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		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256563</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=256563"/>
		<updated>2026-04-20T18:24:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Game Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Maylan&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Ivry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=LooseLeash_companion_nook&amp;diff=255504</id>
		<title>LooseLeash companion nook</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=LooseLeash_companion_nook&amp;diff=255504"/>
		<updated>2026-04-08T02:38:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Created page with &amp;quot;= LooseLeash Anchor =  The LooseLeash Anchor is a property fixture that lets your companion pet roam autonomously through your home. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own.  == Setup ==  Purchase the certificate and RAISE it in the room where you want it placed. Once placed, &amp;#039;&amp;#039;&amp;#039;the anchor canno...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= LooseLeash Anchor =&lt;br /&gt;
&lt;br /&gt;
The LooseLeash Anchor is a property fixture that lets your companion pet roam autonomously through your home. Instead of sitting idle in your hand or following you room to room, your pet becomes a living part of your property -- wandering between rooms, reacting to visitors, and expressing a full range of moods, all on its own.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Purchase the certificate and RAISE it in the room where you want it placed. Once placed, &#039;&#039;&#039;the anchor cannot be moved without GM assistance&#039;&#039;&#039;, so choose carefully.&lt;br /&gt;
&lt;br /&gt;
The anchor starts as &#039;&#039;&#039;a companion nook&#039;&#039;&#039;. To activate it, hold your pet&#039;s summoning device and TAP the anchor. The device is stowed inside and your companion is released to roam freely. The anchor&#039;s appearance transforms to match your pet type, becoming its home base.&lt;br /&gt;
&lt;br /&gt;
To reclaim your pet and device, simply GET the anchor. The pet is dismissed, the device returns to your hand, and the anchor goes quiet until next time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only the property owner can operate the anchor.&#039;&#039;&#039; Visitors may LOOK at it and ANALYZE it, but all configuration verbs -- TAP, GET, TURN, PUSH, PULL, LEAN, TWIST, TOUCH -- are restricted to the owner&#039;s account.&lt;br /&gt;
&lt;br /&gt;
=== Pet Type Lock-In ===&lt;br /&gt;
&lt;br /&gt;
The first time you stow a device in an anchor, the anchor permanently locks to that pet type if unlocked beforehand. A cat anchor will only accept cat devices from that point forward. This ensures the fixture&#039;s appearance always matches the companion it was built for.&lt;br /&gt;
&lt;br /&gt;
== Anchor Appearances by Pet Type - standard ==&lt;br /&gt;
&lt;br /&gt;
When you stow a device, the anchor transforms to reflect your companion:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pet Type !! Anchor Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || crystal-paneled terrarium || Tiny ferns and mosses bearing dewdrops fill a crystal-paneled terrarium of dark rosewood. A shallow pool shimmers within, reflecting prismatic light.&lt;br /&gt;
|-&lt;br /&gt;
| Mandrake || rune-etched planter || Ancient runes circle a terracotta planter filled with rich, dark soil. A small watering can, a tiny eyemask, and a vial of alchemical nutrients rest beside it.&lt;br /&gt;
|-&lt;br /&gt;
| Teadragon || hand-painted nest || Delicate tea-leaf motifs adorn a hand-painted porcelain nesting pot, glazed in delicate pastel tones. A tiny enameled teapot lid and bowl of special fortified tea wait alongside.&lt;br /&gt;
|-&lt;br /&gt;
| Fishie || sculpted glass fishbowl || Crystal-clear water fills a sculpted glass fishbowl set upon a polished brass stand. Smooth river stones and a sprig forest of bright green waterweed line the bottom.&lt;br /&gt;
|-&lt;br /&gt;
| Wermth || stone-lined terrarium || Smooth drakar-veined hearthstones line a low-walled terrarium of dark polished wood, warm to the touch. A shallow water dish and a heat-blackened stone rest within.&lt;br /&gt;
|-&lt;br /&gt;
| Spider || web-draped case || Gossamer strands of spidersilk drape a small glass case set upon a dark ironwood stand. Tiny silk-wrapped bundles and a miniature web fill one corner.&lt;br /&gt;
|-&lt;br /&gt;
| Lizard || rune-warmed vivarium || Warm sand covers the floor of a low-walled vivarium of smooth riverstones. A shallow water dish and a flat basking stone rest beneath a glowing drakar runestone.&lt;br /&gt;
|-&lt;br /&gt;
| Wisp || mist-filled lantern || Pale foxfire drifts within an open blown-glass lantern hung from a wrought-iron hook. Faint motes of light swim through the haze, casting shifting patterns on the glass.&lt;br /&gt;
|-&lt;br /&gt;
| Sand elemental || crystal-lined sandscape || Fine, multi-hued sand fills a shallow crystal basin, tiny dunes shifting and reforming on their own. A faint warmth radiates from the crystalline walls, and grains glitter within.&lt;br /&gt;
|-&lt;br /&gt;
| Shade-skink || shadow-draped terrarium || Dark slate ledges jut from the walls of a dim terrarium draped in perpetual shadow. Cool stones, crystals and crevices offer countless places to hide within the twilight interior.&lt;br /&gt;
|-&lt;br /&gt;
| Clockwerke golem || gear-strewn toolbox || Loose cogs, tiny springs, and brass fittings litter a small glass-fronted toolbox. A faint smell of oil and warm metal hangs in the air around it.&lt;br /&gt;
|-&lt;br /&gt;
| Squirrel || leaf-lined nesting box || Dried leaves, soft moss, and bits of bark line a cozy wooden nesting box with a round entrance hole. A small pile of acorn caps sits in one corner.&lt;br /&gt;
|-&lt;br /&gt;
| Cat / Kitten || velvet-cushioned bed || Plush velvet cushions a low mahogany frame, tiny paw prints embroidered along the edge. A polished water dish and silver food bowl rest nearby.&lt;br /&gt;
|-&lt;br /&gt;
| Fox / Fox Kit || fur-trimmed den || Thick fur trims a smooth hearthstone den, warm and snug inside. A shallow water dish and small food bowl rest at its entrance.&lt;br /&gt;
|-&lt;br /&gt;
| Puppy || satin-lined basket || Cream satin lines a sturdy wicker basket, a well-loved chew toy tucked in one corner. A ceramic water bowl and gleaming food dish sit alongside.&lt;br /&gt;
|-&lt;br /&gt;
| Lamb || fleece-padded cradle || Soft fleece pads a pale cedarwood cradle, its rails carved with curling vines. A shallow water trough and small hay-filled manger wait beside it.&lt;br /&gt;
|-&lt;br /&gt;
| Hedgehog || moss-cushioned burrow || Dark moss cushions a hollowed ironwood burrow, cozy and dim within. A tiny water saucer and shallow dish of treats rest at its entrance.&lt;br /&gt;
|-&lt;br /&gt;
| Rat || silk-draped nest || Soft silk drapes a woven ebonwood nest, layered with shredded velvet scraps. A miniature water bottle and seed dish perch beside it.&lt;br /&gt;
|-&lt;br /&gt;
| Songbird || ornate gilded perch || An ornate gilded perch rises from a carved wooden base, polished to a warm shine. A crystal water cup and silver seed dish hang from delicate chains.&lt;br /&gt;
|-&lt;br /&gt;
| Jerboa || sand-lined crock || Fine desert sand lines a squat clay crock, its rim etched with tiny hopping footprints. A ceramic water dish and seed cup nestle into the warm sand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How Pets Behave ==&lt;br /&gt;
&lt;br /&gt;
=== Roaming Pets ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cats, Puppies, Foxes, Lambs, Hedgehogs, Rats, Songbirds, Jerboas, Dragonflies, Mandrakes, and Teadragons&#039;&#039;&#039; physically wander between rooms in your property. The pet moves room to room on a timer, and everyone in the departure and arrival rooms sees it come and go. Between movements, the pet emits mood-flavored ambient messages -- stretching, playing, grumbling, nuzzling visitors.&lt;br /&gt;
&lt;br /&gt;
Roaming pets respect zone restrictions (see [[#Roaming Zones|Roaming Zones]] below) and will never wander outside your property boundaries.&lt;br /&gt;
&lt;br /&gt;
=== Stationary Pets ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizards, Wermths, Fishies, Spiders, Wisps, Sand Elementals, Shade-skinks, Clockwerke Golems, and Squirrels&#039;&#039;&#039; live inside the anchor itself rather than roaming. All of their ambient behavior -- swimming, sleeping, playing, sulking -- is delivered to the room where the anchor sits, describing what the pet is doing inside its enclosure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishies Tier 5 or higher&#039;&#039;&#039; unlock a special &#039;&#039;&#039;garbage disposal&#039;&#039;&#039; feature: you can PUT items into the fishbowl and the fish will permanently destroy them. Safety checks prevent cursed, registered, magical, metal, and high-value items from being fed. Items worth 50,000 silver or more will prompt a confirmation warning -- you&#039;ll need to try again within 30 seconds to proceed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wermths&#039;&#039;&#039; and &#039;&#039;&#039;Spiders&#039;&#039;&#039; support the FEED verb on the anchor, which produces a flavor scene of a small creature being offered to the enclosure. No item is actually consumed -- it&#039;s pure atmosphere.&lt;br /&gt;
&lt;br /&gt;
== The Mood System ==&lt;br /&gt;
&lt;br /&gt;
Nine moods shape how your pet behaves. Each has its own set of ambient messages and, for roaming pets, departure and arrival descriptions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! # !! Mood !! Personality&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &#039;&#039;&#039;Welcoming&#039;&#039;&#039; || Friendly, warm, greeting visitors with chirps and nuzzles&lt;br /&gt;
|-&lt;br /&gt;
| 2 || &#039;&#039;&#039;Grumpy&#039;&#039;&#039; || Irritable, huffing, swatting at dust motes, ignoring everyone&lt;br /&gt;
|-&lt;br /&gt;
| 3 || &#039;&#039;&#039;Sleeping&#039;&#039;&#039; || Dozing, snoring softly, twitching in dreams, blissfully unaware. Sleeping pets do not wander -- they stay put until the mood changes.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || &#039;&#039;&#039;Playing&#039;&#039;&#039; || Bouncing, pouncing, chasing tails, skidding about with reckless energy&lt;br /&gt;
|-&lt;br /&gt;
| 5 || &#039;&#039;&#039;Offended&#039;&#039;&#039; || Wounded dignity, haughty sniffs, exaggerated primness, judgmental stares&lt;br /&gt;
|-&lt;br /&gt;
| 6 || &#039;&#039;&#039;Drunk&#039;&#039;&#039; || Staggering sideways, hiccupping, bumping into things, weaving unsteadily&lt;br /&gt;
|-&lt;br /&gt;
| 7 || &#039;&#039;&#039;Curious&#039;&#039;&#039; || Investigating everything, sniffing at the air, peering at odd things, nose twitching&lt;br /&gt;
|-&lt;br /&gt;
| 8 || &#039;&#039;&#039;Anxious&#039;&#039;&#039; || Nervous, jumpy, startling at shadows, huddling close&lt;br /&gt;
|-&lt;br /&gt;
| 9 || &#039;&#039;&#039;Affectionate&#039;&#039;&#039; || Rubbing against legs, rolling over for belly rubs, purring, gazing up adoringly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Manual Mood Control ===&lt;br /&gt;
&lt;br /&gt;
TURN the anchor to cycle through moods one at a time (1 through 9, wrapping back to 1). Setting a mood manually disables auto-cycling if it was on.&lt;br /&gt;
&lt;br /&gt;
=== Auto-Cycle Mode ===&lt;br /&gt;
&lt;br /&gt;
LEAN on the anchor to toggle &#039;&#039;&#039;hourly auto-cycling&#039;&#039;&#039;. When enabled, the mood advances by one every hour automatically, giving your property a constantly shifting atmosphere without any input from you.&lt;br /&gt;
&lt;br /&gt;
== Other Settings ==&lt;br /&gt;
&lt;br /&gt;
=== Guest Mode ===&lt;br /&gt;
&lt;br /&gt;
TOUCH the anchor to toggle &#039;&#039;&#039;Guest Mode&#039;&#039;&#039;. When enabled, your pet only becomes active when a visitor (someone other than the property owner) is present in the room. Your home feels quiet when you&#039;re alone, but comes alive the moment a guest walks in. When Guest Mode is off, the pet expresses itself freely regardless of who&#039;s around.&lt;br /&gt;
&lt;br /&gt;
=== Roaming Speed ===&lt;br /&gt;
&lt;br /&gt;
Three speed settings control how often your pet acts -- either moving to a new room or emitting an ambient message:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Speed !! Interval !! Feel&lt;br /&gt;
|-&lt;br /&gt;
| Slow || Every 10 minutes || Languid and unhurried&lt;br /&gt;
|-&lt;br /&gt;
| Normal || Every 5 minutes || Comfortable and easy&lt;br /&gt;
|-&lt;br /&gt;
| Fast || Every 3 minutes || Lively and spirited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
PUSH the anchor to speed up. PULL to slow down. Changes take effect immediately.&lt;br /&gt;
&lt;br /&gt;
=== Roaming Zones ===&lt;br /&gt;
&lt;br /&gt;
TWIST the anchor to cycle through three zone options:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;All rooms&#039;&#039;&#039; -- the pet wanders freely through every room in the property&lt;br /&gt;
* &#039;&#039;&#039;Indoors only&#039;&#039;&#039; -- the pet stays inside&lt;br /&gt;
* &#039;&#039;&#039;Outdoors only&#039;&#039;&#039; -- the pet sticks to outdoor areas (gardens, yards, paths)&lt;br /&gt;
&lt;br /&gt;
Stationary pets cannot have their zone changed -- they live in their enclosure.&lt;br /&gt;
&lt;br /&gt;
=== Night Behavior ===&lt;br /&gt;
&lt;br /&gt;
When it&#039;s nighttime in the game, your pet may occasionally emit a sleep message regardless of its current mood -- curling up, snoring softly, twitching in dreams. This gives properties a natural day/night rhythm.&lt;br /&gt;
&lt;br /&gt;
=== Ambient Messaging ===&lt;br /&gt;
&lt;br /&gt;
All of the pet&#039;s activity is delivered through the standard ambient messaging system. If you have ambient messages turned off, you won&#039;t see the pet&#039;s behavior -- but it&#039;s still there for those who do.&lt;br /&gt;
&lt;br /&gt;
== Multiple Anchors ==&lt;br /&gt;
&lt;br /&gt;
You can place more than one anchor in a property. Each operates independently with its own device, mood, speed, zone, and guest mode settings. A cat roaming the indoor rooms and a songbird in the garden, a fishbowl in the study and a puppy in the foyer -- each anchor runs on its own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only one anchor per room&#039;&#039;&#039; can be placed.&lt;br /&gt;
&lt;br /&gt;
== Compatible Property Types ==&lt;br /&gt;
&lt;br /&gt;
The anchor works on any private property with a defined room range, including:&lt;br /&gt;
&lt;br /&gt;
* Premium Properties&lt;br /&gt;
* Stalls and Lofts&lt;br /&gt;
* Bungalows&lt;br /&gt;
* Any other space with a contiguous block of rooms (such as in a neighborhood or CHE properties) though not offered at this time.&lt;br /&gt;
&lt;br /&gt;
== Remote Management ==&lt;br /&gt;
&lt;br /&gt;
All anchor settings can be managed remotely from anywhere using the &amp;lt;code&amp;gt;PROPERTY PET&amp;lt;/code&amp;gt; verb -- no need to be standing at the anchor.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What It Does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET&amp;lt;/code&amp;gt; || View all anchors and their current settings&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET INFO&amp;lt;/code&amp;gt; || Same as above&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET MOOD&amp;lt;/code&amp;gt; || Cycle mood (1 through 9)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET SPEED&amp;lt;/code&amp;gt; || Cycle speed (Slow / Normal / Fast)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET CYCLE&amp;lt;/code&amp;gt; || Toggle hourly auto-cycle mood&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET ZONE&amp;lt;/code&amp;gt; || Cycle roaming zone (All / Indoor / Outdoor)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET GUEST&amp;lt;/code&amp;gt; || Toggle guest mode on or off&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
With multiple anchors, specify which one by its room number:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What It Does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET 51234 MOOD&amp;lt;/code&amp;gt; || Cycle mood on the anchor in room 51234&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;PROPERTY PET 51234 SPEED&amp;lt;/code&amp;gt; || Cycle speed on the anchor in room 51234&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If only one anchor exists, the room number is optional.&lt;br /&gt;
&lt;br /&gt;
== Verb Summary ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Verb !! What It Does !! Owner Only?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LOOK&#039;&#039;&#039; || See if your pet is active and where it is || No&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;ANALYZE&#039;&#039;&#039; || See all current settings in detail || Settings: Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TAP&#039;&#039;&#039; || Stow your device and release your pet to roam || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;GET&#039;&#039;&#039; || Retrieve your device and call your pet back || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TURN&#039;&#039;&#039; || Cycle through the 9 moods || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUSH&#039;&#039;&#039; || Make the pet more active (faster) || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PULL&#039;&#039;&#039; || Make the pet more relaxed (slower) || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;LEAN&#039;&#039;&#039; || Toggle hourly automatic mood cycling || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TWIST&#039;&#039;&#039; || Cycle roaming zone: all / indoor / outdoor || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;TOUCH&#039;&#039;&#039; || Toggle guest mode on or off || Yes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PUT (item) IN&#039;&#039;&#039; || Feed items to the fish (Fishie Tier 5+ only) || No*&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;FEED&#039;&#039;&#039; || Flavor feeding scene (Wermth and Spider only) || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; The garbage disposal feature is available to anyone when a Fishie at Tier 5 or higher is active in the anchor.&lt;br /&gt;
&lt;br /&gt;
== Alteration ==&lt;br /&gt;
&lt;br /&gt;
The anchor is a furniture piece and can be altered like any other. A custom name can be assigned to your pet through GM alteration, overriding the creature&#039;s default name with something personal (e.g., &amp;quot;Mister Whiskers&amp;quot; instead of &amp;quot;a fluffy white cat&amp;quot;). Everything else -- mood, speed, zone, guest mode -- is controlled by you through normal gameplay verbs.&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255387</id>
		<title>Rumor Woods/2026 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255387"/>
		<updated>2026-04-04T00:32:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Teaser 4 - Songbirds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; and &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; are open from April 10th, 2026 at 9 PM EDT to May 3rd, 2025 at 11:59 PM EDT.  The box office closes on April 30th at approximately 11:55 PM EDT.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Discord, please follow our [https://discord.com/channels/226045346399256576/1120873800712601663 Read Only Updates].&lt;br /&gt;
&lt;br /&gt;
Also, please consider joining our [https://discord.com/channels/226045346399256576/594009994953883648/1226340340227903498 discussion channel] for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
== Informational Posts ==&lt;br /&gt;
&lt;br /&gt;
=== Information Post 1 - How to Earn Currency===&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226535102104994034 Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
For those new to Rumor Woods, here&#039;s a reminder of how to earn Currency:&lt;br /&gt;
&lt;br /&gt;
* Jousting - There are two entrances to jousting.  One will support the Beetle Team and the other the Spider Team.  When you enter, you select your equipment (though you can use your own) and a mount (though you can use your own).  From there you&lt;br /&gt;
* Instructions: &lt;br /&gt;
# Present your sunburst marker at the entry table.  (GO ENTRY TABLE)&lt;br /&gt;
# Select a mount from the paddock.  (GET [MOUNT])&lt;br /&gt;
# Select a lance from the weapon rack.  (GET [LANCE])&lt;br /&gt;
# Select a shield from the shield display.  (GET [SHIELD])&lt;br /&gt;
# Present yourself at the entry table again.  (GO ENTRY TABLE)&lt;br /&gt;
# Crush your enemies, see them driven before you, and hear the lamentations of their significant others!&lt;br /&gt;
Spider Entry - 8208002&lt;br /&gt;
Beetle Entry - 8208001&lt;br /&gt;
* [[Fox Hunt]] - Bugle is still the rare prize for a fox pet.&lt;br /&gt;
* [[Pixie Hunt]] - Bell is still the rare prize for a lamb pet.&lt;br /&gt;
&lt;br /&gt;
=== Information Post 2 - Areas of Interest ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226536417438597241 February 2024 - Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Rumor_Woods/Areas_of_interest | Areas of Interest at Rumor Woods]]:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Aspen Grove&#039;&#039;&#039; has multiple Inn Room-like tents scattered throughout the area as the Aspen Grove itself is just like an Inn.  There is a Tavern w. Tables, drinks and food.&lt;br /&gt;
* &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; is a college.  It has an Ellipse at its heart that is for socializing and getting warm drinks.&lt;br /&gt;
* &#039;&#039;&#039;Cysaelotar&#039;&#039;&#039; was built by Aelotoi visitors and is a natural area filled witha variety of wonders.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement 1 - Theme ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1478851855948840970 Rumor Woods 2026 Theme]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/4/2026&lt;br /&gt;
}}&lt;br /&gt;
This season’s theme draws inspiration from sunbaked sands and wind-carved horizons, bringing a new palette and a new spirit to the woods. As always, our offerings will remain varied, but many of this year’s highlights carry a distinctly desert flavor.&lt;br /&gt;
&lt;br /&gt;
The tournament returns with a new rivalry: Scorpion versus Jerboa.&lt;br /&gt;
&lt;br /&gt;
Each side will bear its own colors:&lt;br /&gt;
* A beige jerboa on a field of myrtle green,&lt;br /&gt;
* A jet black scorpion on a field of copper,&lt;br /&gt;
&lt;br /&gt;
This year’s festival mount will be the scorpion, accompanied by new lore released alongside it.&lt;br /&gt;
&lt;br /&gt;
For a special twist, the Fox Hunt will change its quarry for one year only. Instead of the fox, participants will have the chance to win a jerboa pet.&lt;br /&gt;
&lt;br /&gt;
Prefer not to run the hunt? No worries. The jerboa will also be available through Ewe Vixen.&lt;br /&gt;
&lt;br /&gt;
Sands are shifting. Rivalries are stirring.&lt;br /&gt;
&lt;br /&gt;
Rumor Woods awaits.&lt;br /&gt;
&lt;br /&gt;
Event begins April 10th, 2026, at 9:30 PM EDT.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 2 - Titles ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/594009994953883648/1481288488409104485 Titles]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/11/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 100 wins for Jerboa - Companion of the Desert Hopper (any number of wins)&lt;br /&gt;
* 500 wins for Jerboa - Knight of the Swift Dunerunner  (any number of wins)&lt;br /&gt;
* 100 wins for Scorpion - Disciple of the Black Sting  (any number of wins)&lt;br /&gt;
* 500 wins for Scorpion - Knight of the Paralyzing Strike  (any number of wins)&lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 greater than scorpion) - Messenger of the Shifting Sands &lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 less than scorpion) - Witness of the Fractured Burrow &lt;br /&gt;
* Scorpion wins &amp;amp;  you have 100 runs (plus at least 1 greater than jerboa) - Harbinger of the Burning Venom &lt;br /&gt;
* Scorpion wins &amp;amp; you have 100 runs (plus at least 1 less than jerboa) - Scar of the Paralytic Venom&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - Summit Academy Customs ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489310643856216145 Summit Academy Customs]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
These customs will be added to our current collection, providing you with a wide variety of ways to feel more like you while you destroy your enemies or utter words you shouldn&#039;t say in polite company. This year, you&#039;ll note many options with a sun-scorched desert flair!&lt;br /&gt;
&lt;br /&gt;
* Spell Preps&lt;br /&gt;
* Urchin Guides&lt;br /&gt;
* Signature Verbs&lt;br /&gt;
* Log Phrases&lt;br /&gt;
* Death Messages&lt;br /&gt;
* Swears&lt;br /&gt;
* Spell and bolt customs&lt;br /&gt;
* CMAN customs&lt;br /&gt;
&lt;br /&gt;
These customs are brought to you by Casil, Elidi, Elysani, Gyres, Kaonashi, Mariath, Marstreforn, Sindin, Thandiwe, Valyrka, and Xynwen.&lt;br /&gt;
&lt;br /&gt;
An enormous thank you to Isten, our QCer, who had a monstrous task to review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Announcement 3 - Diriko ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489321042496454797 Diriko]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last of the scaffolding had come down three days prior, and the landing smelled of fresh-cut stone and linseed oil.  The arrow slits had been fitted with glass, their new panes catching the pale alpine light and scattering it in clean lines across the floors.  The writing desk, dark and well-oiled, sat precisely where Diriko had placed it on the first day, as though it had always belonged there.&lt;br /&gt;
&lt;br /&gt;
She received the dean of Summit Academy as she received everyone, with stillness, with patience, and with tea that she had prepared before he had finished climbing the stairs.&lt;br /&gt;
&lt;br /&gt;
He was not an unkind man.  She had taken care to note that in the years since her arrival.  He managed the Academy with the weary competence of someone who had long since traded ambition for endurance, and she respected that quietly, as she respected most things quietly.  He accepted the tea, settled into the chair she had placed for him, and began.&lt;br /&gt;
&lt;br /&gt;
Sylinar&#039;s name entered the room like bad weather.&lt;br /&gt;
&lt;br /&gt;
She listened without expression as the dean laid out his grievances with the careful precision of a man who had rehearsed them on the stairs.  Attendees arriving with devices in need of attention.  Requests submitted and unanswered.  Correspondence returned unopened or not returned at all.  The reputation of the Academy, he said, resting his teacup on his knee, was not well served by a man who could not be found when he was needed.  He had sent word four times.  Four times.  Sylinaar was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Diriko folded her hands in her lap and let him finish.&lt;br /&gt;
&lt;br /&gt;
When the last of it had settled into the room, she rose in a single smooth motion and moved to the nearest arrow slit.  Below, the grounds of Summit Academy spread themselves in the late afternoon light, the old hedgerows casting long shadows across the cobbled paths.  A groundskeeper moved along the far edge, tending to the snow and ice in turn.  A student crossed from the east dormitory with her nose in a book, nearly walked into a post, and corrected herself without looking up.&lt;br /&gt;
&lt;br /&gt;
Diriko watched, and said nothing.&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  Behind her, she heard the dean shift in his chair.  The small sound of his teacup being set carefully on the desk.  Another shift.&lt;br /&gt;
&lt;br /&gt;
When she turned, her smile was patient and warm, the smile of a woman who had seen a great deal and found most of it more interesting than alarming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand your frustration,&amp;quot; she said, returning to her place with the unhurried ease of someone navigating familiar waters.  &amp;quot;Sylinar&#039;s absence has been an inconvenience, and I do not diminish that.&amp;quot;  She settled, smoothed the front of her sky blue robe, and met his eyes with her own, clear and steady.  &amp;quot;But I would ask you to set that frustration aside, because it is no longer necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dean opened his mouth.&lt;br /&gt;
&lt;br /&gt;
She continued, gently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worked at that man&#039;s side for longer than this Academy has stood.  What he knows of enhancives, of charge and capacity and permanency, I know also.  What he can do with a device brought to him in need, I can do here, at this desk, in this tower, which is no longer his.&amp;quot;  She paused, letting her words sink in with measured stillness.  &amp;quot;Your attendees need not wonder where to bring their concerns.  They need only climb these stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She folded her hands into the sleeves of her robes and let the silence return, though this time it was a different kind entirely and she did not let it linger nearly as long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More tea?&amp;quot; she asked.&lt;br /&gt;
&lt;br /&gt;
The famed erithi [[Sylinaar|Diriko]], will be available in Sylinaar&#039;s tower throughout the festivities to offer the same services that Sylinaar does at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - 2026 Shop Announcement ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;New Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Refreshed Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reopening Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Last Run Shops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Better in the Saddle	||	Artistic Expressions	||	All About That Lace	||	[[RWShop:Common Weaves|Common Weaves]]&lt;br /&gt;
|-&lt;br /&gt;
|Bowl Me Over	||	Braid and Mane	||	Baaarnyard Bounty	||	[[RWShop:Earthtones|Earthtones]]&lt;br /&gt;
|-&lt;br /&gt;
|Claws and Effect	||	Can&#039;t Stop That Weaving	||	Bad Wolf Clothing	||	[[RWShop:Irons in the Fire|Irons in the Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Dessert Vibes	||	Charmed, I&#039;m Sure	||	Barn with It	||	[[RWShop:Lambs Among Wolves|Lamb Among Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|Dhu Impression	||	Colorful Carapace, The	||	Bee&#039;s Knees, The	||	[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
|Insurmountable	||	Common Weaves	||	Been Shanked Lately?	||	[[RWShop:Notcher Style|Notcher Style]]&lt;br /&gt;
|-&lt;br /&gt;
|Moody Jewels	||	Container Yourself	||	Born to Adorn	||	[[RWShop:On The Wing|On the Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|Secondhand Sorcery	||	Curio Minds	||	Brass Ring, The	||	[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]&lt;br /&gt;
|-&lt;br /&gt;
|Song Sung Blue	||	Enlightened Pages	||	Breaking Bread	||	[[RWShop:Robes of Resistance|Robes of Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Straight and Arrow	||	Ewe Vixen	||	Bugs on Parade	||	[[RWShop:The Spirits Within|Spirits Within]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunscar Sanctum	||	First Class Plane Ticket	||	Call of the Wild	||	[[RWShop:Tinkers Toys|Tinkers Toys]]&lt;br /&gt;
|-&lt;br /&gt;
|Uvaldov&#039;s Pinions and Cogs	||	Folded Lotus, The	||	Cervidae Corral	||	&lt;br /&gt;
|-&lt;br /&gt;
|Wax Poetic	||	Galloping Gait, The	||	Clodhoppers	||	&lt;br /&gt;
|-&lt;br /&gt;
|Webs We Weave, The	||	Gnomish Gnails	||	Cog and Zephyr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Honeyed Gears	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Horsing Around	||	Crafter&#039;s Hearth	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Knight Way, The	||	Creative Couture	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Lofty Affair, A	||	Daily Dip, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Moving on Up	||	Deerner Time	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Palette Perfections	||	Devote Alloys	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Peaked Interest	||	Diminishing Demises	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Purls of Wisdom	||	Eight-legged Innovators	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tinker&#039;s Toys	||	Ferocious Eyes	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tomeward Bound	||	Flanked Bags, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Trim and Polish	||	Fryc and Shives Innovations	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Unfurling Battle	||	Gallant Groom, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vaunt It and Flaunt It	||	GemStoned	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vintage Visions	||	Gift Horse, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	What Remains	||	Gifts of Atan Irith	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Girlybird, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Goin&#039; Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Grand Stables	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Greater of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Holy Sheaths	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Horn and Mane	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	ImPressions	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Leaping Leezards	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Legendairy	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lesser of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Little Ticker	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Nest, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Vivarium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Merited Metalworks	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Milkin&#039; It	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Obsidian Raiment	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Off the Chain	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ostler&#039;s Den	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Pitcher Perfect	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Quit Stallin&#039;	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rolton Pens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Roundabout Racers	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Saddle Me Up	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Starry Lotus, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Steaming Mugs	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tempered Threads	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tortoise Enclosure	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Emporium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Paddock	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	View from a Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Virelion Hall	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Whirl and Twirl	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Woodn&#039;t Yew	||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Teaser 1 - Papermaker Update ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489387183453376642 Papermaker]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
This year at Rumor Woods, the [[Papermaker]] is getting its final update and unlocks.  These unlocks can all be found in the shop Enlightened Pages.&lt;br /&gt;
&lt;br /&gt;
The following nouns have been added to the papermaker:&lt;br /&gt;
* bookmark&lt;br /&gt;
* codicil&lt;br /&gt;
* dedication&lt;br /&gt;
* deed&lt;br /&gt;
* depiction&lt;br /&gt;
* dispatch&lt;br /&gt;
* doodle&lt;br /&gt;
* landscape&lt;br /&gt;
* mural&lt;br /&gt;
* picture&lt;br /&gt;
* portrait&lt;br /&gt;
* roll&lt;br /&gt;
* rubbing&lt;br /&gt;
* scrap&lt;br /&gt;
* sign&lt;br /&gt;
* sketch&lt;br /&gt;
* slip&lt;br /&gt;
* tract&lt;br /&gt;
* voucher&lt;br /&gt;
&lt;br /&gt;
The following articles have been added to the papermaker:&lt;br /&gt;
* a charred&lt;br /&gt;
* a damp&lt;br /&gt;
* a delicate&lt;br /&gt;
* a dusty&lt;br /&gt;
* a filmy&lt;br /&gt;
* a frayed&lt;br /&gt;
* a gauzy&lt;br /&gt;
* a grimy&lt;br /&gt;
* a heraldic&lt;br /&gt;
* a humid&lt;br /&gt;
* a large&lt;br /&gt;
* a limp&lt;br /&gt;
* a matted&lt;br /&gt;
* a moldy&lt;br /&gt;
* a musk-scented&lt;br /&gt;
* a musky&lt;br /&gt;
* a notched&lt;br /&gt;
* a pale&lt;br /&gt;
* a pleated&lt;br /&gt;
* a rose-scented&lt;br /&gt;
* a scorched&lt;br /&gt;
* a sheer&lt;br /&gt;
* a smoky&lt;br /&gt;
* a soiled&lt;br /&gt;
* a sooty&lt;br /&gt;
* a spotted&lt;br /&gt;
* a stained&lt;br /&gt;
* a supple&lt;br /&gt;
* a tea-stained&lt;br /&gt;
* a vellum&lt;br /&gt;
* an ashen&lt;br /&gt;
* an illuminated&lt;br /&gt;
* an ivory&lt;br /&gt;
* an oily&lt;br /&gt;
&lt;br /&gt;
Additionally, the papermaker has 2 new tiers.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tier 8&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
A gear-painted treat box voucher will unlock your Papermaker from Tier 7 to Tier 8.  This will grant it the ability to create treat boxes.```&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat Box&#039;&#039;&#039;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Treat Box&lt;br /&gt;
Created using the famous papermaker, the box can be customized to your liking.  Please be sure to GLANCE at the box to see what your customization options are.  Once you&#039;ve filled the box and completed the design, close it and WRAP it while holding ribbon or yarn to lock in the design and ready it for gifting.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
glance my box&lt;br /&gt;
&lt;br /&gt;
Treat Box Design&amp;lt;br&amp;gt;&lt;br /&gt;
Once the design process is complete, the box will become a wrapped treat box ready to give away.  You may customize it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Box Color: (ADD a Dye) not yet designed&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: (TURN to shape) not yet selected&amp;lt;br&amp;gt;&lt;br /&gt;
Valid shapes: heart, round, star, oval, square, hexagonal, octagonal, scalloped, rectangular&amp;lt;br&amp;gt;&lt;br /&gt;
Contents: (PUT items into box) empty&lt;br /&gt;
&lt;br /&gt;
To add color, ADD a dye to the box.&amp;lt;br&amp;gt;&lt;br /&gt;
To set a shape, TURN the box to a shape name (e.g., TURN box to HEART).&amp;lt;br&amp;gt;&lt;br /&gt;
To fill the box with treats, PUT treats into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done designing and the box is full, close it and then WRAP while holding a ribbon or yarn.  This will lock in the design and use the ribbon or yarn for open/close.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
turn my box to heart&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a treat box over in your hands, watching as it transforms into &#039;&#039;&#039;a heart-shaped box.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add my dye to my box&amp;lt;br&amp;gt;&lt;br /&gt;
With careful hands, you uncork a crystalline vial of vibrant papaya dye and allow a few drops to seep into the surface of a heart-shaped treat box, watching as the color blooms across the box in rich, even tones.&amp;lt;br&amp;gt;&lt;br /&gt;
put cookie in my box&amp;lt;br&amp;gt;&lt;br /&gt;
With a gentle touch, you nestle an oatmeal raisin cookie into a heart-shaped treat box, settling it carefully into its own little compartment within.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
wrap my box with my ribbon&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box tied with a violet-sheened moonflower white chainsil ribbon bow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
You pull a generous length of yarn from a skein of lightweight aurora blue angora yarn and wind it around a heart-shaped treat box with unhurried care, looping it over and under until satisfied, then finish with a neat knot at the top.&lt;br /&gt;
&lt;br /&gt;
Congratulations!  Your a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn is ready to be given away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Papermaker Treat Box&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations!  You&#039;ve been given a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn!&amp;lt;br&amp;gt;&lt;br /&gt;
You can interact with your treat box by taking the following actions:  GAZE (demeanor based), LICK, OPEN, CLOSE, SHAKE, and SMELL&amp;lt;br&amp;gt;&lt;br /&gt;
A heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn was designed and wrapped by someone just for you and as such it can never be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have eaten the contents, you can TRASH the box to get rid of the evidence!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All verbs work if the box is open or closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
A gear-painted award voucher will unlock your Papermaker from Tier 8 to Tier 9.  This will grant it the ability to create awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the simple award and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance my award&lt;br /&gt;
Award Ribbon&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Noun of Award: ribbon&lt;br /&gt;
Primary Body: (Add a Ribbon) blank&lt;br /&gt;
Embroidery: (Add an Ore) blank&lt;br /&gt;
Short Missive: (Whisper a Missive) blank&lt;br /&gt;
Back Missive: (Write a Missive) blank&lt;br /&gt;
&lt;br /&gt;
The final design will be:&lt;br /&gt;
a color fabric ribbon trailing a metal type-embroidered missive&lt;br /&gt;
&lt;br /&gt;
When looked at, it will display: The award is crafted of a color fabric ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in metallic type thread, reads, &amp;quot;Short Award Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add my ribbon to my award &amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a brilliant blue silk ribbon in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
add ore to my award&amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a chunk of silver ore in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
whisp award missive The Best Little Jerboa Hopper&amp;lt;br&amp;gt;&lt;br /&gt;
Holding the award close, you whisper your award missive of &amp;quot;The Best Little Jerboa Hopper&amp;quot; and watch as it settles into place on the award.&amp;lt;br&amp;gt;&lt;br /&gt;
write my award ; This award goes to Thumble Bump for being the best little jerboa hopper we&#039;ve ever seen.&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully turn your award over and begin inscribing on its back in Common.  Your feather quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the award over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;twist my ribbon&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please confirm that this is the design you wish to make:&lt;br /&gt;
&lt;br /&gt;
Long Description: a bright blue silk ribbon trailing a sterling silver-embroidered missive&lt;br /&gt;
Look Description: The ribbon is crafted of a bright blue silk and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in sterling silver thread, reads, &amp;quot;The Best Little Jerboa Hopper.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
twist my ribbon&lt;br /&gt;
Congratulations!  You&#039;ve created a bright blue silk ribbon trailing a sterling silver-embroidered missive.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the silk ribbon and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a bright blue silk ribbon trailing a sterling silver-embroidered missive!&lt;br /&gt;
You can interact with your silk ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A bright blue silk ribbon trailing a sterling silver-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Teaser 2 - Prismatic Curio===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489394988960714862 Prismatic Curio]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods - Prismatic Curio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A brand-new illusionary accessory for the fashion-forward adventurer.&lt;br /&gt;
&lt;br /&gt;
What It Does,&lt;br /&gt;
The Prismatic Curio is a wearable item that lets you project illusionary colors, metals, and gems across your worn accessories. When someone LOOKs at you, every eligible accessory appears to feature your chosen accent -- without changing a single item.&lt;br /&gt;
&lt;br /&gt;
Pick a color. Pick a metal. Pick a gem. Or pick all three at once. Your outfit, your rules.&lt;br /&gt;
&lt;br /&gt;
What it affects: Worn accessories (clothing, jewelry, containers, etc.)&lt;br /&gt;
What it excludes: Weapons, armor, shields, tattoos, and hidden items.&lt;br /&gt;
&lt;br /&gt;
How It Works,&lt;br /&gt;
Configure your illusions by whispering to the curio, then prod it to bring them to life:&lt;br /&gt;
&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; COLOR SET &amp;lt;name&amp;gt;     Choose a color illusion&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; METAL SET &amp;lt;name&amp;gt;     Choose a metal illusion&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; GEM SET &amp;lt;name&amp;gt;       Choose a gem illusion&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; &amp;lt;type&amp;gt; LIST          Browse available options&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; &amp;lt;type&amp;gt; VIEW          Check your current setting&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; &amp;lt;type&amp;gt; CLEAR         Remove an illusion&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; HELP                 Full help menu&lt;br /&gt;
PROD &amp;lt;curio&amp;gt;                         Toggle ALL illusions on/off&lt;br /&gt;
TURN &amp;lt;curio&amp;gt; COLOR/METAL/GEM         Toggle a single illusion on/off&lt;br /&gt;
&lt;br /&gt;
Tier System,&lt;br /&gt;
The curio comes in two tiers:&lt;br /&gt;
&lt;br /&gt;
Tier 1 (Base),&lt;br /&gt;
~260 colors (first half of the palette),&lt;br /&gt;
10 metals: mithril, ora, imflass, glaes, vultite, eahnor, vaalorn, mithglin, faenor,&lt;br /&gt;
Common and uncommon gems (levels 0–4),&lt;br /&gt;
&lt;br /&gt;
Tier 2 (Certificate Upgrade),&lt;br /&gt;
Full color palette (~520+ colors),&lt;br /&gt;
All 25 metals, adding: drakar, rhimar, zorchar, gornar, golvern, rolaren, kelyn, razern, eonake, veil iron, alexandrite, bronze, obsidian, electrum, platinum,&lt;br /&gt;
Rarer gems (levels 0–7),&lt;br /&gt;
Half-power mode — apply your illusion to every other eligible item for a subtler, mixed look,&lt;br /&gt;
&lt;br /&gt;
Upgrade from Tier 1 to Tier 2 with a Prismatic Curio Upgrade Certificate. Hold the certificate in one hand and the curio in the other, then REDEEM it. In Palette Perfections you will find the curio priced at 5k and the unlock 1250.&lt;br /&gt;
&lt;br /&gt;
Details &amp;amp; Notes,&lt;br /&gt;
The curio is purely cosmetic — it changes only what others see, never the items themselves.,&lt;br /&gt;
Works with hyphenated descriptors like mithril-worked, ruby-set, crimson-hued, and more.,&lt;br /&gt;
Incompatible with the Shimmer Trinket — only one appearance-altering item can be active at a time.,&lt;br /&gt;
A small number of restricted gems (doomstone, urglaes,etc), metals, and colors are permanently disabled.&lt;br /&gt;
&lt;br /&gt;
=== Teaser 3 - Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489422573631574106 Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 4 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489629304252928171 Songbirds]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Rumor Woods 2026] - Songbirds Are Here!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Songbirds Are Here! ,&lt;br /&gt;
Now in Elanthia -- Songbirds -- found in the new Rumor Woods shop, Song Sung Blue.&lt;br /&gt;
Each songbird hatches from a unique egg with its own combination of body plumage, wing accents, crest color, tail feathers, and eye color -- over nine million possible appearances.  No two birds should look quite the same.&lt;br /&gt;
&lt;br /&gt;
Hatching,&lt;br /&gt;
Your songbird begins life as a simple egg that hides its colorful inner shell and bird.  Simply EXHALE on it to bond, and watch as the shell cracks and your new companion emerges, shaking off fragments and greeting you with its first chirp.  The eggshell becomes a tiny whistle adorned with feathers in your bird&#039;s colors -- your way to call them back whenever you need.&lt;br /&gt;
&lt;br /&gt;
A Companion with more life!,&lt;br /&gt;
Songbirds aren&#039;t just cosmetic.  They&#039;re living their best life, and they act like it.&lt;br /&gt;
&lt;br /&gt;
They get hungry. Feed them foraged seeds or live insects to keep them healthy and vibrant.  A well-fed bird is colorful and lively; a neglected one grows thin, patchy, and eventually falls comatose -- though a meal will always bring them back.,&lt;br /&gt;
They hunt on their own. A hungry bird will snatch bugs from the ground when it spots them. (Bugs on Parade),&lt;br /&gt;
They react to the world. Your bird notices nearby creatures (and often tries, adorably, to look intimidating), investigates other players, and behaves differently around people it recognizes as friendly versus strangers.,&lt;br /&gt;
They worry about you. If you&#039;re wounded, your songbird will worry and try to help you, plus more!,&lt;br /&gt;
&lt;br /&gt;
Personality,&lt;br /&gt;
Your songbird has opinions about the people around you.  It&#039;ll chirp friendly greetings and drop tiny gifts at the feet of people it likes -- and pointedly turn its back and fluff its tail feathers at those it doesn&#039;t.  It might land briefly on a friend&#039;s shoulder to say hello, or tuck its head under its wing to ignore someone it finds disagreeable.&lt;br /&gt;
&lt;br /&gt;
Pet-to-Pet Interactions,&lt;br /&gt;
Songbirds are social creatures.  When two songbirds meet, they might burst into a spontaneous duet, preen each other&#039;s feathers, or chase each other in playful aerial spirals.  They also interact with other pet types -- riding a fox&#039;s tail, landing between a lamb&#039;s ears, stealing shiny things from lizards, and engaging in dramatic aerial showdowns with dragonflies.&lt;br /&gt;
&lt;br /&gt;
For Bards,&lt;br /&gt;
If you&#039;re a bard, your songbird is your duet partner.  It listens to how you play and matches your style -- singing a mournful accompaniment to somber melodies, chirping rapid-fire alongside fast tempo pieces, or belting out a rousing harmony when you play something inspiring.  It&#039;ll even try to sing along during loresinging (emphasis on try).&lt;br /&gt;
&lt;br /&gt;
Message Delivery,&lt;br /&gt;
Write a message on a slip of parchment, and your songbird will carry it across town to another player -- up to three times a day. It&#039;ll swoop down to the recipient, chirp brightly, and drop the note at their feet before winging its way back to you.&lt;br /&gt;
&lt;br /&gt;
Shoulder Perch &amp;amp; Verbs,&lt;br /&gt;
Wear your songbird on your shoulder where it&#039;ll nestle in, preen its feathers, and occasionally nod off. You can also PET, RUB, TICKLE, KISS, HUG, and POKE your bird (results vary). And yes -- very rarely, your shoulder companion will leave you a little... surprise. Nothing a good RUB won&#039;t fix.&lt;br /&gt;
&lt;br /&gt;
How to Get One,&lt;br /&gt;
Songbird eggs are now available at Rumor Woods in the shop Song Sung Blue .&lt;br /&gt;
&lt;br /&gt;
You have two paths to your feathered best friend:&lt;br /&gt;
Natural Eggs -- Take your chances with nature. Your bird&#039;s colors will be a complete surprise -- you never know what combination you&#039;ll get until that shell cracks open.,&lt;br /&gt;
Magically Encouraged Eggs -- For those with a specific vision in mind, these eggs have been coaxed into producing a particular set of colors. Pick your palette and hatch with confidence.,&lt;br /&gt;
&lt;br /&gt;
--- * Please note that songbird alters will be rare and exactly none are currently planned.&lt;br /&gt;
Happy hatching! ~GM Ivry&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - Clockwerke Weapons ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489687744451182702 Clockwerke Weapons]&lt;br /&gt;
| author = GM Mastreforn&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 6 - ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255386</id>
		<title>Rumor Woods/2026 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255386"/>
		<updated>2026-04-04T00:31:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Teaser 2 - Prismatic Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; and &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; are open from April 10th, 2026 at 9 PM EDT to May 3rd, 2025 at 11:59 PM EDT.  The box office closes on April 30th at approximately 11:55 PM EDT.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Discord, please follow our [https://discord.com/channels/226045346399256576/1120873800712601663 Read Only Updates].&lt;br /&gt;
&lt;br /&gt;
Also, please consider joining our [https://discord.com/channels/226045346399256576/594009994953883648/1226340340227903498 discussion channel] for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
== Informational Posts ==&lt;br /&gt;
&lt;br /&gt;
=== Information Post 1 - How to Earn Currency===&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226535102104994034 Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
For those new to Rumor Woods, here&#039;s a reminder of how to earn Currency:&lt;br /&gt;
&lt;br /&gt;
* Jousting - There are two entrances to jousting.  One will support the Beetle Team and the other the Spider Team.  When you enter, you select your equipment (though you can use your own) and a mount (though you can use your own).  From there you&lt;br /&gt;
* Instructions: &lt;br /&gt;
# Present your sunburst marker at the entry table.  (GO ENTRY TABLE)&lt;br /&gt;
# Select a mount from the paddock.  (GET [MOUNT])&lt;br /&gt;
# Select a lance from the weapon rack.  (GET [LANCE])&lt;br /&gt;
# Select a shield from the shield display.  (GET [SHIELD])&lt;br /&gt;
# Present yourself at the entry table again.  (GO ENTRY TABLE)&lt;br /&gt;
# Crush your enemies, see them driven before you, and hear the lamentations of their significant others!&lt;br /&gt;
Spider Entry - 8208002&lt;br /&gt;
Beetle Entry - 8208001&lt;br /&gt;
* [[Fox Hunt]] - Bugle is still the rare prize for a fox pet.&lt;br /&gt;
* [[Pixie Hunt]] - Bell is still the rare prize for a lamb pet.&lt;br /&gt;
&lt;br /&gt;
=== Information Post 2 - Areas of Interest ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226536417438597241 February 2024 - Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Rumor_Woods/Areas_of_interest | Areas of Interest at Rumor Woods]]:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Aspen Grove&#039;&#039;&#039; has multiple Inn Room-like tents scattered throughout the area as the Aspen Grove itself is just like an Inn.  There is a Tavern w. Tables, drinks and food.&lt;br /&gt;
* &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; is a college.  It has an Ellipse at its heart that is for socializing and getting warm drinks.&lt;br /&gt;
