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	<updated>2026-08-21T03:23:25Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264188</id>
		<title>Flux Rune Staff</title>
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		<updated>2026-08-18T18:07:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
OTS/Tier 1 Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the status of the rune staff&#039;s orb/gem, which also toggles the glyphs being used, via {{boldmono|PULL}} and {{boldmono|PUSH}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll shudders as he recoils away from you!&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=[[Runestaff]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264055</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264055"/>
		<updated>2026-08-17T03:50:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the status of the rune staff&#039;s orb/gem, which also toggles the glyphs being used, via {{boldmono|PULL}} and {{boldmono|PUSH}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll shudders as he recoils away from you!&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=[[Runestaff]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264054</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264054"/>
		<updated>2026-08-17T03:49:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the status of the rune staff&#039;s orb/gem that is toggled with {{boldmono|PULL}} and {{boldmono|PUSH}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll shudders as he recoils away from you!&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=[[Runestaff]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264053</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264053"/>
		<updated>2026-08-17T03:47:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll shudders as he recoils away from you!&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=[[Runestaff]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264052</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264052"/>
		<updated>2026-08-17T03:47:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll shudders as he recoils away from you!&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=[[rune staff]] &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264051</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264051"/>
		<updated>2026-08-17T03:46:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll shudders as he recoils away from you!&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Rune Staff &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=264050</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=264050"/>
		<updated>2026-08-17T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264049</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264049"/>
		<updated>2026-08-17T03:42:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll shudders as he recoils away from you!&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=PEER &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264048</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264048"/>
		<updated>2026-08-17T03:41:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Discordant Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll shudders as he recoils away from you!&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264047</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264047"/>
		<updated>2026-08-17T03:40:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Harnessed Instabilitys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tomb troll shudders as he recoils away from you!&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
&#039;&#039;&#039;A tomb troll appears weak and feeble, his movements sluggish.&#039;&#039;&#039;&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264046</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264046"/>
		<updated>2026-08-17T03:40:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Harnessed Instabilitys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tomb troll shudders as he recoils away from you!&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
A tomb troll appears weak and feeble, his movements sluggish.&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264045</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264045"/>
		<updated>2026-08-17T03:39:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Harnessed Instabilitys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tomb troll shudders as he recoils away from you!&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestows Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
A tomb troll appears weak and feeble, his movements sluggish.&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264044</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264044"/>
		<updated>2026-08-17T03:38:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff armaments have &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tomb troll shudders as he recoils away from you!&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestow Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
A tomb troll appears weak and feeble, his movements sluggish.&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264043</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264043"/>
		<updated>2026-08-17T03:38:01Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] armament.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff has &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The armament also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (mana)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Flux Rune Staff armaments have &#039;&#039;&#039;Infused Amalgam&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals disintegration damage.&lt;br /&gt;
&lt;br /&gt;
Infused Amalgam has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Flux Rune Staff armaments have &#039;&#039;&#039;Entropic Flux&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when a hostile spell is successfully cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TOUCH}} is used to select between &#039;&#039;&#039;Disruption&#039;&#039;&#039; and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TOUCH&lt;br /&gt;
| You trace your fingertips along the length of your umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] traces his fingertips along the length of his umber kakore staff, and translucent bursts of force emanate from an iridescent crystal orb crowning the staff&#039;s top.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Flux Rune Staff armaments have &#039;&#039;&#039;Discordant Control&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Entropic Flux and is based on the damage type selected via {{boldmono|TOUCH}}.  Additionally, Discordant Control applies a debuff if the target is hit, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Demoralized]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Confused]] condition.&lt;br /&gt;
&lt;br /&gt;
Discordant Control has a 60-second cooldown, and this will appear on the character&#039;s cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Flux Rune Staff armaments have &#039;&#039;&#039;Harnessed Instability&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Flux Rune Staff.&lt;br /&gt;
&lt;br /&gt;
Entropic Flux gains a 25% chance to deal damage a second time when the rune staff flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|RUB}} applies the &#039;&#039;Flux Overload&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window.  This ability has a 3 minute cooldown, which appears on the cooldown window.  A character is not able to use this ability again, even with another Flux Rune Staff, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flux Overload&#039;&#039; increases the chance for Entropic Flux to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Disruption&#039;&#039;&#039; applying the [[Feeble]] condition and &#039;&#039;&#039;Unbalance&#039;&#039;&#039; applying the [[Rooted]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|PEER}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Flux Overload&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Discordant Control.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
| You trace a pattern between the pale white-blue glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  &#039;&#039;&#039;The mana around you fluctuates intensely!&#039;&#039;&#039;&lt;br /&gt;
| [Player] traces a pattern between the pale white-blue glyphs along his umber kakore staff&#039;s length, and they gleam brightly in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Infused Amalgam====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my staff&lt;br /&gt;
The pale white-blue glyphs along the length of your staff fluctuate and glimmer as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 291 (Open d100: 68)]&lt;br /&gt;
&lt;br /&gt;
 ** A shimmering grey beam of disintegration surges from your umber kakore staff and strikes a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Groove etched into skin of chest and quickly fills with blood. &lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Entropic Flux====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +269 with AvD: +24 + d100 roll: +71 = +153&lt;br /&gt;
   ... and hit for 6 points of damage!&lt;br /&gt;
   Static discharge to left arm.  Almost tickles.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb crowning the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Minor muscle tearing on the tomb troll&#039;s left leg.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Discordant Control====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my staff&lt;br /&gt;
There is a brief pall of silence around you as you brandish your umber kakore staff at a tomb troll!&lt;br /&gt;
[SMR result: 313 (Open d100: 65, Bonus: 1)]&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 25 points of damage!&lt;br /&gt;
   Brain swells suddenly, unfortunately the tomb troll&#039;s skull doesn&#039;t.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tomb troll shudders as he recoils away from you!&lt;br /&gt;
Roundtime: 3 sec..&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Harnessed Instabilitys====&lt;br /&gt;
Harnessed Instability bestow Flux Overload. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;rub my staff&lt;br /&gt;
You trace a pattern between the emerald green glyphs along your umber kakore staff&#039;s length, and they gleam brightly in response!  {{blue|The mana around you fluctuates intensely!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
You gesture at a tomb troll.&lt;br /&gt;
You hurl a small surge of electricity at a tomb troll!&lt;br /&gt;
  AS: +327 vs DS: +234 with AvD: +24 + d100 roll: +4 = +121&lt;br /&gt;
   ... and hit for 2 points of damage!&lt;br /&gt;
   Static discharge to right leg.  Doesn&#039;t hurt, much.&lt;br /&gt;
&lt;br /&gt;
 ** Quivering waves of disruption surge from an iridescent crystal orb floating above the top of your umber kakore staff and strike a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   The tomb troll&#039;s skull cracks with an audible &amp;quot;Pop&amp;quot;!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Major bones in the tomb troll&#039;s left leg crack loudly!&lt;br /&gt;
A tomb troll appears weak and feeble, his movements sluggish.&lt;br /&gt;
