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		<id>https://gswiki.play.net/index.php?title=Animalistic_Totem&amp;diff=264087</id>
		<title>Animalistic Totem</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animalistic_Totem&amp;diff=264087"/>
		<updated>2026-08-17T23:02:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animalistic Totems&#039;&#039;&#039; are highly scripted items that can be worn as either non-functional fluff or for functional mechanical benefit depending on how they are unlocked.  Unlock options are available a la carte, allowing their features to be unlocked in almost any combination instead of in a fixed order.  While similar to [[Animalistic Spirit]] gear, they do not provide added benefit to the gear set and can be used independendly of it.&lt;br /&gt;
&lt;br /&gt;
An Animalistic Totem can attune up to five different animals&#039; spiritual essences to it by {{boldmono|POINTing}} the totem at a monster, mount, familiar, animal companion, or similar creatures.  They can also be pointed at a piece of gear with the [[Animalistic Spirit]] script to attune the currently selected animal in it.  Not all creatures work with Animalistic Totems.  There are noun restrictions in addition to creature type for spiritual essence.  Only the ranger or wizard owner of an animal companion or familiar can add it to a totem.&lt;br /&gt;
&lt;br /&gt;
Animalistic Totems can have different sides customized similar to a [[Deck the Halls]] item or [[Veola hair accessory]], capable of taking a foraged item, feather, bones/teeth, skins, etc., to change the totem&#039;s animalistic decoration.  They were introduced in the August 2024 run of [[Duskruin]] and are sold in its shop, [[BVShop:Totemic Spirits|Totemic Spirits]].  They were designed by GM Avaluka.&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= OTS Animalistic Totems can hold one creature&#039;s spiritual essence.  They come with ambient messaging and a set of fluff verbs.  They have the ability to {{boldmono|PUSH}} an animalistic decoration into the totem, changing a portion of its long description similar to a [[Deck the Halls]] item or a [[Veola hair accessory]]; decorations can be removed at any time.  They also can have the base material changed by {{boldmono|ADDing}} an item that is made of bone, wood, or metal; doing this will &#039;&#039;&#039;permanently destroy the item added&#039;&#039;&#039;.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze the balsawood idol and sense that the creator has provided the following information:&lt;br /&gt;
    -- Animalistic Totem --&lt;br /&gt;
This idol is an item that holds the spiritual essence of an animal.  The essence can be gained from animal-like creatures, familiars, animal companions, or Animalistic Spirit items.&lt;br /&gt;
        ==Features==&lt;br /&gt;
    * Spiritual Essences [1 out of 5 Slots Unlocked]&lt;br /&gt;
POINT the idol at an appropriate animal-like creature, familiar, animal companion, or Animalistic Spirit item to have the idol absorb some of the creature&#039;s essence.&lt;br /&gt;
If you have more than one spiritual essence slot unlocked, you can use TURN on the idol to switch between the stored essences.&lt;br /&gt;
    * Ambient Messages [ON - PROD to toggle]&lt;br /&gt;
While you are wearing the idol, the spiritual essence currently chosen will make itself known every so often with ambient messaging.  You can use PROD to quiet the spirit at any time.&lt;br /&gt;
    * Animalistic Decoration&lt;br /&gt;
You can PUSH Foraged Items, feathers, bones/teeth, skins, and other small items into the idol and change its long description (the portion after the noun only).  Visit any willing merchant to change how each decoration type looks.  You can then PULL the idol to remove the item at any time.&lt;br /&gt;
While holding something made of metal, wood, or bone in one hand, you can ADD to the idol to change its base material.  CLEAN it to return it to how it looked initially.  WARNING: Materials used to change the idol&#039;s base material are lost forever, so be sure you are happy with what you choose.&lt;br /&gt;
    * Accent Material Change [Locked]&lt;br /&gt;
Once unlocked, you can then TWIST the idol to focus on the accent material instead of the base material, allowing ADD to change the idol&#039;s article.  You can use CLEAN, as well, while focused on the accent material to return the idol to its original article.&lt;br /&gt;
Once an accent material has been added, you can use FLIP to adjust the article to different styles based on that material.&lt;br /&gt;
    * Movement Styles [Locked]&lt;br /&gt;
When unlocked, you can allow the spiritual essence inside the idol to affect how you look when you move from room to room.  SPIN will select a style, while COVER will toggle the feature off.&lt;br /&gt;
    * Wear Location Change [Locked]&lt;br /&gt;
When unlocked, you can use FOLD on the idol to switch between pin, wrist, and neck-worn locations.&lt;br /&gt;
    * Bestial Power [Locked]&lt;br /&gt;
  (Flares: OFF, RUB to toggle)&lt;br /&gt;
When unlocked, the spiritual essence inside the idol can help you passively in combat.  Only one of four paths can be chosen, and this cannot be changed once unlocked.&lt;br /&gt;
Abilities happen at a standard flare rate during combat if there are enough charges available.&lt;br /&gt;
Animalistic Endurance (Defensive) - +2 crit padding per tier.&lt;br /&gt;
Bestial Block (Defensive) - +3 DS/+2 TD per tier&lt;br /&gt;
Shifting Strike (Offensive) - +3 AS/+2 CS per tier&lt;br /&gt;
Feral Ferocity (Offensive) - +2 crit weighting per tier&lt;br /&gt;
The ability is fueled by skins from creatures, and up to 500 charges can be stored.&lt;br /&gt;
    * Fluff Actions [Locked, T1 of 2]&lt;br /&gt;
        ==Alteration Guidelines==&lt;br /&gt;
    * Alterations are fine, though the noun must be &amp;quot;idol&amp;quot;, &amp;quot;totem&amp;quot;, or &amp;quot;fetish&amp;quot;.&lt;br /&gt;
    * The adjective field should contain the material the idol is made of.&lt;br /&gt;
    * This idol cannot accept a show description.&lt;br /&gt;
    * Any willing merchant can change the designs for when feathers, bone/teeth, flowers, gems, bugs/sea creatures, or miscellaneous items are PUSHed into the idol.  These work much like Veolas, but the only part of the description you can customize is the part after the noun.&lt;br /&gt;
    * Any willing merchant can change the color of the different spiritual essences.&lt;br /&gt;
        ==Usage==&lt;br /&gt;
You will find that you can use the following verbs: POINT (attune to a creature), ADD (add a material), PUSH (add a decoration), PULL (remove a current decoration), CLEAN (set material back to default), PROD (toggle ambient messages).&lt;br /&gt;
        ==Current Settings==&lt;br /&gt;
    * Current Spiritual Essence: a raven [Color: misty green]&lt;br /&gt;
    * Feather Design: None [Default]&lt;br /&gt;
    * Bone/Tooth Design: None [Default]&lt;br /&gt;
    * Flower Design: None [Default]&lt;br /&gt;
    * Gem Design: None [Default]&lt;br /&gt;
    * Bug/Aquatic Life Design: None [Default]&lt;br /&gt;
    * Miscellaneous Design: None [Default]&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the idol may be further lightened.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ADD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving slowly, you let a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&#039;nag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving slowly, XXX lets a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&#039;nag.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a material to change totem&#039;s base material.  &#039;&#039;&#039;Added item will be destroyed.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a languid motion, you run the tip of one finger down the body of your ko&#039;nag idol, causing a singular spark of misty green light to follow over the surface.  Once the mote winks out, it&#039;s apparent the idol has subtly changed and now appears like a smooth balsawood idol adorned with a dark panther pelt.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a languid motion, XXX runs the tip of one finger down the body of her ko&#039;nag idol, causing a singular spark of misty green light to follow over the surface.  Once the mote winks out, it&#039;s apparent the idol has subtly changed and now appears like a smooth balsawood idol adorned with a dark panther pelt.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Set material {{boldmono|ADDed}} back to default.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Extending a smooth ko&#039;nag idol adorned with a dark panther pelt in front of you, you point it at a dark panther.  A diffuse cloud of misty green sparks scurries out of it and surrounds the panther briefly.  In a rush of sparkling light, the motes draw back into the ko&#039;nag idol, momentarily taking the shape of a tiny panther before vanishing.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Extending a smooth ko&#039;nag idol adorned with a dark panther pelt in front of her, XXX points it at a dark panther.  A diffuse cloud of misty green sparks scurries out of it and surrounds the viper briefly.  In a rush of sparkling light, the motes draw back into the ko&#039;nag idol, momentarily taking the shape of a tiny panther before vanishing.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Attune to a creature.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PROD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run the tip of one finger over your balsawood idol, putting the essence of the dark panther inside it to sleep.&amp;lt;br&amp;gt;You run the tip of one finger over your balsawood idol, waking the essence of the dark panther inside it back up.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle ambient messages.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You deftly add a dark panther pelt to your balsawood idol, arranging it precisely.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX deftly adds a dark panther pelt to her balsawood idol, arranging it precisely.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a decoration to change totem&#039;s long description.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a deft twist of your wrist, you pull a dark panther pelt free from your balsawood idol.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a deft twist of her wrist, XXX pulls a dark panther pelt free from her balsawood idol.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove a decoration that is changing the totem&#039;s long description.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fluff Actions Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlocks the fluff verbs from OTS/Tier 1 to Tier 2.  Four fluff verbs are added.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; With a staccato rhythm, you tap the surface of a smooth ko&#039;nag idol adorned with a dark panther pelt from where it is pinned on your chest, causing the annoyed roar of a panther to rise into the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; With a staccato rhythm, XXX taps the surface of a smooth ko&#039;nag idol adorned with a dark panther pelt from from where it is pinned on her chest, causing the annoyed roar of a panther to rise into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PRAY&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Wrapping your hand around the ko&#039;nag idol pinned to your chest, you bow your head forward in prayer.  Misty green light seeps through your fingers in a dazzling spiral along with the fading sound of a panther&#039;s roar.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Wrapping her hand around the ko&#039;nag idol pinned to her chest, XXX bows her head forward in prayer.  Misty green light seeps through her fingers in a dazzling spiral along with the fading sound of a panther&#039;s roar.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Touching one finger to the surface of the ko&#039;nag idol pinned to your chest, you close your eyes and try to match your breathing to the slow but steady heartbeat that seems to permeate it.  After a few moments, you can feel the essence of the dark panther stored inside it stir briefly before it sinks back into somnolence.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Touching one finger to the surface of the ko&#039;nag idol pinned to her chest, XXX closes her violet eyes and slows her breathing.  After a few moments, the flickering misty green visage of a dark panther overlays her face for a few seconds before disappearing into fading motes of light.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Clutching one hand into a fist, you lean forward and wave a smooth ko&#039;nag idol adorned with a dark panther pelt in a complicated motion at a chestnut ferret, sending a scattering of misty green motes swirling in a tight spiral in front of you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Clutching one hand into a fist, XXX leans forward and waves a smooth ko&#039;nag idol adorned with a dark panther pelt in a complicated motion at a chestnut ferret, sending a scattering of misty green motes swirling in a tight spiral in front of her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&amp;lt;br&amp;gt;(untargeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Clutching one hand into a fist, you lean forward and wave a smooth ko&#039;nag idol adorned with a dark panther pelt in a complicated motion through the air, sending a scattering of misty green motes swirling in a tight spiral in front of you.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Clutching one hand into a fist, XXX leans forward and waves a smooth ko&#039;nag idol adorned with a dark panther pelt in a complicated motion through the air, sending a scattering of misty green motes swirling in a tight spiral in front of her.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Accent Material Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This allows the totem to be further customized.  {{boldmono|TWIST}} is now an option to toggle between the totem&#039;s base material or accent material when {{boldmono|ADDing}} a bone, wood, or metal item to change it, and {{boldmono|FLIP}} can further adjust different article styles based on that material type.  &#039;&#039;&#039;The item added will be destroyed.&#039;&#039;&#039;  Due to character count limitations, not all materials added will work with all articles.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|ADD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Moving slowly, you let a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&#039;nag.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Moving slowly, XXX lets a wooden arrow fletched with skull-painted feathers and tipped with a broadhead and a smooth balsawood idol adorned with a dark panther pelt touch.  Sparks of misty green light scurry out of the balsawood idol before they completely cover the ko&#039;nag arrow.  When the misty green energy recedes, the arrow is gone and the idol appears to be made of ko&#039;nag.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a material to change totem&#039;s base material or accent material.  &#039;&#039;&#039;Added item will be destroyed.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FLIP&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the article style based on the added accent material type.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You tilt your balsawood idol slightly, making sure anything you add will affect only the exterior.&amp;lt;br&amp;gt;You tilt your balsawood idol slightly, making sure anything you add will change the material.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle between adding an item to change the totem&#039;s base material or accent material.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Spiritual Essence Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This will add +1 Spiritual Essence slot to an Animalistic Totem with each unlock applied, up to a max total of 5 slots.  The additional unlocks allow for different animals&#039; spiritual essences to be stored and used by the totem.  Only one spirit can be active at a given time.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between spiritual essence slots.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Movement Style Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= A movement style, visible when moving room to room, can be toggled on or off.  The active movement style varies depending on the currently selected animal&#039;s spiritual essence.  Each animal type has three different options corresponding to a sound, tracks, or a glimpse of the animal selected.  This only works if the wearer&#039;s {{boldmono|MOVEMENT}} is set to {{boldmono|NORMAL}}; [[ranger]] [[Sneaking (617)|sneaking]], if on, will interfere with this movement option.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|COVER&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Turn on/off the totem&#039;s movement style.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
|You draw a circular pattern over the surface of your balsawood idol, a singular spark of deep emerald light following the movement.  You are sure when you move from room to room it will be done in the &amp;quot;Animal Sounds&amp;quot; style.&lt;br /&gt;
|NOT SEEN&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Cycle between movement style types for the selected animal&#039;s spiritual essence.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Movement Style Examples&#039;&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animal Sounds:&#039;&#039;&#039; A cacophony of stallion whinnies surrounds you as you stride west.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Animal Shadow:&#039;&#039;&#039; Flickering motes of deep emerald light briefly coalesce into the transparent form of a tall ebony stallion, the ghostly figure moving to follow you as you stride east.&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Colorful Footprints:&#039;&#039;&#039; Sparks of deep emerald light coalesce beneath your feet, merging into a trail of hoof-shaped prints that follow you as you stride west.&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Wear Location Unlock &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= This unlock option allows the worn location to be cycled between pin, wrist, and neck-worn.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|FOLD&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change wear location.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Bestial Power Unlocks&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= When unlocked, the spiritual essence inside the idol can help passively in combat. With the release of &#039;&#039;&#039;Fluctuating Focus&#039;&#039;&#039;, one can pay 15,000 bs for the ability to swap between the four types of Bestial Power (out of combat), if unlocked.  Use of an additional Bestial Power slot is unlocked individually.  Without Fluctuating Focus, the totem is locked to one of four types of Bestial Power. &lt;br /&gt;
&lt;br /&gt;
There are four types of Bestial Power paths, with two focused on offense and two focused on defense.&lt;br /&gt;
&lt;br /&gt;
Bestial Power can be unlocked from Tier 1 to Tier 5, with increasing benefit at each tier unlock for the individual paths:&lt;br /&gt;
* Animalistic Endurance (Defensive) - +2 crit padding per tier.&lt;br /&gt;
* Bestial Block (Defensive) - +3 DS/+2 TD per tier&lt;br /&gt;
* Shifting Strike (Offensive) - +3 AS/+2 CS per tier&lt;br /&gt;
* Feral Ferocity (Offensive) - +2 crit weighting per tier&lt;br /&gt;
&lt;br /&gt;
Bestial Power abilities happen at a standard flare rate during combat if there are enough charges available.  Charges are added by {{boldmono|PUTting}} skins into the totem up to 500 stored charges.  The value of the skin determines how much they charge the totem at a rate of 100 silver value per 1 charge.  Skins can be added individually or bundled.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUT (skin in totem)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You lower a dark panther pelt close to a smooth ko&#039;nag idol adorned with a dark panther pelt.  Misty green motes scurry out to engulf the pelt.  When the light fades, the panther pelt appears incorporated into some of the decorations on the idol.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX lowers a dark panther pelt close to a smooth ko&#039;nag idol adorned with a dark panther pelt.  Misty green motes scurry out to engulf the pelt.  When the light fades, the panther pelt appears incorporated into some of the decorations on the idol.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Charge the totem&#039;s Bestial Power flares.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You run two fingers over the surface of your ko&#039;nag idol, soothing the dark panther spirit inside.  You are sure it will no longer feel compelled to help you in combat.&amp;lt;br&amp;gt;&lt;br /&gt;
You run two fingers over the surface of your ko&#039;nag idol, waking the dark panther spirit inside.  You are sure it will feel compelled to help you in combat now.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Not seen&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle Bestial Power flares on/off.&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
Due to how the totems are coded, there are some restrictions on what items will work with them for changing the base material or accent.  Items that work for accents include:  small weapons/runestaves, forging blocks, alteration fodder items, gems less than 15 characters in length, certain skins/bones/antlers/horns, ribbons.  The metal or wood name needs to be 15 characters or less.&lt;br /&gt;
&lt;br /&gt;
When altering the different sides for animalistic decorations, only the portion after the totem&#039;s noun can be modified.  The &amp;lt;nowiki&amp;gt;&amp;lt;full&amp;gt;&amp;lt;/nowiki&amp;gt; and &amp;lt;nowiki&amp;gt;&amp;lt;adj&amp;gt;&amp;lt;/nowiki&amp;gt; placeholders both function with totems as they do for a [[Deck the Halls]] item or [[Veola hair accessory]].&lt;br /&gt;
&lt;br /&gt;
Any merchant can change the color associated with an animal if they are comfortable doing so.  Colors are stored per animal and can be different for multiple spiritual essence slots.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Animalistic Spirit]] gear&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1273047093509886105| Discussion thread] on Discord for Animalistic Totems&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Totem &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Spiritual essence color for each animal &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Long description sides for feather, bone/tooth, flower, gem, bug/aquatic life, or miscellaneous objects&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Noun must be idol, totem, or fetish.&amp;lt;br&amp;gt;Adjective field must contain totem&#039;s material.&amp;lt;br&amp;gt;No shows. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=ADD &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=CLEAN&lt;br /&gt;
|verb3=COVER&lt;br /&gt;
|verb4=FLIP&lt;br /&gt;
|verb5=FOLD&lt;br /&gt;
|verb6=POINT&lt;br /&gt;
|verb7=POKE&lt;br /&gt;
|verb8=PRAY&lt;br /&gt;
|verb9=PROD&lt;br /&gt;
|verb10=PULL&lt;br /&gt;
|verb11=PUSH&lt;br /&gt;
|verb12=PUT&lt;br /&gt;
|verb13=RUB&lt;br /&gt;
|verb14=SPIN&lt;br /&gt;
|verb15=TOUCH&lt;br /&gt;
|verb16=TURN&lt;br /&gt;
|verb17=TWIST&lt;br /&gt;
|verb18=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Swappable item scripts]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_Kraken%27s_Fall_Shopping_District_expanded&amp;diff=261860</id>
		<title>Announcement: Kraken&#039;s Fall Shopping District expanded</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_Kraken%27s_Fall_Shopping_District_expanded&amp;diff=261860"/>
		<updated>2026-07-28T20:47:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Created page with &amp;quot;{{Announcement |category=World |subject=Kraken&amp;#039;s Fall Shopping District expanded |author=GS4-KAONASHI |date=2026-07-28 |changelog=2026 }} Thank you for all the interest in the new Shopping District within Kraken&amp;#039;s Fall, including its brand new Playershops that drew their lotteries yesterday!  While we work to get all the release bugs sorted (please ASSIST if you&amp;#039;re having issues), I&amp;#039;m happy to announce that Salty&amp;#039;s Services and its warehouse, home to these shops, has bee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=Kraken&#039;s Fall Shopping District expanded&lt;br /&gt;
|author=GS4-KAONASHI&lt;br /&gt;
|date=2026-07-28&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Thank you for all the interest in the new Shopping District within Kraken&#039;s Fall, including its brand new Playershops that drew their lotteries yesterday!  While we work to get all the release bugs sorted (please ASSIST if you&#039;re having issues), I&#039;m happy to announce that Salty&#039;s Services and its warehouse, home to these shops, has been rapidly expanded to meet our growing needs.&lt;br /&gt;
&lt;br /&gt;
Within the warehouse itself, please look for the area alongside the stone starfish fountain (740023).  At that intersection, new alleyways have opened heading to the north and south, allowing greater opportunity for prospective merchants to claim space -- and a few cozy spots for necessary hang-outs!&lt;br /&gt;
&lt;br /&gt;
A huge thanks to PM Wyrom and GM Itzel, who helped me speed this along for immediate release.  These new rooms are LIVE NOW in Gemstone IV Prime&lt;br /&gt;
===tldr===&lt;br /&gt;
An expansion to the new Kraken&#039;s Fall shopping district is LIVE NOW.&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_New_Kraken%27s_Fall_Shopping_District&amp;diff=261859</id>
		<title>Announcement: New Kraken&#039;s Fall Shopping District</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_New_Kraken%27s_Fall_Shopping_District&amp;diff=261859"/>
		<updated>2026-07-28T20:46:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Created page with &amp;quot;{{Announcement |category=World |subject=New Kraken&amp;#039;s Fall Shopping District |author=GS4-KAONASHI |date=2026-07-12 |changelog=2026 }} Fresh off the surprise announcement yesterday at SimuCon 2026, I am proud to say that the new Kraken&amp;#039;s Fall Shopping District is open for exploration (if not for SHOP-related business yet).    Administrator Salty, a greasy, tooth-challenged functionary, has used the labor of many oiled-up half-elves to rebuild a ruined warehouse off Nereid&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=World&lt;br /&gt;
|subject=New Kraken&#039;s Fall Shopping District&lt;br /&gt;
|author=GS4-KAONASHI&lt;br /&gt;
|date=2026-07-12&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Fresh off the surprise announcement yesterday at SimuCon 2026, I am proud to say that the new Kraken&#039;s Fall Shopping District is open for exploration (if not for SHOP-related business yet).&lt;br /&gt;
&lt;br /&gt;
Administrator Salty, a greasy, tooth-challenged functionary, has used the labor of many oiled-up half-elves to rebuild a ruined warehouse off Nereid&#039;s Cradle.  While the area&#039;s reconstitution is ongoing, things are ready enough for Kraken&#039;s Fall citizens, well-wishers, and hangers-on to visit and preview the expansion which will house the town&#039;s forthcoming Playershops!&lt;br /&gt;
&lt;br /&gt;
This new area in Kraken&#039;s Fall is LIVE now in GemStone IV Prime.  Please proceed to the Nereid&#039;s Cradle, Canopied Walk, head down aside the walk, and look for the wide sand-stuck stairs leading to a warehouse complex.  A massive thank you to GM Thandiwe for her support, GM Itzel for her editing alacrity, GM Xeraphina for her guidance, and PM Wyrom for his help throughout.&lt;br /&gt;
===tldr===&lt;br /&gt;
The new Kraken&#039;s Fall Shopping District, Salty&#039;s Services, is LIVE NOW.&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261264</id>
		<title>Currents of Myth/2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261264"/>
		<updated>2026-07-19T22:26:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CurrentsOfMyth_1920x1080.jpg|550px|right|Currents of Myth|alt=&amp;quot;Currents of Myth&amp;quot; title overlaid on a vibrant underwater fantasy scene. A central merfolk warrior with a red tail and dark hair swims amidst coral reefs and schools of fish. In the background, another merfolk figure with a spear is visible, and light streams down from the surface. The Stillfront logo is in the bottom right corner.]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &#039;&#039;&#039;[[:Category:Premium Festival|Premium Festival]]&#039;&#039;&#039; returns in 2026, celebrating the &#039;&#039;&#039;[[:Category:Currents of Myth|Currents of Myth]]&#039;&#039;&#039;.  Shops will be hosted within its Tideswept Bazaar.&lt;br /&gt;
&lt;br /&gt;
[[The Acqsael]] are a mysterious and ancient merpeople who dwell in the waters off the Western Harbor, near the northwestern region of Charl&#039;s Teeth.&lt;br /&gt;
&lt;br /&gt;
For generations, the acqsael have remained within their shifting currents, their shimmering markets concealed among coral beds and bioluminescent grottos deep beneath the sea. Now, as this gathering returns for a second year, they once more extend a graceful invitation to those above.  This summer, the acqsael once again extend their invitation to returning explorers and newly drawn wanderers alike, welcoming you back into their world beneath the waves for a second year of wonder within their markets. Rare wares, elegantly crafted goods, and raffles steeped in quiet mystery await in the drifting currents below, where seasoned merchants and curious vendors gather with creations shaped from materials found only in the deep.&lt;br /&gt;
&lt;br /&gt;
In honor of this second gathering, the final evenings will again be set aside for unhurried browsing and quiet discovery. The acqsael encourage you to roam the reefs at your own pace, linger within the glowing caverns, and once more take in the distant songs that carry through the sea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2026 Premium Festival will take place July 17 - July 26, with July 25 - 26 for shopping only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Premium Festival/saved posts 2026|2026 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=premiumschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 7/17 &lt;br /&gt;
| 9:00pm ET&lt;br /&gt;
| Opening &lt;br /&gt;
| Mist Harbor &lt;br /&gt;
| Festival Opens&lt;br /&gt;
|-&lt;br /&gt;
|7/18||7:00 PM ET||Whispers Beneath the Aelvara Tree||Silvershade Hollow||All guests are invited to meet with the Currentseer on Feastday at the seventh hour of evening, land dweller time. Gather beneath the great Aelvara tree, where he will speak on recent events involving the warm currents.&lt;br /&gt;
|-&lt;br /&gt;
|7/19||7:00 PM ET||Echoes Beneath the Tide||Silvershade Hollow||Last evening a group of acqsael and adventures went searching for the cause of the warm currents floating through the area.  They discovered a new cavern in the reef where they found two artifacts within piles of rubble and debris.  One of the artifacts, a driftwood seahorse, told the story of a lost acqsael child.  The way further into the cavern was blocked.  The acqsael decided to take the artifacts to their elders for research, but plan to meet by the aelvara tree tonight at seven to further explore. All are welcome to join them.&lt;br /&gt;
|}&amp;lt;section end=premiumschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=premiumraffles /&amp;gt;&lt;br /&gt;
Throughout the weekend, Currents of Myth will have several raffles throughout the Tideswept Bazaar.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| 7/18/26||10:00PM ET||Moontide Couture||A fully unlocked Peretta Gown||The winner can be offline ||&lt;br /&gt;
|-&lt;br /&gt;
|7/18/26||11:00 PM ET||The Tidal Stitch, Alcove|| a fully unlocked set of clothing from this shop||The winner can be offline||&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a fully zested cloak from this shop&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 16:00:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a water elemental ring&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a 6x rotating flare weapon&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one 6x rotating flare weapon of their choice in either rolaren for metal weapons or orase for wood weapons.  Claidhmores, naginata, and katanas are not allowed.  An alteration is not part of this service, so you will receive a [material] [weapon-base].  You will need to choose three flares from the following flare types: fire, cold, electric, impact, acid, vacuum, plasma, disintegrate, disruption, unbalance, grapple, slash, puncture, crush.  Winners must report to the raffle within 5 minutes of the drawing or another will be drawn.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;A Pale Crystal Shard&#039;&#039;&#039;&lt;br /&gt;
This raffle will draw for five winners to win a sand elemental in a pale crystal shard.  Prizes will be mailed to the winners following the raffle.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a consolation cloak&#039;&#039;&#039;&lt;br /&gt;
Winners can add the consolation cloak (AKA Dizwhig cloak) script to an existing, unscripted cloak.  Existing scripts cannot be removed or replaced as part of this raffle service.  Alternatively, winners can choose a premade cloak as seen on the clamshell (100lb/8lb).  Winners who do not report to the raffle drawing will have a premade cloak mailed to them.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a rose gold seahorse pin encrusted with veilspire pearls&#039;&#039;&#039;&lt;br /&gt;
This raffle is for one winner to receive a pinworn 5x/day 130 item.  It will be sent to the winner via mail after the raffle draws.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a rare metal forging slab&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a forging slab of a rare metal.  There is one slab each available for the following metals: golvern, eahnor, white ora, rolaren, eonake.  Winners will select their slab in the order of the drawing.  If a winner does not report to the drawing, they will be sent one of the remaining slabs via the post office.  Please report within five minutes of the drawing if you wish an opportunity to choose your slab.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a wandering tattoo&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one wandering tattoo with a custom creature.  As this is a live service, winners must report within 5 minutes of the raffle drawing.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;an ice cloak&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic deepening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic deepening.  The following is what can be taken to which capacity:&lt;br /&gt;
 * Cloak-worn and back-worn containers will be taken to 140.&lt;br /&gt;
 * Shoulder-slung containers will be taken to 60.&lt;br /&gt;
 * Torso-worn, belt-worn, and front-worn containers will be taken to 40.&lt;br /&gt;
 * Other containers will depend on wear worn.  Additionally, these containers will have a per-item encumbrance set.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:30:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic lightening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic lightening.&lt;br /&gt;
This will take a given item to its normal lightest weight.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a custom familiar amulet (wizard only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a custom grasp of the grave spell (sorcerer only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
|-&lt;br /&gt;
| 7/21/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;a master-quality flute (BARD ONLY)&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a master instrument (flute), as seen on the clamshell.  Winner does not need to be online or present.  If the winner does not arrive within 5 minutes, the instrument will be mailed to them via the post office.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;an annoying wisp in a bottle&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a bottle that contains a wisp that will follow you around.  Winner does not need to be online.  The bottle will be mailed to winners if they don&#039;t report to the raffle within 5 minutes.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:15:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;An auction quality gambling kit&#039;&#039;&#039;&lt;br /&gt;
Ten winners will be selected.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:25:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC Boots with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:30:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC gloves with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:35:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A small driftwood firework press&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:45:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A piece of Lesser Black Ora jewelry&#039;&#039;&#039;&lt;br /&gt;
Five winners will pick from a premade selection in the order pulled. Options include a wristlet, anklet, medallion, ring, or bracelet.&lt;br /&gt;
| Character must be present in the room to win.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;Premade Flare Messaging&#039;&#039;&#039;&lt;br /&gt;
This raffle is for premade custom flare messaging to apply to a weapon that already has flares.  This will draw for two winners, and will be mailed to them after the raffle has drawn.&lt;br /&gt;
&lt;br /&gt;
First name drawn will receive: ** A stream of saltwater explodes from your (weapon/armor/shield) and slams into (target). **&lt;br /&gt;
&lt;br /&gt;
Second name drawn will receive: ** A fan of water bursts from your (weapon/armor/shield) and crashes into (target) with a powerful force. **&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a triton magus hand&#039;&#039;&#039;&lt;br /&gt;
This raffle is for a coin hand that appears as: a triton magus hand covered with gaunt mottled skin.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:00:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 50-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a medium locker expansion contract for an increase of +50 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:05:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 100-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a large locker expansion contract for an increase of +100 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|}&amp;lt;section end=premiumraffles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tideswept Bazaar Shops==&lt;br /&gt;
[[Image:Tideswept_Bazaar.png|750px|center|Tideswept Bazaar Map|alt=Line map of the Tideswept Bazaar layout.]]&lt;br /&gt;
&lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Tideswept Bazaar 2026 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
===[[TBShop:Bloomlit Caverns|Bloomlit Caverns]]===&lt;br /&gt;
{{:TBShop:Bloomlit Caverns/2026}}&lt;br /&gt;
===[[TBShop:Brilliance Beneath|Brilliance Beneath]]===&lt;br /&gt;
{{:TBShop:Brilliance Beneath/2026}}&lt;br /&gt;
===[[TBShop:Bubbles and Barnacles|Bubbles and Barnacles]]===&lt;br /&gt;
{{:TBShop:Bubbles and Barnacles/2026}}&lt;br /&gt;
===[[TBShop:Ebb and Flow|Ebb and Flow]]===&lt;br /&gt;
{{:TBShop:Ebb and Flow/2026}}&lt;br /&gt;
===[[TBShop:Electric Feels|Electric Feels]]===&lt;br /&gt;
{{:TBShop:Electric Feels/2026}}&lt;br /&gt;
===[[TBShop:For the Wyn|For the Wyn]]===&lt;br /&gt;
{{:TBShop:For the Wyn/2026}}&lt;br /&gt;
===[[TBShop:For Those About to Lock|For Those About to Lock]]===&lt;br /&gt;
{{:TBShop:For Those About to Lock/2026}}&lt;br /&gt;
===[[TBShop:Fragrant Fables|Fragrant Fables]]===&lt;br /&gt;
{{:TBShop:Fragrant Fables/2026}}&lt;br /&gt;
===[[TBShop:Get Your Ship Together|Get Your Ship Together]]===&lt;br /&gt;
{{:TBShop:Get Your Ship Together/2026}}&lt;br /&gt;
===[[TBShop:The Glow Up|The Glow Up]]===&lt;br /&gt;
{{:TBShop:The Glow Up/2026}}&lt;br /&gt;
===[[TBShop:The Kelp Knot|The Kelp Knot]]===&lt;br /&gt;
{{:TBShop:The Kelp Knot/2026}}&lt;br /&gt;
===[[TBShop:Letter and Prose|Letter and Prose]]===&lt;br /&gt;
{{:TBShop:Letter and Prose/2026}}&lt;br /&gt;
===[[TBShop:Moonbloom and Coralthorn|Moonbloom and Coralthorn]]===&lt;br /&gt;
{{:TBShop:Moonbloom and Coralthorn/2026}}&lt;br /&gt;
===[[TBShop:Moontide Couture|Moontide Couture]]===&lt;br /&gt;
{{:TBShop:Moontide Couture/2026}}&lt;br /&gt;
===[[TBShop:On Leyan, We Wear Lamellar|On Leyan, We Wear Lamellar]]===&lt;br /&gt;
{{:TBShop:On Leyan, We Wear Lamellar/2026}}&lt;br /&gt;
===[[TBShop:Read &#039;Em and Reef|Read &#039;Em and Reef]]===&lt;br /&gt;
{{:TBShop:Read &#039;Em and Reef/2026}}&lt;br /&gt;
===[[TBShop:Reth-Ink Your Porpoise|Reth-Ink Your Porpoise]]===&lt;br /&gt;
{{:TBShop:Reth-Ink Your Porpoise/2026}}&lt;br /&gt;
===[[TBShop:Rolling in the Deep|Rolling in the Deep]]===&lt;br /&gt;
{{:TBShop:Rolling in the Deep/2026}}&lt;br /&gt;
===[[TBShop:Seaside Sweets|Seaside Sweets]]===&lt;br /&gt;
{{:TBShop:Seaside Sweets/2026}}&lt;br /&gt;
===[[TBShop:Shiny!|Shiny!]]===&lt;br /&gt;
{{:TBShop:Shiny!/2026}}&lt;br /&gt;
===[[TBShop:The Shrill Shrimp|The Shrill Shrimp]]===&lt;br /&gt;
{{:TBShop:The Shrill Shrimp/2026}}&lt;br /&gt;
===[[TBShop:The Six-Sided Grotto|The Six-Sided Grotto]]===&lt;br /&gt;
{{:TBShop:The Six-Sided Grotto/2026}}&lt;br /&gt;
===[[TBShop:Tangled and Tethered|Tangled and Tethered]]===&lt;br /&gt;
{{:TBShop:Tangled and Tethered/2026}}&lt;br /&gt;
===[[TBShop:The Tidal Stitch|The Tidal Stitch]]===&lt;br /&gt;
{{:TBShop:The Tidal Stitch/2026}}&lt;br /&gt;
===[[TBShop:Tideglass Trinkets|Tideglass Trinkets]]===&lt;br /&gt;
{{:TBShop:Tideglass Trinkets/2026}}&lt;br /&gt;
===[[TBShop:Trident&#039;s Point|Trident&#039;s Point]]===&lt;br /&gt;
{{:TBShop:Trident&#039;s Point/2026}}&lt;br /&gt;
===[[TBShop:The Whimsical Wave|The Whimsical Wave]]===&lt;br /&gt;
{{:TBShop:The Whimsical Wave/2026}}&lt;br /&gt;
===[[TBShop:Wrapsody in Blue|Wrapsody in Blue]]===&lt;br /&gt;
{{:TBShop:Wrapsody in Blue/2026}}&lt;br /&gt;
===[[TBShop:You Want Thingamabobs?|You Want Thingamabobs?]]===&lt;br /&gt;
{{:TBShop:You Want Thingamabobs?/2026}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Currents of Myth]]&lt;br /&gt;
[[Category:Premium Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261263</id>
		<title>Currents of Myth/2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261263"/>