* &#039;&#039;&#039;Cysaelotar&#039;&#039;&#039; was built by Aelotoi visitors and is a natural area filled witha variety of wonders.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement 1 - Theme ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1478851855948840970 Rumor Woods 2026 Theme]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/4/2026&lt;br /&gt;
}}&lt;br /&gt;
This season’s theme draws inspiration from sunbaked sands and wind-carved horizons, bringing a new palette and a new spirit to the woods. As always, our offerings will remain varied, but many of this year’s highlights carry a distinctly desert flavor.&lt;br /&gt;
&lt;br /&gt;
The tournament returns with a new rivalry: Scorpion versus Jerboa.&lt;br /&gt;
&lt;br /&gt;
Each side will bear its own colors:&lt;br /&gt;
* A beige jerboa on a field of myrtle green,&lt;br /&gt;
* A jet black scorpion on a field of copper,&lt;br /&gt;
&lt;br /&gt;
This year’s festival mount will be the scorpion, accompanied by new lore released alongside it.&lt;br /&gt;
&lt;br /&gt;
For a special twist, the Fox Hunt will change its quarry for one year only. Instead of the fox, participants will have the chance to win a jerboa pet.&lt;br /&gt;
&lt;br /&gt;
Prefer not to run the hunt? No worries. The jerboa will also be available through Ewe Vixen.&lt;br /&gt;
&lt;br /&gt;
Sands are shifting. Rivalries are stirring.&lt;br /&gt;
&lt;br /&gt;
Rumor Woods awaits.&lt;br /&gt;
&lt;br /&gt;
Event begins April 10th, 2026, at 9:30 PM EDT.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 2 - Titles ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/594009994953883648/1481288488409104485 Titles]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/11/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 100 wins for Jerboa - Companion of the Desert Hopper (any number of wins)&lt;br /&gt;
* 500 wins for Jerboa - Knight of the Swift Dunerunner  (any number of wins)&lt;br /&gt;
* 100 wins for Scorpion - Disciple of the Black Sting  (any number of wins)&lt;br /&gt;
* 500 wins for Scorpion - Knight of the Paralyzing Strike  (any number of wins)&lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 greater than scorpion) - Messenger of the Shifting Sands &lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 less than scorpion) - Witness of the Fractured Burrow &lt;br /&gt;
* Scorpion wins &amp;amp;  you have 100 runs (plus at least 1 greater than jerboa) - Harbinger of the Burning Venom &lt;br /&gt;
* Scorpion wins &amp;amp; you have 100 runs (plus at least 1 less than jerboa) - Scar of the Paralytic Venom&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - Summit Academy Customs ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489310643856216145 Summit Academy Customs]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
These customs will be added to our current collection, providing you with a wide variety of ways to feel more like you while you destroy your enemies or utter words you shouldn&#039;t say in polite company. This year, you&#039;ll note many options with a sun-scorched desert flair!&lt;br /&gt;
&lt;br /&gt;
* Spell Preps&lt;br /&gt;
* Urchin Guides&lt;br /&gt;
* Signature Verbs&lt;br /&gt;
* Log Phrases&lt;br /&gt;
* Death Messages&lt;br /&gt;
* Swears&lt;br /&gt;
* Spell and bolt customs&lt;br /&gt;
* CMAN customs&lt;br /&gt;
&lt;br /&gt;
These customs are brought to you by Casil, Elidi, Elysani, Gyres, Kaonashi, Mariath, Marstreforn, Sindin, Thandiwe, Valyrka, and Xynwen.&lt;br /&gt;
&lt;br /&gt;
An enormous thank you to Isten, our QCer, who had a monstrous task to review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Announcement 3 - Diriko ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489321042496454797 Diriko]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last of the scaffolding had come down three days prior, and the landing smelled of fresh-cut stone and linseed oil.  The arrow slits had been fitted with glass, their new panes catching the pale alpine light and scattering it in clean lines across the floors.  The writing desk, dark and well-oiled, sat precisely where Diriko had placed it on the first day, as though it had always belonged there.&lt;br /&gt;
&lt;br /&gt;
She received the dean of Summit Academy as she received everyone, with stillness, with patience, and with tea that she had prepared before he had finished climbing the stairs.&lt;br /&gt;
&lt;br /&gt;
He was not an unkind man.  She had taken care to note that in the years since her arrival.  He managed the Academy with the weary competence of someone who had long since traded ambition for endurance, and she respected that quietly, as she respected most things quietly.  He accepted the tea, settled into the chair she had placed for him, and began.&lt;br /&gt;
&lt;br /&gt;
Sylinar&#039;s name entered the room like bad weather.&lt;br /&gt;
&lt;br /&gt;
She listened without expression as the dean laid out his grievances with the careful precision of a man who had rehearsed them on the stairs.  Attendees arriving with devices in need of attention.  Requests submitted and unanswered.  Correspondence returned unopened or not returned at all.  The reputation of the Academy, he said, resting his teacup on his knee, was not well served by a man who could not be found when he was needed.  He had sent word four times.  Four times.  Sylinaar was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Diriko folded her hands in her lap and let him finish.&lt;br /&gt;
&lt;br /&gt;
When the last of it had settled into the room, she rose in a single smooth motion and moved to the nearest arrow slit.  Below, the grounds of Summit Academy spread themselves in the late afternoon light, the old hedgerows casting long shadows across the cobbled paths.  A groundskeeper moved along the far edge, tending to the snow and ice in turn.  A student crossed from the east dormitory with her nose in a book, nearly walked into a post, and corrected herself without looking up.&lt;br /&gt;
&lt;br /&gt;
Diriko watched, and said nothing.&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  Behind her, she heard the dean shift in his chair.  The small sound of his teacup being set carefully on the desk.  Another shift.&lt;br /&gt;
&lt;br /&gt;
When she turned, her smile was patient and warm, the smile of a woman who had seen a great deal and found most of it more interesting than alarming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand your frustration,&amp;quot; she said, returning to her place with the unhurried ease of someone navigating familiar waters.  &amp;quot;Sylinar&#039;s absence has been an inconvenience, and I do not diminish that.&amp;quot;  She settled, smoothed the front of her sky blue robe, and met his eyes with her own, clear and steady.  &amp;quot;But I would ask you to set that frustration aside, because it is no longer necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dean opened his mouth.&lt;br /&gt;
&lt;br /&gt;
She continued, gently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worked at that man&#039;s side for longer than this Academy has stood.  What he knows of enhancives, of charge and capacity and permanency, I know also.  What he can do with a device brought to him in need, I can do here, at this desk, in this tower, which is no longer his.&amp;quot;  She paused, letting her words sink in with measured stillness.  &amp;quot;Your attendees need not wonder where to bring their concerns.  They need only climb these stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She folded her hands into the sleeves of her robes and let the silence return, though this time it was a different kind entirely and she did not let it linger nearly as long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More tea?&amp;quot; she asked.&lt;br /&gt;
&lt;br /&gt;
The famed erithi [[Sylinaar|Diriko]], will be available in Sylinaar&#039;s tower throughout the festivities to offer the same services that Sylinaar does at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - 2026 Shop Announcement ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;New Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Refreshed Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reopening Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Last Run Shops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Better in the Saddle	||	Artistic Expressions	||	All About That Lace	||	[[RWShop:Common Weaves|Common Weaves]]&lt;br /&gt;
|-&lt;br /&gt;
|Bowl Me Over	||	Braid and Mane	||	Baaarnyard Bounty	||	[[RWShop:Earthtones|Earthtones]]&lt;br /&gt;
|-&lt;br /&gt;
|Claws and Effect	||	Can&#039;t Stop That Weaving	||	Bad Wolf Clothing	||	[[RWShop:Irons in the Fire|Irons in the Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Dessert Vibes	||	Charmed, I&#039;m Sure	||	Barn with It	||	[[RWShop:Lambs Among Wolves|Lamb Among Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|Dhu Impression	||	Colorful Carapace, The	||	Bee&#039;s Knees, The	||	[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
|Insurmountable	||	Common Weaves	||	Been Shanked Lately?	||	[[RWShop:Notcher Style|Notcher Style]]&lt;br /&gt;
|-&lt;br /&gt;
|Moody Jewels	||	Container Yourself	||	Born to Adorn	||	[[RWShop:On The Wing|On the Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|Secondhand Sorcery	||	Curio Minds	||	Brass Ring, The	||	[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]&lt;br /&gt;
|-&lt;br /&gt;
|Song Sung Blue	||	Enlightened Pages	||	Breaking Bread	||	[[RWShop:Robes of Resistance|Robes of Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Straight and Arrow	||	Ewe Vixen	||	Bugs on Parade	||	[[RWShop:The Spirits Within|Spirits Within]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunscar Sanctum	||	First Class Plane Ticket	||	Call of the Wild	||	[[RWShop:Tinkers Toys|Tinkers Toys]]&lt;br /&gt;
|-&lt;br /&gt;
|Uvaldov&#039;s Pinions and Cogs	||	Folded Lotus, The	||	Cervidae Corral	||	&lt;br /&gt;
|-&lt;br /&gt;
|Wax Poetic	||	Galloping Gait, The	||	Clodhoppers	||	&lt;br /&gt;
|-&lt;br /&gt;
|Webs We Weave, The	||	Gnomish Gnails	||	Cog and Zephyr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Honeyed Gears	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Horsing Around	||	Crafter&#039;s Hearth	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Knight Way, The	||	Creative Couture	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Lofty Affair, A	||	Daily Dip, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Moving on Up	||	Deerner Time	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Palette Perfections	||	Devote Alloys	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Peaked Interest	||	Diminishing Demises	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Purls of Wisdom	||	Eight-legged Innovators	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tinker&#039;s Toys	||	Ferocious Eyes	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tomeward Bound	||	Flanked Bags, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Trim and Polish	||	Fryc and Shives Innovations	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Unfurling Battle	||	Gallant Groom, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vaunt It and Flaunt It	||	GemStoned	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vintage Visions	||	Gift Horse, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	What Remains	||	Gifts of Atan Irith	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Girlybird, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Goin&#039; Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Grand Stables	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Greater of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Holy Sheaths	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Horn and Mane	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	ImPressions	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Leaping Leezards	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Legendairy	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lesser of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Little Ticker	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Nest, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Vivarium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Merited Metalworks	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Milkin&#039; It	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Obsidian Raiment	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Off the Chain	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ostler&#039;s Den	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Pitcher Perfect	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Quit Stallin&#039;	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rolton Pens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Roundabout Racers	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Saddle Me Up	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Starry Lotus, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Steaming Mugs	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tempered Threads	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tortoise Enclosure	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Emporium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Paddock	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	View from a Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Virelion Hall	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Whirl and Twirl	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Woodn&#039;t Yew	||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Teaser 1 - Papermaker Update ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489387183453376642 Papermaker]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
This year at Rumor Woods, the [[Papermaker]] is getting its final update and unlocks.  These unlocks can all be found in the shop Enlightened Pages.&lt;br /&gt;
&lt;br /&gt;
The following nouns have been added to the papermaker:&lt;br /&gt;
* bookmark&lt;br /&gt;
* codicil&lt;br /&gt;
* dedication&lt;br /&gt;
* deed&lt;br /&gt;
* depiction&lt;br /&gt;
* dispatch&lt;br /&gt;
* doodle&lt;br /&gt;
* landscape&lt;br /&gt;
* mural&lt;br /&gt;
* picture&lt;br /&gt;
* portrait&lt;br /&gt;
* roll&lt;br /&gt;
* rubbing&lt;br /&gt;
* scrap&lt;br /&gt;
* sign&lt;br /&gt;
* sketch&lt;br /&gt;
* slip&lt;br /&gt;
* tract&lt;br /&gt;
* voucher&lt;br /&gt;
&lt;br /&gt;
The following articles have been added to the papermaker:&lt;br /&gt;
* a charred&lt;br /&gt;
* a damp&lt;br /&gt;
* a delicate&lt;br /&gt;
* a dusty&lt;br /&gt;
* a filmy&lt;br /&gt;
* a frayed&lt;br /&gt;
* a gauzy&lt;br /&gt;
* a grimy&lt;br /&gt;
* a heraldic&lt;br /&gt;
* a humid&lt;br /&gt;
* a large&lt;br /&gt;
* a limp&lt;br /&gt;
* a matted&lt;br /&gt;
* a moldy&lt;br /&gt;
* a musk-scented&lt;br /&gt;
* a musky&lt;br /&gt;
* a notched&lt;br /&gt;
* a pale&lt;br /&gt;
* a pleated&lt;br /&gt;
* a rose-scented&lt;br /&gt;
* a scorched&lt;br /&gt;
* a sheer&lt;br /&gt;
* a smoky&lt;br /&gt;
* a soiled&lt;br /&gt;
* a sooty&lt;br /&gt;
* a spotted&lt;br /&gt;
* a stained&lt;br /&gt;
* a supple&lt;br /&gt;
* a tea-stained&lt;br /&gt;
* a vellum&lt;br /&gt;
* an ashen&lt;br /&gt;
* an illuminated&lt;br /&gt;
* an ivory&lt;br /&gt;
* an oily&lt;br /&gt;
&lt;br /&gt;
Additionally, the papermaker has 2 new tiers.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tier 8&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
A gear-painted treat box voucher will unlock your Papermaker from Tier 7 to Tier 8.  This will grant it the ability to create treat boxes.```&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat Box&#039;&#039;&#039;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Treat Box&lt;br /&gt;
Created using the famous papermaker, the box can be customized to your liking.  Please be sure to GLANCE at the box to see what your customization options are.  Once you&#039;ve filled the box and completed the design, close it and WRAP it while holding ribbon or yarn to lock in the design and ready it for gifting.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
glance my box&lt;br /&gt;
&lt;br /&gt;
Treat Box Design&amp;lt;br&amp;gt;&lt;br /&gt;
Once the design process is complete, the box will become a wrapped treat box ready to give away.  You may customize it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Box Color: (ADD a Dye) not yet designed&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: (TURN to shape) not yet selected&amp;lt;br&amp;gt;&lt;br /&gt;
Valid shapes: heart, round, star, oval, square, hexagonal, octagonal, scalloped, rectangular&amp;lt;br&amp;gt;&lt;br /&gt;
Contents: (PUT items into box) empty&lt;br /&gt;
&lt;br /&gt;
To add color, ADD a dye to the box.&amp;lt;br&amp;gt;&lt;br /&gt;
To set a shape, TURN the box to a shape name (e.g., TURN box to HEART).&amp;lt;br&amp;gt;&lt;br /&gt;
To fill the box with treats, PUT treats into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done designing and the box is full, close it and then WRAP while holding a ribbon or yarn.  This will lock in the design and use the ribbon or yarn for open/close.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
turn my box to heart&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a treat box over in your hands, watching as it transforms into &#039;&#039;&#039;a heart-shaped box.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add my dye to my box&amp;lt;br&amp;gt;&lt;br /&gt;
With careful hands, you uncork a crystalline vial of vibrant papaya dye and allow a few drops to seep into the surface of a heart-shaped treat box, watching as the color blooms across the box in rich, even tones.&amp;lt;br&amp;gt;&lt;br /&gt;
put cookie in my box&amp;lt;br&amp;gt;&lt;br /&gt;
With a gentle touch, you nestle an oatmeal raisin cookie into a heart-shaped treat box, settling it carefully into its own little compartment within.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
wrap my box with my ribbon&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box tied with a violet-sheened moonflower white chainsil ribbon bow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
You pull a generous length of yarn from a skein of lightweight aurora blue angora yarn and wind it around a heart-shaped treat box with unhurried care, looping it over and under until satisfied, then finish with a neat knot at the top.&lt;br /&gt;
&lt;br /&gt;
Congratulations!  Your a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn is ready to be given away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Papermaker Treat Box&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations!  You&#039;ve been given a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn!&amp;lt;br&amp;gt;&lt;br /&gt;
You can interact with your treat box by taking the following actions:  GAZE (demeanor based), LICK, OPEN, CLOSE, SHAKE, and SMELL&amp;lt;br&amp;gt;&lt;br /&gt;
A heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn was designed and wrapped by someone just for you and as such it can never be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have eaten the contents, you can TRASH the box to get rid of the evidence!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All verbs work if the box is open or closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
A gear-painted award voucher will unlock your Papermaker from Tier 8 to Tier 9.  This will grant it the ability to create awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the simple award and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance my award&lt;br /&gt;
Award Ribbon&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Noun of Award: ribbon&lt;br /&gt;
Primary Body: (Add a Ribbon) blank&lt;br /&gt;
Embroidery: (Add an Ore) blank&lt;br /&gt;
Short Missive: (Whisper a Missive) blank&lt;br /&gt;
Back Missive: (Write a Missive) blank&lt;br /&gt;
&lt;br /&gt;
The final design will be:&lt;br /&gt;
a color fabric ribbon trailing a metal type-embroidered missive&lt;br /&gt;
&lt;br /&gt;
When looked at, it will display: The award is crafted of a color fabric ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in metallic type thread, reads, &amp;quot;Short Award Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add my ribbon to my award &amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a brilliant blue silk ribbon in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
add ore to my award&amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a chunk of silver ore in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
whisp award missive The Best Little Jerboa Hopper&amp;lt;br&amp;gt;&lt;br /&gt;
Holding the award close, you whisper your award missive of &amp;quot;The Best Little Jerboa Hopper&amp;quot; and watch as it settles into place on the award.&amp;lt;br&amp;gt;&lt;br /&gt;
write my award ; This award goes to Thumble Bump for being the best little jerboa hopper we&#039;ve ever seen.&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully turn your award over and begin inscribing on its back in Common.  Your feather quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the award over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;twist my ribbon&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please confirm that this is the design you wish to make:&lt;br /&gt;
&lt;br /&gt;
Long Description: a bright blue silk ribbon trailing a sterling silver-embroidered missive&lt;br /&gt;
Look Description: The ribbon is crafted of a bright blue silk and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in sterling silver thread, reads, &amp;quot;The Best Little Jerboa Hopper.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
twist my ribbon&lt;br /&gt;
Congratulations!  You&#039;ve created a bright blue silk ribbon trailing a sterling silver-embroidered missive.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the silk ribbon and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a bright blue silk ribbon trailing a sterling silver-embroidered missive!&lt;br /&gt;
You can interact with your silk ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A bright blue silk ribbon trailing a sterling silver-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Teaser 2 - Prismatic Curio===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489394988960714862 Prismatic Curio]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods - Prismatic Curio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A brand-new illusionary accessory for the fashion-forward adventurer.&lt;br /&gt;
&lt;br /&gt;
What It Does,&lt;br /&gt;
The Prismatic Curio is a wearable item that lets you project illusionary colors, metals, and gems across your worn accessories. When someone LOOKs at you, every eligible accessory appears to feature your chosen accent -- without changing a single item.&lt;br /&gt;
&lt;br /&gt;
Pick a color. Pick a metal. Pick a gem. Or pick all three at once. Your outfit, your rules.&lt;br /&gt;
&lt;br /&gt;
What it affects: Worn accessories (clothing, jewelry, containers, etc.)&lt;br /&gt;
What it excludes: Weapons, armor, shields, tattoos, and hidden items.&lt;br /&gt;
&lt;br /&gt;
How It Works,&lt;br /&gt;
Configure your illusions by whispering to the curio, then prod it to bring them to life:&lt;br /&gt;
&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; COLOR SET &amp;lt;name&amp;gt;     Choose a color illusion&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; METAL SET &amp;lt;name&amp;gt;     Choose a metal illusion&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; GEM SET &amp;lt;name&amp;gt;       Choose a gem illusion&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; &amp;lt;type&amp;gt; LIST          Browse available options&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; &amp;lt;type&amp;gt; VIEW          Check your current setting&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; &amp;lt;type&amp;gt; CLEAR         Remove an illusion&lt;br /&gt;
WHISPER &amp;lt;curio&amp;gt; HELP                 Full help menu&lt;br /&gt;
PROD &amp;lt;curio&amp;gt;                         Toggle ALL illusions on/off&lt;br /&gt;
TURN &amp;lt;curio&amp;gt; COLOR/METAL/GEM         Toggle a single illusion on/off&lt;br /&gt;
&lt;br /&gt;
Tier System,&lt;br /&gt;
The curio comes in two tiers:&lt;br /&gt;
&lt;br /&gt;
Tier 1 (Base),&lt;br /&gt;
~260 colors (first half of the palette),&lt;br /&gt;
10 metals: mithril, ora, imflass, glaes, vultite, eahnor, vaalorn, mithglin, faenor,&lt;br /&gt;
Common and uncommon gems (levels 0–4),&lt;br /&gt;
&lt;br /&gt;
Tier 2 (Certificate Upgrade),&lt;br /&gt;
Full color palette (~520+ colors),&lt;br /&gt;
All 25 metals, adding: drakar, rhimar, zorchar, gornar, golvern, rolaren, kelyn, razern, eonake, veil iron, alexandrite, bronze, obsidian, electrum, platinum,&lt;br /&gt;
Rarer gems (levels 0–7),&lt;br /&gt;
Half-power mode — apply your illusion to every other eligible item for a subtler, mixed look,&lt;br /&gt;
&lt;br /&gt;
Upgrade from Tier 1 to Tier 2 with a Prismatic Curio Upgrade Certificate. Hold the certificate in one hand and the curio in the other, then REDEEM it. In Palette Perfections you will find the curio priced at 5k and the unlock 1250.&lt;br /&gt;
&lt;br /&gt;
Details &amp;amp; Notes,&lt;br /&gt;
The curio is purely cosmetic — it changes only what others see, never the items themselves.,&lt;br /&gt;
Works with hyphenated descriptors like mithril-worked, ruby-set, crimson-hued, and more.,&lt;br /&gt;
Incompatible with the Shimmer Trinket — only one appearance-altering item can be active at a time.,&lt;br /&gt;
A small number of restricted gems (doomstone, urglaes,etc), metals, and colors are permanently disabled.&lt;br /&gt;
&lt;br /&gt;
=== Teaser 3 - Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489422573631574106 Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 4 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489629304252928171 Songbirds]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Rumor Woods 2026] - Songbirds Are Here!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now in Elanthia -- **Songbirds** -- found in the new Rumor Woods shop, **Song Sung Blue**.&lt;br /&gt;
These aren&#039;t your ordinary birds. Each songbird hatches from a unique egg with its own combination of body plumage, wing accents, crest color, tail feathers, and eye color -- over **nine million possible appearances**. &lt;br /&gt;
&lt;br /&gt;
Discord discussions: https://discord.com/channels/226045346399256576/1489629304252928171&lt;br /&gt;
Wiki link: https://gswiki.play.net/Songbird_pet&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - Clockwerke Weapons ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489687744451182702 Clockwerke Weapons]&lt;br /&gt;
| author = GM Mastreforn&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 6 - ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255384</id>
		<title>Rumor Woods/2026 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255384"/>
		<updated>2026-04-04T00:27:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Teaser 2 - Prismatic Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; and &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; are open from April 10th, 2026 at 9 PM EDT to May 3rd, 2025 at 11:59 PM EDT.  The box office closes on April 30th at approximately 11:55 PM EDT.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Discord, please follow our [https://discord.com/channels/226045346399256576/1120873800712601663 Read Only Updates].&lt;br /&gt;
&lt;br /&gt;
Also, please consider joining our [https://discord.com/channels/226045346399256576/594009994953883648/1226340340227903498 discussion channel] for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
== Informational Posts ==&lt;br /&gt;
&lt;br /&gt;
=== Information Post 1 - How to Earn Currency===&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226535102104994034 Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
For those new to Rumor Woods, here&#039;s a reminder of how to earn Currency:&lt;br /&gt;
&lt;br /&gt;
* Jousting - There are two entrances to jousting.  One will support the Beetle Team and the other the Spider Team.  When you enter, you select your equipment (though you can use your own) and a mount (though you can use your own).  From there you&lt;br /&gt;
* Instructions: &lt;br /&gt;
# Present your sunburst marker at the entry table.  (GO ENTRY TABLE)&lt;br /&gt;
# Select a mount from the paddock.  (GET [MOUNT])&lt;br /&gt;
# Select a lance from the weapon rack.  (GET [LANCE])&lt;br /&gt;
# Select a shield from the shield display.  (GET [SHIELD])&lt;br /&gt;
# Present yourself at the entry table again.  (GO ENTRY TABLE)&lt;br /&gt;
# Crush your enemies, see them driven before you, and hear the lamentations of their significant others!&lt;br /&gt;
Spider Entry - 8208002&lt;br /&gt;
Beetle Entry - 8208001&lt;br /&gt;
* [[Fox Hunt]] - Bugle is still the rare prize for a fox pet.&lt;br /&gt;
* [[Pixie Hunt]] - Bell is still the rare prize for a lamb pet.&lt;br /&gt;
&lt;br /&gt;
=== Information Post 2 - Areas of Interest ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226536417438597241 February 2024 - Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Rumor_Woods/Areas_of_interest | Areas of Interest at Rumor Woods]]:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Aspen Grove&#039;&#039;&#039; has multiple Inn Room-like tents scattered throughout the area as the Aspen Grove itself is just like an Inn.  There is a Tavern w. Tables, drinks and food.&lt;br /&gt;
* &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; is a college.  It has an Ellipse at its heart that is for socializing and getting warm drinks.&lt;br /&gt;
* &#039;&#039;&#039;Cysaelotar&#039;&#039;&#039; was built by Aelotoi visitors and is a natural area filled witha variety of wonders.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement 1 - Theme ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1478851855948840970 Rumor Woods 2026 Theme]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/4/2026&lt;br /&gt;
}}&lt;br /&gt;
This season’s theme draws inspiration from sunbaked sands and wind-carved horizons, bringing a new palette and a new spirit to the woods. As always, our offerings will remain varied, but many of this year’s highlights carry a distinctly desert flavor.&lt;br /&gt;
&lt;br /&gt;
The tournament returns with a new rivalry: Scorpion versus Jerboa.&lt;br /&gt;
&lt;br /&gt;
Each side will bear its own colors:&lt;br /&gt;
* A beige jerboa on a field of myrtle green,&lt;br /&gt;
* A jet black scorpion on a field of copper,&lt;br /&gt;
&lt;br /&gt;
This year’s festival mount will be the scorpion, accompanied by new lore released alongside it.&lt;br /&gt;
&lt;br /&gt;
For a special twist, the Fox Hunt will change its quarry for one year only. Instead of the fox, participants will have the chance to win a jerboa pet.&lt;br /&gt;
&lt;br /&gt;
Prefer not to run the hunt? No worries. The jerboa will also be available through Ewe Vixen.&lt;br /&gt;
&lt;br /&gt;
Sands are shifting. Rivalries are stirring.&lt;br /&gt;
&lt;br /&gt;
Rumor Woods awaits.&lt;br /&gt;
&lt;br /&gt;
Event begins April 10th, 2026, at 9:30 PM EDT.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 2 - Titles ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/594009994953883648/1481288488409104485 Titles]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/11/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 100 wins for Jerboa - Companion of the Desert Hopper (any number of wins)&lt;br /&gt;
* 500 wins for Jerboa - Knight of the Swift Dunerunner  (any number of wins)&lt;br /&gt;
* 100 wins for Scorpion - Disciple of the Black Sting  (any number of wins)&lt;br /&gt;
* 500 wins for Scorpion - Knight of the Paralyzing Strike  (any number of wins)&lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 greater than scorpion) - Messenger of the Shifting Sands &lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 less than scorpion) - Witness of the Fractured Burrow &lt;br /&gt;
* Scorpion wins &amp;amp;  you have 100 runs (plus at least 1 greater than jerboa) - Harbinger of the Burning Venom &lt;br /&gt;
* Scorpion wins &amp;amp; you have 100 runs (plus at least 1 less than jerboa) - Scar of the Paralytic Venom&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - Summit Academy Customs ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489310643856216145 Summit Academy Customs]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
These customs will be added to our current collection, providing you with a wide variety of ways to feel more like you while you destroy your enemies or utter words you shouldn&#039;t say in polite company. This year, you&#039;ll note many options with a sun-scorched desert flair!&lt;br /&gt;
&lt;br /&gt;
* Spell Preps&lt;br /&gt;
* Urchin Guides&lt;br /&gt;
* Signature Verbs&lt;br /&gt;
* Log Phrases&lt;br /&gt;
* Death Messages&lt;br /&gt;
* Swears&lt;br /&gt;
* Spell and bolt customs&lt;br /&gt;
* CMAN customs&lt;br /&gt;
&lt;br /&gt;
These customs are brought to you by Casil, Elidi, Elysani, Gyres, Kaonashi, Mariath, Marstreforn, Sindin, Thandiwe, Valyrka, and Xynwen.&lt;br /&gt;
&lt;br /&gt;
An enormous thank you to Isten, our QCer, who had a monstrous task to review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Announcement 3 - Diriko ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489321042496454797 Diriko]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last of the scaffolding had come down three days prior, and the landing smelled of fresh-cut stone and linseed oil.  The arrow slits had been fitted with glass, their new panes catching the pale alpine light and scattering it in clean lines across the floors.  The writing desk, dark and well-oiled, sat precisely where Diriko had placed it on the first day, as though it had always belonged there.&lt;br /&gt;
&lt;br /&gt;
She received the dean of Summit Academy as she received everyone, with stillness, with patience, and with tea that she had prepared before he had finished climbing the stairs.&lt;br /&gt;
&lt;br /&gt;
He was not an unkind man.  She had taken care to note that in the years since her arrival.  He managed the Academy with the weary competence of someone who had long since traded ambition for endurance, and she respected that quietly, as she respected most things quietly.  He accepted the tea, settled into the chair she had placed for him, and began.&lt;br /&gt;
&lt;br /&gt;
Sylinar&#039;s name entered the room like bad weather.&lt;br /&gt;
&lt;br /&gt;
She listened without expression as the dean laid out his grievances with the careful precision of a man who had rehearsed them on the stairs.  Attendees arriving with devices in need of attention.  Requests submitted and unanswered.  Correspondence returned unopened or not returned at all.  The reputation of the Academy, he said, resting his teacup on his knee, was not well served by a man who could not be found when he was needed.  He had sent word four times.  Four times.  Sylinaar was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Diriko folded her hands in her lap and let him finish.&lt;br /&gt;
&lt;br /&gt;
When the last of it had settled into the room, she rose in a single smooth motion and moved to the nearest arrow slit.  Below, the grounds of Summit Academy spread themselves in the late afternoon light, the old hedgerows casting long shadows across the cobbled paths.  A groundskeeper moved along the far edge, tending to the snow and ice in turn.  A student crossed from the east dormitory with her nose in a book, nearly walked into a post, and corrected herself without looking up.&lt;br /&gt;
&lt;br /&gt;
Diriko watched, and said nothing.&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  Behind her, she heard the dean shift in his chair.  The small sound of his teacup being set carefully on the desk.  Another shift.&lt;br /&gt;
&lt;br /&gt;
When she turned, her smile was patient and warm, the smile of a woman who had seen a great deal and found most of it more interesting than alarming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand your frustration,&amp;quot; she said, returning to her place with the unhurried ease of someone navigating familiar waters.  &amp;quot;Sylinar&#039;s absence has been an inconvenience, and I do not diminish that.&amp;quot;  She settled, smoothed the front of her sky blue robe, and met his eyes with her own, clear and steady.  &amp;quot;But I would ask you to set that frustration aside, because it is no longer necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dean opened his mouth.&lt;br /&gt;
&lt;br /&gt;
She continued, gently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worked at that man&#039;s side for longer than this Academy has stood.  What he knows of enhancives, of charge and capacity and permanency, I know also.  What he can do with a device brought to him in need, I can do here, at this desk, in this tower, which is no longer his.&amp;quot;  She paused, letting her words sink in with measured stillness.  &amp;quot;Your attendees need not wonder where to bring their concerns.  They need only climb these stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She folded her hands into the sleeves of her robes and let the silence return, though this time it was a different kind entirely and she did not let it linger nearly as long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More tea?&amp;quot; she asked.&lt;br /&gt;
&lt;br /&gt;
The famed erithi [[Sylinaar|Diriko]], will be available in Sylinaar&#039;s tower throughout the festivities to offer the same services that Sylinaar does at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - 2026 Shop Announcement ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;New Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Refreshed Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reopening Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Last Run Shops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Better in the Saddle	||	Artistic Expressions	||	All About That Lace	||	[[RWShop:Common Weaves|Common Weaves]]&lt;br /&gt;
|-&lt;br /&gt;
|Bowl Me Over	||	Braid and Mane	||	Baaarnyard Bounty	||	[[RWShop:Earthtones|Earthtones]]&lt;br /&gt;
|-&lt;br /&gt;
|Claws and Effect	||	Can&#039;t Stop That Weaving	||	Bad Wolf Clothing	||	[[RWShop:Irons in the Fire|Irons in the Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Dessert Vibes	||	Charmed, I&#039;m Sure	||	Barn with It	||	[[RWShop:Lambs Among Wolves|Lamb Among Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|Dhu Impression	||	Colorful Carapace, The	||	Bee&#039;s Knees, The	||	[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
|Insurmountable	||	Common Weaves	||	Been Shanked Lately?	||	[[RWShop:Notcher Style|Notcher Style]]&lt;br /&gt;
|-&lt;br /&gt;
|Moody Jewels	||	Container Yourself	||	Born to Adorn	||	[[RWShop:On The Wing|On the Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|Secondhand Sorcery	||	Curio Minds	||	Brass Ring, The	||	[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]&lt;br /&gt;
|-&lt;br /&gt;
|Song Sung Blue	||	Enlightened Pages	||	Breaking Bread	||	[[RWShop:Robes of Resistance|Robes of Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Straight and Arrow	||	Ewe Vixen	||	Bugs on Parade	||	[[RWShop:The Spirits Within|Spirits Within]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunscar Sanctum	||	First Class Plane Ticket	||	Call of the Wild	||	[[RWShop:Tinkers Toys|Tinkers Toys]]&lt;br /&gt;
|-&lt;br /&gt;
|Uvaldov&#039;s Pinions and Cogs	||	Folded Lotus, The	||	Cervidae Corral	||	&lt;br /&gt;
|-&lt;br /&gt;
|Wax Poetic	||	Galloping Gait, The	||	Clodhoppers	||	&lt;br /&gt;
|-&lt;br /&gt;
|Webs We Weave, The	||	Gnomish Gnails	||	Cog and Zephyr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Honeyed Gears	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Horsing Around	||	Crafter&#039;s Hearth	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Knight Way, The	||	Creative Couture	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Lofty Affair, A	||	Daily Dip, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Moving on Up	||	Deerner Time	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Palette Perfections	||	Devote Alloys	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Peaked Interest	||	Diminishing Demises	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Purls of Wisdom	||	Eight-legged Innovators	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tinker&#039;s Toys	||	Ferocious Eyes	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tomeward Bound	||	Flanked Bags, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Trim and Polish	||	Fryc and Shives Innovations	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Unfurling Battle	||	Gallant Groom, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vaunt It and Flaunt It	||	GemStoned	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vintage Visions	||	Gift Horse, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	What Remains	||	Gifts of Atan Irith	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Girlybird, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Goin&#039; Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Grand Stables	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Greater of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Holy Sheaths	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Horn and Mane	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	ImPressions	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Leaping Leezards	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Legendairy	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lesser of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Little Ticker	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Nest, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Vivarium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Merited Metalworks	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Milkin&#039; It	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Obsidian Raiment	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Off the Chain	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ostler&#039;s Den	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Pitcher Perfect	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Quit Stallin&#039;	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rolton Pens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Roundabout Racers	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Saddle Me Up	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Starry Lotus, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Steaming Mugs	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tempered Threads	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tortoise Enclosure	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Emporium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Paddock	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	View from a Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Virelion Hall	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Whirl and Twirl	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Woodn&#039;t Yew	||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Teaser 1 - Papermaker Update ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489387183453376642 Papermaker]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
This year at Rumor Woods, the [[Papermaker]] is getting its final update and unlocks.  These unlocks can all be found in the shop Enlightened Pages.&lt;br /&gt;
&lt;br /&gt;
The following nouns have been added to the papermaker:&lt;br /&gt;
* bookmark&lt;br /&gt;
* codicil&lt;br /&gt;
* dedication&lt;br /&gt;
* deed&lt;br /&gt;
* depiction&lt;br /&gt;
* dispatch&lt;br /&gt;
* doodle&lt;br /&gt;
* landscape&lt;br /&gt;
* mural&lt;br /&gt;
* picture&lt;br /&gt;
* portrait&lt;br /&gt;
* roll&lt;br /&gt;
* rubbing&lt;br /&gt;
* scrap&lt;br /&gt;
* sign&lt;br /&gt;
* sketch&lt;br /&gt;
* slip&lt;br /&gt;
* tract&lt;br /&gt;
* voucher&lt;br /&gt;
&lt;br /&gt;
The following articles have been added to the papermaker:&lt;br /&gt;
* a charred&lt;br /&gt;
* a damp&lt;br /&gt;
* a delicate&lt;br /&gt;
* a dusty&lt;br /&gt;
* a filmy&lt;br /&gt;
* a frayed&lt;br /&gt;
* a gauzy&lt;br /&gt;
* a grimy&lt;br /&gt;
* a heraldic&lt;br /&gt;
* a humid&lt;br /&gt;
* a large&lt;br /&gt;
* a limp&lt;br /&gt;
* a matted&lt;br /&gt;
* a moldy&lt;br /&gt;
* a musk-scented&lt;br /&gt;
* a musky&lt;br /&gt;
* a notched&lt;br /&gt;
* a pale&lt;br /&gt;
* a pleated&lt;br /&gt;
* a rose-scented&lt;br /&gt;
* a scorched&lt;br /&gt;
* a sheer&lt;br /&gt;
* a smoky&lt;br /&gt;
* a soiled&lt;br /&gt;
* a sooty&lt;br /&gt;
* a spotted&lt;br /&gt;
* a stained&lt;br /&gt;
* a supple&lt;br /&gt;
* a tea-stained&lt;br /&gt;
* a vellum&lt;br /&gt;
* an ashen&lt;br /&gt;
* an illuminated&lt;br /&gt;
* an ivory&lt;br /&gt;
* an oily&lt;br /&gt;
&lt;br /&gt;
Additionally, the papermaker has 2 new tiers.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tier 8&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
A gear-painted treat box voucher will unlock your Papermaker from Tier 7 to Tier 8.  This will grant it the ability to create treat boxes.```&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat Box&#039;&#039;&#039;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Treat Box&lt;br /&gt;
Created using the famous papermaker, the box can be customized to your liking.  Please be sure to GLANCE at the box to see what your customization options are.  Once you&#039;ve filled the box and completed the design, close it and WRAP it while holding ribbon or yarn to lock in the design and ready it for gifting.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
glance my box&lt;br /&gt;
&lt;br /&gt;
Treat Box Design&amp;lt;br&amp;gt;&lt;br /&gt;
Once the design process is complete, the box will become a wrapped treat box ready to give away.  You may customize it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Box Color: (ADD a Dye) not yet designed&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: (TURN to shape) not yet selected&amp;lt;br&amp;gt;&lt;br /&gt;
Valid shapes: heart, round, star, oval, square, hexagonal, octagonal, scalloped, rectangular&amp;lt;br&amp;gt;&lt;br /&gt;
Contents: (PUT items into box) empty&lt;br /&gt;
&lt;br /&gt;
To add color, ADD a dye to the box.&amp;lt;br&amp;gt;&lt;br /&gt;
To set a shape, TURN the box to a shape name (e.g., TURN box to HEART).&amp;lt;br&amp;gt;&lt;br /&gt;
To fill the box with treats, PUT treats into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done designing and the box is full, close it and then WRAP while holding a ribbon or yarn.  This will lock in the design and use the ribbon or yarn for open/close.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
turn my box to heart&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a treat box over in your hands, watching as it transforms into &#039;&#039;&#039;a heart-shaped box.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add my dye to my box&amp;lt;br&amp;gt;&lt;br /&gt;
With careful hands, you uncork a crystalline vial of vibrant papaya dye and allow a few drops to seep into the surface of a heart-shaped treat box, watching as the color blooms across the box in rich, even tones.&amp;lt;br&amp;gt;&lt;br /&gt;
put cookie in my box&amp;lt;br&amp;gt;&lt;br /&gt;
With a gentle touch, you nestle an oatmeal raisin cookie into a heart-shaped treat box, settling it carefully into its own little compartment within.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
wrap my box with my ribbon&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box tied with a violet-sheened moonflower white chainsil ribbon bow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
You pull a generous length of yarn from a skein of lightweight aurora blue angora yarn and wind it around a heart-shaped treat box with unhurried care, looping it over and under until satisfied, then finish with a neat knot at the top.&lt;br /&gt;
&lt;br /&gt;
Congratulations!  Your a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn is ready to be given away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Papermaker Treat Box&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations!  You&#039;ve been given a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn!&amp;lt;br&amp;gt;&lt;br /&gt;
You can interact with your treat box by taking the following actions:  GAZE (demeanor based), LICK, OPEN, CLOSE, SHAKE, and SMELL&amp;lt;br&amp;gt;&lt;br /&gt;
A heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn was designed and wrapped by someone just for you and as such it can never be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have eaten the contents, you can TRASH the box to get rid of the evidence!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All verbs work if the box is open or closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
A gear-painted award voucher will unlock your Papermaker from Tier 8 to Tier 9.  This will grant it the ability to create awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the simple award and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance my award&lt;br /&gt;
Award Ribbon&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Noun of Award: ribbon&lt;br /&gt;
Primary Body: (Add a Ribbon) blank&lt;br /&gt;
Embroidery: (Add an Ore) blank&lt;br /&gt;
Short Missive: (Whisper a Missive) blank&lt;br /&gt;
Back Missive: (Write a Missive) blank&lt;br /&gt;
&lt;br /&gt;
The final design will be:&lt;br /&gt;
a color fabric ribbon trailing a metal type-embroidered missive&lt;br /&gt;
&lt;br /&gt;
When looked at, it will display: The award is crafted of a color fabric ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in metallic type thread, reads, &amp;quot;Short Award Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add my ribbon to my award &amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a brilliant blue silk ribbon in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
add ore to my award&amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a chunk of silver ore in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
whisp award missive The Best Little Jerboa Hopper&amp;lt;br&amp;gt;&lt;br /&gt;
Holding the award close, you whisper your award missive of &amp;quot;The Best Little Jerboa Hopper&amp;quot; and watch as it settles into place on the award.&amp;lt;br&amp;gt;&lt;br /&gt;
write my award ; This award goes to Thumble Bump for being the best little jerboa hopper we&#039;ve ever seen.&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully turn your award over and begin inscribing on its back in Common.  Your feather quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the award over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;twist my ribbon&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please confirm that this is the design you wish to make:&lt;br /&gt;
&lt;br /&gt;
Long Description: a bright blue silk ribbon trailing a sterling silver-embroidered missive&lt;br /&gt;
Look Description: The ribbon is crafted of a bright blue silk and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in sterling silver thread, reads, &amp;quot;The Best Little Jerboa Hopper.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
twist my ribbon&lt;br /&gt;
Congratulations!  You&#039;ve created a bright blue silk ribbon trailing a sterling silver-embroidered missive.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the silk ribbon and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a bright blue silk ribbon trailing a sterling silver-embroidered missive!&lt;br /&gt;
You can interact with your silk ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A bright blue silk ribbon trailing a sterling silver-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Teaser 2 - Prismatic Curio===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489394988960714862 Prismatic Curio]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods - Prismatic Curio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A brand-new illusionary accessory for the fashion-forward adventurer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What It Does&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The **Prismatic Curio** is a wearable item that lets you project illusionary **colors**, **metals**, and **gems** across your worn accessories. When someone LOOKs at you, every eligible accessory appears to feature your chosen accent -- without changing a single item.&lt;br /&gt;
&lt;br /&gt;
Discord discussion : https://discord.com/channels/226045346399256576/1489394988960714862&lt;br /&gt;
&lt;br /&gt;
=== Teaser 3 - Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489422573631574106 Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 4 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489629304252928171 Songbirds]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Rumor Woods 2026] - Songbirds Are Here!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now in Elanthia -- **Songbirds** -- found in the new Rumor Woods shop, **Song Sung Blue**.&lt;br /&gt;
These aren&#039;t your ordinary birds. Each songbird hatches from a unique egg with its own combination of body plumage, wing accents, crest color, tail feathers, and eye color -- over **nine million possible appearances**. &lt;br /&gt;
&lt;br /&gt;
Discord discussions: https://discord.com/channels/226045346399256576/1489629304252928171&lt;br /&gt;
Wiki link: https://gswiki.play.net/Songbird_pet&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - Clockwerke Weapons ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489687744451182702 Clockwerke Weapons]&lt;br /&gt;
| author = GM Mastreforn&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 6 - ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255383</id>
		<title>Rumor Woods/2026 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255383"/>
		<updated>2026-04-04T00:26:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Teaser 4 - Songbirds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; and &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; are open from April 10th, 2026 at 9 PM EDT to May 3rd, 2025 at 11:59 PM EDT.  The box office closes on April 30th at approximately 11:55 PM EDT.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Discord, please follow our [https://discord.com/channels/226045346399256576/1120873800712601663 Read Only Updates].&lt;br /&gt;
&lt;br /&gt;
Also, please consider joining our [https://discord.com/channels/226045346399256576/594009994953883648/1226340340227903498 discussion channel] for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
== Informational Posts ==&lt;br /&gt;
&lt;br /&gt;
=== Information Post 1 - How to Earn Currency===&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226535102104994034 Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