Your umber kakore staff pulses with a white-blue light!&lt;br /&gt;
You feel 1 mana surge into you!&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Glyphs One &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Glyphs Two&lt;br /&gt;
|custom3=Orb or Gem&lt;br /&gt;
|custom4=Beam Color&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Duskruin &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=TOUCH&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264042</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264042"/>
		<updated>2026-08-17T03:17:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] weapon.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff has &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264041</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264041"/>
		<updated>2026-08-17T03:16:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Flux Rune Staff&#039;&#039;&#039; is a scripted [[rune staff]] weapon.  They debuted at the August 2026 run of [[Duskruin Arena]] and are sold in a shop called [[BVShop:Fluctuations|Fluctuations]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Flux Rune Staff has &#039;&#039;&#039;Continuity&#039;&#039;&#039;.  They have (Category B) flares that can be switched between [[Mana flare|Mana]] and [[Acuity flare|Acuity]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;An iridescent crystal orb crowns the top of the umber kakore staff, and pale white-blue glyphs are carved along its length.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Flux Rune Staff *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * PEER&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue| * Glyphs One:}}  &amp;quot;pale white-blue&amp;quot;&lt;br /&gt;
    {{blue| * Glyphs Two:}}  &amp;quot;emerald green&amp;quot;&lt;br /&gt;
    {{blue| * Orb or Gem:}}  &amp;quot;an iridescent crystal orb&amp;quot;&lt;br /&gt;
    {{blue|** Beam Color:}}  &amp;quot;grey&amp;quot; (not unlocked)&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Infused Amalgam}}   (WAVE - disintegrate): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage if it hits.&lt;br /&gt;
       - Infused Amalgam has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Entropic Flux}}     (flares - disruption): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit or ward a target with a hostile spell.&lt;br /&gt;
       - TOUCH to toggle between disruption or unbalance flares.&lt;br /&gt;
 {{blue|**** Discordant Control}} (POINT - disruption): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Entropic Flux if it hits.&lt;br /&gt;
       - Target is Demoralized if disruption is selected, or Confused if unbalance is selected.&lt;br /&gt;
       - Discordant Control has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Harnessed Instability}}             (RUB): NOT UNLOCKED&lt;br /&gt;
       - Entropic Flux gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - RUB to apply Flux Overload for 60 seconds.&lt;br /&gt;
      {{blue|Flux Overload}}&lt;br /&gt;
       - Entropic Flux instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Entropic Flux applies Feeble if disruption is selected, or Rooted if unbalance is selected.&lt;br /&gt;
       - Flux Overload has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You discreetly hold your umber kakore staff near, peering at the glyphs along it intently.&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You cover an iridescent crystal orb crowning your umber kakore staff with the palm of your hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
| [Player] covers an iridescent crystal orb crowning his umber kakore staff with the palm of his hand, and it begins to float above the staff&#039;s top.  As it does, the pale white-blue glyphs along the length of the staff fluctuate and shift until they turn emerald green.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You cover an iridescent crystal orb floating above your umber kakore staff with the palm of your hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
| [Player] covers an iridescent crystal orb floating above his umber kakore staff with the palm of his hand, and it settles against the staff&#039;s top.  As it does, the emerald green glyphs along the length of the staff fluctuate and shift until they turn pale white-blue.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn an iridescent crystal orb crowning the top of your umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignment from top to bottom.&lt;br /&gt;
| [Player] turns an iridescent crystal orb crowning the top of his umber kakore staff.  As it rotates, the pale white-blue glyphs along the staff&#039;s length fluctuate and shift in alignement from top to bottom.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264039</id>
		<title>Flux Rune Staff</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Flux_Rune_Staff&amp;diff=264039"/>
		<updated>2026-08-17T03:00:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: Created page with &amp;quot;Placeholder&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260520</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260520"/>
		<updated>2026-07-13T21:23:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260519</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260519"/>
		<updated>2026-07-13T21:22:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260516</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260516"/>
		<updated>2026-07-13T21:20:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:3em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260515</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260515"/>
		<updated>2026-07-13T21:18:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:3em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260513</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260513"/>
		<updated>2026-07-13T21:16:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260511</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260511"/>
		<updated>2026-07-13T21:14:57Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260508</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260508"/>
		<updated>2026-07-13T21:13:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260504</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260504"/>
		<updated>2026-07-13T21:09:03Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons with a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260502</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=260502"/>
		<updated>2026-07-13T21:02:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons have a clockwork theme to their messaging and abilities.  They debuted at the April 2026 run of [[Rumor Woods]] and are sold in a shop called [[RWShop:Uvaldov&#039;s Pinions and Cogs|Uvaldov&#039;s Pinions and Cogs]].  They were created by GameMaster Marstreforn.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS/Tier 1 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 1/OTS Clockwerke Weapons have &#039;&#039;&#039;Modularity&#039;&#039;&#039;.  They have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
| You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
| &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
| You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
| [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
| You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
| [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
| You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 2 Clockwerke Weapons have &#039;&#039;&#039;Coiled Retrofit&#039;&#039;&#039;.  At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE {WEAPON} AT {TARGET}}}.  This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 3 Clockwerke Weapons have &#039;&#039;&#039;Arcane Pneumatics&#039;&#039;&#039;.  At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 4 Clockwerke Weapons have &#039;&#039;&#039;Ensigiled Cylinder&#039;&#039;&#039;.  At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT {WEAPON} AT {TARGET}}}.  This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
Tier 5 Clockwerke Weapons have &#039;&#039;&#039;Rune-Tuned Gears&#039;&#039;&#039;.  This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Combat Examples===&lt;br /&gt;
====Coiled Retrofit====&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Arcane Pneumatics====&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Ensigiled Cylinder====&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
====Rune-Tuned Gears====&lt;br /&gt;
Rune-Tuned Gears bestow Clockwerke Overdrive. It is obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Gears&lt;br /&gt;
|custom3=Gizmo&lt;br /&gt;
|custom4=Techs&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=LISTEN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=POINT&lt;br /&gt;
|verb3=PULL&lt;br /&gt;
|verb4=PUSH&lt;br /&gt;
|verb5=SPIN&lt;br /&gt;
|verb6=TINKER&lt;br /&gt;
|verb7=TURN&lt;br /&gt;
|verb8=WAVE&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=260501</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=260501"/>
		<updated>2026-07-13T21:00:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Functional Item Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of essence by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 2)^2)/9 (truncate)&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-2)^2)/9 = 58&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-2)^2)/9 = 64&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 6&lt;br /&gt;
**(6 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier (Estimates - exact values below)&lt;br /&gt;
|- &lt;br /&gt;
| 20-22 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 23-27 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28-33 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 34-36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 37-42 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 43-45 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 46-49 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Enchant Target||Total Difficulty||Incremental Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|1||0||0&lt;br /&gt;
|-&lt;br /&gt;
|2||0||0&lt;br /&gt;
|-&lt;br /&gt;
|3||0||0&lt;br /&gt;
|-&lt;br /&gt;
|4||0||0&lt;br /&gt;
|-&lt;br /&gt;
|5||1||1&lt;br /&gt;
|-&lt;br /&gt;
|6||1||0&lt;br /&gt;
|-&lt;br /&gt;
|7||2||1&lt;br /&gt;
|-&lt;br /&gt;
|8||4||2&lt;br /&gt;
|-&lt;br /&gt;
|9||5||1&lt;br /&gt;
|-&lt;br /&gt;
|10||7||2&lt;br /&gt;
|-&lt;br /&gt;
|11||9||2&lt;br /&gt;
|-&lt;br /&gt;
|12||11||2&lt;br /&gt;
|-&lt;br /&gt;
|13||13||2&lt;br /&gt;
|-&lt;br /&gt;
|14||16||3&lt;br /&gt;
|-&lt;br /&gt;
|15||18||2&lt;br /&gt;
|-&lt;br /&gt;
|16||21||3&lt;br /&gt;
|-&lt;br /&gt;
|17||25||4&lt;br /&gt;
|-&lt;br /&gt;
|18||28||3&lt;br /&gt;
|-&lt;br /&gt;
|19||32||4&lt;br /&gt;
|-&lt;br /&gt;
|20||36||4&lt;br /&gt;
|-&lt;br /&gt;
|21||40||4&lt;br /&gt;
|-&lt;br /&gt;
|22||44||4&lt;br /&gt;
|-&lt;br /&gt;
|23||49||5&lt;br /&gt;
|-&lt;br /&gt;
|24||53||4&lt;br /&gt;
|-&lt;br /&gt;
|25||58||5&lt;br /&gt;
|-&lt;br /&gt;
|26||64||6&lt;br /&gt;
|-&lt;br /&gt;
|27||69||5&lt;br /&gt;
|-&lt;br /&gt;
|28||75||6&lt;br /&gt;
|-&lt;br /&gt;
|29||81||6&lt;br /&gt;
|-&lt;br /&gt;
|30||87||6&lt;br /&gt;
|-&lt;br /&gt;
|31||93||6&lt;br /&gt;
|-&lt;br /&gt;