		<updated>2026-07-19T22:26:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CurrentsOfMyth_1920x1080.jpg|550px|right|Currents of Myth|alt=&amp;quot;Currents of Myth&amp;quot; title overlaid on a vibrant underwater fantasy scene. A central merfolk warrior with a red tail and dark hair swims amidst coral reefs and schools of fish. In the background, another merfolk figure with a spear is visible, and light streams down from the surface. The Stillfront logo is in the bottom right corner.]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &#039;&#039;&#039;[[:Category:Premium Festival|Premium Festival]]&#039;&#039;&#039; returns in 2026, celebrating the &#039;&#039;&#039;[[:Category:Currents of Myth|Currents of Myth]]&#039;&#039;&#039;.  Shops will be hosted within its Tideswept Bazaar.&lt;br /&gt;
&lt;br /&gt;
[[The Acqsael]] are a mysterious and ancient merpeople who dwell in the waters off the Western Harbor, near the northwestern region of Charl&#039;s Teeth.&lt;br /&gt;
&lt;br /&gt;
For generations, the acqsael have remained within their shifting currents, their shimmering markets concealed among coral beds and bioluminescent grottos deep beneath the sea. Now, as this gathering returns for a second year, they once more extend a graceful invitation to those above.  This summer, the acqsael once again extend their invitation to returning explorers and newly drawn wanderers alike, welcoming you back into their world beneath the waves for a second year of wonder within their markets. Rare wares, elegantly crafted goods, and raffles steeped in quiet mystery await in the drifting currents below, where seasoned merchants and curious vendors gather with creations shaped from materials found only in the deep.&lt;br /&gt;
&lt;br /&gt;
In honor of this second gathering, the final evenings will again be set aside for unhurried browsing and quiet discovery. The acqsael encourage you to roam the reefs at your own pace, linger within the glowing caverns, and once more take in the distant songs that carry through the sea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2026 Premium Festival will take place July 17 - July 26, with July 25 - 26 for shopping only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Premium Festival/saved posts 2026|2026 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=premiumschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 7/17 &lt;br /&gt;
| 9:00pm ET&lt;br /&gt;
| Opening &lt;br /&gt;
| Mist Harbor &lt;br /&gt;
| Festival Opens&lt;br /&gt;
|-&lt;br /&gt;
|7/18||7:00 PM ET||Whispers Beneath the Aelvara Tree||Silvershade Hollow||All guests are invited to meet with the Currentseer on Feastday at the seventh hour of evening, land dweller time. Gather beneath the great Aelvara tree, where he will speak on recent events involving the warm currents.&lt;br /&gt;
|-&lt;br /&gt;
|7/19||7:00 PM ET||Echoes Beneath the Tide||Silvershade Hollow||Last evening a group of acqsael and adventures went searching for the cause of the warm currents floating through the area.  They discovered a new cavern in the reef where they found two artifacts within piles of rubble and debris.  One of the artifacts, a driftwood seahorse, told the story of a lost acqsael child.  The way further into the cavern was blocked.  The acqsael decided to take the artifacts to their elders for research, but plan to meet by the aelvara tree tonight at seven to further explore. All are welcome to join them.&lt;br /&gt;
|}&amp;lt;section end=premiumschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=premiumraffles /&amp;gt;&lt;br /&gt;
Throughout the weekend, Currents of Myth will have several raffles throughout the Tideswept Bazaar.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| 7/18/26||10:00PM ET||Moontide Couture||A fully unlocked Peretta Gown||The winner can be offline ||&lt;br /&gt;
|-&lt;br /&gt;
|7/18/26||11:00 PM ET||The Tidal Stitch, Alcove|| a fully unlocked set of clothing from this shop||The winner can be offline||&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a fully zested cloak from this shop&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 16:00:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a water elemental ring&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a 6x rotating flare weapon&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one 6x rotating flare weapon of their choice in either rolaren for metal weapons or orase for wood weapons.  Claidhmores, naginata, and katanas are not allowed.  An alteration is not part of this service, so you will receive a [material] [weapon-base].  You will need to choose three flares from the following flare types: fire, cold, electric, impact, acid, vacuum, plasma, disintegrate, disruption, unbalance, grapple, slash, puncture, crush.  Winners must report to the raffle within 5 minutes of the drawing or another will be drawn.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;A Pale Crystal Shard&#039;&#039;&#039;&lt;br /&gt;
This raffle will draw for five winners to win a sand elemental in a pale crystal shard.  Prizes will be mailed to the winners following the raffle.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a consolation cloak&#039;&#039;&#039;&lt;br /&gt;
Winners can add the consolation cloak (AKA Dizwhig cloak) script to an existing, unscripted cloak.  Existing scripts cannot be removed or replaced as part of this raffle service.  Alternatively, winners can choose a premade cloak as seen on the clamshell (100lb/8lb).  Winners who do not report to the raffle drawing will have a premade cloak mailed to them.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a rose gold seahorse pin encrusted with veilspire pearls&#039;&#039;&#039;&lt;br /&gt;
This raffle is for one winner to receive a pinworn 5x/day 130 item.  It will be sent to the winner via mail after the raffle draws.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a rare metal forging slab&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a forging slab of a rare metal.  There is one slab each available for the following metals: golvern, eahnor, white ora, rolaren, eonake.  Winners will select their slab in the order of the drawing.  If a winner does not report to the drawing, they will be sent one of the remaining slabs via the post office.  Please report within five minutes of the drawing if you wish an opportunity to choose your slab.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a wandering tattoo&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one wandering tattoo with a custom creature.  As this is a live service, winners must report within 5 minutes of the raffle drawing.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;an ice cloak&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic deepening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic deepening.  The following is what can be taken to which capacity:&lt;br /&gt;
 * Cloak-worn and back-worn containers will be taken to 140.&lt;br /&gt;
 * Shoulder-slung containers will be taken to 60.&lt;br /&gt;
 * Torso-worn, belt-worn, and front-worn containers will be taken to 40.&lt;br /&gt;
 * Other containers will depend on wear worn.  Additionally, these containers will have a per-item encumbrance set.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:30:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic lightening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic lightening.&lt;br /&gt;
This will take a given item to its normal lightest weight.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a custom familiar amulet (wizard only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a custom grasp of the grave spell (sorcerer only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
|-&lt;br /&gt;
| 7/21/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;a master-quality flute (BARD ONLY)&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a master instrument (flute), as seen on the clamshell.  Winner does not need to be online or present.  If the winner does not arrive within 5 minutes, the instrument will be mailed to them via the post office.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;an annoying wisp in a bottle&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a bottle that contains a wisp that will follow you around.  Winner does not need to be online.  The bottle will be mailed to winners if they don&#039;t report to the raffle within 5 minutes.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:15:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;An auction quality gambling kit&#039;&#039;&#039;&lt;br /&gt;
Ten winners will be selected.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:25:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC Boots with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:30:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC gloves with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:35:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A small driftwood firework press&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:45:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A piece of Lesser Black Ora jewelry&#039;&#039;&#039;&lt;br /&gt;
Winners will pick from a premade selection in the order pulled. Options include a wristlet, anklet, medallion, ring, or bracelet.&lt;br /&gt;
| Character must be present in the room to win.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;Premade Flare Messaging&#039;&#039;&#039;&lt;br /&gt;
This raffle is for premade custom flare messaging to apply to a weapon that already has flares.  This will draw for two winners, and will be mailed to them after the raffle has drawn.&lt;br /&gt;
&lt;br /&gt;
First name drawn will receive: ** A stream of saltwater explodes from your (weapon/armor/shield) and slams into (target). **&lt;br /&gt;
&lt;br /&gt;
Second name drawn will receive: ** A fan of water bursts from your (weapon/armor/shield) and crashes into (target) with a powerful force. **&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a triton magus hand&#039;&#039;&#039;&lt;br /&gt;
This raffle is for a coin hand that appears as: a triton magus hand covered with gaunt mottled skin.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:00:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 50-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a medium locker expansion contract for an increase of +50 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:05:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 100-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a large locker expansion contract for an increase of +100 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|}&amp;lt;section end=premiumraffles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tideswept Bazaar Shops==&lt;br /&gt;
[[Image:Tideswept_Bazaar.png|750px|center|Tideswept Bazaar Map|alt=Line map of the Tideswept Bazaar layout.]]&lt;br /&gt;
&lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Tideswept Bazaar 2026 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
===[[TBShop:Bloomlit Caverns|Bloomlit Caverns]]===&lt;br /&gt;
{{:TBShop:Bloomlit Caverns/2026}}&lt;br /&gt;
===[[TBShop:Brilliance Beneath|Brilliance Beneath]]===&lt;br /&gt;
{{:TBShop:Brilliance Beneath/2026}}&lt;br /&gt;
===[[TBShop:Bubbles and Barnacles|Bubbles and Barnacles]]===&lt;br /&gt;
{{:TBShop:Bubbles and Barnacles/2026}}&lt;br /&gt;
===[[TBShop:Ebb and Flow|Ebb and Flow]]===&lt;br /&gt;
{{:TBShop:Ebb and Flow/2026}}&lt;br /&gt;
===[[TBShop:Electric Feels|Electric Feels]]===&lt;br /&gt;
{{:TBShop:Electric Feels/2026}}&lt;br /&gt;
===[[TBShop:For the Wyn|For the Wyn]]===&lt;br /&gt;
{{:TBShop:For the Wyn/2026}}&lt;br /&gt;
===[[TBShop:For Those About to Lock|For Those About to Lock]]===&lt;br /&gt;
{{:TBShop:For Those About to Lock/2026}}&lt;br /&gt;
===[[TBShop:Fragrant Fables|Fragrant Fables]]===&lt;br /&gt;
{{:TBShop:Fragrant Fables/2026}}&lt;br /&gt;
===[[TBShop:Get Your Ship Together|Get Your Ship Together]]===&lt;br /&gt;
{{:TBShop:Get Your Ship Together/2026}}&lt;br /&gt;
===[[TBShop:The Glow Up|The Glow Up]]===&lt;br /&gt;
{{:TBShop:The Glow Up/2026}}&lt;br /&gt;
===[[TBShop:The Kelp Knot|The Kelp Knot]]===&lt;br /&gt;
{{:TBShop:The Kelp Knot/2026}}&lt;br /&gt;
===[[TBShop:Letter and Prose|Letter and Prose]]===&lt;br /&gt;
{{:TBShop:Letter and Prose/2026}}&lt;br /&gt;
===[[TBShop:Moonbloom and Coralthorn|Moonbloom and Coralthorn]]===&lt;br /&gt;
{{:TBShop:Moonbloom and Coralthorn/2026}}&lt;br /&gt;
===[[TBShop:Moontide Couture|Moontide Couture]]===&lt;br /&gt;
{{:TBShop:Moontide Couture/2026}}&lt;br /&gt;
===[[TBShop:On Leyan, We Wear Lamellar|On Leyan, We Wear Lamellar]]===&lt;br /&gt;
{{:TBShop:On Leyan, We Wear Lamellar/2026}}&lt;br /&gt;
===[[TBShop:Read &#039;Em and Reef|Read &#039;Em and Reef]]===&lt;br /&gt;
{{:TBShop:Read &#039;Em and Reef/2026}}&lt;br /&gt;
===[[TBShop:Reth-Ink Your Porpoise|Reth-Ink Your Porpoise]]===&lt;br /&gt;
{{:TBShop:Reth-Ink Your Porpoise/2026}}&lt;br /&gt;
===[[TBShop:Rolling in the Deep|Rolling in the Deep]]===&lt;br /&gt;
{{:TBShop:Rolling in the Deep/2026}}&lt;br /&gt;
===[[TBShop:Seaside Sweets|Seaside Sweets]]===&lt;br /&gt;
{{:TBShop:Seaside Sweets/2026}}&lt;br /&gt;
===[[TBShop:Shiny!|Shiny!]]===&lt;br /&gt;
{{:TBShop:Shiny!/2026}}&lt;br /&gt;
===[[TBShop:The Shrill Shrimp|The Shrill Shrimp]]===&lt;br /&gt;
{{:TBShop:The Shrill Shrimp/2026}}&lt;br /&gt;
===[[TBShop:The Six-Sided Grotto|The Six-Sided Grotto]]===&lt;br /&gt;
{{:TBShop:The Six-Sided Grotto/2026}}&lt;br /&gt;
===[[TBShop:Tangled and Tethered|Tangled and Tethered]]===&lt;br /&gt;
{{:TBShop:Tangled and Tethered/2026}}&lt;br /&gt;
===[[TBShop:The Tidal Stitch|The Tidal Stitch]]===&lt;br /&gt;
{{:TBShop:The Tidal Stitch/2026}}&lt;br /&gt;
===[[TBShop:Tideglass Trinkets|Tideglass Trinkets]]===&lt;br /&gt;
{{:TBShop:Tideglass Trinkets/2026}}&lt;br /&gt;
===[[TBShop:Trident&#039;s Point|Trident&#039;s Point]]===&lt;br /&gt;
{{:TBShop:Trident&#039;s Point/2026}}&lt;br /&gt;
===[[TBShop:The Whimsical Wave|The Whimsical Wave]]===&lt;br /&gt;
{{:TBShop:The Whimsical Wave/2026}}&lt;br /&gt;
===[[TBShop:Wrapsody in Blue|Wrapsody in Blue]]===&lt;br /&gt;
{{:TBShop:Wrapsody in Blue/2026}}&lt;br /&gt;
===[[TBShop:You Want Thingamabobs?|You Want Thingamabobs?]]===&lt;br /&gt;
{{:TBShop:You Want Thingamabobs?/2026}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Currents of Myth]]&lt;br /&gt;
[[Category:Premium Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261262</id>
		<title>Currents of Myth/2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261262"/>
		<updated>2026-07-19T22:26:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CurrentsOfMyth_1920x1080.jpg|550px|right|Currents of Myth|alt=&amp;quot;Currents of Myth&amp;quot; title overlaid on a vibrant underwater fantasy scene. A central merfolk warrior with a red tail and dark hair swims amidst coral reefs and schools of fish. In the background, another merfolk figure with a spear is visible, and light streams down from the surface. The Stillfront logo is in the bottom right corner.]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &#039;&#039;&#039;[[:Category:Premium Festival|Premium Festival]]&#039;&#039;&#039; returns in 2026, celebrating the &#039;&#039;&#039;[[:Category:Currents of Myth|Currents of Myth]]&#039;&#039;&#039;.  Shops will be hosted within its Tideswept Bazaar.&lt;br /&gt;
&lt;br /&gt;
[[The Acqsael]] are a mysterious and ancient merpeople who dwell in the waters off the Western Harbor, near the northwestern region of Charl&#039;s Teeth.&lt;br /&gt;
&lt;br /&gt;
For generations, the acqsael have remained within their shifting currents, their shimmering markets concealed among coral beds and bioluminescent grottos deep beneath the sea. Now, as this gathering returns for a second year, they once more extend a graceful invitation to those above.  This summer, the acqsael once again extend their invitation to returning explorers and newly drawn wanderers alike, welcoming you back into their world beneath the waves for a second year of wonder within their markets. Rare wares, elegantly crafted goods, and raffles steeped in quiet mystery await in the drifting currents below, where seasoned merchants and curious vendors gather with creations shaped from materials found only in the deep.&lt;br /&gt;
&lt;br /&gt;
In honor of this second gathering, the final evenings will again be set aside for unhurried browsing and quiet discovery. The acqsael encourage you to roam the reefs at your own pace, linger within the glowing caverns, and once more take in the distant songs that carry through the sea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2026 Premium Festival will take place July 17 - July 26, with July 25 - 26 for shopping only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Premium Festival/saved posts 2026|2026 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=premiumschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 7/17 &lt;br /&gt;
| 9:00pm ET&lt;br /&gt;
| Opening &lt;br /&gt;
| Mist Harbor &lt;br /&gt;
| Festival Opens&lt;br /&gt;
|-&lt;br /&gt;
|7/18||7:00 PM ET||Whispers Beneath the Aelvara Tree||Silvershade Hollow||All guests are invited to meet with the Currentseer on Feastday at the seventh hour of evening, land dweller time. Gather beneath the great Aelvara tree, where he will speak on recent events involving the warm currents.&lt;br /&gt;
|-&lt;br /&gt;
|7/19||7:00 PM ET||Echoes Beneath the Tide||Silvershade Hollow||Last evening a group of acqsael and adventures went searching for the cause of the warm currents floating through the area.  They discovered a new cavern in the reef where they found two artifacts within piles of rubble and debris.  One of the artifacts, a driftwood seahorse, told the story of a lost acqsael child.  The way further into the cavern was blocked.  The acqsael decided to take the artifacts to their elders for research, but plan to meet by the aelvara tree tonight at seven to further explore. All are welcome to join them.&lt;br /&gt;
|}&amp;lt;section end=premiumschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=premiumraffles /&amp;gt;&lt;br /&gt;
Throughout the weekend, Currents of Myth will have several raffles throughout the Tideswept Bazaar.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| 7/18/26||10:00PM ET||Moontide Couture||A fully unlocked Peretta Gown||The winner can be offline ||&lt;br /&gt;
|-&lt;br /&gt;
|7/18/26||11:00 PM ET||The Tidal Stitch, Alcove|| a fully unlocked set of clothing from this shop||The winner can be offline||&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a fully zested cloak from this shop&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 16:00:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a water elemental ring&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a 6x rotating flare weapon&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one 6x rotating flare weapon of their choice in either rolaren for metal weapons or orase for wood weapons.  Claidhmores, naginata, and katanas are not allowed.  An alteration is not part of this service, so you will receive a [material] [weapon-base].  You will need to choose three flares from the following flare types: fire, cold, electric, impact, acid, vacuum, plasma, disintegrate, disruption, unbalance, grapple, slash, puncture, crush.  Winners must report to the raffle within 5 minutes of the drawing or another will be drawn.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;A Pale Crystal Shard&#039;&#039;&#039;&lt;br /&gt;
This raffle will draw for five winners to win a sand elemental in a pale crystal shard.  Prizes will be mailed to the winners following the raffle.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a consolation cloak&#039;&#039;&#039;&lt;br /&gt;
Winners can add the consolation cloak (AKA Dizwhig cloak) script to an existing, unscripted cloak.  Existing scripts cannot be removed or replaced as part of this raffle service.  Alternatively, winners can choose a premade cloak as seen on the clamshell (100lb/8lb).  Winners who do not report to the raffle drawing will have a premade cloak mailed to them.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a rose gold seahorse pin encrusted with veilspire pearls&#039;&#039;&#039;&lt;br /&gt;
This raffle is for one winner to receive a pinworn 5x/day 130 item.  It will be sent to the winner via mail after the raffle draws.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a rare metal forging slab&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a forging slab of a rare metal.  There is one slab each available for the following metals: golvern, eahnor, white ora, rolaren, eonake.  Winners will select their slab in the order of the drawing.  If a winner does not report to the drawing, they will be sent one of the remaining slabs via the post office.  Please report within five minutes of the drawing if you wish an opportunity to choose your slab.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a wandering tattoo&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one wandering tattoo with a custom creature.  As this is a live service, winners must report within 5 minutes of the raffle drawing.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;an ice cloak&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic deepening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic deepening.  The following is what can be taken to which capacity:&lt;br /&gt;
 * Cloak-worn and back-worn containers will be taken to 140.&lt;br /&gt;
 * Shoulder-slung containers will be taken to 60.&lt;br /&gt;
 * Torso-worn, belt-worn, and front-worn containers will be taken to 40.&lt;br /&gt;
 * Other containers will depend on wear worn.  Additionally, these containers will have a per-item encumbrance set.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:30:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic lightening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic lightening.&lt;br /&gt;
This will take a given item to its normal lightest weight.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a custom familiar amulet (wizard only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a custom grasp of the grave spell (sorcerer only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
|-&lt;br /&gt;
| 7/21/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;a master-quality flute (BARD ONLY)&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a master instrument (flute), as seen on the clamshell.  Winner does not need to be online or present.  If the winner does not arrive within 5 minutes, the instrument will be mailed to them via the post office.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;an annoying wisp in a bottle&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a bottle that contains a wisp that will follow you around.  Winner does not need to be online.  The bottle will be mailed to winners if they don&#039;t report to the raffle within 5 minutes.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:15:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;An auction quality gambling kit&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:25:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC Boots with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:30:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC gloves with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:35:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A small driftwood firework press&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:45:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A piece of Lesser Black Ora jewelry&#039;&#039;&#039;&lt;br /&gt;
Winners will pick from a premade selection in the order pulled. Options include a wristlet, anklet, medallion, ring, or bracelet.&lt;br /&gt;
| Character must be present in the room to win.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;Premade Flare Messaging&#039;&#039;&#039;&lt;br /&gt;
This raffle is for premade custom flare messaging to apply to a weapon that already has flares.  This will draw for two winners, and will be mailed to them after the raffle has drawn.&lt;br /&gt;
&lt;br /&gt;
First name drawn will receive: ** A stream of saltwater explodes from your (weapon/armor/shield) and slams into (target). **&lt;br /&gt;
&lt;br /&gt;
Second name drawn will receive: ** A fan of water bursts from your (weapon/armor/shield) and crashes into (target) with a powerful force. **&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a triton magus hand&#039;&#039;&#039;&lt;br /&gt;
This raffle is for a coin hand that appears as: a triton magus hand covered with gaunt mottled skin.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:00:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 50-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a medium locker expansion contract for an increase of +50 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:05:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 100-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a large locker expansion contract for an increase of +100 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|}&amp;lt;section end=premiumraffles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tideswept Bazaar Shops==&lt;br /&gt;
[[Image:Tideswept_Bazaar.png|750px|center|Tideswept Bazaar Map|alt=Line map of the Tideswept Bazaar layout.]]&lt;br /&gt;
&lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Tideswept Bazaar 2026 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
===[[TBShop:Bloomlit Caverns|Bloomlit Caverns]]===&lt;br /&gt;
{{:TBShop:Bloomlit Caverns/2026}}&lt;br /&gt;
===[[TBShop:Brilliance Beneath|Brilliance Beneath]]===&lt;br /&gt;
{{:TBShop:Brilliance Beneath/2026}}&lt;br /&gt;
===[[TBShop:Bubbles and Barnacles|Bubbles and Barnacles]]===&lt;br /&gt;
{{:TBShop:Bubbles and Barnacles/2026}}&lt;br /&gt;
===[[TBShop:Ebb and Flow|Ebb and Flow]]===&lt;br /&gt;
{{:TBShop:Ebb and Flow/2026}}&lt;br /&gt;
===[[TBShop:Electric Feels|Electric Feels]]===&lt;br /&gt;
{{:TBShop:Electric Feels/2026}}&lt;br /&gt;
===[[TBShop:For the Wyn|For the Wyn]]===&lt;br /&gt;
{{:TBShop:For the Wyn/2026}}&lt;br /&gt;
===[[TBShop:For Those About to Lock|For Those About to Lock]]===&lt;br /&gt;
{{:TBShop:For Those About to Lock/2026}}&lt;br /&gt;
===[[TBShop:Fragrant Fables|Fragrant Fables]]===&lt;br /&gt;
{{:TBShop:Fragrant Fables/2026}}&lt;br /&gt;
===[[TBShop:Get Your Ship Together|Get Your Ship Together]]===&lt;br /&gt;
{{:TBShop:Get Your Ship Together/2026}}&lt;br /&gt;
===[[TBShop:The Glow Up|The Glow Up]]===&lt;br /&gt;
{{:TBShop:The Glow Up/2026}}&lt;br /&gt;
===[[TBShop:The Kelp Knot|The Kelp Knot]]===&lt;br /&gt;
{{:TBShop:The Kelp Knot/2026}}&lt;br /&gt;
===[[TBShop:Letter and Prose|Letter and Prose]]===&lt;br /&gt;
{{:TBShop:Letter and Prose/2026}}&lt;br /&gt;
===[[TBShop:Moonbloom and Coralthorn|Moonbloom and Coralthorn]]===&lt;br /&gt;
{{:TBShop:Moonbloom and Coralthorn/2026}}&lt;br /&gt;
===[[TBShop:Moontide Couture|Moontide Couture]]===&lt;br /&gt;
{{:TBShop:Moontide Couture/2026}}&lt;br /&gt;
===[[TBShop:On Leyan, We Wear Lamellar|On Leyan, We Wear Lamellar]]===&lt;br /&gt;
{{:TBShop:On Leyan, We Wear Lamellar/2026}}&lt;br /&gt;
===[[TBShop:Read &#039;Em and Reef|Read &#039;Em and Reef]]===&lt;br /&gt;
{{:TBShop:Read &#039;Em and Reef/2026}}&lt;br /&gt;
===[[TBShop:Reth-Ink Your Porpoise|Reth-Ink Your Porpoise]]===&lt;br /&gt;
{{:TBShop:Reth-Ink Your Porpoise/2026}}&lt;br /&gt;
===[[TBShop:Rolling in the Deep|Rolling in the Deep]]===&lt;br /&gt;
{{:TBShop:Rolling in the Deep/2026}}&lt;br /&gt;
===[[TBShop:Seaside Sweets|Seaside Sweets]]===&lt;br /&gt;
{{:TBShop:Seaside Sweets/2026}}&lt;br /&gt;
===[[TBShop:Shiny!|Shiny!]]===&lt;br /&gt;
{{:TBShop:Shiny!/2026}}&lt;br /&gt;
===[[TBShop:The Shrill Shrimp|The Shrill Shrimp]]===&lt;br /&gt;
{{:TBShop:The Shrill Shrimp/2026}}&lt;br /&gt;
===[[TBShop:The Six-Sided Grotto|The Six-Sided Grotto]]===&lt;br /&gt;
{{:TBShop:The Six-Sided Grotto/2026}}&lt;br /&gt;
===[[TBShop:Tangled and Tethered|Tangled and Tethered]]===&lt;br /&gt;
{{:TBShop:Tangled and Tethered/2026}}&lt;br /&gt;
===[[TBShop:The Tidal Stitch|The Tidal Stitch]]===&lt;br /&gt;
{{:TBShop:The Tidal Stitch/2026}}&lt;br /&gt;
===[[TBShop:Tideglass Trinkets|Tideglass Trinkets]]===&lt;br /&gt;
{{:TBShop:Tideglass Trinkets/2026}}&lt;br /&gt;
===[[TBShop:Trident&#039;s Point|Trident&#039;s Point]]===&lt;br /&gt;
{{:TBShop:Trident&#039;s Point/2026}}&lt;br /&gt;
===[[TBShop:The Whimsical Wave|The Whimsical Wave]]===&lt;br /&gt;
{{:TBShop:The Whimsical Wave/2026}}&lt;br /&gt;
===[[TBShop:Wrapsody in Blue|Wrapsody in Blue]]===&lt;br /&gt;
{{:TBShop:Wrapsody in Blue/2026}}&lt;br /&gt;
===[[TBShop:You Want Thingamabobs?|You Want Thingamabobs?]]===&lt;br /&gt;
{{:TBShop:You Want Thingamabobs?/2026}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Currents of Myth]]&lt;br /&gt;
[[Category:Premium Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261260</id>
		<title>Currents of Myth/2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261260"/>
		<updated>2026-07-19T22:15:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CurrentsOfMyth_1920x1080.jpg|550px|right|Currents of Myth|alt=&amp;quot;Currents of Myth&amp;quot; title overlaid on a vibrant underwater fantasy scene. A central merfolk warrior with a red tail and dark hair swims amidst coral reefs and schools of fish. In the background, another merfolk figure with a spear is visible, and light streams down from the surface. The Stillfront logo is in the bottom right corner.]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &#039;&#039;&#039;[[:Category:Premium Festival|Premium Festival]]&#039;&#039;&#039; returns in 2026, celebrating the &#039;&#039;&#039;[[:Category:Currents of Myth|Currents of Myth]]&#039;&#039;&#039;.  Shops will be hosted within its Tideswept Bazaar.&lt;br /&gt;
&lt;br /&gt;
[[The Acqsael]] are a mysterious and ancient merpeople who dwell in the waters off the Western Harbor, near the northwestern region of Charl&#039;s Teeth.&lt;br /&gt;
&lt;br /&gt;
For generations, the acqsael have remained within their shifting currents, their shimmering markets concealed among coral beds and bioluminescent grottos deep beneath the sea. Now, as this gathering returns for a second year, they once more extend a graceful invitation to those above.  This summer, the acqsael once again extend their invitation to returning explorers and newly drawn wanderers alike, welcoming you back into their world beneath the waves for a second year of wonder within their markets. Rare wares, elegantly crafted goods, and raffles steeped in quiet mystery await in the drifting currents below, where seasoned merchants and curious vendors gather with creations shaped from materials found only in the deep.&lt;br /&gt;
&lt;br /&gt;
In honor of this second gathering, the final evenings will again be set aside for unhurried browsing and quiet discovery. The acqsael encourage you to roam the reefs at your own pace, linger within the glowing caverns, and once more take in the distant songs that carry through the sea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2026 Premium Festival will take place July 17 - July 26, with July 25 - 26 for shopping only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Premium Festival/saved posts 2026|2026 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=premiumschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 7/17 &lt;br /&gt;
| 9:00pm ET&lt;br /&gt;
| Opening &lt;br /&gt;
| Mist Harbor &lt;br /&gt;
| Festival Opens&lt;br /&gt;
|-&lt;br /&gt;
|7/18||7:00 PM ET||Whispers Beneath the Aelvara Tree||Silvershade Hollow||All guests are invited to meet with the Currentseer on Feastday at the seventh hour of evening, land dweller time. Gather beneath the great Aelvara tree, where he will speak on recent events involving the warm currents.&lt;br /&gt;
|-&lt;br /&gt;
|7/19||7:00 PM ET||Echoes Beneath the Tide||Silvershade Hollow||Last evening a group of acqsael and adventures went searching for the cause of the warm currents floating through the area.  They discovered a new cavern in the reef where they found two artifacts within piles of rubble and debris.  One of the artifacts, a driftwood seahorse, told the story of a lost acqsael child.  The way further into the cavern was blocked.  The acqsael decided to take the artifacts to their elders for research, but plan to meet by the aelvara tree tonight at seven to further explore. All are welcome to join them.&lt;br /&gt;
|}&amp;lt;section end=premiumschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=premiumraffles /&amp;gt;&lt;br /&gt;
Throughout the weekend, Currents of Myth will have several raffles throughout the Tideswept Bazaar.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| 7/18/26||10:00PM ET||Moontide Couture||A fully unlocked Peretta Gown||The winner can be offline ||&lt;br /&gt;
|-&lt;br /&gt;
|7/18/26||11:00 PM ET||The Tidal Stitch, Alcove|| a fully unlocked set of clothing from this shop||The winner can be offline||&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a fully zested cloak from this shop&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 16:00:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a water elemental ring&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a 6x rotating flare weapon&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one 6x rotating flare weapon of their choice in either rolaren for metal weapons or orase for wood weapons.  Claidhmores, naginata, and katanas are not allowed.  An alteration is not part of this service, so you will receive a [material] [weapon-base].  You will need to choose three flares from the following flare types: fire, cold, electric, impact, acid, vacuum, plasma, disintegrate, disruption, unbalance, grapple, slash, puncture, crush.  Winners must report to the raffle within 5 minutes of the drawing or another will be drawn.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;A Pale Crystal Shard&#039;&#039;&#039;&lt;br /&gt;
This raffle will draw for five winners to win a sand elemental in a pale crystal shard.  Prizes will be mailed to the winners following the raffle.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a consolation cloak&#039;&#039;&#039;&lt;br /&gt;
Winners can add the consolation cloak (AKA Dizwhig cloak) script to an existing, unscripted cloak.  Existing scripts cannot be removed or replaced as part of this raffle service.  Alternatively, winners can choose a premade cloak as seen on the clamshell (100lb/8lb).  Winners who do not report to the raffle drawing will have a premade cloak mailed to them.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a rose gold seahorse pin encrusted with veilspire pearls&#039;&#039;&#039;&lt;br /&gt;
This raffle is for one winner to receive a pinworn 5x/day 130 item.  It will be sent to the winner via mail after the raffle draws.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a rare metal forging slab&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a forging slab of a rare metal.  There is one slab each available for the following metals: golvern, eahnor, white ora, rolaren, eonake.  Winners will select their slab in the order of the drawing.  If a winner does not report to the drawing, they will be sent one of the remaining slabs via the post office.  Please report within five minutes of the drawing if you wish an opportunity to choose your slab.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a wandering tattoo&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one wandering tattoo with a custom creature.  As this is a live service, winners must report within 5 minutes of the raffle drawing.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;an ice cloak&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic deepening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic deepening.  The following is what can be taken to which capacity:&lt;br /&gt;
 * Cloak-worn and back-worn containers will be taken to 140.&lt;br /&gt;
 * Shoulder-slung containers will be taken to 60.&lt;br /&gt;
 * Torso-worn, belt-worn, and front-worn containers will be taken to 40.&lt;br /&gt;
 * Other containers will depend on wear worn.  Additionally, these containers will have a per-item encumbrance set.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:30:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic lightening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic lightening.&lt;br /&gt;
This will take a given item to its normal lightest weight.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a custom familiar amulet (wizard only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a custom grasp of the grave spell (sorcerer only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
|-&lt;br /&gt;
| 7/21/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;a master-quality flute (BARD ONLY)&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a master instrument (flute), as seen on the clamshell.  Winner does not need to be online or present.  If the winner does not arrive within 5 minutes, the instrument will be mailed to them via the post office.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;an annoying wisp in a bottle&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a bottle that contains a wisp that will follow you around.  Winner does not need to be online.  The bottle will be mailed to winners if they don&#039;t report to the raffle within 5 minutes.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:15:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;10 auction quality gambling kits&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:25:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC Boots with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:30:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC gloves with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:35:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A small driftwood firework press&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:45:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A piece of Lesser Black Ora jewelry&#039;&#039;&#039;&lt;br /&gt;
Winners will pick from a premade selection in the order pulled. Options include a wristlet, anklet, medallion, ring, or bracelet.&lt;br /&gt;
| Character must be present in the room to win.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;Premade Flare Messaging&#039;&#039;&#039;&lt;br /&gt;
This raffle is for premade custom flare messaging to apply to a weapon that already has flares.  This will draw for two winners, and will be mailed to them after the raffle has drawn.&lt;br /&gt;
&lt;br /&gt;
First name drawn will receive: ** A stream of saltwater explodes from your (weapon/armor/shield) and slams into (target). **&lt;br /&gt;
&lt;br /&gt;
Second name drawn will receive: ** A fan of water bursts from your (weapon/armor/shield) and crashes into (target) with a powerful force. **&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a triton magus hand&#039;&#039;&#039;&lt;br /&gt;
This raffle is for a coin hand that appears as: a triton magus hand covered with gaunt mottled skin.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:00:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 50-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a medium locker expansion contract for an increase of +50 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:05:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 100-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a large locker expansion contract for an increase of +100 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|}&amp;lt;section end=premiumraffles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tideswept Bazaar Shops==&lt;br /&gt;
[[Image:Tideswept_Bazaar.png|750px|center|Tideswept Bazaar Map|alt=Line map of the Tideswept Bazaar layout.]]&lt;br /&gt;
&lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Tideswept Bazaar 2026 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
===[[TBShop:Bloomlit Caverns|Bloomlit Caverns]]===&lt;br /&gt;
{{:TBShop:Bloomlit Caverns/2026}}&lt;br /&gt;
===[[TBShop:Brilliance Beneath|Brilliance Beneath]]===&lt;br /&gt;
{{:TBShop:Brilliance Beneath/2026}}&lt;br /&gt;
===[[TBShop:Bubbles and Barnacles|Bubbles and Barnacles]]===&lt;br /&gt;
{{:TBShop:Bubbles and Barnacles/2026}}&lt;br /&gt;
===[[TBShop:Ebb and Flow|Ebb and Flow]]===&lt;br /&gt;
{{:TBShop:Ebb and Flow/2026}}&lt;br /&gt;
===[[TBShop:Electric Feels|Electric Feels]]===&lt;br /&gt;
{{:TBShop:Electric Feels/2026}}&lt;br /&gt;
===[[TBShop:For the Wyn|For the Wyn]]===&lt;br /&gt;
{{:TBShop:For the Wyn/2026}}&lt;br /&gt;
===[[TBShop:For Those About to Lock|For Those About to Lock]]===&lt;br /&gt;
{{:TBShop:For Those About to Lock/2026}}&lt;br /&gt;
===[[TBShop:Fragrant Fables|Fragrant Fables]]===&lt;br /&gt;
{{:TBShop:Fragrant Fables/2026}}&lt;br /&gt;
===[[TBShop:Get Your Ship Together|Get Your Ship Together]]===&lt;br /&gt;
{{:TBShop:Get Your Ship Together/2026}}&lt;br /&gt;
===[[TBShop:The Glow Up|The Glow Up]]===&lt;br /&gt;
{{:TBShop:The Glow Up/2026}}&lt;br /&gt;
===[[TBShop:The Kelp Knot|The Kelp Knot]]===&lt;br /&gt;
{{:TBShop:The Kelp Knot/2026}}&lt;br /&gt;
===[[TBShop:Letter and Prose|Letter and Prose]]===&lt;br /&gt;
{{:TBShop:Letter and Prose/2026}}&lt;br /&gt;
===[[TBShop:Moonbloom and Coralthorn|Moonbloom and Coralthorn]]===&lt;br /&gt;
{{:TBShop:Moonbloom and Coralthorn/2026}}&lt;br /&gt;
===[[TBShop:Moontide Couture|Moontide Couture]]===&lt;br /&gt;
{{:TBShop:Moontide Couture/2026}}&lt;br /&gt;
===[[TBShop:On Leyan, We Wear Lamellar|On Leyan, We Wear Lamellar]]===&lt;br /&gt;
{{:TBShop:On Leyan, We Wear Lamellar/2026}}&lt;br /&gt;
===[[TBShop:Read &#039;Em and Reef|Read &#039;Em and Reef]]===&lt;br /&gt;
{{:TBShop:Read &#039;Em and Reef/2026}}&lt;br /&gt;
===[[TBShop:Reth-Ink Your Porpoise|Reth-Ink Your Porpoise]]===&lt;br /&gt;
{{:TBShop:Reth-Ink Your Porpoise/2026}}&lt;br /&gt;
===[[TBShop:Rolling in the Deep|Rolling in the Deep]]===&lt;br /&gt;
{{:TBShop:Rolling in the Deep/2026}}&lt;br /&gt;
===[[TBShop:Seaside Sweets|Seaside Sweets]]===&lt;br /&gt;
{{:TBShop:Seaside Sweets/2026}}&lt;br /&gt;
===[[TBShop:Shiny!|Shiny!]]===&lt;br /&gt;
{{:TBShop:Shiny!/2026}}&lt;br /&gt;
===[[TBShop:The Shrill Shrimp|The Shrill Shrimp]]===&lt;br /&gt;
{{:TBShop:The Shrill Shrimp/2026}}&lt;br /&gt;
===[[TBShop:The Six-Sided Grotto|The Six-Sided Grotto]]===&lt;br /&gt;
{{:TBShop:The Six-Sided Grotto/2026}}&lt;br /&gt;
===[[TBShop:Tangled and Tethered|Tangled and Tethered]]===&lt;br /&gt;
{{:TBShop:Tangled and Tethered/2026}}&lt;br /&gt;
===[[TBShop:The Tidal Stitch|The Tidal Stitch]]===&lt;br /&gt;
{{:TBShop:The Tidal Stitch/2026}}&lt;br /&gt;
===[[TBShop:Tideglass Trinkets|Tideglass Trinkets]]===&lt;br /&gt;
{{:TBShop:Tideglass Trinkets/2026}}&lt;br /&gt;
===[[TBShop:Trident&#039;s Point|Trident&#039;s Point]]===&lt;br /&gt;