For those new to Rumor Woods, here&#039;s a reminder of how to earn Currency:&lt;br /&gt;
&lt;br /&gt;
* Jousting - There are two entrances to jousting.  One will support the Beetle Team and the other the Spider Team.  When you enter, you select your equipment (though you can use your own) and a mount (though you can use your own).  From there you&lt;br /&gt;
* Instructions: &lt;br /&gt;
# Present your sunburst marker at the entry table.  (GO ENTRY TABLE)&lt;br /&gt;
# Select a mount from the paddock.  (GET [MOUNT])&lt;br /&gt;
# Select a lance from the weapon rack.  (GET [LANCE])&lt;br /&gt;
# Select a shield from the shield display.  (GET [SHIELD])&lt;br /&gt;
# Present yourself at the entry table again.  (GO ENTRY TABLE)&lt;br /&gt;
# Crush your enemies, see them driven before you, and hear the lamentations of their significant others!&lt;br /&gt;
Spider Entry - 8208002&lt;br /&gt;
Beetle Entry - 8208001&lt;br /&gt;
* [[Fox Hunt]] - Bugle is still the rare prize for a fox pet.&lt;br /&gt;
* [[Pixie Hunt]] - Bell is still the rare prize for a lamb pet.&lt;br /&gt;
&lt;br /&gt;
=== Information Post 2 - Areas of Interest ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226536417438597241 February 2024 - Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Rumor_Woods/Areas_of_interest | Areas of Interest at Rumor Woods]]:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Aspen Grove&#039;&#039;&#039; has multiple Inn Room-like tents scattered throughout the area as the Aspen Grove itself is just like an Inn.  There is a Tavern w. Tables, drinks and food.&lt;br /&gt;
* &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; is a college.  It has an Ellipse at its heart that is for socializing and getting warm drinks.&lt;br /&gt;
* &#039;&#039;&#039;Cysaelotar&#039;&#039;&#039; was built by Aelotoi visitors and is a natural area filled witha variety of wonders.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement 1 - Theme ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1478851855948840970 Rumor Woods 2026 Theme]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/4/2026&lt;br /&gt;
}}&lt;br /&gt;
This season’s theme draws inspiration from sunbaked sands and wind-carved horizons, bringing a new palette and a new spirit to the woods. As always, our offerings will remain varied, but many of this year’s highlights carry a distinctly desert flavor.&lt;br /&gt;
&lt;br /&gt;
The tournament returns with a new rivalry: Scorpion versus Jerboa.&lt;br /&gt;
&lt;br /&gt;
Each side will bear its own colors:&lt;br /&gt;
* A beige jerboa on a field of myrtle green,&lt;br /&gt;
* A jet black scorpion on a field of copper,&lt;br /&gt;
&lt;br /&gt;
This year’s festival mount will be the scorpion, accompanied by new lore released alongside it.&lt;br /&gt;
&lt;br /&gt;
For a special twist, the Fox Hunt will change its quarry for one year only. Instead of the fox, participants will have the chance to win a jerboa pet.&lt;br /&gt;
&lt;br /&gt;
Prefer not to run the hunt? No worries. The jerboa will also be available through Ewe Vixen.&lt;br /&gt;
&lt;br /&gt;
Sands are shifting. Rivalries are stirring.&lt;br /&gt;
&lt;br /&gt;
Rumor Woods awaits.&lt;br /&gt;
&lt;br /&gt;
Event begins April 10th, 2026, at 9:30 PM EDT.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 2 - Titles ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/594009994953883648/1481288488409104485 Titles]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/11/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 100 wins for Jerboa - Companion of the Desert Hopper (any number of wins)&lt;br /&gt;
* 500 wins for Jerboa - Knight of the Swift Dunerunner  (any number of wins)&lt;br /&gt;
* 100 wins for Scorpion - Disciple of the Black Sting  (any number of wins)&lt;br /&gt;
* 500 wins for Scorpion - Knight of the Paralyzing Strike  (any number of wins)&lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 greater than scorpion) - Messenger of the Shifting Sands &lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 less than scorpion) - Witness of the Fractured Burrow &lt;br /&gt;
* Scorpion wins &amp;amp;  you have 100 runs (plus at least 1 greater than jerboa) - Harbinger of the Burning Venom &lt;br /&gt;
* Scorpion wins &amp;amp; you have 100 runs (plus at least 1 less than jerboa) - Scar of the Paralytic Venom&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - Summit Academy Customs ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489310643856216145 Summit Academy Customs]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
These customs will be added to our current collection, providing you with a wide variety of ways to feel more like you while you destroy your enemies or utter words you shouldn&#039;t say in polite company. This year, you&#039;ll note many options with a sun-scorched desert flair!&lt;br /&gt;
&lt;br /&gt;
* Spell Preps&lt;br /&gt;
* Urchin Guides&lt;br /&gt;
* Signature Verbs&lt;br /&gt;
* Log Phrases&lt;br /&gt;
* Death Messages&lt;br /&gt;
* Swears&lt;br /&gt;
* Spell and bolt customs&lt;br /&gt;
* CMAN customs&lt;br /&gt;
&lt;br /&gt;
These customs are brought to you by Casil, Elidi, Elysani, Gyres, Kaonashi, Mariath, Marstreforn, Sindin, Thandiwe, Valyrka, and Xynwen.&lt;br /&gt;
&lt;br /&gt;
An enormous thank you to Isten, our QCer, who had a monstrous task to review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Announcement 3 - Diriko ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489321042496454797 Diriko]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last of the scaffolding had come down three days prior, and the landing smelled of fresh-cut stone and linseed oil.  The arrow slits had been fitted with glass, their new panes catching the pale alpine light and scattering it in clean lines across the floors.  The writing desk, dark and well-oiled, sat precisely where Diriko had placed it on the first day, as though it had always belonged there.&lt;br /&gt;
&lt;br /&gt;
She received the dean of Summit Academy as she received everyone, with stillness, with patience, and with tea that she had prepared before he had finished climbing the stairs.&lt;br /&gt;
&lt;br /&gt;
He was not an unkind man.  She had taken care to note that in the years since her arrival.  He managed the Academy with the weary competence of someone who had long since traded ambition for endurance, and she respected that quietly, as she respected most things quietly.  He accepted the tea, settled into the chair she had placed for him, and began.&lt;br /&gt;
&lt;br /&gt;
Sylinar&#039;s name entered the room like bad weather.&lt;br /&gt;
&lt;br /&gt;
She listened without expression as the dean laid out his grievances with the careful precision of a man who had rehearsed them on the stairs.  Attendees arriving with devices in need of attention.  Requests submitted and unanswered.  Correspondence returned unopened or not returned at all.  The reputation of the Academy, he said, resting his teacup on his knee, was not well served by a man who could not be found when he was needed.  He had sent word four times.  Four times.  Sylinaar was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Diriko folded her hands in her lap and let him finish.&lt;br /&gt;
&lt;br /&gt;
When the last of it had settled into the room, she rose in a single smooth motion and moved to the nearest arrow slit.  Below, the grounds of Summit Academy spread themselves in the late afternoon light, the old hedgerows casting long shadows across the cobbled paths.  A groundskeeper moved along the far edge, tending to the snow and ice in turn.  A student crossed from the east dormitory with her nose in a book, nearly walked into a post, and corrected herself without looking up.&lt;br /&gt;
&lt;br /&gt;
Diriko watched, and said nothing.&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  Behind her, she heard the dean shift in his chair.  The small sound of his teacup being set carefully on the desk.  Another shift.&lt;br /&gt;
&lt;br /&gt;
When she turned, her smile was patient and warm, the smile of a woman who had seen a great deal and found most of it more interesting than alarming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand your frustration,&amp;quot; she said, returning to her place with the unhurried ease of someone navigating familiar waters.  &amp;quot;Sylinar&#039;s absence has been an inconvenience, and I do not diminish that.&amp;quot;  She settled, smoothed the front of her sky blue robe, and met his eyes with her own, clear and steady.  &amp;quot;But I would ask you to set that frustration aside, because it is no longer necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dean opened his mouth.&lt;br /&gt;
&lt;br /&gt;
She continued, gently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worked at that man&#039;s side for longer than this Academy has stood.  What he knows of enhancives, of charge and capacity and permanency, I know also.  What he can do with a device brought to him in need, I can do here, at this desk, in this tower, which is no longer his.&amp;quot;  She paused, letting her words sink in with measured stillness.  &amp;quot;Your attendees need not wonder where to bring their concerns.  They need only climb these stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She folded her hands into the sleeves of her robes and let the silence return, though this time it was a different kind entirely and she did not let it linger nearly as long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More tea?&amp;quot; she asked.&lt;br /&gt;
&lt;br /&gt;
The famed erithi [[Sylinaar|Diriko]], will be available in Sylinaar&#039;s tower throughout the festivities to offer the same services that Sylinaar does at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - 2026 Shop Announcement ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;New Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Refreshed Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reopening Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Last Run Shops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Better in the Saddle	||	Artistic Expressions	||	All About That Lace	||	[[RWShop:Common Weaves|Common Weaves]]&lt;br /&gt;
|-&lt;br /&gt;
|Bowl Me Over	||	Braid and Mane	||	Baaarnyard Bounty	||	[[RWShop:Earthtones|Earthtones]]&lt;br /&gt;
|-&lt;br /&gt;
|Claws and Effect	||	Can&#039;t Stop That Weaving	||	Bad Wolf Clothing	||	[[RWShop:Irons in the Fire|Irons in the Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Dessert Vibes	||	Charmed, I&#039;m Sure	||	Barn with It	||	[[RWShop:Lambs Among Wolves|Lamb Among Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|Dhu Impression	||	Colorful Carapace, The	||	Bee&#039;s Knees, The	||	[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
|Insurmountable	||	Common Weaves	||	Been Shanked Lately?	||	[[RWShop:Notcher Style|Notcher Style]]&lt;br /&gt;
|-&lt;br /&gt;
|Moody Jewels	||	Container Yourself	||	Born to Adorn	||	[[RWShop:On The Wing|On the Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|Secondhand Sorcery	||	Curio Minds	||	Brass Ring, The	||	[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]&lt;br /&gt;
|-&lt;br /&gt;
|Song Sung Blue	||	Enlightened Pages	||	Breaking Bread	||	[[RWShop:Robes of Resistance|Robes of Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Straight and Arrow	||	Ewe Vixen	||	Bugs on Parade	||	[[RWShop:The Spirits Within|Spirits Within]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunscar Sanctum	||	First Class Plane Ticket	||	Call of the Wild	||	[[RWShop:Tinkers Toys|Tinkers Toys]]&lt;br /&gt;
|-&lt;br /&gt;
|Uvaldov&#039;s Pinions and Cogs	||	Folded Lotus, The	||	Cervidae Corral	||	&lt;br /&gt;
|-&lt;br /&gt;
|Wax Poetic	||	Galloping Gait, The	||	Clodhoppers	||	&lt;br /&gt;
|-&lt;br /&gt;
|Webs We Weave, The	||	Gnomish Gnails	||	Cog and Zephyr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Honeyed Gears	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Horsing Around	||	Crafter&#039;s Hearth	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Knight Way, The	||	Creative Couture	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Lofty Affair, A	||	Daily Dip, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Moving on Up	||	Deerner Time	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Palette Perfections	||	Devote Alloys	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Peaked Interest	||	Diminishing Demises	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Purls of Wisdom	||	Eight-legged Innovators	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tinker&#039;s Toys	||	Ferocious Eyes	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tomeward Bound	||	Flanked Bags, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Trim and Polish	||	Fryc and Shives Innovations	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Unfurling Battle	||	Gallant Groom, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vaunt It and Flaunt It	||	GemStoned	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vintage Visions	||	Gift Horse, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	What Remains	||	Gifts of Atan Irith	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Girlybird, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Goin&#039; Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Grand Stables	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Greater of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Holy Sheaths	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Horn and Mane	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	ImPressions	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Leaping Leezards	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Legendairy	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lesser of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Little Ticker	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Nest, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Vivarium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Merited Metalworks	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Milkin&#039; It	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Obsidian Raiment	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Off the Chain	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ostler&#039;s Den	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Pitcher Perfect	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Quit Stallin&#039;	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rolton Pens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Roundabout Racers	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Saddle Me Up	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Starry Lotus, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Steaming Mugs	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tempered Threads	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tortoise Enclosure	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Emporium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Paddock	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	View from a Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Virelion Hall	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Whirl and Twirl	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Woodn&#039;t Yew	||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Teaser 1 - Papermaker Update ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489387183453376642 Papermaker]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
This year at Rumor Woods, the [[Papermaker]] is getting its final update and unlocks.  These unlocks can all be found in the shop Enlightened Pages.&lt;br /&gt;
&lt;br /&gt;
The following nouns have been added to the papermaker:&lt;br /&gt;
* bookmark&lt;br /&gt;
* codicil&lt;br /&gt;
* dedication&lt;br /&gt;
* deed&lt;br /&gt;
* depiction&lt;br /&gt;
* dispatch&lt;br /&gt;
* doodle&lt;br /&gt;
* landscape&lt;br /&gt;
* mural&lt;br /&gt;
* picture&lt;br /&gt;
* portrait&lt;br /&gt;
* roll&lt;br /&gt;
* rubbing&lt;br /&gt;
* scrap&lt;br /&gt;
* sign&lt;br /&gt;
* sketch&lt;br /&gt;
* slip&lt;br /&gt;
* tract&lt;br /&gt;
* voucher&lt;br /&gt;
&lt;br /&gt;
The following articles have been added to the papermaker:&lt;br /&gt;
* a charred&lt;br /&gt;
* a damp&lt;br /&gt;
* a delicate&lt;br /&gt;
* a dusty&lt;br /&gt;
* a filmy&lt;br /&gt;
* a frayed&lt;br /&gt;
* a gauzy&lt;br /&gt;
* a grimy&lt;br /&gt;
* a heraldic&lt;br /&gt;
* a humid&lt;br /&gt;
* a large&lt;br /&gt;
* a limp&lt;br /&gt;
* a matted&lt;br /&gt;
* a moldy&lt;br /&gt;
* a musk-scented&lt;br /&gt;
* a musky&lt;br /&gt;
* a notched&lt;br /&gt;
* a pale&lt;br /&gt;
* a pleated&lt;br /&gt;
* a rose-scented&lt;br /&gt;
* a scorched&lt;br /&gt;
* a sheer&lt;br /&gt;
* a smoky&lt;br /&gt;
* a soiled&lt;br /&gt;
* a sooty&lt;br /&gt;
* a spotted&lt;br /&gt;
* a stained&lt;br /&gt;
* a supple&lt;br /&gt;
* a tea-stained&lt;br /&gt;
* a vellum&lt;br /&gt;
* an ashen&lt;br /&gt;
* an illuminated&lt;br /&gt;
* an ivory&lt;br /&gt;
* an oily&lt;br /&gt;
&lt;br /&gt;
Additionally, the papermaker has 2 new tiers.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tier 8&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
A gear-painted treat box voucher will unlock your Papermaker from Tier 7 to Tier 8.  This will grant it the ability to create treat boxes.```&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat Box&#039;&#039;&#039;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Treat Box&lt;br /&gt;
Created using the famous papermaker, the box can be customized to your liking.  Please be sure to GLANCE at the box to see what your customization options are.  Once you&#039;ve filled the box and completed the design, close it and WRAP it while holding ribbon or yarn to lock in the design and ready it for gifting.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
glance my box&lt;br /&gt;
&lt;br /&gt;
Treat Box Design&amp;lt;br&amp;gt;&lt;br /&gt;
Once the design process is complete, the box will become a wrapped treat box ready to give away.  You may customize it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Box Color: (ADD a Dye) not yet designed&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: (TURN to shape) not yet selected&amp;lt;br&amp;gt;&lt;br /&gt;
Valid shapes: heart, round, star, oval, square, hexagonal, octagonal, scalloped, rectangular&amp;lt;br&amp;gt;&lt;br /&gt;
Contents: (PUT items into box) empty&lt;br /&gt;
&lt;br /&gt;
To add color, ADD a dye to the box.&amp;lt;br&amp;gt;&lt;br /&gt;
To set a shape, TURN the box to a shape name (e.g., TURN box to HEART).&amp;lt;br&amp;gt;&lt;br /&gt;
To fill the box with treats, PUT treats into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done designing and the box is full, close it and then WRAP while holding a ribbon or yarn.  This will lock in the design and use the ribbon or yarn for open/close.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
turn my box to heart&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a treat box over in your hands, watching as it transforms into &#039;&#039;&#039;a heart-shaped box.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add my dye to my box&amp;lt;br&amp;gt;&lt;br /&gt;
With careful hands, you uncork a crystalline vial of vibrant papaya dye and allow a few drops to seep into the surface of a heart-shaped treat box, watching as the color blooms across the box in rich, even tones.&amp;lt;br&amp;gt;&lt;br /&gt;
put cookie in my box&amp;lt;br&amp;gt;&lt;br /&gt;
With a gentle touch, you nestle an oatmeal raisin cookie into a heart-shaped treat box, settling it carefully into its own little compartment within.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
wrap my box with my ribbon&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box tied with a violet-sheened moonflower white chainsil ribbon bow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
You pull a generous length of yarn from a skein of lightweight aurora blue angora yarn and wind it around a heart-shaped treat box with unhurried care, looping it over and under until satisfied, then finish with a neat knot at the top.&lt;br /&gt;
&lt;br /&gt;
Congratulations!  Your a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn is ready to be given away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Papermaker Treat Box&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations!  You&#039;ve been given a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn!&amp;lt;br&amp;gt;&lt;br /&gt;
You can interact with your treat box by taking the following actions:  GAZE (demeanor based), LICK, OPEN, CLOSE, SHAKE, and SMELL&amp;lt;br&amp;gt;&lt;br /&gt;
A heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn was designed and wrapped by someone just for you and as such it can never be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have eaten the contents, you can TRASH the box to get rid of the evidence!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
All verbs work if the box is open or closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
A gear-painted award voucher will unlock your Papermaker from Tier 8 to Tier 9.  This will grant it the ability to create awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the simple award and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance my award&lt;br /&gt;
Award Ribbon&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Noun of Award: ribbon&lt;br /&gt;
Primary Body: (Add a Ribbon) blank&lt;br /&gt;
Embroidery: (Add an Ore) blank&lt;br /&gt;
Short Missive: (Whisper a Missive) blank&lt;br /&gt;
Back Missive: (Write a Missive) blank&lt;br /&gt;
&lt;br /&gt;
The final design will be:&lt;br /&gt;
a color fabric ribbon trailing a metal type-embroidered missive&lt;br /&gt;
&lt;br /&gt;
When looked at, it will display: The award is crafted of a color fabric ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in metallic type thread, reads, &amp;quot;Short Award Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
add my ribbon to my award &amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a brilliant blue silk ribbon in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
add ore to my award&amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a chunk of silver ore in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
whisp award missive The Best Little Jerboa Hopper&amp;lt;br&amp;gt;&lt;br /&gt;
Holding the award close, you whisper your award missive of &amp;quot;The Best Little Jerboa Hopper&amp;quot; and watch as it settles into place on the award.&amp;lt;br&amp;gt;&lt;br /&gt;
write my award ; This award goes to Thumble Bump for being the best little jerboa hopper we&#039;ve ever seen.&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully turn your award over and begin inscribing on its back in Common.  Your feather quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the award over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;twist my ribbon&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please confirm that this is the design you wish to make:&lt;br /&gt;
&lt;br /&gt;
Long Description: a bright blue silk ribbon trailing a sterling silver-embroidered missive&lt;br /&gt;
Look Description: The ribbon is crafted of a bright blue silk and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in sterling silver thread, reads, &amp;quot;The Best Little Jerboa Hopper.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
twist my ribbon&lt;br /&gt;
Congratulations!  You&#039;ve created a bright blue silk ribbon trailing a sterling silver-embroidered missive.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the silk ribbon and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a bright blue silk ribbon trailing a sterling silver-embroidered missive!&lt;br /&gt;
You can interact with your silk ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A bright blue silk ribbon trailing a sterling silver-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
=== Teaser 2 - Prismatic Curio===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489394988960714862 Prismatic Curio]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Teaser 3 - Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489422573631574106 Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 4 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489629304252928171 Songbirds]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Rumor Woods 2026] - Songbirds Are Here!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now in Elanthia -- **Songbirds** -- found in the new Rumor Woods shop, **Song Sung Blue**.&lt;br /&gt;
These aren&#039;t your ordinary birds. Each songbird hatches from a unique egg with its own combination of body plumage, wing accents, crest color, tail feathers, and eye color -- over **nine million possible appearances**. &lt;br /&gt;
&lt;br /&gt;
Discord discussions: https://discord.com/channels/226045346399256576/1489629304252928171&lt;br /&gt;
Wiki link: https://gswiki.play.net/Songbird_pet&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - Clockwerke Weapons ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489687744451182702 Clockwerke Weapons]&lt;br /&gt;
| author = GM Mastreforn&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 6 - ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255379</id>
		<title>Rumor Woods/2026 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255379"/>
		<updated>2026-04-03T19:54:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; and &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; are open from April 10th, 2026 at 9 PM EDT to May 3rd, 2025 at 11:59 PM EDT.  The box office closes on April 30th at approximately 11:55 PM EDT.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Discord, please follow our [https://discord.com/channels/226045346399256576/1120873800712601663 Read Only Updates].&lt;br /&gt;
&lt;br /&gt;
Also, please consider joining our [https://discord.com/channels/226045346399256576/594009994953883648/1226340340227903498 discussion channel] for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
== Informational Posts ==&lt;br /&gt;
&lt;br /&gt;
=== Information Post 1 - How to Earn Currency===&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226535102104994034 Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
For those new to Rumor Woods, here&#039;s a reminder of how to earn Currency:&lt;br /&gt;
&lt;br /&gt;
* Jousting - There are two entrances to jousting.  One will support the Beetle Team and the other the Spider Team.  When you enter, you select your equipment (though you can use your own) and a mount (though you can use your own).  From there you&lt;br /&gt;
* Instructions: &lt;br /&gt;
# Present your sunburst marker at the entry table.  (GO ENTRY TABLE)&lt;br /&gt;
# Select a mount from the paddock.  (GET [MOUNT])&lt;br /&gt;
# Select a lance from the weapon rack.  (GET [LANCE])&lt;br /&gt;
# Select a shield from the shield display.  (GET [SHIELD])&lt;br /&gt;
# Present yourself at the entry table again.  (GO ENTRY TABLE)&lt;br /&gt;
# Crush your enemies, see them driven before you, and hear the lamentations of their significant others!&lt;br /&gt;
Spider Entry - 8208002&lt;br /&gt;
Beetle Entry - 8208001&lt;br /&gt;
* [[Fox Hunt]] - Bugle is still the rare prize for a fox pet.&lt;br /&gt;
* [[Pixie Hunt]] - Bell is still the rare prize for a lamb pet.&lt;br /&gt;
&lt;br /&gt;
=== Information Post 2 - Areas of Interest ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226536417438597241 February 2024 - Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Rumor_Woods/Areas_of_interest | Areas of Interest at Rumor Woods]]:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Aspen Grove&#039;&#039;&#039; has multiple Inn Room-like tents scattered throughout the area as the Aspen Grove itself is just like an Inn.  There is a Tavern w. Tables, drinks and food.&lt;br /&gt;
* &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; is a college.  It has an Ellipse at its heart that is for socializing and getting warm drinks.&lt;br /&gt;
* &#039;&#039;&#039;Cysaelotar&#039;&#039;&#039; was built by Aelotoi visitors and is a natural area filled witha variety of wonders.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement 1 - Theme ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1478851855948840970 Rumor Woods 2026 Theme]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/4/2026&lt;br /&gt;
}}&lt;br /&gt;
This season’s theme draws inspiration from sunbaked sands and wind-carved horizons, bringing a new palette and a new spirit to the woods. As always, our offerings will remain varied, but many of this year’s highlights carry a distinctly desert flavor.&lt;br /&gt;
&lt;br /&gt;
The tournament returns with a new rivalry: Scorpion versus Jerboa.&lt;br /&gt;
&lt;br /&gt;
Each side will bear its own colors:&lt;br /&gt;
* A beige jerboa on a field of myrtle green,&lt;br /&gt;
* A jet black scorpion on a field of copper,&lt;br /&gt;
&lt;br /&gt;
This year’s festival mount will be the scorpion, accompanied by new lore released alongside it.&lt;br /&gt;
&lt;br /&gt;
For a special twist, the Fox Hunt will change its quarry for one year only. Instead of the fox, participants will have the chance to win a jerboa pet.&lt;br /&gt;
&lt;br /&gt;
Prefer not to run the hunt? No worries. The jerboa will also be available through Ewe Vixen.&lt;br /&gt;
&lt;br /&gt;
Sands are shifting. Rivalries are stirring.&lt;br /&gt;
&lt;br /&gt;
Rumor Woods awaits.&lt;br /&gt;
&lt;br /&gt;
Event begins April 10th, 2026, at 9:30 PM EDT.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 2 - Titles ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/594009994953883648/1481288488409104485 Titles]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/11/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 100 wins for Jerboa - Companion of the Desert Hopper (any number of wins)&lt;br /&gt;
* 500 wins for Jerboa - Knight of the Swift Dunerunner  (any number of wins)&lt;br /&gt;
* 100 wins for Scorpion - Disciple of the Black Sting  (any number of wins)&lt;br /&gt;
* 500 wins for Scorpion - Knight of the Paralyzing Strike  (any number of wins)&lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 greater than scorpion) - Messenger of the Shifting Sands &lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 less than scorpion) - Witness of the Fractured Burrow &lt;br /&gt;
* Scorpion wins &amp;amp;  you have 100 runs (plus at least 1 greater than jerboa) - Harbinger of the Burning Venom &lt;br /&gt;
* Scorpion wins &amp;amp; you have 100 runs (plus at least 1 less than jerboa) - Scar of the Paralytic Venom&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - Summit Academy Customs ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489310643856216145 Summit Academy Customs]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
These customs will be added to our current collection, providing you with a wide variety of ways to feel more like you while you destroy your enemies or utter words you shouldn&#039;t say in polite company. This year, you&#039;ll note many options with a sun-scorched desert flair!&lt;br /&gt;
&lt;br /&gt;
* Spell Preps&lt;br /&gt;
* Urchin Guides&lt;br /&gt;
* Signature Verbs&lt;br /&gt;
* Log Phrases&lt;br /&gt;
* Death Messages&lt;br /&gt;
* Swears&lt;br /&gt;
* Spell and bolt customs&lt;br /&gt;
* CMAN customs&lt;br /&gt;
&lt;br /&gt;
These customs are brought to you by Casil, Elidi, Elysani, Gyres, Kaonashi, Mariath, Marstreforn, Sindin, Thandiwe, Valyrka, and Xynwen.&lt;br /&gt;
&lt;br /&gt;
An enormous thank you to Isten, our QCer, who had a monstrous task to review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Announcement 3 - Diriko ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489321042496454797 Diriko]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last of the scaffolding had come down three days prior, and the landing smelled of fresh-cut stone and linseed oil.  The arrow slits had been fitted with glass, their new panes catching the pale alpine light and scattering it in clean lines across the floors.  The writing desk, dark and well-oiled, sat precisely where Diriko had placed it on the first day, as though it had always belonged there.&lt;br /&gt;
&lt;br /&gt;
She received the dean of Summit Academy as she received everyone, with stillness, with patience, and with tea that she had prepared before he had finished climbing the stairs.&lt;br /&gt;
&lt;br /&gt;
He was not an unkind man.  She had taken care to note that in the years since her arrival.  He managed the Academy with the weary competence of someone who had long since traded ambition for endurance, and she respected that quietly, as she respected most things quietly.  He accepted the tea, settled into the chair she had placed for him, and began.&lt;br /&gt;
&lt;br /&gt;
Sylinar&#039;s name entered the room like bad weather.&lt;br /&gt;
&lt;br /&gt;
She listened without expression as the dean laid out his grievances with the careful precision of a man who had rehearsed them on the stairs.  Attendees arriving with devices in need of attention.  Requests submitted and unanswered.  Correspondence returned unopened or not returned at all.  The reputation of the Academy, he said, resting his teacup on his knee, was not well served by a man who could not be found when he was needed.  He had sent word four times.  Four times.  Sylinaar was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Diriko folded her hands in her lap and let him finish.&lt;br /&gt;
&lt;br /&gt;
When the last of it had settled into the room, she rose in a single smooth motion and moved to the nearest arrow slit.  Below, the grounds of Summit Academy spread themselves in the late afternoon light, the old hedgerows casting long shadows across the cobbled paths.  A groundskeeper moved along the far edge, tending to the snow and ice in turn.  A student crossed from the east dormitory with her nose in a book, nearly walked into a post, and corrected herself without looking up.&lt;br /&gt;
&lt;br /&gt;
Diriko watched, and said nothing.&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  Behind her, she heard the dean shift in his chair.  The small sound of his teacup being set carefully on the desk.  Another shift.&lt;br /&gt;
&lt;br /&gt;
When she turned, her smile was patient and warm, the smile of a woman who had seen a great deal and found most of it more interesting than alarming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand your frustration,&amp;quot; she said, returning to her place with the unhurried ease of someone navigating familiar waters.  &amp;quot;Sylinar&#039;s absence has been an inconvenience, and I do not diminish that.&amp;quot;  She settled, smoothed the front of her sky blue robe, and met his eyes with her own, clear and steady.  &amp;quot;But I would ask you to set that frustration aside, because it is no longer necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dean opened his mouth.&lt;br /&gt;
&lt;br /&gt;
She continued, gently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worked at that man&#039;s side for longer than this Academy has stood.  What he knows of enhancives, of charge and capacity and permanency, I know also.  What he can do with a device brought to him in need, I can do here, at this desk, in this tower, which is no longer his.&amp;quot;  She paused, letting her words sink in with measured stillness.  &amp;quot;Your attendees need not wonder where to bring their concerns.  They need only climb these stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She folded her hands into the sleeves of her robes and let the silence return, though this time it was a different kind entirely and she did not let it linger nearly as long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More tea?&amp;quot; she asked.&lt;br /&gt;
&lt;br /&gt;
The famed erithi [[Sylinaar|Diriko]], will be available in Sylinaar&#039;s tower throughout the festivities to offer the same services that Sylinaar does at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - 2026 Shop Announcement ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;New Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Refreshed Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reopening Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Last Run Shops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Better in the Saddle	||	Artistic Expressions	||	All About That Lace	||	[[RWShop:Common Weaves|Common Weaves]]&lt;br /&gt;
|-&lt;br /&gt;
|Bowl Me Over	||	Braid and Mane	||	Baaarnyard Bounty	||	[[RWShop:Earthtones|Earthtones]]&lt;br /&gt;
|-&lt;br /&gt;
|Claws and Effect	||	Can&#039;t Stop That Weaving	||	Bad Wolf Clothing	||	[[RWShop:Irons in the Fire|Irons in the Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Dessert Vibes	||	Charmed, I&#039;m Sure	||	Barn with It	||	[[RWShop:Lambs Among Wolves|Lamb Among Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|Dhu Impression	||	Colorful Carapace, The	||	Bee&#039;s Knees, The	||	[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
|Insurmountable	||	Common Weaves	||	Been Shanked Lately?	||	[[RWShop:Notcher Style|Notcher Style]]&lt;br /&gt;
|-&lt;br /&gt;
|Moody Jewels	||	Container Yourself	||	Born to Adorn	||	[[RWShop:On The Wing|On the Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|Secondhand Sorcery	||	Curio Minds	||	Brass Ring, The	||	[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]&lt;br /&gt;
|-&lt;br /&gt;
|Song Sung Blue	||	Enlightened Pages	||	Breaking Bread	||	[[RWShop:Robes of Resistance|Robes of Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Straight and Arrow	||	Ewe Vixen	||	Bugs on Parade	||	[[RWShop:The Spirits Within|Spirits Within]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunscar Sanctum	||	First Class Plane Ticket	||	Call of the Wild	||	[[RWShop:Tinkers Toys|Tinkers Toys]]&lt;br /&gt;
|-&lt;br /&gt;
|Uvaldov&#039;s Pinions and Cogs	||	Folded Lotus, The	||	Cervidae Corral	||	&lt;br /&gt;
|-&lt;br /&gt;
|Wax Poetic	||	Galloping Gait, The	||	Clodhoppers	||	&lt;br /&gt;
|-&lt;br /&gt;
|Webs We Weave, The	||	Gnomish Gnails	||	Cog and Zephyr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Honeyed Gears	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Horsing Around	||	Crafter&#039;s Hearth	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Knight Way, The	||	Creative Couture	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Lofty Affair, A	||	Daily Dip, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Moving on Up	||	Deerner Time	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Palette Perfections	||	Devote Alloys	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Peaked Interest	||	Diminishing Demises	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Purls of Wisdom	||	Eight-legged Innovators	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tinker&#039;s Toys	||	Ferocious Eyes	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tomeward Bound	||	Flanked Bags, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Trim and Polish	||	Fryc and Shives Innovations	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Unfurling Battle	||	Gallant Groom, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vaunt It and Flaunt It	||	GemStoned	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vintage Visions	||	Gift Horse, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	What Remains	||	Gifts of Atan Irith	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Girlybird, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Goin&#039; Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Grand Stables	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Greater of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Holy Sheaths	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Horn and Mane	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	ImPressions	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Leaping Leezards	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Legendairy	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lesser of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Little Ticker	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Nest, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Vivarium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Merited Metalworks	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Milkin&#039; It	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Obsidian Raiment	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Off the Chain	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ostler&#039;s Den	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Pitcher Perfect	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Quit Stallin&#039;	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rolton Pens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Roundabout Racers	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Saddle Me Up	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Starry Lotus, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Steaming Mugs	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tempered Threads	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tortoise Enclosure	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Emporium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Paddock	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	View from a Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Virelion Hall	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Whirl and Twirl	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Woodn&#039;t Yew	||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Teaser 1 - Papermaker Update ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489387183453376642 Papermaker]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
This year at Rumor Woods, the [[Papermaker]] is getting its final update and unlocks.  These unlocks can all be found in the shop Enlightened Pages.&lt;br /&gt;
&lt;br /&gt;
The following nouns have been added to the papermaker:&lt;br /&gt;
* bookmark&lt;br /&gt;
* codicil&lt;br /&gt;
* dedication&lt;br /&gt;
* deed&lt;br /&gt;
* depiction&lt;br /&gt;
* dispatch&lt;br /&gt;
* doodle&lt;br /&gt;
* landscape&lt;br /&gt;
* mural&lt;br /&gt;
* picture&lt;br /&gt;
* portrait&lt;br /&gt;
* roll&lt;br /&gt;
* rubbing&lt;br /&gt;
* scrap&lt;br /&gt;
* sign&lt;br /&gt;
* sketch&lt;br /&gt;
* slip&lt;br /&gt;
* tract&lt;br /&gt;
* voucher&lt;br /&gt;
&lt;br /&gt;
The following articles have been added to the papermaker:&lt;br /&gt;
* a charred&lt;br /&gt;
* a damp&lt;br /&gt;
* a delicate&lt;br /&gt;
* a dusty&lt;br /&gt;
* a filmy&lt;br /&gt;
* a frayed&lt;br /&gt;
* a gauzy&lt;br /&gt;
* a grimy&lt;br /&gt;
* a heraldic&lt;br /&gt;
* a humid&lt;br /&gt;
* a large&lt;br /&gt;
* a limp&lt;br /&gt;
* a matted&lt;br /&gt;
* a moldy&lt;br /&gt;
* a musk-scented&lt;br /&gt;
* a musky&lt;br /&gt;
* a notched&lt;br /&gt;
* a pale&lt;br /&gt;
* a pleated&lt;br /&gt;
* a rose-scented&lt;br /&gt;
* a scorched&lt;br /&gt;
* a sheer&lt;br /&gt;
* a smoky&lt;br /&gt;
* a soiled&lt;br /&gt;
* a sooty&lt;br /&gt;
* a spotted&lt;br /&gt;
* a stained&lt;br /&gt;
* a supple&lt;br /&gt;
* a tea-stained&lt;br /&gt;
* a vellum&lt;br /&gt;
* an ashen&lt;br /&gt;
* an illuminated&lt;br /&gt;
* an ivory&lt;br /&gt;
* an oily&lt;br /&gt;
&lt;br /&gt;
Additionally, the papermaker has 2 new tiers.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tier 8&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
A gear-painted treat box voucher will unlock your Papermaker from Tier 7 to Tier 8.  This will grant it the ability to create treat boxes.```&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat Box&#039;&#039;&#039;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Treat Box&lt;br /&gt;
Created using the famous papermaker, the box can be customized to your liking.  Please be sure to GLANCE at the box to see what your customization options are.  Once you&#039;ve filled the box and completed the design, close it and WRAP it while holding ribbon or yarn to lock in the design and ready it for gifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
glance my box&lt;br /&gt;
&lt;br /&gt;
Treat Box Design&amp;lt;br&amp;gt;&lt;br /&gt;
Once the design process is complete, the box will become a wrapped treat box ready to give away.  You may customize it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Box Color: (ADD a Dye) not yet designed&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: (TURN to shape) not yet selected&amp;lt;br&amp;gt;&lt;br /&gt;
Valid shapes: heart, round, star, oval, square, hexagonal, octagonal, scalloped, rectangular&amp;lt;br&amp;gt;&lt;br /&gt;
Contents: (PUT items into box) empty&lt;br /&gt;
&lt;br /&gt;
To add color, ADD a dye to the box.&amp;lt;br&amp;gt;&lt;br /&gt;
To set a shape, TURN the box to a shape name (e.g., TURN box to HEART).&amp;lt;br&amp;gt;&lt;br /&gt;
To fill the box with treats, PUT treats into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done designing and the box is full, close it and then WRAP while holding a ribbon or yarn.  This will lock in the design and use the ribbon or yarn for open/close.&lt;br /&gt;
&lt;br /&gt;
turn my box to heart&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a treat box over in your hands, watching as it transforms into &#039;&#039;&#039;a heart-shaped box.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add my dye to my box&amp;lt;br&amp;gt;&lt;br /&gt;
With careful hands, you uncork a crystalline vial of vibrant papaya dye and allow a few drops to seep into the surface of a heart-shaped treat box, watching as the color blooms across the box in rich, even tones.&amp;lt;br&amp;gt;&lt;br /&gt;
put cookie in my box&amp;lt;br&amp;gt;&lt;br /&gt;
With a gentle touch, you nestle an oatmeal raisin cookie into a heart-shaped treat box, settling it carefully into its own little compartment within.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
wrap my box with my ribbon&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box tied with a violet-sheened moonflower white chainsil ribbon bow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
You pull a generous length of yarn from a skein of lightweight aurora blue angora yarn and wind it around a heart-shaped treat box with unhurried care, looping it over and under until satisfied, then finish with a neat knot at the top.&lt;br /&gt;
&lt;br /&gt;
Congratulations!  Your a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn is ready to be given away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Papermaker Treat Box&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations!  You&#039;ve been given a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn!&amp;lt;br&amp;gt;&lt;br /&gt;
You can interact with your treat box by taking the following actions:  GAZE (demeanor based), LICK, OPEN, CLOSE, SHAKE, and SMELL&amp;lt;br&amp;gt;&lt;br /&gt;
A heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn was designed and wrapped by someone just for you and as such it can never be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have eaten the contents, you can TRASH the box to get rid of the evidence!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All verbs work if the box is open or closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
A gear-painted award voucher will unlock your Papermaker from Tier 8 to Tier 9.  This will grant it the ability to create awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the simple award and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance my award&lt;br /&gt;
Award Ribbon&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Noun of Award: ribbon&lt;br /&gt;
Primary Body: (Add a Ribbon) blank&lt;br /&gt;
Embroidery: (Add an Ore) blank&lt;br /&gt;
Short Missive: (Whisper a Missive) blank&lt;br /&gt;
Back Missive: (Write a Missive) blank&lt;br /&gt;
&lt;br /&gt;
The final design will be:&lt;br /&gt;
a color fabric ribbon trailing a metal type-embroidered missive&lt;br /&gt;
&lt;br /&gt;
When looked at, it will display: The award is crafted of a color fabric ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in metallic type thread, reads, &amp;quot;Short Award Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
&lt;br /&gt;
add my ribbon to my award &amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a brilliant blue silk ribbon in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
add ore to my award&amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a chunk of silver ore in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
whisp award missive The Best Little Jerboa Hopper&amp;lt;br&amp;gt;&lt;br /&gt;
Holding the award close, you whisper your award missive of &amp;quot;The Best Little Jerboa Hopper&amp;quot; and watch as it settles into place on the award.&amp;lt;br&amp;gt;&lt;br /&gt;
write my award ; This award goes to Thumble Bump for being the best little jerboa hopper we&#039;ve ever seen.&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully turn your award over and begin inscribing on its back in Common.  Your feather quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the award over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;twist my ribbon&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please confirm that this is the design you wish to make:&lt;br /&gt;
&lt;br /&gt;
Long Description: a bright blue silk ribbon trailing a sterling silver-embroidered missive&lt;br /&gt;
Look Description: The ribbon is crafted of a bright blue silk and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in sterling silver thread, reads, &amp;quot;The Best Little Jerboa Hopper.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
twist my ribbon&lt;br /&gt;
Congratulations!  You&#039;ve created a bright blue silk ribbon trailing a sterling silver-embroidered missive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the silk ribbon and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a bright blue silk ribbon trailing a sterling silver-embroidered missive!&lt;br /&gt;
You can interact with your silk ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A bright blue silk ribbon trailing a sterling silver-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
&lt;br /&gt;
=== Teaser 2 - Prismatic Curio===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489394988960714862 Prismatic Curio]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Teaser 3 - Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489422573631574106 Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 4 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489629304252928171 Songbirds]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489687744451182702 Clockwerke Weapons]&lt;br /&gt;
| author = GM Mastreforn&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 6 - ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255378</id>
		<title>Rumor Woods/2026 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255378"/>
		<updated>2026-04-03T19:41:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; and &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; are open from April 10th, 2026 at 9 PM EDT to May 3rd, 2025 at 11:59 PM EDT.  The box office closes on April 30th at approximately 11:55 PM EDT.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Discord, please follow our [https://discord.com/channels/226045346399256576/1120873800712601663 Read Only Updates].&lt;br /&gt;
&lt;br /&gt;
Also, please consider joining our [https://discord.com/channels/226045346399256576/594009994953883648/1226340340227903498 discussion channel] for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
== Informational Posts ==&lt;br /&gt;
&lt;br /&gt;
=== Information Post 1 - How to Earn Currency===&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226535102104994034 Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
For those new to Rumor Woods, here&#039;s a reminder of how to earn Currency:&lt;br /&gt;
&lt;br /&gt;
* Jousting - There are two entrances to jousting.  One will support the Beetle Team and the other the Spider Team.  When you enter, you select your equipment (though you can use your own) and a mount (though you can use your own).  From there you&lt;br /&gt;
* Instructions: &lt;br /&gt;
# Present your sunburst marker at the entry table.  (GO ENTRY TABLE)&lt;br /&gt;
# Select a mount from the paddock.  (GET [MOUNT])&lt;br /&gt;
# Select a lance from the weapon rack.  (GET [LANCE])&lt;br /&gt;
# Select a shield from the shield display.  (GET [SHIELD])&lt;br /&gt;
# Present yourself at the entry table again.  (GO ENTRY TABLE)&lt;br /&gt;
# Crush your enemies, see them driven before you, and hear the lamentations of their significant others!&lt;br /&gt;
Spider Entry - 8208002&lt;br /&gt;
Beetle Entry - 8208001&lt;br /&gt;
* [[Fox Hunt]] - Bugle is still the rare prize for a fox pet.&lt;br /&gt;
* [[Pixie Hunt]] - Bell is still the rare prize for a lamb pet.&lt;br /&gt;
&lt;br /&gt;
=== Information Post 2 - Areas of Interest ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226536417438597241 February 2024 - Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Rumor_Woods/Areas_of_interest | Areas of Interest at Rumor Woods]]:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Aspen Grove&#039;&#039;&#039; has multiple Inn Room-like tents scattered throughout the area as the Aspen Grove itself is just like an Inn.  There is a Tavern w. Tables, drinks and food.&lt;br /&gt;
* &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; is a college.  It has an Ellipse at its heart that is for socializing and getting warm drinks.&lt;br /&gt;
* &#039;&#039;&#039;Cysaelotar&#039;&#039;&#039; was built by Aelotoi visitors and is a natural area filled witha variety of wonders.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement 1 - Theme ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1478851855948840970 Rumor Woods 2026 Theme]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/4/2026&lt;br /&gt;
}}&lt;br /&gt;
This season’s theme draws inspiration from sunbaked sands and wind-carved horizons, bringing a new palette and a new spirit to the woods. As always, our offerings will remain varied, but many of this year’s highlights carry a distinctly desert flavor.&lt;br /&gt;
&lt;br /&gt;
The tournament returns with a new rivalry: Scorpion versus Jerboa.&lt;br /&gt;
&lt;br /&gt;
Each side will bear its own colors:&lt;br /&gt;
* A beige jerboa on a field of myrtle green,&lt;br /&gt;
* A jet black scorpion on a field of copper,&lt;br /&gt;
&lt;br /&gt;
This year’s festival mount will be the scorpion, accompanied by new lore released alongside it.&lt;br /&gt;
&lt;br /&gt;
For a special twist, the Fox Hunt will change its quarry for one year only. Instead of the fox, participants will have the chance to win a jerboa pet.&lt;br /&gt;
&lt;br /&gt;
Prefer not to run the hunt? No worries. The jerboa will also be available through Ewe Vixen.&lt;br /&gt;
&lt;br /&gt;
Sands are shifting. Rivalries are stirring.&lt;br /&gt;
&lt;br /&gt;
