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	<updated>2026-05-15T02:04:48Z</updated>
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		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=220651</id>
		<title>Dreamfire Panel Bracelet</title>
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		<updated>2024-06-09T21:42:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added Tier 4 and Tier 5 and 15+ attachment information to page (except for messaging)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 5/5                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 25                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 90/90                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 3:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;flip&amp;lt;/span&amp;gt; (fluff toggle), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tilt&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;waggle&amp;lt;/span&amp;gt; (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 4:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;tickle&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;point&amp;lt;/span&amp;gt; (extend illusion timer), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;dismiss&amp;lt;/span&amp;gt; (dissipate all illusions).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 5:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;nudge&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pinch&amp;lt;/span&amp;gt; (toggle auto-dissipation).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion), 10+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;empty&amp;lt;/span&amp;gt; (transfer panels), 12+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;flick&amp;lt;/span&amp;gt; (find empty attachment), 15+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;lower&amp;lt;/span&amp;gt; (multiple image spread), 15+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;prod&amp;lt;/span&amp;gt; (toggle image count for lower).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery/portrait or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Portrait Panel with imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; and notice it conceals &#039;&#039;an elf illusion.&#039;&#039;  The illusion also contains the following portrait imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;An elf is standing with a flute of dark rose wine in her hand, which she is drinking.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;The elf&#039;s features sharpen, drawing your attention.  She is exceptionally tall and has a lithe frame.  She appears to be in the prime of life.  She has distant, gold-flecked snow white eyes and alabastrine skin.  She has shoulder-length, lustrously thick mahogany hair with artistically unruly viridian, violet, and ultramarine spirals.  She has an angular face and a slender nose.  She has hazy-edged blueberry-hued lacquer brushed onto her short chewed fingernails.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 4&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 4 extends the time an illusion stays by 30 seconds (120 seconds total), continues to allow for up to 3 illusions at once, and unlocks the {{boldmono|POINT}} verb to extend illusion timers as well as the ({{boldmono|DISMISS}} verb to dissipate all active illusions.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TICKLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|POINT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 5&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 5 extends the time an illusion stays by 30 seconds (150 seconds total), continues to allow for up to 3 illusions at once, and unlocks the {{boldmono|PINCH}} verb to turn off auto-dissipation of illusions while the owner is nearby.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PINCH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
| &#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You begin to meticulously transfer panels from your &#039;&#039;pearl inlay bracelet&#039;&#039; into your &#039;&#039;silver-framed bracelet&#039;&#039;.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from &#039;&#039;her pearl inlay bracelet&#039;&#039; into her &#039;&#039;silver-framed bracelet&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You quickly flick through your &#039;&#039;jade panel bracelet&#039;&#039; until you find an empty panel attachment.&lt;br /&gt;
|XXX quickly flicks through her &#039;&#039;jade panel bracelet&#039;&#039; until an empty panel attachment is on top.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;15+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOWER&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PROD&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|&#039;&#039;TBA&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms.  Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.  Another special type of imprintable panel, the portrait panel, is capable of storing the likeness of players performing special poses.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;flip&amp;lt;/span&amp;gt; (cycle verbosity).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First) You flip your black dagger panel to imprint verbosity style #2 - moderate.&amp;lt;br&amp;gt;(Second) You flip your black dagger panel to imprint verbosity style #3 - minimal.&amp;lt;br&amp;gt;(Third) You flip your black dagger panel to imprint verbosity style #1 - lengthy.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First WAVE) You consider waving your &#039;&#039;cat paw panel&#039;&#039; to imprint your own likeness, resulting in a &#039;&#039;halfling pauper&#039;&#039; illusion with some of your features.&amp;lt;br&amp;gt;[You now have 60 seconds to choose a pose.  Wave again once you are ready to preview the resulting imprint.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE)You consider imprinting a &#039;&#039;halfling pauper&#039;&#039; illusion within &#039;&#039;a cat paw&#039;&#039; panel:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[... imprint preview ...]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this portrait in your panel.  Flip your panel to cycle between different verbosity styles.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE)You wave a &#039;&#039;cat pawn&#039;&#039; panel through the air, focusing on yourself, and it glows momentarily.  You have successfully imprinted a &#039;&#039;halfling pauper&#039;&#039; illusion within the panel.  You stop posing.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE) XXX waves a &#039;&#039;cat paw&#039;&#039; panel through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
;Note about Scenery Imprints&lt;br /&gt;
When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&lt;br /&gt;
;Note about Portrait Imprints&lt;br /&gt;
Another player can be chosen but they must first consent to the imprint.  After the first WAVE, the chosen player gains access to a special version of the POSE verb, which directly impacts the outcome of the imprint.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose&amp;lt;br&amp;gt;  &lt;br /&gt;
  Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Dreamfire Posing==&lt;br /&gt;
While posing for a Dreamfire Portrait Panel imprint, the {{boldmono|[[POSE]]}} verb is replaced with a different version.  This effect can be applied by the agara-fae artist in [[EHShop:The Imprinter&#039;s Studio|The Imprinter&#039;s Studio]] or when a player with an unlocked Dreamfire portrait panel {{boldmono|[[WAVE]]s}} to begin an imprint.&lt;br /&gt;
&lt;br /&gt;
For a detailed guide, see the [[Dreamfire Illusion Portrait Panel Pocket Guide to Posing]].&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT  STUDY&amp;lt;br&amp;gt;&lt;br /&gt;
A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Styles===&lt;br /&gt;
Each style is capable of generating a variety of different outcomes based on a combination of factors that may include: holding an item, chosen demeanor, current stance, and positioning (standing, sitting, kneeling, or prone).&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|DEFAULT}} example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose default&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is depicted in a relatively neutral pose.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The default pose is based on your reserved demeanor and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|DEFAULT}} construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with &amp;lt;prop&amp;gt;/in a relatively neutral pose].  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) She has a look of disgust on her face.&lt;br /&gt;
 (reserved) She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) She has a look of mild interest on her face.&lt;br /&gt;
 (warm) She has a look of delight on her face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|FOOD/DRINK}} example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose food&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is standing with some food in her hand, which she is nibbling delicately.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|FOOD/DRINK}} construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position &amp;lt;prop&amp;gt;&amp;gt;, which she is &amp;lt;stance&amp;gt;.  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&lt;br /&gt;
 (standing) is standing with &amp;lt;prop&amp;gt; in her hand&lt;br /&gt;
 (prone) is reclining leisurely with &amp;lt;prop&amp;gt; in her hand&lt;br /&gt;
 (sitting) is sitting in front of &amp;lt;prop&amp;gt;&lt;br /&gt;
 (kneeling) is kneeling in front of &amp;lt;prop&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&lt;br /&gt;
 (offensive) [devouring/chugging] with reckless abandon&lt;br /&gt;
 (advancing) heartily [eating/drinking]&lt;br /&gt;
 (forward) preparing to consume&lt;br /&gt;
 (neutral) [eating/drinking]&lt;br /&gt;
 (guarded) carefully [eating/drinking]&lt;br /&gt;
 (defensive) [nibbling/sipping] delicately&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) She has a look of disgust on her face.&lt;br /&gt;
 (reserved) She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) She has a look of mild interest on her face.&lt;br /&gt;
 (warm) She has a look of delight on her face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|COMBAT}} example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose combat&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is depicted with a weapon in her hand, her body poised to defend against an unseen foe.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The combat pose may reference your defensive stance and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|COMBAT}} construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  (Valid Weapon Prop) &amp;lt;weapon prop&amp;gt;&lt;br /&gt;
  (No Prop or Non Weapon Prop) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with [&amp;lt;prop&amp;gt;/a weapon] in her hand, her body poised to &amp;lt;stance&amp;gt; an unseen foe.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&lt;br /&gt;
 (offensive/advancing/forward) attack&amp;lt;br&amp;gt; (neutral/guarded/defensive) defend against&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;weapon prop&amp;gt; options:&lt;br /&gt;
  (UCS foot-worn/hand-worn/brawling) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with her feet protected by &amp;lt;prop&amp;gt;/with her fists protected by &amp;lt;prop&amp;gt;/holding &amp;lt;prop&amp;gt; in each hand] in a dynamic and fluid stance.  She is poised and ready to strike, with one fist raised and her other fist guarding her face.  Her stance is balanced, with her feet ready to shift and pivot at a moment&#039;s notice in reaction to any incoming threat.&lt;br /&gt;
&lt;br /&gt;
  (Edged dagger &amp;amp; shortsword) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, leaping into the air with &amp;lt;prop&amp;gt; in hand.  Her body is coiled with energy, ready to strike as she descends towards her target.  Her mid-flight journey hangs in the air, moments before she unleashes a powerful blow upon her unseen target.&lt;br /&gt;
&lt;br /&gt;
  (Edged other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, lunging forward to attack her foe.  Her body is tensed in anticipation of landing a slashing blow with &amp;lt;prop&amp;gt; in hand.  The heat of combat requires her complete attention, as any misstep could enact a costly fee.&lt;br /&gt;
&lt;br /&gt;
  (Blunt whip) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted remaining at distance from an unseen foe.  She cleverly utilizes the advantages of &amp;lt;prop&amp;gt; to exert threat upon her distant foe, without risking the dangers of a closer engagement.  Although unheard, the mid-action whip crack portrayed is obvious to a keen eye, as the tip of the weapon glows with a bright light.&lt;br /&gt;
&lt;br /&gt;
  (Blunt other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted in mid-action, bringing &amp;lt;prop&amp;gt; to bear against an unseen foe.  Her body tenses in anticipation of landing the impending blow, her training evident by the way she has shifted her balance to properly offset the force of the strike.&lt;br /&gt;
&lt;br /&gt;
  (Runestaff) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in one hand, held protectively in front of her body.  A targeted bolt of magical energy can be seen nearby, recently deflected away by the weapon.  Her off hand forms an arcane gesture, but it remains unclear which spell the building magical energy will resolve itself into in the coming moments.&lt;br /&gt;
&lt;br /&gt;
  (Two-Handed) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in both hands.  The massive size and obvious weight of the weapon appears to be of little concern for her, as she raises it above her head with apparent ease.  Although the foe is unseen, the force behind the impending strike can easily be imagined as difficult for even the hardiest of foes to withstand.&lt;br /&gt;
&lt;br /&gt;
  (Bow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt;, with one arm pulled back and the bowstring taut as she sights down a distant foe.  Her body is poised and focused, her concentration as sharp as the arrow that she is preparing to unleash with deadly accuracy and precision.&lt;br /&gt;
&lt;br /&gt;
  (Crossbow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with &amp;lt;prop&amp;gt; in hand, the weapon already loaded and ready to unleash a piercing bolt.  Her arm extends away from her body as she lines up a shot against a distant foe.  In mere moments, the projectile will be unleashed with deadly accuracy and precision.&lt;br /&gt;
&lt;br /&gt;
  (Thrown) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in hand, her arm outstretched at the apex of a powerful throw, caught in a the moment the weapon is about to be unleashed towards an unseen foe.  Her eyes remain focused on her target, the need for a precise throw echoed by her tense body language.&lt;br /&gt;
&lt;br /&gt;
  (Polearm) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted lunging forward with &amp;lt;prop&amp;gt; in her firm and steady grip, conveying her expertise and confidence in using &amp;lt;the prop noun&amp;gt; for combat.  Her body is extended and her weapon is fixated to the same point in space as her gaze.  It is clear her body and weapon are working in unison to strike with precision at an unseen foe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|STUDY}} example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose study&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is reclining with a muted ochre leather-bound book, which she peruses the pages of closely.  Her attention is focused, her expression rapt with interest.&lt;br /&gt;
&lt;br /&gt;
[The study pose is based on your guarded stance, warm demeanor, prone position, and will reference a muted ochre leather-bound book.  Different messaging is provided for valid book-like and paper-like props.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;{{boldmono|STUDY}} construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position&amp;gt; with &amp;lt;prop&amp;gt; &amp;lt;stance(prop-type)&amp;gt;.  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&lt;br /&gt;
 (standing) standing &lt;br /&gt;
 (prone) reclining&lt;br /&gt;
 (sitting) sitting&lt;br /&gt;
 (kneeling) kneeling&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options (no prop or book-like):&lt;br /&gt;
 (offensive) , which she is grasping securely as she prepares to rip out a page&lt;br /&gt;
 (advancing) , in which she is writing&lt;br /&gt;
 (forward) , which she is examining as she turns a page&lt;br /&gt;
 (neutral) in her hand, which she studies closely&lt;br /&gt;
 (guarded) , which she peruses the pages of closely&lt;br /&gt;
 (defensive) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options (paper-like):&lt;br /&gt;
 (offensive) , which she is grasping securely as she prepares to tear it in half&lt;br /&gt;
 (advancing) , upon which she is writing&lt;br /&gt;
 (forward) , which she is turning over and examining&lt;br /&gt;
 (neutral) in her hand, which she studies closely&lt;br /&gt;
 (guarded) , which she peruses closely&lt;br /&gt;
 (defensive) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options (other):&lt;br /&gt;
 (offensive) , which she is grasping in a potentially destructive manner&lt;br /&gt;
 (advancing) , in her hand as her other hand mimics a writing motion&lt;br /&gt;
 (forward) , which she is turning over and examining&lt;br /&gt;
 (neutral) in her hand, which she studies closely&lt;br /&gt;
 (guarded) , which she studies closely&lt;br /&gt;
 (defensive) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) An expression of profound disinterest verging on distaste contorts her face.&lt;br /&gt;
 (reserved) Attention clearly drifting, she exudes a detached air of indifference.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) A hint of a smile plays across her face.&lt;br /&gt;
 (warm) Her attention is focused, her expression rapt with interest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
Both panels and bracelets hold the same loresong.&lt;br /&gt;
&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=5 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=DISMISS &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=EMPTY&lt;br /&gt;
|verb3=FIDGET&lt;br /&gt;
|verb4=FLICK &lt;br /&gt;
|verb5=FLIP&lt;br /&gt;
|verb6=GAZE&lt;br /&gt;
|verb7=INFUSE&lt;br /&gt;
|verb8=LOWER&lt;br /&gt;
|verb9=NUDGE&lt;br /&gt;
|verb10=PEER&lt;br /&gt;
|verb11=PINCH&lt;br /&gt;
|verb12=POINT&lt;br /&gt;
|verb13=PROD&lt;br /&gt;
|verb14=PULL&lt;br /&gt;
|verb15=PUSH&lt;br /&gt;
|verb16=REMOVE&lt;br /&gt;
|verb17=RUB&lt;br /&gt;
|verb18=SHOW&lt;br /&gt;
|verb19=SNAP&lt;br /&gt;
|verb20=SPIN&lt;br /&gt;
|verb21=TICKLE&lt;br /&gt;
|verb22=TILT&lt;br /&gt;
|verb23=TURN&lt;br /&gt;
|verb24=TWIST&lt;br /&gt;
|verb25=WAGGLE&lt;br /&gt;
|verb26=WAVE&lt;br /&gt;
|verb27=WEAR&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=209438</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=209438"/>
		<updated>2023-10-25T22:21:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2023 Releases */ Added weaving awl update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/25/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Weaving Awls Now Support Plumes&lt;br /&gt;
|desc=The weaving tool awls now also support plumes.  Previously, they only worked with feathers. &lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1166864149251371058&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Disguise Elixir Item &amp;amp; Shroud of Deception Fixes&lt;br /&gt;
|desc=Some behind-the-scenes updates have been applied to ensure that those utilizing Disguise Elixir items (or similar) will be as convincingly disguised as those utilizing Shroud of Deception already are.  Also, the spell Shroud of Deception (1212) has been updated so that it will not be applied if another similar disguise is already in effect.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1164746624887705695&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/26/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Nalfein Cultural Verb options: PEDAL, OBSERVE, EXPRESS&lt;br /&gt;
|desc=Nalfein cultural options for perceived elves and half-elves have been added to the [[PEDAL]], [[OBSERVE]], and [[EXPRESS]] verbs, with EXPRESS receiving style options for APPROVAL, CALM, CHARM, and DISPLEASURE. These verbs can be used alone or with self, player, creature, or object targets.&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1156589301971292272&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/20/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Bugfix Martial Stances &amp;amp; Shield Mind cooldown&lt;br /&gt;
|desc=A bug related to Martial Stances and Shield Mind cooldowns has been fixed.  These abilities should interact properly now.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1121832778791665716/1154234163482873907&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release - Ta&#039;Illistim Inquisitors&lt;br /&gt;
|desc=Released new lore on the Index of Inquisitors&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Illistim_Inquisitors&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/16/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Citizenship Title Updates&lt;br /&gt;
|desc=Added citizenship-based titles&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:_Citizenship_Title_Updates&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/22/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Citizenship Pin Updates&lt;br /&gt;
|desc=Added new verb traps, etc. to citizenship pins.&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:_Citizenship_Pins_Updated&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/10/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates for bolt spells and fireworks&lt;br /&gt;
|desc=Added bolt spells and fireworks to the CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/08/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Burghal Gnome Mourning&lt;br /&gt;
|desc=Burghal gnome mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Burghal_Gnome_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=What&#039;s New in Kharam Dzu?&lt;br /&gt;
|desc=Release of Clan Hall updates, Bric-a-brac fishing dock, and Borthuum Bargain Bait fishing supply shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1134540588994269226&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Shops now allow temporary loresong unlocked items to stack&lt;br /&gt;
|desc=Otherwise identical items with temporary loresong unlocks will now stack when placed for sale in a player shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133585869262049350&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Scripted Item Benefits Identified (RECALL)&lt;br /&gt;
|desc=A variety of existing scripted items now provide details instead of generic &amp;quot;some unknown (scripted) benefit&amp;quot; when using RECALL&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Grounded&lt;br /&gt;
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=07/21/2023|category=World|title=Dragonfly Festival|desc=Open in Cysaegir from 7/21 to 7/23.|link=https://gswiki.play.net/Dragonfly_Festival/2023}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/21/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Spell of the Month Update&lt;br /&gt;
|desc=Updated PSotM&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Urchin Guide Updates&lt;br /&gt;
|desc=[[Urchin Guide]]s learn new tricks and expand their offerings.&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:Urchin Guide Updates&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination&lt;br /&gt;
|desc=Urchin system now has a new PREMIUMHALL destination in each town&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/05/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Additional Tones and Speech Verbs&lt;br /&gt;
|desc=Additional tones and speech verbs are now available for use with the [[Verb:SAY|SAY verb]]&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:Additional_Tones_and_Speech_Verbs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=06/16/2023|category=Event|title=Rumor Woods|desc=Open from 6/16 through 6/30.|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/13/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Familiar Gate (930)&lt;br /&gt;
|desc=Now works from inside the Rift to the Cavern of Ages&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/26/2023|category=Event|title=Premium Fest: Return to Iyo Grove|desc=Open from 5/26 through 6/1.|link=https://gswiki.play.net/Iyo_Glade_Festival/2023}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when its active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/8/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=PROPERTY Verb released&lt;br /&gt;
|desc=The PROPERTY verb allows individuals who own [[Private property|private properties]] to view and change certain information about their private properties.&lt;br /&gt;
|link=https://gswiki.play.net/Private_property/saved_posts/Verb:PROPERTY&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Development|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem|date=05/01/2023|category=World|title=Flight of the Griffins|desc=The annual spring flight of the griffins around Ta&#039;Illistim, from 5/1 through 5/6.}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=04/14/2023|category=Event|title=Rings of Lumnis|desc=Open from 4/14 through 4/30.|link=https://gswiki.play.net/Category:Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Armory&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Weaponry&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Clerical Supply&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/06/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Locks Picked &amp;amp; Lockpicks &lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=209119</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=209119"/>
		<updated>2023-10-20T02:15:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2023 Releases */  Added Disguise Elixir Item &amp;amp; Shroud of Deception Fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=10/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Disguise Elixir Item &amp;amp; Shroud of Deception Fixes&lt;br /&gt;
|desc=Some behind-the-scenes updates have been applied to ensure that those utilizing Disguise Elixir items (or similar) will be as convincingly disguised as those utilizing Shroud of Deception already are.  Also, the spell Shroud of Deception (1212) has been updated so that it will not be applied if another similar disguise is already in effect.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1164746624887705695&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/26/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Nalfein Cultural Verb options: PEDAL, OBSERVE, EXPRESS&lt;br /&gt;
|desc=Nalfein cultural options for perceived elves and half-elves have been added to the [[PEDAL]], [[OBSERVE]], and [[EXPRESS]] verbs, with EXPRESS receiving style options for APPROVAL, CALM, CHARM, and DISPLEASURE. These verbs can be used alone or with self, player, creature, or object targets.&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1156589301971292272&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/20/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Bugfix Martial Stances &amp;amp; Shield Mind cooldown&lt;br /&gt;
|desc=A bug related to Martial Stances and Shield Mind cooldowns has been fixed.  These abilities should interact properly now.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1121832778791665716/1154234163482873907&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release - Ta&#039;Illistim Inquisitors&lt;br /&gt;
|desc=Released new lore on the Index of Inquisitors&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Illistim_Inquisitors&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/16/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Citizenship Title Updates&lt;br /&gt;
|desc=Added citizenship-based titles&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:_Citizenship_Title_Updates&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/22/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Citizenship Pin Updates&lt;br /&gt;
|desc=Added new verb traps, etc. to citizenship pins.&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:_Citizenship_Pins_Updated&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/10/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates for bolt spells and fireworks&lt;br /&gt;
|desc=Added bolt spells and fireworks to the CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/08/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Burghal Gnome Mourning&lt;br /&gt;
|desc=Burghal gnome mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Burghal_Gnome_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=What&#039;s New in Kharam Dzu?&lt;br /&gt;
|desc=Release of Clan Hall updates, Bric-a-brac fishing dock, and Borthuum Bargain Bait fishing supply shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1134540588994269226&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Shops now allow temporary loresong unlocked items to stack&lt;br /&gt;
|desc=Otherwise identical items with temporary loresong unlocks will now stack when placed for sale in a player shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133585869262049350&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Scripted Item Benefits Identified (RECALL)&lt;br /&gt;
|desc=A variety of existing scripted items now provide details instead of generic &amp;quot;some unknown (scripted) benefit&amp;quot; when using RECALL&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Grounded&lt;br /&gt;
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=07/21/2023|category=World|title=Dragonfly Festival|desc=Open in Cysaegir from 7/21 to 7/23.|link=https://gswiki.play.net/Dragonfly_Festival/2023}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/21/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Spell of the Month Update&lt;br /&gt;
|desc=Updated PSotM&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Urchin Guide Updates&lt;br /&gt;
|desc=[[Urchin Guide]]s learn new tricks and expand their offerings.&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:Urchin Guide Updates&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination&lt;br /&gt;
|desc=Urchin system now has a new PREMIUMHALL destination in each town&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/05/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Additional Tones and Speech Verbs&lt;br /&gt;
|desc=Additional tones and speech verbs are now available for use with the [[Verb:SAY|SAY verb]]&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:Additional_Tones_and_Speech_Verbs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=06/16/2023|category=Event|title=Rumor Woods|desc=Open from 6/16 through 6/30.|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/13/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Familiar Gate (930)&lt;br /&gt;
|desc=Now works from inside the Rift to the Cavern of Ages&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/26/2023|category=Event|title=Premium Fest: Return to Iyo Grove|desc=Open from 5/26 through 6/1.|link=https://gswiki.play.net/Iyo_Glade_Festival/2023}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when its active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/8/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=PROPERTY Verb released&lt;br /&gt;
|desc=The PROPERTY verb allows individuals who own [[Private property|private properties]] to view and change certain information about their private properties.&lt;br /&gt;
|link=https://gswiki.play.net/Private_property/saved_posts/Verb:PROPERTY&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Development|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem|date=05/01/2023|category=World|title=Flight of the Griffins|desc=The annual spring flight of the griffins around Ta&#039;Illistim, from 5/1 through 5/6.}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=04/14/2023|category=Event|title=Rings of Lumnis|desc=Open from 4/14 through 4/30.|link=https://gswiki.play.net/Category:Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Armory&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Weaponry&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Clerical Supply&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/06/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Locks Picked &amp;amp; Lockpicks &lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=208833</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=208833"/>
		<updated>2023-10-17T01:07:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Styles */  Broke out the POSE STUDY &amp;lt;stance&amp;gt; options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery/portrait or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Portrait Panel with imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; and notice it conceals &#039;&#039;an elf illusion.&#039;&#039;  The illusion also contains the following portrait imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;An elf is standing with a flute of dark rose wine in her hand, which she is drinking.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;The elf&#039;s features sharpen, drawing your attention.  She is exceptionally tall and has a lithe frame.  She appears to be in the prime of life.  She has distant, gold-flecked snow white eyes and alabastrine skin.  She has shoulder-length, lustrously thick mahogany hair with artistically unruly viridian, violet, and ultramarine spirals.  She has an angular face and a slender nose.  She has hazy-edged blueberry-hued lacquer brushed onto her short chewed fingernails.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You begin to meticulously transfer panels from your &#039;&#039;pearl inlay bracelet&#039;&#039; into your &#039;&#039;silver-framed bracelet&#039;&#039;.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from &#039;&#039;her pearl inlay bracelet&#039;&#039; into her &#039;&#039;silver-framed bracelet&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You quickly flick through your &#039;&#039;jade panel bracelet&#039;&#039; until you find an empty panel attachment.&lt;br /&gt;
|XXX quickly flicks through her &#039;&#039;jade panel bracelet&#039;&#039; until an empty panel attachment is on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms.  Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.  Another special type of imprintable panel, the portrait panel, is capable of storing the likeness of players performing special poses.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;flip&amp;lt;/span&amp;gt; (cycle verbosity).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First) You flip your black dagger panel to imprint verbosity style #2 - moderate.&amp;lt;br&amp;gt;(Second) You flip your black dagger panel to imprint verbosity style #3 - minimal.&amp;lt;br&amp;gt;(Third) You flip your black dagger panel to imprint verbosity style #1 - lengthy.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First WAVE) You consider waving your &#039;&#039;cat paw panel&#039;&#039; to imprint your own likeness, resulting in a &#039;&#039;halfling pauper&#039;&#039; illusion with some of your features.&amp;lt;br&amp;gt;[You now have 60 seconds to choose a pose.  Wave again once you are ready to preview the resulting imprint.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE)You consider imprinting a &#039;&#039;halfling pauper&#039;&#039; illusion within &#039;&#039;a cat paw&#039;&#039; panel:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[... imprint preview ...]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this portrait in your panel.  Flip your panel to cycle between different verbosity styles.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE)You wave a &#039;&#039;cat pawn&#039;&#039; panel through the air, focusing on yourself, and it glows momentarily.  You have successfully imprinted a &#039;&#039;halfling pauper&#039;&#039; illusion within the panel.  You stop posing.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE) XXX waves a &#039;&#039;cat paw&#039;&#039; panel through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&amp;lt;br&amp;gt;[Note about Portrait Imprints] Another player can be chosen but they must first consent to the imprint.  After the first WAVE, the chosen player gains access to a special version of the POSE verb, which directly impacts the outcome of the imprint.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose&amp;lt;br&amp;gt;  &lt;br /&gt;
  Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Dreamfire Posing==&lt;br /&gt;
While posing for a Dreamfire Portrait Panel imprint, the {{boldmono|[[POSE]]}} verb is replaced with a different version.  This effect can be applied by the agara-fae artist in [https://gswiki.play.net/EHShop:The_Imprinter%27s_Studio The Imprinter&#039;s Studio] or when a player with an unlocked Dreamfire portrait panel {{boldmono|[[WAVE]]s}} to begin an imprint.&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT  STUDY&amp;lt;br&amp;gt;&lt;br /&gt;
A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Styles===&lt;br /&gt;
Each style is capable of generating a variety of different outcomes based on a combination of factors that may include: holding an item, chosen demeanor, current stance, and positioning (standing, sitting, kneeling, or prone).&lt;br /&gt;
&lt;br /&gt;
DEFAULT Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose default&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is depicted in a relatively neutral pose.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The default pose is based on your reserved demeanor and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DEFAULT Construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with &amp;lt;prop&amp;gt;/in a relatively neutral pose].  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) She has a look of disgust on her face.&lt;br /&gt;
 (reserved) She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) She has a look of mild interest on her face.&lt;br /&gt;
 (warm) She has a look of delight on her face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose food&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is standing with some food in her hand, which she is nibbling delicately.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position &amp;lt;prop&amp;gt;&amp;gt;, which she is &amp;lt;stance&amp;gt;.  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&lt;br /&gt;
 (standing) is standing with &amp;lt;prop&amp;gt; in her hand&lt;br /&gt;
 (prone) is reclining leisurely with &amp;lt;prop&amp;gt; in her hand&lt;br /&gt;
 (sitting) is sitting in front of &amp;lt;prop&amp;gt;&lt;br /&gt;
 (kneeling) is kneeling in front of &amp;lt;prop&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&lt;br /&gt;
 (offensive) [devouring/chugging] with reckless abandon&lt;br /&gt;
 (advancing) heartily [eating/drinking]&lt;br /&gt;
 (forward) preparing to consume&lt;br /&gt;
 (neutral) [eating/drinking]&lt;br /&gt;
 (guarded) carefully [eating/drinking]&lt;br /&gt;
 (defensive) [nibbling/sipping] delicately&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) She has a look of disgust on her face.&lt;br /&gt;
 (reserved) She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) She has a look of mild interest on her face.&lt;br /&gt;
 (warm) She has a look of delight on her face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
COMBAT Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose combat&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is depicted with a weapon in her hand, her body poised to defend against an unseen foe.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The combat pose may reference your defensive stance and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
COMBAT Construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  (Valid Weapon Prop) &amp;lt;weapon prop&amp;gt;&lt;br /&gt;
  (No Prop or Non Weapon Prop) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with [&amp;lt;prop&amp;gt;/a weapon] in her hand, her body poised to &amp;lt;stance&amp;gt; an unseen foe.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&lt;br /&gt;
 (offensive/advancing/forward) attack&amp;lt;br&amp;gt; (neutral/guarded/defensive) defend against&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;weapon prop&amp;gt; options:&lt;br /&gt;