{{:TBShop:Trident&#039;s Point/2026}}&lt;br /&gt;
===[[TBShop:The Whimsical Wave|The Whimsical Wave]]===&lt;br /&gt;
{{:TBShop:The Whimsical Wave/2026}}&lt;br /&gt;
===[[TBShop:Wrapsody in Blue|Wrapsody in Blue]]===&lt;br /&gt;
{{:TBShop:Wrapsody in Blue/2026}}&lt;br /&gt;
===[[TBShop:You Want Thingamabobs?|You Want Thingamabobs?]]===&lt;br /&gt;
{{:TBShop:You Want Thingamabobs?/2026}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Currents of Myth]]&lt;br /&gt;
[[Category:Premium Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261259</id>
		<title>Currents of Myth/2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Currents_of_Myth/2026&amp;diff=261259"/>
		<updated>2026-07-19T22:13:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Raffles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CurrentsOfMyth_1920x1080.jpg|550px|right|Currents of Myth|alt=&amp;quot;Currents of Myth&amp;quot; title overlaid on a vibrant underwater fantasy scene. A central merfolk warrior with a red tail and dark hair swims amidst coral reefs and schools of fish. In the background, another merfolk figure with a spear is visible, and light streams down from the surface. The Stillfront logo is in the bottom right corner.]]&lt;br /&gt;
{{TOCright|limit=3}} &lt;br /&gt;
&amp;lt;section begin=intro /&amp;gt;The &#039;&#039;&#039;[[:Category:Premium Festival|Premium Festival]]&#039;&#039;&#039; returns in 2026, celebrating the &#039;&#039;&#039;[[:Category:Currents of Myth|Currents of Myth]]&#039;&#039;&#039;.  Shops will be hosted within its Tideswept Bazaar.&lt;br /&gt;
&lt;br /&gt;
[[The Acqsael]] are a mysterious and ancient merpeople who dwell in the waters off the Western Harbor, near the northwestern region of Charl&#039;s Teeth.&lt;br /&gt;
&lt;br /&gt;
For generations, the acqsael have remained within their shifting currents, their shimmering markets concealed among coral beds and bioluminescent grottos deep beneath the sea. Now, as this gathering returns for a second year, they once more extend a graceful invitation to those above.  This summer, the acqsael once again extend their invitation to returning explorers and newly drawn wanderers alike, welcoming you back into their world beneath the waves for a second year of wonder within their markets. Rare wares, elegantly crafted goods, and raffles steeped in quiet mystery await in the drifting currents below, where seasoned merchants and curious vendors gather with creations shaped from materials found only in the deep.&lt;br /&gt;
&lt;br /&gt;
In honor of this second gathering, the final evenings will again be set aside for unhurried browsing and quiet discovery. The acqsael encourage you to roam the reefs at your own pace, linger within the glowing caverns, and once more take in the distant songs that carry through the sea.&amp;lt;section end=intro /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=rundate /&amp;gt;&#039;&#039;&#039;The 2026 Premium Festival will take place July 17 - July 26, with July 25 - 26 for shopping only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For announcements and saved posts, see the &#039;&#039;&#039;[[Premium Festival/saved posts 2026|2026 saved posts]]&#039;&#039;&#039;.&amp;lt;section end=rundate /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
===Schedule===&lt;br /&gt;
&amp;lt;section begin=premiumschedule /&amp;gt;&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | 7/17 &lt;br /&gt;
| 9:00pm ET&lt;br /&gt;
| Opening &lt;br /&gt;
| Mist Harbor &lt;br /&gt;
| Festival Opens&lt;br /&gt;
|-&lt;br /&gt;
|7/18||7:00 PM ET||Whispers Beneath the Aelvara Tree||Silvershade Hollow||All guests are invited to meet with the Currentseer on Feastday at the seventh hour of evening, land dweller time. Gather beneath the great Aelvara tree, where he will speak on recent events involving the warm currents.&lt;br /&gt;
|-&lt;br /&gt;
|7/19||7:00 PM ET||Echoes Beneath the Tide||Silvershade Hollow||Last evening a group of acqsael and adventures went searching for the cause of the warm currents floating through the area.  They discovered a new cavern in the reef where they found two artifacts within piles of rubble and debris.  One of the artifacts, a driftwood seahorse, told the story of a lost acqsael child.  The way further into the cavern was blocked.  The acqsael decided to take the artifacts to their elders for research, but plan to meet by the aelvara tree tonight at seven to further explore. All are welcome to join them.&lt;br /&gt;
|}&amp;lt;section end=premiumschedule /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Raffles===&lt;br /&gt;
&amp;lt;section begin=premiumraffles /&amp;gt;&lt;br /&gt;
Throughout the weekend, Currents of Myth will have several raffles throughout the Tideswept Bazaar.&lt;br /&gt;
: {| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 70%&amp;quot; |+ style=&amp;quot;text-align: left&amp;quot; colspan=5 | &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Requirement&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Number&lt;br /&gt;
|-&lt;br /&gt;
| 7/18/26||10:00PM ET||Moontide Couture||A fully unlocked Peretta Gown||The winner can be offline ||&lt;br /&gt;
|-&lt;br /&gt;
|7/18/26||11:00 PM ET||The Tidal Stitch, Alcove|| a fully unlocked set of clothing from this shop||The winner can be offline||&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a fully zested cloak from this shop&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 16:00:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a water elemental ring&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a 6x rotating flare weapon&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one 6x rotating flare weapon of their choice in either rolaren for metal weapons or orase for wood weapons.  Claidhmores, naginata, and katanas are not allowed.  An alteration is not part of this service, so you will receive a [material] [weapon-base].  You will need to choose three flares from the following flare types: fire, cold, electric, impact, acid, vacuum, plasma, disintegrate, disruption, unbalance, grapple, slash, puncture, crush.  Winners must report to the raffle within 5 minutes of the drawing or another will be drawn.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 18:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;A Pale Crystal Shard&#039;&#039;&#039;&lt;br /&gt;
This raffle will draw for five winners to win a sand elemental in a pale crystal shard.  Prizes will be mailed to the winners following the raffle.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Nautilus, Grapehaven Chamber&lt;br /&gt;
| &#039;&#039;&#039;a consolation cloak&#039;&#039;&#039;&lt;br /&gt;
Winners can add the consolation cloak (AKA Dizwhig cloak) script to an existing, unscripted cloak.  Existing scripts cannot be removed or replaced as part of this raffle service.  Alternatively, winners can choose a premade cloak as seen on the clamshell (100lb/8lb).  Winners who do not report to the raffle drawing will have a premade cloak mailed to them.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410494&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a rose gold seahorse pin encrusted with veilspire pearls&#039;&#039;&#039;&lt;br /&gt;
This raffle is for one winner to receive a pinworn 5x/day 130 item.  It will be sent to the winner via mail after the raffle draws.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a rare metal forging slab&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a forging slab of a rare metal.  There is one slab each available for the following metals: golvern, eahnor, white ora, rolaren, eonake.  Winners will select their slab in the order of the drawing.  If a winner does not report to the drawing, they will be sent one of the remaining slabs via the post office.  Please report within five minutes of the drawing if you wish an opportunity to choose your slab.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/19/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Nautilus, Glassthread Chamber&lt;br /&gt;
| &#039;&#039;&#039;a wandering tattoo&#039;&#039;&#039;&lt;br /&gt;
Winner will receive one wandering tattoo with a custom creature.  As this is a live service, winners must report within 5 minutes of the raffle drawing.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410495&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;an ice cloak&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:00:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic deepening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic deepening.  The following is what can be taken to which capacity:&lt;br /&gt;
 * Cloak-worn and back-worn containers will be taken to 140.&lt;br /&gt;
 * Shoulder-slung containers will be taken to 60.&lt;br /&gt;
 * Torso-worn, belt-worn, and front-worn containers will be taken to 40.&lt;br /&gt;
 * Other containers will depend on wear worn.  Additionally, these containers will have a per-item encumbrance set.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 19:30:00 ET &lt;br /&gt;
| Nautilus, Aelvashade Chamber&lt;br /&gt;
| &#039;&#039;&#039;epic lightening&#039;&#039;&#039;&lt;br /&gt;
This raffle is for five winners for epic lightening.&lt;br /&gt;
This will take a given item to its normal lightest weight.&lt;br /&gt;
| Character must be online.&lt;br /&gt;
| 4410493&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Moontide Couture&lt;br /&gt;
| &#039;&#039;&#039;a custom familiar amulet (wizard only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410410&lt;br /&gt;
|-&lt;br /&gt;
| 7/20/2026&lt;br /&gt;
| 20:30:00 ET &lt;br /&gt;
| The Tidal Stitch, Alcove&lt;br /&gt;
| &#039;&#039;&#039;a custom grasp of the grave spell (sorcerer only)&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410407&lt;br /&gt;
|-&lt;br /&gt;
| 7/21/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;a master-quality flute (BARD ONLY)&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a master instrument (flute), as seen on the clamshell.  Winner does not need to be online or present.  If the winner does not arrive within 5 minutes, the instrument will be mailed to them via the post office.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:00:00 ET &lt;br /&gt;
| Nautilus, Tideblossom Chamber&lt;br /&gt;
| &#039;&#039;&#039;an annoying wisp in a bottle&#039;&#039;&#039;&lt;br /&gt;
Winners will receive a bottle that contains a wisp that will follow you around.  Winner does not need to be online.  The bottle will be mailed to winners if they don&#039;t report to the raffle within 5 minutes.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410492&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:15:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;10 auction quality gambling kits&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:25:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC Boots with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:30:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A pair of premade 7x UAC gloves with knockout flares&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:35:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A small driftwood firework press&#039;&#039;&#039;&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 15:45:00 ET &lt;br /&gt;
| The Six-Sided Grotto, Storage&lt;br /&gt;
| &#039;&#039;&#039;A piece of Lesser Black Ora jewelry&#039;&#039;&#039;&lt;br /&gt;
| Character must be present in the room to win.&lt;br /&gt;
| 4410454&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 20:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;Premade Flare Messaging&#039;&#039;&#039;&lt;br /&gt;
This raffle is for premade custom flare messaging to apply to a weapon that already has flares.  This will draw for two winners, and will be mailed to them after the raffle has drawn.&lt;br /&gt;
&lt;br /&gt;
First name drawn will receive: ** A stream of saltwater explodes from your (weapon/armor/shield) and slams into (target). **&lt;br /&gt;
&lt;br /&gt;
Second name drawn will receive: ** A fan of water bursts from your (weapon/armor/shield) and crashes into (target) with a powerful force. **&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 21:00:00 ET &lt;br /&gt;
| Reth-Ink Your Porpoise, Inking&lt;br /&gt;
| &#039;&#039;&#039;a triton magus hand&#039;&#039;&#039;&lt;br /&gt;
This raffle is for a coin hand that appears as: a triton magus hand covered with gaunt mottled skin.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410448&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:00:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 50-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a medium locker expansion contract for an increase of +50 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|-&lt;br /&gt;
| 7/22/2026&lt;br /&gt;
| 23:05:00 ET &lt;br /&gt;
| Colossal Nautilus, Mouth&lt;br /&gt;
| &#039;&#039;&#039;a 100-item locker expansion contract&#039;&#039;&#039;&lt;br /&gt;
Winner will receive a large locker expansion contract for an increase of +100 maximum items to one locker of their choosing.  The expansion contract will be mailed to the winners shortly after the drawing.&lt;br /&gt;
| Character may be offline.&lt;br /&gt;
| 4410490&lt;br /&gt;
|}&amp;lt;section end=premiumraffles /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tideswept Bazaar Shops==&lt;br /&gt;
[[Image:Tideswept_Bazaar.png|750px|center|Tideswept Bazaar Map|alt=Line map of the Tideswept Bazaar layout.]]&lt;br /&gt;
&lt;br /&gt;
===Quick Reference===&lt;br /&gt;
{{#ask: [[Category:Tideswept Bazaar 2026 shops]]&lt;br /&gt;
 |?Tempshop name&lt;br /&gt;
 |?Tempshop realrnum&lt;br /&gt;
 |?Tempshop lichrnum&lt;br /&gt;
 |?Tempshop mapid&lt;br /&gt;
 |?Sells script&lt;br /&gt;
 |?Sells item type&lt;br /&gt;
 |format=template&lt;br /&gt;
 |limit=50&lt;br /&gt;
 |mainlabel=&lt;br /&gt;
 |template=TempshopsList&lt;br /&gt;
 |introtemplate=TempshopsListStart&lt;br /&gt;
 |outrotemplate=Shop_table_end&lt;br /&gt;
}}&lt;br /&gt;
===[[TBShop:Bloomlit Caverns|Bloomlit Caverns]]===&lt;br /&gt;
{{:TBShop:Bloomlit Caverns/2026}}&lt;br /&gt;
===[[TBShop:Brilliance Beneath|Brilliance Beneath]]===&lt;br /&gt;
{{:TBShop:Brilliance Beneath/2026}}&lt;br /&gt;
===[[TBShop:Bubbles and Barnacles|Bubbles and Barnacles]]===&lt;br /&gt;
{{:TBShop:Bubbles and Barnacles/2026}}&lt;br /&gt;
===[[TBShop:Ebb and Flow|Ebb and Flow]]===&lt;br /&gt;
{{:TBShop:Ebb and Flow/2026}}&lt;br /&gt;
===[[TBShop:Electric Feels|Electric Feels]]===&lt;br /&gt;
{{:TBShop:Electric Feels/2026}}&lt;br /&gt;
===[[TBShop:For the Wyn|For the Wyn]]===&lt;br /&gt;
{{:TBShop:For the Wyn/2026}}&lt;br /&gt;
===[[TBShop:For Those About to Lock|For Those About to Lock]]===&lt;br /&gt;
{{:TBShop:For Those About to Lock/2026}}&lt;br /&gt;
===[[TBShop:Fragrant Fables|Fragrant Fables]]===&lt;br /&gt;
{{:TBShop:Fragrant Fables/2026}}&lt;br /&gt;
===[[TBShop:Get Your Ship Together|Get Your Ship Together]]===&lt;br /&gt;
{{:TBShop:Get Your Ship Together/2026}}&lt;br /&gt;
===[[TBShop:The Glow Up|The Glow Up]]===&lt;br /&gt;
{{:TBShop:The Glow Up/2026}}&lt;br /&gt;
===[[TBShop:The Kelp Knot|The Kelp Knot]]===&lt;br /&gt;
{{:TBShop:The Kelp Knot/2026}}&lt;br /&gt;
===[[TBShop:Letter and Prose|Letter and Prose]]===&lt;br /&gt;
{{:TBShop:Letter and Prose/2026}}&lt;br /&gt;
===[[TBShop:Moonbloom and Coralthorn|Moonbloom and Coralthorn]]===&lt;br /&gt;
{{:TBShop:Moonbloom and Coralthorn/2026}}&lt;br /&gt;
===[[TBShop:Moontide Couture|Moontide Couture]]===&lt;br /&gt;
{{:TBShop:Moontide Couture/2026}}&lt;br /&gt;
===[[TBShop:On Leyan, We Wear Lamellar|On Leyan, We Wear Lamellar]]===&lt;br /&gt;
{{:TBShop:On Leyan, We Wear Lamellar/2026}}&lt;br /&gt;
===[[TBShop:Read &#039;Em and Reef|Read &#039;Em and Reef]]===&lt;br /&gt;
{{:TBShop:Read &#039;Em and Reef/2026}}&lt;br /&gt;
===[[TBShop:Reth-Ink Your Porpoise|Reth-Ink Your Porpoise]]===&lt;br /&gt;
{{:TBShop:Reth-Ink Your Porpoise/2026}}&lt;br /&gt;
===[[TBShop:Rolling in the Deep|Rolling in the Deep]]===&lt;br /&gt;
{{:TBShop:Rolling in the Deep/2026}}&lt;br /&gt;
===[[TBShop:Seaside Sweets|Seaside Sweets]]===&lt;br /&gt;
{{:TBShop:Seaside Sweets/2026}}&lt;br /&gt;
===[[TBShop:Shiny!|Shiny!]]===&lt;br /&gt;
{{:TBShop:Shiny!/2026}}&lt;br /&gt;
===[[TBShop:The Shrill Shrimp|The Shrill Shrimp]]===&lt;br /&gt;
{{:TBShop:The Shrill Shrimp/2026}}&lt;br /&gt;
===[[TBShop:The Six-Sided Grotto|The Six-Sided Grotto]]===&lt;br /&gt;
{{:TBShop:The Six-Sided Grotto/2026}}&lt;br /&gt;
===[[TBShop:Tangled and Tethered|Tangled and Tethered]]===&lt;br /&gt;
{{:TBShop:Tangled and Tethered/2026}}&lt;br /&gt;
===[[TBShop:The Tidal Stitch|The Tidal Stitch]]===&lt;br /&gt;
{{:TBShop:The Tidal Stitch/2026}}&lt;br /&gt;
===[[TBShop:Tideglass Trinkets|Tideglass Trinkets]]===&lt;br /&gt;
{{:TBShop:Tideglass Trinkets/2026}}&lt;br /&gt;
===[[TBShop:Trident&#039;s Point|Trident&#039;s Point]]===&lt;br /&gt;
{{:TBShop:Trident&#039;s Point/2026}}&lt;br /&gt;
===[[TBShop:The Whimsical Wave|The Whimsical Wave]]===&lt;br /&gt;
{{:TBShop:The Whimsical Wave/2026}}&lt;br /&gt;
===[[TBShop:Wrapsody in Blue|Wrapsody in Blue]]===&lt;br /&gt;
{{:TBShop:Wrapsody in Blue/2026}}&lt;br /&gt;
===[[TBShop:You Want Thingamabobs?|You Want Thingamabobs?]]===&lt;br /&gt;
{{:TBShop:You Want Thingamabobs?/2026}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Currents of Myth]]&lt;br /&gt;
[[Category:Premium Festival]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Slymie&amp;diff=261239</id>
		<title>Slymie</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Slymie&amp;diff=261239"/>
		<updated>2026-07-19T17:52:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Created page with &amp;quot;{{merchants |gender = Male |race = Acqsael |culture =  |profession = Master of the Many Sides&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt; |title = Purveyor |service = GALD&amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt; |specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt; |venue = Premium Festival |venue2 = Curr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = Male&lt;br /&gt;
|race = Acqsael&lt;br /&gt;
|culture = &lt;br /&gt;
|profession = Master of the Many Sides&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title = Purveyor&lt;br /&gt;
|service = GALD&amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Premium Festival&lt;br /&gt;
|venue2 = Currents of Myth &amp;lt;!--What events do they frequent. PLEASE ONLY USE Caligos Isle, Feywrot Mire, Village of Velathae, Carnival of Freaks, Windfellow&#039;s Retreat, or wandering at this time. Also, if citizen merchant list town under TOWN. An example would be citizen-only merchant--&amp;gt;&lt;br /&gt;
|town = Mist Harbor&amp;lt;!--Only use if they are town based as well--&amp;gt;&lt;br /&gt;
|status = Active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Slymie is an Acqsael that works in the backroom of his [[Currents_of_Myth/2026#The_Six-Sided_Grotto|Six-Sided Grotto]] during the [[:Category:Currents_of_Myth|Currents of Myth]] [[:Category:Premium_Festival|Premium Festival]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Slymie the Acqsael.&lt;br /&gt;
Faintly glowing translucent fins fan outward from his forearms and down the back of his torso.  A long, flowing tail covered in iridescent crystal sea green scales extends below the waist.  His facial features are almost elven, with almond-shaped vermilion eyes, high cheekbones, and gently pointed ears.  He has flowing locks of silver hair streaked with pale coral.&lt;br /&gt;
He is wearing a small ethereal starfish, an iridescent opal-inset choker dangling several ruby-pipped onyx dice, a moss-lined kelp-woven cloak, an ethereal whelk shell, a coral-lined jeweler&#039;s loupe fitted with a multitude of kelp-draped lenses, a silver-tinged lilac glasstide rose, and a bright coral ring inset with tidal pearls.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
* He periodically offers his so-called &amp;quot;ssspecial service&amp;quot; that offers to personally customize certain items in his shop.  Please ask for details and await announcements.&lt;br /&gt;
&lt;br /&gt;
[[Category: Currents of Myth]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dulse&amp;diff=261238</id>
		<title>Dulse</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dulse&amp;diff=261238"/>
		<updated>2026-07-19T17:48:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Reverted edits by GS4-KAONASHI (talk) to last revision by GS4-THANDIWE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = Male&lt;br /&gt;
|race = Acqsael&lt;br /&gt;
|culture = &lt;br /&gt;
|profession = Crafter&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title =&lt;br /&gt;
|service = GALD&amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Premium Festival&lt;br /&gt;
|venue2 = Currents of Myth &amp;lt;!--What events do they frequent. PLEASE ONLY USE Caligos Isle, Feywrot Mire, Village of Velathae, Carnival of Freaks, Windfellow&#039;s Retreat, or wandering at this time. Also, if citizen merchant list town under TOWN. An example would be citizen-only merchant--&amp;gt;&lt;br /&gt;
|town = Mist Harbor&amp;lt;!--Only use if they are town based as well--&amp;gt;&lt;br /&gt;
|status = Active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Aeqsuiloria is an Acqsael that works in the Colossal Nautilus during the [[:Category:Currents_of_Myth|Currents of Myth]] [[:Category:Premium_Festival|Premium Festival]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Dulse the Acqsael.&lt;br /&gt;
His facial features are almost elven, with almond-shaped mist grey eyes, high cheekbones, and gently pointed ears.  He has wildly curly scarlet hair haloing his face.  Faintly glowing translucent fins fan outward from his slender forearms and down the back of his torso.  A long, flowing tail covered in silver-sheened charcoal scales extends below his waist.&lt;br /&gt;
Metallic-inked tattoos cover the scaleless portions of his skin, the meandering, organic lines evocative of swaying seaweed caught in a current.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a shell-spaced pectoral woven from crimson seaweed, a nyra pouch secured to a waist-wound string of starspine garnets, a pair of segmented driftwood bracers, and assorted carved coral rings.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
*&lt;br /&gt;
[[Category: Currents of Myth]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dulse&amp;diff=261237</id>
		<title>Dulse</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dulse&amp;diff=261237"/>
		<updated>2026-07-19T17:48:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{merchants&lt;br /&gt;
|gender = Male&lt;br /&gt;
|race = Acqsael&lt;br /&gt;
|culture = &lt;br /&gt;
|profession = Crafter&amp;lt;!--Seamstress, Weaponsmith, Armorsmith, Toymaker, Tattoist, etc. Mercantyler is a good choice if no others seem to fit--&amp;gt;&lt;br /&gt;
|title =&lt;br /&gt;
|service = GALD&amp;lt;!--Tattoos, Features, GALD, LD, Wares, etc. Use Other is necessary--&amp;gt;&lt;br /&gt;
|specialty = &amp;lt;!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Shoes, etc--&amp;gt;&lt;br /&gt;
|venue = Premium Festival&lt;br /&gt;
|venue2 = Currents of Myth &amp;lt;!--What events do they frequent. PLEASE ONLY USE Caligos Isle, Feywrot Mire, Village of Velathae, Carnival of Freaks, Windfellow&#039;s Retreat, or wandering at this time. Also, if citizen merchant list town under TOWN. An example would be citizen-only merchant--&amp;gt;&lt;br /&gt;
|town = Mist Harbor&amp;lt;!--Only use if they are town based as well--&amp;gt;&lt;br /&gt;
|status = Active &amp;lt;!--active, inactive, dead, retired, etc. If unsure, please use unknown--&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Aeqsuiloria is an Acqsael that works in the Colossal Nautilus during the [[:Category:Currents_of_Myth|Currents of Myth]] [[:Category:Premium_Festival|Premium Festival]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&amp;lt;pre{{log3}}&amp;gt;&lt;br /&gt;
You see Dulse the Acqsael.&lt;br /&gt;
His facial features are almost elven, with almond-shaped mist grey eyes, high cheekbones, and gently pointed ears.  He has wildly curly scarlet hair haloing his face.  Faintly glowing translucent fins fan outward from his slender forearms and down the back of his torso.  A long, flowing tail covered in silver-sheened charcoal scales extends below his waist.&lt;br /&gt;
Metallic-inked tattoos cover the scaleless portions of his skin, the meandering, organic lines evocative of swaying seaweed caught in a current.&lt;br /&gt;
He is in good shape.&lt;br /&gt;
He is wearing a shell-spaced pectoral woven from crimson seaweed, a nyra pouch secured to a waist-wound string of starspine garnets, a pair of segmented driftwood bracers, and assorted carved coral rings.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[/Slymie]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
*&lt;br /&gt;
[[Category: Currents of Myth]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259548</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259548"/>
		<updated>2026-06-22T16:41:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Shopping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Refund Policy ==&lt;br /&gt;
Our refund fee will be 10% flat, mirroring at other similar events.  No refunds beyond 24 hours after general purchases.  No fee on purchases made within 24-hours that are a mistake.  If you make a mistake on type, please ASSIST.  As long as you ASSIST with the refund request before the 24-hour mark, it is considered within that window.&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
;Mini-Games&lt;br /&gt;
* [[Conundrum]]&lt;br /&gt;
* [[Mana Trawl]]&lt;br /&gt;
* [[Menagerie Madness]]&lt;br /&gt;
* [[Fugue Elanthians]]&lt;br /&gt;
* [[Introductory Inquistor Quest|Introductory Inquisitor Quest]]&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Introduction_to_Brayern_Isle&amp;diff=259476</id>
		<title>Introduction to Brayern Isle</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Introduction_to_Brayern_Isle&amp;diff=259476"/>
		<updated>2026-06-21T20:15:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Created page with &amp;quot;Arriving in Nyessem for the first time via EVENT TRANSPORT?  Be sure to type QUEST LIST and then ACCEPT the Introduction to Brayern Isle Quest.  A Nyessemian boy will hurry to your side, guiding you around the event grounds to help familiarize yourself with this strange new realm as you progress.  Participation in this quest is free and open to everyone.  A one-time reward is offered upon its first completion.  Category: The Inquisitor&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arriving in Nyessem for the first time via EVENT TRANSPORT?  Be sure to type QUEST LIST and then ACCEPT the Introduction to Brayern Isle Quest.  A Nyessemian boy will hurry to your side, guiding you around the event grounds to help familiarize yourself with this strange new realm as you progress.&lt;br /&gt;
&lt;br /&gt;
Participation in this quest is free and open to everyone.  A one-time reward is offered upon its first completion.&lt;br /&gt;
&lt;br /&gt;
[[Category: The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259475</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259475"/>
		<updated>2026-06-21T20:14:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
;Mini-Games&lt;br /&gt;
* [[Conundrum]]&lt;br /&gt;
* [[Mana Trawl]]&lt;br /&gt;
* [[Menagerie Madness]]&lt;br /&gt;
* [[Fugue Elanthians]]&lt;br /&gt;
* [[Introductory Inquistor Quest|Introductory Inquisitor Quest]]&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259474</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259474"/>
		<updated>2026-06-21T20:14:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
;Mini-Games&lt;br /&gt;
* [[Conundrum]]&lt;br /&gt;
* [[Mana Trawl]]&lt;br /&gt;
* [[Menagerie Madness]]&lt;br /&gt;
* [[Fugue Elanthians]]&lt;br /&gt;
* [[Introductory Inquistor Quest|Introductory Inquisitor Quest]]&lt;br /&gt;
;Daily Quest&lt;br /&gt;
The tormented denizens you see around can be {{boldmono|POINTed}} at.  It&#039;s a daily quest where you&#039;ll get more rewards for pointing at five.  Possible rewards include the [[Eternal Nightmare vissi]] and the [[Seductive Apathy vissi]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fugue_Elanthians&amp;diff=259471</id>
		<title>Fugue Elanthians</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fugue_Elanthians&amp;diff=259471"/>
		<updated>2026-06-21T20:13:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Maivaldius sincerely apologizes for the inconvenience, but she requests your help repatriating those Elanthian testers whose minds and bodies were not up to the tasks placed before them here in Nyessem.  As you travel the event grounds, you may run across various Elanthians in a fugue state.  Simply POINT at them to make their locations known, and someone will come take care of them in due time.&lt;br /&gt;
&lt;br /&gt;
Participation in this minigame is free and open to everyone.  Daily rewards are granted after the successful identification of five fugue Elanthians.&lt;br /&gt;
&lt;br /&gt;
[[Category: The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Fugue_Elanthians&amp;diff=259470</id>
		<title>Fugue Elanthians</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Fugue_Elanthians&amp;diff=259470"/>
		<updated>2026-06-21T20:13:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Created page with &amp;quot;Lady Maivaldius sincerely apologizes for the inconvenience, but she requests your help repatriating those Elanthian testers whose minds and bodies were not up to the tasks placed before them here in Nyessem.  As you travel the event grounds, you may run across various Elanthians in a fugue state.  Simply POINT at them to make their locations known, and someone will come take care of them in due time.  Participation in this minigame is free and open to everyone.  Daily...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Maivaldius sincerely apologizes for the inconvenience, but she requests your help repatriating those Elanthian testers whose minds and bodies were not up to the tasks placed before them here in Nyessem.  As you travel the event grounds, you may run across various Elanthians in a fugue state.  Simply POINT at them to make their locations known, and someone will come take care of them in due time.&lt;br /&gt;
&lt;br /&gt;
Participation in this minigame is free and open to everyone.  Daily rewards are granted after the successful identification of five fugue Elanthians.&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259469</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259469"/>
		<updated>2026-06-21T20:12:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
;Mini-Games&lt;br /&gt;
* [[Conundrum]]&lt;br /&gt;
* [[Mana Trawl]]&lt;br /&gt;
* [[Menagerie Madness]]&lt;br /&gt;
* [[Fugue Elanthians]]&lt;br /&gt;
;Daily Quest&lt;br /&gt;
The tormented denizens you see around can be {{boldmono|POINTed}} at.  It&#039;s a daily quest where you&#039;ll get more rewards for pointing at five.  Possible rewards include the [[Eternal Nightmare vissi]] and the [[Seductive Apathy vissi]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Menagerie_Madness&amp;diff=259467</id>
		<title>Menagerie Madness</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Menagerie_Madness&amp;diff=259467"/>
		<updated>2026-06-21T20:12:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Maivaldius&#039;s Menagerie Magister has collected a host of dangerous hostile creatures from Elanthia, and even a few from Nyessem!  To help capture the essences of these creatures, speak to the Magister in the Nyessem Ring Loop.&lt;br /&gt;
&lt;br /&gt;
Once inside the Menagerie, you can use POINT standalone on these creatures to capture their essences for the Magister.  Or, if you possess a Collector vissi within an Arcarium (and using the indicated verb when you ANALYZE the Arcarium), you can create a collectible Grinsawl to add to your permanent collections at the same time!  Watch out for the traps and hazards within that aim to slow you down!&lt;br /&gt;
&lt;br /&gt;
Free-to-play entry is available, rewarding a Chimera vissi if you win.  Paid entry is also available, costing one aevarch and rewarding 300 aevit and a Chimera vissi, win or loss.  The game lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
* [[Keen Tracker vissi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259466</id>
		<title>Mana Trawl</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Mana_Trawl&amp;diff=259466"/>
		<updated>2026-06-21T20:11:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A quick and fun diversion, &#039;&#039;&#039;Mana Trawling&#039;&#039;&#039; is a creation of Lady [[Luari Maivaldius]]!  Test your luck and skill as you &amp;quot;fish&amp;quot; with ethereal energy.  Win some aevit for your trouble, or perhaps a greater prize awaits for the truly fortunate!  To play, go through the pale violet stone arch located upon the Nyessem Promenade.  Once you&#039;re in the minigame&#039;s Indigo Pools area, simply WAGGLE at a nearby pool to begin!  Chat with the tall and pale lanky girl by the pools to learn more.  &lt;br /&gt;
&lt;br /&gt;
One aevarch entry is required, granting 10 chances to fish.  The game lasts until entries are used up.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
===Tier 1===&lt;br /&gt;
;* You won a Shallow Cast!&lt;br /&gt;
:- a vissi extractor&lt;br /&gt;
:- a package of ruby red fish flakes (12)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
;* You won a Fair Catch!&lt;br /&gt;
:- a coarse sand-abraded formation&lt;br /&gt;
:- a delicate ribbed formation&lt;br /&gt;
:- a glassy abyss-touched formation&lt;br /&gt;
:- a rippled bubble-streaked formation (30)&lt;br /&gt;
:- a spotted ray-flat formation&lt;br /&gt;
:- a warped tide-twisted formation (30)&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
;* You won a Favored Cast!&lt;br /&gt;
:- a [[Lower Self vissi]]&lt;br /&gt;
:- a [[Higher Self vissi]]&lt;br /&gt;
:- a [[Tidal Visions vissi]]&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
;* You won a Grand Reel!&lt;br /&gt;
:- a disfigured water oceanborn&lt;br /&gt;
:- a disfigured water nubblefin (60)&lt;br /&gt;
:- a disfigured water trenchling&lt;br /&gt;
:- a disfigured water gloomfish&lt;br /&gt;
:- a disfigured water brinefish&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
;* You won a Deep Bounty!&lt;br /&gt;
:- a grippy brown kelp - +5 SMR&lt;br /&gt;
:- scallop - +1 Max Size&lt;br /&gt;
:- a rough sparkling diamond  - sharpening diamond&lt;br /&gt;
:-a briny dusk-washed formation - Slash damage (117)&lt;br /&gt;
&lt;br /&gt;
;* You won a Lustrous Haul&lt;br /&gt;
:- a salt-crusted leather bag with a translucent circular panel&lt;br /&gt;
&lt;br /&gt;
===Teir 6===&lt;br /&gt;
;* You won a Mythic Haul!&lt;br /&gt;
:- a confused bumpy seahorse&lt;br /&gt;
:- a spiny puzzled lionfish&lt;br /&gt;
&lt;br /&gt;
;* You won a Radiant Pull!&lt;br /&gt;
:- a [[Wisdom vissi]]&lt;br /&gt;
&lt;br /&gt;
;* You won a Gilded Catch!&lt;br /&gt;
:- a [[Wealth vissi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Conundrum&amp;diff=259465</id>
		<title>Conundrum</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Conundrum&amp;diff=259465"/>
		<updated>2026-06-21T20:10:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lady Maivaldius offers a challenge of skill and teamwork for the truly brave.  Within the &#039;&#039;&#039;Conundrum&#039;&#039;&#039;, a clockwerke creature needs to be rebuilt.  Guided by a floating, ethereal sphere, adventurers will aid in the reconstruction of this creature, dodging hazards and fighting off powerful clockwerke foes along the way.  Myriad parts are scattered across the area within the Conundrum, so pay careful attention to what you are asked to provide.  The parts are heavy, so you&#039;ll need to KICK them along the ground in the correct directions to get them where they need to go.&lt;br /&gt;
&lt;br /&gt;
To participate, speak to the Arena Magister in the Testing Approach, at the north end of the event grounds.  Free-to-play entry is available, rewarding a vissi if you win.  Paid entry is also available, costing one aevarch and rewarding 300 aevit and a vissi, win or loss. Entry with a party is available for up to 10 characters simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Prizes==&lt;br /&gt;
* [[Swarming Brood vissi]]&lt;br /&gt;
&lt;br /&gt;
[[Category:The Inquisitor]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259419</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259419"/>
		<updated>2026-06-21T02:07:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259418</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259418"/>
		<updated>2026-06-21T01:58:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
&#039;&#039;&#039;MANA TRAWLING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A quick and fun diversion, Mana Trawling is a creation of Lady [[Luari Maivaldius]]!  Test your luck and skill as you &amp;quot;fish&amp;quot; with ethereal energy.  Win some aevit for your trouble, or perhaps a greater prize awaits for the truly fortunate!  To play, go through the pale violet stone arch located upon the Nyessem Promenade.  Once you&#039;re in the minigame&#039;s Indigo Pools area, simply WAGGLE at a nearby pool to begin!  Chat with the tall and pale lanky girl by the pools to learn more.  &lt;br /&gt;
&lt;br /&gt;
One aevarch entry is required, granting 10 chances to fish.  The game lasts until entries are used up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MENAGERIE MADNESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius&#039;s Menagerie Magister has collected a host of dangerous hostile creatures from Elanthia, and even a few from Nyessem!  To help capture the essences of these creatures, speak to the Magister in the Nyessem Ring Loop. &lt;br /&gt;
&lt;br /&gt;
Once inside the Menagerie, you can use POINT standalone on these creatures to capture their essences for the Magister.  Or, if you possess a Collector vissi within an Arcarium (and using the indicated verb when you ANALYZE the Arcarium), you can create a collectible Grinsawl to add to your permanent collections at the same time!  Watch out for the traps and hazards within that aim to slow you down!&lt;br /&gt;
&lt;br /&gt;
Free-to-play entry is available, rewarding a Chimera vissi if you win.  Paid entry is also available, costing one aevarch and rewarding 300 aevit and a Chimera vissi, win or loss.  The game lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CONUNDRUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius offers a challenge of skill and teamwork for the truly brave.  Within the Conundrum, a clockwerke creature needs to be rebuilt.  Guided by a floating, ethereal sphere, adventurers will aid in the reconstruction of this creature, dodging hazards and fighting off powerful clockwerke foes along the way.  Myriad parts are scattered across the area within the Conundrum, so pay careful attention to what you are asked to provide.  The parts are heavy, so you&#039;ll need to KICK them along the ground in the correct directions to get them where they need to go.&lt;br /&gt;
&lt;br /&gt;
To participate, speak to the Arena Magister in the Testing Approach, at the north end of the event grounds.  Free-to-play entry is available, rewarding a vissi if you win.  Paid entry is also available, costing one aevarch and rewarding 300 aevit and a vissi, win or loss.  Entry with a party is available for up to 10 characters simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FUGUE ELANTHIANS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius sincerely apologizes for the inconvenience, but she requests your help repatriating those Elanthian testers whose minds and bodies were not up to the tasks placed before them here in Nyessem.  As you travel the event grounds, you may run across various Elanthians in a fugue state.  Simply POINT at them to make their locations known, and someone will come take care of them in due time.&lt;br /&gt;
&lt;br /&gt;
Participation in this minigame is free and open to everyone.  Daily rewards are granted after the successful identification of five fugue Elanthians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTRODUCTORY QUEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arriving in Nyessem for the first time via EVENT TRANSPORT?  Be sure to type QUEST LIST and then ACCEPT the Introduction to Brayern Isle Quest.  A Nyessemian boy will hurry to your side, guiding you around the event grounds to help familiarize yourself with this strange new realm as you progress.&lt;br /&gt;
&lt;br /&gt;
Participation in this quest is free and open to everyone.  A one-time reward is offered upon its first completion.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259417</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259417"/>
		<updated>2026-06-21T01:53:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
&#039;&#039;&#039;MANA TRAWLING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A quick and fun diversion, Mana Trawling is a creation of Lady [[Luari Maivaldius]]!  Test your luck and skill as you &amp;quot;fish&amp;quot; with ethereal energy.  Win some aevit for your trouble, or perhaps a greater prize awaits for the truly fortunate!  To play, go through the pale violet stone arch located upon the Nyessem Promenade.  Once you&#039;re in the minigame&#039;s Indigo Pools area, simply WAGGLE at a nearby pool to begin!  Chat with the tall and pale lanky girl by the pools to learn more.  &lt;br /&gt;
&lt;br /&gt;
One aevarch entry is required, granting 10 chances to fish.  The game lasts until entries are used up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MENAGERIE MADNESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius&#039;s Menagerie Magister has collected a host of dangerous hostile creatures from Elanthia, and even a few from Nyessem!  To help capture the essences of these creatures, speak to the Magister in the Nyessem Ring Loop. &lt;br /&gt;
&lt;br /&gt;
Once inside the Menagerie, you can use POINT standalone on these creatures to capture their essences for the Magister.  Or, if you possess a Collector vissi within an Arcarium (and using the indicated verb when you ANALYZE the Arcarium), you can create a collectible Grinsawl to add to your permanent collections at the same time!  Watch out for the traps and hazards within that aim to slow you down!&lt;br /&gt;
&lt;br /&gt;
