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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-IXIX</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/GS4-IXIX"/>
	<updated>2026-04-07T12:07:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Horrify&amp;diff=166387</id>
		<title>Horrify</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Horrify&amp;diff=166387"/>
		<updated>2022-04-25T15:15:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Horrify&amp;#039;&amp;#039;&amp;#039; is an effect that applies a penalty to offensive and defensive abilities based on the level of the creature that inflicted the status.  Sheer fear will apply...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Horrify&#039;&#039;&#039; is an effect that applies a penalty to offensive and defensive abilities based on the level of the creature that inflicted the status.&lt;br /&gt;
&lt;br /&gt;
[[Sheer fear]] will apply the Horrify effect as part of its penalties, and the spell [[Soothing Word (1201)]] can remove it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=162661</id>
		<title>Sheer fear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=162661"/>
		<updated>2022-03-08T20:23:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sheer fear&#039;&#039;&#039; is a mechanical event that may occur when a character encounters a higher level [[undead]] creature. This effect can range from a decrease in [[defensive strength]] (DS), stagger roundtime, and dropping to [[kneel]]ing.  The severity of the induced fear is primarily dependent on the [[level]] difference between the character and the undead creature in question.  The AS/DS/CS/TD penalties are applied via the [[Horrify]] effect. &lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lesser sheer fear&#039;&#039;: Characters between ten and fifteen levels lower than a particular creature will experience a lesser sheer fear, causing a decrease in defensive strength and inducing stun for a short period of time. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Greater sheer fear&#039;&#039;: Characters more than fifteen levels below a creature will experience greater sheer fear, which causes one to drop to one&#039;s knees with a much longer stun.&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 72 = 205 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You are racked by convulsive shivers!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Fear Strength (FS) of Attacker: {{mono|attacker level * 3}}&lt;br /&gt;
* Fear Defense (FD) of Defender: {{mono|defender level * 3}}&lt;br /&gt;
* FvP: Various things, such as [[stat]]s, adding to defense can add to this.&lt;br /&gt;
&lt;br /&gt;
==Protective Effects==&lt;br /&gt;
&lt;br /&gt;
The following spells and items help prevent sheer fear from taking hold. Please note that every +5 resist on an item is equal to 1 phantom level and every +3 resist on a script is equal to 1 phantom level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Protective Effects&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell/Item&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot;|Specifics&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Bravery (211)]]&lt;br /&gt;
|Phantom Levels||Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Heroism (215)]]&lt;br /&gt;
|Phantom Levels||Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Self Control (613)]]&lt;br /&gt;
|&amp;lt;!--Type--&amp;gt;||&amp;lt;!--Specifics--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Song of Valor (1010)]]&lt;br /&gt;
|&amp;lt;!--Type--&amp;gt;||&amp;lt;!--Specifics--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Dauntless (1606)]]&lt;br /&gt;
|Phantom Levels||Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Symbol of Courage]]&lt;br /&gt;
|Phantom Levels||Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Minor lichbane talisman|Lichbane talisman, minor]]&lt;br /&gt;
|Resistance||Provides 50 Sheer Fear Resist. Each charge is 10 minutes. &#039;&#039;Every +5 Resist (on items) is equal to 1 phantom levels.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Lesser lichbane talisman|Lichbane talisman, lesser]]&lt;br /&gt;
|Resistance||Provides 100 Sheer Fear Resist. Each charge is 10 minutes. &#039;&#039;Every +5 Resist (on items) is equal to 1 phantom levels.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Greater lichbane talisman|Lichbane talisman, greater]]&lt;br /&gt;
|Immunity||Provides &#039;&#039;immunity&#039;&#039; to fear-based attacks. Each charge lasts for 10 minutes. &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Voln armor]] (Unlocked)&lt;br /&gt;
|Resistance||+10 resist at Tier 2; another +10 at Tier 4. &#039;&#039;Every +3 Resist (on scripts) is equal to 1 phantom levels.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Discipline]]&lt;br /&gt;
|Defense||Provides {{mono|[(Stat-40)/5]}} to your defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Yertie&#039;s Yowlp]]&lt;br /&gt;
|Defense||Provides an unknown amount of defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;Lesser sheer fear (first person)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;Overcome by the waves of evil emanating from the necrotic snake, your arms fall slack at your side and you find yourself unable to move.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You regain control of your senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Level 34 character versus [[necrotic snake]]. Effect of fear lasted six seconds.&lt;br /&gt;
&lt;br /&gt;
;Greater sheer fear (first person)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;You drop to your knees in utter despair!  Overcome by the foul stench of pure evil emanating from the Citadel herald, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 70 = 203 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear! &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;frown &lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 72 = 205 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You are racked by convulsive shivers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 36 = 169 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 33 = 166 &lt;br /&gt;
Warding failed! &lt;br /&gt;
Your eyes grow wider as the crushing terror increases, every bad dream and fear materializing vividly in your mind&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -13 = 120 &lt;br /&gt;
Warding failed! &lt;br /&gt;
The crushing fear continues, and you remain huddled in a spastic, jittering heap!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 84 = 217 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 18 = 151 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -64 = 69 &lt;br /&gt;
Warded off! &lt;br /&gt;
You slowly regain control of your senses, wiping the tears from your eyes and the drool from your mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Level 25 character versus [[Putrefied Citadel herald]]. Effect of sheer fear lasted approximately two minutes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]][[Category:Effects and Conditions]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=162660</id>
		<title>Sheer fear</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Sheer_fear&amp;diff=162660"/>
		<updated>2022-03-08T20:21:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sheer fear&#039;&#039;&#039; is a mechanical event that may occur when a character encounters a higher level [[undead]] creature. This effect can range from a decrease in [[defensive strength]] (DS), being [[stun]]ned, and dropping to [[kneel]]ing.  The severity of the induced fear is primarily dependent on the [[level]] difference between the character and the undead creature in question.&lt;br /&gt;
&lt;br /&gt;
==Types==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Lesser sheer fear&#039;&#039;: Characters between ten and fifteen levels lower than a particular creature will experience a lesser sheer fear, causing a decrease in defensive strength and inducing stun for a short period of time. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Greater sheer fear&#039;&#039;: Characters more than fifteen levels below a creature will experience greater sheer fear, which causes one to drop to one&#039;s knees with a much longer stun.&lt;br /&gt;
&lt;br /&gt;
==Formulae==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 72 = 205 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You are racked by convulsive shivers!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Fear Strength (FS) of Attacker: {{mono|attacker level * 3}}&lt;br /&gt;
* Fear Defense (FD) of Defender: {{mono|defender level * 3}}&lt;br /&gt;
* FvP: Various things, such as [[stat]]s, adding to defense can add to this.&lt;br /&gt;
&lt;br /&gt;
==Protective Effects==&lt;br /&gt;
&lt;br /&gt;
The following spells and items help prevent sheer fear from taking hold. Please note that every +5 resist on an item is equal to 1 phantom level and every +3 resist on a script is equal to 1 phantom level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+ Protective Effects&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Spell/Item&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot;|Specifics&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Bravery (211)]]&lt;br /&gt;
|Phantom Levels||Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Heroism (215)]]&lt;br /&gt;
|Phantom Levels||Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Self Control (613)]]&lt;br /&gt;
|&amp;lt;!--Type--&amp;gt;||&amp;lt;!--Specifics--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Song of Valor (1010)]]&lt;br /&gt;
|&amp;lt;!--Type--&amp;gt;||&amp;lt;!--Specifics--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Dauntless (1606)]]&lt;br /&gt;
|Phantom Levels||Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Symbol of Courage]]&lt;br /&gt;
|Phantom Levels||Gives 3 phantom levels against fear-based attacks.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Minor lichbane talisman|Lichbane talisman, minor]]&lt;br /&gt;
|Resistance||Provides 50 Sheer Fear Resist. Each charge is 10 minutes. &#039;&#039;Every +5 Resist (on items) is equal to 1 phantom levels.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Lesser lichbane talisman|Lichbane talisman, lesser]]&lt;br /&gt;
|Resistance||Provides 100 Sheer Fear Resist. Each charge is 10 minutes. &#039;&#039;Every +5 Resist (on items) is equal to 1 phantom levels.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Greater lichbane talisman|Lichbane talisman, greater]]&lt;br /&gt;
|Immunity||Provides &#039;&#039;immunity&#039;&#039; to fear-based attacks. Each charge lasts for 10 minutes. &lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Voln armor]] (Unlocked)&lt;br /&gt;
|Resistance||+10 resist at Tier 2; another +10 at Tier 4. &#039;&#039;Every +3 Resist (on scripts) is equal to 1 phantom levels.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Discipline]]&lt;br /&gt;
|Defense||Provides {{mono|[(Stat-40)/5]}} to your defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot;|[[Yertie&#039;s Yowlp]]&lt;br /&gt;
|Defense||Provides an unknown amount of defense against fear-based attacks. Presumably this effect is seen in your FVP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;Lesser sheer fear (first person)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;Overcome by the waves of evil emanating from the necrotic snake, your arms fall slack at your side and you find yourself unable to move.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You regain control of your senses!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Level 34 character versus [[necrotic snake]]. Effect of fear lasted six seconds.&lt;br /&gt;
&lt;br /&gt;
;Greater sheer fear (first person)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;You drop to your knees in utter despair!  Overcome by the foul stench of pure evil emanating from the Citadel herald, your arms fall slack at your sides and feel your limbs slipping away as an utter and complete fear seizes a suffocating control of your mind and body!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 70 = 203 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear! &lt;br /&gt;
&lt;br /&gt;
&amp;gt;Selema gestures at you. &lt;br /&gt;
You are no longer stunned.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;frown &lt;br /&gt;
You don&#039;t seem to be able to move to do that.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 72 = 205 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You are racked by convulsive shivers!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 36 = 169 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You gibber in fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 33 = 166 &lt;br /&gt;
Warding failed! &lt;br /&gt;
Your eyes grow wider as the crushing terror increases, every bad dream and fear materializing vividly in your mind&#039;s eye!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -13 = 120 &lt;br /&gt;
Warding failed! &lt;br /&gt;
The crushing fear continues, and you remain huddled in a spastic, jittering heap!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 84 = 217 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): 18 = 151 &lt;br /&gt;
Warding failed! &lt;br /&gt;
You moan pitifully as you hold your head in your hands, unable to do anything but whimper with fear!&lt;br /&gt;
&lt;br /&gt;
&amp;gt;You struggle against your fear! &lt;br /&gt;
FS: 180 - FD: 75 + FvP: 28 + d100(L): -64 = 69 &lt;br /&gt;
Warded off! &lt;br /&gt;
You slowly regain control of your senses, wiping the tears from your eyes and the drool from your mouth.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; Level 25 character versus [[Putrefied Citadel herald]]. Effect of sheer fear lasted approximately two minutes.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]][[Category:Effects and Conditions]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=162659</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=162659"/>
		<updated>2022-03-08T20:19:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* 2022 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=162658</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=162658"/>
		<updated>2022-03-08T20:16:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* 2022 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Soothing_Word_(1201)&amp;diff=162657</id>
		<title>Soothing Word (1201)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Soothing_Word_(1201)&amp;diff=162657"/>
		<updated>2022-03-08T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* Affected Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = SOOTHE&lt;br /&gt;
 | base_dur = Special&lt;br /&gt;
 | add_dur = Special&lt;br /&gt;
 | span = None&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Enhancement&lt;br /&gt;
 | ds = +10&lt;br /&gt;
 | td = None&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 |components = None&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | interval = None&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = None&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | availability = &lt;br /&gt;
 | target = Base single,&amp;lt;br&amp;gt;more with MMC&lt;br /&gt;
 | navigation = {{minor mental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Soothing Word&#039;&#039;&#039; Immediately removes a detrimental emotional effect from the target (fear, rage, etc.).  &lt;br /&gt;
&lt;br /&gt;
==Lore Benefits==&lt;br /&gt;
25 ranks of [[Mental Lore, Telepathy]] unlocks the the ability to remove existing [[sheer fear]] from a target and to grant the target immunity from sheer fear for 30 seconds.  &lt;br /&gt;
&lt;br /&gt;
Additionally, 25 ranks of [[Mental Lore, Telepathy]] unlocks the ability to self-cast.  However, sheer fear cannot be removed via self-cast.&lt;br /&gt;
&lt;br /&gt;
==Affected Effects==&lt;br /&gt;
:&amp;lt;small&amp;gt;&#039;&#039;This section is player research.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Carn&#039;s Cry]], [[Gerrelle&#039;s Growl]], [[Yertie&#039;s Yowlp]], [[Seanette&#039;s Shout]], [[Horland&#039;s Holler]], [[Berserk]], [[Calm (201)]], [[Frenzy (216)]], [[Nightmare (715)]], [[Song of Depression (1015)]], [[Song of Rage (1016)]], [[Empathy (1108)]], [[Sympathy (1120)]], [[Zealot (1617)]], and [[Horrify]].&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap;&amp;quot;|First Person&amp;lt;br&amp;gt;(Frenzy active)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
&amp;gt;incant 1201&lt;br /&gt;
You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Soothing Word spell...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
You gesture.&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;You whisper a soothing word to yourself.&amp;lt;/font&amp;gt;&lt;br /&gt;
The feeling of intense rage leaves you.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Third Person&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;Monk&amp;gt; whispers a soothing word to himself.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;Monk&amp;gt; appears calmer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Boss_creatures&amp;diff=134327</id>
		<title>Boss creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Boss_creatures&amp;diff=134327"/>
		<updated>2020-07-23T21:40:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The boss creature system can upgrade newly created creatures into bosses, minibosses, or packs.  Upgraded creatures have their level and basic stats boosted, and are granted a number of special abilities called boons.  Bosses are semi-unique and will always be created with the same special boons, minibosses have randomly selected boons, and packs have randomly selected boons and show up with multiple friends.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
These creatures in these locations are setup to create bosses, minibosses, or packs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Greater Construct&lt;br /&gt;
| Old Ta&#039;Faendryl&lt;br /&gt;
| 96&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Siren&lt;br /&gt;
| Temple of Nelemar&lt;br /&gt;
| 96&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aivren&lt;br /&gt;
| The Rift, Plane 3&lt;br /&gt;
| 86&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Illoke Elder&lt;br /&gt;
| Thanatoph Bowels&lt;br /&gt;
| 86&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vvrael Warlock&lt;br /&gt;
| The Rift, Plane 3&lt;br /&gt;
| 84&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vvrael Warlock&lt;br /&gt;
| The Rift, Plane 2&lt;br /&gt;
| 84&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vvrael Witch&lt;br /&gt;
| The Rift, Plane 1&lt;br /&gt;
| 80&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dhu Gholeras&lt;br /&gt;
| Maaghara Labyrinth&lt;br /&gt;
| 78&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Raving Lunatic&lt;br /&gt;
| The Rift, Plane 2&lt;br /&gt;
| 77&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Raving Lunatic&lt;br /&gt;
| The Rift, Plane 1&lt;br /&gt;
| 77&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Moulis&lt;br /&gt;
| Maaghara Labyrinth&lt;br /&gt;
| 75&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fire Mage&lt;br /&gt;
| Glaes Vein&lt;br /&gt;
| 71&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hunch Backed Dogmatist&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| 70&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Griffin&lt;br /&gt;
| Griffin&#039;s Keen&lt;br /&gt;
| 69&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yeti&lt;br /&gt;
| Griffin&#039;s Keen&lt;br /&gt;
| 67&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Muscular Supplicant&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| 67&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Tsark&lt;br /&gt;
| Glaes Vein&lt;br /&gt;
| 66&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wind Wraith&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| 61&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black Forest Ogre&lt;br /&gt;
| Aradhul Road&lt;br /&gt;
| 60&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black Forest Ogre&lt;br /&gt;
| Blighted Forest&lt;br /&gt;
| 60&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Massive Pyrothag&lt;br /&gt;
| Lava Flows&lt;br /&gt;
| 58&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Massive Pyrothag&lt;br /&gt;
| Basalt Hillock&lt;br /&gt;
| 58&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stone Troll&lt;br /&gt;
| Thanatoph&lt;br /&gt;
| 55&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skayl&lt;br /&gt;
| Lava Flows&lt;br /&gt;
| 54&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sabre-Tooth Tiger&lt;br /&gt;
| Top of the World&lt;br /&gt;
| 53	&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Troll&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| 52&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flesh Golem&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| 50&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Greater Faeroth&lt;br /&gt;
| Gyldemar Forest&lt;br /&gt;
| 50&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Waern&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| 49&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dybbuk&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| 48&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Defender&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| 48&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Defender&lt;br /&gt;
| Abandoned Mine (Teras Isle)&lt;br /&gt;
| 48&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Defender&lt;br /&gt;
| Castle Darkstone&lt;br /&gt;
| 48&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Shade&lt;br /&gt;
| Fethayl Bog&lt;br /&gt;
| 48&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Forest Trali Shaman&lt;br /&gt;
| Gyldemar Green&lt;br /&gt;
| 46&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bog Wight&lt;br /&gt;
| Fethayl Bog&lt;br /&gt;
| 44&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mastodonic Leopard&lt;br /&gt;
| Gyldemar Green&lt;br /&gt;
| 44&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought Raptor&lt;br /&gt;
| Gyldemar Green&lt;br /&gt;
| 43&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Night Mare&lt;br /&gt;
| Shadow Plain&lt;br /&gt;
| 43&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Night Mare&lt;br /&gt;
| Dark Pasture&lt;br /&gt;
| 43&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dark Vortece&lt;br /&gt;
| Dark Grotto&lt;br /&gt;
| 42&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Corpse&lt;br /&gt;
| Nightmare Gorge&lt;br /&gt;
| 42&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Roa&#039;ter&lt;br /&gt;
| Castle Varunar&lt;br /&gt;
| 41&lt;br /&gt;
| Boss&lt;br /&gt;
| Once per 30 days&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Lord&lt;br /&gt;
| Castle Varunar&lt;br /&gt;
| 41&lt;br /&gt;
| Boss&lt;br /&gt;
| Once per 30 days&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Worker&lt;br /&gt;
| Castle Darkstone&lt;br /&gt;
| 40&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Worker&lt;br /&gt;
| Abandoned Mine (Teras Isle)&lt;br /&gt;
| 40&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Worker&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| 40&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Faeroth&lt;br /&gt;
| Gyldemar Forest&lt;br /&gt;
| 40&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Miner&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| 40&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Greater Bog Troll&lt;br /&gt;
| Miasmal Forest&lt;br /&gt;
| 39&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Krolvin Corsair&lt;br /&gt;
| Krolvin Carrack&lt;br /&gt;
| 38&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vesperti&lt;br /&gt;
| Deep Woods (Solhaven)&lt;br /&gt;
| 38&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Moor Wight&lt;br /&gt;
| Miasmal Forest&lt;br /&gt;
| 37&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Warhorse&lt;br /&gt;
| Castle Varunar&lt;br /&gt;
| 37&lt;br /&gt;
| Boss&lt;br /&gt;
| Once per 30 days&lt;br /&gt;
|-&lt;br /&gt;
| Troll Wraith&lt;br /&gt;
| Troll Burial Grounds&lt;br /&gt;
| 35&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant Albino Scorpion&lt;br /&gt;
| Mraent Cavern&lt;br /&gt;
| 34&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lava Troll&lt;br /&gt;
| Basalt Flats&lt;br /&gt;
| 34&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Moor Witch&lt;br /&gt;
| Maelstrom Bay&lt;br /&gt;
| 34&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rock Troll Zombie&lt;br /&gt;
| Troll Burial Grounds&lt;br /&gt;
| 34&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Pooka&lt;br /&gt;
| Mine Tunnels&lt;br /&gt;
| 33&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Moor Hound&lt;br /&gt;
| Maelstrom Bay&lt;br /&gt;
| 33&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hisskra Chieftan&lt;br /&gt;
| Reef&lt;br /&gt;
| 33&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hisskra Shaman&lt;br /&gt;
| Reef&lt;br /&gt;
| 33&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant Fog Beetle&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| 32&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ash Hag&lt;br /&gt;
| Geyser Flats&lt;br /&gt;
| 31&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ice Troll&lt;br /&gt;
| Frozen Battlefield&lt;br /&gt;
| 29&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dobrem&lt;br /&gt;
| Outlands&lt;br /&gt;
| 28&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Monk&lt;br /&gt;
| Lunule Weald&lt;br /&gt;
| 27&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Krolvin Warfarer&lt;br /&gt;
| Lysierian Hills&lt;br /&gt;
| 25&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Krolvin Warfarer&lt;br /&gt;
| Abandoned Mine (Wehnimer&#039;s Landing)&lt;br /&gt;
| 25&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arachne Priest(ess)&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| 23&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Centaur&lt;br /&gt;
| Castle Darkstone&lt;br /&gt;
| 23&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Zombie&lt;br /&gt;
| Lunule Weald&lt;br /&gt;
| 23&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fenghai&lt;br /&gt;
| Warrens&lt;br /&gt;
| 23&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fenghai&lt;br /&gt;
| The Lake&lt;br /&gt;
| 23&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Ruined Potter&#039;s Field&lt;br /&gt;
| 23&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cougar&lt;br /&gt;
| The Lake&lt;br /&gt;
| 22&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crested Basilisk&lt;br /&gt;
| Rambling Meadows&lt;br /&gt;
| 22&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Massive Grahnk&lt;br /&gt;
| Thurfel&#039;s Cellar&lt;br /&gt;
| 20&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Krolvin Warrior&lt;br /&gt;
| Lysierian Hills&lt;br /&gt;
| 19&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Cavern Urchin&lt;br /&gt;
| Thurfel&#039;s Cellar&lt;br /&gt;
| 17&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Woodsman&lt;br /&gt;
| Wooded Plains (Solhaven)&lt;br /&gt;
| 16&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boons ===&lt;br /&gt;
&lt;br /&gt;
Boons are loosely divided into 3 tiers.  Bosses will be granted the same boons every time that they appear, and may have additional special abilities.  Minibosses will be granted a random selection of boons, and at most one tier three boon.  Packs are granted fewer boons than minibosses, are limited to tier one or two, and the pack will have all of the same boons. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Adjectives&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 3&lt;br /&gt;
| flickering, wavering&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Shield&lt;br /&gt;
| 1&lt;br /&gt;
| shielded&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boosted HP&lt;br /&gt;
| 1&lt;br /&gt;
| robust, stalwart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boosted Mana&lt;br /&gt;
| 1&lt;br /&gt;
| luminous, lustrous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boosted Defense&lt;br /&gt;
| 1&lt;br /&gt;
| sinuous, flexile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boosted Offense&lt;br /&gt;
| 1&lt;br /&gt;
| combative, belligerent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cheat Death&lt;br /&gt;
| 3&lt;br /&gt;
| glorious, illustrious&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Confuse&lt;br /&gt;
| 3&lt;br /&gt;
| blurry, shifting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Counter-attack&lt;br /&gt;
| 3&lt;br /&gt;
| apt, ready&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crit Death Immune&lt;br /&gt;
| 1&lt;br /&gt;
| resolute, unflinching&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crit Padding&lt;br /&gt;
| 2&lt;br /&gt;
| stout, hardy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crit Weighting&lt;br /&gt;
| 2&lt;br /&gt;
| shimmering, gleaming&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage Padding&lt;br /&gt;
| 2&lt;br /&gt;
| flinty, tough&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage Weighting&lt;br /&gt;
| 2&lt;br /&gt;
| barbed, spiny&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Diseased&lt;br /&gt;
| 2&lt;br /&gt;
| pestilent, afflicted, diseased&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling&lt;br /&gt;
| 2&lt;br /&gt;
| dazzling, flashy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Elemental Flares&lt;br /&gt;
| 2&lt;br /&gt;
| glittering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Negation&lt;br /&gt;
| 2&lt;br /&gt;
| sparkling, shining&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Elemental&lt;br /&gt;
| 1&lt;br /&gt;
| glowing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Spiritual&lt;br /&gt;
| 1&lt;br /&gt;
| radiant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Other&lt;br /&gt;
| 1&lt;br /&gt;
| twinkling&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
| 3&lt;br /&gt;
| ethereal, wispy, ghostly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frenzy&lt;br /&gt;
| 2&lt;br /&gt;
| raging, frenzied&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jack of all Trades&lt;br /&gt;
| 1&lt;br /&gt;
| adroit, deft&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Magic Immune&lt;br /&gt;
| 3&lt;br /&gt;
| rune-covered, tattooed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blast&lt;br /&gt;
| 2&lt;br /&gt;
| canny, keen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parting Shot&lt;br /&gt;
| 1&lt;br /&gt;
| dreary, drab&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Physical Negation&lt;br /&gt;
| 2&lt;br /&gt;
| indistinct, nebulous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Poisonous&lt;br /&gt;
| 2&lt;br /&gt;
| sickly green, oozing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| 2&lt;br /&gt;
| slimy, muculent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Soul Stealing&lt;br /&gt;
| 2&lt;br /&gt;
| tenebrous, shadowy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Stun Immune&lt;br /&gt;
| 1&lt;br /&gt;
| steadfast, unyielding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terrifying&lt;br /&gt;
| 3&lt;br /&gt;
| ghastly, grotesque&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weaken&lt;br /&gt;
| 3&lt;br /&gt;
| spindly, lanky&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Boss_creatures&amp;diff=134277</id>
		<title>Boss creatures</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Boss_creatures&amp;diff=134277"/>
		<updated>2020-07-21T21:45:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Created page with &amp;quot;=== Overview ===  The boss creature system can upgrade newly created creatures into bosses, minibosses, or packs.  Upgraded creatures have their level and basic stats boosted,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Overview ===&lt;br /&gt;
&lt;br /&gt;
The boss creature system can upgrade newly created creatures into bosses, minibosses, or packs.  Upgraded creatures have their level and basic stats boosted, and are granted a number of special abilities called boons.  Bosses are semi-unique and will always be created with the same special boons, minibosses have randomly selected boons, and packs have randomly selected boons and show up with multiple friends.&lt;br /&gt;
&lt;br /&gt;
=== Locations ===&lt;br /&gt;
These creatures in these locations are setup to create bosses, minibosses, or packs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Greater Construct&lt;br /&gt;
| Old Ta&#039;Faendryl&lt;br /&gt;
| 96&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Siren&lt;br /&gt;
| Temple of Nelemar&lt;br /&gt;
| 96&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Aivren&lt;br /&gt;
| The Rift, Plane 3&lt;br /&gt;
| 86&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Illoke Elder&lt;br /&gt;
| Thanatoph Bowels&lt;br /&gt;
| 86&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vvrael Warlock&lt;br /&gt;
| The Rift, Plane 3&lt;br /&gt;
| 84&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vvrael Warlock&lt;br /&gt;
| The Rift, Plane 2&lt;br /&gt;
| 84&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vvrael Witch&lt;br /&gt;
| The Rift, Plane 1&lt;br /&gt;
| 80&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dhu Gholeras&lt;br /&gt;
| Maaghara Labyrinth&lt;br /&gt;
| 78&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Raving Lunatic&lt;br /&gt;
| The Rift, Plane 2&lt;br /&gt;
| 77&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Raving Lunatic&lt;br /&gt;
| The Rift, Plane 1&lt;br /&gt;
| 77&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Moulis&lt;br /&gt;
| Maaghara Labyrinth&lt;br /&gt;
| 75&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fire Mage&lt;br /&gt;
| Glaes Vein&lt;br /&gt;
| 71&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hunch Backed Dogmatist&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| 70&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Griffin&lt;br /&gt;
| Griffin&#039;s Keen&lt;br /&gt;
| 69&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yeti&lt;br /&gt;
| Griffin&#039;s Keen&lt;br /&gt;
| 67&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Muscular Supplicant&lt;br /&gt;
| Temple Wyneb&lt;br /&gt;
| 67&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Tsark&lt;br /&gt;
| Glaes Vein&lt;br /&gt;
| 66&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Wind Wraith&lt;br /&gt;
| Wind Tunnel&lt;br /&gt;
| 61&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black Forest Ogre&lt;br /&gt;
| Aradhul Road&lt;br /&gt;
| 60&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Black Forest Ogre&lt;br /&gt;
| Blighted Forest&lt;br /&gt;
| 60&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Massive Pyrothag&lt;br /&gt;
| Lava Flows&lt;br /&gt;
| 58&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Massive Pyrothag&lt;br /&gt;
| Basalt Hillock&lt;br /&gt;
| 58&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stone Troll&lt;br /&gt;
| Thanatoph&lt;br /&gt;
| 55&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skayl&lt;br /&gt;
| Lava Flows&lt;br /&gt;
| 54&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sabre-Tooth Tiger&lt;br /&gt;
| Top of the World&lt;br /&gt;
| 53	&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Tomb Troll&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| 52&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flesh Golem&lt;br /&gt;
| Marsh Keep&lt;br /&gt;
| 50&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Greater Faeroth&lt;br /&gt;
| Gyldemar Forest&lt;br /&gt;
| 50&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Waern&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| 49&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dybbuk&lt;br /&gt;
| Bonespear Tower&lt;br /&gt;
| 48&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Defender&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| 48&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Defender&lt;br /&gt;
| Abandoned Mine (Teras Isle)&lt;br /&gt;
| 48&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Defender&lt;br /&gt;
| Castle Darkstone&lt;br /&gt;
| 48&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Shade&lt;br /&gt;
| Fethayl Bog&lt;br /&gt;
| 48&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Forest Trali Shaman&lt;br /&gt;
| Gyldemar Green&lt;br /&gt;
| 46&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bog Wight&lt;br /&gt;
| Fethayl Bog&lt;br /&gt;
| 44&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mastodonic Leopard&lt;br /&gt;
| Gyldemar Green&lt;br /&gt;
| 44&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dreadnought Raptor&lt;br /&gt;
| Gyldemar Green&lt;br /&gt;
| 43&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Night Mare&lt;br /&gt;
| Shadow Plain&lt;br /&gt;
| 43&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Night Mare&lt;br /&gt;
| Dark Pasture&lt;br /&gt;
| 43&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dark Vortece&lt;br /&gt;
| Dark Grotto&lt;br /&gt;
| 42&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frozen Corpse&lt;br /&gt;
| Nightmare Gorge&lt;br /&gt;
| 42&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Roa&#039;ter&lt;br /&gt;
| Castle Varunar&lt;br /&gt;
| 41&lt;br /&gt;
| Boss&lt;br /&gt;
| Once per 30 days&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Lord&lt;br /&gt;
| Castle Varunar&lt;br /&gt;
| 41&lt;br /&gt;
| Boss&lt;br /&gt;
| Once per 30 days&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Worker&lt;br /&gt;
| Castle Darkstone&lt;br /&gt;
| 40&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Worker&lt;br /&gt;
| Abandoned Mine (Teras Isle)&lt;br /&gt;
| 40&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Kiramon Worker&lt;br /&gt;
| Maernstrike Caverns&lt;br /&gt;
| 40&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Faeroth&lt;br /&gt;
| Gyldemar Forest&lt;br /&gt;
| 40&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spectral Miner&lt;br /&gt;
| Shadow Valley&lt;br /&gt;
| 40&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Greater Bog Troll&lt;br /&gt;
| Miasmal Forest&lt;br /&gt;
| 39&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Krolvin Corsair&lt;br /&gt;
| Krolvin Carrack&lt;br /&gt;
| 38&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Vesperti&lt;br /&gt;
| Deep Woods (Solhaven)&lt;br /&gt;
| 38&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Moor Wight&lt;br /&gt;
| Miasmal Forest&lt;br /&gt;
| 37&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skeletal Warhorse&lt;br /&gt;
| Castle Varunar&lt;br /&gt;
| 37&lt;br /&gt;
| Boss&lt;br /&gt;
| Once per 30 days&lt;br /&gt;
|-&lt;br /&gt;
| Troll Wraith&lt;br /&gt;
| Troll Burial Grounds&lt;br /&gt;
| 35&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant Albino Scorpion&lt;br /&gt;
| Mraent Cavern&lt;br /&gt;
| 34&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Lava Troll&lt;br /&gt;
| Basalt Flats&lt;br /&gt;
| 34&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Moor Witch&lt;br /&gt;
| Maelstrom Bay&lt;br /&gt;
| 34&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rock Troll Zombie&lt;br /&gt;
| Troll Burial Grounds&lt;br /&gt;
| 34&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Pooka&lt;br /&gt;
| Mine Tunnels&lt;br /&gt;
| 33&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Moor Hound&lt;br /&gt;
| Maelstrom Bay&lt;br /&gt;
| 33&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hisskra Chieftan&lt;br /&gt;
| Reef&lt;br /&gt;
| 33&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hisskra Shaman&lt;br /&gt;
| Reef&lt;br /&gt;
| 33&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant Fog Beetle&lt;br /&gt;
| Greymist Wood&lt;br /&gt;
| 32&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ash Hag&lt;br /&gt;
| Geyser Flats&lt;br /&gt;
| 31&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ice Troll&lt;br /&gt;
| Frozen Battlefield&lt;br /&gt;
| 29&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dobrem&lt;br /&gt;
| Outlands&lt;br /&gt;
| 28&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Frenzied Monk&lt;br /&gt;
| Lunule Weald&lt;br /&gt;
| 27&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Krolvin Warfarer&lt;br /&gt;
| Lysierian Hills&lt;br /&gt;
| 25&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Krolvin Warfarer&lt;br /&gt;
| Abandoned Mine (Wehnimer&#039;s Landing)&lt;br /&gt;
| 25&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Arachne Priest(ess)&lt;br /&gt;
| Spider Temple&lt;br /&gt;
| 23&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Centaur&lt;br /&gt;
| Castle Darkstone&lt;br /&gt;
| 23&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crazed Zombie&lt;br /&gt;
| Lunule Weald&lt;br /&gt;
| 23&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fenghai&lt;br /&gt;
| Warrens&lt;br /&gt;
| 23&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fenghai&lt;br /&gt;
| The Lake&lt;br /&gt;
| 23&lt;br /&gt;
| Miniboss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Zombie&lt;br /&gt;
| Ruined Potter&#039;s Field&lt;br /&gt;
| 23&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cougar&lt;br /&gt;
| The Lake&lt;br /&gt;
| 22&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crested Basilisk&lt;br /&gt;
| Rambling Meadows&lt;br /&gt;
| 22&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Massive Grahnk&lt;br /&gt;
| Thurfel&#039;s Cellar&lt;br /&gt;
| 20&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Krolvin Warrior&lt;br /&gt;
| Lysierian Hills&lt;br /&gt;
| 19&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Cavern Urchin&lt;br /&gt;
| Thurfel&#039;s Cellar&lt;br /&gt;
| 17&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rotting Woodsman&lt;br /&gt;
| Wooded Plains (Solhaven)&lt;br /&gt;
| 16&lt;br /&gt;
| Pack&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boons ===&lt;br /&gt;
&lt;br /&gt;
Boons are loosely divided into 3 tiers.  Bosses will be granted the same boons every time that they appear, and may have additional special abilities.  Minibosses will be granted a random selection of boons, and at most one tier three boon.  Packs are granted fewer boons than minibosses, are limited to tier one or two, and the pack will have all of the same boons. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Tier&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Adjectives&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| Blink&lt;br /&gt;
| 3&lt;br /&gt;
| flickering, wavering&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bolt Shield&lt;br /&gt;
| 1&lt;br /&gt;
| shielded&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boosted HP&lt;br /&gt;
| 1&lt;br /&gt;
| robust, stalwart&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boosted Defense&lt;br /&gt;
| 1&lt;br /&gt;
| sinuous, flexile&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boosted Offense&lt;br /&gt;
| 1&lt;br /&gt;
| combative, belligerent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Cheat Death&lt;br /&gt;
| 3&lt;br /&gt;
| glorious, illustrious&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Confuse&lt;br /&gt;
| 3&lt;br /&gt;
| blurry, shifting&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Counter-attack&lt;br /&gt;
| 3&lt;br /&gt;
| apt, ready&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crit Death Immune&lt;br /&gt;
| 1&lt;br /&gt;
| resolute, unflinching&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crit Padding&lt;br /&gt;
| 2&lt;br /&gt;
| stout, hardy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Crit Weighting&lt;br /&gt;
| 2&lt;br /&gt;
| shimmering, gleaming&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage Padding&lt;br /&gt;
| 2&lt;br /&gt;
| flinty, tough&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Damage Weighting&lt;br /&gt;
| 2&lt;br /&gt;
| barbed, spiny&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Diseased&lt;br /&gt;
| 2&lt;br /&gt;
| pestilent, afflicted, diseased&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling&lt;br /&gt;
| 2&lt;br /&gt;
| dazzling, flashy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Elemental Flares&lt;br /&gt;
| 2&lt;br /&gt;
| glittering&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Negation&lt;br /&gt;
| 2&lt;br /&gt;
| sparkling, shining&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Elemental&lt;br /&gt;
| 1&lt;br /&gt;
| glowing&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Spiritual&lt;br /&gt;
| 1&lt;br /&gt;
| radiant&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Extra Spells - Other&lt;br /&gt;
| 1&lt;br /&gt;
| twinkling&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ethereal&lt;br /&gt;
| 3&lt;br /&gt;
| ethereal, wispy, ghostly&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Frenzy&lt;br /&gt;
| 2&lt;br /&gt;
| raging, frenzied&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jack of all Trades&lt;br /&gt;
| 1&lt;br /&gt;
| adroit, deft&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Magic Immune&lt;br /&gt;
| 3&lt;br /&gt;
| rune-covered, tattooed&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mind Blast&lt;br /&gt;
| 2&lt;br /&gt;
| canny, keen&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Parting Shot&lt;br /&gt;
| 1&lt;br /&gt;
| dreary, drab&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Physical Negation&lt;br /&gt;
| 2&lt;br /&gt;
| indistinct, nebulous&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Poisonous&lt;br /&gt;
| 2&lt;br /&gt;
| sickly green, oozing&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| 2&lt;br /&gt;
| slimy, muculent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Soul Stealing&lt;br /&gt;
| 2&lt;br /&gt;
| tenebrous, shadowy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Stun Immune&lt;br /&gt;
| 1&lt;br /&gt;
| steadfast, unyielding&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terrifying&lt;br /&gt;
| 3&lt;br /&gt;
| ghastly, grotesque&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Weaken&lt;br /&gt;
| 3&lt;br /&gt;
| spindly, lanky&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=117711</id>
		<title>User:GS4-IXIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=117711"/>
		<updated>2019-07-06T23:47:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Fixed my rank.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staffprofile&lt;br /&gt;
| name              = Ixix Problems&lt;br /&gt;
| image             = [[Image:Gs4-icon-eyes.jpg‎]]&lt;br /&gt;
| caption           = I can&#039;t bear to watch&lt;br /&gt;
| rank              = FGM&lt;br /&gt;
| noteam            = &lt;br /&gt;
| noguru            = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi!  I&#039;m Ixix, to state the obvious.&lt;br /&gt;
&lt;br /&gt;
If you would like to see any particular changes in the wiki css or templates - please bring it up on my [[ User_talk:GS4-IXIX | my talk page]].&lt;br /&gt;
&lt;br /&gt;
== Alert Box Examples ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-urgent&amp;quot;&amp;gt;Something Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;Something Less Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-warning&amp;quot;&amp;gt;A Warning&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot;&amp;gt;An Error&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notice Templates ==&lt;br /&gt;
&lt;br /&gt;
For official documents:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{official-document}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For featured articles:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{featured-article}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gift_of_Eonak&amp;diff=110700</id>
		<title>Gift of Eonak</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gift_of_Eonak&amp;diff=110700"/>
		<updated>2018-10-03T23:50:27Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;section begin=GoE /&amp;gt;&#039;&#039;&#039;Gift of Eonak&#039;&#039;&#039; provides for a second [[d100]] roll on all skill-based item improvement/creation attempts, with the highest roll being used, for fifteen minutes.&amp;lt;noinclude&amp;gt;  It is one of the [[Gift of the Gods]] options received on the 29th day of [[Login Rewards]]. &amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following systems/spells are affected:&lt;br /&gt;
&lt;br /&gt;
*[[Cobbling]]&lt;br /&gt;
*[[Enchant Item (925)]]&lt;br /&gt;
*[[Ensorcell (735)]]&lt;br /&gt;
*[[Fletching]]&lt;br /&gt;
*[[Forging]]&lt;br /&gt;
*[[Resist Nature (620)]]&lt;br /&gt;
*[[Lock Mastery]], lockpick and lock creation&lt;br /&gt;
&lt;br /&gt;
For the [[artisan skill]]s listed, it &#039;&#039;&#039;does not&#039;&#039;&#039; directly influence whether a rank is achieved on that attempt.&amp;lt;section begin=GoE /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Login Rewards]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=97023</id>
		<title>Ithzir champion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=97023"/>