|32||100||7&lt;br /&gt;
|-&lt;br /&gt;
|33||106||6&lt;br /&gt;
|-&lt;br /&gt;
|34||113||7&lt;br /&gt;
|-&lt;br /&gt;
|35||121||8&lt;br /&gt;
|-&lt;br /&gt;
|36||128||7&lt;br /&gt;
|-&lt;br /&gt;
|37||136||8&lt;br /&gt;
|-&lt;br /&gt;
|38||144||8&lt;br /&gt;
|-&lt;br /&gt;
|39||152||8&lt;br /&gt;
|-&lt;br /&gt;
|40||160||8&lt;br /&gt;
|-&lt;br /&gt;
|41||169||9&lt;br /&gt;
|-&lt;br /&gt;
|42||177||8&lt;br /&gt;
|-&lt;br /&gt;
|43||186||9&lt;br /&gt;
|-&lt;br /&gt;
|44||196||10&lt;br /&gt;
|-&lt;br /&gt;
|45||205||9&lt;br /&gt;
|-&lt;br /&gt;
|46||215||10&lt;br /&gt;
|-&lt;br /&gt;
|47||225||10&lt;br /&gt;
|-&lt;br /&gt;
|48||235||10&lt;br /&gt;
|-&lt;br /&gt;
|49||245||10&lt;br /&gt;
|-&lt;br /&gt;
|50||256||11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, holy, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Project&amp;lt;br&amp;gt;Difficulty&amp;lt;br&amp;gt;Offset&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|rowspan=2|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&lt;br /&gt;
|rowspan=2|Required&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Holy armament]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&lt;br /&gt;
|rowspan=7| -100&amp;lt;br&amp;gt;(Optional)&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn the wizard experience, and while the enchantment process does not directly reward the enchanter in [[silver]], many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Animalistic Spirit Armor]]&lt;br /&gt;
*[[Animalistic Spirit Shield]]&lt;br /&gt;
*[[Animalistic Spirit Weapon]]&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Clockwerke Weapon]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Twisted armor]]&lt;br /&gt;
*[[Twisted shield]]&lt;br /&gt;
*[[Twisted weapon]]&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/Old version history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[[/Old version archived information|Old Enchant Item (925)]]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=260500</id>
		<title>Enchant (925)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Enchant_(925)&amp;diff=260500"/>
		<updated>2026-07-13T21:00:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Functional Item Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Enchant&lt;br /&gt;
 | number = 925&lt;br /&gt;
 | mnemonic = ENCHANT&lt;br /&gt;
 | duration = Permanent&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Permanent Enchantment&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = [[Enchanting potions]]&lt;br /&gt;
 | availability = Channel at held item&lt;br /&gt;
 | navigation = {{Wizard base navigation}}&lt;br /&gt;
}} &lt;br /&gt;
:&#039;&#039;{{Redirect|Enchant}}&#039;&#039;&lt;br /&gt;
:&#039;&#039;This article is for the new Enchant (925) released during the [[Spring Spectacular]] 2019 updates. For the prior version of the spell, please see [[Enchant Item (925)]].&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|3}}&lt;br /&gt;
The &#039;&#039;&#039;Enchant&#039;&#039;&#039; spell is the final step of Enchanting: the process of magically enhancing a properly prepared weapon, armor, or shield. Each successful [[enchantment]] provides a permanent +1 bonus to the item&#039;s [[attack strength]] (AS) or [[defensive strength]] (DS), as applicable. &lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Enchanting now requires the gathering of essence by a wizard and expending it to increase the enchantment of an item. You can {{boldmono|[[SENSE (verb)|SENSE]]}} how much essence you have accumulated and how strong of an enchantment you can complete.  &lt;br /&gt;
&lt;br /&gt;
For every point of experience a wizard earns, they will obtain an equal point of essence. Free to play accounts cannot collect essence.&lt;br /&gt;
&lt;br /&gt;
You can now also see your resources via the {{boldmono|[[RESOURCE (verb)|RESOURCE]]}} verb which shows how much essence you&#039;ve fully absorbed toward your 50,000 weekly cap and how close you are to the 200,000 maximum cap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Health: 100/100     Mana: 200/200     Stamina: 50/50     Spirit: 10/10&lt;br /&gt;
Essence: 50,000/50,000 (Weekly)     200,000/200,000 (Total)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cost to Enchant===&lt;br /&gt;
The essence costs for each cast follow a simple pattern. If the current bonus of the item is less than 25, the cost is TRUNC(100 * 3.125) essence per point of bonus. If the current bonus of the item is 25 or higher, the cost is 7500 essence plus 7500 per point above 24. This is the cost to increase the bonus of the item by 1 point. e.g. from +24 to +25 costs 7500 essence; from +49 to +50 costs 195,000 essence; from +0 to +1 costs zero essence. &lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=5 | Essence Cost to Enchant per Bonus&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +0 to +1||0&lt;br /&gt;
|-&lt;br /&gt;
| +1 to +2||312&lt;br /&gt;
|-&lt;br /&gt;
| +2 to +3||625&lt;br /&gt;
|-&lt;br /&gt;
| +3 to +4||937&lt;br /&gt;
|-&lt;br /&gt;
| +4 to +5||1250&lt;br /&gt;
|-&lt;br /&gt;
| +5 to +6||1562&lt;br /&gt;
|-&lt;br /&gt;
| +6 to +7||1875&lt;br /&gt;
|-&lt;br /&gt;
| +7 to +8||2187&lt;br /&gt;
|-&lt;br /&gt;
| +8 to +9||2500&lt;br /&gt;
|-&lt;br /&gt;
| +9 to +10||2812&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +10 to +11||3125&lt;br /&gt;
|-&lt;br /&gt;
| +11 to +12||3437&lt;br /&gt;
|-&lt;br /&gt;
| +12 to +13||3750&lt;br /&gt;
|-&lt;br /&gt;
| +13 to +14||4062&lt;br /&gt;
|-&lt;br /&gt;
| +14 to +15||4375&lt;br /&gt;
|-&lt;br /&gt;
| +15 to +16||4687&lt;br /&gt;
|-&lt;br /&gt;
| +16 to +17||5000&lt;br /&gt;
|-&lt;br /&gt;
| +17 to +18||5312&lt;br /&gt;
|-&lt;br /&gt;
| +18 to +19||5625&lt;br /&gt;
|-&lt;br /&gt;
| +19 to +20||5937&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +20 to +21||6250&lt;br /&gt;
|-&lt;br /&gt;
| +21 to +22||6562&lt;br /&gt;
|-&lt;br /&gt;
| +22 to +23||6875&lt;br /&gt;
|-&lt;br /&gt;
| +23 to +24||7187&lt;br /&gt;
|-&lt;br /&gt;
| +24 to +25||7500&lt;br /&gt;
|-&lt;br /&gt;
| +25 to +26||15000&lt;br /&gt;
|-&lt;br /&gt;
| +26 to +27||22500&lt;br /&gt;
|-&lt;br /&gt;
| +27 to +28||30000&lt;br /&gt;
|-&lt;br /&gt;
| +28 to +29||37500&lt;br /&gt;
|-&lt;br /&gt;
| +29 to +30||45000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +30 to +31||52500&lt;br /&gt;
|-&lt;br /&gt;
| +31 to +32||60000&lt;br /&gt;
|-&lt;br /&gt;
| +32 to +33||67500&lt;br /&gt;
|-&lt;br /&gt;
| +33 to +34||75000&lt;br /&gt;
|-&lt;br /&gt;
| +34 to +35||82500&lt;br /&gt;
|-&lt;br /&gt;
| +35 to +36||90000&lt;br /&gt;
|-&lt;br /&gt;
| +36 to +37||97500&lt;br /&gt;
|-&lt;br /&gt;
| +37 to +38||105000&lt;br /&gt;
|-&lt;br /&gt;
| +38 to +39||112500&lt;br /&gt;
|-&lt;br /&gt;
| +39 to +40||120000&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence&lt;br /&gt;
|-&lt;br /&gt;
| +40 to +41||127500&lt;br /&gt;
|-&lt;br /&gt;
| +41 to +42||135000&lt;br /&gt;
|-&lt;br /&gt;
| +42 to +43||142500&lt;br /&gt;
|-&lt;br /&gt;
| +43 to +44||150000&lt;br /&gt;
|-&lt;br /&gt;
| +44 to +45||157500&lt;br /&gt;
|-&lt;br /&gt;
| +45 to +46||165000&lt;br /&gt;
|-&lt;br /&gt;
| +46 to +47||172500&lt;br /&gt;
|-&lt;br /&gt;
| +47 to +48||180000&lt;br /&gt;
|-&lt;br /&gt;
| +48 to +49||187500&lt;br /&gt;
|-&lt;br /&gt;
| +49 to +50||195000&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;margin-left:1em; margin-top:0px; background:#F5FAFF; text-align:center; border: 1px solid #CEE0F2; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Total Essence &amp;amp; Weekly Cost for Full Enchant Tier&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 1x to 2x || 10937|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 2x to 3x || 18750|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 3x to 4x || 26562|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 4x to 5x || 34375|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 5x to 6x || 150000|| 3&lt;br /&gt;
|-&lt;br /&gt;
| 6x to 7x || 337500|| 6.75&lt;br /&gt;
|-&lt;br /&gt;
| 7x to 8x || 525000|| 10.5&lt;br /&gt;
|-&lt;br /&gt;
| 8x to 9x || 712500|| 14.25&lt;br /&gt;
|-&lt;br /&gt;
| 9x to 10x || 900000|| 18&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center; font-size:95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonus !! Essence !! Weeks Required&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 1x || 3124 || &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 2x || 14062|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 3x || 32812|| &amp;lt; 1&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 4x || 59375|| 1.1875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 5x || 93750|| 1.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 6x || 243750 || 4.875&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 7x || 581250|| 11.625&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 8x || 1106250|| 22.125&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 9x || 1818750 || 36.375&lt;br /&gt;
|-&lt;br /&gt;
| 0x to 10x || 2718750|| 54.375&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Using Essence to Enchant===&lt;br /&gt;
Using the new style enchant system via essence, you will first need to unlock the maximum enchant potential on your item.  This is done via the various color ayan&#039;eth potions now available at the various wizard guild shops.  The color of each potion corresponds to the ROYGBIV colors associated with the [[AI crystal]], where green equates up to +20 and so on.&lt;br /&gt;
&lt;br /&gt;
Unlock potions must be used in order, starting with green.  Green ayan&#039;eth potions come with four pours by default, with each pour unlocking the item potential by +5 until it is unlocked to +20.  So, if enchanting a steel weapon, the green ayan&#039;eth potion must be poured on it four times to unlock its maximum enchant first to +5, then +10, +15, and finally +20 on the last pour.  After that, a single pour of the blue ayan&#039;eth potion will unlock its maximum enchant further to +25.&lt;br /&gt;
&lt;br /&gt;
The current maximum enchant unlock can be checked by a wizard via 405:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{Log2|margin-right=35%}}&amp;gt;You focus your energy on the phrases and form of Elemental Detection as glowing orbs of power rise up and swirl about your body...&lt;br /&gt;
&amp;gt;&lt;br /&gt;
The steel dagger seems to have been prepared for enchanting, and may be enchanted up to a bonus of 20.&lt;br /&gt;
Cast Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wizard can cast also use 405 to determine the precise current enchant.&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-&lt;br /&gt;
 !Color intensity&lt;br /&gt;
 !Enchant value&lt;br /&gt;
 |-&lt;br /&gt;
 | faint&lt;br /&gt;
 | color value -4&lt;br /&gt;
 |-&lt;br /&gt;
 | muted&lt;br /&gt;
 | color value -3&lt;br /&gt;
 |-&lt;br /&gt;
 | hazy&lt;br /&gt;
 | color value -2&lt;br /&gt;
 |-&lt;br /&gt;
 | soft&lt;br /&gt;
 | color value -1&lt;br /&gt;
 |-&lt;br /&gt;
 | vibrant&lt;br /&gt;
 | full color value&lt;br /&gt;
|}&lt;br /&gt;
Thus, an item that registers as yellow with the AI crystal (+11 to +15) would have a faint yellow aura if +11, a hazy yellow aura if +13, and a vibrant yellow aura if a full +15.  Once it reaches +16, the item then has a faint green aura.&lt;br /&gt;
&lt;br /&gt;