  (UCS foot-worn/hand-worn/brawling) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with her feet protected by &amp;lt;prop&amp;gt;/with her fists protected by &amp;lt;prop&amp;gt;/holding &amp;lt;prop&amp;gt; in each hand] in a dynamic and fluid stance.  She is poised and ready to strike, with one fist raised and her other fist guarding her face.  Her stance is balanced, with her feet ready to shift and pivot at a moment&#039;s notice in reaction to any incoming threat.&lt;br /&gt;
&lt;br /&gt;
  (Edged dagger &amp;amp; shortsword) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, leaping into the air with &amp;lt;prop&amp;gt; in hand.  Her body is coiled with energy, ready to strike as she descends towards her target.  Her mid-flight journey hangs in the air, moments before she unleashes a powerful blow upon her unseen target.&lt;br /&gt;
&lt;br /&gt;
  (Edged other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, lunging forward to attack her foe.  Her body is tensed in anticipation of landing a slashing blow with &amp;lt;prop&amp;gt; in hand.  The heat of combat requires her complete attention, as any misstep could enact a costly fee.&lt;br /&gt;
&lt;br /&gt;
  (Blunt whip) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted remaining at distance from an unseen foe.  She cleverly utilizes the advantages of &amp;lt;prop&amp;gt; to exert threat upon her distant foe, without risking the dangers of a closer engagement.  Although unheard, the mid-action whip crack portrayed is obvious to a keen eye, as the tip of the weapon glows with a bright light.&lt;br /&gt;
&lt;br /&gt;
  (Blunt other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted in mid-action, bringing &amp;lt;prop&amp;gt; to bear against an unseen foe.  Her body tenses in anticipation of landing the impending blow, her training evident by the way she has shifted her balance to properly offset the force of the strike.&lt;br /&gt;
&lt;br /&gt;
  (Runestaff) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in one hand, held protectively in front of her body.  A targeted bolt of magical energy can be seen nearby, recently deflected away by the weapon.  Her off hand forms an arcane gesture, but it remains unclear which spell the building magical energy will resolve itself into in the coming moments.&lt;br /&gt;
&lt;br /&gt;
  (Two-Handed) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in both hands.  The massive size and obvious weight of the weapon appears to be of little concern for her, as she raises it above her head with apparent ease.  Although the foe is unseen, the force behind the impending strike can easily be imagined as difficult for even the hardiest of foes to withstand.&lt;br /&gt;
&lt;br /&gt;
  (Bow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt;, with one arm pulled back and the bowstring taut as she sights down a distant foe.  Her body is poised and focused, her concentration as sharp as the arrow that she is preparing to unleash with deadly accuracy and precision.&lt;br /&gt;
&lt;br /&gt;
  (Crossbow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with &amp;lt;prop&amp;gt; in hand, the weapon already loaded and ready to unleash a piercing bolt.  Her arm extends away from her body as she lines up a shot against a distant foe.  In mere moments, the projectile will be unleashed with deadly accuracy and precision.&lt;br /&gt;
&lt;br /&gt;
  (Thrown) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in hand, her arm outstretched at the apex of a powerful throw, caught in a the moment the weapon is about to be unleashed towards an unseen foe.  Her eyes remain focused on her target, the need for a precise throw echoed by her tense body language.&lt;br /&gt;
&lt;br /&gt;
  (Polearm) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted lunging forward with &amp;lt;prop&amp;gt; in her firm and steady grip, conveying her expertise and confidence in using &amp;lt;the prop noun&amp;gt; for combat.  Her body is extended and her weapon is fixated to the same point in space as her gaze.  It is clear her body and weapon are working in unison to strike with precision at an unseen foe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STUDY Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose study&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is reclining with a muted ochre leather-bound book, which she peruses the pages of closely.  Her attention is focused, her expression rapt with interest.&lt;br /&gt;
&lt;br /&gt;
[The study pose is based on your guarded stance, warm demeanor, prone position, and will reference a muted ochre leather-bound book.  Different messaging is provided for valid book-like and paper-like props.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STUDY Construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position&amp;gt; with &amp;lt;prop&amp;gt; &amp;lt;stance(prop-type)&amp;gt;.  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&lt;br /&gt;
 (standing) standing &lt;br /&gt;
 (prone) reclining&lt;br /&gt;
 (sitting) sitting&lt;br /&gt;
 (kneeling) kneeling&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options (no prop or book-like):&lt;br /&gt;
 (offensive) , which she is grasping securely as she prepares to rip out a page&lt;br /&gt;
 (advancing) , in which she is writing&lt;br /&gt;
 (forward) , which she is examining as she turns a page&lt;br /&gt;
 (neutral) in her hand, which she studies closely&lt;br /&gt;
 (guarded) , which she peruses the pages of closely&lt;br /&gt;
 (defensive) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options (paper-like):&lt;br /&gt;
 (offensive) , which she is grasping securely as she prepares to tear it in half&lt;br /&gt;
 (advancing) , upon which she is writing&lt;br /&gt;
 (forward) , which she is turning over and examining&lt;br /&gt;
 (neutral) in her hand, which she studies closely&lt;br /&gt;
 (guarded) , which she peruses closely&lt;br /&gt;
 (defensive) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options (other):&lt;br /&gt;
 (offensive) , which she is grasping in a potentially destructive manner&lt;br /&gt;
 (advancing) , in her hand as her other hand mimics a writing motion&lt;br /&gt;
 (forward) , which she is turning over and examining&lt;br /&gt;
 (neutral) in her hand, which she studies closely&lt;br /&gt;
 (guarded) , which she studies closely&lt;br /&gt;
 (defensive) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) An expression of profound disinterest verging on distaste contorts her face.&lt;br /&gt;
 (reserved) Attention clearly drifting, she exudes a detached air of indifference.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) A hint of a smile plays across her face.&lt;br /&gt;
 (warm) Her attention is focused, her expression rapt with interest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
Both panels and bracelets hold the same loresong.&lt;br /&gt;
&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=FLICK &lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=INFUSE&lt;br /&gt;
|verb5=PEER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SHOW&lt;br /&gt;
|verb11=SNAP&lt;br /&gt;
|verb12=SPIN&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TWIST&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=208832</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=208832"/>
		<updated>2023-10-16T23:58:25Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Dreamfire Posing */  Added STUDY pose messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery/portrait or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Portrait Panel with imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; and notice it conceals &#039;&#039;an elf illusion.&#039;&#039;  The illusion also contains the following portrait imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;An elf is standing with a flute of dark rose wine in her hand, which she is drinking.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;The elf&#039;s features sharpen, drawing your attention.  She is exceptionally tall and has a lithe frame.  She appears to be in the prime of life.  She has distant, gold-flecked snow white eyes and alabastrine skin.  She has shoulder-length, lustrously thick mahogany hair with artistically unruly viridian, violet, and ultramarine spirals.  She has an angular face and a slender nose.  She has hazy-edged blueberry-hued lacquer brushed onto her short chewed fingernails.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You begin to meticulously transfer panels from your &#039;&#039;pearl inlay bracelet&#039;&#039; into your &#039;&#039;silver-framed bracelet&#039;&#039;.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from &#039;&#039;her pearl inlay bracelet&#039;&#039; into her &#039;&#039;silver-framed bracelet&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You quickly flick through your &#039;&#039;jade panel bracelet&#039;&#039; until you find an empty panel attachment.&lt;br /&gt;
|XXX quickly flicks through her &#039;&#039;jade panel bracelet&#039;&#039; until an empty panel attachment is on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms.  Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.  Another special type of imprintable panel, the portrait panel, is capable of storing the likeness of players performing special poses.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;flip&amp;lt;/span&amp;gt; (cycle verbosity).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First) You flip your black dagger panel to imprint verbosity style #2 - moderate.&amp;lt;br&amp;gt;(Second) You flip your black dagger panel to imprint verbosity style #3 - minimal.&amp;lt;br&amp;gt;(Third) You flip your black dagger panel to imprint verbosity style #1 - lengthy.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First WAVE) You consider waving your &#039;&#039;cat paw panel&#039;&#039; to imprint your own likeness, resulting in a &#039;&#039;halfling pauper&#039;&#039; illusion with some of your features.&amp;lt;br&amp;gt;[You now have 60 seconds to choose a pose.  Wave again once you are ready to preview the resulting imprint.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE)You consider imprinting a &#039;&#039;halfling pauper&#039;&#039; illusion within &#039;&#039;a cat paw&#039;&#039; panel:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[... imprint preview ...]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this portrait in your panel.  Flip your panel to cycle between different verbosity styles.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE)You wave a &#039;&#039;cat pawn&#039;&#039; panel through the air, focusing on yourself, and it glows momentarily.  You have successfully imprinted a &#039;&#039;halfling pauper&#039;&#039; illusion within the panel.  You stop posing.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE) XXX waves a &#039;&#039;cat paw&#039;&#039; panel through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&amp;lt;br&amp;gt;[Note about Portrait Imprints] Another player can be chosen but they must first consent to the imprint.  After the first WAVE, the chosen player gains access to a special version of the POSE verb, which directly impacts the outcome of the imprint.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose&amp;lt;br&amp;gt;  &lt;br /&gt;
  Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Dreamfire Posing==&lt;br /&gt;
While posing for a Dreamfire Portrait Panel imprint, the {{boldmono|[[POSE]]}} verb is replaced with a different version.  This effect can be applied by the agara-fae artist in [https://gswiki.play.net/EHShop:The_Imprinter%27s_Studio The Imprinter&#039;s Studio] or when a player with an unlocked Dreamfire portrait panel {{boldmono|[[WAVE]]s}} to begin an imprint.&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT  STUDY&amp;lt;br&amp;gt;&lt;br /&gt;
A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Styles===&lt;br /&gt;
Each style is capable of generating a variety of different outcomes based on a combination of factors that may include: holding an item, chosen demeanor, current stance, and positioning (standing, sitting, kneeling, or prone).&lt;br /&gt;
&lt;br /&gt;
DEFAULT Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose default&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is depicted in a relatively neutral pose.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The default pose is based on your reserved demeanor and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DEFAULT Construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with &amp;lt;prop&amp;gt;/in a relatively neutral pose].  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) She has a look of disgust on her face.&lt;br /&gt;
 (reserved) She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) She has a look of mild interest on her face.&lt;br /&gt;
 (warm) She has a look of delight on her face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose food&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is standing with some food in her hand, which she is nibbling delicately.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position &amp;lt;prop&amp;gt;&amp;gt;, which she is &amp;lt;stance&amp;gt;.  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&lt;br /&gt;
 (standing) is standing with &amp;lt;prop&amp;gt; in her hand&lt;br /&gt;
 (prone) is reclining leisurely with &amp;lt;prop&amp;gt; in her hand&lt;br /&gt;
 (sitting) is sitting in front of &amp;lt;prop&amp;gt;&lt;br /&gt;
 (kneeling) is kneeling in front of &amp;lt;prop&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&lt;br /&gt;
 (offensive) [devouring/chugging] with reckless abandon&lt;br /&gt;
 (advancing) heartily [eating/drinking]&lt;br /&gt;
 (forward) preparing to consume&lt;br /&gt;
 (neutral) [eating/drinking]&lt;br /&gt;
 (guarded) carefully [eating/drinking]&lt;br /&gt;
 (defensive) [nibbling/sipping] delicately&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) She has a look of disgust on her face.&lt;br /&gt;
 (reserved) She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) She has a look of mild interest on her face.&lt;br /&gt;
 (warm) She has a look of delight on her face.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
COMBAT Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose combat&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is depicted with a weapon in her hand, her body poised to defend against an unseen foe.  She has a look of carefully controlled disinterest on her face.&lt;br /&gt;
&lt;br /&gt;
  [The combat pose may reference your defensive stance and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
COMBAT Construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  (Valid Weapon Prop) &amp;lt;weapon prop&amp;gt;&lt;br /&gt;
  (No Prop or Non Weapon Prop) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with [&amp;lt;prop&amp;gt;/a weapon] in her hand, her body poised to &amp;lt;stance&amp;gt; an unseen foe.&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&lt;br /&gt;
 (offensive/advancing/forward) attack&amp;lt;br&amp;gt; (neutral/guarded/defensive) defend against&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;weapon prop&amp;gt; options:&lt;br /&gt;
  (UCS foot-worn/hand-worn/brawling) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with her feet protected by &amp;lt;prop&amp;gt;/with her fists protected by &amp;lt;prop&amp;gt;/holding &amp;lt;prop&amp;gt; in each hand] in a dynamic and fluid stance.  She is poised and ready to strike, with one fist raised and her other fist guarding her face.  Her stance is balanced, with her feet ready to shift and pivot at a moment&#039;s notice in reaction to any incoming threat.&lt;br /&gt;
&lt;br /&gt;
  (Edged dagger &amp;amp; shortsword) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, leaping into the air with &amp;lt;prop&amp;gt; in hand.  Her body is coiled with energy, ready to strike as she descends towards her target.  Her mid-flight journey hangs in the air, moments before she unleashes a powerful blow upon her unseen target.&lt;br /&gt;
&lt;br /&gt;
  (Edged other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, lunging forward to attack her foe.  Her body is tensed in anticipation of landing a slashing blow with &amp;lt;prop&amp;gt; in hand.  The heat of combat requires her complete attention, as any misstep could enact a costly fee.&lt;br /&gt;
&lt;br /&gt;
  (Blunt whip) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted remaining at distance from an unseen foe.  She cleverly utilizes the advantages of &amp;lt;prop&amp;gt; to exert threat upon her distant foe, without risking the dangers of a closer engagement.  Although unheard, the mid-action whip crack portrayed is obvious to a keen eye, as the tip of the weapon glows with a bright light.&lt;br /&gt;
&lt;br /&gt;
  (Blunt other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted in mid-action, bringing &amp;lt;prop&amp;gt; to bear against an unseen foe.  Her body tenses in anticipation of landing the impending blow, her training evident by the way she has shifted her balance to properly offset the force of the strike.&lt;br /&gt;
&lt;br /&gt;
  (Runestaff) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in one hand, held protectively in front of her body.  A targeted bolt of magical energy can be seen nearby, recently deflected away by the weapon.  Her off hand forms an arcane gesture, but it remains unclear which spell the building magical energy will resolve itself into in the coming moments.&lt;br /&gt;
&lt;br /&gt;
  (Two-Handed) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in both hands.  The massive size and obvious weight of the weapon appears to be of little concern for her, as she raises it above her head with apparent ease.  Although the foe is unseen, the force behind the impending strike can easily be imagined as difficult for even the hardiest of foes to withstand.&lt;br /&gt;
&lt;br /&gt;
  (Bow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt;, with one arm pulled back and the bowstring taut as she sights down a distant foe.  Her body is poised and focused, her concentration as sharp as the arrow that she is preparing to unleash with deadly accuracy and precision.&lt;br /&gt;
&lt;br /&gt;
  (Crossbow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with &amp;lt;prop&amp;gt; in hand, the weapon already loaded and ready to unleash a piercing bolt.  Her arm extends away from her body as she lines up a shot against a distant foe.  In mere moments, the projectile will be unleashed with deadly accuracy and precision.&lt;br /&gt;
&lt;br /&gt;
  (Thrown) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in hand, her arm outstretched at the apex of a powerful throw, caught in a the moment the weapon is about to be unleashed towards an unseen foe.  Her eyes remain focused on her target, the need for a precise throw echoed by her tense body language.&lt;br /&gt;
&lt;br /&gt;
  (Polearm) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted lunging forward with &amp;lt;prop&amp;gt; in her firm and steady grip, conveying her expertise and confidence in using &amp;lt;the prop noun&amp;gt; for combat.  Her body is extended and her weapon is fixated to the same point in space as her gaze.  It is clear her body and weapon are working in unison to strike with precision at an unseen foe.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STUDY Example&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  &amp;gt;pose study&lt;br /&gt;
  You strike a pose and consider how it will appear:&lt;br /&gt;
&lt;br /&gt;
  A halfling pauper is reclining with a muted ochre leather-bound book, which she peruses the pages of closely.  Her attention is focused, her expression rapt with interest.&lt;br /&gt;
&lt;br /&gt;
[The study pose is based on your guarded stance, warm demeanor, prone position, and will reference a muted ochre leather-bound book.  Different messaging is provided for valid book-like and paper-like props.  You have 60 seconds to imprint this pose.]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
STUDY Construction&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position&amp;gt; with &amp;lt;prop&amp;gt; &amp;lt;stance&amp;gt;.  &amp;lt;demeanor&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&lt;br /&gt;
 (standing) standing &lt;br /&gt;
 (prone) reclining&lt;br /&gt;
 (sitting) sitting&lt;br /&gt;
 (kneeling) kneeling&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;stance&amp;gt; options [book-like/paper-like/other]:&lt;br /&gt;
 (offensive) , which she is grasping [securely as she prepares to rip out a page/securely as she prepares to tear it in half/in a potentially destructive manner]&lt;br /&gt;
 (advancing) , [in which she is writing/upon which she is writing/in her hand as her other hand mimics a writing motion]&lt;br /&gt;
 (forward) , [which she is examining as she turns a page/which she is turning over and examining/which she is turning over and examining]&lt;br /&gt;
 (neutral) in her hand, which she studies closely&lt;br /&gt;
 (guarded) , which she [peruses the pages of closely/peruses closely/studies closely]&lt;br /&gt;
 (defensive) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&lt;br /&gt;
 (cold) An expression of profound disinterest verging on distaste contorts her face.&lt;br /&gt;
 (reserved) Attention clearly drifting, she exudes a detached air of indifference.&lt;br /&gt;
 (neutral) &#039;&#039;No Message&#039;&#039;&lt;br /&gt;
 (friendly) A hint of a smile plays across her face.&lt;br /&gt;
 (warm) Her attention is focused, her expression rapt with interest.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
Both panels and bracelets hold the same loresong.&lt;br /&gt;
&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=FLICK &lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=INFUSE&lt;br /&gt;
|verb5=PEER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SHOW&lt;br /&gt;
|verb11=SNAP&lt;br /&gt;
|verb12=SPIN&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TWIST&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2023&amp;diff=208780</id>
		<title>Ebon Gate Festival/services 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/services_2023&amp;diff=208780"/>
		<updated>2023-10-15T05:40:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Raffles */  added dreamfire panel raffle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-info&amp;quot;&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[[:Category:Ebon Gate Festival|Main Ebon Gate Festival Page]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Services &amp;amp; Raffles · [[Evermore Hollow/shop listing 2023|Ebon Gate 2023 Shop List]] · [[Ebon Gate Treasure Trove/2023|Treasure Trove]] · [[Ebon Gate Festival/saved posts 2023|Teasers]] · [[GHOUL/Evermore Hollow information|GHOUL]] &lt;br /&gt;
&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TOCright}}&lt;br /&gt;
{{big|&#039;&#039;&#039;ALL TIMES EASTERN AND SUBJECT TO CHANGE. }}&amp;lt;!-- Note: In an effort to protect player privacy, please do not list names of raffle winners.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prime==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot; width=80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[Eviscerating Knife|Eviscerating]] Transference Raffle - 5 winners&#039;&#039;&#039; || Friday, 10/13 || 10p ||  || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;5x [[Globus Naidem]]&#039;&#039;&#039; || Friday, 10/13 || 11p ||  || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Custom Food Raffle - 5 Winners&#039;&#039;&#039; || Saturday, 10/14 || 1:30p ||  || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Custom Food Raffle - 5 Winners&#039;&#039;&#039; || Saturday, 10/14 || 3:30p ||  || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[:Category:Flares#Rare_Flares|Magma Flare Tokens]] - 5 Winners&#039;&#039;&#039; || Saturday, 10/14 || 6p ||  || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;5x [[Globus Naidem]]&#039;&#039;&#039; || Sunday, 10/15 || 12a ||  || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Premade [[WerePuppy]] - 8 winners&#039;&#039;&#039; || Saturday, 10/14 || 9p ||  || All Dogs Go to Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[Bloodletting Leech Jar]], Unlimited Leeches Per Day - 2 Winners&#039;&#039;&#039; || Sunday, 10/15 || 10a ||  || The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fully Unlocked [[Auction block]] - 3 winners&#039;&#039;&#039; || Sunday, 10/15 || 12p || 50k || Gable of the Rook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[Forehead gem]]&#039;&#039;&#039; || Sunday, 10/15 || 12:10p || 50k || Gable of the Rook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Pair of [[Sai Hairsticks|erithi hairsticks]] with 5x [[vethinye|starsong]] daggers&#039;&#039;&#039; || Sunday, 10/15 || 12:15p || 150k || Gable of the Rooks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[Teadragon pet]] - 2 winners&#039;&#039;&#039; || Sunday, 10/15 || 12:30p || 100k || Gable of the Rooks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Shifting perfume vial&#039;&#039;&#039; || Sunday, 10/15 || 2:00p || 50k || The Witching House, Study&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[Finvale&#039;s Crystals]] - 3 winners, *attuned to winner*&#039;&#039;&#039; || Monday, 10/16 || 7:30p || || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fully Unlocked [[Blacksmith&#039;s Companion]]&#039;&#039;&#039; || Monday, 10/16 || 8:30p || 250k || Ironmonger&#039;s Smithy, Scrapyard&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fully Customized Basic [[Dreamfire Panel Bracelet | Dreamfire Panel]] - 3 winners&#039;&#039;&#039; || Wednesday, 10/18 || 8:00p || 50k || Illusory Dreams, Backroom&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | Raffle Item || Date || Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot; width=80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friday, 10/13 || 9p || Wrencrest Manor || Jehckle || Jehckle Works on Divination Devices ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 10/14 || 11a || Beneath the Philtrum || Tufeeti || Altering Cosmetics ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 10/14 || 3:30p - 4:30p || Wrencrest Rookery, Garden || Zveris || Cosmetic Spirit Beast Alterations || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 10/14 || 2:30p || Wrencrest Manor|| Seynne || Altering Basketifier and Small Boards ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 10/14 || 6:30p || Wrencrest Manor || Aneela || Altering Weapons, Armor, and Armaments ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 10/14 || 10:30p || Beneath the Philtrum || Tufeeti || Altering Feature Changing Items ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 12:30a || Wrencrest Manor || Jehckle || Mandrake, Lamb and Retser Cat Alterations ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 11a - 12p || Wrencrest Rookery, Garden || Zveris || Cosmetic Spirit Beast Alterations || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 12:45p || Gable of the Rook || || Teadragons for 50k soul shards - 10 winners || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 1p || Gable of the Rook || || Teadragons for 500k silvers - 10 winners || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 1p || Beneath the Philtrum || Tufeeti || GALD ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 5p || Twisted Ways || Rodnir || Twisted Weapon Script Add || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 7p || Wrencrest Manor || Seynne || Altering Food-related Items ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 9p - 10p || Wrencrest Rookery, Garden || Zveris || Cosmetic Spirit Beast Alterations || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 9p || All Dogs Go to Naidem, Yard ||  || Change WerePuppy Curse Type/Description - must own puppy, 3 winners || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/15 || 9p || A Vague Inkling || Cheryan || Unlocking Discreet Containers - 10 winners || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/16 || 9:30a || Ironmonger&#039;s Smithy, Scrapyard ||  || Blacksmith&#039;s Companion Pattern Adding || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/16 || 8p - 8:30p || Wrencrest Manor || Tufeeti || 30-minutes of Divination Device Altering ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/16 || 8:30p || Ironmonger&#039;s Smithy, Scrapyard ||  || Blacksmith&#039;s Companion Pattern Adding || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/16 || 9p || Wrencrest Manor || Jehckle || Subscripting Evermore Hollow Music Cases with Wavedancer Music Cases - Bring your own case.  Also doing Instruments ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/16 || 11:30p - 12:30a || Wrencrest Manor || Jehckle || Just One Thing ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Wednesday, 10/18 || 9p || Twisted Ways || Rodnir || Twisted Weapon Script Add || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Thursday, 10/19 || 9:30a || Wrencrest Rookery, Garden ||  || GALD || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Thursday, 10/19 || 8:30p || Wrencrest Rookery, Garden ||  || GALD || Spin&lt;br /&gt;
|- &amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Date || Time || Location || Merchant || &#039;&#039;&#039;Service&#039;&#039;&#039; || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Plat==&lt;br /&gt;
===Raffles===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot; width=80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Draw Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Ticket Price&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[Eviscerating Knife|Eviserating]] Transference Raffles, 2 winners&#039;&#039;&#039; || Friday, 10/6 || 9p || || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Custom Food Raffle&#039;&#039;&#039; || Saturday, 10/7 || 1:30p || || Wrencrest Manor&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Premade [[WerePuppy|WerePuppies]] - 4 Winners&#039;&#039;&#039; || Saturday, 10/7 || 9p || || All Dogs Go to Naidem, Yard&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[Bloodletting Leech Jar]] - Unlimited Leeches Per Day&#039;&#039;&#039; || Sunday, 10/8 || 10a || || The Four Humours, Office&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Fully Unlocked [[Blacksmith&#039;s Companion]]&#039;&#039;&#039; || Monday, 10/9 || 8:30p || 25k || Ironmonger&#039;s Smithy, Scrapyard&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;[[Finvale&#039;s Crystals|Finvale Crystal]]&#039;&#039;&#039; || Wednesday, 10/10 || 11p || || &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;T5 [[Whodoo Doll]]&#039;&#039;&#039; || Thursday, 10/12 || 6p || 100k || Goblin King Dolls, The Room&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Uncommon Rune Teachings - Sorcerers level 25 and up&#039;&#039;&#039; || Friday, 10/13 || 7:25p || || Both Sides Now&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | &#039;&#039;&#039;Uncommon Rune Teachings - Sorcerers level 25 and up&#039;&#039;&#039; || Friday, 10/13 || 7:25p || || Innoscents Lost&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; style=&amp;quot;text-align: center&amp;quot; | Raffle Item || Date || Time || Price || Location&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Services===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;font-size:95%&amp;quot; width=80%&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Location&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Merchant&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Service&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Method&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friday, 10/6 || 9:30p || Wrencrest Manor || Jehckle || Divination Device Alterations || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 10/7 || 11:30a || Beneath the Philtrum || Tufeetti || Altering make-up, dyes, and yarn ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Saturday, 10/7 || 1p || Wrencrest Manor || Seynne || Basketifier and Small Boards Customizations ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/8 || 7:30p || Wrencrest Manor || Jehckle || GALD ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/8 || 9p || A Vague Inkling || Cheryan || Unlocking Discreet Containers || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Sunday, 10/8 || 10p - 11p || Wrencrest Rookery, Garden || Zveris || Cosmetic Spirit Beast Alterations || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/9 || 9:30a || Ironmonger&#039;s Smithy, Scrapyard || || Blacksmith&#039;s Companion Pattern Adding || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/9 || 11:30a || Beneath the Philtrum || Tufeetti  || Customizing Feature Changing Items (2 fields) ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/9 || 7:30p || Wrencrest Manor || Jehckle || GALD ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/9 || 8:30p || Ironmonger&#039;s Smithy, Scrapyard || || Blacksmith&#039;s Companion Pattern Adding || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Monday, 10/9 || 9p || All Dogs Go to Naidem || || Change WerePuppy Curse Type/Description (Delayed Service) - Current Puppy Owners Only || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tuesday, 10/10 || 3:30p - 4:30p || Wrencrest Rookery, Garden || Zveris || Cosmetic Spirit Beast Alterations || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Tuesday, 10/10 || 8p || || Jehckle || GALD, but she will also offer a special service for 50,000 silvers where she will subscript the Evermore Hollow Music Case w. the Wavedancer Music Case.  You must bring an Evermore Hollow Case with you for this service. ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Wednesday, 10/11 || 9p || Twisted Ways || Rodnir || Twisted Weapon Script Add - up to 5 winners || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Wednesday, 10/11 || 10p || || Tufeetti || GALD ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Thursday, 10/12 || 9:30a || Wrencrest Rookery, Garden || || GALD || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Thursday, 10/12 || 8:30p || Wrencrest Rookery, Garden || || GALD || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Thursday, 10/12 || 9p || Wrencrest Manor, Sitting Room || Aneela || GALD - Arms, Armaments, Shields, Runestaves ||&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friday, 10/13 || 7p || Twisted Ways || Rodnir || Twisted Weapon Script Add - up to 5 winners || Spin&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; | Friday, 10/13 || 11a - 12p || Wrencrest Rookery, Garden || Zveris || Cosmetic Spirit Beast Alterations || Spin&lt;br /&gt;
|-&amp;lt;!-- Please copy and paste the below code to paste with the correct information above.&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Date || Time || Location || Merchant || &#039;&#039;&#039;Service&#039;&#039;&#039; || Method&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=208079</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=208079"/>
		<updated>2023-10-02T01:54:36Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added Dreamfire Posing section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery/portrait or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Portrait Panel with imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; and notice it conceals &#039;&#039;an elf illusion.&#039;&#039;  The illusion also contains the following portrait imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;An elf is standing with a flute of dark rose wine in her hand, which she is drinking.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;The elf&#039;s features sharpen, drawing your attention.  She is exceptionally tall and has a lithe frame.  She appears to be in the prime of life.  She has distant, gold-flecked snow white eyes and alabastrine skin.  She has shoulder-length, lustrously thick mahogany hair with artistically unruly viridian, violet, and ultramarine spirals.  She has an angular face and a slender nose.  She has hazy-edged blueberry-hued lacquer brushed onto her short chewed fingernails.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You begin to meticulously transfer panels from your &#039;&#039;pearl inlay bracelet&#039;&#039; into your &#039;&#039;silver-framed bracelet&#039;&#039;.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from &#039;&#039;her pearl inlay bracelet&#039;&#039; into her &#039;&#039;silver-framed bracelet&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You quickly flick through your &#039;&#039;jade panel bracelet&#039;&#039; until you find an empty panel attachment.&lt;br /&gt;
|XXX quickly flicks through her &#039;&#039;jade panel bracelet&#039;&#039; until an empty panel attachment is on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms.  Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.  Another special type of imprintable panel, the portrait panel, is capable of storing the likeness of players performing special poses.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;flip&amp;lt;/span&amp;gt; (cycle verbosity).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First) You flip your black dagger panel to imprint verbosity style #2 - moderate.&amp;lt;br&amp;gt;(Second) You flip your black dagger panel to imprint verbosity style #3 - minimal.&amp;lt;br&amp;gt;(Third) You flip your black dagger panel to imprint verbosity style #1 - lengthy.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First WAVE) You consider waving your &#039;&#039;cat paw panel&#039;&#039; to imprint your own likeness, resulting in a &#039;&#039;halfling pauper&#039;&#039; illusion with some of your features.&amp;lt;br&amp;gt;[You now have 60 seconds to choose a pose.  Wave again once you are ready to preview the resulting imprint.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE)You consider imprinting a &#039;&#039;halfling pauper&#039;&#039; illusion within &#039;&#039;a cat paw&#039;&#039; panel:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[... imprint preview ...]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this portrait in your panel.  Flip your panel to cycle between different verbosity styles.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE)You wave a &#039;&#039;cat pawn&#039;&#039; panel through the air, focusing on yourself, and it glows momentarily.  You have successfully imprinted a &#039;&#039;halfling pauper&#039;&#039; illusion within the panel.  You stop posing.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE) XXX waves a &#039;&#039;cat paw&#039;&#039; panel through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&amp;lt;br&amp;gt;[Note about Portrait Imprints] Another player can be chosen but they must first consent to the imprint.  After the first WAVE, the chosen player gains access to a special version of the POSE verb, which directly impacts the outcome of the imprint.&lt;br /&gt;
  &amp;gt;pose&amp;lt;br&amp;gt;  &lt;br /&gt;
  Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Dreamfire Posing==&lt;br /&gt;
While posing for a Dreamfire Portrait Panel imprint, the {{boldmono|[[POSE]]}} verb is replaced with a different version.  This effect can be applied by the agara-fae artist in [https://gswiki.play.net/EHShop:The_Imprinter%27s_Studio The Imprinter&#039;s Studio] or when a player with an unlocked Dreamfire portrait panel {{boldmono|[[WAVE]]s}} to begin an imprint.&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Styles===&lt;br /&gt;
Each style is capable of generating a variety of different outcomes based on a combination of factors that may include: holding an item, chosen demeanor, current stance, and positioning (standing, sitting, kneeling, or prone).&lt;br /&gt;
&lt;br /&gt;
DEFAULT Example&lt;br /&gt;
  &amp;gt;pose default&lt;br /&gt;
  You strike a pose and consider how it will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
  A halfling pauper is depicted in a relatively neutral pose.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;&lt;br /&gt;
  [The default pose is based on your reserved demeanor and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&lt;br /&gt;
&lt;br /&gt;
DEFAULT Construction&lt;br /&gt;
  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with &amp;lt;prop&amp;gt;/in a relatively neutral pose].  &amp;lt;demeanor&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&amp;lt;br&amp;gt; (cold) She has a look of disgust on her face.&amp;lt;br&amp;gt; (reserved) She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt; (neutral) &#039;&#039;No Message&#039;&#039;&amp;lt;br&amp;gt; (friendly) She has a look of mild interest on her face.&amp;lt;br&amp;gt; (warm) She has a look of delight on her face.&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Example&lt;br /&gt;
  &amp;gt;pose food&lt;br /&gt;
  You strike a pose and consider how it will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
