ll receive +12 from SMC and +5 from MMC.  &lt;br /&gt;
* [[Magic Item Use]]: +0.1 per rank (MIU ranks / 10)&lt;br /&gt;
* [[Arcane Symbols]]: +0.1 per rank (AS ranks / 10)&lt;br /&gt;
* [[Physical Fitness]]: +0.05 per rank (PF ranks / 20)&lt;br /&gt;
* [[First Aid]]: +0.05 per rank (FA ranks / 20)&lt;br /&gt;
* Being wounded does NOT hinder attempts.&lt;br /&gt;
* Being under maximum spirit will hinder attempts. (-10 per missing spirit point)&lt;br /&gt;
&lt;br /&gt;
Tier difficulty is calculated at 75 + (tier * 75).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Vitality Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
The Empath must have a minimum of 50,000 vitality, be able to cast 1135, and be holding &#039;&#039;&#039;a mottled chunk of raw bloodstone&#039;&#039;&#039; (if creating new) &#039;&#039;&#039;OR&#039;&#039;&#039; the Bloodstone Jewelry they wish to upgrade in their right hand and &#039;&#039;&#039;a blood-flecked botanical tincture&#039;&#039;&#039; (of adequate charges for the tier involved) in the left hand.  Both of these items can be purchased at [[Empath Guild | empath guild alchemy shops]] located in various towns.  &#039;&#039;&#039;Note&#039;&#039;&#039;: You MUST be a member of the Empath guild to even see what&#039;s for sale, {{boldmono|ORDER}} will not work unless you are an active guild member.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CAST}} at the bloodstone to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CHANNEL}} at the bloodstone to make an attempt at creating a piece of Bloodstone Jewelry.&lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 bloodstone pendant.  At this point, before the pendant is worn, it can be {{boldmono|FLIP}}ped to change the worn location.  Changing the worn location also changes the base description to something suitable for that location. The jewelry cannot be altered by a merchant before it has had its worn location locked in, which happens when it is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Worn Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Jewelry Noun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| neck&lt;br /&gt;
| pendant&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wrist&lt;br /&gt;
| cuff&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ankle&lt;br /&gt;
| anklet&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| finger&lt;br /&gt;
| ring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobe&lt;br /&gt;
| earring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobes&lt;br /&gt;
| earrings&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| belt&lt;br /&gt;
| buckle&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pin&lt;br /&gt;
| brooch&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hair&lt;br /&gt;
| barrette&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon first {{boldmono|WEAR}}, the worn location is locked in and can no longer be changed.  At this point, the jewelry can be altered by a merchant. &lt;br /&gt;
&lt;br /&gt;
Subsequent successful service applications to Bloodstone Jewelry will upgrade the tier, up to a maximum of 5, and require botanical tincture charges equal to the tier being attempted. Botanical tinctures can be {{boldmono|BUNDLE}}d beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
You can utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total vitality, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
When &#039;&#039;&#039;worn&#039;&#039;&#039; or &#039;&#039;&#039;used&#039;&#039;&#039;, Bloodstone Jewelry becomes attuned for 30 days. It will renew its bond when used, or when worn again after the bond has expired. &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Fresh Bloodstone Jewelry has 100 of 100 charges. If all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from an empath&#039;s bloodstone jewelry if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry can be recharged by an empath at a cost of 1000 vitality per missing charge, and they must have enough vitality available to fully charge the jewelry in order to be successful. To recharge, the empath must {{boldmono|PREPARE 1135}} and {{boldmono|EVOKE}} at the jewelry with it in their right hand.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bloodstone earring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry&lt;br /&gt;
  The bloodstone earring has been infused with the vitality of an Empath and is tier 1 with 100 of 100 charges remaining.&lt;br /&gt;
  The bloodstone earring is attuned for 30 more days and will renew its bond when used, or when worn after the bond has expired.&lt;br /&gt;
&lt;br /&gt;
Tier 1:  Altered State&lt;br /&gt;
  Grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 2:  Augmented Recovery&lt;br /&gt;
  Grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 3:  Vivacity&lt;br /&gt;
  Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds.&lt;br /&gt;
  - BESEECH earring (HEALTH / STAMINA / MANA)&lt;br /&gt;
&lt;br /&gt;
Tier 4:  Sanguine Swap&lt;br /&gt;
  Store all existing wounds into the jewelry for 10 minutes, after which the wounds will automatically reappear.&lt;br /&gt;
  - SPIN:  Initiate the transfer of wounds for a second time to transfer the wounds back early.&lt;br /&gt;
&lt;br /&gt;
Tier 5:  Sanguine Sacrifice&lt;br /&gt;
  Attacks deal an additional amount of concussion damage, occasionally overflowing to cause Major Bleed.&lt;br /&gt;
  - PROD: Disable the additional messaging for concussion damage.&lt;br /&gt;
  - PINCH: Toggle whether to enable the overflow capability.&lt;br /&gt;
&lt;br /&gt;
The bloodstone earring can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  Appearance alterations are acceptable for the full 15/15/15, show, long, and read descriptions as long as the earring&#039;s essence remains the same (a bloodstone jewelry item worn at the same permanent location).  There will always be a trailing line after the show description that includes the oval bloodstone cabochon set within the jewelry.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the earring may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the freshly created Bloodstone Jewelry is still {{boldmono|FLIP}}pable and has not had its worn location locked in, the last section is different:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  This item has not been locked to a final wear location and therefore may not be altered.&lt;br /&gt;
&lt;br /&gt;
  You may FLIP the bloodstone earring to change it&#039;s worn location until it is worn the first time.&lt;br /&gt;
  Eligible locations include neck, wrist, ankle, finger, ear/ears, belt, hair, and pin-worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Creation (Success)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a mottled chunk of raw bloodstone.&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
Falling into a focal trance, you reach inward for your reserves of vitality even as you seek outward, stretching forth your senses to the spiritual influences around you and broadcasting your need.&lt;br /&gt;
&lt;br /&gt;
Success!  The local spirits answer your call.  You twine their power with your own and spread your awareness through a mottled chunk of raw bloodstone as if it were flesh, binding it to your will so you might manipulate its structure.  New pathways open within the stone, an echo to the branching patterns you trace upon its surface with the botanical tincture you carry.&lt;br /&gt;
Reduced to a mere film, the last of your botanical tincture evaporates, and you discard the empty bottle.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|FLIP}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Flipping your bloodstone pendant over, you fiddle with the enclosing framework.  Warmth blooms beneath your fingers as, with an abrupt flare of nacreous backlight, the jewelry fluidly shifts and reforms into an oval bloodstone cuff.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|TUCK}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you send a thread of your will into the bloodstone earring, it is veiled from view, though you can feel its presence still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|UNTUCK}}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;At your mental command, your bloodstone earring sheds its veil and reveals itself once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)|Bloodstone Jewelry proposal]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241332</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241332"/>
		<updated>2025-07-05T22:25:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Altered State ===&lt;br /&gt;
Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Augmented Recovery ===&lt;br /&gt;
Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Vivacity ===&lt;br /&gt;
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[BESEECH]] &amp;lt;NOUN&amp;gt; (HEALTH/STAMINA/MANA)}}&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Sanguine Swap ===&lt;br /&gt;
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[SPIN]] &amp;lt;NOUN&amp;gt;}} will initiate the transfer of wounds to the bloodstone of your jewelry. {{boldmono|SPIN}} again within 10 minutes to transfer those wounds back to you early.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; These wounds will stack with whatever new wounds you may have acquired, and this CAN kill you.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Sanguine Sacrifice ===&lt;br /&gt;
Passive, the wearer&#039;s attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes [[Major Bleed]]. &lt;br /&gt;
&lt;br /&gt;
This effect is stronger when triggered by an Empath.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[PROD]] &amp;lt;NOUN&amp;gt;}} to toggle the additional messaging for concussion damage.&lt;br /&gt;
*{{boldmono|[[PINCH]] &amp;lt;NOUN&amp;gt;}} to toggle the overflow capability. &lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Empath Base | Empath Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 empath with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Constitution]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]] &amp;amp; [[Mental Mana Control]]: +0.5 per rank for the higher of SMC/MMC, +0.25 per rank for the lower of SMC/MMC.&lt;br /&gt;
** Example: If you have 25 ranks of SMC and 20 ranks of MMC, you&#039;ll receive +12 from SMC and +5 from MMC.  &lt;br /&gt;
* [[Magic Item Use]]: +0.1 per rank (MIU ranks / 10)&lt;br /&gt;
* [[Arcane Symbols]]: +0.1 per rank (AS ranks / 10)&lt;br /&gt;
* [[Physical Fitness]]: +0.05 per rank (PF ranks / 20)&lt;br /&gt;
* [[First Aid]]: +0.05 per rank (FA ranks / 20)&lt;br /&gt;
* Being wounded does NOT hinder attempts.&lt;br /&gt;
* Being under maximum spirit will hinder attempts. (-10 per missing spirit point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier difficulty is calculated at 75 + (tier * 75).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Vitality Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
The Empath must have a minimum of 50,000 vitality, be able to cast 1135, and be holding &#039;&#039;&#039;a mottled chunk of raw bloodstone&#039;&#039;&#039; in the right hand and &#039;&#039;&#039;a blood-flecked botanical tincture&#039;&#039;&#039; in the left hand.  Both of these items can be purchased at [[Empath Guild | empath guild alchemy shops]] located in various towns.  Note: You MUST be a member of the Empath guild to even see what&#039;s for sale, ORDER will not work unless you are an active guild member.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CAST}} at the bloodstone to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CHANNEL}} at the bloodstone to make an attempt at creating a piece of Bloodstone Jewelry.&lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 bloodstone pendant.  At this point, before the pendant is worn, it can be {{boldmono|FLIP}}ped to change the worn location.  Changing the worn location also changes the base description to something suitable for that location. The jewelry cannot be altered by a merchant before it has had its worn location locked in, which happens when it is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Worn Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Jewelry Noun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| neck&lt;br /&gt;
| pendant&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wrist&lt;br /&gt;
| cuff&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ankle&lt;br /&gt;
| anklet&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| finger&lt;br /&gt;
| ring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobe&lt;br /&gt;
| earring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobes&lt;br /&gt;
| earrings&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| belt&lt;br /&gt;
| buckle&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pin&lt;br /&gt;
| brooch&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hair&lt;br /&gt;
| barrette&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon first {{boldmono|WEAR}}, the worn location is locked in and can no longer be changed.  At this point, the jewelry can be altered by a merchant. &lt;br /&gt;
&lt;br /&gt;
Subsequent successful service applications to Bloodstone Jewelry will upgrade the tier, up to a maximum of 5, and require botanical tincture charges equal to the tier being attempted. Botanical tinctures can be bundled beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
You can utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total vitality, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
When &#039;&#039;&#039;worn&#039;&#039;&#039; or &#039;&#039;&#039;used&#039;&#039;&#039;, Bloodstone Jewelry becomes attuned for 30 days. It will renew its bond when used, or when worn again after the bond has expired. &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Fresh Bloodstone Jewelry has 100 of 100 charges. If all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from an empath&#039;s bloodstone jewelry if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry can be recharged by an empath at a cost of 1000 vitality per missing charge, and they must have enough vitality available to fully charge the jewelry in order to be successful. To recharge, the empath must {{boldmono|PREPARE 1135}} and {{boldmono|EVOKE}} at the jewelry with it in their right hand.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bloodstone earring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry&lt;br /&gt;
  The bloodstone earring has been infused with the vitality of an Empath and is tier 1 with 100 of 100 charges remaining.&lt;br /&gt;
  The bloodstone earring is attuned for 30 more days and will renew its bond when used, or when worn after the bond has expired.&lt;br /&gt;
&lt;br /&gt;
Tier 1:  Altered State&lt;br /&gt;
  Grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 2:  Augmented Recovery&lt;br /&gt;
  Grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 3:  Vivacity&lt;br /&gt;
  Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds.&lt;br /&gt;
  - BESEECH earring (HEALTH / STAMINA / MANA)&lt;br /&gt;
&lt;br /&gt;
Tier 4:  Sanguine Swap&lt;br /&gt;
  Store all existing wounds into the jewelry for 10 minutes, after which the wounds will automatically reappear.&lt;br /&gt;
  - SPIN:  Initiate the transfer of wounds for a second time to transfer the wounds back early.&lt;br /&gt;
&lt;br /&gt;
Tier 5:  Sanguine Sacrifice&lt;br /&gt;
  Attacks deal an additional amount of concussion damage, occasionally overflowing to cause Major Bleed.&lt;br /&gt;
  - PROD: Disable the additional messaging for concussion damage.&lt;br /&gt;
  - PINCH: Toggle whether to enable the overflow capability.&lt;br /&gt;
&lt;br /&gt;
The bloodstone earring can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  Appearance alterations are acceptable for the full 15/15/15, show, long, and read descriptions as long as the earring&#039;s essence remains the same (a bloodstone jewelry item worn at the same permanent location).  There will always be a trailing line after the show description that includes the oval bloodstone cabochon set within the jewelry.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the earring may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the freshly created Bloodstone Jewelry is still flippable and has not had its worn location locked in, the last section is different:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  This item has not been locked to a final wear location and therefore may not be altered.&lt;br /&gt;
&lt;br /&gt;
  You may FLIP the bloodstone earring to change it&#039;s worn location until it is worn the first time.&lt;br /&gt;
  Eligible locations include neck, wrist, ankle, finger, ear/ears, belt, hair, and pin-worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Creation (Success)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a mottled chunk of raw bloodstone.&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
Falling into a focal trance, you reach inward for your reserves of vitality even as you seek outward, stretching forth your senses to the spiritual influences around you and broadcasting your need.&lt;br /&gt;
&lt;br /&gt;
Success!  The local spirits answer your call.  You twine their power with your own and spread your awareness through a mottled chunk of raw bloodstone as if it were flesh, binding it to your will so you might manipulate its structure.  New pathways open within the stone, an echo to the branching patterns you trace upon its surface with the botanical tincture you carry.&lt;br /&gt;
Reduced to a mere film, the last of your botanical tincture evaporates, and you discard the empty bottle.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;FLIP&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Flipping your bloodstone pendant over, you fiddle with the enclosing framework.  Warmth blooms beneath your fingers as, with an abrupt flare of nacreous backlight, the jewelry fluidly shifts and reforms into an oval bloodstone cuff.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TUCK&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you send a thread of your will into the bloodstone earring, it is veiled from view, though you can feel its presence still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;UNTUCK&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;At your mental command, your bloodstone earring sheds its veil and reveals itself once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241331</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241331"/>
		<updated>2025-07-05T22:10:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Worn locations, some messaging, analyze&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Altered State ===&lt;br /&gt;
Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Augmented Recovery ===&lt;br /&gt;
Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Vivacity ===&lt;br /&gt;
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[BESEECH]] &amp;lt;NOUN&amp;gt; (HEALTH/STAMINA/MANA)}}&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Sanguine Swap ===&lt;br /&gt;
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[SPIN]] &amp;lt;NOUN&amp;gt;}} will initiate the transfer of wounds to the bloodstone of your jewelry. {{boldmono|SPIN}} again within 10 minutes to transfer those wounds back to you early.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; These wounds will stack with whatever new wounds you may have acquired, and this CAN kill you.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Sanguine Sacrifice ===&lt;br /&gt;
Passive, the wearer&#039;s attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes [[Major Bleed]]. &lt;br /&gt;
&lt;br /&gt;
This effect is stronger when triggered by an Empath.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[PROD]] &amp;lt;NOUN&amp;gt;}} to toggle the additional messaging for concussion damage.&lt;br /&gt;
*{{boldmono|[[PINCH]] &amp;lt;NOUN&amp;gt;}} to toggle the overflow capability. &lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Empath Base | Empath Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 empath with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Constitution]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]] &amp;amp; [[Mental Mana Control]]: +0.5 per rank for the higher of SMC/MMC, +0.25 per rank for the lower of SMC/MMC.&lt;br /&gt;
** Example: If you have 25 ranks of SMC and 20 ranks of MMC, you&#039;ll receive +12 from SMC and +5 from MMC.  &lt;br /&gt;
* [[Magic Item Use]]: +0.1 per rank (MIU ranks / 10)&lt;br /&gt;
* [[Arcane Symbols]]: +0.1 per rank (AS ranks / 10)&lt;br /&gt;
* [[Physical Fitness]]: +0.05 per rank (PF ranks / 20)&lt;br /&gt;
* [[First Aid]]: +0.05 per rank (FA ranks / 20)&lt;br /&gt;
* Being wounded does NOT hinder attempts.&lt;br /&gt;
* Being under maximum spirit will hinder attempts. (-10 per missing spirit point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier difficulty is calculated at 75 + (tier * 75).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Vitality Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
The Empath must have a minimum of 50,000 vitality, be able to cast 1135, and be holding &#039;&#039;&#039;a mottled chunk of raw bloodstone&#039;&#039;&#039; in the right hand and &#039;&#039;&#039;a blood-flecked botanical tincture&#039;&#039;&#039; in the left hand.  Both of these items can be purchased at [[Empath Guild | empath guild alchemy shops]] located in various towns.  Note: You MUST be a member of the Empath guild to even see what&#039;s for sale, ORDER will not work unless you are an active guild member.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CAST}} at the bloodstone to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CHANNEL}} at the bloodstone to make an attempt at creating a piece of Bloodstone Jewelry.&lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 bloodstone pendant.  At this point, before the pendant is worn, it can be {{boldmono|FLIP}}ped to change the worn location.  Changing the worn location also changes the base description to something suitable for that location. The jewelry cannot be altered by a merchant before it has had its worn location locked in, which happens when it is worn.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Worn Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Jewelry Noun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| neck&lt;br /&gt;
| pendant&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| wrist&lt;br /&gt;
| cuff&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ankle&lt;br /&gt;
| anklet&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| finger&lt;br /&gt;
| ring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobe&lt;br /&gt;
| earring&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| earlobes&lt;br /&gt;
| earrings&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| belt&lt;br /&gt;
| buckle&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| pin&lt;br /&gt;
| brooch&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hair&lt;br /&gt;
| barrette&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon first {{boldmono|WEAR}}, the worn location is locked in and can no longer be changed.  At this point, the jewelry can be altered by a merchant. &lt;br /&gt;
&lt;br /&gt;
Subsequent successful service applications to a battle standard will upgrade the tier, up to a maximum of 5, and require botanical tincture charges equal to the tier being attempted. Botanical tinctures can be bundled beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
You can utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total vitality, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
When &#039;&#039;&#039;worn&#039;&#039;&#039; or &#039;&#039;&#039;used&#039;&#039;&#039;, Bloodstone Jewelry becomes attuned for 30 days. It will renew its bond when used, or when worn again after the bond has expired. &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Fresh Bloodstone Jewelry has 100 of 100 charges. If all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from an empath&#039;s bloodstone jewelry if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry can be recharged by an empath at a cost of 1000 vitality per missing charge, and they must have enough vitality available to fully charge the jewelry in order to be successful. To recharge, the empath must {{boldmono|PREPARE 1135}} and {{boldmono|EVOKE}} at the jewelry with it in their right hand.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the bloodstone earring and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry&lt;br /&gt;
  The bloodstone earring has been infused with the vitality of an Empath and is tier 1 with 100 of 100 charges remaining.&lt;br /&gt;
  The bloodstone earring is attuned for 30 more days and will renew its bond when used, or when worn after the bond has expired.&lt;br /&gt;
&lt;br /&gt;
Tier 1:  Altered State&lt;br /&gt;
  Grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 2:  Augmented Recovery&lt;br /&gt;
  Grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier.&lt;br /&gt;
&lt;br /&gt;
Tier 3:  Vivacity&lt;br /&gt;
  Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds.&lt;br /&gt;
  - BESEECH earring (HEALTH / STAMINA / MANA)&lt;br /&gt;
&lt;br /&gt;
Tier 4:  Sanguine Swap&lt;br /&gt;
  Store all existing wounds into the jewelry for 10 minutes, after which the wounds will automatically reappear.&lt;br /&gt;
  - SPIN:  Initiate the transfer of wounds for a second time to transfer the wounds back early.&lt;br /&gt;
&lt;br /&gt;
Tier 5:  Sanguine Sacrifice&lt;br /&gt;
  Attacks deal an additional amount of concussion damage, occasionally overflowing to cause Major Bleed.&lt;br /&gt;
  - PROD: Disable the additional messaging for concussion damage.&lt;br /&gt;
  - PINCH: Toggle whether to enable the overflow capability.&lt;br /&gt;
&lt;br /&gt;
The bloodstone earring can be TUCKed while worn in order to hide it from sight.&lt;br /&gt;
&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  Appearance alterations are acceptable for the full 15/15/15, show, long, and read descriptions as long as the earring&#039;s essence remains the same (a bloodstone jewelry item worn at the same permanent location).  There will always be a trailing line after the show description that includes the oval bloodstone cabochon set within the jewelry.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the earring may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the freshly created Bloodstone Jewelry is still flippable and has not had its worn location locked in, the last section is different:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Alteration Guidelines&lt;br /&gt;
  This item has not been locked to a final wear location and therefore may not be altered.&lt;br /&gt;
&lt;br /&gt;
  You may FLIP the bloodstone earring to change it&#039;s worn location until it is worn the first time.&lt;br /&gt;
  Eligible locations include neck, wrist, ankle, finger, ear/ears, belt, hair, and pin-worn.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Creation (Success)&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You channel at a mottled chunk of raw bloodstone.&lt;br /&gt;
You make an outstanding attempt!&lt;br /&gt;
Falling into a focal trance, you reach inward for your reserves of vitality even as you seek outward, stretching forth your senses to the spiritual influences around you and broadcasting your need.&lt;br /&gt;
&lt;br /&gt;
Success!  The local spirits answer your call.  You twine their power with your own and spread your awareness through a mottled chunk of raw bloodstone as if it were flesh, binding it to your will so you might manipulate its structure.  New pathways open within the stone, an echo to the branching patterns you trace upon its surface with the botanical tincture you carry.&lt;br /&gt;
Reduced to a mere film, the last of your botanical tincture evaporates, and you discard the empty bottle.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;FLIP&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Flipping your bloodstone pendant over, you fiddle with the enclosing framework.  Warmth blooms beneath your fingers as, with an abrupt flare of nacreous backlight, the jewelry fluidly shifts and reforms into an oval bloodstone cuff.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;TUCK&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you send a thread of your will into the bloodstone earring, it is veiled from view, though you can feel its presence still.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;UNTUCK&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;At your mental command, your bloodstone earring sheds its veil and reveals itself once more.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241330</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241330"/>
		<updated>2025-07-05T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: more spell details including creation process, attunement, charging, activating nouns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Altered State ===&lt;br /&gt;
Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Augmented Recovery ===&lt;br /&gt;
Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Vivacity ===&lt;br /&gt;
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[BESEECH]] &amp;lt;NOUN&amp;gt; (HEALTH/STAMINA/MANA)}}&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Sanguine Swap ===&lt;br /&gt;
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
:{{boldmono|[[SPIN]] &amp;lt;NOUN&amp;gt;}} will initiate the transfer of wounds to the bloodstone of your jewelry. {{boldmono|SPIN}} again within 10 minutes to transfer those wounds back to you early.  &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Warning:&amp;lt;/span&amp;gt; These wounds will stack with whatever new wounds you may have acquired, and this CAN kill you.&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Sanguine Sacrifice ===&lt;br /&gt;
Passive, the wearer&#039;s attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes [[Major Bleed]]. &lt;br /&gt;
&lt;br /&gt;
This effect is stronger when triggered by an Empath.&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|[[PROD]] &amp;lt;NOUN&amp;gt;}} to toggle the additional messaging for concussion damage.&lt;br /&gt;
*{{boldmono|[[PINCH]] &amp;lt;NOUN&amp;gt;}} to toggle the overflow capability. &lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
* [[Level]]: +1 per level&lt;br /&gt;
* [[Empath Base | Empath Spell Ranks]]: +2 per rank up to level, +1 per rank above level (&amp;quot;up to level&amp;quot; is based on 1x spell training and thus a level 50 empath with 100 ranks will have 52 ranks at +2 and 48 ranks at +1)&lt;br /&gt;
* [[Constitution]]: +1 per stat bonus&lt;br /&gt;
* [[Influence]]: +1 per stat bonus&lt;br /&gt;
* [[Spiritual Mana Control]] &amp;amp; [[Mental Mana Control]]: +0.5 per rank for the higher of SMC/MMC, +0.25 per rank for the lower of SMC/MMC.&lt;br /&gt;
** Example: If you have 25 ranks of SMC and 20 ranks of MMC, you&#039;ll receive +12 from SMC and +5 from MMC.  &lt;br /&gt;
* [[Magic Item Use]]: +0.1 per rank (MIU ranks / 10)&lt;br /&gt;
* [[Arcane Symbols]]: +0.1 per rank (AS ranks / 10)&lt;br /&gt;
* [[Physical Fitness]]: +0.05 per rank (PF ranks / 20)&lt;br /&gt;
* [[First Aid]]: +0.05 per rank (FA ranks / 20)&lt;br /&gt;
* Being wounded does NOT hinder attempts.&lt;br /&gt;
* Being under maximum spirit will hinder attempts. (-10 per missing spirit point)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tier difficulty is calculated at 75 + (tier * 75).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Bonus Needed for 100%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background:lightgrey&amp;quot; | Vitality Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| 5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
The Empath must have a minimum of 50,000 vitality, be able to cast 1135, and be holding &#039;&#039;&#039;a mottled chunk of raw bloodstone&#039;&#039;&#039; in the right hand and &#039;&#039;&#039;a blood-flecked botanical tincture&#039;&#039;&#039; in the left hand.  Both of these items can be purchased at [[Empath Guild | empath guild alchemy shops]] located in various towns.  Note: You MUST be a member of the Empath guild to even see what&#039;s for sale, ORDER will not work unless you are an active guild member.&lt;br /&gt;
&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CAST}} at the bloodstone to start. This will also give you a sense of how successful you will be.&lt;br /&gt;
#{{boldmono|PREP 1135}} and {{boldmono|CHANNEL}} at the bloodstone to make an attempt at creating a piece of Bloodstone Jewelry.&lt;br /&gt;
&lt;br /&gt;
Your first successful {{boldmono|CHANNEL}} will create a tier 1 bloodstone pendant.  At this point, before the pendant is worn, it can be {{boldmono|FLIP}}ped to change the worn location.  Changing the worn location also changes the base description to something suitable for that location. The jewelry cannot be altered by a merchant before it has had its worn location locked in, which happens when it is worn.&lt;br /&gt;
&lt;br /&gt;
Upon first {{boldmono|WEAR}}, the worn location is locked in and can no longer be changed.  At this point, the jewelry can be altered by a merchant. &lt;br /&gt;
&lt;br /&gt;
Subsequent successful service applications to a battle standard will upgrade the tier, up to a maximum of 5, and require botanical tincture charges equal to the tier being attempted. Botanical tinctures can be bundled beforehand for more charges/doses.&lt;br /&gt;
&lt;br /&gt;
You can utilize the {{boldmono|[[RESOURCE]]}} verb for a numerical readout of your weekly and total vitality, as well as how much you have {{boldmono|SUFFUSE}}d. &lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
When &#039;&#039;&#039;worn&#039;&#039;&#039; or &#039;&#039;&#039;used&#039;&#039;&#039;, Bloodstone Jewelry becomes attuned for 30 days. It will renew its bond when used, or when worn again after the bond has expired. &lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
Fresh Bloodstone Jewelry has 100 of 100 charges. If all charges are drained, it will stop working. Charges are drained in a somewhat random manner similar to [[Enhancive item]]s.&lt;br /&gt;
&lt;br /&gt;
Charges will not drain from an empath&#039;s bloodstone jewelry if they were the last one to upgrade it.&lt;br /&gt;
&lt;br /&gt;
Bloodstone Jewelry can be recharged by an empath at a cost of 1000 vitality per missing charge, and they must have enough vitality available to fully charge the jewelry in order to be successful. To recharge, the empath must {{boldmono|PREPARE 1135}} and {{boldmono|EVOKE}} at the jewelry with it in their right hand.&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241328</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241328"/>
		<updated>2025-07-05T03:19:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Populated tier info from design proposal document.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Altered State ===&lt;br /&gt;
Passive, grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Augmented Recovery ===&lt;br /&gt;
Passive, grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Vivacity ===&lt;br /&gt;
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 60 minute cooldown and can be activated while incapacitated (except roundtime or unconscious). Cooldown is reduced by 15 minutes at T4 and 30 minutes at T5 (making the final cooldown 30 minutes).&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
=== Tier 4: Sanguine Swap ===&lt;br /&gt;
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear (even persisting through death). Can be activated again to end the effect early. 30 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
==== Usage ====&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
=== Tier 5: Sanguine Sacrifice ===&lt;br /&gt;
Passive, the wearer&#039;s attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes [[Major Bleed]]. &lt;br /&gt;
&lt;br /&gt;
This effect is stronger when triggered by an Empath.&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Vitality Costs ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241327</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241327"/>
		<updated>2025-07-05T03:07:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Vitality Costs ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241326</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241326"/>
		<updated>2025-07-05T03:07:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Vitality Costs ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;br /&gt;
&lt;br /&gt;
[[Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Profession_service&amp;diff=241325</id>
		<title>Profession service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Profession_service&amp;diff=241325"/>
		<updated>2025-07-05T03:05:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Updated reference to 1135 upon release of empath profession service (Bloodsmith)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Player services&#039;&#039;&#039; are profession-specific abilities that players can use to give themselves or other players permanent benefits, either directly or through permanent improvements to items. Not all professions currently have player services.&lt;br /&gt;
&lt;br /&gt;
Characters must meet specific level and training prerequisites to gain access to their services and sometimes to unlock more advanced levels of those services.&lt;br /&gt;
&lt;br /&gt;
== List of Services ==&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Applied To&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Prerequisite&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Resource Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Bard]] || [[Song of Luck (1006)]] || Non-pocketed, non-scripted worn items || Level 30, knowledge of 1030 || Luck inspiration&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Cleric]] || [[Sanctify (330)]] || Weapons, armor and shields || Level 30, knowledge of 330 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Empath]] || [[Bloodsmith (1135)]] || Standard inventory jewelry slot || Level 35, knowledge of 1135 || Vitality&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Monk]] || [[Mystic Tattoo]] || Character (via tattooing) || Level 20 || Motes of Tranquility&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Paladin]] || [[Battle Standard (1620)]] || Unique inventory slot || Level 20, knowledge of 1620 || Devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Ranger]] || [[Resist Nature (620)]] || [[Imbue (614)|Imbued]] wearable items || Level 20, knowledge of 620 || Nature&#039;s Grace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Rogue]] || [[Covert Arts]] || Character (via education) || Level 20, skill requirements dependent on art || Guile&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Sorcerer]] || [[Ensorcell (735)]] || Weapons, armor and shields || Level 35, knowledge of 735 || Necrotic energy&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Warrior]] || [[Weighting, Padding, Sighting]] || Weapons and armor || Level 20 || Grit&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|[[Wizard]] || [[Enchant (925)]] || Weapons, armor and shields || Level 25, knowledge of 925 || Essence&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resource Points ==&lt;br /&gt;
&lt;br /&gt;
The use of player services is limited by resource points. These are named differently for each service, but are functionally identical. Once a character meets the prerequisites for their service, they will begin to accumulate resource points whenever they absorb experience via an experience pulse (or via offline absorption), at a 1:1 rate. This includes bonuses to experience absorption such as the [[Gift of Lumnis]]. Resource point accumulation is limited to 50,000 points per week, up to a maximum of 200,000 points. For the purpose of resource point accumulation, a new week begins whenever a character&#039;s Gift of Lumnis begins, including when {{boldmono|[[Gift of Lumnis#Lumnis Schedule|LUMNIS SCHEDULE]]}} is used.&lt;br /&gt;
&lt;br /&gt;
Weekly and total resource point accumulation can be viewed using the {{boldmono|[[RESOURCE]]}} verb. There is also an in-game message when a character has accumulated their weekly maximum.&lt;br /&gt;
&lt;br /&gt;
Resource points can be converted into suffused energy using [[Suffusion]], which can be used to increase the odds of success when providing a service.&lt;br /&gt;
&lt;br /&gt;
Each service provision costs a certain number of resource points depending on the particular service and the tier of service being provided.&lt;br /&gt;
&lt;br /&gt;
== Service Success Roll == &lt;br /&gt;
&lt;br /&gt;
Successfully providing a service requires a successful service roll. An open roll on a d100 is made, adding your character&#039;s service bonus and subtracting a difficulty modifier determined by the tier of service and the characteristics of the target. An endroll of 100 or greater will mean a successful service. A failure on this roll will cause a loss of 10% of the resource points and suffusion the service would have cost. If sufficient resource points remain, the service can be immediately re-attempted.&lt;br /&gt;
&lt;br /&gt;
The player service roll is more limited than other open rolls -- it has only a 1% chance of exploding at either end rather than the more conventional 5%, and can only explode once. In the event of a negative open roll, there is a 1% chance of a &amp;quot;fumble,&amp;quot; which always automatically fails.&lt;br /&gt;
&lt;br /&gt;
Because the service roll is an open roll, it is possible to fumble and fail to apply the service even with a high bonus, or to succeed in application even with an low bonus. The [[Gift of Eonak]] can be used to mitigate the possibility of a poor roll by allowing you to make two rolls and use the highest, reducing the chance of a low open roll to much less than 1%.&lt;br /&gt;
&lt;br /&gt;
The service bonus formula is different for each individual service, and is available on the wiki pages for those services. Your bonus is not visible in game, but a difficulty estimate for a particular service can be viewed before the attempt. For services involving spells, the estimate is accessed using {{boldmono|CAST}} &amp;lt;target&amp;gt;, while the syntax varies for other services. The roll itself is also not visible in game, but can be estimated from the in-game messaging.&lt;br /&gt;
&lt;br /&gt;
Wounds above level 1 scars and spirit being below maximum will apply penalties to all service attempts. This should be kept in mind especially when using {{boldmono|BOOST ENHANCIVE STATS}} to improve your service bonus, as it may cause your spirit to drop below maximum.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you can only fail if you are horribly unlucky||Can only fail on a fumble&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you should be able to &amp;lt;service&amp;gt; it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|the odds are on your side to successfully complete the &amp;lt;service&amp;gt;||75+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you are more likely than not to succeed on your &amp;lt;service&amp;gt;, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|that this &amp;lt;service&amp;gt; will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|you will likely need a miracle to complete this &amp;lt;service&amp;gt;||Can only succeed on a positive open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|this &amp;lt;service&amp;gt; is completely beyond your abilities||0%&lt;br /&gt;
|}&amp;lt;section end=difficulty chart /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly good attempt!||High open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make a horribly poor attempt!||1+&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make an astoundingly inept attempt!||Low open roll&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;|You make the most horribly incompetent attempt possible! ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gear Difficulty Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Services applied to combat gear have increased difficulty depending on the properties of the gear, including material, scripts, and other characteristics. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-material_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Material Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-material_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-script_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Script Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-script_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-other_gear_difficulty_modifiers&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click Here to Expand the Other Gear Difficulty Modifiers Table&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-other_gear_difficulty_modifiers&amp;quot;&amp;gt;&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
[[Category:Item Mechanics]]&lt;br /&gt;
[[Category:Character Mechanics]]&lt;br /&gt;
[[Category:Profession services| ]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=1135&amp;diff=241324</id>
		<title>1135</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=1135&amp;diff=241324"/>
		<updated>2025-07-05T03:03:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Redirected page to Bloodsmith (1135)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bloodsmith (1135)]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodstone_Jewelry&amp;diff=241323</id>
		<title>Bloodstone Jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodstone_Jewelry&amp;diff=241323"/>
		<updated>2025-07-05T03:02:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: redirected this redirect to the actual spell page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bloodsmith (1135)]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241322</id>
		<title>Bloodsmith (1135)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)&amp;diff=241322"/>
		<updated>2025-07-05T03:01:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Bloodsmith (1135) released, shell of spell page created to be expanded on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{spell &lt;br /&gt;
 | name = Bloodsmith&lt;br /&gt;
 | number = 1135&lt;br /&gt;
 | mnemonic = BLOODSMITH&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | skill = [[Health]]/[[Mana]]/[[Stamina]] &amp;amp; Special&lt;br /&gt;
 | components = Sold at the [[Empath Guild]] &lt;br /&gt;
 | availability = Created Jewelry&lt;br /&gt;
 | navigation = {{Empath base navigation}} &lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Bloodsmith&#039;&#039;&#039; allows an [[Empath]] to create and recharge Bloodstone Jewelry using their vitality as a resource.  This jewelry has tiered benefits that can be further unlocked, including [[enhancive |enhancing]] maximums and recovery rates of [[health]], [[mana]], and [[stamina]], temporarily &#039;storing&#039; wounds to relieve the wearer of their penalties, and applying additional damage and [[Major Bleed]] to enemies in combat.&lt;br /&gt;
&lt;br /&gt;
== Bloodstone Jewelry ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Skill Formula ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Vitality Costs ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Creation and Upgrade Process ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Attunement == &lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Charges ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Analyze ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&#039;&#039;TBA&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[/Bloodstone Jewelry (proposal)]] - early saved proposal information from Discord&lt;br /&gt;
* [https://docs.google.com/document/d/1VQIeZQAgL02LI_BOgZ38CESt3vir1N3BH1ZhRDG3JpQ/edit?usp=sharing Bloodstone Jewelry google doc] - design proposal document shared by Dev&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodstone_Jewelry&amp;diff=241321</id>
		<title>Bloodstone Jewelry</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodstone_Jewelry&amp;diff=241321"/>
		<updated>2025-07-05T02:54:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: GS4-GYRES moved page Bloodstone Jewelry to Bloodsmith (1135)/Bloodstone Jewelry (proposal): Spell released, repurposing article name for redirect and archiving initial proposal captured &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Bloodsmith (1135)/Bloodstone Jewelry (proposal)]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bloodsmith_(1135)/Bloodstone_Jewelry_(proposal)&amp;diff=241320</id>
		<title>Bloodsmith (1135)/Bloodstone Jewelry (proposal)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bloodsmith_(1135)/Bloodstone_Jewelry_(proposal)&amp;diff=241320"/>
		<updated>2025-07-05T02:54:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: GS4-GYRES moved page Bloodstone Jewelry to Bloodsmith (1135)/Bloodstone Jewelry (proposal): Spell released, repurposing article name for redirect and archiving initial proposal captured &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Not-yet-implemented|player service}}&lt;br /&gt;
{{work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
==Proposal:==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Estild: Below is a proposal we&#039;re currently considered for an Empath profession service ability. Many of the details are still a work in progress, but feel free to review it and provide any feedback.&lt;br /&gt;
&lt;br /&gt;
Disclaimer: This is just a design proposal. Any or all changes referenced in this document can and are likely to change as the mechanics are implemented and tested. Do not make any decisions (such as training choices or purchases at events) for your characters based upon what is listed in this proposal. You will not be compensated or refunded for any adjustments made to this design after the fact.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Spell slot 1135 becomes Bloodstone Jewelry.&lt;br /&gt;
* Allows the Empath to create a piece of jewelry from a bloodstone, which is a newly created scripted item.&lt;br /&gt;
* The inventory slot can be selected when crafted, but would be a standard jewelry slot.&lt;br /&gt;
** earring(s)&lt;br /&gt;
** necklace&lt;br /&gt;
** bracelet&lt;br /&gt;
** ring&lt;br /&gt;
** anklet&lt;br /&gt;
** buckle&lt;br /&gt;
** pin&lt;br /&gt;
* Visibility can be toggled.&lt;br /&gt;
* Only 1 piece of bloodstone jewelry can be worn at a time.&lt;br /&gt;
* Has charges similar to Bard&#039;s Lucky items that deplete over time while in combat. An Empath may expend Vitality to recharge it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tier 1:&lt;br /&gt;
Grants enhancive attributes of +20 max health, +10 max mana, and +5 max stamina per tier. Maximum benefit of +100 max health, +50 max mana, and +25 max stamina at T5.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tier 2:&lt;br /&gt;
Grants enhancive attributes of +4 health, +2 mana, and +1 stamina recovery per tier. Maximum benefit of +20 health recovery, +10 mana recovery, and +5 stamina recovery at T5.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tier 3:&lt;br /&gt;
Activated ability to regain 20% of health, 10% of stamina, or 5% of mana every 2 seconds for 10 seconds. This equates to regaining 100% of health, 50% of stamina and 25% of mana over 10 seconds. Each resource has a separate 50 minute cooldown and can be activated while incapacitated. Cooldown is reduced by 10 minutes at T4 and 20 minutes at T5 (making the final cooldown 30 minutes).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tier 4:&lt;br /&gt;
Activated ability to store all existing wounds into the bloodstone for 10 minutes, after which, the wounds automatically reappear. Can be activated again to end the effect early. 30 minute cooldown.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Tier 5:&lt;br /&gt;
Attacks deal an additional amount of concussion damage (~2d5 / 2). After storing 50 health from targets that can bleed, the next attack overflows into the target and causes Major Bleed (https://gswiki.play.net/Major_Bleed). This effect is stronger when triggered by an Empath (similar to how Holy Fire is stronger from a Cleric).&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Resource&lt;br /&gt;
Empaths will earn Vitality, which is then used to imbue bloodstone jewelry.&lt;br /&gt;
&lt;br /&gt;
Tier | Vitality Required&lt;br /&gt;
1 | 50,000&lt;br /&gt;
2 | 75,000&lt;br /&gt;
3 | 100,000&lt;br /&gt;
4 | 125,000&lt;br /&gt;
5 | 150,000&lt;br /&gt;
&lt;br /&gt;
* Titles&lt;br /&gt;