There is no tempering time associated with maximum enchant potential unlocks.  As soon as the unlock potion has been poured, the item can immediately be enchanted up to that maximum amount, provided the wizard(s) contributing have sufficient essence to enchant it.  The maximum unlock is permanent and never fades.  The item can be used in combat at any point during new style enchanting process.  The item cannot be &amp;quot;locked&amp;quot; as with old style enchants, and it cannot be destroyed in a catastrophic failure.  The item is not associated with any individual wizard&#039;s project and can be enchanted in whole or in part by any other wizard up to that maximum unlock amount.&lt;br /&gt;
&lt;br /&gt;
Once the item has had its maximum enchant potential unlocked, it can be enchanted simply by preparing 925 and using {{boldmono|[[CHANNEL (verb)|CHANNEL]]}} on the item.  Each enchant channel increases the item&#039;s enchant by +1.  Each channel enchant also reduces the wizard&#039;s available essence by that individual step amount, referenced in the above essence charts.  If a wizard fails an enchant step, a small amount of essence will be lost, but otherwise nothing adverse happens to the wizard or to the item.&lt;br /&gt;
&lt;br /&gt;
==Difficulty Detection==&lt;br /&gt;
A wizard&#039;s chance for success in enchanting an item can be determined by{{boldmono| [[CAST]]ing }}Enchant Item at an item.  This can be done without first unlocking the item for enchantment.&lt;br /&gt;
&lt;br /&gt;
:{| &lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Needed Description||% Chance&lt;br /&gt;
|- &lt;br /&gt;
| you can only fail if you are horribly unlucky||97% (will only fail on a &#039;&#039;&#039;[[#Fumble|fumble]]&#039;&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
| you should be able to enchant it easily enough, barring bad luck||90+%&lt;br /&gt;
|-&lt;br /&gt;
| the odds are on your side to successfully complete the enchantment||75+%&lt;br /&gt;
|-&lt;br /&gt;
| you are more likely than not to succeed on your cast, but you will need some luck||55+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be difficult, but possible||35+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment will be very difficult||15+%&lt;br /&gt;
|-&lt;br /&gt;
| that this enchantment will be nearly impossible||1+%&lt;br /&gt;
|-&lt;br /&gt;
| you will likely need a miracle to complete this enchantment||-100+%&lt;br /&gt;
|-&lt;br /&gt;
| this enchantment is completely beyond your abilities||less than -100%&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;white-space:nowrap&amp;quot;|&lt;br /&gt;
{| {{prettytable|1=font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Roll Result Description||Result&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly good attempt!||100+ ([[Open roll]])&lt;br /&gt;
|-&lt;br /&gt;
| You make an outstanding attempt!||90+&lt;br /&gt;
|-&lt;br /&gt;
| You make an excellent attempt!||80+&lt;br /&gt;
|-&lt;br /&gt;
| You make a good attempt!||70+&lt;br /&gt;
|-&lt;br /&gt;
| You make a decent attempt.||60+&lt;br /&gt;
|-&lt;br /&gt;
| You make an okay attempt.||50+&lt;br /&gt;
|-&lt;br /&gt;
| You make a passable attempt.||40+&lt;br /&gt;
|-&lt;br /&gt;
| You make a questionable attempt.||30+&lt;br /&gt;
|-&lt;br /&gt;
| You make a poor attempt!||20+&lt;br /&gt;
|-&lt;br /&gt;
| You make a very poor attempt!||10+&lt;br /&gt;
|-&lt;br /&gt;
| You make a horribly poor attempt!||2+&lt;br /&gt;
|-&lt;br /&gt;
| You make an astoundingly inept attempt!||1&lt;br /&gt;
|-&lt;br /&gt;
| Something doesn&#039;t seem right... ||Fumble&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Difficulty Penalty Modifier Formula ===&lt;br /&gt;
&lt;br /&gt;
*Your current skill will be evaluated against the base difficulty provided by a Bard Loresong &#039;&#039;&#039;plus&#039;&#039;&#039; the difficulty penalty modifier.&lt;br /&gt;
*Each +1 of enchant has a difficulty penalty modifier based upon the current enchant and the desired enchant.&lt;br /&gt;
&lt;br /&gt;
*When attempting to increase the enchant of an item from +X to +Y, the +Y number of the item will used to determine the difficulty penalty modifier.&amp;lt;br&amp;gt;&lt;br /&gt;
*The formula for the difficulty penalty modifier uses +X to +Y.&lt;br /&gt;
*((+Y - 2)^2)/9 (truncate)&lt;br /&gt;
&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
*Current Enchant: +25&lt;br /&gt;
**((25-2)^2)/9 = 58&lt;br /&gt;
&lt;br /&gt;
*Desired Enchant: +26&lt;br /&gt;
**((26-2)^2)/9 = 64&lt;br /&gt;
&lt;br /&gt;
*Difference in values = 6&lt;br /&gt;
**(6 would be the difficulty penalty modifier added to the base difficulty provided by Bard Loresong.)&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! +Y Enchant Value|| Difficulty Penalty Modifier (Estimates - exact values below)&lt;br /&gt;
|- &lt;br /&gt;
| 20-22 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 23-27 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 28-33 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 34-36 || 7&lt;br /&gt;
|-&lt;br /&gt;
| 37-42 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 43-45 || 9&lt;br /&gt;
|-&lt;br /&gt;
| 46-49 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Enchant Target||Total Difficulty||Incremental Difficulty&lt;br /&gt;
|-&lt;br /&gt;
|1||0||0&lt;br /&gt;
|-&lt;br /&gt;
|2||0||0&lt;br /&gt;
|-&lt;br /&gt;
|3||0||0&lt;br /&gt;
|-&lt;br /&gt;
|4||0||0&lt;br /&gt;
|-&lt;br /&gt;
|5||1||1&lt;br /&gt;
|-&lt;br /&gt;
|6||1||0&lt;br /&gt;
|-&lt;br /&gt;
|7||2||1&lt;br /&gt;
|-&lt;br /&gt;
|8||4||2&lt;br /&gt;
|-&lt;br /&gt;
|9||5||1&lt;br /&gt;
|-&lt;br /&gt;
|10||7||2&lt;br /&gt;
|-&lt;br /&gt;
|11||9||2&lt;br /&gt;
|-&lt;br /&gt;
|12||11||2&lt;br /&gt;
|-&lt;br /&gt;
|13||13||2&lt;br /&gt;
|-&lt;br /&gt;
|14||16||3&lt;br /&gt;
|-&lt;br /&gt;
|15||18||2&lt;br /&gt;
|-&lt;br /&gt;
|16||21||3&lt;br /&gt;
|-&lt;br /&gt;
|17||25||4&lt;br /&gt;
|-&lt;br /&gt;
|18||28||3&lt;br /&gt;
|-&lt;br /&gt;
|19||32||4&lt;br /&gt;
|-&lt;br /&gt;
|20||36||4&lt;br /&gt;
|-&lt;br /&gt;
|21||40||4&lt;br /&gt;
|-&lt;br /&gt;
|22||44||4&lt;br /&gt;
|-&lt;br /&gt;
|23||49||5&lt;br /&gt;
|-&lt;br /&gt;
|24||53||4&lt;br /&gt;
|-&lt;br /&gt;
|25||58||5&lt;br /&gt;
|-&lt;br /&gt;
|26||64||6&lt;br /&gt;
|-&lt;br /&gt;
|27||69||5&lt;br /&gt;
|-&lt;br /&gt;
|28||75||6&lt;br /&gt;
|-&lt;br /&gt;
|29||81||6&lt;br /&gt;
|-&lt;br /&gt;
|30||87||6&lt;br /&gt;
|-&lt;br /&gt;
|31||93||6&lt;br /&gt;
|-&lt;br /&gt;
|32||100||7&lt;br /&gt;
|-&lt;br /&gt;
|33||106||6&lt;br /&gt;
|-&lt;br /&gt;
|34||113||7&lt;br /&gt;
|-&lt;br /&gt;
|35||121||8&lt;br /&gt;
|-&lt;br /&gt;
|36||128||7&lt;br /&gt;
|-&lt;br /&gt;
|37||136||8&lt;br /&gt;
|-&lt;br /&gt;
|38||144||8&lt;br /&gt;
|-&lt;br /&gt;
|39||152||8&lt;br /&gt;
|-&lt;br /&gt;
|40||160||8&lt;br /&gt;
|-&lt;br /&gt;
|41||169||9&lt;br /&gt;
|-&lt;br /&gt;
|42||177||8&lt;br /&gt;
|-&lt;br /&gt;
|43||186||9&lt;br /&gt;
|-&lt;br /&gt;
|44||196||10&lt;br /&gt;
|-&lt;br /&gt;
|45||205||9&lt;br /&gt;
|-&lt;br /&gt;
|46||215||10&lt;br /&gt;
|-&lt;br /&gt;
|47||225||10&lt;br /&gt;
|-&lt;br /&gt;
|48||235||10&lt;br /&gt;
|-&lt;br /&gt;
|49||245||10&lt;br /&gt;
|-&lt;br /&gt;
|50||256||11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success Factors==&lt;br /&gt;
The precise formula to achieve a successful enchantment is not released. What is known is that the [[level]] and [[Wizard Base]] ranks of the [[enchanter]] are primary factors. The following tables lists all known factors (positive or negative), in no particular order.  &#039;&#039;&#039;At the very least, a wizard should be uninjured, and in a [[magical workshop]] with a [[familiar]] present.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Positive Factors&lt;br /&gt;
 |Bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Wizard Base]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +2 per rank, up to 1x (level + 1)&amp;lt;br&amp;gt;+1 per rank, above 1x&lt;br /&gt;
 |-&lt;br /&gt;
 | [[Level]] of enchanter&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per level&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magic Item Use]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;|+1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Arcane Symbols]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 10 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Logic]], [[Intuition]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per stat bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Elemental Mana Control]] ranks&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +1 per 2 ranks&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Magical workshop|Workshop]]&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25 Public&amp;lt;br&amp;gt;+50 MHO/CHE/Guild&amp;lt;br&amp;gt;+75 Private&lt;br /&gt;
 |-&lt;br /&gt;
 |Having a [[920|familiar]] in the room&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| +25&lt;br /&gt;
|}&lt;br /&gt;
{| {{prettytable|font-size:95%;margin-left:2em;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 |Negative Factors&lt;br /&gt;
 |-&lt;br /&gt;
 |Existing enchant bonus&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Ensorcell (735)|Ensorcell]] tier&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Material]] of the item&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Resistance]]s (Penalty = sum of all resist/2)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Bane weapon|Creature bane]]&lt;br /&gt;
 |-&lt;br /&gt;
 |Holy&lt;br /&gt;
 |-&lt;br /&gt;
 |[[WPS|Weighting, Padding, and/or Sighting]] (Penalty = CER*CER)&lt;br /&gt;
 |-&lt;br /&gt;
 |Health or Spirit Loss, Injuries&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Flares]], [[TD bonus]], AS/DS bonus (Flare Penalty = Nearly all -100) , (TD Penalty = TD*TD)&lt;br /&gt;
 |-&lt;br /&gt;
 |[[Enhancive item]], [[Fusion]], Scripted item&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gear Difficulty Modifiers===&lt;br /&gt;
{{Material_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Script_Gear_Difficulty_Modifier}}&lt;br /&gt;
{{Other_Gear_Difficulty_Modifier}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Weighting/Padding Difficulty====&lt;br /&gt;
Difficulty is the square of CER, truncated, i.e. trunc(CER²).  Whatever the percent to reach the next CER level is also used.  Example, CER plus 10 % chance to get 6 CER would be trunc(5.1²), which is -26 difficulty.  Mixed types are the sum of each type&#039;s square - i.e.  [crit trunc(CER²)] + [dmg trunc(CER²)]&lt;br /&gt;
&lt;br /&gt;
====Permanent Resist Penalty Difficulty====&lt;br /&gt;
&lt;br /&gt;
[Total Resist % / 2]&lt;br /&gt;
&lt;br /&gt;
==Failures==&lt;br /&gt;
It is not possible to destroy an item during the enchanting process.  Upon a failure to succeed, the wizard will lose 10% of the required essence to complete the +1 bonus cast.&lt;br /&gt;
&lt;br /&gt;
==Pre-enchanting Potions==&lt;br /&gt;
Pre-enchanting potions are used by wizards in the enchanting process to unlock the item for enchantment or reduce difficulty. &#039;&#039;&#039;Under the updated enchanting system, enchanting projects do not require tempering potions or tempering times.&#039;&#039;&#039; The process is as follows:&lt;br /&gt;
&lt;br /&gt;
