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		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255598</id>
		<title>Clockwerke Weapon</title>
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		<updated>2026-04-09T10:22:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255597</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255597"/>
		<updated>2026-04-09T10:11:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares..&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255595</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255595"/>
		<updated>2026-04-09T09:54:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255594</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255594"/>
		<updated>2026-04-09T09:24:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255593</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255593"/>
		<updated>2026-04-09T08:52:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255592</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255592"/>
		<updated>2026-04-09T07:02:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255591</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255591"/>
		<updated>2026-04-09T06:48:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255590</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255590"/>
		<updated>2026-04-09T06:47:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255589</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255589"/>
		<updated>2026-04-09T06:46:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255588</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255588"/>
		<updated>2026-04-09T06:46:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  You feel motivated by the whirring gears!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255587</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255587"/>
		<updated>2026-04-09T06:45:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  You feel motivated by the whirring gears!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255586</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255586"/>
		<updated>2026-04-09T06:41:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255585</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255585"/>
		<updated>2026-04-09T06:41:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255584</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255584"/>
		<updated>2026-04-09T06:40:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255583</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255583"/>
		<updated>2026-04-09T06:38:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255582</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255582"/>
		<updated>2026-04-09T06:34:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255581</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255581"/>
		<updated>2026-04-09T06:34:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
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|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255580</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255580"/>
		<updated>2026-04-09T06:32:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
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|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
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|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
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|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
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|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255579</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255579"/>
		<updated>2026-04-09T06:31:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255578</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255578"/>
		<updated>2026-04-09T06:29:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255577</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255577"/>
		<updated>2026-04-09T06:28:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255576</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255576"/>
		<updated>2026-04-09T06:23:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255575</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255575"/>
		<updated>2026-04-09T06:23:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attack&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255574</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255574"/>
		<updated>2026-04-09T06:21:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attack&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255573</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255573"/>
		<updated>2026-04-09T06:17:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attack&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +249 with AvD: +32 + d100 roll: +68 = +146&lt;br /&gt;
   ... and hit for 14 points of damage!&lt;br /&gt;
   Attack hits the tomb troll&#039;s throat but doesn&#039;t break the skin.&lt;br /&gt;
   Close!&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Right kneecap smashed into pulp.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as blasts of air surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255572</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255572"/>
		<updated>2026-04-09T06:15:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;attack&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +249 with AvD: +32 + d100 roll: +68 = +146&lt;br /&gt;
   ... and hit for 14 points of damage!&lt;br /&gt;
   Attack hits the tomb troll&#039;s throat but doesn&#039;t break the skin.&lt;br /&gt;
   Close!&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Right kneecap smashed into pulp.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as blasts of air surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Large gash to the right arm, several muscles torn.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
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|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
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|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
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|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255571</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255571"/>
		<updated>2026-04-09T06:10:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Coiled Retrofit Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255570</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255570"/>
		<updated>2026-04-09T06:10:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
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|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
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|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
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|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
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|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255569</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255569"/>
		<updated>2026-04-09T06:07:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255568</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255568"/>
		<updated>2026-04-09T06:07:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255567</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255567"/>
		<updated>2026-04-09T06:05:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255566</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255566"/>
		<updated>2026-04-09T06:04:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255565</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255565"/>
		<updated>2026-04-09T06:00:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255564</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255564"/>
		<updated>2026-04-09T05:57:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;&#039;Clockwerke Overdrive&#039;&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Overdrive&#039;&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
This additional damage and debuff also applies when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255563</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255563"/>
		<updated>2026-04-09T05:55:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;&#039;Clockwerke Overdrive&#039;&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Overdrive&#039;&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255562</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255562"/>
		<updated>2026-04-09T05:51:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the Clockwerke Overdrive buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.&lt;br /&gt;
&lt;br /&gt;
This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
The Clockwerke Overdrive buff increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255561</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255561"/>
		<updated>2026-04-09T05:47:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the Clockwerke Overdrive buff to the wielder for 60 seconds.  This ability has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
The Clockwerke Overdrive buff increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255560</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255560"/>
		<updated>2026-04-09T05:46:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.  You must be holding the weapon to do this.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the Clockwerke Overdrive buff to the wielder for 60 seconds.  This ability has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
The Clockwerke Overdrive buff increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255559</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255559"/>
		<updated>2026-04-09T05:36:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.  You must be holding the weapon to do this.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255558</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255558"/>
		<updated>2026-04-09T05:35:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.  You must be holding the weapon to do this.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between [[Air]] and [[Steam]] damage types.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with [[Air]] applying the [[Slowed]] (2 seconds) condition and [[Steam]] applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255557</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255557"/>
		<updated>2026-04-09T05:34:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.  You must be holding the weapon to do this.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between [Air] and [Steam] damage types.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with [[Air][ applying the [[Slowed]] (2 seconds) condition and [[Steam]] applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255556</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255556"/>
		<updated>2026-04-09T05:21:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255555</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255555"/>
		<updated>2026-04-09T05:19:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
         {{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255554</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255554"/>
		<updated>2026-04-09T05:19:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    {{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255553</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255553"/>
		<updated>2026-04-09T05:17:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255552</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255552"/>
		<updated>2026-04-09T05:16:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255551</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255551"/>
		<updated>2026-04-09T05:14:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255550</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255550"/>
		<updated>2026-04-09T05:12:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;... *Tick* ... *Tock* ... *Tick* ... *Tock* ...&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255549</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255549"/>
		<updated>2026-04-09T05:11:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255548</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255548"/>
		<updated>2026-04-09T05:09:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.  You also notice a small enchanter&#039;s glyph.&lt;br /&gt;
&lt;br /&gt;
This line varies slightly based on the type of flare chosen with TURN.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
    * Clockwerke Weapon *&lt;br /&gt;
&lt;br /&gt;
      Available Actions&lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    * Parts:  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    * Gears:  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    * Gizmo:  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    * Techs:  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   ** Coiled Retrofit     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  *** Arcane Pneumatics   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 **** Ensigiled Cylinder   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
***** Rune-Tuned Gears            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      Clockwerke Overdrive&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Coming Soon!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Coming Soon!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
</feed>