** A title is earned after 50 weeks of Vitality spent (e.g. Clerics earn Sanctifier, Bards earn Lucky).&lt;br /&gt;
&lt;br /&gt;
* Notes&lt;br /&gt;
** Enhancive abilities are inherent and do not require recharging.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources:==&lt;br /&gt;
* https://discord.com/channels/226045346399256576/1213251825365680198&lt;br /&gt;
* Bloodstone Jewelry (1135) in #mechanics&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Empath_base_navigation&amp;diff=241319</id>
		<title>Template:Empath base navigation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Empath_base_navigation&amp;diff=241319"/>
		<updated>2025-07-05T02:12:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Added Bloodsmith (1135)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|&amp;lt;includeonly&amp;gt;width=&amp;quot;80%&amp;quot;&amp;lt;/includeonly&amp;gt; style=&amp;quot;border: 1px #aaa solid;&amp;quot;&lt;br /&gt;
! align=center bgcolor=#dddddd | [[Empath Base|Empath Base Spells]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 {| width=100% border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;font-size:85%; border-collapse: collapse;&amp;quot;&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Harm (1101)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Heal (1101)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Limb Repair (1102)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |-&lt;br /&gt;
  |[[System Repair (1103)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Head Repair (1104)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Organ Repair (1105)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Bone Shatter (1106)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Adrenal Surge (1107)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Empathy (1108)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Empathic Focus (1109)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Empathic Assault (1110)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Limb Scar Repair (1111)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[System Scar Repair (1112)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Head Scar Repair (1113)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Organ Scar Repair (1114)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Wither (1115)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Rapid Healing (1116)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Empathic Link (1117)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Herb Production (1118)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Strength of Will (1119)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Sympathy (1120)]]&lt;br /&gt;
  |bgcolor=#FF9999 align=center|Attack&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Troll&#039;s Blood (1125)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |- style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Intensity (1130)]]&lt;br /&gt;
  |bgcolor=#CCFF99 align=center|Defensive&lt;br /&gt;
  |-&lt;br /&gt;
  |[[Bloodsmith (1135)]]&lt;br /&gt;
  |bgcolor=#99CCFF align=center|Utility&lt;br /&gt;
  |-style=&amp;quot;background: #f5f5f5&amp;quot;&lt;br /&gt;
  |[[Solace (1140)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |- &lt;br /&gt;
  |[[Regeneration (1150)]]&lt;br /&gt;
  |bgcolor=#FFCC99 align=center|Healing&lt;br /&gt;
  |}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Spell navigational sidebars|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Empath Base Spells]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sylvan_Lexicon&amp;diff=238741</id>
		<title>Sylvan Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sylvan_Lexicon&amp;diff=238741"/>
		<updated>2025-05-27T01:35:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Added a sylvan word reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright|limit=4}}&lt;br /&gt;
== The Sylvan Language ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
The following notes on the sylvan language refer primarily to its usage in the spoken form. In the written form additional variations may occur.  Discrepancies between past translations and more recent efforts are most likely to show in written formats and are no reflection on the rigors of past scholarship.&lt;br /&gt;
&lt;br /&gt;
=== Basics of Phonetics and Pronunciation ===&lt;br /&gt;
The language of the sylvan people is referred to as Sylvankind in Common and Yrthalen in the actual sylvan tongue.&lt;br /&gt;
&lt;br /&gt;
Vowels in Yrthalen include:&lt;br /&gt;
&lt;br /&gt;
A (ah), E (eh), I (ee), O (oh), Y (ee/ih), and U (oo)&lt;br /&gt;
&lt;br /&gt;
Consonants in Yrthalen include:&lt;br /&gt;
&lt;br /&gt;
Soft and flowing sounds (L, R, V, S, TH, Y) with some harder stops (T, K, D)&lt;br /&gt;
&lt;br /&gt;
Stresses in Yrthalen are generally on the second-to-last syllable.&lt;br /&gt;
&lt;br /&gt;
=== Grammar ===&lt;br /&gt;
&#039;&#039;&#039;Word Order: Subject-Object-Verb (SOV)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: I the tree see → Yn yrthalen eveth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possession: Genitive is formed by prefixing yr- or nyr- (for personal possession).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: Yr sael Yuriqen (The art of Yuriqen)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plurals: Formed by doubling the final vowel.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: rolton (sheep) → roltoon (sheep, plural)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adjectives: Precede nouns.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example: lythela yrthalen (ethereal summer tree)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verb Conjugation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Present: Root + -eth (eveth = sees)&lt;br /&gt;
&lt;br /&gt;
Past: Root + -iel (eviel = saw)&lt;br /&gt;
&lt;br /&gt;
Future: Root + -en (even = will see)&lt;br /&gt;
&lt;br /&gt;
=== New Vocabulary Terms ===&lt;br /&gt;
&lt;br /&gt;
==== Common Actions and Verbs ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Aneveth || To carry, to transport&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Athgosan || To mourn, to honor the dead&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ensael || To create or express art&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Eveth || To see, to observe&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ieveth || To call, to summon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ieviel || To release&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rivelyniel || To remember&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tahl || To listen, to pay attention&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Thanar || To call to duty&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Velas || To bind&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Storytelling and Poetry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Acal&#039;lyssan || Whispered legend&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ensaelyth || Tale-weaving&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Itharaen || Mythic journey&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Lythelan&#039;thar || Song of summer&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rivelyn&#039;lyss || Echo of the past&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tahl&#039;yrthalen || Listen to the forest&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Yrsaelan&#039;kai || Carved tale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Love ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Acal&#039;yrien || Secret longing&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Alore&#039;vaniel || Love discovered&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ivelyth&#039;karin || Sacred bond&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Lythela&#039;vren || Summer embrace&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rivelyn&#039;athiel || Eternal devotion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sael&#039;ithara || Art of passion&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vyshath&#039;lyra || Gentle touch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Grief ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Acal&#039;lyssara || Shadow of sorrow&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Caelriven&#039;thal || Amber-lit farewell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rivelyn&#039;kareth || Memory of loss&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sael&#039;vithan || Grief painted in art&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Thal&#039;verith || Silent night of remembrance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Greetings and Partings ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Phrase&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &amp;quot;Acalen wan&#039;lythela.&amp;quot; || May your festival be filled with light.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &amp;quot;Sael eth ilyraelin.&amp;quot; || Art is like fireflies. (A common Sylvan greeting)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &amp;quot;Tahl yrthalen, enwan?&amp;quot; || How is the forest, friend? (Equivalent to &amp;quot;How are you?&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &amp;quot;Yrieth vel ataela.&amp;quot; || The wind carries the clouds. (A poetic way to say goodbye)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ceremonial Clothing ====&lt;br /&gt;
&lt;br /&gt;
===== Garments =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Caelriven || Amber-threaded robe, worn for rites of remembrance&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Velas&#039;than || Armband denoting membership in a particular D&#039;ahranal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Iveth&#039;garin || Mourning cloak, deep blue or violet, worn during Ivethlyss&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rith || Hood or hairwrap affixed with gems and trinkets, worn to denote social or political stances&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Saelaraen || Ritual chest-wrap of the artisan, embroidered with sacred patterns&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Thal&#039;verian || Night-ceremony cloak, embroidered with starlike patterns&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Yrsael&#039;waneth || Festival tunic, worn during the tree-art ceremony&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Jewelry =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Acal&#039;theris || Shadow-carved gemstone, worn by night travelers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ivren&#039;saelar || Spirit-bonded necklace, given to soulmates&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tyshathen || Red zircon pendant, symbolizes deep emotion or grief&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vyshathen || Blue-green zircon ring, associated with wisdom and clarity&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Accessories =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Meaning&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cavelyr&#039;aneth || Dancer&#039;s anklets, used in traditional performances&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Nanrith&#039;thir || Warding veil, worn by priestesses during protection rituals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Thal&#039;vireth || Celestial diadem, worn by ritual participants in night rituals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Yrieth&#039;wanir || Wind-crowned circlet, given to those honored in festivals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Yrsael&#039;tharen || Tree-etched torc, gifted to skilled artisans&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ongoing Collation ==&lt;br /&gt;
&lt;br /&gt;
A list of confirmed words in Sylvan.  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Sylvan Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ataela || &amp;quot;cloudsilk&amp;quot; || Based on the root for cloud || [[Roltons, Wools, and Cheese of the Land]] || June 2023 || A type of sylvan silk (similar to RL batik)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cavelta || &amp;quot;dancing rolton&amp;quot; || Based on the root for dance || [[Roltons, Wools, and Cheese of the Land]] || June 2023 || Also known as the cavelta rolton.  A type of sylvan rolton&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cavela || Unknown || Based on the root for dance/cavelta rolton || [[Roltons, Wools, and Cheese of the Land]] || June 2023 || A type of thin, supple leather or suede from the hide of a cavelta&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ivelyrael || Loosely &amp;quot;caretaker of the sacred grove&amp;quot; || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || Part of the ivethlyss death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lyssatha || Loosely &amp;quot;recitation to the trees&amp;quot; || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || A prayer recited during an ivethlyss&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Caelrivel || Loosely &amp;quot;rites of amber&amp;quot; || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || A sylvan death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rivelyn || Unknown || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || A glassworked bead including ashes of a loved one&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Athgosael || Unknown || Unknown (though &amp;quot;gos&amp;quot; appears to come from Gosaena) || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || Death rites for sylvans following or inspired by the worship of Gosaena&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rantylan || &amp;quot;the Summoner || Unknown || [[History of the Sylvan Elves]] || Unknown || A large drum beat upon the death of a council member&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tyshveriel || Unknown || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || A zircon-based tea ceremony&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Tyshath || Unknown || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || A rare deep red zircon with dark purple starring&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Vyshath || Unknown || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || A rare blue-green zircon&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Aelyreth || Loosely &amp;quot;ceremony of the fallen leaves&amp;quot; || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || A sylvan funeral ceremony&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ilyraelin || Unknown || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 ||  A clothing style/trend that captures fireflies in mesh netting&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lyraev || Unknown || Unknown || [[Sylvan Mourning|Anchors Within Chaos: Sylvans &amp;amp; Mourning]] || February 2023 || A ceremonial releasing of fireflies caught in mesh netting upon one&#039;s clothes&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ivethlyss || &amp;quot;telling the trees&amp;quot; || Unknown || [[Telling the Bees|Telling the Bees: Death Rituals of the Forest Gnomes]] || 2022 || Sylvan death ritual&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Lyshaelyn || Unknown || Unknown || [[Glassworking/A Continuation|Artisanal Glasses of Elanthia: A Continuation]] || September 2022 || Sylvan glassworking - a type of dichroic glass&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ithaenil || Unknown || Unknown || [[Glassworking/A Continuation|Artisanal Glasses of Elanthia: A Continuation]] || September 2022 || A subset of lyshaelyn glassworking&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Atala yr&#039;cavel || Cloud dancer || originating from the phrase &amp;quot;leaving the trees to dance in the clouds&amp;quot; || [[Library Mouse|A Library Mouse By Any Other Name]] || February 2021 || Sylvan term for bookworm &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Arg&#039;Hamim || Unknown || Unknown || [[History of the Sylvan Elves]] || Unknown || Sylvan ritual of initiation&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Dra&#039;Elstin ||  Unknown || Unknown || [[History of the Sylvan Elves]] || Unknown || Sylvan annual spring festival, occurs during Ivastaen&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nevishrim || &amp;quot;Pearl at Mountain&#039;s Foot&amp;quot; || Unknown || [[History of the Sylvan Elves]] || Unknown || Name given to the city-forest established after the sylvan left Ithnishmyn&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Alandalore || &amp;quot;the lost is found&amp;quot; || From &amp;quot;alore&amp;quot; (a term for finding) and unknown || [[History of the Sylvan Elves]] || Unknown || Name given to a human child found during the migration west after dismantling Nevishrim&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Hyrrad (plural, hyrrad) ||  Unknown || Unknown || [[History of the Sylvan Elves]] || Unknown || A temporary dwelling of thick canvas, insulating the occupants from weather&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Andemyon || &amp;quot;edge of all&amp;quot; ||  From &amp;quot;andemit&amp;quot; (a term for edges) || [[History of the Sylvan Elves]] || Unknown || Name given to a river that formed a boundary to the western edge of the forest in which Yuriqen was located&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Cavalot || Unknown || Unknown || [[History of the Sylvan Elves]] || Unknown || Elected leaders for the original D&#039;ahranal assembly&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yuriqen || Trees of the Sky || Unknown || [[History of the Sylvan Elves]] || Unknown || A sylvan city built on seven modwirs&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Ne&#039;Yuscarl || Unknown || Unknown || [[History of the Sylvan Elves]] || Unknown || Border guards of Yuriqen&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Nanrithowan || Unknown || Unknown || [[History of the Sylvan Elves]] || Unknown || Warding magic used at Yuriqen &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Rithowan || Unknown || Unknown || [[History of the Sylvan Elves]] || Unknown || Turns the effects of nanrithowan from disorientation to a heightened awareness and perception &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| Yr || most likely a prefix version of &amp;quot;tree&amp;quot; || N/A || [[History of the Sylvan Elves]] || Used in the names of the 7 modwirs of Yuriqen&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lythela||Roughly &amp;quot;Summer&#039;s Ethereal Light&amp;quot; || n/a|| [[Elanthian Holidays/Estival Holidays| Estival, or Summer, Holidays]]||June 2024||Believed to be Sylvan in origin, this is a term only found in the Wyrdeep. It is the name of a summer solstice celebration there, and the rough translation is said to be &amp;quot;Summer&#039;s Ethereal Light.&amp;quot; The day after is named &amp;quot;Af&#039;Lytha&amp;quot; but this is believed to be Wyrdeep slang and not actual Sylvan.&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Acal||A truncation of a term for shade or shadow || Unknown|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yrsael&#039;wan||Literally &amp;quot;tree art ceremony&amp;quot; || From &amp;quot;yrsael&amp;quot; (art of the woods) and &amp;quot;wan&amp;quot; (festival)|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||A sylvan ceremony involving tree art&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Wan||An affix for festival || n/a|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yrsaelan||A type of tree art ( shortened from yrsael alore andemit) || n/a|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||A sylvan artform&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yrsael alore andemit||Colloquially, yrsaelan, &amp;quot;Finding the opposite edges of art within the tree) || from &amp;quot;yrsael&amp;quot; (art of the woods), &amp;quot;alore&amp;quot; (a term for finding), and &amp;quot;andemit&amp;quot; (a term for edges)|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||A sylvan artform&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Alore||Finding || n/a|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Andemit||Edges, metaphysically || n/a|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Yrsael||Art of the trees/woods || From &amp;quot;yr&amp;quot; (tree) and &amp;quot;sael&amp;quot; (one of several terms for art)|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Sael||One of several terms for art || n/a|| [[Elanthian Holidays/Autumnal Holidays | Autumnal Holidays]]||September 2024||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Aneveth || To carry, to transport ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Athgosan || To mourn, to honor the dead ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ensael || To create or express art ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Eveth || To see, to observe ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ieveth || To call, to summon ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ieviel || To release ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rivelyniel || To remember ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tahl || To listen, to pay attention ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Thanar || To call to duty ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Velas || To bind ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Acal&#039;lyssan || &amp;quot;Whispered legend&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ensaelyth || &amp;quot;Tale-weaving&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Itharaen || &amp;quot;Mythic journey&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Lythelan&#039;thar || &amp;quot;Song of summer&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rivelyn&#039;lyss || &amp;quot;Echo of the past&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tahl&#039;yrthalen || &amp;quot;Listen to the forest&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Yrsaelan&#039;kai || &amp;quot;Carved tale&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Acal&#039;yrien || &amp;quot;Secret longing&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Alore&#039;vaniel || &amp;quot;Love discovered&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ivelyth&#039;karin || &amp;quot;Sacred bond&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Lythela&#039;vren || &amp;quot;Summer embrace&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rivelyn&#039;athiel || &amp;quot;Eternal devotion&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sael&#039;ithara || &amp;quot;Art of passion&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vyshath&#039;lyra || &amp;quot;Gentle touch&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Acal&#039;lyssara || &amp;quot;Shadow of sorrow&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Caelriven&#039;thal || &amp;quot;Amber-lit farewell&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rivelyn&#039;kareth ||&amp;quot; Memory of loss&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Sael&#039;vithan || &amp;quot;Grief painted in art&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Thal&#039;verith || &amp;quot;Silent night of remembrance&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &amp;quot;Acalen wan&#039;lythela.&amp;quot; || &amp;quot;May your festival be filled with light.&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &amp;quot;Sael eth ilyraelin.&amp;quot; || &amp;quot;Art is like fireflies.&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || A common Sylvan greeting.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &amp;quot;Tahl yrthalen, enwan?&amp;quot; || &amp;quot;How is the forest, friend?&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Equivalent to &amp;quot;How are you?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | &amp;quot;Yrieth vel ataela.&amp;quot; || &amp;quot;The wind carries the clouds.&amp;quot; ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || A poetic way to say goodbye.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Caelriven ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Amber-threaded robe, worn for rites of remembrance&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Velas&#039;than ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Armband denoting membership in a particular D&#039;ahranal&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Iveth&#039;garin ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Mourning cloak, deep blue or violet, worn during Ivethlyss&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Rith ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Hood or hairwrap affixed with gems and trinkets, worn to denote social or political stances&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Saelaraen ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Ritual chest-wrap of the artisan, embroidered with sacred patterns&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Thal&#039;verian ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Night-ceremony cloak, embroidered with starlike patterns&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Yrsael&#039;waneth ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Festival tunic, worn during the tree-art ceremony&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Acal&#039;theris ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Shadow-carved gemstone, worn by night travelers&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Ivren&#039;saelar ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Spirit-bonded necklace, given to soulmates&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Tyshathen ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Red zircon pendant, symbolizes deep emotion or grief&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Vyshathen ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Blue-green zircon ring, associated with wisdom and clarity&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Cavelyr&#039;aneth ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Dancer&#039;s anklets, used in traditional performances&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Nanrith&#039;thir ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Warding veil, worn by priestesses during protection rituals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Thal&#039;vireth ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Celestial diadem, worn by ritual participants in night rituals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Yrieth&#039;wanir ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Wind-crowned circlet, given to those honored in festivals&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Yrsael&#039;tharen ||  ||  || [[Sylvan Lexicon#The Sylvan Language|The Sylvan Language]] || May 2025 || Tree-etched torc, gifted to skilled artisans&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot; | Lyatala || exact translation unknown, of or relating to birds ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[category: Sylvans]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Roltons,_Wools,_and_Cheese_of_the_Land&amp;diff=238733</id>
		<title>Roltons, Wools, and Cheese of the Land</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Roltons,_Wools,_and_Cheese_of_the_Land&amp;diff=238733"/>
		<updated>2025-05-26T17:14:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Roltons, Wools, and Cheeses of the Land==&lt;br /&gt;
&lt;br /&gt;
Tending to gather in flocks, the [[rolton]] is a majestic beast that has flourished throughout most of Elanthia.  Whether roaming free or domesticated, the ruminant mammal has a distinct personality that every Elanthian is familiar with, from child to elder.  These even-toed ungulates number in the thousands, with the domestic rolton being prevalent in all societies throughout the greater continental mass of [[Jontara]], encompassing [[Elanith]], [[Atan Irith]], and the [[Shattered Continent]].&lt;br /&gt;
&lt;br /&gt;
Our docile friend the rolton was not always so, and it wasn&#039;t until the Second Age when races were picking up their lives and starting anew that the rolton became domesticated.  Ornery and combative, the ancient roltons moved more in packs than flocks and would attack anything on sight.  It wasn&#039;t until a farmer began removing his guard dog from his sheep pens that the mighty rolton finally succumbed to the alluring call of domestication.  Indeed, we largely owe our friendship with these amazing animals to the ancient domesticated sheep.&lt;br /&gt;
&lt;br /&gt;
Because of the blending of bloodlines between these original domesticated sheep and the wild roltons, many of the names historically utilized to describe sheep are also used to describe roltons.  For example, a female rolton is a ewe, a young rolton is a lamb, and a male rolton is a ram or tup.  Often, in the modern era, laymen have difficulty distinguishing between the various rolton and sheep species, as there are numerous wild and domesticated species.  &lt;br /&gt;
&lt;br /&gt;
While wild roltons may be less common now than in the Second Age, one has but to wander down by Old Mine Road or the Outlands of Vornavis to get a taste of the ferocity of the wild rolton and be reminded of their bullying, brutish attitudes.  &lt;br /&gt;
&lt;br /&gt;
Nearly every race has their favorite species -- rolton breeds that they have domesticated and call their own.  Below are but a few of them, as well as some of the more common cheese, wool, and hide names.&lt;br /&gt;
&lt;br /&gt;
=== Roltons Around the World ===&lt;br /&gt;
&lt;br /&gt;
==== Bighorn Rams ====&lt;br /&gt;
Roaming the great mountainous region of Dragach are the bighorn rams.  One such beast, [[Krinklehorn]], occupies great tales in the Barony that has led to the birth of a main city taking its name.  While the legend of Krinklehorn has been embellished over the years, its lesser cousin, the bighorn ram, is still very much alive and a favorite of both hunters and storytellers alike. Said to be twice the size of other rams or sheep elsewhere in the Empire, Dragach&#039;s bighorn rams have a lustrous red, almost copper-like sheen to their thick fur.  With age, the rams&#039; horns can grow as sharp and as long as a short sword, making them incredibly deadly in the wild.  Some horns can even take on a golden hue, or &amp;quot;gilt&amp;quot; as locals call it, and those horns are often said by nobles to then gift for special occasions.&lt;br /&gt;
&lt;br /&gt;
Wool made from these bighorn rams is called &#039;&#039;krinklevelt&#039;&#039; in honor of its most famous representative.  Krinklevelt is a densely woven, almost felt-like material.  In its natural state, it is a lustrous ecru with a copper red sheen, and while it takes a dye well, many choose to leave it undyed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Bighorn Blue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Krinklevelt &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bresnahanini_Roltons_(ram).jpeg|200px|thumb|left|Bresnahanini Rolton (ram)]]&lt;br /&gt;
==== [[Bresnahanini rolton|Bresnahanini Roltons]] ====&lt;br /&gt;
Sometimes called the curly-horned rolton, these creatures are primarily located in [[Vornavis]] and their original birthplace, [[Jantalar]].  They stand over four feet tall with huge, curled horns that are more often than not stained red and black with the blood of some victim, be it animal or man. Larger than their standard cousin, it is rumored that ages ago they were bred and trained for battle within the pens of Jantalarian warlords.  They are not friendly, even sometimes turning against their own, but are often hunted still within some northern provinces for their hides.  While their fur is knotted and coarse, it is spun into bresuna, often used for winterweight cloaks and outerwear.  The hide holds a natural ruddy hue, and its toughness makes it ideal for tents and other materials when trying to shield against the bitterness of cold weather, as the thickness is known to retain heat as well as repel the clumping snows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Bresnahanini Bold&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Bresuna&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Cavelta Rolton ====&lt;br /&gt;
The cavelta rolton (or simply cavelta) is a sylvan breed known for its fine, white wool used in crafting a specialized type of silk known as &#039;&#039;ataela&#039;&#039; or cloudsilk.  They get their name from the cavelta&#039;s propensity to break into spontaneous cavorting at little to no provocation; these &amp;quot;dancing&amp;quot; roltons are a sylvan farmer&#039;s delight, as they are docile, easily domesticated, and delicious.  While predominantly white, the cavelta rolton often has darker markings.  When its wool is not used for ataela, it is spun into a lovely yarn and used in myriad other ways.  &lt;br /&gt;
&lt;br /&gt;
The hide of the cavelta rolton produces cavela, a thin and supple leather popular for clothing and containers.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Note on Ataela:&#039;&#039;  &amp;lt;section begin=ataela /&amp;gt;Ataela, or cloudsilk, is a sylvan textile made from raw silk (typically silk from silkworms, but sylvans also enjoy using bee silk and spider silk) and the ultra-fine wool of the cavelta rolton.  Next, it is dyed using a wax-resist dyeing application process.  The process is an ancient technique kept alive both by the Lassaran who brought it from Yuriqen, but also the older sylvan settlements dotted throughout the forests of Elanthia.  The dyes are all derived from local flora, and the patterns are unique.  The most common pattern gives ataela its name -- a simple, wavy, cloud-like pattern.  Other patterns may have specific uses (such as for weddings), while others are intricate artisitic endeavors.&amp;lt;section end=ataela /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039;  Ataela (and cavelta yarn)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pelt Product:&#039;&#039;&#039;  Cavela&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Darkling Wood Sheep ====&lt;br /&gt;
While most commonly found roaming through the [[Darkling Wood]], darkling wood sheep are often transplanted to other areas of the realm by the [[Ardenai]] elves, the mammals easily adapting to the northern foothills and pastured valleys.  This larger breed of sheep is known for their hardiness and ability to thrive in sparse grazing conditions.  They have narrow, dark brown faces with matching legs, while their coat remains white.  Both males and females have rough curling horns that have been used for small instruments as well as drinking vessels.  Most of all, they are prized by the Ardenai for their wool.  Woven into a soft, yet sturdy fabric known as [[Elven_Ruhan |ruhani wool]], the wool provides natural protection from the elements and outdoor environment.  The strong fibers are dyed and woven into shades and patterns and used in the creation of the traditional elven ruhan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Vencaryn&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Ruhani wool&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Dorper.jpeg|200px|thumb|left|Dorper]]&lt;br /&gt;
==== Dorpers ====&lt;br /&gt;
Known for their creamy cheese, or &amp;quot;sweet&amp;quot; as referred to throughout all the bloodlines, the dorper is a versatile creature with an ability to adapt to both extremes of hot and cold temperatures.  Their undercoat sheds once a year and requires no shearing, but their fleece is not suitable for spinning.  [[Greengair]]s don&#039;t want the shed to go to waste, so they collect it for use in bedding and natural insulation.  The dorper&#039;s body is most commonly white, but other variants have appeared over the years as the dorper adapts to different regions.  On rare occasions, caramel-colored markings come into a litter, though it&#039;s unknown when or how this deviation began.  [[Wendwillow]] are more fond of the black and white dorpers, as their coats have some similar markings to those of the albatross that led them to safety following the cataclysmic flood.  [[Angstholm]] prefer caramel colors as they are more environmentally disguised, akin to the plumage of tawny owls, which aid in their more reclusive lifestyle.  Elders in the [[Basingstoke]] bloodline claim that the &amp;quot;golden&amp;quot; sheep are gifts from Imaera.  Glyphs claimed by each bloodline are often branded onto the creature&#039;s back to help differentiate them from others when gathering in large crowds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Note on Sweet:&#039;&#039; Sweet cheese (dubbed solely as sweet by the forest gnomes) is a creamy cheese with an abundantly sweet flavor, similar to that of honey.  In some cases, children beg for small rolled balls of sweet for desserts rather than cakes or pies, and are always willing to do their chores for a reward of sweet!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Dorper Sweet&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Flatfoot_Rolton.jpeg|200px|thumb|right|Flatfoot Rolton]]&lt;br /&gt;
&lt;br /&gt;
==== Flatfoot Roltons ====&lt;br /&gt;
Raised and grazed primarily along the quiet farmlands of [[Oire]], the flatfoot roltons got their name from the smooth, almost unnaturally even finish along the bottom of their hooves.  Because of this, many Oirean nobles use flocks of flatfoots to help them with grape treading in their massive vineyards.  While Oire enjoys peaceful towns and beautiful landscapes, their coastal rains can cause entire weeks of muddy lands which can cause contagious hoof rot among their roltons.  As a result, shepherds tend to lead herds to higher, warmer grounds during the fall and spring to eliminate any unnecessary culling.  The flatfoot roltons are at times playful creatures, and it is not uncommon for some families to raise some more as pets than livestock.  Their fur is more roughened by the salt of the sea and is often used as garments beneath armor for several knightly orders.  Oiremere wool is popular for being both lightweight, yet dense enough to cushion the body from heavier full plates and suits of chainmail, its properties a boon for knights on foot as well as horseback.  Their meat, however, is in more demand, being both tender and savory.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Flatfoot Farms Gouda&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Oiremere&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ixacikta ====&lt;br /&gt;
The ixacikta, more colloquially known as cikta, are mountain valley roltons typically raised by small [[Inyexat]] groups in northern Atan Irith and some erithi farmers, especially those from the [[Surath Dai]].  Cikta are typically white-woolled and serve as an important source of meat and wool.  Rams have curled horns that frame their face; after a ram&#039;s death, Inyexat take the horns for a variety of uses.  While hornless, ewes are valued for their thick coat and flavorful milk which produces a tangy cheese known as ciktat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Wooly Cikyas&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
Coming in a variety of colors, wooly cikyas are large members of the butterfly and moth family.  Originally discovered in Atan Irith and named by the Inyexat, cikyas are drawn to rolton wool and can be found alighting on the native ikacikta as well as other roltons (and wooly creatures) throughout Elanthia.&lt;br /&gt;
&lt;br /&gt;
A red-spotted ebon cikya is the most commonly found of these, with fluffy black feelers and bright red spots on the wings.  Rarest is the gold-veined jade cikya that is only found at night.  Along with its rare daytime counterpart, a silver-veined lavender-grey cikya, these two creatures are the highlight of any insect collection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; ciktat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Kish&#039;dal ====&lt;br /&gt;
&amp;lt;section begin=kish&#039;dal /&amp;gt;Also sometimes known as &#039;&#039;dune nippers&#039;&#039; or &#039;&#039;ash goats&#039;&#039;, the kish&#039;dal roltons are said to have originated in the [[Southron Wastes]], where they gained their nickname for often feeding along the ashen barrens, nibbling up seeds and grains carried along the hot southern winds. The natural instinct to survive has found the creatures moving further to the north, some argue even purposely displacing nearby citizens of [[Elstreth]], due to their increased presence within the [[Valley of Hourouth]]. Their horns are curved outward and look like grooved obsidian, making them desirable by traders to create drinking horns or sword pommels. Their fur is a mottled grey and white, like marble splattered with ash, and is surprisingly popular in some of the northern regions for the thickness of their wool. It is suspected that kish&#039;dal wool is what is often used to swindle townsfolk when they are believed to be purchasing yierka wool.&amp;lt;section end=kish&#039;dal /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Dune&#039;s Cut&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Yierkale or yierka wool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pelt Product:&#039;&#039;&#039; Kish&#039;dal hide or leather&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Maeltijd ====&lt;br /&gt;
The maeltijd, sometimes nicknamed the &amp;quot;sacrificial lamb,&amp;quot; is one of the smaller breeds of rolton, with a ram&#039;s shoulder height being roughly half as high as an adult [[Burghal gnome]].  Both the wool and mutton of the maeltijd rolton is of average quality, though a ewe&#039;s milk does produce an above-average cheese.  What sets the maeltijd aside from other rolton breeds is not just their small size.  Some members of the flock will seize up and appear to faint, their limbs locking up and falling over on their side, typically occurring when overly excited in the presence of a predator.  By inserting the maeltijd rolton amongst the flocks of other rolton breeds, the gnomes would create their own natural alarm system, the fainting rolton protecting the flocks by warning herders of danger whilst living comfortably amongst the other creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Fainting Gnome&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Rakka.jpeg|200px|thumb|right|Rakka]]&lt;br /&gt;
==== Rakka ====&lt;br /&gt;
&amp;lt;section begin=rakka /&amp;gt;Rakka, pronounced ruh-kah, are a breed of rolton that originated around [[Mount Aenatumgana]] and rapidly expanded within the migratory clans of the [[Giantman |Kindred]].  Docile and gentle, the rakka are unique in that both the male and the female of the species produce horns that jut from their head in a “v” formation.  The spiraling horns can grow approximately 20 inches long on the males, while the females produce slightly shorter horns at 12 – 15 inches.  Common coloration is a brown-faced and limbed animal with an almost ivory, shaggy fleece.  Pure black rakka have been growing in dominance in the river-riddled flatlands outside of [[Ta&#039;Nalfein]] where the southern slopes of the Dragonspine are dominated by the Grishknel Clan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While the horns are impressive and decorative, they are not able to be used as drinking vessels due to their extreme length and relatively narrow structure.  However, the corkscrew spiraling and long length do allow them to be used as practice weapons for the young of the clans and are frequently used instead of wooden swords.  Their wool, also known as rackhal, is spun to create soft, breathable fabrics suitable for scorching heat and cooler climes (although for the latter, the garments are often layered to retain warmth).&amp;lt;section end=rakka /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Rakkanil&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Rackhal&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pelt Product:&#039;&#039;&#039; Rakkein&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Risthil.jpeg|200px|thumb|left|Risthil]]&lt;br /&gt;
==== Risthil ====&lt;br /&gt;
Bred more for their excellent milk-producing ability and seldom used for slaughtering, the risthil is a breed of rolton favored by [[Dark elf|dark elves]] who engage in animal husbandry.  Tall and appearing stocky due to their long, fringed coats that vary from shades of pale beige to dark brown, their complementary, elongated sloping faces can be mottled with white, grey, dark brown, and black spots.  The males have down-curling horns that circle at the temples, whereas females are generally polled (hornless).  They exude a calm demeanor, making them extremely suitable for dairy farming, and can be sustained either in a confined space or allowed to graze.  Originally bred for their suitability for nomadic tribes, risthil herds can acclimate to roving and habituating in differing locations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Risth&#039;iel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Steelhorn Roltons====&lt;br /&gt;
&amp;lt;section begin=steelhorn /&amp;gt;The steelhorn originated on the windswept volcanic island of [[Glaoveln]], off the southwestern coast of [[Icemule Trace]]. They are surly and aggressive by nature and have never been seen in significant numbers on Elanith, though [[half-krolvin]] enclaves have successfully domesticated them on several independent islands. Their wool is scratchy and coarse, making it largely useless for the crafting of garment textiles, but the [[krolvin]] have used it in the making of sailcloth when better alternatives are unavailable. Though steelhorn meat is sparse and stringy on account of their light diets, krolvin prepare a raw dish called &#039;&#039;kanapazh&#039;&#039; that involves curing the meat in cider vinegar and then seasoning it with heavily spiced vodka. The mineral content of their typical grazing land results in the species possessing dark, strong horns with similar color to forged steel. As a result, many krolvin and half-krolvin make use of steelhorn for handles, hafts, hilts, and ornamentation when crafting weapons or other tools.&amp;lt;section end=steelhorn /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; So&#039;enoorkra&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Sailcloth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pelt Product:&#039;&#039;&#039; Steelhorn&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Stoutfoot Roltons ====&lt;br /&gt;
&amp;lt;section begin=stoutfoot /&amp;gt;[[Halfling|Truefolk]] farmers appreciate stoutfoots, a small but hardy breed of rolton that thrives in cold temperatures. Their smaller size makes them ideal for halfling herds, and their natural docile temperament lends itself to easy domestication. Stoutfoots gorge themselves when food is readily available, and their meat and milk have a high-fat content. The latter also has a high sugar content that facilitates its fermentation into the halfling delicacy kumys. Children adore stoutfoots as well, as they are patient, pleasant animals that do not mind being climbed or ridden. In looks, they resemble a wide-bodied buffalo with small, with a fluffy fringe over their short, blunt horns. Stoutfoot wool is thick, plentiful, and naturally soft. It takes a dye well. Their hides are sturdy and warm, and they run in colors from snowy white to pitch black. So-called blue stoutfoots, which have lustrous wool the color of a grey winter sky, are some of the most coveted. Stoutfoot wool is also called fraelhan, as the breed is believed to have originated in [[Fraelshire]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Note on Plurality:&#039;&#039; Many a drunken pub argument over stoutfeet vs stoutfoots has ensued across the ages, but current trends lean toward stoutfoots for plurality.  Those wishing to avoid the debate entirely call them stoutfoot roltons.&amp;lt;section end=stoutfoot /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Stoutfoot blue&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Fraelhan or stoutfoot wool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pelt Product:&#039;&#039;&#039; Stouthide &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Vaslavia Roltons====&lt;br /&gt;
The Vaslavia rolton is named after the [[Vaslavia Meadows]] where it was discovered by dwarves of the [[Krethuum Clan]]. The rams of this breed can have 2 to 6 horns that are white, black, or striped and are used to create knife handles, hair and beard combs, and cornetts. The coat of the animals ranges from pure white to gold to rust red, can come in various patterns and points, and even in distinctive marks such as crowns or chests. Their fleece is admired for its luster, silkiness, color, and durability. The Krethuum prefer the natural golds and reds for their own wool clothing and rugs, but the white fleece takes dyes made from the local flora exceptionally well to make a variety of colors used in trade. Their meat is tender and only mildly gamey making Vaslavia rolton chops a prized item on any chef&#039;s table, and their milk is used to make a soft, creamy cheese that can be aged for long periods.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Vaslavian Brie&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Vaslavilen&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Domesticated Animals===&lt;br /&gt;
Though not a rolton or sheep, we would be remiss if we did not mention some other domesticated animals that serve a similar purpose or domesticated need within their community.  Many of these animals are kept for mounts, their milk, and/or their wool.&lt;br /&gt;
&lt;br /&gt;
==== Goats ====&lt;br /&gt;
&lt;br /&gt;
===== Maedat =====&lt;br /&gt;
Found in the coastal hills of Ta&#039;Nalfein, maedats are a type of goat popular with the elves as they produce a unique-tasting milk. Maedat cheeses, especially a maedat gouda, feature prominently in several dishes. Left to their own devices, maedats fight amongst themselves. Males and females alike sport a pair of hard, gently spiraled horns, and headbutting one another until the loser wanders away in a daze is a common pastime. Some smaller villages pass the time betting on favorites.&lt;br /&gt;
&lt;br /&gt;
Domesticated maedats grow a thicker coat than their wild cousins, and they are frequently (and humanely) shorn for the production of maedatha -- the Nalfein term for the soft wool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Maedat gouda&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Maedatha&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Myssarian Goats =====&lt;br /&gt;
These regal creatures can be found along the crags and cliffs of Oire, nestled between the regions of [[Torre]] and [[Seareach]]. The goat&#039;s neck is slightly bent, causing its head to angle more toward the sky, giving it an almost comical appearance of superiority. Their horns are small, often not growing more than an inch or two, which some locals attribute to the serenity of Oire bringing even peace to their flocks and a life free of political strife and maneuvering. Their wool ranges from black to brown, and while many of them roam the coastal edges, there are entire farmlands established with hundreds of them to produce smooth milk and cheese to be paired with the infamous Oirean wines.  Myssamere is a blend of blackish-brown wool, often collected from the thorny brambles along the coastline and woven to create soft, durable garments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Myssarian Cheddar&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Myssamere&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Paeladri_Goat.jpeg|200px|thumb|left|Paeladri Goat w. Maeltijd in background]]&lt;br /&gt;
&lt;br /&gt;
===== Paeladri Goats =====&lt;br /&gt;
Cultivated by a small group of [[Aelotoi|aelotoi]] in the Mrae&#039;ni clan since their arrival from [[Bre&#039;Naere]], paeladri goats are very compact and stocky in structure and produce high quality fibers that can be spun or woven into the fabric known as [[Paeline|paeline]].  Paeladri is a compound name originating from the Aelotian words, &amp;quot;paeli,&amp;quot; meaning, &amp;quot;tufted,&amp;quot; and the suffix, &amp;quot;-adri,&amp;quot; indicating the animals&#039; fairly diminutive size.  Nevertheless, these goats are quite wide-stanced and have broad, thickset bodies, allowing them to carry a much greater amount of weight than their smaller bodies would indicate.  The breeders view these goats as domesticated working animals and also part of their family units, but it also would be considered a waste of resources to slaughter them for meat.  It should be noted, however, that anecdotally their flesh is atrociously gamey and unpleasant to taste, even for those with stronger hunting sensibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Paeline&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Piebald Kozas =====&lt;br /&gt;