		<updated>2017-09-13T00:37:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Reverted edits by GS4-IXIX (talk) to last revision by VANKRASN39&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  102&lt;br /&gt;
| family =  ithzir&lt;br /&gt;
| type =  Biped&lt;br /&gt;
| otherclass = extraplanar&lt;br /&gt;
| area =  Old Ta&#039;Faendryl&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = ~4 sec. &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Flamberge&lt;br /&gt;
| PAA = 442&lt;br /&gt;
| PA2 = Maul&lt;br /&gt;
| PAB = 442&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Disarm Weapon &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Bull Rush&lt;br /&gt;
| AB1 = [[Quickstrike]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = [[Seanette&#039;s Shout]]&lt;br /&gt;
| ABB = +15 AS&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17&lt;br /&gt;
| IMM1 = stun&lt;br /&gt;
| Melee = 304 DS &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 340-370 DS&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 440&lt;br /&gt;
| EmpTD = 440&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 453&lt;br /&gt;
| WizTD = 466&lt;br /&gt;
| MjETD = 466&lt;br /&gt;
| MnETD = 466&lt;br /&gt;
| MjSTD = 440&lt;br /&gt;
| MnSTD = 440&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Ithzir champions use warrior maneuvers, don&#039;t stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Ithzir champions will only spawn in the North Woods area of Old Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Quickstrike====&lt;br /&gt;
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You swing a maul at an Ithzir champion!&lt;br /&gt;
   Internal organs bruised.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and she starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
At the last moment, you parry the blow with your maul!&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and she starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
You evade the attack by a hair!&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
You barely dodge the attack!&lt;br /&gt;
R&amp;gt;ambush&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=97022</id>
		<title>Ithzir champion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=97022"/>
		<updated>2017-09-13T00:36:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  102&lt;br /&gt;
| family =  ithzir&lt;br /&gt;
| type =  Biped&lt;br /&gt;
| otherclass = extraplanar&lt;br /&gt;
| area =  Old Ta&#039;Faendryl&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = ~4 sec. &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Flamberge&lt;br /&gt;
| PAA = 442&lt;br /&gt;
| PA2 = Maul&lt;br /&gt;
| PAB = 442&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Disarm Weapon &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Bull Rush&lt;br /&gt;
| AB1 = [[Quickstrike]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = [[Seanette&#039;s Shout]]&lt;br /&gt;
| ABB = +15 AS&lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17&lt;br /&gt;
| IMM1 = stun&lt;br /&gt;
| Melee = 304 DS &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 340-370 DS&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 440&lt;br /&gt;
| EmpTD = 440&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 453&lt;br /&gt;
| WizTD = 466&lt;br /&gt;
| MjETD = 466&lt;br /&gt;
| MnETD = 466&lt;br /&gt;
| MjSTD = 440&lt;br /&gt;
| MnSTD = 440&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = no&lt;br /&gt;
 | skin = no&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Ithzir champions use warrior maneuvers, don&#039;t stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Ithzir champions will only spawn in the North Woods area of Old Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Quickstrike====&lt;br /&gt;
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
You swing a maul at an Ithzir champion!&lt;br /&gt;
   Internal organs bruised.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and she starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
At the last moment, you parry the blow with your maul!&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and she starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
You evade the attack by a hair!&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
An Ithzir champion swings a heavy steel maul at you!&lt;br /&gt;
You barely dodge the attack!&lt;br /&gt;
R&amp;gt;ambush&lt;br /&gt;
...wait 1 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = 100&lt;br /&gt;
|levelm1 = 101&lt;br /&gt;
|level = 102&lt;br /&gt;
|levelp1 = 103&lt;br /&gt;
|levelp2 = 104&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disarm_Weapon&amp;diff=97021</id>
		<title>Disarm Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disarm_Weapon&amp;diff=97021"/>
		<updated>2017-09-13T00:35:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* Creatures that use this maneuver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=all&lt;br /&gt;
| mnemonic=DISARM&lt;br /&gt;
| roundtime = 5 (see note)&lt;br /&gt;
| cost=Base 12 (-2 Rank 3, -4 Rank 2, -6 Rank 1)&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=Weapon (some exceptions)&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = 4&lt;br /&gt;
| pu2 = 8&lt;br /&gt;
| pu3 = 12&lt;br /&gt;
| pu4 = 16&lt;br /&gt;
| pu5 = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Weapon&#039;&#039;&#039; is a [[Combat Maneuver|combat maneuver]] available to all professions.  [[Warrior]]s can also learn this maneuver through the [[Warrior Guild|warrior guild]], and are more potent at using it when they have mastered it in the guild compared to having rank 5 of it through CMAN training. A weapon is generally required to perform this maneuver. However, [[Warrior Guild|warrior guild]] disarm masters, characters who have trained all 5 ranks of the combat manuever, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm opponents bare-handed. &lt;br /&gt;
&lt;br /&gt;
Using this maneuver will attempt to knock a target&#039;s weapon to the ground.  It also provides defense against being disarmed, which is the main reason many professions choose to train in this skill.&lt;br /&gt;
&lt;br /&gt;
Using Disarm Weapon against a [[bard]]&#039;s [[Sonic Weapon Song (1012)|Sonic Weapon]] will result in having an additional 3 seconds of [[roundtime]] added to the maneuver&#039;s base roundtime of 5.  Sonic Weapons are immune to disarm.&lt;br /&gt;
&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Deranged sentry]]&lt;br /&gt;
*[[Arachne acolyte]]&lt;br /&gt;
*[[Shan warrior]]&lt;br /&gt;
*[[Skeletal lord]]&lt;br /&gt;
*[[Skeletal soldier]]&lt;br /&gt;
*[[Spectral warrior]]&lt;br /&gt;
*[[Warrior shade]]&lt;br /&gt;
*[[Ithzir janissary]]&lt;br /&gt;
*[[Ithzir champion]]&lt;br /&gt;
*[[Minotaur warrior]]&lt;br /&gt;
*[[Spectral triton defender]]&lt;br /&gt;
*[[Triton combatant]]&lt;br /&gt;
&lt;br /&gt;
==Success formula==&lt;br /&gt;
Disarm success is calculated similarly to other CMANs, including level difference, encumbrance, attacker&#039;s and defender&#039;s disarm ranks and combat maneuvers training.  For the defender, each rank in disarm is worth 15 points of defense (Confirmed only for rank 3 to rank 4).&lt;br /&gt;
&lt;br /&gt;
===Roundtime===&lt;br /&gt;
On a successful disarm, the target receives roundtime based on the endroll.  For every 4 points of success margin, the target gets one second of roundtime, with a minumum of 5 seconds and a maxiumum of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 138 (open d100: 29) Penalties: 7]&lt;br /&gt;
Choosing your opening, you attempt to disarm Target&#039;s blue runestaff with your empty hand and connect!&lt;br /&gt;
Target&#039;s blue runestaff is knocked to the ground!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to disarm a sonic weapon:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 115 (open d100: 38)]&lt;br /&gt;
An Ithzir janissary swings a heavy star-flanged mace at your sonic warlance and connects!&lt;br /&gt;
The sonic forces of your warlance cause the mace to bounce off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[REGISTER (verb)]]&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[[List of creatures that can cause item loss]]&lt;br /&gt;
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#disarmweapon Combat Maneuvers List:Disarm Weapon] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disarm_Weapon&amp;diff=97020</id>
		<title>Disarm Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disarm_Weapon&amp;diff=97020"/>
		<updated>2017-09-13T00:34:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* Creatures that use this maneuver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{combat maneuver&lt;br /&gt;
| available=all&lt;br /&gt;
| mnemonic=DISARM&lt;br /&gt;
| roundtime = 5 (see note)&lt;br /&gt;
| cost=Base 12 (-2 Rank 3, -4 Rank 2, -6 Rank 1)&lt;br /&gt;
| prereqs=None&lt;br /&gt;
| requirements=Weapon (some exceptions)&lt;br /&gt;
| sq1 = 2&lt;br /&gt;
| sq2 = 4&lt;br /&gt;
| sq3 = 6&lt;br /&gt;
| sq4 = 8&lt;br /&gt;
| sq5 = 10&lt;br /&gt;
| se1 = 3&lt;br /&gt;
| se2 = 6&lt;br /&gt;
| se3 = 9&lt;br /&gt;
| se4 = 12&lt;br /&gt;
| se5 = 15&lt;br /&gt;
| pu1 = 4&lt;br /&gt;
| pu2 = 8&lt;br /&gt;
| pu3 = 12&lt;br /&gt;
| pu4 = 16&lt;br /&gt;
| pu5 = 20&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disarm Weapon&#039;&#039;&#039; is a [[Combat Maneuver|combat maneuver]] available to all professions.  [[Warrior]]s can also learn this maneuver through the [[Warrior Guild|warrior guild]], and are more potent at using it when they have mastered it in the guild compared to having rank 5 of it through CMAN training. A weapon is generally required to perform this maneuver. However, [[Warrior Guild|warrior guild]] disarm masters, characters who have trained all 5 ranks of the combat manuever, and [[Unarmed Specialist|unarmed specialists]] can attempt to disarm opponents bare-handed. &lt;br /&gt;
&lt;br /&gt;
Using this maneuver will attempt to knock a target&#039;s weapon to the ground.  It also provides defense against being disarmed, which is the main reason many professions choose to train in this skill.&lt;br /&gt;
&lt;br /&gt;
Using Disarm Weapon against a [[bard]]&#039;s [[Sonic Weapon Song (1012)|Sonic Weapon]] will result in having an additional 3 seconds of [[roundtime]] added to the maneuver&#039;s base roundtime of 5.  Sonic Weapons are immune to disarm.&lt;br /&gt;
&lt;br /&gt;
==Creatures that use this maneuver==&lt;br /&gt;
*[[Deranged sentry]]&lt;br /&gt;
*[[Arachne acolyte]]&lt;br /&gt;
*[[Shan warrior]]&lt;br /&gt;
*[[Skeletal lord]]&lt;br /&gt;
*[[Skeletal soldier]]&lt;br /&gt;
*[[Spectral warrior]]&lt;br /&gt;
*[[Warrior shade]]&lt;br /&gt;
*[[Ithzir janissary]]&lt;br /&gt;
*[[Ithzir Champion]]&lt;br /&gt;
*[[Minotaur warrior]]&lt;br /&gt;
*[[Spectral triton defender]]&lt;br /&gt;
*[[Triton combatant]]&lt;br /&gt;
&lt;br /&gt;
==Success formula==&lt;br /&gt;
Disarm success is calculated similarly to other CMANs, including level difference, encumbrance, attacker&#039;s and defender&#039;s disarm ranks and combat maneuvers training.  For the defender, each rank in disarm is worth 15 points of defense (Confirmed only for rank 3 to rank 4).&lt;br /&gt;
&lt;br /&gt;
===Roundtime===&lt;br /&gt;
On a successful disarm, the target receives roundtime based on the endroll.  For every 4 points of success margin, the target gets one second of roundtime, with a minumum of 5 seconds and a maxiumum of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 138 (open d100: 29) Penalties: 7]&lt;br /&gt;
Choosing your opening, you attempt to disarm Target&#039;s blue runestaff with your empty hand and connect!&lt;br /&gt;
Target&#039;s blue runestaff is knocked to the ground!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attempting to disarm a sonic weapon:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
[Roll result: 115 (open d100: 38)]&lt;br /&gt;
An Ithzir janissary swings a heavy star-flanged mace at your sonic warlance and connects!&lt;br /&gt;
The sonic forces of your warlance cause the mace to bounce off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[REGISTER (verb)]]&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
*[[List of creatures that can cause item loss]]&lt;br /&gt;
*[[Combat maneuvers (saved posts)#Unarmed_Specialist_Maneuver|Combat maneuvers saved posts]]&lt;br /&gt;
*[http://www.play.net/gs4/info/maneuvers/list.asp#disarmweapon Combat Maneuvers List:Disarm Weapon] on play.net&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=92463</id>
		<title>Gswiki:Requests/2020 archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=92463"/>
		<updated>2017-06-06T22:12:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Please place new requests at the &#039;&#039;top&#039;&#039; of the list, so they are easily visible.  Thanks!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the page to request something for or about the GemStone IV Wiki.  Possible requests might be for particular articles or for someone to copyedit or wikify an article that doesn&#039;t look very good.  If you work on a request, don&#039;t erase it, just respond to it, like follows:&lt;br /&gt;
&lt;br /&gt;
===Charge Item (example)===&lt;br /&gt;
Could someone write an article on Charge Item? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)&lt;br /&gt;
: Here you go: [[Charge Item (517)]]. Does that answer whatever questions you might have on it? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
:: Yep, thanks! [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
	 &lt;br /&gt;
That will make it so that people can see what&#039;s happened with their request a few days or weeks later, whenever they get around to checking on it. Please make sure to sign your request by putting four tildes after it like this: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Request List ==&lt;br /&gt;
&lt;br /&gt;
===Horizontal lists===&lt;br /&gt;
&lt;br /&gt;
Request to add the horizontal list style into MediaWiki:Common.css as described at: https://www.mediawiki.org/wiki/Snippets/Horizontal_lists [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 14:55, 6 June 2017 (CDT)&lt;br /&gt;
:Fwded to Ixix and Wyrom. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:25, 6 June 2017 (CDT)&lt;br /&gt;
::I added these styles in - please let me know if they don&#039;t work out for whatever reason! [[User:GS4-IXIX|GS4-IXIX]] ([[User talk:GS4-IXIX|talk]]) 17:12, 6 June 2017 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Recent Vaalor storyline===&lt;br /&gt;
&lt;br /&gt;
Would anyone like to write up a synopsis of the recent &amp;quot;[[Ties That Bind]]&amp;quot; storyline while it&#039;s still fresh on people&#039;s minds? I looked over the official posts but some of the background about events from many years ago was hard to follow. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 02:07, 22 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
===Converting creature pages===&lt;br /&gt;
&lt;br /&gt;
Old creature pages still use the old creature templates and should be updated into the redesigned 2 series templates.  These new templates are annotated with full instructions and should replace the corresponding older creature templates with the same name, and whatever information that is in the old templates should be transferred as appropriate into the new templates.  See &#039;&#039;&#039;[[Help:Creatures]]&#039;&#039;&#039; for full instructions on new creature pages.  See the &#039;&#039;&#039;[[Special:WhatLinksHere/Template:Creature_start|list of pages]]&#039;&#039;&#039; for a list of pages to do. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:02, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Are growing pains still growing pains?===&lt;br /&gt;
&lt;br /&gt;
I&#039;m sure we can agree that those pages have probably been updated a bit, and there may be another alternative task we can ask editors to work on.  Just don&#039;t know if we need/want that on the front page, as it doesn&#039;t appear maintained.  Would rather reference people here! [[User:HJELTE|HJELTE]] ([[User talk:HJELTE|talk]]) 13:31, 26 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I brought it up with Staff early on and was told to leave them the way they were and Staff would think on it but never came back with an answer. Now that moderators have been given considerably more power to update the front page, we can discuss changing it and get the code ready, although I&#039;d still run it by Wyrom for approval. Do you have any proposals on what to change it to? Do we want to emphasize the Style Guide, which is still a work in progress, but slowly getting there? There&#039;s this page, the GSWiki Help page, and the Village Pump as well. Maybe focus on how to wiki vs. specific articles but link to stubs category? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 17:43, 28 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Style guide is definitely helpful... I know I needed to dig for a lot of templates for some of the updates I&#039;ve been making recently.  A daunting task to any potential new editor!  But even just a link to HERE where we&#039;re REALLY documenting growing pains in a more collaborative effort may be a good bet as well... Or maybe it&#039;s already linked on the front page... I dunno... [[User:HJELTE|HJELTE]] ([[User talk:HJELTE|talk]]) 08:06, 29 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve updated the Growing Pains section with recently nominated articles. I plan to add another &amp;quot;How to&amp;quot; section once the pages it would point to are more up to date (including this one). [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:02, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Character Pictures===&lt;br /&gt;
Could someone create a repository page for holding character pictures?&lt;br /&gt;
&lt;br /&gt;
It would be even better if this page were viewable as thumbnail type pictures. &lt;br /&gt;
It would be even better if the character list automatically referenced their picture, and if the repository of pictures linked to the characters wiki-page.&lt;br /&gt;
&lt;br /&gt;
CLUNK24963 18:22, 24 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Automatically&amp;quot; doesn&#039;t really happen much around here.  Creating bots is something that has been brought up with staff, I&#039;m not sure if this would be a good application for one though.  Someone could set labeled section transclusion (LST) tags around images on applicable character pages and pull them into a table that way so that they&#039;ll change automatically when the image on the page does, or someone could set up a simple table like the one on my user page of all thumbnails.  However, linking to an article from an image [https://en.wikipedia.org/wiki/Wikipedia:Images_linking_to_articles cannot be used with thumbnails] using an Image link, all sizes would have to be set manually.  The image map tag is an alternative, but I&#039;ve never worked with that before and that capability doesn&#039;t seem to be installed (I tested).  Also, placing an LST section within a link does not work (I tried &amp;lt;nowiki&amp;gt;[[Abrimel|{{#section:Abrimel|image}}]]&amp;lt;/nowiki&amp;gt; on a sandbox page). [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 12:21, 26 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A gallery page by itself wouldn&#039;t be hard to create (use the gallery tag as described on [https://en.wikipedia.org/wiki/Help:Gallery_tag Wikipedia]) but I feel that character pages should be solely authored by their players and getting permission from everyone to excerpt commissioned pictures might not be viable. We could do better in making the character pages easier to navigate and add to, though that&#039;s a separate request. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 19:40, 7 February 2017 (CST)&lt;br /&gt;
:::More details on how this might be automated: if Properties functionality can be fixed then [https://www.semantic-mediawiki.org/wiki/Help:Inline_queries inline queries] can be used to create a table for &amp;quot;player character pages with a displayable image&amp;quot;. The functionality is enabled on the DR wiki so it ought to be possible to get it to work here. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 16:10, 13 February 2017 (CST)&lt;br /&gt;
&lt;br /&gt;
===CMAN Roundtime===&lt;br /&gt;
&lt;br /&gt;
Currently there is no listed information on combat maneuver speeds. It would be useful for players to know that Feint always takes 3 seconds to execute, Charge takes 9 seconds plus/minus modifiers, and so on, especially since CMAN points are hard to migrate. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 16:38, 15 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t disagree, the info should prob be added to the Combat Maneuver template (info boxes). Messaging on all CMANs would be nice, too. I think editors tend to play magic users, so physical combat pages are definitely lacking in quality compared to spell pages.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:46, 15 January 2016 (CST)&lt;br /&gt;
::I main a warrior, and my buddy mains a rogue. I&#039;ll try to get to it some day, but it&#039;s nowhere near priority #1 for me. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 23:36, 30 January 2016 (CST)&lt;br /&gt;
:::Thanks for adding these. I created an editing category [[:Category:Pages needing attention]] to keep track of the pages that have yet to be updated. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:43, 2 February 2016 (CST)&lt;br /&gt;
::::There are 4 left that no one seems to know anything about. Propose putting roundtime=? and removing the category from the template. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 12:53, 4 April 2016 (CDT)&lt;br /&gt;
:::::Please leave them, it makes it easier on me to remember which ones still need to be done. I can take care of Mystic Strike and Spell Cleave in the coming month. No promises on the two rogue-only ones. I might be able to get my buddy to help, but I doubt it; he doesn&#039;t really have CM points to spare. Maybe I&#039;ll make a F2P rogue to try them out. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 07:21, 5 April 2016 (CDT)&lt;br /&gt;
::::::Two down. Yay migration. Will get to rogue eventually. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 13:07, 13 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Spell Usage Sections===&lt;br /&gt;
With the changes to [[INCANT]], which are currently spelled out [[Casting_spells_(saved_posts)#Incant_Update|here]], pretty much every single usage section on every single spell page needs to be updated, or the Usage section needs to be added, or we need to do something else, ideas welcome.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 19:59, 21 September 2015 (CDT)&lt;br /&gt;
:It is probably not necessary to have a usage section for every single spell, only those with special syntax. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:33, 29 September 2015 (CDT)&lt;br /&gt;
::I used to agree, but after thinking about it further and as more oddball spells have been released, I think that low level spells in all cast-able circles should all get a usage section as newer players get introduced to the minutiae of spell casting. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:48, 29 September 2015 (CDT)&lt;br /&gt;
:As casting has gotten more and more intricate as time has passed (we are now channeling evoked spells), I&#039;ve gone ahead and started setting up templates for different options, and have gotten a positive response from the general population that they are helpful. They are in [[:Category: Spell Templates]] and all begin with Usage.  Most of them have instructions and copy/paste code. I&#039;ll finish that soon hopefully, along with the rest of the needed templates. I would love some help applying them to the various spells. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 14:56, 20 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Completed Requests==&lt;br /&gt;
===View counter===&lt;br /&gt;
The page view counter seems to have been removed from the bottom of the pages with the recent update, any chance this can be added back in? It&#039;s interesting (and sometime surprising) to see what interests others about GS. [[User:OM1E5GA|OM1E5GA]] ([[User talk:OM1E5GA|talk]]) 14:01, 25 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree, it was extremely useful, and it&#039;s been brought up with Wyrom and onsite by both me and Doug since the upgrade. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 14:15, 25 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
::My guides were usually towards the top 20... I loved seeing those metrics... But also helps us pinpoint our work efforts! [[User:HJELTE|HJELTE]] ([[User talk:HJELTE|talk]]) 08:07, 29 September 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Unfortunately the hit counters will not be returning. DOUG and I did what we could. I will move this to completed or some other &amp;quot;can&#039;t accommodate&amp;quot; space after some amount of time. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:41, 9 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Ebon Gate 2015 shops quick project===&lt;br /&gt;
This is a priority project up to Oct. 14.  I was hoping to do this with a bot, but that will not be possible. In order to use EG shop pages from year to year, the 2015 listing must be converted to use labeled section transclusions (a new feature installed in 2016).  &lt;br /&gt;
&lt;br /&gt;
Two tags need to be placed on each page:&lt;br /&gt;
:1. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;section begin=2015 /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::at the beginning of the page, this needs to be on its own line or the header won&#039;t transclude correctly&lt;br /&gt;
&lt;br /&gt;
:2. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;section end=2015 /&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
::at the end of the page&lt;br /&gt;
&lt;br /&gt;
List of pages:&lt;br /&gt;
:[https://gswiki.play.net/index.php?title=Special%3APrefixIndex&amp;amp;prefix=EGShop%3A&amp;amp;namespace=0 EGShop pages]&lt;br /&gt;
&lt;br /&gt;
:Except for:&lt;br /&gt;
::[[EGShop:The Affluent]]&lt;br /&gt;
::[[EGShop:The Skeptic]] (these two shop pages were merged with inventory found elsewhere from 2011 and have already been done)&lt;br /&gt;
&lt;br /&gt;
If you work on it at all, please go down the list in order so I can see where you left off. I will update the EG 2015 shop listing page when all shop pages have been done.  Thanks! [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:02, 10 October 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Made it through the A-shops, will try to get a larger chunk tomorrow. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 21:19, 10 October 2016 (CDT)&lt;br /&gt;
::Update completed through the F-shops. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 09:18, 11 October 2016 (CDT)&lt;br /&gt;
:::Done through O. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 12:17, 11 October 2016 (CDT)&lt;br /&gt;
::::All shops completed, excluding The Affluent and The Skeptic. [[User:HATESHI|HATESHI]] ([[User talk:HATESHI|talk]]) 18:47, 11 October 2016 (CDT)&lt;br /&gt;
=== Math (TeX) ===&lt;br /&gt;
The editing bar has a link to insert math equations, but the &amp;amp;lt;math&amp;amp;gt; tag to parse TeX doesn&#039;t seem to actually be implemented. I&#039;d gladly go through and TeX up the more mechanical articles if this were enabled.  (see: http://www.mediawiki.org/wiki/Manual:Enable_TeX) [[User:PFLATS|PFLATS]] 18:57, 22 June 2010 (EDT)&lt;br /&gt;
:&amp;lt;s&amp;gt;If anyone has some articles with funky math that they want prettified, let me know and I&#039;ll get on it. Otherwise, I&#039;ll do them as I see them. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 11:56, 13 August 2015 (CDT)&amp;lt;/s&amp;gt;&lt;br /&gt;
:Moved back to Request list from Completed, because it&#039;s definitely not completed. &amp;lt;math&amp;gt;\mathrm{RSN} = \sum_{t=1}^{\infty} \frac{1}{t}&amp;lt;/math&amp;gt; [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 13:44, 6 March 2016 (CST)&lt;br /&gt;
::Whoa! And on a day I&#039;m actually writing TeX anyway. Yay? &amp;lt;math&amp;gt;x \frac{\partial^2 u}{\partial x^2} - y \frac{\partial^2 u}{\partial x \partial y} + \frac{\partial u}{\partial x} = 0.&amp;lt;/math&amp;gt; [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 21:14, 15 August 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== Featured Article On Front Page ===&lt;br /&gt;
Since we&#039;re in a new year, the Featured Article preview text should probably be updated to state that HSN was for last year (2015).  As it currently reads, it could come across as saying that we&#039;ll be having yet another HSN this year (2016). [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 10:47, 4 April 2016 (CDT)&lt;br /&gt;
:I agree, is there a particular article you&#039;d like to see featured? Scribes and/or Wyrom need to approve it. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:36, 4 April 2016 (CDT)&lt;br /&gt;
::Nothing in specific for what I&#039;d like to see, though perhaps featuring the [[CHE]] article could be good. [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 17:36, 4 April 2016 (CDT)&lt;br /&gt;
:::CHE and MHO front page article is up. I received permission to change it. I might change it for Duskruin next week (how does that sound?), but as CHEs and MHOs are eternal, we can always go back to them. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:46, 12 April 2016 (CDT)&lt;br /&gt;
::::The CHE/MHO article looks good, and changing it to feature Duskruin while the grounds are open makes perfect sense to me.  Thanks Allereli! [[User:CLTIDBALL|CLTIDBALL]] ([[User talk:CLTIDBALL|talk]]) 12:04, 12 April 2016 (CDT)&lt;br /&gt;
&lt;br /&gt;
=== TOC limit ===&lt;br /&gt;
&lt;br /&gt;
Request for anyone who has access to [[MediaWiki:Common.css]] to add the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
.toclimit-3 .toclevel-2 ul,&lt;br /&gt;
.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I believe this should then allow editors to use a template to specify the depth of an article&#039;s table of contents. (See Wikipedia documentation at https://en.wikipedia.org/wiki/Template:TOC_limit) [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:46, 25 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
* This should be all set now, but please let me know if you experience otherwise! [[User:GS4-IXIX|GS4-IXIX]] ([[User talk:GS4-IXIX|talk]]) 07:52, 5 March 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
===Padding/Weighting Tables===&lt;br /&gt;
Last week Wyrom stated on the officials that the padding/weighting tables were wrong for amounts greater than very heavily.  I have updated the three pages where the charts appear ([[critical weighting]], [[damage weighting]] and [[padding]]) with Wyrom&#039;s statement to warn readers, but the work to make the charts correct will have to fall to someone else.  [[User:VANKRASN39|VANKRASN39]] 15:42, 22 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== UDF in the Creature Template ===&lt;br /&gt;
Would be nice to have this info, which I can start to populate. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 11:17, 5 February 2016 (CST)&lt;br /&gt;
:It can already be added in the creature ability section.  From [[giant rat]]: {{mono|&amp;lt;nowiki&amp;gt;{{creature ability|[[UAC]] |+32 [[UDF]]}}&amp;lt;/nowiki&amp;gt;}}.  Is that what you&#039;re looking for? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:52, 5 February 2016 (CST)&lt;br /&gt;
::Yes thanks! [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 13:26, 5 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
===Cone Of Elements-Vacuum (Air Lore) DF===&lt;br /&gt;
Has anyone been working on calculating the DF for this new attack?  I&#039;ve been curious on it&#039;s effectiveness.  [[User:Thyson|Thyson]]&lt;br /&gt;
:From the [[518|CoE page]]: &amp;quot;A unique vacuum based bolt is used for air. This bolt uses the same damage table (damage factors and AvDs) as Hurl Boulder (510).&amp;quot;  I added this into the chart on the page: &amp;quot;See Hurl Boulder (510) for DF and AvD info.&amp;quot;  Does this satisfy your request? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:45, 27 October 2015 (CDT)&lt;br /&gt;
===New Weapon Alternate Names Redirects===&lt;br /&gt;
Each of the [http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view/1986 new alternate weapons names] needs a new redirect page going to the respective base weapon page (for example, balta redirects to handaxe). The list of weapons is beneath the armor chart, which I already added.  Alternate names of weapons have already been added to each weapon page, so that part is done, just the redirects are needed.  These redirects are especially helpful at festivals when GMs like to release items with obscure nouns.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:03, 14 September 2015 (CDT)&lt;br /&gt;
===Upload Official Images===&lt;br /&gt;
Simu&#039;s official images for the professions [http://www.play.net/gs4/info/professions/bards.asp] and races [http://www.play.net/gs4/info/races/human.asp] would make good additions, but they have not yet been uploaded here. I am not sure on the current policy for which parts of the official site are fine to copy over and who has permission. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 12:57, 26 June 2015 (CDT)&lt;br /&gt;
:I gave Scribes a heads up about your request since I was in the middle of emailing him anyway. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:17, 26 June 2015 (CDT)&lt;br /&gt;
::Playing the Summon Scribes card always works!  I don&#039;t see a problem with uploading any of the images from play.net onto the site, though obviously, if they belong on a protected page, you would need to contact me or another admin to edit the article accordingly.  In terms of pages, since I&#039;ve kind of been the leading GM on this, I think it&#039;s fine if you want to republish the play.net pages onto the wiki that I have not had a chance to do.  Then just let me know when you&#039;re done and I&#039;ll look over them to double check everything is kosher and slap &#039;em with the Protected status.  I do think there may be multiple opportunities to collapse multiple pages into one page, etc, but I&#039;d like to see &#039;&#039;all&#039;&#039; of the play.net pages recreated before we start reorganizing things and what not.  &lt;br /&gt;
&lt;br /&gt;
::So feel free to upload the play.net images (try to keep the image names, that way we should hopefully prevent anyone else coming along and uploading them and not realizing it&#039;s a duplication).  Feel free to republish a play.net page on the wiki and send it to me for approval and protection. Make sense?[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 13:23, 26 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::So in other words, the images should not be added to the current profession pages and should be saved for the Profession (official) pages? Assuming that is how those pages will be labeled. I would hate to see the current articles lose their places as the play.net pages are lacking in the detail that people want when they come to the wiki. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:30, 26 June 2015 (CDT)&lt;br /&gt;
::::No, the images definitely can be used for any appropriate pages.  In terms of information provided for wiki users, I think it&#039;s probably important, if not efficient, to maintain what Simu officially has stated about professions, versus what players have provided.  It&#039;s not that the player content is erroneous, but it&#039;s more important to have the ability to have that official page as a location for the official stuffs without making players try and parse things.  The merging of the wiki with the documentation from website pages is still a new process and we can always worry about consolidation in the future.  So long as we&#039;re not uploading multiple versions of the same image, it doesn&#039;t really matter if the images are reused on different pages.[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 14:09, 26 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Links to Officials Folders===&lt;br /&gt;
Super fun project: add the link to the appropriate Officials message board folder at the bottom of pages (the view folder page, not any specific post).  I&#039;ve done it for all the more recent events pages. I don&#039;t think they need to go on individual spell pages, but definitely the spell base pages. Two benefits to this: no more navigating the Officials and hopefully more people will be encouraged to participate in discussions or ask questions in the appropriate place (i.e. ask a question where a GM can respond).  I&#039;ve also been combining all the links into one section titled &amp;quot;Resources&amp;quot; since most of the &amp;quot;External Links&amp;quot; are not exactly external anymore.  I don&#039;t use References because References is its own wiki function. Input always welcome. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:15, 12 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===[[Hearthstone Manor]]===&lt;br /&gt;
I completed what is available in Prime for the Legends Bar names, does someone who plays Plat want to add the corresponding chart? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 00:38, 6 January 2015 (CST)&lt;br /&gt;
:The chart for Platinum has been added. [[User:DRUNKTANK|DRUNKTANK]] ([[User talk:DRUNKTANK|talk]]) 06:10, 13 January 2015 (CST)&lt;br /&gt;
::Awesome, thanks! (moved section to below outstanding requests) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 09:48, 13 January 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
===Wild dog===&lt;br /&gt;
In Mark and my discussion and work on the [[:category:Creature Families|creature families]], I discovered that wild dog does not have a creature page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 10:54, 7 January 2015 (CST)&lt;br /&gt;
:I have the page setup if anyone can verify that there is such a creature. Should be located in Sylvarraend Road area ([[Orcswold]]) but it isn&#039;t shown on Tsoran&#039;s map. There is a [[wild hound]] (level 31) in the official bestiary with the same level, description and location as the wild dog. Neither creature is shown on Tsoran&#039;s map and there are no entries in the wild hound page in the wiki.   [[User:SPYRIDONM1|Mark]] ([[User talk:SPYRIDONM1|talk]]) 11:44, 7 January 2015 (CST)&lt;br /&gt;
::I am almost certain that wild dogs are in fact the same creatures as the [[mongrel wolfhound]]s already listed. The dogs/hounds in the Orcswold can appear with a variety of different adjectives and nouns, but all of them have the same DESCRIBE appearance, like this one that I saw today from a &amp;quot;black wild dog&amp;quot; which matches the description on the mongrel page -- &amp;quot;The large canine is obviously closely related to his domestic cousins, but his vicious growl and the feral gleam in his intelligent eyes speak of his far wilder nature.  Ticks and burs speckle his matted, dusty fur, and his wolflike tail sweeps from side to side as he prepares to spring on his intended prey.&amp;quot; [[User:LUSCINIA|LUSCINIA]] ([[User talk:LUSCINIA|talk]]) 23:08, 26 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
===Update Wiki Framework===&lt;br /&gt;
Trying to make sortable tables, but it looks like the version of wiki that is installed on Krakii doesn&#039;t support it.  Any chance we could patch that in? [[User:Hjelte|Whirlin]]&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;class=&amp;quot;wikitable sortable&amp;quot;&amp;lt;/nowiki&amp;gt; doesn&#039;t work for you?  It&#039;s used here: [[List of combat maneuvers by profession]].  Also, heads up that I moved your request to the top of the list as the list since it is a new request.  And four tildes for your signature will date stamp your request!  [[User:MILQUETOAST|Becca]] 09:57, 3 April 2013 (EDT)&lt;br /&gt;
::There we go.  It was the KP skin suppressing wikitable sortable.  [[User:HJELTE|HJELTE]] 10:07, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Saved Posts===&lt;br /&gt;
I&#039;ve noticed over the last few weeks that a lot of saved posts were never linked under the &amp;quot;See Also&amp;quot; sections of the appropriate articles.  Sadly, this means that a lot of folk probably never see the a lot posts that were saved since there&#039;s a LOT of them to sort through and who knows how many of them can only be found in the Saved Posts category. So, since I&#039;ve finished posting the treasure info for critters in RR, I figured I&#039;d start going through the Saved Posts category and make sure they&#039;re all linked to from the pages it makes sense for them to be.  I&#039;ll be starting from the beginning and working my way towards the end, if there&#039;s someone that wanted to start at the end and meet me somewhere in the middle that would make it go a lot faster, I&#039;m sure.  [[User:OM1E5GA|OM1E5GA]] 13:22, 8 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
===Move Armor hinderance to Armor hindrance ===&lt;br /&gt;
because that&#039;s how you spell it.  fixing a bunch of places that appears. [[User:PFLATS|PFLATS]] 21:43, 14 June 2010 (EDT)&lt;br /&gt;
:Go right ahead.  There&#039;s a MOVE button at the top of each page. I&#039;ll delete the incorrect page once you move it. [[User:MILQUETOAST|Becca]] 22:29, 14 June 2010 (EDT)&lt;br /&gt;
::Sorry, I thought that required more rights than I had. [[User:PFLATS|PFLATS]] 23:38, 14 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Move Warcries to War Cries===&lt;br /&gt;
I set up a redirect from War Cries to Warcries, but the in game name is War Cries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are a Master of War Cries.&lt;br /&gt;
You have learned the following War Cries:&lt;br /&gt;
&lt;br /&gt;
et cetera.  [[User:PFLATS|PFLATS]] 23:36, 4 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
: All set. [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 23:49, 4 May 2010 (EDT)&lt;br /&gt;
:: That was fast, thanks! [[User:PFLATS|PFLATS]] 23:50, 4 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Merge request ===&lt;br /&gt;
hhttp://www.krakiipedia.org/wiki/1630&lt;br /&gt;
&lt;br /&gt;
hhttp://www.krakiipedia.org/w/index.php?title=Judgment_(1630)&lt;br /&gt;
&lt;br /&gt;
Can someone merge the first into the second and redirect it? --[[User:KANYDA|Drew]] 04:13, 17 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that. I&#039;d thrown the messaging on that 1630 page and forgot about it. I went back and finished. I don&#039;t have a paladin, though, so I&#039;m editing blindly (how is that different than normal, amirite?) [[User:MILQUETOAST|Becca]] 06:37, 17 September 2009 (EDT)&lt;br /&gt;
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For reference, leaving these links in place as they&#039;re historical rather than pointing them to gswiki.  However, disabling them by adding an additional h in front of the URLs.&lt;br /&gt;
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=== Creature Deletion ===&lt;br /&gt;
Since I didn&#039;t notice there was already a &amp;quot;putrified Citadel herald&amp;quot; and it was a misspelling of the actual creature name...can a Sysop please delete the page that I created today for &amp;quot;Putrefied Citadel herald&amp;quot; and move &amp;quot;Putrified Citadel herald&amp;quot; to the &amp;quot;putrefied&amp;quot; spelling? [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 21:24, 16 February 2009 (EST)&lt;br /&gt;
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: Done. [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 08:09, 24 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Thank you! [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:40, 24 February 2009 (EST)&lt;br /&gt;
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===Warrior: Guard and Protect===&lt;br /&gt;
Could someone put up a page with the known info about the guard and protect ability that warriors have?[[User:WELCHA|Andreas]] 14:47, 11 February 2009 (EST)&lt;br /&gt;
:[[Warrior#Guard and Protect|16 months later]]... [[User:PFLATS|PFLATS]] 23:41, 5 June 2010 (EDT)&lt;br /&gt;
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===Cleanup Weapon Bonding===&lt;br /&gt;
I added a table with the messaging/effects/etc I had on [[Weapon Bonding]], but it&#039;s ugly.  I invite you to make it look better. [[User:PFLATS|PFLATS]] 03:50, 24 November 2008 (EST)&lt;br /&gt;
===Minotaurs / Yetis Update Request===&lt;br /&gt;
Minotaurs and krag yetis on the [[Wehntoph]] are no longer around level 25 (less for yetis). These pages need to be updated to reflect their new levels accordingly, which may range from 80-90 or so. I&#039;d do it myself, but I don&#039;t know their new levels. Anyone willing? -[[User:MYRMIDON1011|Quillus]] 17:44, 4 August 2008 (EDT)&lt;br /&gt;
: Most of them looked fine to me, but I updated the BCS status and linked to the saved posts about the changes.  All of the levels were up on the play.net bestiary. ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
===Left-side Navigation===&lt;br /&gt;
Could we possibly add a &amp;quot;Creatures&amp;quot; category under the &amp;quot;gemstone&amp;quot; heading and have it link to https://gswiki.play.net/mediawiki/index.php/List_of_creatures_by_level ? Then someone coming to Krakiipedia to look up information on a certain creature could go directly to list a of all the creatures by level and find it MUCH easier than trying to use the search feature of the wiki to find it. [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:58, 1 August 2008 (EDT)&lt;br /&gt;
: I added a link to the [[:Category:Creatures]].  Also, please make sure to add requests below the request list section, and not above the example.  ;)  [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 17:13, 3 August 2008 (EDT)&lt;br /&gt;
: Oh yeah, sorry about that. That would have been helpful (putting it above the section).  Thanks a lot for the creatures nav add to the sidebar. [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:00, 3 August 2008 (EDT)&lt;br /&gt;
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=== Page-name change request===&lt;br /&gt;
(First, I&#039;d like to say that it seems counter-intuitive to add new requests here at the top, but okay, I&#039;ll follow directions.)  The page for &amp;quot;Sonic Weapon Song (1012)&amp;quot; is incorrectly named &amp;quot;Sonic Blade Song (1012)&amp;quot;; I finally realized that fact after having been editing several of the Bard list for the last week or so.  The mnemonic has been correct, but when I updated the list navigation pane the link broke.  Can the name of the page be changed?  Thanks!  [[User:KRAKII|Krakii]] 11:45, 23 July 2008 (EDT)&lt;br /&gt;
:Learned something new; the &amp;quot;redirect&amp;quot; feature.  Nifty. [[User:KRAKII|Krakii]] 14:19, 23 July 2008 (EDT)&lt;br /&gt;
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=== Okay... A real request ===&lt;br /&gt;
Not that my previous request wasn&#039;t a &amp;quot;real&amp;quot; request, albeit ignored.  This request has less to do with admins and more to do with [[Combat Maneuvers]].  There&#039;s a huge list of combat maneuvers that need to be fleshed out.  I&#039;d like those to be our next major focus, followed by finishing up the spell lists, namely [[Minor Elemental]] spells.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 01:36, 21 October 2006 (EDT)&lt;br /&gt;
:Two years later, but I finally made all the links blue.  It&#039;s basically just the template and the info from play.net, and messaging if I have access to the maneuvers, but it will make it much much easier to add any info now that the pages actually exist.  Shame on you all for making the least mechanically-inclined person do it! ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
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=== A [[Main Page]] request! ===&lt;br /&gt;
[[Image:Gs4play.gif|thumb|GemStone IV &#039;play&#039; button]]&lt;br /&gt;
Here&#039;s one for you, Ollie.  The main page really should have a banner displaying the GemStone IV logo.  Given that we&#039;re one of the best, if not the best, sources of information about GemStone IV on the intarweb, shouldn&#039;t we be listed on the [http://www.play.net/gs4/info/links/ links page] on Play.net?  In order to be listed there, we will need that play button on the main page. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 20:35, 12 August 2006 (EDT)&lt;br /&gt;
:&amp;quot;Internets&amp;quot; is the word you are looking for there.  As in, &amp;quot;We are the best source of information on the internets.&amp;quot; [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:57, 13 August 2006 (EDT)&lt;br /&gt;