Free-to-play entry is available, rewarding a Chimera vissi if you win.  Paid entry is also available, costing one aevarch and rewarding 300 aevit and a Chimera vissi, win or loss.  The game lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CONUNDRUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius offers a challenge of skill and teamwork for the truly brave.  Within the Conundrum, a clockwerke creature needs to be rebuilt.  Guided by a floating, ethereal sphere, adventurers will aid in the reconstruction of this creature, dodging hazards and fighting off powerful clockwerke foes along the way.  Myriad parts are scattered across the area within the Conundrum, so pay careful attention to what you are asked to provide.  The parts are heavy, so you&#039;ll need to KICK them along the ground in the correct directions to get them where they need to go.&lt;br /&gt;
&lt;br /&gt;
To participate, speak to the Arena Magister in the Testing Approach, at the north end of the event grounds.  Free-to-play entry is available, rewarding a vissi if you win.  Paid entry is also available, costing one aevarch and rewarding 300 aevit and a vissi, win or loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FUGUE ELANTHIANS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius sincerely apologizes for the inconvenience, but she requests your help repatriating those Elanthian testers whose minds and bodies were not up to the tasks placed before them here in Nyessem.  As you travel the event grounds, you may run across various Elanthians in a fugue state.  Simply POINT at them to make their locations known, and someone will come take care of them in due time.&lt;br /&gt;
&lt;br /&gt;
Participation in this minigame is free and open to everyone.  Daily rewards are granted after the successful identification of five fugue Elanthians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTRODUCTORY QUEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arriving in Nyessem for the first time via EVENT TRANSPORT?  Be sure to type QUEST LIST and then ACCEPT the Introduction to Brayern Isle Quest.  A Nyessemian boy will hurry to your side, guiding you around the event grounds to help familiarize yourself with this strange new realm as you progress.&lt;br /&gt;
&lt;br /&gt;
Participation in this quest is free and open to everyone.  A one-time reward is offered upon its first completion.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259416</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259416"/>
		<updated>2026-06-21T01:53:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
&#039;&#039;&#039;MANA TRAWLING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A quick and fun diversion, Mana Trawling is a creation of Lady Maivaldius!  Test your luck and skill as you &amp;quot;fish&amp;quot; with ethereal energy.  Win some aevit for your trouble, or perhaps a greater prize awaits for the truly fortunate!  To play, go through the pale violet stone arch located upon the Nyessem Promenade.  Once you&#039;re in the minigame&#039;s Indigo Pools area, simply WAGGLE at a nearby pool to begin!  Chat with the tall and pale lanky girl by the pools to learn more.  &lt;br /&gt;
&lt;br /&gt;
One aevarch entry is required, granting 10 chances to fish.  The game lasts until entries are used up.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MENAGERIE MADNESS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius&#039;s Menagerie Magister has collected a host of dangerous hostile creatures from Elanthia, and even a few from Nyessem!  To help capture the essences of these creatures, speak to the Magister in the Nyessem Ring Loop. &lt;br /&gt;
&lt;br /&gt;
Once inside the Menagerie, you can use POINT standalone on these creatures to capture their essences for the Magister.  Or, if you possess a Collector vissi within an Arcarium (and using the indicated verb when you ANALYZE the Arcarium), you can create a collectible Grinsawl to add to your permanent collections at the same time!  Watch out for the traps and hazards within that aim to slow you down!&lt;br /&gt;
&lt;br /&gt;
Free-to-play entry is available, rewarding a Chimera vissi if you win.  Paid entry is also available, costing one aevarch and rewarding 300 aevit and a Chimera vissi, win or loss.  The game lasts 10 minutes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;THE CONUNDRUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius offers a challenge of skill and teamwork for the truly brave.  Within the Conundrum, a clockwerke creature needs to be rebuilt.  Guided by a floating, ethereal sphere, adventurers will aid in the reconstruction of this creature, dodging hazards and fighting off powerful clockwerke foes along the way.  Myriad parts are scattered across the area within the Conundrum, so pay careful attention to what you are asked to provide.  The parts are heavy, so you&#039;ll need to KICK them along the ground in the correct directions to get them where they need to go.&lt;br /&gt;
&lt;br /&gt;
To participate, speak to the Arena Magister in the Testing Approach, at the north end of the event grounds.  Free-to-play entry is available, rewarding a vissi if you win.  Paid entry is also available, costing one aevarch and rewarding 300 aevit and a vissi, win or loss.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FUGUE ELANTHIANS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Maivaldius sincerely apologizes for the inconvenience, but she requests your help repatriating those Elanthian testers whose minds and bodies were not up to the tasks placed before them here in Nyessem.  As you travel the event grounds, you may run across various Elanthians in a fugue state.  Simply POINT at them to make their locations known, and someone will come take care of them in due time.&lt;br /&gt;
&lt;br /&gt;
Participation in this minigame is free and open to everyone.  Daily rewards are granted after the successful identification of five fugue Elanthians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INTRODUCTORY QUEST&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arriving in Nyessem for the first time via EVENT TRANSPORT?  Be sure to type QUEST LIST and then ACCEPT the Introduction to Brayern Isle Quest.  A Nyessemian boy will hurry to your side, guiding you around the event grounds to help familiarize yourself with this strange new realm as you progress.&lt;br /&gt;
&lt;br /&gt;
Participation in this quest is free and open to everyone.  A one-time reward is offered upon its first completion.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259413</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259413"/>
		<updated>2026-06-20T22:54:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
== Activities ==&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259411</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259411"/>
		<updated>2026-06-20T21:10:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Glossary of Terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRINSAWL&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Compiled with a Collector Vissi inserted into an ARCARIUM, GRINSAWL are essence-based trophies.  When obtained using this vissi, GRINSAWL represent the spirits of the creatures collected. Just about any notable creature across Elanthia or Nyessem can be added to your collection.  Optional collection tomes for GRINSAWL and further leafs for these tomes are available for purchase at the event.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259410</id>
		<title>Category:The Inquisitor</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:The_Inquisitor&amp;diff=259410"/>
		<updated>2026-06-20T20:16:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Glossary of Terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|550px|right|The Inquisitor official artwork|alt=A woman sits upon a thrown, an orb hovering over her open hand. The orb glows with some kind of arcane power. Slightly behind her throw, a serious man stands, his vestiges ornate. Stained glass windows rise behind them, and along the bottom the words &amp;quot;The Inquisitor&amp;quot; appear.]]&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor&#039;&#039;&#039; is a brand new event premiering in 2026.  It revolves around the Inquisitor herself, [[Luari Maivaldius]], an enigmatic figure of immense power from a different plane of existence called Nyessem.  It is an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
June 2026 features a prologue for the pay event that includes a free preview week of access, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.  The Inquisitor is scheduled to return in late 2026 with its first full chapter.&lt;br /&gt;
&lt;br /&gt;
See the &#039;&#039;&#039;[[The Inquisitor/saved posts June 2026|saved posts]]&#039;&#039;&#039; for announcement updates and [[The Inquisitor/saved posts June 2026#Frequently Asked Questions|frequently asked questions]].&lt;br /&gt;
==Run Dates==&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Sales End&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Event Closes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listing&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&amp;lt;br&amp;gt;&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 28th, 2026 at 11:55 PM&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--- : {| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-previousruns&amp;quot;&lt;br /&gt;
|+ style=white-space:nowrap | For a list of previous run dates, shop lists, and saved posts, click &amp;lt;span class=&amp;quot;mw-customtoggle-previousruns&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;here&amp;lt;/span&amp;gt;.&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Dates&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Offerings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shop Listings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Saved Posts&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | June 19 - 28, 2026&lt;br /&gt;
| &lt;br /&gt;
| [[The Inquisitor/shop listing June 2026|Shop Listing]]&lt;br /&gt;
| [[The Inquisitor/saved posts June 2026|Announcements &amp;amp; Teasers]]&lt;br /&gt;
|}---&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
==Activities==&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
===Currency===&lt;br /&gt;
The currency for this area is [[Vissi_Compendium#What_Is_Aevit?|aevit]].&lt;br /&gt;
===Shopping===&lt;br /&gt;
* [[The Inquisitor/shop listing June 2026| June 2026 - Shop Listing]]&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
==Storyline Information==&lt;br /&gt;
The [[:Category:Into the Squall|Into the Squall]] global storyline is focused on introducing the Inquisitor, Nyessem, and the secrets held within.&lt;br /&gt;
== Glossary of Terms ==&lt;br /&gt;
&#039;&#039;&#039;AEVIT&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AEVIT could be viewed as a culmination of spirit, mana, stamina, and mental focus.  As utilized by The Inquisitor for her eponymous event, AEVIT represents a currency used for purchasing objects across this event.  Use the TICKET verb to view the amount you have and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AEVARCH&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A concentrated collection of AEVIT.  As utilized by The Inquisitor for her eponymous event, AEVARCH represent entries to the various games and simulations across this event.  Use EVENT verb to interact with them and withdraw them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VISSI&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Short for Vicissitudes, VISSI are curious artifacts available for sale and collection at The Inquisitor&#039;s eponymous event.  Each VISSI offers a unique suite of benefits and properties when.  These can be mechanical or fluff-oriented. They are utilized by adding them to ARCARIUM obtained at the event.  Each VISSI has several progression tiers, unlocked by combining them within these ARCARIUM. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARCARIUM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ARCARIUM are magical containers obtained at The Inquisitor&#039;s eponymous event.  They house an adventurer&#039;s VISSI and allow them to be used.  The ARCARIUM come in two types: AVERSARIS and VANGARIS.  These types differ in how they manifest their VISSI&#039;s inherent power, as the abilities of the VISSI will vary depending on which style of ARCARIUM they are inserted into.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AVERSARIS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into an AVERSARIS ARCARIUM are more often offensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VANGARIS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the two ARCARIUM types obtained at The Inquisitor&#039;s eponymous event.  Mechanically, VISSI inserted into a VANGARIS ARCARIUM are more often defensive-focused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INQUISITOR&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The host of her eponymous event, The Inquisitor is named [[Luari Maivaldius]].  She is a mysterious figure whose heralds reached Elanthia in 5126.  Her powers include the ability to reshape the very matter of reality to her will.  Her home is NYESSEM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NYESSEM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Home of The Inquisitor, NYESSEM is the location of her eponymous event.  The land of Nyessem is shrouded in mystery.  All that is known for certain is that it inhabits a different plane of reality from Elanthia.  NYESSEM and its event are accessed via EVENT TRANSPORT.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MAIVALDIUS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The surname of the host of The Inquisitor event, Lady [[Luari Maivaldius]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BRAYERN&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first name of the father of The Inquisitor, Lady [[Luari Maivaldius]].  To journey to NYESSEM, The Inquisitor&#039;s home, adventurers must first pass through BRAYERN ISLE, named for her father.  This island is shrouded in a perpetual mana storm, and its location is unclear.  Use EVENT TRANSPORT to go here.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[:Category: Vissi System]]&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Pricing===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
===Portal or Travel Info===&lt;br /&gt;
* EVENT TRANSPORT&lt;br /&gt;
&amp;lt;!--- &lt;br /&gt;
===Verbs===&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
==Artwork Archive==&lt;br /&gt;
* [[:Category:The Inquisitor artwork#Yearly Promotional Artwork|Promotional Artwork]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor] Discord discussion&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category:Into the Squall|Into the Squall]] storyline&lt;br /&gt;
&lt;br /&gt;
[[Category:Pay events]]&lt;br /&gt;
{{DEFAULTSORT:Inquisitor, the}}&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Tidal_Visions_vissi&amp;diff=259406</id>
		<title>Tidal Visions vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tidal_Visions_vissi&amp;diff=259406"/>
		<updated>2026-06-20T18:55:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Type:&amp;#039;&amp;#039;&amp;#039;  Chimera  &amp;#039;&amp;#039;&amp;#039;Summary:&amp;#039;&amp;#039;&amp;#039;   The sound of the tide.  The shimmer of light through deep water.  The sudden rush of something swimming straight for you.  This orb delivers all of this... and best of all, no coastline required!  &amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039;  Currently available as a rare top-tier prize in the mana-infused fishing game on Nyessem.  : {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the sam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type:&#039;&#039;&#039;  Chimera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;   The sound of the tide.  The shimmer of light through deep water.  The sudden rush of something swimming straight for you.  This orb delivers all of this... and best of all, no coastline required!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039;  Currently available as a rare top-tier prize in the mana-infused fishing game on Nyessem.&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90%&amp;quot; | Aversaris or Vangaris&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ability&lt;br /&gt;
| This vissi will function identically whether placed in the aversaris or vangaris arcarium.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 1&lt;br /&gt;
| Roleplay Ability Unlock:  Simple Seascape&lt;br /&gt;
&lt;br /&gt;
Noticing your orb floating gracefully by your side, you stretch out your hand and beckon the orb to your open palm.  As it lands, you gently caress its sides with your fingers and stare down at it from above.  The orb&#039;s surface fades away, until you are holding a globe of water depicting an impossibly small yet vividly real underwater seascape.  While you [1] gaze down at the watery glob [/1], you…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… find yourself sucked into [2] an exotic coral reef [/2], the very same scene you once held in your open palm!  A [3] shoal of iridescent parrotfish [/3] catches your eye as it [4] glides above a patch of timeworn rocks [/4].  As you take in the wondrous scene, you realize that despite being underwater, you are still breathing comfortably.  Your wonderment is broken as [5] a vibrantly colored parrotfish [/5] quickly swims headlong towards your face, but before contact is made…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… you are safely back where you once were, staring at the orb that you are holding in your hand.  As you release your orb, allowing it to float by your side once again, you ponder if the underwater journey was real or if it was a hallucination.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note:  Segments contained within bracketed numbers are customizable unlocks.  Third-party messaging is not shown here, and although it aligns with the first-person messaging, you never know what others may see!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 2&lt;br /&gt;
| Customizable Segments Unlocked:&lt;br /&gt;
&lt;br /&gt;
[1] gaze down at the watery globe (default) | marvel at the wondrous creation | gape at the inexplicable marvel | gawk at the strange wonder | contemplate the puzzling anomaly&amp;lt;br&amp;gt;&lt;br /&gt;
[2] an exotic coral reef (default) | a tranquil, sun-filtered lagoon | a vast, swaying kelp forest | a serene spot next to a shipwreck | a breathtakingly lush seagrass meadow&amp;lt;br&amp;gt;&lt;br /&gt;
[3] shoal of iridescent parrotfish (default) | small gathering of comical pufferfish | lemon-hued throng of bluestripe snapper | grand grouping of regal angelfish | velvety stream of blue tangs&amp;lt;br&amp;gt;&lt;br /&gt;
[4] glides above a patch of timeworn rocks (default) | circles around a dense cluster of barrel sponges | swims alongside a length of driftwood | becomes lost in a thick patch of seaweed | dances around the arms and flukes of a rusty anchor&amp;lt;br&amp;gt;&lt;br /&gt;
[5] a vibrantly colored parrotfish (default) | a bulbous, inquisitive pufferfish | a mottled, sharp-toothed moray eel | a spotted, diamond-shaped stingray | a striped, ornate lionfish.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 3&lt;br /&gt;
| Ambient Unlocked:&lt;br /&gt;
&lt;br /&gt;
The surface of your orb bleeds away into a watery globe depicting [2] an exotic coral reef [/2].  [6] The peaceful sound of gentle, lapping water [/6] drifts from the wondrous sight for a moment, but it soon fades away when your orb resumes its original appearance once more.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 4&lt;br /&gt;
| Customizable Segment Unlocked:&lt;br /&gt;
&lt;br /&gt;
[6] = The peaceful sound of gentle, lapping water (default) | A haunting, melancholic whale song  | The thunderous roar of a crashing surf | The excited chittering of a dolphin | The raucous squawking of sea gulls | The insistent barking of a seal | The discordant crackling of shrimp snapping | The distant, metallic clanging of a ship&#039;s bell&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 5&lt;br /&gt;
| Roleplay Ability Unlock:  Enhanced Seascape&lt;br /&gt;
&lt;br /&gt;
Noticing your orb floating gracefully by your side, you stretch out your hand and beckon the orb to your open palm.  As it lands, you gently caress its sides with your fingers and stare down at it from above.  The orb&#039;s surface fades away, until you are holding a globe of water depicting an impossibly small yet vividly real underwater seascape.  While you [1] gaze down at the watery globe [/1], you…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… find yourself sucked into [2] an exotic coral reef [/2], the very same scene you once held in your open palm!  A [3] shoal of iridescent parrotfish [/3] catches your eye as it [4] glides above a patch of timeworn rocks [/4].  As you take in the wondrous scene, you realize that despite being underwater, you are still breathing comfortably.  Your wonderment is broken as [5] a vibrantly colored parrotfish [/5] quickly swims headlong towards your face, but just before contact is made it sharply turns upward and…&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
… you are safely back where you once were, staring incredulously as it leaps from the globe in your hand and sails through the air before descending back towards the ground.  Its body shimmers as it approaches the ground, but before it makes contact it disappears in a flash!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Puzzled by what you witnessed, you release your orb, and it resumes its original appearance as it floats by your side once again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item scripts]][[Category:Fluff item scripts]][[Category:Vissi System]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Eternal_Nightmare_vissi&amp;diff=259403</id>
		<title>Eternal Nightmare vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Eternal_Nightmare_vissi&amp;diff=259403"/>
		<updated>2026-06-20T18:41:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type:&#039;&#039;&#039;  Chimera&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary:&#039;&#039;&#039;  Surrender your mind to an artifact that feeds on fear and thrives in the shadows of the subconscious.  From waking nightmares that hold you captive to the haunting echoes of unseen horrors, this vissi ensures that your nightmares are no longer yours alone to bear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039;  Also available to be purchased with aevit.&lt;br /&gt;
&lt;br /&gt;
: {| {{verbtable|90}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; |&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 90%&amp;quot; | Aversaris or Vangaris&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Ability&lt;br /&gt;
| This vissi will function identically whether placed in the aversaris or vangaris arcarium.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 1&lt;br /&gt;
| Roleplay Ability Unlock:  Personal Nightmare&lt;br /&gt;
&lt;br /&gt;
Your orb floats before your face, and before you can react it transitions to [1] a glossy ebon black hue [/1] that weaves you into a living nightmare…&lt;br /&gt;
&lt;br /&gt;
[The Quagmire Nightmare]&lt;br /&gt;
&lt;br /&gt;
Just as you [2] are about to abandon all hope [/2], you [3] snap free of its spell [/3], and your orb resumes its normal appearance.&lt;br /&gt;
&lt;br /&gt;
Note:  Segments contained within bracketed numbers are customizable unlocks.  Third-party messaging is not shown here, and although it aligns with the first-person messaging, you never know what others may see!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 2&lt;br /&gt;
| Customizable Segments Unlocked:&lt;br /&gt;
&lt;br /&gt;
[2] are about to abandon all hope (default) | prepare to succumb to your fate | are about to beg for the sweet release of oblivion | feel your remaining threads of resistance threaten to unravel | sense your will succumbing to that of the orb&amp;lt;br&amp;gt;&lt;br /&gt;
[3] snap free of its spell (default) | channel an explosive burst of defiance, shattering its hold over you | tear your gaze away from the orb, breaking its hold | shake your head back and forth furiously, driving away the thoughts you know not to be your own | growl, &amp;quot;I am the bringer of nightmares, not you!&amp;quot; as you regain control&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 3&lt;br /&gt;
| Custom Segment &amp;amp; More Nightmares Unlocked:&lt;br /&gt;
&lt;br /&gt;
[1] a glossy ebon black hue [The Quagmire] (default) | a pendulating golden timepiece [Silent Corridor] | a sinuous green serpent with golden eyes [Serpent&#039;s Embrace] | a clouded compass housing a drifting and ever-circling needle [Apathetic Sea] | a swirling murky grey cloud [Whispering Wind]&lt;br /&gt;
&lt;br /&gt;
Note:  The segment [1] custom also dictates which nightmare you will see.  The bracketed nightmare title will not appear in the actual roleplay action text; they were added here for your knowledge.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 4&lt;br /&gt;
| Ambient Unlocked:&lt;br /&gt;
&lt;br /&gt;
Without warning, you hear [RS] an animalistic shriek [/RS], causing you to [4] flinch [4] as you scan the area in search of the source.  Finding no sign of it, you [5] release a slow breath and [/5] continue as you were.&lt;br /&gt;
&lt;br /&gt;
Note:  The bracketed RS stands for Random Sounds.  There is a selection of 20 disturbing sounds from which one will be chosen when this ambient fires.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 5&lt;br /&gt;
| Customizable Segments Unlocked:&lt;br /&gt;
&lt;br /&gt;
[4] flinch (default) | freeze in place | widen your (eye color) eyes | suck in your breath | adopt a defensive posture&amp;lt;br&amp;gt;&lt;br /&gt;
[5] release a slow breath and (default) | wipe a bead of sweat from your forehead and | shrug to yourself and | chuckle nervously and | shiver with nervous energy before you&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Tier 6&lt;br /&gt;
| Roleplay Ability Unlock:  Directed Nightmare&lt;br /&gt;
&lt;br /&gt;
(Name) has accepted your challenge.  You focus on (name), and as you do so your orb floats in front of his/her face and transitions to [1] a glossy ebon black hue [/1] as you [6]  watch with curiosity. [/6]&lt;br /&gt;
&lt;br /&gt;
(Name&#039;s) eyes glaze over as he/she quickly succumbs to the nightmare you have prepared.  After a brief albeit excruciating period of time, you decide to grant him/her relief and command your orb to cease.  Obeying, it releases its hold and resumes its normal appearance before floating back to you.&lt;br /&gt;
&lt;br /&gt;
Note:  This is a targeted ability, but it is not like the sorcerer nightmare spell; it will do no actual harm.  The above messaging shows the final part of the usage chain.  You begin by challenging another player to view your nightmare, and that player will have the choice to accept or decline.  If they accept, the above will occur.&lt;br /&gt;
&lt;br /&gt;
Additionally, a 6th custom segment was introduced in this variant, and the potential choices you can choose from are:&lt;br /&gt;
&lt;br /&gt;
[6] watch with curiosity. (default) | smirk cruelly. | state, &amp;quot;Feel my pain!&amp;quot; | observe stoically. | yawn dramatically.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item scripts]][[Category:Fluff item scripts]][[Category:Vissi System]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=IQShop:Pristine_white_counter/June_2026&amp;diff=259389</id>
		<title>IQShop:Pristine white counter/June 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=IQShop:Pristine_white_counter/June_2026&amp;diff=259389"/>
		<updated>2026-06-20T16:51:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Nyessem, Ring Loop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Tempshop&lt;br /&gt;
|look=pristine white counter |realrnum=8400019 |mapid= |rnum= |portal= }}&lt;br /&gt;
===Nyessem, Ring Loop===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Nyessem, Ring Loop&lt;br /&gt;
|desc=The tunnel widens here, providing ample space for several rows of people to walk alongside each other.  Although many ornate lanterns are set to offer light, the tunnel&#039;s white stone walls emit a pearlescent glow that makes the lanterns&#039; use more ornamental than practical.  Luminescent clusters of crystal formations overhead add to the room&#039;s ambient light.  A bright watercolor painting of the Maivaldius family hangs to one side, nearly ten feet tall and twice as long.  Across from the painting, a quartz-studded tunnel leads down. You also see a pristine white counter veined with deep crimson swirls.&lt;br /&gt;
|realrnum= 8400019&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a bright watercolor painting of the Maivaldius family&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Everything, for you.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the white counter you see:||contents= a thick obsidian black tome, a grinsawl tome leaf, and a Collector vissi.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a pristine white counter veined with deep crimson swirls&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thick obsidian black tome ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-5886585&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-5886585&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Masterfully bound, the well-maintained cover of this tome is fashioned from obsidian black leather.  A faint, rhythmic vibration thrums beneath the protective binding, whispering of a purpose that goes beyond the written word.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tome is a container used for storing individual grinsawl.  You may find the following VERBS helpful to use on the tome:&lt;br /&gt;
&lt;br /&gt;
    open: OPEN the tome to browse the grinsawl stored inside.&lt;br /&gt;
    feed: FEED the tome with vissi to tier it up.&lt;br /&gt;
    flip: FLIP the tome to browse through each leaf of grinsawl.&lt;br /&gt;
 inspect: INSPECT the tome to browse the grinsawl on the opened leaf.&lt;br /&gt;
   close: CLOSE the tome when you are done browsing it.&lt;br /&gt;
   shake: SHAKE the tome to browse to a random grinsawl.&lt;br /&gt;
    show: SHOW the tome when opened to a page to another player.&lt;br /&gt;
          Or use SHOW without a player target to create a linked tome&lt;br /&gt;
          in your current room.&lt;br /&gt;
    tilt: TILT the tome to toggle between verbose and compact leaves.&lt;br /&gt;
   write: WRITE the tome; Record a label on your tome only you can read when looking at it.&lt;br /&gt;
&lt;br /&gt;
The tome is tier 1, it can hold 12 leaves, and each slot can hold 1 duplicate grinsawl.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a grinsawl tome leaf ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a Collector vissi ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Collector vissi]]&amp;lt;noinclude&amp;gt;[[Sells script::Collector Vissi vissi| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-5867307&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-5867307&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The gossamer thread constantly unravels and reforms in a mesmerizing dance.  Though entirely insubstantial, the otherworldly strand somehow retains its shape as its essence ripples with a strange, innate responsiveness.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Tempshop name::Pristine white counter| ]]{{DEFAULTSORT:Pristine white counter}}[[Category:Inquisitor 2026 shops]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=IQShop:Pristine_white_counter/June_2026&amp;diff=259388</id>
		<title>IQShop:Pristine white counter/June 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=IQShop:Pristine_white_counter/June_2026&amp;diff=259388"/>
		<updated>2026-06-20T16:50:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Nyessem, Ring Loop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
&amp;lt;onlyinclude&amp;gt;{{Tempshop&lt;br /&gt;
|look=pristine white counter |realrnum=8400019 |mapid= |rnum= |portal= }}&lt;br /&gt;
===Nyessem, Ring Loop===&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Nyessem, Ring Loop&lt;br /&gt;
|desc=The tunnel widens here, providing ample space for several rows of people to walk alongside each other.  Although many ornate lanterns are set to offer light, the tunnel&#039;s white stone walls emit a pearlescent glow that makes the lanterns&#039; use more ornamental than practical.  Luminescent clusters of crystal formations overhead add to the room&#039;s ambient light.  A bright watercolor painting of the Maivaldius family hangs to one side, nearly ten feet tall and twice as long.  Across from the painting, a quartz-studded tunnel leads down. You also see a pristine white counter veined with deep crimson swirls.&lt;br /&gt;
|realrnum= 8400019&lt;br /&gt;
|rnum= &lt;br /&gt;
|exits= &lt;br /&gt;
|paths= northeast, southwest}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a bright watercolor painting of the Maivaldius family&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Everything, for you.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the white counter you see:||contents= a thick obsidian black tome, a grinsawl tome leaf, and a Collector vissi.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a pristine white counter veined with deep crimson swirls&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a thick obsidian black tome ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-5886585&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show / Read / Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-5886585&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
Masterfully bound, the well-maintained cover of this tome is fashioned from obsidian black leather.  A faint, rhythmic vibration thrums beneath the protective binding, whispering of a purpose that goes beyond the written word.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&#039;&#039;&#039;Read:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This tome is a container used for storing individual grinsawl.  You may find the following VERBS helpful to use on the tome:&lt;br /&gt;
&lt;br /&gt;
    open: OPEN the tome to browse the grinsawl stored inside.&lt;br /&gt;
    feed: FEED the tome with vissi to tier it up.&lt;br /&gt;
    flip: FLIP the tome to browse through each leaf of grinsawl.&lt;br /&gt;
 inspect: INSPECT the tome to browse the grinsawl on the opened leaf.&lt;br /&gt;
   close: CLOSE the tome when you are done browsing it.&lt;br /&gt;
   shake: SHAKE the tome to browse to a random grinsawl.&lt;br /&gt;
    show: SHOW the tome when opened to a page to another player.&lt;br /&gt;
          Or use SHOW without a player target to create a linked tome&lt;br /&gt;
          in your current room.&lt;br /&gt;
    tilt: TILT the tome to toggle between verbose and compact leaves.&lt;br /&gt;
   write: WRITE the tome; Record a label on your tome only you can read when looking at it.&lt;br /&gt;
&lt;br /&gt;
The tome is tier 1, it can hold 12 leaves, and each slot can hold 1 duplicate grinsawl.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 2,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a grinsawl tome leaf ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 1000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a Collector vissi ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Collector vissi]]&amp;lt;noinclude&amp;gt;[[Sells script::Collector Vissi vissi| ]]&amp;lt;/noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-5867307&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Show&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-5867307&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Show:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
The gossamer thread constantly unravels and reforms in a mesmerizing dance.  Though entirely insubstantial, the otherworldly strand somehow retains its shape as its essence ripples with a strange, innate responsiveness.&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 300&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Tempshop name::Pristine white counter| ]]{{DEFAULTSORT:Pristine white counter}}[[Category:Inquisitor 2026 shops]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259229</id>
		<title>Category:Into the Squall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259229"/>
		<updated>2026-06-19T00:39:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Cast of Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;Wind blows o&#039;er the rough seas,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Putting lost souls at ease.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When the heavens turn grey,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wise men lay anchor and stay.&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 5125, the mana storms that had long made the southern seas impassable began to recede for the first time in living memory, opening access to waters that had been unreachable for generations.  Among the most significant developments was the newfound ability to reach the [[Isle of Ornath]] without the aid of Chronomages, something previously thought impossible without their assistance.&lt;br /&gt;
&lt;br /&gt;
The shift sparked excitement among sailors, cartographers, and traders, who saw opportunity in the newly navigable southern routes.  For nearly a year, the seas remained relatively calm, and cautious optimism began to take hold among those eager to explore the newly opened waters.&lt;br /&gt;
&lt;br /&gt;
Then something changed.  Strange and powerful storms have begun to rise from the seas east of Ornath, traveling west and north toward the continent of Elanith.  Unlike the conventional storms of the region, these disturbances carry an unsettling and unnatural quality, stirring unease among seasoned mariners and scholars alike.  Whether they are a sign that the mana storms are returning, or something else entirely, remains unknown.&lt;br /&gt;
&lt;br /&gt;
The southern seas, so recently full of promise and possibility, are beginning to feel dangerous once more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* 06/14/2026 - Storms start up in [[Isle of Ornath|Ornath]], [[Brisker&#039;s Cove]], [[River&#039;s Rest]], and [[Ta&#039;Nalfein]].  The seas are rough and stormy.  Scribes post warnings and [[Into the Squall (storyline)/An Invitation to Ornath|an invitation]] to Ornath on message boards around Elanith.&lt;br /&gt;
* 06/15/2026 - Storms progress to [[Kraken&#039;s Fall]], [[Ta&#039;Vaalor]], and [[Solhaven]].  A doomsayer appears in the streets of Kraken&#039;s Fall.  Captain [[Igges]] appears in Ta&#039;Vaalor to discuss the terrible turn of the tide.&lt;br /&gt;
* 06/16/2026 - Representatives from across Elanith ventured to the Isle of Ornath to [[Into the Squall (storyline)/Recaps (summary)#6/16/2026|meet]] regarding the expanding storms.&lt;br /&gt;
* 06/17/2026 - Saffaey, one of the &amp;quot;test subjects&amp;quot; who returned to Solhaven from the Isle of Ornath, appeared in North Market still in a confused state.&lt;br /&gt;
* 6/18/2026 - Josef, a sailor and one of the &amp;quot;test subjects&amp;quot; was found by Gentleman Hoorne in the waters off Wehnimer&#039;s Landing.  Making landfall, Hoorne and local residents discussed the situation.&lt;br /&gt;
&lt;br /&gt;
== Cast of Characters==&lt;br /&gt;
* [[Atrioi]]&lt;br /&gt;
* [[Fevronia]] of the [[Order of Lumnasi Viragos]]&lt;br /&gt;
* Captain [[Igges]] of [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Kynsella a&#039;Vatale]] of [[Torre]]&lt;br /&gt;
* [[Luari Maivaldius]], the Inquisitor&lt;br /&gt;
* Magister [[Odelgarde Brindlestraffe]] of [[Vornavis]]&lt;br /&gt;
* [[Tantolo]] the Scribe of [[Biblia]]&lt;br /&gt;
* [[Tirestyn]] the Storm-Seer of [[Evashir]]&lt;br /&gt;
* Gentleman [[Hoorne Cornelius]], a merchant and representative from Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
== Official Vignettes ==&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Alert!  Alarming Oceanic Storm Activity (vignette)|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Library of Biblia Abuzz About Storm Activity (vignette)|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/An Invitation to Ornath (vignette)|An Invitation to Ornath]]&lt;br /&gt;
* 6/15/2026: [[Into the Squall (storyline)/Ware the Seas! (vignette)|Ware the Seas!]]&lt;br /&gt;
&lt;br /&gt;
== Character Vignettes ==&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* 6/16/2026 - [[Into the Squall (storyline)/2026-06-16 - Representatives Speech (log)|Speech given by the Inquisitor&#039;s Representative]]&lt;br /&gt;
* 6/17/2026 - [[Into the Squall (storyline)/2026-06-17 - A Woman Named Saffaey (log)|A Woman Named Saffaey]]&lt;br /&gt;
* 6/18/2026 - [[A sailor named Josef]]&lt;br /&gt;
&lt;br /&gt;
== In-Depth Summaries ==&lt;br /&gt;
* [[Into the Squall (storyline)/Recaps (summary)|Full recaps of events.]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
* 3/13/2025: [[Announcement: Mana Storms Recede Southward, Opening New Waters for Navigation|Mana Storms Receed Southward, Opening New Waters for Navigation]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Alert! Alarming Oceanic Storm Activity|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Library of Biblia Abuzz About Storm Activity|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: A New Plane Awaits|The Inquisitor: A New Plane Awaits]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: Explore Your Vissi|The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
* 6/18/2026: [[Announcement: The Inquisitor: Become the Collector|The Inquisitor: Become the Collector]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:The Inquisitor|The Inquisitor]] pay event&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor Discord discussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Global storylines]]&lt;br /&gt;
[[Category:2026 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoorne_Cornelius&amp;diff=259227</id>
		<title>Hoorne Cornelius</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoorne_Cornelius&amp;diff=259227"/>
		<updated>2026-06-19T00:38:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Into the Squall&amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = Male&lt;br /&gt;
|race = Half-Elf &amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Vanadre Chiras &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Kraken&#039;s Fall&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Gentleman&lt;br /&gt;
|affiliation = }}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gentleman Hoorne Cornelius.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Half-Elf of the Vanadre Chiras.&lt;br /&gt;
&lt;br /&gt;
He is tall.  He appears to be in the meridian of life.  He has twitching milky white eyes and fair skin.  He has cropped, steel grey hair.  He has a weathered face, a prominent nose and a pair of greying, bushy sideburns down to his chin.&lt;br /&gt;