  A halfling pauper is standing with some food in her hand, which she is nibbling delicately.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;&lt;br /&gt;
  [The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Construction&lt;br /&gt;
  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position &amp;lt;prop&amp;gt;&amp;gt;, which she is &amp;lt;stance&amp;gt;.  &amp;lt;demeanor&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&amp;lt;br&amp;gt; (standing) is standing with &amp;lt;prop&amp;gt; in her hand&amp;lt;br&amp;gt; (prone) is reclining leisurely with &amp;lt;prop&amp;gt; in her hand&amp;lt;br&amp;gt; (sitting) is sitting in front of &amp;lt;prop&amp;gt;&amp;lt;br&amp;gt; (kneeling) is kneeling in front of &amp;lt;prop&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&amp;lt;br&amp;gt; (offensive) [devouring/chugging] with reckless abandon&amp;lt;br&amp;gt; (advancing) heartily [eating/drinking]&amp;lt;br&amp;gt; (forward) preparing to consume&amp;lt;br&amp;gt; (neutral) [eating/drinking]&amp;lt;br&amp;gt; (guarded) carefully [eating/drinking]&amp;lt;br&amp;gt; (defensive) [nibbling/sipping] delicately&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&amp;lt;br&amp;gt; (cold) She has a look of disgust on her face.&amp;lt;br&amp;gt; (reserved) She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt; (neutral) &#039;&#039;No Message&#039;&#039;&amp;lt;br&amp;gt; (friendly) She has a look of mild interest on her face.&amp;lt;br&amp;gt; (warm) She has a look of delight on her face.&lt;br /&gt;
&lt;br /&gt;
COMBAT Example&lt;br /&gt;
  &amp;gt;pose combat&lt;br /&gt;
  You strike a pose and consider how it will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
  A halfling pauper is depicted with a weapon in her hand, her body poised to defend against an unseen foe.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;&lt;br /&gt;
  [The combat pose may reference your defensive stance and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&lt;br /&gt;
&lt;br /&gt;
COMBAT Construction&lt;br /&gt;
  (Valid Weapon Prop) &amp;lt;weapon prop&amp;gt;&lt;br /&gt;
  (No Prop or Non Weapon Prop) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with [&amp;lt;prop&amp;gt;/a weapon] in her hand, her body poised to &amp;lt;stance&amp;gt; an unseen foe.&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&amp;lt;br&amp;gt; (offensive/advancing/forward) attack&amp;lt;br&amp;gt; (neutral/guarded/defensive) defend against&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;weapon prop&amp;gt; options:&lt;br /&gt;
  (UCS foot-worn/hand-worn/brawling) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with her feet protected by &amp;lt;prop&amp;gt;/with her fists protected by &amp;lt;prop&amp;gt;/holding &amp;lt;prop&amp;gt; in each hand] in a dynamic and fluid stance.  She is poised and ready to strike, with one fist raised and her other fist guarding her face.  Her stance is balanced, with her feet ready to shift and pivot at a moment&#039;s notice in reaction to any incoming threat.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Edged dagger &amp;amp; shortsword) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, leaping into the air with &amp;lt;prop&amp;gt; in hand.  Her body is coiled with energy, ready to strike as she descends towards her target.  Her mid-flight journey hangs in the air, moments before she unleashes a powerful blow upon her unseen target.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Edged other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, lunging forward to attack her foe.  Her body is tensed in anticipation of landing a slashing blow with &amp;lt;prop&amp;gt; in hand.  The heat of combat requires her complete attention, as any misstep could enact a costly fee.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Blunt whip) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted remaining at distance from an unseen foe.  She cleverly utilizes the advantages of &amp;lt;prop&amp;gt; to exert threat upon her distant foe, without risking the dangers of a closer engagement.  Although unheard, the mid-action whip crack portrayed is obvious to a keen eye, as the tip of the weapon glows with a bright light.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Blunt other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted in mid-action, bringing &amp;lt;prop&amp;gt; to bear against an unseen foe.  Her body tenses in anticipation of landing the impending blow, her training evident by the way she has shifted her balance to properly offset the force of the strike.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Runestaff) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in one hand, held protectively in front of her body.  A targeted bolt of magical energy can be seen nearby, recently deflected away by the weapon.  Her off hand forms an arcane gesture, but it remains unclear which spell the building magical energy will resolve itself into in the coming moments.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Two-Handed) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in both hands.  The massive size and obvious weight of the weapon appears to be of little concern for her, as she raises it above her head with apparent ease.  Although the foe is unseen, the force behind the impending strike can easily be imagined as difficult for even the hardiest of foes to withstand.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Bow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt;, with one arm pulled back and the bowstring taut as she sights down a distant foe.  Her body is poised and focused, her concentration as sharp as the arrow that she is preparing to unleash with deadly accuracy and precision.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Crossbow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with &amp;lt;prop&amp;gt; in hand, the weapon already loaded and ready to unleash a piercing bolt.  Her arm extends away from her body as she lines up a shot against a distant foe.  In mere moments, the projectile will be unleashed with deadly accuracy and precision.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Thrown) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in hand, her arm outstretched at the apex of a powerful throw, caught in a the moment the weapon is about to be unleashed towards an unseen foe.  Her eyes remain focused on her target, the need for a precise throw echoed by her tense body language.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Polearm) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted lunging forward with &amp;lt;prop&amp;gt; in her firm and steady grip, conveying her expertise and confidence in using &amp;lt;the prop noun&amp;gt; for combat.  Her body is extended and her weapon is fixated to the same point in space as her gaze.  It is clear her body and weapon are working in unison to strike with precision at an unseen foe.&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=FLICK &lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=INFUSE&lt;br /&gt;
|verb5=PEER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SHOW&lt;br /&gt;
|verb11=SNAP&lt;br /&gt;
|verb12=SPIN&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TWIST&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/saved_posts_2023&amp;diff=207406</id>
		<title>Ebon Gate Festival/saved posts 2023</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/saved_posts_2023&amp;diff=207406"/>
		<updated>2023-09-22T21:54:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added Imprinter&amp;#039;s Studio teaser to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Information==&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://ptb.discord.com/channels/226045346399256576/594009960166457344/1050636890300223549]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 12/9/2022&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;2023 Ebon Gate Dates&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
9/29 - 10/6 - Platinum Live Games, Storyline &amp;amp; Quest Introduction&amp;lt;br&amp;gt;&lt;br /&gt;
10/6 - 10/13 - Prime Live Games, Platinum Merchant Week&amp;lt;br&amp;gt;&lt;br /&gt;
10/13 - 10/20 - Prime Merchant Week&amp;lt;br&amp;gt;&lt;br /&gt;
10/22 - 10/27 - Storyline &amp;amp; Quest Closing&amp;lt;br&amp;gt;&lt;br /&gt;
10/27 - 10/29 - TBA&amp;lt;br&amp;gt;&lt;br /&gt;
10/30 - 10/31 - Unmanned&lt;br /&gt;
&lt;br /&gt;
== Announcement 1 - Custom Contest ==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1152424032201871402 Costume Contest &amp;amp; Storyline Launch]&lt;br /&gt;
| author = GM Elysani&lt;br /&gt;
| date = 9/15/2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello everyone!  This year&#039;s Ebon Gate costume contest will be held earlier than usual - Saturday, September 30th at 9:30pm EST.  Everyone is welcome to join in on the fun, or come to admire the creativity of your fellow players!  &lt;br /&gt;
&lt;br /&gt;
In addition, this year&#039;s costume contest takes place at a ball that will kick off our Ebon Gate storyline, so you may want to come on by!&lt;br /&gt;
&lt;br /&gt;
We will be judging the following categories: Most Creative, Most Original, Funniest, Spookiest, and Best Couple.&lt;br /&gt;
&lt;br /&gt;
The Rules are simple, but please be aware that failure to follow them will affect your overall score.&lt;br /&gt;
# Your costume presentation can be no longer than 5 minutes.  We will be timing you, so please be aware of your pacing!&lt;br /&gt;
# You can use any number of props, bystanders (with their permission), fancy scripts, etc., but remember Rule #1.&lt;br /&gt;
# HAVE FUN!  &lt;br /&gt;
# Don&#039;t forget to light your votive.&lt;br /&gt;
&lt;br /&gt;
== Announcement 2 Shop List ==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1152425564045586522 Shop List]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 9/15/2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |Reopening Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot; |Updated or Altered Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|New Shops&lt;br /&gt;
|-&lt;br /&gt;
| A. B. Witching || Flightless Dragonfly|| Beneath the Philtrum&lt;br /&gt;
|-&lt;br /&gt;
|Adorned Endearment|| Illusory Dreams||Borrowed Plumes&lt;br /&gt;
|-&lt;br /&gt;
|All Dogs Go To Naidem|| Within Harm&#039;s Reach||Dancing Death Dirge, The&lt;br /&gt;
|-&lt;br /&gt;
|All Fingers and No Crumbs|| ||Diabolically Chained&lt;br /&gt;
|-&lt;br /&gt;
|Any Way You Wand It|| ||Discerning Stitch&lt;br /&gt;
|-&lt;br /&gt;
|Armaments of the Destroyer|| ||Drowned Dreams Curiousities *&lt;br /&gt;
|-&lt;br /&gt;
|Art of the Drapery, The|| ||Elemental Establishments&lt;br /&gt;
|-&lt;br /&gt;
|Beyond the Graver|| ||Entranced&lt;br /&gt;
|-&lt;br /&gt;
|Blood Red Hand, The|| ||Fancy Wishbones&lt;br /&gt;
|-&lt;br /&gt;
|Both Sides Now|| ||Glass House, The&lt;br /&gt;
|-&lt;br /&gt;
|Buckle Up|| ||Haunted Waters Artifacts *&lt;br /&gt;
|-&lt;br /&gt;
|Burning Desire, A|| ||Imprinter&#039;s Studio, The&lt;br /&gt;
|-&lt;br /&gt;
|Cloaked Eclipse, The|| ||Lacquered Ungues&lt;br /&gt;
|-&lt;br /&gt;
|Collectors Calamity|| ||Market Makers&lt;br /&gt;
|-&lt;br /&gt;
|Conjured Couture|| ||Nightfire Brews&lt;br /&gt;
|-&lt;br /&gt;
|Cooktop Conundrums|| ||Peace of Mind&lt;br /&gt;
|-&lt;br /&gt;
|Covert Creatures|| ||Sizzle and Spice&lt;br /&gt;
|-&lt;br /&gt;
|Cozy Little Friends|| ||Sleightest Hand&lt;br /&gt;
|-&lt;br /&gt;
|Derelict Abbey|| ||Spider Johnn&#039;s Tin Smoke Box&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t Bug Me!|| ||Tooth and Claw&lt;br /&gt;
|-&lt;br /&gt;
|Ember Ridge Candy Apple Shop|| ||Twisted Ways&lt;br /&gt;
|-&lt;br /&gt;
|Ember Ridge Cider House|| ||Vague Inkling, A *&lt;br /&gt;
|-&lt;br /&gt;
|Familar Phantom, The|| ||Winning Shriek&lt;br /&gt;
|-&lt;br /&gt;
|Farain&#039;s Shack&lt;br /&gt;
|-&lt;br /&gt;
|Fiendish Phantomes&lt;br /&gt;
|-&lt;br /&gt;
|Filigree and Whorls&lt;br /&gt;
|-&lt;br /&gt;
|Final Iteration, The&lt;br /&gt;
|-&lt;br /&gt;
|Flasked with a Purpose&lt;br /&gt;
|-&lt;br /&gt;
|Four Humours, The&lt;br /&gt;
|-&lt;br /&gt;
|Ghastly Groceries&lt;br /&gt;
|-&lt;br /&gt;
|Ghostly Lotus, The&lt;br /&gt;
|-&lt;br /&gt;
|Glisten and Gleam&lt;br /&gt;
|-&lt;br /&gt;
|Gnome Depot, The&lt;br /&gt;
|-&lt;br /&gt;
|Goblin King Dolls&lt;br /&gt;
|-&lt;br /&gt;
|Gouged Heart, The&lt;br /&gt;
|-&lt;br /&gt;
|House of Twilight&lt;br /&gt;
|-&lt;br /&gt;
|Icewild Hall&lt;br /&gt;
|-&lt;br /&gt;
|In the Bag&lt;br /&gt;
|-&lt;br /&gt;
|Innoscents Lost&lt;br /&gt;
|-&lt;br /&gt;
|Ironmonger&#039;s Smithy&lt;br /&gt;
|-&lt;br /&gt;
|Its to Pie For&lt;br /&gt;
|-&lt;br /&gt;
|Kreapy&#039;s Krawliez&lt;br /&gt;
|-&lt;br /&gt;
|Luck of the Draw&lt;br /&gt;
|-&lt;br /&gt;
|Masqued Intentions&lt;br /&gt;
|-&lt;br /&gt;
|Materials Maketh Man&lt;br /&gt;
|-&lt;br /&gt;
|Minaret, The&lt;br /&gt;
|-&lt;br /&gt;
|Moorlyn Cottage&lt;br /&gt;
|-&lt;br /&gt;
|Name of Thrones&lt;br /&gt;
|-&lt;br /&gt;
|Nana&#039;s Notes&lt;br /&gt;
|-&lt;br /&gt;
|Nether and Void&lt;br /&gt;
|-&lt;br /&gt;
|Other Daughter&lt;br /&gt;
|-&lt;br /&gt;
|Pierced Veil&lt;br /&gt;
|-&lt;br /&gt;
|Preserving Breads&lt;br /&gt;
|-&lt;br /&gt;
|Rack &#039;Em Up&lt;br /&gt;
|-&lt;br /&gt;
|Rodnir&#039;s Bait and Tackle&lt;br /&gt;
|-&lt;br /&gt;
|Roof Over, The&lt;br /&gt;
|-&lt;br /&gt;
|Rub-a-Dub-Dub&lt;br /&gt;
|-&lt;br /&gt;
|Shadowplay&lt;br /&gt;
|-&lt;br /&gt;
|Sheets Gone Wild&lt;br /&gt;
|-&lt;br /&gt;
|Smoldereye Lodge&lt;br /&gt;
|-&lt;br /&gt;
|Stay Tuned&lt;br /&gt;
|-&lt;br /&gt;
|Templeton Shor&#039;toes&#039; Sugars&lt;br /&gt;
|-&lt;br /&gt;
|Tippy Toes&lt;br /&gt;
|-&lt;br /&gt;
|Two-Headed Dog, The&lt;br /&gt;
|-&lt;br /&gt;
|Uncouth Wallflower, The&lt;br /&gt;
|-&lt;br /&gt;
|Vamped Vault, The&lt;br /&gt;
|-&lt;br /&gt;
|Wild Flalings&lt;br /&gt;
|-&lt;br /&gt;
|Witch&#039;s Garden, The&lt;br /&gt;
|-&lt;br /&gt;
|Witching Flower, The&lt;br /&gt;
|-&lt;br /&gt;
|Witching House, The&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Announcement 3 - Eternal Weddings - Delayed==&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1152432684879065090 Eternal Weddings Delayed]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 09/15/2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[Ebon Gate] Eternal Weddings&lt;br /&gt;
&lt;br /&gt;
This year has been exceedingly busy and packed.  Unfortunately, that means that we need to postpone an item every now and again.  It is with regret that I announce that Eternal Weddings is going to be delayed.&lt;br /&gt;
&lt;br /&gt;
However, we will release the Naidem Wedding Glade and will also place all previous wedding packages on sale.  This includes all tiers of the Chapel, Cathedral, and Wavedancer wedding package, all verbs add slips, and annulments.&lt;br /&gt;
&lt;br /&gt;
While we realize that this is a disappointment for many, we hope that you will understand that we want everything to be as clean as possible, and it would simply be impossible to guarantee that at this time.&lt;br /&gt;
&lt;br /&gt;
We hope to release the Eternal Wedding package in the near future and will allow its purchase outside of Ebon Gate, though we don&#039;t have an exact date at this time.&lt;br /&gt;
&lt;br /&gt;
Thank you for your understanding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Announcement 4 - Return of the Trove ==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/832466682291027998/1152432684879065090 Return of the Trove]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 09/18/2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Return of the Trove&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This year, the Treasure Trove will be returning but with a somewhat new look.&lt;br /&gt;
&lt;br /&gt;
Here are the changes:&lt;br /&gt;
&lt;br /&gt;
* You need a service pass to get into Gravelsdown Hall.&lt;br /&gt;
* The Attendant will now sell trove tokens for 100,000 silvers.&lt;br /&gt;
* Each token is worth a single entry into one of the troves.&lt;br /&gt;
* You may only use one token per drawing per trove.&lt;br /&gt;
* Each trove in Gravelsdown Hall will draw once a day.&lt;br /&gt;
* Gravelsdown Hall will have FOUR troves running.&lt;br /&gt;
&lt;br /&gt;
Here is what is staying the same:&lt;br /&gt;
&lt;br /&gt;
* You will still have 24-hours to claim your win.&lt;br /&gt;
* The trove will still display 4 preview items, while one is being raffled.&lt;br /&gt;
* All items put in the trove will go out.&lt;br /&gt;
&lt;br /&gt;
What will be in the Trove this year?&lt;br /&gt;
&lt;br /&gt;
* Delayed Service items that would normally be seen in raffles will go through the Trove.&lt;br /&gt;
* One room will be dedicated to Treasure items.&lt;br /&gt;
&lt;br /&gt;
We are still finalizing our lists and treasures, but we will provide a list for everyone so that they are aware.&lt;br /&gt;
&lt;br /&gt;
Lastly, &#039;&#039;&#039;A Roof Over&#039;&#039;&#039; is getting a second room with &#039;&#039;&#039;a trove&#039;&#039;&#039; in it.   We will be offering &#039;&#039;&#039;Private Property&#039;&#039;&#039; items that are rare there in this particular trove.   If you do not have &#039;&#039;&#039;a Private Property&#039;&#039;&#039; that qualifies, you can not get in.  These offerings include the following:&lt;br /&gt;
&lt;br /&gt;
* Mail Boxes&lt;br /&gt;
* Room Add&lt;br /&gt;
* Workshop&lt;br /&gt;
* Shrine&lt;br /&gt;
* And a few other items.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of these items, MCP properties do not qualify.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delayed Services in the Trove:&#039;&#039;&#039;&lt;br /&gt;
* All delayed services will be tied to a token that is placed in the Trove.&lt;br /&gt;
* While the token will be listed in DELAYED, it does not list who is getting the service until they REDEEM the token.&lt;br /&gt;
* This means that the winner does not have to be the redeemer.&lt;br /&gt;
&lt;br /&gt;
== Announcement 5 - General Pricing Adjustments ==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1154217270885765141 General Pricing Adjustments]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 09/20/2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
For example, dyes used to cost a different price at Rings of Lumnis, Rumor Woods, Duskruin, and Ebon Gate.  With Rumor Woods, we matched up the pricing so that things were more in-line and there was less guess work.&lt;br /&gt;
&lt;br /&gt;
We will be going through and doing the same thing with Ebon Gate.&lt;br /&gt;
&lt;br /&gt;
Those items that are consumable and have charges will be increased to the fee set at Rumor Woods and Duskruin.&lt;br /&gt;
&lt;br /&gt;
One other thing that I wanted to talk about is all of the “-inators.”  These items hold typically between 24-30 unique items that can stack unlimitedly and are weightless.  I’ve been underselling their value and under-evaluating their price for what they do.  As a result, all “-inators” at all events will be increased to a flat 1,000 (event currency).  Those that have unlocks will not see an increase in their unlock certificates.&lt;br /&gt;
&lt;br /&gt;
I realize that many of you may have some reactions that are strong to this information.  However, I ask that you please be patient.  Nothing will be raised to gouging levels and will still be reasonably priced.  Some things just need an uptick.&lt;br /&gt;
&lt;br /&gt;
== Teaser 1 - Eyes of the Arkati ==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1152598120174202922 Eyes of the Arkati]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 09/16/2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You analyze your flimsy violet disks and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes of the Arkati&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These disks are designed to be worn over the eyes, where they will safely hide from view.  However, while worn they will, every 8 - 12 hours, provide a random vision.  They can also help you slip into a trance, and you can even trigger a vision on your own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAZE:&#039;&#039;&#039; Trigger a Minor Vision&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;STARE:&#039;&#039;&#039; Triggers a Major Vision once every hour.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHISPER disks START&#039;&#039;&#039;: Causes you to slip into a trance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;WHISPER disks STOP:&#039;&#039;&#039; Causes you to come out of a trance.&lt;br /&gt;
&lt;br /&gt;
Additional verbs can be used to do special messaging while in a trance.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Verbs:&#039;&#039;&#039; Blanch, Breathe, Cry, Gaze, Grin, Laugh, Point, Stare, Whisper&lt;br /&gt;
&lt;br /&gt;
The disks are Tier 2 out of 2.&lt;br /&gt;
&lt;br /&gt;
Since the disks do not appear, even when manipulating them with the above verbs, there aren&#039;t any customizations available for them.  However, you can change the deity or energy they are aligned to.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attunement:&#039;&#039;&#039; Zelia&lt;br /&gt;
&lt;br /&gt;
&amp;gt; wear disk&amp;lt;br&amp;gt;&lt;br /&gt;
Opening your eyes terribly wide, you carefully fit the flimsy violet disks over your irises and then blink several times while they settle into place.  A milky film spreads across your vision for a brief moment but slowly seeps away, and your vision returns to normal.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;whisper my disk start&amp;lt;br&amp;gt;&lt;br /&gt;
You silently slip into a deep trance, your body stilling and your breath slowing.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; look PERSON&lt;br /&gt;
&lt;br /&gt;
You see Person.&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be an Aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
She is very short and has a petite frame.  She appears to be very young.  She has starburst-striated winter grey eyes and freckle-dusted skin.  She has long, wavy coppery red hair drawn back by multiple knitted hairties, exposing a clean-shaven scalp on either side.  She has a pert nose.  Her lengthy nails are brushed with gradated gold polish patterned in green jade chevron.  She has a pair of russet-painted wings.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Her features appear slack, her eyes covered in a milky white film as she stares transfixed at something in the distance.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(The above is NOT a temporary feature.)&lt;br /&gt;
&lt;br /&gt;
While under the effect of a trance, you provide ambient messaging about being in the trance.  It fires every 20 seconds.  It reminds you how to get out of the trance, though others do not see that information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You are still under the effect of your most recent trance.  To exit the trance, WHISPER disks STOP.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You distantly feel the flutter of your lashes against your cheek, though you know your eyes remain wide and unseeing.  Your limbs remain heavy from the deep trance you find yourself in.&lt;br /&gt;
&lt;br /&gt;
You also have access to a series of verbs while in the trance.  For example:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;blanch disk&amp;lt;br&amp;gt;&lt;br /&gt;
A fleeting ripple of fear grips you, momentarily causing the blood to drain from your face before the lassitude of your trance reclaims your emotionless state.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;grin disk&amp;lt;br&amp;gt;&lt;br /&gt;
A smile slowly builds upon your face as your eyes grow distant and you fall into a deep trance.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;whisper disk stop&amp;lt;br&amp;gt;&lt;br /&gt;
Slowly, you feel yourself returning to your body, and you feel a prickling of pins and needles upon your limp limbs.  You blink several times and feel as if you are struggling through thick layers of cobwebs before your vision finally returns to normal.&lt;br /&gt;
&lt;br /&gt;
While under the effects of a trance, you can not cast or attack or eat or a number of other minor things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Visions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are ten sets of minor visions that have over 900 possible combinations.  I utilized the TATTOO table to build the combinations.  An example of a minor vision, which is available at Tier 1, is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If NOT in a trance, this is what you may see:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;gt;gaze my disk&amp;lt;br&amp;gt;&lt;br /&gt;
Focusing upon Zelia, you gaze through the disks in your eyes, and the image of &amp;lt;something&amp;gt; appears before you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If IN a trance, this is what you may see:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You gaze about without any true recognition of where you are as the heavy malaise of your trance causes your features to remain slack and your limbs to feel heavy.  After a time, your vision changes...&lt;br /&gt;
&lt;br /&gt;
Music fills the air, the sound of a party drifting to you as you gaze out upon the balcony onto a sprawling city that is in the throes of a celebration.  Just as you turn to head inside, the sound of fireworks explodes behind you, and you glance up to see &amp;lt;item&amp;gt; burst across the sky in a colorful pageantry of light.&lt;br /&gt;
&lt;br /&gt;
Some visions have more than one random component.&lt;br /&gt;
&lt;br /&gt;
You may trigger a minor trance anytime that you desire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Visions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Major visions come in sets of 15 and are much larger visions.  They provide a location and can have as many as 7 random components.  They are limited to one per hour.&lt;br /&gt;
&lt;br /&gt;
An example of what you might see is:&lt;br /&gt;
&lt;br /&gt;
Concentrating on your connection to Zelia, you stare through the flimsy violet disks that cover your eyes, causing a vision to blossom to life before you...&lt;br /&gt;
&lt;br /&gt;
As your vision clears, you find yourself on your hands and knees, crawling through the hot desert.  Parched and exhausted, you contemplate giving up, your swollen tongue filled with sand and the taste of blood from your cracked lips.  Each movement causes your sunburned muscles to scream in protest as you continue to crawl through the sand.&lt;br /&gt;
&lt;br /&gt;
Time has no meaning, the endless hours stretching before you as heat causes the air around you to waver.  You find yourself staring at something green beneath your fingers and glance up numbly to see you&#039;ve stumbled upon an oasis.  Hope fills your body with adrenaline, and you surge to the edge of a pool, nearly choking as you suck water into your body.&lt;br /&gt;
&lt;br /&gt;
Sated, you roll to your back to find &amp;lt;random animal&amp;gt; beside you and stumble back, accidentally putting your hand through an old skull where &amp;lt;random creature&amp;gt; has made its home.&lt;br /&gt;
&lt;br /&gt;
Lastly, upon wearing the disks a random timer goes on you.  Once the timer is up, a RANDOM vision takes place.  There is a 33% chance it will be a major vision, otherwise, it will be a minor vision.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QA&#039;&#039;&#039;&lt;br /&gt;
* Major Visions&lt;br /&gt;
# 15 Location Settings that you will see&lt;br /&gt;
# 2 - 7 random options within each setting&lt;br /&gt;
# Random Options have anywhere from 15 - 100 individual options&lt;br /&gt;
# The Largest Major Vision Variety is in the Tropical and Snow Visions&lt;br /&gt;
# Some visions offer advice or hold conversations&lt;br /&gt;
&lt;br /&gt;
* Minor Visions&lt;br /&gt;
# These are usually no larger than a sentence or two.&lt;br /&gt;
# These have 1 - 2 random options.&lt;br /&gt;
# Each option choice cycles through the Tattoo table and provides over 900 choices.&lt;br /&gt;
&lt;br /&gt;
* Wearing the disks&lt;br /&gt;
# They are hidden in your inventory.&lt;br /&gt;
# Only you can see the disks on you.&lt;br /&gt;
&lt;br /&gt;
* Arkati Choices?&lt;br /&gt;
# Gosaena&lt;br /&gt;
# Zelia&lt;br /&gt;
# Jastev&lt;br /&gt;
# Lorminstra&lt;br /&gt;
# Psychic Energy&lt;br /&gt;
&lt;br /&gt;
* Can the choices of Arkati/Energy be customized?&lt;br /&gt;
# Yes, you can change it to any Arkati.&lt;br /&gt;
# Yes, as long as it makes sense, you can change it to a different type of energy.&lt;br /&gt;
&lt;br /&gt;
All disks &amp;amp; unlocks will be available Off the Shelf in the shop &#039;&#039;&#039;Entranced&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Teaser 2 - Lacquered Ungues ==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1152598120174202922 Lacquered Ungues]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 09/20/2023&lt;br /&gt;
}}&lt;br /&gt;
Located in a hut in Fate’s Holding, &#039;&#039;&#039;Lacquered Ungues&#039;&#039;&#039; is a shop that sells...  Yep! You guessed it!  Nail polish.&amp;lt;br&amp;gt;&lt;br /&gt;
Some of the designs you will see are:&amp;lt;br&amp;gt;&lt;br /&gt;
She has a burnt umber sheen brushed onto her short but shapely fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a matte dark teal finish brushed onto her squared fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an oil-sheened coppery violet lacquer brushed onto her rounded fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
She has a gradient plum-to-ebon sheen brushed onto her square-shaped fingernails.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This shop also houses a nail polish case.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;gt;l my case&amp;lt;br&amp;gt;&lt;br /&gt;
Lined with suede pockets, the case has glass sides that allow the contents to be clearly seen.  Nestled within, you see...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1.  a burnt umber bottle (a burnt umber sheen) (1 piece)&amp;lt;br&amp;gt;&lt;br /&gt;
2.  a matte dark teal bottle (a matte dark teal finish) (1 piece)&amp;lt;br&amp;gt;&lt;br /&gt;
3.  a coppery green bottle (an oil-slicked coppery green lacquer) (1 piece)&amp;lt;br&amp;gt;&lt;br /&gt;
4.  an aubergine cat&#039;s eye bottle (a cat&#039;s eye-banded aubergine sheen) (1 piece, which is ready for plucking)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Teaser 3 - Lip Gloss by Naidem ==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1152598120174202922 Lip Gloss by Naidem]&lt;br /&gt;
| author = GM Thandiwe&lt;br /&gt;
| date = 09/21/2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So, I realize now that this is probably V3 or V4, but I didn&#039;t realize it when I made it.  The good news is that it is completely unique and the permifier will be allowed to make it permanent.  Let me provide you with the analyze and then I&#039;ll sure a few things:&lt;br /&gt;
&lt;br /&gt;
&amp;gt; a round jar of dark espresso gloss &lt;br /&gt;
&lt;br /&gt;
You analyze your dark espresso gloss and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Lip Gloss by Naidem&amp;lt;br&amp;gt;&lt;br /&gt;
Utilizing this gloss, you can apply four hours of lip gloss to your lips.  Once you do, it will provide you with a few verbs for manipulating your lips.&lt;br /&gt;
&lt;br /&gt;
You may alter the colors and the shape that this gloss will provide to your lips:&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Color 1:&#039;&#039;&#039; dark espresso&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Color 2:&#039;&#039;&#039; amber&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Lip Shape:&#039;&#039;&#039; heart-shaped&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may use TURN to change the designs that can be applied to your lips.  Those designs are:&lt;br /&gt;
&lt;br /&gt;
1.  She has a finish of dark espresso darkening her heart-shaped lips with a glossy amber band gracing both lips beneath her philtrum.&amp;lt;br&amp;gt;&lt;br /&gt;
2.  She has a finish of amber darkening her heart-shaped lips with a glossy dark espresso band gracing both lips beneath her philtrum.&amp;lt;br&amp;gt;&lt;br /&gt;
3.  She has a stain of dark espresso pigment upon her heart-shaped lips that is accented by a glossy overlay.&amp;lt;br&amp;gt;&lt;br /&gt;
4.  She has a stain of amber pigment upon her heart-shaped lips that is accented by a glossy overlay.&amp;lt;br&amp;gt;&lt;br /&gt;
5.  Her heart-shaped lips bear the glossy sheen of dark espresso.&amp;lt;br&amp;gt;&lt;br /&gt;
6.  Her heart-shaped lips bear the glossy sheen of amber.&amp;lt;br&amp;gt;&lt;br /&gt;
7.  She has an outline of dark espresso on her heart-shaped lips which are stained in amber.&amp;lt;br&amp;gt;&lt;br /&gt;
8.  She has an outline of amber on her heart-shaped lips which are stained in dark espresso.&amp;lt;br&amp;gt;&lt;br /&gt;
9.  She has the subtle hint of dark espresso pigment upon her heart-shaped lips.&amp;lt;br&amp;gt;&lt;br /&gt;
10. She has the subtle hint of amber pigment upon her heart-shaped lips.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A round jar of dark espresso gloss is currently set to produce design 7 when applied.&lt;br /&gt;
&lt;br /&gt;
The lip gloss actually works the same as the illusion props do.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; wear my gloss&amp;lt;br&amp;gt;&lt;br /&gt;
Drawing a small brush from a compartment along the side of a round jar of dark espresso gloss, you open one side of the gloss and add pigment to the brush before carefully applying it to your lips.&lt;br /&gt;
&lt;br /&gt;
You see GameMaster Thandiwe&amp;lt;br&amp;gt;&lt;br /&gt;
She appears to be an Aelotoi.&amp;lt;br&amp;gt;&lt;br /&gt;
She is very short and has a petite frame.  She appears to be very young.  She has starburst-striated winter grey eyes and freckle-dusted skin.  She has long, wavy coppery red hair drawn back by multiple knitted hairties, exposing a clean-shaven scalp on either side.  She has a pert nose.  Her lengthy nails are brushed with gradated gold polish patterned in green jade chevron.  She has a pair of russet-painted wings.&amp;lt;br&amp;gt;&lt;br /&gt;
She has an outline of dark espresso-hued on her heart-shaped lips which are stained in amber.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; analyze my lips&amp;lt;br&amp;gt;&lt;br /&gt;
You analyze your heart-shaped lips and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
You currently have lip gloss on your lips and as such are able to manipulate your lips in the following way:  LICK, PONDER, RUB, and SMIRK.&lt;br /&gt;
&lt;br /&gt;
ponder my lips&amp;lt;br&amp;gt;&lt;br /&gt;
You lightly toy with your lower lip, your fingers gliding over the pigment there as you contemplate your next move.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; smirk my lips&amp;lt;br&amp;gt;&lt;br /&gt;
You subtly lift the top left corner of your painted upper lip, offering the barest hint of a smirk.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; lick my lips&amp;lt;br&amp;gt;&lt;br /&gt;
You coyly draw the point of your upper lip into your mouth, allowing just the tip of your tongue to trace the flesh.&lt;br /&gt;
&lt;br /&gt;
== Teaser 4 - The Imprinter&#039;s Studio (Shop) ==&lt;br /&gt;
&lt;br /&gt;
{{saved-discord-post&lt;br /&gt;
| messagelink = [https://discord.com/channels/226045346399256576/1154896040311410709/1154896040311410709 Shop Teaser - The Imprinter&#039;s Studio]&lt;br /&gt;
| author = GM Meraki&lt;br /&gt;
| date = 09/22/2023&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The time has come for a new shop teaser.  Those who seek out the house that contains the Imprinter&#039;s Studio will find an agara-fae artist, ready to perform a service for a small fee.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;read sign&lt;br /&gt;
 In the Common language, it reads:&lt;br /&gt;
 &lt;br /&gt;
 Welcome to The Imprinter&#039;s Studio!&lt;br /&gt;
 &lt;br /&gt;
 You may ASK the available artist for HELP if you have questions about:&lt;br /&gt;
  SERVICE - to receive a summary of the process.&lt;br /&gt;
  FEE - to inquire about the cost of the service.&lt;br /&gt;
  PANEL - to have your item validated.&lt;br /&gt;
 &lt;br /&gt;
 You may TELL the available artist to:&lt;br /&gt;
  BEGIN - when you are ready to start posing.&lt;br /&gt;
  MORE/LESS - to capture more or less of your features.&lt;br /&gt;
 &lt;br /&gt;
 Please note that service will not conclude until you GIVE the artist your valid item to complete the imprint.&lt;br /&gt;
&lt;br /&gt;
What service is provided, you might ASK?&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;ask artist about service&lt;br /&gt;
 The agara-fae artist says, &amp;quot;I can take your basic or locked portrait dreamfire panel and imprint a portrait with your likeness in it.  This will convert a basic dreamfire panel into a locked portrait panel containing an imprint of your chosen pose.  To begin the process, tell me to begin.  Once you have chosen a pose, you will give your item to me and I will imprint your pose and likeness onto your item for a fee.  This service costs 60 soul shards to convert and imprint a basic panel or 12 soul shards to re-imprint a previously converted panel.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
See additional posts in this thread for more details.&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=207372</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=207372"/>
		<updated>2023-09-21T01:59:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2023 Releases */  Added bugfix for Martial Stances &amp;amp; Shield Mind cooldown&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/20/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Bugfix Martial Stances &amp;amp; Shield Mind cooldown&lt;br /&gt;
|desc=A bug related to Martial Stances and Shield Mind cooldowns has been fixed.  These abilities should interact properly now.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1121832778791665716/1154234163482873907&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release - Ta&#039;Illistim Inquisitors&lt;br /&gt;
|desc=Released new lore on the Index of Inquisitors&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Illistim_Inquisitors&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/16/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Citizenship Title Updates&lt;br /&gt;
|desc=Added citizenship-based titles&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:_Citizenship_Title_Updates&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/22/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Citizenship Pin Updates&lt;br /&gt;
|desc=Added new verb traps, etc. to citizenship pins.&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:_Citizenship_Pins_Updated&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/10/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates for bolt spells and fireworks&lt;br /&gt;
|desc=Added bolt spells and fireworks to the CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=08/08/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Burghal Gnome Mourning&lt;br /&gt;
|desc=Burghal gnome mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Burghal_Gnome_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=What&#039;s New in Kharam Dzu?&lt;br /&gt;
|desc=Release of Clan Hall updates, Bric-a-brac fishing dock, and Borthuum Bargain Bait fishing supply shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796618391262986241/1134540588994269226&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Shops now allow temporary loresong unlocked items to stack&lt;br /&gt;
|desc=Otherwise identical items with temporary loresong unlocks will now stack when placed for sale in a player shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133585869262049350&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Scripted Item Benefits Identified (RECALL)&lt;br /&gt;
|desc=A variety of existing scripted items now provide details instead of generic &amp;quot;some unknown (scripted) benefit&amp;quot; when using RECALL&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Grounded&lt;br /&gt;
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=07/21/2023|category=World|title=Dragonfly Festival|desc=Open in Cysaegir from 7/21 to 7/23.|link=https://gswiki.play.net/Dragonfly_Festival/2023}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/21/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Spell of the Month Update&lt;br /&gt;
|desc=Updated PSotM&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Urchin Guide Updates&lt;br /&gt;
|desc=[[Urchin Guide]]s learn new tricks and expand their offerings.&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:Urchin Guide Updates&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination&lt;br /&gt;