# A wizard first pours an unlock potion (aya&#039;neth) on the item to unlock it for enchant. Undiluted aya&#039;neth potions unlock a full +5 with one pour. Diluted aya&#039;neth potions only unlock +1 for each pour. See the chart below to see which potion is needed to unlock the item to be enchanted.&lt;br /&gt;
# Next, if the project is fusion, holy, or enhancive gear, it will also require a glowing urven&#039;eth potion before a cast can be successful. You&#039;ll know urven&#039;eth is required if the item shows a power that must be overcome on the test cast.  &lt;br /&gt;
# Items with some flares also have &#039;&#039;&#039;OPTIONAL&#039;&#039;&#039; ilvan&#039;eth flare potions that can reduce the enchant difficulty for the item by 100. &#039;&#039;&#039;It is no longer REQUIRED to use pre-enchant potions to enchant flaring items; it&#039;s an optional tool to remove 100 difficulty from the item.&#039;&#039;&#039;&lt;br /&gt;
# All of these potions are poured prior to [[channel]]ing the Enchant spell.&lt;br /&gt;
&lt;br /&gt;
For urven&#039;eth &amp;amp; ilvan&#039;eth Potions, a bottle starts with 5 pours, and each pour works for one +1 cast. These potions will wear off after a short time, so they should only be poured immediately before the wizard casts.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlock potions1 /&amp;gt;&amp;lt;section begin=table header /&amp;gt;&lt;br /&gt;
{| {{Prettytable|1=text-align:center;font-size:95%;}}&amp;lt;section end=unlock potions1 /&amp;gt;&lt;br /&gt;
&amp;lt;section begin=unlock potions2 /&amp;gt;&amp;lt;includeonly&amp;gt; |+ &#039;&#039;&#039;New Style Enchanting Unlock Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&amp;lt;section begin=unlock potions2 /&amp;gt;&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Starting&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Starting&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Aura&amp;lt;br&amp;gt;Color&lt;br /&gt;
 !Destination&amp;lt;br&amp;gt;Bonus (+)&lt;br /&gt;
 !width=80|Destination&amp;lt;br&amp;gt;Unlock (X)&lt;br /&gt;
 !width=80|Unlock Potion&lt;br /&gt;
 !width=65|Potion&amp;lt;br&amp;gt;Cost&lt;br /&gt;
 |-&amp;lt;section end=table header /&amp;gt;&lt;br /&gt;
 | 0 to +4&lt;br /&gt;
 | 0x&lt;br /&gt;
 | Red&lt;br /&gt;
 | +5&lt;br /&gt;
 | 1x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +5 to +9&lt;br /&gt;
 | 1x&lt;br /&gt;
 | Orange&lt;br /&gt;
 | +10&lt;br /&gt;
 | 2x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +10 to +14&lt;br /&gt;
 | 2x&lt;br /&gt;
 | Yellow&lt;br /&gt;
 | +15&lt;br /&gt;
 | 3x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +15 to +19&lt;br /&gt;
 | 3x&lt;br /&gt;
 | Green&lt;br /&gt;
 | +20&lt;br /&gt;
 | 4x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted green ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 10,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +20 to +24&lt;br /&gt;
 | 4x&lt;br /&gt;
 | Blue&lt;br /&gt;
 | +25&lt;br /&gt;
 | 5x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted blue ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 25,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +25 to +29&lt;br /&gt;
 | 5x&lt;br /&gt;
 | Indigo&lt;br /&gt;
 | +30&lt;br /&gt;
 | 6x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted indigo ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 50,000&lt;br /&gt;
 |-&lt;br /&gt;
 | +30 to +34&lt;br /&gt;
 | 6x&lt;br /&gt;
 | Violet&lt;br /&gt;
 | +35&lt;br /&gt;
 | 7x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| an undiluted violet ayan&#039;eth potion&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| 75,000&amp;lt;section end=unlock potions2 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt; |}&amp;lt;/includeonly&amp;gt; &lt;br /&gt;
&amp;lt;noinclude&amp;gt; |-&amp;lt;/noinclude&amp;gt;&amp;lt;section end=base /&amp;gt;&amp;lt;section begin=unlock potions3 /&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|-&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
 | +35 to +39&lt;br /&gt;
 | 7x&lt;br /&gt;
 | Copper&lt;br /&gt;
 | +36 to +40&lt;br /&gt;
 | 8x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted copper ayan&#039;eth potion**&lt;br /&gt;
 | 20,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +40 to +44&lt;br /&gt;
 | 8x&lt;br /&gt;
 | Silver&lt;br /&gt;
 | +41 to +45&lt;br /&gt;
 | 9x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted silver ayan&#039;eth potion**&lt;br /&gt;
 | 25,000 Bloodscrip***&lt;br /&gt;
 |-&lt;br /&gt;
 | +45 to +49&lt;br /&gt;
 | 9x&lt;br /&gt;
 | Golden&lt;br /&gt;
 | +46 to 50&lt;br /&gt;
 | 10x&lt;br /&gt;
 | style=&amp;quot;white-space:nowrap;&amp;quot;| a diluted golden ayan&#039;eth potion**&lt;br /&gt;
 | 30,000 Bloodscrip***&lt;br /&gt;
 |}&amp;lt;section end=unlock potions3 /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=unlocknotes /&amp;gt;&#039;&#039;&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt; Dilute potions only provide +1 enchant level unlock, so if the item is unlocked to +35 one pour would raise the unlock level to +36.These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&#039;&#039;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;***&amp;lt;/nowiki&amp;gt; These potions are not publicly available on a regular basis, and have been distributed only by special event merchants.&amp;lt;section end=unlocknotes /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=pre-temper potions /&amp;gt;&lt;br /&gt;
{| {{Prettytable|text-align:center; font-size:95%;}}&lt;br /&gt;
&amp;lt;includeonly&amp;gt;|+&#039;&#039;&#039;Pre-tempering Potions&#039;&#039;&#039;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
!colspan=2|Item Property&lt;br /&gt;
!Potion &lt;br /&gt;
!Project&amp;lt;br&amp;gt;Difficulty&amp;lt;br&amp;gt;Offset&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Enhancive]]&lt;br /&gt;
|rowspan=2|[[Urven&#039;eth potion|Glowing Urven&#039;eth]]&lt;br /&gt;
|rowspan=2|Required&lt;br /&gt;
|-&lt;br /&gt;
|colspan=2|[[Holy armament]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=7|[[flare|Flaring]]&lt;br /&gt;
|[[impact critical table|Earth]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&lt;br /&gt;
|rowspan=7| -100&amp;lt;br&amp;gt;(Optional)&lt;br /&gt;
|-&lt;br /&gt;
|[[fire critical table|Fire]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold critical table|Ice]]&lt;br /&gt;
|[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[vacuum critical table|Vacuum]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[acid critical table|Acid]]&lt;br /&gt;
|[[Earthy Ilvan&#039;eth potion|Earthy Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[lightning critical table|Lightning]]&lt;br /&gt;
|[[Cloudy Ilvan&#039;eth potion|Cloudy Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|-&lt;br /&gt;
|[[steam critical table|Steam]]&lt;br /&gt;
|[[Fiery Ilvan&#039;eth potion|Fiery Ilvan&#039;eth]]&amp;lt;br&amp;gt;OR&amp;lt;br&amp;gt;[[Icy Ilvan&#039;eth potion|Icy Ilvan&#039;eth]]&lt;br /&gt;
|} &amp;lt;section end=pre-temper potions /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other types of flares do not have a corresponding pre-temper potion.&lt;br /&gt;
&lt;br /&gt;
[[Permabless]]ed items can similarly be further enchanted, with a difficulty modifier, through the use of the [[urven&#039;eth potion]].&lt;br /&gt;
&lt;br /&gt;
Special Note: Unlike ayveneh and eoveneh potions, urven&#039;eth potions are not restricted to 35 and lower enchants.&lt;br /&gt;
&lt;br /&gt;
{{#section:Fusion|nopry}}&lt;br /&gt;
&lt;br /&gt;
==Enchant Unlocking==&lt;br /&gt;
To actually proceed with enchanting an item, you must first unlock its ability to be enchanted by pouring the appropriate enchant potion on the item. Once done, the item is permanently unlocked to be enchanted up to the bonus given by the potion used and can be verified by casting [[Elemental Detection (405)]] on the item.&lt;br /&gt;
&lt;br /&gt;
==Rewards for Enchanting==&lt;br /&gt;
Successful enchantments earn the wizard experience, and while the enchantment process does not directly reward the enchanter in [[silver]], many items are enchanted with the intent of sale.  By increasing the enchantment on an item, the wizard has increased its value, sometimes by immense amounts.&lt;br /&gt;
&lt;br /&gt;
==Negative Bonus Items==&lt;br /&gt;
Items with a negative “bonus” (perhaps more accurately a negative modifier, as the negative is no boon!) may be enchanted to a bonus of +1 with no essence. Any restrictions (such as needing pretemper potions) are still in place, however.&lt;br /&gt;
&lt;br /&gt;
For example, most wooden weapons begin with a modifier of -20. A wizard may enchant a wooden weapon (with use of an ayan&#039;eth potion to unlock enchanting) to +1 with no essence. This would take 21 channels of enchant.&lt;br /&gt;
&lt;br /&gt;
== Functional Item Scripts ==&lt;br /&gt;
:&#039;&#039;Please [[#Enchanting Process for Plain Items|see above]] for a full description of what can and cannot be enchanted.  Please keep these lists to Category D item scripts that are not listed in the Official Information section of the [[item properties]] page.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;These are player-created lists and are not complete.  [[:Category: Functional Scripts|See here]] for more functional scripts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CAN be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Animalistic Spirit Armor]]&lt;br /&gt;
*[[Animalistic Spirit Shield]]&lt;br /&gt;
*[[Animalistic Spirit Weapon]]&lt;br /&gt;
*[[Blink_weapon|Blink Weapons]]&lt;br /&gt;
*[[Briar_flare|Briar Flaring Weapons]]&lt;br /&gt;
*[[Clockwerke Weapons]]&lt;br /&gt;
*[[Ethereal_armor|Ethereal Armor (REIM Script)]]&lt;br /&gt;
*[[Ethereal weapon]]&lt;br /&gt;
*[[Forest armor]]&lt;br /&gt;
*[[Fusion]]&lt;br /&gt;
*[[Greater elemental flare]]s (appropriate pre-temper potion required)&lt;br /&gt;
*[[Ironwright|Ironwright Weapons]]&lt;br /&gt;
*[[Ithziri_armor|Ithziri Armor]]&lt;br /&gt;
*[[Black ora weapon|Pure/Greater black ora weapons]] - must be uncursed&lt;br /&gt;
*[[Shock_Weapon|Shock Weapons]]&lt;br /&gt;
*[[Sprite_Weapon|Sprite Weapons]]&lt;br /&gt;
*[[Stalwart Resilience]] (bubble flares)&lt;br /&gt;
*[[Twisted armor]]&lt;br /&gt;
*[[Twisted shield]]&lt;br /&gt;
*[[Twisted weapon]]&lt;br /&gt;
*[[Vial flare]]s&lt;br /&gt;
*[[Voln armor]]&lt;br /&gt;
*[[Iasha_white_ora_weapon|Iasha Weapons]]&lt;br /&gt;
*[[Realm_flare|Realm flares]]&lt;br /&gt;
*Temporary Poison flares (Weapons from Dhu Gillywack that you pour poison vials on, weapon must be depleted of all charges and empty of poison)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Need to re-verify these since Spring Spectacular 2019 release&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=75%&lt;br /&gt;
!Scripts that CANNOT be wizard enchanted&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*[[Gem-eating runestaff]]&lt;br /&gt;
*[[Gem-eating weapon]]&lt;br /&gt;
*[[Nebular Weapon]]s&lt;br /&gt;
*[[ShadowDeath weapons]]&lt;br /&gt;
*[[Snake flare]]s&lt;br /&gt;
*[[Solar Weapon]]s&lt;br /&gt;
|}&lt;br /&gt;
{{top}}&lt;br /&gt;
&lt;br /&gt;
==Other Items Marked for No Enchanting==&lt;br /&gt;
This list includes items that ARE NOT SCRIPTED (see above section for those), and that consist of properties that would otherwise be enchantable, but still cannot be enchanted because the creator has marked them as such (or has marked them to &amp;quot;not take any magic&amp;quot;[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9708]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible sortable&amp;quot; width=75%&lt;br /&gt;
!Specific Items Marked for No Enchanting ||Origin&lt;br /&gt;
|-&lt;br /&gt;