Bred for its long hair and hardy constitution, the piebald koza is a mid-sized goat with a shaggy coat streaked with light and dark colors, usually a base of white or cream striped with grey and black or shades of brown.  Its ears are long and floppy and its nose convex, and its horns grow long and lyre-shaped with a twist.  The koza is oft seen in the company of small caravans of half-elf traders and entertainers that call themselves the [[Vanadre Chiras]], where it can be found pulling their carts in addition to providing fleece for spinning a fine and durable yarn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Tiralza or &amp;quot;traveler&#039;s cheese&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Sea-horned Goats =====&lt;br /&gt;
&amp;lt;section begin=sea-horned /&amp;gt;Considered endangered and possibly extinct for over a hundred years, the sea-horned goat has recently made a reappearance in the last decade, quickly becoming one of the most populated creatures within the [[Gattrof Mountains]].  It acquired its name by herders because of its gnarled, knobby horns that resemble both the configuration and color of seashells, making them almost out of place in the land-locked, hot hills of [[Aldora]].  They are aggressive and have been known to attack travelers who move about alone. Their coat ranges from light to dark browns and has become popular throughout the [[Turamzzyrian Empire]] for producing a light, airy wool that holds dye well. In addition, their skin, often shortened to seagoat hide (or seagoat leather/suede), is used frequently in the southern regions for creating all manner of gloves, boots, and rugs.&amp;lt;section end=sea-horned /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Sea-horned goat cheese, also known as Gattrofian cheese&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Aldoran wool&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pelt Product:&#039;&#039;&#039; Seagoat hide&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
&lt;br /&gt;
===== Long-haired Capybaras =====&lt;br /&gt;
Capybaras can be found mostly near Inye&#039;vexl. In addition to breeding for strength and stamina for mounts, some capybaras are bred for wool. These long-haired capybaras are routinely shorn for the soft wool that is then woven into a fabric known as captiql. Captiql is a luxuriously soft, light brown wool that dyes well and is sturdy enough for everyday use.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Captiql&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===== Mhoragian Muskox=====&lt;br /&gt;
Found in the tundras of the northern steppes, these creatures feature a long, hair-like coat with a mix of black, grey, and brown hues.  They measure between four and five feet tall in height, and four to six feet long. The tail is short, measuring only four inches in length, and is often hidden beneath the creature&#039;s thick coat. Both males and females feature horns that curve outward from a thick skull plate.  Despite sharing the cultural name of the halflings who harvest their undercoat, the muskox cannot survive in captivity. Attempts to do so have resulted in the herd&#039;s untimely death. Because of this, the muskox herds roam free, however, the [[Mhoragian]] herders are able to harvest the undercoat by setting up fences with special brushes on the posts along the herds&#039; migration routes. The muskox will rub themselves against the posts, and the brushes collect the undercoat fibers which are then collected and spun into qiviut by the Mhoragian halflings.  The process of the collection takes a lot of time and patience, and as a result, the cost of qiviut is much higher than many other similar wools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milk Product:&#039;&#039;&#039; Mhoragian Munch&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wool Product:&#039;&#039;&#039; Qiviut&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Color Patterning &amp;amp; Descriptions ===&lt;br /&gt;
Believed to have been created and compiled by Kannalan farmers, the below terms are often used to describe the various markings found on roltons and sheep.  The terms were almost universally adopted, and it is rare to hear a farmer anywhere, regardless of native tongue, use any but these terms.  Indeed, some have even adapted these terms to describe other domesticated animals (and occasionally their wild equivalents).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Term&#039;&#039;&#039;!! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bersugget|| Irregular patches of different colors splotched across the body and/or face&lt;br /&gt;
|-&lt;br /&gt;
|Bielset|| A circular band of contrasting color around the creature&#039;s neck&lt;br /&gt;
|-&lt;br /&gt;
|Bioget|| A creature with either a white back and dark sides/belly or vice versa &lt;br /&gt;
|-&lt;br /&gt;
|Blaeget|| Dark wool tipped with lighter shades, especially common in dark brown sheep and roltons &lt;br /&gt;
|-&lt;br /&gt;
|Blaget || A primarily white creature with irregular dark patches.  This pattern resembles ground partly covered by snow &lt;br /&gt;
|-&lt;br /&gt;
|Blettet|| White patches across the nose and top of the head &lt;br /&gt;
|-&lt;br /&gt;
|Bleset/Sneedled || Being dark colored with a white stripe (or blaze) down the forehead &lt;br /&gt;
|-&lt;br /&gt;
|Brandet|| Back-striped across the body in a contrasting color to the primary &lt;br /&gt;
|-&lt;br /&gt;
|Bronget||A dark-colored creature with a light-colored breast (or vice versa)  &lt;br /&gt;
|-&lt;br /&gt;
|Flecket|| A primarily white rolton with large black or brown patches &lt;br /&gt;
|-&lt;br /&gt;
|Fronet|| A white-headed rolton with black or brown spots on the head and around the eyes&lt;br /&gt;
|-&lt;br /&gt;
|Gulmoget || Reverse of &#039;&#039;katmoget.&#039;&#039; Dark-colored body, light underbelly, and white inside the ears and under the jaw&lt;br /&gt;
|-&lt;br /&gt;
|Ilget||Primarily white but with spots (typically grey, black, or brown) &lt;br /&gt;
|-&lt;br /&gt;
|Iset||Primarily black but with several white fibers.  From a distance, this blending gives a bluish hue&lt;br /&gt;
|-&lt;br /&gt;
|Katmoget|| Reverse of &#039;&#039;gulmoget.&#039;&#039; A light-colored body with dark belly and legs.  Also has a &#039;&#039;moget&#039;&#039; face (dark inside the ears and under the jaw)&lt;br /&gt;
|-&lt;br /&gt;
|Katmollet||  Reverse of &#039;&#039;mullit.&#039;&#039; Light-colored nose and jaws&lt;br /&gt;
|-&lt;br /&gt;
|Kraiget|| When the neck is a different color from the rest of the body &lt;br /&gt;
|-&lt;br /&gt;
|Kranset||White around the eyes and head while the rest is dark-colored &lt;br /&gt;
|-&lt;br /&gt;
|Krunet||A white patch on the top of the head while the rest is dark-colored&lt;br /&gt;
|-&lt;br /&gt;
|Marlit|| A mottled rolton (various shades of different colors across the entire body)&lt;br /&gt;
|-&lt;br /&gt;
|Mirkface||Dark facial patches, primarily white elsewhere&lt;br /&gt;
|-&lt;br /&gt;
|Moget-faced||Dark inside the ears and under the jaw.  Used when a creature has these face markings but no other &#039;&#039;katmoget&#039;&#039; characteristics.&lt;br /&gt;
|-&lt;br /&gt;
|Mullit||Reverse of &#039;&#039;katmollet.&#039;&#039;  Primarily white with a dark nose and jaws&lt;br /&gt;
|-&lt;br /&gt;
|Sholmet||A creature of any color other than white that has a fully white face&lt;br /&gt;
|-&lt;br /&gt;
|Skeget|| Striped on the sides, but the stripes do not cross over the back&lt;br /&gt;
|-&lt;br /&gt;
|Smirslet|| White around the mouth, head, or neck&lt;br /&gt;
|-&lt;br /&gt;
|Snaelit|| Having a light-colored body and a snow white face&lt;br /&gt;
|-&lt;br /&gt;
|Sokket|| A creature with legs of a different color than the body, giving the appearance of wearing socks&lt;br /&gt;
|-&lt;br /&gt;
|Sponget||A dark-colored creature covered with small, white spots&lt;br /&gt;
|-&lt;br /&gt;
|Yuglet|| When the color around the eyes differs from the remainder of the body&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Various Other Types of Wools ===&lt;br /&gt;
* &#039;&#039;&#039;Cameline:&#039;&#039;&#039;  Often called camel hair, cameline is lightweight and typically tends towards beige and tans.&lt;br /&gt;
* &#039;&#039;&#039;Lambilen:&#039;&#039;&#039;  Also known as lamb&#039;s wool, this wool is taken from very young lambs before their first fall.  Incredibly soft and pristine, lambilen has a delicateness to it that is highly sought after.&lt;br /&gt;
* &#039;&#039;&#039;Wylten:&#039;&#039;&#039;  Naturally waterproof, this wool is obtained by sheep outside of Temple Wyneb&lt;br /&gt;
* &#039;&#039;&#039;Oxilen:&#039;&#039;&#039;  Obtained by taking the downy soft underwool of arctic oxen, oxilen in its natural form is fluffy, light, and almost has a lint-like quality to it.  Once woven into string, its hue is very dark and added dyes typically produce deep, rich colors but never light ones.&lt;br /&gt;
* &#039;&#039;&#039;Roltalen:&#039;&#039;&#039;  Obtained from the common rolton, roltalen is versatile and is able to hold color very well.&lt;br /&gt;
* &#039;&#039;&#039;Vicuna:&#039;&#039;&#039;  Obtained from alpacas, this wool-like fiber is luxurious and also expensive as very few alpacas can be found outside of a few elven families in the northeast of Elanith.&lt;br /&gt;
* &#039;&#039;&#039;Wynelen:&#039;&#039;&#039;  Thick, durable, and often described as being difficult to work with, this wool is obtained from mountain goats outside of [[Temple Wyneb]].&lt;br /&gt;
&lt;br /&gt;
=== A Deeper Dive Into Cheese ===&lt;br /&gt;
Here are but a few descriptions of some of the more popular cheeses from the creatures above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bighorn Blue&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bighorn Blue is a semi-soft cheese, the distinctively salty flavors usually balanced by the mushrooms and walnuts commonly added to each wheel, adding a faint earthy aftertaste across the palate.  Often considered too strong flavor-wise to be consumed alone, Bighorn Blue is a lovely accompaniment to sweeter fruits such as grapes and apples.&lt;br /&gt;
&lt;br /&gt;
Common flavorings: mushrooms and walnuts&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bresnahanini Bold&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
Bresnahanini Bold is a crumbly and salty variety of cheese, the milkiness making it ideal for the addition of more prominent flavors such as cracked black pepper and herbs.  The cheese is often used to enhance the flavors of roasted vegetables, particularly the potato.&lt;br /&gt;
&lt;br /&gt;
Common flavorings: cilantro and lime&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ciktat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Soft and buttery, ciktat is often enhanced by the addition of fragrant herbs and sea salts, the flavors complementing the tartness of the cheese.  Commonly served alongside slices of fruit, the ciktat is often offered as an appetizer or dessert, depending on the accoutrements.&lt;br /&gt;
&lt;br /&gt;
Common flavorings: rosemary and garlic&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dorper Sweet&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dorper sweet is smooth, creamy cheese, its flavor often compared to that of wildflower honey.  Spheres of Dorper sweet are a preferred dessert for many Greengair children, and more mature palates often incorporate other flavors such as coffee and brown sugar to balance the faint tartness across the palate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: coffee and brown sugar&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dune&#039;s Cut&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Named for the kish&#039;dal &amp;quot;dune rippers&amp;quot; who feed upon the barrens, Dune&#039;s Cut is a gritty, hard cheese often complemented by the addition of cracked pepper, giving the bold flavor of the cheese an added complexity.  Thin loaves of seeded bread often accompany a wheel of Dune&#039;s Cut, the hearty combination able to withstand the heat of the Southron Wastes.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: pepper and truffle&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fainting Gnome&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Many will debate if the name of the cheese originated with the seizing roltons themselves or the pungent, almost overwhelming aromatics of a ripe wheel, but most agree that Fainting Gnome is a variety that must be tried at least once.  Earthy and tangy, the sharp crumbles of cheese are often consumed in salads alongside sweet vinaigrettes, melding the flavors together harmoniously.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: grass and hay&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flatfoot Farms Gouda&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Smooth and smoky, Flatfoot Farms gouda is prized for the underlying sweetness that pervades throughout the creamy marbling.  The buttery cheese is commonly served alongside full-bodied red wines popular in the region, with vintners often requesting custom blends to complement their releases.&lt;br /&gt;
&lt;br /&gt;
Common flavorings: coffee and honey&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mhoragian Munch&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mhoragian Munch is named for the diminutive muskox, the thick and mild cheese often consumed between meals across the northern steppes, alongside tiny rounds of multi-grained bread.  Subtly grainy, Mhoragian Munch is often infused with fresh herbs or citrus, highlighting the inherent sweetness in the muskox milk.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: mint and lemon&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myssarian Cheddar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Myssarian cheddar is a smooth and semi-hard variety, the subtle flavors allowing a broad range of additional tastes to be incorporated alongside the earthy cheese.  Often consumed alongside dried fruits and nuts, the cheese is always center stage in presentation and flavor.&lt;br /&gt;
&lt;br /&gt;
Common flavorings: hazelnut and brown butter&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rakkanil&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hearty and flavorful, rakkanil is considered a staple for some of the migratory clans, the mild cheese often simply flavored with the local mushrooms found on travels alongside the bite of freshly cracked pepper.  Kindred often pack provisions with strips of rakka jerky, loaves of thick bread, and a wheel of rakkanil, honoring the life of the animal by allowing it to aid in sustaining their own.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: mushroom and pepper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea-horned Goat Cheese&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Crumbly and briny, the feta-like goat cheese has a sharp flavor with a faintly oceanic aftertaste across the palate.  The slightly creamy cheese is often balanced with the addition of citrus and herbs and served alongside several pieces of crusty bread.&lt;br /&gt;
&lt;br /&gt;
Common flavorings: lemon and pepper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risth&#039;iel&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Rishth&#039;iel is a mild-flavored cheese, the subtle nuances of rishti milk often infused with foraged ingredients found through nomadic excursions, giving each wheel of rishth&#039;iel its own unique tastes.  Served alongside fresh figs and aged meats, rishth&#039;iel often enhances each meal with complementary flavors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: garlic and parsley&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So&#039;enoorkra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
So&#039;enoorkra, or &#039;&#039;Little Female&#039;&#039; in Krolgeh, refers to the cheese produced by the female steelhorn roltons of the arctic islands, though the mammals themselves often find their own grasses and foliage to consume, giving the cheese its distinct earthy and grassy flavor.  Freshness is tantamount in producing and consuming so&#039;enoorkra, though the freezing air allows half-krolvin cheesemongers to create and stow the cheese without fear of spoilage.  Soft and milky, so&#039;enoorkra finishes with a slightly sour aftertaste across the palate.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: garlic and basil&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiralza&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tiralza (or traveler&#039;s cheese) is a tangy combination of fresh cream and soft, crumbly cheese, the mild flavors often mixed with garlic, wild onions, and/or herbs, then finished with a dusting of cinnamon.  The herbs infused into tiralza vary by preference, although bird&#039;s foot and fennel are common.  A staple among the Vanadre Chiras caravans, tiralza is served alongside leavened flatbreads and spice-heavy sauces.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: garlic and wild onion&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vaslavian Brie&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vaslavian brie is a creamy, almost runny cheese encased in a thin rind.  The earthy, grass-like flavors of the cheese fade with aging, bringing forth more pronounced notes of fruits and nuts.  A popular way to consume Vaslavian brie is spread it thickly over a slice of toasted ale bread.&lt;br /&gt;
&lt;br /&gt;
Common flavorings: fruit and grass&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vencaryn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mild and creamy, vencaryn is a popular cheese often consumed midday by rolton herders across the foothills of Ta&#039;Ardenai.  Given its mellowness and earthy notes, vencaryn has recently gained popularity in smaller, more refined finger sandwiches often served in cafes across the Elven Nations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Common flavorings: rosemary and mint&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes ==&lt;br /&gt;
&lt;br /&gt;
=== Quick Cheese Reference Guide ===&lt;br /&gt;
Bighorn Blue - Blue cheese&amp;lt;br&amp;gt;&lt;br /&gt;
Vaslavian Brie - Brie&amp;lt;br&amp;gt;&lt;br /&gt;
Myssarian Cheddar - Cheddar&amp;lt;br&amp;gt;&lt;br /&gt;
Beshnahanini Bold - Cotija&amp;lt;br&amp;gt;&lt;br /&gt;
Sea-horned Goat - Feta&amp;lt;br&amp;gt;&lt;br /&gt;
Ciktat - Goat Cheese&amp;lt;br&amp;gt;&lt;br /&gt;
Fainting Gnome - Gorgonzola&amp;lt;br&amp;gt;&lt;br /&gt;
Flatfoot Farms Gouda - Gouda&amp;lt;br&amp;gt;&lt;br /&gt;
Rakkanil - Gruyere&amp;lt;br&amp;gt;&lt;br /&gt;
Risth&#039;iel - Emmental&amp;lt;br&amp;gt;&lt;br /&gt;
Dorper Sweet - Mascarpone&amp;lt;br&amp;gt;&lt;br /&gt;
So&#039;enoorkra - Mozzarella&amp;lt;br&amp;gt;&lt;br /&gt;
Dune&#039;s Cut - Parmesan&amp;lt;br&amp;gt;&lt;br /&gt;
Tiralza - Boursin&amp;lt;br&amp;gt;&lt;br /&gt;
Vencaryn - Havarti&amp;lt;br&amp;gt;&lt;br /&gt;
Mhoragian Munch - Ricotta&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Credits ===&lt;br /&gt;
* Created by GM Elysani and GM Thandiwe, with encouragement and input from GM Auchand, GM Caconym, GM Casil, GM Gyres,  GM Haliste, GM Kenstrom, GM Mariath, GM Netz, GM Valyrka, GM Vanah, GM Xeraphina, and GM Xynwen.&lt;br /&gt;
&lt;br /&gt;
=== Material Availability ===&lt;br /&gt;
* Restricted Use:&lt;br /&gt;
** Ataela - fodder required, noun can be ataela or cloudsilk&lt;br /&gt;
** Qiviut - fodder required&lt;br /&gt;
* Open Use:&lt;br /&gt;
** All others&lt;br /&gt;
&lt;br /&gt;
[[Category: World]]&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Aelotoi]] [[Category: Burghal gnomes]] [[Category: Dark elves]] [[Category: Dwarves]] [[Category: Elves]] [[Category: Erithians]] [[Category: Forest gnomes]] [[Category: Giantmen]] [[Category: Half-elves]] [[Category: Half-krolvin]] [[Category: Halflings]] [[Category: Humans]] [[Category: Sylvans]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Language&amp;diff=238732</id>
		<title>Language</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Language&amp;diff=238732"/>
		<updated>2025-05-26T16:58:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Added Chirasen for Vanadre Chiras half-elves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Language]]s are systems of communication used by the peoples of Elanthia.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Language mechanics ==&lt;br /&gt;
&lt;br /&gt;
By default, all characters know and speak the &#039;&#039;&#039;Common&#039;&#039;&#039; language. Players may select a different language for their character by typing {{boldmono|[[SPEAK]]}}, or by using a modifier with {{boldmono|[[SAY]]}}. Anything spoken in a different language can only be understood by someone else who understands that language. To switch back to Common, use the command {{boldmono|SPEAK COMMON}}.&lt;br /&gt;
&lt;br /&gt;
Example usage:&lt;br /&gt;
*{{boldmono|SPEAK HALFLING}}&lt;br /&gt;
*{{boldmono|SAY ~HALFLING Happy birthday!}}&lt;br /&gt;
&lt;br /&gt;
Additionally, {{boldmono|[[RECITE]]}}, {{boldmono|[[SING]]}}, and {{boldmono|[[WRITE]]}} will automatically use the selected language.&lt;br /&gt;
&lt;br /&gt;
Many written signs across the game world may be written in the local language. When a character tries to {{boldmono|[[READ]]}} a sign, they will only fully understand them if they know the language. Otherwise, they will only be able to tell which language it is written in, but not what the contents are.&lt;br /&gt;
&lt;br /&gt;
There are no graduated fluency mechanics in GemStone IV: either a character understands a language completely, or not at all. However, players are free to roleplay varying levels of familiarity.&lt;br /&gt;
&lt;br /&gt;
== List of languages ==&lt;br /&gt;
&lt;br /&gt;
=== Common ===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Common&#039;&#039;&#039; language is known to nearly all inhabitants of Elanith. It is the primary language spoken by humans.&lt;br /&gt;
&lt;br /&gt;
=== Guildspeak ===&lt;br /&gt;
&lt;br /&gt;
Each [[profession]] has its own language. Collectively known as Guildspeak, they include &#039;&#039;&#039;Bard&#039;&#039;&#039;, &#039;&#039;&#039;Cleric&#039;&#039;&#039;, &#039;&#039;&#039;Empath&#039;&#039;&#039;, &#039;&#039;&#039;Monk&#039;&#039;&#039;, &#039;&#039;&#039;Paladin&#039;&#039;&#039;, &#039;&#039;&#039;Ranger&#039;&#039;&#039;, &#039;&#039;&#039;Rogue&#039;&#039;&#039;, &#039;&#039;&#039;Sorcerer&#039;&#039;&#039;, &#039;&#039;&#039;Warrior&#039;&#039;&#039;, and &#039;&#039;&#039;Wizard&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Racial and cultural languages ===&lt;br /&gt;
&lt;br /&gt;
Many [[race]]s have their own language. These include &#039;&#039;&#039;[[Aelotian language|Aelotian]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Dark Elven languages|Dark Elven]]&#039;&#039;&#039;, &#039;&#039;&#039;Dwarven&#039;&#039;&#039;, &#039;&#039;&#039;[[Elven Lexicon|Elven]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Erithi Lexicon|Erithian]]&#039;&#039;&#039;, &#039;&#039;&#039;Giantman&#039;&#039;&#039;, &#039;&#039;&#039;[[Gnomish Lexicon|Gnomish]]&#039;&#039;&#039;, &#039;&#039;&#039;Halfling&#039;&#039;&#039;, &#039;&#039;&#039;[[Krolgeh|Krolvin]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Sylvan Lexicon|Sylvankind]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Certain languages are only available to specific [[culture]]s. These include &#039;&#039;&#039;Dhe&#039;narsi&#039;&#039;&#039;, &#039;&#039;&#039;[[Inyexi Lexicon|Inyexi]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Faendryl Lexicon|Faendryl]]&#039;&#039;&#039;, &#039;&#039;&#039;[[Tehir Lexicon|Tehir]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[Chirasen Lexicon | Chirasen]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A member of a given race and culture may know several different languages. For example, [[Burghal gnome]]s of the [[Winedotter]] bloodline know both their native [[Gnomish Lexicon|Gnomish]] as well as [[Elven]] from their long history of living with elves, while the [[Aledotter]] gnomes instead know Dwarven as they make their homes near dwarf settlements.&lt;br /&gt;
&lt;br /&gt;
This table shows language availability across all races.&lt;br /&gt;
&amp;quot;x&amp;quot; means a race automatically knows that language.&lt;br /&gt;
&amp;quot;C&amp;quot; means a race needs to have a specific culture to know that language.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Table: Languages by Race&lt;br /&gt;
|-&lt;br /&gt;
! width=100px | &#039;&#039;&#039;[[Language]]&#039;&#039;&#039;&lt;br /&gt;
! width=60px |  [[Aelotoi]] || width=60px |  [[Dwarf]] || width=60px |  [[Elf]] || width=60px |  [[Dark Elf]] || width=60px |  [[Half-Elf]] || width=60px |  [[Human]]&lt;br /&gt;
! width=60px |  [[Sylvankind]] || width=60px |  [[Erithian]] || width=60px |  [[Burghal Gnome]] || width=60px |  [[Forest Gnome]] || width=60px |  [[Giantman]] || width=60px |  [[Halfling]] || width=60px |  [[Half-Krolvin]]&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Common&#039;&#039;&#039;&lt;br /&gt;
| x||x||x||x||x||x||x||x||x||x||x||x||x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Guildspeak&#039;&#039;&#039;&lt;br /&gt;
| x||x||x||x||x||x||x||x||x||x||x||x||x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Aelotian&#039;&#039;&#039;&lt;br /&gt;
| x||||||||||||||||||||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Chirasen&#039;&#039;&#039;&lt;br /&gt;
| ||||||||C||||||||||||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dark Elven&#039;&#039;&#039;&lt;br /&gt;
| ||||||x||C||||||||||||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dhe&#039;narsi&#039;&#039;&#039;&lt;br /&gt;
| ||C||||C||||||||||||||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Dwarven&#039;&#039;&#039;&lt;br /&gt;
| ||x||||||||||||||C||||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Elven&#039;&#039;&#039;&lt;br /&gt;
| x||||x||x||x||||x||||C||||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Erithian&#039;&#039;&#039;&lt;br /&gt;
| ||||||||||||||x||||C||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Faendryl&#039;&#039;&#039;&lt;br /&gt;
| ||||||C||C||||||||||||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Giantman&#039;&#039;&#039;&lt;br /&gt;
| ||||||||||||||||||||x||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Gnomish&#039;&#039;&#039;&lt;br /&gt;
| ||||||||||||||||x||x||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Halfling&#039;&#039;&#039;&lt;br /&gt;
| ||||||||||||||||||||||x||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Inyexi&#039;&#039;&#039;&lt;br /&gt;
| ||||||||||||||||||C||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Krolvin&#039;&#039;&#039;&lt;br /&gt;
| ||||||||||||||||||||||||x&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Sylvankind&#039;&#039;&#039;&lt;br /&gt;
| ||||||||C||||x||||||||||||&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Tehir&#039;&#039;&#039;&lt;br /&gt;
| ||||||||C||C||||||||||||||&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This table show which cultures grant additional languages.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Table: Culture Languages&lt;br /&gt;
|-&lt;br /&gt;
! width=100px | &#039;&#039;&#039;[[Race]]&#039;&#039;&#039; || width=100px | &#039;&#039;&#039;[[Culture]]&#039;&#039;&#039; || width=200px | &#039;&#039;&#039;Languages&#039;&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Burghal Gnome]]&#039;&#039;&#039;||Aledotter||Dwarven&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Burghal Gnome]]&#039;&#039;&#039;||Winedotter||Elven&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dark Elf]]&#039;&#039;&#039;||Dhe&#039;nar||Dhe&#039;narsi&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dark Elf]]&#039;&#039;&#039;||Faendryl||Faendryl&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039;||Khanshael||Dhe&#039;narsi&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Forest Gnome]]&#039;&#039;&#039;||Inyexat||Erithi and Inyexi&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Half-Elf]]&#039;&#039;&#039;||Faendryl||Dark Elven and Faendryl&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Half-Elf]]&#039;&#039;&#039;||Shakat||Tehir&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Half-Elf]]&#039;&#039;&#039;||Sylvan||Sylvankind&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Half-Elf]]&#039;&#039;&#039;||Tehir||Tehir&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Half-Elf]]&#039;&#039;&#039;||Vanadre Chiras||Chirasen&lt;br /&gt;
|- style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;||Shakat||Tehir&lt;br /&gt;
|- style=&amp;quot;text-align: center&lt;br /&gt;
| &#039;&#039;&#039;[[Human]]&#039;&#039;&#039;||Tehir||Tehir&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Languages ===&lt;br /&gt;
&lt;br /&gt;
* [[Ithzir]]&lt;br /&gt;
* [[Trollspeak|Troll]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
* [[Aelotian language|A Treatise of the Aelotian Language]] (official)&lt;br /&gt;
* [[Chirasen Lexicon]] (official)&lt;br /&gt;
* [[Dark Elven languages]] (official)&lt;br /&gt;
* [[Elven Lexicon]] (official)&lt;br /&gt;
* [[Erithi Lexicon]] (official)&lt;br /&gt;
* [[Faendryl Lexicon]] (official)&lt;br /&gt;
* [[Giantkin History#&amp;quot;Giantman Runes&amp;quot; (in Giant known as Saramar)|Giantman Runes]] (official)&lt;br /&gt;
* [[Gnomish Lexicon]] (official)&lt;br /&gt;
* [[Ithzir Genesis#Language|Ithzir Language]] (official) - from &amp;quot;Ithzir Genesis&amp;quot;&lt;br /&gt;
* [[Ithzir language (essay)|Ithzir language research]]&lt;br /&gt;
* [[Krolgeh Language]] (official)&lt;br /&gt;
* [[Life and Being in the Sea of Fire#Language|Tehir Language]] (official) - &amp;quot;from Life and Being in the Sea of Fire&amp;quot;&lt;br /&gt;
* [[Sylvan Lexicon]] (official)&lt;br /&gt;
* [[Research:Tehir Language|Tehir Language research]]&lt;br /&gt;
* [[Tehir Lexicon]] (official)&lt;br /&gt;
* [[Trollspeak]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Languages| ]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Races_and_Cultures&amp;diff=238731</id>
		<title>Category:Races and Cultures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Races_and_Cultures&amp;diff=238731"/>
		<updated>2025-05-26T16:50:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Race&#039;&#039;&#039; refers to any of the species that can be [[player character]]s in [[GemStone IV]]. There are thirteen playable races, with various subcultures that can sometimes span between the races themselves.  Races can affect different [[:Category:Mechanics| mechanics]] for game play, while culture focuses on different avenues for [[roleplay]].  Races and cultures may also have specific  [[:Category:Verbs| verbs]] that allow for additional ways to express themselves via roleplay. &lt;br /&gt;
&lt;br /&gt;
==Playable Races==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size:larger;&amp;quot; | Race&lt;br /&gt;
! style=&amp;quot;font-size:larger;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;font-size:larger;&amp;quot; | Height&lt;br /&gt;
! style=&amp;quot;font-size:larger;&amp;quot; | Lifespan&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Aelotoi1.gif|link=Aelotoi]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Aelotoi are thin with large heads and big round eyes totally devoid of white. They have diaphanous wings of varying color but they are too weak to fly. It is often easy to tell how an Aelotoi is feeling based on the position of his or her wings.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Cyrtae&#039;ni]], [[Gaeh&#039;deh]], [[Mrae&#039;ni]], [[Vaer&#039;sah]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 5&#039; to 6&#039;&amp;lt;br&amp;gt;(max 6.5&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Burghalgnome1.gif|link=Burghal gnome]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Burghal gnomes live in, under, or near the cities of other civilizations. Excellent scavengers and thieves, their true delight lies in the art of tinkering. Burghal gnomes take great delight in puzzles and games, though some prefer pranks and dirty tricks.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Aledotter]], [[Neimhean]], [[Nylem]], [[Vylem]], [[Winedotter]], [[Withycombe]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 3&#039; to 3.25&#039;&amp;lt;br&amp;gt;(max 3.5&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Darkelf1.gif|link=Dark elf]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Long ago exiled after the [[Undead War]], dark elves&#039; skin grew dark from exposure to the mana foci of [[Rhoska-Tor]]. Distinguished by sharp features, they possess a great love of knowledge and learning and have mastered [[spiritual]] and [[elemental]] magic as no other race ever could. Many are still bitter and resentful of their political status.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Faendryl]], [[Dhe&#039;nar]], [[Evashir]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 5.5&#039; to 6&#039;&amp;lt;br&amp;gt;(max 6.5&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 1500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Dwarf1.gif|link=Dwarf]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Dwarves are a hardy race, short, strong, and stout. They&#039;re quite fond of mining, forging, and ale. Their beards are a matter of great pride, often long and elaborately braided. Some dwarven females are bearded, some are not. Neither agile nor quick, they have a natural resistance to certain forms of elemental magic.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Borthuum]], [[Egrentek]], [[Gotronek]], [[Greetok]], [[Grenroa]], [[Grevnek]], [[Gulroten]], [[Kazunel]], [[Khanshael]], [[Kikthuum]], [[Krenlumtrek]], [[Krethuum]], [[Mithrenek]], [[Mordrakam]], [[Oltregek]], [[Parkshnuum]], [[Ragnak]], [[Ralgrenek]], [[Reznek]], [[Roramnoak]], [[Schneckgren]], [[Sharznekgren]], [[Smaelton]], [[Toktrog]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 4&#039; to 4.5&#039;&amp;lt;br&amp;gt;(max 4.75&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 180&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Elf1.gif|link=Elf]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Tall, slender and agile with fine features, elves are resistant to the ravages of time and disease. Their senses are extremely keen but their long lifespans bring a natural lack of discipline. Elves are talented in many things and consider themselves superior to other races, especially humans.&lt;br /&gt;
&lt;br /&gt;
The Elven Empire is in its twilight and only five of the original Seven Cities remain, but they still hold sway over much of eastern Elanith.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Ardenai]], [[Illistim]], [[Loenthra]], [[Nalfein]], [[Vaalor]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 5.5&#039; to 6&#039;&amp;lt;br&amp;gt;(max 6.5&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 1500&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Erithian1.gif|link=Erithian]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Erithians are tall, thin and have slightly pointed ears and almond-shaped eyes giving them a somewhat elf-like appearance. Hardy and deceptively tough, both genders are often balding with just a fringe of hair. Erithians mysteriously appeared in Elanthia only 1500 years ago.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Eloth Dai]], [[Nathala Dai]], [[Surath Dai]], [[Tichan Dai]], [[Valaka Dai]], [[Volnath Dai]], [[Yachan Dai]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 5.5&#039; to 6.5&#039;&amp;lt;br&amp;gt;(max 7&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 430&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Forestgnome1.gif|link=Forest gnome]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Forest gnomes protect their dwellings with camouflage, deadly traps and poisonous foliage. They have become stronger and wiser in order to survive. Despite their cautious nature, Forest gnomes can be friendly and are known to be great lovers of poetry and rumination.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Angstholm]], [[Basingstoke]], [[Felcour]], [[Greengair]], [[Inyexat]], [[Rosengift]], [[Wendwillow]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 3.5&#039; to 4&#039;&amp;lt;br&amp;gt;(max 4.25&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Giantman1.gif|link=Giantman]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Tall, well built and physically strong. Great warriors and builders, their intuition matches their physical prowess. However, they are not especially quick or agile.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[T&#039;Kirem Bear Clan | T&#039;Kirem]], [[Grot&#039;karesh Hammer Clan | Grot&#039;karesh]], [[Wsalamir Arctic Clan | Wsalamir]], [[Grishknel Wolf Clan | Grishknel]], [[Issimir Ogre Clan | Issimir]], [[Araime Sun Clan | Araime]], [[Maeramil Wind Runner Clan | Maeramil]], [[Vaikalimara Clan | Vaikalimara]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 6&#039; to 6.5&#039;&amp;lt;br&amp;gt;(max 7&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Halfelf1.gif|link=Half-elf]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Appearing as humans with slightly pointed ears and sharp features, half-elves are agile and dexterous like elves, yet full of strength and stamina like humans. Unfortunately, they are shunned in many lands due to the enmity between humans and elves.&lt;br /&gt;
&lt;br /&gt;
Available cultures: Half-elves have the ability to select any of the [[Elven]] or [[Human]] cultures or have the option to be Half-[[Faendryl]], Half-[[Evashir]], Half-[[Sylvankind|Sylvan]], or of the [[Vanadre Chiras]].&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 5&#039; to 6&#039;&amp;lt;br&amp;gt;(max 6.5&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 400&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Halfkrolvin1.gif|link=Half-Krolvin]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Half-Krolvins have pale skin with a slight blue or blue-gray tinge. Particularly hairy, their long arms have delicate fingers with swollen-looking knuckles. Half-Krolvins benefit from strong able bodies, but often get into trouble due to poor judgment or short-sighted reasoning.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Glaoveln]], [[Krint]], [[Gob&#039;tak]], [[Hos&#039;tau]], [[Lar&#039;toth]], [[Rafi&#039;kaes]], [[Swu&#039;lin]], [[Northlands]], [[Archipelago]], [[Kraet]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 5&#039; to 5.5&#039;&amp;lt;br&amp;gt;(max 6&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Halfling1.gif|link=Halfling]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Smaller than most, halflings are rotund and have large feet endowed with luxuriant hair. Preferring the simple pleasures of life, such as good food (mostly tarts), drink and companionship, their inquisitive manner frequently lands them in awkward situations.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Brughan]], [[Malghava]], [[Mhoragian]], [[Paradis]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 3&#039; to 3.25&#039;&amp;lt;br&amp;gt;(max 3.5&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 100&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Human1.gif|link=Human]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | With an average stature, humans are rather stocky and tend to be somewhat rustic in appearance. Men often sport a beard or mustache while the women tend to be sturdy and good-natured.&lt;br /&gt;
&lt;br /&gt;
Most humans hail from the [[Turamzzyrian Empire]], the dominant power in western Elanith.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Aldora]], [[Allace]], [[Bourth]], [[Chastonia]], [[Dragach]], [[Estoria]], [[Hendor]], [[Highmount]], [[Honneland]], [[Jantalar]], [[Mestanir]], [[Oire]], [[Riverwood]], [[Seareach]], [[Selanthia]], [[Shakat]], [[Talador]], [[Tehir]], [[Torre]], [[Trauntor]], [[Vornavis]]&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5&#039; to 6&#039;&amp;lt;br&amp;gt;(max 6.5&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 80&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #C7C5AC;&amp;quot; | [[File:Sylvankind1.gif|link=Sylvankind]]&lt;br /&gt;
| style=&amp;quot;padding: 1em;&amp;quot; | Long ago, when the elves moved from the forests to build their Seven Cities, some remained and became sylvan. Extremely rare outside of the forest, few sylvankind ever leave their wooded homes. Slight and lithe, they move about the woodlands and hills with ease, preferring garbs of forest green and brown.&lt;br /&gt;
&lt;br /&gt;
Available cultures: [[Fresiawn]], [[Kytawa]], [[Lassaran]], [[Tyesteron]]&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 5.5&#039; to 6&#039;&amp;lt;br&amp;gt;(max 6.5&#039;)&lt;br /&gt;
| style=&amp;quot;white-space: nowrap; text-align: center;&amp;quot; | 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
These racial modifiers are added to the [[statistic]] bonus (not raw stat).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=60%}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;BONUS = (STAT-50)/2 + RACIAL MODIFIER&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Table of Racial Modifiers}}&lt;br /&gt;
&lt;br /&gt;
For racial modifiers to statistic growth, see the article on [[statistic growth rate]].&lt;br /&gt;
&lt;br /&gt;
{{Race modifiers other}}&lt;br /&gt;
Notes:&lt;br /&gt;
#A character&#039;s true max HP is their base max plus their total Constitution bonus. For example, a Dwarf with 100 Constitution would have 140 (base) + 25 (from 100 con) + 15 (Dwarf con bonus) = 180 max HP.&lt;br /&gt;
#Spirit regeneration values are double the displayed amount when resting at a [[node]].&lt;br /&gt;
#Maneuver Dodge shows the number of effective bonus [[Dodging]] ranks when defending against [[standard maneuver roll]]s (including [[CMAN]] or [[SHIELD]] maneuvers). For example, a Halfling with 40 trained Dodging ranks would be treated as having 100 ranks against maneuvers. Dodging ranks are &#039;&#039;&#039;not&#039;&#039;&#039; the actual endroll bonus, which can vary widely depending on the exact maneuver and does not have a linear relationship with the rank bonus.&lt;br /&gt;
#Magical [[target defense]] (TD) bonuses against hybrid magic spheres are the average of the relevant spheres. Specifically, the TD bonus against [[Sorcerer Base]] spells (hybrid elemental/spirit) are the average of Elemental TD and Spirit TD. For example, a Halfling has +40 Elemental TD and +0 Spirit TD, giving them +20 Sorcerer TD; meanwhile, a Giantman has -5 Elemental TD and +5 Spirit TD, which averages to +0 Sorcerer TD.&lt;br /&gt;
&lt;br /&gt;
== Weight and Encumbrance ==&lt;br /&gt;
&lt;br /&gt;
{{main|Encumbrance}}&lt;br /&gt;
&lt;br /&gt;
There are three factors that determine body weight: base [[:Category:Races and Cultures|race]] weight, race weight factor (see table below) and the statistics (Strength + Constitution). Note that the [[strength]] and [[constitution]] stats are weighted equally. Base weight is the character&#039;s weight with (theoretically) zero (STR + CON) stats. As the STR and CON stats increase so does body weight.&lt;br /&gt;
{{#section:Encumbrance|Race Weight Table}}&lt;br /&gt;
=== Body Weight Formula ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=450px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Body Weight = Base Weight + [(STR stat + CON stat) * Weight Factor]&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A human has 70 strength and 60 constitution stats.&lt;br /&gt;
&lt;br /&gt;
:Human base weight: 90&lt;br /&gt;
:Human weight factor: .90&lt;br /&gt;
:(90) + (130 * .90) = 207 lbs total body weight&lt;br /&gt;
&lt;br /&gt;
=== Body Weight and Encumbrance ===&lt;br /&gt;
&lt;br /&gt;
The amount of weight that a character can carry is primarily a function of body weight and the strength stat. Each character can carry a certain amount before becoming encumbered. That amount is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=350px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Carrying Capacity = &amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;[[trunc]] to .XX((STR Stat - 20)/200) * body weight] + (body weight/200).&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our human, with a body weight of 207 and a strength stat of 70, has an unencumbered carrying capacity of:&lt;br /&gt;
&lt;br /&gt;
:[((70 - 20)/200)* 207] + 207/200&lt;br /&gt;
:(.25 * 207) + 1.03 = 52.78 lbs of unencumbered carrying capacity.&lt;br /&gt;
&lt;br /&gt;
Once you become encumbered each 1% of encumbrance is simply 1% of body weight. In the example above with 207 lbs. body weight each 1% encumbrance = 2.07 lbs&lt;br /&gt;
&lt;br /&gt;
== Trade Modifiers ==&lt;br /&gt;
&lt;br /&gt;
Shops in [[town]]s have racial biases that modify the cost of buying and selling. For more details, see the [[Trading]] article.&lt;br /&gt;
&lt;br /&gt;
{{Race trade bias}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[ALTER (verb)#ALTER_21: Professional and Racial Item Descriptors | Race capitalization guide]]&lt;br /&gt;
* [[Race/saved posts|Saved posts]] (most are out of date)&lt;br /&gt;
&lt;br /&gt;
====Officials Folders====&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Announcements/view Elanthian Lore Announcements Folder]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view Races Folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Culture&amp;diff=238730</id>
		<title>Culture</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Culture&amp;diff=238730"/>
		<updated>2025-05-26T16:47:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;Culture&#039;&#039;&#039; is the shared background of various population groups. In GemStone IV terms, each [[race]] consists of a variety of cultures.&lt;br /&gt;
&lt;br /&gt;
Each character may only select one culture at character creation, or if they prefer they may leave it unchosen. If no culture is chosen, then it may be selected at any time afterwards with {{boldmono|[[TITLE]] SET CULTURE {culture}}}.  To see which cultures are available to you, type {{boldmono|TITLE LIST CULTURE USE}}.  See the [[:Category:Title system|title system category]] for more information about the title system.&lt;br /&gt;
&lt;br /&gt;
Once selected, culture may only be changed afterwards with a &#039;&#039;&#039;culture reset&#039;&#039;&#039;, available through [[SimuCoin]]s or as a rare prize in some (paid) Quests.  Very rarely, there may be events (such as the release of a new culture option) where characters of a particular race receive a free culture reset.&lt;br /&gt;
&lt;br /&gt;
While some cultural titles are available to more than one race, most are race-specific.  A small handful of cultures also provide access to expanded [[language]] system options, such as the [[Tehir]] language for humans and half-elves who select the culture or the [[Dhe&#039;nar]] language for Dhe&#039;nar dark elves and Khanshael dwarves.&lt;br /&gt;
&lt;br /&gt;
==[[Aelotoi]] Clans==&lt;br /&gt;
*[[Cyrtae&#039;ni]] Clan&lt;br /&gt;
*[[Gaeh&#039;deh]] Clan&lt;br /&gt;
*[[Mrae&#039;ni]] Clan&lt;br /&gt;
*[[Vaer&#039;sah]] Clan&lt;br /&gt;
*Aelotian Castaway of [[Caligos Isle]] Clan&lt;br /&gt;
*Aelotian Survivor of [[Caligos Isle]] Clan&lt;br /&gt;
&lt;br /&gt;
==[[Burghal Gnome]] Bloodlines==&lt;br /&gt;
*[[Aledotter]] Bloodline&lt;br /&gt;
*[[Neimhean]] Bloodline&lt;br /&gt;
*[[Nylem]] Bloodline&lt;br /&gt;
*[[Vylem]] Bloodline&lt;br /&gt;
*[[Winedotter]] Bloodline&lt;br /&gt;
*[[Withycombe]] Bloodline&lt;br /&gt;
*Burghal Gnome Castaway of [[Caligos Isle]]&lt;br /&gt;
*Burghal Gnome Survivor of [[Caligos Isle]]&lt;br /&gt;
*Burghal Gnome of the [[Isle of Ornath]]&lt;br /&gt;
&lt;br /&gt;
==[[Dark Elf]] Cultures==&lt;br /&gt;
*[[Dhe&#039;nar]]&lt;br /&gt;
*[[Evashir]]&lt;br /&gt;
*[[Faendryl]]&lt;br /&gt;
*Dark Elven Castaway of [[Caligos Isle]]&lt;br /&gt;
*Dark Elven Survivor of [[Caligos Isle]]&lt;br /&gt;
*[[Ornathian]] Dark Elf&lt;br /&gt;
&lt;br /&gt;
==[[Dwarf]] Clans==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
*[[Borthuum Clan]]&lt;br /&gt;
*[[Egrentek Clan]]&lt;br /&gt;
*[[Gotronek Clan]]&lt;br /&gt;
*[[Greetok Clan]]&lt;br /&gt;
*[[Grenroa Clan]]&lt;br /&gt;
*[[Grevnek Clan]]&lt;br /&gt;
*[[Gulroten Clan]]&lt;br /&gt;
*[[Kazunel Clan]]&lt;br /&gt;
*[[Khanshael]]&lt;br /&gt;
*[[Kikthuum Clan]]&lt;br /&gt;
*[[Krenlumtrek Clan]]&lt;br /&gt;
*[[Krethuum Clan]]&lt;br /&gt;
*[[Mithrenek Clan]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
*[[Mordrakam Clan]]&lt;br /&gt;
*[[Oltregek Clan]]&lt;br /&gt;
*[[Parkshnuum Clan]]&lt;br /&gt;
*[[Ragnak Clan]]&lt;br /&gt;
*[[Ralgrenek Clan]]&lt;br /&gt;
*[[Reznek Clan]]&lt;br /&gt;
*[[Roramnoak Clan]]&lt;br /&gt;
*[[Schneckgren Clan]]&lt;br /&gt;
*[[Sharznekgren Clan]]&lt;br /&gt;
*[[Smaelton Clan]]&lt;br /&gt;
*[[Toktrog Clan]]&lt;br /&gt;
*Dwarven Castaway of [[Caligos Isle]]&lt;br /&gt;
*Dwarven Survivor of [[Caligos Isle]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Elf]] Cultures==&lt;br /&gt;
*[[Ardenai]]&lt;br /&gt;
*[[Illistim]]&lt;br /&gt;
*[[Loenthra]]&lt;br /&gt;
*[[Nalfein]]&lt;br /&gt;
*[[Vaalor]]&lt;br /&gt;
*Elven Castaway of [[Caligos Isle]]&lt;br /&gt;
*Elven Survivor of [[Caligos Isle]]&lt;br /&gt;
*[[Ornathian]] Elf&lt;br /&gt;
&lt;br /&gt;
==[[Erithian]] Dai==&lt;br /&gt;
*[[Eloth Dai]]&lt;br /&gt;
*[[Nathala Dai]]&lt;br /&gt;
*[[Surath Dai]]&lt;br /&gt;
*[[Tichan Dai]]&lt;br /&gt;
*[[Valaka Dai]]&lt;br /&gt;
*[[Volnath Dai]]&lt;br /&gt;
*[[Yachan Dai]]&lt;br /&gt;
*Erithi Castaway of [[Caligos Isle]]&lt;br /&gt;
*Erithi Survivor of [[Caligos Isle]]&lt;br /&gt;
&lt;br /&gt;
==[[Forest Gnome]] Bloodlines==&lt;br /&gt;
*[[Angstholm]] Bloodline&lt;br /&gt;
*[[Basingstoke]] Bloodline&lt;br /&gt;
*[[Felcour]] Bloodline&lt;br /&gt;
*[[Greengair]] Bloodline&lt;br /&gt;
*[[Inyexat]] Bloodline&lt;br /&gt;
*[[Rosengift]] Bloodline&lt;br /&gt;
*[[Wendwillow]] Bloodline&lt;br /&gt;
*Forest Gnome Castaway of [[Caligos Isle]]&lt;br /&gt;
*Forest Gnome Survivor of [[Caligos Isle]]&lt;br /&gt;
&lt;br /&gt;
==[[Giantman]] Clans==&lt;br /&gt;
*[[Araime Sun Clan]]&lt;br /&gt;
*[[Grishknel Wolf Clan]]&lt;br /&gt;
*[[Grot&#039;karesh Hammer Clan]]&lt;br /&gt;
*[[Issimir Ogre Clan]]&lt;br /&gt;
*[[Maeramil Wind Runner Clan]]&lt;br /&gt;
*[[T&#039;Kirem Bear Clan]]&lt;br /&gt;
*[[Vaikalimara Clan]] (female only)&lt;br /&gt;
*[[Wsalamir Arctic Clan]]&lt;br /&gt;
*Giantman Castaway of [[Caligos Isle]]&lt;br /&gt;
*Giantman Survivor of [[Caligos Isle]]&lt;br /&gt;
&lt;br /&gt;
==[[Half-Elf]] Cultures==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
*[[Aldora]]&lt;br /&gt;
*[[Allace]]&lt;br /&gt;
*[[Bourth]]&lt;br /&gt;
*[[Chastonia]]&lt;br /&gt;
*[[Dragach]]&lt;br /&gt;
*[[Estoria]]&lt;br /&gt;
*[[Evashir]]&lt;br /&gt;
*Half-[[Sylvan]]&lt;br /&gt;
*[[Hendor]]&lt;br /&gt;
*[[Highmount]]&lt;br /&gt;
*[[Honneland]]&lt;br /&gt;
*[[Jantalar]]&lt;br /&gt;
*[[Mestanir]]&lt;br /&gt;
*[[Oire]]&lt;br /&gt;
*[[Riverwood]]&lt;br /&gt;
*[[Seareach]]&lt;br /&gt;
*[[Selanthia]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
*[[Shakat]]&lt;br /&gt;
*[[Ta&#039;Ardenai]]&lt;br /&gt;
*[[Ta&#039;Illistim]]&lt;br /&gt;
*[[Ta&#039;Faendryl]]&lt;br /&gt;
*[[Ta&#039;Loenthra]]&lt;br /&gt;
*[[Ta&#039;Nalfein]]&lt;br /&gt;
*[[Ta&#039;Vaalor]]&lt;br /&gt;
*[[Talador]]&lt;br /&gt;
*[[Tehir]] Tribes&lt;br /&gt;
*[[Torre]]&lt;br /&gt;
*[[Trauntor]]&lt;br /&gt;
*[[Vornavis]]&lt;br /&gt;
*Half-Elven Castaway of [[Caligos Isle]]&lt;br /&gt;
*Half-Elven Survivor of [[Caligos Isle]]&lt;br /&gt;
*Half-Elf from the Isle of Ornath&lt;br /&gt;
*[[Vanadre Chiras]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Half-Krolvin]] Klinasts==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
*Half-Krolvin from [[Glaoveln]]&lt;br /&gt;
*Half-Krolvin from [[Kraet]]&lt;br /&gt;
*Half-Krolvin from [[Krint]]&lt;br /&gt;
*Half-Krolvin of the [[Half-Krolvin colonies|Archipelago]]&lt;br /&gt;
*Half-Krolvin of the [[Gob&#039;tak]] Klinast&lt;br /&gt;
*Half-Krolvin of the [[Hos&#039;tau]] Klinast&lt;br /&gt;
*Half-Krolvin of the [[Lar&#039;toth]] Klinast&lt;br /&gt;
*Half-Krolvin of the [[Half-Krolvin colonies|Northlands]]&lt;br /&gt;
*Half-Krolvin of the [[Rafi&#039;kaes]] Klinast&lt;br /&gt;
*Half-Krolvin of the [[Swu&#039;lin]] Klinast&lt;br /&gt;