|desc=Urchin system now has a new PREMIUMHALL destination in each town&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/05/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Additional Tones and Speech Verbs&lt;br /&gt;
|desc=Additional tones and speech verbs are now available for use with the [[Verb:SAY|SAY verb]]&lt;br /&gt;
|link=https://gswiki.play.net/Announcement:Additional_Tones_and_Speech_Verbs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=06/16/2023|category=Event|title=Rumor Woods|desc=Open from 6/16 through 6/30.|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/13/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Familiar Gate (930)&lt;br /&gt;
|desc=Now works from inside the Rift to the Cavern of Ages&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/26/2023|category=Event|title=Premium Fest: Return to Iyo Grove|desc=Open from 5/26 through 6/1.|link=https://gswiki.play.net/Iyo_Glade_Festival/2023}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when its active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/8/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=PROPERTY Verb released&lt;br /&gt;
|desc=The PROPERTY verb allows individuals who own [[Private property|private properties]] to view and change certain information about their private properties.&lt;br /&gt;
|link=https://gswiki.play.net/Private_property/saved_posts/Verb:PROPERTY&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Development|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem|date=05/01/2023|category=World|title=Flight of the Griffins|desc=The annual spring flight of the griffins around Ta&#039;Illistim, from 5/1 through 5/6.}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=04/14/2023|category=Event|title=Rings of Lumnis|desc=Open from 4/14 through 4/30.|link=https://gswiki.play.net/Category:Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Armory&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Weaponry&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Clerical Supply&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/06/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Locks Picked &amp;amp; Lockpicks &lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203756</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203756"/>
		<updated>2023-07-26T02:29:14Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2023 Releases */  Added Player Shops now allow temporary loresong unlocked items to stack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Shops now allow temporary loresong unlocked items to stack&lt;br /&gt;
|desc=Otherwise identical items with temporary loresong unlocks will now stack when placed for sale in a player shop.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133585869262049350&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Scripted Item Benefits Identified (RECALL)&lt;br /&gt;
|desc=A variety of existing scripted items now provide details instead of generic &amp;quot;some unknown (scripted) benefit&amp;quot; when using RECALL&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Grounded&lt;br /&gt;
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/21/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Spell of the Month Update&lt;br /&gt;
|desc=Updated PSotM&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination&lt;br /&gt;
|desc=Urchin system now has a new PREMIUMHALL destination in each town&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/13/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Familiar Gate (930)&lt;br /&gt;
|desc=Now works from inside the Rift to the Cavern of Ages&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Armory&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Weaponry&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Clerical Supply&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/06/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Locks Picked &amp;amp; Lockpicks &lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203753</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=203753"/>
		<updated>2023-07-26T00:18:16Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added Scripted Items Benefits Identified (RECALL)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Scripted Item Benefits Identified (RECALL)&lt;br /&gt;
|desc=A variety of existing scripted items now provide details instead of generic &amp;quot;some unknown (scripted) benefit&amp;quot; when using RECALL&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1133552434980077618&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Grounded&lt;br /&gt;
|desc=Slips for sale in the Lighthouse allowing players to anchor/ground their own transporters&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1133003943010648145&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/21/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Spell of the Month Update&lt;br /&gt;
|desc=Updated PSotM&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131905484555812975&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Aelotoi Mourning&lt;br /&gt;
|desc=Aelotoi mourning customs document&lt;br /&gt;
|link=https://gswiki.play.net/Remembering:_Aelotoi_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Transporter Messaging&lt;br /&gt;
|desc=New Messaging Options&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1131283016476524544&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/19/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Cyrtae&#039;ni&lt;br /&gt;
|desc=New aelotoi culture&lt;br /&gt;
|link=https://gswiki.play.net/Cyrtae%27ni&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/11/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: PREMIUMHALL Urchin Destination&lt;br /&gt;
|desc=Urchin system now has a new PREMIUMHALL destination in each town&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128284321120276530&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/10/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Premium Points for Profession Points&lt;br /&gt;
|desc=25 Premium Points for up to 25k Profession Points&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1128004146793025548&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/06/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Urchins&lt;br /&gt;
|desc=5 free uses of the Urchin system for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1126571606559428730&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lukewarm Summer Update: Paddleboat RT Removed&lt;br /&gt;
|desc=RT Removed from FWI Paddleboats&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125044469377540146&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/02/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: EXPRESS Verbs&lt;br /&gt;
|desc=New EXPRESS options for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1125031876466331679&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/01/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Hot Summer Nights Release: Adventurer&#039;s Guild Cooldown&lt;br /&gt;
|desc=10 minute cooldown for Premium Subscribers&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619454477500416/1124835927475355729&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/25/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Justice System - Possession Removal&lt;br /&gt;
|desc=The Justice system will no longer strip you of your possessions during incarceration.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1122546003015376906&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/16/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CONSENT verb&lt;br /&gt;
|desc=Added the CONSENT verb&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CONSENT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/13/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Familiar Gate (930)&lt;br /&gt;
|desc=Now works from inside the Rift to the Cavern of Ages&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1118236758702837871&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Gastronomy of Atan Irith&lt;br /&gt;
|desc=Cuisine found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Gastronomy&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/12/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Precious Materials of Atan Irith&lt;br /&gt;
|desc=Unique materials found in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Precious_Materials&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CUSTOM updates&lt;br /&gt;
|desc=Added Manna and Major Sanctuary to the new CUSTOM system.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:CUSTOMIZE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/28/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Ta&#039;Nalfein&lt;br /&gt;
|desc=Expanded Ta&#039;Nalfein Information&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Nalfein&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/24/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Release:  Human Mourning Part 2&lt;br /&gt;
|desc=Human cultures (A-H) and mourning&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/20/2023 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Death in Dwarven Culture - Burial Practices&lt;br /&gt;
|desc=Detailing some burial customs of the dwarves.&lt;br /&gt;
|link=https://gswiki.play.net/Death_in_Dwarven_Culture_-_Burial_Practices&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Armory&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Armory&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/21/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Weaponry&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store_Weaponry&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/18/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Clerical Supply&lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Borthuum_Company_Store#Clerical_Supply&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/06/202 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Kharam Dzu Shop Update - Locks Picked &amp;amp; Lockpicks &lt;br /&gt;
|desc=Updates to the inventory in this shop.&lt;br /&gt;
|link=https://gswiki.play.net/Locks_Picked_%26_Lockpicks&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2023_saved_posts&amp;diff=199066</id>
		<title>Rumor Woods/2023 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2023_saved_posts&amp;diff=199066"/>
		<updated>2023-06-08T01:31:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Teaser 3 */ Fixed bottom of Teaser 3 (was showing Teaser 2 information)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods 2023 Teasers &amp;amp; Announcements&#039;&#039;&#039;&amp;lt;/big&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
&lt;br /&gt;
==== Announcement 1 ====&lt;br /&gt;
&lt;br /&gt;
Rumor Woods will take place June 16 - 30th in 2023.&lt;br /&gt;
&lt;br /&gt;
This year&#039;s theme is the Rolton vs. the Wolf!&lt;br /&gt;
&lt;br /&gt;
==== Announcement 2 ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Customization System updates&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Player Customization System will be updated for Rumor Woods to also include custom Manna and Major Sanctuaries.  This will allow you to have more than one of each and choose between them at will.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been working on a new Player Customization System to give players more control and flexibility around things like spell customizations.  The first phase of this system was seen at Ebon Gate last year, where custom death messages became an option for the first time.&lt;br /&gt;
&lt;br /&gt;
The next phase of this system will roll out at the upcoming run of Rumor Woods.  Starting at Rumor Woods, you will be able to unlock and choose between multiple different Major Sanctuary appearances and custom Manna flavors.  These are no longer limited to one per character.  Your existing custom Major Sanctuary or Manna, if any, will also remain available to you under the new system.&lt;br /&gt;
&lt;br /&gt;
More details, including a FAQ: [https://docs.google.com/document/d/15NglvxteyzZXENzQBxn7RaDTbNoB1LwbOCTb7sjFMIc/edit Google Document FAQ Page]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discussion thread:&#039;&#039;&#039; ⁠[https://discord.com/channels/226045346399256576/1113255963294695475 Official - Player Customization]&lt;br /&gt;
&lt;br /&gt;
Special thanks to GM Yusri for getting this system ready for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==== Announcement 3 ====&lt;br /&gt;
&lt;br /&gt;
In Honor of the Year of the Rolton and to Herald Rumor Woods, we are pleased to announce a new document:  [[Roltons, Wools, and Cheese of the Land]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki Link:&#039;&#039;&#039;  [[Roltons, Wools, and Cheese of the Land]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wiki Announcement:&#039;&#039;&#039; [[Announcement:_New_Lore_Document_in_Honor_of_Year_of_the_Rolton]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord Forum Discussion:&#039;&#039;&#039; [https://discord.com/channels/226045346399256576/1114390449868771358 Discussion]&lt;br /&gt;
&lt;br /&gt;
==== Announcement 4 ====&lt;br /&gt;
&lt;br /&gt;
[[:category: Rumor Woods|Rumor Woods]] begins 6/16/2023 with the theme the Rolton vs. the Wolf.&lt;br /&gt;
&lt;br /&gt;
We have the following exciting announcements regarding this year&#039;s offerings:&lt;br /&gt;
&lt;br /&gt;
As part of the five-year anniversary, we are making all past rare mounts completely available for anyone to purchase.  Outside of an anniversary event, this will be the last time for many of these animals.&lt;br /&gt;
&lt;br /&gt;
* There will be a flare merchant that will aid you in adding flares to your items.  He will have the following flare tokens available:  common flare tokens for 50 raikhen (fire, cold, lightning, impact, and vacuum), uncommon flare tokens for 50 [[raikhen]] (disintegrate, disruption, unbalance, grapple, acid, plasma, steam, water, air), and rare flare tokens for 50 raikhen (slash, puncture, and crush).&lt;br /&gt;
** As a reminder anything 7x enchanted and lower, with 10 CER or less, that is devoid of combat scripts will be half cost going forward.&lt;br /&gt;
&lt;br /&gt;
* New Pet for Year of the Rolton - Lamb&lt;br /&gt;
* New Document - [[Roltons,_Wools,_and_Cheese_of_the_Land|Roltons, Wools, and Cheeses of the Land]]&lt;br /&gt;
* New Mounts - Roltons, Sheep, and Goats&lt;br /&gt;
* New Horse Nouns -  rouncey, destrier, palfrey, jennet, field hunter, hobby, gaited horse, draught horse, light horse, saddle horse, quarter horse&lt;br /&gt;
* Mount Travel Updates&lt;br /&gt;
** Realm Travel Refreshes at Midnight&lt;br /&gt;
** New Unlock to allow for 2x a day travel&lt;br /&gt;
* Custom Expansion: Sanctuary and Mana Bread now have the ability to have more than 1!  You can now keep access to Multiple Mana Bread Customizations &amp;amp; Major Sanctuary as these have been moved to the same system as Death Message Customs.&lt;br /&gt;
* Mount Containers - Mounts can now wear two containers (max).&lt;br /&gt;
* Private Property Shop - Details Coming Soon &amp;amp; it will be a delayed open.&lt;br /&gt;
* &#039;&#039;&#039;Lofts!&#039;&#039;&#039;  Lofts will be available to be purchased this year.  You must own a stable in order to purchase one.&lt;br /&gt;
* &#039;&#039;&#039;New Stable&#039;&#039;&#039;! [[Brisker&#039;s Cove]] is being added to Fast Travel as its new stables are being released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This year&#039;s Titles&#039;&#039;&#039;&lt;br /&gt;
* 100 (runs) of Rolton - Shepard/ess of the Tranquil Flock&lt;br /&gt;
* 500 (runs) of Rolton - Knight of the Arctic Glade&lt;br /&gt;
* 100 (runs) of Wolf - Protector of the Universal Pack&lt;br /&gt;
* 500 (runs) of Wolf - Knight of the Frigid Timberland&lt;br /&gt;
* If the rolton is Victor, people who ran rolton get Cupbearer of the Divine Fleece&lt;br /&gt;
* If the rolton is Victor, people who ran wolf get Discarded of the Divine Fleece&lt;br /&gt;
* If the wolf is Victor, people who ran wolf get Alpha Among the Ferocious Pack&lt;br /&gt;
* If the wolf is Victor, people who ran rolton get Zeta Among the Ferocious Pack&lt;br /&gt;
&lt;br /&gt;
==== Announcement 5 ====&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Mounts at Rumor Woods&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This year in honor of &#039;&#039;&#039;The Year of the Rolton&#039;&#039;&#039;, we have created ovine mounts for you to enjoy.  The breakdown is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common:&#039;&#039;&#039; ewe, ram, sheep, tup&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncommon:&#039;&#039;&#039; citka, dorper, goat, kish&#039;dal, maedat, piebald koza, rakka, and risthil&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rare:&#039;&#039;&#039; rolton&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the following can be customized at the ostler to have a Cultural type:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goat:&#039;&#039;&#039;  sea-horned, Myassarian, Paeladri&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolton:&#039;&#039;&#039; cavelta, Vaslavia, flatfoot, steelhorn, and stoutfoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Please note:&#039;&#039;&#039;  Chanting the culture of your rolton or goat causes that portion to be seen everywhere &amp;quot;rolton&amp;quot; is seen.  For example:  You pet your Vaslavia rolton.&lt;br /&gt;
&lt;br /&gt;
You will be allowed to customize the following items at the ostler:&amp;lt;br&amp;gt;&lt;br /&gt;
Body, Coat, Coat Color, Ears, Eye Color, Eye Quirk, Face, Horn, Horn Quirk, Tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note on body and coat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever you change on the body of your rolton will change the base 15/15/15 of your rolton and go in the article field.&lt;br /&gt;
Whatever you change on the coat of your rolton will change the base 15/15/15 on your rolton and go in the adjective field.&lt;br /&gt;
&lt;br /&gt;
Options for body will range from fluffy, plump, shaggy, sleek, and thin to all of the new rolton describing nouns found in the Roltons, Wools, and Cheeses of the Lands document.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about horns:&#039;&#039;&#039; Females do not have horn or horn quirk options.&lt;br /&gt;
&lt;br /&gt;
==== Announcement 6 ====&lt;br /&gt;
&lt;br /&gt;
This is the tentative shop list for this year&#039;s Rumor Woods Festival.  Please note, one or two items on here may shift or change as the next two weeks before opening unfold.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |New Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot; |Refreshed Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reopening Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Last Run Shops&lt;br /&gt;
|- &lt;br /&gt;
|Baaarnyard Bounty	||	Been Shanked Lately?	||	Barn with It	||	Silken Lotus&lt;br /&gt;
|- &lt;br /&gt;
|Bad Wolf Clothing	||	Channeled Affections	||	Born to Adorn	||	Sweetie Pies&lt;br /&gt;
|- &lt;br /&gt;
|Brass Ring, The	||	Charmed, I&#039;m Sure	||	Braid and Mane	||	Fanfare&lt;br /&gt;
|- &lt;br /&gt;
|Clodhoppers	||	Common Weaves	||	Bugs on Parade	||	Kindred Plaid, The&lt;br /&gt;
|- &lt;br /&gt;
|Curio Minds (Potentially Delayed)	||	Container Yourself	||	Can&#039;t Stop That Weaving	||	Tartan Cloth, The&lt;br /&gt;
|- &lt;br /&gt;
|Daily Dip, The (Delayed)	||	Crafter&#039;s Hearth	||	Cervidae Corral	||	&lt;br /&gt;
|- &lt;br /&gt;
|Flanked Bags, The (Potentially Delayed)	||	Earthtones	||	Cloak&#039;N&#039;Mount	||	&lt;br /&gt;
|- &lt;br /&gt;
|Gnomish Gnails	||	Fanfare	||	Cog and Zephyr	||	&lt;br /&gt;
|- &lt;br /&gt;
|Lamb Among Wolves	||	Folded Lotus, The	||	Colorful Carapace, The	||	&lt;br /&gt;
|- &lt;br /&gt;
|Legendairy	||	Gallant Groom, The	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|- &lt;br /&gt;
|Lofty Affairs (Delayed)	||	Galloping Gait, The	||	Deerner Time	||	&lt;br /&gt;
|- &lt;br /&gt;
|Milkin&#039; It	||	Gemstoned	||	Devote Alloys	||	&lt;br /&gt;
|- &lt;br /&gt;
|Rolton Pens	||	Gift Horse, The	||	Ferocious Eyes	||	&lt;br /&gt;
|- &lt;br /&gt;
|Steaming Mugs (Delayed)	||	Gifts of Atan Irith	||	GemStoned	||	&lt;br /&gt;
|- &lt;br /&gt;
|Vintage Visions (Delayed)	||	Girlybird, The	||	Goin&#039; Stag	||	&lt;br /&gt;
|- &lt;br /&gt;
|Whirl and Twirl	||	Greater of Two Weevils, The	||	Grand Stables	||&lt;br /&gt;
|-&lt;br /&gt;
|	||	Holy Sheaths	||	Horn and Mane	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Horsing Around	||	ImPressions	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Kindred Plaid, The	||	Irons in the Fire	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Lesser of Two Weevils, The	||	Knight Way, The	||	|- &lt;br /&gt;
|- &lt;br /&gt;
|	||	Off the Chain	||	Leaping Leezards	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	On the Wing	||	Lizard Nest, The	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Peaked Interest	||	Lizard Vivarium	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Poiret &amp;amp; Company, Salesroom	||	Notcher Style	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Quit Stallin&#039;	||	Obsidian Raiment	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Robes of Resistance	||	Of Sand and Rain	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Roundabout Racers	||	Ostler&#039;s Den	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Silken Lotus, the	||	Pigments of Memory	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Spirits Within	||	Purls of Wisdom	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Sweetie Pies	||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tartan Cloth, The	||	Saddle Me Up	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tempered Threads	||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tinkers Toys	||	Tortoise Enclosure	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Trim and Polish	||	View from a Stag	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Unfurling Battle	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Vaunt It and Flaunt It	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	What Remains	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Woodn&#039;t Yew	||		||	&lt;br /&gt;
|}&lt;br /&gt;
=== Teasers ===&lt;br /&gt;
&lt;br /&gt;
==== Teaser 1====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Sound Charm Gadgets&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding the charms that you make with your [[Charm_Contraption|Charmtraptions]] just a little dull?  Look no further than the Sound Charm Gadget, a new item debuting at Rumor Woods this year.  Toss in a basic charm, select your sound, adjust the sound&#039;s adjective, and RUB to infuse the noise into the charm.&lt;br /&gt;
&lt;br /&gt;
Off the shelf, the Sound Charm Gadgets come with 5 default Sound Adjectives and 5 default Sound Design Templates.  Like the Charmtraption, you can unlock Custom Sound Adjective and Custom Design Template slots that can be altered at a merchant.  It also requires Lightning magic (or iron/silver wands) to function.&lt;br /&gt;
&lt;br /&gt;
==== Teaser 2====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Clodhoppers&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Found at Clodhoppers, this contraption will turn unscripted cloth or leather material (weighing 3 lbs or less) into cobbling uppers!&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;glance&amp;lt;br&amp;gt;&lt;br /&gt;
You glance down to see a pearl-inlaid red oak box in your right hand and a piece of wrinkled cotton in your left hand.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;put cotton in my box&amp;lt;br&amp;gt;&lt;br /&gt;
You place your wrinkled cotton inside your red oak box.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;turn my box&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a dial on the side of your red oak box and set it for &amp;quot;lace.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;push my box&amp;lt;br&amp;gt;&lt;br /&gt;
Snipping sounds emanate from your red oak box and it vibrates lightly.  After a few moments, the box feels lighter.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;get lace in my box&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a roll of lace from in your red oak box.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;look my lace&amp;lt;br&amp;gt;&lt;br /&gt;
The lace has been carefully prepared to be used for creating uppers for quality footwear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FAQs:&lt;br /&gt;
&lt;br /&gt;
PRESETS for cloth:  bourde, brocade, canvas, chainsil, cotton, damask, faille, flyrsilk, jacquard, lace, linen, marbrinus, paeline, sailcloth, satin, silk, tapestry, tweed, velvet, wool&lt;br /&gt;
&lt;br /&gt;
PRESETS for leather: bazan, buckskin, calfskin, chamois, cowhide, cordovan, deerskin, doeskin, eelskin, goatskin, kidskin, lambskin, leather, nubuck, oxhide, pigskin, shagreen, sheepskin, snakeskin, suede&lt;br /&gt;
&lt;br /&gt;
The created cobbling upper does not retain any of the existing details of the donated fabric (color, show, bedazzlements).  The new item will be &amp;quot;a roll of (material).&lt;br /&gt;
&lt;br /&gt;
The created cobbling upper can be decorated using your silk screen press or leatherworking tool from EG!  You can add up to 3 custom settings for materials (no rare or limited-release materials allowed).&lt;br /&gt;
&lt;br /&gt;
You can charge the contraption with diamonds.  Otherwise, find a cobbling merchant who can add charges for you.&lt;br /&gt;
&lt;br /&gt;
==== Teaser 3====&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Dreamfire_Panel_Bracelet|Dreamfire]] - Rumor Woods Edition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Dreamfire panel peddler has appeared at the Rumor Woods festival grounds to sell some festival-themed Dreamfire panels.  Take home a souvenir panel designed for this year&#039;s combatant theme or previous years&#039; combatants.  The large six-sided stock panel display will not be making a visit at this time.&lt;br /&gt;
&lt;br /&gt;
==== Teaser 4====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lambs Among Wolves&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Themed after this year’s participants, there will be four new, RW-exclusive [[perfume]]s.&lt;br /&gt;
&lt;br /&gt;
I’m told they’re nasty, but nastiness is…er…in the nose of the sniffer?&lt;br /&gt;
&lt;br /&gt;
==== Teaser 5====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Let&#039;s Dance!]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debuting at Rumor Woods is a new miscellaneous item script, Let&#039;s Dance!  Available in the shop, &amp;quot;Whirl and Twirl&amp;quot;, Let&#039;s Dance! items allow a character to dance, alone or with a willing partner, in time with a musician playing an instrument or without.&lt;br /&gt;
&lt;br /&gt;
Married partners need not be joined or ask permission to dance with their spouses. Non-married dance partners must consent to dance via redacted.&lt;br /&gt;
&lt;br /&gt;
The items do not appear in any messaging and there are no alteration guidelines. This script can technically work on almost any held or worn item, as a script or subscript. Players can add the off-the-shelf script to their own items via Darning Awl, Cobbling punch, or Lock Mastery clasps.  The script is not otherwise available for adding to existing items at this time.&lt;br /&gt;
&lt;br /&gt;
Players may choose to unlock additional dance styles via certificate in line with the styles available to musical instruments: joyful, mournful, soft, fast, slow, intense, jaunty, flamboyant, aimless, somber, and inspiring. The dancer may TURN the item to cycle through each option; TURN it to a particular unlocked style; or TURN it to MELODY and then will dance in the style of any active music, if that style is unlocked.   Certificates are available in 1 use; 10 use; or one use of all unlocks at once.&lt;br /&gt;
&lt;br /&gt;
Messaging was provided by players via Premium contest.&lt;br /&gt;
&lt;br /&gt;
Examples: &amp;lt;br&amp;gt;&lt;br /&gt;
Husband holds Wife at a proper distance to maintain decorum as they execute an elegant, stately dance together in time with Musician&#039;s flute&#039;s mournful tune.&amp;lt;br&amp;gt;&lt;br /&gt;
Their feet furiously tapping to the rhythm of Musician&#039;s flute&#039;s joyful reel, Husband and Wife twirl eagerly across the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
Husband raises one arm high overhead and hooks the other arm around Wife&#039;s back as she follows suit, clasping their hands together and swaying in a tight embrace like two tangled snakes.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Rumor_Woods/2023_saved_posts&amp;diff=199065</id>
		<title>Rumor Woods/2023 saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Rumor_Woods/2023_saved_posts&amp;diff=199065"/>
		<updated>2023-06-08T01:31:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Teaser 2 */  Fixed bottom of Teaser 2 (accidently got pushed into teaser 3)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;&#039;&#039;&#039;Rumor Woods 2023 Teasers &amp;amp; Announcements&#039;&#039;&#039;&amp;lt;/big&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
=== Announcements ===&lt;br /&gt;
&lt;br /&gt;
==== Announcement 1 ====&lt;br /&gt;
&lt;br /&gt;
Rumor Woods will take place June 16 - 30th in 2023.&lt;br /&gt;
&lt;br /&gt;
This year&#039;s theme is the Rolton vs. the Wolf!&lt;br /&gt;
&lt;br /&gt;
==== Announcement 2 ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Customization System updates&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Player Customization System will be updated for Rumor Woods to also include custom Manna and Major Sanctuaries.  This will allow you to have more than one of each and choose between them at will.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve been working on a new Player Customization System to give players more control and flexibility around things like spell customizations.  The first phase of this system was seen at Ebon Gate last year, where custom death messages became an option for the first time.&lt;br /&gt;
&lt;br /&gt;
The next phase of this system will roll out at the upcoming run of Rumor Woods.  Starting at Rumor Woods, you will be able to unlock and choose between multiple different Major Sanctuary appearances and custom Manna flavors.  These are no longer limited to one per character.  Your existing custom Major Sanctuary or Manna, if any, will also remain available to you under the new system.&lt;br /&gt;
&lt;br /&gt;
More details, including a FAQ: [https://docs.google.com/document/d/15NglvxteyzZXENzQBxn7RaDTbNoB1LwbOCTb7sjFMIc/edit Google Document FAQ Page]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discussion thread:&#039;&#039;&#039; ⁠[https://discord.com/channels/226045346399256576/1113255963294695475 Official - Player Customization]&lt;br /&gt;
&lt;br /&gt;
Special thanks to GM Yusri for getting this system ready for Rumor Woods.&lt;br /&gt;
&lt;br /&gt;
==== Announcement 3 ====&lt;br /&gt;
&lt;br /&gt;
In Honor of the Year of the Rolton and to Herald Rumor Woods, we are pleased to announce a new document:  [[Roltons, Wools, and Cheese of the Land]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wiki Link:&#039;&#039;&#039;  [[Roltons, Wools, and Cheese of the Land]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wiki Announcement:&#039;&#039;&#039; [[Announcement:_New_Lore_Document_in_Honor_of_Year_of_the_Rolton]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord Forum Discussion:&#039;&#039;&#039; [https://discord.com/channels/226045346399256576/1114390449868771358 Discussion]&lt;br /&gt;
&lt;br /&gt;
==== Announcement 4 ====&lt;br /&gt;
&lt;br /&gt;
[[:category: Rumor Woods|Rumor Woods]] begins 6/16/2023 with the theme the Rolton vs. the Wolf.&lt;br /&gt;
&lt;br /&gt;
We have the following exciting announcements regarding this year&#039;s offerings:&lt;br /&gt;
&lt;br /&gt;
As part of the five-year anniversary, we are making all past rare mounts completely available for anyone to purchase.  Outside of an anniversary event, this will be the last time for many of these animals.&lt;br /&gt;
&lt;br /&gt;
* There will be a flare merchant that will aid you in adding flares to your items.  He will have the following flare tokens available:  common flare tokens for 50 raikhen (fire, cold, lightning, impact, and vacuum), uncommon flare tokens for 50 [[raikhen]] (disintegrate, disruption, unbalance, grapple, acid, plasma, steam, water, air), and rare flare tokens for 50 raikhen (slash, puncture, and crush).&lt;br /&gt;
** As a reminder anything 7x enchanted and lower, with 10 CER or less, that is devoid of combat scripts will be half cost going forward.&lt;br /&gt;
&lt;br /&gt;
* New Pet for Year of the Rolton - Lamb&lt;br /&gt;
* New Document - [[Roltons,_Wools,_and_Cheese_of_the_Land|Roltons, Wools, and Cheeses of the Land]]&lt;br /&gt;
* New Mounts - Roltons, Sheep, and Goats&lt;br /&gt;
* New Horse Nouns -  rouncey, destrier, palfrey, jennet, field hunter, hobby, gaited horse, draught horse, light horse, saddle horse, quarter horse&lt;br /&gt;
* Mount Travel Updates&lt;br /&gt;
** Realm Travel Refreshes at Midnight&lt;br /&gt;
** New Unlock to allow for 2x a day travel&lt;br /&gt;
* Custom Expansion: Sanctuary and Mana Bread now have the ability to have more than 1!  You can now keep access to Multiple Mana Bread Customizations &amp;amp; Major Sanctuary as these have been moved to the same system as Death Message Customs.&lt;br /&gt;
* Mount Containers - Mounts can now wear two containers (max).&lt;br /&gt;
* Private Property Shop - Details Coming Soon &amp;amp; it will be a delayed open.&lt;br /&gt;
* &#039;&#039;&#039;Lofts!&#039;&#039;&#039;  Lofts will be available to be purchased this year.  You must own a stable in order to purchase one.&lt;br /&gt;
* &#039;&#039;&#039;New Stable&#039;&#039;&#039;! [[Brisker&#039;s Cove]] is being added to Fast Travel as its new stables are being released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This year&#039;s Titles&#039;&#039;&#039;&lt;br /&gt;
* 100 (runs) of Rolton - Shepard/ess of the Tranquil Flock&lt;br /&gt;
* 500 (runs) of Rolton - Knight of the Arctic Glade&lt;br /&gt;
* 100 (runs) of Wolf - Protector of the Universal Pack&lt;br /&gt;
* 500 (runs) of Wolf - Knight of the Frigid Timberland&lt;br /&gt;
* If the rolton is Victor, people who ran rolton get Cupbearer of the Divine Fleece&lt;br /&gt;
* If the rolton is Victor, people who ran wolf get Discarded of the Divine Fleece&lt;br /&gt;
* If the wolf is Victor, people who ran wolf get Alpha Among the Ferocious Pack&lt;br /&gt;
* If the wolf is Victor, people who ran rolton get Zeta Among the Ferocious Pack&lt;br /&gt;
&lt;br /&gt;
==== Announcement 5 ====&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Mounts at Rumor Woods&#039;&#039;&#039; &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This year in honor of &#039;&#039;&#039;The Year of the Rolton&#039;&#039;&#039;, we have created ovine mounts for you to enjoy.  The breakdown is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common:&#039;&#039;&#039; ewe, ram, sheep, tup&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uncommon:&#039;&#039;&#039; citka, dorper, goat, kish&#039;dal, maedat, piebald koza, rakka, and risthil&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rare:&#039;&#039;&#039; rolton&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition, the following can be customized at the ostler to have a Cultural type:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goat:&#039;&#039;&#039;  sea-horned, Myassarian, Paeladri&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rolton:&#039;&#039;&#039; cavelta, Vaslavia, flatfoot, steelhorn, and stoutfoot&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Please note:&#039;&#039;&#039;  Chanting the culture of your rolton or goat causes that portion to be seen everywhere &amp;quot;rolton&amp;quot; is seen.  For example:  You pet your Vaslavia rolton.&lt;br /&gt;
&lt;br /&gt;
You will be allowed to customize the following items at the ostler:&amp;lt;br&amp;gt;&lt;br /&gt;
Body, Coat, Coat Color, Ears, Eye Color, Eye Quirk, Face, Horn, Horn Quirk, Tail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note on body and coat:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whatever you change on the body of your rolton will change the base 15/15/15 of your rolton and go in the article field.&lt;br /&gt;
Whatever you change on the coat of your rolton will change the base 15/15/15 on your rolton and go in the adjective field.&lt;br /&gt;
&lt;br /&gt;
Options for body will range from fluffy, plump, shaggy, sleek, and thin to all of the new rolton describing nouns found in the Roltons, Wools, and Cheeses of the Lands document.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A note about horns:&#039;&#039;&#039; Females do not have horn or horn quirk options.&lt;br /&gt;
&lt;br /&gt;
==== Announcement 6 ====&lt;br /&gt;
&lt;br /&gt;
This is the tentative shop list for this year&#039;s Rumor Woods Festival.  Please note, one or two items on here may shift or change as the next two weeks before opening unfold.&lt;br /&gt;
&lt;br /&gt;
: {| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:15em;&amp;quot; |New Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:10em;&amp;quot; |Refreshed Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reopening Shops&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Last Run Shops&lt;br /&gt;
|- &lt;br /&gt;
|Baaarnyard Bounty	||	Been Shanked Lately?	||	Barn with It	||	Silken Lotus&lt;br /&gt;
|- &lt;br /&gt;
|Bad Wolf Clothing	||	Channeled Affections	||	Born to Adorn	||	Sweetie Pies&lt;br /&gt;
|- &lt;br /&gt;
|Brass Ring, The	||	Charmed, I&#039;m Sure	||	Braid and Mane	||	Fanfare&lt;br /&gt;
|- &lt;br /&gt;
|Clodhoppers	||	Common Weaves	||	Bugs on Parade	||	Kindred Plaid, The&lt;br /&gt;
|- &lt;br /&gt;
|Curio Minds (Potentially Delayed)	||	Container Yourself	||	Can&#039;t Stop That Weaving	||	Tartan Cloth, The&lt;br /&gt;
|- &lt;br /&gt;
|Daily Dip, The (Delayed)	||	Crafter&#039;s Hearth	||	Cervidae Corral	||	&lt;br /&gt;
|- &lt;br /&gt;
|Flanked Bags, The (Potentially Delayed)	||	Earthtones	||	Cloak&#039;N&#039;Mount	||	&lt;br /&gt;
|- &lt;br /&gt;
|Gnomish Gnails	||	Fanfare	||	Cog and Zephyr	||	&lt;br /&gt;
|- &lt;br /&gt;
|Lamb Among Wolves	||	Folded Lotus, The	||	Colorful Carapace, The	||	&lt;br /&gt;
|- &lt;br /&gt;
|Legendairy	||	Gallant Groom, The	||	Couturier&#039;s Retreat	||	&lt;br /&gt;
|- &lt;br /&gt;
|Lofty Affairs (Delayed)	||	Galloping Gait, The	||	Deerner Time	||	&lt;br /&gt;
|- &lt;br /&gt;
|Milkin&#039; It	||	Gemstoned	||	Devote Alloys	||	&lt;br /&gt;
|- &lt;br /&gt;
|Rolton Pens	||	Gift Horse, The	||	Ferocious Eyes	||	&lt;br /&gt;
|- &lt;br /&gt;
|Steaming Mugs (Delayed)	||	Gifts of Atan Irith	||	GemStoned	||	&lt;br /&gt;
|- &lt;br /&gt;
|Vintage Visions (Delayed)	||	Girlybird, The	||	Goin&#039; Stag	||	&lt;br /&gt;
|- &lt;br /&gt;
|Whirl and Twirl	||	Greater of Two Weevils, The	||	Grand Stables	||&lt;br /&gt;
|-&lt;br /&gt;
|	||	Holy Sheaths	||	Horn and Mane	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Horsing Around	||	ImPressions	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Kindred Plaid, The	||	Irons in the Fire	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Lesser of Two Weevils, The	||	Knight Way, The	||	|- &lt;br /&gt;
|- &lt;br /&gt;
|	||	Off the Chain	||	Leaping Leezards	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	On the Wing	||	Lizard Nest, The	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Peaked Interest	||	Lizard Vivarium	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Poiret &amp;amp; Company, Salesroom	||	Notcher Style	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Quit Stallin&#039;	||	Obsidian Raiment	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Robes of Resistance	||	Of Sand and Rain	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Roundabout Racers	||	Ostler&#039;s Den	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Silken Lotus, the	||	Pigments of Memory	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Spirits Within	||	Purls of Wisdom	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Sweetie Pies	||	Rollin&#039; In The Greens	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tartan Cloth, The	||	Saddle Me Up	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tempered Threads	||	Tiu &amp;amp; Qaiteke	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Tinkers Toys	||	Tortoise Enclosure	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Trim and Polish	||	View from a Stag	||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Unfurling Battle	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Vaunt It and Flaunt It	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	What Remains	||		||	&lt;br /&gt;