|Black alloy items[http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/9711]||Sold near Pinefar decades ago&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the fel-hafted waraxes||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the rolaren longsword (ruby, sapphire, and one other)||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the pryothag hide brigandine||&lt;br /&gt;
|-&lt;br /&gt;
|Versions of the white ora warmaces||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;&amp;amp;dagger;&amp;lt;/sup&amp;gt;{{boldmono|[[ASSIST]] }}and ask for a referral to fix the item to be made enchantable.&lt;br /&gt;
&lt;br /&gt;
==Potion Tables==&lt;br /&gt;
{{main|Enchanting potions}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{#section:Enchanting potions|unlock potions1}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions2}}&lt;br /&gt;
{{#section:Enchanting potions|unlock potions3}}&lt;br /&gt;
{{#section:Enchanting potions|pre-temper potions}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[/Old version history|Spell history]]&lt;br /&gt;
*[[Magical workshop/saved posts|Magical workshop saved posts]]&lt;br /&gt;
*[[/Old version archived information|Old Enchant Item (925)]]&lt;br /&gt;
*[[User:ZHEPHEN|Zhephen&#039;s Enchant (925) Research Notes]]&lt;br /&gt;
{{top}}&lt;br /&gt;
{{wizard}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Profession services]]&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257789</id>
		<title>SimuCon 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2026&amp;diff=257789"/>
		<updated>2026-05-18T16:08:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Game Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2026 are Thursday, July 9 through Sunday, July 12, 2026 at the Sheraton Westport Plaza Hotel.  We will post more as the dates unfold and more information is available.&lt;br /&gt;
&lt;br /&gt;
==2026 Schedule==&lt;br /&gt;
===Main Schedule===&lt;br /&gt;
All times CST (CENTRAL TIME)&lt;br /&gt;
&lt;br /&gt;
Event Color Coding:&amp;lt;br&amp;gt;&lt;br /&gt;
This event is in the main conference room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;This event is in Breakout 1.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#BF40BF&amp;quot;&amp;gt;This event is in Breakout 2.&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;This event is in Breakout 3.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Streaming Schedule===&lt;br /&gt;
&lt;br /&gt;
=== Unstreamed Panels ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Altheren&lt;br /&gt;
* Amerek&lt;br /&gt;
* Callayne&lt;br /&gt;
* Citan&lt;br /&gt;
* Delindra&lt;br /&gt;
* Deza&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Eruheran&lt;br /&gt;
* Falvicar&lt;br /&gt;
* HebrewToYou&lt;br /&gt;
* Hexbane&lt;br /&gt;
* Julenne&lt;br /&gt;
* Liras&lt;br /&gt;
* Maylan&lt;br /&gt;
* Naamit&lt;br /&gt;
* Oogey&lt;br /&gt;
* Opalina&lt;br /&gt;
* Peche&lt;br /&gt;
* Puptilian&lt;br /&gt;
* Regwen&lt;br /&gt;
* Saesyra&lt;br /&gt;
* Taulramil&lt;br /&gt;
* Tranquia&lt;br /&gt;
* Zangow&lt;br /&gt;
* Zyandi&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Katie&lt;br /&gt;
* Tysong&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* GM Aergo&lt;br /&gt;
* GM Ivry&lt;br /&gt;
* GM Kaonashi&lt;br /&gt;
* GM Marstreforn&lt;br /&gt;
* GM Nyxus&lt;br /&gt;
* GM Tago&lt;br /&gt;
* GM Thandiwe&lt;br /&gt;
* GM Valyrka&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
Attendance badges have previously cost $40 when purchased in advance. Tickets are available at the door, but will be more expensive. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
=== Where do I sign up?===&lt;br /&gt;
&lt;br /&gt;
Ticketing will likely be handled via the play.net Box Office when available. Please see the [[#Ticketing|Ticketing]] section for more details.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2025 Schedule|2025 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring? ===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
=== Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES, pack your bathing suit! The Sheraton Westport Plaza has an indoor pool, and their sister property the Sheraton Westport Chalet has an outdoor pool. The Chalet&#039;s outdoor pool is very close and is a popular day time destination for attendees. All facilities at both hotels are available to any guest staying at either hotel. There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any. It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held in the St. Louis area, home of Simutronic&#039;s headquarters. While the host hotel may very, it is usually held at one of the many convention spaces at or near the Westport Plaza. For specific details on the official hotel, please see the below accommodations list. Also below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
No current bookable link for the official hotel, Sheraton Westport Plaza, but you can directly call Marriott and book directly with group name &amp;quot;Simucon 2026&amp;quot; for a discount.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address|| Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Plaza (Official Hotel)&#039;&#039;&#039;||onsite||900 Westport Plaza, St. Louis, MO 63146||TBA&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Chalet||onsite||191 Westport Plaza, St. Louis, MO 63146||[https://www.marriott.com/en-us/hotels/stlsi-sheraton-westport-chalet-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites||0.3 miles||25 Progress Pkwy, St. Louis, MO 63146||[https://www.ihg.com/staybridge/hotels/us/en/st-louis/stlsb/hoteldetail Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites||0.7 miles||12031 Lackland Rd., Saint Louis, MO, 63146||[https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport||0.6 miles|| 11918 Westline Industrial Drive, St. Louis, MO 63146|| [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport||0.6 miles||11918 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport||0.7 miles||11888 Westline Industrial Drive, St. Louis, MO 63146||[https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Drunken Fish||Sushi||onsite||639 West Port Plaza, St. Louis, MO 63146 ||https://www.drunkenfish.com/&lt;br /&gt;
|-&lt;br /&gt;
|Kobe Japanese Grill||Japanese/Hibachi||onsite||645 West Port Plaza, St. Louis, MO 63146||https://www.kobeofwestport.com/menus/&lt;br /&gt;
|-&lt;br /&gt;
|Starbucks||Coffee|| onsite||111 West Port Plaza, St. Louis, MO 63146 ||https://www.westportstl.com/tenant/starbucks/&lt;br /&gt;
|-&lt;br /&gt;
|Trainwreck Saloon||American/Grill||onsite|| 314 West Port Plaza, St. Louis, MO 63146||https://www.trainwrecksaloon.com/westport-home&lt;br /&gt;
|-&lt;br /&gt;
|Westport Social||Bar/Games/Karaoke||onsite||910 West Port Plaza Dr, St. Louis, MO 63146||https://westportsocial-stl.com/menu/&lt;br /&gt;
|-&lt;br /&gt;
|360 Westport||Rooftop Bar &amp;amp; Lounge||onsite||111 West Port Plaza, Suite 1200, St. Louis, MO 63146||https://www.360-stl.com/westport/&lt;br /&gt;
|-&lt;br /&gt;
|Soda Fountain Express||Modern Diner||onsite||147 West Port Plaza Dr, St. Louis, MO 63146||https://sodafountainexpress-stl.com/&lt;br /&gt;
|-&lt;br /&gt;
|Basso on the Plaza||Italian||onsite||545 West Port Plaza Dr, St. Louis, MO 63146||https://www.basso-stl.com/westport/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name|| Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Bread Company||Cafe &amp;amp; Bakery||0.3 mi||15 Progress Pkwy, Maryland Heights, MO 63043 ||https://www.panerabread.com/en-us/cafe/locations/mo/maryland-heights/15-progress-parkway&lt;br /&gt;
|-&lt;br /&gt;
|O&#039;Fallon Brewery||Beer/American Food||0.3 mi ||45 Progress Pkwy, Maryland Heights, MO 63043 ||http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
|Giola&#039;s Deli||Sandwiches||0.8 mi||11855 Adie Rd, Maryland Heights, MO 63043||https://www.gioiasdeli.com/&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DD Mau||Vietnamese / Bao||1.3 mi||11982 Dorsett Rd, Maryland Heights, MO 63043||http://www.ddmaustl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Gobble STOP Smokehouse|| BBQ Poultry||2.8 mi||1227 Castillon Arcade Plaza, Creve Coeur, MO 63141||http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL||Ramen / Japanese||3.0 mi||11423 Olive Blvd, St. Louis, MO 63141||http://nudohousestl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Dave &amp;amp; Tony&#039;s||Premium Burgers||3.2 mi||12766 Olive Blvd, St. Louis, MO 63146||http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
|Taqueria Durango|| Mexican||3.5 mi|| 10238 Page Ave, Overland, MO||https://www.facebook.com/TaqueriaDurangoSaintLouis&lt;br /&gt;
|-&lt;br /&gt;
| Nick &amp;amp; Elena&#039;s Pizzeria||Pizza/Italian||5.4 mi||3007 Woodson Rd, Overland, MO 63114||https://www.facebook.com/NICKnELENAS/&lt;br /&gt;
|-&lt;br /&gt;
|Sugarfire Smokehouse||BBQ||6.0 mi||9200 Olive Blvd, St. Louis, MO 63132||https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
|Salt + Smoke|| BBQ||9.0 mi||501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
|BEAST||BBQ||17.1 mi||4156 Manchester Ave, St. Louis, MO 63110||https://beastbbqstl.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Pappy&#039;s Smokehouse||BBQ||18.7 mi||3106 Olive St, St. Louis, MO 63103||https://www.pappyssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bogart&#039;s||BBQ||20.8 mi||71627 S 9th St, St. Louis, MO 63104||https://www.bogartssmokehouse.com/&lt;br /&gt;
|-&lt;br /&gt;
|Broadway Oyster Bar||Cajun||23.7 mi||736 S Broadway, St. Louis, MO 63102||http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes||Famous local frozen custard||21.6 mi||6726 Chippewa, St. Louis, MO 63109|| http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
|Bombay Food Junkies||Vegan Options||5.2 mi||3580 Adie Rd, St Ann, MO 63074||https://www.bombayfoodjunkies.com/&lt;br /&gt;
|-&lt;br /&gt;
|Hi-Point Drive-In||Burgers||12 mi||1033 McCausland Ave, St. Louis, MO 63117||https://hipointedrivein.com/about/&lt;br /&gt;
|-&lt;br /&gt;
|Bar Louie||Bar &amp;amp; Grill||8.4 mi||1650 Beale Street Suite 180, St. Charles, MO 63303||https://www.barlouie.com/ &lt;br /&gt;
|-&lt;br /&gt;
|Sauce on the Side||Calzones||9.2 mi||7810 Forsyth Blvd., Clayton, MO 63105||https://sauceontheside.com/&lt;br /&gt;
|-&lt;br /&gt;
|Blueberry Hill||Landmark restaurant / Americana||9.4 mi||6504 Delmar Blvd, University City, MO 63130||https://blueberryhill.com/&lt;br /&gt;
|-&lt;br /&gt;
|Fitz&#039;s||Local root beer &amp;amp; burgers||9.3 mi||6605 Delmar Blvd, St. Louis, MO 63130||https://fitzsrootbeer.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|Target||5.9 mi||12275 St Charles Rock Rd, Bridgeton, MO 63044||[https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
|Costco||13.3 mi||200 Costco Way, St Peters, MO 63376||[https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
|Schnucks Dorsett (Grocery Store) ||1.5 mi||2030 Dorsett Rd, Maryland Heights, MO 63043||[https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
|Walgreens ||1.6 mi||12509 Dorsett Rd, Maryland Heights, MO 63043||[https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
|BP Gas Station||0.3 mi||11988 Westline Industrial Dr, St. Louis, MO 63146||&lt;br /&gt;
|-&lt;br /&gt;
|ALDI||2.6 mi||11745 Olive Blvd, Creve Coeur, MO 63141||[https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
|Trader Joe&#039;s||[https://goo.gl/maps/3aV8WLBakaB2 2.4 mi]||11505 Olive Blvd, Creve Coeur, MO 63141||[https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