*[[Kraet]] (race name)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
*[[Krint]]i (race name)&lt;br /&gt;
*Krinti from [[Glaoveln]]&lt;br /&gt;
*Krinti of the [[Half-Krolvin colonies|Archipelago]]&lt;br /&gt;
*Krinti of the [[Gob&#039;tak]] Klinast&lt;br /&gt;
*Krinti of the [[Hos&#039;tau]] Klinast&lt;br /&gt;
*Krinti of the [[Lar&#039;toth]] Klinast&lt;br /&gt;
*Krinti of the [[Half-Krolvin colonies|Northlands]]&lt;br /&gt;
*Krinti of the [[Rafi&#039;kaes]] Klinast&lt;br /&gt;
*Krinti of the [[Swu&#039;lin]] Klinast&lt;br /&gt;
*Castaway of [[Caligos Isle]]&lt;br /&gt;
*Survivor of [[Caligos Isle]]&lt;br /&gt;
*Half-Krolvin from [[Isle of Ornath|Ornath]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Halfling]] Cultures==&lt;br /&gt;
*[[Brughan]]&lt;br /&gt;
*[[Malghava]]&lt;br /&gt;
*[[Mhoragian]]&lt;br /&gt;
*[[Paradis]]&lt;br /&gt;
*Halfling Castaway of [[Caligos Isle]]&lt;br /&gt;
*Halfling Survivor of [[Caligos Isle]]&lt;br /&gt;
&lt;br /&gt;
== [[Human]] Cultures ==&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td width=&amp;quot;300&amp;quot;&amp;gt;&lt;br /&gt;
*[[Aldora]]&lt;br /&gt;
*[[Allace]]&lt;br /&gt;
*[[Bourth]]&lt;br /&gt;
*[[Chastonia]]&lt;br /&gt;
*[[Dragach]]&lt;br /&gt;
*[[Estoria]]&lt;br /&gt;
*[[Hendor]]&lt;br /&gt;
*[[Highmount]]&lt;br /&gt;
*[[Honneland]]&lt;br /&gt;
*[[Jantalar]]&lt;br /&gt;
*[[Mestanir]]&lt;br /&gt;
*[[Oire]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
*[[Riverwood]]&lt;br /&gt;
*[[Seareach]]&lt;br /&gt;
*[[Selanthia]]&lt;br /&gt;
*[[Shakat]]&lt;br /&gt;
*[[Talador]]&lt;br /&gt;
*[[Tehir]] Tribes&lt;br /&gt;
*[[Torre]]&lt;br /&gt;
*[[Trauntor]]&lt;br /&gt;
*[[Vornavis]]&lt;br /&gt;
*Human Castaway of [[Caligos Isle]]&lt;br /&gt;
*Human Survivor of [[Caligos Isle]]&lt;br /&gt;
*Human from the [[Isle of Ornath]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Sylvankind]] D&#039;ahranals==&lt;br /&gt;
*[[Fresiawn]] D&#039;ahranal&lt;br /&gt;
*[[Kytawa]] D&#039;ahranal&lt;br /&gt;
*[[Lassaran]] D&#039;ahranal&lt;br /&gt;
*[[Tyesteron]] D&#039;ahranal&lt;br /&gt;
*Sylvan Castaway of [[Caligos Isle]]&lt;br /&gt;
*Sylvan Survivor of [[Caligos Isle]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Lists]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elf&amp;diff=238729</id>
		<title>Half-elf</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elf&amp;diff=238729"/>
		<updated>2025-05-26T15:41:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Additional small adjustments to phrasing to reflect modern lore and current events, re: attitudes toward half-elves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
| [[File:Halfelves.gif|center]]&lt;br /&gt;
| decay = 10 minutes&lt;br /&gt;
| regen = 1 per 4 min&lt;br /&gt;
| height =  5&#039; to 6&#039;, max 6.5&#039;&lt;br /&gt;
| weight = 82 to 247 lbs.&lt;br /&gt;
| language = Common, Elven}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=halfelf /&amp;gt;The progeny of [[human]] and [[elf]] parents, &#039;&#039;&#039;half-elves&#039;&#039;&#039; have often been looked down upon by both races due to the historical dislike the elves and humans have for each other. They tend to look more like humans, but with slightly pointed ears and sharper facial features. Half-elves are lucky in that they acquire the agility and dexterity of their elven parents and the strength and stamina of their human parents, giving them the best of both worlds.&amp;lt;section end=halfelf /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Half-elves are often loners and can be wary of strangers. They can face hostility as they are caught between two conflicting peoples with a history of animosity towards each other. As a result of this, many become bitter and suspicious, but they make excellent allies if one can gain their trust.&lt;br /&gt;
&lt;br /&gt;
== Half-Elf Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = 0|con  = 0|dex  = +5|agi  = +10|dis  = -5|aur  = 0|log  = 0|int  = 0|wis  = 0|inf  = +5}}&lt;br /&gt;
&lt;br /&gt;
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Half-Elf]].&lt;br /&gt;
&lt;br /&gt;
== Other Characteristics ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Regeneration&lt;br /&gt;
| 1 per 4 min&lt;br /&gt;
!Decay Timer&lt;br /&gt;
| 10 min&lt;br /&gt;
|-&lt;br /&gt;
!Max Health&lt;br /&gt;
| 135&lt;br /&gt;
!Base Regeneration&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Weight Factor&lt;br /&gt;
| 0.8233&lt;br /&gt;
!Encumbrance Factor&lt;br /&gt;
| 0.92&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver Bonus&lt;br /&gt;
| Good&lt;br /&gt;
!Elemental TD&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
!Spiritual TD&lt;br /&gt;
| -5&lt;br /&gt;
!Mental TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Sorcerer TD&lt;br /&gt;
| -5&lt;br /&gt;
!Poison TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Disease TD&lt;br /&gt;
| +50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Half-elves receive a slight hiding bonus everywhere.&lt;br /&gt;
&lt;br /&gt;
== Half-elven cultures ==&lt;br /&gt;
The degree of half-elven acceptance in their communities can vary wildly based on where they are raised.&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
:&#039;&#039;Cultures: Selanthia, Aldora, Chastonia, Honneland, Estoria, Hendor, Allace, Trauntor, Seareach, Torre, Jantalar, Talador, Mestanir, Bourth, Vornavis, Highmount, Oire, Riverwood, Dragach&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Humans have historically disliked elves as a whole due to mistreatment under the [[Elven Empire]], and many of them see half-elves as just another kind of elf. In the provinces closest to the heart of the [[Turamzzyrian Empire]], such as Selanthia, half-elves and anyone of nonhuman descent were once prohibited from owning land or property under [[Chaston&#039;s Edict]], but that law has since been repealed. Attitudes are varied througout the Empire, and some provinces are or have been ruled by half-elven barons.&lt;br /&gt;
&lt;br /&gt;
=== Elven Nations ===&lt;br /&gt;
:&#039;&#039;Cultures: Ta&#039;Ardenai, Ta&#039;Illistim, Ta&#039;Loenthra, Ta&#039;Nalfein, Ta&#039;Vaalor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-elves may be viewed with distaste by some elven aristocracy, with some finding it scandalous for a noble-born elf to openly acknowledge a half-blooded child. Others welcome them wholly into elven society. Particularly talented half-elves are respected in elven cities for their contributions. Some find employment as emissaries or spies with their ability to pass as either race.&lt;br /&gt;
&lt;br /&gt;
=== Half-Faendryl ===&lt;br /&gt;
The elven sense of superiority is greatly amplified in the [[Faendryl]] dark elves, and half-elves find very little acceptance.&lt;br /&gt;
&lt;br /&gt;
=== Half-Sylvan ===&lt;br /&gt;
[[Sylvankind]] are a very conservative and isolationist people, so half-elves are almost never seen in primarily sylvan communities. Most half-sylvans are born to parents living away from their homeland. Sylvans generally do not believe in the inherent superiority of one bloodline or race over another, so half-sylvans are not shunned, though it is very rare for one raised outside of the forests to fully embrace the sylvan worldview.&lt;br /&gt;
&lt;br /&gt;
=== Vanadre Chiras ===&lt;br /&gt;
A culture of traders, performers, and artisans, the [[Vanadre Chiras]] celebrate their blended heritage as they foster connections and travel all across Elanith.&lt;br /&gt;
&lt;br /&gt;
==Race-specific verbs==&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{| cellpadding=4 class=&amp;quot;alternating&amp;quot; style=&amp;quot;font-size: 95%; margin: 1em; background-color: #f9f9f9; border: none; border-collapse: collapse; outline: 1px #aaa solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;padding: 0.3em 0.4em; background-color: #ddd; font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
|[[COWER (verb)|COWER]]&lt;br /&gt;
| You stumble back a few steps as you duck your head and throw your arm up in a protective gesture.&lt;br /&gt;
| Half-elf stumbles back a few steps as she ducks her head and throws her arm up in a defensive gesture.&lt;br /&gt;
|-&lt;br /&gt;
|COWER &amp;lt;self&amp;gt;&lt;br /&gt;
| You suddenly cower and raise your arm in a defensive reflex, then slowly straighten up again feeling slightly mortified as you realize you are not being threatened.&lt;br /&gt;
| Half-elf suddenly cowers and raises her arm in a defensive reflex, then slowly straightens up again with an embarrassed expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
|COWER &amp;lt;person&amp;gt;&lt;br /&gt;
| You cower away from &amp;lt;person&amp;gt; shielding your face behind the protective barrier of your arm.&lt;br /&gt;
| Half-elf cowers away from you shielding her face behind the protective barrier of her arm as if expecting you to strike.&lt;br /&gt;
|-&lt;br /&gt;
|COWER &amp;lt;object&amp;gt;&lt;br /&gt;
| In a mock display of fear you cower away from &amp;lt;object&amp;gt;.&lt;br /&gt;
| Half-elf cowers away from &amp;lt;object&amp;gt; in a mock display of fear.&lt;br /&gt;
|-&lt;br /&gt;
|COWER &amp;lt;creature&amp;gt;&lt;br /&gt;
| You suddenly cower from &amp;lt;creature&amp;gt;) raising your arm in a defensive gesture.&lt;br /&gt;
| Half-elf suddenly cowers from a creature raising her arm in a defensive gesture.&lt;br /&gt;
|-&lt;br /&gt;
| [[FIDGET (verb)|FIDGET]] ANXIOUS&lt;br /&gt;
| You fidget anxiously, glancing around with a troubled look on your face.&lt;br /&gt;
| Half-elf fidgets anxiously, a troubled look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET ANXIOUS &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget anxiously, glancing at &amp;lt;target&amp;gt; with a troubled look on your face.&lt;br /&gt;
| Half-elf fidgets anxiously, glancing at &amp;lt;target&amp;gt; with a troubled look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET EXCITED&lt;br /&gt;
| You fidget excitedly, rubbing your hands together.&lt;br /&gt;
| Half-elf fidgets excitedly, rubbing her hands together.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET EXCITED &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget excitedly, rubbing your hands together at &amp;lt;target&amp;gt;.&lt;br /&gt;
| Half-elf fidgets excitedly, rubbing her hands together at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET ANNOYED&lt;br /&gt;
| You fidget while glancing back and forth quickly, trying to look annoyed.&lt;br /&gt;
| Half-elf fidgets agitatedly, an annoyed look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET ANNOYED &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget and glance at &amp;lt;target&amp;gt;, trying to look annoyed.&lt;br /&gt;
| Half-elf fidgets and glances at &amp;lt;target&amp;gt;, an annoyed look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET NERVOUS&lt;br /&gt;
| You fidget nervously as beads of sweat begin to form on your brow.&lt;br /&gt;
| Half-elf fidgets nervously, beads of sweat forming on her brow.&lt;br /&gt;
|- &lt;br /&gt;
| FIDGET NERVOUS &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget nervously, glancing apprehensively at &amp;lt;target&amp;gt;.&lt;br /&gt;
| Half-elf fidgets nervously, glancing apprehensively at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET CONCERN&lt;br /&gt;
| You fidget uneasily, looking around with concern.&lt;br /&gt;
|  Half-Elf fidgets uneasily, a concerned look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET CONCERN &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget uneasily, glancing &amp;lt;target&amp;gt; with concern.&lt;br /&gt;
|  Half-Elf fidgets uneasily, glancing at &amp;lt;target&amp;gt; with a concerned look on her face.&lt;br /&gt;
|-&lt;br /&gt;
|[[OBSERVE (verb)|OBSERVE]]&lt;br /&gt;
| You narrow your eyes and take in your surroundings as you are overwhelmed with feelings of bitterness.&lt;br /&gt;
| Half-Elf narrows her eyes and takes in her surroundings with a bitter expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
|OBSERVE &amp;lt;person&amp;gt;&lt;br /&gt;
| You gaze at &amp;lt;person&amp;gt; through shuttered eyes, thinking of long years of mistreatment and rejection before you tighten your lips and glance away.  It&#039;s a battle for another day.&lt;br /&gt;
| Half-Elf narrows her eyes and gives you a cold, hard look before tightening her lips and glancing away.&lt;br /&gt;
|-&lt;br /&gt;
|OBSERVE &amp;lt;self&amp;gt;&lt;br /&gt;
| You tighten your lips in a bitter half-smile.&lt;br /&gt;
| Half-Elf tightens her lips in a bitter half-smile.&lt;br /&gt;
|-&lt;br /&gt;
|OBSERVE &amp;lt;object&amp;gt;&lt;br /&gt;
| You narrow your eyes as you closely observe &amp;lt;object&amp;gt;.&lt;br /&gt;
| Half-Elf narrows her eyes as she closely observes &amp;lt;object&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|OBSERVE &amp;lt;creature&amp;gt;&lt;br /&gt;
| As you closely observe &amp;lt;target&amp;gt; you ponder years of rejection and consider taking out all your frustrations on the sorry creature.&lt;br /&gt;
| As Half-Elf observes &amp;lt;target&amp;gt;, she tightens her lips and gets a feral glint in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|[[POSE (verb)|POSE]] (Elven Culture)&lt;br /&gt;
|You hold yourself up straighter and inhale, striking your most refined pose in an attempt to look a little bit more lithe and hopefully more elven.&lt;br /&gt;
|After darting a quick glance around, Half-elf straightens his posture and adopts a refined pose.&lt;br /&gt;
|-&lt;br /&gt;
|POSE (Human Culture)&lt;br /&gt;
|You take a deep breath and throw your shoulders back while slightly jutting out your chin, striking a proud pose in a hopeful attempt to look more human.&lt;br /&gt;
|After unconsciously trying to cover the tip of his ear, Vrehn throws his shoulders back and slightly juts out his chin in a proud pose.&lt;br /&gt;
|-&lt;br /&gt;
|[[SNEER (verb)|SNEER]]&lt;br /&gt;
| You sneer with a hint of underlying anger bleeding through, almost daring anyone to mess with you.&lt;br /&gt;
| Half-elf sneers with a hint of anger in his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|SNEER &amp;lt;person&amp;gt;&lt;br /&gt;
|You sneer antagonistically at &amp;lt;person&amp;gt;.&lt;br /&gt;
| Half-elf sneers with a hint of anger in her eyes.&amp;lt;br&amp;gt;Half-elf sneers antagonistically at you as if he has a giant chip on his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|[[SULK (verb)|SULK]]&lt;br /&gt;
|You cast your eyes downward while tugging self-consciously at the tip of your ear.&lt;br /&gt;
| Half-elf casts her eyes downward while tugging self-consciously at the tip of her ear.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=verbs /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Half-Elves: From Outsiders to Heroes]]&lt;br /&gt;
*[http://www.play.net/gs4/info/races/halfelf.asp Races: Half-Elf], on Play.net&lt;br /&gt;
*[[Half-Elven Songs]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Races/Half-Elves/view Officials folder]&lt;br /&gt;
{{Half-Elves}}&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-elves| ]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Half-elf&amp;diff=238728</id>
		<title>Half-elf</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Half-elf&amp;diff=238728"/>
		<updated>2025-05-26T15:38:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Added Vanadre Chiras to list of cultures, adjusted some phrasing for how other cultures view half-elves to better reflect modern lore and attitudes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
| [[File:Halfelves.gif|center]]&lt;br /&gt;
| decay = 10 minutes&lt;br /&gt;
| regen = 1 per 4 min&lt;br /&gt;
| height =  5&#039; to 6&#039;, max 6.5&#039;&lt;br /&gt;
| weight = 82 to 247 lbs.&lt;br /&gt;
| language = Common, Elven}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=halfelf /&amp;gt;The progeny of [[human]] and [[elf]] parents, &#039;&#039;&#039;half-elves&#039;&#039;&#039; are often looked down upon by both races due to the immense dislike the elves and humans have for each other. They &amp;gt;tend to look more like humans, but with slightly pointed ears and sharper facial features. Half-elves are lucky in that they acquire the agility and dexterity of their elven parents and the strength and stamina of their human parents, giving them the best of both worlds.&amp;lt;section end=halfelf /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Half-elves are often loners and usually are wary of strangers. They face constant hostility as they are caught between two conflicting cultures with a history of animosity towards each other. As a result of this, they are bitter and suspicious, but they make excellent allies if one can gain their trust.&lt;br /&gt;
&lt;br /&gt;
== Half-Elf Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = 0|con  = 0|dex  = +5|agi  = +10|dis  = -5|aur  = 0|log  = 0|int  = 0|wis  = 0|inf  = +5}}&lt;br /&gt;
&lt;br /&gt;
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Half-Elf]].&lt;br /&gt;
&lt;br /&gt;
== Other Characteristics ==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!Spirit Regeneration&lt;br /&gt;
| 1 per 4 min&lt;br /&gt;
!Decay Timer&lt;br /&gt;
| 10 min&lt;br /&gt;
|-&lt;br /&gt;
!Max Health&lt;br /&gt;
| 135&lt;br /&gt;
!Base Regeneration&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
!Weight Factor&lt;br /&gt;
| 0.8233&lt;br /&gt;
!Encumbrance Factor&lt;br /&gt;
| 0.92&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver Bonus&lt;br /&gt;
| Good&lt;br /&gt;
!Elemental TD&lt;br /&gt;
| -5&lt;br /&gt;
|-&lt;br /&gt;
!Spiritual TD&lt;br /&gt;
| -5&lt;br /&gt;
!Mental TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Sorcerer TD&lt;br /&gt;
| -5&lt;br /&gt;
!Poison TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Disease TD&lt;br /&gt;
| +50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Half-elves receive a slight hiding bonus everywhere.&lt;br /&gt;
&lt;br /&gt;
== Half-elven cultures ==&lt;br /&gt;
The degree of half-elven acceptance in their communities can vary wildly based on where they are raised.&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
:&#039;&#039;Cultures: Selanthia, Aldora, Chastonia, Honneland, Estoria, Hendor, Allace, Trauntor, Seareach, Torre, Jantalar, Talador, Mestanir, Bourth, Vornavis, Highmount, Oire, Riverwood, Dragach&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Humans have historically disliked elves as a whole due to mistreatment under the [[Elven Empire]], and many of them see half-elves as just another kind of elf. In the provinces closest to the heart of the [[Turamzzyrian Empire]], such as Selanthia, half-elves and anyone of nonhuman descent were once prohibited from owning land or property under [[Chaston&#039;s Edict]], but that law has since been repealed. Attitudes are varied througout the Empire, and some provinces are or have been ruled by half-elven barons.&lt;br /&gt;
&lt;br /&gt;
=== Elven Nations ===&lt;br /&gt;
:&#039;&#039;Cultures: Ta&#039;Ardenai, Ta&#039;Illistim, Ta&#039;Loenthra, Ta&#039;Nalfein, Ta&#039;Vaalor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-elves may be viewed with distaste by some elven aristocracy, with some finding it scandalous for a noble-born elf to openly acknowledge a half-blooded child. Others welcome them wholly into elven society. Particularly talented half-elves are respected in elven cities for their contributions. Some find employment as emissaries or spies with their ability to pass as either race.&lt;br /&gt;
&lt;br /&gt;
=== Half-Faendryl ===&lt;br /&gt;
The elven sense of superiority is greatly amplified in the [[Faendryl]] dark elves, and half-elves find very little acceptance.&lt;br /&gt;
&lt;br /&gt;
=== Half-Sylvan ===&lt;br /&gt;
[[Sylvankind]] are a very conservative and isolationist people, so half-elves are almost never seen in primarily sylvan communities. Most half-sylvans are born to parents living away from their homeland. Sylvans generally do not believe in the inherent superiority of one bloodline or race over another, so half-sylvans are not shunned, though it is very rare for one raised outside of the forests to fully embrace the sylvan worldview.&lt;br /&gt;
&lt;br /&gt;
=== Vanadre Chiras ===&lt;br /&gt;
A culture of traders, performers, and artisans, the [[Vanadre Chiras]] celebrate their blended heritage as they foster connections and travel all across Elanith.&lt;br /&gt;
&lt;br /&gt;
==Race-specific verbs==&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{| cellpadding=4 class=&amp;quot;alternating&amp;quot; style=&amp;quot;font-size: 95%; margin: 1em; background-color: #f9f9f9; border: none; border-collapse: collapse; outline: 1px #aaa solid;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;padding: 0.3em 0.4em; background-color: #ddd; font-weight: bold; text-align: center;&amp;quot;&lt;br /&gt;
! Verb&lt;br /&gt;
! First Person&lt;br /&gt;
! Third Person&lt;br /&gt;
|-&lt;br /&gt;
|[[COWER (verb)|COWER]]&lt;br /&gt;
| You stumble back a few steps as you duck your head and throw your arm up in a protective gesture.&lt;br /&gt;
| Half-elf stumbles back a few steps as she ducks her head and throws her arm up in a defensive gesture.&lt;br /&gt;
|-&lt;br /&gt;
|COWER &amp;lt;self&amp;gt;&lt;br /&gt;
| You suddenly cower and raise your arm in a defensive reflex, then slowly straighten up again feeling slightly mortified as you realize you are not being threatened.&lt;br /&gt;
| Half-elf suddenly cowers and raises her arm in a defensive reflex, then slowly straightens up again with an embarrassed expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
|COWER &amp;lt;person&amp;gt;&lt;br /&gt;
| You cower away from &amp;lt;person&amp;gt; shielding your face behind the protective barrier of your arm.&lt;br /&gt;
| Half-elf cowers away from you shielding her face behind the protective barrier of her arm as if expecting you to strike.&lt;br /&gt;
|-&lt;br /&gt;
|COWER &amp;lt;object&amp;gt;&lt;br /&gt;
| In a mock display of fear you cower away from &amp;lt;object&amp;gt;.&lt;br /&gt;
| Half-elf cowers away from &amp;lt;object&amp;gt; in a mock display of fear.&lt;br /&gt;
|-&lt;br /&gt;
|COWER &amp;lt;creature&amp;gt;&lt;br /&gt;
| You suddenly cower from &amp;lt;creature&amp;gt;) raising your arm in a defensive gesture.&lt;br /&gt;
| Half-elf suddenly cowers from a creature raising her arm in a defensive gesture.&lt;br /&gt;
|-&lt;br /&gt;
| [[FIDGET (verb)|FIDGET]] ANXIOUS&lt;br /&gt;
| You fidget anxiously, glancing around with a troubled look on your face.&lt;br /&gt;
| Half-elf fidgets anxiously, a troubled look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET ANXIOUS &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget anxiously, glancing at &amp;lt;target&amp;gt; with a troubled look on your face.&lt;br /&gt;
| Half-elf fidgets anxiously, glancing at &amp;lt;target&amp;gt; with a troubled look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET EXCITED&lt;br /&gt;
| You fidget excitedly, rubbing your hands together.&lt;br /&gt;
| Half-elf fidgets excitedly, rubbing her hands together.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET EXCITED &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget excitedly, rubbing your hands together at &amp;lt;target&amp;gt;.&lt;br /&gt;
| Half-elf fidgets excitedly, rubbing her hands together at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET ANNOYED&lt;br /&gt;
| You fidget while glancing back and forth quickly, trying to look annoyed.&lt;br /&gt;
| Half-elf fidgets agitatedly, an annoyed look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET ANNOYED &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget and glance at &amp;lt;target&amp;gt;, trying to look annoyed.&lt;br /&gt;
| Half-elf fidgets and glances at &amp;lt;target&amp;gt;, an annoyed look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET NERVOUS&lt;br /&gt;
| You fidget nervously as beads of sweat begin to form on your brow.&lt;br /&gt;
| Half-elf fidgets nervously, beads of sweat forming on her brow.&lt;br /&gt;
|- &lt;br /&gt;
| FIDGET NERVOUS &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget nervously, glancing apprehensively at &amp;lt;target&amp;gt;.&lt;br /&gt;
| Half-elf fidgets nervously, glancing apprehensively at &amp;lt;target&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET CONCERN&lt;br /&gt;
| You fidget uneasily, looking around with concern.&lt;br /&gt;
|  Half-Elf fidgets uneasily, a concerned look on her face.&lt;br /&gt;
|-&lt;br /&gt;
| FIDGET CONCERN &amp;lt;target&amp;gt;&lt;br /&gt;
| You fidget uneasily, glancing &amp;lt;target&amp;gt; with concern.&lt;br /&gt;
|  Half-Elf fidgets uneasily, glancing at &amp;lt;target&amp;gt; with a concerned look on her face.&lt;br /&gt;
|-&lt;br /&gt;
|[[OBSERVE (verb)|OBSERVE]]&lt;br /&gt;
| You narrow your eyes and take in your surroundings as you are overwhelmed with feelings of bitterness.&lt;br /&gt;
| Half-Elf narrows her eyes and takes in her surroundings with a bitter expression on her face.&lt;br /&gt;
|-&lt;br /&gt;
|OBSERVE &amp;lt;person&amp;gt;&lt;br /&gt;
| You gaze at &amp;lt;person&amp;gt; through shuttered eyes, thinking of long years of mistreatment and rejection before you tighten your lips and glance away.  It&#039;s a battle for another day.&lt;br /&gt;
| Half-Elf narrows her eyes and gives you a cold, hard look before tightening her lips and glancing away.&lt;br /&gt;
|-&lt;br /&gt;
|OBSERVE &amp;lt;self&amp;gt;&lt;br /&gt;
| You tighten your lips in a bitter half-smile.&lt;br /&gt;
| Half-Elf tightens her lips in a bitter half-smile.&lt;br /&gt;
|-&lt;br /&gt;
|OBSERVE &amp;lt;object&amp;gt;&lt;br /&gt;
| You narrow your eyes as you closely observe &amp;lt;object&amp;gt;.&lt;br /&gt;
| Half-Elf narrows her eyes as she closely observes &amp;lt;object&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|OBSERVE &amp;lt;creature&amp;gt;&lt;br /&gt;
| As you closely observe &amp;lt;target&amp;gt; you ponder years of rejection and consider taking out all your frustrations on the sorry creature.&lt;br /&gt;
| As Half-Elf observes &amp;lt;target&amp;gt;, she tightens her lips and gets a feral glint in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|[[POSE (verb)|POSE]] (Elven Culture)&lt;br /&gt;
|You hold yourself up straighter and inhale, striking your most refined pose in an attempt to look a little bit more lithe and hopefully more elven.&lt;br /&gt;
|After darting a quick glance around, Half-elf straightens his posture and adopts a refined pose.&lt;br /&gt;
|-&lt;br /&gt;
|POSE (Human Culture)&lt;br /&gt;
|You take a deep breath and throw your shoulders back while slightly jutting out your chin, striking a proud pose in a hopeful attempt to look more human.&lt;br /&gt;
|After unconsciously trying to cover the tip of his ear, Vrehn throws his shoulders back and slightly juts out his chin in a proud pose.&lt;br /&gt;
|-&lt;br /&gt;
|[[SNEER (verb)|SNEER]]&lt;br /&gt;
| You sneer with a hint of underlying anger bleeding through, almost daring anyone to mess with you.&lt;br /&gt;
| Half-elf sneers with a hint of anger in his eyes.&lt;br /&gt;
|-&lt;br /&gt;
|SNEER &amp;lt;person&amp;gt;&lt;br /&gt;
|You sneer antagonistically at &amp;lt;person&amp;gt;.&lt;br /&gt;
| Half-elf sneers with a hint of anger in her eyes.&amp;lt;br&amp;gt;Half-elf sneers antagonistically at you as if he has a giant chip on his shoulder.&lt;br /&gt;
|-&lt;br /&gt;
|[[SULK (verb)|SULK]]&lt;br /&gt;
|You cast your eyes downward while tugging self-consciously at the tip of your ear.&lt;br /&gt;
| Half-elf casts her eyes downward while tugging self-consciously at the tip of her ear.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;section end=verbs /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Half-Elves: From Outsiders to Heroes]]&lt;br /&gt;
*[http://www.play.net/gs4/info/races/halfelf.asp Races: Half-Elf], on Play.net&lt;br /&gt;
*[[Half-Elven Songs]]&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Races/Half-Elves/view Officials folder]&lt;br /&gt;
{{Half-Elves}}&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-elves| ]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vanadre_Chiras&amp;diff=238727</id>
		<title>Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vanadre_Chiras&amp;diff=238727"/>
		<updated>2025-05-26T15:14:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: redirect page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elanthia&#039;s Travelers: the Vanadre Chiras]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Introducing_the_Vanadre_Chiras&amp;diff=238726</id>
		<title>Announcement: Introducing the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Introducing_the_Vanadre_Chiras&amp;diff=238726"/>
		<updated>2025-05-26T14:25:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=New lore and culture option for half-elves: the Vanadre Chiras&lt;br /&gt;
|author=GS4-GYRES&lt;br /&gt;
|date=2025-05-26&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
Spring has sprung, and just as the flowers are unfurling their colors, so too are Elanthia&#039;s Travelers.  According to the murmurings of townsfolk on both sides of the Dragonspine, colorfully garbed half-elven tradesfolk have been seen passing through more often of late, and more brazenly than ever before.  Have you perhaps bumped into one of the Vanadre Chiras yourself while about your business in town? &lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t yet, you might soon.&lt;br /&gt;
&lt;br /&gt;
A new culture option for half-elves has been released: the Vanadre Chiras. As part of this release, a one-time culture reset has been made available for half-elves.&lt;br /&gt;
&lt;br /&gt;
New lore documents:&lt;br /&gt;
* [[Elanthia&#039;s Travelers: the Vanadre Chiras]]&lt;br /&gt;
* [[Chirasen Lexicon]]&lt;br /&gt;
Discussion: https://discord.com/channels/226045346399256576/1372986210561167503&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
A new culture option for half-elves has been released: the Vanadre Chiras. As part of this release, a one-time culture reset has been made available for half-elves.&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Introducing_the_Vanadre_Chiras&amp;diff=238725</id>
		<title>Announcement: Introducing the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Introducing_the_Vanadre_Chiras&amp;diff=238725"/>
		<updated>2025-05-26T14:23:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Vanadre Chiras release announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=New lore and culture option for half-elves: the Vanadre Chiras&lt;br /&gt;
|author=GS4-GYRES&lt;br /&gt;
|date=2025-05-26&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
Spring has sprung, and just as the flowers are unfurling their colors, so too are Elanthia&#039;s Travelers.  According to the murmurings of townsfolk on both sides of the Dragonspine, colorfully garbed half-elven tradesfolk have been seen passing through more often of late, and more brazenly than ever before.  Have you perhaps bumped into one of the Vanadre Chiras yourself while about your business in town? &lt;br /&gt;
&lt;br /&gt;
If you haven&#039;t yet, you might soon.&lt;br /&gt;
&lt;br /&gt;
A new culture option for half-elves has been released: the Vanadre Chiras. As part of this release, a one-time culture reset has been made available for half-elves.&lt;br /&gt;
&lt;br /&gt;
New lore documents:&lt;br /&gt;
* https://gswiki.play.net/Elanthia%27s_Travelers:_the_Vanadre_Chiras&lt;br /&gt;
* https://gswiki.play.net/Chirasen_Lexicon&lt;br /&gt;
Discussion: https://discord.com/channels/226045346399256576/1372986210561167503&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
A new culture option for half-elves has been released: the Vanadre Chiras. As part of this release, a one-time culture reset has been made available for half-elves.&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chirasen_Lexicon&amp;diff=238724</id>
		<title>Chirasen Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chirasen_Lexicon&amp;diff=238724"/>
		<updated>2025-05-26T14:05:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Protected &amp;quot;Chirasen Lexicon&amp;quot;: Official documentation ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
A list of confirmed words in Chirasen, the language of the [[Elanthia&#039;s Travelers: the Vanadre Chiras | Vanadre Chiras]].  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information that staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
Some words listed below are included as support roots or variants of those found in other published documentation or within the game.&lt;br /&gt;
&lt;br /&gt;
Note: Verbs are listed in both singular and plural conjugations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Chirasen Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adreselan || dawn, morning, literally &#039;welcoming of the light&#039; || from Chirasen &#039;adrezo&#039; + Elven &#039;selan&#039; || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adreza || welcome, hospitality ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adrezo, adrezal || to welcome, to invite, to show hospitality, to await  ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| akhai || now, immediately || Unknown, may have Kannalan or dark elven influence || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| baht || good luck, fortune, or blessing || from Kannalan &#039;bath&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  ||   &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bareva ||  wind ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| calevo, caleval || to touch, to handle, to feel || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| chiras || favorably mixed, blended, or melded, with a connotation that the end result is greater than the sum of its parts || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || When used as a proper noun, a common shortening of the Vanadre Chiras culture and individuals belonging thereto.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dravan || an augur, one who practices divination ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dravasi || truth finding, augury, divination ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || May be paired with another word related to type/style, e.g. dravasi zinda, dravasi calevo&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| drezo || greetings, hello || from Chirasen &#039;adreza&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hauro || &#039;dance of hours&#039;, a ring folk dance ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || Used in names of the traditional dances of the Revel of the Winds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ivo, ival || to be ||  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| jilabaht || &#039;spice-blessing&#039;, a blend of spices that varies slightly from van to van ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khenca || a very short jacket or vest with low or no collar and a curved front opening with little to no fastening || from Chirasen &#039;khencava&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 ||  A traditional component of Chiras dance garb, usually decorated.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khencava ||  a dance or dance event, a party, or a revel ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khenco, khencal || to dance, to play, to perform ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khensir || dancer, one who dances ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Gendered variants: khensiri (female dancer), khensiro (male dancer)  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| koza || goat ||  ||  [[Roltons, Wools, and Cheese of the Land]] || June 2023 || Often in reference to the piebald koza, a long-haired multicolored goat kept by the Chiras for their hair and trained to pull carts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lajni ||  goodbye, farewell || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| losan ||  happy, joyful ||  || Chirasen Lexicon, support root or variant || May 2025 || See variant: vojalos&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lyaht || bird || from Sylvan &#039;lyatala&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mareht || water || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| nakheva || a technique of knotted and woven cords that form patterns, coarse and at times lace-like, used for jewelry and often incorporating objects like beads and buttons ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Chiras version of macrame&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ne || no ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Variant: neso (stronger negative) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rakhela || discovery ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rakho, rakhal ||  to find, to meet, to discover ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rimas || harmony, accord ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ris || changeable, fickle, mutable ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| riso, risal ||  to change, to transform, to turn, to reverse ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| selajni || dusk, literally &#039;light-farewell&#039; || from Elven &#039;selan&#039; + Chirasen &#039;lajni&#039; || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sevatare || merchant, trader ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sevto, sevtal ||  to exchange, to deal, to trade, to do business, to speak with intent ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sireka || outcome, prospect, destiny, fortune (neutral) || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025   ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| solas  || non-Chiras ally or friend || ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| solaschir  || non-Chiras family ||  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || This includes non-Chiras adopted into the van and those born of the van who favor their elven or human heritage too much to be deemed in balance by the Sibyllae.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sterai  || hug, embrace, connection || Elven influence  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stero, steral || to embrace, to join, to connect, to share || Elven influence || Chirasen Lexicon, support root or variant || May 2025 || In some contexts, may have carnal undertones&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stragyra || dice, knucklebones, or carved wooden knots used as game pieces or divination tools || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| svekhenta  || sign language the Chiras employ || from Chirasen &#039;sevto&#039; + &#039;khenco&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Variant: svekni&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tiralza || a traditional fresh cheese with herbs || || [[Roltons, Wools, and Cheese of the Land]] || June 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tuayn || wheel ||  Kannalan influence  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| va || yes ||   ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || Variant: vaya (strong affirmative) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| van ||  a family or multi-family group of Vanadre Chiras that travel together in wagons and carts || from Common &#039;caravan&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vanadre ||  traveling companions with nuances of family ties, unity of purpose, and shared burden || from Chirasen &#039;van&#039; + &#039;adreza&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vara || road, route, path, or direction || from Elven &#039;var&#039; || Chirasen Lexicon, support root or variant || May 2025 || Variants: vojavara (great road), geldvara (stone road)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| varayn || a decorated living wagon, a home on wheels, used by the Vanadre Chiras || from Chirasen &#039;vara&#039; + &#039;tuayn&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || See variant: varveni&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| varveni ||  a varayn with significant veniom in its hardware to make it lighter and more agile || from Chirasen &#039;vara&#039; + Common &#039;veniom&#039;  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vilaja  || the world, everything, everyone ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vilarimas  || literally &#039;world-accord&#039;, a term and concept that encompasses the complexity of living in harmony and symbiosis with others both familiar and foreign  || from Chirasen &#039;vilaja&#039; + &#039;rimas&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || A core tenet of Chiras philosophy. This term has active, energetic connotations that may not be conveyed by the potential passivity of the word &#039;peace&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| voja  || great, large, big, excessive ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vojalos || celebratory, greatly joyful || from Chirasen &#039;voja&#039; + &#039;losan&#039; ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vojo, vojal || to grow, to become greater ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zalajan  || mourning, sorrow, remembrance, final farewell || from Chirasen &#039;lajni&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zeto, zetal || to jump, to leap ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zinda  || card, tile, as in playing cards or marked game pieces ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[Category:Half-elves]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Chirasen_Lexicon&amp;diff=238723</id>
		<title>Chirasen Lexicon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Chirasen_Lexicon&amp;diff=238723"/>
		<updated>2025-05-26T14:05:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Support doc for Vanadre Chiras release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
A list of confirmed words in Chirasen, the language of the [[Elanthia&#039;s Travelers: the Vanadre Chiras | Vanadre Chiras]].  For suggestions/additions, please use the Discussion page and include a link to the relevant document the term is used in (or if it is an in-game item/location, enough information that staff can find it for review).&lt;br /&gt;
&lt;br /&gt;
Some words listed below are included as support roots or variants of those found in other published documentation or within the game.&lt;br /&gt;
&lt;br /&gt;
Note: Verbs are listed in both singular and plural conjugations. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Chirasen Term&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Translation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Roots&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Originating Documentation&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Date Introduced&#039;&#039;&#039;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | &#039;&#039;&#039;Other Info&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adreselan || dawn, morning, literally &#039;welcoming of the light&#039; || from Chirasen &#039;adrezo&#039; + Elven &#039;selan&#039; || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adreza || welcome, hospitality ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| adrezo, adrezal || to welcome, to invite, to show hospitality, to await  ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| akhai || now, immediately || Unknown, may have Kannalan or dark elven influence || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| baht || good luck, fortune, or blessing || from Kannalan &#039;bath&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  ||   &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| bareva ||  wind ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| calevo, caleval || to touch, to handle, to feel || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| chiras || favorably mixed, blended, or melded, with a connotation that the end result is greater than the sum of its parts || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || When used as a proper noun, a common shortening of the Vanadre Chiras culture and individuals belonging thereto.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dravan || an augur, one who practices divination ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| dravasi || truth finding, augury, divination ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || May be paired with another word related to type/style, e.g. dravasi zinda, dravasi calevo&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| drezo || greetings, hello || from Chirasen &#039;adreza&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| hauro || &#039;dance of hours&#039;, a ring folk dance ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || Used in names of the traditional dances of the Revel of the Winds&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ivo, ival || to be ||  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| jilabaht || &#039;spice-blessing&#039;, a blend of spices that varies slightly from van to van ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khenca || a very short jacket or vest with low or no collar and a curved front opening with little to no fastening || from Chirasen &#039;khencava&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 ||  A traditional component of Chiras dance garb, usually decorated.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khencava ||  a dance or dance event, a party, or a revel ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khenco, khencal || to dance, to play, to perform ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| khensir || dancer, one who dances ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Gendered variants: khensiri (female dancer), khensiro (male dancer)  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| koza || goat ||  ||  [[Roltons, Wools, and Cheese of the Land]] || June 2023 || Often in reference to the piebald koza, a long-haired multicolored goat kept by the Chiras for their hair and trained to pull carts.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lajni ||  goodbye, farewell || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| losan ||  happy, joyful ||  || Chirasen Lexicon, support root or variant || May 2025 || See variant: vojalos&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| lyaht || bird || from Sylvan &#039;lyatala&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| mareht || water || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| nakheva || a technique of knotted and woven cords that form patterns, coarse and at times lace-like, used for jewelry and often incorporating objects like beads and buttons ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Chiras version of macrame&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ne || no ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Variant: neso (stronger negative) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rakhela || discovery ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rakho, rakhal ||  to find, to meet, to discover ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| rimas || harmony, accord ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| ris || changeable, fickle, mutable ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| riso, risal ||  to change, to transform, to turn, to reverse ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| selajni || dusk, literally &#039;light-farewell&#039; || from Elven &#039;selan&#039; + Chirasen &#039;lajni&#039; || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sevatare || merchant, trader ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sevto, sevtal ||  to exchange, to deal, to trade, to do business, to speak with intent ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sireka || outcome, prospect, destiny, fortune (neutral) || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025   ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| solas  || non-Chiras ally or friend || ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| solaschir  || non-Chiras family ||  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || This includes non-Chiras adopted into the van and those born of the van who favor their elven or human heritage too much to be deemed in balance by the Sibyllae.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| sterai  || hug, embrace, connection || Elven influence  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stero, steral || to embrace, to join, to connect, to share || Elven influence || Chirasen Lexicon, support root or variant || May 2025 || In some contexts, may have carnal undertones&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| stragyra || dice, knucklebones, or carved wooden knots used as game pieces or divination tools || || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| svekhenta  || sign language the Chiras employ || from Chirasen &#039;sevto&#039; + &#039;khenco&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || Variant: svekni&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tiralza || a traditional fresh cheese with herbs || || [[Roltons, Wools, and Cheese of the Land]] || June 2023 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| tuayn || wheel ||  Kannalan influence  ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| va || yes ||   ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025  || Variant: vaya (strong affirmative) &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| van ||  a family or multi-family group of Vanadre Chiras that travel together in wagons and carts || from Common &#039;caravan&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vanadre ||  traveling companions with nuances of family ties, unity of purpose, and shared burden || from Chirasen &#039;van&#039; + &#039;adreza&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vara || road, route, path, or direction || from Elven &#039;var&#039; || Chirasen Lexicon, support root or variant || May 2025 || Variants: vojavara (great road), geldvara (stone road)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| varayn || a decorated living wagon, a home on wheels, used by the Vanadre Chiras || from Chirasen &#039;vara&#039; + &#039;tuayn&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || See variant: varveni&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| varveni ||  a varayn with significant veniom in its hardware to make it lighter and more agile || from Chirasen &#039;vara&#039; + Common &#039;veniom&#039;  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vilaja  || the world, everything, everyone ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vilarimas  || literally &#039;world-accord&#039;, a term and concept that encompasses the complexity of living in harmony and symbiosis with others both familiar and foreign  || from Chirasen &#039;vilaja&#039; + &#039;rimas&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || A core tenet of Chiras philosophy. This term has active, energetic connotations that may not be conveyed by the potential passivity of the word &#039;peace&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| voja  || great, large, big, excessive ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vojalos || celebratory, greatly joyful || from Chirasen &#039;voja&#039; + &#039;losan&#039; ||  [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| vojo, vojal || to grow, to become greater ||  || Chirasen Lexicon, support root or variant || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zalajan  || mourning, sorrow, remembrance, final farewell || from Chirasen &#039;lajni&#039; || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zeto, zetal || to jump, to leap ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;| zinda  || card, tile, as in playing cards or marked game pieces ||  || [[Elanthia&#039;s Travelers: the Vanadre Chiras]] || May 2025 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Races and Cultures]]&lt;br /&gt;
[[Category: Languages]]&lt;br /&gt;
[[Category:Half-elves]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthia%27s_Travelers:_the_Vanadre_Chiras&amp;diff=238722</id>
		<title>Elanthia&#039;s Travelers: the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthia%27s_Travelers:_the_Vanadre_Chiras&amp;diff=238722"/>
		<updated>2025-05-26T14:05:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Protected &amp;quot;Elanthia&amp;#039;s Travelers: the Vanadre Chiras&amp;quot;: Official documentation ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;Compiled by Scrivener Niuramet Stele of Ta&#039;Illistim from the dictations of Moireen Ly&#039;Glyn van Naraht and published in Ivastaen of 5125. &lt;br /&gt;