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=== Criticals ===&lt;br /&gt;
I don&#039;t mean to take precidence away from the previous article (Which I feel does deserve some attention and does carry weight), but I&#039;d like to request aid in the [[Critical randomization]] article, as I cannot confirm how accurate that information is at the moment (due to a lack of an account in addition to the inability to find any sources for this information).  If someone could do me the favor of finding a source or requesting the information on the boards for me, I&#039;d greatly appreciate it.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 01:29, 4 August 2006 (EDT)&lt;br /&gt;
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===Power to the users?===&lt;br /&gt;
Hey, I just set up my own mediawiki for something else, and found out all kinds of neat things, like...  You know, it&#039;s not that hard to make a site easily navigable.  The only way that&#039;s remotely efficient to get to pages is to know them already (since I know them and have edited them) or are in the recent changes.  I&#039;ve gotten many complaints from people that it&#039;s really hard to find stuff you want to find on KP and this is due to clumsy navigation (at best) and...  There&#039;s nothing we can do about it.  This is of course due to the fact that only a couple people can actually edit important pages.  Now, I&#039;m not asking for any Tom, Dick, or Candor off the street te be able to edit pages like MediaWiki:Sidebar or the main page, but you know, we all have play.net accounts...  And...  Could probably behave.  If not, we can vote to ban them or our dictator could probably ban them if they misbehave so much.  Short version:  Can we registered (and maybe even only us with a long history of responsible edits) users edit more of the content/back end of the mediawiki?[[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 23:30, 2 August 2006 (EDT)&lt;br /&gt;
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: I don&#039;t plan on adding to the ranks of SysOps any time in the forseeable future.  If someone feels something should be added to the sidebar or the main page, that&#039;s what this requests page is for. - [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 11:24, 4 August 2006 (EDT)&lt;br /&gt;
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Alright, well I think the sidebar would be much more useful if it looked like this:&lt;br /&gt;
* Krakiipedia&lt;br /&gt;
** Category:Profession|Professions&lt;br /&gt;
** Category Races_and_Cultures|Races and cultures&lt;br /&gt;
** Special:Categories|Categories&lt;br /&gt;
** Category:Basic_mechanics|Basic mechanics&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Krakiipedia:Requests|Requests&lt;br /&gt;
** Help:Style|Style Guide&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like me to discuss why, I&#039;d be glad to.&lt;br /&gt;
&lt;br /&gt;
And while I&#039;m making this request, I might as well ask that the main page be updated at least once per quarter, and better, maybe weekly or daily.  Information like that on a splash page needs to be dynamic or else it becomes invisible.  Also, would you go ahead and make pages for: [[Elven Empire]] [[Undead]] [[House Chesylcha]], [[Mental Lore, Transformation]], [[Minor Mental]], [[Savant Base]], [[Breakage]], [[Race]], [[Mental]], [[Major Mental]], [[Treasure system]], [[Lornon]], [[Ta&#039;Nalfein]], [[WAVE (verb)]], Monk Base, [[Rhoska-tor]], [[Elemental Blade (411)]], [[Lorminstra]], [[Holy Receptacle (325)]], [[Silvean Rashere]]?  Those are at the top of the [[Special:Wantedpages|wanted pages]] list.  Thanks.  If only there were a feature so that users could do things like keep the main page dynamic or make pages like this...  I&#039;ll google around.  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:31, 4 August 2006 (EDT)&lt;br /&gt;
:&amp;lt;i&amp;gt;Note: what I&#039;d actually really like here is the ability to edit the main page, in case that&#039;s not clear&amp;lt;/i&amp;gt;&lt;br /&gt;
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: No one has been nominating featured articles or growing pains articles, and thus they have not been updated.  Nothing else on the main page really needs update, and I don&#039;t see anything particularly pertinent to be included on the main page.  Again, if something really needs to be added to he main page, a request can be made.  As for the missing articles, anyone is quite capable of creating new articles.  You don&#039;t need a SysOp for that.  Just click on the link and start typing. - [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 18:40, 5 August 2006 (EDT)&lt;br /&gt;
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Yeah, I think we&#039;d have to become a GM first to get SysOp privileges, buddy. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 21:01, 4 August 2006 (EDT)&lt;br /&gt;
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:Hmmm, and of course, that&#039;s the only way to get my username to be not ALLCAPS.  Oh well, next stop on my world domination tour: becoming a GM. [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 21:36, 4 August 2006 (EDT)&lt;br /&gt;
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I admit that I&#039;m rather fond of lowercase letters. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 04:10, 5 August 2006 (EDT)&lt;br /&gt;
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:Thanks for the change, Oliver.  Another request, though, could you link the sidebar to the [[Magic]] page, and not the [[:Category:Magic]] page?  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 20:06, 5 August 2006 (EDT)&lt;br /&gt;
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Though, I&#039;ve a quick question.  Would it really affect the integrity of KP to make someone else an administrator?  It is clear that there are a number of users that make active and beneficial edits to this Wiki and have done so reliably.  Making them admins would only increase their ability to continue to make beneficial edits to this project.  Let me reiterate:  There are people with proven track records that clearly would not abuse the priviledge of administrator access.  Why keep them from it?  Though, it has been made clear that I am not to be trusted, but someone else might think it an honor.  It&#039;d also be nice to have an admin that actually, you know, responds to my requests, like the one about the main page.  Seeing as this is the second time I&#039;ve made that request, I&#039;d like to know why no one has done anything with it.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 17:52, 16 August 2006 (EDT)&lt;br /&gt;
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:I&#039;ll chime in on this topic.  Well, I&#039;m new here.  In fact, I made my username a while ago (probably at least 6 months ago), but never edited.  This was due to what I felt were draconian policies toward users.  In my past wiki experience, no usernames or registration was required, and absolutely not a single page was protected.  We had a spam clean-up bot that did an awesome job, and otherwise we just monitored the recent changes.  I don&#039;t see the point in having a wiki if you restrict it so much.  I&#039;m an admin on www.wikipaltz.com, and thats how we do things there, and it works great.  So, to be clear, I don&#039;t think there should be any required usernames, or any application or approval process, it just turns people off.  I also don&#039;t think anything at all should be protected (minus the back-end type stuff, of course).  Opinions? --[[User:SUGARBOY234554|SUGARBOY234554]] 03:35, 23 September 2006 (EDT)&lt;br /&gt;
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I think that Ollie enjoys pretending that we&#039;re little children that are incapable of editing and maintaining this particular Wiki without his iron-fist style supervision.  It&#039;s silly, and I admit a rather large amount of displeasure with him for it.  For example, in our IRC channel, Ollie doesn&#039;t moderate it, yet, we cannot control our own ops and cannot change the topic without help from him or the select two that he&#039;s trusted with ops priveledges... who don&#039;t even use the IRC channel, anymore.  I cannot think of a logical reason for why he would treat us like this. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 13:12, 23 September 2006 (EDT)&lt;br /&gt;
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:Well, ya know what? Fuck &#039;im, and this wiki.  I&#039;ll take my wikisavvy [http://www.gs4.org/modules/mediawiki/index.php/Main_Page here], a GSIV wiki that needs a lot of help.  Ollie, I request that my account be deleted, and that all input I&#039;ve had on your wiki be deleted.  This is the courtesty that wikipedia gives, and I hope you do the same for us lowly users.  Hope to see you all at the other wiki.  --[[User:SUGARBOY234554|SUGARBOY234554]] 13:35, 23 September 2006 (EDT)&lt;br /&gt;
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The whole &amp;quot;GM&#039;s are the only admins and everyone else is just a baby who can&#039;t hardly be trusted to even shit in the right place&amp;quot; thing really really really bothers me.  It&#039;s why I&#039;ve not done any work here lately, though it sorely needs to be done and I&#039;d like to do it.  When Mestys was able to come in and (having made like 2 edits in his life) changed the sidebar back to have the User List link, which is pretty much the dumbest link ever and not really helpful or informative to anyone who is using the page for information, because he is a GM I was really bothered.  It&#039;s just stupid these little things that are done to remind us that we are mere users/players while they are teh uber GM&#039;s.  Seriously, I&#039;d love it if Oliver could get over his specialness and either relax the restrictions on what mere users can do or let the people that contribute actively and have track records of being consistent and &amp;quot;good&amp;quot; in their editing be Admins.  The IRC channel business is absolutely retarded as well.  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:43, 23 September 2006 (EDT)&lt;br /&gt;
::I&#039;m seeing a lot of chaffing at the bit in this thread.  I&#039;ll address several topics brought up in this discussion.*The Admin issue - Yes, places like Wikipedia have many admins and editors routinely can ask to be made such and are elected.  Yet, it took a couple years or so before Wikipedia adopted the admin system that it has today.  On top of that, and I think the real important issue, Wikipedia has tens of thousands of editors.  I think KP has under ten?  I just feel that it might sew more disgruntlement among the other editors if one person was made Admin out of this small group, than none at all.  In my time here, I haven&#039;t been in a situation where having Admin abilities were required.  Thats just me, though.&lt;br /&gt;
 &lt;br /&gt;
::Editor qualification - What does it do?  It makes you wait about 24 hours to start editting.  What does this affect? The random passerby adding something on the spur of the moment.  I think it would be great to have the process sped up to as instantaneous as possible, but it does ensure that those who know Gem best are the ones editting KP.  And on the rare occurrence there&#039;s someone who has played Gem considerably, but currently does not have an account, well, perhaps something could be implemented where present editors could vouch for that person.  As is, this is not really that big a deal.  Those affected by it are those who&#039;s attention is lost over the time that it takes to sign up. &lt;br /&gt;
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::That other Wiki. They lift material, without citing it, directly from Gem documentation.  Thats certainly nothing that Wikipedia approves of.  So for those thinking of going there to work, you might want to fix that. :)  &lt;br /&gt;
:[[User:REBELAT|Rail]] 09:17, 24 September 2006 (EDT)&lt;br /&gt;
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::: I&#039;ve continued to streamline the account request process as much as I could over the short life of KP so far, and its current implementation is steps above and beyond what was originally in place.  I&#039;ve looked into a completely automated system, which was the original goal, but just haven&#039;t had time to explore the MediaWiki software in enough detail to manage it.  Activating confirmed accounts is part of my morning KP ritual, and one of the first things I do in my day.&lt;br /&gt;
::: [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 16:18, 26 September 2006 (EDT)&lt;br /&gt;
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I don&#039;t much care about becoming an Admin, myself, but I would like it a lot better if Ollie would communicate with us when he won&#039;t grant a given request, or if he justified the reasons for the restrictions in certain areas.  Let me sum up the reasons for my discontent:  Why won&#039;t he add KP to the Simutronics Player Sites list?  Why is the Main Page locked while the Wiki has account-limited access?  Why can&#039;t we change the topic in the IRC channel?  What happens if someone disruptive joins the public IRC channel without someone to kick or ban said person?  Why does he have to make it so that him and two select others that never touch these projects have the power to make these changes when those of us that actually use it cannot have the same power?  If Ollie, Ildran, or Mestys were active editors of KP, I couldn&#039;t complain at all about the choice of admins.  If Ollie, Jen, and Ted were active visitors to the IRC channel, I couldn&#039;t complain about the lack of ops access or the inability to change the topic.  Here is where the problem lies, my friend.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 13:07, 24 September 2006 (EDT)&lt;br /&gt;
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: The main page is protected for the same reason any other page is protected.  There shouldn&#039;t be any reason to ever edit it.  As for my activity, I read KP every morning, and generally check it once or twice a day after that.  I read over most if not all of the contributions made each day, though I don&#039;t have time to write articles myself.  When requests are posted, I consider them, and take action how I see fit.  As long as I am paying to keep this site existent out of my own pocket, I will administer it as such.&lt;br /&gt;
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: I had a vision for KP since I conceived the idea, and invite others to come and take part in it, but it&#039;s still very much my personal vision.  If you do not agree, then you are welcome to voice your opinions, but I am under absolutely no obligation to agree with them.  I will continue to define policy for KP as I see necessary to ensure KP adheres to my vision for it.  If, in the end, that drives editors away, then I suppose that is my loss.  However, it is one I am willing to take.&lt;br /&gt;
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: That being said, not everything is a cut and dry as one might perceive.  KP is a fairly unique site among other &#039;player&#039; sites, in that it is run and paid for by a GameMaster.  As such, it is bound by policies I have to adhere to by being a GameMaster and having the privilage to create and run such a site.&lt;br /&gt;
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: The IRC related issues, which really have no place here in the first place, could have been solved with a simple message on AIM.&lt;br /&gt;
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: [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 16:18, 26 September 2006 (EDT)&lt;br /&gt;
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You know, I suddenly find myself without reason to bitch.  May the editing of KP continue!  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 18:07, 26 September 2006 (EDT)&lt;br /&gt;
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: Though, users like [[User:SUGARBOY234554|SUGARBOY234554]] and [[User:EDWARDRIMKUS|EDWARDRIMKUS]] (April) would likely want the privilege to change their user names without having to pay a fee to Simutronics.  Additionally, I&#039;m quite certain that all of us non-GMs would love to have non-capped user names.  I suppose making capped usernames makes the automation a bit simpler, or something, but it is quite visually unappealing.  Of course, visual appeal is one of the key points of an encyclopedia, since, you know, they are works of art.  Heh.  I am aware that usernames don&#039;t appear in the main articles.  The purpose of that last point was, more or less, humor. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 18:44, 26 September 2006 (EDT)&lt;br /&gt;
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===Missing Skills===&lt;br /&gt;
I&#039;d like to see the skills filled out.  These are still missing: [[Shield Use]], [[Multi Opponent Combat]], [[Physical Fitness]], [[Magic Item Use]], [[Spirit Mana Control]], [[Spiritual Lore, Blessings]], [[Spiritual Lore, Religion]], [[Spiritual Lore, Summoning]], [[Mental Lore, Divination]], [[Mental Lore, Manipulation]], [[Mental Lore, Telepathy]], [[Mental Lore, Transference]], [[Mental Lore, Transformation]], [[Survival]], [[Swimming]], [[First Aid]], and [[Pickpocketing]].  Now, this isn&#039;t a push, or anything.  I&#039;d like to see these filled out by someone who is truly interested in writing these.  Obviously, I&#039;ll work on them eventually, myself, but help is always welcome.  Also, anyone is welcome to work on my &amp;quot;To Do&amp;quot; list under my user page.  It&#039;s seen, well, a LOT of additons.  Seems the more I finish, the more I have to do!  -[[User:BELATHUS|Belathus]] 21:12, 26 March 2006 (PST)&lt;br /&gt;
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===&amp;quot;navigation&amp;quot; list===&lt;br /&gt;
Any chance that we could get the &amp;quot;category&amp;quot; list added to the navigation pane in the lefthand margin?  Currently, you have to go to the Main Page and then click on the link about halfway down that.  Thanks!  [[User:KRAKII|Krakii]] 06:56, 26 January 2006 (PST)&lt;br /&gt;
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: I&#039;ll look into it when I get a chance.  I&#039;m not ever sure where it&#039;s generated.  :grins:  I was also thinking the front page should have a bit of an extended offering of initial navigation options.  Was thinking of something like three to four encompassing categories, something like World, Mechanics, Player Lore, with a list of a few (maybe random) articles from each category below it.  Maybe even snippets from some of the articles as a kind of &#039;featured article&#039;.  It&#039;s a thought for the future anyway. - [[User:Anshou|Oliver]] 07:05, 26 January 2006 (PST)&lt;br /&gt;
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: Figured it out!  You&#039;ll notice a bunch of snazzy new stuff over there on the left-hand side of KP.  Leave suggestions of what we should include there. - [[User:Anshou|Oliver]]&lt;br /&gt;
&lt;br /&gt;
===Planar Shifting===&lt;br /&gt;
Ildran, could you renumber the Planar Shifting saved posts from 1-9 to instead be 01-09?  In this way, they will all appear in a nice, sensible order rather than jumping from 1 to 11 to 2 to 3 et cetera.  Thanks!  [[User:KRAKII|Krakii]] 12:06, 11 January 2006 (CST)&lt;br /&gt;
: Not Ildran, but it&#039;s done.  ;)  Big pain in the ass it was too.  Freakin&#039; category listing wouldn&#039;t update after the moves/deletes.  :(  [[User:Anshou|Anshou]] 12:30, 11 January 2006 (CST)&lt;br /&gt;
:: Sorry about that. Didnt know there were going to be that many when I got started. Will try to be aware in the future. [[User:ULTHRIPE|ULTHRIPE]] 00:24, 12 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
===Pickpocketing===&lt;br /&gt;
What stats and skills (other than PP and perception) that play into it? [[User:WELCHA|WELCHA]] 12:39, 7 January 2006 (CST)&lt;br /&gt;
:I&#039;m not sure if I&#039;ve stated that before.  If I have, then someone would be able to post it up here, but if I haven&#039;t, then the boards would be the proper place to request that kind of information.  This shouldn&#039;t be the place where people go to get original information from GMs, since it&#039;s not an official site. [[User:Ildran|Ildran]] 14:40, 7 January 2006 (CST)&lt;br /&gt;
::Was more looking to see a general overview of pickpocket with those specific questions included.  I&#039;d assume someone out there has written up a &amp;quot;guide&amp;quot; or &amp;quot;overview&amp;quot; of some sort that includes that kind of information.  Perhaps not. [[User:WELCHA|WELCHA]] 15:14, 7 January 2006 (CST)&lt;br /&gt;
:::Yeah, I don&#039;t think anyone has since PP changed for GS4, both because pickpocketing is something that people try not to draw attention to and because we&#039;ve never released that information. [[User:Ildran|Ildran]] 19:34, 7 January 2006 (CST)&lt;br /&gt;
::::Now someone has.  Though, it took me a while to get around to asking, my most recent request kinda prompted the question. -[[User:BELATHUS|Belathus]] 22:45, 29 March 2006 (PST)&lt;br /&gt;
===Guild Maps===&lt;br /&gt;
I just made a map of the wizard guild in the landing, and can&#039;t find any place that it would be appropriate.  Perhaps a maps section?  or a wizard guild section could be started [[User:ALKALOIDS|ALKALOIDS]] 11:32, 29 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
: I&#039;d say include it at [[Wizard Guild (Wehnimer&#039;s Landing)]].  Each guild is different enough that it makes enough sense to have a separate article for each linked from the main [[Wizard Guild]] article.  you can upload the map to KP over on the left, the [[Special:Upload|Upload file]] link.  Also, just FYI, this would most likely have been better at the [[Krakiipedia:Village pump|Village Pump]] rather than the requests page.  [[User:Anshou|Oliver]] 11:26, 30 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:: So, I planted some basic architecture over in [[:category:Profession Guilds|Guilds]]. Let me know if the sub-categorization is superflous, I tried to emulate the style which I observed over in [[:category:Spells|Spells]]. [[user:ULTHRIPE|Ulthripe]] 00:47, 1 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:::I&#039;ve learned how to make maps and just completed one for the Cleric&#039;s Guild but there isn&#039;t any link here for that Guild (too new maybe). I might create more if I can figure out how to share them. If anyone wants to create a link to the map, the url is https://home.comcast.net/~pimbrooke/IMT-ClericGuild.gif  [[User:TASCHNERS|TASCHNERS]] 00:20, 28 January 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
===Organizations and Societies category===&lt;br /&gt;
Could we get a category added for a combined subcat listing of houses, orders and societies?  My main goal is to have a place to put the order of Lorekeepers info, but it could also be where information on PROs, houses, voln and col go.  - [[User:REN|Ren]] 3:22, 6 Febuary 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
: [[:Category:Societies]] already exists it looks like.  In any case, categories don&#039;t have to be explcitly created.  You just include &amp;lt;nowiki&amp;gt;[[Category:{categoryname}]]&amp;lt;/nowiki&amp;gt; in an article, and the software handles everything else.  I&#039;d suggest CHEs and PROs being separated into their own categories, probably named [[:Category:CHE|:Category:Cooperative Houses of Elanthia]] and [[:Category: Meeting Hall Organizations|:Category:Player-Run Organizations]] respectively.  These categories should probably be subcategories of [[:Category:World]].  I think a [[societies]] article exists already as well, could use one for [[Cooperative Houses of Elanthia]] and [[Player-Run Organizations]].  If you want a page for the [[Order of Lorekeepers]], just make it there and include it in the world category I guess.  I&#039;m not sure if we really need a single encompasing category to contain all. - Oliver ([[User:Anshou|User]] | [[User talk:Anshou|Talk]]) 14:59, 6 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to see the CHE influence system added here.  - Ozias&lt;br /&gt;
&lt;br /&gt;
===Staff List===&lt;br /&gt;
The last staff list has rolled off the boards, and I can&#039;t for the life of me find one.  Is it possible to get a list of the known GM staff posted? [[User:Xygon|Xygon]] 11:08, 23 January 2007 (PST)&lt;br /&gt;
:Someone posted the list from last year just a couple weeks ago, I believe in the Discussion on Goals for 2007 topic. [[User:REBELAT|Rail]] 14:27, 23 January 2007 (EST)&lt;br /&gt;
:Found it [http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=8&amp;amp;topic=5&amp;amp;message=60 Right here.]  [[User:REBELAT|Rail]] 14:30, 23 January 2007 (EST)&lt;br /&gt;
:I put the [[Gemstone IV staff list]] up here a few months ago...I&#039;ve already had to edit it a whole bunch. I thought about keeping a list of former GMs somewhere, and what they had hands in, but...I guess that&#039;s what the history thingee is for. ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
===Cities and Towns===&lt;br /&gt;
Currently, there are two categories for these.  Do you think it&#039;ll be better off to combine them into one category so all of the city/towns are in one category/page? [[User:ODINSON|ODINSON]] 04:24, 17 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, I believe they should be combined.  Additionally, new requests should be placed on the top of this page. Oh, and welcome to Krakiipedia! - [[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 17:23, 17 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: As is indicated by the descriptive text of [[:Category:Towns]], that particular category is only for player-accessible (i.e. areas implemented in the game that are mechanically considered a town.)  The cities category is for, as one would expect, cities.  You&#039;ll note that places like Wehnimer&#039;s Landing and Icemule Trace aren&#039;t included in the cities category, as they are not nearly large enough to qualify for that name.  Basically, the Towns category already has every article it should ever have included in it, baring the addition of new town or town-like areas to GemStone.  I&#039;m not sure why the [[Citizenship]] article is in the towns category, but I&#039;ll find a better place for it.  [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 10:38, 18 February 2007 (EST)&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MediaWiki:Common.css&amp;diff=92462</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MediaWiki:Common.css&amp;diff=92462"/>
		<updated>2017-06-06T22:08:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Adding horizontal list styles!&lt;/p&gt;
&lt;hr /&gt;
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.alert-danger strong&lt;br /&gt;
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&lt;br /&gt;
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   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 9 (2016-08-10)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
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		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=91723</id>
		<title>Lock Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=91723"/>
		<updated>2017-05-10T17:04:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* Making and Adding Locks to containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lockmastery&#039;&#039;&#039; is one of six [[Rogue Guild]] [[guild skill]]s that allows a [[rogue]] to [[Picking Locks|pick]] [[Box (treasure)|box]]es faster, add locks and [[Lockmastery#Clasping containers|clasps]] to certain items, measure a lock size, and a number of other things.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Skills==&lt;br /&gt;
Lockmastery skills are generally skills that relate to traps, locks, and things one can do with traps and locks.  Locksmiths use calipers to narrow down the best pick to use while picking boxes.  Sorcerers need locked containers to use one aspect of their [[Phase (704)]] spell, and commission rogues to add locks to certain items.  Some skills, like the PTRICKs, are useful only for show.&lt;br /&gt;
&lt;br /&gt;
===Picking Tricks===&lt;br /&gt;
:There are seven different styles that a lockmastery-skilled rogue can use to add style to his picking attempts.&lt;br /&gt;
&lt;br /&gt;
:To use, the syntax is LM PTRICK &amp;lt;SKILL&amp;gt; &amp;lt;CONTAINER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:;SPIN (Ranks 1 to 9)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a quick flick of the wrist, you spin your copper tatting spindle around in your palm, stopping it as the tip enters a sturdy iron trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIST (Ranks 10 to 19)&lt;br /&gt;
::&amp;lt;i&amp;gt;You give your vaalin lockpick a sharp twist, attempting to straighten it slightly, before settling into the difficult task of picking the lock on a rotting monir strongbox...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TURN (Ranks 20 to 29)&lt;br /&gt;
::&amp;lt;i&amp;gt;Taking a gentle turn, you choke up on your golvern nail file for a better grip, then devote all your attention to the lock on a badly damaged maoral chest...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIRL (Ranks 30 to 39)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a casual motion, you twirl your invar lockpick around your index finger, catching it between thumb and forefinger before applying it to the lock of a rotting monir trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TOSS (Ranks 40 to 49)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a quick toss, you send your invar lockpick popping into the air, whirling like a top!  As it comes down, you easily snatch it from the air and begin to pick the lock on a sturdy tanik coffer...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;BEND (Ranks 50 to 59)&lt;br /&gt;
::&amp;lt;i&amp;gt;You carefully bend the tip of your copper lockpick slightly, adjusting it for a better angle, before attempting to pick the lock on a plain modwir trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;FLIP (Ranks 60 to 62)&lt;br /&gt;
:PTRICK FLIP is a little different in that it is not followed by the standard box picking messaging. The size of the lock is not displayed.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm ptrick flip my chest&lt;br /&gt;
Pretending to only examine the lock of a rotting haon chest, you instead attempt to quietly turn the tumblers to within a hair&#039;s breadth of clicking...&lt;br /&gt;
You make a passable attempt (d100=44).&lt;br /&gt;
&lt;br /&gt;
Then with an easy motion, you flip your lockpick into the air and give the chest a solid smack!&lt;br /&gt;
&lt;br /&gt;
The chest gives off an audible *click* as the tumblers snap open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sensing Room Conditions===&lt;br /&gt;
:This skill is practiced from rank 1 to 5.&lt;br /&gt;
&lt;br /&gt;
:Room conditions can influence the ability of a rogue to pick a lock. A brighter room is better for lockpicking than a darker room. Fog hinders lockpicking as well.&lt;br /&gt;
&lt;br /&gt;
:There are approximately eight seconds between entering the LM SENSE command and having the room conditions reported back.&lt;br /&gt;
[[File:WL-LM_SENSE.png|250px|thumb|right|Map of Wehnimer&#039;s Landing with Rogue Guild Lock Mastery LM SENSE Conditions]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm sense&lt;br /&gt;
With a seasoned eye, you begin to examine both yourself and the area in an attempt to ascertain the current conditions for lockpicking...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
After a thorough examination, you determine that you are in excellent shape, physically.  As far as you can tell, the area around you has pretty average lighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the voices in your head will hinder any attempts at serious locksmithing.&lt;br /&gt;
&lt;br /&gt;
Under the current conditions, you think you could probably handle an intricate trap and a fairly easy lock with any old lockpick.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LM Sense is the first Lock Mastery skill learned in the guild, it is obtained at rank 1.&lt;br /&gt;
&lt;br /&gt;
:Troubleshooting: If seeing the message &amp;lt;i&amp;gt;&amp;quot;You discover that you&#039;re not really skilled enough at this to be able to tell much.&amp;quot;&amp;lt;/i&amp;gt; or a message about pickpocketing, it is possible that you are only using the [[SENSE (verb)|SENSE]] verb.  Please try again using LM SENSE.&lt;br /&gt;
&lt;br /&gt;
===Measuring the Size of a Lock with Calipers===&lt;br /&gt;
:This skill is practiced from rank 6 to 9.&lt;br /&gt;
&lt;br /&gt;
:Calibrating calipers is practiced from rank 10 to 13.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm measure my str&lt;br /&gt;
Using your professional calipers, you carefully begin to measure the lock...&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
Measuring carefully, it looks to be a fairly simple lock.&lt;br /&gt;
&lt;br /&gt;
Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cal my cal&lt;br /&gt;
You make some effort to fine-tune the professional calipers.&lt;br /&gt;
You can&#039;t help but think that the calipers are as finely-tuned as you are possibly going to get them.  They practically glow with calibration!&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wedging Open Boxes===&lt;br /&gt;
:This skill is practiced from rank 14 to 24.&lt;br /&gt;
&lt;br /&gt;
:Using a wooden wedge made in the guild, a locksmith can open a fused or plated box. You must hold the container in one hand and have a wedge in the other.&lt;br /&gt;
&lt;br /&gt;
*Syntax: &#039;&#039;&#039;LM wedge my &amp;lt;container&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Locksmith inserts the tip of his warped wooden wedge just under the lid of his monir trunk and carefully works it back and forth until it is firmly seated.  Locksmith tries to jam the wedge in further with the palm of his hand but only manages to splinter it as the tip slides along the edge. &lt;br /&gt;
The lid of a weathered monir trunk suddenly splits away from the casing amidst the crunch of splintering wood!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Appraising Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 20 to 24.&lt;br /&gt;
&lt;br /&gt;
:Rogues can appraise their lockpicks to determine their quality, condition, and give you a general idea on how large of a lock you can handle. Note: appraising a lockpick with lore will yield higher results.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm app my lock&lt;br /&gt;
You examine the silver lockpick very closely.  It appears to be in good condition.  It seems to have a somewhat inaccurate level of precision and has below average strength.  As far as you can tell, the lockpick has never been repaired.  You could probably handle a simple lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repairing Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 25 to 29.&lt;br /&gt;
====Bent====&lt;br /&gt;
:Repairs can be made to a lockpick after the tip is bent.  These repairs do not need to be made at a Rogue Guild toolbench.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
You carefully go about reshaping the invar lockpick, taking great care to provide the proper curvature to the tip.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Snapped====&lt;br /&gt;
:When a lockpick is completely broken, it must be repaired at a Rogue Guild toolbench using a wire of the same material.  The wires can be purchased from the attendant at the toolbench.  It is usually significantly cheaper and faster to repair lockpicks through Lock Mastery than the local NPC locksmith.  For example, a golvern wire would cost 16k, but Shind would cost a Ta&#039;Vaalor full citizen 40k and 8 hours to repair.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glaes&#039;&#039;&#039; lockpicks &#039;&#039;&#039;cannot&#039;&#039;&#039; be repaired through Lock Mastery, although they can be by the town locksmith, costing around 1,000 silvers and taking 5 hours. &lt;br /&gt;
&lt;br /&gt;
:The ability of the rogue will determine if they have enough skill to repair the lockpick.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||20&lt;br /&gt;
|&lt;br /&gt;
|alum||3900&lt;br /&gt;
|-&lt;br /&gt;
|brass||45&lt;br /&gt;
|&lt;br /&gt;
|vultite||5100&lt;br /&gt;
|-&lt;br /&gt;
|steel||85&lt;br /&gt;
|&lt;br /&gt;
|rolaren||6500&lt;br /&gt;
|-&lt;br /&gt;
|gold||350&lt;br /&gt;
|&lt;br /&gt;
|veniom||8500&lt;br /&gt;
|-&lt;br /&gt;
|silver||425&lt;br /&gt;
|&lt;br /&gt;
|kelyn||11000&lt;br /&gt;
|-&lt;br /&gt;
|ora||850&lt;br /&gt;
|&lt;br /&gt;
|invar||13000&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1025&lt;br /&gt;
|&lt;br /&gt;
|golvern||16000&lt;br /&gt;
|-&lt;br /&gt;
|laje||2900&lt;br /&gt;
|&lt;br /&gt;
|vaalin||21000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged ora lockpick, being careful not to melt the handle or your fingers.&lt;br /&gt;
&lt;br /&gt;
When the tip is loose, you neatly pluck it from its home in a wire-thin hole running up into the handle, before replacing it with a new ora wire.&lt;br /&gt;
&lt;br /&gt;
Taking the old tip, you hold it over the blue flame of a nearby burner with a pair of metal grips.  The wire quickly turns red and begins to sag, and just as the first drop threatens to fall into the tongue of flame, you smoothly touch the end of the filament to the joining of the handle and the new wire.  The thick molten metal seeps in around the edges of the ora wire, cooling rapidly to form a tight bond.&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:If the lockpick is unable to be repaired (either by skill of the locksmith or number of times the lockpick has already been repaired), the messaging is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged invar lockpick, but the broken tip refuses to work free.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relocking Boxes===&lt;br /&gt;
:This skill is practiced from rank 30 to 32.&lt;br /&gt;
&lt;br /&gt;
:A rogue can relock a box, provided that they can handle the lock size.  Experience and difficulty reps are not given for picking a relocked box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm relock my chest&lt;br /&gt;
You settle into the difficult task of relocking the tanik chest.&lt;br /&gt;
You make a talented attempt (d100=81).&lt;br /&gt;
You struggle with the tumblers.  As you do, you get a sense that the chest has a rudimentary lock (-60 thief-lingo difficulty ranking).  Then...CLICK!  It locks!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adding Clasps to Containers===&lt;br /&gt;
:This skill is practiced from rank 33 to 35.&lt;br /&gt;
&lt;br /&gt;
:The rogue can add a clasp to certain containers that do not open and close, making them closeable.  If the item is scripted, the item will not be able to be clasped via lockmastery.&lt;br /&gt;
&lt;br /&gt;
:For training purposes, rogues can find an uncloseable plain sack for sale in the guild shops.&lt;br /&gt;
&lt;br /&gt;
:The following nouns can possibly take a clasp:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, burnoose, cape, capelet, carryall, case, casket, cloak, coat, codex, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, neckpouch, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, shrug, songbook, sporran, tome, tome, toolkit, tube, valise, vestment, volume, and waistcoat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Adding a clasp to a container counts as one item IN that container, making the container hold one less item when it is filled to capacity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:To see if an item can take a clasp, the LMASTER CLASP CHECK verb can be used.&lt;br /&gt;
::*&amp;lt;i&amp;gt;A purple mantle can have a clasp attached to it, but not a lock.&lt;br /&gt;
::*A purple mantle already has a clasp, and cannot have a lock added.&lt;br /&gt;
::*That already has a clasp, but it can have a lock added.&lt;br /&gt;
::*That is not an appropriate type of container to add a clasp or lock to.&lt;br /&gt;
::*That&#039;s not a container.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The first time that LMASTER CLASP is used on an item, it will punch a hole in the item, readying it for the clasp held in your other hand. Clasps are available in the guild shops. Also, items with the noun &amp;quot;clasp&amp;quot; found in the [[treasure system]] can be used to clasp containers. Merchants have sold items without the clasp noun at multiple festivals. This action results in 20-30 seconds of [[roundtime]].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp sack&lt;br /&gt;
Picking up a punch from the workbench, you carefully put a hole in the mantle where you intend to attach a clasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The second time that LMASTER CLASP is used on an item, you will be prompted for the clasy description. The description of the clasped item can have three variations:&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[show description]], the verb is LMASTER CLASP SHOWDESC&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[long description]], the verb is LMASTER CLASP LONGDESC&lt;br /&gt;
&lt;br /&gt;
::*To keep the clasp hidden and keep the item&#039;s description the same, the verb is LMASTER CLASP NODESC, or simply LMASTER CLASP&lt;br /&gt;
&lt;br /&gt;
:You may also specify the style in which you want the clasp attached. The following phrases can be used to affix the clasp by typing LMASTER CLASP {SHOWDESC or LONGDESC} {style} after the initial LMASTER CLASP {item}:&lt;br /&gt;
:::{| {{prettytable}}&lt;br /&gt;
!Description !!Style&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;clasped with&amp;quot;||CLASP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;secured with&amp;quot;||SECURE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;buckled with&amp;quot;||BUCKLE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;fastened with&amp;quot;||FASTEN&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;pinned by&amp;quot;||PIN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp longdesc pin&lt;br /&gt;
Selecting a pair of grips from the workbench, you carefully put a plain clasp through the hole in your plain sack and secure it in place.&lt;br /&gt;
Roundtime: 27 sec.&lt;br /&gt;
R&amp;gt;glance&lt;br /&gt;
You glance down to see a plain sack pinned by a plain clasp in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Clasps can be removed from containers using &#039;&#039;&#039;LMASTER CLASP REMOVE&#039;&#039;&#039; by those with enough skill to add a clasp.  This will leave the item stuck open and able to have a new clasp added. The process will permanently change the item&#039;s long or show description to reflect the removal of the clasp (if applicable), and not all altered items will be able to have the clasp removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Removing a clasp from a container will destroy the clasp, so be sure before you remove the clasp that it is one you do not mind losing permanently.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Making and Adding Locks to containers===&lt;br /&gt;
:This skill is practiced from rank 36 to 38.&lt;br /&gt;
&lt;br /&gt;
:The rogue can create a lock to add to certain containers. The lock can be of any difficulty that the rogue can pick open, though a difficult lock is not necessary.  The larger the lock size, the more expensive it is to create.&lt;br /&gt;
&lt;br /&gt;
:The rogue can also cut keys and eventually customize said keys. It is advisable to have at least two keys; one key to unlock the container, and another key to store inside the container in case the first key is lost. Lockable containers can also be picked open and relocked via LM RELOCK.&lt;br /&gt;
&lt;br /&gt;
:Having a container that locks has both practical and role playing purposes. Phasing a locked container will cause the items within to become weightless as well as the container itself, making the service desirable for sorcerers.&lt;br /&gt;
&lt;br /&gt;
:The following items can have a lock added to them:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, box, burnoose, cape, capelet, carryall, case, casket, chest, cloak, coat, codex, coffer, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, songbook, sporran, strongbox, tome, tome, toolkit, trunk, tube, valise, vestment, and volume.&lt;br /&gt;
&lt;br /&gt;
;Creating a lock&lt;br /&gt;
:To create a lock, the rogue must go to a workshop toolbench with enough silvers to create the desired lock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock create 500&lt;br /&gt;
You call in a workshop attendant and offer him enough to cover the materials for a -500 lock.  A workshop attendant accepts your silvers.&lt;br /&gt;
&lt;br /&gt;
The workshop attendant quickly retrieves a small block of steel and hands it to you before returning to his counter.&lt;br /&gt;
&lt;br /&gt;
Materials in hand, you concentrate on the task of molding a -500 lock. After a short time, you find yourself with an average five tumbler lock assembly in your hand. You select a lock housing from the workbench and slide the average lock assembly inside.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Unwanted lock assemblies can be sold back to the workshop attendant for roughly 70% of the creation price or used for deeds.&lt;br /&gt;
&lt;br /&gt;
:To attach a lock to a container, one must have a container with one of the nouns listed above and a lock assembly. The container must be able to open and close, and must be open when the lock is added. A workshop is not necessary to install a lock assembly into a container if the rogue has a locksmith&#039;s toolkit equipped with a set of narrow metal grips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock knapsack&lt;br /&gt;
Taking the metal grips from your gold-painted toolbox, you insert your lock assembly into the clasp of your leather knapsack, and attach it securely.&lt;br /&gt;
Roundtime: 38 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:To duplicate a lock assembly, use the LM LOCK CREATE DUPLICATE syntax inside a workshop. This will create an identical lock assembly to one held in the rogue&#039;s hand. This is useful for people who want multiple items that lock, but want to use only one key.  &lt;br /&gt;
::Nota bene: The lock duplication skill can only be used to create genuine duplicates of the smith&#039;s own locks.&lt;br /&gt;
&lt;br /&gt;
:Lock assemblies can be removed from containers, but the lock assembly will be destroyed in the process. Locks can only be removed in a workshop. This is useful for those who have lost their keys and would like to regain the ability to lock and unlock the container with a key.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock remove knapsack&lt;br /&gt;
You select a tool from the toolbench and, with a bit of finesse and a lot of brute force, pry the lock out of the leather knapsack.  Satisfied with your act of destruction, you toss the mangled lock assembly into a nearby wastebin.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Making Keys&lt;br /&gt;
:To cut a key, the rogue must purchase a key blank.  Steel key blanks are available in the guild workshops.  Key blanks made of various metals can occasionally be purchased at special merchant events.&lt;br /&gt;
&lt;br /&gt;
:Keys can be cut to fit specific lock assemblies or to duplicate existing keys.  Keys can NOT be cut to fit the lock assembly after the lock assembly is installed in the container.  The lock assembly can be removed from the container in case all keys are lost, but the lock assembly will be destroyed in the process. Keys must be cut specifically for each lock assembly; keys made for assemblies even of the same difficulty will not fit.  The only exception is if a duplicate has been made of the same lock assembly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cut&lt;br /&gt;
You place a steel key blank into the key-cutting machinery and carefully carve out a pattern that matches a primitive lock assembly.&lt;br /&gt;
Roundtime: 33 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Lockpicks===&lt;br /&gt;
{{side box|Your (enhanced if applicable) [[Dexterity]], [[Intuition]], and [[Discipline]] bonuses can help (Dex more than the other two), along with your lockpicking skill (bonus not ranks) and LM ranks. There&#039;s a large luck component to the modifier but having high values for those things will improve your chances at a good modifier. ~Ixix}}&lt;br /&gt;
:This skill is practiced from rank 50 to 56.&lt;br /&gt;
&lt;br /&gt;
:Through Lock Mastery the rogue has the ability to create lockpicks of better quality than those sold at other stores in Elanthia.  &lt;br /&gt;
&lt;br /&gt;