|- &lt;br /&gt;
|	||	Woodn&#039;t Yew	||		||	&lt;br /&gt;
|}&lt;br /&gt;
=== Teasers ===&lt;br /&gt;
&lt;br /&gt;
==== Teaser 1====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Sound Charm Gadgets&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finding the charms that you make with your [[Charm_Contraption|Charmtraptions]] just a little dull?  Look no further than the Sound Charm Gadget, a new item debuting at Rumor Woods this year.  Toss in a basic charm, select your sound, adjust the sound&#039;s adjective, and RUB to infuse the noise into the charm.&lt;br /&gt;
&lt;br /&gt;
Off the shelf, the Sound Charm Gadgets come with 5 default Sound Adjectives and 5 default Sound Design Templates.  Like the Charmtraption, you can unlock Custom Sound Adjective and Custom Design Template slots that can be altered at a merchant.  It also requires Lightning magic (or iron/silver wands) to function.&lt;br /&gt;
&lt;br /&gt;
==== Teaser 2====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;Clodhoppers&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Found at Clodhoppers, this contraption will turn unscripted cloth or leather material (weighing 3 lbs or less) into cobbling uppers!&lt;br /&gt;
&lt;br /&gt;
G&amp;gt;glance&amp;lt;br&amp;gt;&lt;br /&gt;
You glance down to see a pearl-inlaid red oak box in your right hand and a piece of wrinkled cotton in your left hand.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;put cotton in my box&amp;lt;br&amp;gt;&lt;br /&gt;
You place your wrinkled cotton inside your red oak box.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;turn my box&amp;lt;br&amp;gt;&lt;br /&gt;
You turn a dial on the side of your red oak box and set it for &amp;quot;lace.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;push my box&amp;lt;br&amp;gt;&lt;br /&gt;
Snipping sounds emanate from your red oak box and it vibrates lightly.  After a few moments, the box feels lighter.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;get lace in my box&amp;lt;br&amp;gt;&lt;br /&gt;
You remove a roll of lace from in your red oak box.&amp;lt;br&amp;gt;&lt;br /&gt;
G&amp;gt;look my lace&amp;lt;br&amp;gt;&lt;br /&gt;
The lace has been carefully prepared to be used for creating uppers for quality footwear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FAQs:&lt;br /&gt;
&lt;br /&gt;
PRESETS for cloth:  bourde, brocade, canvas, chainsil, cotton, damask, faille, flyrsilk, jacquard, lace, linen, marbrinus, paeline, sailcloth, satin, silk, tapestry, tweed, velvet, wool&lt;br /&gt;
&lt;br /&gt;
PRESETS for leather: bazan, buckskin, calfskin, chamois, cowhide, cordovan, deerskin, doeskin, eelskin, goatskin, kidskin, lambskin, leather, nubuck, oxhide, pigskin, shagreen, sheepskin, snakeskin, suede&lt;br /&gt;
&lt;br /&gt;
The created cobbling upper does not retain any of the existing details of the donated fabric (color, show, bedazzlements).  The new item will be &amp;quot;a roll of (material).&lt;br /&gt;
&lt;br /&gt;
The created cobbling upper can be decorated using your silk screen press or leatherworking tool from EG!  You can add up to 3 custom settings for materials (no rare or limited-release materials allowed).&lt;br /&gt;
&lt;br /&gt;
You can charge the contraption with diamonds.  Otherwise, find a cobbling merchant who can add charges for you.&lt;br /&gt;
&lt;br /&gt;
==== Teaser 3====&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Dreamfire_Panel_Bracelet|Dreamfire]] - Rumor Woods Edition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Dreamfire panel peddler has appeared at the Rumor Woods festival grounds to sell some festival-themed Dreamfire panels.  Take home a souvenir panel designed for this year&#039;s combatant theme or previous years&#039; combatants.  The large six-sided stock panel display will not be making a visit at this time.&lt;br /&gt;
&lt;br /&gt;
The created cobbling upper does not retain any of the existing details of the donated fabric (color, show, bedazzlements).  The new item will be &amp;quot;a roll of (material).&lt;br /&gt;
&lt;br /&gt;
The created cobbling upper can be decorated using your silk screen press or leatherworking tool from EG!  You can add up to 3 custom settings for materials (no rare or limited-release materials allowed).&lt;br /&gt;
&lt;br /&gt;
You can charge the contraption with diamonds.  Otherwise, find a cobbling merchant who can add charges for you.&lt;br /&gt;
&lt;br /&gt;
==== Teaser 4====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lambs Among Wolves&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Themed after this year’s participants, there will be four new, RW-exclusive [[perfume]]s.&lt;br /&gt;
&lt;br /&gt;
I’m told they’re nasty, but nastiness is…er…in the nose of the sniffer?&lt;br /&gt;
&lt;br /&gt;
==== Teaser 5====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[[Let&#039;s Dance!]]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debuting at Rumor Woods is a new miscellaneous item script, Let&#039;s Dance!  Available in the shop, &amp;quot;Whirl and Twirl&amp;quot;, Let&#039;s Dance! items allow a character to dance, alone or with a willing partner, in time with a musician playing an instrument or without.&lt;br /&gt;
&lt;br /&gt;
Married partners need not be joined or ask permission to dance with their spouses. Non-married dance partners must consent to dance via redacted.&lt;br /&gt;
&lt;br /&gt;
The items do not appear in any messaging and there are no alteration guidelines. This script can technically work on almost any held or worn item, as a script or subscript. Players can add the off-the-shelf script to their own items via Darning Awl, Cobbling punch, or Lock Mastery clasps.  The script is not otherwise available for adding to existing items at this time.&lt;br /&gt;
&lt;br /&gt;
Players may choose to unlock additional dance styles via certificate in line with the styles available to musical instruments: joyful, mournful, soft, fast, slow, intense, jaunty, flamboyant, aimless, somber, and inspiring. The dancer may TURN the item to cycle through each option; TURN it to a particular unlocked style; or TURN it to MELODY and then will dance in the style of any active music, if that style is unlocked.   Certificates are available in 1 use; 10 use; or one use of all unlocks at once.&lt;br /&gt;
&lt;br /&gt;
Messaging was provided by players via Premium contest.&lt;br /&gt;
&lt;br /&gt;
Examples: &amp;lt;br&amp;gt;&lt;br /&gt;
Husband holds Wife at a proper distance to maintain decorum as they execute an elegant, stately dance together in time with Musician&#039;s flute&#039;s mournful tune.&amp;lt;br&amp;gt;&lt;br /&gt;
Their feet furiously tapping to the rhythm of Musician&#039;s flute&#039;s joyful reel, Husband and Wife twirl eagerly across the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
Husband raises one arm high overhead and hooks the other arm around Wife&#039;s back as she follows suit, clasping their hands together and swaying in a tight embrace like two tangled snakes.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=198592</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=198592"/>
		<updated>2023-06-02T20:12:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Fixed INFUSE messaging (it references the bracelet/panel&amp;#039;s Illusion Color field)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery/portrait or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing a brief &#039;&#039;colorful&#039;&#039; glow.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Portrait Panel with imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; and notice it conceals &#039;&#039;an elf illusion.&#039;&#039;  The illusion also contains the following portrait imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;An elf is standing with a flute of dark rose wine in her hand, which she is drinking.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;The elf&#039;s features sharpen, drawing your attention.  She is exceptionally tall and has a lithe frame.  She appears to be in the prime of life.  She has distant, gold-flecked snow white eyes and alabastrine skin.  She has shoulder-length, lustrously thick mahogany hair with artistically unruly viridian, violet, and ultramarine spirals.  She has an angular face and a slender nose.  She has hazy-edged blueberry-hued lacquer brushed onto her short chewed fingernails.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You begin to meticulously transfer panels from your &#039;&#039;pearl inlay bracelet&#039;&#039; into your &#039;&#039;silver-framed bracelet&#039;&#039;.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from &#039;&#039;her pearl inlay bracelet&#039;&#039; into her &#039;&#039;silver-framed bracelet&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You quickly flick through your &#039;&#039;jade panel bracelet&#039;&#039; until you find an empty panel attachment.&lt;br /&gt;
|XXX quickly flicks through her &#039;&#039;jade panel bracelet&#039;&#039; until an empty panel attachment is on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms.  Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.  Another special type of imprintable panel, the portrait panel, is capable of storing the likeness of players performing special poses.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;flip&amp;lt;/span&amp;gt; (cycle verbosity).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First) You flip your black dagger panel to imprint verbosity style #2 - moderate.&amp;lt;br&amp;gt;(Second) You flip your black dagger panel to imprint verbosity style #3 - minimal.&amp;lt;br&amp;gt;(Third) You flip your black dagger panel to imprint verbosity style #1 - lengthy.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First WAVE) You consider waving your &#039;&#039;cat paw panel&#039;&#039; to imprint your own likeness, resulting in a &#039;&#039;halfling pauper&#039;&#039; illusion with some of your features.&amp;lt;br&amp;gt;[You now have 60 seconds to choose a pose.  Wave again once you are ready to preview the resulting imprint.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE)You consider imprinting a &#039;&#039;halfling pauper&#039;&#039; illusion within &#039;&#039;a cat paw&#039;&#039; panel:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[... imprint preview ...]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this portrait in your panel.  Flip your panel to cycle between different verbosity styles.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE)You wave a &#039;&#039;cat pawn&#039;&#039; panel through the air, focusing on yourself, and it glows momentarily.  You have successfully imprinted a &#039;&#039;halfling pauper&#039;&#039; illusion within the panel.  You stop posing.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE) XXX waves a &#039;&#039;cat paw&#039;&#039; panel through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&amp;lt;br&amp;gt;[Note about Portrait Imprints] Another player can be chosen but they must first consent to the imprint.  After the first WAVE, the chosen player gains access to a special version of the POSE verb, which directly impacts the outcome of the imprint.&lt;br /&gt;
  &amp;gt;pose&amp;lt;br&amp;gt;  &lt;br /&gt;
  Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=FLICK &lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=INFUSE&lt;br /&gt;
|verb5=PEER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SHOW&lt;br /&gt;
|verb11=SNAP&lt;br /&gt;
|verb12=SPIN&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TWIST&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Dreamfire_Panel_Bracelet&amp;diff=198591</id>
		<title>Talk:Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Dreamfire_Panel_Bracelet&amp;diff=198591"/>
		<updated>2023-06-02T19:25:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Portrait Panels - POSE Details */  Added all the COMBAT options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t want this information lost before a saved posts page was made.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271364572086272/995395133711335585&lt;br /&gt;
Question:&lt;br /&gt;
Obelins: Can the Dreamfire (scenery?) panels be altered by a merchant to show a room that doesn&#039;t exist/is inaccessible?&lt;br /&gt;
Answer:&lt;br /&gt;
Meraki: At the moment, the only merchant able to alter the concealed illusions is Elusionari. I wasn&#039;t planning on altering the scenery panels (raffling unlocks was supposed to cover this) but you raise an interesting point about capturing locations that no longer exist. That is a very niche request and I&#039;ll have to think it over. &lt;br /&gt;
&lt;br /&gt;
What I will NOT be doing as a live alter is creating custom scenery panels with imaginary rooms. So if I ever am willing to alter the scenery panels directly to create rooms that don&#039;t exist, it&#039;ll have to be offered as a delayed service and follow QC guidelines for room descriptions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 13:35, 9 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271313695309824/1001553919450808450&lt;br /&gt;
Meraki: Just a friendly reminder since there is a Dreamfire Panel Alteration Session happening today[2022-07-26]:&lt;br /&gt;
&lt;br /&gt;
Any willing merchant may alter these portions of a dreamfire panel:&lt;br /&gt;
- base description (15/15/panel)&lt;br /&gt;
- gesture style override&lt;br /&gt;
- illusion color override&lt;br /&gt;
- illusion material override&lt;br /&gt;
- illusion modifier (customer must provide dye additive)&lt;br /&gt;
&lt;br /&gt;
At this specific event, there may be merchants who are also able to alter:&lt;br /&gt;
- base description of concealed illusion (15/15/illusion)&lt;br /&gt;
&lt;br /&gt;
Until notified otherwise, only Elusionari can alter:&lt;br /&gt;
- long description of concealed illusion (defined by alter 3)&lt;br /&gt;
- show description of concealed illusion (defined by alter 4)&lt;br /&gt;
&lt;br /&gt;
The panel itself may not have a long/show description. Only the concealed illusion supports long/show alterations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 18:06, 26 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Q&amp;amp;A / NOTES ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The base description on the panel is what the base illusion will look like, or can you have the panel look one way and the illusion differently? (not the concealed illusion)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The base description of the panel is what that outer illusion will look like, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Examples (posted with permission) ==&lt;br /&gt;
&lt;br /&gt;
[[Casinoe (prime) | Casinoe]]: {{blue|&amp;quot;a washed-up&amp;quot; &amp;quot;pirate&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a Pirate&amp;quot; &amp;quot;Captain Casinoe&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Casinoe&#039;s hammered copper raxiara, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of {{blue|a Pirate Captain Casinoe illusion}} is revealed.&lt;br /&gt;
&lt;br /&gt;
Although {{blue|a Pirate Captain Casinoe illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Laelithonel (prime) | Laelithonel]]: {{blue|&amp;quot;a golden&amp;quot; &amp;quot;firefly&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a reclining&amp;quot; &amp;quot;plump panda&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Laelithonel reaches out with a graceful gesture and activates the panel of her skyglass raxiara, releasing colorful motes of light into the air that slowly coalesce into {{blue|a reclining plump panda illusion}}.&lt;br /&gt;
&lt;br /&gt;
The amply rotund illusory panda reclines with one paw resting on his pleasantly plump belly.  A few fireflies float directly above the sedentary creature, their movement drawing the panda&#039;s attention.  With each shift of the illusion, the tiny glowing firefly lights blink in and out of golden luminescence.  Although {{blue|a reclining plump panda illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luxelle (prime) | Luxelle]]: {{blue|&amp;quot;a billowing&amp;quot; &amp;quot;firestorm&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a silvered&amp;quot; &amp;quot;azure firebird&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Luxelle reaches out with a graceful gesture and activates the panel of her pearl inlay bracelet, releasing colorful mist into the air that slowly coalesce into {{blue|a silvered azure firebird illusion}}.&lt;br /&gt;
&lt;br /&gt;
Edged in sparkling silver, the firebird is caught mid-swoop, aglow with shifting hues in exotic shades of blue.  Tiny silver sparks hang in the air at the tips of the feathery wingspan, and the firebird&#039;s two gleaming sapphire eyes return your gaze.  Although {{blue|a silvered azure firebird illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Portrait Panels - POSE Details ==&lt;br /&gt;
&lt;br /&gt;
While under the effects of a portrait panel WAVE, the following special version of the POSE verb becomes available:&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;pose&amp;lt;br&amp;gt;&lt;br /&gt;
  Usage:&lt;br /&gt;
      POSE {style}                            - Pose with a style&lt;br /&gt;
      POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
      DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&lt;br /&gt;
Here are some the details about the options:&lt;br /&gt;
&lt;br /&gt;
DEFAULT Example&lt;br /&gt;
  &amp;gt;pose default&lt;br /&gt;
  You strike a pose and consider how it will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
  A halfling pauper is depicted in a relatively neutral pose.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;&lt;br /&gt;
  [The default pose is based on your reserved demeanor and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&lt;br /&gt;
&lt;br /&gt;
DEFAULT Construction&lt;br /&gt;
  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with &amp;lt;prop&amp;gt;/in a relatively neutral pose].  &amp;lt;demeanor&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&amp;lt;br&amp;gt; (cold) She has a look of disgust on her face.&amp;lt;br&amp;gt; (reserved) She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt; (neutral) &#039;&#039;No Message&#039;&#039;&amp;lt;br&amp;gt; (friendly) She has a look of mild interest on her face.&amp;lt;br&amp;gt; (warm) She has a look of delight on her face.&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Example&lt;br /&gt;
  &amp;gt;pose food&lt;br /&gt;
  You strike a pose and consider how it will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
  A halfling pauper is standing with some food in her hand, which she is nibbling delicately.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;&lt;br /&gt;
  [The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Construction&lt;br /&gt;
  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position &amp;lt;prop&amp;gt;&amp;gt;, which she is &amp;lt;stance&amp;gt;.  &amp;lt;demeanor&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&amp;lt;br&amp;gt; (standing) is standing with &amp;lt;prop&amp;gt; in her hand&amp;lt;br&amp;gt; (prone) is reclining leisurely with &amp;lt;prop&amp;gt; in her hand&amp;lt;br&amp;gt; (sitting) is sitting in front of &amp;lt;prop&amp;gt;&amp;lt;br&amp;gt; (kneeling) is kneeling in front of &amp;lt;prop&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&amp;lt;br&amp;gt; (offensive) [devouring/chugging] with reckless abandon&amp;lt;br&amp;gt; (advancing) heartily [eating/drinking]&amp;lt;br&amp;gt; (forward) preparing to consume&amp;lt;br&amp;gt; (neutral) [eating/drinking]&amp;lt;br&amp;gt; (guarded) carefully [eating/drinking]&amp;lt;br&amp;gt; (defensive) [nibbling/sipping] delicately&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&amp;lt;br&amp;gt; (cold) She has a look of disgust on her face.&amp;lt;br&amp;gt; (reserved) She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt; (neutral) &#039;&#039;No Message&#039;&#039;&amp;lt;br&amp;gt; (friendly) She has a look of mild interest on her face.&amp;lt;br&amp;gt; (warm) She has a look of delight on her face.&lt;br /&gt;
&lt;br /&gt;
COMBAT Example&lt;br /&gt;
  &amp;gt;pose combat&lt;br /&gt;
  You strike a pose and consider how it will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
  A halfling pauper is depicted with a weapon in her hand, her body poised to defend against an unseen foe.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;&lt;br /&gt;
  [The combat pose may reference your defensive stance and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&lt;br /&gt;
&lt;br /&gt;
COMBAT Construction&lt;br /&gt;
  (Valid Weapon Prop) &amp;lt;weapon prop&amp;gt;&lt;br /&gt;
  (No Prop or Non Weapon Prop) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with [&amp;lt;prop&amp;gt;/a weapon] in her hand, her body poised to &amp;lt;stance&amp;gt; an unseen foe.&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&amp;lt;br&amp;gt; (offensive/advancing/forward) attack&amp;lt;br&amp;gt; (neutral/guarded/defensive) defend against&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;weapon prop&amp;gt; options:&lt;br /&gt;
  (UCS foot-worn/hand-worn/brawling) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with her feet protected by &amp;lt;prop&amp;gt;/with her fists protected by &amp;lt;prop&amp;gt;/holding &amp;lt;prop&amp;gt; in each hand] in a dynamic and fluid stance.  She is poised and ready to strike, with one fist raised and her other fist guarding her face.  Her stance is balanced, with her feet ready to shift and pivot at a moment&#039;s notice in reaction to any incoming threat.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Edged dagger &amp;amp; shortsword) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, leaping into the air with &amp;lt;prop&amp;gt; in hand.  Her body is coiled with energy, ready to strike as she descends towards her target.  Her mid-flight journey hangs in the air, moments before she unleashes a powerful blow upon her unseen target.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Edged other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted mid-action, lunging forward to attack her foe.  Her body is tensed in anticipation of landing a slashing blow with &amp;lt;prop&amp;gt; in hand.  The heat of combat requires her complete attention, as any misstep could enact a costly fee.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Blunt whip) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted remaining at distance from an unseen foe.  She cleverly utilizes the advantages of &amp;lt;prop&amp;gt; to exert threat upon her distant foe, without risking the dangers of a closer engagement.  Although unheard, the mid-action whip crack portrayed is obvious to a keen eye, as the tip of the weapon glows with a bright light.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Blunt other) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted in mid-action, bringing &amp;lt;prop&amp;gt; to bear against an unseen foe.  Her body tenses in anticipation of landing the impending blow, her training evident by the way she has shifted her balance to properly offset the force of the strike.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Runestaff) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in one hand, held protectively in front of her body.  A targeted bolt of magical energy can be seen nearby, recently deflected away by the weapon.  Her off hand forms an arcane gesture, but it remains unclear which spell the building magical energy will resolve itself into in the coming moments.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Two-Handed) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in both hands.  The massive size and obvious weight of the weapon appears to be of little concern for her, as she raises it above her head with apparent ease.  Although the foe is unseen, the force behind the impending strike can easily be imagined as difficult for even the hardiest of foes to withstand.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Bow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt;, with one arm pulled back and the bowstring taut as she sights down a distant foe.  Her body is poised and focused, her concentration as sharp as the arrow that she is preparing to unleash with deadly accuracy and precision.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Crossbow) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted with &amp;lt;prop&amp;gt; in hand, the weapon already loaded and ready to unleash a piercing bolt.  Her arm extends away from her body as she lines up a shot against a distant foe.  In mere moments, the projectile will be unleashed with deadly accuracy and precision.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Thrown) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted wielding &amp;lt;prop&amp;gt; in hand, her arm outstretched at the apex of a powerful throw, caught in a the moment the weapon is about to be unleashed towards an unseen foe.  Her eyes remain focused on her target, the need for a precise throw echoed by her tense body language.&amp;lt;br&amp;gt;&lt;br /&gt;
  (Polearm) A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted lunging forward with &amp;lt;prop&amp;gt; in her firm and steady grip, conveying her expertise and confidence in using &amp;lt;the prop noun&amp;gt; for combat.  Her body is extended and her weapon is fixated to the same point in space as her gaze.  It is clear her body and weapon are working in unison to strike with precision at an unseen foe.&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Dreamfire_Panel_Bracelet&amp;diff=198587</id>
		<title>Talk:Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Dreamfire_Panel_Bracelet&amp;diff=198587"/>
		<updated>2023-06-02T19:01:22Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Portrait Panels - POSE Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t want this information lost before a saved posts page was made.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271364572086272/995395133711335585&lt;br /&gt;
Question:&lt;br /&gt;
Obelins: Can the Dreamfire (scenery?) panels be altered by a merchant to show a room that doesn&#039;t exist/is inaccessible?&lt;br /&gt;
Answer:&lt;br /&gt;
Meraki: At the moment, the only merchant able to alter the concealed illusions is Elusionari. I wasn&#039;t planning on altering the scenery panels (raffling unlocks was supposed to cover this) but you raise an interesting point about capturing locations that no longer exist. That is a very niche request and I&#039;ll have to think it over. &lt;br /&gt;
&lt;br /&gt;
What I will NOT be doing as a live alter is creating custom scenery panels with imaginary rooms. So if I ever am willing to alter the scenery panels directly to create rooms that don&#039;t exist, it&#039;ll have to be offered as a delayed service and follow QC guidelines for room descriptions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 13:35, 9 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271313695309824/1001553919450808450&lt;br /&gt;
Meraki: Just a friendly reminder since there is a Dreamfire Panel Alteration Session happening today[2022-07-26]:&lt;br /&gt;
&lt;br /&gt;
Any willing merchant may alter these portions of a dreamfire panel:&lt;br /&gt;
- base description (15/15/panel)&lt;br /&gt;
- gesture style override&lt;br /&gt;
- illusion color override&lt;br /&gt;
- illusion material override&lt;br /&gt;
- illusion modifier (customer must provide dye additive)&lt;br /&gt;
&lt;br /&gt;
At this specific event, there may be merchants who are also able to alter:&lt;br /&gt;
- base description of concealed illusion (15/15/illusion)&lt;br /&gt;
&lt;br /&gt;
Until notified otherwise, only Elusionari can alter:&lt;br /&gt;
- long description of concealed illusion (defined by alter 3)&lt;br /&gt;
- show description of concealed illusion (defined by alter 4)&lt;br /&gt;
&lt;br /&gt;
The panel itself may not have a long/show description. Only the concealed illusion supports long/show alterations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 18:06, 26 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Q&amp;amp;A / NOTES ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The base description on the panel is what the base illusion will look like, or can you have the panel look one way and the illusion differently? (not the concealed illusion)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The base description of the panel is what that outer illusion will look like, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Examples (posted with permission) ==&lt;br /&gt;
&lt;br /&gt;
[[Casinoe (prime) | Casinoe]]: {{blue|&amp;quot;a washed-up&amp;quot; &amp;quot;pirate&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a Pirate&amp;quot; &amp;quot;Captain Casinoe&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Casinoe&#039;s hammered copper raxiara, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of {{blue|a Pirate Captain Casinoe illusion}} is revealed.&lt;br /&gt;
&lt;br /&gt;
Although {{blue|a Pirate Captain Casinoe illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Laelithonel (prime) | Laelithonel]]: {{blue|&amp;quot;a golden&amp;quot; &amp;quot;firefly&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a reclining&amp;quot; &amp;quot;plump panda&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Laelithonel reaches out with a graceful gesture and activates the panel of her skyglass raxiara, releasing colorful motes of light into the air that slowly coalesce into {{blue|a reclining plump panda illusion}}.&lt;br /&gt;
&lt;br /&gt;
The amply rotund illusory panda reclines with one paw resting on his pleasantly plump belly.  A few fireflies float directly above the sedentary creature, their movement drawing the panda&#039;s attention.  With each shift of the illusion, the tiny glowing firefly lights blink in and out of golden luminescence.  Although {{blue|a reclining plump panda illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luxelle (prime) | Luxelle]]: {{blue|&amp;quot;a billowing&amp;quot; &amp;quot;firestorm&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a silvered&amp;quot; &amp;quot;azure firebird&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Luxelle reaches out with a graceful gesture and activates the panel of her pearl inlay bracelet, releasing colorful mist into the air that slowly coalesce into {{blue|a silvered azure firebird illusion}}.&lt;br /&gt;
&lt;br /&gt;
Edged in sparkling silver, the firebird is caught mid-swoop, aglow with shifting hues in exotic shades of blue.  Tiny silver sparks hang in the air at the tips of the feathery wingspan, and the firebird&#039;s two gleaming sapphire eyes return your gaze.  Although {{blue|a silvered azure firebird illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Portrait Panels - POSE Details ==&lt;br /&gt;
&lt;br /&gt;
While under the effects of a portrait panel WAVE, the following special version of the POSE verb becomes available:&lt;br /&gt;
&lt;br /&gt;
  &amp;gt;pose&amp;lt;br&amp;gt;&lt;br /&gt;
  Usage:&lt;br /&gt;
      POSE {style}                            - Pose with a style&lt;br /&gt;
      POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
      DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&lt;br /&gt;
Here are some the details about the options:&lt;br /&gt;
&lt;br /&gt;
DEFAULT Example&lt;br /&gt;
  &amp;gt;pose default&lt;br /&gt;
  You strike a pose and consider how it will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
  A halfling pauper is depicted in a relatively neutral pose.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;&lt;br /&gt;
  [The default pose is based on your reserved demeanor and will reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&lt;br /&gt;
&lt;br /&gt;
DEFAULT Construction&lt;br /&gt;
  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is depicted [with &amp;lt;prop&amp;gt;/in a relatively neutral pose].  &amp;lt;demeanor&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&amp;lt;br&amp;gt; (cold) She has a look of disgust on her face.&amp;lt;br&amp;gt; (reserved) She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt; (neutral) &#039;&#039;No Message&#039;&#039;&amp;lt;br&amp;gt; (friendly) She has a look of mild interest on her face.&amp;lt;br&amp;gt; (warm) She has a look of delight on her face.&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Example&lt;br /&gt;
  &amp;gt;pose food&lt;br /&gt;
  You strike a pose and consider how it will appear:&amp;lt;br&amp;gt;&lt;br /&gt;
  A halfling pauper is standing with some food in her hand, which she is nibbling delicately.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;&lt;br /&gt;
  [The food pose is based on your defensive stance, reserved demeanor, standing position, and may reference an eligible prop held in hand.  You have 60 seconds to imprint this pose.]&lt;br /&gt;
&lt;br /&gt;
FOOD/DRINK Construction&lt;br /&gt;
  A &amp;lt;race&amp;gt; &amp;lt;postname&amp;gt; is &amp;lt;position &amp;lt;prop&amp;gt;&amp;gt;, which she is &amp;lt;stance&amp;gt;.  &amp;lt;demeanor&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;position&amp;gt; options:&amp;lt;br&amp;gt; (standing) is standing with &amp;lt;prop&amp;gt; in her hand&amp;lt;br&amp;gt; (prone) is reclining leisurely with &amp;lt;prop&amp;gt; in her hand&amp;lt;br&amp;gt; (sitting) is sitting in front of &amp;lt;prop&amp;gt;&amp;lt;br&amp;gt; (kneeling) is kneeling in front of &amp;lt;prop&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;stance&amp;gt; options:&amp;lt;br&amp;gt; (offensive) [devouring/chugging] with reckless abandon&amp;lt;br&amp;gt; (advancing) heartily [eating/drinking]&amp;lt;br&amp;gt; (forward) preparing to consume&amp;lt;br&amp;gt; (neutral) [eating/drinking]&amp;lt;br&amp;gt; (guarded) carefully [eating/drinking]&amp;lt;br&amp;gt; (defensive) [nibbling/sipping] delicately&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;demeanor&amp;gt; options:&amp;lt;br&amp;gt; (cold) She has a look of disgust on her face.&amp;lt;br&amp;gt; (reserved) She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt; (neutral) &#039;&#039;No Message&#039;&#039;&amp;lt;br&amp;gt; (friendly) She has a look of mild interest on her face.&amp;lt;br&amp;gt; (warm) She has a look of delight on her face.&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Talk:Dreamfire_Panel_Bracelet&amp;diff=198584</id>
		<title>Talk:Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Talk:Dreamfire_Panel_Bracelet&amp;diff=198584"/>
		<updated>2023-06-02T18:41:44Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Portrait Panels - POSE Details */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Didn&#039;t want this information lost before a saved posts page was made.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271364572086272/995395133711335585&lt;br /&gt;
Question:&lt;br /&gt;
Obelins: Can the Dreamfire (scenery?) panels be altered by a merchant to show a room that doesn&#039;t exist/is inaccessible?&lt;br /&gt;
Answer:&lt;br /&gt;
Meraki: At the moment, the only merchant able to alter the concealed illusions is Elusionari. I wasn&#039;t planning on altering the scenery panels (raffling unlocks was supposed to cover this) but you raise an interesting point about capturing locations that no longer exist. That is a very niche request and I&#039;ll have to think it over. &lt;br /&gt;
&lt;br /&gt;
What I will NOT be doing as a live alter is creating custom scenery panels with imaginary rooms. So if I ever am willing to alter the scenery panels directly to create rooms that don&#039;t exist, it&#039;ll have to be offered as a delayed service and follow QC guidelines for room descriptions.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 13:35, 9 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
https://discord.com/channels/226045346399256576/387271313695309824/1001553919450808450&lt;br /&gt;
Meraki: Just a friendly reminder since there is a Dreamfire Panel Alteration Session happening today[2022-07-26]:&lt;br /&gt;
&lt;br /&gt;
Any willing merchant may alter these portions of a dreamfire panel:&lt;br /&gt;
- base description (15/15/panel)&lt;br /&gt;
- gesture style override&lt;br /&gt;
- illusion color override&lt;br /&gt;
- illusion material override&lt;br /&gt;
- illusion modifier (customer must provide dye additive)&lt;br /&gt;
&lt;br /&gt;
At this specific event, there may be merchants who are also able to alter:&lt;br /&gt;
- base description of concealed illusion (15/15/illusion)&lt;br /&gt;
&lt;br /&gt;
Until notified otherwise, only Elusionari can alter:&lt;br /&gt;
- long description of concealed illusion (defined by alter 3)&lt;br /&gt;
- show description of concealed illusion (defined by alter 4)&lt;br /&gt;
&lt;br /&gt;
The panel itself may not have a long/show description. Only the concealed illusion supports long/show alterations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[User:ARCHYVER|ARCHYVER]] ([[User talk:ARCHYVER|talk]]) 18:06, 26 July 2022 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Q&amp;amp;A / NOTES ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The base description on the panel is what the base illusion will look like, or can you have the panel look one way and the illusion differently? (not the concealed illusion)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;The base description of the panel is what that outer illusion will look like, yes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Examples (posted with permission) ==&lt;br /&gt;
&lt;br /&gt;
[[Casinoe (prime) | Casinoe]]: {{blue|&amp;quot;a washed-up&amp;quot; &amp;quot;pirate&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a Pirate&amp;quot; &amp;quot;Captain Casinoe&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Clusters of twin stars tumultuously pour out of Casinoe&#039;s hammered copper raxiara, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of {{blue|a Pirate Captain Casinoe illusion}} is revealed.&lt;br /&gt;
&lt;br /&gt;
Although {{blue|a Pirate Captain Casinoe illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Laelithonel (prime) | Laelithonel]]: {{blue|&amp;quot;a golden&amp;quot; &amp;quot;firefly&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a reclining&amp;quot; &amp;quot;plump panda&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Laelithonel reaches out with a graceful gesture and activates the panel of her skyglass raxiara, releasing colorful motes of light into the air that slowly coalesce into {{blue|a reclining plump panda illusion}}.&lt;br /&gt;
&lt;br /&gt;
The amply rotund illusory panda reclines with one paw resting on his pleasantly plump belly.  A few fireflies float directly above the sedentary creature, their movement drawing the panda&#039;s attention.  With each shift of the illusion, the tiny glowing firefly lights blink in and out of golden luminescence.  Although {{blue|a reclining plump panda illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Luxelle (prime) | Luxelle]]: {{blue|&amp;quot;a billowing&amp;quot; &amp;quot;firestorm&amp;quot; &amp;quot;panel&amp;quot;}} / {{blue|&amp;quot;a silvered&amp;quot; &amp;quot;azure firebird&amp;quot; &amp;quot;illusion&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Luxelle reaches out with a graceful gesture and activates the panel of her pearl inlay bracelet, releasing colorful mist into the air that slowly coalesce into {{blue|a silvered azure firebird illusion}}.&lt;br /&gt;
&lt;br /&gt;
Edged in sparkling silver, the firebird is caught mid-swoop, aglow with shifting hues in exotic shades of blue.  Tiny silver sparks hang in the air at the tips of the feathery wingspan, and the firebird&#039;s two gleaming sapphire eyes return your gaze.  Although {{blue|a silvered azure firebird illusion}} does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Portrait Panels - POSE Details ==&lt;br /&gt;
&lt;br /&gt;
Test&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=198583</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=198583"/>