&lt;br /&gt;
== Beginnings == &lt;br /&gt;
After decades of increasing anti-[[elf]] sentiment within the [[Turamzzyrian Empire]], [[Chaston&#039;s Edict]] was proclaimed in 4310, barring all citizens of elven descent from owning land or businesses, and the elven emigration began. However, many [[Half-elf | half-elves]] who took to the road in search of a better life chose instead to transform the journey into a lifestyle. As more wagons joined, that lifestyle became a culture that celebrated the blending of elven and [[human]] heritages and fostered a resilient community of travelers who needed own neither land nor storefront in order to live fruitful lives and pursue trade across the breadth of [[Elanith]]. Thus began the Vanadre Chiras. &lt;br /&gt;
&lt;br /&gt;
As our numbers grew, our caravans split into smaller vans and our wagons were adjusted to better handle wilder ways and rougher roads. Our paths diverged, but our connection remained, and we Chiras wove our routes throughout the Turamzzyrian Empire and the [[Elven Nations]], into the [[Southron Wastes | Wastes]] and the frontiers, wherever trade, new songs, and stories beckoned. Where we went, we carried goods such as spices, herbs, pigments, and our own artisanal crafts. We brought our skills to trade for coin, as artists and artisans, and also as entertainers, performers of dance, music, acrobatic feats, and divination. Where a van made camp, a bazaar sprang up, full of colorful tents and stalls that welcomed all to trade and be entertained. In some regions, the local villages called these carnivals, for their festive air and resemblance to their own local fairs. After a short time, the van packed up and we continued on our way, occasionally blessed with newly joined traveling companions.&amp;lt;ref&amp;gt;The Chiras have gained a reputation, for good or ill, for taking in those who do not fit or need a refuge away from their home situation. To be clear: those who join the Chiras, whether as transient traveling companions or as new members of a van, do so of their own free will. Village tales of children being &#039;taken by the travelers&#039; are just that: tales.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Conflict and war have always torn apart communities and created orphans and refugees, and the Elven Wars of the mid to late 4000s were no different in that regard.  It was in these centuries we Chiras built ourselves a reputation for harboring refugees and helping them to safety, carrying them to new homes and new lives within and across national borders.  So too have natural disasters and monstrous incursions robbed countless people of homes and loved ones, and so too have we Chiras assisted with succor and transport where opportunities arose. &lt;br /&gt;
&lt;br /&gt;
== The Ordering of the Vans ==&lt;br /&gt;
Vanadre Chiras culture grew out of half-elf solidarity on the road, the shared experience of traveling through lands belonging to the peoples who would not claim us as their own. The name we chose for ourselves carries shades of meaning: unity of purpose, shared burden, and a blending greater than the sum of its parts.  We prize our hybridity to the point of veneration and maintain a philosophy we call &#039;&#039;vilarimas&#039;&#039;, which may be translated roughly as &#039;world-accord&#039;: an active, celebratory concept of living in harmony and symbiosis with each other and those of other cultures, worldviews, and practices. Where there is want or need, we seek to provide goods. Where there is sorrow and hardship, we seek to lift spirits with music and dance. Where there is uncertainty, we seek to bring the guidance of divination. It is in our connections to each other that we, all together, may flourish.&lt;br /&gt;
&lt;br /&gt;
Individual vans may be as small as one family group or as large as several. The largest vans have perhaps the population of a small village. New vans split from established vans for any number of reasons: diverging travel or trade goals, internal strife, or even just a van grown too large for its habitual camps. While a van&#039;s name can be anything, most vans tend to adopt the name of a founding member or venerated ancestor as a way of honoring our history and as part of an oral tradition. Families within a van have individual family names, but we may choose to introduce ourselves with the name of our van instead of or in addition to that of our family. If making an introduction, we may offer first our given name, then our family name if we choose, then &#039;van&#039; and conclude with our van name. Thus, I am named Moireen Ly&#039;Glyn van Naraht.&lt;br /&gt;
&lt;br /&gt;
Authority within the van falls to a collection of elders, usually the heads of our respective families and often our most knowledgeable and skilled artisans and tradesfolk. Chief among those elders are the Bellwether and the Sibyl:&lt;br /&gt;
*The &#039;&#039;&#039;Bellwether&#039;&#039;&#039;, often shortened to just &#039;Bell&#039;, is best described as the van&#039;s conductor and judge. The Bell settles disputes, breaks ties, and ultimately decides the van&#039;s route. They speak for the van at Revel and Chorus. The elders elect the Bellwether, who may or may not be an elder prior to taking on that mantle.&lt;br /&gt;
*The &#039;&#039;&#039;Sibyl&#039;&#039;&#039; is the van&#039;s foremost augur, as well as the keeper of its oral history, and the balancer of its bloodlines and social harmony. They serve as counselor, healer, and teacher. The earliest Sibyls were female [[empath]]s, but the position is not so restricted so long as the person can fulfill the needs of the van in their role. The Sibyl chooses and trains their successor, or if none is suitable, the Sibyllae of all the vans are petitioned to assist in providing one.&lt;br /&gt;
&lt;br /&gt;
Outside of the elders, Chiras tradition holds that one ought to defer to others more world-wise than they, which can often be measured in years, but not always. Even children have been known to spout deep wisdom, and as a people who explicitly value our blended diversity, we recognize the import of listening to many perspectives.&lt;br /&gt;
&lt;br /&gt;
== The Trappings of Travel ==&lt;br /&gt;
;Wagons and Beasts of Burden&lt;br /&gt;
We began as a people of the road, and so have we continued.  Our lives and our livelihoods are on wheels, hauled by our scant livestock or, sometimes, our own selves. Each family in a van has at least one wagon, often multiple if their numbers and work support it, and may also have carts driven by their children or unattached youth. Our word for the Chiras style of living wagon is &#039;&#039;varayn&#039;&#039;, derived from our words for road and wheel. Some we construct to be particularly agile, incorporating extensive veniom fittings, and these we call &#039;&#039;varveni&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By any name, our wagons are homes. We sleep in them, work in them, house our belongings in them and upon them. Most of our meals we prepare around fires while encamped, but many varayns contain stoves for warmth and for cooking both. Some wagons are given over entirely to workshops, with their owners pitching a tent to sleep or spreading a bedroll beneath at night.&lt;br /&gt;
&lt;br /&gt;
Our beasts are versatile working creatures, and a mare or a doe trained to pull a wagon might also provide milk. Our goats pull carts of belongings and trade goods while also giving us fibers to spin. Our [[Roltons, Wools, and Cheese of the Land#Piebald Kozas | piebald koza]], a beloved goat breed among the vans, is particularly well adapted to our pace of travel, and their lighter hairs take a dye most excellently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scrivener&#039;s note: What is touched on here in brevity is greatly expanded upon in the supplementary publication entitled &#039;&#039;&#039;Living Wagons of the Vanadre Chiras&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Provisions&lt;br /&gt;
As we are ever on the move, we are always using different local ingredients for our meals, whether gathered, hunted, or traded for.  Wagon herb gardens are common, built into the walls or corralled in pots upon the back-carriage, and allow us to handily grow what we might not be able to forage easily. Some even keep larger pots for vegetables or miniature fruit trees, or cultivate useful vegetation on their wagon roofs.&amp;lt;ref&amp;gt;In fact, some have taken their herb gardens to extremes. A story goes that one Chiras was so enamored of her greenery that she cultivated her wagon walls and roof so thickly they effectively became camouflage when among the trees.  If at rest in a grove, one could hardly tell where her wagon ended and nature began. It is suspected she may have made a pact with a spirit, as no one since has been able to duplicate the feat.  Later imitators found themselves intimately familiar with the dangers of roof rot.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Onions and their close cousins are a regular staple, and onion soup with toasted (and often stale) bread is a mainstay. Along with soups, stews, and spiced sauces, roasted and mashed root vegetables and gourds accompany flatbreads that are sometimes stuffed with fruit and nuts.  Wild yeast rolls are easy to make when flour is at hand. Wild game is roasted, stewed, or dried for jerky. We learn from a young age to glean along our routes as we travel, finding berries and wild greens of all sorts.  &lt;br /&gt;
&lt;br /&gt;
Spice blends travel well and are infinitely useful. One mixture you will surely find a variant of in any van is a sweet and smoky combination of dried onions or leeks, garlic, toasted peppercorns, fennel, bird&#039;s foot, cardamom, cumin, and mustard. Some choose to include cloves, hot peppers, nutmeg, and other spices. We call this &#039;&#039;jilabaht&#039;&#039;, spice-blessing. &lt;br /&gt;
&lt;br /&gt;
Though not kept specifically as dairy animals, the van beasts that produce milk, such as horses, goats, and deer, add to our meals as well. Much of what milk we get from them is made into tiralza, a fresh cheese called Traveler&#039;s Cheese by others, which we flavor with garlic or wild onions, herbs like bird&#039;s foot and fennel, and dust with cinnamon. The rest becomes butter or is fermented into yogurt.  Leftover whey is used to ferment vegetables, in rolls and biscuits, to soak grains and legumes, and in our soups and stews. &lt;br /&gt;
&lt;br /&gt;
Stores of waybread, dried and salted meat, and dried fruit and nuts can be found in every family wagon as a guard against lean times.&lt;br /&gt;
&lt;br /&gt;
== The Cycles of Life == &lt;br /&gt;
The pattern of Chiras life is viewed by many as cyclical. There is the cycle of learning, and then teaching, and learning anew. We leave the van only to return again, bringing back new skills, perspectives, or blood. Then too are the cycles of the seasons and the routes, ever looping but ever changing. Thus, life is familiar yet new in all its cycles. &lt;br /&gt;
&lt;br /&gt;
===Birth===&lt;br /&gt;
Every new Chiras is a blessing and embodiment of &#039;&#039;vilarimas&#039;&#039;. During a pregnancy, the van Sibyl is consulted often as the mother&#039;s belly grows, and they usually play midwife to the child&#039;s birth. Using their senses, their magics, and divination, the Sibyl examines the child to determine whether their blood is blended and balanced, and thus Chiras. &lt;br /&gt;
&lt;br /&gt;
Now, do not mistake me, this is no simple matter of conformation, an ear too pointed or too rounded, or an estimation of worth. The harmony of bloodlines is a nuanced thing, and a half-elf might appear to favor one side of their ancestry but hold within them a blending that makes them greater, that makes them Chiras. Our balance is a broad road, but in order to be Chiras, there must be a blending, a gestalt. A child found out of balance, whose blending has drowned, is deemed &#039;&#039;solaschir&#039;&#039;: beloved and welcome but lacking the inner harmony to be Chiras.&amp;lt;ref&amp;gt;People being what they are, not everything can be determined at birth, of course, and Sibyls are not infallible. When a child precipitously labeled &#039;&#039;solaschir&#039;&#039; later proves to be a harmonious blending, to say the van and especially the Sibyl who named them so find themselves chagrined would be a profound understatement. Even the gentle division of solaschir from Chiras can be isolating and weigh heavily upon the mind for one born into the vans.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those newly born into the van, be they infant or foundling of any age, are painted on the face with warm colors evocative of a sunrise for their &#039;&#039;Khencava Adreza&#039;&#039;, or welcoming celebration. This may be a dot on the forehead and chin, or a circle, or a depiction of the van&#039;s chosen emblem.  Those that give their newcomers tattoos at this time will scribe dots or lines on the torso, and how those markings settle as a child grows will be interpreted at times by the augurs.&lt;br /&gt;
&lt;br /&gt;
During this formal welcoming, one or more members of the van will be asked to stand as &#039;&#039;Revodin&#039;&#039;, or Guiding Wind, to the new member.  This is a very personal position of teaching and guidance, and it is considered a great honor to be asked to be a child&#039;s Guiding Wind. The number reflects the parents or guardians; a single parent or sponsor will request one, a bonded pair will ask for two, a trio of parents seek three, and so on.&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
Work and play bleed together, and Chiras children begin helping with the day to day work of the vans, when camped and when on the move, at an early age.  Children learn by doing and by listening to the oral histories of their elders, and they are given more complex tasks as they master simpler ones. When they&#039;re ready, and often even before reaching their adolescence, young Chiras will apprentice in useful trades with other members of the van. These may not be formal apprenticeships and may even be transient; children are encouraged to learn broadly and try many things to see where their aptitudes and their passions lie. Knowing many things shallowly can at times be more useful to the van than a deep but narrow knowledge.&lt;br /&gt;
&lt;br /&gt;
Chiras youths are encouraged to leave the vans on short forays to trade, learn new skills, and mingle socially with the populaces of the regions through which we travel. This has its risks, especially in areas that cling to dim views of half-elves, and so we will often travel in pairs or small groups for safety. Even where discrimination against half-elves and others deemed &#039;outsiders&#039; has been codified, most people prefer to respond to kindness with kindness, but it never hurts to have a comrade watching your back.&lt;br /&gt;
&lt;br /&gt;
===Bonds and Foundlings===&lt;br /&gt;
In order to maintain the balance we value so highly, traveling Chiras are also encouraged to bring new blood into the van in the form of foundlings or prospective mates. New members from outside are welcomed into the vans first as &#039;&#039;solaschir&#039;&#039;, as adopted found-family, until they are settled. All must be examined by the Sibyl. No bond will be forbidden, but if there is concern that the issue of a union will not be within the balance, then it will be suggested that they foster foundlings or welcome a more favorable blending should they seek to beget a new generation.&amp;lt;ref&amp;gt;To clarify: Open marriages, multiple marriages, and bonds made up of three or more individuals, while not as frequent as pairs, are gladly received among the Chiras as a path to happy, supportive families and favorably blended children.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taking a mate from your own van is somewhat discouraged, largely because a van is much like an extended family. There may be discrete families within the van, but these do not stay discrete for long. Bond exchanges between vans are sought after when routes cross, in Chorus and at the Revel, and also help to enrich the lines. Arranged marriages between vans and with friendly village families are common. &lt;br /&gt;
&lt;br /&gt;
While foundlings are most often communally raised, they are also sometimes adopted by individuals or families within the van.&lt;br /&gt;
&lt;br /&gt;
===Rites of Passage===&lt;br /&gt;
When a Chiras first steps onto the footboard of their own wagon, they are said to become a &#039;wheel&#039; of the van, a foundational member.  The circumstances can vary; there may be no more room in their family wagon or their own work may necessitate or afford them a full wagon rather than a cart and a tent. They may be starting a family of their own. They may even be stepping into the role of an elder within the van.  No matter the path, becoming a wheel is cause to celebrate and a memory to mark. &lt;br /&gt;
&lt;br /&gt;
When a Chiras leaves one van to join another, most often as a result of a marriage bond, they &#039;&#039;zeto varayn&#039;&#039; or &#039;leap the wagon&#039;. The leap is both figurative and literal, as part of the joint wedding festivities involve the ritual stepping from one wagon to another. The wagon of origin belongs to the departing individual&#039;s van, usually their family varayn, and the destination wagon belongs to their new van. Though the &#039;leap&#039; can be a simple step from one footboard to another while both wagons are at rest, many prefer to enliven the tradition by performing daring acrobatics with the wagons in motion.&amp;lt;ref&amp;gt;Cautionary tales involving funeral rites immediately following too reckless a wedding are mostly brushed off as fiction pushed by craven or timorous relatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marking Memories===&lt;br /&gt;
There are three traditional ways that we Chiras mark memories among us, though not all are observed by everyone. &lt;br /&gt;
&lt;br /&gt;
The most common and widespread practice is the carving and painting of our wagons and carts. While decoration for the sheer artistry of it also factors into the appearances of our wagons, many of the symbols, patterns, and imagery we choose are directly connected to our lived experiences. Births and deaths, bonds, adoptions, skill or trade mastery, accomplishments, all manner of meaningful life events for an individual or a family can be found painted upon, carved into, or wrought throughout the structure of a wagon, both inside and out.&lt;br /&gt;
&lt;br /&gt;
Sibyls, weavers, and storytellers alike have taken to using threads as memory aids.  What began as knotted strings grew into life tapestries woven or embroidered over a person&#039;s lifetime. These tapestries often have abstract elements, with gradients of color used to symbolize growth, upset, triumph, and tragedy. They also may contain symbols of travel, with cartography iconography a common inclusion, along with stitched depictions of prominent personal events and loved ones. &lt;br /&gt;
&lt;br /&gt;
Many of us also ink our memories into our skins as tattoos, a practice that has taken root among numerous peoples and not just our human and elven ancestors. We favor bright colors and often incorporate many smaller, meaningful images into a larger, composite artwork. Memories of our travels, references to our ancestral cultures, and images from histories or stories that resonate may join marks given at birth, exchanged during a bonding ceremony, or commemorating the mastery of a skill. &lt;br /&gt;
&lt;br /&gt;
===Death and Mourning===&lt;br /&gt;
For those left behind, mourning the passing of a loved one is a time of remembrance and sharing stories, dance, and music. Grief is embraced and so all of these have their sharp edges, but pain is easier borne when it is shared. These celebrations can last an evening or for days and will be echoed later when the vans meet in Chorus and at the next Revel.&lt;br /&gt;
&lt;br /&gt;
When preparing the body of the deceased, a dark, vertical line is painted across their forehead by a member of their family or the van Sibyl. Some go so far as to mark a line bisecting the entire face, and others mark the forehead and the chin but leave the nose bare. This marking is called the Broken Wheel, or the Gate, depending on who you ask. The body is made clean, and their hair is shorn in part or in full. Their winding cloth may be any fabric woven by the van&#039;s weavers, and it is considered an act of service and caretaking to have woven the winding cloth of a fellow van or family member.&lt;br /&gt;
&lt;br /&gt;
The deceased&#039;s body may be laid to rest before or after the final celebration of their life, and how that is done varies from van to van. Pyres are a common choice, as are simple burials accompanied by a tree planted with the body when traveling through forested areas. Memorials are left at camp locations or along the van route in the form of carvings into stone and tree.&lt;br /&gt;
&lt;br /&gt;
If the van keeps the tradition of life tapestries, the deceased&#039;s tapestry will usually be burned at their end of life celebration, though if the family is not yet ready to let it go, they can keep it and burn it when they are.&lt;br /&gt;
&lt;br /&gt;
The deceased&#039;s wagons, carts, and livestock may be inherited by their family or pass into the keeping of the van. If they are considered surplus, they might be offered freely to another van but never sold. If there is no one to take over a wagon or cart, it may be broken down for parts to repair others or burned in the spirit of transience. It is rare that an animal is surplus, but if that is the case, they may be cut loose or slaughtered to feed the van. &lt;br /&gt;
&lt;br /&gt;
Later, the deceased&#039;s shorn hair will be mixed with other fibers and spun into yarn and thread that are used in memorial throws, blankets, wall coverings, embroidery, and jewelry.  These are for kin and never sold. &lt;br /&gt;
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==Spiritual Influences==&lt;br /&gt;
Duality resonates with us, and so we seek solace with the many siblings and pairings among the higher powers. Have you ever noticed how many [[Gods of Elanthia | gods and spirits]] have twins or siblings with complementary or opposing spheres of influence? Duality permeates the natural world and the spiritual, and this cannot be brushed off as mere coincidence. Even those powers who are not paired themselves are said to have two faces.&lt;br /&gt;
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Because music, dance, decorative arts, and divination are so prized and practiced by the Chiras, primary among our spiritual patrons are the twins, [[Cholen]] and [[Jastev]]. One is our bright and mischievous Trickster, matchless in mastery of song and dance. His somber twin is the Auspex, who borrows his brother&#039;s colors to immortalize transient memory and foretelling with his art. Together and by turns, they teach us to grasp every moment, to celebrate them, and to honor them, be they joy or sorrow.&lt;br /&gt;
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Clever and nimble [[Tonis]] is highly favored, and we call him both Traveler and Thief. [[Jaston]], of the winds and the birds, is both a Guide for our augurs and the Gale that blows us off our course. &lt;br /&gt;
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Other pairings commonly paid homage to are [[Imaera]] and [[Eonak]], who encompass the natural world and fine craftsmanship, and [[Voaris]] and [[Laethe]], who encompass the love, often touched with tragedy, that brings our bloodlines together. [[Ronan]] and [[Sheru]] together claim the night, with their dreams and nightmares intertwined. &lt;br /&gt;
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Those born under the [[Constellations of the Northern Sky | sign]] of the Wagon are considered blessed with the most wandering souls, and it is believed they will rise to do great things for their van. Augurs born under the sign of Jastev&#039;s Crystal are known to have the clearest Sight. &lt;br /&gt;
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== Gatherings and Celebrations ==&lt;br /&gt;
It can be said that any time a van makes camp for more than a night, there is a festival, and it would not be wrong to say so, given the traditions of performance and trade among us. Our proclivity is to celebrate whenever the opportunity arises. However, our greatest festivities are when the vans converge. &lt;br /&gt;
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The &#039;&#039;&#039;Khencava Bareva&#039;&#039;&#039;, or Revel of the Winds, is a gathering of all the vans that can possibly attend and is named for the winds that scatter us in our travels and guide us back together again. It takes place every twenty to thirty years in a valley near the southern tip of the [[Dragonspine Mountains]]. The vans camp close to each other, reinforcing connections and making new ones, and the borders between them bleed and blend together. The venue serves as a weeks-long celebration and mingling of all the Vanadre Chiras whose vans might rarely cross paths in the intervening times. Music, dance, storytelling, contests of skill and craft, food, and of course trade of goods, knowledge, and ideas fill the days. The Bells confer together and judgments are cast as inevitably needed. The Sibyllae meet to share omens and portents, to review the collective balance of our people as a whole and suggest where pairings might be encouraged, and to offer their counsel as sought. The Revel lasts as long as it needs to, though rarely less than two weeks, and rarely more than three. &lt;br /&gt;
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Four great ring dances are staggered throughout the duration of the Revel to mark important remembrances that honor our people.  These are called &#039;&#039;hauro&#039;&#039;, which means &#039;dance of hours&#039;, and are named because they are arranged in circles like the sun and moons move through the sky, and also because they often span hours between arrangement, execution, and denouement. &lt;br /&gt;
* The &#039;&#039;&#039;Hauro Adreza&#039;&#039;&#039;, the Dance of Welcome, celebrates births. It occurs at sunrise, and the children, foundlings, and solaschir welcomed into a van since the last Revel are invited to a circle dance. If one is too young to dance, they might be held by a family member. If they are too ill or otherwise unable to dance, a family member may dance for them. &lt;br /&gt;
* The &#039;&#039;&#039;Hauro Rakhela&#039;&#039;&#039;, the Dance of Discovery, celebrates new bonds.  It occurs at midday, and is a double ring performed by pairs.  The couples switch partners many times throughout the dance, but they always find their way back to each other.  &amp;lt;ref&amp;gt;Some also slyly refer to this dance as the &#039;&#039;Hauro Sterai&#039;&#039;, or Dance of Embraces. Triads and other bond formations typically choose two among themselves to perform and may switch out members suddenly mid-dance, often in the most ridiculous and performative ways they can devise without disrupting the overall dance itself. &amp;lt;/ref&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Hauro Zalajan&#039;&#039;&#039;, the Dance of Mourning, honors the dead. It occurs at dusk, beginning as the sun sets and ending at nightfall. Representative mourners paint their faces with exaggerated expressions and dance to celebrate the lives of those lost since the last Revel.&lt;br /&gt;
* The &#039;&#039;&#039;Hauro Varayn&#039;&#039;&#039;, the Dance of Wagons, gives respect to the vans missing, lost, or dissolved, then celebration for the new vans created since the last Revel.  There is a transition in the middle for new vans created from the merger or split of old vans. This is typically the last to be performed before the closing of the Revel and has no set time by tradition. &lt;br /&gt;
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Other notable transitions that occurred since the last Revel are marked by processions that snake through the camps with music and dancing and fanciful dress, as we Chiras love to show off.  These processions celebrate new apprentices and master artisans, new elders, new wagons and new drivers, and a host of other shared accomplishments. &lt;br /&gt;
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Whenever three or more vans converge by happenstance or design, a &#039;&#039;&#039;Chorus&#039;&#039;&#039; is called. The Chorus is much like a miniature Revel, where both recent and upcoming bonds, births, and deaths will be feted and the vans involved will make merry and share resources, news, and gossip. A Chorus rarely lasts less than three days, more often a week or so, and is almost always accompanied by a sprawling bazaar with invitation to villages nearby to trade and join in the festivities.&lt;br /&gt;
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Two vans that cross paths and stop to enjoy each other&#039;s company are jokingly called a &amp;quot;Duet.&amp;quot;  These meetings are a common occurrence. &lt;br /&gt;
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== Arts and Trades == &lt;br /&gt;
Our artisans and tradesfolk are foundational to the functioning of our vans, the very wheels of our wagons, one might say. This includes those who create material objects, like our blacksmiths, wainwrights, leatherworkers, and weavers, and also those who create transient experiences: our dancers, musicians, storytellers, and fortunetellers.  &lt;br /&gt;
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===Metal, Wood, Bone, and Horn===&lt;br /&gt;
Every van has at least one wainwright, with larger vans having several. Though our artisans often practice several different arts, as versatility is prized among us and our lives are long, the skills of our wainwrights in particular are integral to our travels. They design, build, and maintain our wagons and carts, and we would be lost -- sometimes literally! -- without them. They work hand in hand with our blacksmiths, who focus their efforts on the hardware and fittings of travel rather than the weaponry or armor you might find in cities.&lt;br /&gt;
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Our wagons are by tradition highly decorated, both carved and painted with memories and stories. Our carving traditions extend to other objects, and few surfaces leave our hands free of artful texture. Even metal coins bearing the official imagery of their minting are not safe from the working of our hands, and re-graving their surfaces in subtle or dramatic ways, making them over in our own image, is a widespread hobby.&lt;br /&gt;
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The horns and skulls of our livestock are precious to us. Chiras families do not keep entire herds and our animals are doted upon, often treated like beloved pets, if working ones. When one of our animals dies or must be slaughtered, the skulls and horns in particular are carved into intricate works of art. Horns and bones may also become knife handles, drinking vessels, or ornate utensils intended for heirlooms or gifts. Few of these will be traded away for coin. Whole, decorated skulls are often mounted above the door of a family wagon, or above the driver&#039;s bench in the front, and some find their way into camp and trail memorials. &lt;br /&gt;
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===Fiber and Hide===&lt;br /&gt;
Fiber arts and those who practice them are particularly prized among the Vanadre Chiras. Our goats, especially the piebald koza that is our pride, provide us hair for spinning and weaving. We glean plant fibers from the wild along our van routes and also trade for other animal fibers and materials we do not or cannot make for ourselves. Our dyers share recipes for their most prized and vibrant hues amongst themselves and across the vans or sometimes keep them as secrets within their families to pass down to apprentices or descendants. Spun and dyed thread and yarn are used for weaving, knitting, embroidery, and to make all manner of decorative cord, laces, trim, and knotted jewelry. &lt;br /&gt;
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Our looms are many and varied, but all must be portable, and thus they tend to be relatively small. Ribbon looms and card weaving are both practical and popular for decorative trim and long strips of fabric that are later stitched together.  Backstrap looms can facilitate larger pieces and are easily rolled up for storage, and their rods are more easily replaced than the delicate and complex heddles of other looms. Small tapestry looms also find their use among us, often secured to the inner walls of wagon workshops and painstakingly maintained as heirloom tools. &lt;br /&gt;
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Many vans choose to trade raw hides for leather rather than undertake the odoriferous process of processing the skins themselves, but some of our artisans instead practice closed-cask techniques for curing and tanning, position their wagons downwind of their fellows, and rely upon the results of their labors to overcome their aromatic impositions. Harnesses, boots, belts, and other leather goods always have some manner of decoration, be it ornate tooling, beading, or fanciful stitchwork.&lt;br /&gt;
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===Clothing and Jewelry===&lt;br /&gt;
Everyday Chiras clothing is traditionally comfortable and utilitarian in cut. And yet, we cannot help but beautify everything we touch, so dyes, embroidery, and leather tooling are ubiquitous. Colors trend toward the bold and the bright, with dyes and their components sourced from all over our routes. We wear what withstands the rigors of travel, what can be layered, and what we can decorate. Cotton, linen, wool, and leather may bear accents of richer, fancier fabrics, but most save delicate materials for performance. Few of us have room for extensive wardrobes, and our routes span an array of climates, so we have found that layers and multi-purpose garments suit our ways best.&lt;br /&gt;
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A typical array of everyday clothing may include:&lt;br /&gt;
*Tunics, which we often wear layered with contrasting and complementary colors. These may have sleeves made detachable with laces both decorative and functional.&lt;br /&gt;
*Vests, worn over tunics and usually heavily decorated with embroidery, trim, linings, and buttons.&lt;br /&gt;
*Skirts run to stitched tiers to showcase a variety of colors and fabrics, sometimes even layered skirts, a style brought to us from the [[Tehir]]. Skirts are bound up when wagons are in motion, and leggings or trousers are often worn beneath.&lt;br /&gt;
*Loose trousers are bound below the knee or taper to a close ankle, if they&#039;re not tucked into boots. Banding, patches of color, and piping are common decorations.&lt;br /&gt;
*Tall, sturdy boots, worn by nearly all, are usually crafted of leather or oiled canvas with thick soles. We are ever on our feet and walk nearly as much as we ride, so quality footwear is incredibly important to us. Laces, buckles, tooling, and carved or wrought metal accents are common.&lt;br /&gt;
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For winters in colder climates, close-fitting and relatively short coats are worn when on the move. When camped, blankets become cloaks, and vice versa. Gloves and mittens, knit caps, and scarves (with their ends safely tucked, of course) are also common.&lt;br /&gt;
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The &#039;&#039;&#039;khenca&#039;&#039;&#039; jacket is of a style that grew out of our travel and work needs for a fairly close-fitting outer garment that allowed full freedom of movement. Eventually, it became a traditional performance costume component.  Its traditional length is very short, rarely extending past the base of the ribcage.  The khenca is characterized by a curved front opening with either no securement or just one toggle or button and a very short collar if any collar at all. The tailoring through the shoulders allows the arms to move freely.  While the sleeves can be any length, the traditional khenca has three-quarter length or full sleeves, though it is not unheard of to leave off sleeves entirely and wear a khenca as a vest in warmer weather. Like everything else we wear, these too are commonly decorated, most often by embroidery and sometimes with polished metal or glass stitched in for extra flash.&lt;br /&gt;
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Our performance and festival wear are lighter, more fanciful fare. The carefree swirl of brightly colored fabric draws the eye and delights the senses, and when we are camped, we have no fear of catching a a stray fold or drape in wheel or harness and doing ourselves or our garments harm. Kerchief skirts are a dancer&#039;s joy, as are baggy pants with slashes or fringes to catch the air. Ornamented cinchers and girdles of tooled and painted leather bind blouses with billowy sleeves of contrasting color. Vests with trailing ribbons and fringe are worn by many, and those who eschew the cinchers may instead wear colorful wrapped sashes or wide leather belts to narrow their silhouette at the waist. Bare feet and boots are both common for dancers and musicians alike, depending on the terrain and the climate. And then, of course, the khenca over all.&lt;br /&gt;
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Our jewelry arts most often involve knotted cord and found objects: wood, bone, and horn gleaned from nature or scrap heaps and carved, graven coins, buttons, beads, and accents of metal and glass crafted by our own or traded for. We call this art &#039;&#039;nakheva&#039;&#039;, and almost never are any two pieces made alike. Some of our artists choose to weave metal wire as though it were thread or yarn, and these woven works are incorporated into adornments with fibers and other objects as well, rather than stand alone. While traveling, we may wear one or two pieces at most, often safely tucked. However, when making camp for trade and performance and at Chorus and Revel, we will adorn ourselves lavishly, both to advertise our skill as artisans and for the sheer joy of it. &lt;br /&gt;
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===Performance===&lt;br /&gt;
Our oral traditions tell us that our songs and our dances were born of &#039;&#039;vilarimas&#039;&#039; or, perhaps, are their genesis. We perform to connect with others, and when we perform, through music, dance, storytelling, acrobatics, art, and even divination, we also connect with ourselves, individually and among each other in fellowship. Performance is a bridge, a rope thrown to a stranger, a sturdy &#039;&#039;nakheva&#039;&#039; lacework that binds us closer to each other and impresses the greater patterns of the world upon us. It is communication and celebration, a shared joy and an invitation. &lt;br /&gt;
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Our performances facilitate trade, and turn, trade further facilitates our performances.  We invite those outside our fellowship to celebrate with us when our vans make camp near their villages, to be entertained and share in our joy and our wonder, and to linger with us for a time to see how we might enrich each other. We foster ties among them with these invitations and grow richer from those ties as much as from the coin that trades hands. Thus has performance become an integral part of our culture and our traditions. &lt;br /&gt;
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Our music is boisterous and energetic, and even when it is plaintive, it is bold. Our songs are often carried by our pipes and strings, and while we have no dearth of lyrics to sing, our voices are just as often raised in wordless accompaniment to our instruments. Our storytelling is often supplemented by music, though it has a rhythm of its own that is not song. The tales we tell have their roots in all the corners of Elanith from which our bloodlines spring.  Much like the blendings that make us Chiras, they have shifted into new shapes that yet echo their origins, and will shift again.  &lt;br /&gt;
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Like our music, our dances are vigorous, even when their tempos mellow to a more languorous beat. We seek ever to communicate our joy, our striving, the richness of the world we move through, that we embody within and observe without. We dance alone, we dance together in pairs, in trios, in myriad company. We fling ourselves into each other&#039;s arms, upon each other&#039;s shoulders, and we are caught and flung again. We support and are supported in our joy.&lt;br /&gt;
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In truth, these words cannot properly convey the physicality of our traditions and techniques of performance, they must be experienced.&lt;br /&gt;
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===Divination===&lt;br /&gt;
It is natural to seek after sense and meaning in the chaotic storm of life, and it is said that the choices of our forebears to veer away from the exodus and blaze our own roads, to never cease our traveling, were inspired in part by fortunes told. Thus has [[:Category:Divination | divination]] in its many forms been woven into the fabric of Chiras life from its inception. Those diviners who counseled us so early were enshrined in our leadership as the Sibyllae, and each van has its Sibyl to help guide its people. &lt;br /&gt;
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We call the practice of divination &#039;&#039;dravasi&#039;&#039;, or &#039;truth-finding&#039;.&amp;lt;ref&amp;gt;A specific form of divination may invite a more specialized term, such as &#039;&#039;dravasi mareht&#039;&#039; for water scrying or &#039;&#039;dravasi zinda&#039;&#039; for card reading.&amp;lt;/ref&amp;gt; Those who practice in a dedicated fashion, regardless of form, refer to themselves as &#039;&#039;dravan&#039;&#039;, or augur, though others may practice casually and accept a more humble appellation of reader, dowser, or other term that relates to their preferred method. &#039;Fortuneteller&#039; is the most flippant and generalized of terms and, depending on context, may refer to someone acting as much in performance as in true divination.  That said, it is not intended as a pejorative, as showmanship is well-regarded among us.&lt;br /&gt;
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Many of our augurs draw upon the plethora of divination practices passed down from our human and elven ancestors, such as those involving smoke or incense, tea, tiles and cards, wind, and water. So too have we our own practices, which in the spirit of &#039;&#039;chiras&#039;&#039; have been developed from a blending of our ancestors&#039; traditions. Two of these focus on guiding the van toward safety or away from danger, and the other two are more interactive, personal, and are more often practiced as a service or in trade.&lt;br /&gt;
*&#039;&#039;Dravasi rakho&#039;&#039;, or dowsing, has its roots with both the Tehir of the [[Sea of Fire]] and the [[dark elf | dark elves]] of the Southron Wastes and is particularly favored among those vans who traverse the most arid stretches of the continent.&amp;lt;ref&amp;gt;Though most vans prefer ready access to water along their routes, there are [[Faendryl]] and Tehir strains amongst the Chiras who brought other worldviews with them. Some of these vans even keep [[Lizard mount | lizards]] to draw their wagons, though this necessitates a much different harness and wagon tongue arrangement than is used by most.&amp;lt;/ref&amp;gt; Water is most commonly sought after, but a skilled dowser may find their dowsing rods, intricately carved of wood or bone, drawn in the direction of any manner of desire. Many a wagon has found its way through a dust storm, guided so.&lt;br /&gt;
*&#039;&#039;Dravasi lyaht&#039;&#039;, or the guidance of birds, is a melding of elven traditions that draws from the [[Sylvankind]], the [[Ardenai]], and the [[Illistim]] all. It involves observation of the movement, behaviors, and calls of birds, and to do this well requires knowing what is common and what is uncommon for the birds under observation. Those that practice this manner of divination must be both scholars of nature and keen of eye. The patterns revealed by a startled flock taking wing, or by a morning cacophony of birdsong, can be interpreted by a skilled augur to guide the paths of a van&#039;s wagons and trade decisions alike.&lt;br /&gt;
*&#039;&#039;Dravasi stragyra&#039;&#039;, or bone-casting, came to the Chiras beneath the guise of dice games.  These days, those who throw the bones collect and carve wood knots or decorate the cleaned knucklebones of goats, sheep, or other hooved livestock.  Every caster&#039;s collection is unique, and this affects their nuances and inflections of meaning, but there are also common interpretations of coloration, symbol, shape, and position of rest once cast.&lt;br /&gt;
*&#039;&#039;Dravasi calevo&#039;&#039;, or palmistry, grew from touch, from the caring hands of healers both human and elven, and it is used to divine life&#039;s paths. What has gone before influences what is to come, and both of these can be read by a skilled palmist in the lines and formation of the hands. This is perhaps the most personal of our methods of divination, and Chiras readers who practice this art as a trade often drape their offerings in the trappings of ritual, swathed in silks amidst candlelight and gentle scents to soothe and to magnify the intimacy.&lt;br /&gt;
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A van&#039;s augurs may offer their services to outsiders while camped, at the bazaar. When scrying for trade, some choose to obfuscate their methods or lean into showmanship to make their divinations an experience not unlike a performance.  Because of this emphasis on showmanship, our augurs are sometimes scoffed at as charlatans, especially when their divinations and predictions are not favorable to the customer.&lt;br /&gt;
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Divination is also employed when adjusting the van routes. Routes change in small ways from year to year due to terrain changes or conflicts in areas through which we travel. The van&#039;s Bellwether will consult with the Sibyl foremost, but also with other van augurs, when facing route changes and factor the scrying into their route decisions.&lt;br /&gt;
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== Language ==&lt;br /&gt;
Like ourselves, the tongue we call [[Chirasen Lexicon | Chirasen]] is a blending that draws from sources as numerous and as varied as our lines of descent. Many of our words have their roots in wildly different [[Kannalan Lexicon | Kannalan]] and [[Elven Lexicon | Elven]] dialects, and some [[Sylvan Lexicon | Sylvan]] influences are clear as well, such as with our word for bird, &#039;&#039;lyaht&#039;&#039;, which derives directly from a Sylvan term, &#039;&#039;lyatala&#039;&#039;.  The origins of other words are less clear; &#039;&#039;akhai&#039;&#039;, which means &amp;quot;now&amp;quot; or &amp;quot;immediately&amp;quot;, is thought by some to have a Kannalan root, but others have speculated that it may align more closely with the phonetics of [[Dark Elven Lexicon | dark elven]]. Some have referred to our tongue and its variations&amp;lt;ref&amp;gt;Chirasen pronunciations vary due to route-regional accents, conflicting language influences, and deliberate whimsy. Accepting multiple &#039;correct&#039; pronunciations is considered by some to be more &#039;&#039;chiras&#039;&#039; than asserting there must be one true pronunciation, but opinions vary and arguments can be heated.&amp;lt;/ref&amp;gt; as a &#039;trade dialect&#039;, which is certainly not wrong -- we are traders, after all. &lt;br /&gt;
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Just as our words have grown from the crossing of disparate roads, so too do they have offshoot paths of their own. Take, for example, our verb &#039;&#039;khenco&#039;&#039;, or &#039;&#039;khencal&#039;&#039; when applied with plural subjects.  It translates to Common as &amp;quot;to dance,&amp;quot; &amp;quot;to play,&amp;quot; or perhaps &amp;quot;to perform.&amp;quot; From that action springs &#039;&#039;khencava&#039;&#039;, a dance event, or a revel, and also &#039;&#039;khensir&#039;&#039;, a dancer, one who dances.  The neutral &#039;&#039;khensir&#039;&#039; in turn spawns &#039;&#039;khensiri&#039;&#039;, a female dancer, and &#039;&#039;khensiro&#039;&#039;, a male dancer, if one so chooses to specify.&lt;br /&gt;
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Similarly, from such branching paths is &#039;&#039;drezo&#039;&#039; born, which is a greeting, a way of saying &amp;quot;hello.&amp;quot;  It derives itself from &#039;&#039;adreza&#039;&#039;, which is the concept of welcome or hospitality that in turn is derived from &#039;&#039;adrezo&#039;&#039; or &#039;&#039;adrezal&#039;&#039;, which means to invite or to await.&lt;br /&gt;
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If one greets, one must also bid farewell, and this word in Chirasen is &#039;&#039;lajni&#039;&#039;. &lt;br /&gt;
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Some of our everyday words have gentle and strong variations, such as our affirmative, &#039;&#039;va,&#039;&#039; which is like the Common &amp;quot;yes&amp;quot;.  A stronger affirmative is &#039;&#039;vaya&#039;&#039;.  Just so with a negative: &#039;&#039;ne&#039;&#039; for &amp;quot;no&amp;quot;, &#039;&#039;neso&#039;&#039; should one wish to assert that more firmly.&lt;br /&gt;
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;Idioms&lt;br /&gt;
The Chirasen phrase &#039;&#039;&amp;quot;vojalos ival chiras&amp;quot;&#039;&#039; means, more or less, &amp;quot;joyful are the blended&amp;quot; and is oft spoken alone, with reverence, with pride, and at times, with teasing merriment.&amp;lt;ref&amp;gt;This lattermost tongue-in-cheek delivery may be better translated to Common as &amp;quot;blessed are the bastards.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Usually used as a reminder or chastisement against growing too confident or cocky in one&#039;s good fortune, the Chirasen phrase &#039;&#039;&amp;quot;baht risal&amp;quot;&#039;&#039; is literally translated to Common as &amp;quot;good luck changes,&amp;quot; though &amp;quot;fortune is fickle&amp;quot; is a more poetic translation, if not quite literal.&amp;lt;ref&amp;gt;A more literal translation of &amp;quot;fortune is fickle&amp;quot; to Chirasen would be &#039;&#039;&amp;quot;sireka ivo ris&amp;quot;&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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;Words Unspoken&lt;br /&gt;
Though the Common tongue is ubiquitous throughout Elanith, and the evolution of Chirasen has drawn upon our many other mother tongues, we have found it useful to use sign and gesture to communicate amongst ourselves or with others where speech fails, becomes unsafe, or is otherwise undesirable. Our children grow up learning the motions of &#039;&#039;svekhenta&#039;&#039;, the speaking dance, alongside Common, Elven, and Chirasen, and we easily fall into the habit of casually interweaving it into everyday communication with gestures broad and small.  Sarcasm is often expressed with the speech of the hands not matching that of the mouth. Many among us also refer to this language of signs as &#039;&#039;svekni&#039;&#039;.&lt;br /&gt;
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;Words Unwritten&lt;br /&gt;
We may speak many tongues, but it is very common for a Chiras to be unlettered.  We do not commit our histories, songs, and stories to the page.  Instead, we share them with our spoken words, our dances, our gestures, in music made, in tapestries woven, in cords knotted, in wood and bone carved. Some of our elders would say that because of this, we are unburdened by the weight that bears down the sedentary peoples and binds them in paper chains. Others among us would say this rejection of the written word is less ideological and more practical. Regardless, many born to the vans do not learn to read or write fluently in any tongue until undertaking our travels apart, and may not even then.&amp;lt;ref&amp;gt;Needless to say, the Vanadre Chiras do not make common use of bank notes amongst themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Recent History == &lt;br /&gt;