&lt;br /&gt;
He has an inking of the letters &#039;O T T E R&#039; over a crossed-out &#039;M O M M Y&#039; on his neck, and a pudgy pink starfish tattoo inked inside of a teacup on his wrist.&lt;br /&gt;
&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a pair of scaled black leather knee-boots, a pair of fitted iridescent ivory snakeskin pants, an engraved silver pocket watch strung from a thin chain, a corded leather belt hooked with metal clips, a tattered leather sheath, a cerulean brocade overrobe patterned with miniature snarling krakens, a black alloy shield, a black felt hat, a small ethereal starfish, and a dingy burlap pouch&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Hoorne Cornelius, known more broadly as Gentleman Hoorne, is a merchant and representative from the community of Kraken&#039;s Fall.  He routinely trades between communities across Elanthia, including with Wehnimer&#039;s Landing and the dwarven clans of Kharam Dzu.  &lt;br /&gt;
&lt;br /&gt;
Hoorne has most notably been involved in mineral negotiations between the clans of Kharam Dzu, the people of Wehnimer&#039;s Landing, and the town of Kraken&#039;s Fall.  He has also financed several projects for Kraken&#039;s Fall, including the town library, various local shrines, and a Canopied Boardwalk for commerce.  He hosts gatherings in Kraken&#039;s Fall and across Elanthia.&lt;br /&gt;
&lt;br /&gt;
Hoorne is a celebrated tattoo artist, and is sought out across Elanthia for his creative stylings.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:Category:Into the Squall|Into the Squall]]&lt;br /&gt;
[[Category:Kraken&#039;s Fall|Kraken&#039;s Fall]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Hoorne_Cornelius&amp;diff=259226</id>
		<title>Hoorne Cornelius</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Hoorne_Cornelius&amp;diff=259226"/>
		<updated>2026-06-19T00:38:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Created page with &amp;quot;{{storynpcbox |storyline = Into the Squall&amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt; |gender = Male |race = Half-Elf &amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt; |culture = Vanadre Chiras &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt; |life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt; |hometown = Kraken&amp;#039;s Fall |relationships =  |alias = Gen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{storynpcbox&lt;br /&gt;
|storyline = Into the Squall&amp;lt;!-- add storyline2, storyline3, storyline4, and up to storyline9 fields on a new line, as appropriate --&amp;gt;&lt;br /&gt;
|gender = Male&lt;br /&gt;
|race = Half-Elf &amp;lt;!-- add race using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|culture = Vanadre Chiras &amp;lt;!-- add culture using established wiki article name so that it properly links --&amp;gt;&lt;br /&gt;
|life = Alive &amp;lt;!-- Is the NPC dead or alive? --&amp;gt;&lt;br /&gt;
|hometown = Kraken&#039;s Fall&lt;br /&gt;
|relationships = &lt;br /&gt;
|alias = Gentleman&lt;br /&gt;
|affiliation = }}&lt;br /&gt;
==Appearance==&lt;br /&gt;
You see Gentleman Hoorne Cornelius.&lt;br /&gt;
&lt;br /&gt;
He appears to be a Half-Elf of the Vanadre Chiras.&lt;br /&gt;
&lt;br /&gt;
He is tall.  He appears to be in the meridian of life.  He has twitching milky white eyes and fair skin.  He has cropped, steel grey hair.  He has a weathered face, a prominent nose and a pair of greying, bushy sideburns down to his chin.&lt;br /&gt;
&lt;br /&gt;
He has an inking of the letters &#039;O T T E R&#039; over a crossed-out &#039;M O M M Y&#039; on his neck, and a pudgy pink starfish tattoo inked inside of a teacup on his wrist.&lt;br /&gt;
&lt;br /&gt;
He is in good shape.&lt;br /&gt;
&lt;br /&gt;
He is wearing a pair of scaled black leather knee-boots, a pair of fitted iridescent ivory snakeskin pants, an engraved silver pocket watch strung from a thin chain, a corded leather belt hooked with metal clips, a tattered leather sheath, a cerulean brocade overrobe patterned with miniature snarling krakens, a black alloy shield, a black felt hat, a small ethereal starfish, and a dingy burlap pouch&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Hoorne Cornelieus, known more broadly as Gentleman Hoorne, is a merchant and representative from the community of Kraken&#039;s Fall.  He routinely trades between communities across Elanthia, including with Wehnimer&#039;s Landing and the dwarven clans of Kharam Dzu.  &lt;br /&gt;
&lt;br /&gt;
Hoorne has most notably been involved in mineral negotiations between the clans of Kharam Dzu, the people of Wehnimer&#039;s Landing, and the town of Kraken&#039;s Fall.  He has also financed several projects for Kraken&#039;s Fall, including the town library, various local shrines, and a Canopied Boardwalk for commerce.  He hosts gatherings in Kraken&#039;s Fall and across Elanthia.&lt;br /&gt;
&lt;br /&gt;
Hoorne is a celebrated tattoo artist, and is sought out across Elanthia for his creative stylings.&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[:Category:Into the Squall|Into the Squall]]&lt;br /&gt;
*[[Category:Kraken&#039;s Fall|Kraken&#039;s Fall]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Inquisitor/saved_posts_June_2026&amp;diff=259225</id>
		<title>The Inquisitor/saved posts June 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Inquisitor/saved_posts_June_2026&amp;diff=259225"/>
		<updated>2026-06-18T23:46:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|350px|center|class=auto|link=[[:Category:The Inquisitor]]|alt=A dark haired woman sits upon a throne, hovering over her open palm is an orb that radiates arcane power.  A man in elaborate vestiges stands behind her, an intense gaze dominating his aged features.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
==Announcements==&lt;br /&gt;
===A New Plane Awaits===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/1516636015417364520&lt;br /&gt;
| author = GM Wyrom&lt;br /&gt;
| date = 6/16/2026&lt;br /&gt;
}}&lt;br /&gt;
Although commoners opt to live simple lives, wisely preferring the mundane rituals of daily Elanthian life over the perils posed by alien planes and dimensions, the more ambitious have been lured to the powers they conceal like a moth to a flame.  From the Faendryl who tore the rift at Maelshyve to battle Despana&#039;s undead hoards to the valence-traveling Empyreans that Elanthia&#039;s most stalwart heroes fight to repel, one thing is clear...&lt;br /&gt;
&lt;br /&gt;
... one explores other planes at their own peril.&lt;br /&gt;
&lt;br /&gt;
But what if not every plane hid demonic horrors and the stuff of children&#039;s nightmares?  What if another valence harbored a powerful society that held, if not altruistic, at least collaborative motives?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;They&#039;ve Been Among Us&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Watching.  Learning.  Recording.  And based on their observations, she believes Elanthians could become a useful partner.&lt;br /&gt;
&lt;br /&gt;
Who is she?  That is something you will need to learn with time should you accept her invitation.  And prove yourself worthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to Nyessem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Announced in the [[Creating Adventure - Q2 2026|Q2 Creating Adventures]], The Inquisitor is scheduled to launch in the fourth quarter of 2026, but you won&#039;t have to wait that long.  On June 19th, we will be offering a preview of this event scheduled to run for at least a week, where you can begin learning about the Inquisitor and get a taste for what Nyessem has to offer.&lt;br /&gt;
&lt;br /&gt;
But don&#039;t think of this as just a simple sneak preview.  Think of it as a prologue, for this is a planned, small introduction to a far grander story.&lt;br /&gt;
&lt;br /&gt;
===Frequently Asked Questions===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/1516636015417364520/1516636458990043287&lt;br /&gt;
| author = GM Wyrom&lt;br /&gt;
| date = 6/16/2026&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;FAQ&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We would like to kick off this thread by addressing some questions that we would have as players and/or that have been asked by members of the GemStone community when this event was first announced in the Q2 Creating Adventures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What is an event?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An event is a special happening that takes place for a limited time in Elanthia.  They can be invasions, festivals, merchant visits, multi-month epic storylines, or even just a GM-run NPC engaging in smalltalk with town citizenry for an hour.  It&#039;s those special touches where players come together to have fun, create memories, and potentially even influence the game world.&lt;br /&gt;
&lt;br /&gt;
The Inquisitor will be an episodic event that introduces a new plane, new games, new player roleplay systems, a new progression system, and new storyline threads that will extend into Elanthia beyond the event itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is this really a preview, or is it a beta test?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It&#039;s really a preview.  The conceptual planning for this event began a couple years ago, and before any development even began we whiteboarded the vision and goals for the event.  One of our original plans was for the first run to be a smaller-scale prologue event that we would drop without much forewarning.  This is largely for story and pacing reasons; this is the introduction to an episodic storyline, and as such it will intentionally leave many questions unanswered.&lt;br /&gt;
&lt;br /&gt;
That having been said, this event has some ambitious systems, some of which won&#039;t be &amp;quot;visible&amp;quot; to you but can also be used outside of Inquisitor purposes.  With everything being built from the ground up, despite our thorough testing, it&#039;s possible for bugs to try and slip through.  Rest assured that the team will be monitoring carefully to stomp out any potential bugs as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Is this a silver-based event?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No, this event will have its own form of currency.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Am I going to need to deal with FOMO?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Very little.  While we can&#039;t guarantee there will never be exclusives available during a specific run or that certain wares may not be swapped out after time, we can say that the primary system this event is built around is intended to be evergreen and low-pressure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low pressure how?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Less demanding for you.  We can&#039;t go into detail about the systems right now since they haven&#039;t been launched yet, but we can assure you that steady progression over the span of multiple runs is a design goal.  The system isn&#039;t going to try and force you to obtain and/or maximize everything within a run or lose out.  Except for rare exclusive cases, whatever is introduced in an event will still be waiting for you in future runs.&lt;br /&gt;
* Less demanding for GMs.  Like Rings of Lumnis, most systems that are built for Inquisitor will be self-running, so a launch of Inquisitor will not require significant GM time or attention.,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will the event be accessible for everyone?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have a subscription of any tier, your character will be able to own most of what the prologue offers rather easily depending on your preferences and choices (going wide or going deep).  Maximum progression cannot be expected, but you&#039;ll have the opportunity to walk away with plenty and then decide which favorites you&#039;d like to continue progressing in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will this event impact GemStone development or storylines?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not in a negative manner, no.  As touched on above, this event is being built from the ground up to require very little GM time to maintain.  Those working on Inquisitor volunteered because they are excited about the vision and story, and the event has no impact on their, or any teams&#039;, projects.  If anything, some of the technology we&#039;re using in this event can benefit future design outside the event; there are certain things underneath the hood that you won&#039;t see.&lt;br /&gt;
&lt;br /&gt;
As far as storylines are concerned, this event will not detract from existing or new storylines, but it may well add to them. &lt;br /&gt;
&lt;br /&gt;
The Inquisitor story branches have the potential to creep well beyond Nyessem, and we&#039;ve been bouncing thoughts with Thandiwe / Worlds as to how this storyline will be integrated with Elanthia for over a year.  For example, since 2025, some Elanthians have noticed some changes in the mana storms around Ornath.  I wonder if that might be related…&lt;br /&gt;
&lt;br /&gt;
If you&#039;re all about the games, goodies, and fun, then you&#039;ll find plenty of it!  But if you are also interested in those quiet roleplay moments and/or storylines within broader Elanthia, our goal is to help enrich that roleplay and lore, not detract from it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Can you share the post-prologue release schedule?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As announced in the Q2 Creating Adventures, we will be running Inquisitor again in Q4, and there will be some additional new content released at that time.&lt;br /&gt;
&lt;br /&gt;
For 2027 and beyond, unfortunately, we cannot share a release schedule at this time, but we can say:&lt;br /&gt;
* The tentative plan is to potentially have one &amp;quot;larger&amp;quot; chapter each year where event additions are more numerous and/or ambitious.  Other runs of Inquisitor during the year will likely be more subdued, potentially with smaller new content releases or even none at all so that you can just enjoy the games and continue progression on your existing items.&lt;br /&gt;
* Remember that if / when Inquisitor&#039;s smaller openings take place, there&#039;s no need to worry.  No one is going to be placed on a hamster wheel as we&#039;ve seen above; if you miss a run or would prefer to skip one, you&#039;ll be able to pick up where you left off during the next one.  We don&#039;t want FOMO or event burnout; we want an event where everyone can kick back and engage at their own pace without feeling pressured.&lt;br /&gt;
* We&#039;re bringing new approaches to this event, and whether you value power progression, roleplay utility, or storylines, we hope to draw you into the world of Nyessem.&lt;br /&gt;
&lt;br /&gt;
===Explore Your Vissi===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/832466682291027998/1516956674609643621&lt;br /&gt;
| author = GM Isten&lt;br /&gt;
| date = 6/17/2026&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Inquisitor:  Explore Your Vissi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even among Nyessemian nobility, just a select group has been granted the right to wield arcarium, a pair of powerful magical artifacts that house the Orbs of Vicissitude.  For you see, only one holds the secrets to their creation, and she alone decides who may wield them.&lt;br /&gt;
&lt;br /&gt;
And if she sees fit to share her powerful creations with select Elanthians, then who shall tell her otherwise?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts Designed By You, For You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These Orbs are more than just powerful artifacts; they are the framework for the vissi system, whereby you can customize these artifacts to YOUR tastes.  And when we say customize, we don&#039;t just mean selecting which abilities you&#039;d like to wield.  No, not at all; what we mean is… well… you&#039;ll soon see.  This is just a teaser, after all.&lt;br /&gt;
&lt;br /&gt;
Suffice it to say, it&#039;s an ambitious system that marries rich lore, character personalization, and raw power together in an equal fusion.&lt;br /&gt;
&lt;br /&gt;
Oh, did we forget to mention that all subscribers will receive a set of arcarium (among other goodies) for free?  We look forward to welcoming you to Nyessem starting June 19th.&lt;br /&gt;
&lt;br /&gt;
Visit [https://discord.com/channels/226045346399256576/1516636015417364520/1516636015417364520 this thread] to share any thoughts you may have!&lt;br /&gt;
&lt;br /&gt;
===Become the Collector===&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = https://discord.com/channels/226045346399256576/832466682291027998/1517233444109943017&lt;br /&gt;
| author = GM Kaonashi&lt;br /&gt;
| date = 6/18/2026&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Today for our final teaser, we&#039;d like to follow up yesterday&#039;s post by sharing some details about a specific vissi that we feel represents the flexibility and scale of the vissi system: the Collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Grinsawl&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Nyessem there exists a vissi that even many arcarium owners refuse to speak of, for it holds the power to snatch the very essence of a creature and forever trap it in a grinsawl. And why would some opt to collect grinsawl?&lt;br /&gt;
&lt;br /&gt;
Because they can.&lt;br /&gt;
&lt;br /&gt;
Among tight circles, grinsawl represent the ultimate trophies. Permanent reminders of past conquests, and a source of status among peers. And while the more reserved collectors are content with simple grinsawl, the truly elite seek not to just capture, but to perfect. To them, the ultimate quest is obtaining the elusive gold-sealed grinsawl.&lt;br /&gt;
&lt;br /&gt;
Soon, you too will have the opportunity to obtain this forbidden vissi as well as an arcane tome designed specifically to safely store and showcase grinsawl. Capture a collection of creatures ranging from the mundane to the epic, from the common to the rarely seen, such as the unique invaders that sometimes plague Elanthia, rarely or never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Reminisce about past adventures, study some of the attributes of the creatures you collected, and show your collection off to others to prove you are one of Elanthia&#039;s elite Collectors.&lt;br /&gt;
&lt;br /&gt;
And who knows… if Elanthians earn the Lady&#039;s trust, she just may unlock the deeper secrets of the grinsawl in the future.&lt;br /&gt;
&lt;br /&gt;
Visit [https://discord.com/channels/226045346399256576/1516636015417364520/1516636015417364520 this thread] to share any thoughts you may have!&lt;br /&gt;
&lt;br /&gt;
[[Category: The Inquisitor saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Into_the_Squall_(storyline)/2026-06-18_-_A_sailor_named_Josef_(log)&amp;diff=259223</id>
		<title>Into the Squall (storyline)/2026-06-18 - A sailor named Josef (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Into_the_Squall_(storyline)/2026-06-18_-_A_sailor_named_Josef_(log)&amp;diff=259223"/>
		<updated>2026-06-18T23:27:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: An old dark-skinned sailor named Josef, in the throes of a waning fugue state, appeared in Wehimer&amp;#039;s Landing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following occurred in Wehnimer&#039;s Landing, Town Square Central, on Niiman, day 18 of the month Lumnea, 5126.  It was the early evening.&lt;br /&gt;
----An old dark-skinned sailor asks, &amp;quot;H... hello?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Hello.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear asks, &amp;quot;Hello?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A boom of thunder blasts through the grey skies.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor gazes in wonder at his surroundings.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;W... where am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;I&#039;m the last person to ask that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear chuckles.&lt;br /&gt;
&lt;br /&gt;
Palantear sits down next to some wide stone benches.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;Are you also lost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I don&#039;t remember how I got here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;In da Landing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear points at Chamorr.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Landing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor nods.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Landing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr nods.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;Wehnimer&#039;s... Landing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I recall that name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Wehnimers Landin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr nods.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Thats right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;W... who are you?  Were you also lost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;L... lightning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I remember lightning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Im not lost, i live here, Chamorr da bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... think that I am a man of the seas... but it&#039;s kind of like a dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;What yer name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;My name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... can&#039;t remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Uhoh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear asks, &amp;quot;Do you remember how you got here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I was... on the ocean... and then I was not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;And then I was here... by the water.  But there&#039;s not a gap between there, per se.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr asks, &amp;quot;Are ya injured? need healing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A flash of lightning lights up the sky, followed by a rumble of thunder.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Ah, more lightning.  Ugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... will try to remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Been a rash a that lately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;Are there others like me, who have been lost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear rubs his chin thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Yer the fisrt one i run into.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I recall there being others, but it&#039;s like a dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to an old dark-skinned sailor, Channell says, &amp;quot;Haven&#039;t seen any others&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;How odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Palantear gazes up into the sky.&lt;br /&gt;
&lt;br /&gt;
Palantear grumbles.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I remember a place, of pure white stone.  There were so many people, and each of them was so happy to see me.  But I remember being very, very afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Stand still, let Channel examine ya fer wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;P... please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sits down next to some wide stone benches.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Channell, Chamorr says, &amp;quot;Check him over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;He seems okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;It comes in bits and pieces.  Sometimes I feel like I&#039;m about to remember something, but then it just disappears, like it&#039;s hitting a wall in my mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Well, theres that, yer in one piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I remember being together with many people, but not many were like me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Dwarves... elves... humans... half-krolvin... you name it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;We were in some... place.  And they wanted us to... something... there was magic?  I think?  And many, many people in... robes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Could be anyplace this is a very diverse land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;And then I remember... floating on the ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gentleman Hoorne just arrived.&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;My gods, Josef, there you are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne waves to the sailor.&lt;br /&gt;
&lt;br /&gt;
A sudden gust blows the rain at you in a stinging attack.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Is he... okay?  Where did you get off to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne shakes his head at an old dark-skinned sailor and clucks his tongue.&lt;br /&gt;
&lt;br /&gt;
Chamorr glances at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Channell softly asks, &amp;quot;Just floating?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;H... Hoorne?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly asks, &amp;quot;Floating alone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sways in place, his eyes crossed.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I think I can explain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne sighs.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;So, these storms have been bad, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;He dont remember much, but hes in one piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear turns an inquisitive ear toward Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I&#039;ve been traveling, barely, across these storms.  Dangerous stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ghrath turns an inquisitive ear toward Hoorne.&lt;br /&gt;
&lt;br /&gt;
Channell nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hecuba hugs Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;But what I do know is that many, many people met on Ornath the other night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hecuba pushes on Ghrath without much success.&lt;br /&gt;
&lt;br /&gt;
Hecuba turns to Hoorne and cheers!&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Word of that has reached my ears.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr asks, &amp;quot;His name is joseph?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Josef, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hecuba offers Hoorne an iced cinnamon roll slathered in cream cheese frosting.&lt;br /&gt;
&lt;br /&gt;
Hoorne declines Hecuba&#039;s offer.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Sorry, no thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Hecuba.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Okay, let me explain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blushing slightly, Hecuba glances away from Hoorne as she drops into a demure curtsy.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I was sailing between Kraken&#039;s Fall and here, on business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Yer name is josef.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;When... I found him.  Floating.  Clinging desperately to some flotsam near Darkstone Bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor nods.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Darkstone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hecuba curtsies to an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne sighs.&lt;br /&gt;
&lt;br /&gt;
Ghrath performs a distinctly dwarven bow to an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Speaking to an old dark-skinned sailor, Hecuba asks, &amp;quot;Are you in need of anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;So, let me back up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Dont fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hecuba giggles at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;The other night, a strange person met with representatives from across Elanthia.  Apparently, she was the herald of some bigwig Inquisitor from... and you&#039;re not going to believe this... a different *plane* of reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne sways back and forth.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... inquisitor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Exactly.  What do you remember, Josef?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Inquisitor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear scratches at his beard.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Gotta love inquisitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk says, &amp;quot;Reality is subjective anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly asks, &amp;quot;Different plane of reality?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk smirks.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sways in place, his eyes crossed.&lt;br /&gt;
&lt;br /&gt;
Freonzikte squints at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Apparently so.  Not, like, some island, or fortress, or whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;But something outside of place and time, some place I can&#039;t even really fathom, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evko squints.&lt;br /&gt;
&lt;br /&gt;
A boom of thunder blasts through the grey skies.&lt;br /&gt;
&lt;br /&gt;
Channell nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I know.  It&#039;s nigh unbelieveable.  But, seemingly, it is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;Like a dream, but not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Like that ithzar plane a ew years back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Not the first time I am to understand.  But I lack broader historical insight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Exactly, Chamorr.  Like that, maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer grins.&lt;br /&gt;
&lt;br /&gt;
Vymmer hugs Channell, who wraps him in a warm embrace.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;N... nyessem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne glances at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;What was that, Josef?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;N... Nyessem.  I remember that name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Curious.  That is what the woman on Ornath, this herald I mentioned, called her home.  The home of this... Inquisitor, was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr asks, &amp;quot;Mean anything to you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Not me specifically, but word has reached my ears of the meeting that took place the other night.  And what Josef here is saying meshes with some of the facts therein.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Ahhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;W... water.  Endless waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;I need to rescue, sorry I&#039;ll be right back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;There there, Josef.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell flags down a nearby urchin and exchanges a few words.  The urchin nods to Channell and takes off, with Channell in tow.&lt;br /&gt;
&lt;br /&gt;
Hoorne sighs.&lt;br /&gt;
&lt;br /&gt;
Mianyn waves to Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I sailed with this man once.  Not closely, mind you, but I recognize him.  So when I saw him... floating there... in the water, I had to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Not that I wouldn&#039;t have helped some random person afloat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
A rush of air blows through the area, bringing a sheet of heavy rain with it.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;I have heard of that meetong from folks eho was there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Mianyn.&lt;br /&gt;
&lt;br /&gt;
Mianyn grins at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;What have you heard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Palantear turns an inquisitive ear toward Chamorr.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;W... white walls, aglow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Three days a door is gonna open to this plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Three days.  From two nights ago, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;So... tomorrow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yikes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr nods.&lt;br /&gt;
&lt;br /&gt;
Hoorne turns to face an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to an old dark-skinned sailor, Hoorne asks, &amp;quot;What else do you remember, Josef?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A boom of thunder blasts through the grey skies.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor stares forward, not noticing the interaction.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Mianyn, Chamorr says, &amp;quot;I was talkin to Pup and Regwen, they were there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Ooooh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Well hopefully it gets the rain to stop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn grins.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;They were?  Okay, well that&#039;s a relief, knowing responsible people were present.  I heard some of my Kraken&#039;s Fall friends were also there, so I&#039;m guessing this isn&#039;t just a Landing Issue, or an issue for my town.  This is for... all of us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ghostly voice of Reptilax says, &amp;quot;I need a Chrism..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Im sick of the rain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;A... all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn grumbles.&lt;br /&gt;
&lt;br /&gt;
Hoorne glances around the area.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Cant say im lookin forward to openin doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Reptilax is dead.  Were you also taken by... these people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at Reptilax.&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;I think he was killed by a ghoul master.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ghostly voice of Reptilax says, &amp;quot;I am distracted.. I need a Chrism... I&#039;ll pay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Nahh, he just lead wif his head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ground trembles as rolling thunder resounds throughout the sky.&lt;br /&gt;
&lt;br /&gt;
Vymmer chuckles.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I.. was afraid, but it wasn&#039;t their fault.  I think.  They...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Not their fault?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne sighs.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;What do you know about tjis door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Sorry to interrupt everyone&#039;s routine here.  I pulled this one out of the water, docked my ship, and went to attend to some matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;When I returned, he had vanished, and now I find him here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sways in place, his eyes crossed.&lt;br /&gt;
&lt;br /&gt;
Tiad says, &amp;quot;Much orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Orbs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;No no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We can get him cleaned up and a room at the inn and a hot meal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Maybe he will remember more after a nice rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;Orbs for chrisms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne begins chuckling at Palantear!&lt;br /&gt;
&lt;br /&gt;
Triex says, &amp;quot;And rum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Hoorne, Channell says, &amp;quot;I think he&#039;s a little confused so wandered off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;You gonna take good care a him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Chamorr, Mianyn says, &amp;quot;Maybe he bumped his head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Funny, because the correspondence I read from the meeting the other night mentioned orbs as well.  Great artifacts of power that apparently were being tested on... or by... our friend here, maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... was not... strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Heard about that too, they gonna give us great power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to Chamorr, Hoorne asks, &amp;quot;You mention a door.  Do you have insight into what that means?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clouds light up in an array of blue, white, and violet hues.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;I say, at what price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;All great things come at a price.  Be it chrisms for the dead or artifacts of power for the already-powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Portal openin all over the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;All over the lands, you say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Then no one is avoiding... whatever is coming next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Thats what i heard, i wasnt there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I wonder if there&#039;s profit to be had in this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly asks, &amp;quot;Should we expect dangers coming out of the doors? or access for us to enter profitable realms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;H... Hoorne?  That you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear asks, &amp;quot;Would that be wise?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alchon just went west.&lt;br /&gt;
&lt;br /&gt;
Speaking to Hoorne, Mianyn says, &amp;quot;Always profit to be had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;A fair question, Vymmer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;How can ya avoid something thats gonna happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ground trembles as rolling thunder resounds throughout the sky.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;The herald of this... Inquisitor... she seemed fair but it was hard to tell.  She promised a collaboration, in theory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... inquistor.  Yes.  I remember that word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn peers quizzically at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Mianyn asks, &amp;quot;Is he the inquisitor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;I like right where i am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;I would like to meet these Inquisitors.. see what they would trade for the knowledge and power they offer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex says, &amp;quot;There are ways to avoid something that&#039;s going to happen. For example, I avoided my first divorce by avoiding my first marraige.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Nothing is free in this world.. it wil surely have a steep price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Seems like Josef here was indeed one of those lost in a fugue state.  Several more were returned apparently at this meeting on Ornath the other night.  There might be more out there, though, judging by my friend here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex nods.&lt;br /&gt;
&lt;br /&gt;
Hoorne nods in agreement at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Reptilax, Chamorr says, &amp;quot;Yer first born.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear begins chuckling at Triex!&lt;br /&gt;
&lt;br /&gt;
Leyann snickers.&lt;br /&gt;
&lt;br /&gt;
Triex grins.&lt;br /&gt;
&lt;br /&gt;
