<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-MARSTREFORN</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-MARSTREFORN"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/GS4-MARSTREFORN"/>
	<updated>2026-06-20T15:12:36Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257789</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257789"/>
		<updated>2026-05-18T16:08:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Game Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255598</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255598"/>
		<updated>2026-04-09T10:22:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255597</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255597"/>
		<updated>2026-04-09T10:11:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares..&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255595</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255595"/>
		<updated>2026-04-09T09:54:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255594</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255594"/>
		<updated>2026-04-09T09:24:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255593</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255593"/>
		<updated>2026-04-09T08:52:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255592</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255592"/>
		<updated>2026-04-09T07:02:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255591</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255591"/>
		<updated>2026-04-09T06:48:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255590</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255590"/>
		<updated>2026-04-09T06:47:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255589</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255589"/>
		<updated>2026-04-09T06:46:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255588</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255588"/>
		<updated>2026-04-09T06:46:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  You feel motivated by the whirring gears!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255587</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255587"/>
		<updated>2026-04-09T06:45:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  You feel motivated by the whirring gears!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255586</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255586"/>
		<updated>2026-04-09T06:41:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255585</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255585"/>
		<updated>2026-04-09T06:41:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255584</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255584"/>
		<updated>2026-04-09T06:40:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255583</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255583"/>
		<updated>2026-04-09T06:38:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255582</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255582"/>
		<updated>2026-04-09T06:34:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255581</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255581"/>
		<updated>2026-04-09T06:34:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255580</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255580"/>
		<updated>2026-04-09T06:32:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255579</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255579"/>
		<updated>2026-04-09T06:31:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255578</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255578"/>
		<updated>2026-04-09T06:29:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255577</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255577"/>
		<updated>2026-04-09T06:28:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255576</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255576"/>
		<updated>2026-04-09T06:23:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255575</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255575"/>
		<updated>2026-04-09T06:23:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attack&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255574</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255574"/>
		<updated>2026-04-09T06:21:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attack&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255573</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255573"/>
		<updated>2026-04-09T06:17:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attack&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +249 with AvD: +32 + d100 roll: +68 = +146&lt;br /&gt;
   ... and hit for 14 points of damage!&lt;br /&gt;
   Attack hits the tomb troll&#039;s throat but doesn&#039;t break the skin.&lt;br /&gt;
   Close!&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Right kneecap smashed into pulp.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as blasts of air surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255572</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255572"/>
		<updated>2026-04-09T06:15:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attack&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +249 with AvD: +32 + d100 roll: +68 = +146&lt;br /&gt;
   ... and hit for 14 points of damage!&lt;br /&gt;
   Attack hits the tomb troll&#039;s throat but doesn&#039;t break the skin.&lt;br /&gt;
   Close!&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Right kneecap smashed into pulp.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as blasts of air surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255571</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255571"/>
		<updated>2026-04-09T06:10:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Coiled Retrofit Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255570</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255570"/>
		<updated>2026-04-09T06:10:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255569</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255569"/>
		<updated>2026-04-09T06:07:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255568</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255568"/>
		<updated>2026-04-09T06:07:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255567</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255567"/>
		<updated>2026-04-09T06:05:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255566</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255566"/>
		<updated>2026-04-09T06:04:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255565</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255565"/>
		<updated>2026-04-09T06:00:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255564</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255564"/>
		<updated>2026-04-09T05:57:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;&#039;Clockwerke Overdrive&#039;&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Overdrive&#039;&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
This additional damage and debuff also applies when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255563</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255563"/>
		<updated>2026-04-09T05:55:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;&#039;Clockwerke Overdrive&#039;&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Overdrive&#039;&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255562</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255562"/>
		<updated>2026-04-09T05:51:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the Clockwerke Overdrive buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.&lt;br /&gt;
&lt;br /&gt;
This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
The Clockwerke Overdrive buff increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255561</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255561"/>
		<updated>2026-04-09T05:47:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the Clockwerke Overdrive buff to the wielder for 60 seconds.  This ability has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
The Clockwerke Overdrive buff increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255560</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255560"/>
		<updated>2026-04-09T05:46:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.  You must be holding the weapon to do this.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the Clockwerke Overdrive buff to the wielder for 60 seconds.  This ability has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
The Clockwerke Overdrive buff increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255559</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255559"/>
		<updated>2026-04-09T05:36:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.  You must be holding the weapon to do this.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255558</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255558"/>
		<updated>2026-04-09T05:35:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.  You must be holding the weapon to do this.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between [[Air]] and [[Steam]] damage types.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with [[Air]] applying the [[Slowed]] (2 seconds) condition and [[Steam]] applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255557</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255557"/>
		<updated>2026-04-09T05:34:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.  You must be holding the weapon to do this.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between [Air] and [Steam] damage types.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with [[Air][ applying the [[Slowed]] (2 seconds) condition and [[Steam]] applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255556</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255556"/>
		<updated>2026-04-09T05:21:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255555</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255555"/>
		<updated>2026-04-09T05:19:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
         {{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255554</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255554"/>
		<updated>2026-04-09T05:19:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    {{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255553</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255553"/>
		<updated>2026-04-09T05:17:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255552</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255552"/>
		<updated>2026-04-09T05:16:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255551</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255551"/>
		<updated>2026-04-09T05:14:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255550</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255550"/>
		<updated>2026-04-09T05:12:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255549</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255549"/>
		<updated>2026-04-09T05:11:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
</feed>