;Available Materials and Costs&lt;br /&gt;
:To create a lockpick, a rogue needs to purchase a thin bar of metal from the guild workshop.&lt;br /&gt;
&lt;br /&gt;
:Glaes is unavailable because it is volcanic glass. Glaes lockpicks cannot be made by heating and bending the material and thus are not able to be created via Lock Mastery.&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||80||||brass||200&lt;br /&gt;
|-&lt;br /&gt;
|[[steel]]||400||||gold||1600&lt;br /&gt;
|-&lt;br /&gt;
|silver||2000||||[[ora]]||4000&lt;br /&gt;
|-&lt;br /&gt;
|[[mithril]]||480||||[[laje]]||13600&lt;br /&gt;
|-&lt;br /&gt;
|[[alum]]||18400||||[[vultite]]|| 24000&lt;br /&gt;
|-&lt;br /&gt;
|[[rolaren]]||28800||||[[veniom]]||40000&lt;br /&gt;
|-&lt;br /&gt;
|[[kelyn]]||49600||||[[invar]]||60000&lt;br /&gt;
|-&lt;br /&gt;
|[[golvern]]||76000||||[[vaalin]]||100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Creating a Lockpick&lt;br /&gt;
:Lockpicks must be created inside a workshop.  While holding a thin bar of metal, the syntax is LM CREATE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm create&lt;br /&gt;
Placing your bar of copper onto the grinding wheel, you slowly begin to pare away the excess material.  Once you are satisfied that the wheel is no longer precise enough for the task, you remove the remaining strip of copper from the wheel and transfer it to the toolbench to file it down to its final form by hand.  After another moment, the work is complete.  As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
Roundtime: 45 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lockpicks have the chance to be below average, fairly average, or exceptional. The quality descriptor in the last line of the creation messaging will have an effect on the lockpick&#039;s mod.&lt;br /&gt;
::&amp;lt;i&amp;gt;As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
::As you remove the resulting mithril lockpick from the toolbench, you can&#039;t help but be pleased with the exceptional quality of your work.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Customizing Lockpicks and Keys===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Rogues trained in Lock Mastery can customize the description of lockpicks and keys.&lt;br /&gt;
:;Edging&lt;br /&gt;
&lt;br /&gt;
::Edging can be made of copper, brass, bronze, iron, steel, silver, gold, mithril, ora, alum, imflass, vultite, or vaalorn.&lt;br /&gt;
&lt;br /&gt;
::The rogue has the option of putting the edging into the longer description of the lockpick, such as a copper-edged invar lockpick, or into the shorter description. If the latter option is chosen, the short description and activator adjective of the item would be &amp;quot;a copper-edged lockpick&amp;quot;, but the full name of the lockpick would still be &amp;quot;a copper-edged invar lockpick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
::Edging of the same material cannot be used to edge the lockpick.  For example, one cannot have a copper-edged copper lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm customize edge bronze&lt;br /&gt;
You call out to a workshop attendant and request some bronze for edging.  He wanders in with some bronze and asks for 250 silvers, which you quickly hand over.  Taking the bronze from him, you take a heated crimping tool from the workbench and set about edging your copper lockpick.  After a few moments, the work is done, leaving you holding a bronze-edged copper lockpick.&lt;br /&gt;
Roundtime: 29 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|colspan=11 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Edging Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing&lt;br /&gt;
|-&lt;br /&gt;
|copper||20|| ||brass||100||||bronze||250|| ||iron||300&lt;br /&gt;
|-&lt;br /&gt;
|steel||400|| ||silver||500||||gold||1000|| ||mithril||1400&lt;br /&gt;
|-&lt;br /&gt;
|ora||1600|| ||alum||2000||||imflass||2000|| ||vultite||3000&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn*||5000|| ||mithglin* || 5000 || ||invar* ||5000 || ||veniom* || 5000&lt;br /&gt;
|-&lt;br /&gt;
|laje*||5000|| || ||  || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Vaalorn is available at the Ta&#039;Vaalor Rogue Guild&lt;br /&gt;
*Mithglin is available at the Ta&#039;Illistim Rogue Guild&lt;br /&gt;
*Invar is available at the Zul Logoth Rogue Guild&lt;br /&gt;
*Veniom is available in the Wehnimer&#039;s Landing Rogue Guild&lt;br /&gt;
*Laje is available in the Solhaven Rogue Guild&lt;br /&gt;
&lt;br /&gt;
:;Insetting Gems&lt;br /&gt;
::Small items such as gems, scarabs, and certain extracted trap parts can be inset into the end of the lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust inset&lt;br /&gt;
You take a chisel from the workbench and quickly scrape out a setting for a small light violet sphere in your lockpick.  Replacing the chisel, you take a tube of glue and dab a small amount onto the back of your sphere before placing it on the lockpick and applying some pressure.  Once the glue is set, you release your grip and find yourself holding a steel lockpick inset with a small light violet sphere.&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Colors &amp;amp; Dyes&lt;br /&gt;
::Lockpicks can be dyed a number of colors. Dying a lockpick costs 500 silvers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;LMASTER CUSTOMIZE DYE RED-TINGED&lt;br /&gt;
You call out to a workshop attendant and request some red-tinged dye.  He wanders in with a pot of dye and asks for 500 silvers, which you quickly hand over.  Taking the dye from him, you slowly apply the dye evenly across the surface of the lockpick, taking care not to leave any area uncovered.  After a moment, the dye has dried, leaving you with a red-tinged copper lockpick.&lt;br /&gt;
Roundtime: 32 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::LM CUSTOM DYE ADJUST will move the dye color to the middle 15 characters of the short 15/15/15 description. This is useful for those who have multiple lockpicks of the same metal and would like to tell them apart easily.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:If a dye is not listed above, there is a possibility that it could be added.  For 5000 silvers, a dye color can be submitted to the Guild Guru GM. There is no guarantee that the dye color will be approved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant says, &amp;quot;Alright Milque, I can put in a request for some sunset orange dye for you.  The cost will be 5,000 silver, no notes.  Just ask me about ordering sunset orange dye one more time within the next 30 seconds to confirm your order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant collects your silvers and says, &amp;quot;Very well, Milque, I have put in a request for some sunset orange dye for you.  Please check back within a week or two and use LMASTER CUSTOMIZE DYE REQUEST UPDATE to check on the status of your dye order.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Cleaning&lt;br /&gt;
::At any point in the customization process a lockpick can be returned to &amp;quot;a &amp;lt;metal&amp;gt; lockpick&amp;quot; by using LM CUSTOMIZE CLEAN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust clean&lt;br /&gt;
You take a file from the workbench and carefully file all the distinguishing markings and ornamentation off of a steel lockpick, leaving you holding a steel lockpick.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Keyrings===&lt;br /&gt;
:This skill is learned at rank 63.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Keyring !!Price !! !!Keyring !!Price&lt;br /&gt;
|-&lt;br /&gt;
|a chain link keyring||200|| ||a slim mithril keyring||1000&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished brass keyring||200|| ||a twining invar keyring||800&lt;br /&gt;
|-&lt;br /&gt;
|a solid steel keyring||200|| ||a gold filigree keyring||600&lt;br /&gt;
|-&lt;br /&gt;
|a sturdy iron keyring||200|| ||a kelyn-clasped keyring||2500&lt;br /&gt;
|-&lt;br /&gt;
|a verdigris copper keyring||200|| ||a braided silver keyring||400&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-laced keyring||10000|| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks.&lt;br /&gt;
&lt;br /&gt;
===Master Tasks===&lt;br /&gt;
:Depending on the rank of the rogue, the Skilled Masters will ask for different tasks.&lt;br /&gt;
&lt;br /&gt;
===Parchment Conditions===&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some easy boxes under a variety of conditions.&amp;lt;/i&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-- Wehnimer&#039;s Landing -- &#039;&#039;&#039;&lt;br /&gt;
* Average lighting - TSC, East Tower (all floors) &lt;br /&gt;
* Bright lighting - TSE, Two east of Moot Hall &lt;br /&gt;
* Dark lighting - SE and S of DeLuca (in guild), East Tower (down the trapdoor) &lt;br /&gt;
&lt;br /&gt;
* Average Lighting, Fog - TSC, TSC Treehouse&lt;br /&gt;
&lt;br /&gt;
===Picking Tough Boxes===&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some tough boxes from creatures.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring with Calipers===&lt;br /&gt;
&lt;br /&gt;
===Audience===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Whatever ya do, it&#039;s important to look good while yer doin&#039; it, and from where I&#039;m standin&#039;, yer off to a slow start. Go out and practice openin&#039; some boxes with yer latest trick for an audience. Be sure and get some that are a decent challenge for ya.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 5 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to use some decently challenging boxes to practice your latest trick for an audience.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Practice the latest [[Lock Mastery#Picking Tricks|PTRICK]] learned on a box that provides the locksmith decent challenge in front of at least four people. Rogues count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden or invisible do not count as a member of the audience. Those practicing the skill in [[Zul Logoth]], [[Pinefar]] or [[the Rift]] will find that they require an audience of only two people.&lt;br /&gt;
&lt;br /&gt;
:Depending on how far along you are in the skill, you will need to use more difficult boxes.&lt;br /&gt;
&lt;br /&gt;
===Picking Contests===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Think you&#039;re getting good at this? Let&#039;s find out! Go tell a footpad I sent ya to pit your skills against theirs in a lockpicking contest to the death! Or whatever.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 12 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to pit your skills against a footpad.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You and the master will each be given five boxes.  They might be trapped, they might not.  The traps are not dangerous.  The locks will be of different sizes.  You will be given points for disarming traps, picking boxes, and speed.  Like normal picking, using the best lockpick for the lock will give you more points.  You will be docked points for missing traps and failing pick attempts.  Try to get a higher score than the footpad.&lt;br /&gt;
&lt;br /&gt;
===Wedge Open Boxes===&lt;br /&gt;
&lt;br /&gt;
===Relock Boxes===&lt;br /&gt;
&lt;br /&gt;
===Put Clasps on Containers===&lt;br /&gt;
&lt;br /&gt;
===Create Locks and Keys===&lt;br /&gt;
&lt;br /&gt;
===Extract Trap Components===&lt;br /&gt;
:From rank 39 to 48 rogues are assigned to extract components from certain types of traps (e.g., vials of explosives) via the LM DISARM ON command. Not every successful disarm will yield a component. The extracted components are of various practical use; the acid vials in particular are necessary to advance in Lock Mastery. The trap types are added successively as follows:&lt;br /&gt;
&lt;br /&gt;
*39: [[Trap#Poison_Needles|Poison needles]] and [[Trap#Jaws|jaws]]&lt;br /&gt;
*41: [[Trap#Acid_Vial|Acid vials]]&lt;br /&gt;
*43: [[Trap#Dark_Crystal|Dark crystals]] and [[Trap#Sphere|spheres]]&lt;br /&gt;
*46: [[Trap#Gas_Cloud|Gas cloud vials]] and [[Trap#Fire_Vial|fire cloud vials]]&lt;br /&gt;
&lt;br /&gt;
===Customize Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Tsoran&#039;s site has an excellent table showing the skills, benefits and tasks required to progress in lock mastery. In addition to the benefits listed the smith will see reductions in RT for caliper use and for trap detection and disarming as they reached the advanced ranks of lockmastery.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Profession_guild_system_(saved_posts)#Audience_Repetitions_.287.2F2009.29|Audience Repetitions (saved post)]] &lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Lock%20Mastery/view Officials folder]&lt;br /&gt;
*[http://gemstone.tusatusa.com/app.php/page/tsorans-lock-mastery-guide Tsoran&#039;s Lock Mastery Archive]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=91721</id>
		<title>Lock Mastery</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lock_Mastery&amp;diff=91721"/>
		<updated>2017-05-10T17:01:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* Adding Clasps to Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Lockmastery&#039;&#039;&#039; is one of six [[Rogue Guild]] [[guild skill]]s that allows a [[rogue]] to [[Picking Locks|pick]] [[Box (treasure)|box]]es faster, add locks and [[Lockmastery#Clasping containers|clasps]] to certain items, measure a lock size, and a number of other things.&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
==Skills==&lt;br /&gt;
Lockmastery skills are generally skills that relate to traps, locks, and things one can do with traps and locks.  Locksmiths use calipers to narrow down the best pick to use while picking boxes.  Sorcerers need locked containers to use one aspect of their [[Phase (704)]] spell, and commission rogues to add locks to certain items.  Some skills, like the PTRICKs, are useful only for show.&lt;br /&gt;
&lt;br /&gt;
===Picking Tricks===&lt;br /&gt;
:There are seven different styles that a lockmastery-skilled rogue can use to add style to his picking attempts.&lt;br /&gt;
&lt;br /&gt;
:To use, the syntax is LM PTRICK &amp;lt;SKILL&amp;gt; &amp;lt;CONTAINER&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
:;SPIN (Ranks 1 to 9)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a quick flick of the wrist, you spin your copper tatting spindle around in your palm, stopping it as the tip enters a sturdy iron trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIST (Ranks 10 to 19)&lt;br /&gt;
::&amp;lt;i&amp;gt;You give your vaalin lockpick a sharp twist, attempting to straighten it slightly, before settling into the difficult task of picking the lock on a rotting monir strongbox...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TURN (Ranks 20 to 29)&lt;br /&gt;
::&amp;lt;i&amp;gt;Taking a gentle turn, you choke up on your golvern nail file for a better grip, then devote all your attention to the lock on a badly damaged maoral chest...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TWIRL (Ranks 30 to 39)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a casual motion, you twirl your invar lockpick around your index finger, catching it between thumb and forefinger before applying it to the lock of a rotting monir trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;TOSS (Ranks 40 to 49)&lt;br /&gt;
::&amp;lt;i&amp;gt;With a quick toss, you send your invar lockpick popping into the air, whirling like a top!  As it comes down, you easily snatch it from the air and begin to pick the lock on a sturdy tanik coffer...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;BEND (Ranks 50 to 59)&lt;br /&gt;
::&amp;lt;i&amp;gt;You carefully bend the tip of your copper lockpick slightly, adjusting it for a better angle, before attempting to pick the lock on a plain modwir trunk...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;FLIP (Ranks 60 to 62)&lt;br /&gt;
:PTRICK FLIP is a little different in that it is not followed by the standard box picking messaging. The size of the lock is not displayed.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm ptrick flip my chest&lt;br /&gt;
Pretending to only examine the lock of a rotting haon chest, you instead attempt to quietly turn the tumblers to within a hair&#039;s breadth of clicking...&lt;br /&gt;
You make a passable attempt (d100=44).&lt;br /&gt;
&lt;br /&gt;
Then with an easy motion, you flip your lockpick into the air and give the chest a solid smack!&lt;br /&gt;
&lt;br /&gt;
The chest gives off an audible *click* as the tumblers snap open.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sensing Room Conditions===&lt;br /&gt;
:This skill is practiced from rank 1 to 5.&lt;br /&gt;
&lt;br /&gt;
:Room conditions can influence the ability of a rogue to pick a lock. A brighter room is better for lockpicking than a darker room. Fog hinders lockpicking as well.&lt;br /&gt;
&lt;br /&gt;
:There are approximately eight seconds between entering the LM SENSE command and having the room conditions reported back.&lt;br /&gt;
[[File:WL-LM_SENSE.png|250px|thumb|right|Map of Wehnimer&#039;s Landing with Rogue Guild Lock Mastery LM SENSE Conditions]]&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm sense&lt;br /&gt;
With a seasoned eye, you begin to examine both yourself and the area in an attempt to ascertain the current conditions for lockpicking...&lt;br /&gt;
&lt;br /&gt;
&amp;gt;&lt;br /&gt;
After a thorough examination, you determine that you are in excellent shape, physically.  As far as you can tell, the area around you has pretty average lighting.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the voices in your head will hinder any attempts at serious locksmithing.&lt;br /&gt;
&lt;br /&gt;
Under the current conditions, you think you could probably handle an intricate trap and a fairly easy lock with any old lockpick.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LM Sense is the first Lock Mastery skill learned in the guild, it is obtained at rank 1.&lt;br /&gt;
&lt;br /&gt;
:Troubleshooting: If seeing the message &amp;lt;i&amp;gt;&amp;quot;You discover that you&#039;re not really skilled enough at this to be able to tell much.&amp;quot;&amp;lt;/i&amp;gt; or a message about pickpocketing, it is possible that you are only using the [[SENSE (verb)|SENSE]] verb.  Please try again using LM SENSE.&lt;br /&gt;
&lt;br /&gt;
===Measuring the Size of a Lock with Calipers===&lt;br /&gt;
:This skill is practiced from rank 6 to 9.&lt;br /&gt;
&lt;br /&gt;
:Calibrating calipers is practiced from rank 10 to 13.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm measure my str&lt;br /&gt;
Using your professional calipers, you carefully begin to measure the lock...&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
R&amp;gt;&lt;br /&gt;
Measuring carefully, it looks to be a fairly simple lock.&lt;br /&gt;
&lt;br /&gt;
Those calipers could not be more perfectly calibrated.  You should leave them alone.  You&#039;ll just mess them up.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cal my cal&lt;br /&gt;
You make some effort to fine-tune the professional calipers.&lt;br /&gt;
You can&#039;t help but think that the calipers are as finely-tuned as you are possibly going to get them.  They practically glow with calibration!&lt;br /&gt;
Roundtime: 12 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wedging Open Boxes===&lt;br /&gt;
:This skill is practiced from rank 14 to 24.&lt;br /&gt;
&lt;br /&gt;
:Using a wooden wedge made in the guild, a locksmith can open a fused or plated box. You must hold the container in one hand and have a wedge in the other.&lt;br /&gt;
&lt;br /&gt;
*Syntax: &#039;&#039;&#039;LM wedge my &amp;lt;container&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Locksmith inserts the tip of his warped wooden wedge just under the lid of his monir trunk and carefully works it back and forth until it is firmly seated.  Locksmith tries to jam the wedge in further with the palm of his hand but only manages to splinter it as the tip slides along the edge. &lt;br /&gt;
The lid of a weathered monir trunk suddenly splits away from the casing amidst the crunch of splintering wood!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Appraising Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 20 to 24.&lt;br /&gt;
&lt;br /&gt;
:Rogues can appraise their lockpicks to determine their quality, condition, and give you a general idea on how large of a lock you can handle. Note: appraising a lockpick with lore will yield higher results.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm app my lock&lt;br /&gt;
You examine the silver lockpick very closely.  It appears to be in good condition.  It seems to have a somewhat inaccurate level of precision and has below average strength.  As far as you can tell, the lockpick has never been repaired.  You could probably handle a simple lock pretty easily with it.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Repairing Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 25 to 29.&lt;br /&gt;
====Bent====&lt;br /&gt;
:Repairs can be made to a lockpick after the tip is bent.  These repairs do not need to be made at a Rogue Guild toolbench.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
You carefully go about reshaping the invar lockpick, taking great care to provide the proper curvature to the tip.&lt;br /&gt;
Roundtime: 9 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Snapped====&lt;br /&gt;
:When a lockpick is completely broken, it must be repaired at a Rogue Guild toolbench using a wire of the same material.  The wires can be purchased from the attendant at the toolbench.  It is usually significantly cheaper and faster to repair lockpicks through Lock Mastery than the local NPC locksmith.  For example, a golvern wire would cost 16k, but Shind would cost a Ta&#039;Vaalor full citizen 40k and 8 hours to repair.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glaes&#039;&#039;&#039; lockpicks &#039;&#039;&#039;cannot&#039;&#039;&#039; be repaired through Lock Mastery, although they can be by the town locksmith, costing around 1,000 silvers and taking 5 hours. &lt;br /&gt;
&lt;br /&gt;
:The ability of the rogue will determine if they have enough skill to repair the lockpick.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||20&lt;br /&gt;
|&lt;br /&gt;
|alum||3900&lt;br /&gt;
|-&lt;br /&gt;
|brass||45&lt;br /&gt;
|&lt;br /&gt;
|vultite||5100&lt;br /&gt;
|-&lt;br /&gt;
|steel||85&lt;br /&gt;
|&lt;br /&gt;
|rolaren||6500&lt;br /&gt;
|-&lt;br /&gt;
|gold||350&lt;br /&gt;
|&lt;br /&gt;
|veniom||8500&lt;br /&gt;
|-&lt;br /&gt;
|silver||425&lt;br /&gt;
|&lt;br /&gt;
|kelyn||11000&lt;br /&gt;
|-&lt;br /&gt;
|ora||850&lt;br /&gt;
|&lt;br /&gt;
|invar||13000&lt;br /&gt;
|-&lt;br /&gt;
|mithril||1025&lt;br /&gt;
|&lt;br /&gt;
|golvern||16000&lt;br /&gt;
|-&lt;br /&gt;
|laje||2900&lt;br /&gt;
|&lt;br /&gt;
|vaalin||21000&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm repair my lockpick&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged ora lockpick, being careful not to melt the handle or your fingers.&lt;br /&gt;
&lt;br /&gt;
When the tip is loose, you neatly pluck it from its home in a wire-thin hole running up into the handle, before replacing it with a new ora wire.&lt;br /&gt;
&lt;br /&gt;
Taking the old tip, you hold it over the blue flame of a nearby burner with a pair of metal grips.  The wire quickly turns red and begins to sag, and just as the first drop threatens to fall into the tongue of flame, you smoothly touch the end of the filament to the joining of the handle and the new wire.  The thick molten metal seeps in around the edges of the ora wire, cooling rapidly to form a tight bond.&lt;br /&gt;
Roundtime: 11 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:If the lockpick is unable to be repaired (either by skill of the locksmith or number of times the lockpick has already been repaired), the messaging is as follows:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Using a small glass dropper, you apply a small bit of acid to the fused joint at the base of the tip of a copper-edged invar lockpick, but the broken tip refuses to work free.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Relocking Boxes===&lt;br /&gt;
:This skill is practiced from rank 30 to 32.&lt;br /&gt;
&lt;br /&gt;
:A rogue can relock a box, provided that they can handle the lock size.  Experience and difficulty reps are not given for picking a relocked box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm relock my chest&lt;br /&gt;
You settle into the difficult task of relocking the tanik chest.&lt;br /&gt;
You make a talented attempt (d100=81).&lt;br /&gt;
You struggle with the tumblers.  As you do, you get a sense that the chest has a rudimentary lock (-60 thief-lingo difficulty ranking).  Then...CLICK!  It locks!&lt;br /&gt;
Roundtime: 10 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Adding Clasps to Containers===&lt;br /&gt;
:This skill is practiced from rank 33 to 35.&lt;br /&gt;
&lt;br /&gt;
:The rogue can add a clasp to certain containers that do not open and close, making them closeable.  If the item is scripted, the item will not be able to be clasped via lockmastery.&lt;br /&gt;
&lt;br /&gt;
:For training purposes, rogues can find an uncloseable plain sack for sale in the guild shops.&lt;br /&gt;
&lt;br /&gt;
:The following nouns can possibly take a clasp:&lt;br /&gt;
::album, atanika, ataniki, backpack, bag, bankbook, basket, book, burnoose, cape, capelet, carryall, case, casket, cloak, coat, codex, diary, doublet, folio, greatcloak, grimoire, handbag, harness, haversack, hip-basket, hip-satchel, jacket, journal, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, neckpouch, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, shrug, songbook, sporran, tome, tome, toolkit, tube, valise, vestment, volume, and waistcoat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Adding a clasp to a container counts as one item IN that container, making the container hold one less item when it is filled to capacity.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:To see if an item can take a clasp, the LMASTER CLASP CHECK verb can be used.&lt;br /&gt;
::*&amp;lt;i&amp;gt;A purple mantle can have a clasp attached to it, but not a lock.&lt;br /&gt;
::*A purple mantle already has a clasp, and cannot have a lock added.&lt;br /&gt;
::*That already has a clasp, but it can have a lock added.&lt;br /&gt;
::*That is not an appropriate type of container to add a clasp or lock to.&lt;br /&gt;
::*That&#039;s not a container.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The first time that LMASTER CLASP is used on an item, it will punch a hole in the item, readying it for the clasp held in your other hand. Clasps are available in the guild shops. Also, items with the noun &amp;quot;clasp&amp;quot; found in the [[treasure system]] can be used to clasp containers. Merchants have sold items without the clasp noun at multiple festivals. This action results in 20-30 seconds of [[roundtime]].&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp sack&lt;br /&gt;
Picking up a punch from the workbench, you carefully put a hole in the mantle where you intend to attach a clasp.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The second time that LMASTER CLASP is used on an item, you will be prompted for the clasy description. The description of the clasped item can have three variations:&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[show description]], the verb is LMASTER CLASP SHOWDESC&lt;br /&gt;
&lt;br /&gt;
::*To attach the clasp so that it is visible in the [[long description]], the verb is LMASTER CLASP LONGDESC&lt;br /&gt;
&lt;br /&gt;
::*To keep the clasp hidden and keep the item&#039;s description the same, the verb is LMASTER CLASP NODESC, or simply LMASTER CLASP&lt;br /&gt;
&lt;br /&gt;
:You may also specify the style in which you want the clasp attached. The following phrases can be used to affix the clasp by typing LMASTER CLASP {SHOWDESC or LONGDESC} {style} after the initial LMASTER CLASP {item}:&lt;br /&gt;
:::{| {{prettytable}}&lt;br /&gt;
!Description !!Style&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;clasped with&amp;quot;||CLASP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;secured with&amp;quot;||SECURE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;buckled with&amp;quot;||BUCKLE&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;fastened with&amp;quot;||FASTEN&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;pinned by&amp;quot;||PIN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm clasp longdesc pin&lt;br /&gt;
Selecting a pair of grips from the workbench, you carefully put a plain clasp through the hole in your plain sack and secure it in place.&lt;br /&gt;
Roundtime: 27 sec.&lt;br /&gt;
R&amp;gt;glance&lt;br /&gt;
You glance down to see a plain sack pinned by a plain clasp in your right hand and nothing in your left hand.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Clasps can be removed from containers using &#039;&#039;&#039;LMASTER CLASP REMOVE&#039;&#039;&#039; by those with enough skill to add a clasp.  This will leave the item stuck open and able to have a new clasp added. The process will permanently change the item&#039;s long or show description to reflect the removal of the clasp (if applicable), and not all altered items will be able to have the clasp removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:  Removing a clasp from a container will destroy the clasp, so be sure before you remove the clasp that it is one you do not mind losing permanently.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Making and Adding Locks to containers===&lt;br /&gt;
:This skill is practiced from rank 36 to 38.&lt;br /&gt;
&lt;br /&gt;
:The rogue can create a lock to add to certain containers. The lock can be of any difficulty that the rogue can pick open, though a difficult lock is not necessary.  The larger the lock size, the more expensive it is to create.&lt;br /&gt;
&lt;br /&gt;
:The rogue can also cut keys and eventually customize said keys. It is advisable to have at least two keys; one key to unlock the container, and another key to store inside the container in case the first key is lost. Lockable containers can also be picked open and relocked via LM RELOCK.&lt;br /&gt;
&lt;br /&gt;
:Having a container that locks has both practical and role playing purposes. Phasing a locked container will cause the items within to become weightless as well as the container itself, making the service desirable for sorcerers.&lt;br /&gt;
&lt;br /&gt;
:The following items can have a lock added to them:&lt;br /&gt;
::atanika, ataniki, backpack, bag, bankbook, basket, book, box, burnoose, cape, capelet, carryall, case, casket, chest, cloak, coat, coffer, doublet, folio, greatcloak, handbag, harness, haversack, hip-basket, hip-satchel, jacket, kit, knapsack, longcloak, longcoat, manifest, mantle, musette, over-gown, overrobe, pack, pelisse, pocketbook, pouch, prayerbook, purse, quiver, register, reliquary, reticule, robe, robes, rucksack, sack, saddlebag, satchel, shroud, songbook, sporran, strongbox, tome, tome, toolkit, trunk, tube, valise, vestment&lt;br /&gt;
&lt;br /&gt;
;Creating a lock&lt;br /&gt;
:To create a lock, the rogue must go to a workshop toolbench with enough silvers to create the desired lock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock create 500&lt;br /&gt;
You call in a workshop attendant and offer him enough to cover the materials for a -500 lock.  A workshop attendant accepts your silvers.&lt;br /&gt;
&lt;br /&gt;
The workshop attendant quickly retrieves a small block of steel and hands it to you before returning to his counter.&lt;br /&gt;
&lt;br /&gt;
Materials in hand, you concentrate on the task of molding a -500 lock. After a short time, you find yourself with an average five tumbler lock assembly in your hand. You select a lock housing from the workbench and slide the average lock assembly inside.&lt;br /&gt;
Roundtime: 42 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Unwanted lock assemblies can be sold back to the workshop attendant for roughly 70% of the creation price or used for deeds.&lt;br /&gt;
&lt;br /&gt;
:To attach a lock to a container, one must have a container with one of the nouns listed above and a lock assembly. The container must be able to open and close, and must be open when the lock is added. A workshop is not necessary to install a lock assembly into a container if the rogue has a locksmith&#039;s toolkit equipped with a set of narrow metal grips.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock knapsack&lt;br /&gt;
Taking the metal grips from your gold-painted toolbox, you insert your lock assembly into the clasp of your leather knapsack, and attach it securely.&lt;br /&gt;
Roundtime: 38 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:To duplicate a lock assembly, use the LM LOCK CREATE DUPLICATE syntax inside a workshop. This will create an identical lock assembly to one held in the rogue&#039;s hand. This is useful for people who want multiple items that lock, but want to use only one key.  &lt;br /&gt;
::Nota bene: The lock duplication skill can only be used to create genuine duplicates of the smith&#039;s own locks.&lt;br /&gt;
&lt;br /&gt;
:Lock assemblies can be removed from containers, but the lock assembly will be destroyed in the process. Locks can only be removed in a workshop. This is useful for those who have lost their keys and would like to regain the ability to lock and unlock the container with a key.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm lock remove knapsack&lt;br /&gt;
You select a tool from the toolbench and, with a bit of finesse and a lot of brute force, pry the lock out of the leather knapsack.  Satisfied with your act of destruction, you toss the mangled lock assembly into a nearby wastebin.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Making Keys&lt;br /&gt;
:To cut a key, the rogue must purchase a key blank.  Steel key blanks are available in the guild workshops.  Key blanks made of various metals can occasionally be purchased at special merchant events.&lt;br /&gt;
&lt;br /&gt;
:Keys can be cut to fit specific lock assemblies or to duplicate existing keys.  Keys can NOT be cut to fit the lock assembly after the lock assembly is installed in the container.  The lock assembly can be removed from the container in case all keys are lost, but the lock assembly will be destroyed in the process. Keys must be cut specifically for each lock assembly; keys made for assemblies even of the same difficulty will not fit.  The only exception is if a duplicate has been made of the same lock assembly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cut&lt;br /&gt;
You place a steel key blank into the key-cutting machinery and carefully carve out a pattern that matches a primitive lock assembly.&lt;br /&gt;
Roundtime: 33 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Lockpicks===&lt;br /&gt;
{{side box|Your (enhanced if applicable) [[Dexterity]], [[Intuition]], and [[Discipline]] bonuses can help (Dex more than the other two), along with your lockpicking skill (bonus not ranks) and LM ranks. There&#039;s a large luck component to the modifier but having high values for those things will improve your chances at a good modifier. ~Ixix}}&lt;br /&gt;
:This skill is practiced from rank 50 to 56.&lt;br /&gt;
&lt;br /&gt;
:Through Lock Mastery the rogue has the ability to create lockpicks of better quality than those sold at other stores in Elanthia.  &lt;br /&gt;
&lt;br /&gt;
;Available Materials and Costs&lt;br /&gt;
:To create a lockpick, a rogue needs to purchase a thin bar of metal from the guild workshop.&lt;br /&gt;
&lt;br /&gt;
:Glaes is unavailable because it is volcanic glass. Glaes lockpicks cannot be made by heating and bending the material and thus are not able to be created via Lock Mastery.&lt;br /&gt;
::{| {{prettytable}}&lt;br /&gt;
!Material !!Cost !! !!Material !!Cost&lt;br /&gt;
|-&lt;br /&gt;
|copper||80||||brass||200&lt;br /&gt;
|-&lt;br /&gt;
|[[steel]]||400||||gold||1600&lt;br /&gt;
|-&lt;br /&gt;
|silver||2000||||[[ora]]||4000&lt;br /&gt;
|-&lt;br /&gt;
|[[mithril]]||480||||[[laje]]||13600&lt;br /&gt;
|-&lt;br /&gt;
|[[alum]]||18400||||[[vultite]]|| 24000&lt;br /&gt;
|-&lt;br /&gt;
|[[rolaren]]||28800||||[[veniom]]||40000&lt;br /&gt;
|-&lt;br /&gt;
|[[kelyn]]||49600||||[[invar]]||60000&lt;br /&gt;
|-&lt;br /&gt;
|[[golvern]]||76000||||[[vaalin]]||100000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Creating a Lockpick&lt;br /&gt;
:Lockpicks must be created inside a workshop.  While holding a thin bar of metal, the syntax is LM CREATE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm create&lt;br /&gt;
Placing your bar of copper onto the grinding wheel, you slowly begin to pare away the excess material.  Once you are satisfied that the wheel is no longer precise enough for the task, you remove the remaining strip of copper from the wheel and transfer it to the toolbench to file it down to its final form by hand.  After another moment, the work is complete.  As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
Roundtime: 45 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lockpicks have the chance to be below average, fairly average, or exceptional. The quality descriptor in the last line of the creation messaging will have an effect on the lockpick&#039;s mod.&lt;br /&gt;
::&amp;lt;i&amp;gt;As you remove the resulting copper lockpick from the toolbench, a quick glance reveals that it&#039;s of fairly average quality.&lt;br /&gt;
::As you remove the resulting mithril lockpick from the toolbench, you can&#039;t help but be pleased with the exceptional quality of your work.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Customizing Lockpicks and Keys===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Rogues trained in Lock Mastery can customize the description of lockpicks and keys.&lt;br /&gt;
:;Edging&lt;br /&gt;
&lt;br /&gt;
::Edging can be made of copper, brass, bronze, iron, steel, silver, gold, mithril, ora, alum, imflass, vultite, or vaalorn.&lt;br /&gt;
&lt;br /&gt;
::The rogue has the option of putting the edging into the longer description of the lockpick, such as a copper-edged invar lockpick, or into the shorter description. If the latter option is chosen, the short description and activator adjective of the item would be &amp;quot;a copper-edged lockpick&amp;quot;, but the full name of the lockpick would still be &amp;quot;a copper-edged invar lockpick&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
::Edging of the same material cannot be used to edge the lockpick.  For example, one cannot have a copper-edged copper lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm customize edge bronze&lt;br /&gt;
You call out to a workshop attendant and request some bronze for edging.  He wanders in with some bronze and asks for 250 silvers, which you quickly hand over.  Taking the bronze from him, you take a heated crimping tool from the workbench and set about edging your copper lockpick.  After a few moments, the work is done, leaving you holding a bronze-edged copper lockpick.&lt;br /&gt;
Roundtime: 29 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}}&lt;br /&gt;
|colspan=11 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Edging Pricing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing !! !!Metal !!Pricing&lt;br /&gt;
|-&lt;br /&gt;
|copper||20|| ||brass||100||||bronze||250|| ||iron||300&lt;br /&gt;
|-&lt;br /&gt;
|steel||400|| ||silver||500||||gold||1000|| ||mithril||1400&lt;br /&gt;
|-&lt;br /&gt;
|ora||1600|| ||alum||2000||||imflass||2000|| ||vultite||3000&lt;br /&gt;
|-&lt;br /&gt;
|vaalorn*||5000|| ||mithglin* || 5000 || ||invar* ||5000 || ||veniom* || 5000&lt;br /&gt;
|-&lt;br /&gt;
|laje*||5000|| || ||  || || || || || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Vaalorn is available at the Ta&#039;Vaalor Rogue Guild&lt;br /&gt;
*Mithglin is available at the Ta&#039;Illistim Rogue Guild&lt;br /&gt;
*Invar is available at the Zul Logoth Rogue Guild&lt;br /&gt;
*Veniom is available in the Wehnimer&#039;s Landing Rogue Guild&lt;br /&gt;
*Laje is available in the Solhaven Rogue Guild&lt;br /&gt;
&lt;br /&gt;
:;Insetting Gems&lt;br /&gt;
::Small items such as gems, scarabs, and certain extracted trap parts can be inset into the end of the lockpick.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust inset&lt;br /&gt;
You take a chisel from the workbench and quickly scrape out a setting for a small light violet sphere in your lockpick.  Replacing the chisel, you take a tube of glue and dab a small amount onto the back of your sphere before placing it on the lockpick and applying some pressure.  Once the glue is set, you release your grip and find yourself holding a steel lockpick inset with a small light violet sphere.&lt;br /&gt;
Roundtime: 30 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Colors &amp;amp; Dyes&lt;br /&gt;
::Lockpicks can be dyed a number of colors. Dying a lockpick costs 500 silvers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;LMASTER CUSTOMIZE DYE RED-TINGED&lt;br /&gt;
You call out to a workshop attendant and request some red-tinged dye.  He wanders in with a pot of dye and asks for 500 silvers, which you quickly hand over.  Taking the dye from him, you slowly apply the dye evenly across the surface of the lockpick, taking care not to leave any area uncovered.  After a moment, the dye has dried, leaving you with a red-tinged copper lockpick.&lt;br /&gt;
Roundtime: 32 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::LM CUSTOM DYE ADJUST will move the dye color to the middle 15 characters of the short 15/15/15 description. This is useful for those who have multiple lockpicks of the same metal and would like to tell them apart easily.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|colspan=13 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;Colors Available&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:Red;&amp;quot;|Red !!style=&amp;quot;background:orange;&amp;quot;|Orange !!style=&amp;quot;background:yellow;&amp;quot;|Yellow !!style=&amp;quot;background:Green;&amp;quot;|Green !!style=&amp;quot;background:Blue;&amp;quot;|Blue !!style=&amp;quot;background:Purple;&amp;quot;|Purple !!style=&amp;quot;background:Pink;&amp;quot;|Pink !!Black !!White !!style=&amp;quot;background:Brown;&amp;quot;|Brown !!style=&amp;quot;background:Grey;&amp;quot;|Grey  !!Misc&lt;br /&gt;
|-&lt;br /&gt;
|red||orange||yellow||green||aquamarine||purple||pink||black||white||brown||grey||rainbow&lt;br /&gt;
|-&lt;br /&gt;
|scarlet||tangerine||light yellow||verdant||blue-green||dark purple||rose-colored||sable||snow white||dark brown||dark grey||chrome&lt;br /&gt;
|-&lt;br /&gt;
|cardinal red||red-orange||lemon yellow||olive green||blue||violet||magenta||dark||chalk white||light brown||light grey||golden&lt;br /&gt;
|-&lt;br /&gt;
|vermilion||coppery gold||sallow||dark green||dark blue||plum-colored||rosy pink||inky black||lily white||nut brown||dove-colored||silvery&lt;br /&gt;
|-&lt;br /&gt;
|crimson||sunset orange||tawny yellow||light green||light blue||lavender||dusty rose||ebony||ivory white||hazel||iron grey||sand-colored&lt;br /&gt;
|-&lt;br /&gt;
|sanguine||apricot||ocher||forest green||turquoise||lilac||bright pink||coal black||pale white||puce||dun||peach-colored&lt;br /&gt;
|-&lt;br /&gt;
|blood red||carrot orange||ochre||leaf green||azure||mauve||coral pink||jet black||pearly white||ecru||drab grey||caramel-hued&lt;br /&gt;
|-&lt;br /&gt;
|coral red||persimmon||flaxen||sea green||cerulean||deep violet||amaranth pink||sooty black||pure white||tawny||dingy grey||coppery gold&lt;br /&gt;
|-&lt;br /&gt;
|ruby red||pumpkin orange||amber||grass green||cyan||grape||cerise||dusky black||stark white||maroon||steel grey||moonlight silver&lt;br /&gt;
|-&lt;br /&gt;
|fiery red||fiery orange||bright golden||pea green||sky blue||deep purple||salmon pink||dingy black||ghostly white||tan||ashen||pale golden&lt;br /&gt;
|-&lt;br /&gt;
|flame red||peach-colored||banana yellow||celadon||steel blue||periwinkle||pink-layered camouflage||midnight black||silvery||oak brown||ash grey||bright golden&lt;br /&gt;
|-&lt;br /&gt;
|dark red||||golden||emerald green||indigo||royal purple||dusky rose||blue-black||bone white||russet||dapple grey||deep chrome&lt;br /&gt;
|-&lt;br /&gt;
|brick red||||honey-colored||viridian||murky indigo||amethyst purple||pale pink||matte black||creamy white||rust-colored||dappled||pearlescent&lt;br /&gt;
|-&lt;br /&gt;
|rosy red||||sand-colored||ivy green||dark azure||wisteria||raspberry||raven black||pristine white||roan||slate-colored||opaline&lt;br /&gt;
|-&lt;br /&gt;
|ruddy crimson||||almond||bile green||royal blue||nightshade purple||fuschia||obsidian black||alabaster||sorrel||stone grey||opalescent&lt;br /&gt;
|-&lt;br /&gt;
|cherry red||||chartreuse||jade green||dark cyan||pale violet||blush pink||deep black||bleached white||henna||grey-blue||silvery white&lt;br /&gt;
|-&lt;br /&gt;
|dark crimson||||pale golden||grey-green||dark cerulean||amethyst||||shadowy black||glacial white||auburn||greyish blue||&lt;br /&gt;
|-&lt;br /&gt;
|deep red||||honey gold||pine green||sea blue||||||murky black||pearlescent||coppery brown||slate grey||&lt;br /&gt;
|-&lt;br /&gt;
|lava red||||champagne||cypress green||deep blue||||||mottled black||ivory||ale brown||storm grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-orange||||rich cream||malachite green||silvery blue||||||dull black||brilliant white||deep brown||mushroom grey||&lt;br /&gt;
|-&lt;br /&gt;
|cranberry-hued||||||verdant green||icy blue||||||ebon black||radiant white||dirt brown||pewter grey||&lt;br /&gt;
|-&lt;br /&gt;
|deep crimson||||||apple green||ice blue||||||ebon||gleaming white||chestnut brown||grey-green||&lt;br /&gt;
|-&lt;br /&gt;
|magma red||||||moss green||ultramarine||||||onyx black||silvery white||caramel-hued||smoky grey||&lt;br /&gt;
|-&lt;br /&gt;
|burgundy||||||seaweed green||midnight blue||||||glossy black||rich cream||hazel-brown||misty grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-tinged||||||mottled green||pale blue||||||charcoal black||||earthen brown||twilight grey||&lt;br /&gt;
|-&lt;br /&gt;
|russet||||||hunter green||teal||||||midnight ebon||||tawny sable||platinum grey||&lt;br /&gt;
|-&lt;br /&gt;
|dark russet||||||green camouflage||ocean blue||||||twilight black||||dark russet||charcoal||&lt;br /&gt;
|-&lt;br /&gt;
|rust-colored||||||woodland camouflage||cobalt blue||||||pitch black||||brown camouflage||dull grey||&lt;br /&gt;
|-&lt;br /&gt;
|auburn||||||green-layered camouflage||sapphire blue||||||void black||||chocolate-hued||cinereous||&lt;br /&gt;
|-&lt;br /&gt;
|berry red||||||hemlock green||glacial blue||||||deep ebony||||burnt umber||pallid grey||&lt;br /&gt;
|-&lt;br /&gt;
|red-speckled black||||||pale jade||powder blue||||||charcoal||||deep cordovan||||&lt;br /&gt;
|-&lt;br /&gt;
|blood-hued black||||||cucumber green||slate blue||||||faded black||||chocolate||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||chartreuse||twilight blue||||||iridescent black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||celestial blue||||||red-speckled black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||navy blue||||||scorched black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||dusky blue||||||onyx||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||baby blue||||||blood-hued black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||glossy blue||||||moonshade black||||||||&lt;br /&gt;
|-&lt;br /&gt;
|||||||||smalt blue||||||||||||||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:If a dye is not listed above, there is a possibility that it could be added.  For 5000 silvers, a dye color can be submitted to the Guild Guru GM. There is no guarantee that the dye color will be approved.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant says, &amp;quot;Alright Milque, I can put in a request for some sunset orange dye for you.  The cost will be 5,000 silver, no notes.  Just ask me about ordering sunset orange dye one more time within the next 30 seconds to confirm your order.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lm cust dye request sunset orange&lt;br /&gt;
You call a workshop attendant in and ask him for a new dye.&lt;br /&gt;
&lt;br /&gt;
The attendant collects your silvers and says, &amp;quot;Very well, Milque, I have put in a request for some sunset orange dye for you.  Please check back within a week or two and use LMASTER CUSTOMIZE DYE REQUEST UPDATE to check on the status of your dye order.&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:;Cleaning&lt;br /&gt;
::At any point in the customization process a lockpick can be returned to &amp;quot;a &amp;lt;metal&amp;gt; lockpick&amp;quot; by using LM CUSTOMIZE CLEAN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;lm cust clean&lt;br /&gt;
You take a file from the workbench and carefully file all the distinguishing markings and ornamentation off of a steel lockpick, leaving you holding a steel lockpick.&lt;br /&gt;
Roundtime: 7 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Creating Keyrings===&lt;br /&gt;