Rumor Woods awaits.&lt;br /&gt;
&lt;br /&gt;
Event begins April 10th, 2026, at 9:30 PM EDT.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 2 - Titles ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/594009994953883648/1481288488409104485 Titles]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/11/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 100 wins for Jerboa - Companion of the Desert Hopper (any number of wins)&lt;br /&gt;
* 500 wins for Jerboa - Knight of the Swift Dunerunner  (any number of wins)&lt;br /&gt;
* 100 wins for Scorpion - Disciple of the Black Sting  (any number of wins)&lt;br /&gt;
* 500 wins for Scorpion - Knight of the Paralyzing Strike  (any number of wins)&lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 greater than scorpion) - Messenger of the Shifting Sands &lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 less than scorpion) - Witness of the Fractured Burrow &lt;br /&gt;
* Scorpion wins &amp;amp;  you have 100 runs (plus at least 1 greater than jerboa) - Harbinger of the Burning Venom &lt;br /&gt;
* Scorpion wins &amp;amp; you have 100 runs (plus at least 1 less than jerboa) - Scar of the Paralytic Venom&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - Summit Academy Customs ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489310643856216145 Summit Academy Customs]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
These customs will be added to our current collection, providing you with a wide variety of ways to feel more like you while you destroy your enemies or utter words you shouldn&#039;t say in polite company. This year, you&#039;ll note many options with a sun-scorched desert flair!&lt;br /&gt;
&lt;br /&gt;
* Spell Preps&lt;br /&gt;
* Urchin Guides&lt;br /&gt;
* Signature Verbs&lt;br /&gt;
* Log Phrases&lt;br /&gt;
* Death Messages&lt;br /&gt;
* Swears&lt;br /&gt;
* Spell and bolt customs&lt;br /&gt;
* CMAN customs&lt;br /&gt;
&lt;br /&gt;
These customs are brought to you by Casil, Elidi, Elysani, Gyres, Kaonashi, Mariath, Marstreforn, Sindin, Thandiwe, Valyrka, and Xynwen.&lt;br /&gt;
&lt;br /&gt;
An enormous thank you to Isten, our QCer, who had a monstrous task to review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Announcement 3 - Diriko ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489321042496454797 Diriko]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last of the scaffolding had come down three days prior, and the landing smelled of fresh-cut stone and linseed oil.  The arrow slits had been fitted with glass, their new panes catching the pale alpine light and scattering it in clean lines across the floors.  The writing desk, dark and well-oiled, sat precisely where Diriko had placed it on the first day, as though it had always belonged there.&lt;br /&gt;
&lt;br /&gt;
She received the dean of Summit Academy as she received everyone, with stillness, with patience, and with tea that she had prepared before he had finished climbing the stairs.&lt;br /&gt;
&lt;br /&gt;
He was not an unkind man.  She had taken care to note that in the years since her arrival.  He managed the Academy with the weary competence of someone who had long since traded ambition for endurance, and she respected that quietly, as she respected most things quietly.  He accepted the tea, settled into the chair she had placed for him, and began.&lt;br /&gt;
&lt;br /&gt;
Sylinar&#039;s name entered the room like bad weather.&lt;br /&gt;
&lt;br /&gt;
She listened without expression as the dean laid out his grievances with the careful precision of a man who had rehearsed them on the stairs.  Attendees arriving with devices in need of attention.  Requests submitted and unanswered.  Correspondence returned unopened or not returned at all.  The reputation of the Academy, he said, resting his teacup on his knee, was not well served by a man who could not be found when he was needed.  He had sent word four times.  Four times.  Sylinaar was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Diriko folded her hands in her lap and let him finish.&lt;br /&gt;
&lt;br /&gt;
When the last of it had settled into the room, she rose in a single smooth motion and moved to the nearest arrow slit.  Below, the grounds of Summit Academy spread themselves in the late afternoon light, the old hedgerows casting long shadows across the cobbled paths.  A groundskeeper moved along the far edge, tending to the snow and ice in turn.  A student crossed from the east dormitory with her nose in a book, nearly walked into a post, and corrected herself without looking up.&lt;br /&gt;
&lt;br /&gt;
Diriko watched, and said nothing.&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  Behind her, she heard the dean shift in his chair.  The small sound of his teacup being set carefully on the desk.  Another shift.&lt;br /&gt;
&lt;br /&gt;
When she turned, her smile was patient and warm, the smile of a woman who had seen a great deal and found most of it more interesting than alarming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand your frustration,&amp;quot; she said, returning to her place with the unhurried ease of someone navigating familiar waters.  &amp;quot;Sylinar&#039;s absence has been an inconvenience, and I do not diminish that.&amp;quot;  She settled, smoothed the front of her sky blue robe, and met his eyes with her own, clear and steady.  &amp;quot;But I would ask you to set that frustration aside, because it is no longer necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dean opened his mouth.&lt;br /&gt;
&lt;br /&gt;
She continued, gently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worked at that man&#039;s side for longer than this Academy has stood.  What he knows of enhancives, of charge and capacity and permanency, I know also.  What he can do with a device brought to him in need, I can do here, at this desk, in this tower, which is no longer his.&amp;quot;  She paused, letting her words sink in with measured stillness.  &amp;quot;Your attendees need not wonder where to bring their concerns.  They need only climb these stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She folded her hands into the sleeves of her robes and let the silence return, though this time it was a different kind entirely and she did not let it linger nearly as long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More tea?&amp;quot; she asked.&lt;br /&gt;
&lt;br /&gt;
The famed erithi [[Sylinaar|Diriko]], will be available in Sylinaar&#039;s tower throughout the festivities to offer the same services that Sylinaar does at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - 2026 Shop Announcement ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;New Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Refreshed Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reopening Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Last Run Shops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Better in the Saddle	||	Artistic Expressions	||	All About That Lace	||	[[RWShop:Common Weaves|Common Weaves]]&lt;br /&gt;
|-&lt;br /&gt;
|Bowl Me Over	||	Braid and Mane	||	Baaarnyard Bounty	||	[[RWShop:Earthtones|Earthtones]]&lt;br /&gt;
|-&lt;br /&gt;
|Claws and Effect	||	Can&#039;t Stop That Weaving	||	Bad Wolf Clothing	||	[[RWShop:Irons in the Fire|Irons in the Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Dessert Vibes	||	Charmed, I&#039;m Sure	||	Barn with It	||	[[RWShop:Lambs Among Wolves|Lamb Among Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|Dhu Impression	||	Colorful Carapace, The	||	Bee&#039;s Knees, The	||	[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
|Insurmountable	||	Common Weaves	||	Been Shanked Lately?	||	[[RWShop:Notcher Style|Notcher Style]]&lt;br /&gt;
|-&lt;br /&gt;
|Moody Jewels	||	Container Yourself	||	Born to Adorn	||	[[RWShop:On The Wing|On the Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|Secondhand Sorcery	||	Curio Minds	||	Brass Ring, The	||	[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]&lt;br /&gt;
|-&lt;br /&gt;
|Song Sung Blue	||	Enlightened Pages	||	Breaking Bread	||	[[RWShop:Robes of Resistance|Robes of Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Straight and Arrow	||	Ewe Vixen	||	Bugs on Parade	||	[[RWShop:The Spirits Within|Spirits Within]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunscar Sanctum	||	First Class Plane Ticket	||	Call of the Wild	||	[[RWShop:Tinkers Toys|Tinkers Toys]]&lt;br /&gt;
|-&lt;br /&gt;
|Uvaldov&#039;s Pinions and Cogs	||	Folded Lotus, The	||	Cervidae Corral	||	&lt;br /&gt;
|-&lt;br /&gt;
|Wax Poetic	||	Galloping Gait, The	||	Clodhoppers	||	&lt;br /&gt;
|-&lt;br /&gt;
|Webs We Weave, The	||	Gnomish Gnails	||	Cog and Zephyr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Honeyed Gears	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Horsing Around	||	Crafter&#039;s Hearth	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Knight Way, The	||	Creative Couture	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Lofty Affair, A	||	Daily Dip, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Moving on Up	||	Deerner Time	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Palette Perfections	||	Devote Alloys	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Peaked Interest	||	Diminishing Demises	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Purls of Wisdom	||	Eight-legged Innovators	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tinker&#039;s Toys	||	Ferocious Eyes	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tomeward Bound	||	Flanked Bags, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Trim and Polish	||	Fryc and Shives Innovations	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Unfurling Battle	||	Gallant Groom, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vaunt It and Flaunt It	||	GemStoned	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vintage Visions	||	Gift Horse, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	What Remains	||	Gifts of Atan Irith	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Girlybird, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Goin&#039; Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Grand Stables	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Greater of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Holy Sheaths	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Horn and Mane	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	ImPressions	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Leaping Leezards	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Legendairy	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lesser of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Little Ticker	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Nest, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Vivarium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Merited Metalworks	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Milkin&#039; It	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Obsidian Raiment	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Off the Chain	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ostler&#039;s Den	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Pitcher Perfect	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Quit Stallin&#039;	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rolton Pens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Roundabout Racers	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Saddle Me Up	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Starry Lotus, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Steaming Mugs	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tempered Threads	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tortoise Enclosure	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Emporium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Paddock	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	View from a Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Virelion Hall	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Whirl and Twirl	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Woodn&#039;t Yew	||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Teaser 1 - Papermaker Update ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489387183453376642 Papermaker]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
This year at Rumor Woods, the [[Papermaker]] is getting its final update and unlocks.  These unlocks can all be found in the shop Enlightened Pages.&lt;br /&gt;
&lt;br /&gt;
The following nouns have been added to the papermaker:&lt;br /&gt;
* bookmark&lt;br /&gt;
* codicil&lt;br /&gt;
* dedication&lt;br /&gt;
* deed&lt;br /&gt;
* depiction&lt;br /&gt;
* dispatch&lt;br /&gt;
* doodle&lt;br /&gt;
* landscape&lt;br /&gt;
* mural&lt;br /&gt;
* picture&lt;br /&gt;
* portrait&lt;br /&gt;
* roll&lt;br /&gt;
* rubbing&lt;br /&gt;
* scrap&lt;br /&gt;
* sign&lt;br /&gt;
* sketch&lt;br /&gt;
* slip&lt;br /&gt;
* tract&lt;br /&gt;
* voucher&lt;br /&gt;
&lt;br /&gt;
The following articles have been added to the papermaker:&lt;br /&gt;
* a charred&lt;br /&gt;
* a damp&lt;br /&gt;
* a delicate&lt;br /&gt;
* a dusty&lt;br /&gt;
* a filmy&lt;br /&gt;
* a frayed&lt;br /&gt;
* a gauzy&lt;br /&gt;
* a grimy&lt;br /&gt;
* a heraldic&lt;br /&gt;
* a humid&lt;br /&gt;
* a large&lt;br /&gt;
* a limp&lt;br /&gt;
* a matted&lt;br /&gt;
* a moldy&lt;br /&gt;
* a musk-scented&lt;br /&gt;
* a musky&lt;br /&gt;
* a notched&lt;br /&gt;
* a pale&lt;br /&gt;
* a pleated&lt;br /&gt;
* a rose-scented&lt;br /&gt;
* a scorched&lt;br /&gt;
* a sheer&lt;br /&gt;
* a smoky&lt;br /&gt;
* a soiled&lt;br /&gt;
* a sooty&lt;br /&gt;
* a spotted&lt;br /&gt;
* a stained&lt;br /&gt;
* a supple&lt;br /&gt;
* a tea-stained&lt;br /&gt;
* a vellum&lt;br /&gt;
* an ashen&lt;br /&gt;
* an illuminated&lt;br /&gt;
* an ivory&lt;br /&gt;
* an oily&lt;br /&gt;
&lt;br /&gt;
Additionally, the papermaker has 2 new tiers.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tier 8&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
A gear-painted treat box voucher will unlock your Papermaker from Tier 7 to Tier 8.  This will grant it the ability to create treat boxes.```&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat Box&#039;&#039;&#039;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Treat Box&lt;br /&gt;
Created using the famous papermaker, the box can be customized to your liking.  Please be sure to GLANCE at the box to see what your customization options are.  Once you&#039;ve filled the box and completed the design, close it and WRAP it while holding ribbon or yarn to lock in the design and ready it for gifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
glance my box&lt;br /&gt;
&lt;br /&gt;
Treat Box Design&amp;lt;br&amp;gt;&lt;br /&gt;
Once the design process is complete, the box will become a wrapped treat box ready to give away.  You may customize it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Box Color: (ADD a Dye) not yet designed&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: (TURN to shape) not yet selected&amp;lt;br&amp;gt;&lt;br /&gt;
Valid shapes: heart, round, star, oval, square, hexagonal, octagonal, scalloped, rectangular&amp;lt;br&amp;gt;&lt;br /&gt;
Contents: (PUT items into box) empty&lt;br /&gt;
&lt;br /&gt;
To add color, ADD a dye to the box.&amp;lt;br&amp;gt;&lt;br /&gt;
To set a shape, TURN the box to a shape name (e.g., TURN box to HEART).&amp;lt;br&amp;gt;&lt;br /&gt;
To fill the box with treats, PUT treats into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done designing and the box is full, close it and then WRAP while holding a ribbon or yarn.  This will lock in the design and use the ribbon or yarn for open/close.&lt;br /&gt;
&lt;br /&gt;
turn my box to heart&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a treat box over in your hands, watching as it transforms into &#039;&#039;&#039;a heart-shaped box.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add my dye to my box&amp;lt;br&amp;gt;&lt;br /&gt;
With careful hands, you uncork a crystalline vial of vibrant papaya dye and allow a few drops to seep into the surface of a heart-shaped treat box, watching as the color blooms across the box in rich, even tones.&amp;lt;br&amp;gt;&lt;br /&gt;
put cookie in my box&amp;lt;br&amp;gt;&lt;br /&gt;
With a gentle touch, you nestle an oatmeal raisin cookie into a heart-shaped treat box, settling it carefully into its own little compartment within.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
wrap my box with my ribbon&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box tied with a violet-sheened moonflower white chainsil ribbon bow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
You pull a generous length of yarn from a skein of lightweight aurora blue angora yarn and wind it around a heart-shaped treat box with unhurried care, looping it over and under until satisfied, then finish with a neat knot at the top.&lt;br /&gt;
&lt;br /&gt;
Congratulations!  Your a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn is ready to be given away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Papermaker Treat Box&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations!  You&#039;ve been given a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn!&amp;lt;br&amp;gt;&lt;br /&gt;
You can interact with your treat box by taking the following actions:  GAZE (demeanor based), LICK, OPEN, CLOSE, SHAKE, and SMELL&amp;lt;br&amp;gt;&lt;br /&gt;
A heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn was designed and wrapped by someone just for you and as such it can never be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have eaten the contents, you can TRASH the box to get rid of the evidence!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All verbs work if the box is open or closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
A gear-painted award voucher will unlock your Papermaker from Tier 8 to Tier 9.  This will grant it the ability to create awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the simple award and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance my award&lt;br /&gt;
Award Ribbon&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Noun of Award: ribbon&lt;br /&gt;
Primary Body: (Add a Ribbon) blank&lt;br /&gt;
Embroidery: (Add an Ore) blank&lt;br /&gt;
Short Missive: (Whisper a Missive) blank&lt;br /&gt;
Back Missive: (Write a Missive) blank&lt;br /&gt;
&lt;br /&gt;
The final design will be:&lt;br /&gt;
a color fabric ribbon trailing a metal type-embroidered missive&lt;br /&gt;
&lt;br /&gt;
When looked at, it will display: The award is crafted of a color fabric ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in metallic type thread, reads, &amp;quot;Short Award Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
&lt;br /&gt;
add my ribbon to my award &amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a brilliant blue silk ribbon in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
add ore to my award&amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a chunk of silver ore in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
whisp award missive The Best Little Jerboa Hopper&amp;lt;br&amp;gt;&lt;br /&gt;
Holding the award close, you whisper your award missive of &amp;quot;The Best Little Jerboa Hopper&amp;quot; and watch as it settles into place on the award.&amp;lt;br&amp;gt;&lt;br /&gt;
write my award ; This award goes to Thumble Bump for being the best little jerboa hopper we&#039;ve ever seen.&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully turn your award over and begin inscribing on its back in Common.  Your feather quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the award over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;twist my ribbon&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please confirm that this is the design you wish to make:&lt;br /&gt;
&lt;br /&gt;
Long Description: a bright blue silk ribbon trailing a sterling silver-embroidered missive&lt;br /&gt;
Look Description: The ribbon is crafted of a bright blue silk and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in sterling silver thread, reads, &amp;quot;The Best Little Jerboa Hopper.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
twist my ribbon&lt;br /&gt;
Congratulations!  You&#039;ve created a bright blue silk ribbon trailing a sterling silver-embroidered missive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the silk ribbon and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a bright blue silk ribbon trailing a sterling silver-embroidered missive!&lt;br /&gt;
You can interact with your silk ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A bright blue silk ribbon trailing a sterling silver-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
&lt;br /&gt;
=== Teaser 2 - Prismatic Curio===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489394988960714862 Prismatic Curio]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Teaser 3 - Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489422573631574106 Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 4 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489629304252928171 Songbirds]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - Clockwerke Weapons ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489687744451182702 Clockwerke Weapons]&lt;br /&gt;
| author = GM Mastreforn&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 6 - ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255377</id>
		<title>Rumor Woods/2026 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255377"/>
		<updated>2026-04-03T19:40:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; and &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; are open from April 10th, 2026 at 9 PM EDT to May 3rd, 2025 at 11:59 PM EDT.  The box office closes on April 30th at approximately 11:55 PM EDT.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Discord, please follow our [https://discord.com/channels/226045346399256576/1120873800712601663 Read Only Updates].&lt;br /&gt;
&lt;br /&gt;
Also, please consider joining our [https://discord.com/channels/226045346399256576/594009994953883648/1226340340227903498 discussion channel] for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
== Informational Posts ==&lt;br /&gt;
&lt;br /&gt;
=== Information Post 1 - How to Earn Currency===&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226535102104994034 Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
For those new to Rumor Woods, here&#039;s a reminder of how to earn Currency:&lt;br /&gt;
&lt;br /&gt;
* Jousting - There are two entrances to jousting.  One will support the Beetle Team and the other the Spider Team.  When you enter, you select your equipment (though you can use your own) and a mount (though you can use your own).  From there you&lt;br /&gt;
* Instructions: &lt;br /&gt;
# Present your sunburst marker at the entry table.  (GO ENTRY TABLE)&lt;br /&gt;
# Select a mount from the paddock.  (GET [MOUNT])&lt;br /&gt;
# Select a lance from the weapon rack.  (GET [LANCE])&lt;br /&gt;
# Select a shield from the shield display.  (GET [SHIELD])&lt;br /&gt;
# Present yourself at the entry table again.  (GO ENTRY TABLE)&lt;br /&gt;
# Crush your enemies, see them driven before you, and hear the lamentations of their significant others!&lt;br /&gt;
Spider Entry - 8208002&lt;br /&gt;
Beetle Entry - 8208001&lt;br /&gt;
* [[Fox Hunt]] - Bugle is still the rare prize for a fox pet.&lt;br /&gt;
* [[Pixie Hunt]] - Bell is still the rare prize for a lamb pet.&lt;br /&gt;
&lt;br /&gt;
=== Information Post 2 - Areas of Interest ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226536417438597241 February 2024 - Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Rumor_Woods/Areas_of_interest | Areas of Interest at Rumor Woods]]:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Aspen Grove&#039;&#039;&#039; has multiple Inn Room-like tents scattered throughout the area as the Aspen Grove itself is just like an Inn.  There is a Tavern w. Tables, drinks and food.&lt;br /&gt;
* &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; is a college.  It has an Ellipse at its heart that is for socializing and getting warm drinks.&lt;br /&gt;
* &#039;&#039;&#039;Cysaelotar&#039;&#039;&#039; was built by Aelotoi visitors and is a natural area filled witha variety of wonders.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement 1 - Theme ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1478851855948840970 Rumor Woods 2026 Theme]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/4/2026&lt;br /&gt;
}}&lt;br /&gt;
This season’s theme draws inspiration from sunbaked sands and wind-carved horizons, bringing a new palette and a new spirit to the woods. As always, our offerings will remain varied, but many of this year’s highlights carry a distinctly desert flavor.&lt;br /&gt;
&lt;br /&gt;
The tournament returns with a new rivalry: Scorpion versus Jerboa.&lt;br /&gt;
&lt;br /&gt;
Each side will bear its own colors:&lt;br /&gt;
* A beige jerboa on a field of myrtle green,&lt;br /&gt;
* A jet black scorpion on a field of copper,&lt;br /&gt;
&lt;br /&gt;
This year’s festival mount will be the scorpion, accompanied by new lore released alongside it.&lt;br /&gt;
&lt;br /&gt;
For a special twist, the Fox Hunt will change its quarry for one year only. Instead of the fox, participants will have the chance to win a jerboa pet.&lt;br /&gt;
&lt;br /&gt;
Prefer not to run the hunt? No worries. The jerboa will also be available through Ewe Vixen.&lt;br /&gt;
&lt;br /&gt;
Sands are shifting. Rivalries are stirring.&lt;br /&gt;
&lt;br /&gt;
Rumor Woods awaits.&lt;br /&gt;
&lt;br /&gt;
Event begins April 10th, 2026, at 9:30 PM EDT.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 2 - Titles ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/594009994953883648/1481288488409104485 Titles]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/11/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 100 wins for Jerboa - Companion of the Desert Hopper (any number of wins)&lt;br /&gt;
* 500 wins for Jerboa - Knight of the Swift Dunerunner  (any number of wins)&lt;br /&gt;
* 100 wins for Scorpion - Disciple of the Black Sting  (any number of wins)&lt;br /&gt;
* 500 wins for Scorpion - Knight of the Paralyzing Strike  (any number of wins)&lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 greater than scorpion) - Messenger of the Shifting Sands &lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 less than scorpion) - Witness of the Fractured Burrow &lt;br /&gt;
* Scorpion wins &amp;amp;  you have 100 runs (plus at least 1 greater than jerboa) - Harbinger of the Burning Venom &lt;br /&gt;
* Scorpion wins &amp;amp; you have 100 runs (plus at least 1 less than jerboa) - Scar of the Paralytic Venom&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - Summit Academy Customs ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489310643856216145 Summit Academy Customs]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
These customs will be added to our current collection, providing you with a wide variety of ways to feel more like you while you destroy your enemies or utter words you shouldn&#039;t say in polite company. This year, you&#039;ll note many options with a sun-scorched desert flair!&lt;br /&gt;
&lt;br /&gt;
* Spell Preps&lt;br /&gt;
* Urchin Guides&lt;br /&gt;
* Signature Verbs&lt;br /&gt;
* Log Phrases&lt;br /&gt;
* Death Messages&lt;br /&gt;
* Swears&lt;br /&gt;
* Spell and bolt customs&lt;br /&gt;
* CMAN customs&lt;br /&gt;
&lt;br /&gt;
These customs are brought to you by Casil, Elidi, Elysani, Gyres, Kaonashi, Mariath, Marstreforn, Sindin, Thandiwe, Valyrka, and Xynwen.&lt;br /&gt;
&lt;br /&gt;
An enormous thank you to Isten, our QCer, who had a monstrous task to review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Announcement 3 - Diriko ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489321042496454797 Diriko]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last of the scaffolding had come down three days prior, and the landing smelled of fresh-cut stone and linseed oil.  The arrow slits had been fitted with glass, their new panes catching the pale alpine light and scattering it in clean lines across the floors.  The writing desk, dark and well-oiled, sat precisely where Diriko had placed it on the first day, as though it had always belonged there.&lt;br /&gt;
&lt;br /&gt;
She received the dean of Summit Academy as she received everyone, with stillness, with patience, and with tea that she had prepared before he had finished climbing the stairs.&lt;br /&gt;
&lt;br /&gt;
He was not an unkind man.  She had taken care to note that in the years since her arrival.  He managed the Academy with the weary competence of someone who had long since traded ambition for endurance, and she respected that quietly, as she respected most things quietly.  He accepted the tea, settled into the chair she had placed for him, and began.&lt;br /&gt;
&lt;br /&gt;
Sylinar&#039;s name entered the room like bad weather.&lt;br /&gt;
&lt;br /&gt;
She listened without expression as the dean laid out his grievances with the careful precision of a man who had rehearsed them on the stairs.  Attendees arriving with devices in need of attention.  Requests submitted and unanswered.  Correspondence returned unopened or not returned at all.  The reputation of the Academy, he said, resting his teacup on his knee, was not well served by a man who could not be found when he was needed.  He had sent word four times.  Four times.  Sylinaar was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Diriko folded her hands in her lap and let him finish.&lt;br /&gt;
&lt;br /&gt;
When the last of it had settled into the room, she rose in a single smooth motion and moved to the nearest arrow slit.  Below, the grounds of Summit Academy spread themselves in the late afternoon light, the old hedgerows casting long shadows across the cobbled paths.  A groundskeeper moved along the far edge, tending to the snow and ice in turn.  A student crossed from the east dormitory with her nose in a book, nearly walked into a post, and corrected herself without looking up.&lt;br /&gt;
&lt;br /&gt;
Diriko watched, and said nothing.&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  Behind her, she heard the dean shift in his chair.  The small sound of his teacup being set carefully on the desk.  Another shift.&lt;br /&gt;
&lt;br /&gt;
When she turned, her smile was patient and warm, the smile of a woman who had seen a great deal and found most of it more interesting than alarming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand your frustration,&amp;quot; she said, returning to her place with the unhurried ease of someone navigating familiar waters.  &amp;quot;Sylinar&#039;s absence has been an inconvenience, and I do not diminish that.&amp;quot;  She settled, smoothed the front of her sky blue robe, and met his eyes with her own, clear and steady.  &amp;quot;But I would ask you to set that frustration aside, because it is no longer necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dean opened his mouth.&lt;br /&gt;
&lt;br /&gt;
She continued, gently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worked at that man&#039;s side for longer than this Academy has stood.  What he knows of enhancives, of charge and capacity and permanency, I know also.  What he can do with a device brought to him in need, I can do here, at this desk, in this tower, which is no longer his.&amp;quot;  She paused, letting her words sink in with measured stillness.  &amp;quot;Your attendees need not wonder where to bring their concerns.  They need only climb these stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She folded her hands into the sleeves of her robes and let the silence return, though this time it was a different kind entirely and she did not let it linger nearly as long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More tea?&amp;quot; she asked.&lt;br /&gt;
&lt;br /&gt;
The famed erithi [[Sylinaar|Diriko]], will be available in Sylinaar&#039;s tower throughout the festivities to offer the same services that Sylinaar does at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - 2026 Shop Announcement ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;New Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Refreshed Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reopening Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Last Run Shops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Better in the Saddle	||	Artistic Expressions	||	All About That Lace	||	[[RWShop:Common Weaves|Common Weaves]]&lt;br /&gt;
|-&lt;br /&gt;
|Bowl Me Over	||	Braid and Mane	||	Baaarnyard Bounty	||	[[RWShop:Earthtones|Earthtones]]&lt;br /&gt;
|-&lt;br /&gt;
|Claws and Effect	||	Can&#039;t Stop That Weaving	||	Bad Wolf Clothing	||	[[RWShop:Irons in the Fire|Irons in the Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Dessert Vibes	||	Charmed, I&#039;m Sure	||	Barn with It	||	[[RWShop:Lambs Among Wolves|Lamb Among Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|Dhu Impression	||	Colorful Carapace, The	||	Bee&#039;s Knees, The	||	[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
|Insurmountable	||	Common Weaves	||	Been Shanked Lately?	||	[[RWShop:Notcher Style|Notcher Style]]&lt;br /&gt;
|-&lt;br /&gt;
|Moody Jewels	||	Container Yourself	||	Born to Adorn	||	[[RWShop:On The Wing|On the Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|Secondhand Sorcery	||	Curio Minds	||	Brass Ring, The	||	[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]&lt;br /&gt;
|-&lt;br /&gt;
|Song Sung Blue	||	Enlightened Pages	||	Breaking Bread	||	[[RWShop:Robes of Resistance|Robes of Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Straight and Arrow	||	Ewe Vixen	||	Bugs on Parade	||	[[RWShop:The Spirits Within|Spirits Within]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunscar Sanctum	||	First Class Plane Ticket	||	Call of the Wild	||	[[RWShop:Tinkers Toys|Tinkers Toys]]&lt;br /&gt;
|-&lt;br /&gt;
|Uvaldov&#039;s Pinions and Cogs	||	Folded Lotus, The	||	Cervidae Corral	||	&lt;br /&gt;
|-&lt;br /&gt;
|Wax Poetic	||	Galloping Gait, The	||	Clodhoppers	||	&lt;br /&gt;
|-&lt;br /&gt;
|Webs We Weave, The	||	Gnomish Gnails	||	Cog and Zephyr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Honeyed Gears	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Horsing Around	||	Crafter&#039;s Hearth	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Knight Way, The	||	Creative Couture	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Lofty Affair, A	||	Daily Dip, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Moving on Up	||	Deerner Time	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Palette Perfections	||	Devote Alloys	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Peaked Interest	||	Diminishing Demises	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Purls of Wisdom	||	Eight-legged Innovators	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tinker&#039;s Toys	||	Ferocious Eyes	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tomeward Bound	||	Flanked Bags, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Trim and Polish	||	Fryc and Shives Innovations	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Unfurling Battle	||	Gallant Groom, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vaunt It and Flaunt It	||	GemStoned	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vintage Visions	||	Gift Horse, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	What Remains	||	Gifts of Atan Irith	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Girlybird, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Goin&#039; Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Grand Stables	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Greater of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Holy Sheaths	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Horn and Mane	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	ImPressions	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Leaping Leezards	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Legendairy	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lesser of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Little Ticker	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Nest, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Vivarium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Merited Metalworks	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Milkin&#039; It	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Obsidian Raiment	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Off the Chain	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ostler&#039;s Den	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Pitcher Perfect	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Quit Stallin&#039;	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rolton Pens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Roundabout Racers	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Saddle Me Up	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Starry Lotus, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Steaming Mugs	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tempered Threads	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tortoise Enclosure	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Emporium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Paddock	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	View from a Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Virelion Hall	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Whirl and Twirl	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Woodn&#039;t Yew	||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Teaser 1 - Papermaker Update ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489387183453376642 Papermaker]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
This year at Rumor Woods, the [[Papermaker]] is getting its final update and unlocks.  These unlocks can all be found in the shop Enlightened Pages.&lt;br /&gt;
&lt;br /&gt;
The following nouns have been added to the papermaker:&lt;br /&gt;
* bookmark&lt;br /&gt;
* codicil&lt;br /&gt;
* dedication&lt;br /&gt;
* deed&lt;br /&gt;
* depiction&lt;br /&gt;
* dispatch&lt;br /&gt;
* doodle&lt;br /&gt;
* landscape&lt;br /&gt;
* mural&lt;br /&gt;
* picture&lt;br /&gt;
* portrait&lt;br /&gt;
* roll&lt;br /&gt;
* rubbing&lt;br /&gt;
* scrap&lt;br /&gt;
* sign&lt;br /&gt;
* sketch&lt;br /&gt;
* slip&lt;br /&gt;
* tract&lt;br /&gt;
* voucher&lt;br /&gt;
&lt;br /&gt;
The following articles have been added to the papermaker:&lt;br /&gt;
* a charred&lt;br /&gt;
* a damp&lt;br /&gt;
* a delicate&lt;br /&gt;
* a dusty&lt;br /&gt;
* a filmy&lt;br /&gt;
* a frayed&lt;br /&gt;
* a gauzy&lt;br /&gt;
* a grimy&lt;br /&gt;
* a heraldic&lt;br /&gt;
* a humid&lt;br /&gt;
* a large&lt;br /&gt;
* a limp&lt;br /&gt;
* a matted&lt;br /&gt;
* a moldy&lt;br /&gt;
* a musk-scented&lt;br /&gt;
* a musky&lt;br /&gt;
* a notched&lt;br /&gt;
* a pale&lt;br /&gt;
* a pleated&lt;br /&gt;
* a rose-scented&lt;br /&gt;
* a scorched&lt;br /&gt;
* a sheer&lt;br /&gt;
* a smoky&lt;br /&gt;
* a soiled&lt;br /&gt;
* a sooty&lt;br /&gt;
* a spotted&lt;br /&gt;
* a stained&lt;br /&gt;
* a supple&lt;br /&gt;
* a tea-stained&lt;br /&gt;
* a vellum&lt;br /&gt;
* an ashen&lt;br /&gt;
* an illuminated&lt;br /&gt;
* an ivory&lt;br /&gt;
* an oily&lt;br /&gt;
&lt;br /&gt;
Additionally, the papermaker has 2 new tiers.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tier 8&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
A gear-painted treat box voucher will unlock your Papermaker from Tier 7 to Tier 8.  This will grant it the ability to create treat boxes.```&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat Box&#039;&#039;&#039;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Treat Box&lt;br /&gt;
Created using the famous papermaker, the box can be customized to your liking.  Please be sure to GLANCE at the box to see what your customization options are.  Once you&#039;ve filled the box and completed the design, close it and WRAP it while holding ribbon or yarn to lock in the design and ready it for gifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
glance my box&lt;br /&gt;
&lt;br /&gt;
Treat Box Design&amp;lt;br&amp;gt;&lt;br /&gt;
Once the design process is complete, the box will become a wrapped treat box ready to give away.  You may customize it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Box Color: (ADD a Dye) not yet designed&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: (TURN to shape) not yet selected&amp;lt;br&amp;gt;&lt;br /&gt;
Valid shapes: heart, round, star, oval, square, hexagonal, octagonal, scalloped, rectangular&amp;lt;br&amp;gt;&lt;br /&gt;
Contents: (PUT items into box) empty&lt;br /&gt;
&lt;br /&gt;
To add color, ADD a dye to the box.&amp;lt;br&amp;gt;&lt;br /&gt;
To set a shape, TURN the box to a shape name (e.g., TURN box to HEART).&amp;lt;br&amp;gt;&lt;br /&gt;
To fill the box with treats, PUT treats into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done designing and the box is full, close it and then WRAP while holding a ribbon or yarn.  This will lock in the design and use the ribbon or yarn for open/close.&lt;br /&gt;
&lt;br /&gt;
turn my box to heart&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a treat box over in your hands, watching as it transforms into &#039;&#039;&#039;a heart-shaped box.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add my dye to my box&amp;lt;br&amp;gt;&lt;br /&gt;
With careful hands, you uncork a crystalline vial of vibrant papaya dye and allow a few drops to seep into the surface of a heart-shaped treat box, watching as the color blooms across the box in rich, even tones.&amp;lt;br&amp;gt;&lt;br /&gt;
put cookie in my box&amp;lt;br&amp;gt;&lt;br /&gt;
With a gentle touch, you nestle an oatmeal raisin cookie into a heart-shaped treat box, settling it carefully into its own little compartment within.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
wrap my box with my ribbon&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box tied with a violet-sheened moonflower white chainsil ribbon bow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
You pull a generous length of yarn from a skein of lightweight aurora blue angora yarn and wind it around a heart-shaped treat box with unhurried care, looping it over and under until satisfied, then finish with a neat knot at the top.&lt;br /&gt;
&lt;br /&gt;
Congratulations!  Your a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn is ready to be given away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Papermaker Treat Box&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations!  You&#039;ve been given a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn!&amp;lt;br&amp;gt;&lt;br /&gt;
You can interact with your treat box by taking the following actions:  GAZE (demeanor based), LICK, OPEN, CLOSE, SHAKE, and SMELL&amp;lt;br&amp;gt;&lt;br /&gt;
A heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn was designed and wrapped by someone just for you and as such it can never be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have eaten the contents, you can TRASH the box to get rid of the evidence!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All verbs work if the box is open or closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
A gear-painted award voucher will unlock your Papermaker from Tier 8 to Tier 9.  This will grant it the ability to create awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the simple award and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance my award&lt;br /&gt;
Award Ribbon&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Noun of Award: ribbon&lt;br /&gt;
Primary Body: (Add a Ribbon) blank&lt;br /&gt;
Embroidery: (Add an Ore) blank&lt;br /&gt;
Short Missive: (Whisper a Missive) blank&lt;br /&gt;
Back Missive: (Write a Missive) blank&lt;br /&gt;
&lt;br /&gt;
The final design will be:&lt;br /&gt;
a color fabric ribbon trailing a metal type-embroidered missive&lt;br /&gt;
&lt;br /&gt;
When looked at, it will display: The award is crafted of a color fabric ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in metallic type thread, reads, &amp;quot;Short Award Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
&lt;br /&gt;
add my ribbon to my award &amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a brilliant blue silk ribbon in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
add ore to my award&amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a chunk of silver ore in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
whisp award missive The Best Little Jerboa Hopper&amp;lt;br&amp;gt;&lt;br /&gt;
Holding the award close, you whisper your award missive of &amp;quot;The Best Little Jerboa Hopper&amp;quot; and watch as it settles into place on the award.&amp;lt;br&amp;gt;&lt;br /&gt;
write my award ; This award goes to Thumble Bump for being the best little jerboa hopper we&#039;ve ever seen.&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully turn your award over and begin inscribing on its back in Common.  Your feather quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the award over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;twist my ribbon&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please confirm that this is the design you wish to make:&lt;br /&gt;
&lt;br /&gt;
Long Description: a bright blue silk ribbon trailing a sterling silver-embroidered missive&lt;br /&gt;
Look Description: The ribbon is crafted of a bright blue silk and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in sterling silver thread, reads, &amp;quot;The Best Little Jerboa Hopper.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
twist my ribbon&lt;br /&gt;
Congratulations!  You&#039;ve created a bright blue silk ribbon trailing a sterling silver-embroidered missive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the silk ribbon and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a bright blue silk ribbon trailing a sterling silver-embroidered missive!&lt;br /&gt;
You can interact with your silk ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A bright blue silk ribbon trailing a sterling silver-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
&lt;br /&gt;
=== Teaser 2 - Prismatic Curio===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489394988960714862 Prismatic Curio]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Teaser 3 - Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489422573631574106 Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 4 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489629304252928171 Songbirds]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489687744451182702 Clockwerke Weapons]&lt;br /&gt;
| author = GM Mastreforn&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 6 - ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255376</id>
		<title>Rumor Woods/2026 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2026_saved_posts&amp;diff=255376"/>
		<updated>2026-04-03T19:36:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Teaser 2 - Prismatic Curio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; and &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; are open from April 10th, 2026 at 9 PM EDT to May 3rd, 2025 at 11:59 PM EDT.  The box office closes on April 30th at approximately 11:55 PM EDT.&amp;lt;/big&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Discord, please follow our [https://discord.com/channels/226045346399256576/1120873800712601663 Read Only Updates].&lt;br /&gt;
&lt;br /&gt;
Also, please consider joining our [https://discord.com/channels/226045346399256576/594009994953883648/1226340340227903498 discussion channel] for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
== Informational Posts ==&lt;br /&gt;
&lt;br /&gt;
=== Information Post 1 - How to Earn Currency===&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226535102104994034 Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
For those new to Rumor Woods, here&#039;s a reminder of how to earn Currency:&lt;br /&gt;
&lt;br /&gt;
* Jousting - There are two entrances to jousting.  One will support the Beetle Team and the other the Spider Team.  When you enter, you select your equipment (though you can use your own) and a mount (though you can use your own).  From there you&lt;br /&gt;
* Instructions: &lt;br /&gt;
# Present your sunburst marker at the entry table.  (GO ENTRY TABLE)&lt;br /&gt;
# Select a mount from the paddock.  (GET [MOUNT])&lt;br /&gt;
# Select a lance from the weapon rack.  (GET [LANCE])&lt;br /&gt;
# Select a shield from the shield display.  (GET [SHIELD])&lt;br /&gt;
# Present yourself at the entry table again.  (GO ENTRY TABLE)&lt;br /&gt;
# Crush your enemies, see them driven before you, and hear the lamentations of their significant others!&lt;br /&gt;
Spider Entry - 8208002&lt;br /&gt;
Beetle Entry - 8208001&lt;br /&gt;
* [[Fox Hunt]] - Bugle is still the rare prize for a fox pet.&lt;br /&gt;
* [[Pixie Hunt]] - Bell is still the rare prize for a lamb pet.&lt;br /&gt;
&lt;br /&gt;
=== Information Post 2 - Areas of Interest ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1120873800712601663/1226536417438597241 February 2024 - Rumor Woods Reminders]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/7/2024&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;[[Rumor_Woods/Areas_of_interest | Areas of Interest at Rumor Woods]]:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The Aspen Grove&#039;&#039;&#039; has multiple Inn Room-like tents scattered throughout the area as the Aspen Grove itself is just like an Inn.  There is a Tavern w. Tables, drinks and food.&lt;br /&gt;
* &#039;&#039;&#039;Summit Academy&#039;&#039;&#039; is a college.  It has an Ellipse at its heart that is for socializing and getting warm drinks.&lt;br /&gt;
* &#039;&#039;&#039;Cysaelotar&#039;&#039;&#039; was built by Aelotoi visitors and is a natural area filled witha variety of wonders.&lt;br /&gt;
&lt;br /&gt;
== Announcements ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement 1 - Theme ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1478851855948840970 Rumor Woods 2026 Theme]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/4/2026&lt;br /&gt;
}}&lt;br /&gt;
This season’s theme draws inspiration from sunbaked sands and wind-carved horizons, bringing a new palette and a new spirit to the woods. As always, our offerings will remain varied, but many of this year’s highlights carry a distinctly desert flavor.&lt;br /&gt;
&lt;br /&gt;
The tournament returns with a new rivalry: Scorpion versus Jerboa.&lt;br /&gt;
&lt;br /&gt;
Each side will bear its own colors:&lt;br /&gt;
* A beige jerboa on a field of myrtle green,&lt;br /&gt;
* A jet black scorpion on a field of copper,&lt;br /&gt;
&lt;br /&gt;
This year’s festival mount will be the scorpion, accompanied by new lore released alongside it.&lt;br /&gt;
&lt;br /&gt;
For a special twist, the Fox Hunt will change its quarry for one year only. Instead of the fox, participants will have the chance to win a jerboa pet.&lt;br /&gt;
&lt;br /&gt;
Prefer not to run the hunt? No worries. The jerboa will also be available through Ewe Vixen.&lt;br /&gt;
&lt;br /&gt;
Sands are shifting. Rivalries are stirring.&lt;br /&gt;
&lt;br /&gt;
Rumor Woods awaits.&lt;br /&gt;
&lt;br /&gt;
Event begins April 10th, 2026, at 9:30 PM EDT.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 2 - Titles ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/594009994953883648/1481288488409104485 Titles]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =3/11/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
* 100 wins for Jerboa - Companion of the Desert Hopper (any number of wins)&lt;br /&gt;
* 500 wins for Jerboa - Knight of the Swift Dunerunner  (any number of wins)&lt;br /&gt;
* 100 wins for Scorpion - Disciple of the Black Sting  (any number of wins)&lt;br /&gt;
* 500 wins for Scorpion - Knight of the Paralyzing Strike  (any number of wins)&lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 greater than scorpion) - Messenger of the Shifting Sands &lt;br /&gt;
* Jerboa wins &amp;amp; you have 100 runs (plus at least 1 less than scorpion) - Witness of the Fractured Burrow &lt;br /&gt;
* Scorpion wins &amp;amp;  you have 100 runs (plus at least 1 greater than jerboa) - Harbinger of the Burning Venom &lt;br /&gt;
* Scorpion wins &amp;amp; you have 100 runs (plus at least 1 less than jerboa) - Scar of the Paralytic Venom&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - Summit Academy Customs ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489310643856216145 Summit Academy Customs]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
These customs will be added to our current collection, providing you with a wide variety of ways to feel more like you while you destroy your enemies or utter words you shouldn&#039;t say in polite company. This year, you&#039;ll note many options with a sun-scorched desert flair!&lt;br /&gt;
&lt;br /&gt;
* Spell Preps&lt;br /&gt;
* Urchin Guides&lt;br /&gt;
* Signature Verbs&lt;br /&gt;
* Log Phrases&lt;br /&gt;
* Death Messages&lt;br /&gt;
* Swears&lt;br /&gt;
* Spell and bolt customs&lt;br /&gt;
* CMAN customs&lt;br /&gt;
&lt;br /&gt;
These customs are brought to you by Casil, Elidi, Elysani, Gyres, Kaonashi, Mariath, Marstreforn, Sindin, Thandiwe, Valyrka, and Xynwen.&lt;br /&gt;
&lt;br /&gt;
An enormous thank you to Isten, our QCer, who had a monstrous task to review.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Announcement 3 - Diriko ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489321042496454797 Diriko]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date =4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last of the scaffolding had come down three days prior, and the landing smelled of fresh-cut stone and linseed oil.  The arrow slits had been fitted with glass, their new panes catching the pale alpine light and scattering it in clean lines across the floors.  The writing desk, dark and well-oiled, sat precisely where Diriko had placed it on the first day, as though it had always belonged there.&lt;br /&gt;
&lt;br /&gt;
She received the dean of Summit Academy as she received everyone, with stillness, with patience, and with tea that she had prepared before he had finished climbing the stairs.&lt;br /&gt;
&lt;br /&gt;
He was not an unkind man.  She had taken care to note that in the years since her arrival.  He managed the Academy with the weary competence of someone who had long since traded ambition for endurance, and she respected that quietly, as she respected most things quietly.  He accepted the tea, settled into the chair she had placed for him, and began.&lt;br /&gt;
&lt;br /&gt;
Sylinar&#039;s name entered the room like bad weather.&lt;br /&gt;
&lt;br /&gt;