Mianyn giggles at Channell.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Me also, Vymmer.  Although, frankly, the unknown is both exciting and terrifying.  If Josef here was left in a near-stupor, how will the rest of us manage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Although... my friend... you are no adventurer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne grins at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;I say we send Chamorr in one of the doors with a rope tied around his waist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;A... adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn looks thoughtfully at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;He can scout it out and we can pull him back through if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn giggles at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Well, I do have lots of rope.  True enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Like 3 of us can maybe pull him back through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex peers quizzically at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer grins.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor waves to Triex.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;What if the rope breaks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn frowns at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Speaking to Triex, an old dark-skinned sailor asks, &amp;quot;W... were you lost, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex nods politely to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne shakes his head at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We use magic to reinforce the rope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;No, Josef.  That is merely Triex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Triex grins.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Rope jokes aside, I think the sentiment is right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex nods in agreement at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly asks, &amp;quot;An envoy perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;We must not let a potential opportunity pass us.  We must act as the envoys to this new land, agreed.  But we also must care for each other in doing so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr asks, &amp;quot;What? send me in to find out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;A team that can show strength and also compassion.. maybe also someone skilled at making deals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Speaking to Chamorr, Mianyn says, &amp;quot;With a rope that may or may not break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn grins at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I mean, are you willing?  I know others will go tomorrow.  But each and every person who voyages forth is a useful representative of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Exactly, Vymmer.  EXACTLY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Our first impression might be extremely important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;We do not know exactly what these people want.  We *do* know that their... magic?... is powerful and potentially dangerous, but they claim sincerety in their motives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Where if we show strength.. they could see us a strong allies.. better discounts for willingness to aid them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Acourse i am goin, but i will tryto watch the teams back, not lookin fer orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;We go, with open eyes, strong arms, and clear purpose?  To represent ourselves and Elanthia?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Vymmer, Mianyn says, &amp;quot;Or maybe that would spark their generosity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods at Mianyn.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;S... sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Dont think i wont whack dem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Soon, friend, soon.  Let me just finish up with our friends here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We should send a gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly asks, &amp;quot;When are we suppose to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;With the team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;To show our good intentions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;A gift?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Palantear asks, &amp;quot;And where?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;A gift is always a good first step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Aye something nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Unclear Vymmer.  Some time tomorrow, apparently, the way will just... open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A sudden gust blows the rain at you in a stinging attack.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Maybe some baked goods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Their magic is so strong they can simply allow us passage, it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Mianyn, Chamorr says, &amp;quot;I am a gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr strikes a heroic pose.&lt;br /&gt;
&lt;br /&gt;
Speaking curiously to Hoorne, Triex asks, &amp;quot;How did you come about this old sailor and managing to rescue him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Well, the way they said it, they want... brace yourselves... test subjects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear nods.&lt;br /&gt;
&lt;br /&gt;
Vymmer points at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Chamorr, Channell says, &amp;quot;You are a gift, your wife might object to us giving you away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;See.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;He&#039;s already been through every test imaginable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;Ok. I&#039;m count me out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;He can take it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;It sounds spooky, but... I am not sure.  Open eyes, with the strongest of us going first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Palantear mutters testsubjects.&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;Very strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear points at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Not testin on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex nods.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Aye send Chamorr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;After all, Josef here wasn&#039;t the hardiest... I wouldn&#039;t say his abilities are a fair representation of the Elanthian adventurer class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Hoorne, Channell says, &amp;quot;Okay strong, we&#039;ll discuss brave later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;See, its good to have so many friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;In fact, wasn&#039;t that specifically called out by our visitors?  That they had some... weaker... sorts like him fail their tests?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
Hoorne shrugs.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I&#039;ll follow behind you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;I am not afraid to try and fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer flexes his muscles.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;If it means access to power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Hoorne, Mianyn says, &amp;quot;Stay in the back with me and we&#039;ll share the snacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;P... power.  O... orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne glances at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Orbs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear blinks at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Silver.  Glorious.  I...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A flash of lightning lights up the sky, followed by a rumble of thunder.&lt;br /&gt;
&lt;br /&gt;
Artwick just arrived.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Josef... how did you end up clinging to bits of wood in Darkstone Bay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;What have you heard, what can we expect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;While my friend considers that, let me consider your question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I know what you know.  I know of the woman that came to the meeting.  I know what she promised.  And I know people like Josef here have now appeared, &amp;quot;returned&amp;quot; to us as it were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;This is more mysterious than even my most convoluted of plots, but probably with a higher potential of return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Ahhh, hes one of the tests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;What about those of us who are lacking in the magical arts.. how can we possibly try to harness the power of these orbs without the training.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;That seems plausible, but I can&#039;t know for sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to Vymmer, Hoorne says, &amp;quot;Magic is shorthand.  This herald seemed to suggest that Elanthian adventurers, regardless of their skill sets, would be both welcome and just fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;But only one way to know for sure, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Well that&#039;s good to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;To see with our own eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Vymmer, Chamorr says, &amp;quot;When they get done testin a probin ya, you&#039;ll want an orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Maybe you&#039;ll become an orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Hoorne grins at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Mianyn asks, &amp;quot;Probin!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear gags.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Who said anything about probing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn glances at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;If I become an orb I want Channell to have me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;If there&#039;s probing, I might just let you go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne turns to face an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;She always takes great care of me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Hoorne, Mercucius says, &amp;quot;Don&#039;t mention the arachnids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to an old dark-skinned sailor, Hoorne asks, &amp;quot;Do you... remember anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;If there&#039;s spiders im not going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn folds her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;P... probe?  N.. no.  Water.  On the ocean.  After the bright place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins just arrived.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;How to serve man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Okay, so maybe no probing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Please tell these Inquistitors that if there are any arachnids involved.. or new species in their realm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne shrugs.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;All deals are off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins waves to Mianyn.&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;No exceptions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne begins chuckling at Vymmer!&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;I dont want no spiders or no probin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I am not a fan of spiders, either, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Several lightning strikes cause the area to be blinded in a searing white light.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Okay, so we&#039;re making a list of what we *don&#039;t* want in this potential partership.  No spiders.  No... probes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Good start.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Chamorr laughs!&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Well, Josef here seems in one piece, more or less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins turns to face Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;What is happening here bout?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to an old dark-skinned sailor, Hoorne asks, &amp;quot;Do you recall any creatures?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Right, ya think they&#039;ll listen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor shakes his head.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;That fella banged his head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn points at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly asks, &amp;quot;Did he go through to the other side? or did he somehow use an orb on our side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer peers quizzically at Hoorne.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;N... no.  Only people... like us... in robes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins points at Hoorne.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;Maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;That one eh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Or was that the bathhouse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne rolls his eyes.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins turns to face an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Minikins turns an inquisitive ear toward an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;And he used to be an inquisitor or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Minikins, sorry.  We&#039;re in a bit of a spot here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Minikins&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Josef here.  That&#039;s the sailor&#039;s name... I found him floating in the bay.  He apparently was one of those folks vanished by this... Inquisitor?  I believe she&#039;s called?  For whatever purposes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;I think that&#039;s a fair summary,  yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;And he is alive and washed up now eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins peers quizzically at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Seems so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Yes much better than my summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We should search for more survivors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;If more were taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sways in place, drooling slightly.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;A bunch were repatriated the other night, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;And he looks like he needs stiff drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Bound to be a few more that wash up over the coming who knows how long.&lt;br /&gt;
&lt;br /&gt;
The clouds light up in an array of blue, white, and violet hues.&lt;br /&gt;
&lt;br /&gt;
Minikins ponders.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Hes a sailor, i think he needs some rum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne removes a small cup of dark rum from in his brocade overrobe.&lt;br /&gt;
&lt;br /&gt;
Mianyn agrees with Chamorr.&lt;br /&gt;
&lt;br /&gt;
The sailor moves out of Hoorne&#039;s way and glances at him.&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;The Otter Queen will be busy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne takes a drink from his dark rum.&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;Is there questioning happening?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Q... questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;What sort of questioning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Some doors will appear tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;What Vymmer said.  We&#039;re mostly rehashing at this point because, frankly, we lack insight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;To sail if the dolphins or otters helped get ya back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We have been &amp;quot;invited&amp;quot; to join their realm for potential alliances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Which is kind of exciting if you don&#039;t mind me saying so, present fugue individuals aside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Speaking to Minikins, Mianyn says, &amp;quot;We dont know if they good or bad but... we are sending Chamorr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A boom of thunder blasts through the grey skies.&lt;br /&gt;
&lt;br /&gt;
Minikins ponders.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yeah.  They seem powerful but not outwardly malevolent.  Very, very strong, if they can just open a way for us all to visit them in their plane of reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;He can protect himself no doubt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Minikins turns to face Hoorne.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;We giving him a rope too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;As the sea folk traders did last year?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yeah.  Rope for everyone.  Or at least go together in a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn grins at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We should bring an orb back for testing.. to see how it reacts to the magic in our realm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;There could be unforseen consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I must confess, this has caught me a little flat-footed.  I typically pride myself on knowing things.  I have no idea what happens next, and that scares me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Oh and if Vymmer is turned into an orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;He goes to Channell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
The clouds light up in an array of blue, white, and violet hues.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;But.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I am increasingly confident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;After talking to you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Since I feel better than Elanthia will be sending its best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Well we should spread the word so people are not caught unprepared tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I will rally my friends in Kraken&#039;s Fall to help, if they&#039;re willing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;We be sendin da hooligans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;Yardie and Tabubu certainky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Agreed.  We should let people know that, while they need not necessarily be afraid, be wary and go together.  We are stronger together, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We might have some older folks miss a beat if they see a strange door appear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;T... together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor stands up.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Easy there, Josef.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;You takin josef wif ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A rush of air blows through the area, bringing a sheet of heavy rain with it.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I am certain that, once it becomes clear what is happening tomorrow, word will spread like wildfire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yeah I&#039;ll take Josef when I depart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;My folks did not fare well in other realms for a great time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;He can come home to Kraken&#039;s Fall with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins shudders.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;He&#039;s not from anywhere, but everywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Chamorr nods.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We will take good care of any more survivors we find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Vymmer bows respectfully, his eyes fixed firmly on the ground.&lt;br /&gt;
&lt;br /&gt;
The flower girl sits down to rest and carefully rearranges her dress.&lt;br /&gt;
&lt;br /&gt;
Mianyn agrees with Vymmer.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Let us know if ya find out more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Yes.  Please do keep an eye open for others who might be in a fugue state, including anyone that might yet remain... in... what was their home called again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne squints.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Nyessem?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly asks, &amp;quot;Do we have any inclination they might have sent some scouts over to our realm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Veneyeth raises an eyebrow in Hoorne&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Minikins waves a hand at the flower girl, shooing her off.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;There may be more Elanthians yet to find, so that at least is worthy of our time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;From what I have read, they already have a foothold here in Elanthia... somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;Shall we search the beach?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer&#039;s jaw drops.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;And I don&#039;t doubt that, if they can find us here, they can find us anywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;We will keep a weathered eye fer them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;But, to be clear, they profess fair intentions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;So I want to give them a chance to prove it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Im not sure if i like them finding me anywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn shivers.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Trust, but verify, ya?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Swing first ask questions later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khaell says, &amp;quot;Powers rise and fall constantly against the walls of the landin.  As many have come to take this place as years I&#039;ve lived.  Another will not alter my course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Ha.  I like your attitude, but be careful.  These folks strike me as... powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Chamorr, Mianyn says, &amp;quot;That&#039;s always been my motto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Chamorr, Channell says, &amp;quot;That is an absolute warrior response.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Perhaps negotiation is more prudent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;Give em poison food first. Then the antidote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;That&#039;s the best way to know how strong they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;See how hard they hit back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Chamorr can take it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;H... Hoorne... rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex sadly says, &amp;quot;That survivor isn&#039;t the real mystery, he&#039;s more-so proof of A mystery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Okay friend, okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn reaches out to pat the dark-skinned sailor and quickly stops.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I am going to return Josef to my ship so he can sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking curiously to an old dark-skinned sailor, Triex asks, &amp;quot;You&#039;ve seen many strange people in your travels. Have you ever met a civilization that wasn&#039;t evil, wasn&#039;t good, but simply had different ideas about what people are for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins rubs her hands together, smiling slightly as she glances at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Thanks for helping him until I could find you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Sorry for the trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We shall spread the word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to an old dark-skinned sailor, Channell says, &amp;quot;Rest well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;No trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking understandingly to Hoorne, Triex says, &amp;quot;Understandable, but so many questions still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins turns to face an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Thanks fer the info, we will be ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yeah.  This is very uncertain, and that is scary... but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne grins.&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;Not everyone wats to brawl with ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Opportunity abounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne shrugs.&lt;br /&gt;
&lt;br /&gt;
Minikins begins chuckling at Hoorne!&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;But what manner of opportunity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Any way.  Storms or no, I make with the tide.  Back to Kraken&#039;s Fall with my friend here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Thank you all for helping me and discussing this situation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khaell says, &amp;quot;Opportunity to bury more who would bring ill will to the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins curtsies to Hoorne.&lt;br /&gt;
&lt;br /&gt;
Minikins curtsies to an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Sweeping his arm outward, Vymmer bows low in a grand fashion before Hoorne.&lt;br /&gt;
&lt;br /&gt;
Speaking to Hoorne, Mianyn says, &amp;quot;Nice to see you and thanks for the heads up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne points northeast.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Always welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;Get the water out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;T... time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;We depart, old friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ground trembles as rolling thunder resounds throughout the sky.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor just went northeast.&lt;br /&gt;
&lt;br /&gt;
[[Category:Into the Squall]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Into_the_Squall_(storyline)/2026-06-18_-_A_sailor_named_Josef_(log)&amp;diff=259222</id>
		<title>Into the Squall (storyline)/2026-06-18 - A sailor named Josef (log)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Into_the_Squall_(storyline)/2026-06-18_-_A_sailor_named_Josef_(log)&amp;diff=259222"/>
		<updated>2026-06-18T23:25:50Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Created page with &amp;quot;The following occurred in Wehnimer&amp;#039;s Landing, Town Square Central, on Niiman, day 18 of the month Lumnea, 5126.  It was the early evening. ----An old dark-skinned sailor asks, &amp;quot;H... hello?&amp;quot;  Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Hello.&amp;quot;  Palantear asks, &amp;quot;Hello?&amp;quot;  A boom of thunder blasts through the grey skies.  An old dark-skinned sailor gazes in wonder at his surroundings.  An old dark-skinned sailor asks, &amp;quot;W... where am I?&amp;quot;  Palantear says, &amp;quot;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following occurred in Wehnimer&#039;s Landing, Town Square Central, on Niiman, day 18 of the month Lumnea, 5126.  It was the early evening.&lt;br /&gt;
----An old dark-skinned sailor asks, &amp;quot;H... hello?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Hello.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear asks, &amp;quot;Hello?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A boom of thunder blasts through the grey skies.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor gazes in wonder at his surroundings.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;W... where am I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;I&#039;m the last person to ask that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear chuckles.&lt;br /&gt;
&lt;br /&gt;
Palantear sits down next to some wide stone benches.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;Are you also lost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I don&#039;t remember how I got here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;In da Landing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear points at Chamorr.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Landing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor nods.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Landing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr nods.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;Wehnimer&#039;s... Landing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I recall that name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Wehnimers Landin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr nods.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Thats right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;W... who are you?  Were you also lost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;L... lightning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I remember lightning.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Im not lost, i live here, Chamorr da bear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... think that I am a man of the seas... but it&#039;s kind of like a dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;What yer name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;My name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... can&#039;t remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Uhoh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear asks, &amp;quot;Do you remember how you got here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I was... on the ocean... and then I was not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;And then I was here... by the water.  But there&#039;s not a gap between there, per se.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr asks, &amp;quot;Are ya injured? need healing?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A flash of lightning lights up the sky, followed by a rumble of thunder.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Ah, more lightning.  Ugh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... will try to remember.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Been a rash a that lately.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;Are there others like me, who have been lost?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear rubs his chin thoughtfully.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Yer the fisrt one i run into.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I recall there being others, but it&#039;s like a dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to an old dark-skinned sailor, Channell says, &amp;quot;Haven&#039;t seen any others&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;How odd.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Palantear gazes up into the sky.&lt;br /&gt;
&lt;br /&gt;
Palantear grumbles.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I remember a place, of pure white stone.  There were so many people, and each of them was so happy to see me.  But I remember being very, very afraid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Stand still, let Channel examine ya fer wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;P... please.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sits down next to some wide stone benches.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Channell, Chamorr says, &amp;quot;Check him over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;He seems okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;It comes in bits and pieces.  Sometimes I feel like I&#039;m about to remember something, but then it just disappears, like it&#039;s hitting a wall in my mind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Well, theres that, yer in one piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I remember being together with many people, but not many were like me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Dwarves... elves... humans... half-krolvin... you name it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;We were in some... place.  And they wanted us to... something... there was magic?  I think?  And many, many people in... robes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Could be anyplace this is a very diverse land.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;And then I remember... floating on the ocean.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gentleman Hoorne just arrived.&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;My gods, Josef, there you are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne waves to the sailor.&lt;br /&gt;
&lt;br /&gt;
A sudden gust blows the rain at you in a stinging attack.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Is he... okay?  Where did you get off to?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne shakes his head at an old dark-skinned sailor and clucks his tongue.&lt;br /&gt;
&lt;br /&gt;
Chamorr glances at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Channell softly asks, &amp;quot;Just floating?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;H... Hoorne?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly asks, &amp;quot;Floating alone?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sways in place, his eyes crossed.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I think I can explain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne sighs.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;So, these storms have been bad, yeah?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;He dont remember much, but hes in one piece.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear turns an inquisitive ear toward Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I&#039;ve been traveling, barely, across these storms.  Dangerous stuff.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ghrath turns an inquisitive ear toward Hoorne.&lt;br /&gt;
&lt;br /&gt;
Channell nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hecuba hugs Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;But what I do know is that many, many people met on Ornath the other night.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hecuba pushes on Ghrath without much success.&lt;br /&gt;
&lt;br /&gt;
Hecuba turns to Hoorne and cheers!&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Word of that has reached my ears.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr asks, &amp;quot;His name is joseph?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Josef, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hecuba offers Hoorne an iced cinnamon roll slathered in cream cheese frosting.&lt;br /&gt;
&lt;br /&gt;
Hoorne declines Hecuba&#039;s offer.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Sorry, no thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Hecuba.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Okay, let me explain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blushing slightly, Hecuba glances away from Hoorne as she drops into a demure curtsy.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I was sailing between Kraken&#039;s Fall and here, on business.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to an old dark-skinned sailor, Chamorr says, &amp;quot;Yer name is josef.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;When... I found him.  Floating.  Clinging desperately to some flotsam near Darkstone Bay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor nods.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Darkstone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hecuba curtsies to an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne sighs.&lt;br /&gt;
&lt;br /&gt;
Ghrath performs a distinctly dwarven bow to an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Speaking to an old dark-skinned sailor, Hecuba asks, &amp;quot;Are you in need of anything?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;So, let me back up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Dont fall.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hecuba giggles at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;The other night, a strange person met with representatives from across Elanthia.  Apparently, she was the herald of some bigwig Inquisitor from... and you&#039;re not going to believe this... a different *plane* of reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne sways back and forth.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... inquisitor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Exactly.  What do you remember, Josef?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Inquisitor.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear scratches at his beard.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Gotta love inquisitors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk says, &amp;quot;Reality is subjective anyways.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly asks, &amp;quot;Different plane of reality?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Pukk smirks.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sways in place, his eyes crossed.&lt;br /&gt;
&lt;br /&gt;
Freonzikte squints at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Apparently so.  Not, like, some island, or fortress, or whatever.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;But something outside of place and time, some place I can&#039;t even really fathom, right?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Evko squints.&lt;br /&gt;
&lt;br /&gt;
A boom of thunder blasts through the grey skies.&lt;br /&gt;
&lt;br /&gt;
Channell nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I know.  It&#039;s nigh unbelieveable.  But, seemingly, it is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;Like a dream, but not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Like that ithzar plane a ew years back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Not the first time I am to understand.  But I lack broader historical insight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Exactly, Chamorr.  Like that, maybe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer grins.&lt;br /&gt;
&lt;br /&gt;
Vymmer hugs Channell, who wraps him in a warm embrace.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;N... nyessem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne glances at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;What was that, Josef?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;N... Nyessem.  I remember that name.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Curious.  That is what the woman on Ornath, this herald I mentioned, called her home.  The home of this... Inquisitor, was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr asks, &amp;quot;Mean anything to you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Not me specifically, but word has reached my ears of the meeting that took place the other night.  And what Josef here is saying meshes with some of the facts therein.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Ahhh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;W... water.  Endless waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;I need to rescue, sorry I&#039;ll be right back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;There there, Josef.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell flags down a nearby urchin and exchanges a few words.  The urchin nods to Channell and takes off, with Channell in tow.&lt;br /&gt;
&lt;br /&gt;
Hoorne sighs.&lt;br /&gt;
&lt;br /&gt;
Mianyn waves to Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I sailed with this man once.  Not closely, mind you, but I recognize him.  So when I saw him... floating there... in the water, I had to help.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Not that I wouldn&#039;t have helped some random person afloat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
A rush of air blows through the area, bringing a sheet of heavy rain with it.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;I have heard of that meetong from folks eho was there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Mianyn.&lt;br /&gt;
&lt;br /&gt;
Mianyn grins at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;What have you heard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Palantear turns an inquisitive ear toward Chamorr.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;W... white walls, aglow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Three days a door is gonna open to this plane.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Three days.  From two nights ago, then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;So... tomorrow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yikes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr nods.&lt;br /&gt;
&lt;br /&gt;
Hoorne turns to face an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to an old dark-skinned sailor, Hoorne asks, &amp;quot;What else do you remember, Josef?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A boom of thunder blasts through the grey skies.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor stares forward, not noticing the interaction.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Mianyn, Chamorr says, &amp;quot;I was talkin to Pup and Regwen, they were there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Ooooh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Well hopefully it gets the rain to stop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn grins.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;They were?  Okay, well that&#039;s a relief, knowing responsible people were present.  I heard some of my Kraken&#039;s Fall friends were also there, so I&#039;m guessing this isn&#039;t just a Landing Issue, or an issue for my town.  This is for... all of us?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ghostly voice of Reptilax says, &amp;quot;I need a Chrism..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Im sick of the rain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;A... all of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn grumbles.&lt;br /&gt;
&lt;br /&gt;
Hoorne glances around the area.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Cant say im lookin forward to openin doors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Reptilax is dead.  Were you also taken by... these people?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at Reptilax.&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;I think he was killed by a ghoul master.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ghostly voice of Reptilax says, &amp;quot;I am distracted.. I need a Chrism... I&#039;ll pay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Nahh, he just lead wif his head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ground trembles as rolling thunder resounds throughout the sky.&lt;br /&gt;