As a people we have long embraced the road, but there have ever been those among us who longed for the stability of stone foundations. Some left us to create sedentary communities, like Auruna Khan&#039;Kel, Bellwether of Van Khalili, who settled in [[River&#039;s Rest]] with most of her van and founded the [[History of Khan&#039;Kel Bazaar | Bazaar]] that still bears her name. Though she and hers mired their wheels, still they kept the spirit of the Chiras in their hearts and made their home a place of welcome for trade and for different peoples to mingle and blend. Despite their leave-taking, their actions proved them to be part of us still.&lt;br /&gt;
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We have lost others, more recently and more tragically, in Jantalar&#039;s war and to the persecutions of Chaston Griffin&#039;s Blameless crusaders.  Whole vans went missing in the blighting of Talador. They are still unaccounted for and their deaths will be danced at the next Revel.&lt;br /&gt;
&lt;br /&gt;
The [[Chaston&#039;s Edict#Valley of Gold and the Edict&#039;s Repeal | repeal of Chaston&#039;s Edict]] in 5122, announced far and wide across Elanith, fulfilled the nascent promise of the treaty between the Turamzzyrian Empire and the House of Illistim signed at the [[Valley of Gold]] in 5119. Though some might view the pronouncement as a mere formality, among the Chiras it is known to be profound. Some van routes have already changed, and our wheels traverse the busy high roads more often now than they did in years gone by.  A few vans may follow Khan&#039;Kel&#039;s example and settle, now that the nations and the very peoples we bridge in our travels have come to a better accord, but most of us will continue our journey, for it has transformed us.  We are in and of the Empire, just as we are in and of the Elven Nations, traveling, trading, perpetuating &#039;&#039;vilarimas&#039;&#039; in ourselves and others -- becoming greater than the sum of our parts.&lt;br /&gt;
&lt;br /&gt;
== Scrivener&#039;s Notes ==&lt;br /&gt;
&#039;&#039;It should be understood that my client&#039;s style of dictation was given to spiraling into tangents and tales all throughout the process of committing her words to paper.  I have endeavored to retain some of these in the footnotes referenced below. -- N.S.&#039;&#039;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OOC Notes &amp;amp; Credits ==&lt;br /&gt;
* Written by GM Gyres with contributions, feedback, and support from GMs Casil, Elysani, Itzel, Thandiwe, Tivvy, Warlockes, and Xynwen.&lt;br /&gt;
* Publication Date: 5/26/2025&lt;br /&gt;
*The concept of the Vanadre Chiras was inspired by the Roma, the Irish Travellers, and the Yenish people. &lt;br /&gt;
*The Chirasen words included here were influenced by a number of Romani dialects, as well a drawing from existing Elanthian language lexicons of [[Elven Lexicon | Elven]], [[Sylvan Lexicon | Sylvan]], and [[Kannalan Lexicon | Kannalan]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chiras styles of craft can conceivably be found throughout the continent of Elanith and are not restricted from use in alterations.&lt;br /&gt;
* Nakheva is the Chiras version of macramé, and the word can be used in the same fashion.&lt;br /&gt;
* The khenca is an Elanthian bolero, a short jacket-like outer garment. The term &#039;khenca&#039; can be used as a noun or used as part of the adjective with a noun of &#039;jacket&#039; or &#039;vest&#039;. &lt;br /&gt;
**When using &#039;khenca&#039; as the noun, the garment can be assumed to be the jacket form unless otherwise stated in the short or long description. &lt;br /&gt;
:: Examples:&lt;br /&gt;
::*an embroidered / red silk khenca / jacket&lt;br /&gt;
::*a bead-fringed / azure khenca / vest&lt;br /&gt;
::*a silk-lined / ebon wool / khenca   &#039;&#039;(this is a jacket)&#039;&#039;&lt;br /&gt;
::*a sleeveless / scarlet linen / khenca  &#039;&#039;(this is a vest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-elves]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Elanthia%27s_Travelers:_the_Vanadre_Chiras&amp;diff=238721</id>
		<title>Elanthia&#039;s Travelers: the Vanadre Chiras</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Elanthia%27s_Travelers:_the_Vanadre_Chiras&amp;diff=238721"/>
		<updated>2025-05-26T14:04:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Vanadre Chiras cultural lore document release&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;Compiled by Scrivener Niuramet Stele of Ta&#039;Illistim from the dictations of Moireen Ly&#039;Glyn van Naraht and published in Ivastaen of 5125. &lt;br /&gt;
&lt;br /&gt;
== Beginnings == &lt;br /&gt;
After decades of increasing anti-[[elf]] sentiment within the [[Turamzzyrian Empire]], [[Chaston&#039;s Edict]] was proclaimed in 4310, barring all citizens of elven descent from owning land or businesses, and the elven emigration began. However, many [[Half-elf | half-elves]] who took to the road in search of a better life chose instead to transform the journey into a lifestyle. As more wagons joined, that lifestyle became a culture that celebrated the blending of elven and [[human]] heritages and fostered a resilient community of travelers who needed own neither land nor storefront in order to live fruitful lives and pursue trade across the breadth of [[Elanith]]. Thus began the Vanadre Chiras. &lt;br /&gt;
&lt;br /&gt;
As our numbers grew, our caravans split into smaller vans and our wagons were adjusted to better handle wilder ways and rougher roads. Our paths diverged, but our connection remained, and we Chiras wove our routes throughout the Turamzzyrian Empire and the [[Elven Nations]], into the [[Southron Wastes | Wastes]] and the frontiers, wherever trade, new songs, and stories beckoned. Where we went, we carried goods such as spices, herbs, pigments, and our own artisanal crafts. We brought our skills to trade for coin, as artists and artisans, and also as entertainers, performers of dance, music, acrobatic feats, and divination. Where a van made camp, a bazaar sprang up, full of colorful tents and stalls that welcomed all to trade and be entertained. In some regions, the local villages called these carnivals, for their festive air and resemblance to their own local fairs. After a short time, the van packed up and we continued on our way, occasionally blessed with newly joined traveling companions.&amp;lt;ref&amp;gt;The Chiras have gained a reputation, for good or ill, for taking in those who do not fit or need a refuge away from their home situation. To be clear: those who join the Chiras, whether as transient traveling companions or as new members of a van, do so of their own free will. Village tales of children being &#039;taken by the travelers&#039; are just that: tales.&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Conflict and war have always torn apart communities and created orphans and refugees, and the Elven Wars of the mid to late 4000s were no different in that regard.  It was in these centuries we Chiras built ourselves a reputation for harboring refugees and helping them to safety, carrying them to new homes and new lives within and across national borders.  So too have natural disasters and monstrous incursions robbed countless people of homes and loved ones, and so too have we Chiras assisted with succor and transport where opportunities arose. &lt;br /&gt;
&lt;br /&gt;
== The Ordering of the Vans ==&lt;br /&gt;
Vanadre Chiras culture grew out of half-elf solidarity on the road, the shared experience of traveling through lands belonging to the peoples who would not claim us as their own. The name we chose for ourselves carries shades of meaning: unity of purpose, shared burden, and a blending greater than the sum of its parts.  We prize our hybridity to the point of veneration and maintain a philosophy we call &#039;&#039;vilarimas&#039;&#039;, which may be translated roughly as &#039;world-accord&#039;: an active, celebratory concept of living in harmony and symbiosis with each other and those of other cultures, worldviews, and practices. Where there is want or need, we seek to provide goods. Where there is sorrow and hardship, we seek to lift spirits with music and dance. Where there is uncertainty, we seek to bring the guidance of divination. It is in our connections to each other that we, all together, may flourish.&lt;br /&gt;
&lt;br /&gt;
Individual vans may be as small as one family group or as large as several. The largest vans have perhaps the population of a small village. New vans split from established vans for any number of reasons: diverging travel or trade goals, internal strife, or even just a van grown too large for its habitual camps. While a van&#039;s name can be anything, most vans tend to adopt the name of a founding member or venerated ancestor as a way of honoring our history and as part of an oral tradition. Families within a van have individual family names, but we may choose to introduce ourselves with the name of our van instead of or in addition to that of our family. If making an introduction, we may offer first our given name, then our family name if we choose, then &#039;van&#039; and conclude with our van name. Thus, I am named Moireen Ly&#039;Glyn van Naraht.&lt;br /&gt;
&lt;br /&gt;
Authority within the van falls to a collection of elders, usually the heads of our respective families and often our most knowledgeable and skilled artisans and tradesfolk. Chief among those elders are the Bellwether and the Sibyl:&lt;br /&gt;
*The &#039;&#039;&#039;Bellwether&#039;&#039;&#039;, often shortened to just &#039;Bell&#039;, is best described as the van&#039;s conductor and judge. The Bell settles disputes, breaks ties, and ultimately decides the van&#039;s route. They speak for the van at Revel and Chorus. The elders elect the Bellwether, who may or may not be an elder prior to taking on that mantle.&lt;br /&gt;
*The &#039;&#039;&#039;Sibyl&#039;&#039;&#039; is the van&#039;s foremost augur, as well as the keeper of its oral history, and the balancer of its bloodlines and social harmony. They serve as counselor, healer, and teacher. The earliest Sibyls were female [[empath]]s, but the position is not so restricted so long as the person can fulfill the needs of the van in their role. The Sibyl chooses and trains their successor, or if none is suitable, the Sibyllae of all the vans are petitioned to assist in providing one.&lt;br /&gt;
&lt;br /&gt;
Outside of the elders, Chiras tradition holds that one ought to defer to others more world-wise than they, which can often be measured in years, but not always. Even children have been known to spout deep wisdom, and as a people who explicitly value our blended diversity, we recognize the import of listening to many perspectives.&lt;br /&gt;
&lt;br /&gt;
== The Trappings of Travel ==&lt;br /&gt;
;Wagons and Beasts of Burden&lt;br /&gt;
We began as a people of the road, and so have we continued.  Our lives and our livelihoods are on wheels, hauled by our scant livestock or, sometimes, our own selves. Each family in a van has at least one wagon, often multiple if their numbers and work support it, and may also have carts driven by their children or unattached youth. Our word for the Chiras style of living wagon is &#039;&#039;varayn&#039;&#039;, derived from our words for road and wheel. Some we construct to be particularly agile, incorporating extensive veniom fittings, and these we call &#039;&#039;varveni&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By any name, our wagons are homes. We sleep in them, work in them, house our belongings in them and upon them. Most of our meals we prepare around fires while encamped, but many varayns contain stoves for warmth and for cooking both. Some wagons are given over entirely to workshops, with their owners pitching a tent to sleep or spreading a bedroll beneath at night.&lt;br /&gt;
&lt;br /&gt;
Our beasts are versatile working creatures, and a mare or a doe trained to pull a wagon might also provide milk. Our goats pull carts of belongings and trade goods while also giving us fibers to spin. Our [[Roltons, Wools, and Cheese of the Land#Piebald Kozas | piebald koza]], a beloved goat breed among the vans, is particularly well adapted to our pace of travel, and their lighter hairs take a dye most excellently.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scrivener&#039;s note: What is touched on here in brevity is greatly expanded upon in the supplementary publication entitled &#039;&#039;&#039;Living Wagons of the Vanadre Chiras&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
;Provisions&lt;br /&gt;
As we are ever on the move, we are always using different local ingredients for our meals, whether gathered, hunted, or traded for.  Wagon herb gardens are common, built into the walls or corralled in pots upon the back-carriage, and allow us to handily grow what we might not be able to forage easily. Some even keep larger pots for vegetables or miniature fruit trees, or cultivate useful vegetation on their wagon roofs.&amp;lt;ref&amp;gt;In fact, some have taken their herb gardens to extremes. A story goes that one Chiras was so enamored of her greenery that she cultivated her wagon walls and roof so thickly they effectively became camouflage when among the trees.  If at rest in a grove, one could hardly tell where her wagon ended and nature began. It is suspected she may have made a pact with a spirit, as no one since has been able to duplicate the feat.  Later imitators found themselves intimately familiar with the dangers of roof rot.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Onions and their close cousins are a regular staple, and onion soup with toasted (and often stale) bread is a mainstay. Along with soups, stews, and spiced sauces, roasted and mashed root vegetables and gourds accompany flatbreads that are sometimes stuffed with fruit and nuts.  Wild yeast rolls are easy to make when flour is at hand. Wild game is roasted, stewed, or dried for jerky. We learn from a young age to glean along our routes as we travel, finding berries and wild greens of all sorts.  &lt;br /&gt;
&lt;br /&gt;
Spice blends travel well and are infinitely useful. One mixture you will surely find a variant of in any van is a sweet and smoky combination of dried onions or leeks, garlic, toasted peppercorns, fennel, bird&#039;s foot, cardamom, cumin, and mustard. Some choose to include cloves, hot peppers, nutmeg, and other spices. We call this &#039;&#039;jilabaht&#039;&#039;, spice-blessing. &lt;br /&gt;
&lt;br /&gt;
Though not kept specifically as dairy animals, the van beasts that produce milk, such as horses, goats, and deer, add to our meals as well. Much of what milk we get from them is made into tiralza, a fresh cheese called Traveler&#039;s Cheese by others, which we flavor with garlic or wild onions, herbs like bird&#039;s foot and fennel, and dust with cinnamon. The rest becomes butter or is fermented into yogurt.  Leftover whey is used to ferment vegetables, in rolls and biscuits, to soak grains and legumes, and in our soups and stews. &lt;br /&gt;
&lt;br /&gt;
Stores of waybread, dried and salted meat, and dried fruit and nuts can be found in every family wagon as a guard against lean times.&lt;br /&gt;
&lt;br /&gt;
== The Cycles of Life == &lt;br /&gt;
The pattern of Chiras life is viewed by many as cyclical. There is the cycle of learning, and then teaching, and learning anew. We leave the van only to return again, bringing back new skills, perspectives, or blood. Then too are the cycles of the seasons and the routes, ever looping but ever changing. Thus, life is familiar yet new in all its cycles. &lt;br /&gt;
&lt;br /&gt;
===Birth===&lt;br /&gt;
Every new Chiras is a blessing and embodiment of &#039;&#039;vilarimas&#039;&#039;. During a pregnancy, the van Sibyl is consulted often as the mother&#039;s belly grows, and they usually play midwife to the child&#039;s birth. Using their senses, their magics, and divination, the Sibyl examines the child to determine whether their blood is blended and balanced, and thus Chiras. &lt;br /&gt;
&lt;br /&gt;
Now, do not mistake me, this is no simple matter of conformation, an ear too pointed or too rounded, or an estimation of worth. The harmony of bloodlines is a nuanced thing, and a half-elf might appear to favor one side of their ancestry but hold within them a blending that makes them greater, that makes them Chiras. Our balance is a broad road, but in order to be Chiras, there must be a blending, a gestalt. A child found out of balance, whose blending has drowned, is deemed &#039;&#039;solaschir&#039;&#039;: beloved and welcome but lacking the inner harmony to be Chiras.&amp;lt;ref&amp;gt;People being what they are, not everything can be determined at birth, of course, and Sibyls are not infallible. When a child precipitously labeled &#039;&#039;solaschir&#039;&#039; later proves to be a harmonious blending, to say the van and especially the Sibyl who named them so find themselves chagrined would be a profound understatement. Even the gentle division of solaschir from Chiras can be isolating and weigh heavily upon the mind for one born into the vans.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those newly born into the van, be they infant or foundling of any age, are painted on the face with warm colors evocative of a sunrise for their &#039;&#039;Khencava Adreza&#039;&#039;, or welcoming celebration. This may be a dot on the forehead and chin, or a circle, or a depiction of the van&#039;s chosen emblem.  Those that give their newcomers tattoos at this time will scribe dots or lines on the torso, and how those markings settle as a child grows will be interpreted at times by the augurs.&lt;br /&gt;
&lt;br /&gt;
During this formal welcoming, one or more members of the van will be asked to stand as &#039;&#039;Revodin&#039;&#039;, or Guiding Wind, to the new member.  This is a very personal position of teaching and guidance, and it is considered a great honor to be asked to be a child&#039;s Guiding Wind. The number reflects the parents or guardians; a single parent or sponsor will request one, a bonded pair will ask for two, a trio of parents seek three, and so on.&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
Work and play bleed together, and Chiras children begin helping with the day to day work of the vans, when camped and when on the move, at an early age.  Children learn by doing and by listening to the oral histories of their elders, and they are given more complex tasks as they master simpler ones. When they&#039;re ready, and often even before reaching their adolescence, young Chiras will apprentice in useful trades with other members of the van. These may not be formal apprenticeships and may even be transient; children are encouraged to learn broadly and try many things to see where their aptitudes and their passions lie. Knowing many things shallowly can at times be more useful to the van than a deep but narrow knowledge.&lt;br /&gt;
&lt;br /&gt;
Chiras youths are encouraged to leave the vans on short forays to trade, learn new skills, and mingle socially with the populaces of the regions through which we travel. This has its risks, especially in areas that cling to dim views of half-elves, and so we will often travel in pairs or small groups for safety. Even where discrimination against half-elves and others deemed &#039;outsiders&#039; has been codified, most people prefer to respond to kindness with kindness, but it never hurts to have a comrade watching your back.&lt;br /&gt;
&lt;br /&gt;
===Bonds and Foundlings===&lt;br /&gt;
In order to maintain the balance we value so highly, traveling Chiras are also encouraged to bring new blood into the van in the form of foundlings or prospective mates. New members from outside are welcomed into the vans first as &#039;&#039;solaschir&#039;&#039;, as adopted found-family, until they are settled. All must be examined by the Sibyl. No bond will be forbidden, but if there is concern that the issue of a union will not be within the balance, then it will be suggested that they foster foundlings or welcome a more favorable blending should they seek to beget a new generation.&amp;lt;ref&amp;gt;To clarify: Open marriages, multiple marriages, and bonds made up of three or more individuals, while not as frequent as pairs, are gladly received among the Chiras as a path to happy, supportive families and favorably blended children.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taking a mate from your own van is somewhat discouraged, largely because a van is much like an extended family. There may be discrete families within the van, but these do not stay discrete for long. Bond exchanges between vans are sought after when routes cross, in Chorus and at the Revel, and also help to enrich the lines. Arranged marriages between vans and with friendly village families are common. &lt;br /&gt;
&lt;br /&gt;
While foundlings are most often communally raised, they are also sometimes adopted by individuals or families within the van.&lt;br /&gt;
&lt;br /&gt;
===Rites of Passage===&lt;br /&gt;
When a Chiras first steps onto the footboard of their own wagon, they are said to become a &#039;wheel&#039; of the van, a foundational member.  The circumstances can vary; there may be no more room in their family wagon or their own work may necessitate or afford them a full wagon rather than a cart and a tent. They may be starting a family of their own. They may even be stepping into the role of an elder within the van.  No matter the path, becoming a wheel is cause to celebrate and a memory to mark. &lt;br /&gt;
&lt;br /&gt;
When a Chiras leaves one van to join another, most often as a result of a marriage bond, they &#039;&#039;zeto varayn&#039;&#039; or &#039;leap the wagon&#039;. The leap is both figurative and literal, as part of the joint wedding festivities involve the ritual stepping from one wagon to another. The wagon of origin belongs to the departing individual&#039;s van, usually their family varayn, and the destination wagon belongs to their new van. Though the &#039;leap&#039; can be a simple step from one footboard to another while both wagons are at rest, many prefer to enliven the tradition by performing daring acrobatics with the wagons in motion.&amp;lt;ref&amp;gt;Cautionary tales involving funeral rites immediately following too reckless a wedding are mostly brushed off as fiction pushed by craven or timorous relatives.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marking Memories===&lt;br /&gt;
There are three traditional ways that we Chiras mark memories among us, though not all are observed by everyone. &lt;br /&gt;
&lt;br /&gt;
The most common and widespread practice is the carving and painting of our wagons and carts. While decoration for the sheer artistry of it also factors into the appearances of our wagons, many of the symbols, patterns, and imagery we choose are directly connected to our lived experiences. Births and deaths, bonds, adoptions, skill or trade mastery, accomplishments, all manner of meaningful life events for an individual or a family can be found painted upon, carved into, or wrought throughout the structure of a wagon, both inside and out.&lt;br /&gt;
&lt;br /&gt;
Sibyls, weavers, and storytellers alike have taken to using threads as memory aids.  What began as knotted strings grew into life tapestries woven or embroidered over a person&#039;s lifetime. These tapestries often have abstract elements, with gradients of color used to symbolize growth, upset, triumph, and tragedy. They also may contain symbols of travel, with cartography iconography a common inclusion, along with stitched depictions of prominent personal events and loved ones. &lt;br /&gt;
&lt;br /&gt;
Many of us also ink our memories into our skins as tattoos, a practice that has taken root among numerous peoples and not just our human and elven ancestors. We favor bright colors and often incorporate many smaller, meaningful images into a larger, composite artwork. Memories of our travels, references to our ancestral cultures, and images from histories or stories that resonate may join marks given at birth, exchanged during a bonding ceremony, or commemorating the mastery of a skill. &lt;br /&gt;
&lt;br /&gt;
===Death and Mourning===&lt;br /&gt;
For those left behind, mourning the passing of a loved one is a time of remembrance and sharing stories, dance, and music. Grief is embraced and so all of these have their sharp edges, but pain is easier borne when it is shared. These celebrations can last an evening or for days and will be echoed later when the vans meet in Chorus and at the next Revel.&lt;br /&gt;
&lt;br /&gt;
When preparing the body of the deceased, a dark, vertical line is painted across their forehead by a member of their family or the van Sibyl. Some go so far as to mark a line bisecting the entire face, and others mark the forehead and the chin but leave the nose bare. This marking is called the Broken Wheel, or the Gate, depending on who you ask. The body is made clean, and their hair is shorn in part or in full. Their winding cloth may be any fabric woven by the van&#039;s weavers, and it is considered an act of service and caretaking to have woven the winding cloth of a fellow van or family member.&lt;br /&gt;
&lt;br /&gt;
The deceased&#039;s body may be laid to rest before or after the final celebration of their life, and how that is done varies from van to van. Pyres are a common choice, as are simple burials accompanied by a tree planted with the body when traveling through forested areas. Memorials are left at camp locations or along the van route in the form of carvings into stone and tree.&lt;br /&gt;
&lt;br /&gt;
If the van keeps the tradition of life tapestries, the deceased&#039;s tapestry will usually be burned at their end of life celebration, though if the family is not yet ready to let it go, they can keep it and burn it when they are.&lt;br /&gt;
&lt;br /&gt;
The deceased&#039;s wagons, carts, and livestock may be inherited by their family or pass into the keeping of the van. If they are considered surplus, they might be offered freely to another van but never sold. If there is no one to take over a wagon or cart, it may be broken down for parts to repair others or burned in the spirit of transience. It is rare that an animal is surplus, but if that is the case, they may be cut loose or slaughtered to feed the van. &lt;br /&gt;
&lt;br /&gt;
Later, the deceased&#039;s shorn hair will be mixed with other fibers and spun into yarn and thread that are used in memorial throws, blankets, wall coverings, embroidery, and jewelry.  These are for kin and never sold. &lt;br /&gt;
&lt;br /&gt;
==Spiritual Influences==&lt;br /&gt;
Duality resonates with us, and so we seek solace with the many siblings and pairings among the higher powers. Have you ever noticed how many [[Gods of Elanthia | gods and spirits]] have twins or siblings with complementary or opposing spheres of influence? Duality permeates the natural world and the spiritual, and this cannot be brushed off as mere coincidence. Even those powers who are not paired themselves are said to have two faces.&lt;br /&gt;
&lt;br /&gt;
Because music, dance, decorative arts, and divination are so prized and practiced by the Chiras, primary among our spiritual patrons are the twins, [[Cholen]] and [[Jastev]]. One is our bright and mischievous Trickster, matchless in mastery of song and dance. His somber twin is the Auspex, who borrows his brother&#039;s colors to immortalize transient memory and foretelling with his art. Together and by turns, they teach us to grasp every moment, to celebrate them, and to honor them, be they joy or sorrow.&lt;br /&gt;
&lt;br /&gt;
Clever and nimble [[Tonis]] is highly favored, and we call him both Traveler and Thief. [[Jaston]], of the winds and the birds, is both a Guide for our augurs and the Gale that blows us off our course. &lt;br /&gt;
&lt;br /&gt;
Other pairings commonly paid homage to are [[Imaera]] and [[Eonak]], who encompass the natural world and fine craftsmanship, and [[Voaris]] and [[Laethe]], who encompass the love, often touched with tragedy, that brings our bloodlines together. [[Ronan]] and [[Sheru]] together claim the night, with their dreams and nightmares intertwined. &lt;br /&gt;
&lt;br /&gt;
Those born under the [[Constellations of the Northern Sky | sign]] of the Wagon are considered blessed with the most wandering souls, and it is believed they will rise to do great things for their van. Augurs born under the sign of Jastev&#039;s Crystal are known to have the clearest Sight. &lt;br /&gt;
&lt;br /&gt;
== Gatherings and Celebrations ==&lt;br /&gt;
It can be said that any time a van makes camp for more than a night, there is a festival, and it would not be wrong to say so, given the traditions of performance and trade among us. Our proclivity is to celebrate whenever the opportunity arises. However, our greatest festivities are when the vans converge. &lt;br /&gt;
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The &#039;&#039;&#039;Khencava Bareva&#039;&#039;&#039;, or Revel of the Winds, is a gathering of all the vans that can possibly attend and is named for the winds that scatter us in our travels and guide us back together again. It takes place every twenty to thirty years in a valley near the southern tip of the [[Dragonspine Mountains]]. The vans camp close to each other, reinforcing connections and making new ones, and the borders between them bleed and blend together. The venue serves as a weeks-long celebration and mingling of all the Vanadre Chiras whose vans might rarely cross paths in the intervening times. Music, dance, storytelling, contests of skill and craft, food, and of course trade of goods, knowledge, and ideas fill the days. The Bells confer together and judgments are cast as inevitably needed. The Sibyllae meet to share omens and portents, to review the collective balance of our people as a whole and suggest where pairings might be encouraged, and to offer their counsel as sought. The Revel lasts as long as it needs to, though rarely less than two weeks, and rarely more than three. &lt;br /&gt;
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Four great ring dances are staggered throughout the duration of the Revel to mark important remembrances that honor our people.  These are called &#039;&#039;hauro&#039;&#039;, which means &#039;dance of hours&#039;, and are named because they are arranged in circles like the sun and moons move through the sky, and also because they often span hours between arrangement, execution, and denouement. &lt;br /&gt;
* The &#039;&#039;&#039;Hauro Adreza&#039;&#039;&#039;, the Dance of Welcome, celebrates births. It occurs at sunrise, and the children, foundlings, and solaschir welcomed into a van since the last Revel are invited to a circle dance. If one is too young to dance, they might be held by a family member. If they are too ill or otherwise unable to dance, a family member may dance for them. &lt;br /&gt;
* The &#039;&#039;&#039;Hauro Rakhela&#039;&#039;&#039;, the Dance of Discovery, celebrates new bonds.  It occurs at midday, and is a double ring performed by pairs.  The couples switch partners many times throughout the dance, but they always find their way back to each other.  &amp;lt;ref&amp;gt;Some also slyly refer to this dance as the &#039;&#039;Hauro Sterai&#039;&#039;, or Dance of Embraces. Triads and other bond formations typically choose two among themselves to perform and may switch out members suddenly mid-dance, often in the most ridiculous and performative ways they can devise without disrupting the overall dance itself. &amp;lt;/ref&amp;gt;&lt;br /&gt;
* The &#039;&#039;&#039;Hauro Zalajan&#039;&#039;&#039;, the Dance of Mourning, honors the dead. It occurs at dusk, beginning as the sun sets and ending at nightfall. Representative mourners paint their faces with exaggerated expressions and dance to celebrate the lives of those lost since the last Revel.&lt;br /&gt;
* The &#039;&#039;&#039;Hauro Varayn&#039;&#039;&#039;, the Dance of Wagons, gives respect to the vans missing, lost, or dissolved, then celebration for the new vans created since the last Revel.  There is a transition in the middle for new vans created from the merger or split of old vans. This is typically the last to be performed before the closing of the Revel and has no set time by tradition. &lt;br /&gt;
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Other notable transitions that occurred since the last Revel are marked by processions that snake through the camps with music and dancing and fanciful dress, as we Chiras love to show off.  These processions celebrate new apprentices and master artisans, new elders, new wagons and new drivers, and a host of other shared accomplishments. &lt;br /&gt;
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Whenever three or more vans converge by happenstance or design, a &#039;&#039;&#039;Chorus&#039;&#039;&#039; is called. The Chorus is much like a miniature Revel, where both recent and upcoming bonds, births, and deaths will be feted and the vans involved will make merry and share resources, news, and gossip. A Chorus rarely lasts less than three days, more often a week or so, and is almost always accompanied by a sprawling bazaar with invitation to villages nearby to trade and join in the festivities.&lt;br /&gt;
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Two vans that cross paths and stop to enjoy each other&#039;s company are jokingly called a &amp;quot;Duet.&amp;quot;  These meetings are a common occurrence. &lt;br /&gt;
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== Arts and Trades == &lt;br /&gt;
Our artisans and tradesfolk are foundational to the functioning of our vans, the very wheels of our wagons, one might say. This includes those who create material objects, like our blacksmiths, wainwrights, leatherworkers, and weavers, and also those who create transient experiences: our dancers, musicians, storytellers, and fortunetellers.  &lt;br /&gt;
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===Metal, Wood, Bone, and Horn===&lt;br /&gt;
Every van has at least one wainwright, with larger vans having several. Though our artisans often practice several different arts, as versatility is prized among us and our lives are long, the skills of our wainwrights in particular are integral to our travels. They design, build, and maintain our wagons and carts, and we would be lost -- sometimes literally! -- without them. They work hand in hand with our blacksmiths, who focus their efforts on the hardware and fittings of travel rather than the weaponry or armor you might find in cities.&lt;br /&gt;
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Our wagons are by tradition highly decorated, both carved and painted with memories and stories. Our carving traditions extend to other objects, and few surfaces leave our hands free of artful texture. Even metal coins bearing the official imagery of their minting are not safe from the working of our hands, and re-graving their surfaces in subtle or dramatic ways, making them over in our own image, is a widespread hobby.&lt;br /&gt;
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The horns and skulls of our livestock are precious to us. Chiras families do not keep entire herds and our animals are doted upon, often treated like beloved pets, if working ones. When one of our animals dies or must be slaughtered, the skulls and horns in particular are carved into intricate works of art. Horns and bones may also become knife handles, drinking vessels, or ornate utensils intended for heirlooms or gifts. Few of these will be traded away for coin. Whole, decorated skulls are often mounted above the door of a family wagon, or above the driver&#039;s bench in the front, and some find their way into camp and trail memorials. &lt;br /&gt;
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===Fiber and Hide===&lt;br /&gt;
Fiber arts and those who practice them are particularly prized among the Vanadre Chiras. Our goats, especially the piebald koza that is our pride, provide us hair for spinning and weaving. We glean plant fibers from the wild along our van routes and also trade for other animal fibers and materials we do not or cannot make for ourselves. Our dyers share recipes for their most prized and vibrant hues amongst themselves and across the vans or sometimes keep them as secrets within their families to pass down to apprentices or descendants. Spun and dyed thread and yarn are used for weaving, knitting, embroidery, and to make all manner of decorative cord, laces, trim, and knotted jewelry. &lt;br /&gt;
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Our looms are many and varied, but all must be portable, and thus they tend to be relatively small. Ribbon looms and card weaving are both practical and popular for decorative trim and long strips of fabric that are later stitched together.  Backstrap looms can facilitate larger pieces and are easily rolled up for storage, and their rods are more easily replaced than the delicate and complex heddles of other looms. Small tapestry looms also find their use among us, often secured to the inner walls of wagon workshops and painstakingly maintained as heirloom tools. &lt;br /&gt;
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Many vans choose to trade raw hides for leather rather than undertake the odoriferous process of processing the skins themselves, but some of our artisans instead practice closed-cask techniques for curing and tanning, position their wagons downwind of their fellows, and rely upon the results of their labors to overcome their aromatic impositions. Harnesses, boots, belts, and other leather goods always have some manner of decoration, be it ornate tooling, beading, or fanciful stitchwork.&lt;br /&gt;
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===Clothing and Jewelry===&lt;br /&gt;
Everyday Chiras clothing is traditionally comfortable and utilitarian in cut. And yet, we cannot help but beautify everything we touch, so dyes, embroidery, and leather tooling are ubiquitous. Colors trend toward the bold and the bright, with dyes and their components sourced from all over our routes. We wear what withstands the rigors of travel, what can be layered, and what we can decorate. Cotton, linen, wool, and leather may bear accents of richer, fancier fabrics, but most save delicate materials for performance. Few of us have room for extensive wardrobes, and our routes span an array of climates, so we have found that layers and multi-purpose garments suit our ways best.&lt;br /&gt;
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A typical array of everyday clothing may include:&lt;br /&gt;
*Tunics, which we often wear layered with contrasting and complementary colors. These may have sleeves made detachable with laces both decorative and functional.&lt;br /&gt;
*Vests, worn over tunics and usually heavily decorated with embroidery, trim, linings, and buttons.&lt;br /&gt;
*Skirts run to stitched tiers to showcase a variety of colors and fabrics, sometimes even layered skirts, a style brought to us from the [[Tehir]]. Skirts are bound up when wagons are in motion, and leggings or trousers are often worn beneath.&lt;br /&gt;
*Loose trousers are bound below the knee or taper to a close ankle, if they&#039;re not tucked into boots. Banding, patches of color, and piping are common decorations.&lt;br /&gt;
*Tall, sturdy boots, worn by nearly all, are usually crafted of leather or oiled canvas with thick soles. We are ever on our feet and walk nearly as much as we ride, so quality footwear is incredibly important to us. Laces, buckles, tooling, and carved or wrought metal accents are common.&lt;br /&gt;
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For winters in colder climates, close-fitting and relatively short coats are worn when on the move. When camped, blankets become cloaks, and vice versa. Gloves and mittens, knit caps, and scarves (with their ends safely tucked, of course) are also common.&lt;br /&gt;
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The &#039;&#039;&#039;khenca&#039;&#039;&#039; jacket is of a style that grew out of our travel and work needs for a fairly close-fitting outer garment that allowed full freedom of movement. Eventually, it became a traditional performance costume component.  Its traditional length is very short, rarely extending past the base of the ribcage.  The khenca is characterized by a curved front opening with either no securement or just one toggle or button and a very short collar if any collar at all. The tailoring through the shoulders allows the arms to move freely.  While the sleeves can be any length, the traditional khenca has three-quarter length or full sleeves, though it is not unheard of to leave off sleeves entirely and wear a khenca as a vest in warmer weather. Like everything else we wear, these too are commonly decorated, most often by embroidery and sometimes with polished metal or glass stitched in for extra flash.&lt;br /&gt;
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Our performance and festival wear are lighter, more fanciful fare. The carefree swirl of brightly colored fabric draws the eye and delights the senses, and when we are camped, we have no fear of catching a a stray fold or drape in wheel or harness and doing ourselves or our garments harm. Kerchief skirts are a dancer&#039;s joy, as are baggy pants with slashes or fringes to catch the air. Ornamented cinchers and girdles of tooled and painted leather bind blouses with billowy sleeves of contrasting color. Vests with trailing ribbons and fringe are worn by many, and those who eschew the cinchers may instead wear colorful wrapped sashes or wide leather belts to narrow their silhouette at the waist. Bare feet and boots are both common for dancers and musicians alike, depending on the terrain and the climate. And then, of course, the khenca over all.&lt;br /&gt;
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Our jewelry arts most often involve knotted cord and found objects: wood, bone, and horn gleaned from nature or scrap heaps and carved, graven coins, buttons, beads, and accents of metal and glass crafted by our own or traded for. We call this art &#039;&#039;nakheva&#039;&#039;, and almost never are any two pieces made alike. Some of our artists choose to weave metal wire as though it were thread or yarn, and these woven works are incorporated into adornments with fibers and other objects as well, rather than stand alone. While traveling, we may wear one or two pieces at most, often safely tucked. However, when making camp for trade and performance and at Chorus and Revel, we will adorn ourselves lavishly, both to advertise our skill as artisans and for the sheer joy of it. &lt;br /&gt;
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===Performance===&lt;br /&gt;
Our oral traditions tell us that our songs and our dances were born of &#039;&#039;vilarimas&#039;&#039; or, perhaps, are their genesis. We perform to connect with others, and when we perform, through music, dance, storytelling, acrobatics, art, and even divination, we also connect with ourselves, individually and among each other in fellowship. Performance is a bridge, a rope thrown to a stranger, a sturdy &#039;&#039;nakheva&#039;&#039; lacework that binds us closer to each other and impresses the greater patterns of the world upon us. It is communication and celebration, a shared joy and an invitation. &lt;br /&gt;
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Our performances facilitate trade, and turn, trade further facilitates our performances.  We invite those outside our fellowship to celebrate with us when our vans make camp near their villages, to be entertained and share in our joy and our wonder, and to linger with us for a time to see how we might enrich each other. We foster ties among them with these invitations and grow richer from those ties as much as from the coin that trades hands. Thus has performance become an integral part of our culture and our traditions. &lt;br /&gt;
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Our music is boisterous and energetic, and even when it is plaintive, it is bold. Our songs are often carried by our pipes and strings, and while we have no dearth of lyrics to sing, our voices are just as often raised in wordless accompaniment to our instruments. Our storytelling is often supplemented by music, though it has a rhythm of its own that is not song. The tales we tell have their roots in all the corners of Elanith from which our bloodlines spring.  Much like the blendings that make us Chiras, they have shifted into new shapes that yet echo their origins, and will shift again.  &lt;br /&gt;
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Like our music, our dances are vigorous, even when their tempos mellow to a more languorous beat. We seek ever to communicate our joy, our striving, the richness of the world we move through, that we embody within and observe without. We dance alone, we dance together in pairs, in trios, in myriad company. We fling ourselves into each other&#039;s arms, upon each other&#039;s shoulders, and we are caught and flung again. We support and are supported in our joy.&lt;br /&gt;
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In truth, these words cannot properly convey the physicality of our traditions and techniques of performance, they must be experienced.&lt;br /&gt;
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===Divination===&lt;br /&gt;
It is natural to seek after sense and meaning in the chaotic storm of life, and it is said that the choices of our forebears to veer away from the exodus and blaze our own roads, to never cease our traveling, were inspired in part by fortunes told. Thus has [[:Category:Divination | divination]] in its many forms been woven into the fabric of Chiras life from its inception. Those diviners who counseled us so early were enshrined in our leadership as the Sibyllae, and each van has its Sibyl to help guide its people. &lt;br /&gt;
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We call the practice of divination &#039;&#039;dravasi&#039;&#039;, or &#039;truth-finding&#039;.&amp;lt;ref&amp;gt;A specific form of divination may invite a more specialized term, such as &#039;&#039;dravasi mareht&#039;&#039; for water scrying or &#039;&#039;dravasi zinda&#039;&#039; for card reading.&amp;lt;/ref&amp;gt; Those who practice in a dedicated fashion, regardless of form, refer to themselves as &#039;&#039;dravan&#039;&#039;, or augur, though others may practice casually and accept a more humble appellation of reader, dowser, or other term that relates to their preferred method. &#039;Fortuneteller&#039; is the most flippant and generalized of terms and, depending on context, may refer to someone acting as much in performance as in true divination.  That said, it is not intended as a pejorative, as showmanship is well-regarded among us.&lt;br /&gt;
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Many of our augurs draw upon the plethora of divination practices passed down from our human and elven ancestors, such as those involving smoke or incense, tea, tiles and cards, wind, and water. So too have we our own practices, which in the spirit of &#039;&#039;chiras&#039;&#039; have been developed from a blending of our ancestors&#039; traditions. Two of these focus on guiding the van toward safety or away from danger, and the other two are more interactive, personal, and are more often practiced as a service or in trade.&lt;br /&gt;
*&#039;&#039;Dravasi rakho&#039;&#039;, or dowsing, has its roots with both the Tehir of the [[Sea of Fire]] and the [[dark elf | dark elves]] of the Southron Wastes and is particularly favored among those vans who traverse the most arid stretches of the continent.&amp;lt;ref&amp;gt;Though most vans prefer ready access to water along their routes, there are [[Faendryl]] and Tehir strains amongst the Chiras who brought other worldviews with them. Some of these vans even keep [[Lizard mount | lizards]] to draw their wagons, though this necessitates a much different harness and wagon tongue arrangement than is used by most.&amp;lt;/ref&amp;gt; Water is most commonly sought after, but a skilled dowser may find their dowsing rods, intricately carved of wood or bone, drawn in the direction of any manner of desire. Many a wagon has found its way through a dust storm, guided so.&lt;br /&gt;
*&#039;&#039;Dravasi lyaht&#039;&#039;, or the guidance of birds, is a melding of elven traditions that draws from the [[Sylvankind]], the [[Ardenai]], and the [[Illistim]] all. It involves observation of the movement, behaviors, and calls of birds, and to do this well requires knowing what is common and what is uncommon for the birds under observation. Those that practice this manner of divination must be both scholars of nature and keen of eye. The patterns revealed by a startled flock taking wing, or by a morning cacophony of birdsong, can be interpreted by a skilled augur to guide the paths of a van&#039;s wagons and trade decisions alike.&lt;br /&gt;
*&#039;&#039;Dravasi stragyra&#039;&#039;, or bone-casting, came to the Chiras beneath the guise of dice games.  These days, those who throw the bones collect and carve wood knots or decorate the cleaned knucklebones of goats, sheep, or other hooved livestock.  Every caster&#039;s collection is unique, and this affects their nuances and inflections of meaning, but there are also common interpretations of coloration, symbol, shape, and position of rest once cast.&lt;br /&gt;
*&#039;&#039;Dravasi calevo&#039;&#039;, or palmistry, grew from touch, from the caring hands of healers both human and elven, and it is used to divine life&#039;s paths. What has gone before influences what is to come, and both of these can be read by a skilled palmist in the lines and formation of the hands. This is perhaps the most personal of our methods of divination, and Chiras readers who practice this art as a trade often drape their offerings in the trappings of ritual, swathed in silks amidst candlelight and gentle scents to soothe and to magnify the intimacy.&lt;br /&gt;
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A van&#039;s augurs may offer their services to outsiders while camped, at the bazaar. When scrying for trade, some choose to obfuscate their methods or lean into showmanship to make their divinations an experience not unlike a performance.  Because of this emphasis on showmanship, our augurs are sometimes scoffed at as charlatans, especially when their divinations and predictions are not favorable to the customer.&lt;br /&gt;
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Divination is also employed when adjusting the van routes. Routes change in small ways from year to year due to terrain changes or conflicts in areas through which we travel. The van&#039;s Bellwether will consult with the Sibyl foremost, but also with other van augurs, when facing route changes and factor the scrying into their route decisions.&lt;br /&gt;
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== Language ==&lt;br /&gt;
Like ourselves, the tongue we call [[Chirasen Lexicon | Chirasen]] is a blending that draws from sources as numerous and as varied as our lines of descent. Many of our words have their roots in wildly different [[Kannalan Lexicon | Kannalan]] and [[Elven Lexicon | Elven]] dialects, and some [[Sylvan Lexicon | Sylvan]] influences are clear as well, such as with our word for bird, &#039;&#039;lyaht&#039;&#039;, which derives directly from a Sylvan term, &#039;&#039;lyatala&#039;&#039;.  The origins of other words are less clear; &#039;&#039;akhai&#039;&#039;, which means &amp;quot;now&amp;quot; or &amp;quot;immediately&amp;quot;, is thought by some to have a Kannalan root, but others have speculated that it may align more closely with the phonetics of [[Dark Elven Lexicon | dark elven]]. Some have referred to our tongue and its variations&amp;lt;ref&amp;gt;Chirasen pronunciations vary due to route-regional accents, conflicting language influences, and deliberate whimsy. Accepting multiple &#039;correct&#039; pronunciations is considered by some to be more &#039;&#039;chiras&#039;&#039; than asserting there must be one true pronunciation, but opinions vary and arguments can be heated.&amp;lt;/ref&amp;gt; as a &#039;trade dialect&#039;, which is certainly not wrong -- we are traders, after all. &lt;br /&gt;