:This skill is learned at rank 63.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Keyring !!Price !! !!Keyring !!Price&lt;br /&gt;
|-&lt;br /&gt;
|a chain link keyring||200|| ||a slim mithril keyring||1000&lt;br /&gt;
|-&lt;br /&gt;
|a tarnished brass keyring||200|| ||a twining invar keyring||800&lt;br /&gt;
|-&lt;br /&gt;
|a solid steel keyring||200|| ||a gold filigree keyring||600&lt;br /&gt;
|-&lt;br /&gt;
|a sturdy iron keyring||200|| ||a kelyn-clasped keyring||2500&lt;br /&gt;
|-&lt;br /&gt;
|a verdigris copper keyring||200|| ||a braided silver keyring||400&lt;br /&gt;
|-&lt;br /&gt;
|a vaalin-laced keyring||10000|| || ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tasks==&lt;br /&gt;
Gaining ranks in all of the Rogue Guild skills requires the completion of numerous tasks.&lt;br /&gt;
&lt;br /&gt;
===Master Tasks===&lt;br /&gt;
:Depending on the rank of the rogue, the Skilled Masters will ask for different tasks.&lt;br /&gt;
&lt;br /&gt;
===Parchment Conditions===&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some easy boxes under a variety of conditions.&amp;lt;/i&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;-- Wehnimer&#039;s Landing -- &#039;&#039;&#039;&lt;br /&gt;
* Average lighting - TSC, East Tower (all floors) &lt;br /&gt;
* Bright lighting - TSE, Two east of Moot Hall &lt;br /&gt;
* Dark lighting - SE and S of DeLuca (in guild), East Tower (down the trapdoor) &lt;br /&gt;
&lt;br /&gt;
* Average Lighting, Fog - TSC, TSC Treehouse&lt;br /&gt;
&lt;br /&gt;
===Picking Tough Boxes===&lt;br /&gt;
:&amp;lt;i&amp;gt;The Training Administrator told you to pick some tough boxes from creatures.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Measuring with Calipers===&lt;br /&gt;
&lt;br /&gt;
===Audience===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Whatever ya do, it&#039;s important to look good while yer doin&#039; it, and from where I&#039;m standin&#039;, yer off to a slow start. Go out and practice openin&#039; some boxes with yer latest trick for an audience. Be sure and get some that are a decent challenge for ya.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 5 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to use some decently challenging boxes to practice your latest trick for an audience.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Practice the latest [[Lock Mastery#Picking Tricks|PTRICK]] learned on a box that provides the locksmith decent challenge in front of at least four people. Rogues count as two, Rogue Guild Masters count as three. You can only get one repetition every 30 seconds. Persons that are hidden or invisible do not count as a member of the audience. Those practicing the skill in [[Zul Logoth]], [[Pinefar]] or [[the Rift]] will find that they require an audience of only two people.&lt;br /&gt;
&lt;br /&gt;
:Depending on how far along you are in the skill, you will need to use more difficult boxes.&lt;br /&gt;
&lt;br /&gt;
===Picking Contests===&lt;br /&gt;
:&amp;lt;i&amp;gt;DeLuca assays you with a critical eye and says, &amp;quot;Let&#039;s find you something to do to earn a rank in Lock Mastery.&amp;quot; DeLuca rubs his chin thoughtfully, then continues, &amp;quot;Think you&#039;re getting good at this? Let&#039;s find out! Go tell a footpad I sent ya to pit your skills against theirs in a lockpicking contest to the death! Or whatever.&amp;quot; DeLuca also adds, &amp;quot;Repeat this 12 times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:The Training Administrator told you to pit your skills against a footpad.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:You and the master will each be given five boxes.  They might be trapped, they might not.  The traps are not dangerous.  The locks will be of different sizes.  You will be given points for disarming traps, picking boxes, and speed.  Like normal picking, using the best lockpick for the lock will give you more points.  You will be docked points for missing traps and failing pick attempts.  Try to get a higher score than the footpad.&lt;br /&gt;
&lt;br /&gt;
===Wedge Open Boxes===&lt;br /&gt;
&lt;br /&gt;
===Relock Boxes===&lt;br /&gt;
&lt;br /&gt;
===Put Clasps on Containers===&lt;br /&gt;
&lt;br /&gt;
===Create Locks and Keys===&lt;br /&gt;
&lt;br /&gt;
===Extract Trap Components===&lt;br /&gt;
:From rank 39 to 48 rogues are assigned to extract components from certain types of traps (e.g., vials of explosives) via the LM DISARM ON command. Not every successful disarm will yield a component. The extracted components are of various practical use; the acid vials in particular are necessary to advance in Lock Mastery. The trap types are added successively as follows:&lt;br /&gt;
&lt;br /&gt;
*39: [[Trap#Poison_Needles|Poison needles]] and [[Trap#Jaws|jaws]]&lt;br /&gt;
*41: [[Trap#Acid_Vial|Acid vials]]&lt;br /&gt;
*43: [[Trap#Dark_Crystal|Dark crystals]] and [[Trap#Sphere|spheres]]&lt;br /&gt;
*46: [[Trap#Gas_Cloud|Gas cloud vials]] and [[Trap#Fire_Vial|fire cloud vials]]&lt;br /&gt;
&lt;br /&gt;
===Customize Lockpicks===&lt;br /&gt;
:This skill is practiced from rank 57 to 62.&lt;br /&gt;
&lt;br /&gt;
:Tsoran&#039;s site has an excellent table showing the skills, benefits and tasks required to progress in lock mastery. In addition to the benefits listed the smith will see reductions in RT for caliper use and for trap detection and disarming as they reached the advanced ranks of lockmastery.&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved_posts|Saved posts]]&lt;br /&gt;
* [[Profession_guild_system_(saved_posts)#Audience_Repetitions_.287.2F2009.29|Audience Repetitions (saved post)]] &lt;br /&gt;
*[http://www.play.net/gs4/info/professions/rogue_guild.asp Rogue Guild], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Rogues/Lock%20Mastery/view Officials folder]&lt;br /&gt;
*[http://gemstone.tusatusa.com/app.php/page/tsorans-lock-mastery-guide Tsoran&#039;s Lock Mastery Archive]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guild Skills]]&lt;br /&gt;
[[Category:Rogue Guild Skills]]&lt;br /&gt;
[[Category:Locksmithing]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87626</id>
		<title>Ithzir champion</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ithzir_champion&amp;diff=87626"/>
		<updated>2017-02-25T15:28:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: I don&amp;#039;t want to give it all away but their base level is 102.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Creature start2 &amp;lt;!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields --&amp;gt;&lt;br /&gt;
| picture =  &lt;br /&gt;
| level =  102&lt;br /&gt;
| family =  ithzir&lt;br /&gt;
| type =  Biped&lt;br /&gt;
| otherclass = extraplanar&lt;br /&gt;
| area =  Old Ta&#039;Faendryl&lt;br /&gt;
| bcs = Yes&lt;br /&gt;
| hitpoints = &lt;br /&gt;
| roundtime = ~4 sec. &amp;lt;!-- Creature speed --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Creature attack attributes2 &amp;lt;!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY.  --&amp;gt;&lt;br /&gt;
| PA1 = Flamberge&lt;br /&gt;
| PAA = 442&lt;br /&gt;
| PA2 = Maul&lt;br /&gt;
| PAB = 442&lt;br /&gt;
| BT1 =  &amp;lt;!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ --&amp;gt;&lt;br /&gt;
| BTA = &lt;br /&gt;
| WD1 =  &amp;lt;!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ --&amp;gt;&lt;br /&gt;
| WDA = &lt;br /&gt;
| OS1 =  &amp;lt;!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 --&amp;gt;&lt;br /&gt;
| MN1 =  Disarm Weapon &amp;lt;!-- Combat Maneuvers insert up to MN10 --&amp;gt;&lt;br /&gt;
| MN2 =  Bull Rush&lt;br /&gt;
| AB1 = [[Quickstrike]]&amp;lt;!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate --&amp;gt;&lt;br /&gt;
| ABA =  &amp;lt;!-- Special abilities right column, use respective corresponding right column as needed for misc info --&amp;gt;&lt;br /&gt;
| AB2 = [[War_Cries#Bertrandt.27s_Bellow|Bertrandt&#039;s Bellow]]&lt;br /&gt;
| ABB = &lt;br /&gt;
}}&lt;br /&gt;
{{Creature defense attributes2 &amp;lt;!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) --&amp;gt;&lt;br /&gt;
| asg = 17&lt;br /&gt;
| IMM1 = stun&lt;br /&gt;
| Melee = 304 DS &lt;br /&gt;
| Ranged = ?&lt;br /&gt;
| Bolt = 340-370 DS&lt;br /&gt;
| UDF = ?&lt;br /&gt;
| BarTD = ?&lt;br /&gt;
| CleTD = 440&lt;br /&gt;
| EmpTD = 440&lt;br /&gt;
| PalTD = ?&lt;br /&gt;
| RanTD = ?&lt;br /&gt;
| SorTD = 453&lt;br /&gt;
| WizTD = 466&lt;br /&gt;
| MjETD = 466&lt;br /&gt;
| MnETD = 466&lt;br /&gt;
| MjSTD = 440&lt;br /&gt;
| MnSTD = 440&lt;br /&gt;
| MnMTD = ? &lt;br /&gt;
| DSP1 =  &amp;lt;!-- Defensive spells insert up to DSP15, they will automatically link --&amp;gt;&lt;br /&gt;
| SDA1 =  &amp;lt;!-- Special defensive abilities list insert up to SDA10, these will not link automatically --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
 &amp;lt;!-- {{Creature special other|?}} Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability --&amp;gt;&lt;br /&gt;
{{Creature treasure&lt;br /&gt;
 | coins = yes&lt;br /&gt;
 | magic items = yes&lt;br /&gt;
 | gems = yes&lt;br /&gt;
 | boxes = yes&lt;br /&gt;
 | other = ?&lt;br /&gt;
 | skin = ?&lt;br /&gt;
}}&lt;br /&gt;
{{Creature end}}&lt;br /&gt;
&lt;br /&gt;
With a competely tattooed forehead and hands, the champion bears an imperious, domineering presence.  Muscular and athletic, the [[Ithzir]] champion is a full head taller than the average man, and her light-blue skin is completely hairless.  Exuding an air of calm and in control, she appears dangerous and fearsome in any situation - and while she seems mostly humanoid, strange proportions and awkward construction make her alien and unknownable.  The champion wears a well made royal blue tunic, with the image of a rearing griffin emblazoned in gold thread on the right breast.&lt;br /&gt;
&lt;br /&gt;
==Hunting Strategies==&lt;br /&gt;
Ithzir champions use warrior maneuvers, don&#039;t stun, and hit rather hard. While manageable in a group, things get dicier when the woods start to swarm.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
Ithzir champions will only spawn in the North Woods area of Old Ta&#039;Faendryl.&lt;br /&gt;
&lt;br /&gt;
Champions will occasionally wield a jagged crystal-bladed [[flamberge]] or a heavy crystal-capped [[maul]]. Like the other crystal-bearing weapons the Ithzir use, they will flare with lightning, and even a light hit can be deadly.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
====Quickstrike====&lt;br /&gt;
Ithzir champions appear to be able to use a quickstrike, which shortens the already-brief delay before their next action:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
The champion&#039;s face hardens in concentration, and he starts moving faster than seems possible.&lt;br /&gt;
An Ithzir champion swings a heavy crystal-capped maul at you!&lt;br /&gt;
  AS: +442 vs DS: +626 with AvD: +36 + d100 roll: +81 = -67&lt;br /&gt;
   A clean miss.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Bertrandt&#039;s Bellow====&lt;br /&gt;
Ithzir champions know [[War_Cries#Bertrandt.27s_Bellow|Bertrandt&#039;s Bellow]], which can put its target in up to 20 seconds of [[roundtime]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=26em}}&amp;gt;&lt;br /&gt;
An Ithzir champion glares at you and lets out a nerve-shattering bellow!&lt;br /&gt;
You maintain your resolve, ignoring the unnerving cry!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{{Nearlevel&lt;br /&gt;
|levelm2 = &lt;br /&gt;
|levelm1 = &lt;br /&gt;
|level = &lt;br /&gt;
|levelp1 = &lt;br /&gt;
|levelp2 = &lt;br /&gt;
}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Avalon&amp;diff=81358</id>
		<title>Avalon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Avalon&amp;diff=81358"/>
		<updated>2016-08-23T21:05:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* Script Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Avalon&#039;&#039;&#039; is an official front end for [[GemStone IV]], for use with [http://en.wikipedia.org/wiki/Mac_os_x Mac OS X].  Though it does not a point-and-click interface, it provides direct compatibility with user-developed plugins.  In versions newer than and including 4.2.2, Avalon has a built-in script engine that can run scripts written with the Wizard or StormFront formats.  &lt;br /&gt;
&lt;br /&gt;
Avalon is also the Mac frontend for DragonRealms, and has slightly different windows and information palettes to work with the mechanics of DragonRealms.&lt;br /&gt;
&lt;br /&gt;
Avalon is available for download at:  https://www.play.net/gs4/play/avalon-info.asp&lt;br /&gt;
&lt;br /&gt;
==Script Engine==&lt;br /&gt;
&lt;br /&gt;
Avalon has a built in scripting engine, which is based on the original Mac Wizard and Windows Wizard frontends, and should be compatible with scripts that are written for StormFront.  Scripts should be placed in your ~/Documents/Simutronics/Scripts folder, and have the cmd extension.  Scripts are started by starting a command with the script command character (a period by default), followed by the name of the script (with no extension).  Only one script can be running at a time.  Scripts can be ended by using the script character followed by a single k.  Scripts can be executed from sub-folders by specifying the path relative to the Scripts folder in the script name.&lt;br /&gt;
&lt;br /&gt;
The script commands for Avalon are:&lt;br /&gt;
* counter - Perform a math command on the &#039;c&#039; variable.   Math commands are:&lt;br /&gt;
** set&lt;br /&gt;
** add&lt;br /&gt;
** subtract&lt;br /&gt;
** multiply&lt;br /&gt;
** divide&lt;br /&gt;
* echo - Output any text following the command directly to the game window&lt;br /&gt;
* exit - Immediately ends script execution&lt;br /&gt;
* goto - Move the script execution line to the matching label&lt;br /&gt;
** labels are set by using a word followed by a colon (:) on a line&lt;br /&gt;
* if_n - Replace n with an integer 0-9 and only execute the following command if that argument was set when the script was started&lt;br /&gt;
* match - Takes a single word for a label, and then text to match&lt;br /&gt;
* matchwait - Pause script execution until text received from the game triggers a previously declared match&lt;br /&gt;
* nextroom - Pause execution until a new room description is received&lt;br /&gt;
* move - Enter a command and immediately wait for a new room description&lt;br /&gt;
* pause - If followed by an integer value, script execution will be paused for that duration&lt;br /&gt;
* put - Send any following text to the game as if the player had entered it into the command line&lt;br /&gt;
* save - Save the following text in the special &#039;s&#039; variable&lt;br /&gt;
* savevariable - synonym for save&lt;br /&gt;
* wait - If the character is in Round Time, halt script execution until that Round Time is up.  If the character is not, halt script execution until Avalon receives any text from the game&lt;br /&gt;
* waitfor - Stop execution until text from the game matches the argument given&lt;br /&gt;
* waitrt - Wait until Avalon receives Round Time data from the game&lt;br /&gt;
&lt;br /&gt;
Variables can be used in the arguments for a command and will be replaced at execution time by their value.  Variables should be wrapped percent signs, ie, %s%.  Integer variables 0-9 are set when the script is started and filled with any arguments following the script name.&lt;br /&gt;
&lt;br /&gt;
==Plugins==&lt;br /&gt;
* [[YASSE]] - a scripting plugin.  Also provides a lot of built-in support for [[DragonRealms]]&lt;br /&gt;
* [[YASSE#Yasse_lite|YASSE lite]] - a stripped down version of the original YASSE, just the scripting engine with the other features removed&lt;br /&gt;
* [http://channel.clm.utexas.edu/~litch/Oxide1.1.zip Avalon Oxide] - a GemStone-specific plugin that provides a window for a cleaner viewing of status information (HP, mana, spirit, stance, directions, etc)&lt;br /&gt;
&lt;br /&gt;
All of these plugins are open source, and licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Avalon&amp;diff=81357</id>
		<title>Avalon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Avalon&amp;diff=81357"/>
		<updated>2016-08-23T20:59:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Avalon&#039;&#039;&#039; is an official front end for [[GemStone IV]], for use with [http://en.wikipedia.org/wiki/Mac_os_x Mac OS X].  Though it does not a point-and-click interface, it provides direct compatibility with user-developed plugins.  In versions newer than and including 4.2.2, Avalon has a built-in script engine that can run scripts written with the Wizard or StormFront formats.  &lt;br /&gt;
&lt;br /&gt;
Avalon is also the Mac frontend for DragonRealms, and has slightly different windows and information palettes to work with the mechanics of DragonRealms.&lt;br /&gt;
&lt;br /&gt;
Avalon is available for download at:  https://www.play.net/gs4/play/avalon-info.asp&lt;br /&gt;
&lt;br /&gt;
==Script Engine==&lt;br /&gt;
&lt;br /&gt;
Avalon has a built in scripting engine, which is based on the original Mac Wizard and Windows Wizard frontends, and should be compatible with scripts that are written for StormFront.  Scripts should be placed in your ~/Documents/Simutronics/Scripts folder, and have the cmd extension.  Scripts are started by starting a command with the script command character (a period by default), followed by the name of the script (with no extension).  Only one script can be running at a time.  Scripts can be ended by using the script character followed by a single k.  Scripts can be executed from sub-folders by specifying the path relative to the Scripts folder in the script name.&lt;br /&gt;
&lt;br /&gt;
The script commands for Avalon are:&lt;br /&gt;
* echo - Output any text following the command directly to the game window&lt;br /&gt;
* exit - Immediately ends script execution&lt;br /&gt;
* goto - Move the script execution line to the matching label&lt;br /&gt;
** labels are set by using a word followed by a colon (:) on a line&lt;br /&gt;
* match - Takes a single word for a label, and then text to match&lt;br /&gt;
* matchwait - Pause script execution until text received from the game triggers a previously declared match&lt;br /&gt;
* pause - If followed by an integer value, script execution will be paused for that duration&lt;br /&gt;
* put - Send any following text to the game as if the player had entered it into the command line&lt;br /&gt;
* save - Save the following text in the special &#039;s&#039; variable&lt;br /&gt;
* savevariable - synonym for save&lt;br /&gt;
* wait - If the character is in Round Time, halt script execution until that Round Time is up.  If the character is not, halt script execution until Avalon receives any text from the game&lt;br /&gt;
* waitfor - Stop execution until text from the game matches the argument given&lt;br /&gt;
* waitrt - Wait until Avalon receives Round Time data from the game&lt;br /&gt;
&lt;br /&gt;
Variables can be used in the arguments for a command and will be replaced at execution time by their value.  Variables should be wrapped percent signs, ie, %s%.&lt;br /&gt;
&lt;br /&gt;
==Plugins==&lt;br /&gt;
* [[YASSE]] - a scripting plugin.  Also provides a lot of built-in support for [[DragonRealms]]&lt;br /&gt;
* [[YASSE#Yasse_lite|YASSE lite]] - a stripped down version of the original YASSE, just the scripting engine with the other features removed&lt;br /&gt;
* [http://channel.clm.utexas.edu/~litch/Oxide1.1.zip Avalon Oxide] - a GemStone-specific plugin that provides a window for a cleaner viewing of status information (HP, mana, spirit, stance, directions, etc)&lt;br /&gt;
&lt;br /&gt;
All of these plugins are open source, and licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Avalon&amp;diff=79549</id>
		<title>Avalon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Avalon&amp;diff=79549"/>
		<updated>2016-05-22T16:28:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Avalon&#039;&#039;&#039; is an official front end for [[GemStone IV]], for use with [http://en.wikipedia.org/wiki/Mac_os_x Mac OS X].  Though it does not a point-and-click interface, it provides direct compatibility with user-developed plugins.  In versions newer than and including 4.2.2, Avalon has a built-in script engine that can run scripts written with the Wizard or StormFront formats.  &lt;br /&gt;
&lt;br /&gt;
Avalon is available for download at:  https://www.play.net/gs4/play/avalon-info.asp&lt;br /&gt;
&lt;br /&gt;
==Unique Features==&lt;br /&gt;
Avalon can process either the XML feed or the &#039;Wizard&#039; feed from simutronics.  Currently this would not result in a pleasant user experience, but a plugin could be written to process the extra information and display it properly.&lt;br /&gt;
&lt;br /&gt;
==Plugins==&lt;br /&gt;
* [[YASSE]] - the original scripting plugin.  Also provides a lot of built-in support for [[DragonRealms]]&lt;br /&gt;
* [[YASSE#Yasse_lite|YASSE lite]] - a stripped down version of the original YASSE, just the scripting engine with the other features removed&lt;br /&gt;
* [http://channel.clm.utexas.edu/~litch/Oxide1.1.zip Avalon Oxide] - a GemStone-specific plugin that provides a window for a cleaner viewing of status information (HP, mana, spirit, stance, directions, etc)&lt;br /&gt;
&lt;br /&gt;
All of these plugins are open source, and licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Health and scar info that is sent to plugins is not properly formatted (keys/values don&#039;t make sense)&lt;br /&gt;
* Sounds may not work in DR&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Avalon&amp;diff=79548</id>
		<title>Avalon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Avalon&amp;diff=79548"/>
		<updated>2016-05-22T16:27:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Avalon&#039;&#039;&#039; is an official front end for [[GemStone IV]], for use with [http://en.wikipedia.org/wiki/Mac_os_x Mac OS X].  Though it does not a point-and-click interface, it provides direct compatibility with user-developed plugins.  In versions newer than and including 4.2.2, Avalon has a built-in script engine that can run scripts written with the Wizard or StormFront formats.  Avalon is available for download at:  https://www.play.net/gs4/play/avalon-info.asp&lt;br /&gt;
&lt;br /&gt;
==Unique Features==&lt;br /&gt;
Avalon can process either the XML feed or the &#039;Wizard&#039; feed from simutronics.  Currently this would not result in a pleasant user experience, but a plugin could be written to process the extra information and display it properly.&lt;br /&gt;
&lt;br /&gt;
==Plugins==&lt;br /&gt;
* [[YASSE]] - the original scripting plugin.  Also provides a lot of built-in support for [[DragonRealms]]&lt;br /&gt;
* [[YASSE#Yasse_lite|YASSE lite]] - a stripped down version of the original YASSE, just the scripting engine with the other features removed&lt;br /&gt;
* [http://channel.clm.utexas.edu/~litch/Oxide1.1.zip Avalon Oxide] - a GemStone-specific plugin that provides a window for a cleaner viewing of status information (HP, mana, spirit, stance, directions, etc)&lt;br /&gt;
&lt;br /&gt;
All of these plugins are open source, and licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Health and scar info that is sent to plugins is not properly formatted (keys/values don&#039;t make sense)&lt;br /&gt;
* Sounds may not work in DR&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Avalon&amp;diff=79547</id>
		<title>Avalon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Avalon&amp;diff=79547"/>
		<updated>2016-05-22T16:23:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Removed the bugs that don&amp;#039;t exist anymore.  Left the 2 that I&amp;#039;m not sure about.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Avalon&#039;&#039;&#039; is an official front end for [[GemStone IV]], for use with [http://en.wikipedia.org/wiki/Mac_os_x Mac OS X].  Though it does not a point-and-click interface, it provides direct compatibility with user-developed plugins.  In versions newer than and including 4.2.2, Avalon has a built-in script engine that can run scripts written with the Wizard or StormFront formats.&lt;br /&gt;
&lt;br /&gt;
==Unique Features==&lt;br /&gt;
Avalon can process either the XML feed or the &#039;Wizard&#039; feed from simutronics.  Currently this would not result in a pleasant user experience, but a plugin could be written to process the extra information and display it properly.&lt;br /&gt;
&lt;br /&gt;
==Plugins==&lt;br /&gt;
* [[YASSE]] - the original scripting plugin.  Also provides a lot of built-in support for [[DragonRealms]]&lt;br /&gt;
* [[YASSE#Yasse_lite|YASSE lite]] - a stripped down version of the original YASSE, just the scripting engine with the other features removed&lt;br /&gt;
* [http://channel.clm.utexas.edu/~litch/Oxide1.1.zip Avalon Oxide] - a GemStone-specific plugin that provides a window for a cleaner viewing of status information (HP, mana, spirit, stance, directions, etc)&lt;br /&gt;
&lt;br /&gt;
All of these plugins are open source, and licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Health and scar info that is sent to plugins is not properly formatted (keys/values don&#039;t make sense)&lt;br /&gt;
* Sounds may not work in DR&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Avalon&amp;diff=79546</id>
		<title>Avalon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Avalon&amp;diff=79546"/>
		<updated>2016-05-22T16:21:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Updated to add info about the script engine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Avalon&#039;&#039;&#039; is an official front end for [[GemStone IV]], for use with [http://en.wikipedia.org/wiki/Mac_os_x Mac OS X].  Though it does not a point-and-click interface, it provides direct compatibility with user-developed plugins.  In versions newer than and including 4.2.2, Avalon has a built-in script engine that can run scripts written with the Wizard or StormFront formats.&lt;br /&gt;
&lt;br /&gt;
==Unique Features==&lt;br /&gt;
Avalon can process either the XML feed or the &#039;Wizard&#039; feed from simutronics.  Currently this would not result in a pleasant user experience, but a plugin could be written to process the extra information and display it properly.&lt;br /&gt;
&lt;br /&gt;
==Plugins==&lt;br /&gt;
* [[YASSE]] - the original scripting plugin.  Also provides a lot of built-in support for [[DragonRealms]]&lt;br /&gt;
* [[YASSE#Yasse_lite|YASSE lite]] - a stripped down version of the original YASSE, just the scripting engine with the other features removed&lt;br /&gt;
* [http://channel.clm.utexas.edu/~litch/Oxide1.1.zip Avalon Oxide] - a GemStone-specific plugin that provides a window for a cleaner viewing of status information (HP, mana, spirit, stance, directions, etc)&lt;br /&gt;
&lt;br /&gt;
All of these plugins are open source, and licensed under the GPL.&lt;br /&gt;
&lt;br /&gt;
==Bugs==&lt;br /&gt;
* Processing the names list and only showing arrivals/departures/deaths of characters on your names list is not functional.&lt;br /&gt;
* All incoming text pulling the story window to the bottom (scrolling bug)&lt;br /&gt;
* Text on the far right of the story window is covered by the scroll bar&lt;br /&gt;
* Health and scar info that is sent to plugins is not properly formatted (keys/values don&#039;t make sense)&lt;br /&gt;
* Global highlights.plist gets deleted when the game crashes - actually, it overwrites itself with a blank one whenever the connection to the game is closed remotely&lt;br /&gt;
* Adding the key &amp;quot;Use XML stream&amp;quot; does not work as it should to send the XML stream to the story window&lt;br /&gt;
* Text appears in different sizes depending on the information being relayed. Typing EXP in Gemstone delivers the same font as the Death/Arrivals windows whereas a LOOK delivers the correct font.&lt;br /&gt;
* Sounds may not work in DR&lt;br /&gt;
&lt;br /&gt;
[[Category:Front Ends]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=78484</id>
		<title>Striking Asp Stance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=78484"/>
		<updated>2016-04-13T18:35:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Initial info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Combat maneuver&lt;br /&gt;
|available=[[Monk]]s, [[Rogue]]s, [[Warrior]]s&lt;br /&gt;
|mnemonic=ASP&lt;br /&gt;
|roundtime = 0&lt;br /&gt;
|cost=20 [[Stamina]]&lt;br /&gt;
|requirements=None&lt;br /&gt;
|prereqs=None&lt;br /&gt;
&lt;br /&gt;
|sq1=4 |se1=- |pu1= -&lt;br /&gt;
|sq2=8 &lt;br /&gt;
|sq3=12&lt;br /&gt;
|sq4=-&lt;br /&gt;
|sq5=- &lt;br /&gt;
|}}&lt;br /&gt;
&#039;&#039;&#039;Striking Asp Stance&#039;&#039;&#039; is a [[combat maneuver]] available to [[Monk]]s, [[Rogue]]s, and [[Warrior]]s.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
This is a [[Martial Stance]].  Unless the cooldown is active, you will be able to automatically perform one single target QUICKSTRIKE at a discounted stamina cost.  The stamina cost is reduced to 2/3, 1/2, and 1/3 at ranks 1, 2, and 3, respectively.  The cooldown lasts 60 seconds, and begins immediately when a discounted QUICKSTRIKE is performed.  At rank 3, if 60 seconds pass without an active cooldown, up to 1 charge will be stored and automatically used if a QUICKSTRIKE is performed during a cooldown.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Starting:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;cman mong&lt;br /&gt;
You assume the Striking Asp Stance, ready to find the right position for a quick strike.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rogue assumes the Striking Asp Stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stopping:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
&amp;gt;stop stance&lt;br /&gt;
You relax from the Striking Asp Stance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rogue relaxes and no longer maintains the Striking Asp Stance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[List of combat maneuvers by profession]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]  [[Category:Martial Stances]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=78482</id>
		<title>Striking Asp Stance</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Striking_Asp_Stance&amp;diff=78482"/>
		<updated>2016-04-13T18:28:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Initial Creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Striking Asp Stance info will go here momentarily.&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Combat_Maneuvers&amp;diff=78481</id>
		<title>Combat Maneuvers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Combat_Maneuvers&amp;diff=78481"/>
		<updated>2016-04-13T18:27:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* List of available Combat Maneuvers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility.  Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.&lt;br /&gt;
&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 8/4&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 10/6&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 12/8&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 6/4&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 4/4&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 12/8&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/4&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 12/8&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the [[Spell Aiming]] skill.&lt;br /&gt;
&lt;br /&gt;
Training in this skill also boosts effectiveness of various [[guild skill]]s and combat maneuvers from the list below.  Training in the skill also helps defend from the skill, which is why many [[pure]]s will pick up Disarm Weapon to prevent them from losing their [[Runestaff|runestaves]] or other defensive weapon.  One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training.  Therefore, a character that masters a skill via the CML is treated as if they&#039;ve 50 ranks, while a character that mastered the skill via their guild will be treated as if they&#039;ve 63 ranks in the skill.  There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (IE, [[Precision]] or Specialization).&lt;br /&gt;
&lt;br /&gt;
The skills below can be trained in using CMAN points.  A character earns 1 CMAN point for every rank he trains in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points.  Typically, it takes 20 or 30 CMAN points to master a skill.  There are exceptions.  For example, [[Shadow Mastery]] requires 35 points to master, while Precision requires only 10 points to master.&lt;br /&gt;
&lt;br /&gt;
A character may not devote more than 1 CMAN point per level to a single skill.&lt;br /&gt;
&lt;br /&gt;
For [[semi]]s, CMAN skills require 150% more points to train in, while [[pure]]s have to spend 200% more than a [[square]].&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuver Factors ==&lt;br /&gt;
&lt;br /&gt;
* The biggest factor is the attacker&#039;s and defender&#039;s bonus in Combat Maneuvers.&lt;br /&gt;
* Level difference plays a factor, and a difference of more than 10 levels has a major effect on the outcome.&lt;br /&gt;
* Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.&lt;br /&gt;
* Encumbrance provides a penalty to any combat maneuver attempt.&lt;br /&gt;
* Almost every maneuver takes the attacker&#039;s stance into account, and most also take the defender&#039;s stance into account.&lt;br /&gt;
* Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.&lt;br /&gt;
* Each rank of a given maneuver gives a character +15 to defend against that maneuver.&lt;br /&gt;
* A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.&lt;br /&gt;
&lt;br /&gt;
===[[Encumbrance]] Penalty Formula===&lt;br /&gt;
There is a one point penalty per one percent encumbered body weight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Penalty = round up(encumbrance weight &amp;amp;divide; Body weight) &amp;amp;times; 100&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&lt;br /&gt;
Character body weight = 200 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance weight =  23 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalty: round up (23 &amp;amp;divide; 200) &amp;amp;times; 100 = 12&lt;br /&gt;
&lt;br /&gt;
===[[Armor]] Penalty===&lt;br /&gt;
Heavier armor will negatively impact your ability to perform and dodge CMANs.  The effects are highlighted in the following table based on Armor Sub Group (ASG)&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!ASG!!1!!2!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|CMAN Penalty||0||0||0||0||2||2||3||3||3||4||4||4||5||5||6||7||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, There is also an additional penalty of 20 for each second of untrained RT Adder which stacks with the AP penalty. With 0 armor ranks the full plate RT Adder penalty is 240 (12 sec untrained RT) plus the action penalty of 10 for a total penalty of 250.&lt;br /&gt;
&lt;br /&gt;
== List of available Combat Maneuvers ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hold cursor over CM name to see what it does.  Click on arrows to sort by profession/category. Yes*=Exclusive&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
![[Combat Maneuver]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Savant]]&lt;br /&gt;
!ALL&lt;br /&gt;
![[Martial Stance]]&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces the penalty when using spiked armor in conjunction with a combat maneuver attack by -5 per rank.&amp;quot;&amp;gt;Armor Spike Focus&amp;lt;/span&amp;gt; ([[Armor Spike Focus|SPIKEFOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.&amp;quot;&amp;gt;Bearhug&amp;lt;/span&amp;gt; ([[Bearhug|BEARHUG]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.&amp;quot;&amp;gt;Berserk&amp;lt;/span&amp;gt; ([[Berserk|BERSERK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase the chance of blocking with a shield by 5% per rank (15% at mastery).&amp;quot;&amp;gt;Block Mastery&amp;lt;/span&amp;gt; ([[Block Mastery|BMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Charge an opponent in an attempt to knock them to the ground.&amp;quot;&amp;gt;Bull Rush&amp;lt;/span&amp;gt; ([[Bull Rush|BULLRUSH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases Agility and Dexterity bonuses.&amp;quot;&amp;gt;Burst of Swiftness&amp;lt;/span&amp;gt; ([[Burst of Swiftness|BURST]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Setting a polearm and charge with it at an opponent.&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt; ([[Cman charge|CHARGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Employs various cheap tactics, such as a nosetweak, eyepoke, etc.&amp;quot;&amp;gt;Cheapshots&amp;lt;/span&amp;gt; ([[Cheapshots|CHEAPSHOTS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Add +2 generic TD (+10 at mastery).&amp;quot;&amp;gt;Combat Focus&amp;lt;/span&amp;gt; ([[Combat Focus|FOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Normally, you&#039;re limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.&amp;quot;&amp;gt;Combat Mastery&amp;lt;/span&amp;gt; ([[Combat Mastery|CMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If prone, instantly stand when attacked, unless you&#039;re immobilized.&amp;quot;&amp;gt;Combat Mobility&amp;lt;/span&amp;gt; ([[Combat Mobility|MOBILITY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase DS by +2 per rank (+10 at mastery).&amp;quot;&amp;gt;Combat Movement&amp;lt;/span&amp;gt; ([[Combat Movement|CMOVEMENT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase your HP by 5 + 10 per rank (+35 total, at mastery).&amp;quot;&amp;gt;Combat Toughness&amp;lt;/span&amp;gt; ([[Combat Toughness|TOUGHNESS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Instantly kills a disabled and weakened victim and gives a slight AS bonus.&amp;quot;&amp;gt;Coup de Grace &amp;lt;/span&amp;gt; ([[Coup de Grace|COUPDEGRACE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.&amp;quot;&amp;gt;Crowd Press&amp;lt;/span&amp;gt; ([[Crowd Press|CPRESS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.&amp;quot;&amp;gt;Cunning Defense&amp;lt;/span&amp;gt; ([[Cunning Defense|CDEFENSE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silences the victim until the throat wound is cured. Does not cause instant death.&amp;quot;&amp;gt;Cutthroat&amp;lt;/span&amp;gt; ([[Cutthroat|CUTTHROAT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Kick a clump of dirt in an opponent&#039;s face. Reduces their perception.&amp;quot;&amp;gt;Dirtkick&amp;lt;/span&amp;gt; ([[Dirtkick|DIRTKICK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Remove a weapon from an opponent&#039;s grasp.&amp;quot;&amp;gt;Disarm Weapon&amp;lt;/span&amp;gt; ([[Disarm Weapon|DISARM]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From hiding, you attempt to divert your foe&#039;s attention, luring them to an adjacent room.&amp;quot;&amp;gt;Divert&amp;lt;/span&amp;gt; ([[Divert|DIVERT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A 30 second boost to evade chance.&amp;quot;&amp;gt;Duck and Weave&amp;lt;/span&amp;gt; ([[Duck and Weave|WEAVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Kick up a cloud of dust to aid in hiding.&amp;quot;&amp;gt;Dust Shroud&amp;lt;/span&amp;gt; ([[Dust Shroud|SHROUD]])&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Passive skill that adds a percentage to evasion.&amp;quot;&amp;gt;Evade Mastery&amp;lt;/span&amp;gt; ([[Evade Mastery|EMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If a creature is killed with a two-handed weapon attack while in this stance, the wielder has a chance to maintain his momentum and continue the attack onto another creature foe in the room. This chance is 5% + 15% per rank. The secondary attack will have an AS penalty of -25 and cannot occur more than once per attack.&amp;quot;&amp;gt;Executioner&#039;s Stance&amp;lt;/span&amp;gt; ([[Executioner&#039;s Stance|EXECUTIONER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces an opponent&#039;s stance with a faked attack.&amp;quot;&amp;gt;Feint&amp;lt;/span&amp;gt; ([[Feint|FEINT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. JAB multiple foes in area with no additional RT.&amp;quot;&amp;gt;Flurry of Blows&amp;lt;/span&amp;gt; ([[Flurry of Blows|FLURRY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Choke a victim with a wire, will cause death after a period of time.&amp;quot;&amp;gt;Garrote&amp;lt;/span&amp;gt; ([[Garrote|GARROTE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat grapple attacks.&amp;quot;&amp;gt;Grapple Mastery&amp;lt;/span&amp;gt; ([[Grapple Mastery|GMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Gain greater control over your warcries. A rank 1, the vocal stress of each warcry is reduced by a third. A rank 2, you will be able to affect the undead with your warcries. At rank 3, the vocal stress of each warcry is instead reduced by half.&amp;quot;&amp;gt;Griffin&#039;s Voice&amp;lt;/span&amp;gt; ([[Griffin&#039;s Voice|GRIFFIN]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Causes a caster to forget a readied spell. Causes a good deal of pain in men.&amp;quot;&amp;gt;Groin Kick&amp;lt;/span&amp;gt; ([[Groin Kick|GKICK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cut the back of the leg, knocking a victim prone.&amp;quot;&amp;gt;Hamstring&amp;lt;/span&amp;gt; ([[Hamstring|HAMSTRING]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Daze an opponent with a punch to the head.&amp;quot;&amp;gt;Haymaker&amp;lt;/span&amp;gt; ([[Haymaker|HAYMAKER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Stun an opponent by putting your head into theirs.&amp;quot;&amp;gt;Headbutt&amp;lt;/span&amp;gt; ([[Headbutt|HEADBUTT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;This is a martial stance that provides the ability to shake off negative spell effects.&amp;quot;&amp;gt;Inner Harmony&amp;lt;/span&amp;gt; ([[Inner Harmony|IHARMONY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Each use of this maneuver will heal up to (15 + (5 * Rank)) Health Points (HP).&amp;quot;&amp;gt;Internal Power&amp;lt;/span&amp;gt; ([[Internal Power|IPOWER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25), rank 3 (+35).&amp;quot;&amp;gt;Ki Focus&amp;lt;/span&amp;gt; ([[Ki Focus|KIFOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat kick attacks.&amp;quot;&amp;gt;Kick Mastery&amp;lt;/span&amp;gt; ([[Kick Mastery|KMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces the opponent&#039;s stance with this single attack. Extra roundtime for the attacker.&amp;quot;&amp;gt;Mighty Blow&amp;lt;/span&amp;gt; ([[Mighty Blow|MBLOW]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;String multiple arrows on a single pull and fire.&amp;quot;&amp;gt;Multi-Fire&amp;lt;/span&amp;gt; ([[Multi-Fire|MFIRE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their Target Defense (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20.&amp;quot;&amp;gt;Mystic Strike&amp;lt;/span&amp;gt; ([[Mystic Strike|MYSTICSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Parry an attack more often. An extra 5% chance per rank (15% at mastery).&amp;quot;&amp;gt;Parry Mastery&amp;lt;/span&amp;gt; ([[Parry Mastery|PMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Permanently enhances all ten stats by 2 per rank. Requires Surge of Strength (Rank 3) and Burst of Swiftness (Rank 3).&amp;quot;&amp;gt;Perfect Self&amp;lt;/span&amp;gt; ([[Perfect Self|PERFECTSELF]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.&amp;quot;&amp;gt;Precision&amp;lt;/span&amp;gt; ([[Precision|PRECISION]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance, increase aim success chance.&amp;quot;&amp;gt;Predator&#039;s Eye&amp;lt;/span&amp;gt; ([[Predator&#039;s Eye|PREDATOR]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat punch attacks.&amp;quot;&amp;gt;Punch Mastery&amp;lt;/span&amp;gt; ([[Punch Mastery|PUNCHMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.&amp;quot;&amp;gt;Quickstrike&amp;lt;/span&amp;gt; ([[Quickstrike|QSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. Momentum from an unarmed strike against one foe to your next.&amp;quot;&amp;gt;Rolling Krynch Stance&amp;lt;/span&amp;gt; ([[Rolling Krynch Stance|KRYNCH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Temporarily increases effective training in Stalking and Hiding and reduces the roundtime associated with this skill.&amp;quot;&amp;gt;Shadow Mastery&amp;lt;/span&amp;gt; ([[Shadow Mastery|SMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent&amp;quot;&amp;gt;Shield Bash&amp;lt;/span&amp;gt; ([[Shield Bash|SBASH]]) &lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to Shield Bash, but can be much more devastating -- for the attacker and the defender.&amp;quot;&amp;gt;Shield Charge&amp;lt;/span&amp;gt; ([[Shield Charge|SCHARGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A passive skill that increases AS and DS when grouped with others that have the same skill.&amp;quot;&amp;gt;Side by Side&amp;lt;/span&amp;gt; ([[Side by Side|SIDEBYSIDE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack an opponent from hiding without revealing your position -- or identity.&amp;quot;&amp;gt;Silent Strike&amp;lt;/span&amp;gt; ([[Silent Strike|SILENTSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. Chance to outright avoid mind and soul warding spells.&amp;quot;&amp;gt;Slippery Mind&amp;lt;/span&amp;gt; ([[Slippery Mind|SLIPPERYMIND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization I&amp;lt;/span&amp;gt; ([[Specialization|WSPEC1]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a second specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization II&amp;lt;/span&amp;gt; ([[Specialization|WSPEC2]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a third weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization III&amp;lt;/span&amp;gt; ([[Specialization|WSPEC3]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to cleave away a spell from your target.&amp;quot;&amp;gt;Spell Cleave&amp;lt;/span&amp;gt; ([[Spell Cleaving|SCLEAVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows the parrying of magical ball/bolt spells at 25% per rank of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.&amp;quot;&amp;gt;Spell Parry&amp;lt;/span&amp;gt; ([[Spell Parry|SPARRY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to sever a spell away from your target.&amp;quot;&amp;gt;Spell Thieve&amp;lt;/span&amp;gt; ([[Spell Thieve|THIEVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases attack strength and dodge skill for a single attack.&amp;quot;&amp;gt;Spin Attack&amp;lt;/span&amp;gt; ([[Spin Attack|SATTACK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack an opponent, and place them in roundtime. May knock opponents into an adjacent room.&amp;quot;&amp;gt;Staggering Blow&amp;lt;/span&amp;gt; ([[Staggering Blow|SBLOW]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Instead of a parry, automatically counter with a jab.&amp;quot;&amp;gt;Stance of the Mongoose&amp;lt;/span&amp;gt; ([[Stance of the Mongoose|MONGOOSE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Perform discounted cost QUICKSTRIKE attacks.&amp;quot;&amp;gt;Striking Asp Stance&amp;lt;/span&amp;gt; ([[Striking Asp Stance|ASP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Perform certain actions while stunned.&amp;quot;&amp;gt;Stun Maneuvers&amp;lt;/span&amp;gt; ([[Stun Maneuvers|STUNMAN]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to Subdue, except you don&#039;t hide first.&amp;quot;&amp;gt;Subdual Strike&amp;lt;/span&amp;gt; ([[Subdual Strike|SSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack a foe from hiding, with the intention of knocking them out.&amp;quot;&amp;gt;Subdue&amp;lt;/span&amp;gt; ([[Subdue|SUBDUE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Disables, reduces stance, and does a small amount of damage to a target.&amp;quot;&amp;gt;Sucker Punch&amp;lt;/span&amp;gt; ([[Sucker Punch|SPUNCH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to break or disarm an opponent&#039;s shield.&amp;quot;&amp;gt;Sunder Shield&amp;lt;/span&amp;gt; ([[Sunder Shield|SUNDER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Temporarily increases one&#039;s strength bonus. Adds +8 at rank 1, +16 at rank 5.&amp;quot;&amp;gt;Surge of Strength&amp;lt;/span&amp;gt; ([[Surge of Strength|SURGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using your legs, drop to the ground and knock the feet out from under an opponent.&amp;quot;&amp;gt;Sweep&amp;lt;/span&amp;gt; ([[Sweep|SWEEP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.&amp;quot;&amp;gt;Tackle&amp;lt;/span&amp;gt; ([[Tackle|TACKLE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Warriors and Paladins using permanently ensorcelled and fully bonded weapon in combat will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.&amp;quot;&amp;gt;Tainted Bond&amp;lt;/span&amp;gt; ([[Tainted Bond|TAINTED]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt; ([[Trip|TRIP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces E/B/P by the opponent&amp;quot;&amp;gt;Truehand&amp;lt;/span&amp;gt; ([[Truehand|TRUEHAND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using both fists, smash an opponent. May knockdown and/or stun an opponent.&amp;quot;&amp;gt;Twin Hammerfists&amp;lt;/span&amp;gt; ([[Twin Hammerfists|TWINHAMM]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Grants the ability to use some combat maneuvers without requiring a weapon in hand. The following maneuvers are affected by unarmed specialist; disarm, feint, subdue, subdual strike, and cheapshots. Monks know this maneuver without having to train in it.&amp;quot;&amp;gt;Unarmed Specialist&amp;lt;/span&amp;gt; ([[Unarmed Specialist|UNARMEDSPEC]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.&amp;quot;&amp;gt;Vanish&amp;lt;/span&amp;gt; ([[Vanish|VANISH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any warrior.&amp;quot;&amp;gt;Weapon Bonding&amp;lt;/span&amp;gt; ([[Weapon Bonding|BOND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;This is a Martial Stance. The combatant gains the ability to switch with relative ease between targets when making multiple melee attacks.&amp;quot;&amp;gt;Whirling Dervish&amp;lt;/span&amp;gt; ([[Whirling Dervish|DERVISH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===The Old-Formatted List===&lt;br /&gt;