&lt;br /&gt;
Vymmer chuckles.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I.. was afraid, but it wasn&#039;t their fault.  I think.  They...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Not their fault?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne sighs.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;What do you know about tjis door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Sorry to interrupt everyone&#039;s routine here.  I pulled this one out of the water, docked my ship, and went to attend to some matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;When I returned, he had vanished, and now I find him here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sways in place, his eyes crossed.&lt;br /&gt;
&lt;br /&gt;
Tiad says, &amp;quot;Much orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Orbs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;No no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We can get him cleaned up and a room at the inn and a hot meal.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Maybe he will remember more after a nice rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;Orbs for chrisms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Ah.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne begins chuckling at Palantear!&lt;br /&gt;
&lt;br /&gt;
Triex says, &amp;quot;And rum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Hoorne, Channell says, &amp;quot;I think he&#039;s a little confused so wandered off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;You gonna take good care a him.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Chamorr, Mianyn says, &amp;quot;Maybe he bumped his head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Funny, because the correspondence I read from the meeting the other night mentioned orbs as well.  Great artifacts of power that apparently were being tested on... or by... our friend here, maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... was not... strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Heard about that too, they gonna give us great power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to Chamorr, Hoorne asks, &amp;quot;You mention a door.  Do you have insight into what that means?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The clouds light up in an array of blue, white, and violet hues.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;I say, at what price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;All great things come at a price.  Be it chrisms for the dead or artifacts of power for the already-powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Portal openin all over the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;All over the lands, you say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Then no one is avoiding... whatever is coming next.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Thats what i heard, i wasnt there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I wonder if there&#039;s profit to be had in this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly asks, &amp;quot;Should we expect dangers coming out of the doors? or access for us to enter profitable realms?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;H... Hoorne?  That you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear asks, &amp;quot;Would that be wise?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Alchon just went west.&lt;br /&gt;
&lt;br /&gt;
Speaking to Hoorne, Mianyn says, &amp;quot;Always profit to be had.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;A fair question, Vymmer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;How can ya avoid something thats gonna happen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ground trembles as rolling thunder resounds throughout the sky.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;The herald of this... Inquisitor... she seemed fair but it was hard to tell.  She promised a collaboration, in theory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;I... inquistor.  Yes.  I remember that word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn peers quizzically at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Mianyn asks, &amp;quot;Is he the inquisitor?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;I like right where i am.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;I would like to meet these Inquisitors.. see what they would trade for the knowledge and power they offer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex says, &amp;quot;There are ways to avoid something that&#039;s going to happen. For example, I avoided my first divorce by avoiding my first marraige.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Nothing is free in this world.. it wil surely have a steep price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Seems like Josef here was indeed one of those lost in a fugue state.  Several more were returned apparently at this meeting on Ornath the other night.  There might be more out there, though, judging by my friend here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex nods.&lt;br /&gt;
&lt;br /&gt;
Hoorne nods in agreement at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Reptilax, Chamorr says, &amp;quot;Yer first born.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear begins chuckling at Triex!&lt;br /&gt;
&lt;br /&gt;
Leyann snickers.&lt;br /&gt;
&lt;br /&gt;
Triex grins.&lt;br /&gt;
&lt;br /&gt;
Mianyn giggles at Channell.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Me also, Vymmer.  Although, frankly, the unknown is both exciting and terrifying.  If Josef here was left in a near-stupor, how will the rest of us manage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Sorry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Although... my friend... you are no adventurer.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne grins at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;I say we send Chamorr in one of the doors with a rope tied around his waist.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;A... adventure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn looks thoughtfully at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;He can scout it out and we can pull him back through if needed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn giggles at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Well, I do have lots of rope.  True enough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Like 3 of us can maybe pull him back through.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex peers quizzically at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer grins.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor waves to Triex.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;What if the rope breaks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn frowns at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Speaking to Triex, an old dark-skinned sailor asks, &amp;quot;W... were you lost, too?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex nods politely to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne shakes his head at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We use magic to reinforce the rope.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;No, Josef.  That is merely Triex.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Triex grins.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Rope jokes aside, I think the sentiment is right.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex nods in agreement at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly asks, &amp;quot;An envoy perhaps?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;We must not let a potential opportunity pass us.  We must act as the envoys to this new land, agreed.  But we also must care for each other in doing so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr asks, &amp;quot;What? send me in to find out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;A team that can show strength and also compassion.. maybe also someone skilled at making deals.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Speaking to Chamorr, Mianyn says, &amp;quot;With a rope that may or may not break.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn grins at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I mean, are you willing?  I know others will go tomorrow.  But each and every person who voyages forth is a useful representative of Elanthia.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Exactly, Vymmer.  EXACTLY.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Our first impression might be extremely important.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;We do not know exactly what these people want.  We *do* know that their... magic?... is powerful and potentially dangerous, but they claim sincerety in their motives.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Where if we show strength.. they could see us a strong allies.. better discounts for willingness to aid them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Acourse i am goin, but i will tryto watch the teams back, not lookin fer orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;We go, with open eyes, strong arms, and clear purpose?  To represent ourselves and Elanthia?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Vymmer, Mianyn says, &amp;quot;Or maybe that would spark their generosity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods at Mianyn.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;S... sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Dont think i wont whack dem.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Soon, friend, soon.  Let me just finish up with our friends here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We should send a gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell softly asks, &amp;quot;When are we suppose to go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;With the team.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;To show our good intentions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;A gift?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Palantear asks, &amp;quot;And where?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;A gift is always a good first step.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Aye something nice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Unclear Vymmer.  Some time tomorrow, apparently, the way will just... open.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A sudden gust blows the rain at you in a stinging attack.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Maybe some baked goods.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Their magic is so strong they can simply allow us passage, it seems.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Channell nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Mianyn, Chamorr says, &amp;quot;I am a gift.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr strikes a heroic pose.&lt;br /&gt;
&lt;br /&gt;
Speaking curiously to Hoorne, Triex asks, &amp;quot;How did you come about this old sailor and managing to rescue him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Well, the way they said it, they want... brace yourselves... test subjects.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear nods.&lt;br /&gt;
&lt;br /&gt;
Vymmer points at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Chamorr, Channell says, &amp;quot;You are a gift, your wife might object to us giving you away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;See.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;He&#039;s already been through every test imaginable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;Ok. I&#039;m count me out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;He can take it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;It sounds spooky, but... I am not sure.  Open eyes, with the strongest of us going first?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Palantear mutters testsubjects.&lt;br /&gt;
&lt;br /&gt;
Channell softly says, &amp;quot;Very strong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear points at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Palantear says, &amp;quot;I agree.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Not testin on me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex nods.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Aye send Chamorr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;After all, Josef here wasn&#039;t the hardiest... I wouldn&#039;t say his abilities are a fair representation of the Elanthian adventurer class.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Hoorne, Channell says, &amp;quot;Okay strong, we&#039;ll discuss brave later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;See, its good to have so many friends.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;In fact, wasn&#039;t that specifically called out by our visitors?  That they had some... weaker... sorts like him fail their tests?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
Hoorne shrugs.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I&#039;ll follow behind you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;I am not afraid to try and fail.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer flexes his muscles.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;If it means access to power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Hoorne, Mianyn says, &amp;quot;Stay in the back with me and we&#039;ll share the snacks.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;P... power.  O... orbs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne glances at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Orbs?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear blinks at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Silver.  Glorious.  I...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A flash of lightning lights up the sky, followed by a rumble of thunder.&lt;br /&gt;
&lt;br /&gt;
Artwick just arrived.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Josef... how did you end up clinging to bits of wood in Darkstone Bay?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;What have you heard, what can we expect.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;While my friend considers that, let me consider your question.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne ponders.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I know what you know.  I know of the woman that came to the meeting.  I know what she promised.  And I know people like Josef here have now appeared, &amp;quot;returned&amp;quot; to us as it were.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;This is more mysterious than even my most convoluted of plots, but probably with a higher potential of return.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;Ahhh, hes one of the tests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;What about those of us who are lacking in the magical arts.. how can we possibly try to harness the power of these orbs without the training.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;That seems plausible, but I can&#039;t know for sure.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to Vymmer, Hoorne says, &amp;quot;Magic is shorthand.  This herald seemed to suggest that Elanthian adventurers, regardless of their skill sets, would be both welcome and just fine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;But only one way to know for sure, I suppose.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Well that&#039;s good to know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;To see with our own eyes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Vymmer, Chamorr says, &amp;quot;When they get done testin a probin ya, you&#039;ll want an orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Maybe you&#039;ll become an orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Hoorne grins at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Mianyn asks, &amp;quot;Probin!?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Palantear gags.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Who said anything about probing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn glances at Chamorr.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;If I become an orb I want Channell to have me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;If there&#039;s probing, I might just let you go first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne turns to face an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;She always takes great care of me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Hoorne, Mercucius says, &amp;quot;Don&#039;t mention the arachnids.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to an old dark-skinned sailor, Hoorne asks, &amp;quot;Do you... remember anything like that?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;If there&#039;s spiders im not going.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn folds her arms over her chest.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;P... probe?  N.. no.  Water.  On the ocean.  After the bright place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins just arrived.&lt;br /&gt;
&lt;br /&gt;
Chamorr heartily says, &amp;quot;How to serve man.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Okay, so maybe no probing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Please tell these Inquistitors that if there are any arachnids involved.. or new species in their realm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne shrugs.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;All deals are off.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins waves to Mianyn.&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;No exceptions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne begins chuckling at Vymmer!&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;I dont want no spiders or no probin.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I am not a fan of spiders, either, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Several lightning strikes cause the area to be blinded in a searing white light.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Okay, so we&#039;re making a list of what we *don&#039;t* want in this potential partership.  No spiders.  No... probes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Good start.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Chamorr laughs!&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Well, Josef here seems in one piece, more or less.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins turns to face Hoorne.&lt;br /&gt;
&lt;br /&gt;
Hoorne squints at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;What is happening here bout?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking deeply to an old dark-skinned sailor, Hoorne asks, &amp;quot;Do you recall any creatures?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Right, ya think they&#039;ll listen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor shakes his head.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;That fella banged his head.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn points at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly asks, &amp;quot;Did he go through to the other side? or did he somehow use an orb on our side?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer peers quizzically at Hoorne.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;N... no.  Only people... like us... in robes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins points at Hoorne.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;Maybe?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;That one eh.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Or was that the bathhouse.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne rolls his eyes.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Great.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins turns to face an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Minikins turns an inquisitive ear toward an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;And he used to be an inquisitor or something.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Minikins, sorry.  We&#039;re in a bit of a spot here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lightning streaks down from the sky, crackling and charging the air.&lt;br /&gt;
&lt;br /&gt;
Minikins&#039;s face turns slightly pale.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Josef here.  That&#039;s the sailor&#039;s name... I found him floating in the bay.  He apparently was one of those folks vanished by this... Inquisitor?  I believe she&#039;s called?  For whatever purposes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;I think that&#039;s a fair summary,  yes?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;And he is alive and washed up now eh?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins peers quizzically at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Seems so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Yes much better than my summary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We should search for more survivors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;If more were taken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor sways in place, drooling slightly.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;A bunch were repatriated the other night, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;And he looks like he needs stiff drink.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Bound to be a few more that wash up over the coming who knows how long.&lt;br /&gt;
&lt;br /&gt;
The clouds light up in an array of blue, white, and violet hues.&lt;br /&gt;
&lt;br /&gt;
Minikins ponders.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Hes a sailor, i think he needs some rum.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne removes a small cup of dark rum from in his brocade overrobe.&lt;br /&gt;
&lt;br /&gt;
Mianyn agrees with Chamorr.&lt;br /&gt;
&lt;br /&gt;
The sailor moves out of Hoorne&#039;s way and glances at him.&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;The Otter Queen will be busy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Maybe not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne takes a drink from his dark rum.&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;Is there questioning happening?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;Q... questions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;What sort of questioning?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Some doors will appear tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;What Vymmer said.  We&#039;re mostly rehashing at this point because, frankly, we lack insight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;To sail if the dolphins or otters helped get ya back?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We have been &amp;quot;invited&amp;quot; to join their realm for potential alliances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Which is kind of exciting if you don&#039;t mind me saying so, present fugue individuals aside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Speaking to Minikins, Mianyn says, &amp;quot;We dont know if they good or bad but... we are sending Chamorr.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A boom of thunder blasts through the grey skies.&lt;br /&gt;
&lt;br /&gt;
Minikins ponders.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yeah.  They seem powerful but not outwardly malevolent.  Very, very strong, if they can just open a way for us all to visit them in their plane of reality.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;He can protect himself no doubt.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Minikins turns to face Hoorne.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;We giving him a rope too.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;As the sea folk traders did last year?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yeah.  Rope for everyone.  Or at least go together in a group.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn grins at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We should bring an orb back for testing.. to see how it reacts to the magic in our realm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;There could be unforseen consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I must confess, this has caught me a little flat-footed.  I typically pride myself on knowing things.  I have no idea what happens next, and that scares me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Oh and if Vymmer is turned into an orb.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;He goes to Channell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Minikins.&lt;br /&gt;
&lt;br /&gt;
The clouds light up in an array of blue, white, and violet hues.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;But.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I am increasingly confident.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;After talking to you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Since I feel better than Elanthia will be sending its best.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Well we should spread the word so people are not caught unprepared tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I will rally my friends in Kraken&#039;s Fall to help, if they&#039;re willing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;We be sendin da hooligans.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;Yardie and Tabubu certainky.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Agreed.  We should let people know that, while they need not necessarily be afraid, be wary and go together.  We are stronger together, after all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We might have some older folks miss a beat if they see a strange door appear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;T... together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor stands up.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Easy there, Josef.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;You takin josef wif ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A rush of air blows through the area, bringing a sheet of heavy rain with it.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I am certain that, once it becomes clear what is happening tomorrow, word will spread like wildfire.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yeah I&#039;ll take Josef when I depart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;My folks did not fare well in other realms for a great time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;He can come home to Kraken&#039;s Fall with me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins shudders.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;He&#039;s not from anywhere, but everywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne chuckles.&lt;br /&gt;
&lt;br /&gt;
Chamorr nods.&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We will take good care of any more survivors we find.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Vymmer bows respectfully, his eyes fixed firmly on the ground.&lt;br /&gt;
&lt;br /&gt;
The flower girl sits down to rest and carefully rearranges her dress.&lt;br /&gt;
&lt;br /&gt;
Mianyn agrees with Vymmer.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Let us know if ya find out more.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Yes.  Please do keep an eye open for others who might be in a fugue state, including anyone that might yet remain... in... what was their home called again?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne squints.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Nyessem?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Hm.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly asks, &amp;quot;Do we have any inclination they might have sent some scouts over to our realm?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Veneyeth raises an eyebrow in Hoorne&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
Minikins waves a hand at the flower girl, shooing her off.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;There may be more Elanthians yet to find, so that at least is worthy of our time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods at Vymmer.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;From what I have read, they already have a foothold here in Elanthia... somewhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins asks, &amp;quot;Shall we search the beach?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer&#039;s jaw drops.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;And I don&#039;t doubt that, if they can find us here, they can find us anywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;We will keep a weathered eye fer them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;But, to be clear, they profess fair intentions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;So I want to give them a chance to prove it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Im not sure if i like them finding me anywhere.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn shivers.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Trust, but verify, ya?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer nods.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Swing first ask questions later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khaell says, &amp;quot;Powers rise and fall constantly against the walls of the landin.  As many have come to take this place as years I&#039;ve lived.  Another will not alter my course.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Ha.  I like your attitude, but be careful.  These folks strike me as... powerful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking to Chamorr, Mianyn says, &amp;quot;That&#039;s always been my motto.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to Chamorr, Channell says, &amp;quot;That is an absolute warrior response.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Perhaps negotiation is more prudent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;Give em poison food first. Then the antidote.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;That&#039;s the best way to know how strong they are.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;See how hard they hit back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;Chamorr can take it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor says, &amp;quot;H... Hoorne... rest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Triex sadly says, &amp;quot;That survivor isn&#039;t the real mystery, he&#039;s more-so proof of A mystery.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Okay friend, okay.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn reaches out to pat the dark-skinned sailor and quickly stops.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;I am going to return Josef to my ship so he can sleep.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking curiously to an old dark-skinned sailor, Triex asks, &amp;quot;You&#039;ve seen many strange people in your travels. Have you ever met a civilization that wasn&#039;t evil, wasn&#039;t good, but simply had different ideas about what people are for?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn nods at Hoorne.&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;Good idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins rubs her hands together, smiling slightly as she glances at an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Thanks for helping him until I could find you all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Sorry for the trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Vymmer quietly says, &amp;quot;We shall spread the word.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking softly to an old dark-skinned sailor, Channell says, &amp;quot;Rest well.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mianyn says, &amp;quot;No trouble.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Speaking understandingly to Hoorne, Triex says, &amp;quot;Understandable, but so many questions still.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins turns to face an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Thanks fer the info, we will be ready.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Yeah.  This is very uncertain, and that is scary... but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne grins.&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;Not everyone wats to brawl with ya.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply asks, &amp;quot;Opportunity abounds?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne shrugs.&lt;br /&gt;
&lt;br /&gt;
Minikins begins chuckling at Hoorne!&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;But what manner of opportunity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Any way.  Storms or no, I make with the tide.  Back to Kraken&#039;s Fall with my friend here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;Thank you all for helping me and discussing this situation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Khaell says, &amp;quot;Opportunity to bury more who would bring ill will to the lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins curtsies to Hoorne.&lt;br /&gt;
&lt;br /&gt;
Minikins curtsies to an old dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Sweeping his arm outward, Vymmer bows low in a grand fashion before Hoorne.&lt;br /&gt;
&lt;br /&gt;
Speaking to Hoorne, Mianyn says, &amp;quot;Nice to see you and thanks for the heads up.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne points northeast.&lt;br /&gt;
&lt;br /&gt;
Speaking heartily to Hoorne, Chamorr says, &amp;quot;Always welcome.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Minikins says, &amp;quot;Get the water out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor asks, &amp;quot;T... time?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hoorne nods to the dark-skinned sailor.&lt;br /&gt;
&lt;br /&gt;
Hoorne deeply says, &amp;quot;We depart, old friend.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The ground trembles as rolling thunder resounds throughout the sky.&lt;br /&gt;
&lt;br /&gt;
An old dark-skinned sailor just went northeast.&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259221</id>
		<title>Category:Into the Squall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259221"/>
		<updated>2026-06-18T23:24:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Logs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;Wind blows o&#039;er the rough seas,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Putting lost souls at ease.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When the heavens turn grey,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wise men lay anchor and stay.&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 5125, the mana storms that had long made the southern seas impassable began to recede for the first time in living memory, opening access to waters that had been unreachable for generations.  Among the most significant developments was the newfound ability to reach the [[Isle of Ornath]] without the aid of Chronomages, something previously thought impossible without their assistance.&lt;br /&gt;
&lt;br /&gt;
The shift sparked excitement among sailors, cartographers, and traders, who saw opportunity in the newly navigable southern routes.  For nearly a year, the seas remained relatively calm, and cautious optimism began to take hold among those eager to explore the newly opened waters.&lt;br /&gt;
&lt;br /&gt;
Then something changed.  Strange and powerful storms have begun to rise from the seas east of Ornath, traveling west and north toward the continent of Elanith.  Unlike the conventional storms of the region, these disturbances carry an unsettling and unnatural quality, stirring unease among seasoned mariners and scholars alike.  Whether they are a sign that the mana storms are returning, or something else entirely, remains unknown.&lt;br /&gt;
&lt;br /&gt;
The southern seas, so recently full of promise and possibility, are beginning to feel dangerous once more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* 06/14/2026 - Storms start up in [[Isle of Ornath|Ornath]], [[Brisker&#039;s Cove]], [[River&#039;s Rest]], and [[Ta&#039;Nalfein]].  The seas are rough and stormy.  Scribes post warnings and [[Into the Squall (storyline)/An Invitation to Ornath|an invitation]] to Ornath on message boards around Elanith.&lt;br /&gt;
* 06/15/2026 - Storms progress to [[Kraken&#039;s Fall]], [[Ta&#039;Vaalor]], and [[Solhaven]].  A doomsayer appears in the streets of Kraken&#039;s Fall.  Captain [[Igges]] appears in Ta&#039;Vaalor to discuss the terrible turn of the tide.&lt;br /&gt;
* 06/16/2026 - Representatives from across Elanith ventured to the Isle of Ornath to [[Into the Squall (storyline)/Recaps (summary)#6/16/2026|meet]] regarding the expanding storms.&lt;br /&gt;
* 06/17/2026 - Saffaey, one of the &amp;quot;test subjects&amp;quot; who returned to Solhaven from the Isle of Ornath, appeared in North Market still in a confused state.&lt;br /&gt;
* 6/18/2026 - Josef, a sailor and one of the &amp;quot;test subjects&amp;quot; was found by Gentleman Hoorne in the waters off Wehnimer&#039;s Landing.  Making landfall, Hoorne and local residents discussed the situation.&lt;br /&gt;
&lt;br /&gt;
== Cast of Characters==&lt;br /&gt;
* [[Atrioi]]&lt;br /&gt;
* [[Fevronia]] of the [[Order of Lumnasi Viragos]]&lt;br /&gt;
* Captain [[Igges]] of [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Kynsella a&#039;Vatale]] of [[Torre]]&lt;br /&gt;
* [[Luari Maivaldius]], the Inquisitor&lt;br /&gt;
* Magister [[Odelgarde Brindlestraffe]] of [[Vornavis]]&lt;br /&gt;
* [[Tantolo]] the Scribe of [[Biblia]]&lt;br /&gt;
* [[Tirestyn]] the Storm-Seer of [[Evashir]]&lt;br /&gt;
* Gentleman [[Hoorne Cornelieus]], a merchant and representative from Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
== Official Vignettes ==&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Alert!  Alarming Oceanic Storm Activity (vignette)|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Library of Biblia Abuzz About Storm Activity (vignette)|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/An Invitation to Ornath (vignette)|An Invitation to Ornath]]&lt;br /&gt;
* 6/15/2026: [[Into the Squall (storyline)/Ware the Seas! (vignette)|Ware the Seas!]]&lt;br /&gt;
&lt;br /&gt;
== Character Vignettes ==&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* 6/16/2026 - [[Into the Squall (storyline)/2026-06-16 - Representatives Speech (log)|Speech given by the Inquisitor&#039;s Representative]]&lt;br /&gt;
* 6/17/2026 - [[Into the Squall (storyline)/2026-06-17 - A Woman Named Saffaey (log)|A Woman Named Saffaey]]&lt;br /&gt;
* 6/18/2026 - [[A sailor named Josef]]&lt;br /&gt;
&lt;br /&gt;
== In-Depth Summaries ==&lt;br /&gt;
* [[Into the Squall (storyline)/Recaps (summary)|Full recaps of events.]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
* 3/13/2025: [[Announcement: Mana Storms Recede Southward, Opening New Waters for Navigation|Mana Storms Receed Southward, Opening New Waters for Navigation]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Alert! Alarming Oceanic Storm Activity|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Library of Biblia Abuzz About Storm Activity|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: A New Plane Awaits|The Inquisitor: A New Plane Awaits]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: Explore Your Vissi|The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
* 6/18/2026: [[Announcement: The Inquisitor: Become the Collector|The Inquisitor: Become the Collector]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:The Inquisitor|The Inquisitor]] pay event&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor Discord discussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Global storylines]]&lt;br /&gt;
[[Category:2026 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Into_the_Squall_(storyline)/Recaps_(summary)&amp;diff=259220</id>
		<title>Into the Squall (storyline)/Recaps (summary)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Into_the_Squall_(storyline)/Recaps_(summary)&amp;diff=259220"/>
		<updated>2026-06-18T23:23:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Updated for 6/18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Into the Squall Recaps ==&lt;br /&gt;
&lt;br /&gt;
===6/16/2026===&lt;br /&gt;
&lt;br /&gt;
The meeting on Ornath included adventurers and representatives from various locations around Elanthia ([[Fevronia]] of the Lumnasi Viragos, [[Tantolo]] the scribe of Biblia, [[Tirestyn]] the Evashiran storm-seer, Magister [[Odelgarde Brindlestraffe|Odelgarde]], Captain [[Igges]], [[Kynsella a&#039;Vatale|Kynsella]], [[Atrioi]]). As we were all standing around discussing the mana storm and its effects, a robed figure came in and demanded that we &#039;&#039;&#039;[[Into_the_Squall_(storyline)/Representatives_Speech|BEHOLD]]&#039;&#039;&#039;. She said she was from an extraplanar world called [[Nyessem]], and she had a handful of Elanthians with her who she called &amp;quot;test subjects&amp;quot; who seemed to have been addled and wiped of some of their memories because she said they weren&#039;t &amp;quot;worthy&amp;quot; of the power. The figure said we adventurers are worthy and invited us to her world for an exchange of power and partnership with the Our Lady the Inquisitor, &#039;&#039;&#039;[[Luari Maivaldius]]&#039;&#039;&#039;. She said we can access it through Brayern Isle, which is at the center of the mana storms, and that we would be invited in three days time when the storms would part and the way would open.&lt;br /&gt;