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Just as our words have grown from the crossing of disparate roads, so too do they have offshoot paths of their own. Take, for example, our verb &#039;&#039;khenco&#039;&#039;, or &#039;&#039;khencal&#039;&#039; when applied with plural subjects.  It translates to Common as &amp;quot;to dance,&amp;quot; &amp;quot;to play,&amp;quot; or perhaps &amp;quot;to perform.&amp;quot; From that action springs &#039;&#039;khencava&#039;&#039;, a dance event, or a revel, and also &#039;&#039;khensir&#039;&#039;, a dancer, one who dances.  The neutral &#039;&#039;khensir&#039;&#039; in turn spawns &#039;&#039;khensiri&#039;&#039;, a female dancer, and &#039;&#039;khensiro&#039;&#039;, a male dancer, if one so chooses to specify.&lt;br /&gt;
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Similarly, from such branching paths is &#039;&#039;drezo&#039;&#039; born, which is a greeting, a way of saying &amp;quot;hello.&amp;quot;  It derives itself from &#039;&#039;adreza&#039;&#039;, which is the concept of welcome or hospitality that in turn is derived from &#039;&#039;adrezo&#039;&#039; or &#039;&#039;adrezal&#039;&#039;, which means to invite or to await.&lt;br /&gt;
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If one greets, one must also bid farewell, and this word in Chirasen is &#039;&#039;lajni&#039;&#039;. &lt;br /&gt;
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Some of our everyday words have gentle and strong variations, such as our affirmative, &#039;&#039;va,&#039;&#039; which is like the Common &amp;quot;yes&amp;quot;.  A stronger affirmative is &#039;&#039;vaya&#039;&#039;.  Just so with a negative: &#039;&#039;ne&#039;&#039; for &amp;quot;no&amp;quot;, &#039;&#039;neso&#039;&#039; should one wish to assert that more firmly.&lt;br /&gt;
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;Idioms&lt;br /&gt;
The Chirasen phrase &#039;&#039;&amp;quot;vojalos ival chiras&amp;quot;&#039;&#039; means, more or less, &amp;quot;joyful are the blended&amp;quot; and is oft spoken alone, with reverence, with pride, and at times, with teasing merriment.&amp;lt;ref&amp;gt;This lattermost tongue-in-cheek delivery may be better translated to Common as &amp;quot;blessed are the bastards.&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Usually used as a reminder or chastisement against growing too confident or cocky in one&#039;s good fortune, the Chirasen phrase &#039;&#039;&amp;quot;baht risal&amp;quot;&#039;&#039; is literally translated to Common as &amp;quot;good luck changes,&amp;quot; though &amp;quot;fortune is fickle&amp;quot; is a more poetic translation, if not quite literal.&amp;lt;ref&amp;gt;A more literal translation of &amp;quot;fortune is fickle&amp;quot; to Chirasen would be &#039;&#039;&amp;quot;sireka ivo ris&amp;quot;&#039;&#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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;Words Unspoken&lt;br /&gt;
Though the Common tongue is ubiquitous throughout Elanith, and the evolution of Chirasen has drawn upon our many other mother tongues, we have found it useful to use sign and gesture to communicate amongst ourselves or with others where speech fails, becomes unsafe, or is otherwise undesirable. Our children grow up learning the motions of &#039;&#039;svekhenta&#039;&#039;, the speaking dance, alongside Common, Elven, and Chirasen, and we easily fall into the habit of casually interweaving it into everyday communication with gestures broad and small.  Sarcasm is often expressed with the speech of the hands not matching that of the mouth. Many among us also refer to this language of signs as &#039;&#039;svekni&#039;&#039;.&lt;br /&gt;
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;Words Unwritten&lt;br /&gt;
We may speak many tongues, but it is very common for a Chiras to be unlettered.  We do not commit our histories, songs, and stories to the page.  Instead, we share them with our spoken words, our dances, our gestures, in music made, in tapestries woven, in cords knotted, in wood and bone carved. Some of our elders would say that because of this, we are unburdened by the weight that bears down the sedentary peoples and binds them in paper chains. Others among us would say this rejection of the written word is less ideological and more practical. Regardless, many born to the vans do not learn to read or write fluently in any tongue until undertaking our travels apart, and may not even then.&amp;lt;ref&amp;gt;Needless to say, the Vanadre Chiras do not make common use of bank notes amongst themselves.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Recent History == &lt;br /&gt;
As a people we have long embraced the road, but there have ever been those among us who longed for the stability of stone foundations. Some left us to create sedentary communities, like Auruna Khan&#039;Kel, Bellwether of Van Khalili, who settled in [[River&#039;s Rest]] with most of her van and founded the [[History of Khan&#039;Kel Bazaar | Bazaar]] that still bears her name. Though she and hers mired their wheels, still they kept the spirit of the Chiras in their hearts and made their home a place of welcome for trade and for different peoples to mingle and blend. Despite their leave-taking, their actions proved them to be part of us still.&lt;br /&gt;
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We have lost others, more recently and more tragically, in Jantalar&#039;s war and to the persecutions of Chaston Griffin&#039;s Blameless crusaders.  Whole vans went missing in the blighting of Talador. They are still unaccounted for and their deaths will be danced at the next Revel.&lt;br /&gt;
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The [[Chaston&#039;s Edict#Valley of Gold and the Edict&#039;s Repeal | repeal of Chaston&#039;s Edict]] in 5122, announced far and wide across Elanith, fulfilled the nascent promise of the treaty between the Turamzzyrian Empire and the House of Illistim signed at the [[Valley of Gold]] in 5119. Though some might view the pronouncement as a mere formality, among the Chiras it is known to be profound. Some van routes have already changed, and our wheels traverse the busy high roads more often now than they did in years gone by.  A few vans may follow Khan&#039;Kel&#039;s example and settle, now that the nations and the very peoples we bridge in our travels have come to a better accord, but most of us will continue our journey, for it has transformed us.  We are in and of the Empire, just as we are in and of the Elven Nations, traveling, trading, perpetuating &#039;&#039;vilarimas&#039;&#039; in ourselves and others -- becoming greater than the sum of our parts.&lt;br /&gt;
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== Scrivener&#039;s Notes ==&lt;br /&gt;
&#039;&#039;It should be understood that my client&#039;s style of dictation was given to spiraling into tangents and tales all throughout the process of committing her words to paper.  I have endeavored to retain some of these in the footnotes referenced below. -- N.S.&#039;&#039;&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
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== OOC Notes &amp;amp; Credits ==&lt;br /&gt;
* Written by GM Gyres with contributions, feedback, and support from GMs Casil, Elysani, Itzel, Thandiwe, Tivvy, Warlockes, and Xynwen.&lt;br /&gt;
* Publication Date: 5/26/2025&lt;br /&gt;
*The concept of the Vanadre Chiras was inspired by the Roma, the Irish Travellers, and the Yenish people. &lt;br /&gt;
*The Chirasen words included here were influenced by a number of Romani dialects, as well a drawing from existing Elanthian language lexicons of [[Elven Lexicon | Elven]], [[Sylvan Lexicon | Sylvan]], and [[Kannalan Lexicon | Kannalan]].&lt;br /&gt;
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Chiras styles of craft can conceivably be found throughout the continent of Elanith and are not restricted from use in alterations.&lt;br /&gt;
* Nakheva is the Chiras version of macramé, and the word can be used in the same fashion.&lt;br /&gt;
* The khenca is an Elanthian bolero, a short jacket-like outer garment. The term &#039;khenca&#039; can be used as a noun or used as part of the adjective with a noun of &#039;jacket&#039; or &#039;vest&#039;. &lt;br /&gt;
**When using &#039;khenca&#039; as the noun, the garment can be assumed to be the jacket form unless otherwise stated in the short or long description. &lt;br /&gt;
:: Examples:&lt;br /&gt;
::*an embroidered / red silk khenca / jacket&lt;br /&gt;
::*a bead-fringed / azure khenca / vest&lt;br /&gt;
::*a silk-lined / ebon wool / khenca   &#039;&#039;(this is a jacket)&#039;&#039;&lt;br /&gt;
::*a sleeveless / scarlet linen / khenca  &#039;&#039;(this is a vest)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Half-elves]]&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Aid_the_Fallen_(1613)&amp;diff=234349</id>
		<title>Aid the Fallen (1613)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Aid_the_Fallen_(1613)&amp;diff=234349"/>
		<updated>2025-03-02T20:02:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Clarified that paladin must explicitly be group leader for successful cast.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = AIDFALLEN&lt;br /&gt;
 | duration = Instantaneous&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Travel&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = A [[Death|corpse]]&lt;br /&gt;
 | availability = held corpses only&lt;br /&gt;
 | navigation = {{Paladin base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;section begin=description /&amp;gt;When cast upon a dead adventurer, the paladin calls upon his [[deity]] to transport a fallen corpse to a predetermined safe haven.&amp;lt;section end=description /&amp;gt; The paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by {{boldmono|[[Sense#Clerics_and_Paladins|SENSE]]}} as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s.&lt;br /&gt;
&lt;br /&gt;
Additionally, the corpse must be held by the paladin (in their group, with the casting paladin as group leader), or else the spell will fail.  Since the corpse is transported away from the paladin into a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement.&lt;br /&gt;
&lt;br /&gt;
Upon learning this spell, the paladin also gains the innate ability [[Divine Vengeance]].&lt;br /&gt;
&lt;br /&gt;
==Setting the Anchor==&lt;br /&gt;
Once one is in an appropriate location, one should {{boldmono|KNEEL}}, {{boldmono|PREP AIDFALLEN}}, and {{boldmono|PRAY}} including particular words, including the patron to which the paladin is [[CONVERT (verb)|converted]].  It should be noted that the paladin&#039;s alignment category ([[Pantheon of Liabo|Liabo]], [[Lornon]], or neutral) may have an effect on what areas will work.  Be sure to both {{boldmono|[[PREPARE (verb)|PREPARE]]}} the spell and {{boldmono|[[KNEEL (verb)|KNEEL]]}} before the prayer or it will not work!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;kneel&lt;br /&gt;
You kneel down.&lt;br /&gt;
K&amp;gt;prep aidfallen&lt;br /&gt;
You trace a simple symbol as you reverently call on your patron in the prayer for Aid the Fallen...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
K&amp;gt;pray I search for Oleani&#039;s blessing to aid the fallen,;Transport their bodies to the home of the holy,;If she should guide me, my duty shall be fulfilled,;The dead would be safe in my hands&lt;br /&gt;
&lt;br /&gt;
You intone a low prayer:&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;I search for Oleani&#039;s blessing to aid the fallen,&lt;br /&gt;
     Transport their bodies to the home of the holy,&lt;br /&gt;
     If she should guide me, my duty shall be fulfilled,&lt;br /&gt;
     The dead would be safe in my hands&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As you bow your head with the last words of your prayer, &#039;&#039;&#039;you sense a deep spiritual satisfaction and a strong bond with the area&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The magic of your spell fades blissfully from your mind.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The anchor will not be set unless the above feedback line is output verbatim, and does not include a clause such as &amp;quot;but the moment is fleeting.&amp;quot;  The exception is if the room is already the paladin&#039;s anchor, in which case the result is &amp;quot;you sense a reinforcement in your bond with the area.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If one were to copy and paste the above template to set their anchor, one should be sure to not only change the deity name but also the pronoun gender.  Additionally, Forsaken and Other aligned paladins can substitute the name of a deity with simply &amp;quot;a god&#039;s blessing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
20 ranks of [[Spiritual Lore, Summoning]] allows this spell to be self-cast.   20 mana is still required, and it is activated via {{boldmono|[[BESEECH (verb)|BESEECH]]}} when dead.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|BESEECH}} is only enabled if the paladin has learned Divine Intervention (1635), so both 35 ranks in Paladin Base and 20 ranks in lore are required to unlock the self-transport.&lt;br /&gt;
&lt;br /&gt;
==Syntax Usage==&lt;br /&gt;
{{boldmono|CAST}} with &#039;&#039;no target&#039;&#039; will list your current set anchor points that are within range.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|CAST}} &#039;&#039;(target)&#039;&#039; will send your target to the closest default anchor point.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|EVOKE}} &#039;&#039;(target)&#039;&#039; &#039;&#039;(location)&#039;&#039; will send your target to the specified anchor point.  Valid location options are: Wehnimer&#039;s Landing, Teras Isle, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, Cysaegir, Pinefar, and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following options are available to a dead paladin with at least 20 mana and 20 summoning lore.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|BESEECH LOCATIONS}} will list all of your current set anchor points that are within range.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|BESEECH}} &#039;&#039;(target) (location)&#039;&#039; will transport the paladin to the specified anchor point. Valid location options are: Wehnimer&#039;s Landing, Teras Isle, Solhaven, River&#039;s Rest, Icemule Trace, Zul Logoth, Ta&#039;Illistim, Ta&#039;Vaalor, Cysaegir, Pinefar, and Mist Harbor.&lt;br /&gt;
&lt;br /&gt;
==Roleplaying Usage==&lt;br /&gt;
Note that the steps above to set the anchor location are one of the few ways to properly recite such a prayer.  A paladin can do this with a prayer of any sort to suit another situation or purpose.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
{{Spells-Arkati-LST}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Paladin spell updates (saved posts)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Transport]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wand&amp;diff=232179</id>
		<title>Wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wand&amp;diff=232179"/>
		<updated>2025-01-15T04:01:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Wand]]s are long and thin rods, typically made of wood, bone, or metal, that hold magical spells. They are commonly found as [[treasure]], and can also be crafted with [[alchemy]]. There are also blank wands which hold no spell, but can have one imbedded into them with [[Magic Item Creation (420)]].&lt;br /&gt;
&lt;br /&gt;
== Activation ==&lt;br /&gt;
&lt;br /&gt;
To activate a wand, use the [[WAVE (verb)|WAVE]] command: &amp;quot;WAVE MY {wand} AT {target}&amp;quot;. This can be used in conjunction with the [[TARGET (verb)|TARGET]] verb. If a target has been specified, then &amp;quot;WAVE MY WAND&amp;quot; will cast the spell on the assigned target. The chance of a successful activation depends on the user&#039;s skill in [[Magic Item Use]] and other factors.&lt;br /&gt;
&lt;br /&gt;
Wands created with [[Magic Item Creation (420)]] may optionally use [[RAISE (verb)|RAISE]] instead of WAVE.&lt;br /&gt;
&lt;br /&gt;
Each wand can be activated for a certain number of [[charges]] before the magic is exhausted. Some types of wands will [[crumbly|crumble]] and be destroyed when this happens.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;For the activation success formula, see [[Magic Item Use#Calculating Success]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== List of wands ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C&#039;&#039;&#039;: Crumbly&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;T&#039;&#039;&#039;: Can be found as treasure&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;A&#039;&#039;&#039;: Can be crafted with alchemy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; {{prettytable}}&lt;br /&gt;
! align=left | Wand&lt;br /&gt;
! align=left | Spell Name&lt;br /&gt;
! align=left | Spell Number&lt;br /&gt;
! C&lt;br /&gt;
! T&lt;br /&gt;
! A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[oaken wand]]&lt;br /&gt;
|[[Stun Relief]]&lt;br /&gt;
|align=right|108&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[polished bloodwood wand]]&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=right|701&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[twisted wand]]&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=right|702&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[smooth bone wand]]&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=right|705&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[clear glass wand]]&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=right|706&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[pale thanot wand]]&lt;br /&gt;
|[[Limb Disruption]]&lt;br /&gt;
|align=right|708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[iron wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[silver wand]]&lt;br /&gt;
|[[Minor Shock]]&lt;br /&gt;
|align=right|901&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[aquamarine wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[golden wand]]&lt;br /&gt;
|[[Minor Fire]]&lt;br /&gt;
|align=right|906&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[metal wand]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[green coral wand]]&lt;br /&gt;
|[[Minor Steam]]&lt;br /&gt;
|align=right|1707&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[smooth amber wand]]&lt;br /&gt;
|[[Mystic Impedance]]&lt;br /&gt;
|align=right|1708&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[slender blue wand]]&lt;br /&gt;
|[[Minor Cold]]&lt;br /&gt;
|align=right|1709&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[crystal wand]]&lt;br /&gt;
|[[Major Acid]]&lt;br /&gt;
|align=right|1710&lt;br /&gt;
|X&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[lustrous beryl wand]]&lt;br /&gt;
|[[Unbalance]]&lt;br /&gt;
|align=right|110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[grooved ebony wand]]&lt;br /&gt;
|[[Fire Spirit]]&lt;br /&gt;
|align=right|111&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[spiraled willow wand]]&lt;br /&gt;
|[[Holy Bolt]]&lt;br /&gt;
|align=right|306&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[grooved witchwood wand]]&lt;br /&gt;
|[[Elemental Blast]]&lt;br /&gt;
|align=right|409&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[wavy grey crystal wand]]&lt;br /&gt;
|[[Weapon Deflection]]&lt;br /&gt;
|align=right|412&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[shadowy dark crystal wand]]&lt;br /&gt;
|[[Elemental Saturation]]&lt;br /&gt;
|align=right|413&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[clear prismatic wand‎]]&lt;br /&gt;
|[[Chromatic Circle]]&lt;br /&gt;
|align=right|502&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[spiraled sapphire wand]]&lt;br /&gt;
|[[Hand of Tonis]]&lt;br /&gt;
|align=right|505&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[faceted topaz wand]]&lt;br /&gt;
|[[Hurl Boulder]]&lt;br /&gt;
|align=right|510&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[gnarled yew wand]]&lt;br /&gt;
|[[Corrupt Essence]] &lt;br /&gt;
|align=right|703&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[iridescent opal wand]]&lt;br /&gt;
|[[Minor Water]]&lt;br /&gt;
|align=right|903&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[smooth crystalline wand]]&lt;br /&gt;
|[[Minor Acid]]&lt;br /&gt;
|align=right|904&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[azure rod|slender azure rod]]&lt;br /&gt;
|[[Major Cold]]&lt;br /&gt;
|align=right|907&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[slender crimson rod]]&lt;br /&gt;
|[[Major Fire]]&lt;br /&gt;
|align=right|908&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[slender mithril wand]]&lt;br /&gt;
|[[Major Shock]]&lt;br /&gt;
|align=right|910&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[slender ivory wand]]&lt;br /&gt;
|[[Bone Shatter]]&lt;br /&gt;
|align=right|1106&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[sleek alabaster wand]]&lt;br /&gt;
|[[Empathy]]&lt;br /&gt;
|align=right|1108&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|-&lt;br /&gt;
|[[faceted amethyst wand]]&lt;br /&gt;
|[[Empathic Assault]]&lt;br /&gt;
|align=right|1110&lt;br /&gt;
|X&lt;br /&gt;
|&lt;br /&gt;
|X&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other uses ==&lt;br /&gt;
&lt;br /&gt;
*[[Bard]]s can use [[Song of Unravelling (1013)]] to drain the charges from a wand, returning mana.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[Charge Item (517)]]&lt;br /&gt;
*[[Imbue (614)]]&lt;br /&gt;
*[[Wand-holding runestaff]]&lt;br /&gt;
*[[Bazzelwyn gloves]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Magic Items|*]]&lt;br /&gt;
[[Category:Alchemy]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=List_of_alchemy_formulas&amp;diff=232178</id>
		<title>List of alchemy formulas</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=List_of_alchemy_formulas&amp;diff=232178"/>
		<updated>2025-01-15T03:59:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Updated references to Mind Jolt to Tenebrous Tether&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright|limit=2}}A current &#039;&#039;&#039;list of [[Alchemy|alchemy]] formulas&#039;&#039;&#039;.  These formulas can be recorded in [[Recipe book|tomes]].&lt;br /&gt;
*The first step of every formula (except extractions) is to LIGHT your cauldron, the last step of every formula (except extractions) is to [[seal|ALCHEMY SEAL]].&lt;br /&gt;
*All of the items that need to be foraged can be found [http://www.virilneus.com/roomdata/room.php here], with another resource &amp;lt;nowiki&amp;gt;https://lich-mapdb-room.ffng.xyz/&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*A [[List of alchemy shop inventory|list of guild shop inventories]] is also available.&lt;br /&gt;
*The ingredients for alchemy can be found on the [[List of alchemy ingredients|ingredients]] link.  Another list can be found [http://www.virilneus.com/recipes/ingredientlist.php here], and another resource [https://lich-mapdb-room.ffng.xyz/ here].&lt;br /&gt;
*[[List of alchemy gems|Alchemy gems]] and [[List of alchemy skins|skins]] are needed for many formulas--[[alchemy gem collection|collecting them]] early may be helpful.&lt;br /&gt;
&lt;br /&gt;
==Reagents==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
!Result Name	 &lt;br /&gt;
!Skill Used 	 &lt;br /&gt;
!Description	 &lt;br /&gt;
!Uses	 &lt;br /&gt;
|-&lt;br /&gt;
|[[faintly glimmering dust]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent (ayanad crystal)&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[faintly glowing dust]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent (s&#039;ayanad crystal)&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[faintly radiant dust]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent (t&#039;ayanad crystal)&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[faintly shimmering dust]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent (n&#039;ayanad crystal)&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[crystal core essence]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of regeneration]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of vitality]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[murdroot extract]]&lt;br /&gt;
|extract&lt;br /&gt;
|used in hair dyes&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[charcoal]]&lt;br /&gt;
|extract&lt;br /&gt;
|used for making fireworks&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[sea salt]]&lt;br /&gt;
|extract&lt;br /&gt;
|reagent for tinctures&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[faint mote of soul]]&lt;br /&gt;
|extract &amp;lt;small&amp;gt;(clerics only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|reagent for [[radiant white soulstone]]&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[pure water]]&lt;br /&gt;
|distill&lt;br /&gt;
|drink it&lt;br /&gt;
|align=right| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of mind]]&lt;br /&gt;
|distill&lt;br /&gt;
|a flask of sparkling mind essence&lt;br /&gt;
|align=right|1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of soul]]&lt;br /&gt;
|distill&lt;br /&gt;
|a flask of sparkling soul essence&lt;br /&gt;
|align=right|1&lt;br /&gt;
|-&lt;br /&gt;
|[[essence of body]]&lt;br /&gt;
|distill&lt;br /&gt;
|a flask of sparkling body essence&lt;br /&gt;
|align=right|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[General Alchemy]]==&lt;br /&gt;
{{#section:Category:General Alchemy|rank tables}}&lt;br /&gt;
{{top}}&lt;br /&gt;
==Potion Formulas==&lt;br /&gt;
 &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-style=&amp;quot;background:#555555; border:#555555;height:40px&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Max&lt;br /&gt;
!Result Name&lt;br /&gt;
!Skills Used&lt;br /&gt;
!Description&lt;br /&gt;
!Uses&lt;br /&gt;
!Spell&lt;br /&gt;
!width=50|Cleric&lt;br /&gt;
!width=50|Empath&lt;br /&gt;
!width=50|Sorcerer&lt;br /&gt;
!width=50|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 01&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[light blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Warding I (101)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 101&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[silvery potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Defense I (401)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 401&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 04&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor stamina potion]]&lt;br /&gt;
|   extract, simmer&lt;br /&gt;
|   15 stamina returned&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[swirling grey potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Barrier (102)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 102&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 05&lt;br /&gt;
|   align=right| 16&lt;br /&gt;
|   [[shimmering pale green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Presence (402)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 402&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 07&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   [[dimly glowing golden potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Shield (202)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 202&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[luminous ruddy potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Defense (103)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 103&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 08&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[scintillating pale blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Lock Pick Enhancement (403)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 403&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| 21&lt;br /&gt;
|   [[dark shimmering oil]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Elemental Edge (902)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 902&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   [[rohnuru potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   prepare for 1x or 2x [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor exorcism oil]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   AS undead bane &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor repelling oil]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   DS boost vs undead &lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   [[pale sky-blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disease Resist (104)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 104&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   [[scintillating pale red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm Enhancement (404)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 404&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor health-well potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   adds 10 to Max [[HP]]&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| &amp;lt;31&lt;br /&gt;
|   [[minor elemental focus potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   +10 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[pale sea-green potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Poison Resist (105)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 105&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[rainbow-hued potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Detection (405)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 405&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[bright silvery potion]]&lt;br /&gt;
|   boil OR simmer&lt;br /&gt;
|   cast [[Elemental Defense II (406)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 406&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[sarmoc potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   cast [[Elemental Dispel (417)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 417&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[glimmering sanguine potion]]&lt;br /&gt;
|   simmer, boil&lt;br /&gt;
|   remove [[Ensorcell (735)]] from gear&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 1101&lt;br /&gt;
|   align=center|  &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[minor holy oil]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Bless (304)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 304&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[deep blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Warding II]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 107&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[duqnuru potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   prepare for 3x or 4x [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   [[softly glowing blue potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unlock (407)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 407&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[softly glowing red potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disarm (408)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 408&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[thick silver potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Celerity (506)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 506&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[lesser stamina potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   30 stamina returned&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[prismatic potion]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Prismatic Guard (905)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 905&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 25&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor spirit-well potion|effervescent white potion]]&lt;br /&gt;
|   style=&amp;quot;white-space:nowrap&amp;quot;|boil, simmer, infuse&lt;br /&gt;
|   minor spirit-well potion &lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 26&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor lockrot oil]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[shimmering silver potion]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   cast [[Elemental Deflection (507)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 507&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 28&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   [[lesser health-well potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   increases size of health point well&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dirtokh potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   prepare for 5x or 6x [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[scintillating lilac potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Purify Air (207)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 207&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[scintillating prismatic oil]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Blade (411)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 411&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   align=right| 48&lt;br /&gt;
|   [[gold-flecked clear potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Bias (508)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 508&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser logic potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   +5 to [[logic]] statistic&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| 49&lt;br /&gt;
|   [[lesser wisdom potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   +5 to [[wisdom]] stat&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   align=right| 51&lt;br /&gt;
|   [[deep green volatile elixir]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   Negates motion sickness from [[Spirit Guide]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 130*&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[sparkling aquamarine potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Water Walking (112)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 112&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| 53&lt;br /&gt;
|   [[turbid aquamarine potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Adrenal Surge (1107)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 1107&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   [[lesser elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +15 to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   [[dimly glowing sky-blue potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Undisease (113)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 113&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[anointing oil]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pourable oil to create [[Well of Life (308)]] spiritual link&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 40&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[mirtokh potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   prepare for 7x [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[dimly glowing sea-green potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Unpoison (114)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 114&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[brilliant silvery potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Defense III (414)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 414&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser lockrot oil]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 47&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater stamina potion]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   60 stamina returned&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[glowing brilliant silver potion]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Mass Elemental Defense (419)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 419&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[milky blue oil]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Minor Sanctuary (213)]] &amp;lt;small&amp;gt;(sprinkle)&amp;lt;/small&amp;gt;&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 213&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[sisfu potion]]&lt;br /&gt;
|   infuse, refract, boil&lt;br /&gt;
|   Enchanting potion&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 51&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[sparkling white potion]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   major spirit-well&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater health-well potion]]&lt;br /&gt;
|   boil, refract&lt;br /&gt;
|   increases size of health point well&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[dark murky potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Mass Blur (911)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 911&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[pure potion]]&lt;br /&gt;
|   boil, refract&lt;br /&gt;
|   style=&amp;quot;white-space:nowrap&amp;quot;|cast [[Heroism (215)]], [[Bravery (211)]],&amp;lt;br /&amp;gt;[[Bless (304)]], [[Neutralize Curse (309)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right style=&amp;quot;white-space:nowrap&amp;quot;| 215, 211,&amp;lt;br /&amp;gt;304, 309&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[inky black potion]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   preparing enhanced/sanctified gear for [[Ensorcell (735)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 735&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center|  &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   style=&amp;quot;white-space:nowrap&amp;quot;|[[greater elemental focus potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   +? to elemental CS for 1 cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[full stamina potion]]&lt;br /&gt;
|   boil, simmer, refract&lt;br /&gt;
|   All stamina returned&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[ayveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering enhancive gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater wisdom potion]]&lt;br /&gt;
|   simmer, refract, infuse&lt;br /&gt;
|   +10 to [[wisdom]] stat&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater logic potion]]&lt;br /&gt;
|   refract, simmer, infuse&lt;br /&gt;
|   +10 to [[logic]] statistic&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[rodyn potion]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   makes items mage rechargeable without possibility of failure&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[eoveneh potion]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   pre-tempering sanctified gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[gorveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering earth or acid flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[draveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering fire or steam flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[rhiveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering cold, lightning, acid, or steam flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[zorveneh potion]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   pre-tempering water or lightning flaring gear for [[Enchant Item (925)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greater lockrot oil]]&lt;br /&gt;
|   boil, infuse, refract&lt;br /&gt;
|   lower lock difficulties&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greater exorcism oil]]&lt;br /&gt;
|   boil, refract&lt;br /&gt;
|   AS undead bane &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[greater repelling oil]]&lt;br /&gt;
|   channel, simmer&lt;br /&gt;
|   DS boost vs undead &lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Trinkets Formulas==&lt;br /&gt;
 &lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-style=&amp;quot;background:#555555; border:#555555;height:40px&amp;quot;&lt;br /&gt;
!Rank&lt;br /&gt;
!Max&lt;br /&gt;
!Result Name&lt;br /&gt;
!Skills Used&lt;br /&gt;
!Description&lt;br /&gt;
!Uses&lt;br /&gt;
!Spell&lt;br /&gt;
!width=50|Cleric&lt;br /&gt;
!width=50|Empath&lt;br /&gt;
!width=50|Sorcerer&lt;br /&gt;
!width=50|Wizard&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 01&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   [[runed bone talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Prayer of Holding (301)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  301&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 01&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   [[iron wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Shock (901)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  901&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|- &lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[rough stick of white chalk]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   intrarealm [[740]] chalk&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 02&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   [[fine sanguine flakes]]&lt;br /&gt;
|   boil, simmer, chant&lt;br /&gt;
|   cast [[Heal/Harm (1101)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  1101&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 03&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   [[soft ivory powder]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Calm (201)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right|  201&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 03&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   [[pale glittering dust]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Sleep (501)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  501&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 04&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   [[polished bloodwood wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Blood Burst (701)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  701&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 06&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor elemental channeling crystal]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 06&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor mental channeling crystal]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 06&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor spiritual channeling crystal]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 07&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   [[clear prismatic wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Chromatic Circle (502)]]&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 502&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| 21&lt;br /&gt;
|   [[twisted wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Mana Disruption (702)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  702&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dimly glowing enruned bone talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   minor lichbane talisman&lt;br /&gt;
|   align=right|&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[blue burst firework]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   firework&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[pink burst firework]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   firework&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 09&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[white burst firework]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   firework&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dried glowing red eyeball charm]]&lt;br /&gt;
|   boil&lt;br /&gt;
|   changes eye spy eyeball color&lt;br /&gt;
|   align=right|&lt;br /&gt;
|   align=right| 707&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   [[warm golden crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Manna (203)]]&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right|  203&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 11&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   [[clear rainbow-flecked crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Thurfel&#039;s Ward (503)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right|  503&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[minor spiritual focus crystal]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   increase CS by 10 for one spiritual cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 12&lt;br /&gt;
|   align=right| 25&lt;br /&gt;
|   [[minor mental focus crystal]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   increase CS by 10 for one mental cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 13&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[pinch of dark grey dust]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   petrifies limbs&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  708&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[small ivory disc talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Prayer of Protection (303)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  303&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[gnarled yew wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Corrupt Essence (703)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  703&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 14&lt;br /&gt;
|   align=right| 27&lt;br /&gt;
|   [[iridescent opal wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Water (903)]]&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right|  903&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   align=right| 28&lt;br /&gt;
|   [[deep blue eostone talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unpresence (204)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  204&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   align=right| 28&lt;br /&gt;
|   [[cat&#039;s-eye moonstone talisman]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Unpresence (204)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  204&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 15&lt;br /&gt;
|   align=right| 28&lt;br /&gt;
|   [[dull silvery dust]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Slow (504)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  504&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 17&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   [[foggy grey crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Spirit Fog (106)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  106&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   [[minor spirit regeneration crystal]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   increases spirit point regeneration&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 18&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   [[minor stamina regeneration crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   increases stamina regeneration&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  1107&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   [[softly glowing crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Light (205)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right| 205&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   [[pale glimmering dust]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Phase (704)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  704&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   [[spiraled sapphire wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Hand of Tonis (505)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  505&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 19&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   [[smooth crystalline wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Acid (904)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  904&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 22&lt;br /&gt;
|   align=right| &amp;lt;41&lt;br /&gt;
|   [[lesser constitution crystal]]&lt;br /&gt;
|   infuse, boil&lt;br /&gt;
|   adds 5 to CON stat&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[shifting dark crystal]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Darkness (206)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  206&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 23&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   [[oaken wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Stun Relief (108)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  108&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   [[smooth bone wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Disintegrate (705)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  705&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 24&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   [[white flask]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Preservation (305)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  305&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 26&lt;br /&gt;
|   align=right| 42&lt;br /&gt;
|   [[grooved witchwood wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Elemental Blast (409)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  409&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 26&lt;br /&gt;
|   align=right| 42&lt;br /&gt;
|   [[dimly glowing moonstone amulet]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Dispel Invisibility (109)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  109&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   align=right| 45&lt;br /&gt;
|   [[spiraled willow wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Holy Bolt (306)]]&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right|  306&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[clear glass wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Tenebrous Tether (706)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  706&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   align=right| 40&lt;br /&gt;
|   [[golden wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Minor Fire (906)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  906&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 29&lt;br /&gt;
|   align=right| 45&lt;br /&gt;
|   [[slender ivory wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Bone Shatter (1106)]]&lt;br /&gt;
|   align=right| 20&lt;br /&gt;
|   align=right| 1106&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser strength crystal]]&lt;br /&gt;
|   infuse, boil&lt;br /&gt;
|   increases strength temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[lesser elemental channeling crystal]]&lt;br /&gt;
|   infuse&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[lesser mental channeling crystal]]&lt;br /&gt;
|   infuse, simmer&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[lesser spiritual channeling crystal]]&lt;br /&gt;
|   infuse, simmer&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[dark translucent crystal]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Wave (410)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  410&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 30&lt;br /&gt;
|   align=right| 46&lt;br /&gt;
|   [[lustrous beryl wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Unbalance (110)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  110&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser aura crystal]]&lt;br /&gt;
|   infuse, boil, simmer&lt;br /&gt;
|   increases aura temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 31&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser intuition crystal]]&lt;br /&gt;
|   infuse, boil&lt;br /&gt;
|   increases intuition temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| 49&lt;br /&gt;
|   [[grooved ebony wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Fire Spirit (111)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  111&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 32&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[silvery monogram rocket]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   firework&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 33&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[dimly glowing crossed bone talisman]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   lesser lichbane talisman&lt;br /&gt;
|   align=right| 8 &lt;br /&gt;
|   align=right|  211&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 34&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[slender azure rod]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Major Cold (907)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  907&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[fine opaline dust]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   cast [[Untrammel (209)]]&lt;br /&gt;
|   align=right| 5&lt;br /&gt;