		<updated>2023-06-02T18:35:42Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added new FLIP verb info for panels (analyze updated and verb added to table)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery/portrait or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing it to glow momentarily.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Portrait Panel with imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; and notice it conceals &#039;&#039;an elf illusion.&#039;&#039;  The illusion also contains the following portrait imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;An elf is standing with a flute of dark rose wine in her hand, which she is drinking.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;The elf&#039;s features sharpen, drawing your attention.  She is exceptionally tall and has a lithe frame.  She appears to be in the prime of life.  She has distant, gold-flecked snow white eyes and alabastrine skin.  She has shoulder-length, lustrously thick mahogany hair with artistically unruly viridian, violet, and ultramarine spirals.  She has an angular face and a slender nose.  She has hazy-edged blueberry-hued lacquer brushed onto her short chewed fingernails.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You begin to meticulously transfer panels from your &#039;&#039;pearl inlay bracelet&#039;&#039; into your &#039;&#039;silver-framed bracelet&#039;&#039;.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from &#039;&#039;her pearl inlay bracelet&#039;&#039; into her &#039;&#039;silver-framed bracelet&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You quickly flick through your &#039;&#039;jade panel bracelet&#039;&#039; until you find an empty panel attachment.&lt;br /&gt;
|XXX quickly flicks through her &#039;&#039;jade panel bracelet&#039;&#039; until an empty panel attachment is on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms.  Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.  Another special type of imprintable panel, the portrait panel, is capable of storing the likeness of players performing special poses.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;flip&amp;lt;/span&amp;gt; (cycle verbosity).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First) You flip your black dagger panel to imprint verbosity style #2 - moderate.&amp;lt;br&amp;gt;(Second) You flip your black dagger panel to imprint verbosity style #3 - minimal.&amp;lt;br&amp;gt;(Third) You flip your black dagger panel to imprint verbosity style #1 - lengthy.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First WAVE) You consider waving your &#039;&#039;cat paw panel&#039;&#039; to imprint your own likeness, resulting in a &#039;&#039;halfling pauper&#039;&#039; illusion with some of your features.&amp;lt;br&amp;gt;[You now have 60 seconds to choose a pose.  Wave again once you are ready to preview the resulting imprint.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE)You consider imprinting a &#039;&#039;halfling pauper&#039;&#039; illusion within &#039;&#039;a cat paw&#039;&#039; panel:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[... imprint preview ...]&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this portrait in your panel.  Flip your panel to cycle between different verbosity styles.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE)You wave a &#039;&#039;cat pawn&#039;&#039; panel through the air, focusing on yourself, and it glows momentarily.  You have successfully imprinted a &#039;&#039;halfling pauper&#039;&#039; illusion within the panel.  You stop posing.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE) XXX waves a &#039;&#039;cat paw&#039;&#039; panel through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&amp;lt;br&amp;gt;[Note about Portrait Imprints] Another player can be chosen but they must first consent to the imprint.  After the first WAVE, the chosen player gains access to a special version of the POSE verb, which directly impacts the outcome of the imprint.&lt;br /&gt;
  &amp;gt;pose&amp;lt;br&amp;gt;  &lt;br /&gt;
  Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=FLICK &lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=INFUSE&lt;br /&gt;
|verb5=PEER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SHOW&lt;br /&gt;
|verb11=SNAP&lt;br /&gt;
|verb12=SPIN&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TWIST&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=198582</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=198582"/>
		<updated>2023-06-02T18:25:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added portrait panel details (still need to elaborate on all the POSE options)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery/portrait or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing it to glow momentarily.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Portrait Panel with imprint&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; and notice it conceals &#039;&#039;an elf illusion.&#039;&#039;  The illusion also contains the following portrait imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;An elf is standing with a flute of dark rose wine in her hand, which she is drinking.  She has a look of carefully controlled disinterest on her face.&amp;lt;br&amp;gt;The elf&#039;s features sharpen, drawing your attention.  She is exceptionally tall and has a lithe frame.  She appears to be in the prime of life.  She has distant, gold-flecked snow white eyes and alabastrine skin.  She has shoulder-length, lustrously thick mahogany hair with artistically unruly viridian, violet, and ultramarine spirals.  She has an angular face and a slender nose.  She has hazy-edged blueberry-hued lacquer brushed onto her short chewed fingernails.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You begin to meticulously transfer panels from your &#039;&#039;pearl inlay bracelet&#039;&#039; into your &#039;&#039;silver-framed bracelet&#039;&#039;.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from &#039;&#039;her pearl inlay bracelet&#039;&#039; into her &#039;&#039;silver-framed bracelet&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You quickly flick through your &#039;&#039;jade panel bracelet&#039;&#039; until you find an empty panel attachment.&lt;br /&gt;
|XXX quickly flicks through her &#039;&#039;jade panel bracelet&#039;&#039; until an empty panel attachment is on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms.  Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.  Another special type of imprintable panel, the portrait panel, is capable of storing the likeness of players performing special poses.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Portrait Panel&lt;br /&gt;
| (First WAVE) You consider waving your &#039;&#039;cat paw panel&#039;&#039; to imprint your own likeness, resulting in a &#039;&#039;halfling pauper&#039;&#039; illusion with some of your features.&amp;lt;br&amp;gt;[You now have 60 seconds to choose a pose.  Wave again once you are ready to preview the resulting imprint.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE)You consider imprinting a &#039;&#039;halfling pauper&#039;&#039; illusion within &#039;&#039;a cat paw&#039;&#039; panel:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[... imprint preview ...]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this portrait in your panel.  Flip your panel to cycle between different verbosity styles.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE)You wave a &#039;&#039;cat pawn&#039;&#039; panel through the air, focusing on yourself, and it glows momentarily.  You have successfully imprinted a &#039;&#039;halfling pauper&#039;&#039; illusion within the panel.  You stop posing.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Third WAVE) XXX waves a &#039;&#039;cat paw&#039;&#039; panel through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&amp;lt;br&amp;gt;[Note about Portrait Imprints] Another player can be chosen but they must first consent to the imprint.  After the first WAVE, the chosen player gains access to a special version of the POSE verb, which directly impacts the outcome of the imprint.&lt;br /&gt;
  &amp;gt;pose&amp;lt;br&amp;gt;  &lt;br /&gt;
  Usage:&lt;br /&gt;
    POSE {style}                            - Pose with a style&lt;br /&gt;
    POSE CHECK                              - Preview your currently selected pose.&amp;lt;br&amp;gt;&lt;br /&gt;
  Where {style} can be one of the following:&lt;br /&gt;
    DEFAULT  FOOD  DRINK  COMBAT&amp;lt;br&amp;gt;&lt;br /&gt;
  A style may utilize your defensive stance, reserved demeanor, standing position, and/or an eligible held prop when generating pose messaging.  You may stop posing by revoking your consent with agree revoke.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=FLICK &lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=INFUSE&lt;br /&gt;
|verb5=PEER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SHOW&lt;br /&gt;
|verb11=SNAP&lt;br /&gt;
|verb12=SPIN&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TWIST&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=196503</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=196503"/>
		<updated>2023-05-09T23:52:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added FLICK messaging. Tweaked EMPTY formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing it to glow momentarily.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You begin to meticulously transfer panels from your &#039;&#039;pearl inlay bracelet&#039;&#039; into your &#039;&#039;silver-framed bracelet&#039;&#039;.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from &#039;&#039;her pearl inlay bracelet&#039;&#039; into her &#039;&#039;silver-framed bracelet&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Any&lt;br /&gt;
|You quickly flick through your &#039;&#039;jade panel bracelet&#039;&#039; until you find an empty panel attachment.&lt;br /&gt;
|XXX quickly flicks through her &#039;&#039;jade panel bracelet&#039;&#039; until an empty panel attachment is on top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms. Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=FLICK &lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=INFUSE&lt;br /&gt;
|verb5=PEER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SHOW&lt;br /&gt;
|verb11=SNAP&lt;br /&gt;
|verb12=SPIN&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TWIST&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=196185</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=196185"/>
		<updated>2023-05-03T04:00:28Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added Illusion Styles 201 and 202&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing it to glow momentarily.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;10+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|EMPTY&lt;br /&gt;
|You begin to meticulously transfer panels from your pearl inlay bracelet into your silver-framed bracelet.  You were able to transfer two panels to the bracelet, leaving your bracelet empty.&lt;br /&gt;
|XXX meticulously transfers two panels from her pearl inlay bracelet into her silver-framed bracelet.&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;h3&amp;gt;12+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLICK&lt;br /&gt;
!scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms. Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|201.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Bonfire&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered. || XXX makes a &#039;&#039;subtle&#039;&#039; gesture and an illusionary bonfire springs to life.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| An illusionary bonfire springs to life from no discernable source.  The &#039;&#039;colorful&#039;&#039; flames lick at the air, dancing, shifting, and teasing at imagery.  In an instant, the heatless flames flare up and vanish, leaving &#039;&#039;a cat paw illusion&#039;&#039; where they once flickered.|| A heatless bonfire flares to life, engulfing &#039;&#039;a cat paw illusion&#039;&#039; until only &#039;&#039;colorful&#039;&#039; flames remain.  Just as suddenly as it appeared, the bonfire is snuffed out and disappears without a trace.&lt;br /&gt;
|-&lt;br /&gt;
|202.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Firewheel Blooms&lt;br /&gt;
| You discreetly activate your bracelet.  A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || A flurry of spectacular firewheel blooms appears around XXX and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| A flurry of spectacular firewheel blooms appears and begins to drift through the air.  Each of the red-spoked yellow-centered flowers begins to spin, creating a dazzling fire-like air display before vanishing to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; erupts into a flurry of spectacular firewheel blooms, each flower spinning like a wheel through the air before slowly fading away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&lt;br /&gt;
&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
You sense nothing unusual about the bracelet.&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&lt;br /&gt;
&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&lt;br /&gt;
&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&lt;br /&gt;
&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&lt;br /&gt;
&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&lt;br /&gt;
&lt;br /&gt;
As the magic wavers, the vision fades.&lt;br /&gt;
|XXX gets a distant look in her eyes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival&lt;br /&gt;
|releaseyear= 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=FIDGET &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=FLICK &lt;br /&gt;
|verb3=GAZE&lt;br /&gt;
|verb4=INFUSE&lt;br /&gt;
|verb5=PEER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=REMOVE&lt;br /&gt;
|verb9=RUB&lt;br /&gt;
|verb10=SHOW&lt;br /&gt;
|verb11=SNAP&lt;br /&gt;
|verb12=SPIN&lt;br /&gt;
|verb13=TURN&lt;br /&gt;
|verb14=TWIST&lt;br /&gt;
|verb15=WAVE&lt;br /&gt;
|verb16=WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=179886</id>
		<title>Evermore Hollow/fishing prizes</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Evermore_Hollow/fishing_prizes&amp;diff=179886"/>
		<updated>2022-10-06T02:51:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* DreamFire Panel Prizes */  Added dreamfire prizes and links to style messaging.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
==Custom Death Messaging==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature brown frigate || * Nope, that wasn&#039;t the right move.  Alastir needs aid!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shiny golden key || * Alastir is about to embrace Lorminstra; someone help!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a knotted blue cloth ragdoll || * The &amp;lt;Profession&amp;gt;&#039;s life is a dangerous one.  Just ask Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature slate tombstone || * Alastir will no longer wake up and smell the coffee!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shadowy dragon&#039;s tail sculpture || * Alastir is chasing the tail of the shadow dragon.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a lacquered red bamboo bookmark || * Alastir will never get to find out how that book he was reading ends.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a flat black plate || * Alastir smells like corpse, because they are one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghostly white marble effigy || * Alastir dances with the spirits now!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass tombstone || * Alastir became a victim of carelessness!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a foggy glass tombstone || * Alastir just took his final breath.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken clover-shaped tombstone || * Alastir just took an unlucky hit!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a padded leather glove || * Alastir bobbed when he should have weaved.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken terracotta pot || * Alastir now has a keen personal interest in how compost is made.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a point-toed cast bronze foot || * Alastir charged head first into life, but he just fell feet first into death.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a nacreous pearl bangle || * Live each day to the fullest, as you might end up like Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rusty bloodstained scimitar || * Alastir died in a blaze of glory; this pleases V&#039;tull.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved green crystal crypt miniature || * Alastir is super dead.  Guess he will sleep in his crypt tonight!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a bright orange circular tombstone || * Alastir will never see another sunset!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dried chicken foot || * Alastir played chicken with death.  Death won.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a miniature fjord model || * Alastir is pining for the fjords.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slender jade green needle || * Alastir gives being a corpse a try.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a handful of weathered stones || * Alastir has fallen.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cup of coffee carving || * Alastir could use a little pick-me-up.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cast brass fist || * Alastir has a great future as fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a green glass lilypad || * Alastir sips from the cup of death, whose waters are eternal and sweet.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crossed-out red circle sign || * Alastir didn&#039;t read the &amp;quot;Do Not Pass&amp;quot; sign!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small lump of coprolite || * Raise a glass to Alastir, who can no longer enjoy spirits... because he is one.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a crazed white-glazed amulet || * That&#039;s one way to get out of paying a bar tab, Alastir.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a reticulated quartz nodule || * Laugh all you want, Alastir may have died, but they died trying.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering green silk cravat || * Alastir is pursuing an exciting new career in the death industry as a corpse.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fractured glass candleholder || * According to the traditions of the &amp;lt;Race&amp;gt; people, let Alastir be mourned.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked jadeite egg || * In the end, Alastir is just another dead &amp;lt;Race&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a jasper and silver-caged locket || * Death be not proud, and Alastir be not alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a faceted pyrite horseshoe || * Alastir skipped the class in adventurer&#039;s school where they covered how not to die.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a gold-set citrine medallion || * The sun shone on Alastir for the last time today.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a small jet flame icon || * Alastir fails at life.  Maybe they&#039;ll do better in death?&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of tumbled seaglass || * Alastir just learned a valuable lesson about actions and consequences.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a long-legged pink flamingo pin || * Sing a lament for Alastir, who is gone.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a moldering piece of sheet music || * Time to sing a dirge for Alastir!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a ghost white turnip || * Alastir went to the turnip farm in the sky.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sharpened aster opal needle || * Alastir didn&#039;t die so much as abruptly stop living.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass cloche || * Alastir sings his swan song.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==DreamFire Panel Prizes==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dreamfire scenery slip || This scenery slip will convert your basic dreamfire panel or locked scenery panel into an imprintable scenery panel.  Will not work if the panel&#039;s existing concealed illusion has been heavily customized.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a vegetable illusion style curio  || Your curio will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#101-Vegetable Dance]].&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | an apparitions illusion style carving || Your carving will change the illusion style of your dreamfire bracelet or panel to style [[Dreamfire_Panel_Bracelet#Additional_Information|#102-Apparitions]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gems==&lt;br /&gt;
For a list of gems available through fishing, please see &#039;&#039;&#039;[[Evermore Hollow/list of gems|here]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lures==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fake glossy brown tarantula&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wiggly fake squid&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a cracked glass bead lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sparkly fake silver fish&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a wire-fringed lilac and white lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a rubbery large bloodworm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a carved wooden tadpole lure&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a pitted iron fishing hook&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glossy inky black nightcrawler&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magical Items==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name | Spell&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a mossy ebonwood wand || Grasp of the Grave (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing green snail shell || Rejuvenation (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fuzzy moss-covered ear || Unpresence (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a clump of muddy lemongrass || Adrenal Surge (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a glowing blue snail shell || Water Walking (1 charge)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a broken algae-stained wand || Grasp of the Grave (20 charges - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a withered moldy slice of apple || Foresight (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tiny half-eaten grasshopper || Nature&#039;s Bounty (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a slimy tendril-wrapped eyeball || Eye Spy (1 charge - mage rechargable)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Memorial Brooch==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a golden blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silky titian braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a silver braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dusty blonde braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a auburn braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coarse black braided hair brooch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial brooch - It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Memorial Hair==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided ashen hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided auburn hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided black hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided brown hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided grey hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided red hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided silver hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided titian hair&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a coil of braided white hair&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Memorial hair - &lt;br /&gt;
It responds to COVER, KISS, RUB, TILT, and TOUCH.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Muddy Duds==&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistfull of brownish pink eggshells || Character has hair that hangs in lank clumps about his face and is matted with brownish pink eggshells.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of bright autumn leaves || Character has hair that hangs in lank clumps about his face and is matted with bright autumn leaves.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of peat moss and loam || Character has hair that hangs in lank clumps about his face and is matted with peat moss and loam.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of scraggly grey moss || Character has hair that hangs in lank clumps about his face and is matted with scraggly grey moss.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of mica-flecked sand || Character has hair that hangs in lank clumps about his face and is matted with mica-flecked sand.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
And can be altered into any of the following nouns: eggshells, leaves, loam, moss, mud, or sand.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a fistful of moldy muffin crumbs || Character has hair that is riddled with bits of moldy muffin crumbs and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a tangle of unraveling rope ||&lt;br /&gt;
|- &lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some off-white coils of hempen twine || Character has hair that is riddled with bits of coils of hempen twine and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a smattering of curling wood shavings || Character has hair that is riddled with bits of curling wood shavings and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shaggy yellow-white straw || Character has hair that is riddled with bits of yellow-white straw and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some frayed bits of blue yarn || Character has hair that is riddled with bits of bits of blue yarn and piled upon his head in a haphazardous heap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: crumbs, rope, twine, shavings, straw, or yarn.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name || Description&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a dozen fractured black flechettes || Character has hair that is rumpled into a shaggy mess with bits of fractured black flechettes sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a trio of broken laje lockpicks || Character has hair that is rumpled into a shaggy mess with bits of broken laje lockpicks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of rusty iron nails || Character has hair that is rumpled into a shaggy mess with bits of rusty iron nails sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a series of mirror-like shards || Character has hair that is rumpled into a shaggy mess with bits of mirror-like shards sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | - || -&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | some splintered haon sticks || Character has hair that is rumpled into a shaggy mess with bits of splintered haon sticks sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a polished copper wire || Character has hair that is rumpled into a shaggy mess with bits of polished copper wire sticking out of it at odd angles.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
It can be altered into any of the following nouns: fletchettes, lockpicks, nails, pebbles, shards, splinters, sticks, or wire.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rogue Guild Clasp==&lt;br /&gt;
&lt;br /&gt;
 {| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Name&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a shard of jagged bloodstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of shadowy deathstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a sliver of warped soulstone&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | a spike of twisted black iron&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Spell Preps==&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small dark kelyn eye symbol || Firework Description: rapid staccato pulses of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a glittering silver and blue orb || Firework Description: an ogee arch of pale blue and silver light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small jet black eye symbol || Firework Description: swirling vortices of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a fabric cherry blossom || Firework Description: a florid display of twinkling pink cherry blossoms &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a hovering spectre pin || Firework Description: myriad hovering spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a polychromatic lotus blossom || Firework Description: waterfalls of polychromatic lotus blossoms&lt;br /&gt;
|-| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a sparkling ebon gate || Firework Description: a sparkling Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a copper and silver leaf || Firework Description: a spiral of winking copper and silver leaves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a bile green spectre charm || Firework Description: myriad bile green spectres&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a golden crown symbol || Firework Description: the golden crown symbol of Koar&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a wave-stamped green orb || Firework Description: a sea green arch of luminous waves&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a dried zombie hand || Firework Description: an enormous, clawed pale humanoid hand&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a scarlet toy serpent || Firework Description: a sinuous serpent of sharply scintillating scarlet&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a silver-eyed peacock feather || Firework Description: a tumbling cascade of silver-eyed peacock feathers &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small pale vaalin eye symbol || Firework Description: furiously erratic flashes of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a small blue topaz eye symbol || Firework Description: an awesome shock wave of &amp;lt;eye color&amp;gt; light&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a gold and crimson orb || Firework Description: a banner of gold and crimson sparks&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || a jacinthe pumpkin pin || Firework Description: a glittering multitude of jacinthe pumpkins&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 111 || - || Firework Description:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Major Spirit Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bread Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 1&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Flavor 2&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified cracker sandwich || Bread Description: a cheesy orange cracker sandwich || Flavor 1: Tangy cheese flavors a pair of salty crackers filled with sweetened peanut butter. || Flavor 2: Creamy sweetened peanut butter contrasts the saltiness of the cheese-flavored crackers.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified egg-shaped tart || Bread Description: a golden chicken tart || Flavor 1: The satisfying flavors of buttery shortcrust filled with savory sausage, scrambled eggs, and gooey cheese brings a wakening warmth to your body. || Flavor 2: Flaky crust gives way to an unctuous combination of sage-spiced sausage, creamy scrambled eggs, and tangy cheese, filling you with motivation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified tea leaf-shaped pastry || Bread Description: a slice of pink mousse and green tea cake roll || Flavor 1: Spread between the thin layers of spongy green tea cake, a sweet mousse enhanced by candied cherry blossoms manages to be both light and rich. || Flavor 2: Delicate and floral, spongy green tea cake and pale pink, cherry blossom mousse are rolled together to create a treat as beautiful as it is delicious.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified rice ball || Bread Description: a sticky white rice ball || Flavor 1: This tacky ball of soft rice explodes with umami as shaved beef in a sweet chili sauce is released on your tastebuds || Flavor 2: Ginger, garlic, chilies, and soy combine to form a thick sauce that intermingles with soft shaved beef inside the soft ball of sticky rice. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a lotus seed bun || Bread Description: a lotus seed bun || Flavor 1: Sweetened with lotus seed paste, the steamed bun is light and fluffy with just a hint of a floral undertone. || Flavor 2: The steamed bun has hints of florals and coconut, with a pop of perfectly balanced sweetness from the lotus seed paste at the center.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || a petrified white cheddar ball || Bread Description: a fried white cheddar ball laced with cayenne || Flavor 1: An acidic zing arouses your tongue while the mild burn of cayenne pepper wakes up the inside of your mouth.  The fried and buttery exterior releases a fueling warmth across your tastebuds. || Flavor 2: Bursts of peppery cheddar mingle with rich, creamy butter in a savory blend destined to delight your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 203 || - || Bread Description: || Flavor 1: || Flavor 2: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218|| a slender off-white vellum || First Person:  You gently coax the surrounding spirits to manifest in the form of a [Spell Name]. || Third Person:  Alastir gently coaxes the surrounding spirits to manifest in the form of a person. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 218|| a slender off-white vellum || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Entry Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Exit Message&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Room Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| a solid white marble || Entry message: Your surroundings begin to grow pale as if the color were being drained out of everything. Once the color is gone the outlines of objects become thinner and thinner until they disappear to nothing... || Exit message: Whiteness dissolves as your surroundings shift back to normal... || Room Name: Plane of Light || Room Description: Everything is white in all directions with a barely discernible grey line that looks like it could be a horizon.  The ambient light is cool and soft so as to illuminate everything without being overbearing.  The footing is solid yet lacks any visible detail. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 220|| - || Entry message: || Exit message: || Room Name: || Room Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cleric Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny pine snowflake symbol || Sensation: the bite of a winter blizzard chills your soul.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a dirge button || Sensation: a mournful dirge echoes across your consciousness.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny absinthe green button || Sensation: you taste a rush of absinthe.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a frayed and fading postcard || Sensation: and are full of melancholy, subtle and sweet, like a fading memory of summer.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a tiny oak sun symbol || Sensation: the warmth of a summer&#039;s afternoon in the fields overcomes your senses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || a ghost white symbol || Sensation: ghostly fingers brush the nape of your neck.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 308 || - || Sensation:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a subtle gold vellum || First Person:  Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with [Spell Name]. || Third Person:  Alastir&#039;s skin is suffused with a subtle gold glow as he prays. || Hidden or Invisible:  A subtle gold glow appears in the air, vaguely shaped like a person.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 318? || a tiny marble tongue || Raiser&#039;s view: You stand before Alastir, methodically chanting the chain of mystic phrases you were taught to summon the energy of life to your aid.  After the energy builds to a frenetic level, you ball your fist and slam it down onto the center of Alastir&#039;s chest, filling him with the life force your words summoned. ||Deader&#039;s view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into your lifeless body. || Others&#039; view: Alastir recites arcane phrases, causing the air to stir with energy.  Alastir&#039;s tongue writhes in his mouth as his eyes roll back up into his head, his body slowly levitating upwards as the energy builds.  Suddenly Alastir screams, sending the energy into Dead Person&#039;s lifeless body.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || a shadow-swept glowing orb || First Person: Time has no meaning here where moments and eons are all the same, but it feels as though you may have been in this vast darkness forever.  A few seconds or centuries pass when the darkness begins to gradually retreat, light pushing it away.  The void of black softens first to charcoal, then to ash, and then finally to a bright, harsh white, and just as the light becomes blinding you are filled with a quiet understanding that you are once again alive. || Others&#039; View: Unnatural shadows swirl around and obscure Character, his form nearly consumed by the dark until a light, just as unnatural, hovers above him and pushes them away as its intensity grows into a blinding light that reveals as it fades that he is once again alive.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 350 || - || First Person: || Others&#039; View:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Minor Elemental Spell Preps===&lt;br /&gt;