|D&amp;amp;J Liquor||[https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi]||1914 McKelvey Rd, Maryland Heights, MO 63043||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}} cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse;  &amp;quot;&lt;br /&gt;
|- bgcolor=&amp;quot;lightblue&amp;quot;&lt;br /&gt;
!Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|The Gateway Arch||Oh look, it&#039;s the Arch||200 Washington Ave, St. Louis, MO 63102|| https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
|Busch Stadium ||Cardinals Baseball Stadium||700 Clark Ave, St. Louis, MO 63102||https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
|Forest Park||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112||https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Zoo||Free zoo, located inside Forest Park||Government Dr, St. Louis, MO 63110 ||https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Aquarium at Union Station||Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel||201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Art Museum||Free art museum, located inside Forest Park||1 Fine Arts Dr, St. Louis, MO 63110||https://www.slam.org/ &lt;br /&gt;
|-&lt;br /&gt;
|Creve Coeur Lake Park||[https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape||13725 Marine Ave, St. Louis, MO 63146||[https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
|The Muny||Outdoor theater, located inside Forest Park||1 Theatre Dr, St. Louis, MO 63112||https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
|Missouri Botanical Gardens||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 ||http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
|Anheuser-Busch St. Louis Brewery||Main brewery, offers tours||1200 Lynch St, St. Louis, MO 63118||https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|City Museum||Architectural Anomaly/Interactive Art/Climbing Museum||750 N 16th St, St. Louis, MO 63103|| https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
|Grants Farm||Free wildlife park with tram tours and free beer||10501 Gravois Rd, St. Louis, MO 63123||https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
|The Butterfly House||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
|Science Center||Kid-friendly interactive museum, includes IMAX and planetarium||5050 Oakland Ave, St. Louis, MO 63110||https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic||516 S Kirkwood Rd, St. Louis, MO 63122||https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
|Fox Theatre||Historic theater, offers tours||527 NORTH GRAND BLVD., St. Louis, MO 63103||https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
|St. Louis Neighborhoods||Shopping/Nightlife/Exploring|| Various||https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
|Live Music Venues||St. Louis is known for its blues and jazz scene||Various ||https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
|Casinos||Gambling||Various||https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
|Cahokia Mounds||Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel||30 Ramey Street Collinsville, IL 62234|| https://cahokiamounds.org/&lt;br /&gt;
|-&lt;br /&gt;
|A Gathering Place||Massages within walking distance of convention center||12140 Lackland Rd, St. Louis, MO 63146 ||https://www.agatheringplace.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
TBA&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/ypGH9P4AsB Official Simutronics Discord Server]&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255598</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255598"/>
		<updated>2026-04-09T10:22:09Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice when it flares.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
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|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
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|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
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|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
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|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
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|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255597</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255597"/>
		<updated>2026-04-09T10:11:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a 25% chance to deal damage twice when it flares..&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to deal damage twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255595</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255595"/>
		<updated>2026-04-09T09:54:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (piercing)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255594</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255594"/>
		<updated>2026-04-09T09:24:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the [[Wrayth]] FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the [[Wrayth]] FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255593</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255593"/>
		<updated>2026-04-09T08:52:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: /* Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears Example - &amp;quot;Clockwerke Overdrive&amp;quot;===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255592</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255592"/>
		<updated>2026-04-09T07:02:37Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using {{boldmono|TURN}} while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255591</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255591"/>
		<updated>2026-04-09T06:48:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears - &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
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|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255590</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255590"/>
		<updated>2026-04-09T06:47:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  {{blue|You feel motivated by the whirring gears!}}&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255589</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255589"/>
		<updated>2026-04-09T06:46:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255588</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255588"/>
		<updated>2026-04-09T06:46:15Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  You feel motivated by the whirring gears!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...}}&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255587</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255587"/>
		<updated>2026-04-09T06:45:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Rune-Tuned Gears &amp;quot;Clockwerke Overdrive&amp;quot; Example===&lt;br /&gt;
Obtained with the Tier 5 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;spin my cleaver&lt;br /&gt;
You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  You feel motivated by the whirring gears!&lt;br /&gt;
&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
... *Bzzz* ... *Click* ... *Tick* ... *Whirr* ...&lt;br /&gt;
[SMR result: 306 (Open d100: 41, Bonus: 20)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Scalding steam blisters right arm with painful splotches.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
A tomb troll wavers with infirmity and pales slightly.&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255586</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255586"/>
		<updated>2026-04-09T06:41:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255585</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255585"/>
		<updated>2026-04-09T06:41:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255584</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255584"/>
		<updated>2026-04-09T06:40:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
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|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
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|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
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|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
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|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
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|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
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|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
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}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255583</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255583"/>
		<updated>2026-04-09T06:38:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TINKER&lt;br /&gt;
| You tinker with some tiny brass gears along the blade of your clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
| [Player] tinkers with some tiny brass gears along the blade of his clockwerke cleaver, and plumes of steam emanate from the vents near its edge.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255582</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255582"/>
		<updated>2026-04-09T06:34:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&lt;br /&gt;
&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255581</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255581"/>
		<updated>2026-04-09T06:34:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with&#039;&#039; {{boldmono|TURN}}&#039;&#039;.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255580</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255580"/>
		<updated>2026-04-09T06:32:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255579</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255579"/>
		<updated>2026-04-09T06:31:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
}}&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255578</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255578"/>
		<updated>2026-04-09T06:29:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255577</id>
		<title>Clockwerke Weapon</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clockwerke_Weapon&amp;diff=255577"/>
		<updated>2026-04-09T06:28:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-MARSTREFORN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Clockwerke Weapons&#039;&#039;&#039; are scripted weapons that debuted at the April 2026 run of [[Rumor Woods]], in a shop called Uvaldov&#039;s Pinions and Cogs.  They were created by GameMaster Marstreforn.&lt;br /&gt;
&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 1 (OTS) - Modularity&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares that can be switched between [[Slash]], [[Piercing]], and [[Crush]] using TURN while out of combat.&lt;br /&gt;
&lt;br /&gt;
The weapon also adds a line to the end of its {{boldmono|LOOK}} description:&amp;lt;br&amp;gt;&#039;&#039;Tiny brass gears are arranged along the blade of the cleaver, each affixed near a vent aligned with its edge.  Angled rods extend from each vent, and a spring-loaded dial is affixed to the cleaver&#039;s haft.&#039;&#039;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{blue|* Clockwerke Weapon *}}&lt;br /&gt;