&amp;lt;small&amp;gt;Legend: &#039;&#039;&#039;B&#039;&#039;&#039;=[[Bard]], &#039;&#039;&#039;M&#039;&#039;&#039;=[[Monk]], &#039;&#039;&#039;P&#039;&#039;&#039;=[[Paladin]], &#039;&#039;&#039;Ra&#039;&#039;&#039;=[[Ranger]], &#039;&#039;&#039;Ro&#039;&#039;&#039;=[[Rogue]], &#039;&#039;&#039;W&#039;&#039;&#039;=[[Warrior]], &#039;&#039;&#039;All&#039;&#039;&#039;=Available to all [[profession]]s.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Armor Spike Focus]]&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Bearhug]] - Hold an opponent for a long period of time, squeezing the life out of them.  Upon completion, the defender will be prone and in an offensive stance.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Berserk]] - Go into a blind berserker rage.  Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Block Mastery]] - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Bull Rush]] - Charge an opponent in an attempt to knock them to the ground.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Burst of Swiftness]] - Increases [[Agility]] and [[Dexterity]] bonuses.&lt;br /&gt;
*&#039;&#039;&#039;B/M/P/W&#039;&#039;&#039; [[Cman charge|Charge]] - Setting a polearm and charge with it at an opponent.&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ro&#039;&#039;&#039; [[Cheapshots]] - Employs various &amp;quot;cheap&amp;quot; tactics, such as a nosetweak, eyepoke, etc.&lt;br /&gt;
*&#039;&#039;&#039;B/M/P/Ra/Ro/W&#039;&#039;&#039; [[Combat Focus]] - Add +2 generic TD (+10 at mastery).&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Combat Mastery]] - Normally, you&#039;re limited to 20% stance changes.  This allows 10% (1 rank) or 5% (2 ranks) stance changes.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Combat Mobility]] - If prone, instantly stand when attacked, unless you&#039;re immobilized.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Combat Movement]] - Increase DS by +2 per rank (+10 at mastery).&lt;br /&gt;
*&#039;&#039;&#039;M/P/Ro/W&#039;&#039;&#039; [[Combat Toughness]] - Increase your HP by 5 + 10 per rank (+35 total, at mastery).&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Coup de Grace]] - Instantly kills a disabled and weakened victim and gives a slight AS bonus.&lt;br /&gt;
*&#039;&#039;&#039;M/P/Ro/W&#039;&#039;&#039; [[Crowd Press]] - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Cunning Defense]] - Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Cutthroat]] - Silences the victim until the throat wound is cured.  Does not cause instant death.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Dirtkick]] - Kick a clump of dirt in an opponent&#039;s face.  Reduces their perception.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Disarm Weapon]] - Remove a weapon from an opponent&#039;s grasp.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Divert]] - From hiding, you attempt to divert your foe&#039;s attention, luring them to an adjacent room.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro&#039;&#039;&#039; [[Duck and Weave]] - A 30 second boost to evade chance&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Dust Shroud]] - Kick up a cloud of dust to aid in hiding.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Evade Mastery]] - Passive skill that adds a percentage to evasion.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Executioner&#039;s Stance]]&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Feint]] - Reduces an opponent&#039;s stance with a faked attack.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Flurry of Blows]] - [[Martial Stance]]. JAB multiple foes in area with no additional [[RT]].&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ra/Ro&#039;&#039;&#039; [[Garrote]] - Choke a victim with a wire, will cause death after a period of time.&lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Grapple Mastery]] - Increases proficiency with unarmed combat grapple attacks. &lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Griffin&#039;s Voice]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Groin Kick]] - Causes a caster to forget a readied spell.  Causes a good deal of pain in men.&lt;br /&gt;
*&#039;&#039;&#039;B/Ra/Ro/W&#039;&#039;&#039; [[Hamstring]] - Cut the back of the leg, knocking a victim prone.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Haymaker]] - Daze an opponent with a punch to the head.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Headbutt]] - Stun an opponent by putting your head into theirs.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Inner Harmony]] - This is a martial stance that provides the ability to shake off negative spell effects.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Internal Power]] - Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP).&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Ki Focus]] - Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25, rank 3 (+35).&lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Kick Mastery]] - Increases proficiency with unarmed combat kick attacks.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Mighty Blow]] - Reduces the opponent&#039;s stance with this single attack.  Extra [[roundtime]] for the attacker.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Multi-Fire]] - String multiple arrows on a single pull and fire.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Mystic Strike]] - ?&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Parry Mastery]] - Parry an attack more often.  An extra 5% chance per rank (15% at mastery).&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Precision]] - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage.  75% effective at 1 rank, 100% effective at 2 ranks.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Perfect Self]] - Permanently enhances all ten [[statistic|stats]] by 2 per rank. Requires [[Surge of Strength]] (Rank 3) and [[Burst of Swiftness]] (Rank 3).&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Predator&#039;s Eye]] - [[Martial Stance]], increase aim success chance &lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Punch Mastery]] - Increases proficiency with unarmed combat punch attacks. &lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Quickstrike]] - Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Rolling Krynch Stance]] - [[Martial Stance]]. Momentum from an unarmed strike against one foe to your next.&lt;br /&gt;
*&#039;&#039;&#039;Ra/Ro&#039;&#039;&#039; [[Shadow Mastery]] - Temporarily increases effective training in [[Stalking and Hiding]] and reduces the roundtime associated with this skill.&lt;br /&gt;
*&#039;&#039;&#039;B/Ra/Ro/P/W&#039;&#039;&#039; [[Shield Bash]] - Using your shield, bash an opponent.  Does little damage, but can reduce the stance of, stun, and knock down an opponent&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Shield Charge]] - Similar to above, but can be much more devastating -- for the attacker and the defender.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Side by Side]] - A passive skill that increases AS and DS when grouped with others that have the same skill.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Silent Strike]] - Attack an opponent from hiding without revealing your position -- or identity.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro&#039;&#039;&#039; [[Slippery Mind]] - [[Martial Stance]]. Chance to outright avoid mind and soul warding spells.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] I - Increases the effective use of a specific weapon type.  +10 to AS at mastery, and works with skills that use your weapon.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] II - See above, but for a different weapon type.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] III - See above, but for yet another weapon type.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Spell Cleaving]]&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Spell Parry]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Spell Thieve]]&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ro/W&#039;&#039;&#039; [[Spin Attack]] - Increases [[attack strength]] and [[dodge]] skill for a single attack.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Staggering Blow]] - Attack an opponent, and place them in [[roundtime]].  May knock opponents into an adjacent room.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Stance of the Mongoose]] - Instead of a parry, automatically counter with a jab.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Striking Asp Stance]] - Perform discounted cost QUICKSTRIKE attacks.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Stun Maneuvers]] - Perform certain actions while stunned.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Subdual Strike]] - Similar to Subdue, except you don&#039;t hide first.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Subdue]] - Attack a foe from hiding, with the intention of knocking them out.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Sucker Punch]] - Disables, reduces stance, and does a small amount of damage to a target.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Sunder Shield]] - Attempt to break or disarm an opponent&#039;s shield.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Surge of Strength]] - Temporarily increases one&#039;s [[strength]] bonus.  Adds +8 at rank 1, +16 at rank 5.&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ra/Ro&#039;&#039;&#039; [[Sweep]] - Using your legs, drop to the ground and knock the feet out from under an opponent.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Tackle]] - Similar to sweep, except one uses his entire body, and with less finesse.  Although, potentially more devastating.&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Tainted Bond]]&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Trip]] - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Truehand]] - Increases the effective die roll of an attack.  IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces [[Evade|E]]/[[Block|B]]/[[Parry|P]] by the opponent,&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Twin Hammerfists]] - Using both fists, smash an opponent.  May knockdown and/or stun an opponent.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Unarmed Specialist]]&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Weapon Bonding]] - Similar to weapon specialization, except for a single weapon, and there are much more benefits.  A must for any [[warrior]].&lt;br /&gt;
*&#039;&#039;&#039;Ro/W&#039;&#039;&#039; [[Whirling Dervish]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Vanish]] - Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Legend: &#039;&#039;&#039;B&#039;&#039;&#039;=Bard, &#039;&#039;&#039;M&#039;&#039;&#039;=Monk, &#039;&#039;&#039;P&#039;&#039;&#039;=Paladin, &#039;&#039;&#039;Ra&#039;&#039;&#039;=Ranger, &#039;&#039;&#039;Ro&#039;&#039;&#039;=Rogue, &#039;&#039;&#039;W&#039;&#039;&#039;=Warrior, &#039;&#039;&#039;All&#039;&#039;&#039;=Available to all [[profession]]s.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Combat maneuvers (saved posts)]]&lt;br /&gt;
*[[Cman charge testing (saved post)]]: Player testing circa 2008&lt;br /&gt;
*http://www.play.net/gs4/info/maneuvers/&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Combat%20Maneuvers%20Discussion/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Combat Maneuvers| ]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Combat_Maneuvers&amp;diff=78479</id>
		<title>Combat Maneuvers</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Combat_Maneuvers&amp;diff=78479"/>
		<updated>2016-04-13T18:26:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Adding Striking Asp Stance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HSN}}&lt;br /&gt;
[[Combat Maneuvers]] is a skill with multiple facets and applications, include attack, defense and utility.  Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee [[attack strength]] and provides defense versus most [[maneuver]]-type attacks.&lt;br /&gt;
&lt;br /&gt;
{{skill|&lt;br /&gt;
  | Bardranks     = 2 || Bardcost     = 8/4&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 10/6&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 12/8&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/3&lt;br /&gt;
  | Rangerranks   = 2 || Rangercost   = 6/4&lt;br /&gt;
  | Rogueranks    = 2 || Roguecost    = 4/4&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 12/8&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 2 || Paladincost  = 5/4&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 12/8&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Combat Maneuvers boosts physical [[attack strength]] (AS) by +1 for every 2 ranks of training. This bonus does not apply to attack spells which generate AS through the [[Spell Aiming]] skill.&lt;br /&gt;
&lt;br /&gt;
Training in this skill also boosts effectiveness of various [[guild skill]]s and combat maneuvers from the list below.  Training in the skill also helps defend from the skill, which is why many [[pure]]s will pick up Disarm Weapon to prevent them from losing their [[Runestaff|runestaves]] or other defensive weapon.  One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training.  Therefore, a character that masters a skill via the CML is treated as if they&#039;ve 50 ranks, while a character that mastered the skill via their guild will be treated as if they&#039;ve 63 ranks in the skill.  There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (IE, [[Precision]] or Specialization).&lt;br /&gt;
&lt;br /&gt;
The skills below can be trained in using CMAN points.  A character earns 1 CMAN point for every rank he trains in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points.  Typically, it takes 20 or 30 CMAN points to master a skill.  There are exceptions.  For example, [[Shadow Mastery]] requires 35 points to master, while Precision requires only 10 points to master.&lt;br /&gt;
&lt;br /&gt;
A character may not devote more than 1 CMAN point per level to a single skill.&lt;br /&gt;
&lt;br /&gt;
For [[semi]]s, CMAN skills require 150% more points to train in, while [[pure]]s have to spend 200% more than a [[square]].&lt;br /&gt;
&lt;br /&gt;
== Combat Maneuver Factors ==&lt;br /&gt;
&lt;br /&gt;
* The biggest factor is the attacker&#039;s and defender&#039;s bonus in Combat Maneuvers.&lt;br /&gt;
* Level difference plays a factor, and a difference of more than 10 levels has a major effect on the outcome.&lt;br /&gt;
* Many injuries or even scars penalize a maneuver attempt. Limb wounds and scars are especially penalizing.&lt;br /&gt;
* Encumbrance provides a penalty to any combat maneuver attempt.&lt;br /&gt;
* Almost every maneuver takes the attacker&#039;s stance into account, and most also take the defender&#039;s stance into account.&lt;br /&gt;
* Many maneuvers take the relative height and/or size of the attacker and defender into account. Some, like Bull Rush, are easier if the attacker is larger than the defender; others, like Hamstring, are easier for smaller characters to use against larger opponents.&lt;br /&gt;
* Each rank of a given maneuver gives a character +15 to defend against that maneuver.&lt;br /&gt;
* A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.&lt;br /&gt;
&lt;br /&gt;
===[[Encumbrance]] Penalty Formula===&lt;br /&gt;
There is a one point penalty per one percent encumbered body weight.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Penalty = round up(encumbrance weight &amp;amp;divide; Body weight) &amp;amp;times; 100&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Example====&lt;br /&gt;
&lt;br /&gt;
Character body weight = 200 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance weight =  23 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Penalty: round up (23 &amp;amp;divide; 200) &amp;amp;times; 100 = 12&lt;br /&gt;
&lt;br /&gt;
===[[Armor]] Penalty===&lt;br /&gt;
Heavier armor will negatively impact your ability to perform and dodge CMANs.  The effects are highlighted in the following table based on Armor Sub Group (ASG)&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
!ASG!!1!!2!!5!!6!!7!!8!!9!!10!!11!!12!!13!!14!!15!!16!!17!!18!!19!!20&lt;br /&gt;
|-&lt;br /&gt;
|CMAN Penalty||0||0||0||0||2||2||3||3||3||4||4||4||5||5||6||7||8||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Additionally, There is also an additional penalty of 20 for each second of untrained RT Adder which stacks with the AP penalty. With 0 armor ranks the full plate RT Adder penalty is 240 (12 sec untrained RT) plus the action penalty of 10 for a total penalty of 250.&lt;br /&gt;
&lt;br /&gt;
== List of available Combat Maneuvers ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hold cursor over CM name to see what it does.  Click on arrows to sort by profession/category. Yes*=Exclusive&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; {{prettytable}}&lt;br /&gt;
![[Combat Maneuver]]&lt;br /&gt;
![[Warrior]]&lt;br /&gt;
![[Rogue]]&lt;br /&gt;
![[Monk]]&lt;br /&gt;
![[Ranger]]&lt;br /&gt;
![[Bard]]&lt;br /&gt;
![[Paladin]]&lt;br /&gt;
![[Wizard]]&lt;br /&gt;
![[Sorcerer]]&lt;br /&gt;
![[Empath]]&lt;br /&gt;
![[Cleric]]&lt;br /&gt;
![[Savant]]&lt;br /&gt;
!ALL&lt;br /&gt;
![[Martial Stance]]&lt;br /&gt;
|- style=&amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces the penalty when using spiked armor in conjunction with a combat maneuver attack by -5 per rank.&amp;quot;&amp;gt;Armor Spike Focus&amp;lt;/span&amp;gt; ([[Armor Spike Focus|SPIKEFOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Hold an opponent for a long period of time, squeezing the life out of them. Upon completion, the defender will be prone and in an offensive stance.&amp;quot;&amp;gt;Bearhug&amp;lt;/span&amp;gt; ([[Bearhug|BEARHUG]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Go into a blind berserker rage. Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.&amp;quot;&amp;gt;Berserk&amp;lt;/span&amp;gt; ([[Berserk|BERSERK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase the chance of blocking with a shield by 5% per rank (15% at mastery).&amp;quot;&amp;gt;Block Mastery&amp;lt;/span&amp;gt; ([[Block Mastery|BMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Charge an opponent in an attempt to knock them to the ground.&amp;quot;&amp;gt;Bull Rush&amp;lt;/span&amp;gt; ([[Bull Rush|BULLRUSH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases Agility and Dexterity bonuses.&amp;quot;&amp;gt;Burst of Swiftness&amp;lt;/span&amp;gt; ([[Burst of Swiftness|BURST]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Setting a polearm and charge with it at an opponent.&amp;quot;&amp;gt;Charge&amp;lt;/span&amp;gt; ([[Cman charge|CHARGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Employs various cheap tactics, such as a nosetweak, eyepoke, etc.&amp;quot;&amp;gt;Cheapshots&amp;lt;/span&amp;gt; ([[Cheapshots|CHEAPSHOTS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Add +2 generic TD (+10 at mastery).&amp;quot;&amp;gt;Combat Focus&amp;lt;/span&amp;gt; ([[Combat Focus|FOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Normally, you&#039;re limited to 20% stance changes. This allows 10% (1 rank) or 5% (2 ranks) stance changes.&amp;quot;&amp;gt;Combat Mastery&amp;lt;/span&amp;gt; ([[Combat Mastery|CMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If prone, instantly stand when attacked, unless you&#039;re immobilized.&amp;quot;&amp;gt;Combat Mobility&amp;lt;/span&amp;gt; ([[Combat Mobility|MOBILITY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase DS by +2 per rank (+10 at mastery).&amp;quot;&amp;gt;Combat Movement&amp;lt;/span&amp;gt; ([[Combat Movement|CMOVEMENT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increase your HP by 5 + 10 per rank (+35 total, at mastery).&amp;quot;&amp;gt;Combat Toughness&amp;lt;/span&amp;gt; ([[Combat Toughness|TOUGHNESS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Instantly kills a disabled and weakened victim and gives a slight AS bonus.&amp;quot;&amp;gt;Coup de Grace &amp;lt;/span&amp;gt; ([[Coup de Grace|COUPDEGRACE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.&amp;quot;&amp;gt;Crowd Press&amp;lt;/span&amp;gt; ([[Crowd Press|CPRESS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.&amp;quot;&amp;gt;Cunning Defense&amp;lt;/span&amp;gt; ([[Cunning Defense|CDEFENSE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Silences the victim until the throat wound is cured. Does not cause instant death.&amp;quot;&amp;gt;Cutthroat&amp;lt;/span&amp;gt; ([[Cutthroat|CUTTHROAT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Kick a clump of dirt in an opponent&#039;s face. Reduces their perception.&amp;quot;&amp;gt;Dirtkick&amp;lt;/span&amp;gt; ([[Dirtkick|DIRTKICK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Remove a weapon from an opponent&#039;s grasp.&amp;quot;&amp;gt;Disarm Weapon&amp;lt;/span&amp;gt; ([[Disarm Weapon|DISARM]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;From hiding, you attempt to divert your foe&#039;s attention, luring them to an adjacent room.&amp;quot;&amp;gt;Divert&amp;lt;/span&amp;gt; ([[Divert|DIVERT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A 30 second boost to evade chance.&amp;quot;&amp;gt;Duck and Weave&amp;lt;/span&amp;gt; ([[Duck and Weave|WEAVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Kick up a cloud of dust to aid in hiding.&amp;quot;&amp;gt;Dust Shroud&amp;lt;/span&amp;gt; ([[Dust Shroud|SHROUD]])&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Passive skill that adds a percentage to evasion.&amp;quot;&amp;gt;Evade Mastery&amp;lt;/span&amp;gt; ([[Evade Mastery|EMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;If a creature is killed with a two-handed weapon attack while in this stance, the wielder has a chance to maintain his momentum and continue the attack onto another creature foe in the room. This chance is 5% + 15% per rank. The secondary attack will have an AS penalty of -25 and cannot occur more than once per attack.&amp;quot;&amp;gt;Executioner&#039;s Stance&amp;lt;/span&amp;gt; ([[Executioner&#039;s Stance|EXECUTIONER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces an opponent&#039;s stance with a faked attack.&amp;quot;&amp;gt;Feint&amp;lt;/span&amp;gt; ([[Feint|FEINT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. JAB multiple foes in area with no additional RT.&amp;quot;&amp;gt;Flurry of Blows&amp;lt;/span&amp;gt; ([[Flurry of Blows|FLURRY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Choke a victim with a wire, will cause death after a period of time.&amp;quot;&amp;gt;Garrote&amp;lt;/span&amp;gt; ([[Garrote|GARROTE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat grapple attacks.&amp;quot;&amp;gt;Grapple Mastery&amp;lt;/span&amp;gt; ([[Grapple Mastery|GMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Gain greater control over your warcries. A rank 1, the vocal stress of each warcry is reduced by a third. A rank 2, you will be able to affect the undead with your warcries. At rank 3, the vocal stress of each warcry is instead reduced by half.&amp;quot;&amp;gt;Griffin&#039;s Voice&amp;lt;/span&amp;gt; ([[Griffin&#039;s Voice|GRIFFIN]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Causes a caster to forget a readied spell. Causes a good deal of pain in men.&amp;quot;&amp;gt;Groin Kick&amp;lt;/span&amp;gt; ([[Groin Kick|GKICK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Cut the back of the leg, knocking a victim prone.&amp;quot;&amp;gt;Hamstring&amp;lt;/span&amp;gt; ([[Hamstring|HAMSTRING]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Daze an opponent with a punch to the head.&amp;quot;&amp;gt;Haymaker&amp;lt;/span&amp;gt; ([[Haymaker|HAYMAKER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Stun an opponent by putting your head into theirs.&amp;quot;&amp;gt;Headbutt&amp;lt;/span&amp;gt; ([[Headbutt|HEADBUTT]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;This is a martial stance that provides the ability to shake off negative spell effects.&amp;quot;&amp;gt;Inner Harmony&amp;lt;/span&amp;gt; ([[Inner Harmony|IHARMONY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Each use of this maneuver will heal up to (15 + (5 * Rank)) Health Points (HP).&amp;quot;&amp;gt;Internal Power&amp;lt;/span&amp;gt; ([[Internal Power|IPOWER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25), rank 3 (+35).&amp;quot;&amp;gt;Ki Focus&amp;lt;/span&amp;gt; ([[Ki Focus|KIFOCUS]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat kick attacks.&amp;quot;&amp;gt;Kick Mastery&amp;lt;/span&amp;gt; ([[Kick Mastery|KMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Reduces the opponent&#039;s stance with this single attack. Extra roundtime for the attacker.&amp;quot;&amp;gt;Mighty Blow&amp;lt;/span&amp;gt; ([[Mighty Blow|MBLOW]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;String multiple arrows on a single pull and fire.&amp;quot;&amp;gt;Multi-Fire&amp;lt;/span&amp;gt; ([[Multi-Fire|MFIRE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Invoked before making a melee or unarmed combat attack. If the subsequent attack connects, the target takes a penalty to their Target Defense (TD) for ten seconds. The penalty is 2 per rank, plus 1 per 10 points in the endroll success margin of the attack. The latter portion is capped at 20.&amp;quot;&amp;gt;Mystic Strike&amp;lt;/span&amp;gt; ([[Mystic Strike|MYSTICSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Parry an attack more often. An extra 5% chance per rank (15% at mastery).&amp;quot;&amp;gt;Parry Mastery&amp;lt;/span&amp;gt; ([[Parry Mastery|PMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Permanently enhances all ten stats by 2 per rank. Requires Surge of Strength (Rank 3) and Burst of Swiftness (Rank 3).&amp;quot;&amp;gt;Perfect Self&amp;lt;/span&amp;gt; ([[Perfect Self|PERFECTSELF]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage. 75% effective at 1 rank, 100% effective at 2 ranks.&amp;quot;&amp;gt;Precision&amp;lt;/span&amp;gt; ([[Precision|PRECISION]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance, increase aim success chance.&amp;quot;&amp;gt;Predator&#039;s Eye&amp;lt;/span&amp;gt; ([[Predator&#039;s Eye|PREDATOR]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases proficiency with unarmed combat punch attacks.&amp;quot;&amp;gt;Punch Mastery&amp;lt;/span&amp;gt; ([[Punch Mastery|PUNCHMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.&amp;quot;&amp;gt;Quickstrike&amp;lt;/span&amp;gt; ([[Quickstrike|QSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. Momentum from an unarmed strike against one foe to your next.&amp;quot;&amp;gt;Rolling Krynch Stance&amp;lt;/span&amp;gt; ([[Rolling Krynch Stance|KRYNCH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Temporarily increases effective training in Stalking and Hiding and reduces the roundtime associated with this skill.&amp;quot;&amp;gt;Shadow Mastery&amp;lt;/span&amp;gt; ([[Shadow Mastery|SMASTERY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using your shield, bash an opponent. Does little damage, but can reduce the stance of, stun, and knock down an opponent&amp;quot;&amp;gt;Shield Bash&amp;lt;/span&amp;gt; ([[Shield Bash|SBASH]]) &lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to Shield Bash, but can be much more devastating -- for the attacker and the defender.&amp;quot;&amp;gt;Shield Charge&amp;lt;/span&amp;gt; ([[Shield Charge|SCHARGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;A passive skill that increases AS and DS when grouped with others that have the same skill.&amp;quot;&amp;gt;Side by Side&amp;lt;/span&amp;gt; ([[Side by Side|SIDEBYSIDE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack an opponent from hiding without revealing your position -- or identity.&amp;quot;&amp;gt;Silent Strike&amp;lt;/span&amp;gt; ([[Silent Strike|SILENTSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Martial Stance. Chance to outright avoid mind and soul warding spells.&amp;quot;&amp;gt;Slippery Mind&amp;lt;/span&amp;gt; ([[Slippery Mind|SLIPPERYMIND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization I&amp;lt;/span&amp;gt; ([[Specialization|WSPEC1]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a second specific weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization II&amp;lt;/span&amp;gt; ([[Specialization|WSPEC2]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective use of a third weapon type. +10 to AS at mastery, and works with skills that use your weapon.&amp;quot;&amp;gt;Specialization III&amp;lt;/span&amp;gt; ([[Specialization|WSPEC3]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to cleave away a spell from your target.&amp;quot;&amp;gt;Spell Cleave&amp;lt;/span&amp;gt; ([[Spell Cleaving|SCLEAVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows the parrying of magical ball/bolt spells at 25% per rank of your normal parry chance, provided that you are using an ensorcelled or anti-magical weapon to do so.&amp;quot;&amp;gt;Spell Parry&amp;lt;/span&amp;gt; ([[Spell Parry|SPARRY]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to use the unnatural energy of your ensorcelled or anti-magical weapon to sever a spell away from your target.&amp;quot;&amp;gt;Spell Thieve&amp;lt;/span&amp;gt; ([[Spell Thieve|THIEVE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases attack strength and dodge skill for a single attack.&amp;quot;&amp;gt;Spin Attack&amp;lt;/span&amp;gt; ([[Spin Attack|SATTACK]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack an opponent, and place them in roundtime. May knock opponents into an adjacent room.&amp;quot;&amp;gt;Staggering Blow&amp;lt;/span&amp;gt; ([[Staggering Blow|SBLOW]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Instead of a parry, automatically counter with a jab.&amp;quot;&amp;gt;Stance of the Mongoose&amp;lt;/span&amp;gt; ([[Stance of the Mongoose|MONGOOSE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Perform discounted cost QUICKSTRIKE attacks.&amp;quot;&amp;gt;Striking Asp Stance&amp;lt;/span&amp;gt; ([[Strikign Asp Stance|ASP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Perform certain actions while stunned.&amp;quot;&amp;gt;Stun Maneuvers&amp;lt;/span&amp;gt; ([[Stun Maneuvers|STUNMAN]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to Subdue, except you don&#039;t hide first.&amp;quot;&amp;gt;Subdual Strike&amp;lt;/span&amp;gt; ([[Subdual Strike|SSTRIKE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attack a foe from hiding, with the intention of knocking them out.&amp;quot;&amp;gt;Subdue&amp;lt;/span&amp;gt; ([[Subdue|SUBDUE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Disables, reduces stance, and does a small amount of damage to a target.&amp;quot;&amp;gt;Sucker Punch&amp;lt;/span&amp;gt; ([[Sucker Punch|SPUNCH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Attempt to break or disarm an opponent&#039;s shield.&amp;quot;&amp;gt;Sunder Shield&amp;lt;/span&amp;gt; ([[Sunder Shield|SUNDER]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Temporarily increases one&#039;s strength bonus. Adds +8 at rank 1, +16 at rank 5.&amp;quot;&amp;gt;Surge of Strength&amp;lt;/span&amp;gt; ([[Surge of Strength|SURGE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using your legs, drop to the ground and knock the feet out from under an opponent.&amp;quot;&amp;gt;Sweep&amp;lt;/span&amp;gt; ([[Sweep|SWEEP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to sweep, except one uses his entire body, and with less finesse. Although, potentially more devastating.&amp;quot;&amp;gt;Tackle&amp;lt;/span&amp;gt; ([[Tackle|TACKLE]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Warriors and Paladins using permanently ensorcelled and fully bonded weapon in combat will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.&amp;quot;&amp;gt;Tainted Bond&amp;lt;/span&amp;gt; ([[Tainted Bond|TAINTED]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.&amp;quot;&amp;gt;Trip&amp;lt;/span&amp;gt; ([[Trip|TRIP]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Increases the effective die roll of an attack. IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces E/B/P by the opponent&amp;quot;&amp;gt;Truehand&amp;lt;/span&amp;gt; ([[Truehand|TRUEHAND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Using both fists, smash an opponent. May knockdown and/or stun an opponent.&amp;quot;&amp;gt;Twin Hammerfists&amp;lt;/span&amp;gt; ([[Twin Hammerfists|TWINHAMM]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Grants the ability to use some combat maneuvers without requiring a weapon in hand. The following maneuvers are affected by unarmed specialist; disarm, feint, subdue, subdual strike, and cheapshots. Monks know this maneuver without having to train in it.&amp;quot;&amp;gt;Unarmed Specialist&amp;lt;/span&amp;gt; ([[Unarmed Specialist|UNARMEDSPEC]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.&amp;quot;&amp;gt;Vanish&amp;lt;/span&amp;gt; ([[Vanish|VANISH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|-&lt;br /&gt;
| Yes*&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;Similar to weapon specialization, except for a single weapon, and there are much more benefits. A must for any warrior.&amp;quot;&amp;gt;Weapon Bonding&amp;lt;/span&amp;gt; ([[Weapon Bonding|BOND]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes*&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
|- style = &amp;quot;text-align:center; background: #CCC;&amp;quot;&lt;br /&gt;
| &amp;lt;span title=&amp;quot;This is a Martial Stance. The combatant gains the ability to switch with relative ease between targets when making multiple melee attacks.&amp;quot;&amp;gt;Whirling Dervish&amp;lt;/span&amp;gt; ([[Whirling Dervish|DERVISH]])&lt;br /&gt;
| style=&amp;quot;background:#ddd;&amp;quot;|Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#DDD;&amp;quot;|Martial Stance&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
===The Old-Formatted List===&lt;br /&gt;
&amp;lt;small&amp;gt;Legend: &#039;&#039;&#039;B&#039;&#039;&#039;=[[Bard]], &#039;&#039;&#039;M&#039;&#039;&#039;=[[Monk]], &#039;&#039;&#039;P&#039;&#039;&#039;=[[Paladin]], &#039;&#039;&#039;Ra&#039;&#039;&#039;=[[Ranger]], &#039;&#039;&#039;Ro&#039;&#039;&#039;=[[Rogue]], &#039;&#039;&#039;W&#039;&#039;&#039;=[[Warrior]], &#039;&#039;&#039;All&#039;&#039;&#039;=Available to all [[profession]]s.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Armor Spike Focus]]&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Bearhug]] - Hold an opponent for a long period of time, squeezing the life out of them.  Upon completion, the defender will be prone and in an offensive stance.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Berserk]] - Go into a blind berserker rage.  Can break immobilizations, such as web, bind, or stuns, and provides a boost to AS.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Block Mastery]] - Increase the chance of blocking with a shield by 5% per rank (15% at mastery).&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Bull Rush]] - Charge an opponent in an attempt to knock them to the ground.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Burst of Swiftness]] - Increases [[Agility]] and [[Dexterity]] bonuses.&lt;br /&gt;
*&#039;&#039;&#039;B/M/P/W&#039;&#039;&#039; [[Cman charge|Charge]] - Setting a polearm and charge with it at an opponent.&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ro&#039;&#039;&#039; [[Cheapshots]] - Employs various &amp;quot;cheap&amp;quot; tactics, such as a nosetweak, eyepoke, etc.&lt;br /&gt;
*&#039;&#039;&#039;B/M/P/Ra/Ro/W&#039;&#039;&#039; [[Combat Focus]] - Add +2 generic TD (+10 at mastery).&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Combat Mastery]] - Normally, you&#039;re limited to 20% stance changes.  This allows 10% (1 rank) or 5% (2 ranks) stance changes.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Combat Mobility]] - If prone, instantly stand when attacked, unless you&#039;re immobilized.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Combat Movement]] - Increase DS by +2 per rank (+10 at mastery).&lt;br /&gt;
*&#039;&#039;&#039;M/P/Ro/W&#039;&#039;&#039; [[Combat Toughness]] - Increase your HP by 5 + 10 per rank (+35 total, at mastery).&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Coup de Grace]] - Instantly kills a disabled and weakened victim and gives a slight AS bonus.&lt;br /&gt;
*&#039;&#039;&#039;M/P/Ro/W&#039;&#039;&#039; [[Crowd Press]] - Increases the effectiveness of short weapons, decreases the effectiveness of long weapons.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Cunning Defense]] - Imposes a +3 penalty on an opponent using a CML maneuver; acts as a full rank at mastery.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Cutthroat]] - Silences the victim until the throat wound is cured.  Does not cause instant death.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Dirtkick]] - Kick a clump of dirt in an opponent&#039;s face.  Reduces their perception.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Disarm Weapon]] - Remove a weapon from an opponent&#039;s grasp.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Divert]] - From hiding, you attempt to divert your foe&#039;s attention, luring them to an adjacent room.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro&#039;&#039;&#039; [[Duck and Weave]] - A 30 second boost to evade chance&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Dust Shroud]] - Kick up a cloud of dust to aid in hiding.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Evade Mastery]] - Passive skill that adds a percentage to evasion.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Executioner&#039;s Stance]]&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Feint]] - Reduces an opponent&#039;s stance with a faked attack.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Flurry of Blows]] - [[Martial Stance]]. JAB multiple foes in area with no additional [[RT]].&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ra/Ro&#039;&#039;&#039; [[Garrote]] - Choke a victim with a wire, will cause death after a period of time.&lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Grapple Mastery]] - Increases proficiency with unarmed combat grapple attacks. &lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Griffin&#039;s Voice]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Groin Kick]] - Causes a caster to forget a readied spell.  Causes a good deal of pain in men.&lt;br /&gt;
*&#039;&#039;&#039;B/Ra/Ro/W&#039;&#039;&#039; [[Hamstring]] - Cut the back of the leg, knocking a victim prone.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Haymaker]] - Daze an opponent with a punch to the head.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Headbutt]] - Stun an opponent by putting your head into theirs.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Inner Harmony]] - This is a martial stance that provides the ability to shake off negative spell effects.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Internal Power]] - Each use of this maneuver will heal up to (15 + (5 * Rank)) [[Hitpoint|Health Points]] (HP).&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Ki Focus]] - Increases the AS bonus of the next melee: rank 1(+15), rank 2(+25, rank 3 (+35).&lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Kick Mastery]] - Increases proficiency with unarmed combat kick attacks.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Mighty Blow]] - Reduces the opponent&#039;s stance with this single attack.  Extra [[roundtime]] for the attacker.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Multi-Fire]] - String multiple arrows on a single pull and fire.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Mystic Strike]] - ?&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Parry Mastery]] - Parry an attack more often.  An extra 5% chance per rank (15% at mastery).&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Precision]] - Allows you to chose if your weapon does piercing, slashing, or bludgeoning damage.  75% effective at 1 rank, 100% effective at 2 ranks.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Perfect Self]] - Permanently enhances all ten [[statistic|stats]] by 2 per rank. Requires [[Surge of Strength]] (Rank 3) and [[Burst of Swiftness]] (Rank 3).&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Predator&#039;s Eye]] - [[Martial Stance]], increase aim success chance &lt;br /&gt;
*&#039;&#039;&#039;M/R/W&#039;&#039;&#039; [[Punch Mastery]] - Increases proficiency with unarmed combat punch attacks. &lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Quickstrike]] - Make a single attack at a significantly reduced amount of roundtime, at the cost of a reduced AS.&lt;br /&gt;
*&#039;&#039;&#039;M&#039;&#039;&#039; [[Rolling Krynch Stance]] - [[Martial Stance]]. Momentum from an unarmed strike against one foe to your next.&lt;br /&gt;
*&#039;&#039;&#039;Ra/Ro&#039;&#039;&#039; [[Shadow Mastery]] - Temporarily increases effective training in [[Stalking and Hiding]] and reduces the roundtime associated with this skill.&lt;br /&gt;
*&#039;&#039;&#039;B/Ra/Ro/P/W&#039;&#039;&#039; [[Shield Bash]] - Using your shield, bash an opponent.  Does little damage, but can reduce the stance of, stun, and knock down an opponent&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Shield Charge]] - Similar to above, but can be much more devastating -- for the attacker and the defender.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Side by Side]] - A passive skill that increases AS and DS when grouped with others that have the same skill.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Silent Strike]] - Attack an opponent from hiding without revealing your position -- or identity.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro&#039;&#039;&#039; [[Slippery Mind]] - [[Martial Stance]]. Chance to outright avoid mind and soul warding spells.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] I - Increases the effective use of a specific weapon type.  +10 to AS at mastery, and works with skills that use your weapon.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] II - See above, but for a different weapon type.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Specialization]] III - See above, but for yet another weapon type.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Spell Cleaving]]&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Spell Parry]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Spell Thieve]]&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ro/W&#039;&#039;&#039; [[Spin Attack]] - Increases [[attack strength]] and [[dodge]] skill for a single attack.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Staggering Blow]] - Attack an opponent, and place them in [[roundtime]].  May knock opponents into an adjacent room.&lt;br /&gt;
*&#039;&#039;&#039;M/W&#039;&#039;&#039; [[Stance of the Mongoose]] - Instead of a parry, automatically counter with a jab.&lt;br /&gt;
*&#039;&#039;&#039;M/Ro/W&#039;&#039;&#039; [[Stun Maneuvers]] - Perform certain actions while stunned.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Subdual Strike]] - Similar to Subdue, except you don&#039;t hide first.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Subdue]] - Attack a foe from hiding, with the intention of knocking them out.&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Sucker Punch]] - Disables, reduces stance, and does a small amount of damage to a target.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Sunder Shield]] - Attempt to break or disarm an opponent&#039;s shield.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Surge of Strength]] - Temporarily increases one&#039;s [[strength]] bonus.  Adds +8 at rank 1, +16 at rank 5.&lt;br /&gt;
*&#039;&#039;&#039;B/M/Ra/Ro&#039;&#039;&#039; [[Sweep]] - Using your legs, drop to the ground and knock the feet out from under an opponent.&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Tackle]] - Similar to sweep, except one uses his entire body, and with less finesse.  Although, potentially more devastating.&lt;br /&gt;
*&#039;&#039;&#039;P/W&#039;&#039;&#039; [[Tainted Bond]]&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Trip]] - Using a long pole (polearm, quarterstaff, or runestaff), knock the feet out from under an opponent.&lt;br /&gt;
*&#039;&#039;&#039;P/Ro/W&#039;&#039;&#039; [[Truehand]] - Increases the effective die roll of an attack.  IE, a master will always roll 61-100 on a d100 attack with this maneuver. Also reduces [[Evade|E]]/[[Block|B]]/[[Parry|P]] by the opponent,&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Twin Hammerfists]] - Using both fists, smash an opponent.  May knockdown and/or stun an opponent.&lt;br /&gt;
*&#039;&#039;&#039;All&#039;&#039;&#039; [[Unarmed Specialist]]&lt;br /&gt;
*&#039;&#039;&#039;W&#039;&#039;&#039; [[Weapon Bonding]] - Similar to weapon specialization, except for a single weapon, and there are much more benefits.  A must for any [[warrior]].&lt;br /&gt;
*&#039;&#039;&#039;Ro/W&#039;&#039;&#039; [[Whirling Dervish]]&lt;br /&gt;
*&#039;&#039;&#039;Ro&#039;&#039;&#039; [[Vanish]] - Allows a rogue to slip into the shadows without roundtime, and at higher ranks while in roundtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Legend: &#039;&#039;&#039;B&#039;&#039;&#039;=Bard, &#039;&#039;&#039;M&#039;&#039;&#039;=Monk, &#039;&#039;&#039;P&#039;&#039;&#039;=Paladin, &#039;&#039;&#039;Ra&#039;&#039;&#039;=Ranger, &#039;&#039;&#039;Ro&#039;&#039;&#039;=Rogue, &#039;&#039;&#039;W&#039;&#039;&#039;=Warrior, &#039;&#039;&#039;All&#039;&#039;&#039;=Available to all [[profession]]s.&amp;lt;/small&amp;gt;&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Combat maneuvers (saved posts)]]&lt;br /&gt;
*[[Cman charge testing (saved post)]]: Player testing circa 2008&lt;br /&gt;
*http://www.play.net/gs4/info/maneuvers/&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/Combat%20Maneuvers%20Discussion/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
[[Category:Basic Mechanics]]&lt;br /&gt;
[[Category:Combat Maneuvers| ]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User_talk:GS4-IXIX&amp;diff=76531</id>
		<title>User talk:GS4-IXIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User_talk:GS4-IXIX&amp;diff=76531"/>
		<updated>2016-03-05T13:52:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* CSS Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you would like to talk about something here with me or each other, go for it.  Please remember to sign your posts, and add a new subsection if it&#039;s a new topic.  Imagine whatever disclaimer you might think is appropriate here (game secrets, can&#039;t talk about everything, family-friendly, be nice to each other, etc, etc). [[User:GS4-IXIX|GS4-IXIX]] ([[User talk:GS4-IXIX|talk]]) 15:48, 3 January 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
==CSS Requests==&lt;br /&gt;
Zhouy posted a request for CSS to limit TOCs on the [[Gswiki:Requests#TOC_limit|GSWiki:Request]] page. I wanted to make sure you saw it. TY [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 15:35, 25 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
* Thanks!  I added those CSS classes and responded over there. [[User:GS4-IXIX|GS4-IXIX]] ([[User talk:GS4-IXIX|talk]]) 07:52, 5 March 2016 (CST)&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=76530</id>
		<title>Gswiki:Requests/2020 archive</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Gswiki:Requests/2020_archive&amp;diff=76530"/>
		<updated>2016-03-05T13:52:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: /* TOC limit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Please place new requests at the &#039;&#039;top&#039;&#039; of the list, so they are easily visible.  Thanks!&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the page to request something for or about the GemStone IV Wiki.  Possible requests might be for particular articles or for someone to copyedit or wikify an article that doesn&#039;t look very good.  If you work on a request, don&#039;t erase it, just respond to it, like follows:&lt;br /&gt;