She listened without expression as the dean laid out his grievances with the careful precision of a man who had rehearsed them on the stairs.  Attendees arriving with devices in need of attention.  Requests submitted and unanswered.  Correspondence returned unopened or not returned at all.  The reputation of the Academy, he said, resting his teacup on his knee, was not well served by a man who could not be found when he was needed.  He had sent word four times.  Four times.  Sylinaar was nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Diriko folded her hands in her lap and let him finish.&lt;br /&gt;
&lt;br /&gt;
When the last of it had settled into the room, she rose in a single smooth motion and moved to the nearest arrow slit.  Below, the grounds of Summit Academy spread themselves in the late afternoon light, the old hedgerows casting long shadows across the cobbled paths.  A groundskeeper moved along the far edge, tending to the snow and ice in turn.  A student crossed from the east dormitory with her nose in a book, nearly walked into a post, and corrected herself without looking up.&lt;br /&gt;
&lt;br /&gt;
Diriko watched, and said nothing.&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  Behind her, she heard the dean shift in his chair.  The small sound of his teacup being set carefully on the desk.  Another shift.&lt;br /&gt;
&lt;br /&gt;
When she turned, her smile was patient and warm, the smile of a woman who had seen a great deal and found most of it more interesting than alarming.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I understand your frustration,&amp;quot; she said, returning to her place with the unhurried ease of someone navigating familiar waters.  &amp;quot;Sylinar&#039;s absence has been an inconvenience, and I do not diminish that.&amp;quot;  She settled, smoothed the front of her sky blue robe, and met his eyes with her own, clear and steady.  &amp;quot;But I would ask you to set that frustration aside, because it is no longer necessary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The dean opened his mouth.&lt;br /&gt;
&lt;br /&gt;
She continued, gently.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I worked at that man&#039;s side for longer than this Academy has stood.  What he knows of enhancives, of charge and capacity and permanency, I know also.  What he can do with a device brought to him in need, I can do here, at this desk, in this tower, which is no longer his.&amp;quot;  She paused, letting her words sink in with measured stillness.  &amp;quot;Your attendees need not wonder where to bring their concerns.  They need only climb these stairs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She folded her hands into the sleeves of her robes and let the silence return, though this time it was a different kind entirely and she did not let it linger nearly as long.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;More tea?&amp;quot; she asked.&lt;br /&gt;
&lt;br /&gt;
The famed erithi [[Sylinaar|Diriko]], will be available in Sylinaar&#039;s tower throughout the festivities to offer the same services that Sylinaar does at Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
=== Announcement 4 - 2026 Shop Announcement ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;New Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Refreshed Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Reopening Shops&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Last Run Shops&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Better in the Saddle	||	Artistic Expressions	||	All About That Lace	||	[[RWShop:Common Weaves|Common Weaves]]&lt;br /&gt;
|-&lt;br /&gt;
|Bowl Me Over	||	Braid and Mane	||	Baaarnyard Bounty	||	[[RWShop:Earthtones|Earthtones]]&lt;br /&gt;
|-&lt;br /&gt;
|Claws and Effect	||	Can&#039;t Stop That Weaving	||	Bad Wolf Clothing	||	[[RWShop:Irons in the Fire|Irons in the Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Dessert Vibes	||	Charmed, I&#039;m Sure	||	Barn with It	||	[[RWShop:Lambs Among Wolves|Lamb Among Wolves]]&lt;br /&gt;
|-&lt;br /&gt;
|Dhu Impression	||	Colorful Carapace, The	||	Bee&#039;s Knees, The	||	[[RWShop:Mount&#039;N&#039;Cloak|Mount&#039;N&#039;Cloak]]&lt;br /&gt;
|-&lt;br /&gt;
|Insurmountable	||	Common Weaves	||	Been Shanked Lately?	||	[[RWShop:Notcher Style|Notcher Style]]&lt;br /&gt;
|-&lt;br /&gt;
|Moody Jewels	||	Container Yourself	||	Born to Adorn	||	[[RWShop:On The Wing|On the Wing]]&lt;br /&gt;
|-&lt;br /&gt;
|Secondhand Sorcery	||	Curio Minds	||	Brass Ring, The	||	[[RWShop:Poiret &amp;amp; Company|Poiret &amp;amp; Company]]&lt;br /&gt;
|-&lt;br /&gt;
|Song Sung Blue	||	Enlightened Pages	||	Breaking Bread	||	[[RWShop:Robes of Resistance|Robes of Resistance]]&lt;br /&gt;
|-&lt;br /&gt;
|Straight and Arrow	||	Ewe Vixen	||	Bugs on Parade	||	[[RWShop:The Spirits Within|Spirits Within]]&lt;br /&gt;
|-&lt;br /&gt;
|Sunscar Sanctum	||	First Class Plane Ticket	||	Call of the Wild	||	[[RWShop:Tinkers Toys|Tinkers Toys]]&lt;br /&gt;
|-&lt;br /&gt;
|Uvaldov&#039;s Pinions and Cogs	||	Folded Lotus, The	||	Cervidae Corral	||	&lt;br /&gt;
|-&lt;br /&gt;
|Wax Poetic	||	Galloping Gait, The	||	Clodhoppers	||	&lt;br /&gt;
|-&lt;br /&gt;
|Webs We Weave, The	||	Gnomish Gnails	||	Cog and Zephyr	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Honeyed Gears	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Horsing Around	||	Crafter&#039;s Hearth	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Knight Way, The	||	Creative Couture	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Lofty Affair, A	||	Daily Dip, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Moving on Up	||	Deerner Time	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Palette Perfections	||	Devote Alloys	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Peaked Interest	||	Diminishing Demises	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Purls of Wisdom	||	Eight-legged Innovators	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tinker&#039;s Toys	||	Ferocious Eyes	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Tomeward Bound	||	Flanked Bags, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Trim and Polish	||	Fryc and Shives Innovations	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Unfurling Battle	||	Gallant Groom, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vaunt It and Flaunt It	||	GemStoned	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	Vintage Visions	||	Gift Horse, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||	What Remains	||	Gifts of Atan Irith	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Girlybird, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Goin&#039; Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Grand Stables	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Greater of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Holy Sheaths	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Horn and Mane	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	ImPressions	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Leaping Leezards	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Legendairy	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lesser of Two Weevils, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Little Ticker	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Nest, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Lizard Vivarium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Merited Metalworks	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Milkin&#039; It	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Obsidian Raiment	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Off the Chain	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ostler&#039;s Den	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Pitcher Perfect	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Quit Stallin&#039;	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Rolton Pens	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Roundabout Racers	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Saddle Me Up	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Starry Lotus, The	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Steaming Mugs	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tempered Threads	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Tortoise Enclosure	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Emporium	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Ursine Paddock	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	View from a Stag	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Virelion Hall	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Whirl and Twirl	||	&lt;br /&gt;
|-&lt;br /&gt;
|	||		||	Woodn&#039;t Yew	||	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Teaser 1 - Papermaker Update ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489387183453376642 Papermaker]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
This year at Rumor Woods, the [[Papermaker]] is getting its final update and unlocks.  These unlocks can all be found in the shop Enlightened Pages.&lt;br /&gt;
&lt;br /&gt;
The following nouns have been added to the papermaker:&lt;br /&gt;
* bookmark&lt;br /&gt;
* codicil&lt;br /&gt;
* dedication&lt;br /&gt;
* deed&lt;br /&gt;
* depiction&lt;br /&gt;
* dispatch&lt;br /&gt;
* doodle&lt;br /&gt;
* landscape&lt;br /&gt;
* mural&lt;br /&gt;
* picture&lt;br /&gt;
* portrait&lt;br /&gt;
* roll&lt;br /&gt;
* rubbing&lt;br /&gt;
* scrap&lt;br /&gt;
* sign&lt;br /&gt;
* sketch&lt;br /&gt;
* slip&lt;br /&gt;
* tract&lt;br /&gt;
* voucher&lt;br /&gt;
&lt;br /&gt;
The following articles have been added to the papermaker:&lt;br /&gt;
* a charred&lt;br /&gt;
* a damp&lt;br /&gt;
* a delicate&lt;br /&gt;
* a dusty&lt;br /&gt;
* a filmy&lt;br /&gt;
* a frayed&lt;br /&gt;
* a gauzy&lt;br /&gt;
* a grimy&lt;br /&gt;
* a heraldic&lt;br /&gt;
* a humid&lt;br /&gt;
* a large&lt;br /&gt;
* a limp&lt;br /&gt;
* a matted&lt;br /&gt;
* a moldy&lt;br /&gt;
* a musk-scented&lt;br /&gt;
* a musky&lt;br /&gt;
* a notched&lt;br /&gt;
* a pale&lt;br /&gt;
* a pleated&lt;br /&gt;
* a rose-scented&lt;br /&gt;
* a scorched&lt;br /&gt;
* a sheer&lt;br /&gt;
* a smoky&lt;br /&gt;
* a soiled&lt;br /&gt;
* a sooty&lt;br /&gt;
* a spotted&lt;br /&gt;
* a stained&lt;br /&gt;
* a supple&lt;br /&gt;
* a tea-stained&lt;br /&gt;
* a vellum&lt;br /&gt;
* an ashen&lt;br /&gt;
* an illuminated&lt;br /&gt;
* an ivory&lt;br /&gt;
* an oily&lt;br /&gt;
&lt;br /&gt;
Additionally, the papermaker has 2 new tiers.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tier 8&#039;&#039;&#039;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
A gear-painted treat box voucher will unlock your Papermaker from Tier 7 to Tier 8.  This will grant it the ability to create treat boxes.```&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Treat Box&#039;&#039;&#039;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Treat Box&lt;br /&gt;
Created using the famous papermaker, the box can be customized to your liking.  Please be sure to GLANCE at the box to see what your customization options are.  Once you&#039;ve filled the box and completed the design, close it and WRAP it while holding ribbon or yarn to lock in the design and ready it for gifting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
glance my box&lt;br /&gt;
&lt;br /&gt;
Treat Box Design&amp;lt;br&amp;gt;&lt;br /&gt;
Once the design process is complete, the box will become a wrapped treat box ready to give away.  You may customize it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Box Color: (ADD a Dye) not yet designed&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: (TURN to shape) not yet selected&amp;lt;br&amp;gt;&lt;br /&gt;
Valid shapes: heart, round, star, oval, square, hexagonal, octagonal, scalloped, rectangular&amp;lt;br&amp;gt;&lt;br /&gt;
Contents: (PUT items into box) empty&lt;br /&gt;
&lt;br /&gt;
To add color, ADD a dye to the box.&amp;lt;br&amp;gt;&lt;br /&gt;
To set a shape, TURN the box to a shape name (e.g., TURN box to HEART).&amp;lt;br&amp;gt;&lt;br /&gt;
To fill the box with treats, PUT treats into the box.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you are done designing and the box is full, close it and then WRAP while holding a ribbon or yarn.  This will lock in the design and use the ribbon or yarn for open/close.&lt;br /&gt;
&lt;br /&gt;
turn my box to heart&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a treat box over in your hands, watching as it transforms into &#039;&#039;&#039;a heart-shaped box.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add my dye to my box&amp;lt;br&amp;gt;&lt;br /&gt;
With careful hands, you uncork a crystalline vial of vibrant papaya dye and allow a few drops to seep into the surface of a heart-shaped treat box, watching as the color blooms across the box in rich, even tones.&amp;lt;br&amp;gt;&lt;br /&gt;
put cookie in my box&amp;lt;br&amp;gt;&lt;br /&gt;
With a gentle touch, you nestle an oatmeal raisin cookie into a heart-shaped treat box, settling it carefully into its own little compartment within.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
wrap my box with my ribbon&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box tied with a violet-sheened moonflower white chainsil ribbon bow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
Please confirm this is the final design you wish to set:&lt;br /&gt;
&lt;br /&gt;
Box Color: vibrant papaya&amp;lt;br&amp;gt;&lt;br /&gt;
Box Shape: a heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
Your final design will be:   &#039;&#039;&#039;a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then WRAP again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt; wrap my box with my yarn&amp;lt;br&amp;gt;&lt;br /&gt;
You pull a generous length of yarn from a skein of lightweight aurora blue angora yarn and wind it around a heart-shaped treat box with unhurried care, looping it over and under until satisfied, then finish with a neat knot at the top.&lt;br /&gt;
&lt;br /&gt;
Congratulations!  Your a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn is ready to be given away.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the treat box and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&lt;br /&gt;
Papermaker Treat Box&amp;lt;br&amp;gt;&lt;br /&gt;
Congratulations!  You&#039;ve been given a heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn!&amp;lt;br&amp;gt;&lt;br /&gt;
You can interact with your treat box by taking the following actions:  GAZE (demeanor based), LICK, OPEN, CLOSE, SHAKE, and SMELL&amp;lt;br&amp;gt;&lt;br /&gt;
A heart-shaped vibrant papaya treat box wrapped with lightweight aurora blue angora yarn was designed and wrapped by someone just for you and as such it can never be altered.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you have eaten the contents, you can TRASH the box to get rid of the evidence!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All verbs work if the box is open or closed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 9&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the Common language, it reads:&amp;lt;br&amp;gt;&lt;br /&gt;
A gear-painted award voucher will unlock your Papermaker from Tier 8 to Tier 9.  This will grant it the ability to create awards.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the simple award and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Created using the famous papermaker, the award can be customized to fit your needs.  Please be sure to GLANCE at the award to see what your customization options are.  Once you&#039;ve completed the design, you can TWIST to lock in the design.  This will turn it into your award and prevent the recipient from changing the designs and fields.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;glance my award&lt;br /&gt;
Award Ribbon&lt;br /&gt;
Once done the design process is complete, the award will become a ribbon.  You may design it in the following ways:&lt;br /&gt;
&lt;br /&gt;
Noun of Award: ribbon&lt;br /&gt;
Primary Body: (Add a Ribbon) blank&lt;br /&gt;
Embroidery: (Add an Ore) blank&lt;br /&gt;
Short Missive: (Whisper a Missive) blank&lt;br /&gt;
Back Missive: (Write a Missive) blank&lt;br /&gt;
&lt;br /&gt;
The final design will be:&lt;br /&gt;
a color fabric ribbon trailing a metal type-embroidered missive&lt;br /&gt;
&lt;br /&gt;
When looked at, it will display: The award is crafted of a color fabric ribbon and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in metallic type thread, reads, &amp;quot;Short Award Reason.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
To customize any of these fields, TURN the award to the design field and then ADD the necessary item.&lt;br /&gt;
To add a short missive, WHISPER to the award MISSIVE followed by your short missive.&lt;br /&gt;
To add a readable description, WRITE on the award.&lt;br /&gt;
Once done designing, TWIST to lock in the design.&lt;br /&gt;
&lt;br /&gt;
add my ribbon to my award &amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a brilliant blue silk ribbon in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
add ore to my award&amp;lt;br&amp;gt;&lt;br /&gt;
With practiced ease, you lay a chunk of silver ore in the center of a simple award.  It slowly gets absorbed into the piece, leaving nothing behind.&amp;lt;br&amp;gt;&lt;br /&gt;
whisp award missive The Best Little Jerboa Hopper&amp;lt;br&amp;gt;&lt;br /&gt;
Holding the award close, you whisper your award missive of &amp;quot;The Best Little Jerboa Hopper&amp;quot; and watch as it settles into place on the award.&amp;lt;br&amp;gt;&lt;br /&gt;
write my award ; This award goes to Thumble Bump for being the best little jerboa hopper we&#039;ve ever seen.&amp;lt;br&amp;gt;&lt;br /&gt;
You carefully turn your award over and begin inscribing on its back in Common.  Your feather quill glides deliberately across the surface, each stroke precise and intentional.  Upon finishing, you turn the award over once more and admire your work with a critical eye.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;twist my ribbon&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Please confirm that this is the design you wish to make:&lt;br /&gt;
&lt;br /&gt;
Long Description: a bright blue silk ribbon trailing a sterling silver-embroidered missive&lt;br /&gt;
Look Description: The ribbon is crafted of a bright blue silk and fitted with a simple pin that allows it to be worn.  A short missive, embroidered in sterling silver thread, reads, &amp;quot;The Best Little Jerboa Hopper.&amp;quot;  There appears to be something written on the back.&lt;br /&gt;
&lt;br /&gt;
If this design looks correct, then TWIST again in the next 30 seconds to lock in the design.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
twist my ribbon&lt;br /&gt;
Congratulations!  You&#039;ve created a bright blue silk ribbon trailing a sterling silver-embroidered missive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You analyze the silk ribbon and sense that the creator has provided the following information:&lt;br /&gt;
Papermaker Award&lt;br /&gt;
Congratulations!  You&#039;ve been awarded a bright blue silk ribbon trailing a sterling silver-embroidered missive!&lt;br /&gt;
You can interact with your silk ribbon by taking the following actions:&lt;br /&gt;
BEAM, COVER, KISS, READ, and WAVE&lt;br /&gt;
A bright blue silk ribbon trailing a sterling silver-embroidered missive was designed by someone for you and as such it can never be altered.&lt;br /&gt;
&lt;br /&gt;
=== Teaser 2 - Prismatic Curio===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489394988960714862 Prismatic Curio]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumor Woods&#039;&#039;&#039; - &#039;&#039;&#039;Prismatic Curio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;A brand-new illusionary accessory for the fashion-forward adventurer.*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What It Does&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The **Prismatic Curio** is a wearable item that lets you project illusionary **colors**, **metals**, and **gems** across your worn accessories. When someone LOOKs at you, every eligible accessory appears to feature your chosen accent -- without changing a single item.&lt;br /&gt;
&lt;br /&gt;
Discord discussion : &amp;lt;nowiki&amp;gt;https://discord.com/channels/226045346399256576/1489394988960714862&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Teaser 3 - Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489422573631574106 Beeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees]&lt;br /&gt;
| author = GM Casil&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 4 - Songbirds ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489629304252928171 Songbirds]&lt;br /&gt;
| author = GM Ivry&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&#039;&#039;&#039;[Rumor Woods 2026] - Songbirds Are Here! ,&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now in Elanthia -- Songbirds -- found in the new Rumor Woods shop, Song Sung Blue.&lt;br /&gt;
&lt;br /&gt;
These aren&#039;t your ordinary birds. Each songbird hatches from a unique egg with its own combination of body plumage, wing accents, crest color, tail feathers, and eye color -- over nine million possible appearances. &lt;br /&gt;
&lt;br /&gt;
Discord discussions: ⁠[ Songbirds!  Rumor Woods 2026]&lt;br /&gt;
&lt;br /&gt;
Wiki link: [[Songbird pet]]&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - Clockwerke Weapons ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489687744451182702 Clockwerke Weapons]&lt;br /&gt;
| author = GM Mastreforn&lt;br /&gt;
| date = 4/3/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 5 - ===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1489678450112467005 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 4/2/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Teaser 6 - ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Rumor Woods saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Songbird_pet&amp;diff=255357</id>
		<title>Songbird pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Songbird_pet&amp;diff=255357"/>
		<updated>2026-04-03T14:32:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Created page with &amp;quot;==Songbird pet==  The songbird is an exotic pet available in GemStone IV. It hatches from an egg and bonds to its owner, leaving behind an enchanted whistle used to call it home.  For lore and background on songbirds, see Songbird.  ==Acquisition==  Songbird eggs are currently only available during Rumor Woods.  ==Hatching your egg==  To hatch a songbird egg, hold it and &amp;#039;&amp;#039;&amp;#039;EXHALE&amp;#039;&amp;#039;&amp;#039; upon it. Do not pre-wash the egg or rush the hatchling. As the shell gives way, the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Songbird pet==&lt;br /&gt;
&lt;br /&gt;
The songbird is an exotic pet available in GemStone IV. It hatches from an egg and bonds to its owner, leaving behind an enchanted whistle used to call it home.&lt;br /&gt;
&lt;br /&gt;
For lore and background on songbirds, see [[Songbird]].&lt;br /&gt;
&lt;br /&gt;
==Acquisition==&lt;br /&gt;
&lt;br /&gt;
Songbird eggs are currently only available during Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==Hatching your egg==&lt;br /&gt;
&lt;br /&gt;
To hatch a songbird egg, hold it and &#039;&#039;&#039;EXHALE&#039;&#039;&#039; upon it. Do not pre-wash the egg or rush the hatchling. As the shell gives way, the remaining shard forges into a whistle once the bond has been made. This whistle is your tether to the bird; should it wander, a simple &#039;&#039;&#039;EXHALE&#039;&#039;&#039; upon the whistle will call it home.&lt;br /&gt;
&lt;br /&gt;
==Feeding and care==&lt;br /&gt;
&lt;br /&gt;
A songbird&#039;s spirit and will, much like our own, is tied to its stomach.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Foraging:&#039;&#039;&#039; Songbirds crave seeds and live bugs, such as crickets. A starving bird will enter a comatose state to preserve its magic, and its appearance declines rapidly without food.&lt;br /&gt;
*&#039;&#039;&#039;Hunting:&#039;&#039;&#039; When roaming, a songbird may hunt room bugs on its own. However, a few room bugs are a mere snack—the bird still requires regular hand-feeding to remain vibrant and cannot survive on self-foraged bugs alone.&lt;br /&gt;
&lt;br /&gt;
==Social behavior==&lt;br /&gt;
&lt;br /&gt;
Songbirds are sociable creatures and have been observed:&lt;br /&gt;
&lt;br /&gt;
*Performing duets with fellow birds.&lt;br /&gt;
*Engaging in playful antics with teadragons, lizards, puppies, and more.&lt;br /&gt;
*Accompanying a bard&#039;s instrument or loresong with perfect pitch, or joining other singing songbirds in harmony.&lt;br /&gt;
&lt;br /&gt;
==Plumage==&lt;br /&gt;
&lt;br /&gt;
Songbirds come in a wide variety of colors reflecting their region of origin. See [[Songbird#A Traveler&#039;s Guide to Plumage Origins|Songbirds : A Traveler&#039;s Guide to Plumage Origins]] for the full regional breakdown.&lt;br /&gt;
&lt;br /&gt;
== Songbird Verbs ==&lt;br /&gt;
&lt;br /&gt;
Songbirds are bonded pet companions that respond to a wide variety of player interactions.  Each verb has multiple randomized response variants.  When the bird is in a &#039;&#039;&#039;comatose&#039;&#039;&#039; state (0% from hunger), most verbs produce weaker, sadder responses instead of the normal ones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUB, SING, WHISTLE, TURN, PUSH, PULL, DROP, HUG, KISS, PET, POKE, TICKLE, WAVE, SHOW, WRITE, READ, SEND, TAP, LEAN, TWIST, TOUCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----See also&lt;br /&gt;
*[[Songbird]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Songbirds.jpeg&amp;diff=255346</id>
		<title>File:Songbirds.jpeg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Songbirds.jpeg&amp;diff=255346"/>
		<updated>2026-04-02T19:28:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artist: GM Ivry using ImageFX&lt;br /&gt;
[[Category:AI artwork]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Songbird&amp;diff=255345</id>
		<title>Songbird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Songbird&amp;diff=255345"/>
		<updated>2026-04-02T19:26:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Songbirds.jpeg|right|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
==Songbirds== &lt;br /&gt;
&lt;br /&gt;
Across Elanith, there can be found a unique type of songbird that is more than just a colorful avian; it is a creature of semi-magical resonance, rumored to be born from the echoes of the first loresongs.  While their appearances vary wildly, from the vibrant scarlet of the Dragonspine peaks to the midnight black of the deep forests, their spirits are universally tied to the melodies of the world. In the lore of the songbirds, their origins are linked to the resonance of the songstones, ancient crystalline formations found within hidden coastal grottos.&lt;br /&gt;
&lt;br /&gt;
===The Legend of the Resonance===&lt;br /&gt;
Centuries ago, it is said that the first songbirds were unremarkable forest finches. They sought shelter within the cavernous cliffs where the songstones naturally hummed with the planet&#039;s heartbeat. Over generations, the birds did not just hear the music; they began to eat among the crystalline moss that grew upon the stones, absorbing the echoes of the &amp;quot;first song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Transmutation===&lt;br /&gt;
This diet and environmental resonance fundamentally changed their biology:&lt;br /&gt;
*&#039;&#039;&#039;The colors:&#039;&#039;&#039; Their vibrant, shimmering plumage is believed to be a natural camouflage, a reflection of the prismatic light refracting off the songstones.&lt;br /&gt;
*&#039;&#039;&#039;The song:&#039;&#039;&#039; Their unique ability to mimic bards and deliver messages stems from the stones&#039; innate ability to store and transmit vibrations across long distances.&lt;br /&gt;
*&#039;&#039;&#039;The bond:&#039;&#039;&#039; The reason they hatch from eggs into whistles is a remnant of ancient bardic alchemy. Early masters of the songstones realized that the birds&#039; eggshells held a &amp;quot;harmonic imprint&amp;quot; of their owner&#039;s soul, allowing the bird to be summoned back from the &amp;quot;ethereal echo&amp;quot; via a whistle carved from that very eggshell.&lt;br /&gt;
&lt;br /&gt;
=== The Secrets ===&lt;br /&gt;
It is whispered that a songbird&#039;s &amp;quot;droppings&amp;quot; aren&#039;t just a mess —- they are actually a concentrated discharge of songstone grit. While a nuisance to clothing, some superstitious travelers believe that being &amp;quot;blessed&amp;quot; by a songbird brings a week of uncanny luck and good fortune.&lt;br /&gt;
&lt;br /&gt;
===The Bond of the Shell ===&lt;br /&gt;
Scholarship suggests that songbird eggs are inert until they find a rhythmic &amp;quot;heart-match.&amp;quot; When the right traveler exhales upon the shell, the heat and pulse harmonize with the bird&#039;s internal magic, shattering the egg, which leaves behind an enchanted whistle. This whistle is not merely silver or wood, but the calcified remains of the egg&#039;s magical essence, forever tuned to that specific bird&#039;s frequency.&lt;br /&gt;
&lt;br /&gt;
===Guardians of the Muse===&lt;br /&gt;
These birds are the natural allies of bards. They are known to possess &amp;quot;harmonic empathy,&amp;quot; allowing them to weave their chirps into a performer&#039;s music or to remain silent and watchful when their master enters the fray of combat. Legend says a songbird&#039;s duet can bridge the gap between two souls, an ability that explains how they navigate the winds to deliver messages to friends.&lt;br /&gt;
&lt;br /&gt;
===The Cycle of the Hunt===&lt;br /&gt;
Despite their ethereal origins, songbirds remain creatures of the wild. They have a ravenous appetite for the small pests of Elanthia, often diving from their owner&#039;s shoulder to snatch up a wandering beetle or cricket. Without the sustenance of seeds or live prey, their inner magic dims, sending them into a deep, protective slumber that only a hearty meal can break.&lt;br /&gt;
&lt;br /&gt;
===The Whistle&#039;s Memory===&lt;br /&gt;
:&#039;&#039;&#039;Verse I: The Quickening&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Fragment of shell, once cold and still,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Now bound by pulse and rhythmic will,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Tell of breath that broke the night,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;And brought this chorus to the light.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:As the song was sung, the whistle vibrated with a faint, warm pulse, mimicking a heartbeat.&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Chorus: The Awakening&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;From silence born to music&#039;s throne,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;A spirit free, no longer lone,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Sing, little love, your truest song,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;The heart awaits where you belong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The whistle grew warm in hand, and for a brief moment -- a melodious trill filled the air -- not from the instrument, but as if the very essence of the songbird had found its voice through the magic, promising songs yet to come.&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Verse II: The Resonance&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::       &#039;&#039;&amp;quot;Echo of wind and silvered reed,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::       &#039;&#039;&amp;quot;Warrior of the bug, song and seed.&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::      &#039;&#039;&amp;quot;Reveal thy crown not worn in power,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;With colors that shame the prettiest flower.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:An ephemeral image of a tiny, vibrant songbird fluttered out of the whistle, trailing streamers of light before dissolving into shimmering dust.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chorus: The Awakening&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;From silence born to music&#039;s throne,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;A spirit free, no longer lone,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;Sing, little love, your truest song,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;The breath awakens when you belong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== A Traveler&#039;s Guide to Plumage Origins ===&lt;br /&gt;
From the peaks of the DragonSpine to the marshes of the Turamzzyrian Empire, songbirds&#039; colors reflect the lands that birthed the first generations.&lt;br /&gt;
*&#039;&#039;&#039;The Northern Wastes and Icemule:&#039;&#039;&#039; Home to snow white and silvery white bodies. These birds often sported silver-edged wings to blend with the frost.&lt;br /&gt;
*&#039;&#039;&#039;The DragonSpine Mountains:&#039;&#039;&#039; High-altitude nests produced vibrant scarlet and sunset orange plumage, mimicking the dramatic sunrises over the jagged peaks.&lt;br /&gt;
*&#039;&#039;&#039;The Elven Nations (Ta&#039;Illistim and Ta&#039;Vaalor):&#039;&#039;&#039; Known for the most &amp;quot;royal&amp;quot; aesthetics, such as brilliant azure, iridescent purple, and jewel-toned wings.&lt;br /&gt;
*&#039;&#039;&#039;The Forest of Shadows:&#039;&#039;&#039; The source of midnight black plumage and deep obsidian eyes. These birds were prized for their iridescent wing accents that shimmer like oil on water.&lt;br /&gt;
*&#039;&#039;&#039;The Zul-Logoth Caverns:&#039;&#039;&#039; Rare, mottled grey or jade green eggs were found here; the birds often hatched with vivid ruby or emerald crests that nearly glowed in the dim light.&lt;br /&gt;
*&#039;&#039;&#039;From Wehnimer&#039;s Landing to Solhaven and Rivers Rest:&#039;&#039;&#039; Common yet cheerful varieties like golden yellow, cerulean blue, and rose pink thrived in the temperate lands.&lt;br /&gt;
&lt;br /&gt;
== OOC Information/Notes ==&lt;br /&gt;
* Created by GM Ivry, February - 8th - 2026&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Songbird&amp;diff=255344</id>
		<title>Songbird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Songbird&amp;diff=255344"/>
		<updated>2026-04-02T19:25:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Songbirds.jpeg|right|frame|70x70px]]&lt;br /&gt;
&lt;br /&gt;
==Songbirds== &lt;br /&gt;
&lt;br /&gt;
Across Elanith, there can be found a unique type of songbird that is more than just a colorful avian; it is a creature of semi-magical resonance, rumored to be born from the echoes of the first loresongs.  While their appearances vary wildly, from the vibrant scarlet of the Dragonspine peaks to the midnight black of the deep forests, their spirits are universally tied to the melodies of the world. In the lore of the songbirds, their origins are linked to the resonance of the songstones, ancient crystalline formations found within hidden coastal grottos.&lt;br /&gt;
&lt;br /&gt;
===The Legend of the Resonance===&lt;br /&gt;
Centuries ago, it is said that the first songbirds were unremarkable forest finches. They sought shelter within the cavernous cliffs where the songstones naturally hummed with the planet&#039;s heartbeat. Over generations, the birds did not just hear the music; they began to eat among the crystalline moss that grew upon the stones, absorbing the echoes of the &amp;quot;first song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Transmutation===&lt;br /&gt;
This diet and environmental resonance fundamentally changed their biology:&lt;br /&gt;
*&#039;&#039;&#039;The colors:&#039;&#039;&#039; Their vibrant, shimmering plumage is believed to be a natural camouflage, a reflection of the prismatic light refracting off the songstones.&lt;br /&gt;
*&#039;&#039;&#039;The song:&#039;&#039;&#039; Their unique ability to mimic bards and deliver messages stems from the stones&#039; innate ability to store and transmit vibrations across long distances.&lt;br /&gt;
*&#039;&#039;&#039;The bond:&#039;&#039;&#039; The reason they hatch from eggs into whistles is a remnant of ancient bardic alchemy. Early masters of the songstones realized that the birds&#039; eggshells held a &amp;quot;harmonic imprint&amp;quot; of their owner&#039;s soul, allowing the bird to be summoned back from the &amp;quot;ethereal echo&amp;quot; via a whistle carved from that very eggshell.&lt;br /&gt;
&lt;br /&gt;
=== The Secrets ===&lt;br /&gt;
It is whispered that a songbird&#039;s &amp;quot;droppings&amp;quot; aren&#039;t just a mess —- they are actually a concentrated discharge of songstone grit. While a nuisance to clothing, some superstitious travelers believe that being &amp;quot;blessed&amp;quot; by a songbird brings a week of uncanny luck and good fortune.&lt;br /&gt;
&lt;br /&gt;
===The Bond of the Shell ===&lt;br /&gt;
Scholarship suggests that songbird eggs are inert until they find a rhythmic &amp;quot;heart-match.&amp;quot; When the right traveler exhales upon the shell, the heat and pulse harmonize with the bird&#039;s internal magic, shattering the egg, which leaves behind an enchanted whistle. This whistle is not merely silver or wood, but the calcified remains of the egg&#039;s magical essence, forever tuned to that specific bird&#039;s frequency.&lt;br /&gt;
&lt;br /&gt;
===Guardians of the Muse===&lt;br /&gt;
These birds are the natural allies of bards. They are known to possess &amp;quot;harmonic empathy,&amp;quot; allowing them to weave their chirps into a performer&#039;s music or to remain silent and watchful when their master enters the fray of combat. Legend says a songbird&#039;s duet can bridge the gap between two souls, an ability that explains how they navigate the winds to deliver messages to friends.&lt;br /&gt;
&lt;br /&gt;
===The Cycle of the Hunt===&lt;br /&gt;
Despite their ethereal origins, songbirds remain creatures of the wild. They have a ravenous appetite for the small pests of Elanthia, often diving from their owner&#039;s shoulder to snatch up a wandering beetle or cricket. Without the sustenance of seeds or live prey, their inner magic dims, sending them into a deep, protective slumber that only a hearty meal can break.&lt;br /&gt;
&lt;br /&gt;
===The Whistle&#039;s Memory===&lt;br /&gt;
:&#039;&#039;&#039;Verse I: The Quickening&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Fragment of shell, once cold and still,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Now bound by pulse and rhythmic will,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Tell of breath that broke the night,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;And brought this chorus to the light.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:As the song was sung, the whistle vibrated with a faint, warm pulse, mimicking a heartbeat.&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Chorus: The Awakening&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;From silence born to music&#039;s throne,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;A spirit free, no longer lone,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Sing, little love, your truest song,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;The heart awaits where you belong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The whistle grew warm in hand, and for a brief moment -- a melodious trill filled the air -- not from the instrument, but as if the very essence of the songbird had found its voice through the magic, promising songs yet to come.&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Verse II: The Resonance&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::       &#039;&#039;&amp;quot;Echo of wind and silvered reed,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::       &#039;&#039;&amp;quot;Warrior of the bug, song and seed.&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::      &#039;&#039;&amp;quot;Reveal thy crown not worn in power,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;With colors that shame the prettiest flower.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:An ephemeral image of a tiny, vibrant songbird fluttered out of the whistle, trailing streamers of light before dissolving into shimmering dust.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chorus: The Awakening&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;From silence born to music&#039;s throne,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;A spirit free, no longer lone,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;Sing, little love, your truest song,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;The breath awakens when you belong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== A Traveler&#039;s Guide to Plumage Origins ===&lt;br /&gt;
From the peaks of the DragonSpine to the marshes of the Turamzzyrian Empire, songbirds&#039; colors reflect the lands that birthed the first generations.&lt;br /&gt;
*&#039;&#039;&#039;The Northern Wastes and Icemule:&#039;&#039;&#039; Home to snow white and silvery white bodies. These birds often sported silver-edged wings to blend with the frost.&lt;br /&gt;
*&#039;&#039;&#039;The DragonSpine Mountains:&#039;&#039;&#039; High-altitude nests produced vibrant scarlet and sunset orange plumage, mimicking the dramatic sunrises over the jagged peaks.&lt;br /&gt;
*&#039;&#039;&#039;The Elven Nations (Ta&#039;Illistim and Ta&#039;Vaalor):&#039;&#039;&#039; Known for the most &amp;quot;royal&amp;quot; aesthetics, such as brilliant azure, iridescent purple, and jewel-toned wings.&lt;br /&gt;
*&#039;&#039;&#039;The Forest of Shadows:&#039;&#039;&#039; The source of midnight black plumage and deep obsidian eyes. These birds were prized for their iridescent wing accents that shimmer like oil on water.&lt;br /&gt;
*&#039;&#039;&#039;The Zul-Logoth Caverns:&#039;&#039;&#039; Rare, mottled grey or jade green eggs were found here; the birds often hatched with vivid ruby or emerald crests that nearly glowed in the dim light.&lt;br /&gt;
*&#039;&#039;&#039;From Wehnimer&#039;s Landing to Solhaven and Rivers Rest:&#039;&#039;&#039; Common yet cheerful varieties like golden yellow, cerulean blue, and rose pink thrived in the temperate lands.&lt;br /&gt;
&lt;br /&gt;
== OOC Information/Notes ==&lt;br /&gt;
* Created by GM Ivry, February - 8th - 2026&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Songbird&amp;diff=255343</id>
		<title>Songbird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Songbird&amp;diff=255343"/>
		<updated>2026-04-02T19:24:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Songbirds.jpeg|center|frameless|812x812px]]&lt;br /&gt;
&lt;br /&gt;
==Songbirds== &lt;br /&gt;
&lt;br /&gt;
Across Elanith, there can be found a unique type of songbird that is more than just a colorful avian; it is a creature of semi-magical resonance, rumored to be born from the echoes of the first loresongs.  While their appearances vary wildly, from the vibrant scarlet of the Dragonspine peaks to the midnight black of the deep forests, their spirits are universally tied to the melodies of the world. In the lore of the songbirds, their origins are linked to the resonance of the songstones, ancient crystalline formations found within hidden coastal grottos.&lt;br /&gt;
&lt;br /&gt;
===The Legend of the Resonance===&lt;br /&gt;
Centuries ago, it is said that the first songbirds were unremarkable forest finches. They sought shelter within the cavernous cliffs where the songstones naturally hummed with the planet&#039;s heartbeat. Over generations, the birds did not just hear the music; they began to eat among the crystalline moss that grew upon the stones, absorbing the echoes of the &amp;quot;first song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Transmutation===&lt;br /&gt;
This diet and environmental resonance fundamentally changed their biology:&lt;br /&gt;
*&#039;&#039;&#039;The colors:&#039;&#039;&#039; Their vibrant, shimmering plumage is believed to be a natural camouflage, a reflection of the prismatic light refracting off the songstones.&lt;br /&gt;
*&#039;&#039;&#039;The song:&#039;&#039;&#039; Their unique ability to mimic bards and deliver messages stems from the stones&#039; innate ability to store and transmit vibrations across long distances.&lt;br /&gt;
*&#039;&#039;&#039;The bond:&#039;&#039;&#039; The reason they hatch from eggs into whistles is a remnant of ancient bardic alchemy. Early masters of the songstones realized that the birds&#039; eggshells held a &amp;quot;harmonic imprint&amp;quot; of their owner&#039;s soul, allowing the bird to be summoned back from the &amp;quot;ethereal echo&amp;quot; via a whistle carved from that very eggshell.&lt;br /&gt;
&lt;br /&gt;
=== The Secrets ===&lt;br /&gt;
It is whispered that a songbird&#039;s &amp;quot;droppings&amp;quot; aren&#039;t just a mess —- they are actually a concentrated discharge of songstone grit. While a nuisance to clothing, some superstitious travelers believe that being &amp;quot;blessed&amp;quot; by a songbird brings a week of uncanny luck and good fortune.&lt;br /&gt;
&lt;br /&gt;
===The Bond of the Shell ===&lt;br /&gt;
Scholarship suggests that songbird eggs are inert until they find a rhythmic &amp;quot;heart-match.&amp;quot; When the right traveler exhales upon the shell, the heat and pulse harmonize with the bird&#039;s internal magic, shattering the egg, which leaves behind an enchanted whistle. This whistle is not merely silver or wood, but the calcified remains of the egg&#039;s magical essence, forever tuned to that specific bird&#039;s frequency.&lt;br /&gt;
&lt;br /&gt;
===Guardians of the Muse===&lt;br /&gt;
These birds are the natural allies of bards. They are known to possess &amp;quot;harmonic empathy,&amp;quot; allowing them to weave their chirps into a performer&#039;s music or to remain silent and watchful when their master enters the fray of combat. Legend says a songbird&#039;s duet can bridge the gap between two souls, an ability that explains how they navigate the winds to deliver messages to friends.&lt;br /&gt;
&lt;br /&gt;
===The Cycle of the Hunt===&lt;br /&gt;
Despite their ethereal origins, songbirds remain creatures of the wild. They have a ravenous appetite for the small pests of Elanthia, often diving from their owner&#039;s shoulder to snatch up a wandering beetle or cricket. Without the sustenance of seeds or live prey, their inner magic dims, sending them into a deep, protective slumber that only a hearty meal can break.&lt;br /&gt;
&lt;br /&gt;
===The Whistle&#039;s Memory===&lt;br /&gt;
:&#039;&#039;&#039;Verse I: The Quickening&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Fragment of shell, once cold and still,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Now bound by pulse and rhythmic will,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Tell of breath that broke the night,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;And brought this chorus to the light.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:As the song was sung, the whistle vibrated with a faint, warm pulse, mimicking a heartbeat.&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Chorus: The Awakening&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;From silence born to music&#039;s throne,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;A spirit free, no longer lone,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Sing, little love, your truest song,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;The heart awaits where you belong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The whistle grew warm in hand, and for a brief moment -- a melodious trill filled the air -- not from the instrument, but as if the very essence of the songbird had found its voice through the magic, promising songs yet to come.&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Verse II: The Resonance&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::       &#039;&#039;&amp;quot;Echo of wind and silvered reed,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::       &#039;&#039;&amp;quot;Warrior of the bug, song and seed.&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::      &#039;&#039;&amp;quot;Reveal thy crown not worn in power,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;With colors that shame the prettiest flower.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:An ephemeral image of a tiny, vibrant songbird fluttered out of the whistle, trailing streamers of light before dissolving into shimmering dust.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chorus: The Awakening&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;From silence born to music&#039;s throne,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;A spirit free, no longer lone,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;Sing, little love, your truest song,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;The breath awakens when you belong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== A Traveler&#039;s Guide to Plumage Origins ===&lt;br /&gt;
From the peaks of the DragonSpine to the marshes of the Turamzzyrian Empire, songbirds&#039; colors reflect the lands that birthed the first generations.&lt;br /&gt;
*&#039;&#039;&#039;The Northern Wastes and Icemule:&#039;&#039;&#039; Home to snow white and silvery white bodies. These birds often sported silver-edged wings to blend with the frost.&lt;br /&gt;
*&#039;&#039;&#039;The DragonSpine Mountains:&#039;&#039;&#039; High-altitude nests produced vibrant scarlet and sunset orange plumage, mimicking the dramatic sunrises over the jagged peaks.&lt;br /&gt;
*&#039;&#039;&#039;The Elven Nations (Ta&#039;Illistim and Ta&#039;Vaalor):&#039;&#039;&#039; Known for the most &amp;quot;royal&amp;quot; aesthetics, such as brilliant azure, iridescent purple, and jewel-toned wings.&lt;br /&gt;
*&#039;&#039;&#039;The Forest of Shadows:&#039;&#039;&#039; The source of midnight black plumage and deep obsidian eyes. These birds were prized for their iridescent wing accents that shimmer like oil on water.&lt;br /&gt;
*&#039;&#039;&#039;The Zul-Logoth Caverns:&#039;&#039;&#039; Rare, mottled grey or jade green eggs were found here; the birds often hatched with vivid ruby or emerald crests that nearly glowed in the dim light.&lt;br /&gt;
*&#039;&#039;&#039;From Wehnimer&#039;s Landing to Solhaven and Rivers Rest:&#039;&#039;&#039; Common yet cheerful varieties like golden yellow, cerulean blue, and rose pink thrived in the temperate lands.&lt;br /&gt;
&lt;br /&gt;
== OOC Information/Notes ==&lt;br /&gt;
* Created by GM Ivry, February - 8th - 2026&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:Songbirds.jpeg&amp;diff=255342</id>
		<title>File:Songbirds.jpeg</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:Songbirds.jpeg&amp;diff=255342"/>
		<updated>2026-04-02T19:22:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Songbird&amp;diff=255341</id>
		<title>Songbird</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Songbird&amp;diff=255341"/>
		<updated>2026-04-02T19:21:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Created page with &amp;quot; Songbirds  ==Songbirds==   Across Elanith, there can be found a unique type of songbird that is more than just a colorful avian; it is a creature of semi-magical resonance, rumored to be born from the echoes of the first loresongs.  While their appearances vary wildly, from the vibrant scarlet of the Dragonspine peaks to the midnight black of the deep forests, their spirits are universally tied to the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Songbirds|frame|alt=ImageFX Prompted and Created by GM Ivry.|Songbirds]]&lt;br /&gt;
&lt;br /&gt;
==Songbirds== &lt;br /&gt;
&lt;br /&gt;
Across Elanith, there can be found a unique type of songbird that is more than just a colorful avian; it is a creature of semi-magical resonance, rumored to be born from the echoes of the first loresongs.  While their appearances vary wildly, from the vibrant scarlet of the Dragonspine peaks to the midnight black of the deep forests, their spirits are universally tied to the melodies of the world. In the lore of the songbirds, their origins are linked to the resonance of the songstones, ancient crystalline formations found within hidden coastal grottos.&lt;br /&gt;
&lt;br /&gt;
===The Legend of the Resonance===&lt;br /&gt;
Centuries ago, it is said that the first songbirds were unremarkable forest finches. They sought shelter within the cavernous cliffs where the songstones naturally hummed with the planet&#039;s heartbeat. Over generations, the birds did not just hear the music; they began to eat among the crystalline moss that grew upon the stones, absorbing the echoes of the &amp;quot;first song.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Transmutation===&lt;br /&gt;
This diet and environmental resonance fundamentally changed their biology:&lt;br /&gt;
*&#039;&#039;&#039;The colors:&#039;&#039;&#039; Their vibrant, shimmering plumage is believed to be a natural camouflage, a reflection of the prismatic light refracting off the songstones.&lt;br /&gt;
*&#039;&#039;&#039;The song:&#039;&#039;&#039; Their unique ability to mimic bards and deliver messages stems from the stones&#039; innate ability to store and transmit vibrations across long distances.&lt;br /&gt;
*&#039;&#039;&#039;The bond:&#039;&#039;&#039; The reason they hatch from eggs into whistles is a remnant of ancient bardic alchemy. Early masters of the songstones realized that the birds&#039; eggshells held a &amp;quot;harmonic imprint&amp;quot; of their owner&#039;s soul, allowing the bird to be summoned back from the &amp;quot;ethereal echo&amp;quot; via a whistle carved from that very eggshell.&lt;br /&gt;
&lt;br /&gt;
=== The Secrets ===&lt;br /&gt;
It is whispered that a songbird&#039;s &amp;quot;droppings&amp;quot; aren&#039;t just a mess —- they are actually a concentrated discharge of songstone grit. While a nuisance to clothing, some superstitious travelers believe that being &amp;quot;blessed&amp;quot; by a songbird brings a week of uncanny luck and good fortune.&lt;br /&gt;
&lt;br /&gt;
===The Bond of the Shell ===&lt;br /&gt;
Scholarship suggests that songbird eggs are inert until they find a rhythmic &amp;quot;heart-match.&amp;quot; When the right traveler exhales upon the shell, the heat and pulse harmonize with the bird&#039;s internal magic, shattering the egg, which leaves behind an enchanted whistle. This whistle is not merely silver or wood, but the calcified remains of the egg&#039;s magical essence, forever tuned to that specific bird&#039;s frequency.&lt;br /&gt;
&lt;br /&gt;
===Guardians of the Muse===&lt;br /&gt;