&lt;br /&gt;
Then she poofed, and the &amp;quot;test subjects&amp;quot; went home with some of the representatives (to [[Solhaven]], [[Ta&#039;Vaalor|Vaalor]], and [[Teras Isle|Teras]]) to help them recover.&lt;br /&gt;
&lt;br /&gt;
===6/17/2026===&lt;br /&gt;
&lt;br /&gt;
The woman who returned to Solhaven with [[Odelgarde Brindlestraffe|Odelgarde]] from Ornath, who we have learned is named Saffaey, arrived in North Market. She was still in a &amp;quot;fugue&amp;quot; state but was more talkative. We learned that she didn&#039;t want to go back to her home near the Bronze Boar, and she didn&#039;t like the room of doorknobs in Zelia&#039;s Temple or find the Sisters of Lunacy helpful. She talked about how she also didn&#039;t like the rain and she didn&#039;t want to be in Solhaven. It seemed that she wanted to go back to the mana storm and she kept trying to catch a ship in Marshtown.&lt;br /&gt;
&lt;br /&gt;
Eventually we convinced her to go to the Inn and rest instead, and she ran off. We then ran into [[Odelgarde Brindlestraffe|Odelgarde]] who was looking for her, and said Saffaey had become very overwhelmed by seeing her family. Apparently she had been missing for over a year, and her family assumed she had run off with her boyfriend who is a sailor. She also insists her name is not Saffaey. All of this led to some supposition that maybe there was some body switching involved.&lt;br /&gt;
&lt;br /&gt;
Odelgarde had some guards stationed at the Inn to make sure she stayed safe.&lt;br /&gt;
&lt;br /&gt;
=== 6/18/2026 ===&lt;br /&gt;
An old dark-skinned sailor named Josef wandered into the Wehnimer&#039;s Landing Town Square Central.  He engaged with those present, demonstrating the lingering effects of a fugue state.    &lt;br /&gt;
&lt;br /&gt;
Gentleman [[Hoorne Cornelieus]] followed shortly.  Hoorne relayed that he&#039;d found the sailor near Darkstone Bay, and rescued him from the water.  Hoorne then spoke with locals and the sailor, attempting to gain further insight into what might have happened.    &lt;br /&gt;
&lt;br /&gt;
Hoorne reviewed the meeting on Ornath for those present in the Landing Town Square Central, going over what he had been told, having missed the meeting himself due to travel and bad weather.  Those gathered then debated how to best approach the Inquisitor and her heralds, broadly agreeing that, although things were uncertain, these visitors did not seem malevolent and they should, as Elanthians together, make a show of supporting each other as they attempt to ascertain what the Inquisitor wants and what is the deal with her home, Nyessem, and the forthcoming access to this supposed other plane of reality.    &lt;br /&gt;
&lt;br /&gt;
To conclude, Hoorne escorted the sailor back to his ship and took him home to Kraken&#039;s Fall, with locals promising to spread the word and keep an eye out for others in a fugue state.&lt;br /&gt;
[[Category:Into the Squall]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259217</id>
		<title>Category:Into the Squall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259217"/>
		<updated>2026-06-18T23:14:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Cast of Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;Wind blows o&#039;er the rough seas,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Putting lost souls at ease.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When the heavens turn grey,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wise men lay anchor and stay.&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 5125, the mana storms that had long made the southern seas impassable began to recede for the first time in living memory, opening access to waters that had been unreachable for generations.  Among the most significant developments was the newfound ability to reach the [[Isle of Ornath]] without the aid of Chronomages, something previously thought impossible without their assistance.&lt;br /&gt;
&lt;br /&gt;
The shift sparked excitement among sailors, cartographers, and traders, who saw opportunity in the newly navigable southern routes.  For nearly a year, the seas remained relatively calm, and cautious optimism began to take hold among those eager to explore the newly opened waters.&lt;br /&gt;
&lt;br /&gt;
Then something changed.  Strange and powerful storms have begun to rise from the seas east of Ornath, traveling west and north toward the continent of Elanith.  Unlike the conventional storms of the region, these disturbances carry an unsettling and unnatural quality, stirring unease among seasoned mariners and scholars alike.  Whether they are a sign that the mana storms are returning, or something else entirely, remains unknown.&lt;br /&gt;
&lt;br /&gt;
The southern seas, so recently full of promise and possibility, are beginning to feel dangerous once more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* 06/14/2026 - Storms start up in [[Isle of Ornath|Ornath]], [[Brisker&#039;s Cove]], [[River&#039;s Rest]], and [[Ta&#039;Nalfein]].  The seas are rough and stormy.  Scribes post warnings and [[Into the Squall (storyline)/An Invitation to Ornath|an invitation]] to Ornath on message boards around Elanith.&lt;br /&gt;
* 06/15/2026 - Storms progress to [[Kraken&#039;s Fall]], [[Ta&#039;Vaalor]], and [[Solhaven]].  A doomsayer appears in the streets of Kraken&#039;s Fall.  Captain [[Igges]] appears in Ta&#039;Vaalor to discuss the terrible turn of the tide.&lt;br /&gt;
* 06/16/2026 - Representatives from across Elanith ventured to the Isle of Ornath to [[Into the Squall (storyline)/Recaps (summary)#6/16/2026|meet]] regarding the expanding storms.&lt;br /&gt;
* 06/17/2026 - Saffaey, one of the &amp;quot;test subjects&amp;quot; who returned to Solhaven from the Isle of Ornath, appeared in North Market still in a confused state.&lt;br /&gt;
* 6/18/2026 - Josef, a sailor and one of the &amp;quot;test subjects&amp;quot; was found by Gentleman Hoorne in the waters off Wehnimer&#039;s Landing.  Making landfall, Hoorne and local residents discussed the situation.&lt;br /&gt;
&lt;br /&gt;
== Cast of Characters==&lt;br /&gt;
* [[Atrioi]]&lt;br /&gt;
* [[Fevronia]] of the [[Order of Lumnasi Viragos]]&lt;br /&gt;
* Captain [[Igges]] of [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Kynsella a&#039;Vatale]] of [[Torre]]&lt;br /&gt;
* [[Luari Maivaldius]], the Inquisitor&lt;br /&gt;
* Magister [[Odelgarde Brindlestraffe]] of [[Vornavis]]&lt;br /&gt;
* [[Tantolo]] the Scribe of [[Biblia]]&lt;br /&gt;
* [[Tirestyn]] the Storm-Seer of [[Evashir]]&lt;br /&gt;
* Gentleman [[Hoorne Cornelieus]], a merchant and representative from Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
== Official Vignettes ==&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Alert!  Alarming Oceanic Storm Activity (vignette)|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Library of Biblia Abuzz About Storm Activity (vignette)|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/An Invitation to Ornath (vignette)|An Invitation to Ornath]]&lt;br /&gt;
* 6/15/2026: [[Into the Squall (storyline)/Ware the Seas! (vignette)|Ware the Seas!]]&lt;br /&gt;
&lt;br /&gt;
== Character Vignettes ==&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* 6/16/2026 - [[Into the Squall (storyline)/2026-06-16 - Representatives Speech (log)|Speech given by the Inquisitor&#039;s Representative]]&lt;br /&gt;
* 6/17/2026 - [[Into the Squall (storyline)/2026-06-17 - A Woman Named Saffaey (log)|A Woman Named Saffaey]]&lt;br /&gt;
&lt;br /&gt;
== In-Depth Summaries ==&lt;br /&gt;
* [[Into the Squall (storyline)/Recaps (summary)|Full recaps of events.]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
* 3/13/2025: [[Announcement: Mana Storms Recede Southward, Opening New Waters for Navigation|Mana Storms Receed Southward, Opening New Waters for Navigation]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Alert! Alarming Oceanic Storm Activity|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Library of Biblia Abuzz About Storm Activity|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: A New Plane Awaits|The Inquisitor: A New Plane Awaits]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: Explore Your Vissi|The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
* 6/18/2026: [[Announcement: The Inquisitor: Become the Collector|The Inquisitor: Become the Collector]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:The Inquisitor|The Inquisitor]] pay event&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor Discord discussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Global storylines]]&lt;br /&gt;
[[Category:2026 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259216</id>
		<title>Category:Into the Squall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259216"/>
		<updated>2026-06-18T23:13:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Cast of Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;Wind blows o&#039;er the rough seas,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Putting lost souls at ease.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When the heavens turn grey,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wise men lay anchor and stay.&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 5125, the mana storms that had long made the southern seas impassable began to recede for the first time in living memory, opening access to waters that had been unreachable for generations.  Among the most significant developments was the newfound ability to reach the [[Isle of Ornath]] without the aid of Chronomages, something previously thought impossible without their assistance.&lt;br /&gt;
&lt;br /&gt;
The shift sparked excitement among sailors, cartographers, and traders, who saw opportunity in the newly navigable southern routes.  For nearly a year, the seas remained relatively calm, and cautious optimism began to take hold among those eager to explore the newly opened waters.&lt;br /&gt;
&lt;br /&gt;
Then something changed.  Strange and powerful storms have begun to rise from the seas east of Ornath, traveling west and north toward the continent of Elanith.  Unlike the conventional storms of the region, these disturbances carry an unsettling and unnatural quality, stirring unease among seasoned mariners and scholars alike.  Whether they are a sign that the mana storms are returning, or something else entirely, remains unknown.&lt;br /&gt;
&lt;br /&gt;
The southern seas, so recently full of promise and possibility, are beginning to feel dangerous once more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* 06/14/2026 - Storms start up in [[Isle of Ornath|Ornath]], [[Brisker&#039;s Cove]], [[River&#039;s Rest]], and [[Ta&#039;Nalfein]].  The seas are rough and stormy.  Scribes post warnings and [[Into the Squall (storyline)/An Invitation to Ornath|an invitation]] to Ornath on message boards around Elanith.&lt;br /&gt;
* 06/15/2026 - Storms progress to [[Kraken&#039;s Fall]], [[Ta&#039;Vaalor]], and [[Solhaven]].  A doomsayer appears in the streets of Kraken&#039;s Fall.  Captain [[Igges]] appears in Ta&#039;Vaalor to discuss the terrible turn of the tide.&lt;br /&gt;
* 06/16/2026 - Representatives from across Elanith ventured to the Isle of Ornath to [[Into the Squall (storyline)/Recaps (summary)#6/16/2026|meet]] regarding the expanding storms.&lt;br /&gt;
* 06/17/2026 - Saffaey, one of the &amp;quot;test subjects&amp;quot; who returned to Solhaven from the Isle of Ornath, appeared in North Market still in a confused state.&lt;br /&gt;
* 6/18/2026 - Josef, a sailor and one of the &amp;quot;test subjects&amp;quot; was found by Gentleman Hoorne in the waters off Wehnimer&#039;s Landing.  Making landfall, Hoorne and local residents discussed the situation.&lt;br /&gt;
&lt;br /&gt;
== Cast of Characters==&lt;br /&gt;
* [[Atrioi]]&lt;br /&gt;
* [[Fevronia]] of the [[Order of Lumnasi Viragos]]&lt;br /&gt;
* Captain [[Igges]] of [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Kynsella a&#039;Vatale]] of [[Torre]]&lt;br /&gt;
* [[Luari Maivaldius]], the Inquisitor&lt;br /&gt;
* Magister [[Odelgarde Brindlestraffe]] of [[Vornavis]]&lt;br /&gt;
* [[Tantolo]] the Scribe of [[Biblia]]&lt;br /&gt;
* [[Tirestyn]] the Storm-Seer of [[Evashir]]&lt;br /&gt;
* Gentleman Hoorne Cornelieus, a merchant and representative from Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
== Official Vignettes ==&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Alert!  Alarming Oceanic Storm Activity (vignette)|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Library of Biblia Abuzz About Storm Activity (vignette)|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/An Invitation to Ornath (vignette)|An Invitation to Ornath]]&lt;br /&gt;
* 6/15/2026: [[Into the Squall (storyline)/Ware the Seas! (vignette)|Ware the Seas!]]&lt;br /&gt;
&lt;br /&gt;
== Character Vignettes ==&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* 6/16/2026 - [[Into the Squall (storyline)/2026-06-16 - Representatives Speech (log)|Speech given by the Inquisitor&#039;s Representative]]&lt;br /&gt;
* 6/17/2026 - [[Into the Squall (storyline)/2026-06-17 - A Woman Named Saffaey (log)|A Woman Named Saffaey]]&lt;br /&gt;
&lt;br /&gt;
== In-Depth Summaries ==&lt;br /&gt;
* [[Into the Squall (storyline)/Recaps (summary)|Full recaps of events.]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
* 3/13/2025: [[Announcement: Mana Storms Recede Southward, Opening New Waters for Navigation|Mana Storms Receed Southward, Opening New Waters for Navigation]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Alert! Alarming Oceanic Storm Activity|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Library of Biblia Abuzz About Storm Activity|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: A New Plane Awaits|The Inquisitor: A New Plane Awaits]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: Explore Your Vissi|The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
* 6/18/2026: [[Announcement: The Inquisitor: Become the Collector|The Inquisitor: Become the Collector]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:The Inquisitor|The Inquisitor]] pay event&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor Discord discussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Global storylines]]&lt;br /&gt;
[[Category:2026 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259215</id>
		<title>Category:Into the Squall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259215"/>
		<updated>2026-06-18T23:13:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Cast of Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;Wind blows o&#039;er the rough seas,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Putting lost souls at ease.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When the heavens turn grey,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wise men lay anchor and stay.&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 5125, the mana storms that had long made the southern seas impassable began to recede for the first time in living memory, opening access to waters that had been unreachable for generations.  Among the most significant developments was the newfound ability to reach the [[Isle of Ornath]] without the aid of Chronomages, something previously thought impossible without their assistance.&lt;br /&gt;
&lt;br /&gt;
The shift sparked excitement among sailors, cartographers, and traders, who saw opportunity in the newly navigable southern routes.  For nearly a year, the seas remained relatively calm, and cautious optimism began to take hold among those eager to explore the newly opened waters.&lt;br /&gt;
&lt;br /&gt;
Then something changed.  Strange and powerful storms have begun to rise from the seas east of Ornath, traveling west and north toward the continent of Elanith.  Unlike the conventional storms of the region, these disturbances carry an unsettling and unnatural quality, stirring unease among seasoned mariners and scholars alike.  Whether they are a sign that the mana storms are returning, or something else entirely, remains unknown.&lt;br /&gt;
&lt;br /&gt;
The southern seas, so recently full of promise and possibility, are beginning to feel dangerous once more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* 06/14/2026 - Storms start up in [[Isle of Ornath|Ornath]], [[Brisker&#039;s Cove]], [[River&#039;s Rest]], and [[Ta&#039;Nalfein]].  The seas are rough and stormy.  Scribes post warnings and [[Into the Squall (storyline)/An Invitation to Ornath|an invitation]] to Ornath on message boards around Elanith.&lt;br /&gt;
* 06/15/2026 - Storms progress to [[Kraken&#039;s Fall]], [[Ta&#039;Vaalor]], and [[Solhaven]].  A doomsayer appears in the streets of Kraken&#039;s Fall.  Captain [[Igges]] appears in Ta&#039;Vaalor to discuss the terrible turn of the tide.&lt;br /&gt;
* 06/16/2026 - Representatives from across Elanith ventured to the Isle of Ornath to [[Into the Squall (storyline)/Recaps (summary)#6/16/2026|meet]] regarding the expanding storms.&lt;br /&gt;
* 06/17/2026 - Saffaey, one of the &amp;quot;test subjects&amp;quot; who returned to Solhaven from the Isle of Ornath, appeared in North Market still in a confused state.&lt;br /&gt;
* 6/18/2026 - Josef, a sailor and one of the &amp;quot;test subjects&amp;quot; was found by Gentleman Hoorne in the waters off Wehnimer&#039;s Landing.  Making landfall, Hoorne and local residents discussed the situation.&lt;br /&gt;
&lt;br /&gt;
== Cast of Characters==&lt;br /&gt;
* [[Atrioi]]&lt;br /&gt;
* [[Fevronia]] of the [[Order of Lumnasi Viragos]]&lt;br /&gt;
* Captain [[Igges]] of [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Kynsella a&#039;Vatale]] of [[Torre]]&lt;br /&gt;
* [[Luari Maivaldius]], the Inquisitor&lt;br /&gt;
* Magister [[Odelgarde Brindlestraffe]] of [[Vornavis]]&lt;br /&gt;
* [[Tantolo]] the Scribe of [[Biblia]]&lt;br /&gt;
* [[Tirestyn]] the Storm-Seer of [[Evashir]]&lt;br /&gt;
* Gentleman Hoorne, a merchant and representative from Kraken&#039;s Fall&lt;br /&gt;
&lt;br /&gt;
== Official Vignettes ==&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Alert!  Alarming Oceanic Storm Activity (vignette)|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Library of Biblia Abuzz About Storm Activity (vignette)|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/An Invitation to Ornath (vignette)|An Invitation to Ornath]]&lt;br /&gt;
* 6/15/2026: [[Into the Squall (storyline)/Ware the Seas! (vignette)|Ware the Seas!]]&lt;br /&gt;
&lt;br /&gt;
== Character Vignettes ==&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* 6/16/2026 - [[Into the Squall (storyline)/2026-06-16 - Representatives Speech (log)|Speech given by the Inquisitor&#039;s Representative]]&lt;br /&gt;
* 6/17/2026 - [[Into the Squall (storyline)/2026-06-17 - A Woman Named Saffaey (log)|A Woman Named Saffaey]]&lt;br /&gt;
&lt;br /&gt;
== In-Depth Summaries ==&lt;br /&gt;
* [[Into the Squall (storyline)/Recaps (summary)|Full recaps of events.]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
* 3/13/2025: [[Announcement: Mana Storms Recede Southward, Opening New Waters for Navigation|Mana Storms Receed Southward, Opening New Waters for Navigation]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Alert! Alarming Oceanic Storm Activity|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Library of Biblia Abuzz About Storm Activity|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: A New Plane Awaits|The Inquisitor: A New Plane Awaits]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: Explore Your Vissi|The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
* 6/18/2026: [[Announcement: The Inquisitor: Become the Collector|The Inquisitor: Become the Collector]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:The Inquisitor|The Inquisitor]] pay event&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor Discord discussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Global storylines]]&lt;br /&gt;
[[Category:2026 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_The_Inquisitor:_Become_the_Collector&amp;diff=259211</id>
		<title>Announcement: The Inquisitor: Become the Collector</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_The_Inquisitor:_Become_the_Collector&amp;diff=259211"/>
		<updated>2026-06-18T18:32:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* tldr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=The Inquisitor: Become the Collector&lt;br /&gt;
|author=GS4-KAONASHI&lt;br /&gt;
|date=2026-06-18&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Today for our final teaser, we&#039;d like to follow up yesterday&#039;s post by sharing some details about a specific vissi that we feel represents the flexibility and scale of the vissi system:  the Collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Grinsawl&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Nyessem there exists a vissi that even many arcarium owners refuse to speak of, for it holds the power to snatch the very essence of a creature and forever trap it in a grinsawl.  And why would some opt to collect grinsawl?&lt;br /&gt;
&lt;br /&gt;
Because they can.&lt;br /&gt;
&lt;br /&gt;
Among tight circles, grinsawl represent the ultimate trophies.  Permanent reminders of past conquests, and a source of status among peers.  And while the more reserved collectors are content with simple grinsawl, the truly elite seek not to just capture, but to perfect.  To them, the ultimate quest is obtaining the elusive gold-sealed grinsawl.&lt;br /&gt;
&lt;br /&gt;
Soon, you too will have the opportunity to obtain this forbidden vissi as well as an arcane tome designed specifically to safely store and showcase grinsawl.  Capture a collection of creatures ranging from the mundane to the epic, from the common to the rarely seen, such as the unique invaders that sometimes plague Elanthia, rarely or never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Reminisce about past adventures, study some of the attributes of the creatures you collected, and show your collection off to others to prove you are one of Elanthia&#039;s elite Collectors.&lt;br /&gt;
&lt;br /&gt;
And who knows… if Elanthians earn the Lady&#039;s trust, she just may unlock the deeper secrets of the grinsawl in the future.&lt;br /&gt;
&lt;br /&gt;
Visit [https://discord.com/channels/226045346399256576/1516636015417364520/1516636015417364520 this thread] on the Gemstone IV Discord to share any thoughts you may have!&lt;br /&gt;
&lt;br /&gt;
Learn more about The Inquisitor event: &lt;br /&gt;
&lt;br /&gt;
- [[The Inquisitor: A New Plane Awaits]]&lt;br /&gt;
&lt;br /&gt;
- [[The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
===tldr===&lt;br /&gt;
Introducing a new Vissi: The Collector!&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259210</id>
		<title>Category:Into the Squall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259210"/>
		<updated>2026-06-18T18:32:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;Wind blows o&#039;er the rough seas,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Putting lost souls at ease.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When the heavens turn grey,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wise men lay anchor and stay.&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 5125, the mana storms that had long made the southern seas impassable began to recede for the first time in living memory, opening access to waters that had been unreachable for generations.  Among the most significant developments was the newfound ability to reach the [[Isle of Ornath]] without the aid of Chronomages, something previously thought impossible without their assistance.&lt;br /&gt;
&lt;br /&gt;
The shift sparked excitement among sailors, cartographers, and traders, who saw opportunity in the newly navigable southern routes.  For nearly a year, the seas remained relatively calm, and cautious optimism began to take hold among those eager to explore the newly opened waters.&lt;br /&gt;
&lt;br /&gt;
Then something changed.  Strange and powerful storms have begun to rise from the seas east of Ornath, traveling west and north toward the continent of Elanith.  Unlike the conventional storms of the region, these disturbances carry an unsettling and unnatural quality, stirring unease among seasoned mariners and scholars alike.  Whether they are a sign that the mana storms are returning, or something else entirely, remains unknown.&lt;br /&gt;
&lt;br /&gt;
The southern seas, so recently full of promise and possibility, are beginning to feel dangerous once more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* 06/14/2026 - Storms start up in [[Isle of Ornath|Ornath]], [[Brisker&#039;s Cove]], [[River&#039;s Rest]], and [[Ta&#039;Nalfein]].  The seas are rough and stormy.  Scribes post warnings and [[Into the Squall (storyline)/An Invitation to Ornath|an invitation]] to Ornath on message boards around Elanith.&lt;br /&gt;
* 06/15/2026 - Storms progress to [[Kraken&#039;s Fall]], [[Ta&#039;Vaalor]], and [[Solhaven]].  A doomsayer appears in the streets of Kraken&#039;s Fall.  Captain [[Igges]] appears in Ta&#039;Vaalor to discuss the terrible turn of the tide.&lt;br /&gt;
* 06/16/2026 - Representatives from across Elanith ventured to the Isle of Ornath to [[Into the Squall (storyline)/Recaps (summary)#6/16/2026|meet]] regarding the expanding storms.&lt;br /&gt;
* 06/17/2026 - Saffaey, one of the &amp;quot;test subjects&amp;quot; who returned to Solhaven from the Isle of Ornath, appeared in North Market still in a confused state.&lt;br /&gt;
&lt;br /&gt;
== Cast of Characters==&lt;br /&gt;
* [[Atrioi]]&lt;br /&gt;
* [[Fevronia]] of the [[Order of Lumnasi Viragos]]&lt;br /&gt;
* Captain [[Igges]] of [[Ta&#039;Vaalor]]&lt;br /&gt;
* [[Kynsella a&#039;Vatale]] of [[Torre]]&lt;br /&gt;
* [[Luari Maivaldius]], the Inquisitor&lt;br /&gt;
* Magister [[Odelgarde Brindlestraffe]] of [[Vornavis]]&lt;br /&gt;
* [[Tantolo]] the Scribe of [[Biblia]]&lt;br /&gt;
* [[Tirestyn]] the Storm-Seer of [[Evashir]]&lt;br /&gt;
&lt;br /&gt;
== Official Vignettes ==&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Alert!  Alarming Oceanic Storm Activity (vignette)|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Library of Biblia Abuzz About Storm Activity (vignette)|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/An Invitation to Ornath (vignette)|An Invitation to Ornath]]&lt;br /&gt;
* 6/15/2026: [[Into the Squall (storyline)/Ware the Seas! (vignette)|Ware the Seas!]]&lt;br /&gt;
&lt;br /&gt;
== Character Vignettes ==&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
* 6/16/2026 - [[Into the Squall (storyline)/2026-06-16 - Representatives Speech (log)|Speech given by the Inquisitor&#039;s Representative]]&lt;br /&gt;
&lt;br /&gt;
== In-Depth Summaries ==&lt;br /&gt;
* [[Into the Squall (storyline)/Recaps (summary)|Full recaps of events.]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
* 3/13/2025: [[Announcement: Mana Storms Recede Southward, Opening New Waters for Navigation|Mana Storms Receed Southward, Opening New Waters for Navigation]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Alert! Alarming Oceanic Storm Activity|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Library of Biblia Abuzz About Storm Activity|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: A New Plane Awaits|The Inquisitor: A New Plane Awaits]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: Explore Your Vissi|The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
* 6/18/2026: [[Announcement: The Inquisitor: Become the Collector|The Inquisitor: Become the Collector]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[:Category:The Inquisitor|The Inquisitor]] pay event&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor Discord discussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Global storylines]]&lt;br /&gt;
[[Category:2026 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Announcement:_The_Inquisitor:_Become_the_Collector&amp;diff=259209</id>
		<title>Announcement: The Inquisitor: Become the Collector</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Announcement:_The_Inquisitor:_Become_the_Collector&amp;diff=259209"/>
		<updated>2026-06-18T18:31:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: Introducing a new Vissi: The Collector&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Announcement&lt;br /&gt;
|category=Events&lt;br /&gt;
|subject=The Inquisitor: Become the Collector&lt;br /&gt;
|author=GS4-KAONASHI&lt;br /&gt;
|date=2026-06-18&lt;br /&gt;
|changelog=2026&lt;br /&gt;
}}&lt;br /&gt;
Today for our final teaser, we&#039;d like to follow up yesterday&#039;s post by sharing some details about a specific vissi that we feel represents the flexibility and scale of the vissi system:  the Collector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture the Grinsawl&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On Nyessem there exists a vissi that even many arcarium owners refuse to speak of, for it holds the power to snatch the very essence of a creature and forever trap it in a grinsawl.  And why would some opt to collect grinsawl?&lt;br /&gt;
&lt;br /&gt;
Because they can.&lt;br /&gt;
&lt;br /&gt;
Among tight circles, grinsawl represent the ultimate trophies.  Permanent reminders of past conquests, and a source of status among peers.  And while the more reserved collectors are content with simple grinsawl, the truly elite seek not to just capture, but to perfect.  To them, the ultimate quest is obtaining the elusive gold-sealed grinsawl.&lt;br /&gt;
&lt;br /&gt;
Soon, you too will have the opportunity to obtain this forbidden vissi as well as an arcane tome designed specifically to safely store and showcase grinsawl.  Capture a collection of creatures ranging from the mundane to the epic, from the common to the rarely seen, such as the unique invaders that sometimes plague Elanthia, rarely or never to be seen again.&lt;br /&gt;
&lt;br /&gt;
Reminisce about past adventures, study some of the attributes of the creatures you collected, and show your collection off to others to prove you are one of Elanthia&#039;s elite Collectors.&lt;br /&gt;
&lt;br /&gt;
And who knows… if Elanthians earn the Lady&#039;s trust, she just may unlock the deeper secrets of the grinsawl in the future.&lt;br /&gt;
&lt;br /&gt;
Visit [https://discord.com/channels/226045346399256576/1516636015417364520/1516636015417364520 this thread] to share any thoughts you may have!&lt;br /&gt;
&lt;br /&gt;
Learn more about The Inquisitor event: &lt;br /&gt;
&lt;br /&gt;
- [[The Inquisitor: A New Plane Awaits]]&lt;br /&gt;
&lt;br /&gt;
- [[The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
===tldr===&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Inquisitor:_Explore_Your_Vissi&amp;diff=259105</id>
		<title>The Inquisitor: Explore Your Vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Inquisitor:_Explore_Your_Vissi&amp;diff=259105"/>
		<updated>2026-06-18T01:47:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|350px|center|class=auto|link=The Inquisitor: A New Plane Awaits|alt=A dark haired woman sits upon a throne, hovering over her open palm is an orb that radiates arcane power.  A man in elaborate vestiges stands behind her, an intense gaze dominating his aged features.]]&lt;br /&gt;
&lt;br /&gt;
== The Inquisitor: Explore Your Vissi ==&lt;br /&gt;
&lt;br /&gt;
Even among Nyessemian nobility, just a select group has been granted the right to wield arcarium, a pair of powerful magical artifacts that house the Orbs of Vicissitude. For you see, only one holds the secrets to their creation, and she alone decides who may wield them.&lt;br /&gt;
&lt;br /&gt;
And if she sees fit to share her powerful creations with select Elanthians, then who shall tell her otherwise?&lt;br /&gt;
&lt;br /&gt;
== Artifacts Deisgned By You, For You ==&lt;br /&gt;
&lt;br /&gt;
These Orbs are more than just powerful artifacts; they are the framework for the vissi system, whereby you can customize these artifacts to YOUR tastes. And when we say customize, we don&#039;t just mean selecting which abilities you&#039;d like to wield. No, not at all; what we mean is… well… you&#039;ll soon see. This is just a teaser, after all.&lt;br /&gt;
&lt;br /&gt;
Suffice it to say, it&#039;s an ambitious system that marries rich lore, character personalization, and raw power together in an equal fusion.&lt;br /&gt;
&lt;br /&gt;
Oh, did we forget to mention that all subscribers will receive a set of arcarium (among other goodies) for free? We look forward to welcoming you to Nyessem starting June 19th.&lt;br /&gt;
&lt;br /&gt;
== Learn More ==&lt;br /&gt;
&lt;br /&gt;
Read up about the forthcoming event here on our wiki: [[The Inquisitor: A New Plane Awaits|Inquisitor: A New Plane Awaits]]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/226045346399256576/832466682291027998/1516956674609643621 Learn more about the vissi system and discuss it on the Gemstone IV Discord!]&lt;br /&gt;
&lt;br /&gt;
[[Category: Into the Squall]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Inquisitor:_Explore_Your_Vissi&amp;diff=259104</id>
		<title>The Inquisitor: Explore Your Vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Inquisitor:_Explore_Your_Vissi&amp;diff=259104"/>
		<updated>2026-06-18T01:47:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|350px|center|class=auto|link=The Inquisitor: A New Plane Awaits|alt=A dark haired woman sits upon a throne, hovering over her open palm is an orb that radiates arcane power.  A man in elaborate vestiges stands behind her, an intense gaze dominating his aged features.]]&lt;br /&gt;
&lt;br /&gt;
== The Inquisitor: Explore Your Vissi ==&lt;br /&gt;
&lt;br /&gt;
Even among Nyessemian nobility, just a select group has been granted the right to wield arcarium, a pair of powerful magical artifacts that house the Orbs of Vicissitude. For you see, only one holds the secrets to their creation, and she alone decides who may wield them.&lt;br /&gt;
&lt;br /&gt;
And if she sees fit to share her powerful creations with select Elanthians, then who shall tell her otherwise?&lt;br /&gt;
&lt;br /&gt;
== Artifacts Deisgned By You, For You ==&lt;br /&gt;
&lt;br /&gt;
These Orbs are more than just powerful artifacts; they are the framework for the vissi system, whereby you can customize these artifacts to YOUR tastes. And when we say customize, we don&#039;t just mean selecting which abilities you&#039;d like to wield. No, not at all; what we mean is… well… you&#039;ll soon see. This is just a teaser, after all.&lt;br /&gt;
&lt;br /&gt;
Suffice it to say, it&#039;s an ambitious system that marries rich lore, character personalization, and raw power together in an equal fusion.&lt;br /&gt;
&lt;br /&gt;
Oh, did we forget to mention that all subscribers will receive a set of arcarium (among other goodies) for free? We look forward to welcoming you to Nyessem starting June 19th.&lt;br /&gt;
&lt;br /&gt;
== Learn More ==&lt;br /&gt;
&lt;br /&gt;
Read up about the forthcoming event here on our wiki: [[The Inquisitor: A New Plane Awaits|Inquisitor: A New Plane Awaits]]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/226045346399256576/832466682291027998/1516956674609643621 Learn more about the vissi system and discuss it on the Gemstone IV Discord!]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=The_Inquisitor:_Explore_Your_Vissi&amp;diff=259103</id>
		<title>The Inquisitor: Explore Your Vissi</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=The_Inquisitor:_Explore_Your_Vissi&amp;diff=259103"/>
		<updated>2026-06-18T01:46:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: We are thrilled to tease the vissi system, coming soon via our new Inquisitor event!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TheInquisitor.jpg|350px|center|class=auto|link=The Inquisitor: A New Plane Awaits|alt=A dark haired woman sits upon a throne, hovering over her open palm is an orb that radiates arcane power.  A man in elaborate vestiges stands behind her, an intense gaze dominating his aged features.]]&lt;br /&gt;
&lt;br /&gt;
== The Inquisitor: Explore Your Vissi ==&lt;br /&gt;
&lt;br /&gt;
Even among Nyessemian nobility, just a select group has been granted the right to wield arcarium, a pair of powerful magical artifacts that house the Orbs of Vicissitude. For you see, only one holds the secrets to their creation, and she alone decides who may wield them.&lt;br /&gt;
&lt;br /&gt;
And if she sees fit to share her powerful creations with select Elanthians, then who shall tell her otherwise?&lt;br /&gt;
&lt;br /&gt;
== Artifacts Deisgned By You, For You ==&lt;br /&gt;
&lt;br /&gt;
These Orbs are more than just powerful artifacts; they are the framework for the vissi system, whereby you can customize these artifacts to YOUR tastes. And when we say customize, we don&#039;t just mean selecting which abilities you&#039;d like to wield. No, not at all; what we mean is… well… you&#039;ll soon see. This is just a teaser, after all.&lt;br /&gt;
&lt;br /&gt;
Suffice it to say, it&#039;s an ambitious system that marries rich lore, character personalization, and raw power together in an equal fusion.&lt;br /&gt;
&lt;br /&gt;
Oh, did we forget to mention that all subscribers will receive a set of arcarium (among other goodies) for free? We look forward to welcoming you to Nyessem starting June 19th.&lt;br /&gt;
&lt;br /&gt;
Read up about the forthcoming event here on our wiki: [[The Inquisitor: A New Plane Awaits|Inquisitor: A New Plane Awaits]]&lt;br /&gt;
&lt;br /&gt;
[https://discord.com/channels/226045346399256576/832466682291027998/1516956674609643621 Learn more about the vissi system and discuss it on the Gemstone IV Discord!]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259102</id>
		<title>Category:Into the Squall</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Category:Into_the_Squall&amp;diff=259102"/>
		<updated>2026-06-18T00:47:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-KAONASHI: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;Wind blows o&#039;er the rough seas,&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Putting lost souls at ease.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;When the heavens turn grey,&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Wise men lay anchor and stay.&#039;&#039;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the year 5125, the mana storms that had long made the southern seas impassable began to recede for the first time in living memory, opening access to waters that had been unreachable for generations.  Among the most significant developments was the newfound ability to reach the [[Isle of Ornath]] without the aid of Chronomages, something previously thought impossible without their assistance.&lt;br /&gt;
&lt;br /&gt;
The shift sparked excitement among sailors, cartographers, and traders, who saw opportunity in the newly navigable southern routes.  For nearly a year, the seas remained relatively calm, and cautious optimism began to take hold among those eager to explore the newly opened waters.&lt;br /&gt;
&lt;br /&gt;
Then something changed.  Strange and powerful storms have begun to rise from the seas east of Ornath, traveling west and north toward the continent of Elanith.  Unlike the conventional storms of the region, these disturbances carry an unsettling and unnatural quality, stirring unease among seasoned mariners and scholars alike.  Whether they are a sign that the mana storms are returning, or something else entirely, remains unknown.&lt;br /&gt;
&lt;br /&gt;
The southern seas, so recently full of promise and possibility, are beginning to feel dangerous once more.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* 06/14/2026 - Storms start up in [[Isle of Ornath|Ornath]], [[Brisker&#039;s Cove]], [[River&#039;s Rest]], and [[Ta&#039;Nalfein]].  The seas are rough and stormy.  Scribes post warnings and [[Into the Squall (storyline)/An Invitation to Ornath|an invitation]] to Ornath on message boards around Elanith.&lt;br /&gt;
* 06/15/2026 - Storms progress to [[Kraken&#039;s Fall]], [[Ta&#039;Vaalor]], and [[Solhaven]].  A doomsayer appears in the streets of Kraken&#039;s Fall.  Captain [[Igges]] appears in Ta&#039;Vaalor to discuss the terrible turn of the tide.&lt;br /&gt;
* 06/16/2026 - Representatives from across Elanith ventured to the Isle of Ornath to [[Into the Squall (storyline)/Recaps (summary)#6/16/2026|meet]] regarding the expanding storms.&lt;br /&gt;
&lt;br /&gt;
== Cast of Characters==&lt;br /&gt;
* [[Atrioi]]&lt;br /&gt;
* [[Fevronia]] of the [[Order of Lumnasi Viragos]]&lt;br /&gt;
* Captain [[Igges]] of [[Ta&#039;Vaalor]]&lt;br /&gt;
* The Inquisitor ([[Luari Maivaldius]]&#039;&#039;&#039;)&#039;&#039;&#039;&lt;br /&gt;
* [[Kynsella a&#039;Vatale]] of [[Torre]]&lt;br /&gt;
* Magister [[Odelgarde Brindlestraffe]] of [[Vornavis]]&lt;br /&gt;
* [[Tantolo]] the Scribe of [[Biblia]]&lt;br /&gt;
* [[Tirestyn]] the Storm-Seer of [[Evashir]]&lt;br /&gt;
&lt;br /&gt;
== Official Vignettes ==&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Alert!  Alarming Oceanic Storm Activity (vignette)|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/Library of Biblia Abuzz About Storm Activity (vignette)|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Into the Squall (storyline)/An Invitation to Ornath (vignette)|An Invitation to Ornath]]&lt;br /&gt;
* 6/15/2026: [[Into the Squall (storyline)/Ware the Seas! (vignette)|Ware the Seas!]]&lt;br /&gt;
&lt;br /&gt;
== Character Vignettes ==&lt;br /&gt;
&lt;br /&gt;
== Logs ==&lt;br /&gt;
&lt;br /&gt;
* [[Into the Squall (storyline)/Representatives Speech|Speech given by the Inquisitor&#039;s Representative]]&lt;br /&gt;
&lt;br /&gt;
== In-Depth Summaries ==&lt;br /&gt;
* [[Into the Squall (storyline)/Recaps (summary)|Full recaps of events.]]&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
* 3/13/2025: [[Announcement: Mana Storms Recede Southward, Opening New Waters for Navigation|Mana Storms Receed Southward, Opening New Waters for Navigation]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Alert! Alarming Oceanic Storm Activity|Alert!  Alarming Oceanic Storm Activity]]&lt;br /&gt;
* 6/14/2026: [[Announcement: Library of Biblia Abuzz About Storm Activity|Library of Biblia Abuzz About Storm Activity]]&lt;br /&gt;
* 6/17/2026: [[The Inquisitor:  A New Plane Awaits]]&lt;br /&gt;
* 6/17/2026: [[Announcement: The Inquisitor: Explore Your Vissi|The Inquisitor: Explore Your Vissi]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://discord.com/channels/226045346399256576/1516636015417364520 The Inquisitor Discord discussion]&lt;br /&gt;
&lt;br /&gt;
[[Category:Storylines]]&lt;br /&gt;
[[Category:Global storylines]]&lt;br /&gt;
[[Category:2026 storylines]]&lt;/div&gt;</summary>
		<author><name>GS4-KAONASHI</name></author>
	</entry>
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