&lt;br /&gt;
      {{blue|Available Actions}} &lt;br /&gt;
    * LISTEN&lt;br /&gt;
    * PULL&lt;br /&gt;
    * PUSH&lt;br /&gt;
    * TURN   - selects weapon flare (puncture)&lt;br /&gt;
&lt;br /&gt;
Merchants that are skilled with this type of weapon may customize the following:&lt;br /&gt;
    {{blue|* Parts:}}  &amp;quot;blade&amp;quot;&lt;br /&gt;
              &amp;quot;edge&amp;quot;&lt;br /&gt;
              &amp;quot;haft&amp;quot;&lt;br /&gt;
    {{blue|* Gears:}}  &amp;quot;tiny brass&amp;quot;&lt;br /&gt;
    {{blue|* Gizmo:}}  &amp;quot;a spring-loaded dial&amp;quot;&lt;br /&gt;
    {{blue|* Techs:}}  &amp;quot;bladed pinions&amp;quot;&lt;br /&gt;
              &amp;quot;spiked cogs&amp;quot;&lt;br /&gt;
              &amp;quot;angled rods&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
   {{blue|** Coiled Retrofit}}     (WAVE - spike): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to a weapon flare if it hits.&lt;br /&gt;
       - Coiled Retrofit has a 60-second cooldown.&lt;br /&gt;
  {{blue|*** Arcane Pneumatics}}   (flares - air): NOT UNLOCKED&lt;br /&gt;
       - Chance for extra flares when you hit a target with an attack.&lt;br /&gt;
       - TINKER to toggle between air or steam.&lt;br /&gt;
 {{blue|**** Ensigiled Cylinder}}   (POINT - air): NOT UNLOCKED&lt;br /&gt;
       - Maneuver ability that deals damage equivalent to Arcane Pneumatics if it hits.&lt;br /&gt;
       - Target is Slowed if air is selected, or Vulnerable if steam is selected.&lt;br /&gt;
       - Ensigiled Cylinder has a 60-second cooldown.&lt;br /&gt;
{{blue|***** Rune-Tuned Gears}}            (SPIN): NOT UNLOCKED&lt;br /&gt;
       - Arcane Pneumatics gains a passive 25% chance to flare twice.&lt;br /&gt;
       - SPIN to apply Clockwerke Overdrive for 60 seconds.&lt;br /&gt;
      {{blue|Clockwerke Overdrive}}&lt;br /&gt;
       - Arcane Pneumatics instead has a 100% chance to flare twice, if unlocked to this tier.&lt;br /&gt;
       - Arcane Pneumatics applies Clumsy if air is selected, or Wounded if steam is selected.&lt;br /&gt;
       - Clockwerke Overdrive has a 3 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
|itemverbtable= Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LISTEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You discreetly hold your clockwerke cleaver near your ear, listening intently...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;{{blue|... *Tick* ... *Tock* ... *Tick* ... *Tock* ...}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; &#039;&#039;N/A&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You pull a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents retract to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pulls a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You push a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion as it *clicks* into place.  The gears come to a stop, and spiked cogs within the cleaver&#039;s vents extend to better align with its edge.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] pushes a spring-loaded dial on the haft of his clockwerke cleaver, and it *clicks* into place.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You turn a spring-loaded dial on the haft of your clockwerke cleaver, and some tiny brass gears along its blade whir into motion.  As the gears come to a stop, spiked cogs retract within a row of vents aligned with the cleaver&#039;s edge and angled rods extend in their place.&amp;lt;br&amp;gt;Roundtime: 3 sec.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; [Player] turns a spring-loaded dial on the haft of his clockwerke cleaver.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Some messaging varies based on the type of flare chosen with {{boldmono|TURN}}.&#039;&#039;&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 2 - Coiled Retrofit&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 2, the weapon gains an [[SMRv2]] ability by using {{boldmono|WAVE}}.&lt;br /&gt;
&lt;br /&gt;
Usage: WAVE &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to a weapon flare and is based on the damage type selected with Modularity via {{boldmono|TURN}}.&lt;br /&gt;
&lt;br /&gt;
Coiled Retrofit has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 3 - Arcane Pneumatics &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 3, the weapon gains offensive (Category D) flares when used to make an attack against the target. A runestaff will flare this way when a hostile spell is cast at the target.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|TINKER}} is used to select between &#039;&#039;&#039;Air&#039;&#039;&#039; and &#039;&#039;&#039;Steam&#039;&#039;&#039; damage types while out of combat.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 4 - Ensigiled Cylinder &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
At Tier 4, the weapon gains an [[SMRv2]] ability by using {{boldmono|POINT}}.&lt;br /&gt;
&lt;br /&gt;
Usage: POINT &amp;lt;my&amp;gt; cleaver [AT {target}]&lt;br /&gt;
&lt;br /&gt;
This deals damage equal to Arcane Pneumatics and is based on the damage type selected via {{boldmono|TINKER}}.  Additionally, Ensigiled Cylinder applies a debuff if the target is hit, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Slowed]] (2 seconds) condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Vulnerable]] condition.&lt;br /&gt;
&lt;br /&gt;
Ensigiled Cylinder has a 60-second cooldown, and this will appear on the character&#039;s cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Tier 5 - Rune-Tuned Gears &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
This is the final tier that can be unlocked on a Clockwerke Weapon.&lt;br /&gt;
&lt;br /&gt;
Arcane Pneumatics gains a 25% chance to deal damage a second time when the weapon flares.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|SPIN}} applies the &#039;&#039;Clockwerke Overdrive&#039;&#039; buff to the wielder for 60 seconds, and this will appear on the character&#039;s buff window in the Wrayth FE.  This ability has a 3 minute cooldown, which appears on the cooldown window in the Wrayth FE.  A character is not able to use this ability again, even with another Clockwerke Weapon, until this cooldown expires.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Clockwerke Overdrive&#039;&#039; increases the chance for Arcane Pneumatics to deal damage twice to 100% when the weapon flares.  Additionally, Arcane Pneumatics applies a debuff if the target is still alive, with &#039;&#039;&#039;Air&#039;&#039;&#039; applying the [[Clumsy]] condition and &#039;&#039;&#039;Steam&#039;&#039;&#039; applying the [[Wounded]] condition.&lt;br /&gt;
&lt;br /&gt;
{{boldmono|LISTEN}} will display this ability&#039;s cooldown status when unlocked to this tier.&lt;br /&gt;
&lt;br /&gt;
Note: The additional damage and debuff during &#039;&#039;Clockwerke Overdrive&#039;&#039; will also occur when using the {{boldmono|POINT}} ability previously unlocked with Tier 4 - Ensigiled Cylinder.&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
| You spin a spring-loaded dial on the haft of your clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!  &#039;&#039;&#039;You feel motivated by the whirring gears!&#039;&#039;&#039;&lt;br /&gt;
| [Player] spins a spring-loaded dial on the haft of his clockwerke cleaver, and the tiny brass gears along its blade whir chaotically in response!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
}}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Coiled Retrofit Example===&lt;br /&gt;
Obtained with the Tier 2 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;wave my cleaver&lt;br /&gt;
Tiny brass gears whir along the blade of your cleaver as you brandish it at a tomb troll!&lt;br /&gt;
[SMR result: 297 (Open d100: 93)]&lt;br /&gt;
&lt;br /&gt;
 ** A tiny spring-loaded rod launches from your clockwerke meat cleaver and strikes a tomb troll! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Blow to chest causes the tomb troll&#039;s heart to skip a beat.&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
A tiny spring-loaded rod retracts into your cleaver, tethered to a thin wire within one of its vents!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Arcane Pneumatics Example===&lt;br /&gt;
Obtained with the Tier 3 unlock.&lt;br /&gt;
&lt;br /&gt;
Charging up (no flare):&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +235 with AvD: +32 + d100 roll: +56 = +148&lt;br /&gt;
   ... and hit for 16 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s right arm.&lt;br /&gt;
&#039;&#039;&#039;Tiny brass gears whir along the blade of your clockwerke meat cleaver.&#039;&#039;&#039;&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example of flare (can activate in addition to standard flares): &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You swing a brass-runed clockwerke meat cleaver at a tomb troll!&lt;br /&gt;
  AS: +295 vs DS: +211 with AvD: +32 + d100 roll: +13 = +129&lt;br /&gt;
   ... and hit for 11 points of damage!&lt;br /&gt;
   Blow raises a welt on the tomb troll&#039;s left arm.&lt;br /&gt;
&lt;br /&gt;
 ** Your clockwerke meat cleaver releases a small spring-loaded rod! **&lt;br /&gt;
   ... 15 points of damage!&lt;br /&gt;
   Finger ripped away from left hand.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&#039;&#039;&#039;&lt;br /&gt;
   ... 20 points of damage!&lt;br /&gt;
   Steamed ribs make fine soup bone!&lt;br /&gt;
Roundtime: 4 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Ensigiled Cylinder Example===&lt;br /&gt;
Obtained with the Tier 4 unlock.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;point my cleaver&lt;br /&gt;
There is a *whoosh* of air around your clockwerke meat cleaver as you brandish it at a tomb troll!&lt;br /&gt;
{{blue|... *Click* ... *Whirr* ... *Bzzz* ... *Tick* ...}}&lt;br /&gt;
[SMR result: 287 (Open d100: 27, Bonus: 12)]&lt;br /&gt;
&lt;br /&gt;
 ** Tiny brass gears whir chaotically along the blade of your clockwerke meat cleaver as plumes of steam surge from an array of vents near its edge and strike a tomb troll! **&lt;br /&gt;
   ... 22 points of damage!&lt;br /&gt;
   Hot steam to the face causes the tomb troll to grimace in pain!&lt;br /&gt;
   The tomb troll is stunned!&lt;br /&gt;
Your attack exposes a vulnerability in a tomb troll&#039;s defenses!&lt;br /&gt;
Roundtime: 3 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Mechanical &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Weapon&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Weapon&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=Yes &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Parts&amp;lt;br&amp;gt;Gears&amp;lt;br&amp;gt;Gizmo&amp;lt;br&amp;gt;Techs&amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Rumor Woods&amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2026 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor=No&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript=&amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= LISTEN&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= PULL&lt;br /&gt;
|verb3= PUSH&lt;br /&gt;
|verb4= TURN&lt;br /&gt;
|verb5= WAVE&lt;br /&gt;
|verb6= TINKER&lt;br /&gt;
|verb7= POINT&lt;br /&gt;
|verb8= SPIN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MARSTREFORN</name></author>
	</entry>
</feed>