|   align=right|  209&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[wavy grey crystal wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Weapon Deflection (412)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  412&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 35&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   [[white crystal]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Strength (509)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  509&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser spiritual focus crystal]]&lt;br /&gt;
|   infuse, simmer&lt;br /&gt;
|   increase CS by 15 for one spiritual cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 36&lt;br /&gt;
|   align=right| &amp;gt;51&lt;br /&gt;
|   [[lesser mental focus crystal]]&lt;br /&gt;
|   infuse&lt;br /&gt;
|   increase CS by 15 for one mental cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 38&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   [[shadowy dark crystal wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Elemental Saturation (413)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  413&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   align=right| 57&lt;br /&gt;
|   [[soft golden sand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Silence (210)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  210&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   align=right| 57&lt;br /&gt;
|   [[faceted topaz wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Hurl Boulder (510)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  510&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 39&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[slender crimson rod]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Major Fire (908)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  908&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 41&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   [[sleek alabaster wand]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Empathy (1108)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 1108&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 42&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser stamina regeneration crystal]]&lt;br /&gt;
|   boil, infuse&lt;br /&gt;
|   increases stamina regeneration&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  1107&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 42&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   [[lesser spirit regeneration crystal]]&lt;br /&gt;
|   infuse, refract&lt;br /&gt;
|   increases spirit point regeneration&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 43&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[black crystal]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Floating Disk (511)]]&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right|  511&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[holy water]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Neutralize Curse (309)]]&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  309&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 44&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[jagged brown crystal]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Tremors (909)]]&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right|  909&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 45&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[jagged glossy black shard]]&lt;br /&gt;
|   simmer, infuse, refract&lt;br /&gt;
|   sanctuary breaking shard&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 47&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[translucent pale blue dust]]&lt;br /&gt;
|   boil, simmer, infuse&lt;br /&gt;
|   cast [[Ice Patch (512)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  512&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[slender mithril wand]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Major Shock (910)]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right|  910&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[blue crystal]]&lt;br /&gt;
|   boil, simmer, infuse, channel&lt;br /&gt;
|   cast [[Spirit Strike (117)]]&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right|  117&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 50&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[faceted amethyst wand]]&lt;br /&gt;
|   boil, simmer&lt;br /&gt;
|   cast [[Empathic Assault (1110)]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  1110&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater elemental channeling crystal]]&lt;br /&gt;
|   channel, infuse, boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater mental channeling crystal]]&lt;br /&gt;
|   channel, refract&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 52&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater spiritual channeling crystal]]&lt;br /&gt;
|   channel, infuse, boil&lt;br /&gt;
|   increases mana sent when held&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater constitution crystal]]&lt;br /&gt;
|   simmer, refract&lt;br /&gt;
|   adds 10 to CON stat&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right| N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 54&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater intuition crystal]]&lt;br /&gt;
|   infuse, refract, boil&lt;br /&gt;
|   increases intuition temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 55&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[dimly glowing triangular bone talisman]]&lt;br /&gt;
|   boil, simmer, chant, infuse, refract (daytime only)&lt;br /&gt;
|   greater lichbane talisman&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  215&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 56&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater stamina regeneration crystal]]&lt;br /&gt;
|   refract, boil&lt;br /&gt;
|   increases stamina regeneration&lt;br /&gt;
|   align=right| 3&lt;br /&gt;
|   align=right|  1107&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater mental focus crystal]]&lt;br /&gt;
|   infuse, boil&lt;br /&gt;
|   increase CS for one mental cast&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 58&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater spiritual focus crystal]]&lt;br /&gt;
|   simmer, channel&lt;br /&gt;
|   increase CS for one spiritual cast&lt;br /&gt;
|   align=right| 4&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 60&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[glass amulet]]&lt;br /&gt;
|   boil, simmer, infuse, refract (daytime only)&lt;br /&gt;
|   cast [[invisibility]]&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  916&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater aura crystal]]&lt;br /&gt;
|   infuse, refract (daytime only)&lt;br /&gt;
|   increases aura stat&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right|  &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater strength crystal]]&lt;br /&gt;
|   infuse, refract&lt;br /&gt;
|   increases strength temporarily&lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=right| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| 62&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[greater spirit regeneration crystal]]&lt;br /&gt;
|   infuse&lt;br /&gt;
|   increases spirit point regeneration&lt;br /&gt;
|   align=right| 2&lt;br /&gt;
|   align=right| 308&lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| 63&lt;br /&gt;
|   [[elemental soulstone|elemental soulstone&amp;lt;br&amp;gt;gleaming multicolored soulstone]]&lt;br /&gt;
|   infuse, refract, channel&lt;br /&gt;
|   enter the [[Elemental Confluence]]&lt;br /&gt;
|   align=right| unlimited&lt;br /&gt;
|   align=right|  N/A&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|   align=center| &lt;br /&gt;
|-&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   [[carved wooden talisman]]&lt;br /&gt;
|   simmer&lt;br /&gt;
|   Tier 2 [[familiar talisman]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| 920&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   [[subtly carved wooden talisman]]&lt;br /&gt;
|   simmer, infuse&lt;br /&gt;
|   Tier 3 [[familiar talisman]]&lt;br /&gt;
|   align=right| 10&lt;br /&gt;
|   align=right| 920&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|-&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   align=right| ?&lt;br /&gt;
|   [[sparkling shard of reflective soulstone]]&lt;br /&gt;
|   infuse&lt;br /&gt;
|   required item for elemental re-attunement quest&lt;br /&gt;
|   align=right| 1&lt;br /&gt;
|   align=right| 925&lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| &lt;br /&gt;
|   align=center| X&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;(click on  [[File:Sort none.gif]]  symbol at top to sort.)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Minor Spirit ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Warding I]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 101&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[light blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 01&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Spirit Barrier]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 102&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[swirling grey potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 05&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Defense]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 103&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[luminous ruddy potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 08&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Disease Resistance]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 104&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[pale sky-blue potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 11&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Poison Resistance]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 105&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pale sea-green potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 14&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Spirit Fog]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 106&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[foggy grey crystal]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 17&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Warding II]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 107&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[deep blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 20&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Stun Relief]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 108&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[an oaken wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 23&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Dispel Invisibility]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 109&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dimly glowing moonstone amulet]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 26&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Unbalance]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 110&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[lustrous beryl wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 30&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Fire Spirit]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 111&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[grooved ebony wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 32&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Water Walking]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 112&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[sparkling aquamarine potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 35&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Undisease]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 113&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dimly glowing sky-blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 38&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Unpoison]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 114&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dimly glowing sea-green potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 41&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Fasthr&#039;s Reward]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 115&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Locate Person]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 116&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Strike]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 117&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[blue crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 50&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Web]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 118&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Spirit Dispel]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 119&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Lesser Shroud]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 120&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Spirit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
== Major Spirit ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Calm]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 201&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[soft ivory powder]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 01&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Spirit Shield]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 202&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dimly glowing golden potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 07&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Manna]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 203&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[warm golden crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 11&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Unpresence]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 204&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[deep blue eostone talisman]]&amp;lt;br /&amp;gt;[[moonstone talisman]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 15&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Light]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 205&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[softly glowing crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 19&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Darkness]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 206&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[shifting dark crystal]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 23&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Purify Air]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 207&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[scintillating lilac potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 30&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Living Spell]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 208&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Untrammel]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 209&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[fine opaline dust]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 35&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Silence]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 210&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[soft golden sand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 39&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Bravery]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 211&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dimly glowing crossed bone talisman]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 33&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Interference]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 212&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Minor Sanctuary]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 213&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[milky blue oil]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 50&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Bind]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 214&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;2&amp;quot;| [[Heroism]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center rowspan=&amp;quot;2&amp;quot;| 215&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dimly glowing triangular bone talisman]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 55&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;2&amp;quot;| Major Spirit&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pure potion]] &amp;lt;small&amp;gt;(clerics only)&amp;lt;/small&amp;gt;&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 54&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Cleric ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Prayer of Holding]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 301&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[runed bone talisman]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| &lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Smite/Bane (302)|Smite]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 302&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Prayer of Protection]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 303&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[small ivory disc talisman]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 14&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Holy Blade]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 304&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[minor holy oil]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 19&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Preservation]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 305&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[white flask]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 24&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Holy Bolt]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 306&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[spiraled willow wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 29&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Benediction]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 307&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Well of Life]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 308&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[anointing oil]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| 39&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;2&amp;quot;| [[Neutralize Curse]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center rowspan=&amp;quot;2&amp;quot;| 309&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[holy water]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 44&lt;br /&gt;
|  bgcolor=#EEEEEE align=left|Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pure potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 54&lt;br /&gt;
|  bgcolor=#EEEEEE align=left|Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Warding Sphere]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 310&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Blinding]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 311&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Fervent Reproach]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 312&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Prayer]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 313&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Relieve Burden]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 314&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Remove Curse]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 315&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pure potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 54&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Censure]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 316&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Divine Fury]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 317&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Raise Dead]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 318&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Cleric&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Divine Wrath]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 319&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Cleric&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Minor Elemental==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Defense I ]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 401&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[silvery potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 02&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Presence]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 402&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[shimmering pale green potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 05&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Lock Pick Enhancement]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 403&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[scintillating pale blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 08&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Disarm Enhancement]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 404&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[scintillating pale red potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 11&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Detection]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 405&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[rainbow-hued potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 14&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Elemental Defense II]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 406&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[bright silvery potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 18&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Unlock]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 407&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[softly glowing blue potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 21&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Disarm (408)|Disarm]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 408&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[softly glowing red potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 23&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Blast]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 409&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[grooved witchwood wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 26&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Elemental Wave]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 410&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dark translucent crystal]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 30&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Blade]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 411&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[scintillating prismatic oil]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 30&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Weapon Deflection]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 412&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[wavy gray crystal wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 35&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Saturation]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 413&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[shadowy dark crystal wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 38&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Elemental Defense III]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 414&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[brilliant silvery potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 41&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Strike]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 415&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Piercing Gaze]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 416&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Dispel]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 417&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[sarmoc potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potions&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 18&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Mana Focus]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 418&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Mass Elemental Defense]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 419&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[glowing brilliant silver potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 50&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Minor Elemental&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
== Major Elemental ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Sleep]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 501&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[pale glittering dust]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 03&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Chromatic Circle]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 502&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Clear prismatic wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 07&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Thurfel&#039;s Ward]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 503&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[clear rainbow-flecked crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 11&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Slow]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 504&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dull silvery dust]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 15&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Hand of Tonis]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 505&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[spiraled sapphire wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 19&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Celerity]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 506&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[thick silver potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 23&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Deflection]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 507&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[shimmering silver potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 27&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Elemental Bias]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 508&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[gold-flecked clear potion]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 31&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Strength]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 509&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[white crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 35&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Hurl Boulder]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 510&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[faceted topaz wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 39&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Floating Disk]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 511&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[black crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 43&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Ice Patch]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 512&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[translucent pale blue dust]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 47&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Elemental Focus]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 513&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Stone Fist]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 514&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Rapid Fire]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 515&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Major Elemental&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Charge Item]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 517&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[rodyn potion]]*&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 63&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Major Elemental&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Sorcerer ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 |-bgcolor=#DDDDDD&lt;br /&gt;
 !  Spell Name&lt;br /&gt;
 !  Spell Number&lt;br /&gt;
 !  Alchemy Formula&lt;br /&gt;
 !  Alchemy Area&lt;br /&gt;
 !  Rank&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
|[[Blood Burst]]&lt;br /&gt;
|align=center| 701&lt;br /&gt;
| [[polished bloodwood wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 01&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
|[[Mana Disruption]]&lt;br /&gt;
|align=center| 702&lt;br /&gt;
| [[twisted wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 09&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
|[[Corrupt Essence]]&lt;br /&gt;
|align=center| 703&lt;br /&gt;
| [[gnarled yew wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 14&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
|[[Phase]]&lt;br /&gt;
|align=center| 704&lt;br /&gt;
| [[pale glimmering dust]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 19&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
|[[Disintegrate]]&lt;br /&gt;
|align=center| 705&lt;br /&gt;
| [[smooth bone wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 24&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
|[[Tenebrous Tether]]&lt;br /&gt;
|align=center| 706&lt;br /&gt;
| [[clear glass wand]]&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 29&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
|[[Eye Spy]]&lt;br /&gt;
|align=center| 707&lt;br /&gt;
| [[Dried glowing red eyeball charm]]*&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 10&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Limb Disruption]]&lt;br /&gt;
|align=center| 708&lt;br /&gt;
| [[Pinch of dark grey dust]]*&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 13&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Grasp of the Grave]]&lt;br /&gt;
|align=center| 709&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Energy Maelstrom]]&lt;br /&gt;
|align=center| 710&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Pain]]&lt;br /&gt;
|align=center| 711&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Cloak of Shadows]]&lt;br /&gt;
|align=center| 712&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Balefire]]&lt;br /&gt;
|align=center| 713&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Scroll Infusion]]&lt;br /&gt;
|align=center| 714&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Curse]]&lt;br /&gt;
|align=center| 715&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Pestilence]]&lt;br /&gt;
|align=center| 716&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Evil Eye]]&lt;br /&gt;
|align=center| 717&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Torment]]&lt;br /&gt;
|align=center| 718&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Dark Catalyst]]&lt;br /&gt;
|align=center| 719&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Implosion]]&lt;br /&gt;
|align=center| 720&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Minor Summoning]]&lt;br /&gt;
|align=center| 725&lt;br /&gt;
| NONE&lt;br /&gt;
| N/A&lt;br /&gt;
|align=right| N/A&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Animate Dead]]&lt;br /&gt;
|align=center| 730&lt;br /&gt;
| [[Necromantic regeneration potion]]s*&lt;br /&gt;
| Potion&lt;br /&gt;
|align=right| 25, 45, 57&lt;br /&gt;
|-bgcolor=#EEEEEE&lt;br /&gt;
| [[Ensorcell]]&lt;br /&gt;
|align=center| 735&lt;br /&gt;
| [[inky black potion]]*&lt;br /&gt;
| Potion&lt;br /&gt;
|align=right| 56&lt;br /&gt;
|-bgcolor=#DDDDDD&lt;br /&gt;
| [[Planar Shift]]&lt;br /&gt;
|align=center| 740&lt;br /&gt;
| [[rough stick of white chalk]]*&amp;lt;br&amp;gt;[[piece of crystalline chalk]]*&lt;br /&gt;
| Trinket&lt;br /&gt;
|align=right| 2&amp;lt;br&amp;gt;N/A&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*Enhances but does not cast spell.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
== Old Empath/Herbs ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Heal 1&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 801&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of acantha]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 01&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Limb Repair 1&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 802&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of ambrominas]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 02&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| System Repair 1&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 803&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of wolifrew]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 02&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Head Repair 1&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 804&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of rose-marrow]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 04&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Organ Repair 1&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 805&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of basal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 05&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Heal 2&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 806&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of yabathilium]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 06&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Limb Repair 2&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 807&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of ephlox]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 10&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| System Repair 2&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 808&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of bolmara]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 06&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Hear Repair 2&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 809&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of aloeas]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 13&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Organ Repair 2&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 810&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of pothinir]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 13&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Limb Repair 3&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 811&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of cactacae]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 11&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| System Repair 3&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 812&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of torban]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 13&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Head Repair 3&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 813&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of haphip]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 13&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Organ Repair 3&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 814&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of talneo]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 13&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Limb Repair 4&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 815&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of calamia]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 16&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| System Repair 4&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 816&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of woth]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 16&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Head Repair 4&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 817&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of brostheras]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 17&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Organ Repair 4&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 818&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of wingstem]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 18&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Eye Regeneration&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 819&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[tincture of bur-clover]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| General&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 19&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Old Empath/Herbs&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Limb Regeneration&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 820&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[tincture of sovyn]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| General&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 20&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Old Empath/Herbs&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
== Wizard ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Minor Shock]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 901&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[iron wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 01&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Minor Elemental Edge]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 902&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[dark shimmering oil]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Potion&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 09&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Minor Water]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 903&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[iridescent opal wand]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 14&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Minor Acid]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center | 904&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[smooth crystalline wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 19&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Prismatic Guard]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 905&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[prismatic potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 24&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Minor Fire]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 906&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[golden wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 29&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Major Cold]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 907&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[slender azure rod]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| xx&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left rowspan=&amp;quot;2&amp;quot;| [[Major Fire]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center rowspan=&amp;quot;2&amp;quot;| 908&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Alchemy_fireworks|fireworks and rockets]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 09 and up&lt;br /&gt;
|  bgcolor=#DDDDDD align=left rowspan=&amp;quot;2&amp;quot;|  Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[slender crimson rod]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 39&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Tremors]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 909&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[jagged brown crystal]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 44&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Major Shock]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 910&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[slender mithril wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 50&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Mass Blur]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 911&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dark murky potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 54&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Call Wind]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 912&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Melgorehn&#039;s Aura]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 913&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Sandstorm]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 914&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Weapon Fire]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 915&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Invisibility]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 916&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[glass amulet]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 60&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Earthen Fury]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 917&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Duplicate]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 918&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Wizard Shield]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 919&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left rowspan=&amp;quot;2&amp;quot;| [[Call Familiar]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center rowspan=&amp;quot;2&amp;quot;| 920&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[carved wooden talisman]]*&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| ?&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[subtly carved wooden talisman]]*&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| ?&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;5&amp;quot;| [[Enchant Item]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center rowspan=&amp;quot;5&amp;quot;| 925&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[rohnuru potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 10&lt;br /&gt;
|  bgcolor=#EEEEEE align=left rowspan=&amp;quot;5&amp;quot;| Wizard&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[duqnuru potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 20&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[dirtokh potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 30&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[mirtokh potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 40&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[sparkling shard of reflective soulstone]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| ?&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Enhances but does not cast spell.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Empath==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
 &lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Name&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Number&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Formula&lt;br /&gt;
 !  bgcolor=#DDDDDD| Alchemy Area&lt;br /&gt;
 !  bgcolor=#DDDDDD| Rank&lt;br /&gt;
 !  bgcolor=#DDDDDD | Spell Circle&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Heal|Heal / Harm]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1101&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[fine sanguine flakes]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Trinket&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 2&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Heal|Heal / Harm]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1101&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[glimmering sanguine potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 18&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Limb Repair]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1102&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[System Repair]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1103&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Head Repair]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1104&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Organ Repair]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1105&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Bone Shatter]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1106&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[slender ivory wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 29&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Adrenal Surge]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1107&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[turbid aquamarine potion]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Potion&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| 36&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Empathy]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1108&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[sleek alabaster wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Empathic Focus]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1109&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Empathic Assault]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1110&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[faceted amethyst wand]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Trinket&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| 50&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Limb Scar Repair]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1111&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[System Scar Repair]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1112&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Head Scar Repair]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1113&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| [[Organ Scar Repair]]&lt;br /&gt;
|  bgcolor=#DDDDDD align=center| 1114&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| NONE&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=right| N/A&lt;br /&gt;
|  bgcolor=#DDDDDD align=left| Empath&lt;br /&gt;
|-&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| [[Wither]]&lt;br /&gt;
|  bgcolor=#EEEEEE align=center| 1115&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| NONE&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=right| N/A&lt;br /&gt;
|  bgcolor=#EEEEEE align=left| Empath&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Alchemy/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
{{Alchemy navigation}}&lt;br /&gt;
[[Category: Alchemy]]&lt;br /&gt;
[[Category:Alchemy Formulas| ]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clear_glass_wand&amp;diff=232177</id>
		<title>Clear glass wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clear_glass_wand&amp;diff=232177"/>
		<updated>2025-01-15T03:56:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;clear glass wand&#039;&#039;&#039; contains a number of charges of the spell [[Tenebrous Tether]]. One activates the wand using [[WAVE (verb)]], and successful activation is dependent on the waver&#039;s [[Magic Item Use]].  Clear glass wands are [[crumbly]].&lt;br /&gt;
&lt;br /&gt;
Unused wands generated by the [[treasure system]] are called [[fresh]] and may be copied by the [[Duplicate]] spell.&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Sorcerer&lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = 706&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 29&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC2&lt;br /&gt;
|Product = clear glass wand&lt;br /&gt;
|Width = 400}}&lt;br /&gt;
#Add [[wand oil]]&lt;br /&gt;
#Add 2 doses of scraggly troll scalp from [[plains orc warrior]]s &lt;br /&gt;
#Add powdered blue tourmaline&lt;br /&gt;
#[[Boil]]&lt;br /&gt;
#Add 4 doses of genkew mushroom&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#Add quartz sand &lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [[Tenebrous Tether (706)]]&lt;br /&gt;
{{RC2 mid|Width = 325}}&lt;br /&gt;
#Add wand oil&lt;br /&gt;
#Add 2 doses of troll scalp from [[thunder troll]]s &lt;br /&gt;
#Add powdered blue tourmaline&lt;br /&gt;
#Boil&lt;br /&gt;
#Add 4 doses of genkew mushroom&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add quartz sand &lt;br /&gt;
#Chant Tenebrous Tether (706)&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.virilneus.com/recipes/ingredient.php?named=genkew+mushroom Genkew mushroom on Roomdata]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clear_glass_wand&amp;diff=232176</id>
		<title>Clear glass wand</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clear_glass_wand&amp;diff=232176"/>
		<updated>2025-01-15T03:56:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Fixed for Mind Jolt retirement/replacement by Tenebrous Tether&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;clear glass wand&#039;&#039;&#039; contains a number of charges of the spell [[Tenebrous Tether]]. One activates the wand using [[WAVE (verb)]], and successful activation is dependent on the waver&#039;s [[Magic Item Use]].  Clear glass wands are [[crumbly]].&lt;br /&gt;
&lt;br /&gt;
Unused wands generated by the [[treasure system]] are called [[fresh]] and may be copied by the [[Duplicate]] spell.&lt;br /&gt;
&lt;br /&gt;
{{Recipe info&lt;br /&gt;
|Profession = Sorcerer&lt;br /&gt;
|Discipline = Trinkets&lt;br /&gt;
|Spell = 706&lt;br /&gt;
|Uses = &lt;br /&gt;
|Rank taught = 29&lt;br /&gt;
|Rank end = &lt;br /&gt;
|Location = All}}&lt;br /&gt;
&lt;br /&gt;
{{AR2}}&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{RC2&lt;br /&gt;
|Product = clear glass wand&lt;br /&gt;
|Width = 400}}&lt;br /&gt;
#Add [[wand oil]]&lt;br /&gt;
#Add 2 doses of scraggly troll scalp from [[plains orc warrior]]s &lt;br /&gt;
#Add powdered blue tourmaline&lt;br /&gt;
#[[Boil]]&lt;br /&gt;
#Add 4 doses of genkew mushroom&lt;br /&gt;
#[[Simmer]]&lt;br /&gt;
#Add quartz sand &lt;br /&gt;
#[[ALCHEMY CHANT (verb)|Chant]] [Tenebrous Tether (706)]]&lt;br /&gt;
{{RC2 mid|Width = 325}}&lt;br /&gt;
#Add wand oil&lt;br /&gt;
#Add 2 doses of troll scalp from [[thunder troll]]s &lt;br /&gt;
#Add powdered blue tourmaline&lt;br /&gt;
#Boil&lt;br /&gt;
#Add 4 doses of genkew mushroom&lt;br /&gt;
#Simmer&lt;br /&gt;
#Add quartz sand &lt;br /&gt;
#Chant Tenebrous Tether (706)&lt;br /&gt;
{{RE}}&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.virilneus.com/recipes/ingredient.php?named=genkew+mushroom Genkew mushroom on Roomdata]&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Magic Items]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tenebrous_Tether&amp;diff=232114</id>
		<title>Tenebrous Tether</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tenebrous_Tether&amp;diff=232114"/>
		<updated>2025-01-12T18:30:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Redirected page to Tenebrous Tether (706)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tenebrous Tether (706)]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mind_Jolt&amp;diff=232113</id>
		<title>Mind Jolt</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mind_Jolt&amp;diff=232113"/>
		<updated>2025-01-12T18:30:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-GYRES: Changed redirect target from Mind Jolt (706) to Tenebrous Tether (706)/Mind Jolt (706)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tenebrous Tether (706)/Mind Jolt (706)]]&lt;/div&gt;</summary>
		<author><name>GS4-GYRES</name></author>
	</entry>
</feed>