These birds are the natural allies of bards. They are known to possess &amp;quot;harmonic empathy,&amp;quot; allowing them to weave their chirps into a performer&#039;s music or to remain silent and watchful when their master enters the fray of combat. Legend says a songbird&#039;s duet can bridge the gap between two souls, an ability that explains how they navigate the winds to deliver messages to friends.&lt;br /&gt;
&lt;br /&gt;
===The Cycle of the Hunt===&lt;br /&gt;
Despite their ethereal origins, songbirds remain creatures of the wild. They have a ravenous appetite for the small pests of Elanthia, often diving from their owner&#039;s shoulder to snatch up a wandering beetle or cricket. Without the sustenance of seeds or live prey, their inner magic dims, sending them into a deep, protective slumber that only a hearty meal can break.&lt;br /&gt;
&lt;br /&gt;
===The Whistle&#039;s Memory===&lt;br /&gt;
:&#039;&#039;&#039;Verse I: The Quickening&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;Fragment of shell, once cold and still,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Now bound by pulse and rhythmic will,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Tell of breath that broke the night,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;And brought this chorus to the light.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:As the song was sung, the whistle vibrated with a faint, warm pulse, mimicking a heartbeat.&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Chorus: The Awakening&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&amp;quot;From silence born to music&#039;s throne,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;A spirit free, no longer lone,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;Sing, little love, your truest song,&amp;quot;&#039;&#039;&lt;br /&gt;
::&lt;br /&gt;
::&lt;br /&gt;
::&#039;&#039;&amp;quot;The heart awaits where you belong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:The whistle grew warm in hand, and for a brief moment -- a melodious trill filled the air -- not from the instrument, but as if the very essence of the songbird had found its voice through the magic, promising songs yet to come.&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
:&#039;&#039;&#039;Verse II: The Resonance&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::       &#039;&#039;&amp;quot;Echo of wind and silvered reed,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::       &#039;&#039;&amp;quot;Warrior of the bug, song and seed.&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::      &#039;&#039;&amp;quot;Reveal thy crown not worn in power,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;With colors that shame the prettiest flower.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:An ephemeral image of a tiny, vibrant songbird fluttered out of the whistle, trailing streamers of light before dissolving into shimmering dust.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Chorus: The Awakening&#039;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;From silence born to music&#039;s throne,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;A spirit free, no longer lone,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;Sing, little love, your truest song,&amp;quot;&#039;&#039;&lt;br /&gt;
:&lt;br /&gt;
:&lt;br /&gt;
::     &#039;&#039;&amp;quot;The breath awakens when you belong.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== A Traveler&#039;s Guide to Plumage Origins ===&lt;br /&gt;
From the peaks of the DragonSpine to the marshes of the Turamzzyrian Empire, songbirds&#039; colors reflect the lands that birthed the first generations.&lt;br /&gt;
*&#039;&#039;&#039;The Northern Wastes and Icemule:&#039;&#039;&#039; Home to snow white and silvery white bodies. These birds often sported silver-edged wings to blend with the frost.&lt;br /&gt;
*&#039;&#039;&#039;The DragonSpine Mountains:&#039;&#039;&#039; High-altitude nests produced vibrant scarlet and sunset orange plumage, mimicking the dramatic sunrises over the jagged peaks.&lt;br /&gt;
*&#039;&#039;&#039;The Elven Nations (Ta&#039;Illistim and Ta&#039;Vaalor):&#039;&#039;&#039; Known for the most &amp;quot;royal&amp;quot; aesthetics, such as brilliant azure, iridescent purple, and jewel-toned wings.&lt;br /&gt;
*&#039;&#039;&#039;The Forest of Shadows:&#039;&#039;&#039; The source of midnight black plumage and deep obsidian eyes. These birds were prized for their iridescent wing accents that shimmer like oil on water.&lt;br /&gt;
*&#039;&#039;&#039;The Zul-Logoth Caverns:&#039;&#039;&#039; Rare, mottled grey or jade green eggs were found here; the birds often hatched with vivid ruby or emerald crests that nearly glowed in the dim light.&lt;br /&gt;
*&#039;&#039;&#039;From Wehnimer&#039;s Landing to Solhaven and Rivers Rest:&#039;&#039;&#039; Common yet cheerful varieties like golden yellow, cerulean blue, and rose pink thrived in the temperate lands.&lt;br /&gt;
&lt;br /&gt;
== OOC Information/Notes ==&lt;br /&gt;
* Created by GM Ivry, February - 8th - 2026&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=250533</id>
		<title>Lizard pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=250533"/>
		<updated>2025-12-18T21:17:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lizard pets&#039;&#039;&#039; (also known as &#039;&#039; Leezards&#039;&#039;, &#039;&#039;Frazerarg&#039;s lizards&#039;&#039; or &#039;&#039;Loveable Lizards&#039;&#039;) are a form of wearable pet that has a variety of ambient messages.  Lizards are &#039;&#039;&#039;permanently attuned&#039;&#039;&#039;, and thus cannot be sold or in any way transferred to another character.  They can be worn, and they are safe to remove, including for storage in a locker.  They generally weigh between 9lbs and 5lbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lizard &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
A dark-eyed pearly sanguine lizard is a Lovable Lizard.  You could WEAR, REMOVE, TOUCH, TICKLE, RUB, WAVE, and SMILE at the lizard.  SHOW a cricket to the lizard to feed it.&lt;br /&gt;
&lt;br /&gt;
It can be altered to change the article and adjective and give it a show and/or a long,  but the noun must remain &amp;quot;lizard&amp;quot;.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHOW&amp;lt;br&amp;gt;(cricket to lizard)&lt;br /&gt;
| A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
| Player&#039;s silver lizard sees a cricket and freezes, its eyes locked on the cricket.  The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement.  Suddenly, the lizard darts forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SMILE&lt;br /&gt;
| You smile at your silver lizard, causing the little creature to bob its head and blink its eyes.  It obviously enjoys your attention.&lt;br /&gt;
| As Player smiles at her silver lizard, the little creature responds by bobbing its head in a peculiar but obviously pleased gesture.&lt;br /&gt;
|-&lt;br /&gt;
| As you smile at your silver lizard, you manage to catch its eye and its attention.  The little scamp stops and cocks its head, almost as if it is returning your affectionate look.&lt;br /&gt;
| As Player smiles at her silver lizard, the little creature stops its fidgeting and cocks its head at Player.&lt;br /&gt;
|-&lt;br /&gt;
| As you smile at your silver lizard, the little creature freezes, staring fixedly at you.  Seeing a rascally look in its eyes, you get the undeniable intuition that the scamp is preparing to leap into your face.  You quickly shake your head &amp;quot;no&amp;quot;, and the silver lizard responds with an oh-so-innocent look in its beady little eyes.&lt;br /&gt;
| Player smiles affectionately at her silver lizard, causing the little thing to gaze steadily back at her.  Player abruptly assumes a poker-face and shakes her head almost imperceptibly at the creature.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;|TICKLE&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.&lt;br /&gt;
| Player reaches up and tickles her silver lizard.  The little creature rears back on its hind legs and bats playfully at Player&#039;s fingers.  With a coo of delight, the lizard finally tackles Player&#039;s hand, and gnaws gently while growling like a tiny bear.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the little creature bats playfully at Player&#039;s fingers with its front feet.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the creature scampers up on top of her head, effectively eluding the offending fingers.  Player manages to shoo it back down to her shoulder, getting a thump upside her head from its tail in the process.  The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle the silver lizard sitting on your shoulder, the little creature bobs and huffs in mock bravura, nipping at your fingers but never quite catching them.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the little creature bobs and huffs in mock bravura, nipping at Player&#039;s fingers but never quite catching them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TOUCH/PET&lt;br /&gt;
| As you pet your lizard, the little creature nuzzles your hand in response.&lt;br /&gt;
| As Player pets a tiny bug-eyed silver lizard, it nuzzles her hand in response.&lt;br /&gt;
|-&lt;br /&gt;
| You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite.&lt;br /&gt;
| Player strokes her silver lizard behind its little eye ridges, and the creature hums contentedly.  Then, just to show how much it cares, the lizard turns its head and gives Player&#039;s finger an affectionate bite.&lt;br /&gt;
|-&lt;br /&gt;
| As you scratch your lizard behind its head, it closes its eyes and huffs in delight.&lt;br /&gt;
| As Player pets her silver lizard behind its head, it closes its eyes and huffs in pleasure&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard&#039;s favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!&lt;br /&gt;
| Player lifts her hand to remove a tiny bug-eyed silver lizard from her shoulder, prompting the creature to begin dashing back and forth from one shoulder to the other.  For a moment, Player looks like she is shooing away bees, what with all the flailing of her arm!  She finally corrals the creature against her neck, and lifts it gently despite the fact the lizard is squirming and huffing in protest.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(sleep)&lt;br /&gt;
| As you stroke your lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
| As Player strokes a tiny bug-eyed silver lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(wake)&lt;br /&gt;
| As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
| As Player strokes a tiny bug-eyed silver lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|WAVE&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard wraps its tail around your wrist in a painfully tight coil and chitters at you in anger!&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard wraps its tail around Player&#039;s wrist in a painfully tight coil and chitters at her in anger!&lt;br /&gt;
|-&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard squeaks in alarm.&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard squeaks in alarm.&lt;br /&gt;
|-&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard emits a sharp little huff of anger, and then cranes its head right and left, snapping at your fingers!&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard emits a sharp little huff of anger, and then cranes its head right and left, snapping at Player&#039;s fingers!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.&lt;br /&gt;
| Player places her silver lizard on her shoulder.  The creature shifts a couple of times, then settles down and emits a little hum of contentment.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cricket Box &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This garnet cricket box is a container that holds crickets to feed to pet lizards.  While there are crickets inside, the crickets will reproduce within three days.&lt;br /&gt;
&lt;br /&gt;
Inside the box: a small cricket&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 40 silvers.&lt;br /&gt;
The cricket can not be worn.&lt;br /&gt;
&lt;br /&gt;
This is a cricket.  It can be fed to a pet lizard.  SHOW the cricket to the lizard to feet the cricket to the lizard.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding===&lt;br /&gt;
Lizards require live crickets to eat or they will slip into a coma and possibly die.  Crickets can be obtained via the [[Wizened Gnome]] in Solhaven.  Lizards can be fed by {{boldmono|SHOWing}} a cricket to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD!&#039;&#039;&#039;  It will eat the entire box, and you&#039;ll need to buy another.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Lizards have a variety of ambient messages.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.&lt;br /&gt;
&lt;br /&gt;
Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.&lt;br /&gt;
&lt;br /&gt;
Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn&#039;t entirely agree with your intervention.&lt;br /&gt;
&lt;br /&gt;
Your lizard fidgets, bobbing from side to side and clicking its jaws.&lt;br /&gt;
&lt;br /&gt;
Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.&lt;br /&gt;
&lt;br /&gt;
Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it&#039;s staring, you don&#039;t notice anything that would cause its reaction. But then, when did that ever stop the little scamp?&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature&#039;s agitation. A small black fly is winging away into the distance. The lizard follows the insect&#039;s progress, a wistful expression in its eyes.&lt;br /&gt;
&lt;br /&gt;
Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!&lt;br /&gt;
&lt;br /&gt;
Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.&lt;br /&gt;
&lt;br /&gt;
You feel a small nudge on your cheek from the silver lizard.  The first head-butt is soon repeated by a second, and then a third when you don&#039;t immediately stop what you are doing and pay attention to the lizard.  Finally, just as you&#039;re about to turn your head to find out what the creature wants, you feel a sharp stab of pain on your ear.  It bit you!&lt;br /&gt;
As you stare at the silver lizard in annoyance, ready to give the lizard a thorough scolding, it looks up at you with an innocent expression and makes a silly-looking little grin of sorts.  You mutter, but just can&#039;t seem to find anything stronger to say to it.&lt;br /&gt;
&lt;br /&gt;
You can feel the silver lizard sitting on your shoulder begin to get restless.  It shifts its weight from side and side, and lashes its long tail.  Soon, the lizard begins clicking its jaws open and closed.  Not in the mood for any of the creature&#039;s shenanigans, you turn your head and stare at it with eyes narrowed.  Alerted by the motion of your head, the lizard stops fidgeting and gazes languidly up at you with wide-eyed innocence.  Then, it leans into your neck and gives you an affectionate snuggle.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A lizard pet, teased as a &amp;quot;loveable lizard&amp;quot;, was sold at the [[Grand Auction of 5123]]. It was &#039;&#039;a dark-eyed pearly sanguine lizard&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of ambient pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Lizard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a lizard. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=SHOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=SMILE&lt;br /&gt;
|verb3=TICKLE&lt;br /&gt;
|verb4=TOUCH&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=250532</id>
		<title>Lizard pet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lizard_pet&amp;diff=250532"/>
		<updated>2025-12-18T21:17:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lizard pets&#039;&#039;&#039; (also known as &#039;&#039; Leezards&#039;&#039;,&#039;&#039;Frazerarg&#039;s lizards&#039;&#039; or &#039;&#039;Loveable Lizards&#039;&#039;) are a form of wearable pet that has a variety of ambient messages.  Lizards are &#039;&#039;&#039;permanently attuned&#039;&#039;&#039;, and thus cannot be sold or in any way transferred to another character.  They can be worn, and they are safe to remove, including for storage in a locker.  They generally weigh between 9lbs and 5lbs.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Lizard &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
A dark-eyed pearly sanguine lizard is a Lovable Lizard.  You could WEAR, REMOVE, TOUCH, TICKLE, RUB, WAVE, and SMILE at the lizard.  SHOW a cricket to the lizard to feed it.&lt;br /&gt;
&lt;br /&gt;
It can be altered to change the article and adjective and give it a show and/or a long,  but the noun must remain &amp;quot;lizard&amp;quot;.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SHOW&amp;lt;br&amp;gt;(cricket to lizard)&lt;br /&gt;
| A lizard sees your cricket and freezes, its eyes locked on the cricket. The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement. Suddenly, the lizard lunges forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
| Player&#039;s silver lizard sees a cricket and freezes, its eyes locked on the cricket.  The very tip of the lizard&#039;s tail twitches, and it emits a soft huff of excitement.  Suddenly, the lizard darts forward, grasps the cricket in its jaws and gulps it down!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|SMILE&lt;br /&gt;
| You smile at your silver lizard, causing the little creature to bob its head and blink its eyes.  It obviously enjoys your attention.&lt;br /&gt;
| As Player smiles at her silver lizard, the little creature responds by bobbing its head in a peculiar but obviously pleased gesture.&lt;br /&gt;
|-&lt;br /&gt;
| As you smile at your silver lizard, you manage to catch its eye and its attention.  The little scamp stops and cocks its head, almost as if it is returning your affectionate look.&lt;br /&gt;
| As Player smiles at her silver lizard, the little creature stops its fidgeting and cocks its head at Player.&lt;br /&gt;
|-&lt;br /&gt;
| As you smile at your silver lizard, the little creature freezes, staring fixedly at you.  Seeing a rascally look in its eyes, you get the undeniable intuition that the scamp is preparing to leap into your face.  You quickly shake your head &amp;quot;no&amp;quot;, and the silver lizard responds with an oh-so-innocent look in its beady little eyes.&lt;br /&gt;
| Player smiles affectionately at her silver lizard, causing the little thing to gaze steadily back at her.  Player abruptly assumes a poker-face and shakes her head almost imperceptibly at the creature.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;4&amp;quot;|TICKLE&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature rears back on its hind legs and bats playfully at your fingers. It coos in delight and finally tackles your hand, gnawing gently and growling like a tiny bear.&lt;br /&gt;
| Player reaches up and tickles her silver lizard.  The little creature rears back on its hind legs and bats playfully at Player&#039;s fingers.  With a coo of delight, the lizard finally tackles Player&#039;s hand, and gnaws gently while growling like a tiny bear.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the little creature bats playfully at your fingers with its front feet.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the little creature bats playfully at Player&#039;s fingers with its front feet.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle your lizard, the creature scampers up on top your head, effectively eluding your fingers. You manage to shoo it back down to your shoulder, getting a thump upside your head from its tail in the process. The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the creature scampers up on top of her head, effectively eluding the offending fingers.  Player manages to shoo it back down to her shoulder, getting a thump upside her head from its tail in the process.  The lizard seems to have a smug look on its face once it settles back down.&lt;br /&gt;
|-&lt;br /&gt;
| As you reach up and tickle the silver lizard sitting on your shoulder, the little creature bobs and huffs in mock bravura, nipping at your fingers but never quite catching them.&lt;br /&gt;
| As Player reaches up and tickles a tiny bug-eyed silver lizard sitting on her shoulder, the little creature bobs and huffs in mock bravura, nipping at Player&#039;s fingers but never quite catching them.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|TOUCH/PET&lt;br /&gt;
| As you pet your lizard, the little creature nuzzles your hand in response.&lt;br /&gt;
| As Player pets a tiny bug-eyed silver lizard, it nuzzles her hand in response.&lt;br /&gt;
|-&lt;br /&gt;
| You stroke your lizard behind its little eye ridges, and the creature hums contentedly. Then, just to show you how much it cares, the lizard turns its head and gives your finger an affectionate bite.&lt;br /&gt;
| Player strokes her silver lizard behind its little eye ridges, and the creature hums contentedly.  Then, just to show how much it cares, the lizard turns its head and gives Player&#039;s finger an affectionate bite.&lt;br /&gt;
|-&lt;br /&gt;
| As you scratch your lizard behind its head, it closes its eyes and huffs in delight.&lt;br /&gt;
| As Player pets her silver lizard behind its head, it closes its eyes and huffs in pleasure&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
| You lift your hand to remove your lizard from your shoulder. The scamp begins to dash back and forth across your shoulders in a favorite game -- the lizard&#039;s favorite, not yours. You finally corral it against your neck and lift the lizard gently, though it squirms and huffs in protest. Spoiled little beggar!&lt;br /&gt;
| Player lifts her hand to remove a tiny bug-eyed silver lizard from her shoulder, prompting the creature to begin dashing back and forth from one shoulder to the other.  For a moment, Player looks like she is shooing away bees, what with all the flailing of her arm!  She finally corrals the creature against her neck, and lifts it gently despite the fact the lizard is squirming and huffing in protest.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(sleep)&lt;br /&gt;
| As you stroke your lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
| As Player strokes a tiny bug-eyed silver lizard, its eyes slowly close and it drifts off to sleep.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&amp;lt;br&amp;gt;(wake)&lt;br /&gt;
| As you stroke your lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
| As Player strokes a tiny bug-eyed silver lizard, its eyes pop open and it begins to give off little huffs of pleasure.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;rowgroup&amp;quot;  role=&amp;quot;rowheader&amp;quot; rowspan=&amp;quot;3&amp;quot;|WAVE&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard wraps its tail around your wrist in a painfully tight coil and chitters at you in anger!&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard wraps its tail around Player&#039;s wrist in a painfully tight coil and chitters at her in anger!&lt;br /&gt;
|-&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard squeaks in alarm.&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard squeaks in alarm.&lt;br /&gt;
|-&lt;br /&gt;
| As you wave your silver lizard through the air, the lizard emits a sharp little huff of anger, and then cranes its head right and left, snapping at your fingers!&lt;br /&gt;
| As Player waves her silver lizard through the air, the lizard emits a sharp little huff of anger, and then cranes its head right and left, snapping at Player&#039;s fingers!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
| You carefully place your lizard on your shoulder, making sure that it is balanced and comfortable. The lizard gives a hum of contentment, apparently happy at being out of confinement.&lt;br /&gt;
| Player places her silver lizard on her shoulder.  The creature shifts a couple of times, then settles down and emits a little hum of contentment.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Cricket Box &amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --&amp;gt;&lt;br /&gt;
This garnet cricket box is a container that holds crickets to feed to pet lizards.  While there are crickets inside, the crickets will reproduce within three days.&lt;br /&gt;
&lt;br /&gt;
Inside the box: a small cricket&lt;br /&gt;
It is a small item, under a pound.&lt;br /&gt;
It is estimated to be worth about 40 silvers.&lt;br /&gt;
The cricket can not be worn.&lt;br /&gt;
&lt;br /&gt;
This is a cricket.  It can be fed to a pet lizard.  SHOW the cricket to the lizard to feet the cricket to the lizard.&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|show= &amp;lt;!-- ONLY for when an item has a hard-coded show. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Feeding===&lt;br /&gt;
Lizards require live crickets to eat or they will slip into a coma and possibly die.  Crickets can be obtained via the [[Wizened Gnome]] in Solhaven.  Lizards can be fed by {{boldmono|SHOWing}} a cricket to them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DO NOT SHOW THE CRICKET BOX TO YOUR LIZARD!&#039;&#039;&#039;  It will eat the entire box, and you&#039;ll need to buy another.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
Lizards have a variety of ambient messages.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You feel your lizard slowly edging closer to your cheek. Uncertain what the little rascal is up to (and not trusting its motives for an instant), you turn your head and glance at it. The lizard is staring intently at you. It does nothing for a moment, than leans over and rubs its little head against your chin with obvious affection. You feel yourself trying not to grin, even though you know in your heart that the scamp was probably going to try something like climbing your face.&lt;br /&gt;
&lt;br /&gt;
Your lizard breaks into a furious dance, bobbing and hopping around like it has lost its senses! You scratch it behind its neck, and finally get the lizard to simmer down.&lt;br /&gt;
&lt;br /&gt;
Your lizard begins to work its way down your chest, eyeing something on the ground it wants. You gently herd it back up to your shoulder with your hand. On the way past your chin, it gives you a little nip, just to let you know that it doesn&#039;t entirely agree with your intervention.&lt;br /&gt;
&lt;br /&gt;
Your lizard fidgets, bobbing from side to side and clicking its jaws.&lt;br /&gt;
&lt;br /&gt;
Your lizard scampers across your shoulders, obviously deciding the view is better from your other side.&lt;br /&gt;
&lt;br /&gt;
Your lizard sways side to side, blinking stoically. Suddenly you feel its little claws dig into your shoulder as it notices something of interest ahead. Although you glance in the general direction toward which it&#039;s staring, you don&#039;t notice anything that would cause its reaction. But then, when did that ever stop the little scamp?&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly begins whining and hissing. You feel it erupt into a flurry of movement on your shoulder! Its tail smacks you several times on the side of your head. Wincing at the blows, you try to quiet the lizard by patting it reassuringly. Then you notice what caused the creature&#039;s agitation. A small black fly is winging away into the distance. The lizard follows the insect&#039;s progress, a wistful expression in its eyes.&lt;br /&gt;
&lt;br /&gt;
Your lizard makes a little clicking sound as it smacks its jaws open and closed. You then notice it is watching a fly buzzing around a few feet away. Observant little critter!&lt;br /&gt;
&lt;br /&gt;
Your lizard nips at the air. Whether it has glimpsed a gnat or has succumbed to a case of wishful thinking is uncertain.&lt;br /&gt;
&lt;br /&gt;
Your lizard suddenly hisses at something. When you glance at it to find out what startled it, you see the lizard gazing steadily at you. It obviously has decided you are not paying it enough attention.&lt;br /&gt;
&lt;br /&gt;
You feel a small nudge on your cheek from the silver lizard.  The first head-butt is soon repeated by a second, and then a third when you don&#039;t immediately stop what you are doing and pay attention to the lizard.  Finally, just as you&#039;re about to turn your head to find out what the creature wants, you feel a sharp stab of pain on your ear.  It bit you!&lt;br /&gt;
As you stare at the silver lizard in annoyance, ready to give the lizard a thorough scolding, it looks up at you with an innocent expression and makes a silly-looking little grin of sorts.  You mutter, but just can&#039;t seem to find anything stronger to say to it.&lt;br /&gt;
&lt;br /&gt;
You can feel the silver lizard sitting on your shoulder begin to get restless.  It shifts its weight from side and side, and lashes its long tail.  Soon, the lizard begins clicking its jaws open and closed.  Not in the mood for any of the creature&#039;s shenanigans, you turn your head and stare at it with eyes narrowed.  Alerted by the motion of your head, the lizard stops fidgeting and gazes languidly up at you with wide-eyed innocence.  Then, it leans into your neck and gives you an affectionate snuggle.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Grand Auction of 5123===&lt;br /&gt;
A lizard pet, teased as a &amp;quot;loveable lizard&amp;quot;, was sold at the [[Grand Auction of 5123]]. It was &#039;&#039;a dark-eyed pearly sanguine lizard&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[List of ambient pets]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Creature &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Lizard &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune=Permanent &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement=Character &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Must remain a lizard. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=SHOW &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=SMILE&lt;br /&gt;
|verb3=TICKLE&lt;br /&gt;
|verb4=TOUCH&lt;br /&gt;
|verb5=REMOVE&lt;br /&gt;
|verb6=RUB&lt;br /&gt;
|verb7=WAVE&lt;br /&gt;
|verb8=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Pets]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=248713</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=248713"/>
		<updated>2025-10-30T15:34:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
The Luck Talisman will not lose charges &#039;&#039;&#039;IF&#039;&#039;&#039; worn/used by the same bard &amp;lt;u&amp;gt;who last tiered the item up&amp;lt;/u&amp;gt;.  This perk does not apply to recharges.&lt;br /&gt;
&lt;br /&gt;
===Fated Fortune===&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
===Eligible Items===&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
===Songstones===&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the {{boldmono|ANALYZE}} verb beforehand and/or naturally re-binding it during its first active use in combat.  The lucky item&#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
===Luck Inspiration===&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the {{boldmono|RESOURCE}} verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
===Creating/Improving a Lucky Talisman===&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: {{boldmono|PREP 1006 + CAST}} at the item to check the difficulty, then {{boldmono|PREP 1006 + CHANNEL}} at the item twice to perform the service.&lt;br /&gt;
&lt;br /&gt;
===Adding Charges (Refilling)===&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PREP 1006 + EVOKE}} at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
To add charges, you must have enough resources to fully charge the item. You cannot partially charge it. Example: If it is currently at 80/200 charges, you must have a full 120k resources to charge it (200-80=120 charges needed).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Success Factors&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively affect your end bonus.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Messaging===&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=248712</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=248712"/>
		<updated>2025-10-30T15:34:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
The Luck Talisman will not lose charges &#039;&#039;&#039;IF&#039;&#039;&#039; worn/used by the same bard &amp;lt;u&amp;gt;who last tiered the item up&amp;lt;/u&amp;gt;.  This perk does not apply to&lt;br /&gt;
&lt;br /&gt;
recharges.&lt;br /&gt;
&lt;br /&gt;
===Fated Fortune===&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
===Eligible Items===&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
===Songstones===&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the {{boldmono|ANALYZE}} verb beforehand and/or naturally re-binding it during its first active use in combat.  The lucky item&#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
===Luck Inspiration===&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the {{boldmono|RESOURCE}} verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
===Creating/Improving a Lucky Talisman===&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: {{boldmono|PREP 1006 + CAST}} at the item to check the difficulty, then {{boldmono|PREP 1006 + CHANNEL}} at the item twice to perform the service.&lt;br /&gt;
&lt;br /&gt;
===Adding Charges (Refilling)===&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PREP 1006 + EVOKE}} at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
To add charges, you must have enough resources to fully charge the item. You cannot partially charge it. Example: If it is currently at 80/200 charges, you must have a full 120k resources to charge it (200-80=120 charges needed).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Success Factors&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively affect your end bonus.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Messaging===&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=248711</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=248711"/>
		<updated>2025-10-30T15:33:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Better defined to the last bard to tier up an item does not lose charges if worn by the bard, not the last one to recharge it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
The Luck Talisman will not lose charges &#039;&#039;&#039;IF&#039;&#039;&#039; worn/used by the same bard &amp;lt;u&amp;gt;who last tiered the item up&amp;lt;/u&amp;gt;.  This perk does not apply recharges.&lt;br /&gt;
&lt;br /&gt;
===Fated Fortune===&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
===Charges===&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
===Eligible Items===&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
===Songstones===&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
===Binding===&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the {{boldmono|ANALYZE}} verb beforehand and/or naturally re-binding it during its first active use in combat.  The lucky item&#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
===Luck Inspiration===&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the {{boldmono|RESOURCE}} verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
===Creating/Improving a Lucky Talisman===&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: {{boldmono|PREP 1006 + CAST}} at the item to check the difficulty, then {{boldmono|PREP 1006 + CHANNEL}} at the item twice to perform the service.&lt;br /&gt;
&lt;br /&gt;
===Adding Charges (Refilling)===&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PREP 1006 + EVOKE}} at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
To add charges, you must have enough resources to fully charge the item. You cannot partially charge it. Example: If it is currently at 80/200 charges, you must have a full 120k resources to charge it (200-80=120 charges needed).&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Success Factors&#039;&#039;&#039;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively affect your end bonus.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Messaging===&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Luck Talisman Analyze===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=244596</id>
		<title>Verb:RESOURCE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=244596"/>
		<updated>2025-08-19T16:51:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb = RESOURCE &amp;lt;!--Name of the verb.  This should always be capitalized. --&amp;gt;&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  &amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Players can check their [[Health]], [[Mana]], [[Stamina]], [[Spirit]], and [[Society|Societal]] values using the {{boldmono|RESOURCE}} verb. {{boldmono|RESOURCE}} is meant to be a pared down, simplistic output of those values so it can be quickly checked for those who don&#039;t necessarily have it displayed on their front end or who use a screen reader.&lt;br /&gt;
&lt;br /&gt;
Professions have weekly profession points to accumulate and get a readout display of their weekly resource gain and their total resource gain.&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-left&amp;quot; {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resource Name&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Song of Luck (1006)|Inspiration]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Vitality]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[TATTOO_(verb)#Mystic_Tattoos|Motes of Tranquility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist_Nature_(620)|Nature&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Covert Arts|Guile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735)|Necrotic Energy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Weighting, Padding, Sighting|Grit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925)|Essence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Luck Inspiration: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cleric &amp;amp; Paladin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 165/165     Mana: 252/252     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Devotion: 972/50,000 (Weekly)     133,679/200,000 (Total)&lt;br /&gt;
Suffused Devotion: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Vitality: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&amp;lt;section begin=monk /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;Health: 203/220     Mana: 150/150     Stamina: 178/178     Spirit: 10/10&lt;br /&gt;
Motes of Tranquility: 50,000/50,000 (Weekly)     125,000/200,000 (Total)&amp;lt;/pre&amp;gt;&amp;lt;section end=monk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of Voln===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 135/135     Mana: 402/402     Stamina: 111/111     Spirit: 10/10&lt;br /&gt;
Voln Favor: 38,027,907&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Nature&#039;s Grace: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Nature&#039;s Grace: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Guile: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Guile: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 127/127     Mana: 340/340     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Necrotic Energy: 1,520/50,000 (Weekly)     140,995/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Essence: 34,127/50,000 (Weekly)     39,864/200,000 (Total)&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
[[Category: Stubs]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=244595</id>
		<title>Verb:RESOURCE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=244595"/>
		<updated>2025-08-19T16:50:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Bard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb = RESOURCE &amp;lt;!--Name of the verb.  This should always be capitalized. --&amp;gt;&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  &amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Players can check their [[Health]], [[Mana]], [[Stamina]], [[Spirit]], and [[Society|Societal]] values using the {{boldmono|RESOURCE}} verb. {{boldmono|RESOURCE}} is meant to be a pared down, simplistic output of those values so it can be quickly checked for those who don&#039;t necessarily have it displayed on their front end or who use a screen reader.&lt;br /&gt;
&lt;br /&gt;
Professions have weekly profession points to accumulate and get a readout display of their weekly resource gain and their total resource gain.&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-left&amp;quot; {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resource Name&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Song of Luck (1006)|Inspiration]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Vitality]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[TATTOO_(verb)#Mystic_Tattoos|Motes of Tranquility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist_Nature_(620)|Nature&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Covert Arts|Guile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735)|Necrotic Energy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Weighting, Padding, Sighting|Grit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925)|Essence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Luck Inspiration: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&lt;br /&gt;
===Cleric &amp;amp; Paladin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 165/165     Mana: 252/252     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Devotion: 972/50,000 (Weekly)     133,679/200,000 (Total)&lt;br /&gt;
Suffused Devotion: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Vitality: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&amp;lt;section begin=monk /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;Health: 203/220     Mana: 150/150     Stamina: 178/178     Spirit: 10/10&lt;br /&gt;
Motes of Tranquility: 50,000/50,000 (Weekly)     125,000/200,000 (Total)&amp;lt;/pre&amp;gt;&amp;lt;section end=monk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of Voln===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 135/135     Mana: 402/402     Stamina: 111/111     Spirit: 10/10&lt;br /&gt;
Voln Favor: 38,027,907&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Nature&#039;s Grace: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Nature&#039;s Grace: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Guile: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Guile: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 127/127     Mana: 340/340     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Necrotic Energy: 1,520/50,000 (Weekly)     140,995/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
&lt;br /&gt;
Essence: 34,127/50,000 (Weekly)     39,864/200,000 (Total)&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
[[Category: Stubs]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=244594</id>
		<title>Verb:RESOURCE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=244594"/>
		<updated>2025-08-19T16:50:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb = RESOURCE &amp;lt;!--Name of the verb.  This should always be capitalized. --&amp;gt;&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  &amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Players can check their [[Health]], [[Mana]], [[Stamina]], [[Spirit]], and [[Society|Societal]] values using the {{boldmono|RESOURCE}} verb. {{boldmono|RESOURCE}} is meant to be a pared down, simplistic output of those values so it can be quickly checked for those who don&#039;t necessarily have it displayed on their front end or who use a screen reader.&lt;br /&gt;
&lt;br /&gt;
Professions have weekly profession points to accumulate and get a readout display of their weekly resource gain and their total resource gain.&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-left&amp;quot; {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resource Name&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Song of Luck (1006)|Inspiration]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Vitality]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[TATTOO_(verb)#Mystic_Tattoos|Motes of Tranquility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist_Nature_(620)|Nature&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Covert Arts|Guile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735)|Necrotic Energy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Weighting, Padding, Sighting|Grit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925)|Essence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Lore Knowledge: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cleric &amp;amp; Paladin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 165/165     Mana: 252/252     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Devotion: 972/50,000 (Weekly)     133,679/200,000 (Total)&lt;br /&gt;
Suffused Devotion: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Vitality: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&amp;lt;section begin=monk /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;Health: 203/220     Mana: 150/150     Stamina: 178/178     Spirit: 10/10&lt;br /&gt;
Motes of Tranquility: 50,000/50,000 (Weekly)     125,000/200,000 (Total)&amp;lt;/pre&amp;gt;&amp;lt;section end=monk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of Voln===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 135/135     Mana: 402/402     Stamina: 111/111     Spirit: 10/10&lt;br /&gt;
Voln Favor: 38,027,907&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Nature&#039;s Grace: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Nature&#039;s Grace: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Guile: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Guile: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 127/127     Mana: 340/340     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Necrotic Energy: 1,520/50,000 (Weekly)     140,995/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 34,127/50,000 (Weekly)     39,864/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
[[Category: Stubs]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=244593</id>
		<title>Verb:RESOURCE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:RESOURCE&amp;diff=244593"/>
		<updated>2025-08-19T16:46:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Fixed Bard resource/service note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Verbinfo&lt;br /&gt;
|verb = RESOURCE &amp;lt;!--Name of the verb.  This should always be capitalized. --&amp;gt;&lt;br /&gt;
|type = System &amp;lt;!--Type of verb: Roleplaying, System, Special Case.  Additional slots can be added with type2, type3 --&amp;gt;&lt;br /&gt;
|demeanor =  &amp;lt;!-- Only enter YES, if no, leave blank)--&amp;gt;&lt;br /&gt;
|citizen =  &amp;lt;!--If there is a citizen version of the verb.  Additional slots can be added with citizen2, citizen3 --&amp;gt;&lt;br /&gt;
|race =  &amp;lt;!--If there is a racial version of the verb.  Additional slots can be added with race2, race3, race4 --&amp;gt;&lt;br /&gt;
|culture =  &amp;lt;!--If there is a cultural version of the verb.  Additional slots can be added with culture2, culture3 --&amp;gt;&lt;br /&gt;
|wedding =  &amp;lt;!--If there is a wedding version of the verb.  Additional slots can be added with wedding2, wedding3, wedding4 --&amp;gt;&lt;br /&gt;
|profession = &amp;lt;!--If there is a profession version of the verb.  Additional slots can be added with profession2 - profession10 --&amp;gt;&lt;br /&gt;
|system =  &amp;lt;!--If this verb is specific to a system.  Additional slots can be added with system2, system3--&amp;gt;&lt;br /&gt;
|special =  &amp;lt;!--If this verb is due to a special case and does not work otherwise.  Additional slots can be added with special2, special3 --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
Players can check their [[Health]], [[Mana]], [[Stamina]], [[Spirit]], and [[Society|Societal]] values using the {{boldmono|RESOURCE}} verb. {{boldmono|RESOURCE}} is meant to be a pared down, simplistic output of those values so it can be quickly checked for those who don&#039;t necessarily have it displayed on their front end or who use a screen reader.&lt;br /&gt;
&lt;br /&gt;
Professions have weekly profession points to accumulate and get a readout display of their weekly resource gain and their total resource gain.&lt;br /&gt;
{| class=&amp;quot;wikitable col-2-left&amp;quot; {{prettytable}} &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Profession&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resource Name&lt;br /&gt;
|- &lt;br /&gt;
| [[Bard]] || [[Lucky items|Inspiration]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Cleric]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Empath]] || [[Vitality]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || [[Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || [[TATTOO_(verb)#Mystic_Tattoos|Motes of Tranquility]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || [[Resist_Nature_(620)|Nature&#039;s Grace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || [[Covert Arts|Guile]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || [[Ensorcell (735)|Necrotic Energy]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || [[Weighting, Padding, Sighting|Grit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || [[Enchant (925)|Essence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
===Bard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Lore Knowledge: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cleric &amp;amp; Paladin===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 165/165     Mana: 252/252     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Devotion: 972/50,000 (Weekly)     133,679/200,000 (Total)&lt;br /&gt;
Suffused Devotion: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Empath===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 235/235     Mana: 368/368     Stamina: 142/142     Spirit: 10/10&lt;br /&gt;
Vitality: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Monk===&lt;br /&gt;
&amp;lt;section begin=monk /&amp;gt;&amp;lt;pre{{log2}}&amp;gt;Health: 203/220     Mana: 150/150     Stamina: 178/178     Spirit: 10/10&lt;br /&gt;
Motes of Tranquility: 50,000/50,000 (Weekly)     125,000/200,000 (Total)&amp;lt;/pre&amp;gt;&amp;lt;section end=monk /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Order of Voln===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 135/135     Mana: 402/402     Stamina: 111/111     Spirit: 10/10&lt;br /&gt;
Voln Favor: 38,027,907&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Nature&#039;s Grace: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Nature&#039;s Grace: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rogue===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 133/133     Mana: 117/117     Stamina: 58/58     Spirit: 8/8&lt;br /&gt;
Guile: 0/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
Suffused Guile: 0&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sorcerer===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 127/127     Mana: 340/340     Stamina: 89/89     Spirit: 10/10&lt;br /&gt;
Necrotic Energy: 1,520/50,000 (Weekly)     140,995/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 222/222     Mana: 3/4     Stamina: 92/92     Spirit: 7/7&lt;br /&gt;
Grit: 31,812/50,000 (Weekly)     159,204/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 34,127/50,000 (Weekly)     39,864/200,000 (Total)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Verbs]]&lt;br /&gt;
[[Category: Stubs]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=241083</id>
		<title>SimuCon 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=241083"/>
		<updated>2025-07-02T14:13:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Game Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2025 are Thursday, July 10 through Sunday, July 13, 2025 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
!Activity &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wednesday&amp;lt;br /&amp;gt;July 9th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thursday&amp;lt;br /&amp;gt;July 10th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday&amp;lt;br /&amp;gt;July 11th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday&amp;lt;br /&amp;gt;July 12th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sunday&amp;lt;br /&amp;gt;July 13th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
The following Gemstone IV panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Streaming link: TBD&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
!Panel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[Altheren (prime)|Altheren]]&lt;br /&gt;
* Amerek&lt;br /&gt;
* Citan&lt;br /&gt;
* [[Delindra (prime)|Delindra]]&lt;br /&gt;
* [[Dergoatean (prime)|Dergoatean]]&lt;br /&gt;
* Durakar&lt;br /&gt;
* [[Elgrim (prime)|Elgrim]]&lt;br /&gt;
* [[Fyg (prime)|Fyg]]&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* [[Maylan (prime)|Maylan]]&lt;br /&gt;
* Madmountan&lt;br /&gt;
* Mourdeyan&lt;br /&gt;
* Raelee&lt;br /&gt;
* Roblar&lt;br /&gt;
* Valanis&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* unknown&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Omrii&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Aergo&lt;br /&gt;
* Auchand&lt;br /&gt;
* Haxus&lt;br /&gt;
* &amp;lt;s&amp;gt;Ivry&amp;lt;/s&amp;gt;&lt;br /&gt;
* Kaonashi&lt;br /&gt;
* Lydil&lt;br /&gt;
* Mestys&lt;br /&gt;
* Nyxus&lt;br /&gt;
* Tago&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink Group Discount Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. &#039;&#039;&#039;Be sure to click on the Details button in the Box Office to view the specifics of your selection.&#039;&#039;&#039; To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
&#039;&#039;&#039;Non-Attendee Goodie Bag: $40 - 1000 Available&#039;&#039;&#039;  &lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
*A unique Spirit Beast available only at SimuCon 2025!&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
&#039;&#039;&#039;Badge (Option 10 in the Box Office): $40 Base Price - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
All attendees must display their badge at all times while in the official event rooms. Includes:&lt;br /&gt;
&lt;br /&gt;
Attendee Goodie Bag  &lt;br /&gt;
* 4x RPA orb (account attuned)&lt;br /&gt;
* Chronomage Spheres, 1x per town&lt;br /&gt;
* Urchin Guide, 90 days&lt;br /&gt;
* Adv Guild Vouchers, 20 uses&lt;br /&gt;
* Quest Orb, 1 use&lt;br /&gt;
* Special Attendee-only Scripted Item! (account attuned)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Special Item: $40 Add-On - 1000 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This an ADDITIONAL special item!  &lt;br /&gt;
* A unique Spirit Beast available only at SimuCon 2024!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Portrait: $250 Add-On - 8 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A rendering of your character, copy to be provided to you and included in your character&#039;s LOOK in game.&lt;br /&gt;