&lt;br /&gt;
===Charge Item (example)===&lt;br /&gt;
Could someone write an article on Charge Item? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)&lt;br /&gt;
: Here you go: [[Charge Item (517)]]. Does that answer whatever questions you might have on it? [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
:: Yep, thanks! [[User:Ildran|Ildran]] 02:18, 3 January 2006 (CST)	 &lt;br /&gt;
	 &lt;br /&gt;
That will make it so that people can see what&#039;s happened with their request a few days or weeks later, whenever they get around to checking on it. Please make sure to sign your request by putting four tildes after it like this: &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Request List ==&lt;br /&gt;
&lt;br /&gt;
=== TOC limit ===&lt;br /&gt;
&lt;br /&gt;
Request for anyone who has access to [[MediaWiki:Common.css]] to add the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
.toclimit-3 .toclevel-2 ul,&lt;br /&gt;
.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I believe this should then allow editors to use a template to specify the depth of an article&#039;s table of contents. (See Wikipedia documentation at https://en.wikipedia.org/wiki/Template:TOC_limit) [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:46, 25 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
* This should be all set now, but please let me know if you experience otherwise! [[User:GS4-IXIX|GS4-IXIX]] ([[User talk:GS4-IXIX|talk]]) 07:52, 5 March 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
===CMAN Roundtime===&lt;br /&gt;
&lt;br /&gt;
Currently there is no listed information on combat maneuver speeds. It would be useful for players to know that Feint always takes 3 seconds to execute, Charge takes 9 seconds plus/minus modifiers, and so on, especially since CMAN points are hard to migrate. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 16:38, 15 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don&#039;t disagree, the info should prob be added to the Combat Maneuver template (info boxes). Messaging on all CMANs would be nice, too. I think editors tend to play magic users, so physical combat pages are definitely lacking in quality compared to spell pages.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:46, 15 January 2016 (CST)&lt;br /&gt;
::I main a warrior, and my buddy mains a rogue. I&#039;ll try to get to it some day, but it&#039;s nowhere near priority #1 for me. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 23:36, 30 January 2016 (CST)&lt;br /&gt;
:::Thanks for adding these. I created an editing category [[:Category:Pages needing attention]] to keep track of the pages that have yet to be updated. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:43, 2 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
===Spell Usage Sections===&lt;br /&gt;
With the changes to [[INCANT]], which are currently spelled out [[Casting_spells_(saved_posts)#Incant_Update|here]], pretty much every single usage section on every single spell page needs to be updated, or the Usage section needs to be added, or we need to do something else, ideas welcome.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 19:59, 21 September 2015 (CDT)&lt;br /&gt;
:It is probably not necessary to have a usage section for every single spell, only those with special syntax. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 13:33, 29 September 2015 (CDT)&lt;br /&gt;
::I used to agree, but after thinking about it further and as more oddball spells have been released, I think that low level spells in all cast-able circles should all get a usage section as newer players get introduced to the minutiae of spell casting. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:48, 29 September 2015 (CDT)&lt;br /&gt;
:As casting has gotten more and more intricate as time has passed (we are now channeling evoked spells), I&#039;ve gone ahead and started setting up templates for different options, and have gotten a positive response from the general population that they are helpful. They are in [[:Category: Spell Templates]] and all begin with Usage.  Most of them have instructions and copy/paste code. I&#039;ll finish that soon hopefully, along with the rest of the needed templates. I would love some help applying them to the various spells. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 14:56, 20 January 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
==Completed Requests==&lt;br /&gt;
===Padding/Weighting Tables===&lt;br /&gt;
Last week Wyrom stated on the officials that the padding/weighting tables were wrong for amounts greater than very heavily.  I have updated the three pages where the charts appear ([[critical weighting]], [[damage weighting]] and [[padding]]) with Wyrom&#039;s statement to warn readers, but the work to make the charts correct will have to fall to someone else.  [[User:VANKRASN39|VANKRASN39]] 15:42, 22 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== UDF in the Creature Template ===&lt;br /&gt;
Would be nice to have this info, which I can start to populate. [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 11:17, 5 February 2016 (CST)&lt;br /&gt;
:It can already be added in the creature ability section.  From [[giant rat]]: {{mono|&amp;lt;nowiki&amp;gt;{{creature ability|[[UAC]] |+32 [[UDF]]}}&amp;lt;/nowiki&amp;gt;}}.  Is that what you&#039;re looking for? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:52, 5 February 2016 (CST)&lt;br /&gt;
::Yes thanks! [[User:VERSIN|VERSIN]] ([[User talk:VERSIN|talk]]) 13:26, 5 February 2016 (CST)&lt;br /&gt;
&lt;br /&gt;
===Cone Of Elements-Vacuum (Air Lore) DF===&lt;br /&gt;
Has anyone been working on calculating the DF for this new attack?  I&#039;ve been curious on it&#039;s effectiveness.  [[User:Thyson|Thyson]]&lt;br /&gt;
:From the [[518|CoE page]]: &amp;quot;A unique vacuum based bolt is used for air. This bolt uses the same damage table (damage factors and AvDs) as Hurl Boulder (510).&amp;quot;  I added this into the chart on the page: &amp;quot;See Hurl Boulder (510) for DF and AvD info.&amp;quot;  Does this satisfy your request? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 11:45, 27 October 2015 (CDT)&lt;br /&gt;
===New Weapon Alternate Names Redirects===&lt;br /&gt;
Each of the [http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view/1986 new alternate weapons names] needs a new redirect page going to the respective base weapon page (for example, balta redirects to handaxe). The list of weapons is beneath the armor chart, which I already added.  Alternate names of weapons have already been added to each weapon page, so that part is done, just the redirects are needed.  These redirects are especially helpful at festivals when GMs like to release items with obscure nouns.  [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 18:03, 14 September 2015 (CDT)&lt;br /&gt;
===Upload Official Images===&lt;br /&gt;
Simu&#039;s official images for the professions [http://www.play.net/gs4/info/professions/bards.asp] and races [http://www.play.net/gs4/info/races/human.asp] would make good additions, but they have not yet been uploaded here. I am not sure on the current policy for which parts of the official site are fine to copy over and who has permission. [[User:ZHOUY1|ZHOUY1]] ([[User talk:ZHOUY1|talk]]) 12:57, 26 June 2015 (CDT)&lt;br /&gt;
:I gave Scribes a heads up about your request since I was in the middle of emailing him anyway. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:17, 26 June 2015 (CDT)&lt;br /&gt;
::Playing the Summon Scribes card always works!  I don&#039;t see a problem with uploading any of the images from play.net onto the site, though obviously, if they belong on a protected page, you would need to contact me or another admin to edit the article accordingly.  In terms of pages, since I&#039;ve kind of been the leading GM on this, I think it&#039;s fine if you want to republish the play.net pages onto the wiki that I have not had a chance to do.  Then just let me know when you&#039;re done and I&#039;ll look over them to double check everything is kosher and slap &#039;em with the Protected status.  I do think there may be multiple opportunities to collapse multiple pages into one page, etc, but I&#039;d like to see &#039;&#039;all&#039;&#039; of the play.net pages recreated before we start reorganizing things and what not.  &lt;br /&gt;
&lt;br /&gt;
::So feel free to upload the play.net images (try to keep the image names, that way we should hopefully prevent anyone else coming along and uploading them and not realizing it&#039;s a duplication).  Feel free to republish a play.net page on the wiki and send it to me for approval and protection. Make sense?[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 13:23, 26 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::So in other words, the images should not be added to the current profession pages and should be saved for the Profession (official) pages? Assuming that is how those pages will be labeled. I would hate to see the current articles lose their places as the play.net pages are lacking in the detail that people want when they come to the wiki. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 13:30, 26 June 2015 (CDT)&lt;br /&gt;
::::No, the images definitely can be used for any appropriate pages.  In terms of information provided for wiki users, I think it&#039;s probably important, if not efficient, to maintain what Simu officially has stated about professions, versus what players have provided.  It&#039;s not that the player content is erroneous, but it&#039;s more important to have the ability to have that official page as a location for the official stuffs without making players try and parse things.  The merging of the wiki with the documentation from website pages is still a new process and we can always worry about consolidation in the future.  So long as we&#039;re not uploading multiple versions of the same image, it doesn&#039;t really matter if the images are reused on different pages.[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 14:09, 26 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Links to Officials Folders===&lt;br /&gt;
Super fun project: add the link to the appropriate Officials message board folder at the bottom of pages (the view folder page, not any specific post).  I&#039;ve done it for all the more recent events pages. I don&#039;t think they need to go on individual spell pages, but definitely the spell base pages. Two benefits to this: no more navigating the Officials and hopefully more people will be encouraged to participate in discussions or ask questions in the appropriate place (i.e. ask a question where a GM can respond).  I&#039;ve also been combining all the links into one section titled &amp;quot;Resources&amp;quot; since most of the &amp;quot;External Links&amp;quot; are not exactly external anymore.  I don&#039;t use References because References is its own wiki function. Input always welcome. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 16:15, 12 June 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===[[Hearthstone Manor]]===&lt;br /&gt;
I completed what is available in Prime for the Legends Bar names, does someone who plays Plat want to add the corresponding chart? [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 00:38, 6 January 2015 (CST)&lt;br /&gt;
:The chart for Platinum has been added. [[User:DRUNKTANK|DRUNKTANK]] ([[User talk:DRUNKTANK|talk]]) 06:10, 13 January 2015 (CST)&lt;br /&gt;
::Awesome, thanks! (moved section to below outstanding requests) [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 09:48, 13 January 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
===Wild dog===&lt;br /&gt;
In Mark and my discussion and work on the [[:category:Creature Families|creature families]], I discovered that wild dog does not have a creature page. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 10:54, 7 January 2015 (CST)&lt;br /&gt;
:I have the page setup if anyone can verify that there is such a creature. Should be located in Sylvarraend Road area ([[Orcswold]]) but it isn&#039;t shown on Tsoran&#039;s map. There is a [[wild hound]] (level 31) in the official bestiary with the same level, description and location as the wild dog. Neither creature is shown on Tsoran&#039;s map and there are no entries in the wild hound page in the wiki.   [[User:SPYRIDONM1|Mark]] ([[User talk:SPYRIDONM1|talk]]) 11:44, 7 January 2015 (CST)&lt;br /&gt;
::I am almost certain that wild dogs are in fact the same creatures as the [[mongrel wolfhound]]s already listed. The dogs/hounds in the Orcswold can appear with a variety of different adjectives and nouns, but all of them have the same DESCRIBE appearance, like this one that I saw today from a &amp;quot;black wild dog&amp;quot; which matches the description on the mongrel page -- &amp;quot;The large canine is obviously closely related to his domestic cousins, but his vicious growl and the feral gleam in his intelligent eyes speak of his far wilder nature.  Ticks and burs speckle his matted, dusty fur, and his wolflike tail sweeps from side to side as he prepares to spring on his intended prey.&amp;quot; [[User:LUSCINIA|LUSCINIA]] ([[User talk:LUSCINIA|talk]]) 23:08, 26 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
===Update Wiki Framework===&lt;br /&gt;
Trying to make sortable tables, but it looks like the version of wiki that is installed on Krakii doesn&#039;t support it.  Any chance we could patch that in? [[User:Hjelte|Whirlin]]&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;class=&amp;quot;wikitable sortable&amp;quot;&amp;lt;/nowiki&amp;gt; doesn&#039;t work for you?  It&#039;s used here: [[List of combat maneuvers by profession]].  Also, heads up that I moved your request to the top of the list as the list since it is a new request.  And four tildes for your signature will date stamp your request!  [[User:MILQUETOAST|Becca]] 09:57, 3 April 2013 (EDT)&lt;br /&gt;
::There we go.  It was the KP skin suppressing wikitable sortable.  [[User:HJELTE|HJELTE]] 10:07, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Saved Posts===&lt;br /&gt;
I&#039;ve noticed over the last few weeks that a lot of saved posts were never linked under the &amp;quot;See Also&amp;quot; sections of the appropriate articles.  Sadly, this means that a lot of folk probably never see the a lot posts that were saved since there&#039;s a LOT of them to sort through and who knows how many of them can only be found in the Saved Posts category. So, since I&#039;ve finished posting the treasure info for critters in RR, I figured I&#039;d start going through the Saved Posts category and make sure they&#039;re all linked to from the pages it makes sense for them to be.  I&#039;ll be starting from the beginning and working my way towards the end, if there&#039;s someone that wanted to start at the end and meet me somewhere in the middle that would make it go a lot faster, I&#039;m sure.  [[User:OM1E5GA|OM1E5GA]] 13:22, 8 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
=== Math (TeX) ===&lt;br /&gt;
The editing bar has a link to insert math equations, but the &amp;lt;math&amp;gt; tag to parse TeX doesn&#039;t seem to actually be implemented. I&#039;d gladly go through and TeX up the more mechanical articles if this were enabled.  (see: http://www.mediawiki.org/wiki/Manual:Enable_TeX) [[User:PFLATS|PFLATS]] 18:57, 22 June 2010 (EDT)&lt;br /&gt;
:If anyone has some articles with funky math that they want prettified, let me know and I&#039;ll get on it. Otherwise, I&#039;ll do them as I see them. [[User:PFLATS|PFLATS]] ([[User talk:PFLATS|talk]]) 11:56, 13 August 2015 (CDT)&lt;br /&gt;
&lt;br /&gt;
===Move Armor hinderance to Armor hindrance ===&lt;br /&gt;
because that&#039;s how you spell it.  fixing a bunch of places that appears. [[User:PFLATS|PFLATS]] 21:43, 14 June 2010 (EDT)&lt;br /&gt;
:Go right ahead.  There&#039;s a MOVE button at the top of each page. I&#039;ll delete the incorrect page once you move it. [[User:MILQUETOAST|Becca]] 22:29, 14 June 2010 (EDT)&lt;br /&gt;
::Sorry, I thought that required more rights than I had. [[User:PFLATS|PFLATS]] 23:38, 14 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Move Warcries to War Cries===&lt;br /&gt;
I set up a redirect from War Cries to Warcries, but the in game name is War Cries:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You are a Master of War Cries.&lt;br /&gt;
You have learned the following War Cries:&lt;br /&gt;
&lt;br /&gt;
et cetera.  [[User:PFLATS|PFLATS]] 23:36, 4 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
: All set. [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 23:49, 4 May 2010 (EDT)&lt;br /&gt;
:: That was fast, thanks! [[User:PFLATS|PFLATS]] 23:50, 4 May 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Merge request ===&lt;br /&gt;
hhttp://www.krakiipedia.org/wiki/1630&lt;br /&gt;
&lt;br /&gt;
hhttp://www.krakiipedia.org/w/index.php?title=Judgment_(1630)&lt;br /&gt;
&lt;br /&gt;
Can someone merge the first into the second and redirect it? --[[User:KANYDA|Drew]] 04:13, 17 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Sorry about that. I&#039;d thrown the messaging on that 1630 page and forgot about it. I went back and finished. I don&#039;t have a paladin, though, so I&#039;m editing blindly (how is that different than normal, amirite?) [[User:MILQUETOAST|Becca]] 06:37, 17 September 2009 (EDT)&lt;br /&gt;
&lt;br /&gt;
For reference, leaving these links in place as they&#039;re historical rather than pointing them to gswiki.  However, disabling them by adding an additional h in front of the URLs.&lt;br /&gt;
&lt;br /&gt;
=== Creature Deletion ===&lt;br /&gt;
Since I didn&#039;t notice there was already a &amp;quot;putrified Citadel herald&amp;quot; and it was a misspelling of the actual creature name...can a Sysop please delete the page that I created today for &amp;quot;Putrefied Citadel herald&amp;quot; and move &amp;quot;Putrified Citadel herald&amp;quot; to the &amp;quot;putrefied&amp;quot; spelling? [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 21:24, 16 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Done. [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 08:09, 24 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
: Thank you! [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:40, 24 February 2009 (EST)&lt;br /&gt;
&lt;br /&gt;
===Warrior: Guard and Protect===&lt;br /&gt;
Could someone put up a page with the known info about the guard and protect ability that warriors have?[[User:WELCHA|Andreas]] 14:47, 11 February 2009 (EST)&lt;br /&gt;
:[[Warrior#Guard and Protect|16 months later]]... [[User:PFLATS|PFLATS]] 23:41, 5 June 2010 (EDT)&lt;br /&gt;
&lt;br /&gt;
===Cleanup Weapon Bonding===&lt;br /&gt;
I added a table with the messaging/effects/etc I had on [[Weapon Bonding]], but it&#039;s ugly.  I invite you to make it look better. [[User:PFLATS|PFLATS]] 03:50, 24 November 2008 (EST)&lt;br /&gt;
===Minotaurs / Yetis Update Request===&lt;br /&gt;
Minotaurs and krag yetis on the [[Wehntoph]] are no longer around level 25 (less for yetis). These pages need to be updated to reflect their new levels accordingly, which may range from 80-90 or so. I&#039;d do it myself, but I don&#039;t know their new levels. Anyone willing? -[[User:MYRMIDON1011|Quillus]] 17:44, 4 August 2008 (EDT)&lt;br /&gt;
: Most of them looked fine to me, but I updated the BCS status and linked to the saved posts about the changes.  All of the levels were up on the play.net bestiary. ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
===Left-side Navigation===&lt;br /&gt;
Could we possibly add a &amp;quot;Creatures&amp;quot; category under the &amp;quot;gemstone&amp;quot; heading and have it link to https://gswiki.play.net/mediawiki/index.php/List_of_creatures_by_level ? Then someone coming to Krakiipedia to look up information on a certain creature could go directly to list a of all the creatures by level and find it MUCH easier than trying to use the search feature of the wiki to find it. [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:58, 1 August 2008 (EDT)&lt;br /&gt;
: I added a link to the [[:Category:Creatures]].  Also, please make sure to add requests below the request list section, and not above the example.  ;)  [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 17:13, 3 August 2008 (EDT)&lt;br /&gt;
: Oh yeah, sorry about that. That would have been helpful (putting it above the section).  Thanks a lot for the creatures nav add to the sidebar. [[User:DRIZZT-12|Adam]] &amp;lt;sup&amp;gt;[[User talk:DRIZZT-12|talk]]&amp;lt;/sup&amp;gt; 18:00, 3 August 2008 (EDT)&lt;br /&gt;
&lt;br /&gt;
=== Page-name change request===&lt;br /&gt;
(First, I&#039;d like to say that it seems counter-intuitive to add new requests here at the top, but okay, I&#039;ll follow directions.)  The page for &amp;quot;Sonic Weapon Song (1012)&amp;quot; is incorrectly named &amp;quot;Sonic Blade Song (1012)&amp;quot;; I finally realized that fact after having been editing several of the Bard list for the last week or so.  The mnemonic has been correct, but when I updated the list navigation pane the link broke.  Can the name of the page be changed?  Thanks!  [[User:KRAKII|Krakii]] 11:45, 23 July 2008 (EDT)&lt;br /&gt;
:Learned something new; the &amp;quot;redirect&amp;quot; feature.  Nifty. [[User:KRAKII|Krakii]] 14:19, 23 July 2008 (EDT)&lt;br /&gt;
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=== Okay... A real request ===&lt;br /&gt;
Not that my previous request wasn&#039;t a &amp;quot;real&amp;quot; request, albeit ignored.  This request has less to do with admins and more to do with [[Combat Maneuvers]].  There&#039;s a huge list of combat maneuvers that need to be fleshed out.  I&#039;d like those to be our next major focus, followed by finishing up the spell lists, namely [[Minor Elemental]] spells.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 01:36, 21 October 2006 (EDT)&lt;br /&gt;
:Two years later, but I finally made all the links blue.  It&#039;s basically just the template and the info from play.net, and messaging if I have access to the maneuvers, but it will make it much much easier to add any info now that the pages actually exist.  Shame on you all for making the least mechanically-inclined person do it! ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
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=== A [[Main Page]] request! ===&lt;br /&gt;
[[Image:Gs4play.gif|thumb|GemStone IV &#039;play&#039; button]]&lt;br /&gt;
Here&#039;s one for you, Ollie.  The main page really should have a banner displaying the GemStone IV logo.  Given that we&#039;re one of the best, if not the best, sources of information about GemStone IV on the intarweb, shouldn&#039;t we be listed on the [http://www.play.net/gs4/info/links/ links page] on Play.net?  In order to be listed there, we will need that play button on the main page. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 20:35, 12 August 2006 (EDT)&lt;br /&gt;
:&amp;quot;Internets&amp;quot; is the word you are looking for there.  As in, &amp;quot;We are the best source of information on the internets.&amp;quot; [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:57, 13 August 2006 (EDT)&lt;br /&gt;
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=== Criticals ===&lt;br /&gt;
I don&#039;t mean to take precidence away from the previous article (Which I feel does deserve some attention and does carry weight), but I&#039;d like to request aid in the [[Critical randomization]] article, as I cannot confirm how accurate that information is at the moment (due to a lack of an account in addition to the inability to find any sources for this information).  If someone could do me the favor of finding a source or requesting the information on the boards for me, I&#039;d greatly appreciate it.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 01:29, 4 August 2006 (EDT)&lt;br /&gt;
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===Power to the users?===&lt;br /&gt;
Hey, I just set up my own mediawiki for something else, and found out all kinds of neat things, like...  You know, it&#039;s not that hard to make a site easily navigable.  The only way that&#039;s remotely efficient to get to pages is to know them already (since I know them and have edited them) or are in the recent changes.  I&#039;ve gotten many complaints from people that it&#039;s really hard to find stuff you want to find on KP and this is due to clumsy navigation (at best) and...  There&#039;s nothing we can do about it.  This is of course due to the fact that only a couple people can actually edit important pages.  Now, I&#039;m not asking for any Tom, Dick, or Candor off the street te be able to edit pages like MediaWiki:Sidebar or the main page, but you know, we all have play.net accounts...  And...  Could probably behave.  If not, we can vote to ban them or our dictator could probably ban them if they misbehave so much.  Short version:  Can we registered (and maybe even only us with a long history of responsible edits) users edit more of the content/back end of the mediawiki?[[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 23:30, 2 August 2006 (EDT)&lt;br /&gt;
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: I don&#039;t plan on adding to the ranks of SysOps any time in the forseeable future.  If someone feels something should be added to the sidebar or the main page, that&#039;s what this requests page is for. - [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 11:24, 4 August 2006 (EDT)&lt;br /&gt;
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Alright, well I think the sidebar would be much more useful if it looked like this:&lt;br /&gt;
* Krakiipedia&lt;br /&gt;
** Category:Profession|Professions&lt;br /&gt;
** Category Races_and_Cultures|Races and cultures&lt;br /&gt;
** Special:Categories|Categories&lt;br /&gt;
** Category:Basic_mechanics|Basic mechanics&lt;br /&gt;
** Magic|Magic&lt;br /&gt;
** Krakiipedia:Requests|Requests&lt;br /&gt;
** Help:Style|Style Guide&lt;br /&gt;
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If you&#039;d like me to discuss why, I&#039;d be glad to.&lt;br /&gt;
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And while I&#039;m making this request, I might as well ask that the main page be updated at least once per quarter, and better, maybe weekly or daily.  Information like that on a splash page needs to be dynamic or else it becomes invisible.  Also, would you go ahead and make pages for: [[Elven Empire]] [[Undead]] [[House Chesylcha]], [[Mental Lore, Transformation]], [[Minor Mental]], [[Savant Base]], [[Breakage]], [[Race]], [[Mental]], [[Major Mental]], [[Treasure system]], [[Lornon]], [[Ta&#039;Nalfein]], [[WAVE (verb)]], Monk Base, [[Rhoska-tor]], [[Elemental Blade (411)]], [[Lorminstra]], [[Holy Receptacle (325)]], [[Silvean Rashere]]?  Those are at the top of the [[Special:Wantedpages|wanted pages]] list.  Thanks.  If only there were a feature so that users could do things like keep the main page dynamic or make pages like this...  I&#039;ll google around.  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:31, 4 August 2006 (EDT)&lt;br /&gt;
:&amp;lt;i&amp;gt;Note: what I&#039;d actually really like here is the ability to edit the main page, in case that&#039;s not clear&amp;lt;/i&amp;gt;&lt;br /&gt;
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: No one has been nominating featured articles or growing pains articles, and thus they have not been updated.  Nothing else on the main page really needs update, and I don&#039;t see anything particularly pertinent to be included on the main page.  Again, if something really needs to be added to he main page, a request can be made.  As for the missing articles, anyone is quite capable of creating new articles.  You don&#039;t need a SysOp for that.  Just click on the link and start typing. - [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 18:40, 5 August 2006 (EDT)&lt;br /&gt;
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Yeah, I think we&#039;d have to become a GM first to get SysOp privileges, buddy. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 21:01, 4 August 2006 (EDT)&lt;br /&gt;
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:Hmmm, and of course, that&#039;s the only way to get my username to be not ALLCAPS.  Oh well, next stop on my world domination tour: becoming a GM. [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 21:36, 4 August 2006 (EDT)&lt;br /&gt;
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I admit that I&#039;m rather fond of lowercase letters. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 04:10, 5 August 2006 (EDT)&lt;br /&gt;
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:Thanks for the change, Oliver.  Another request, though, could you link the sidebar to the [[Magic]] page, and not the [[:Category:Magic]] page?  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 20:06, 5 August 2006 (EDT)&lt;br /&gt;
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Though, I&#039;ve a quick question.  Would it really affect the integrity of KP to make someone else an administrator?  It is clear that there are a number of users that make active and beneficial edits to this Wiki and have done so reliably.  Making them admins would only increase their ability to continue to make beneficial edits to this project.  Let me reiterate:  There are people with proven track records that clearly would not abuse the priviledge of administrator access.  Why keep them from it?  Though, it has been made clear that I am not to be trusted, but someone else might think it an honor.  It&#039;d also be nice to have an admin that actually, you know, responds to my requests, like the one about the main page.  Seeing as this is the second time I&#039;ve made that request, I&#039;d like to know why no one has done anything with it.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 17:52, 16 August 2006 (EDT)&lt;br /&gt;
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:I&#039;ll chime in on this topic.  Well, I&#039;m new here.  In fact, I made my username a while ago (probably at least 6 months ago), but never edited.  This was due to what I felt were draconian policies toward users.  In my past wiki experience, no usernames or registration was required, and absolutely not a single page was protected.  We had a spam clean-up bot that did an awesome job, and otherwise we just monitored the recent changes.  I don&#039;t see the point in having a wiki if you restrict it so much.  I&#039;m an admin on www.wikipaltz.com, and thats how we do things there, and it works great.  So, to be clear, I don&#039;t think there should be any required usernames, or any application or approval process, it just turns people off.  I also don&#039;t think anything at all should be protected (minus the back-end type stuff, of course).  Opinions? --[[User:SUGARBOY234554|SUGARBOY234554]] 03:35, 23 September 2006 (EDT)&lt;br /&gt;
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I think that Ollie enjoys pretending that we&#039;re little children that are incapable of editing and maintaining this particular Wiki without his iron-fist style supervision.  It&#039;s silly, and I admit a rather large amount of displeasure with him for it.  For example, in our IRC channel, Ollie doesn&#039;t moderate it, yet, we cannot control our own ops and cannot change the topic without help from him or the select two that he&#039;s trusted with ops priveledges... who don&#039;t even use the IRC channel, anymore.  I cannot think of a logical reason for why he would treat us like this. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 13:12, 23 September 2006 (EDT)&lt;br /&gt;
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:Well, ya know what? Fuck &#039;im, and this wiki.  I&#039;ll take my wikisavvy [http://www.gs4.org/modules/mediawiki/index.php/Main_Page here], a GSIV wiki that needs a lot of help.  Ollie, I request that my account be deleted, and that all input I&#039;ve had on your wiki be deleted.  This is the courtesty that wikipedia gives, and I hope you do the same for us lowly users.  Hope to see you all at the other wiki.  --[[User:SUGARBOY234554|SUGARBOY234554]] 13:35, 23 September 2006 (EDT)&lt;br /&gt;
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The whole &amp;quot;GM&#039;s are the only admins and everyone else is just a baby who can&#039;t hardly be trusted to even shit in the right place&amp;quot; thing really really really bothers me.  It&#039;s why I&#039;ve not done any work here lately, though it sorely needs to be done and I&#039;d like to do it.  When Mestys was able to come in and (having made like 2 edits in his life) changed the sidebar back to have the User List link, which is pretty much the dumbest link ever and not really helpful or informative to anyone who is using the page for information, because he is a GM I was really bothered.  It&#039;s just stupid these little things that are done to remind us that we are mere users/players while they are teh uber GM&#039;s.  Seriously, I&#039;d love it if Oliver could get over his specialness and either relax the restrictions on what mere users can do or let the people that contribute actively and have track records of being consistent and &amp;quot;good&amp;quot; in their editing be Admins.  The IRC channel business is absolutely retarded as well.  [[User:ALKALOIDS|justin]] &amp;lt;sup&amp;gt;[[User talk:ALKALOIDS|talk]]&amp;lt;/sup&amp;gt; 13:43, 23 September 2006 (EDT)&lt;br /&gt;
::I&#039;m seeing a lot of chaffing at the bit in this thread.  I&#039;ll address several topics brought up in this discussion.*The Admin issue - Yes, places like Wikipedia have many admins and editors routinely can ask to be made such and are elected.  Yet, it took a couple years or so before Wikipedia adopted the admin system that it has today.  On top of that, and I think the real important issue, Wikipedia has tens of thousands of editors.  I think KP has under ten?  I just feel that it might sew more disgruntlement among the other editors if one person was made Admin out of this small group, than none at all.  In my time here, I haven&#039;t been in a situation where having Admin abilities were required.  Thats just me, though.&lt;br /&gt;
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::Editor qualification - What does it do?  It makes you wait about 24 hours to start editting.  What does this affect? The random passerby adding something on the spur of the moment.  I think it would be great to have the process sped up to as instantaneous as possible, but it does ensure that those who know Gem best are the ones editting KP.  And on the rare occurrence there&#039;s someone who has played Gem considerably, but currently does not have an account, well, perhaps something could be implemented where present editors could vouch for that person.  As is, this is not really that big a deal.  Those affected by it are those who&#039;s attention is lost over the time that it takes to sign up. &lt;br /&gt;
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::That other Wiki. They lift material, without citing it, directly from Gem documentation.  Thats certainly nothing that Wikipedia approves of.  So for those thinking of going there to work, you might want to fix that. :)  &lt;br /&gt;
:[[User:REBELAT|Rail]] 09:17, 24 September 2006 (EDT)&lt;br /&gt;
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::: I&#039;ve continued to streamline the account request process as much as I could over the short life of KP so far, and its current implementation is steps above and beyond what was originally in place.  I&#039;ve looked into a completely automated system, which was the original goal, but just haven&#039;t had time to explore the MediaWiki software in enough detail to manage it.  Activating confirmed accounts is part of my morning KP ritual, and one of the first things I do in my day.&lt;br /&gt;
::: [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 16:18, 26 September 2006 (EDT)&lt;br /&gt;
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I don&#039;t much care about becoming an Admin, myself, but I would like it a lot better if Ollie would communicate with us when he won&#039;t grant a given request, or if he justified the reasons for the restrictions in certain areas.  Let me sum up the reasons for my discontent:  Why won&#039;t he add KP to the Simutronics Player Sites list?  Why is the Main Page locked while the Wiki has account-limited access?  Why can&#039;t we change the topic in the IRC channel?  What happens if someone disruptive joins the public IRC channel without someone to kick or ban said person?  Why does he have to make it so that him and two select others that never touch these projects have the power to make these changes when those of us that actually use it cannot have the same power?  If Ollie, Ildran, or Mestys were active editors of KP, I couldn&#039;t complain at all about the choice of admins.  If Ollie, Jen, and Ted were active visitors to the IRC channel, I couldn&#039;t complain about the lack of ops access or the inability to change the topic.  Here is where the problem lies, my friend.  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 13:07, 24 September 2006 (EDT)&lt;br /&gt;
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: The main page is protected for the same reason any other page is protected.  There shouldn&#039;t be any reason to ever edit it.  As for my activity, I read KP every morning, and generally check it once or twice a day after that.  I read over most if not all of the contributions made each day, though I don&#039;t have time to write articles myself.  When requests are posted, I consider them, and take action how I see fit.  As long as I am paying to keep this site existent out of my own pocket, I will administer it as such.&lt;br /&gt;
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: I had a vision for KP since I conceived the idea, and invite others to come and take part in it, but it&#039;s still very much my personal vision.  If you do not agree, then you are welcome to voice your opinions, but I am under absolutely no obligation to agree with them.  I will continue to define policy for KP as I see necessary to ensure KP adheres to my vision for it.  If, in the end, that drives editors away, then I suppose that is my loss.  However, it is one I am willing to take.&lt;br /&gt;
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: That being said, not everything is a cut and dry as one might perceive.  KP is a fairly unique site among other &#039;player&#039; sites, in that it is run and paid for by a GameMaster.  As such, it is bound by policies I have to adhere to by being a GameMaster and having the privilage to create and run such a site.&lt;br /&gt;
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: The IRC related issues, which really have no place here in the first place, could have been solved with a simple message on AIM.&lt;br /&gt;
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: [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 16:18, 26 September 2006 (EDT)&lt;br /&gt;
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You know, I suddenly find myself without reason to bitch.  May the editing of KP continue!  -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 18:07, 26 September 2006 (EDT)&lt;br /&gt;
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: Though, users like [[User:SUGARBOY234554|SUGARBOY234554]] and [[User:EDWARDRIMKUS|EDWARDRIMKUS]] (April) would likely want the privilege to change their user names without having to pay a fee to Simutronics.  Additionally, I&#039;m quite certain that all of us non-GMs would love to have non-capped user names.  I suppose making capped usernames makes the automation a bit simpler, or something, but it is quite visually unappealing.  Of course, visual appeal is one of the key points of an encyclopedia, since, you know, they are works of art.  Heh.  I am aware that usernames don&#039;t appear in the main articles.  The purpose of that last point was, more or less, humor. -[[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 18:44, 26 September 2006 (EDT)&lt;br /&gt;
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===Missing Skills===&lt;br /&gt;
I&#039;d like to see the skills filled out.  These are still missing: [[Shield Use]], [[Multi Opponent Combat]], [[Physical Fitness]], [[Magic Item Use]], [[Spirit Mana Control]], [[Spiritual Lore, Blessings]], [[Spiritual Lore, Religion]], [[Spiritual Lore, Summoning]], [[Mental Lore, Divination]], [[Mental Lore, Manipulation]], [[Mental Lore, Telepathy]], [[Mental Lore, Transference]], [[Mental Lore, Transformation]], [[Survival]], [[Swimming]], [[First Aid]], and [[Pickpocketing]].  Now, this isn&#039;t a push, or anything.  I&#039;d like to see these filled out by someone who is truly interested in writing these.  Obviously, I&#039;ll work on them eventually, myself, but help is always welcome.  Also, anyone is welcome to work on my &amp;quot;To Do&amp;quot; list under my user page.  It&#039;s seen, well, a LOT of additons.  Seems the more I finish, the more I have to do!  -[[User:BELATHUS|Belathus]] 21:12, 26 March 2006 (PST)&lt;br /&gt;
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===&amp;quot;navigation&amp;quot; list===&lt;br /&gt;
Any chance that we could get the &amp;quot;category&amp;quot; list added to the navigation pane in the lefthand margin?  Currently, you have to go to the Main Page and then click on the link about halfway down that.  Thanks!  [[User:KRAKII|Krakii]] 06:56, 26 January 2006 (PST)&lt;br /&gt;
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: I&#039;ll look into it when I get a chance.  I&#039;m not ever sure where it&#039;s generated.  :grins:  I was also thinking the front page should have a bit of an extended offering of initial navigation options.  Was thinking of something like three to four encompassing categories, something like World, Mechanics, Player Lore, with a list of a few (maybe random) articles from each category below it.  Maybe even snippets from some of the articles as a kind of &#039;featured article&#039;.  It&#039;s a thought for the future anyway. - [[User:Anshou|Oliver]] 07:05, 26 January 2006 (PST)&lt;br /&gt;
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: Figured it out!  You&#039;ll notice a bunch of snazzy new stuff over there on the left-hand side of KP.  Leave suggestions of what we should include there. - [[User:Anshou|Oliver]]&lt;br /&gt;
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===Planar Shifting===&lt;br /&gt;
Ildran, could you renumber the Planar Shifting saved posts from 1-9 to instead be 01-09?  In this way, they will all appear in a nice, sensible order rather than jumping from 1 to 11 to 2 to 3 et cetera.  Thanks!  [[User:KRAKII|Krakii]] 12:06, 11 January 2006 (CST)&lt;br /&gt;
: Not Ildran, but it&#039;s done.  ;)  Big pain in the ass it was too.  Freakin&#039; category listing wouldn&#039;t update after the moves/deletes.  :(  [[User:Anshou|Anshou]] 12:30, 11 January 2006 (CST)&lt;br /&gt;
:: Sorry about that. Didnt know there were going to be that many when I got started. Will try to be aware in the future. [[User:ULTHRIPE|ULTHRIPE]] 00:24, 12 January 2006 (CST)&lt;br /&gt;
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===Pickpocketing===&lt;br /&gt;
What stats and skills (other than PP and perception) that play into it? [[User:WELCHA|WELCHA]] 12:39, 7 January 2006 (CST)&lt;br /&gt;
:I&#039;m not sure if I&#039;ve stated that before.  If I have, then someone would be able to post it up here, but if I haven&#039;t, then the boards would be the proper place to request that kind of information.  This shouldn&#039;t be the place where people go to get original information from GMs, since it&#039;s not an official site. [[User:Ildran|Ildran]] 14:40, 7 January 2006 (CST)&lt;br /&gt;
::Was more looking to see a general overview of pickpocket with those specific questions included.  I&#039;d assume someone out there has written up a &amp;quot;guide&amp;quot; or &amp;quot;overview&amp;quot; of some sort that includes that kind of information.  Perhaps not. [[User:WELCHA|WELCHA]] 15:14, 7 January 2006 (CST)&lt;br /&gt;
:::Yeah, I don&#039;t think anyone has since PP changed for GS4, both because pickpocketing is something that people try not to draw attention to and because we&#039;ve never released that information. [[User:Ildran|Ildran]] 19:34, 7 January 2006 (CST)&lt;br /&gt;
::::Now someone has.  Though, it took me a while to get around to asking, my most recent request kinda prompted the question. -[[User:BELATHUS|Belathus]] 22:45, 29 March 2006 (PST)&lt;br /&gt;
===Guild Maps===&lt;br /&gt;
I just made a map of the wizard guild in the landing, and can&#039;t find any place that it would be appropriate.  Perhaps a maps section?  or a wizard guild section could be started [[User:ALKALOIDS|ALKALOIDS]] 11:32, 29 January 2006 (PST)&lt;br /&gt;
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: I&#039;d say include it at [[Wizard Guild (Wehnimer&#039;s Landing)]].  Each guild is different enough that it makes enough sense to have a separate article for each linked from the main [[Wizard Guild]] article.  you can upload the map to KP over on the left, the [[Special:Upload|Upload file]] link.  Also, just FYI, this would most likely have been better at the [[Krakiipedia:Village pump|Village Pump]] rather than the requests page.  [[User:Anshou|Oliver]] 11:26, 30 January 2006 (PST)&lt;br /&gt;
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:: So, I planted some basic architecture over in [[:category:Profession Guilds|Guilds]]. Let me know if the sub-categorization is superflous, I tried to emulate the style which I observed over in [[:category:Spells|Spells]]. [[user:ULTHRIPE|Ulthripe]] 00:47, 1 February 2006 (PST)&lt;br /&gt;
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:::I&#039;ve learned how to make maps and just completed one for the Cleric&#039;s Guild but there isn&#039;t any link here for that Guild (too new maybe). I might create more if I can figure out how to share them. If anyone wants to create a link to the map, the url is https://home.comcast.net/~pimbrooke/IMT-ClericGuild.gif  [[User:TASCHNERS|TASCHNERS]] 00:20, 28 January 2008 (EST)&lt;br /&gt;
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===Organizations and Societies category===&lt;br /&gt;
Could we get a category added for a combined subcat listing of houses, orders and societies?  My main goal is to have a place to put the order of Lorekeepers info, but it could also be where information on PROs, houses, voln and col go.  - [[User:REN|Ren]] 3:22, 6 Febuary 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
: [[:Category:Societies]] already exists it looks like.  In any case, categories don&#039;t have to be explcitly created.  You just include &amp;lt;nowiki&amp;gt;[[Category:{categoryname}]]&amp;lt;/nowiki&amp;gt; in an article, and the software handles everything else.  I&#039;d suggest CHEs and PROs being separated into their own categories, probably named [[:Category:CHE|:Category:Cooperative Houses of Elanthia]] and [[:Category: Meeting Hall Organizations|:Category:Player-Run Organizations]] respectively.  These categories should probably be subcategories of [[:Category:World]].  I think a [[societies]] article exists already as well, could use one for [[Cooperative Houses of Elanthia]] and [[Player-Run Organizations]].  If you want a page for the [[Order of Lorekeepers]], just make it there and include it in the world category I guess.  I&#039;m not sure if we really need a single encompasing category to contain all. - Oliver ([[User:Anshou|User]] | [[User talk:Anshou|Talk]]) 14:59, 6 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to see the CHE influence system added here.  - Ozias&lt;br /&gt;
&lt;br /&gt;
===Staff List===&lt;br /&gt;
The last staff list has rolled off the boards, and I can&#039;t for the life of me find one.  Is it possible to get a list of the known GM staff posted? [[User:Xygon|Xygon]] 11:08, 23 January 2007 (PST)&lt;br /&gt;
:Someone posted the list from last year just a couple weeks ago, I believe in the Discussion on Goals for 2007 topic. [[User:REBELAT|Rail]] 14:27, 23 January 2007 (EST)&lt;br /&gt;
:Found it [http://www.play.net/forums/messages.asp?forum=102&amp;amp;category=8&amp;amp;topic=5&amp;amp;message=60 Right here.]  [[User:REBELAT|Rail]] 14:30, 23 January 2007 (EST)&lt;br /&gt;
:I put the [[Gemstone IV staff list]] up here a few months ago...I&#039;ve already had to edit it a whole bunch. I thought about keeping a list of former GMs somewhere, and what they had hands in, but...I guess that&#039;s what the history thingee is for. ~ [[User:MILQUETOAST|Becca]] 19:53, 10 December 2008 (EST)&lt;br /&gt;
&lt;br /&gt;
===Cities and Towns===&lt;br /&gt;
Currently, there are two categories for these.  Do you think it&#039;ll be better off to combine them into one category so all of the city/towns are in one category/page? [[User:ODINSON|ODINSON]] 04:24, 17 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