===Major Elemental Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | LOOK description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned disk || Description: the enruned Alastir disk || LOOK description: Lines of runes have been carved into the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny glaesine disk || Description: the glaesine Alastir disk streaked with cobalt veins || LOOK description: The translucent, glaesine surface of the disk is streaked with a series of deep cobalt inclusions.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny repousse copper disk || Description: the repousse copper Alastir disk raised in leafy designs || LOOK description: An all-over foliated design wraps the disk, hammered from the other side of the burnished copper form.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny obsidian disk || Description: the obsidian Alastir disk || LOOK description: Chunks of sharp-edged obsidian form the shape of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny enruned brass disk || Description: the brass Alastir disk engraved with runes || LOOK description: Thousands of tiny runes have been engraved into the brass surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny bolt-etched disk || Description: the sparking Alastir disk || LOOK description: Slivers of silvery blue electricity run across the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny malachite disk  || Description: the malachite Alastir disk || LOOK description: Black clouds interrupt the deep green in the malachite of this disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny cloud-covered disk || Description: the mist-hazed Alastir disk || LOOK description: Clouds of mist billow out from and conceal the disk, leaving only a faint outline of its form visible.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny ice-covered disk || Description: the ice-covered Alastir disk || LOOK description: Sheets of glacial blue ice cover the disk, leaving only a small opening for storage.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || a tiny granite disk || Description: the granite Alastir disk || LOOK description: Craggy slabs of grey and silver granite are fused around the surface of the disk.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 511 || - || Description: || LOOK description:&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ranger Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Swarm: &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Description:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || an azure cuckoo bee || Swarm: a glinting swarm of azure cuckoo bees || Description: Ambient light glints off the metallic bodies of the cuckoo bees, their forms arced to accentuate their stingers.  A threatening hum emanates from the throng as their black-veined, translucent violet wings rapidly beat.  The wasp-like insects swirl in a droning, azure cloud of agitation.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || a metallic blue scarab || Swarm: a clamorous swarm of metallic blue scarabs  || Description: The ground ripples like a metallic sea as thousands of blue scarabs rapidly clatter over each other, snapping their pincers in a frenetic frenzy eager for flesh.  The sound is deafening as they clamber over their target, seeking any vulnerability in their defenses.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 615 || - || Swarm:  || Description: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sorcerer Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 1:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 2:&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Appendage 3:&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a sinuous rubbery grey tentacle || Appendage 1: a sticky gelantinous tentacle || Appendage 2: a blubbery pale pink tentacle || Appendage 3: a tiny rubbery tentacle&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || a crumbling grey stone arm || Appendage 1: a cracked pink marble limb with smooth fingers || Appendage 2: a gritty sandstone appendage with thick fingers || Appendage 3: a small roughly chiseled arm&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 709 || - || Appendage 1:  || Appendage 2:  || Appendage 3: &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wizard Spell Preps===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a rivulet-inked vellum || First Person:  Rivulets of glowing mana trickle from your fingertips as you call the elements to prepare [Spell Name]. || Third Person:  Rivulets of glowing mana trickle from Alastir&#039;s fingertips as he calls the elements to his aid. || Hidden or Invisible:  Rivulets of glowing mana trickle in midair.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 901 || a silvery blue small bolt token || You fling a tiny bolt of silver blue lightning at a giant rat! || Alastir flings a tiny bolt of silver blue lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a small cloud token || You direct a fierce, stinging plume of liquid at a giant rat! || Alastir directs a fierce, stinging plume of liquid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 903 || a tiny waterspout token || You jet a high-pressure water stream at a giant rat! || Alastir jets a high-pressure water stream at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 904 || an amorphous blob token || You lob an amorphous blob of acid at a giant rat! || Alastir lobs an amorphous blob of acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a crackling flame token || You belch a plume of crackling fire at a giant rat! || Alastir belches a plume of crackling fire at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 906 || a flame-edged cinderous token || You propel a fierce gout of flames at a giant rat! || Alastir propels a fierce gout of flames at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 910 || a purple whip token || You whip a crackling bolt of purple lightning at a giant rat! || Alastir whips a crackling bolt of purple lightning at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1707 || a cinereous steam token || You stream a sibilant surge of cinereous steam at a giant rat! || Alastir streams a sibilant surge of cinereous steam at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1710 || a chartreuse acid token || You direct a chartreuse jet of spitting acid at a giant rat! || Alastir directs a chartreuse jet of spitting acid at a giant rat!&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || - || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible:&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 912 || a pale zephyr-inked vellum || First Person:  Breezes whip with increasing strength at your clothing as you prepare [Spell Name], gathering the air into a vicious gale. || Third Person:  Breezes whip with increasing strength at Alastir&#039;s clothing as he gathers the air into a vicious gale. || Hidden or Invisible:  Breezes whip with increasing strength through the area.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 920 || a bronze whistle-drawn vellum || First Person:  Preparing [Spell Name], you let out a sharp whistle. || Third Person:  Alastir lets out a sharp whistle. || Hidden or Invisible:  A sharp whistle pierces the air.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 9xx || - || First Person: || Third Person: || Hidden or Invisible:&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Bard Spell Preps===&lt;br /&gt;
===Empath Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a bloodshot eye-drawn vellum || First Person:  You are filled with the deep comprehension and power of [Spell Name] no sooner than you think upon it, scanning your mind for the knowledge in an instant. || Third Person:  Alastir&#039;s eyes shake rapidly from side to side. || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || - || First Person: || Third Person: || Hidden or Invisible: &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monk Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | ALL || a shimmering mandala-inked vellum || First Person:  As you visualize a mandala to represent the [Spell Name] spell in your mind, you project its image into a nebulous, shimmering form before you. || Third Person:  A shimmering mandala forms in front of Alastir. || Hidden or Invisible:  You see a shimmering mandala hang in the air briefly.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a folded dark ecru vellum || First Person:  You whisper a melodic mantra for the [Spell Name] spell. || Third Person:  Alastir whispers a melodic mantra.. || Hidden or Invisible:  You hear a melodic whisper.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | 1212 || a rough iron grey vellum || First Person:  Using the vocal cords deep in your throat, you build a low guttural chant of the [Spell Name] spell. || Third Person:  Using the vocal cords deep in his throat, Alastir begins a low guttural chant. || Hidden or Invisible:  You hear a low guttural chant.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===All Circle Spell Preps===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Spell Number&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | First Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Third Person Messaging&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Hidden or Invisible Messaging&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a tiny mouse-inked vellum || First Person:  More than a little frightened, you timidly incant the words for [Spell Name]. || Third Person:  Looking almost frightened, Character timidly incants the words for [Spell Name]. || Hidden or Invisible:  You hear a timid voice nearby.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an inky black-colored vellum || First Person:  Cupping your fingers before you, the tips suddenly darkening to an inky black, you murmur a prayer to the dead, enticing them to aid you in casting [Spell Name]. || Third Person:  Cupping his fingers before him, the tips suddenly darkening to inky blackness, Alastir murmurs a prayer to the dead that is an entreaty for aid. || Hidden or Invisible:  From within the surrounding darkness, a prayer to the dead drifts by.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a gradient ebon and blue vellum || First Person:  You unconsciously hold your breath as you silently intone the words for [Spell Name], letting it out only after the spell is prepared. || Third Person:  Alastir releases an audible breath of air, something between a gasp and a sigh. || Hidden or Invisible:  You hear a quiet gasp from somewhere close. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a muted grey vellum || First Person:  You mumble the incantation for [Spell Name] to yourself. || Third Person:  Alastir mumbles something to himself. || Hidden or Invisible:  Someone mumbles something nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a textured stone grey vellum || First Person:  From somewhere deep below you, the earth rumbles threateningly as you prepare [Spell Name]. || Third Person:  The earth rumbles threateningly from somewhere deep below Alastir. || Hidden or Invisible:  The earth rumbles threateningly.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || an ashen hand-shaped vellum || First Person:  Spreading your fingers wide, you hold your hands over the ground and draw forth the cold certainty of death.  Shadows rise to your bidding, interlacing with your power as you cast [Spell Name]. || Third Person:  Spreading his fingers wide, Alastir holds his hands over the ground, and a sudden chill fills the air as shadows rise to his bidding. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a wisp-inked vellum || First Person:  You whisper arcane incantations as you prepare to cast [Spell Name], and the air about you swirls with ghostly wisps of power. || Third Person:  Alastir whispers arcane incantations, and the air about him swirls with ghostly wisps of power. || Hidden or Invisible:  Whisperings of arcane incantations fill the air as ghostly wisps of power drift out of the shadows. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a bubble-swirled vellum || First Person:  Iridescent bubbles swirl from your hands like effervescent cyclones before abruptly popping in unison as you finish preparing [Spell Name]. || Third Person:  Iridescent bubbles swirl from Alastir&#039;s hands like effervescent cyclones before abruptly popping in unison. || Hidden or Invisible:  Two effervescent cyclones of iridescent bubbles swirl in the air before abruptly popping in unison. &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a white and icy blue vellum || First Person:  A chill breeze reminiscent of autumn swirls about your form as you prepare to cast [Spell Name]. || Third Person:  A chill breeze swirls about Alastir as he gestures and utters a phrase of magic. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a frayed drab grey vellum || First Person:  You chant the phrases for [Spell Name], your droning intonations carrying a somber but determined quality. || Third Person:  Alastir chants a droning phrase, his intonation carrying a somber but determined quality. || Hidden or Invisible:  You hear some somber incantations nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shadow-inked vellum || First Person:   Swaying slightly, you hum an ancient hymnal that causes the shadows to gather to you. Whispering in your ear, the voices of the dead lend their chorus to your hum and aid you in casting [Spell Name]. || Third Person:   Swaying slightly, Alastir hums an ancient hymnal that causes the shadows to stretch towards him. Soft at first, whispers from unseen visitors lend their voice to his humming as he completes his spell. || Hidden or Invisible:  Rising from the shadows, an ancient hymnal fills the air and grows into a cryptic chorus before abating.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a night blue star-covered vellum || First Person:  Invoking the virtues of the stars, you prepare to cast [Spell Name].  Swirls of constellations appear beneath your skin as you finish your incantation. || Third Person:  Alastir invokes the virtues of the stars, swirls of constellations appearing momentarily beneath his skin as his power coalesces. || Hidden or Invisible:  From the shadows, someone invokes the virtues of the stars.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a ghostly white mask-drawn vellum || First Person:  Concentrating on the morbidity of death, you draw forth its dark powers as you weave your hands in the somatic patterns needed to cast [Spell Name]. || Third Person:  Weaving his hands in a complicated pattern, Alastir face suddenly darkens as a ghostly death mask pinches his features into a haunting visage.  As he finishes his casting, the mask slips from his features. || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a rippled multicolored vellum || First Person:  As you begin the incantation for [Spell Name], the ground beneath you ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Third Person:  The ground beneath Alastir ripples with multihued elemental mana, slowly unfurling into wispy tendrils of colorful light. || Hidden or Invisible:  The ground ripples with multihued elemental mana that slowly unfurls into wispy tendrils of colorful light.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a shimmering pale vellum || First Person:  Shimmering runes for [Spell Name] appear in the air before you, then explode into a shower of sparks. || Third Person:  Shimmering runes appear in the air before Alastir, then explode into a shower of sparks. || Hidden or Invisible:  Shimmering runes appear in the air, then explode into a shower of sparks.&lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || a slim shadowy black vellum || First Person:  Your vision darkens over as you murmur the incantation for [Spell Name]. || Third Person:  Alastir murmurs a chant as a shadowy film darkens his eyes. || Hidden or Invisible:  You hear a quiet murmured chant nearby.  &lt;br /&gt;
|-&lt;br /&gt;
| scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot; | All || - || First Person: || Third Person: || Hidden or Invisible:  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=179063</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=179063"/>
		<updated>2022-09-30T17:45:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added Dreamfire Storage Case item reveal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing it to glow momentarily.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms. Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Storage Case&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire storage cases can hold up to 25 panels while only counting as one inventory item.  Ideal for use with large collections and the locker system.  Additionally, you can SHOW their contents to others while open, making them an ideal way to quickly share quick reference information about your collection with someone else.  The storage case was first introduced at Ebon Gate 2022.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that &amp;quot;The item type should not change.&amp;quot;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;The creator has also provided the following information:&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;cocobolo box&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Storage Case&#039;&#039;&#039; that is capable of storing 25 Dreamfire Illusion Panels.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;open&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;close&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; Due to messaging, it must remain some sort of wearable case or box-like container with a lid that can be latched when it is closed.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;You get no sense of whether or not the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;box&amp;lt;/span&amp;gt; may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX unlatches and lifts the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the edges of her cocobolo box, admiring the contents stored within.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You unlatch and lift the lid on a fire-etched cocobolo box, allowing access to its contents.&lt;br /&gt;
| XXX closes and latches the lid on a fire-etched cocobolo box, securely sealing away its contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You run your fingers over the edges of your cocobolo box, admiring the contents stored within.&lt;br /&gt;
| XXX runs her fingers over the closed lid of her cocobolo box, a look of admiration on her face.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK (Appends after custom descriptions)&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&amp;lt;br /&amp;gt;[You may &#039;push/pull # my box&#039; to add/remove a panel to/from a specific attachment point in the box.]&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is open and the box&#039;s contents are visible.  You notice the following panel configuration:&amp;lt;br /&amp;gt; 1) An empty panel attachment&amp;lt;br /&amp;gt; 2) An empty panel attachment&amp;lt;br /&amp;gt; 3) An empty panel attachment&amp;lt;br /&amp;gt; 4) An empty panel attachment&amp;lt;br /&amp;gt; 5) An empty panel attachment&amp;lt;br /&amp;gt; 6) An empty panel attachment&amp;lt;br /&amp;gt; 7) An empty panel attachment&amp;lt;br /&amp;gt; 8) An empty panel attachment&amp;lt;br /&amp;gt; 9) An empty panel attachment&amp;lt;br /&amp;gt; 10) An empty panel attachment&amp;lt;br /&amp;gt; 11) An empty panel attachment&amp;lt;br /&amp;gt; 12) An empty panel attachment&amp;lt;br /&amp;gt; 13) An empty panel attachment&amp;lt;br /&amp;gt; 14) An empty panel attachment&amp;lt;br /&amp;gt; 15) An empty panel attachment&amp;lt;br /&amp;gt; 16) An empty panel attachment&amp;lt;br /&amp;gt; 17) An empty panel attachment&amp;lt;br /&amp;gt; 18) An empty panel attachment&amp;lt;br /&amp;gt; 19) An empty panel attachment&amp;lt;br /&amp;gt; 20) An empty panel attachment&amp;lt;br /&amp;gt; 21) An empty panel attachment&amp;lt;br /&amp;gt; 22) An empty panel attachment&amp;lt;br /&amp;gt; 23) An empty panel attachment&amp;lt;br /&amp;gt; 24) An empty panel attachment&amp;lt;br /&amp;gt; 25) An empty panel attachment&amp;lt;br /&amp;gt;Each of the 25 attachment points provides a safe storage space for a single dreamfire panel.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
| (Show) XXX shows you a fire-etched cocobolo box, which she is holding in her right hand.  The lid of the box is closed and secured by a latch; the box&#039;s contents are hidden.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Open&lt;br /&gt;
| You peer closely at your cocobolo box and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Closed&lt;br /&gt;
| You unlatch and lift the lid of your cocobolo box briefly and notice the following panel configuration: (Remaining output mimics LOOK while open)&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first empty position (#1).  To choose a specific position, use &#039;push # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a fire-etched cocobolo box.  You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You line up a cat paw panel with your cocobolo box and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up a cat paw panel with her cocobolo box and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Unspecified + Closed&lt;br /&gt;
| [Defaulting to the first filled position (#1), which contains a cat paw panel.  To choose a specific panel, use &#039;pull # {my} box&#039; instead.]&amp;lt;br /&amp;gt;You unlatch and lift the lid of a a fire-etched cocobolo box.  You carefully pull on your cocobolo box until it releases a cat paw panel into your hand before once again closing and latching the lid of your box.&lt;br /&gt;
| XXX unlatches and lifts the lid of a fire-etched cocobolo box.  She carefully pulls on her cocobolo box until it releases a cat paw panel into her hand before she once again closes and latches the lid of her box.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Specified + Open&lt;br /&gt;
| You carefully pull on your cocobolo box until it releases a cat paw panel into your hand.&lt;br /&gt;
| XXX carefully pulls on her cocobolo box until it releases a cat paw panel into her hand.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&amp;lt;BR /&amp;gt;&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&amp;lt;BR /&amp;gt;&lt;br /&gt;
As the magic wavers, the vision fades.&amp;lt;BR /&amp;gt;&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&amp;lt;BR /&amp;gt;&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&amp;lt;BR /&amp;gt;&lt;br /&gt;
As the magic wavers, the vision fades.&amp;lt;BR /&amp;gt;&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
You sense nothing unusual about the bracelet.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&amp;lt;BR /&amp;gt;&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&amp;lt;BR /&amp;gt;&lt;br /&gt;
As the magic wavers, the vision fades.&amp;lt;BR /&amp;gt;&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&amp;lt;BR /&amp;gt;&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&amp;lt;BR /&amp;gt;&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&amp;lt;BR /&amp;gt;&lt;br /&gt;
As the magic wavers, the vision fades.&amp;lt;BR /&amp;gt;&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival/2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=WEAR &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=REMOVE &lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=PEER&lt;br /&gt;
|verb7=SHOW&lt;br /&gt;
|verb8=INFUSE&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
|verb10=SNAP&lt;br /&gt;
|verb11=GAZE&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=TWIST&lt;br /&gt;
|verb14=FIDGET&lt;br /&gt;
|verb15=SPIN&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/announcements_2022&amp;diff=178993</id>
		<title>Ebon Gate Festival/announcements 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Ebon_Gate_Festival/announcements_2022&amp;diff=178993"/>
		<updated>2022-09-29T21:24:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Teasers */  Added Dreamfire Teaser Information in alphabetical order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCright}}&lt;br /&gt;
==General Information==&lt;br /&gt;
This year we are introducing the realm of &#039;&#039;&#039;Naidem&#039;&#039;&#039;, the land between where those that have died but are not ready to move on, or the respective deities are not ready to claim them, reside.  This will be the new, permanent grounds for the &#039;&#039;&#039;Festival of Ebon Gate&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Evermore Hollow ====&lt;br /&gt;
The village of &#039;&#039;&#039;Evermore Hollow&#039;&#039;&#039; is surrounded by orchards, woods, and a lazy river.  The &#039;&#039;&#039;Inner Circle&#039;&#039;&#039; hosts regular town-like shops with everything from an herbalist, an alchemist, a bank, a gemshop, and a pawnshop.  &lt;br /&gt;
&lt;br /&gt;
There are five manor houses there:&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Evermore Hollow Town Hall&#039;&#039;&#039; - This is the seat of government.&lt;br /&gt;
* &#039;&#039;&#039;Gravelsdown Hall&#039;&#039;&#039; - Home of the Trove and much more.&lt;br /&gt;
* &#039;&#039;&#039;Wrencrest Rookery&#039;&#039;&#039; - Home of the Merchant Lounge.&lt;br /&gt;
* &#039;&#039;&#039;Quinton Manse&#039;&#039;&#039; - Home of Unlock Certificates for items not sold at EG.&lt;br /&gt;
* &#039;&#039;&#039;Antiquarian Manor&#039;&#039;&#039; - Home of the Rare Finds.&lt;br /&gt;
&lt;br /&gt;
==== Neighborhoods ====&lt;br /&gt;
Evermore Hollow has six neighborhoods that can be visited for ambiance or shopping.  They are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moorlyn&#039;&#039;&#039; - Merchant Shops&lt;br /&gt;
* &#039;&#039;&#039;Winterbriar&#039;&#039;&#039; - Merchant Shops&lt;br /&gt;
* &#039;&#039;&#039;Vigil&#039;s End&#039;&#039;&#039; - Merchant Shops&lt;br /&gt;
* &#039;&#039;&#039;Fate&#039;s Holding&#039;&#039;&#039; - Merchant Shops&lt;br /&gt;
* &#039;&#039;&#039;Innocent&#039;s End&#039;&#039;&#039; - Home of the Live Games&lt;br /&gt;
* &#039;&#039;&#039;Endeltime Estates&#039;&#039;&#039; - Home of Trick-or-Treating&lt;br /&gt;
&lt;br /&gt;
To the North of &#039;&#039;&#039;Evermore Hollow&#039;&#039;&#039; is the &#039;&#039;&#039;Ember Ridge Orchard&#039;&#039;&#039;, which has fruit and nuts that can be harvested from its trees.&lt;br /&gt;
&lt;br /&gt;
To the East of &#039;&#039;&#039;Evermore Hollow&#039;&#039;&#039; is the &#039;&#039;&#039;Bittermere Woods&#039;&#039;&#039;, an enchanted forest of oversized towering mushrooms, and psychedelic wonders, and home to the &#039;&#039;&#039;Herb Hunt&#039;&#039;&#039; where it is rumored that &#039;&#039;&#039;Mandrakes&#039;&#039;&#039; can be found.&lt;br /&gt;
&lt;br /&gt;
To the West of &#039;&#039;&#039;Evermore Hollow&#039;&#039;&#039; is &#039;&#039;&#039;Graveyard Temporalis&#039;&#039;&#039;.  Crypts and Mausoleums are surrounded by tombstones, curving pathways, and various haunts.  This is also the home of a new quest.  Just outside the gates of the graveyard is a portal that leads to the &#039;&#039;&#039;Arena of the Abyss&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Curling along the southern edges of the town, a lazy river called &#039;&#039;&#039;Gleyminn Anni River&#039;&#039;&#039; leads to four different Fishing Areas, where guests can search the haunted waters for the twisted denizens in hopes of winning prizes.&lt;br /&gt;
&lt;br /&gt;
==== The Breakdown - Games ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trick-or-Treating&#039;&#039;&#039; is returning once again.  Entries can be purchased in the Simucoin Store.  And the following prizes can be obtained:&lt;br /&gt;
* &#039;&#039;&#039;Candy&lt;br /&gt;
* &#039;&#039;&#039;Invitations to the Eve of Reunion Event (rare)&lt;br /&gt;
* &#039;&#039;&#039;Treasure Trove Tokens&lt;br /&gt;
* &#039;&#039;&#039;Soul Shards&lt;br /&gt;
* &#039;&#039;&#039;Gemstones&lt;br /&gt;
&#039;&#039;&#039;Simucoin Cost&#039;&#039;&#039;: 100 per entry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is returning once again.  Entry to the fishing area will be 50 soul shards.  The Prizes are:&lt;br /&gt;
* &#039;&#039;&#039;Trinkets and Baubles&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Gemstones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spell Prep Customizations&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Spell Customizations&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;NEW Death Announcement Customization&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wishing Well Token&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Soul Shards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arena of the Abyss&#039;&#039;&#039; is returning once again.  Entry will be a Simucoin item.  The Prizes are:&lt;br /&gt;
* &#039;&#039;&#039;Green Orbs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bone Rings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fusion Tokens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dried-out Hearts&#039;&#039;&#039;&lt;br /&gt;
* Soul Shards&lt;br /&gt;
&#039;&#039;&#039;Simucon Cost&#039;&#039;&#039;: 10 per entry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herb Hunt&#039;&#039;&#039; is a new game being added.  A couple is looking for the rare &#039;&#039;&#039;Toadshade&#039;&#039;&#039; in the &#039;&#039;&#039;Gardens of Bittermere Woods&#039;&#039;&#039;.  They are happy to take any herbs that you find there, but the best prizes are the fabled Toadshade, a particularly shy plant that is rumored to be able to get up and walk around.  The Prizes are:&lt;br /&gt;
* &#039;&#039;&#039;Gemstones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Simucoin Items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Soul Shards&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mandrake Pet&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Simucoin Cost&#039;&#039;&#039;: 100 per entry&lt;br /&gt;
&lt;br /&gt;
==== Breakdown - Live Services, Merchants, and Games ====&lt;br /&gt;
Once again we will be offering a pass that will give you access to the fun Live Games and all of your favorites are coming back!  This year&#039;s schedule is:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Platinum&#039;&#039;&#039; - Friday, September 30th at 9pm - October 7th at 9pm&lt;br /&gt;
* &#039;&#039;&#039;Prime&#039;&#039;&#039; - Friday October 7th at 9pm - October 14th at 9pm&lt;br /&gt;
&lt;br /&gt;
Look for the Calendar Announcements with greater details on specific times and Game Listing by name, but along with the live games, the Costume Contest will be returning with the addition of a new Cooking Contest.&lt;br /&gt;
&lt;br /&gt;
Raffles and Merchant services will return with the following schedule:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Platinum&#039;&#039;&#039; - Friday, October 7th at 9pm - Friday October 14th at 9pm&lt;br /&gt;
* &#039;&#039;&#039;Prime&#039;&#039;&#039; - Friday, October 14th at 9pm - Friday October 21st at 9pm&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All Live Games, Raffles, and Merchant Services will be in silvers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghoul&#039;&#039;&#039; will be returning with a special schedule!  This, too, will be a silvers purchase only but it will require the Live Games and Services pass.&lt;br /&gt;
&lt;br /&gt;
Here are all of the details for the [[Ebon Gate Cooking Contest|Ebon Gate Cooking Contest]]!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note&#039;&#039;&#039;: The single service pass gives you access to Live Games, Merchant Services, and Raffles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simucoin Cost&#039;&#039;&#039;: 3,000 for the entire event&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Back by Popular Demand&#039;&#039;&#039;&lt;br /&gt;
The Weekend of October 21st, from 9pm on Friday Night through 9am Monday the 24th, no roleplaying events, storylines, games, or merchanting will be taking place.&lt;br /&gt;
&lt;br /&gt;
==== Eve of Reunion Event====&lt;br /&gt;
On October 29th, the Eve of Reunion Event returns for Prime, followed by Platinum on October 30th.&lt;br /&gt;
&lt;br /&gt;
Everyone who gets an Invitation will have the opportunity to purchase bone ring charging goo and will get one of the remaining trove items.&lt;br /&gt;
&lt;br /&gt;
==== Breakdown of Other Offerings ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fusion Shaman&#039;&#039;&#039; will be returning.  He may look different, but he will be on the streets of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Enchanter&#039;&#039;&#039; will also be returning to charge your magic items, he too will be wandering the streets of Evermore Hollow.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Return of the Permifier!&#039;&#039;&#039;  This will return and will be accepting your soul shards.&lt;br /&gt;
&lt;br /&gt;
And an &#039;&#039;&#039;Old Familiar Face&#039;&#039;&#039; now finds himself haunting Evermore Hollow, offering his unique services for those that can find him wandering the streets.&lt;br /&gt;
&lt;br /&gt;
There will be a means to sell back your various treasure finds (Fusion Tokens, Trove Tokens, Spell Customs, etc) in Gavelsdown Manor.  We have moved this to its own room so that guests do not have to go to the Trove and it will always be accessible.&lt;br /&gt;
&lt;br /&gt;
Nestled away in &#039;&#039;&#039;Quinton Manse&#039;&#039;&#039;, the Flarer is back!  Flare tokens will now drop in appropriate tiers through Fishing.  You can then use your flare token with the Auto Flarer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antiquarian Manor&#039;&#039;&#039; will have a unique purchasable item that allows you to house your Rare Materials in it.  There will also be an NPC that will turn your unscripted discards into Rare Materials for you.&lt;br /&gt;
&lt;br /&gt;
== Offerings at Quinton Manse ==&lt;br /&gt;
&lt;br /&gt;
Situated in the Inner Ring, Quinton Manse is a multi-floor domicile dedicated to offering a variety of services to visitors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Nook&#039;&#039;&#039; - Auto Flarer - This NPC will be taking your flare tokens and transferring those flares to the item of your choice.  The cost is nearly half of what it was on Caligos Isle.  He will also have some custom flare certificates on sale at his location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Western Nook&#039;&#039;&#039; - Dabbler - This NPC will be removing properties from your item.  Just like the dabbler at Duskruin, this NPC will charge you to have those removed.  The cost is the same.  He will also have custom flare certificates on sale at his location&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garden&#039;&#039;&#039; - An Old Friend - Without saying too much to ruin the surprise, there is an NPC that will be hanging out in the Quinton Garden that will offer a special service for Soul Shards.  This service hasn&#039;t been offered in a number of years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Parlor&#039;&#039;&#039; - Fusion Shaman - This NPC will accept your fusion tokens and perform the task of creating fusion orbs for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Study&#039;&#039;&#039; - The following unlock certificates will be available off the shelf:&lt;br /&gt;
&lt;br /&gt;
* sticky ichor green substance - recharges your [[Necrotic ring|bone ring]]&lt;br /&gt;
* Arkati Sigils&lt;br /&gt;
* Beard Critters&lt;br /&gt;
* [[Bone Shaman Cloak]]s&lt;br /&gt;
* [[Bone Shaman Clothing]]&lt;br /&gt;
* [[Erithi Teabowl|Teabowls]]&lt;br /&gt;
* MechaParrots&lt;br /&gt;
* [[Petticoats]]&lt;br /&gt;
* [[Scripted Belt|The Scripted belt]]&lt;br /&gt;
* [[Siolan weapon|Siolan Daggers]]&lt;br /&gt;
* [[Spiffy_jacket |Spiffy Jacket]]&lt;br /&gt;
* Stufimals&lt;br /&gt;
* [[Superspecs|Super Spectacles]]&lt;br /&gt;
* [[Twisted weapon|Twisted Weapons]] (fire, frost, and vacuum varieties)&lt;br /&gt;
* Ungowns&lt;br /&gt;
* Zetoile&#039;s Toys&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Sitting Room&#039;&#039;&#039; - The following unlock certificates are available off the shelf:&lt;br /&gt;
&lt;br /&gt;
* [[Eviscerating Knife|Eviscerating Knives]]&lt;br /&gt;
* [[Of the Faith Collection|Of the Cloth]]&lt;br /&gt;
* [[The Old One-Two]]&lt;br /&gt;
* [[Globus Elanthias]]&lt;br /&gt;
* [[Wingsong Collection|Dragonfly Festival Clothing]]&lt;br /&gt;
* [[Hair bauble|Hair Baubles]]&lt;br /&gt;
* [[Plumed Do-Hickey|Hair Do-hickeys]]&lt;br /&gt;
* Tonsorial Tricks&lt;br /&gt;
* [[Ribbonator 2000|Ribbonator]]&lt;br /&gt;
* [[Weaving#Tools |Weaving Lathe]]&lt;br /&gt;
* [[Black Rose Deck]]&lt;br /&gt;
* [[Aldoran Sandals]] of Velathae&lt;br /&gt;
* Mourning Flowers&lt;br /&gt;
* Thelsia&#039;s Jewelry Box&lt;br /&gt;
* [[Ziethsmet_locket |Hidden Locket]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kitchen&#039;&#039;&#039; has&lt;br /&gt;
* Cookies&lt;br /&gt;
* Pastries&lt;br /&gt;
&lt;br /&gt;
== Offerings at Antiquary Mansion ==&lt;br /&gt;
&lt;br /&gt;
Owned by a recluse, &#039;&#039;&#039;Antiquary Mansion&#039;&#039;&#039; is a museum-like abode filled with rare finds.  Some of these finds will be available throughout the festival, while others will be rare in nature and have specific opening and closing times for guests to purchase from them.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Main Halls&#039;&#039;&#039; are filled with curios and display cases.  Some of the things you will find there that can be purchased at any time are:&lt;br /&gt;
* Ko&#039;nag&lt;br /&gt;
* Widowwood&lt;br /&gt;
* Storm Agate&lt;br /&gt;
* Dawn Agate&lt;br /&gt;
* Blood Agate&lt;br /&gt;
* Dream Agate&lt;br /&gt;
* Nathala Agate&lt;br /&gt;
* Spectral Agate&lt;br /&gt;
* Sunset Beryl&lt;br /&gt;
* Cinnamon Amber&lt;br /&gt;
* Blue Nathalene&lt;br /&gt;
* Ithaenil&lt;br /&gt;
* Naraina&lt;br /&gt;
* Storm Agita&lt;br /&gt;
* Aura Agita&lt;br /&gt;
* Dusk Agita&lt;br /&gt;
* Dawn Agita&lt;br /&gt;
* Ocean Agita&lt;br /&gt;
* Summit Agita&lt;br /&gt;
* Skyglass&lt;br /&gt;
* Arathiel&lt;br /&gt;
* Vergless&lt;br /&gt;
* Aragless&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Down one of the halls, in a special study, &#039;&#039;&#039;An Antiquarian&#039;&#039;&#039; works behind his desk.  If you give him your unscripted items that have rare materials in their base description, then he will give you back a piece of rare material.&lt;br /&gt;
&lt;br /&gt;
Example: If you give an unscripted golvern word to the antiquarian, then he will return to you a trade bar of golvern that can only be used as alter fodder.&lt;br /&gt;
&lt;br /&gt;
If you give him a zydris mirror, then he will give you back a branch of zydris.&lt;br /&gt;
&lt;br /&gt;
He also has on his desk a unique item that will let you store up to 20 different types of rare materials and allow them to stack.  The &#039;&#039;&#039;Antiquarian&#039;s Apparatus&#039;&#039;&#039; is a rare find!&lt;br /&gt;
&lt;br /&gt;
Lastly, there is a sealed room that during certain parts of the festival will be opened so that even rarer materials can be purchased, but they will have limited quantity.&lt;br /&gt;
&lt;br /&gt;
== The Garden in Quinton Manse ==&lt;br /&gt;
&lt;br /&gt;
Hiding away from the prying eyes of Diriko, Sylinaar is the Old Friend that is returning to the scene.&lt;br /&gt;
&lt;br /&gt;
He will be offering the following services:&lt;br /&gt;
&lt;br /&gt;
1. Make an enhancive item that would currently crumble when the last charge is expended not crumble (&#039;&#039;&#039;10,000 soul shards&#039;&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
2. Increase the total charge pool of an enhancive item by 10 charges or 10%, whichever is greater (&#039;&#039;&#039;4,000 soul shards&#039;&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
3. Recharge an enhancive item by 10 charges up to the item&#039;s maximum (&#039;&#039;&#039;4,000 soul shards&#039;&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Remove a single enhancive property from an item (&#039;&#039;&#039;10,000 soul shards&#039;&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
5. Enhancive swapping within these categories: (&#039;&#039;&#039;10,000 soul shards&#039;&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A. Strength, Wisdom, or Aura (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
B. Constitution, Dexterity, Agility, or Discipline (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
C. Logic, Intuition, or Influence (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
D. Any Weapons Skill plus Spell Aiming, Except TWC or Multi-Opponent Combat or Combat Maneuvers, (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
E. Magic Item Use to Arcane Symbols (one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
F. Mana Controls - Elemental, Spiritual, Mental (one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
G. Any Lores (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
H. Mana or Stamina Regeneration (any one to another)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does this service work on Premium Enhancives?  &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Does this service work for Fusion Orbs? &#039;&#039;&#039;Yes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Does this service allow you to swap Shield or Armor?  &#039;&#039;&#039;No&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Bittermere Woods Wishing Well ==&lt;br /&gt;
Tucked away in the Bitteremere Woods, amid the toadstools and flora, is an ancient wishing well.  It is rumored to be haunted, but some casually ignore that and toss their special coins into it anyway.  Will you dare?&lt;br /&gt;
&lt;br /&gt;
This year, instead of an eel egg being found in Fishing, you will find a ridge-edged painted wooden coin.  You can, of course, keep this coin, which can be flipped and spun, gazed at and tickled.  But if you dare, you can toss it in the Biteremere Woods wishing well.&lt;br /&gt;
&lt;br /&gt;
Without a doubt you’ll be gifted with a 3x attuned rpa orb.  But there is a chance, a pretty good one, that you could become haunted.  You have been warned.&lt;br /&gt;
&lt;br /&gt;
== Fishing and Attendant Announcement ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attendant at Ebon Gate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the changes in the currency and the sweeping changes I&#039;m about to announce, I need to make sure that everyone is aware that the Attendant that buys back items from fishing will have a price change.  This price change is based on multiple factors such as the overall pricing change, the new changes (I&#039;m about to announce) for fishing, and the (new) ease of obtaining these items through fishing, Herb Hunt, and Trick or Treating.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Given the conversation and feedback, we’ve decided to do the following with Fishing:&lt;br /&gt;
&lt;br /&gt;
1)    We’ve coded in some checks and balances to reduce fishing weights, drastically, that way everyone can fish.&amp;lt;br&amp;gt;&lt;br /&gt;
2)    We are not going to sell a Simucoin Pass or ask you to fish for silvers.  Instead, we are reverting to 50 soul shards per entry.&amp;lt;br&amp;gt;&lt;br /&gt;
3)    All spell preps, customs, tokens, etc. can be sold to the Attendant&amp;lt;br&amp;gt;&lt;br /&gt;
4)    Flare Tokens are moving to the Dungeon Crawl&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a really long discussion, we felt this was the easiest, best way to have fishing work for everyone.&lt;br /&gt;
&lt;br /&gt;
== Denizens of Naidem ==&lt;br /&gt;
&lt;br /&gt;
Join us daily as we reveal more details on the [[Denizens of Naidem]].&lt;br /&gt;
&lt;br /&gt;
== Shop List ==&lt;br /&gt;