&lt;br /&gt;
Provide your character&#039;s full LOOK description.  Include as much detail as possible to convey to the artist a clear vision of your character. &lt;br /&gt;
* You may note one or two items that you want specifically depicted.  If you prefer a certain pose, specify it.&lt;br /&gt;
You will be provided with a composite sketch and allowed one round of revision before the final product is completed.&lt;br /&gt;
&lt;br /&gt;
Images will be delivered in the following formats -&lt;br /&gt;
* Low res:830x1080 (to fit within the Wiki upload file size limit, if you want to display your image there)&lt;br /&gt;
* High res:2400x3000 pixels. (print size of 8x10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Room: $250 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Purchaser will work with a GM to create a unique room that will be deployed to all instances of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom Siegery Set: $200 Add-On - 10 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This package contains:&lt;br /&gt;
* 1 repair / carrying case&lt;br /&gt;
* 1 (choice of) castle or fortress&lt;br /&gt;
* 2 siege weapons&lt;br /&gt;
* 2 soldiers&lt;br /&gt;
* You can design the appearance of each piece, and we will write custom messaging to match!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D&amp;amp;D One-Shot Game: $5 Add-On - 15 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in one of the Elanthia-themed One-Shot campaigns. You will receive a pouch of dice to play the game with!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lunch with Simutronics: $150 Add-On - 3 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Participate in the small group lunch on Friday at noon with DR PM Lyneya, GS PM Wyrom (tentative, and Simutronics CEO Skippy, Chris in Billing, and Mike the New Tech Guy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simu Swag: $50 Add-On - 25 Available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SimuCon branded bag containing:&lt;br /&gt;
* 2024 Ceramic Mug&lt;br /&gt;
* 2024 SimuCon T-shirt&lt;br /&gt;
* ... and other stuff!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:Consecrate_(1604)_Updates&amp;diff=240901</id>
		<title>Announcement:Consecrate (1604) Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:Consecrate_(1604)_Updates&amp;diff=240901"/>
		<updated>2025-06-30T18:28:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Development&lt;br /&gt;
|subject=Consecrate (1604) updates&lt;br /&gt;
|author=GS4-IVRY&lt;br /&gt;
|date=2025-06-06&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
Guiding Light flares may now be added to non-holy armaments.  &lt;br /&gt;
Holy armaments will now receive an additional 25% bonus to the number of attacks granted by the spell.  &lt;br /&gt;
Guiding Light flares now require that the spell be EVOKEd, while the existing extended bless and purification versions of Consecrate remain in the standard CAST.&lt;br /&gt;
===tldr===&lt;br /&gt;
Consecrate (1604) Updates&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:Consecrate_(1604)_Updates&amp;diff=240900</id>
		<title>Announcement:Consecrate (1604) Updates</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:Consecrate_(1604)_Updates&amp;diff=240900"/>
		<updated>2025-06-30T18:23:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Consecrate (1604)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Development&lt;br /&gt;
|subject=Consecrate (1604)&lt;br /&gt;
|author=GS4-IVRY&lt;br /&gt;
|date=2025-06-06&lt;br /&gt;
|changelog=2025&lt;br /&gt;
}}&lt;br /&gt;
Guiding Light flares may now be added to non-holy armaments.  &lt;br /&gt;
Holy armaments will now receive an additional 25% bonus to the number of attacks granted by the spell.  &lt;br /&gt;
Guiding Light flares now require that the spell be EVOKEd, while the existing extended bless and purification versions of Consecrate remain in the standard CAST.&lt;br /&gt;
===tldr===&lt;br /&gt;
Consecrate (1604) Updates&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=237265</id>
		<title>SimuCon 2025</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2025&amp;diff=237265"/>
		<updated>2025-04-23T02:14:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Game Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2025 are Thursday, July 10 through Sunday, July 13, 2025 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
==2025 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
!Activity &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wednesday&amp;lt;br /&amp;gt;July 9th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Thursday&amp;lt;br /&amp;gt;July 10th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday&amp;lt;br /&amp;gt;July 11th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday&amp;lt;br /&amp;gt;July 12th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sunday&amp;lt;br /&amp;gt;July 13th&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align: right&amp;quot; |00:00 PM&lt;br /&gt;
| Unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the Live Alteration Sessions:&amp;lt;br&amp;gt;&lt;br /&gt;
- First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This event requires a laptop or use of one of the workstations provided in the main conference room to access the game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;D&amp;amp;D One Shots: You must pre-register for a session in the Box Office. It is strongly recommended to attend Session 0.&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
The following Gemstone IV panels will be streamed. All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Streaming link: TBD&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
!Day&lt;br /&gt;
!Time&lt;br /&gt;
!Panel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Friday, July 11th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Saturday, July 12th&#039;&#039;&#039;&lt;br /&gt;
|00:00 PM&lt;br /&gt;
|unknown&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Fyg&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Durakar&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*unknown&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Drekoi&lt;br /&gt;
* Omrii&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*Thandiwe&lt;br /&gt;
*Ivry&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/event-reservations/reservation-link.mi?id=1741039429417&amp;amp;key=GRP&amp;amp;app=resvlink Group Discount Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/drunken-fish/&lt;br /&gt;
|-&lt;br /&gt;
|Fuzzy&#039;s Taco Shop ||Baja Tacos||onsite||302 West Port Plaza, St. Louis, MO 63146|| https://www.westportstl.com/tenant/fuzzys-taco-shop/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.westportstl.com/tenant/kobe-steakhouse-of-japan/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.westportstl.com/tenant/trainwreck-saloon/&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social&lt;br /&gt;
|Bar/Games/Karaoke&lt;br /&gt;
|onsite&lt;br /&gt;
|910 West Port Plaza Dr. St. Louis, MO 63146&lt;br /&gt;
|https://www.westportstl.com/tenant/westport-social/&lt;br /&gt;
|-&lt;br /&gt;
|Jovick Brothers Deli&lt;br /&gt;
|Deli&lt;br /&gt;
|onsite&lt;br /&gt;
|318 West Port Plaza Dr. St. Louis, MO 63146&lt;br /&gt;
|https://www.westportstl.com/tenant/jovick-brothers-deli/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport&lt;br /&gt;
|Rooftop Bar &amp;amp; Lounge&lt;br /&gt;
|onsite&lt;br /&gt;
|111 West Port Plaza, Suite 1200 St. Louis, MO 63146&lt;br /&gt;
| https://www.westportstl.com/tenant/360-westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express&lt;br /&gt;
|Modern Diner &lt;br /&gt;
|onsite &lt;br /&gt;
| 147 West Port Plaza Dr St. Louis, MO 63146 &lt;br /&gt;
|https://www.westportstl.com/tenant/soda-fountain-express/&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi&lt;br /&gt;
| 11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043&lt;br /&gt;
|http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese&lt;br /&gt;
|3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In&lt;br /&gt;
|Burgers&lt;br /&gt;
|12 mi&lt;br /&gt;
|1033 McCausland Ave, St. Louis, MO 63117&lt;br /&gt;
|https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie&lt;br /&gt;
|Bar &amp;amp; Grill&lt;br /&gt;
|8.4 mi&lt;br /&gt;
|1650 Beale Street Suite 180, St. Charles, MO 63303&lt;br /&gt;
|https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side&lt;br /&gt;
|Calzones &lt;br /&gt;
|9.2 mi&lt;br /&gt;
|7810 Forsyth Blvd., Clayton, MO 63105&lt;br /&gt;
|https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill&lt;br /&gt;
|Landmark restaurant / Americana&lt;br /&gt;
|9.4 mi&lt;br /&gt;
|6504 Delmar Blvd, University City, MO 63130&lt;br /&gt;
|https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s &lt;br /&gt;
|Local root beer &amp;amp; burgers&lt;br /&gt;
|9.3 mi&lt;br /&gt;
|6605 Delmar Blvd, St. Louis, MO 63130&lt;br /&gt;
|https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. &#039;&#039;&#039;Be sure to click on the Details button in the Box Office to view the specifics of your selection.&#039;&#039;&#039; To attend, a badge is required and all attendees must display their badge at all times while in the official event rooms. Badges can be purchased at the door, but will be more expensive. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee Options===&lt;br /&gt;
Not available yet.&lt;br /&gt;
&lt;br /&gt;
===Attendee Ticket Options===&lt;br /&gt;
Not available yet.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=220289</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=220289"/>
		<updated>2024-06-05T22:04:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Fated Fortune&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charges&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eligible Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Songstones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Binding&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the ANALYZE verb beforehand and/or naturally re-binding it during it&#039;s first active use in combat.  The lucky item&#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Luck Inspiration&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the RESOURCE verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Creating/Improving a Lucky Talisman&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: PREP 1006 + CAST at the item twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Adding Charges (Refilling)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PREP 1006 + CHANNEL at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Success Factors&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively affect your end bonus.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Messaging ==&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=220288</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=220288"/>
		<updated>2024-06-05T22:02:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Fated Fortune&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charges&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eligible Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Songstones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Binding&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the ANALYZE verb before/or it&#039;s first active use in combat.  The lucky item&#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Luck Inspiration&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the RESOURCE verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Creating/Improving a Lucky Talisman&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: PREP 1006 + CAST at the item twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Adding Charges (Refilling)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PREP 1006 + CHANNEL at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Success Factors&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively affect your end bonus.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Messaging ==&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2024&amp;diff=220286</id>
		<title>SimuCon 2024</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2024&amp;diff=220286"/>
		<updated>2024-06-05T21:25:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Game Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2024 are Wednesday, August 7 through Sunday, August 11, 2024 at the Sheraton Westport Plaza Hotel. Room reservation link Room reservation link [https://www.marriott.com/event-reservations/reservation-link.mi?id=1712267208646&amp;amp;key=GRP&amp;amp;app=resvlink here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==2024 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Preliminary SimuCon 2024 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Activity&lt;br /&gt;
! Open To&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Wednesday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|- &lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Thursday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Friday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Saturday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 rowheader=&amp;quot;row&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Sunday&lt;br /&gt;
|- &lt;br /&gt;
| 0:00 AM&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Blank || ALL&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; You must bring your own laptop and have an active account to participate&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; D&amp;amp;D One Shots: These will be 60-90 minutes sessions. You must pre-register for a session in the Box Office. Try to make Session 0!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt; Live Alteration Sessions: First come, first served!  There are several sessions scheduled, and everyone is allowed to claim one alteration but they MUST make it to one of these sessions.&lt;br /&gt;
&lt;br /&gt;
Tune in to our livestream at http://www.twitch.tv/simuradio to view Some of our GS panels!  Other activities will be streamed ad-hoc throughout the &#039;Con&lt;br /&gt;
&lt;br /&gt;
===Panel Schedule===&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;Panel Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
! Time&lt;br /&gt;
!Activity&lt;br /&gt;
!Panelists&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Friday&lt;br /&gt;
|0:00 PM&lt;br /&gt;
|Name&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;|Saturday&lt;br /&gt;
|0:00 PM&lt;br /&gt;
|Name&lt;br /&gt;
|People&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Main Events &amp;amp; Side Quest Announcement===&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Azanoth&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Ghommpikk&lt;br /&gt;
* Maylan&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Blank&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Blank&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
*Ivry&lt;br /&gt;
* Nyxus&lt;br /&gt;
* Thandiwe&lt;br /&gt;
* Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges cost $40. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2024 Schedule|2024 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Plaza || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/event-reservations/reservation-link.mi?id=1712267208646&amp;amp;key=GRP&amp;amp;app=resvlink Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || [https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Giola&#039;s Deli || Sandwiches || 0.8 mi || 11855 Adie Rd, Maryland Heights, MO 63043 || https://www.gioiasdeli.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Taqueria Durango || Mexican || 3.5 mi || 10238 Page Ave, Overland, MO || https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria|| Pizza/Italian || 5.4 mi|| 3007 Woodson Rd, Overland, MO 63114 || https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| BEAST || BBQ || 17.1 mi || 4156 Manchester Ave, St. Louis, MO 63110 || https://beastbbqstl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Pappy&#039;s Smokehouse || BBQ || 18.7 mi|| 3106 Olive St, St. Louis, MO 63103 || https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bogart&#039;s || BBQ || 20.8 mi || 71627 S 9th St, St. Louis, MO 63104 || https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
| A Gathering Place || Massages within walking distance of convention center || 12140 Lackland Rd, St. Louis, MO 63146 || https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
Ticketing is likely to be handled through the play.net [https://www.play.net/gs4/quests/ Box Office] page. To attend in-person, a badge is required and all attendees must display their badge at all times while in the official event rooms. &lt;br /&gt;
&lt;br /&gt;
===Non-Attendee===&lt;br /&gt;
&lt;br /&gt;
===Attendee===&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://play.net/simucon SimuCon Website] (official SimuCon website)&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon Channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=220282</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=220282"/>
		<updated>2024-06-05T20:52:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Clarified 30 day binding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Fated Fortune&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charges&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eligible Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Songstones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Binding&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat and can be reset every 30 days by using the ANALYZE verb before it&#039;s first active use in combat.  The lucky item&#039;s analyze keeps track of this countdown.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Luck Inspiration&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the RESOURCE verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Creating/Improving a Lucky Talisman&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: PREP 1006 + CAST at the item twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Adding Charges (Refilling)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PREP 1006 + CHANNEL at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Success Factors&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively affect your end bonus.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Messaging ==&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=219587</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=219587"/>
		<updated>2024-05-18T15:09:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Fated Fortune&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charges&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eligible Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Songstones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Binding&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat. After 30 days of non-use, it may bind to a different character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Luck Inspiration&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the RESOURCE verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Creating/Improving a Lucky Talisman&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: PREP 1006 + CAST at the item twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Adding Charges (Refilling)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PREP 1006 + CHANNEL at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Success Factors&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Missing spirit will negatively effect your end bonus&#039;&#039;&#039;&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Messaging ==&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=219586</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=219586"/>
		<updated>2024-05-18T15:07:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Added missing spirit notation for Luck skill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Fated Fortune&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charges&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eligible Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;If the target item is [[Non-functional_item|non-functional]], it will become [[Functional_item|functional]] when turned into a Lucky item, and will afterwards count toward relevant functional [[Inventory#Inventory_slots_and_item_limits|inventory slots]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Songstones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Binding&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat. After 30 days of non-use, it may bind to a different character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Luck Inspiration&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the RESOURCE verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Creating/Improving a Lucky Talisman&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: PREP 1006 + CAST at the item twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Adding Charges (Refilling)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PREP 1006 + CHANNEL at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Success Factors&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Missing spirit will negatively effect your end bonus&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Messaging ==&lt;br /&gt;
;Offensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a murky soul siphon.&lt;br /&gt;
Mana swirls into the visible spectrum and manifests as an ethereal, pale golden censer swinging pendulously through the air beside you.  A brown haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area.&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!&lt;br /&gt;
[SMR result: 238 (Open d100: 84, Bonus: 72)]&lt;br /&gt;
A murky soul siphon becomes enveloped in the incense smoke!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Defensive benefit&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;A Vvrael destroyer swings a crackling black steel maul at you!&lt;br /&gt;
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.&lt;br /&gt;
  AS: +463 vs DS: +560 with AvD: +33 + d100 roll: +7 = -57&lt;br /&gt;
   A clean miss.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Luck Talisman Analyze ==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  ----------------------------------------------------------------------------------&lt;br /&gt;
                          This is a Lucky Item&lt;br /&gt;
&lt;br /&gt;
 The tourmaline earrings = Bound for 9 more days and can renew bonding on its first use afterwards.&lt;br /&gt;
&lt;br /&gt;
                                .&#039;`&#039;.&#039;`&#039;.&lt;br /&gt;
                            .&#039;&#039;.`.  :  .`.&#039;&#039;.&lt;br /&gt;
                            &#039;.    &#039;. .&#039;    .&#039;&lt;br /&gt;
                            .``  .&#039; &#039;.  ``.&lt;br /&gt;
                            &#039;..&#039;,`  :  `,&#039;..&#039;&lt;br /&gt;
                                 `-&#039;`&#039;-`&lt;br /&gt;
                 It has been inspired with Bardic Luck at&lt;br /&gt;
&lt;br /&gt;
          Tier 6, resulting in a 20% chance for better luck when worn.&lt;br /&gt;
&lt;br /&gt;
                   It currently holds 199 out of 200 charges.&lt;br /&gt;
&lt;br /&gt;
                     It has the ability Fated Fortune&lt;br /&gt;
       When charged with lost luck from being saved from an open roll, it can&lt;br /&gt;
 be unleashed with RUB to cause your next attack in any combat system to use an open roll.&lt;br /&gt;
                  It currently has 1/5 of Fated Fortune charges&lt;br /&gt;
&lt;br /&gt;
    Altering is acceptable for the full 15/15/15 and show/long and read descriptions.&lt;br /&gt;
&lt;br /&gt;
  ----------------------------------------------------------------------------------&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bard Titles ==&lt;br /&gt;
After 50 weeks of luck has been spent on the service, the Bard gains access to the title: &amp;quot;the Lucky&amp;quot;&lt;br /&gt;
&lt;br /&gt;
After 15 successful Fated Fortune casts, the bard gains access to the title: &amp;quot;the Master/Mistress of Fate&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=213724</id>
		<title>Song of Luck (1006)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Luck_(1006)&amp;diff=213724"/>
		<updated>2024-02-10T17:37:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LUCKSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | skill = Special&lt;br /&gt;
 | components = None&lt;br /&gt;
 | availability = Group&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Song of Luck&#039;&#039;&#039; improves the overall luck of a [[bard]] and their [[group]] by giving an increased chance of success at performing certain actions, such as [[creature maneuver]]s, [[Combat Maneuvers]], and [[Disarming Traps]].  The spell does not always increase the luck of the bard and their party; however, increased training in the [[Bard Base]] circle increases the chances that this spell will activate.&lt;br /&gt;
&lt;br /&gt;
Instead of outright raising the chance for an event to occur (or not occur), the spell will grant a second roll.  The higher of the two rolls will be the one factored into the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activation can vary from system to system, but generally (such as with the standard maneuver roll), bards have a base 50% chance + 1% per 3 spellsongs while non-Bards have a flat 33% chance for a reroll.&#039;&#039;&#039; &amp;lt;small&amp;gt;Provided by GM Estild&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;&amp;lt;center&amp;gt;{{boldmono|[[Mana]] (MP) cost &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 6 + 1 for every 4 Bard Base ranks above 1006}}&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
Half of the base MP cost&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;As you sing, the air sparkles briefly with tiny flashing motes of light before returning to normal.  You feel strangely lucky!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The air stops shimmering around you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Bard Service - Luck Talismans==&lt;br /&gt;
Bards may craft a Luck Talisman when they reach level 30 and have learned 30 ranks in the Bard spell circle. When worn, the item will grant a chance to reroll combat rolls for a better result.  There are 6 total tiers. The first 5 tiers each grants a 4% chance of a reroll.  This reaches a maximum of a 20% chance of a reroll. The 6th tier enables the use of &amp;quot;Fated Fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The % chance to reroll applies to AS/DS, CS/TD, UCS, and SMR rolls when attacking or defending. Each of these attacks will have a (tier * 4%) chance to reroll, and the final result will be the higher of the two rolls. This is especially beneficial for mitigating SMR open rolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Fated Fortune&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a Luck Talisman reaches tier 5, it may be further imbued (tier 6, requiring 200,000 luck) with luck to unlock the Fated Fortune ability.  When the Luck Talisman saves a character from an open roll (which would only happen when defending against SMR since the other combat systems don’t have open rolls) by a creature that they can learn from (no more than 10 levels below them), it stores that lost luck from the attacker as a charge. The talisman can then be activated (with RUB) to release the captured luck so the character’s next attack (in any combat system) uses an open roll. (i.e. 100 + d100).  The talisman can store 5 charges of Fated Fortune.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charges&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A new talisman comes with 200 charges - if all charges are drained, it will stop working. This is separate from the charges stored for tier 6 (&amp;quot;L6&amp;quot;). Charges are drained in a somewhat random manner similar to [[Enhancive item]]&amp;lt;nowiki/&amp;gt;s, but only during combat. The rate of charges being used is not affected by how often the talisman provides a benefit nor how often you may attack or be attacked, so those who have more &amp;quot;spammy&amp;quot; hunting styles are not penalized. When a charge is drained, there is an unknown and perhaps random cooldown period where no more charges may be drained.&lt;br /&gt;
&lt;br /&gt;
Upgrading your talisman to the next tier refills the charges to 200. You may also have a bard add charges at a cost of 1000 inspiration per charge.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eligible Items&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The target item must be wearable, non-combat, non-container, and non [[Scripted]] to become a Lucky item. The item must not use a RUB activator for anything else (like an imbedded spell). [[Enhancive]] items are eligible. Crumbly items are also eligible but if they crumble, there will be no refunds. There will be a warning when attempting to turn a crumbly item into a Luck Talisman.  &#039;&#039;&#039;All successful Lucky items will become&#039;&#039;&#039; &#039;&#039;&#039;functional if not already so&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Your local [[Bard Guild]] may sell items that you may find ideal for this purpose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Songstones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Songstones are required for each service cast. They may be purchased at your local [[Bard Guild]] and cost 50k silvers each. They may be bundled up to 12 charges and become songstone clusters when bundled. Each tier requires (tier * 1) songstone held in your left hand when casting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Binding&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lucky Talismans bind to their user when used in combat. After 30 days of non-use, it may bind to a different character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Luck Inspiration&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bard [[Resource]] for this service is called &amp;quot;Luck Inspiration&amp;quot; and can be tracked using the RESOURCE verb. A bard may earn 50k resource per week, with the weekly cap resetting with each new [[Gift of Lumnis]]. A bard may store a maximum of 200,000 Luck Inspiration.&lt;br /&gt;
&lt;br /&gt;
The table below details the bonus and Luck Inspiration required for each Luck tier. [[Suffusion]] may be used if necessary. Fumbles are possible (how unlucky!) even with 100% nominal success chance.&lt;br /&gt;
&lt;br /&gt;
The difficulty is calculated by: 75 + (tier * 75)&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-&lt;br /&gt;
!  bgcolor = lightgrey | Tier&lt;br /&gt;
! bgcolor = lightgrey | Difficulty&lt;br /&gt;
! bgcolor = lightgrey | Bonus Needed for 100%&lt;br /&gt;
! bgcolor = lightgrey | Inspiration Required&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L1&lt;br /&gt;
| 150&lt;br /&gt;
| 250&lt;br /&gt;
| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L2&lt;br /&gt;
| 225&lt;br /&gt;
| 325&lt;br /&gt;
| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L3&lt;br /&gt;
| 300&lt;br /&gt;
| 400&lt;br /&gt;
| 100,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L4&lt;br /&gt;
| 375&lt;br /&gt;
| 475&lt;br /&gt;
| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L5&lt;br /&gt;
| 450&lt;br /&gt;
| 550&lt;br /&gt;
| 150,000&lt;br /&gt;
|-&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L6&lt;br /&gt;
| 525&lt;br /&gt;
| 625&lt;br /&gt;
| 200,000&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Creating/Improving a Lucky Talisman&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding a songstone (with enough charges) in your left hand and the item in your right hand: PREP 1006 + CAST at the item twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Adding Charges (Refilling)&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PREP 1006 + CHANNEL at the item twice. No songstone required. 1000 inspiration per charge cost.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Success Factors&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;Level: +1 per level (100)&lt;br /&gt;
&lt;br /&gt;
Intuition: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Influence: +1 per stat bonus (25)&lt;br /&gt;
&lt;br /&gt;
Bard songs: 2 per rank up to level then 1 (302)&lt;br /&gt;
&lt;br /&gt;
Mental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Elemental Mana Control: 1 per rank (101)&lt;br /&gt;
&lt;br /&gt;
Magic Item Use: 1 per rank (202)&lt;br /&gt;
&lt;br /&gt;
Tavern or Shrine of Cholen, Jastev, or Tilamaire Bonus: +20&lt;br /&gt;
&lt;br /&gt;
Baseline Maximum: 100 + 25 + 25 + 302 + 101 + 101 + 202 + 20 = 876&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=10#1006 Bard Base Spell Circle: Song of Luck], on Play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Group Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lyrical_Luck:_The_Discovery_of_Songstones&amp;diff=213549</id>
		<title>Lyrical Luck: The Discovery of Songstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lyrical_Luck:_The_Discovery_of_Songstones&amp;diff=213549"/>
		<updated>2024-02-05T14:45:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{official-document}}&lt;br /&gt;
[[File:SingingStone.png|thumb|386x386px]]&lt;br /&gt;
== Lyrical Luck:  The Discovery of Songstones ==&lt;br /&gt;
The guildmasters and researchers of Bard Guilds across Elanith have set the lands abuzz with news of a rare and wondrous discovery -- singing stones.  These mystical gems, called songstones, possess extraordinary powers when in the hands of a trained bard.  The delicate, crystalline form of the songstone resembles a cluster of pale green clover leaves, and it shimmers with an ethereal glow at the faintest touch of light.  Rumors abound as to the location of these songstones, but the Guild itself remains silent.&lt;br /&gt;
&lt;br /&gt;
The gossips of the bustling marketplace in Wehnimer&#039;s Landing claim they are found either beneath Darkstone Castle or buried in previously unexplored depths of nearby sea caves.  Others in the Turamzzyrian Empire whisper rumors of Talador or Wyrdeep or from alchemical laboratories in Nydds, while dwarves robustly claim they had to have been mined by the very best (namely them).  The elven nations have been more reticent; the Peacock Grapevine in Ta&#039;Illistim murmurs that perhaps an expedition to Rhoska-Tor uncovered something, and still others wonder what may be hiding in the mountains around Evashir.  Those more Arkati-inclined have been heard proclaiming these stones are a gift from Jastev or Tilamaire, or perhaps Cholen.  Regardless, the end result is this -- a new, magical gem that bards can manipulate.&lt;br /&gt;
&lt;br /&gt;
A statement from the Bard Guild led to additional information, and soon all were gossiping and spreading the word that songstones hold a unique ability to capture and amplify vibrations.  If held with care, the songstone amplifies a resonant field which may encourage ordinary objects to be imbued with an extraordinary aura.  It requires the deft hand and song of a bard, and they are drawn to the magical properties and can sense the potential within the songstone.  According to the unconfirmed rumors, the first bards to hold songstones immediately sensed the potential within the stone to transform cherished items into personal lucky charms.&lt;br /&gt;
&lt;br /&gt;
One of the first public displays of this new talent occurred in Wehnimer&#039;s Landing.  With utmost care and reverence, a bard approached a customer and gently presented a songstone, explaining its mystical nature and inviting the customer to select a personal belonging which held deep significance for them.  No instruments of war, the bard admonished, but something meaningful to the owner.  The customer handed the bard a silver necklace.  As the bard held the songstone and the necklace, she began to sing; the gem released a surge of vibrant energy that enveloped the keepsake with magic, transforming it into a lucky charm.  &lt;br /&gt;
&lt;br /&gt;
Perhaps the most memorable of these early demonstrations, however, was the customer who quickly removed a pair of socks when asked for a cherished and meaningful possession.  With great aplomb, he presented the socks to the slightly taken aback bard, proclaiming them to already be lucky socks, but needing a bit more &amp;quot;touch o&#039; the Cholen.&amp;quot;  Ever a professional, the bard sang to her songstone and the socks.  Although a few jokesters in the crowd yelled out that the socks were definitely an instrument of a war (on the nostrils!), the songstone released its energy to transform even these humble socks.&lt;br /&gt;
&lt;br /&gt;
These items were now imbued with a touch of luck, and once successfully inspired by a bard of sufficient skill, they would be bound to their owner&#039;s destiny as a lucky charm, a symbol of hope, resilience, and second chances.&lt;br /&gt;
&lt;br /&gt;
After these exhibitions, audiences began clamoring for more lucky charms.  Word spread like wildfire across Elanith, and bard guilds all began stocking up on these songstones for their members.  While the actual origin of the stone remains a closely guarded secret, the Bard Guilds assure everyone that there is sufficient quantity to meet demand.&lt;br /&gt;
&lt;br /&gt;
== OOC Information/Notes ==&lt;br /&gt;
* Created by GM Ivry with GM Xynwen, January 2024&lt;br /&gt;
** Thanks to GM Lydil for his assistance as well&lt;br /&gt;
* This is the lore behind songstones.  For information on bardic luck, please see [[Song of Luck (1006)|its wiki page]]&lt;br /&gt;
&lt;br /&gt;
[[category: Professions]]&lt;br /&gt;
[[category: Bard]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lyrical_Luck:_The_Discovery_of_Songstones&amp;diff=213548</id>
		<title>Lyrical Luck: The Discovery of Songstones</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lyrical_Luck:_The_Discovery_of_Songstones&amp;diff=213548"/>
		<updated>2024-02-05T14:42:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: MidJourney visualization of Songstones. Prompted and Created by GM Ivry&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SingingStone.png|thumb|386x386px]]&lt;br /&gt;
{{official-document}}&lt;br /&gt;
&lt;br /&gt;
== Lyrical Luck:  The Discovery of Songstones ==&lt;br /&gt;
The guildmasters and researchers of Bard Guilds across Elanith have set the lands abuzz with news of a rare and wondrous discovery -- singing stones.  These mystical gems, called songstones, possess extraordinary powers when in the hands of a trained bard.  The delicate, crystalline form of the songstone resembles a cluster of pale green clover leaves, and it shimmers with an ethereal glow at the faintest touch of light.  Rumors abound as to the location of these songstones, but the Guild itself remains silent.&lt;br /&gt;
&lt;br /&gt;
The gossips of the bustling marketplace in Wehnimer&#039;s Landing claim they are found either beneath Darkstone Castle or buried in previously unexplored depths of nearby sea caves.  Others in the Turamzzyrian Empire whisper rumors of Talador or Wyrdeep or from alchemical laboratories in Nydds, while dwarves robustly claim they had to have been mined by the very best (namely them).  The elven nations have been more reticent; the Peacock Grapevine in Ta&#039;Illistim murmurs that perhaps an expedition to Rhoska-Tor uncovered something, and still others wonder what may be hiding in the mountains around Evashir.  Those more Arkati-inclined have been heard proclaiming these stones are a gift from Jastev or Tilamaire, or perhaps Cholen.  Regardless, the end result is this -- a new, magical gem that bards can manipulate.&lt;br /&gt;
&lt;br /&gt;
A statement from the Bard Guild led to additional information, and soon all were gossiping and spreading the word that songstones hold a unique ability to capture and amplify vibrations.  If held with care, the songstone amplifies a resonant field which may encourage ordinary objects to be imbued with an extraordinary aura.  It requires the deft hand and song of a bard, and they are drawn to the magical properties and can sense the potential within the songstone.  According to the unconfirmed rumors, the first bards to hold songstones immediately sensed the potential within the stone to transform cherished items into personal lucky charms.&lt;br /&gt;
&lt;br /&gt;
One of the first public displays of this new talent occurred in Wehnimer&#039;s Landing.  With utmost care and reverence, a bard approached a customer and gently presented a songstone, explaining its mystical nature and inviting the customer to select a personal belonging which held deep significance for them.  No instruments of war, the bard admonished, but something meaningful to the owner.  The customer handed the bard a silver necklace.  As the bard held the songstone and the necklace, she began to sing; the gem released a surge of vibrant energy that enveloped the keepsake with magic, transforming it into a lucky charm.  &lt;br /&gt;
&lt;br /&gt;
Perhaps the most memorable of these early demonstrations, however, was the customer who quickly removed a pair of socks when asked for a cherished and meaningful possession.  With great aplomb, he presented the socks to the slightly taken aback bard, proclaiming them to already be lucky socks, but needing a bit more &amp;quot;touch o&#039; the Cholen.&amp;quot;  Ever a professional, the bard sang to her songstone and the socks.  Although a few jokesters in the crowd yelled out that the socks were definitely an instrument of a war (on the nostrils!), the songstone released its energy to transform even these humble socks.&lt;br /&gt;
&lt;br /&gt;
These items were now imbued with a touch of luck, and once successfully inspired by a bard of sufficient skill, they would be bound to their owner&#039;s destiny as a lucky charm, a symbol of hope, resilience, and second chances.&lt;br /&gt;
&lt;br /&gt;
After these exhibitions, audiences began clamoring for more lucky charms.  Word spread like wildfire across Elanith, and bard guilds all began stocking up on these songstones for their members.  While the actual origin of the stone remains a closely guarded secret, the Bard Guilds assure everyone that there is sufficient quantity to meet demand.&lt;br /&gt;
&lt;br /&gt;
== OOC Information/Notes ==&lt;br /&gt;
* Created by GM Ivry with GM Xynwen, January 2024&lt;br /&gt;
** Thanks to GM Lydil for his assistance as well&lt;br /&gt;
* This is the lore behind songstones.  For information on bardic luck, please see [[Song of Luck (1006)|its wiki page]]&lt;br /&gt;
&lt;br /&gt;
[[category: Professions]]&lt;br /&gt;
[[category: Bard]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=File:SingingStone.png&amp;diff=213547</id>
		<title>File:SingingStone.png</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=File:SingingStone.png&amp;diff=213547"/>
		<updated>2024-02-05T14:41:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MidJourney visualization of Songstones. Prompted and Created by GM Ivry&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:Bard_Luck_Service&amp;diff=212731</id>
		<title>Announcement:Bard Luck Service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:Bard_Luck_Service&amp;diff=212731"/>
		<updated>2024-01-15T04:40:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Bard Luck Service is released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Development&lt;br /&gt;
|subject=Bard Luck Service is released!&lt;br /&gt;
|author=GS4-IVRY&lt;br /&gt;
|date=2024-01-14&lt;br /&gt;
}}&lt;br /&gt;
The new Bard service &#039;Luck&#039; is now live in all instances! &lt;br /&gt;
&lt;br /&gt;
Apologies for the bad luck start.&lt;br /&gt;
&lt;br /&gt;
Bard guilds all across Elanthia are eagerly awaiting their shipments of Singing stones, while many are stocking the shelves as we speak.  The Guildmasters have been busy ensuring that there are some unique options for potential Lucky items available, as well as stocking those beautiful songstones.&lt;br /&gt;
&lt;br /&gt;
Brought to you by just about every GM on staff (having had had some hand in helping this come to fruition).&lt;br /&gt;
&lt;br /&gt;
Huge thanks to all our great player testers as well.  Seriously. &lt;br /&gt;
&lt;br /&gt;
I would give special thanks to the few who went far beyond in their assistance, but I hope my appreciation has already fell loudly and frequently on those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;https://discord.com/channels/226045346399256576/1124481873444339822&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Huge thanks to all our great player testers as well.  Seriously. &lt;br /&gt;
&lt;br /&gt;
I would give special thanks to the few who went far beyond in their assistance, but I hope my appreciation has already fell loudly and frequently on those. &lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
Bard Luck Service is released&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:Bard_Luck_Service&amp;diff=212730</id>
		<title>Announcement:Bard Luck Service</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:Bard_Luck_Service&amp;diff=212730"/>
		<updated>2024-01-15T04:36:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: Created page with &amp;quot;{{Announcement |category=Development |subject=Bard Luck Service is released! |author=GS4-IVRY |date=2024-01-14 }} The new Bard service &amp;#039;Luck&amp;#039; is now live in all instances!     Apologies for the bad luck start.    Bard guilds all across Elanthia are eagerly awaiting their shipments of Singing stones, while many are stocking the shelves as we speak.  The Guildmasters have been busy ensuring that there are some unique options for potential Lucky items available, as well as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Development&lt;br /&gt;
|subject=Bard Luck Service is released!&lt;br /&gt;
|author=GS4-IVRY&lt;br /&gt;
|date=2024-01-14&lt;br /&gt;
}}&lt;br /&gt;
The new Bard service &#039;Luck&#039; is now live in all instances! &lt;br /&gt;
&lt;br /&gt;
Apologies for the bad luck start.&lt;br /&gt;
&lt;br /&gt;
Bard guilds all across Elanthia are eagerly awaiting their shipments of Singing stones, while many are stocking the shelves as we speak.  The Guildmasters have been busy ensuring that there are some unique options for potential Lucky items available, as well as stocking those beautiful songstones.&lt;br /&gt;
&lt;br /&gt;
Brought to you by just about every GM on staff (having had had some hand in helping this come to fruition).&lt;br /&gt;
&lt;br /&gt;
Huge thanks to all our great player testers as well.  Seriously. &lt;br /&gt;
&lt;br /&gt;
I would give special thanks to the few who went far beyond in their assistance, but I hope my appreciation has already fell loudly and frequently on those. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;https://discord.com/channels/226045346399256576/1124481873444339822&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===tldr===&lt;br /&gt;
Bard Luck Service is released!&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2024_Changelog&amp;diff=212729</id>
		<title>2024 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2024_Changelog&amp;diff=212729"/>
		<updated>2024-01-15T04:30:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2024.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2024 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem|date=01/14/2024|category=Development|title=Luck Service|desc=A new profession skill - Bardic luck|link=https://discord.com/channels/226045346399256576/1124481873444339822}}&lt;br /&gt;
{{CLitem|date=01/14/2024|category=World|title=Songstone Lore|desc=A lore blurb on the songstones used for bardic luck|link=https://gswiki.play.net/Lyrical_Luck:_The_Discovery_of_Songstones}}&lt;br /&gt;
{{CLitem|date=01/10/2024|category=World|title=River Muagh expansion|desc=A river rafting area to traverse the River Muagh|link=https://gswiki.play.net/Teras_Isle}}&lt;br /&gt;
{{CLitem|date=01/08/2024|category=World|title=Thrakwood Lore|desc=A lore blurb on the thrakwood bush|link=https://gswiki.play.net/Thrakwood}}&lt;br /&gt;
{{CLitem|date=01/01/2024|category=Development|title=Spell Disabler Review release continues|desc=Updates to a great many disabling spells began rolling out on 12/31/2023. Catch up on the details and discussion on Discord.|link=https://discord.com/channels/226045346399256576/1191064189981163611}}&lt;br /&gt;
{{CLitem|date=01/01/2024|category=Development|title=It&#039;s a brand new year!|desc=New year, new changelog page! Check back soon for new changes!}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203480</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203480"/>
		<updated>2023-07-21T21:18:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/13/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Familiar Gate (930)&lt;br /&gt;
|desc=Now works from inside the Rift to the Cavern of Ages&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=195681</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=195681"/>
		<updated>2023-04-25T00:02:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* 2023 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=195669</id>
		<title>Adventurer&#039;s Guild</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Adventurer%27s_Guild&amp;diff=195669"/>
		<updated>2023-04-24T18:05:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: /* Registered Lost Item Retrieval */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;{{Redirect|AG}}&#039;&#039;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
The &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; is the in-genre name for the Bounty System. This organization is comprised by the assignment of certain heroic or adventurous tasks that [[character]]s within [[Elanthia]] can participate in. There are no [[level]], [[race]], or [[profession]] requirements to participate in this guild. Adventurers successfully completing tasks will be rewarded with [[experience]], [[silver]], and [[bounty point]]s.&lt;br /&gt;
&lt;br /&gt;
== Obtaining A Task ==&lt;br /&gt;
&lt;br /&gt;
Receiving a bounty task is as simple as going to the local town&#039;s bounty office and asking the Taskmaster there for an assignment. Based on the type of task assigned, you may also need to go to the local [[jeweler]], [[furrier]], [[herbalist]], or [[town&#039;s guard]] to receive the details of your task. Once assigned a task, you cannot be assigned another for 15 minutes (real time not game time). The waiting period can be skipped with a [[#Bounty Boost|bounty boost]] or [[#Bounty Task Vouchers|bounty task voucher]].&lt;br /&gt;
&lt;br /&gt;
*{{boldmono|ASK TASKMASTER ABOUT BOUNTY}} : to receive a bounty task or turn in a completed one&lt;br /&gt;
*{{boldmono|ASK TASKMASTER ABOUT REMOVAL}} : to turn in an incomplete task&lt;br /&gt;
*{{boldmono|ASK TASKMASTER ABOUT EASIER}} : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
*{{boldmono|ASK TASKMASTER ABOUT HARDER}} : adjusts the level range of tasks you can be assigned (only available after level 15)&lt;br /&gt;
*{{boldmono|ASK TASKMASTER ABOUT ADD &amp;lt;person&amp;gt;}} : to add up to four other characters within 10 levels below your level to 5 levels above your level to your current task&lt;br /&gt;
&lt;br /&gt;
Each time you ask for harder or easier it adjusts the level range of tasks assigned by one level.  Initially this is +5 to -5.  If you ask for easier, it then will assign you tasks from -6 to +5.  You will then get a 15% penalty to your AdG rewards.  If you ask again for it to be easier, it will be from -7 to +5. You will then get a 30% penalty.  This pattern remains consistent for the third time and then the fourth time you get an assignment from +5 to -9.  You will get a 60% penalty at this point and it is the lowest level range you can have assigned.&lt;br /&gt;
&lt;br /&gt;
If you ask for harder from that point it will reverse the sequence of easier until you get to where you started from - at which point if you ask for harder you will get an assignment in the -5 to +6 range with no modification of your AdG rewards. Each time you ask increases the upper level until you get to the hardest level range which is -5 to +10.&lt;br /&gt;
&lt;br /&gt;
* {{boldmono|[[BOUNTY (verb)|BOUNTY]]}} is used to check the status of assigned bounties, as well as accrued bounty points and a record of completed tasks&lt;br /&gt;
&lt;br /&gt;
== Available Tasks ==&lt;br /&gt;
&lt;br /&gt;
There are 8 types of task that the Taskmaster will randomly assign. Assignments will be based on your character&#039;s level and the location of that particular office. You can get assignments for creatures within five levels of your character, but the system will prioritize location as opposed to level. (For example, if there are more hunting areas nearby that are below your level, you will be assigned more underhunting tasks than overhunting ones.) You can share tasks with up to four other adventurers that are 5 levels higher or 10 levels lower by first leading the group and then asking the local taskmaster to {{boldmono|ADD}} the other person. You cannot share gem, skin, herb, or escort bounties.&lt;br /&gt;
&lt;br /&gt;
===Gem Collecting===&lt;br /&gt;
:This [[Adventurer&#039;s Guild]] task requires you to obtain a number of a specific gem, and sell them to the town&#039;s [[jeweler]]. Assignments appear to be somewhat based upon your character&#039;s [[level]]. For example, a level 2 character would be asked to find something on the order of &#039;6 pink spinels,&#039; though as early as 15 trains one can be assigned to look for rarities such as [[ruby|Sylvarraend rubies]]. Rewards are based on specific gem type and quantity.  Adventurers are more likely to find the gem that they are tasked to retrieve until they have received enough to complete the bounty.  The multiplier only works on creatures that the hunter can learn from and that already drop that gem, and only if they were going to drop a gem of that value; shells will not drop in Icemule just because the multiplier is active, and zircons will not turn into diamonds.&lt;br /&gt;
&lt;br /&gt;
:[[Alchemy jar]]s are useful for people who hoard gems in anticipation of these gem tasks.  The jars hold 20 (or 50 or more, if a merchant-sold large jar is obtained) of one type of object, reducing the inventory quantity from 21 (including the jar) to 1.  To get that jar back out, {{boldmono|[[RUMMAGE (verb)|RUMMAGE]] IN MY CONTAINER INGREDIENT YELLOW ZIRCON}} will grab the correct jar.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The dealer says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, I do have a task for you. I&#039;ve recently received several orders from customers interested in purchasing a yellow zircon. Unfortunately, I do not have quite enough inventory on hand to meet this demand. I&#039;d like for you to go round up 8 of them for me. You can SELL them to me as you find them.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Gem collecting#Rewards|Gem collecting rewards]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Skinning===&lt;br /&gt;