: Yes, I believe they should be combined.  Additionally, new requests should be placed on the top of this page. Oh, and welcome to Krakiipedia! - [[User:BELATHUS|Andy]] &amp;lt;sup&amp;gt;[[User talk:BELATHUS|talk]]&amp;lt;/sup&amp;gt; 17:23, 17 February 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
:: As is indicated by the descriptive text of [[:Category:Towns]], that particular category is only for player-accessible (i.e. areas implemented in the game that are mechanically considered a town.)  The cities category is for, as one would expect, cities.  You&#039;ll note that places like Wehnimer&#039;s Landing and Icemule Trace aren&#039;t included in the cities category, as they are not nearly large enough to qualify for that name.  Basically, the Towns category already has every article it should ever have included in it, baring the addition of new town or town-like areas to GemStone.  I&#039;m not sure why the [[Citizenship]] article is in the towns category, but I&#039;ll find a better place for it.  [[User:Anshou|Oliver]] &amp;lt;sup&amp;gt;[[User talk:Anshou|Talk]]&amp;lt;/sup&amp;gt; 10:38, 18 February 2007 (EST)&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MediaWiki:Common.css&amp;diff=76529</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MediaWiki:Common.css&amp;diff=76529"/>
		<updated>2016-03-05T13:50:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Adding toclimit classes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
.text-right&lt;br /&gt;
{&lt;br /&gt;
	text-align: right !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.text-center&lt;br /&gt;
{&lt;br /&gt;
	text-align: center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.text-left&lt;br /&gt;
{&lt;br /&gt;
	text-align: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pull-right&lt;br /&gt;
{&lt;br /&gt;
	float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pull-left&lt;br /&gt;
{&lt;br /&gt;
	float: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clearfix&lt;br /&gt;
{&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*Alert Box Classes*/&lt;br /&gt;
.alert&lt;br /&gt;
{&lt;br /&gt;
	line-height: 1.0em;&lt;br /&gt;
	font-size: 1.0em;&lt;br /&gt;
	text-align: left;&lt;br /&gt;
	vertical-align: middle;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	margin: 1.0em 0 1.0em 0;&lt;br /&gt;
	padding: 0.5em;&lt;br /&gt;
	overflow: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-urgent&lt;br /&gt;
{&lt;br /&gt;
	color: #131313;&lt;br /&gt;
	background: #B7B59C;&lt;br /&gt;
	border: 1px #000 solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-urgent strong&lt;br /&gt;
{&lt;br /&gt;
	color: #060606;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-info&lt;br /&gt;
{&lt;br /&gt;
	color: #131313;&lt;br /&gt;
	background: #EEE;&lt;br /&gt;
	border: 1px #CCC solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-info strong&lt;br /&gt;
{&lt;br /&gt;
	color: #060606;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-warning&lt;br /&gt;
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	color: #8a6d3b;&lt;br /&gt;
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.alert-warning strong&lt;br /&gt;
{&lt;br /&gt;
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.alert-danger&lt;br /&gt;
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	color: #a94442;&lt;br /&gt;
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	border: 1px #ebccd1 solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-danger strong&lt;br /&gt;
{&lt;br /&gt;
	color: #ce3335;&lt;br /&gt;
}&lt;br /&gt;
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.alert-icon&lt;br /&gt;
{&lt;br /&gt;
	padding-left: 10px;&lt;br /&gt;
	padding-right: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*Staff Profile Box Classes*/&lt;br /&gt;
.staff-profile-box&lt;br /&gt;
{&lt;br /&gt;
	width: 22em; &lt;br /&gt;
	margin: 10px 1px 10px 10px; &lt;br /&gt;
	clear: both; &lt;br /&gt;
	background:#C7C5AC; &lt;br /&gt;
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.staff-profile-box .inner-table&lt;br /&gt;
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	width: 100%;&lt;br /&gt;
	font-size: 95%;&lt;br /&gt;
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&lt;br /&gt;
.staff-profile-box .inner-table .name&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	background-color: #003471;&lt;br /&gt;
	color: #EFEFDE;&lt;br /&gt;
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	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table .image&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table .caption&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	font-size: smaller;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.alternating tr:nth-child(even) td&lt;br /&gt;
{&lt;br /&gt;
	background: #efefef;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.hover tr:hover td&lt;br /&gt;
{&lt;br /&gt;
	background: #e8e8e8;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
.toclimit-3 .toclevel-2 ul,&lt;br /&gt;
.toclimit-4 .toclevel-3 ul,&lt;br /&gt;
.toclimit-5 .toclevel-4 ul,&lt;br /&gt;
.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul&lt;br /&gt;
{&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73362</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73362"/>
		<updated>2016-01-19T15:33:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Updated bow weapon speeds with correct values.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the [[INSPECT]] verb will show the weapon&#039;s original name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable alternating hover&amp;quot; style=&amp;quot;min-width: 380px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Closed fist]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Blackjack]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Cestus]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Jackblade]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Razorpaw]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Paingrip]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Leather whip]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Backsword]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Bastard sword]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Broadsword]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Scimitar]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Whip-blade]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Trident]] (1-Handed)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Trident]] (2-Handed)&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Bastard sword]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Battle axe]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Claidhmore]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Military pick]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Two-handed sword]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[War mattock]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Composite bow]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Heavy crossbow]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Light crossbow]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Bola]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Discus]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Throwing net]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Quoit]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Original source: GM Ixix&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73338</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73338"/>
		<updated>2016-01-18T17:09:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Updated with the correct base speed values for crossbows.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the [[INSPECT]] verb will show the weapon&#039;s original name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable alternating hover&amp;quot; style=&amp;quot;min-width: 380px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Closed fist]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Blackjack]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Cestus]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Jackblade]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Razorpaw]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Paingrip]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Leather whip]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Backsword]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Bastard sword]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Broadsword]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Scimitar]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Whip-blade]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Trident]] (1-Handed)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Trident]] (2-Handed)&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Bastard sword]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Battle axe]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Claidhmore]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Military pick]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Two-handed sword]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[War mattock]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Composite bow]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Heavy crossbow]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Light crossbow]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Bola]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Discus]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Throwing net]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Quoit]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Original source: GM Ixix&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73331</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73331"/>
		<updated>2016-01-18T15:08:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the [[INSPECT]] verb will show the weapon&#039;s original name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable alternating hover&amp;quot; style=&amp;quot;min-width: 380px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Closed fist]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Blackjack]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Cestus]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Jackblade]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Razorpaw]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Paingrip]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Leather whip]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Backsword]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Bastard sword]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Broadsword]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Scimitar]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Whip-blade]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Trident]] (1-Handed)&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Trident]] (2-Handed)&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Bastard sword]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Battle axe]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Claidhmore]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Military pick]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Two-handed sword]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[War mattock]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Composite bow]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Heavy crossbow]]&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Light crossbow]]&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Bola]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Discus]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Throwing net]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Quoit]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Original source: GM Ixix&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73330</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73330"/>
		<updated>2016-01-18T15:06:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the [[INSPECT]] verb will show the weapon&#039;s original name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable alternating hover&amp;quot; style=&amp;quot;min-width: 380px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Closed fist]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Blackjack]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Cestus]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Jackblade]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Razorpaw]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Paingrip]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Leather whip]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Backsword]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Bastard sword]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Broadsword]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Falchion]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Scimitar]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| [[Whip-blade]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Bastard sword]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Battle axe]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Claidhmore]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Katana]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Military pick]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[Two-handed sword]]&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| [[War mattock]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Composite bow]]&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Heavy crossbow]]&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Light crossbow]]&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Long bow]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| [[Short bow]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Bola]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Discus]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Throwing net]]&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| [[Quoit]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Original source: GM Ixix&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MediaWiki:Common.css&amp;diff=73302</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MediaWiki:Common.css&amp;diff=73302"/>
		<updated>2016-01-17T22:35:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
.text-right&lt;br /&gt;
{&lt;br /&gt;
	text-align: right !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.text-center&lt;br /&gt;
{&lt;br /&gt;
	text-align: center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.text-left&lt;br /&gt;
{&lt;br /&gt;
	text-align: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pull-right&lt;br /&gt;
{&lt;br /&gt;
	float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pull-left&lt;br /&gt;
{&lt;br /&gt;
	float: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clearfix&lt;br /&gt;
{&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*Alert Box Classes*/&lt;br /&gt;
.alert&lt;br /&gt;
{&lt;br /&gt;
	line-height: 1.0em;&lt;br /&gt;
	font-size: 1.0em;&lt;br /&gt;
	text-align: left;&lt;br /&gt;
	vertical-align: middle;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	margin: 1.0em 0 1.0em 0;&lt;br /&gt;
	padding: 0.5em;&lt;br /&gt;
	overflow: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-urgent&lt;br /&gt;
{&lt;br /&gt;
	color: #131313;&lt;br /&gt;
	background: #B7B59C;&lt;br /&gt;
	border: 1px #000 solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-urgent strong&lt;br /&gt;
{&lt;br /&gt;
	color: #060606;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-info&lt;br /&gt;
{&lt;br /&gt;
	color: #131313;&lt;br /&gt;
	background: #EEE;&lt;br /&gt;
	border: 1px #CCC solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-info strong&lt;br /&gt;
{&lt;br /&gt;
	color: #060606;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-warning&lt;br /&gt;
{&lt;br /&gt;
	color: #8a6d3b;&lt;br /&gt;
	background: #fcf8e3;&lt;br /&gt;
	border: 1px #faebcc solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-warning strong&lt;br /&gt;
{&lt;br /&gt;
	color: #9a5d2b;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-danger&lt;br /&gt;
{&lt;br /&gt;
	color: #a94442;&lt;br /&gt;
	background: #f2dede;&lt;br /&gt;
	border: 1px #ebccd1 solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-danger strong&lt;br /&gt;
{&lt;br /&gt;
	color: #ce3335;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-icon&lt;br /&gt;
{&lt;br /&gt;
	padding-left: 10px;&lt;br /&gt;
	padding-right: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*Staff Profile Box Classes*/&lt;br /&gt;
.staff-profile-box&lt;br /&gt;
{&lt;br /&gt;
	width: 22em; &lt;br /&gt;
	margin: 10px 1px 10px 10px; &lt;br /&gt;
	clear: both; &lt;br /&gt;
	background:#C7C5AC; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table&lt;br /&gt;
{&lt;br /&gt;
	border: 2px #aaa solid;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	font-size: 95%;&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table .name&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	background-color: #003471;&lt;br /&gt;
	color: #EFEFDE;&lt;br /&gt;
	font-size: larger;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table .image&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table .caption&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	font-size: smaller;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.alternating tr:nth-child(even) td&lt;br /&gt;
{&lt;br /&gt;
	background: #efefef;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.hover tr:hover td&lt;br /&gt;
{&lt;br /&gt;
	background: #e8e8e8;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73299</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73299"/>
		<updated>2016-01-17T22:31:07Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the INSPECT verb will show the weapon&#039;s original name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable alternating hover&amp;quot; style=&amp;quot;min-width: 380px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Closed Fist&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Blackjack&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Cestus&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Fist-scythe&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Hook-knife&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Jackblade&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Katar&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Knuckle-blade&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Knuckle-duster&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Razorpaw&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Paingrip&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Sai&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Tiger-claw&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Troll-claw&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Yierka-spur&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Ball and Chain&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Crowbill&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Cudgel&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Leather Whip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Mace&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Morning Star&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Warhammer&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Backsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Broadsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Dagger&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Estoc&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Falchion&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Handaxe&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katana&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katar&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Longsword&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Rapier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Scimitar&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Shortsword&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Whip-blade&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Awl-pike&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Halberd&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Hammer of Kai&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Jeddart-axe&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Javelin&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Lance&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Pilum&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Spear&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Trident&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Claidhmore&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Flail&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Flamberge&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Katana&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Maul&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Military Pick&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Quarter Staff&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Two Handed Sword&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| War Mattock&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Composite Bow&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Heavy Crossbow&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Light Crossbow&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Long Bow&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Short Bow&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Bola&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Dart&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Discus&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Throwing Net&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Quoit&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73298</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73298"/>
		<updated>2016-01-17T22:29:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Initial setup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the INSPECT verb will show the weapon&#039;s original name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;min-width: 380px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Closed Fist&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Blackjack&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Cestus&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Fist-scythe&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Hook-knife&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Jackblade&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Katar&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Knuckle-blade&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Knuckle-duster&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Razorpaw&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Paingrip&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Sai&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Tiger-claw&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Troll-claw&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Brawling&lt;br /&gt;
| Yierka-spur&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Ball and Chain&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Crowbill&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Cudgel&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Leather Whip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Mace&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Morning Star&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Warhammer&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Backsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Broadsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Dagger&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Estoc&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Falchion&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Handaxe&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katana&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katar&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Longsword&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Rapier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Scimitar&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Shortsword&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Whip-blade&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Awl-pike&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Halberd&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Hammer of Kai&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Jeddart-axe&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Javelin&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Lance&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Pilum&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Spear&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Trident&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Claidhmore&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Flail&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Flamberge&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Katana&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Maul&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Military Pick&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Quarter Staff&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Two Handed Sword&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| War Mattock&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Composite Bow&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Heavy Crossbow&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Light Crossbow&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Long Bow&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Short Bow&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Bola&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Dart&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Discus&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Throwing Net&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Thrown&lt;br /&gt;
| Quoit&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73297</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73297"/>
		<updated>2016-01-17T22:16:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the INSPECT verb will show the weapon&#039;s original name.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Backsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Broadsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Dagger&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Estoc&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Falchion&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Handaxe&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katana&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katar&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Longsword&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Rapier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Scimitar&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Shortsword&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Whip-blade&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Ball and Chain&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Crowbill&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Cudgel&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Leather Whip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Mace&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Morning Star&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Warhammer&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Awl-pike&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Halberd&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Hammer of Kai&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Jeddart-axe&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Javelin&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Lance&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Pilum&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Spear&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Trident&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Battle Axe&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Claidhmore&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Flail&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Flamberge&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Katana&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Maul&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Military Pick&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Quarter Staff&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| Two Handed Sword&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| THW&lt;br /&gt;
| War Mattock&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Composite Bow&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Heavy Crossbow&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Light Crossbow&lt;br /&gt;
| 2 (special)&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Long Bow&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged&lt;br /&gt;
| Short Bow&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73296</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73296"/>
		<updated>2016-01-17T22:11:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the INSPECT verb will show the weapon&#039;s original name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Backsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Broadsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Dagger&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Estoc&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Falchion&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Handaxe&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katana&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katar&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Longsword&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Rapier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Scimitar&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Shortsword&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Whip-blade&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Ball and Chain&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Crowbill&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Cudgel&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Leather Whip&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Mace&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Morning Star&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHB&lt;br /&gt;
| Warhammer&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Awl-pike&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Halberd&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Hammer of Kai&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Jeddart-axe&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Javelin&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Lance&lt;br /&gt;
| 9&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Pilum&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Spear&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| Trident&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73295</id>
		<title>Base weapon speed</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Base_weapon_speed&amp;diff=73295"/>
		<updated>2016-01-17T22:05:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: Creating page specifically for weapon speed tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Below is a list of the base speed for each weapon.  Weapons in the game may have different names, but the INSPECT verb will show the weapon&#039;s original name.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Name&lt;br /&gt;
! Base Speed&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Backsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Broadsword&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Dagger&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Estoc&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Falchion&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Handaxe&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katana&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Katar&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Longsword&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Main Gauche&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Rapier&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Scimitar&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Shortsword&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| OHE&lt;br /&gt;
| Whip-blade&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=73077</id>
		<title>User:GS4-IXIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=73077"/>
		<updated>2016-01-13T02:38:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staffprofile&lt;br /&gt;
| name              = Ixix Problems&lt;br /&gt;
| image             = [[Image:Gs4-icon-eyes.jpg‎]]&lt;br /&gt;
| caption           = I can&#039;t bear to watch&lt;br /&gt;
| rank              = AGM&lt;br /&gt;
| noteam            = &lt;br /&gt;
| noguru            = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi!  I&#039;m Ixix, to state the obvious.&lt;br /&gt;
&lt;br /&gt;
If you would like to see any particular changes in the wiki css or templates - please bring it up on my [[ User_talk:GS4-IXIX | my talk page]].&lt;br /&gt;
&lt;br /&gt;
== Alert Box Examples ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-urgent&amp;quot;&amp;gt;Something Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;Something Less Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-warning&amp;quot;&amp;gt;A Warning&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot;&amp;gt;An Error&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notice Templates ==&lt;br /&gt;
&lt;br /&gt;
For official documents:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{official-document}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For featured articles:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{featured-article}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=56343</id>
		<title>User:GS4-IXIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=56343"/>
		<updated>2015-02-06T22:26:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staffprofile&lt;br /&gt;
| name              = Ixix Problems&lt;br /&gt;
| image             = [[Image:Gs4-icon-eyes.jpg‎]]&lt;br /&gt;
| caption           = I can&#039;t bear to watch&lt;br /&gt;
| rank              = GMA&lt;br /&gt;
| noteam            = &lt;br /&gt;
| noguru            = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi!  I&#039;m Ixix, to state the obvious.&lt;br /&gt;
&lt;br /&gt;
If you would like to see any particular changes in the wiki css or templates - please bring it up on my [[ User_talk:GS4-IXIX | my talk page]].&lt;br /&gt;
&lt;br /&gt;
= Common CSS Examples =&lt;br /&gt;
&lt;br /&gt;
This stuff is currently in progress, but I&#039;m working on adding some css rules to the common file that we can use anywhere on the wiki. I&#039;ll place examples in sections below as as I add them.&lt;br /&gt;
&lt;br /&gt;
== Alert Box Examples ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-urgent&amp;quot;&amp;gt;Something Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;Something Less Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-warning&amp;quot;&amp;gt;A Warning&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot;&amp;gt;An Error&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notice Templates ==&lt;br /&gt;
&lt;br /&gt;
For official documents:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{official-document}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For featured articles:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{featured-article}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=56342</id>
		<title>User:GS4-IXIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=56342"/>
		<updated>2015-02-06T22:25:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Staffprofile&lt;br /&gt;
| name              = Ixix Problems&lt;br /&gt;
| image             = [[Image:Gs4-icon-eyes.jpg‎]]&lt;br /&gt;
| caption           = I can&#039;t bear to watch&lt;br /&gt;
| rank              = GMA&lt;br /&gt;
| noteam            = &lt;br /&gt;
| noguru            = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi!  I&#039;m Ixix, to state the obvious.&lt;br /&gt;
&lt;br /&gt;
If you would like to see any particular changes in the wiki css or templates - please bring it up on my [[ User_talk:GS4-IXIX | my talk page]].&lt;br /&gt;
&lt;br /&gt;
= Common CSS Examples =&lt;br /&gt;
&lt;br /&gt;
This stuff is currently in progress, but I&#039;m working on adding some css rules to the common file that we can use anywhere on the wiki. I&#039;ll place examples in sections below as as I add them.&lt;br /&gt;
&lt;br /&gt;
== Alert Box Examples ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-urgent&amp;quot;&amp;gt;Something Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;Something Less Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-warning&amp;quot;&amp;gt;A Warning&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot;&amp;gt;An Error&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notice Templates ==&lt;br /&gt;
&lt;br /&gt;
For official documents:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{official-document}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For featured articles:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{featured-article}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=56341</id>
		<title>User:GS4-IXIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=56341"/>
		<updated>2015-02-06T22:25:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Work-in-progress}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Staffprofile&lt;br /&gt;
| name              = Ixix Problems&lt;br /&gt;
| image             = [[Image:Gs4-icon-eyes.jpg‎]]&lt;br /&gt;
| caption           = I can&#039;t bear to watch&lt;br /&gt;
| rank              = GMA&lt;br /&gt;
| noteam            = &lt;br /&gt;
| noguru            = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi!  I&#039;m Ixix, to state the obvious.&lt;br /&gt;
&lt;br /&gt;
If you would like to see any particular changes in the wiki css or templates - please bring it up on my [[ User_talk:GS4-IXIX | my talk page]].&lt;br /&gt;
&lt;br /&gt;
= Common CSS Examples =&lt;br /&gt;
&lt;br /&gt;
This stuff is currently in progress, but I&#039;m working on adding some css rules to the common file that we can use anywhere on the wiki. I&#039;ll place examples in sections below as as I add them.&lt;br /&gt;
&lt;br /&gt;
== Alert Box Examples ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-urgent&amp;quot;&amp;gt;Something Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;Something Less Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-warning&amp;quot;&amp;gt;A Warning&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot;&amp;gt;An Error&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notice Templates ==&lt;br /&gt;
&lt;br /&gt;
For official documents:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{official-document}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For featured articles:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{featured-article}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Player_Guide_Contest&amp;diff=56340</id>
		<title>Talk:Player Guide Contest</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Player_Guide_Contest&amp;diff=56340"/>
		<updated>2015-02-06T22:25:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===VANKRASN39&#039;s Submissions===&lt;br /&gt;
If you&#039;re handing out RPAs, don&#039;t forget about me. [[User:VANKRASN39|VANKRASN39]] ([[User talk:VANKRASN39|talk]]) 17:19, 5 February 2015 (CST)&lt;br /&gt;
*Can I submit the [[:category:New Player]]? &lt;br /&gt;
::It&#039;s a good idea and you can submit it! [[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 10:06, 6 February 2015 (CST)&lt;br /&gt;
*In terms of the collaborative newbie guide, I worked with Haliste in early January to get the Mentor guides posted for all three starter towns (Landing is in [[New Players&#039; Guide]]). I made some changes to each of them if you want our email chain that is more detailed than what the edit history shows. &lt;br /&gt;
::It definitely appears to be a great starting place for the beginner&#039;s guide.  I think it definitely can go toward reward.[[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 10:06, 6 February 2015 (CST)&lt;br /&gt;
*I would also like to submit [[Character guide]], which is a 6 month work in progress because I have had to add/edit every single linked basic verb to the wiki, as well as pages like [[roleplay]].&lt;br /&gt;
::Thanks! [[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 10:06, 6 February 2015 (CST) &lt;br /&gt;
*I&#039;ll also nominate Silvean to get a whole lot of rewarding for [[The Art of Roleplaying in GemStone IV (guide)]]&lt;br /&gt;
::Sweet, thanks! [[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 10:06, 6 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
==FIREPHOENIX Submissions==&lt;br /&gt;
*What type for format on these guides would you like? I think they should all look similar. I like the New Player section idea.&lt;br /&gt;
::They should try and follow the same format, definitely.  I plan to post a follow up to my announcement to hopefully guide everyone toward the same path.  The ultimate form will be decided by consensus by you guys! 10:06, 6 February 2015 (CST)&lt;br /&gt;
*Should they be Warrior Beginners Guide or Warrior Guide for example.&lt;br /&gt;
::I&#039;ll be addressing this shortly. [[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 10:06, 6 February 2015 (CST)&lt;br /&gt;
*Those newbie guides are all excellent.&lt;br /&gt;
*Character guides too. River&#039;s Rest kind of started all of that. Are they all in 3rd person?&lt;br /&gt;
*Whirlin has a lot of great guides. Silvean&#039;s roleplaying guide was exceptional too.&lt;br /&gt;
::Yup, yup! Thanks for the info! [[User:GS4-SCRIBES|GS4-SCRIBES]] ([[User talk:GS4-SCRIBES|talk]]) 10:06, 6 February 2015 (CST)&lt;br /&gt;
&lt;br /&gt;
==IXIX&#039;s Comments==&lt;br /&gt;
* Feel free to use the &amp;lt;nowiki&amp;gt;{{work-in-progress template}}&amp;lt;/nowiki&amp;gt; at the top of your guides (and anywhere else!)&lt;br /&gt;
[[User:GS4-IXIX|GS4-IXIX]] ([[User talk:GS4-IXIX|talk]]) 16:25, 6 February 2015 (CST)&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=MediaWiki:Common.css&amp;diff=56339</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=MediaWiki:Common.css&amp;diff=56339"/>
		<updated>2015-02-06T22:19:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/** CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
.text-right&lt;br /&gt;
{&lt;br /&gt;
	text-align: right !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.text-center&lt;br /&gt;
{&lt;br /&gt;
	text-align: center !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.text-left&lt;br /&gt;
{&lt;br /&gt;
	text-align: left !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pull-right&lt;br /&gt;
{&lt;br /&gt;
	float: right;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.pull-left&lt;br /&gt;
{&lt;br /&gt;
	float: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.clearfix&lt;br /&gt;
{&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*Alert Box Classes*/&lt;br /&gt;
.alert&lt;br /&gt;
{&lt;br /&gt;
	line-height: 1.0em;&lt;br /&gt;
	font-size: 1.0em;&lt;br /&gt;
	text-align: left;&lt;br /&gt;
	vertical-align: middle;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	margin: 1.0em 0 1.0em 0;&lt;br /&gt;
	padding: 0.5em;&lt;br /&gt;
	overflow: auto;&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-urgent&lt;br /&gt;
{&lt;br /&gt;
	color: #131313;&lt;br /&gt;
	background: #B7B59C;&lt;br /&gt;
	border: 1px #000 solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-urgent strong&lt;br /&gt;
{&lt;br /&gt;
	color: #060606;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-info&lt;br /&gt;
{&lt;br /&gt;
	color: #131313;&lt;br /&gt;
	background: #EEE;&lt;br /&gt;
	border: 1px #CCC solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-info strong&lt;br /&gt;
{&lt;br /&gt;
	color: #060606;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-warning&lt;br /&gt;
{&lt;br /&gt;
	color: #8a6d3b;&lt;br /&gt;
	background: #fcf8e3;&lt;br /&gt;
	border: 1px #faebcc solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-warning strong&lt;br /&gt;
{&lt;br /&gt;
	color: #9a5d2b;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-danger&lt;br /&gt;
{&lt;br /&gt;
	color: #a94442;&lt;br /&gt;
	background: #f2dede;&lt;br /&gt;
	border: 1px #ebccd1 solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-danger strong&lt;br /&gt;
{&lt;br /&gt;
	color: #ce3335;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.alert-icon&lt;br /&gt;
{&lt;br /&gt;
	padding-left: 10px;&lt;br /&gt;
	padding-right: 10px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/*Staff Profile Box Classes*/&lt;br /&gt;
.staff-profile-box&lt;br /&gt;
{&lt;br /&gt;
	width: 22em; &lt;br /&gt;
	margin: 10px 1px 10px 10px; &lt;br /&gt;
	clear: both; &lt;br /&gt;
	background:#C7C5AC; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table&lt;br /&gt;
{&lt;br /&gt;
	border: 2px #aaa solid;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	font-size: 95%;&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table .name&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	background-color: #003471;&lt;br /&gt;
	color: #EFEFDE;&lt;br /&gt;
	font-size: larger;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table .image&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.staff-profile-box .inner-table .caption&lt;br /&gt;
{&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	font-size: smaller;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Work-in-progress&amp;diff=56338</id>
		<title>Template:Work-in-progress</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Work-in-progress&amp;diff=56338"/>
		<updated>2015-02-06T22:19:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-warning text-center&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;This article is a work in progress!&amp;lt;/strong&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Works In Progress]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;This template will categorize articles including it into [[:Category:Works In Progress]].&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Editing templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=54462</id>
		<title>User:GS4-IXIX</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=User:GS4-IXIX&amp;diff=54462"/>
		<updated>2015-01-11T03:56:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-IXIX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Staffprofile&lt;br /&gt;
| name              = Ixix Problems&lt;br /&gt;
| image             = [[Image:Gs4-icon-eyes.jpg‎]]&lt;br /&gt;
| caption           = I can&#039;t bear to watch&lt;br /&gt;
| rank              = GMA&lt;br /&gt;
| noteam            = &lt;br /&gt;
| noguru            = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hi!  I&#039;m Ixix, to state the obvious.&lt;br /&gt;
&lt;br /&gt;
If you would like to see any particular changes in the wiki css or templates - please bring it up on my [[ User_talk:GS4-IXIX | my talk page]].&lt;br /&gt;
&lt;br /&gt;
= Common CSS Examples =&lt;br /&gt;
&lt;br /&gt;
This stuff is currently in progress, but I&#039;m working on adding some css rules to the common file that we can use anywhere on the wiki. I&#039;ll place examples in sections below as as I add them.&lt;br /&gt;
&lt;br /&gt;
== Alert Box Examples ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-urgent&amp;quot;&amp;gt;Something Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;Something Less Important&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-warning&amp;quot;&amp;gt;A Warning&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot;&amp;gt;An Error&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notice Templates ==&lt;br /&gt;
&lt;br /&gt;
For official documents:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{official-document}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For featured articles:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{featured-article}}&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-IXIX</name></author>
	</entry>
</feed>