:This task requires you to gather skins of a specific type and of at least a certain quality for the town furrier.  Skinning tasks will only be assigned to characters with at least 0.5x combined training in [[Survival]] and [[First Aid]] (a [[level]] 100 character, for example, will not receive skinning tasks if they have 49 ranks or below).  Rewards for this are based on the value of the skin.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Rheteger says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Wehnimer&#039;s Landing.  The local furrier Dakris has an order to fill and wants our help.  Head over there and see what you can do.  Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Dakris says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you. I&#039;ve recently received an order for 8 [[cobra]] skins.  I&#039;ll need them all to be of at least fine quality.  I&#039;d like you to go out and collect enough of these to fill my order.  You can SKIN them off the corpse of a cobra or purchase them from another adventurer.  You can SELL the skins to me as you collect them.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Foraging===&lt;br /&gt;
:This task requires you to [[forage]] for a specific item in a specific area.  The items foraged need to be fresh (not [[bundle]]d or eaten).  Rewards for this are based only on the difficulty of the item to forage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Rheteger says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Wehnimer&#039;s Landing.  The local herbalist, Surtey Akrash, has asked for our aid.  Head over there and see what you can do.  Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Surtey Akrash says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, I do have a task for you.  I&#039;ve been working on a concoction that requires some sprigs of larkspur.  Unfortunately, I need a specific variety that only grows in the old Mine Road near Wehnimer&#039;s Landing.  If you could retrieve 9 samples for me, I would be most grateful.  Keep in mind that I need these samples to be in pristine condition.  That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Foraging locations]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (loot)===&lt;br /&gt;
:This task is assigned by a town guard, and is one in which an item is said to have been lost to a specific [[creature]] in a certain area.  To complete it, kill the creatures and {{boldmono|[[LOOT]]}} them. {{boldmono|[[SEARCH]]}}ing the corpse also works, although it may take longer if you search instead of loot. You should eventually find one that was carrying the item in question.  This can necessitate the killing of more than 30 of the creatures.  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to {{boldmono|LOOT}}.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Rheteger says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Wehnimer&#039;s Landing.  It appears they need your help in tracking down some kind of lost heirloom.  Go report to Quin Telaren to find out more.  He&#039;s the Landing&#039;s West Gate guard, though you might want to check Helga&#039;s Tavern if he&#039;s not at his post.  Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[death dirge]] in the Graveyard near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is a twisted bronze brooch and you&#039;ll be able to identify it by the initials XL engraved upon it.  Hunt down the creature that attacked him, retrieve the heirloom, and report back to me.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heirloom (search)===&lt;br /&gt;
:This task is assigned by a town guard and is one in which an item is lost in a specific area.  To complete it, one must kneel with empty hands and [[search]] in a specific area.  The item is not in a specific room before you start searching, so any room you start to search in will do.  However, staying in a single room is ineffective.  Furthermore, any rooms searched back-to-back do not count, thus a minimum of 3 total rooms are required for a loop (although it is possible to find an heirloom on the first attempt in a new room).  However, it has been explicitly stated by a GM that searching several rooms over and over again (even if they &#039;count&#039;) is not a good strategy; the best strategy is to search as many rooms as possible without repeating.  Training in [[Perception]] helps a lot for this task, and it is likely that the spell [[Presence]] does as well.  Rewards are based on the level of creature that caused the item to be lost.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens was attacked by a [[giant marmot]] in the smuggling tunnels near Wehnimer&#039;s Landing.  He barely escaped with his life.  Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him.  He has put up a reward for its safe return.  The heirloom is an entwined silver and gold necklace and you&#039;ll be able to identify it by the initials OP engraved upon it.  Hunting down the creature that attacked him won&#039;t do you much good, as I don&#039;t think they take a liking to treasure.  You&#039;ll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH.  Report back to me once you have retrieved it.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Culling===&lt;br /&gt;
:This task is assigned by a town guard, and is a very simple task that just requires you to kill a number (between 10 and 30) of a specific [[creature]] in specific area due to their overpopulation.  Note that this does not actually mean that the creatures in question are present in above-normal levels, so it may be necessary to bring a group along to increase the [[spawn rate]].  If you do damage to a creatures in question and it is later killed, you will get credit for the kill as long as you are still in the room.  The number of creatures assigned is based on your comparative level, starting low when you&#039;re underleveled, and going higher as you outlevel the target. Rewards are based on the level of creature you are assigned to cull.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Rheteger says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Wehnimer&#039;s Landing.  It appears they have a creature problem they&#039;d like you to solve.  Go report to Quin Telaren to find out more.  He&#039;s the Landing&#039;s West Gate guard, though you might want to check Helga&#039;s Tavern if he&#039;s not at his post.  Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  We&#039;ve noted a troubling increase in [[leaper]] activity on the Coastal Cliffs near Wehnimer&#039;s Landing.  We&#039;d like you to cull their numbers a bit for us.  Killing 24 of them should do nicely.  Report back to me when you are done.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss creature===&lt;br /&gt;
:This task is assigned by a town guard, and is based on the report of a particularly (mean sounding adjective) creature running about.  To complete it, you have to go kill some number of the regular creatures until the particularly mean one comes out.  This one is of a higher level than the base creatures, and may have different abilities.  The appearance of the boss creature is random, and may take killing more than 30 of the base creatures to get the boss to emerge.  The assignment of creature type and area is level-based.  Rewards are based on the level of creature you are assigned to kill.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  A particularly dangerous [[great boar]] has been attacking hunters based out of this town.  It has racked up quite a few kills and is beginning to worry us.  Most of the attacks have occurred on the Locksmehr Trail between Wehnimer&#039;s Landing and Zul Logoth, which it probably considers its territory.  Hunt it down, kill it, and report back to me.  It doesn&#039;t always attack hunters, but you can probably get its attention by killing other creatures of the same type in its territory.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Escort===&lt;br /&gt;
:This task requires you to escort an [[NPC]] from one town to the other.  You pick up the NPC in the location specified by the taskmaster by using the {{boldmono|WAIT}} verb.  The NPC is very timid, and will not enter a room unless the room is either clear of [[creature]]s or they are stunned.  You are also likely to be set upon by bandits - special creatures that are generated based on your level - during the course of the trip who will attack you and your escortee.  The escortee is quite frail and needs to be protected in order for successful completion of the task.  You can {{boldmono|TELL &amp;lt;the escortee&amp;gt; TO WAIT}} while you make sure the road ahead is clear, which could save an untimely arrival.  Upon entry into the destination town, the NPC will leave and you can go to any adventurer&#039;s guild to receive your reward.  Escort task assignments are random and independent of your difficulty modifier (since you are not being assigned a hunting area as part of the task), except for high-level characters.  If the adventurer has already been rewarded for a successful escort task in the past hour, the Taskmaster will make a telltale remark (&amp;quot;You&#039;ve done a fine job of keeping our paying customers alive. Perhaps I can find something more difficult for you to take on.&amp;quot;) to indicate a more difficult task is being contemplated. Otherwise, a shorter task is more likely to be assigned as normal. If you kill the NPC you have been assigned to escort, you will be suspended from further Adventurer&#039;s Guild tasks for 3 days per infraction with the following messaging:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;quot;When word reaches the Adventurer&#039;s Guild that the traveler has gone missing and you are implicated in her possible demise, you will find that you are suspended from receiving new tasks for 3 days pending the investigation.  They cannot afford to be associated with you during this time.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Rheteger says,  &amp;quot;I&#039;ve got a special mission for you.  A certain client has hired us to provide a protective escort on his upcoming journey.  Go to the area just inside the North Gate and WAIT for him to meet you  there.  You must guarantee his safety to Ta&#039;Vaalor as soon as you can, being ready for any dangers that the two of you may face.  Good luck!&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rescue===&lt;br /&gt;
:This task is assigned by the town guard and requires you to go and find an [[NPC]] and rescue it from a place of danger.  It is usually necessary to kill several of the [[creature]]s in order to entice the NPC to come out.  Once out, the NPC will follow you, but only one room at a time.  You simply advance one room, then wait for the NPC to follow, going more than one room at a time will cause the NPC to wait in its location.  The NPC can be attacked by creatures or other [[character]]s, so the use of disabling spells and abilities on any hostile entities is highly advised. Rewards are based on the level of creature you are asked to rescue the NPC from.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Rhetegher says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Wehnimer&#039;s Landing.  It appears that a local resident urgently needs our help in some matter.  Go report to Quin Telaren to find out more.  He&#039;s the Landing&#039;s West Gate guard, though you might want to check Helga&#039;s Tavern if he&#039;s not at his post.  Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guard says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild?  Yes, we do have a task for you.  One of our citizens is in quite the predicament.  His young son ran away from home recently.  A local divinest has discerned glimpses of the child fleeing from a [[lesser burrow orc]] in Melgorehn&#039;s Valley near Wehnimer&#039;s Landing.  The child is still alive, though is in constant danger and is probably cowering where ever he can find somewhere to hide.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The guard continues, &amp;quot;Go out the area where the child was last seen, find him, and bring him back safetly to me.  You will probably need to kill some of the creatures that he was last seen fleeing from in order to build up his confidence in you and reveal himself.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Kill Bandits===&lt;br /&gt;
This task is assigned by a town guard, and requires you to patrol the specified area for [[bandit]]s.  This task is similar to the warparty task given to [[Guardians of Sunfist]] members.  Bandits will spring a trap when spawned that may bind, stun, or otherwise incapacitate the adventurer. Rewards are based on your level.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example Task:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Dayle says, &amp;quot;Hmm, I&#039;ve got a task here from the town of Kharam-Dzu. It appears they have a bandit problem they&#039;d like you to solve. Go report to the dwarven militia sergeant near the Kharam-Dzu town gates to find out more. Be sure to ASK about BOUNTIES.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The sergeant says, &amp;quot;Ah, so you&#039;re from the Adventurer&#039;s Guild? Yes, we do have a task for you. We&#039;ve noted a troubling increase in bandit activity recently. We&#039;d like for you to patrol the old Logging Road near Kharam-Dzu and take out any bandits you encounter. Killing 17 of them should do nicely. Report back to me when you are done.&amp;quot;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
For each task you are awarded some amount of [[silver]], [[experience]], and [[bounty point]]s.  Experience is only gained when Field Exp is in normal limits (not saturated).  There is a warning when you try to turn in a finished bounty before you can absorb it.  The experience given by the reward is applied to Field Exp up until 1250 experience. Any reward in excess of that amount will have half applied to your Field Exp and half will be absorbed instantly.  &lt;br /&gt;
&lt;br /&gt;
Bounty points are awarded and can be exchanged for items in the bounty point treasure system.  Points are awarded based on the difficulty of the task.  For example, retrieving 5 brown zircons (value ~10 silvers) may give 50 bounty points, while retrieving 10 uncut diamonds (value ~5000 silvers) may award 1250 bounty points.&lt;br /&gt;
&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Task Type&lt;br /&gt;
 !Shareable&lt;br /&gt;
 ![[Bounty point]]s Received&lt;br /&gt;
 ![[Experience]] Received&lt;br /&gt;
 ![[Silver]] Received&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Gem Collecting|Gem collecting]]&#039;&#039;&#039;&lt;br /&gt;
 |No&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |[[Gem collecting#Rewards|Varies]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Skinning|Skinning]]&#039;&#039;&#039;&lt;br /&gt;
 |No&lt;br /&gt;
 |Varies&lt;br /&gt;
 |600 - 700&lt;br /&gt;
 |Varies&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Foraging|Foraging]]&#039;&#039;&#039;&lt;br /&gt;
 |No&lt;br /&gt;
 |Varies&lt;br /&gt;
 |800&lt;br /&gt;
 |5 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Heirloom (loot)|Heirloom]]&#039;&#039;&#039;&lt;br /&gt;
 |Yes&lt;br /&gt;
 |15 + 7 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |150 + 70 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Culling|Culling]]&#039;&#039;&#039;&lt;br /&gt;
 |Yes&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Boss creature|Boss creature]]&#039;&#039;&#039;&lt;br /&gt;
 |Yes&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |800&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Escort|Escort]]&#039;&#039;&#039;&lt;br /&gt;
 |No&lt;br /&gt;
 |(250-500) + (2-14) &amp;amp;times; your level&lt;br /&gt;
 |500 - 2500&lt;br /&gt;
 |10 &amp;amp;times; [[Bounty point]]s&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Rescue|Rescue]]&#039;&#039;&#039;&lt;br /&gt;
 |Yes&lt;br /&gt;
 |25 + 9 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; [[creature]] [[level]]&lt;br /&gt;
 |-&lt;br /&gt;
 |&#039;&#039;&#039;[[#Kill Bandits|Bandits]]&#039;&#039;&#039;&lt;br /&gt;
 |Yes&lt;br /&gt;
 |25 + 9 &amp;amp;times; your [[level]]&lt;br /&gt;
 |1000&lt;br /&gt;
 |250 + 90 &amp;amp;times; your [[level]]&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Escort Rewards ===&lt;br /&gt;
Bounty points and silver for Escort tasks are determined by level and distance between towns; silvers earned is just 10x bounty points.  Experience is based solely on the distance between towns.&lt;br /&gt;
&lt;br /&gt;
Bounty point formula per trip (L is your level):&lt;br /&gt;
::{| {{prettytable|1=text-align:center}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||       - || 250 + 2&amp;amp;times;L  ||        ? || 350 + 6&amp;amp;times;L  || 450 + 10&amp;amp;times;L ||    ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           || 250 + 2&amp;amp;times;L ||        - ||  400 + 8&amp;amp;times;L || 400 + 8&amp;amp;times;L  || 500 + 12&amp;amp;times;L || 550 + 14&amp;amp;times;L&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      ||       ? || 400 + 8&amp;amp;times;L  ||        - || 600 + 16&amp;amp;times;L || 600 + 16&amp;amp;times;L? || 650 + 18&amp;amp;times;L&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || 350 + 6&amp;amp;times;L || 400 + 8&amp;amp;times;L  ||        ? ||        - || 300 + 4&amp;amp;times;L  || 350 + 6&amp;amp;times;L&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 450 + 10&amp;amp;times;L || 500 + 12&amp;amp;times;L || 600 + 16&amp;amp;times;L || 300 + 4&amp;amp;times;L  ||        - || 250 + 2&amp;amp;times;L&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          ||       ? || 550 + 14&amp;amp;times;L|| 650 + 18&amp;amp;times;L || 350 + 6&amp;amp;times;L || 250 + 2&amp;amp;times;L  ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Experience per trip:&lt;br /&gt;
::{| {{prettytable|1=text-align: center;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Ta&#039;Illistim || Ta&#039;Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]] ||    - ||  500 || 1000 || 1000 || 1500 || 1750&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]           ||  500 ||    - || 1250 || 1250 || 1750 || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]      || 1000 || 1250 ||    - || 1750 || 2250 || 2450&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]]         || 1000 || 1250 || 1750 ||    - ||  750 ||    1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]        || 1500 || 1750 || 2250 ||  750 ||    - ||  500&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]          || 1750 || 2000 || 2450 ||    1000 ||  500 ||    -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
And a guess:&lt;br /&gt;
:BP = 200 + 50&amp;amp;times;D + 2&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
:exp = 250 + 250&amp;amp;times;D&lt;br /&gt;
:silver = 2000 + 500&amp;amp;times;D + 20&amp;amp;times;D&amp;amp;times;L&lt;br /&gt;
Where D is the distance modifier as below:&lt;br /&gt;
::{| {{prettytable|1=text-align: center;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!From&lt;br /&gt;
!Landing || Solhaven || Icemule || Zul Logoth || Illistim || Vaalor&lt;br /&gt;
|-&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]    || - || 1 || 3 || 3 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Solhaven]]   || 1 || - || 4 || 4 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Icemule Trace]]    || 3 || 4 || - || 6 || 8 || 9&lt;br /&gt;
|-&lt;br /&gt;
| [[Zul Logoth]] || 3 || 4 || 6 || - || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Illistim]]   || 5 || 6 || 8 || 2 || - || 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Ta&#039;Vaalor]]     || 6 || 7 || 9 || 3 || 1 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Treasure System==&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|1&lt;br /&gt;
|a [[crystal amulet]]    &lt;br /&gt;
| 100   &lt;br /&gt;
| A standard ESP amulet              &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
|a [[black crystal]]          &lt;br /&gt;
| 500   &lt;br /&gt;
| Two charges of [[Floating Disk (511)|Floating Disk]]&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
|a treasure chest        &lt;br /&gt;
| 250 x tier   &lt;br /&gt;
|An unopened treasure chest.  Chests are graded in tiers (1-10), with 1 being the poorest, on average. Comes locked and potentially trapped.&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
|a magic item            &lt;br /&gt;
| 1,000  &lt;br /&gt;
| An item charged with a random unidentified spell                  &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
|recharge an [[Enhancive item|enhancive]] item             &lt;br /&gt;
|  *    &lt;br /&gt;
| Have the item ready in your hand for a cost quote               &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
|[[CMAN_Fix_Potion|a weak potion of accelerated unlearning]]      &lt;br /&gt;
|100,000 &lt;br /&gt;
| Instantly migrates all Armor, Combat Maneuver List, and Shield training points when drunk          &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
|[[fixskill|a strong potion of accelerated unlearning (fixskill potion)]]      &lt;br /&gt;
|250,000 &lt;br /&gt;
| Instantly migrates all skills to match skill goals when drunk&lt;br /&gt;
|-        &lt;br /&gt;
| 8&lt;br /&gt;
|[[fixstat|a potion of body and mind (fixstat potion)]]&lt;br /&gt;
|1,000,000&lt;br /&gt;
| Grants the ability to reallocate your stats when drunk&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
|a sword-crossed treasure chest tattoo      &lt;br /&gt;
|40,000 &lt;br /&gt;
| Specify a body location when ordering a tattoo!&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
|a multihued compass rose tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A multihued compass rose tattoo encircling a map&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
|a drooling green gremlin tattoo&lt;br /&gt;
|40,000&lt;br /&gt;
| A green gremlin tattoo drooling over piles of gems&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|a feather charm&lt;br /&gt;
|1,000&lt;br /&gt;
|Reduces your encumbrance level by 40 lbs for 5 minutes. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|a mandis charm&lt;br /&gt;
|1,000&lt;br /&gt;
|Dispels &amp;lt;b&amp;gt;ALL&amp;lt;/b&amp;gt; [[spell]]s currently affecting you. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Chronomage-approved [[gold ring|Gold Ring]] of Teleportation&lt;br /&gt;
|1,000&lt;br /&gt;
|A standard teleportation ring, licensed for 20 successful teleports.&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|throat balm&lt;br /&gt;
|1,500&lt;br /&gt;
|Eliminates all current vocal chord stress and excessive thirstiness. Rub activation with 1 charge.&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|temporary [[damage padding]]&lt;br /&gt;
|*&lt;br /&gt;
|Add damage padding to your armor for 50 hits. Somewhat and heavy padding levels are available.&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|temporary elemental [[flares]]&lt;br /&gt;
|*&lt;br /&gt;
|Add fire, cold, or electricity flares to your weapon for 30 flare activations.&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|[[Magical armoire]]&lt;br /&gt;
|25,000&lt;br /&gt;
|Quickly dress and undress your character.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|[[Magical armoire]]&lt;br /&gt;
|75,000&lt;br /&gt;
|Quickly dress and undress your character with max lightened version.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|Society Reset&lt;br /&gt;
|500,000&lt;br /&gt;
|acquired via puzzle (see below)&lt;br /&gt;
|}&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;border: none; text-align:left; color: red; background: #FFF; padding: 0px 10px; margin: 0px 5px; background: #FFF;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spoiler alert! This section contains the puzzle solution for the society reset!&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;color: black;&amp;quot;&amp;gt;{{boldmono|ask HEADMASTER about society}} and {{boldmono|ask HEADMASTER about society reset}}&lt;br /&gt;
&lt;br /&gt;
Zanic lowers his voice and says, &amp;quot;Yes, we do have a working relationship with the societies and it seems that you&#039;ve managed to get at least one of them quite annoyed with you.  You&#039;ve served our guild well and someday we might be able to intervene on your behalf, Obelin.  Once you accumulate 500,000 bounty reward points, come talk to me again and we&#039;ll see about getting you back into their good graces.&amp;quot;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Titles==&lt;br /&gt;
Adventurer&#039;s Guild participants can earn profession titles by completing a set amount of tasks or earning a set amount of bounty points.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A list of the titles can be [[Title_system#Adventurer.27s_Guild_Titles|found here.]]&#039;&#039;&lt;br /&gt;
==Badges==&lt;br /&gt;
{{main|Adventurer&#039;s Guild Badge}}&lt;br /&gt;
These badges are awarded to anyone who is a member of the &#039;&#039;&#039;Adventurer&#039;s Guild&#039;&#039;&#039; (have completed an AdG task).  Their function is as both a status symbol (as the more points you accumulate, the fancier your badge can be) and as an [[enhancive]] item.  They are awarded by the Treasure Master and the look of the badge is awarded based on the number of points you have accumulated.  Further upgrades of the badge can also be accomplished based on the number of bounty points you have accumulated.  &lt;br /&gt;
&amp;lt;i&amp;gt;Note: if enough time has passed since acquiring a badge, a replacement badge can be acquired for free; replacement badges when not enough time has passed cost 10,000 bounty points.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrading badges is accomplished with points from an unseen badge pool which increments every time your earn a bounty point.  In particular, upgrading a badge will not reduce your current bounty point pool nor does it cost silvers.  A badge can be upgraded in five different areas, and each area can be upgraded ten times, giving a total of 11 possible upgrade tiers.  When you first receive your badge each area is in upgrade tier 0.  It costs 10,000*(n+1) to upgrade a badge area from tier n to tier n + 1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 1:&#039;&#039; Suppose we have earned 30,000 BP total and never upgraded our badge.  Currently our badge pool has 30,000 points in it.  If we upgrade the binding to tier 1, it costs 10,000*1 badge points, leaving us with 20,000 badge points.  We could then choose to upgrade the binding again to tier 2, which would cost 10,000*2=20,000 points and leave us with 0 badge points.  Alternatively, we could decide instead to upgrade both the material and gem to tier 1, costing a total of 20,000 badge points and again leaving us with 0 badge points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 2:&#039;&#039;   Let&#039;s figure out how much it costs to completely upgrade an area.  The cost would be 10,000*(1 + 2 + ... + 10)=10,000*(10*11/2)=550,000.  In other words, if we have earned 550,000 total bounty points and never upgraded the badge, we could completely upgrade one area of the badge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example 3:&#039;&#039;  Generalizing the previous example, let&#039;s compute how much it costs to upgrade the entire badge completely.  Obviously this is simply 5*(cost to upgrade a single area)=5*550,000=2,750,000.  Thus, once we have earned 2,750,000 total bounty points we could complete upgrade the badge.&lt;br /&gt;
&lt;br /&gt;
The more upgrades you get, the bigger its enhancive capacity will be. On top of that, the two or three highest-ranking upgrades on your badge have the potential to unlock its ability to hold more than one enhancement.&lt;br /&gt;
&lt;br /&gt;
You can set up your badge to enhance any skill or stat or other attribute that is available on the menu. If you want to know how much of a particular enhancement your badge can hold, just ask the treasure master NPC without specifying the bonus amount. Be aware that the treasure master has to drain your badge of all its charges before he can make any change to the enhancements it holds!&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve upgraded your badge and set it up with the enhancements you want, you&#039;ll have to place an order from the regular rewards menu to have it charged up, just like you can have any enhancive charged up. Recharging badges costs less than recharging other equivalent enhancive items, though.&lt;br /&gt;
&lt;br /&gt;
Other tips:&lt;br /&gt;
&lt;br /&gt;
* The badges are permanently attuned to the owner.&lt;br /&gt;
* If by some weird calamitous chance you manage to lose your badge, you can ask for a new one, but you&#039;ll have to set it up all over again. If you get a new badge, the old badge will become a useless paperweight and lose its attunement to you (or anyone).&lt;br /&gt;
* The strength of the enhancements you can get is limited by the overall value of your badge, but it is also limited by your level. The level limits aren&#039;t too restrictive, however -- a capped player could have a +10 stat enhancer, for example.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
[[Image:AdG_maps.png|300px|right]]&lt;br /&gt;
&lt;br /&gt;
* [[Icemule Trace]]: East Road&lt;br /&gt;
* [[Kharam Dzu]]: Glaes Street&lt;br /&gt;
* [[Kraken&#039;s Fall]]: In Prime, in the center of Wandering Eye Market; in Platinum, one west of Wandering Eye Market&#039;s center&lt;br /&gt;
* [[Mist Harbor]]: Northeast Cobblestone Path in a bamboo lyceum&lt;br /&gt;
* [[River&#039;s Rest]]: Sandy Path&lt;br /&gt;
* [[Solhaven]]: Latirus Lane&lt;br /&gt;
* [[Ta&#039;Illistim]]: Fraendel Var&lt;br /&gt;
* [[Ta&#039;Vaalor]]: Glimaerstone Var&lt;br /&gt;
* [[Wehnimer&#039;s Landing]]: North Ring Road&lt;br /&gt;
* [[Zul Logoth]]: Ruby Tunnel&lt;br /&gt;
&lt;br /&gt;
==SimuCoin/Login Reward Items==&lt;br /&gt;
There are three different types of [[SimuCoin]]/[[Login Reward]] Items: a Bounty Boost, a Bounty Task Voucher, and a Bounty Task Waiver.&lt;br /&gt;
&lt;br /&gt;
===Bounty Boost===&lt;br /&gt;
A &#039;&#039;&#039;bounty boost&#039;&#039;&#039; reduces all bounty wait times to 5 seconds until the character shares a task or successfully completes one. The boost lasts for a maximum of one hour.  It is rewarded directly on the 5th and 15th days of [[Login Rewards]].  In addition, [[guild boost]]s may be converted to bounty boosts, and those are rewarded on 9th and 19th days of Login Rewards.&lt;br /&gt;
&lt;br /&gt;
===Bounty Task Vouchers===&lt;br /&gt;
&#039;&#039;&#039;an Adventurer&#039;s Guild voucher pack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty Task Vouchers are applied to a single character and allow that character to switch tasks without waiting 15 minutes.  They are sold in the SimuCoin store under the heading &amp;quot;Bounty Task Vouchers&amp;quot; in packs of 10 or 100, for 75 or 700 [[SimuCoin]]s, respectively.  Sometimes they appear as prizes or in giftboxes in other quantities such as 50 per pack.  Regardless of the quantity, the item is named: an Adventurer&#039;s Guild voucher pack.&lt;br /&gt;
&lt;br /&gt;
Info from the SimuCoin store:&lt;br /&gt;
&lt;br /&gt;
Bounty Task Vouchers - Are you not in the mood for the Task you&#039;ve been given? Want to move on immediately, without having to wait for a new task? Just redeem one of these handy, dandy Bounty Task Vouchers to get a fresh task.&lt;br /&gt;
*Reset your task and try another&lt;br /&gt;
*Cancels current Task&lt;br /&gt;
*Allows player to request a new Task&lt;br /&gt;
*This is a pack of {##} Vouchers&lt;br /&gt;
*Appearance: &amp;quot;An Adventurer&#039;s Guild Voucher Pack&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
an Adventurer&#039;s Guild voucher pack&lt;br /&gt;
&lt;br /&gt;
&amp;gt;give my pack to Reyanna&lt;br /&gt;
Reyanna takes your Guild voucher pack and says, &amp;quot;I&#039;ll let my taskmasters know of these redeemed vouchers immediately, {PlayerName}.  You may use them by ASKing any of my taskmasters about EXPEDITING your task reassignment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[You now have a total of {##} expedited task reassignment vouchers available for use.]&lt;br /&gt;
&lt;br /&gt;
&amp;gt;read my pack&lt;br /&gt;
In neat caligraphy, it reads:&lt;br /&gt;
This voucher pack entitles the presenter to {##} expedited task reassignments, courtesy of the Adventurer&#039;s Guild.  Valid only on tasks voluntarily removed from.&lt;br /&gt;
To reedem this voucher pack, please GIVE it to headmaster of any Adventurer&#039;s Guild location.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;inspect my pack&lt;br /&gt;
Inspecting that may not be a sound idea.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze my pack&lt;br /&gt;
You analyze your Guild voucher pack and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the pack may be further lightened.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;loresing (verse 1)&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 5,000 silvers.&lt;br /&gt;
&amp;gt;loresing (verse 2)&lt;br /&gt;
From the pitch of the vibration you determine that the purpose of the pack is unusual, but the exact use escapes you.&lt;br /&gt;
&amp;gt;loresing (verse 3)&lt;br /&gt;
You feel as though you have reached the end of the pack&#039;s song.&lt;br /&gt;
&amp;gt;loresing (verse 4)&lt;br /&gt;
You feel as though you have reached the end of the pack&#039;s song.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bounty Task Waiver===&lt;br /&gt;
A &#039;&#039;&#039;Bounty Task Waiver&#039;&#039;&#039; costs 400 SimuCoins and will exempt a character from a specified type of task for 30 days.  Four 1-hour versions are earned by a character on the 11th day of [[Login Rewards]], and eight 1-hour versions are earned on the 22nd day ([[F2P]] characters get two 1-hour waivers both days).&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=33%}}&amp;gt;&lt;br /&gt;
&amp;gt;l waiver&lt;br /&gt;
In neat calligraphy, it reads:&lt;br /&gt;
This waiver entitles the presenter to be granted an exemption period of 30 days whereby the presenter may choose one type of task to not be assigned to him or her.&lt;br /&gt;
&lt;br /&gt;
To redeem this waiver, please {{boldmono|GIVE}} it to the headmaster of any Adventurer&#039;s Guild location.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;give waiver to Raelir&lt;br /&gt;
Raelir takes your Guild task waiver and says, &amp;quot;Very well &amp;lt;name&amp;gt;, you may now specify one type of task that you wish be exempt from.  To do so, simply ASK me to EXEMPT you from any of the following tasks:  Kill Creatures, Retrieve Heirloom, Procure Skins, Procure Gems, Protect Traveller, Procure Herbs, Kill Dangerous Creature, Rescue Child, Kill Bandits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Kill Bandits&lt;br /&gt;
Raelir says, &amp;quot;Very well, &amp;lt;name&amp;gt;.  You are now exempt from being assigned the Kill Bandits task.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;{{Side box|Waivers prevent further tasks of the specified type from being assigned while they are in effect, they do not remove already assigned tasks from when they were not in effect. -GM Coase}}&lt;br /&gt;
Once a task is selected, it will be remembered until another task or NOTHING is selected.  A task waiver must be in effect &#039;&#039;&#039;before&#039;&#039;&#039; getting a task from the taskmaster to work.&lt;br /&gt;
&lt;br /&gt;
== Registered Lost Item Retrieval ==&lt;br /&gt;
Some registered lost items can be recovered at the Adventurer&#039;s Guild by ASKing the Headmaster about {{boldmono|LOST}} or {{boldmono|RECOVER}}, even when the character may be banished from tasks.&lt;br /&gt;
&lt;br /&gt;
==Behind the Scenes==&lt;br /&gt;
The Bounty System went live in [[Prime]] on August 9, 2006.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Adventurer&#039;s Guild Badge]]&lt;br /&gt;
* [[Illistim adventurer&#039;s guild (script)]]&lt;br /&gt;
* [[Solhaven bounty (script)]]&lt;br /&gt;
* [[SERVICE (verb)]]&lt;br /&gt;
* [http://forums.play.net/forums/GemStone%20IV/Organizations%20and%20Societies/Adventurers%20Guild/view Officials folder]&lt;br /&gt;
[[Category:Adventurer&#039;s Guild| ]] [[Category:New Player]]&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duskruin/saved_posts_February_2023&amp;diff=188040</id>
		<title>Duskruin/saved posts February 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duskruin/saved_posts_February_2023&amp;diff=188040"/>
		<updated>2023-01-29T20:41:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
&amp;lt;section begin=dates2023 /&amp;gt;&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://ptb.discord.com/channels/226045346399256576/594009933763051549/1050636678420779070]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 12/9/2022&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;2023 Duskruin Dates&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; February 10th - 28th - Duskruin Arena&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; August 11th - 31st - Duskruin Arena&amp;lt;section end=dates2023 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Shops Announcement==&lt;br /&gt;
&lt;br /&gt;
This is the shop information for the February 2023 run of Duskruin.&lt;br /&gt;
&lt;br /&gt;
{|  {{prettytable}}&lt;br /&gt;
! Reopening w.o Inventory Changes&lt;br /&gt;
! Refreshed (Cosmetic Changes or new items &lt;br /&gt;
!	New	&lt;br /&gt;
!Closed This Run&lt;br /&gt;
! Final Run Shops&lt;br /&gt;
|-&lt;br /&gt;
|A Pirate Looks at Four Teas||Alchemical Attractions	||Be Still My Hops	||Are you Not Entertained?	||A Kraet Deal&lt;br /&gt;
|-&lt;br /&gt;
|All You Knead	|| Be Warez||	Best Foot Forward||	Covert Couriers||	Cut and Dried&lt;br /&gt;
|-&lt;br /&gt;
|Art of Lore, The||	Best Tressed, The||	Broken Coin, the||	Crested Glory||	Kraet Aim&lt;br /&gt;
|-&lt;br /&gt;
|At The Ready||	Beyond Barriers||	Certifiable||	Cultural Cuts||	Krate Lengths&lt;br /&gt;
|-&lt;br /&gt;
|Blades of Glory||	Bloodbenders||	Fairy Ring, The||	Get Thee Behind me	||Madder Hats Tea Room&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Lotus, The||	Blood Red Rose, The	||Herbal Huntsman, The	||In Your Element	||Metrognomies&lt;br /&gt;
|-&lt;br /&gt;
|Bloodriven Bowery	||Essencetials	||I See You	||Kraet and Barrel	||Peashirmen, The&lt;br /&gt;
|-&lt;br /&gt;
|Bolt From The Blue	||Heady Spirits	||Mind Your Manas	||Kraet Expectations	||Pinned and Pleated&lt;br /&gt;
|-&lt;br /&gt;
|Bundle Up	||Knifery, The	||Preening Plover, The	||Messy Alchemist, The	||Potation Parlor&lt;br /&gt;
|-&lt;br /&gt;
|Burning Twilight	||Librarium, The (Study, Sanctuary, Laboratory)	||Scoria and Dross	||Strength and Honor	||Sable Quietus, The&lt;br /&gt;
|-&lt;br /&gt;
|Currents and Safeguards||	Make Your Mark||	Trapper&#039;s Shack		|| ||Stay Vigilant&lt;br /&gt;
|-&lt;br /&gt;
|Curved Cuts||	Metrognomies||			 || ||Vambrace Yourself&lt;br /&gt;
|-&lt;br /&gt;
|Cut And Dried||	Modern Morph, The||			|| ||You&#039;re So Vain&lt;br /&gt;
|-&lt;br /&gt;
|Deep Within Darkness||	Sigil Shop			&lt;br /&gt;
|-&lt;br /&gt;
|Diskovery||				&lt;br /&gt;
|-&lt;br /&gt;
|Dunh&#039;s Lab||	Untamed Spirit			&lt;br /&gt;
|-&lt;br /&gt;
|Eonak Arms||	Vaalin Rose, The			&lt;br /&gt;
|-&lt;br /&gt;
|Fatal Afflares||	Wild Instinct			&lt;br /&gt;
|-&lt;br /&gt;
|Fireside Supplies||	Yarrrpee Shoppe, The			&lt;br /&gt;
|-&lt;br /&gt;
|First Rule, The				&lt;br /&gt;
|-&lt;br /&gt;
|Gamac&#039;s Goods				&lt;br /&gt;
|-&lt;br /&gt;
|Gilded Gladiator, The				&lt;br /&gt;
|-&lt;br /&gt;
|Good In-Tent-ions				&lt;br /&gt;
|-&lt;br /&gt;
|Hide and Fur Depot, The				&lt;br /&gt;
|-&lt;br /&gt;
|Icy Disposition				&lt;br /&gt;
|-&lt;br /&gt;
|Just for Kicks				&lt;br /&gt;
|-&lt;br /&gt;
|Knit One, Punch Two				&lt;br /&gt;
|-&lt;br /&gt;
|Kraet Aim				&lt;br /&gt;
|-&lt;br /&gt;
|Kraet Deal				&lt;br /&gt;
|-&lt;br /&gt;
|Kraet Length				&lt;br /&gt;
|-&lt;br /&gt;
|Madder Hats Tea Room				&lt;br /&gt;
|-&lt;br /&gt;
|Mar and Scar, the				&lt;br /&gt;
|-&lt;br /&gt;
|Mystic Phrases				&lt;br /&gt;
|-&lt;br /&gt;
|Ode To Resistance				&lt;br /&gt;
|-&lt;br /&gt;
|On The Other Hand				&lt;br /&gt;
|-&lt;br /&gt;
|Peashirmen, The				&lt;br /&gt;
|-&lt;br /&gt;
|Pinned and Pleated				&lt;br /&gt;
|-&lt;br /&gt;
|Portation Parlor, The				&lt;br /&gt;
|-&lt;br /&gt;
|Rock Solid				&lt;br /&gt;
|-&lt;br /&gt;
|Sable Quietus, The				&lt;br /&gt;
|-&lt;br /&gt;
|Secretive Sips				&lt;br /&gt;
|-&lt;br /&gt;
|Shadowed Light				&lt;br /&gt;
|-&lt;br /&gt;
|Shield Thyself				&lt;br /&gt;
|-&lt;br /&gt;
|Sparrow&#039;s Dance				&lt;br /&gt;
|-&lt;br /&gt;
|Spellbound				&lt;br /&gt;
|-&lt;br /&gt;
|Sprite Club				&lt;br /&gt;
|-&lt;br /&gt;
|Stay Awhile and Glisten				&lt;br /&gt;
|-&lt;br /&gt;
|Stay Vigilant				&lt;br /&gt;
|-&lt;br /&gt;
|Temple of Tentacles				&lt;br /&gt;
|-&lt;br /&gt;
|Tiles of Chance				&lt;br /&gt;
|-&lt;br /&gt;
|Twinkling Twilight				&lt;br /&gt;
|-&lt;br /&gt;
| Twist of Briars, A&lt;br /&gt;
|-&lt;br /&gt;
|Vambrace Yourself				&lt;br /&gt;
|-&lt;br /&gt;
|You&#039;re So Vain&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== February 2023 Duskruin Important Dates and Times ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Event opening&#039;&#039;&#039;:  Friday, February 10th at 9PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HESS opening&#039;&#039;&#039;:   Monday, February 13th at 6PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spin Night&#039;&#039;&#039;:     Saturday, February 18th at 8PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Auction&#039;&#039;&#039;:        Saturday, February 25th at 8PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Closing&#039;&#039;&#039;:        Tuesday, February 28th at 11:59 PM Eastern.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magic Marker Update - Hollowing Ability  ==&lt;br /&gt;
Magic Markers of the graver type, sold in Make Your Mark, have had an additional unlockable ability added.  Using a cert sold in the shop, you can unlock a new hollowing ability that will allow you to use your graver to hollow out small statues, heavy moonstone cubes, and heavy quartz orbs (making them weigh less) up to 5 times per day.&lt;br /&gt;
&lt;br /&gt;
== New Animalistic Spirit Nouns/Groups ==&lt;br /&gt;
Some brand new animal nouns and animal groups have been added to Animalistic Spirit items this year. Once the updates are rolled live, existing Spirit Change certificates should be able to change to one of the new groups, while those visiting with Wilkes can have their spirits altered to some of the new nouns. If you don&#039;t have an extra Spirit Change certificate stashed away - never fear! Just visit Heady Spirits, Wild Instinct, or Untamed Spirit once Duskruin opens to change your Animalistic Spirit item to one of the new groups.&lt;br /&gt;
&lt;br /&gt;
Current Groups (New Nouns):&lt;br /&gt;
* Arachnid: scorpion.&lt;br /&gt;
* Avian (Magical): valravn.&lt;br /&gt;
* Avian (Predatory): Caligos eagle, harpy eagle.&lt;br /&gt;
* Canine: direwolf, hound.&lt;br /&gt;
* Cephalopod: jellyfish.&lt;br /&gt;
* Hooved (w/ Horns): doe, ibex, rolton, sheep.&lt;br /&gt;
* Large Feline: saber-toothed tiger.&lt;br /&gt;
* Lizard/Frog: teadragon.&lt;br /&gt;
* Small Feline: Caligos lynx.&lt;br /&gt;
* Small Rodent: viscacha.&lt;br /&gt;
* Ursine: direbear.&lt;br /&gt;
&lt;br /&gt;
New Groups:&lt;br /&gt;
* Insect (Crawly)&lt;br /&gt;
      Available nouns for this type are: ant, fire ant, termite, centipede, millipede, earwig, flea, louse, bedbug, beetle, dung beetle, rhinoceros beetle, scarab, praying mantis, cockroach, roach, water bug, ladybug, stinkbug.&lt;br /&gt;
* Insect (Flying)&lt;br /&gt;
      Available nouns for this type are: bee, bumblebee, honeybee, butterfly, monarch butterfly, moth, luna moth, wasp, yellow jacket, grasshopper, cricket, locust, mosquito, gnat, midge, fly, fruit fly, dragonfly, damselfly, firefly, mayfly, aphid, cicada.&lt;br /&gt;
* Turtle&lt;br /&gt;
      Available nouns for this type are: turtle, snapping turtle, painted turtle, tortoise, giant tortoise, sea turtle, terrapin.&lt;br /&gt;
&lt;br /&gt;
== New Beatie Baby Designs and Unlock certificates ==&lt;br /&gt;
Some new models are available at Metrognomies wagon, of a more villianous type appearance.&lt;br /&gt;
&lt;br /&gt;
Now with certificate unlocks to allow your Beatie Babie to assist you up to thrice daily!&lt;br /&gt;
&lt;br /&gt;
~Metrognomie&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beatie_Baby&amp;diff=186901</id>
		<title>Beatie Baby</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beatie_Baby&amp;diff=186901"/>
		<updated>2023-01-13T14:33:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Beatie Baby&#039;&#039;&#039; is a metronome (aka, &#039;&#039;&#039;metrognome&#039;&#039;&#039;) that gives a ten minute, up to three times a day boost (rhythmic focus) when [[Purification Song (1004)|purifying]] gems. The rhythmic focus buff is not stackable.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You take a closer look at a rotund glaes dwarf clockwork with thick bronze cymbals.&lt;br /&gt;
You analyze the dwarf clockwork and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
       .............~* Beatie Baby *~................&lt;br /&gt;
&lt;br /&gt;
          You PUSH when you need a little assistance&lt;br /&gt;
               with keeping proper timed beats.&lt;br /&gt;
          You TURN to windup the clockworks key&lt;br /&gt;
         and it will perform til the winding depletes!&lt;br /&gt;
&lt;br /&gt;
  * Due to it&#039;s extremely delicate mechanical workings, &lt;br /&gt;
            always hold carefully while in use! &lt;br /&gt;
&lt;br /&gt;
                      ........~*~........&lt;br /&gt;
&lt;br /&gt;
PUSH gives a thrice daily assist in keeping those pesky lyrics in time&lt;br /&gt;
       with a 10 minute boost to your success chances&lt;br /&gt;
                 when using PURIFY 1004.&lt;br /&gt;
&lt;br /&gt;
            * Rhythmic Focus does not stack&lt;br /&gt;
&lt;br /&gt;
Certificates to unlock up to 3x per day use can be found at DR&lt;br /&gt;
&lt;br /&gt;
        Any merchant may alter with the following rules:&lt;br /&gt;
1. It stays a very small metal form with a minimum of 2 arm-like appendages.&lt;br /&gt;
2. It must be a &amp;quot;clockwork&amp;quot; AND have &amp;quot;cymbals&amp;quot; in the description.&lt;br /&gt;
3. The show can not be altered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clockwork may be further lightened.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Show==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The toy dwarf clockwork is a delicate clockwork creation with its miniature gears and internal workings only partially visible from within its frame.  It appears to be holding a pair of tiny cymbals while a miniature wind-up key protrudes from its back.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
!You press the key into the clockwork carefully, hearing a faint click.  An ephemeral tune whispers faintly from deep within the clockwork momentarily, giving you a better sense of rhythm.&lt;br /&gt;
!Person pushes the key in the back of the clockwork carefully, producing a faint click.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
!You wind the key at the back of the clockwork carefully, hearing a faint click-click-click as it turns.&lt;br /&gt;
!Sample of dancing: The clockwork turns around and leans forward exposing its mechanical bottom before bouncing jerkily to its own tinny beat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= Purification Song (1004)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb= PUSH&lt;br /&gt;
|verb2= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beatie_Baby&amp;diff=186900</id>
		<title>Beatie Baby</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beatie_Baby&amp;diff=186900"/>
		<updated>2023-01-13T14:32:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Beatie Baby&#039;&#039;&#039; is a metronome (aka, &#039;&#039;&#039;metrognome&#039;&#039;&#039;) that gives a ten minute, up to three times a day boost (rhythmic focus) buff when [[Purification Song (1004)|purifying]] gems. The rhythmic focus buff is not stackable.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You take a closer look at a rotund glaes dwarf clockwork with thick bronze cymbals.&lt;br /&gt;
You analyze the dwarf clockwork and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
       .............~* Beatie Baby *~................&lt;br /&gt;
&lt;br /&gt;
          You PUSH when you need a little assistance&lt;br /&gt;
               with keeping proper timed beats.&lt;br /&gt;
          You TURN to windup the clockworks key&lt;br /&gt;
         and it will perform til the winding depletes!&lt;br /&gt;
&lt;br /&gt;
  * Due to it&#039;s extremely delicate mechanical workings, &lt;br /&gt;
            always hold carefully while in use! &lt;br /&gt;
&lt;br /&gt;
                      ........~*~........&lt;br /&gt;
&lt;br /&gt;
PUSH gives a thrice daily assist in keeping those pesky lyrics in time&lt;br /&gt;
       with a 10 minute boost to your success chances&lt;br /&gt;
                 when using PURIFY 1004.&lt;br /&gt;
&lt;br /&gt;
            * Rhythmic Focus does not stack&lt;br /&gt;
&lt;br /&gt;
Certificates to unlock up to 3x per day use can be found at DR&lt;br /&gt;
&lt;br /&gt;
        Any merchant may alter with the following rules:&lt;br /&gt;
1. It stays a very small metal form with a minimum of 2 arm-like appendages.&lt;br /&gt;
2. It must be a &amp;quot;clockwork&amp;quot; AND have &amp;quot;cymbals&amp;quot; in the description.&lt;br /&gt;
3. The show can not be altered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clockwork may be further lightened.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Show==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The toy dwarf clockwork is a delicate clockwork creation with its miniature gears and internal workings only partially visible from within its frame.  It appears to be holding a pair of tiny cymbals while a miniature wind-up key protrudes from its back.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
!You press the key into the clockwork carefully, hearing a faint click.  An ephemeral tune whispers faintly from deep within the clockwork momentarily, giving you a better sense of rhythm.&lt;br /&gt;
!Person pushes the key in the back of the clockwork carefully, producing a faint click.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
!You wind the key at the back of the clockwork carefully, hearing a faint click-click-click as it turns.&lt;br /&gt;
!Sample of dancing: The clockwork turns around and leans forward exposing its mechanical bottom before bouncing jerkily to its own tinny beat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= Purification Song (1004)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb= PUSH&lt;br /&gt;
|verb2= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Beatie_Baby&amp;diff=186899</id>
		<title>Beatie Baby</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Beatie_Baby&amp;diff=186899"/>
		<updated>2023-01-13T14:32:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-IVRY: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &#039;&#039;&#039;Beatie Baby&#039;&#039;&#039; is a metronome (aka, &#039;&#039;&#039;metrognome&#039;&#039;&#039;) that gives a ten minute, up to three times a day boost (rhythmic focus) buff when [[Purification Song (1004)|purifying]] gems. The rhythmic focus is not stackable.&amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
You take a closer look at a rotund glaes dwarf clockwork with thick bronze cymbals.&lt;br /&gt;
You analyze the dwarf clockwork and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
       .............~* Beatie Baby *~................&lt;br /&gt;
&lt;br /&gt;
          You PUSH when you need a little assistance&lt;br /&gt;
               with keeping proper timed beats.&lt;br /&gt;
          You TURN to windup the clockworks key&lt;br /&gt;
         and it will perform til the winding depletes!&lt;br /&gt;
&lt;br /&gt;
  * Due to it&#039;s extremely delicate mechanical workings, &lt;br /&gt;
            always hold carefully while in use! &lt;br /&gt;
&lt;br /&gt;
                      ........~*~........&lt;br /&gt;
&lt;br /&gt;
PUSH gives a thrice daily assist in keeping those pesky lyrics in time&lt;br /&gt;
       with a 10 minute boost to your success chances&lt;br /&gt;
                 when using PURIFY 1004.&lt;br /&gt;
&lt;br /&gt;
            * Rhythmic Focus does not stack&lt;br /&gt;
&lt;br /&gt;
Certificates to unlock up to 3x per day use can be found at DR&lt;br /&gt;
&lt;br /&gt;
        Any merchant may alter with the following rules:&lt;br /&gt;
1. It stays a very small metal form with a minimum of 2 arm-like appendages.&lt;br /&gt;
2. It must be a &amp;quot;clockwork&amp;quot; AND have &amp;quot;cymbals&amp;quot; in the description.&lt;br /&gt;
3. The show can not be altered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the clockwork may be further lightened.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Show==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
The toy dwarf clockwork is a delicate clockwork creation with its miniature gears and internal workings only partially visible from within its frame.  It appears to be holding a pair of tiny cymbals while a miniature wind-up key protrudes from its back.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style &amp;lt;!-- (Only if applicable.  Additional options would be Demeanor, Location, Climate, etc.  Essentially, modifiers to the verbs.) --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
!You press the key into the clockwork carefully, hearing a faint click.  An ephemeral tune whispers faintly from deep within the clockwork momentarily, giving you a better sense of rhythm.&lt;br /&gt;
!Person pushes the key in the back of the clockwork carefully, producing a faint click.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Style&lt;br /&gt;
!You wind the key at the back of the clockwork carefully, hearing a faint click-click-click as it turns.&lt;br /&gt;
!Sample of dancing: The clockwork turns around and leans forward exposing its mechanical bottom before bouncing jerkily to its own tinny beat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Mechanical&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= Bloodriven Village&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= 2021 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= Purification Song (1004)&amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb3= HUG&lt;br /&gt;
|verb= PUSH&lt;br /&gt;
|verb2= TURN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IVRY</name></author>
	</entry>
</feed>