&lt;br /&gt;
A. B. Witching &amp;lt;br&amp;gt;&lt;br /&gt;
Adorned Endearment	&amp;lt;br&amp;gt;&lt;br /&gt;
All Dogs Go To Naidem&amp;lt;br&amp;gt;	&lt;br /&gt;
All Fingers and No Crumbs&amp;lt;br&amp;gt;	&lt;br /&gt;
Any Way You Wand It&amp;lt;br&amp;gt;	&lt;br /&gt;
Art of the Drapery, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Beyond the Graver&amp;lt;br&amp;gt;	&lt;br /&gt;
Blood Red Hand, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Both Sides Now	&amp;lt;br&amp;gt;&lt;br /&gt;
Buckle Up&amp;lt;br&amp;gt;	&lt;br /&gt;
Burning Desire, A&amp;lt;br&amp;gt;	&lt;br /&gt;
Cloaked Eclipse, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Collectors Calamity&amp;lt;br&amp;gt;	&lt;br /&gt;
Conjured Couture&amp;lt;br&amp;gt;	&lt;br /&gt;
Cooktop Conundrums	(Delayed Opening)&amp;lt;br&amp;gt;&lt;br /&gt;
Covert Creatures&amp;lt;br&amp;gt;	&lt;br /&gt;
Derelict Abbey	&amp;lt;br&amp;gt;&lt;br /&gt;
Don&#039;t Bug Me!	&amp;lt;br&amp;gt;&lt;br /&gt;
Ember Ridge Candy Apple Shop	&amp;lt;br&amp;gt;&lt;br /&gt;
Ember Ridge Cider House	&amp;lt;br&amp;gt;&lt;br /&gt;
Familar Phantom, The	(Delayed Opening)&amp;lt;br&amp;gt;&lt;br /&gt;
Fiendish Phantomes&amp;lt;br&amp;gt;	&lt;br /&gt;
Filigree and Whorls&amp;lt;br&amp;gt;	&lt;br /&gt;
Final Iteration, The	&amp;lt;br&amp;gt;&lt;br /&gt;
Flasked with a Purpose	&amp;lt;br&amp;gt;&lt;br /&gt;
Flightless Dragonfly&amp;lt;br&amp;gt;	&lt;br /&gt;
Four Humours, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Ghostly Lotus, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Glisten and Gleam&amp;lt;br&amp;gt;	&lt;br /&gt;
Gnome Depot, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Goblin King Dolls&amp;lt;br&amp;gt;	&lt;br /&gt;
Gouged Heart, The&amp;lt;br&amp;gt;	&lt;br /&gt;
House of Twilight&amp;lt;br&amp;gt;	&lt;br /&gt;
Icewild Hall&amp;lt;br&amp;gt;	&lt;br /&gt;
Illusory Dreams	&amp;lt;br&amp;gt;&lt;br /&gt;
In the Bag&amp;lt;br&amp;gt;	&lt;br /&gt;
Innoscents Lost	(Delayed Opening)&amp;lt;br&amp;gt;&lt;br /&gt;
Ironmonger&#039;s Smithy&amp;lt;br&amp;gt;	&lt;br /&gt;
It&#039;s to Pie For	&amp;lt;br&amp;gt;&lt;br /&gt;
Kreapy&#039;s Krawliez&amp;lt;br&amp;gt;	&lt;br /&gt;
Luck of the Draw&amp;lt;br&amp;gt;	&lt;br /&gt;
Masqued Intentions&amp;lt;br&amp;gt;	&lt;br /&gt;
Materials Maketh Man&amp;lt;br&amp;gt;	&lt;br /&gt;
Moorlyn Cottage	&amp;lt;br&amp;gt;&lt;br /&gt;
Name of Thrones	&amp;lt;br&amp;gt;&lt;br /&gt;
Nether and Void	&amp;lt;br&amp;gt;&lt;br /&gt;
Other Daughter	(Delayed Opening)&amp;lt;br&amp;gt;&lt;br /&gt;
Pierced Veil	&amp;lt;br&amp;gt;&lt;br /&gt;
Preserving Breads&amp;lt;br&amp;gt;	&lt;br /&gt;
Rack &#039;Em Up	&amp;lt;br&amp;gt;&lt;br /&gt;
Rodnir&#039;s Bait and Tackle&amp;lt;br&amp;gt;	&lt;br /&gt;
Rub-a-Dub-Dub	(Delayed Opening)&amp;lt;br&amp;gt;&lt;br /&gt;
Shadowplay&amp;lt;br&amp;gt;	&lt;br /&gt;
Sheets Gone Wild&amp;lt;br&amp;gt;	&lt;br /&gt;
Smoldereye Lodge&amp;lt;br&amp;gt;	&lt;br /&gt;
Stay Tuned&amp;lt;br&amp;gt;	&lt;br /&gt;
Templeton Shor&#039;toes&#039; Sugars	&amp;lt;br&amp;gt;&lt;br /&gt;
Tippy Toes	&amp;lt;br&amp;gt;&lt;br /&gt;
Two-Headed Dog, The	&amp;lt;br&amp;gt;&lt;br /&gt;
Uncouth Wallflower, The	&amp;lt;br&amp;gt;&lt;br /&gt;
Vamped Vault, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Wild Flailings	&amp;lt;br&amp;gt;&lt;br /&gt;
Witch&#039;s Garden, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Witching Flower, The&amp;lt;br&amp;gt;	&lt;br /&gt;
Witching House, The	&amp;lt;br&amp;gt;&lt;br /&gt;
Within Harm&#039;s Reach	&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Service Announcement ==&lt;br /&gt;
&lt;br /&gt;
Services Being Offered&lt;br /&gt;
&lt;br /&gt;
Premade Custom Offerings (50) there is a sign at time of service listing options.&amp;lt;br&amp;gt;&lt;br /&gt;
AC Grooming (5 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Master Quality Instrument (2).&amp;lt;br&amp;gt;&lt;br /&gt;
Custom Bolts (10 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Custom Cigar Perfumes (4/2 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Custom Illusion Props (TBD - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Custom Perfumes (6/3 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Custom Spirit Servant (5/2 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Custom Swears (5 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Fusion Safepry (50/25).&amp;lt;br&amp;gt;&lt;br /&gt;
Ghostly Instrument Recharging (Unlimited).&amp;lt;br&amp;gt;&lt;br /&gt;
Lockpick Repair (50).&amp;lt;br&amp;gt;&lt;br /&gt;
Body Parts (I don&#039;t want to talk about it).&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shop Alterations (3/1 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Pocket Adding (TBD).&amp;lt;br&amp;gt;&lt;br /&gt;
Premium Home Alterations (3/1 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Recharge Damaged/New-Style Fusion Orbs (25/10).&amp;lt;br&amp;gt;&lt;br /&gt;
Rune Teaching (TBD).&amp;lt;br&amp;gt;&lt;br /&gt;
Signature Verbs (5 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Sonic Alterations (5 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Customizations (10 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Spell Prep Customizations (5 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
Spike Adding (10).&amp;lt;br&amp;gt;&lt;br /&gt;
Wizard Familiar Customizations (3/1 - Delayed Service).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Individual GMs may have personal services being offered in raffle form.&lt;br /&gt;
&lt;br /&gt;
== Teasers ==&lt;br /&gt;
=== Ancestral Assistant===&lt;br /&gt;
Graver/Gouge used to alter the article field (first 15, in the 15/15/15) of weapons that only have a 15/15/15.&lt;br /&gt;
* Will not work on scripted weapons.&lt;br /&gt;
* Gravers work on metal weapons.  Gouges work on wood weapons.&lt;br /&gt;
* Unlocks add FLIP (make it wearable on belt) and RAISE (see below).&lt;br /&gt;
RAISE allows for the removal of temporary flares, padding, and resistance (and a few other things) on any armor/shield/weapon item&lt;br /&gt;
as long as it does not have a script and is not restricted to a character/account.&lt;br /&gt;
* Pricing: OTS 500 soul shards, Tier 1 (RAISE 1x/day) 2000 soul shards, Tier 2 (RAISE 5x/day) 2500 soul shards, and Tier 3 (RAISE 10x/day) 2500 soul shards.&lt;br /&gt;
&lt;br /&gt;
=== The Blood Red Hand ===&lt;br /&gt;
* New Script [[The Blood Red Hand]] and shop of the same name.&lt;br /&gt;
* OTS 250, several verbs.&lt;br /&gt;
* Demeanor Based responses&lt;br /&gt;
* Player-to-Player confirmation for slap and scratch, which leave behind their marks.&lt;br /&gt;
* A total of 4 tiers, with fingernail-type and finger-type customizable&lt;br /&gt;
* The Blood Red Hand is hidden in player inventory for 3rd party viewing&lt;br /&gt;
&lt;br /&gt;
=== Covert Creatures ===&lt;br /&gt;
* New script [[Covert Creatures]] and shop&lt;br /&gt;
* OTS, 50 soul shards, clothing item that holds 1 costume look created by pushing a bug from Bugs on Parade or a sea creature from Life Aquatic into it&lt;br /&gt;
* Other unlocks include additional fluff verbs + costume slots&lt;br /&gt;
* A total of 4 tiers, with 4 costume slots and the clothing slot (all able to have SHOWs)&lt;br /&gt;
* At Tier 4, you have the option to put a line of illusion above your inventory or over your inventory&lt;br /&gt;
&lt;br /&gt;
=== Collectors&#039; Calamity ===&lt;br /&gt;
* New Shop offering [[Crafter&#039;s Caboodle]] and the [[Pattern Holder]].&lt;br /&gt;
* There are no unlocks for this shop.&lt;br /&gt;
* Crafter&#039;s Caboodle allows you to stack and store gemstones weightlessly.&lt;br /&gt;
* Pattern Holder allows you to stack and store gemcutter patterns weightlessly.&lt;br /&gt;
* 575 Soul Shards off-the-shelf&lt;br /&gt;
&lt;br /&gt;
=== All Fingers and No Crumbs ===&lt;br /&gt;
* New Script [[Small Diner&#039;s Board]] will appear in the shop &#039;&#039;&#039;All Fingers and No Crumbs&#039;&#039;&#039;&lt;br /&gt;
* OTS - 500 soul shards, gives you access to a Host Diner Board that can have 3 food items placed on it (6 at Tier 2, 9 at tier 3) and be shared with 4 people (6 at Tier 2, 8 at Tier 3).&lt;br /&gt;
* Each Guest Board can be SPUN to select an eating style (OTS - Plain or Ham-Handed, Tier 2 adds Fussy, Tier 3 adds dainty)&lt;br /&gt;
* OTS it will create a plain board, Tier 2 a plain or tea board, and Tier 3 a Drink Sampler Board or a Blind Drink Sampler Board&lt;br /&gt;
* Each board given to a guest gets a 1-hour timer on it.  At the end of the hour, a spectral servant will reclaim the board.  If the Guest logs out, then the servant will find them when they log in, but your board will refresh before then so that you do not get punished.&lt;br /&gt;
* Customizations include: Servant, Teacup, Saucer, and Glass&lt;br /&gt;
* Recognizes utensils.&lt;br /&gt;
&lt;br /&gt;
=== Basketifier ===&lt;br /&gt;
&lt;br /&gt;
You analyze your white wicker basket and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
Welcome to the [[Basketifier]], straight out of the shop Preserving Breads at Evermore Hollow!&lt;br /&gt;
&lt;br /&gt;
This basket is designed to hold food items for you.  It will keep them fresh and unlimited until you decide to remove them.&amp;lt;br&amp;gt;&lt;br /&gt;
It is currently tier 3 of 4, which means it will house 12 food items.&amp;lt;br&amp;gt;&lt;br /&gt;
It can store more food items and unlock more functionality at higher tiers, which can be obtained by purchasing certificates in its shop of origin.&amp;lt;br&amp;gt;&lt;br /&gt;
To use the basket, simply follow these steps:&amp;lt;br&amp;gt;&lt;br /&gt;
1. PUT - use this to add food items to the basket.&amp;lt;br&amp;gt;&lt;br /&gt;
2. RUB - use this to prepare a food item for removal.&amp;lt;br&amp;gt;&lt;br /&gt;
3. TURN - Use this to remove a food item from the basket.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a picnic, follow these steps:&amp;lt;br&amp;gt;&lt;br /&gt;
1. PULL - to pull the blanket out.  This will move all food to the blanket, and the basket will be turned into a trashcan.&amp;lt;br&amp;gt;&lt;br /&gt;
2. PUSH - to clean up the picnic.  This will move all food and the blanket back into the basket and return the basket to its natural state.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a table, follow these steps:&amp;lt;br&amp;gt;&lt;br /&gt;
1. PROD - to set the table out.  This will move all food items onto the table, and the basket will be turned into a trashcan.&amp;lt;br&amp;gt;&lt;br /&gt;
2. TINKER - to clean up the table.  This will move all food back into the basket and return the basket to its natural state.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alterations:&amp;lt;br&amp;gt;&lt;br /&gt;
The basket may be altered freely, but it must remain a basket.  It can have a long or show description.&amp;lt;br&amp;gt;&lt;br /&gt;
Basket&#039;s Blanket: a fringed red and black cloth&amp;lt;br&amp;gt;&lt;br /&gt;
It must maintain a noun of blanket, cloth, tablecloth, or something similar.  It may have a long or a show description and must be made of fabric.&amp;lt;br&amp;gt;&lt;br /&gt;
Table Base: a rough oak table&amp;lt;br&amp;gt;&lt;br /&gt;
The table must keep the noun table.  It may have a long or a show description and needs to be made of wood.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bugs-2-Lures Jig===&lt;br /&gt;
&lt;br /&gt;
This tiny wooden jig can turn lengths of fishing line and gemstone bugs caught with The Bugs on Parade Bug Jar into fishing lures with customized articles.&lt;br /&gt;
&lt;br /&gt;
Under absolutely no circumstances can the noun be changed on this jig.&lt;br /&gt;
These can have a long description, but SHOW/LOOK descriptions are not possible.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: tinker (selects article), push (makes the lure), poke (checks number of lines stored), wave (removes all line and sets to default)&lt;br /&gt;
&lt;br /&gt;
Comes with 2 default settings (can be customized) and can have up to 10 total customizations added as a merchant service.&lt;br /&gt;
&lt;br /&gt;
PUT lengths of fishing line on it to load it up with charges to make custom lures with &amp;quot;gemstone&amp;quot; style bugs from the jars.  Should also work with Life Aquatic devices.  WAVE will destroy all line wound around it and reset the jig.  Can be used while worn, for hands-free operation.  500 soul shards.&lt;br /&gt;
&lt;br /&gt;
===Creepy-Crawly Jar===&lt;br /&gt;
&lt;br /&gt;
* Belt-worn jar that preserves and displays a specimen for your scientific studies and/or companionship.&lt;br /&gt;
* Customize your preservative, specimen, and jar material.  Only one merchant session needed to alter the jar and customs!  Provide [[Dye additive|dye additives]] to make your preservative extra fancy.&lt;br /&gt;
* 30 Soul Shards OTS.  30 Soul Shards Tier 2.  60 Soul Shards Tier 3&lt;br /&gt;
* Tier 1: 4 Fluff Verbs&lt;br /&gt;
* Tier 2: 4 Fluff Verbs&lt;br /&gt;
* Tier 3: Toggle between singular/plural specimens. Use a gem-form [[Bugs on Parade]] bug or [[Life Aquatic]] sea creature to temporarily replace the custom specimen. 1 Additional Fluff Verb&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;turn my tube&lt;br /&gt;
You swirl the yellow-tinged preservative in your glass tube, causing the lengthy pallid tapeworm inside to complete a slow rotation.  As it spins, you carefully study the specimen at every angle, squinting thoughtfully.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;shake my tube&lt;br /&gt;
You violently shake your glass tube, the yellow-tinged preservative frothing into the empty space at the top.  The lengthy pallid tapeworm bobs wildly before gradually settling back into a serene stillness.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;push my tube&lt;br /&gt;
You press your teddy bear bee against your tube.  The clear glass surface ripples like water, slowly absorbing the teddy bear bee.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;kiss my tube&lt;br /&gt;
Overcome with sheer love for your chubby teddy bear bee, you lift your tube and plant an adoring kiss on the clear glass surface.  The chubby teddy bear bee does not return your affections, clearly playing coy.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lean my tube&lt;br /&gt;
You tilt your tube, observing the chubby teddy bear bee as it sways in the yellow-tinged preservative inside, bouncing gently off the clear glass sides.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;wear my tube&lt;br /&gt;
You attach a slender glass tube preserving a chubby teddy bear bee to your belt.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;lean my tube&lt;br /&gt;
You shift your weight to one side, the chubby teddy bear bee swaying in the yellow-tinged preservative inside your glass tube.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Diverse Drapes===&lt;br /&gt;
&lt;br /&gt;
* Gowns and Versatile Drapes that allow you to fashion multiple gown descriptions with just two items.&lt;br /&gt;
* Gowns are limited to 15/15/15 descriptions.&lt;br /&gt;
* Drapes are limited to 15/15/15 descriptions, but only the adjective and noun will show when attached to the gown.&lt;br /&gt;
* Voucher unlocks additional verbs for the base gown (and works with drape attachments).&lt;br /&gt;
&lt;br /&gt;
===Dreamfire Panel Bracelets===&lt;br /&gt;
&lt;br /&gt;
* EG will feature a Dreamfire shop: &amp;lt;b&amp;gt;Illusory Dreams&amp;lt;/b&amp;gt;&lt;br /&gt;
* New Gestures: sharp, disjointed, angular, careful, wild, sweeping (any existing gesture certificate will immediately have access to the new options)&lt;br /&gt;
* New Illusion Modifiers: wispy, hazy, nebulous, and diaphanous (plus a modifier removal token will be sold at EG that can remove an illusion modifier&lt;br /&gt;
* New Illusion Styles: Vegetable Dance and Apparitions (full messaging available on the wiki page: https://gswiki.play.net/Dreamfire_Panel_Bracelet)&lt;br /&gt;
* New Colors via EG Certificate: citrine-hued, niveous grey, celestial blue, raven black, and pink&lt;br /&gt;
* New Materials via EG Certificate: ethereal flames, feathers, spiders, snowflakes, and flower petals&lt;br /&gt;
* New Dreamfire item for sale&lt;br /&gt;
* I&#039;ve snuck some precious dreamfire related goodies into the fishing hole&lt;br /&gt;
&lt;br /&gt;
===Ear Candy===&lt;br /&gt;
* Wearable earcaps/earcuffs that will temporarily alter your unique feature line.&lt;br /&gt;
* Earcaps are restricted to pointy ears.&lt;br /&gt;
* Earcaps/earcuffs are able to be worn with or without a gem PUSHED into the item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&lt;br /&gt;
&lt;br /&gt;
&amp;gt;analyze my earcap/earcuff&lt;br /&gt;
When worn, your earcap/earcuff will temporarily alter your unique feature.  Earcuffs may be worn by any race, while earcaps are restricted to pointy ears (Elves, Half-elves, Dark Elves and Sylvankind).&lt;br /&gt;
&lt;br /&gt;
You may PUSH a gem into your earcap/earcuff to change its description.  PULL to remove the gem.&lt;br /&gt;
&lt;br /&gt;
A merchant may alter the look of earcap for you, but no long descriptions; it&#039;ll just be overridden when a gem is inserted.  You may add a show description.  You may pluralize the earcap.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
Currently, your white gold earcap will display a gem in this manner: a branch-like white gold earcap adorned in tiny (gem) blossoms.&lt;br /&gt;
A willing merchant can customize that for you.&lt;br /&gt;
&lt;br /&gt;
There is no custom feature set.  The default will be used: He has a branch-like white gold earcap attached to his ear.&lt;br /&gt;
A willing merchant can customize that for you.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flask Belt===&lt;br /&gt;
Are you a pirate?  Are you a drunk?  Are you a drunk pirate?  Well, have I got the belt for you!&lt;br /&gt;
&lt;br /&gt;
Introducing: The [[Flask Belt]].  Wear your flask (or jug or bottle) on your belt and display it with style.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;wear my belt&lt;br /&gt;
You wrap a tri-looped sable nubuck belt around your waist and buckle it into place.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;ponder flask&lt;br /&gt;
You gaze thoughtfully at your flask.&lt;br /&gt;
&lt;br /&gt;
push my belt&lt;br /&gt;
You slip your flask into a small pocket on the side of your sable nubuck belt and fasten it into place.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;tap my belt&lt;br /&gt;
You tap a tri-looped sable nubuck belt with a flask hanging from a small pouch on the side that you are wearing.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;pull my belt&lt;br /&gt;
You unfasten the pocket on the side of your sable nubuck belt and slide a flask out from it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flippable Piercing Jewelry Unlock===&lt;br /&gt;
Flippable Piercing Jewelry will have an unlock available at Ebon Gate this year.  When unlocked, it will change its appearance when you attach foraged items, gems, charms, and gem-type bugs and sea creatures.  Each side is highly customizable.  &lt;br /&gt;
&lt;br /&gt;
Pierced Veil will sell unlocked &amp;amp; pre-designed FPJ items, as well as an unlock certificate for your existing jewelry that will give it the default settings (15/15/15 adorned with [attachment] &amp;amp; 15/15/15 dangling [charm]).&lt;br /&gt;
&lt;br /&gt;
* Each attachment-type can be customized.&lt;br /&gt;
* Noun must stay the same and material cannot change or be contradicted.  Material properties apply (For example, you can&#039;t dye silver to a different color, but you can paint wood).&lt;br /&gt;
* Verb traps have been updated to show off your attached item (when applicable).  Two new verb traps added.&lt;br /&gt;
* Sold unlocked and predesigned at 150 soul shards.  Buy unlock certificates for existing FPJ for 90 soul shards.&lt;br /&gt;
* Customize how much of your jewelry and/or attachment is in the design, and whether or not your attachment is plural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
* a round silver stud + a flaming crimson crane flower: a &#039;&#039;flower&#039;&#039;-etched silver stud&amp;lt;br&amp;gt;&lt;br /&gt;
* a thick oak hoop + a flaming crimson crane flower: an oak hoop painted with &#039;&#039;crimson crane flowers&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* an enameled stud + a chubby teddy bear bee: an enameled &#039;&#039;teddy bear bee&#039;&#039; stud&amp;lt;br&amp;gt;&lt;br /&gt;
* a curved mithril bar + a pale water sapphire: a curved mithril bar capped with &#039;&#039;a pale water sapphire&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* some etched gold rings + a black rose charm: some etched gold rings dangling a trio of &#039;&#039;black rose charms&#039;&#039;&lt;br /&gt;
* a tiny copper anchor + a lilac-speckled bright orange starfish: a tiny anchor with &#039;&#039;starfish&#039;&#039; wrapped around its copper arms&lt;br /&gt;
&lt;br /&gt;
=== Forager&#039;s Gloves ===&lt;br /&gt;
Welcome to the Forager&#039;s Gloves!&lt;br /&gt;
Introduced at the Festival of Ebon Gate in 5122, the forager&#039;s gloves cannot be customized until they are unlocked to tier 2.  At tier 3, there are more customizations available.&amp;lt;br&amp;gt;&lt;br /&gt;
As such, the gloves &#039;&#039;&#039;cannot&#039;&#039;&#039; be altered by a merchant.&amp;lt;br&amp;gt;&lt;br /&gt;
It has access to the following fluff verbs: dust, eat, wince, shake&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Players can customize their own gloves using foraged items, ribbons, and gemstones.  Aforementioned items will be absorbed by the gloves and will not be retrievable.&lt;br /&gt;
* Off-the-Shelf gloves have full access to the fluff verbs, T2 and T3 unlock the customization options.&lt;br /&gt;
&lt;br /&gt;
=== Monster-headed Pauldron ===&lt;br /&gt;
&lt;br /&gt;
* New Item called the [[Monster-Headed Pauldron]], sold out of the shop &#039;&#039;&#039;The Two-Headed Dog&#039;&#039;&#039;&lt;br /&gt;
* The pauldron is a non-functional item that is shoulder-worn.&lt;br /&gt;
* The pauldron can have 1 - 3 heads, each can be different or the same.&lt;br /&gt;
* Tier 5 - Customizations are unlocked&lt;br /&gt;
* Custom 1 - Feed gemstones to the heads to change their eyes&lt;br /&gt;
* Custom 2 - PINCH curse custom unlocked&lt;br /&gt;
* Custom 3 - POKE curse custom unlocked&lt;br /&gt;
* Custom 4 - PROD curse custom unlocked&lt;br /&gt;
* Any merchant can customize the heads, strap, and buckle&lt;br /&gt;
&lt;br /&gt;
Suddenly coming to life, the dragonsbreath sapphire-eyed, sneering bull mastiff face on your pauldron says to you, &amp;quot;There&#039;s no one here but you!  And to that, madam, I say that you are a puny, beef-witted jolthead!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Super-Fish-All Tackle Box ===&lt;br /&gt;
This bone tackle box can store up to 20 types of Fishing Line, Fishing Lures, or Fishing Weights used in the fishing system.  They will also stack, but must be identical.  Each tray can hold up to 25 of the same item.&lt;br /&gt;
&lt;br /&gt;
It has the following verb options: gaze (lists fishing gear stored), pluck (removes selected fishing gear), tinker (cycle through the trays of fishing gear).&lt;br /&gt;
&lt;br /&gt;
There are some sinewy loops on the side of the bone tackle box, conveniently placed to secure a fishing rod.&lt;br /&gt;
&lt;br /&gt;
The box has not been unlocked to hold any fish.&lt;br /&gt;
&lt;br /&gt;
Altering Instructions:&lt;br /&gt;
&lt;br /&gt;
All rules in ALTER apply.  Use the following guidelines and exceptions along with them:&lt;br /&gt;
&lt;br /&gt;
* 1. You can give a tackle box a long description but never a show.&lt;br /&gt;
* 2. These can not be crafted entirely from rhimar but a lining is allowed in their descriptions.   Other flaring materials are NOT allowed.&lt;br /&gt;
* 3. The article must contain the word tackle just prior to the noun field and the noun must be box.&lt;br /&gt;
* 4. It can not be deepened or lightened.&lt;br /&gt;
* 5. An alterer may be able to do Customizations on this for you.&lt;br /&gt;
&lt;br /&gt;
Customizations:&lt;br /&gt;
* Material/Construction - bleached fish bones&lt;br /&gt;
* Clasped/Latched style - skull-clasped&lt;br /&gt;
* Lid (adjective)       - iron-framed&lt;br /&gt;
* Trays                 - carved trays&lt;br /&gt;
* Loops/Straps          - sinewy loops&lt;br /&gt;
* Label (adjective)     - carved&lt;br /&gt;
&lt;br /&gt;
Unlocks will allow it to store fish like a rhimar-lined chest, and the final tier has an auto-closing feature like mechanical containers.  5 fish with one unlock, 10 fish with the final unlock.  OTS is 1000 soul shards, and each unlock tier is 500 soul shards (2 unlocks)&lt;br /&gt;
&lt;br /&gt;
=== Templeton Shor&#039;toes Sugars ===&lt;br /&gt;
&lt;br /&gt;
* Confection Shop at Ebon Gate&lt;br /&gt;
* Seven new [[Bittle&#039;s Frosting]] options that are exclusive to Ebon Gate&lt;br /&gt;
* New Item the [[Frosting Bucket]]&lt;br /&gt;
* New Item the [[Baker&#039;s Case]]&lt;br /&gt;
* The Frosting Bucket will store Bittle&#039;s Frosting, up to 30 types, unlimited.&lt;br /&gt;
* The Baker&#039;s Case will store Bittle&#039;s Frosting Tips, up to 30 types, unlimited.&lt;br /&gt;
&lt;br /&gt;
=== The Forager&#039;s Vasculum ===&lt;br /&gt;
&lt;br /&gt;
Introduced at the Ebon Gate Festival in 5122, the vasculum is designed to hold 30 types of a foraged item.&lt;br /&gt;
They are allowed to stack.&lt;br /&gt;
It must remain some thin metal tube with a lid.&lt;br /&gt;
&lt;br /&gt;
* Customizable base paint and design&lt;br /&gt;
* Can also hold the forager&#039;s gloves and a pair of snips&lt;br /&gt;
* Foraged items do include wiregrass, bark, and sticks&lt;br /&gt;
&lt;br /&gt;
=== The Uncouth Wallflower Gown ===&lt;br /&gt;
&lt;br /&gt;
* New item called [[Uncouth Wallflower Gown]] Item for the unrefined.&lt;br /&gt;
* Has 5 tiers.&lt;br /&gt;
* Tiers 3-5 give extra customizations&lt;br /&gt;
* Can not be altered&lt;br /&gt;
* All Unlock Certificates are Available in Shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Gold Ring Stamper Boxes ===&lt;br /&gt;
&lt;br /&gt;
* Similar to imbue boxes, but designed for gold rings.&lt;br /&gt;
* Will stamp a pre-made alteration onto gold rings.&lt;br /&gt;
* Box and design to be stamped can both be altered.&lt;br /&gt;
* Can be PERM-ified.&lt;br /&gt;
&lt;br /&gt;
===Weaving Satchel===&lt;br /&gt;
&lt;br /&gt;
*holds weaving tools&lt;br /&gt;
*holds loose and bundled weavable items&lt;br /&gt;
*holds finished and partially finished projects&lt;br /&gt;
*will auto bundle items that are the same&lt;br /&gt;
*allows you to remove a full bundle or one item from a bundle&lt;br /&gt;
&lt;br /&gt;
===Moth Cloaks===&lt;br /&gt;
Teaser: &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Have you ever looked at your cloak and thought, &amp;quot;It just doesn&#039;t have enough moths and butterflies?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Have you ever gone to put something in it and sighed, &amp;quot;Will any butterflies rid me of this bothersome item in my hands?&amp;quot; because you just didn&#039;t want to do the work yourself?&lt;br /&gt;
&lt;br /&gt;
And most importantly, do you ever just get tired of how it looks and wish you could make it change?&lt;br /&gt;
&lt;br /&gt;
Fear not, Moth Cloaks come to solve some of these problems!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiki page:  [[Moth Cloaks]]&lt;br /&gt;
&lt;br /&gt;
===Pinatas===&lt;br /&gt;
Teaser: &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;Ever wanted to be able to load up your pinatas with some of your own items?&lt;br /&gt;
Ever wanted to run the risk of accidentally finding a ghost in your pinata?&lt;br /&gt;
Well, Wild Flailings may be the shop for you!&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The old pinata script has been updated!  More information will be housed here: [[Pinatas]]&lt;br /&gt;
&lt;br /&gt;
===Possessed Masks===&lt;br /&gt;
 This is a Possessed Mask.&lt;br /&gt;
 The mask can be altered with a long or a show, but the noun should not change from &amp;quot;mask&amp;quot;, as it covers the entire face.&lt;br /&gt;
 It is currently Tier 2 of 2.&lt;br /&gt;
 The verbs available include:&lt;br /&gt;
 Tier 1: wear/remove, get/stow, touch, and peer.&lt;br /&gt;
 Tier 2: prod, poke, listen, and clench.&lt;br /&gt;
&lt;br /&gt;
The first tier includes whispers of a sinister sense.&lt;br /&gt;
The second tier includes ambient movements.&lt;br /&gt;
&lt;br /&gt;
The mask can be a bit, possessive.&lt;br /&gt;
&lt;br /&gt;
Teaser:&lt;br /&gt;
 &amp;gt;wear mask&lt;br /&gt;
 As you place a sparkling blue mask with rose pink blush on your face, the whispers of a thousand voices fill your head, in an ominous warning of the dangers ahead.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;rem mask&lt;br /&gt;
 As you pry the mask off your face, voices scream at you in agony, as if fighting you.&lt;br /&gt;
&lt;br /&gt;
 T1 Ambient sample: Vehemently cursing at you, a female voice cries out, “Bring him to the woods, but keep the knife hidden!”&lt;br /&gt;
&lt;br /&gt;
 T2 Ambient samples: Your hand flies up to your face and slaps it, leaving your face stinging with pain.&lt;br /&gt;
                     Your arms momentarily twitch and flail outwards.&lt;br /&gt;
&lt;br /&gt;
 &amp;gt;poke mask&lt;br /&gt;
 You jab a finger at your sparkling blue mask, before shuddering in obvious pain.&lt;br /&gt;
 You are stunned!&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=178987</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=178987"/>
		<updated>2022-09-29T21:01:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: EG 2022 Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki at [[Iyo Glade Festival/2022|Iyo Glade 2022]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to {{boldmono|LOOK}}/{{boldmono|GAZE}} at the illusion to view the imprint of a scenery or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing it to glow momentarily.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Panel with Custom Long Description&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the {{boldmono|FLIP}} verb to toggle fluff verbs ({{boldmono|SNAP}}/{{boldmono|WAGGLE}}) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms. Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful 11-sharp 12-disjointed 13-angular 14-careful 15-wild 16-sweeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief {{boldmono|[[FLAG]]}} at the time of imprint.&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as {{boldmono|[[SNAP]]}}).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a sharp gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| a disjointed gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| an angular gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a careful gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a wild gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a sweeping gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|#&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 13&lt;br /&gt;
| a wispy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 14&lt;br /&gt;
| a hazy illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 15&lt;br /&gt;
| a nebulous illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 16&lt;br /&gt;
| a diaphanous illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated ({{boldmono|[[RUB]]}}/{{boldmono|[[WAVE]]}} a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|# !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Air Release (Default)&lt;br /&gt;
| You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Air Dance&lt;br /&gt;
|You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|Smoke Wisps&lt;br /&gt;
| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Silken Streamer&lt;br /&gt;
| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Fingertips&lt;br /&gt;
| You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Twin Star Chaos&lt;br /&gt;
| You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Glow Feathers&lt;br /&gt;
| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|101.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Vegetable Dance&lt;br /&gt;
| With a &#039;&#039;subtle&#039;&#039; gesture, you call forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || With a &#039;&#039;subtle&#039;&#039; gesture, XXX calls forth a plethora of illusory autumnal vegetables to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| A plethora of illusory autumnal vegetables appear and begin to rhythmically whirl through the air in a mimicry of a harvest festival dance.  One by one, each vegetable silently explodes into &#039;&#039;colorful motes of light&#039;&#039;, before swirling together and at last revealing &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; loses cohesion and begins to fade away, briefly revealing a plethora of dancing autumnal vegetables before completely dissolving.&lt;br /&gt;
|-&lt;br /&gt;
|102.&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;| Apparitions&lt;br /&gt;
| You discreetly activate your bracelet.  Multiple apparitions materialize and surround you, each appearing only vaguely humanoid.  As one, they begin to advance closer to you.  Just as the first one reaches out to touch you, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;. || Multiple apparitions materialize and surround XXX, each appearing only vaguely humanoid.  As one, they begin to advance closer to &#039;&#039;her&#039;&#039;.  Just as the first one reaches out to touch XXX, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| Multiple apparitions materialize in a circular formation, each appearing only vaguely humanoid.  As one, they begin to advance closer around a fixed point.  Just as the first one reaches out toward the fixed point, they all simultaneously dissipate to reveal &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw&#039;&#039; illusion erupts into a swarm of cackling apparitions, their laughter only fading as the final vestiges of their forms dissipate into &#039;&#039;colorful&#039;&#039; mist.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| citrine-hued&lt;br /&gt;
|-&lt;br /&gt;
| niveous grey&lt;br /&gt;
|-&lt;br /&gt;
| celestial blue&lt;br /&gt;
|-&lt;br /&gt;
| raven black&lt;br /&gt;
|-&lt;br /&gt;
| pink&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Premium Festival&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| water droplets &amp;lt;strike&amp;gt;mist&amp;lt;/strike&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot;|Ebon Gate&lt;br /&gt;
|-&lt;br /&gt;
| ethereal flames&lt;br /&gt;
|-&lt;br /&gt;
| feathers&lt;br /&gt;
|-&lt;br /&gt;
| spiders&lt;br /&gt;
|-&lt;br /&gt;
| snowflakes&lt;br /&gt;
|-&lt;br /&gt;
| flower petals&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Loresong===&lt;br /&gt;
{| {{loresong}}&lt;br /&gt;
|- style=&amp;quot;background:maroon; vertical-align: top; font-size: larger; color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Loresong&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Reaction&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
This is a small item, under a pound.  In your best estimation, it&#039;s worth about 100,000 silvers.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&amp;lt;BR /&amp;gt;&lt;br /&gt;
An intimate family gathering fades into view.  The spacious room is lightly decorated with art and greenery, providing a pleasant sense of order.  Erithi of all ages sit on cushions arranged in a semicircle around an elderly matriarch perched on a larger cushion in the center.  As she begins to speak, everyone listens in rapt silence.  She weaves an engaging story with her words, bending down to tickle a small child who has inched closer and closer to where she sits.  Everyone laughs as the child squeals in delight, and then the story continues.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
When the woman finishes her tale, she pulls a younger man forward, placing him on the storyteller&#039;s cushion, and takes her place in the audience.  The man weaves his tale with an occasional magical illusion, simple designs that capture the curiosity of the youngest family members.  The vision flicks rapidly forward, and you see food and tea shared as different family members each take a turn to share their own stories.&amp;lt;BR /&amp;gt;&lt;br /&gt;
As the magic wavers, the vision fades.&amp;lt;BR /&amp;gt;&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand, and you learn something about it...&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
You sense a faint aura of magic surrounding the bracelet.  From the pitch of the vibration you determine that the purpose of the bracelet is as a piece of jewelry.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&amp;lt;BR /&amp;gt;&lt;br /&gt;
The vision reveals a modest tavern populated by mirthful erithi.  The crowd fills all the tables and benches set up around a small performance stage.  The room grows quiet and attention is drawn to the stage, where an older storyteller is now seated next to a large complex chest.  As the silence sinks in, the storyteller reaches out and activates the chest, creating a moving illusion of a coastal village at dawn.  The storyteller invites the crowd to listen, &amp;quot;Agara y rai&#039;xiasa a fae,&amp;quot; and then opens into a richly moving story of adventure and adversity.  The meaning of the words resonate in your mind and you understand them as &amp;quot;To the fire of an old soul&#039;s dream.&amp;quot;&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The tale&#039;s conclusion moves the crowd to emotional applause.  A younger erithi is invited to take the stage and the large chest is removed.  Around the wrist of this new storyteller is a raxiara, a dreamfire panel bracelet.  She begins to move her hand in rhythmic, fluid motions, her story taking form as a beautiful mixture of performance art, spoken word, and evocative illusion imagery.  The hypnotic dance continues as an image of a bird in flight materializes and she gracefully sidesteps to mirror the illusion.  The vision abruptly flicks forward, and in a matter of moments, you bear witness to a full evening&#039;s revelry that continues well into the morning as more erithi are invited to share stories on the center stage.&amp;lt;BR /&amp;gt;&lt;br /&gt;
As the magic wavers, the vision fades.&amp;lt;BR /&amp;gt;&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
You sense nothing unusual about the bracelet.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&amp;lt;BR /&amp;gt;&lt;br /&gt;
A wide hill forming a natural amphitheater outside of a small town appears in a vision.  A large crowd gathers along the sides of the hill to await the evening&#039;s performance; it is an impressive turnout for such a small town.  Staged to the side are dozens of skyfire cannons and a veritable army of engineers to oversee their proper use.  A lithe erithi woman takes to the stage.  With a magically amplified voice that echoes off the hillside, she begins her tale.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
A cannon fires, creating a blossoming lotus high in the sky, trails of colors shooting to either side to effloresce into a ship floating on a sea of xan&#039;ayra.  Small children gasp in delight as the woman&#039;s story continues, key points punctuated by the skyfire.  The storyteller&#039;s voice rises in a sharp crescendo, punctuated by cannon fire as her tale unfolds.  The rising action is felt in the vibrations of her vibrato, and each time the cannons decorate the evening sky with colorful whirls of light.  The vision begins to fade and the last image you are left with is the glow of the skyfire lighting up the face of a young erithi, her mouth open and her eyes shining with adoration.&amp;lt;BR /&amp;gt;&lt;br /&gt;
As the magic wavers, the vision fades.&amp;lt;BR /&amp;gt;&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|As you sing, you feel a faint resonating vibration from the pearl inlay bracelet in your hand...&amp;lt;BR /&amp;gt;&lt;br /&gt;
It is a Dreamfire Panel Bracelet that can produce realistic illusions based on an attached Dreamfire Panel.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The magic suddenly swells and it fills your mind with a vision...&amp;lt;BR /&amp;gt;&lt;br /&gt;
The scene revealed is far more intimate, taking place in a small gathering room of a home.  The room is dark, and it is difficult to make out the individual audience members seated on the floor.  An elaborate metal device rests on a raised platform, a hidden candle producing a soft glow from within.  The crowd grows quiet as the shidaxa-hai storyteller raps his staff on the floor thrice.  He remains obscured among the shadows as he begins his tale with a haunting tone in his voice.&amp;lt;BR /&amp;gt;&lt;br /&gt;
&amp;lt;BR /&amp;gt;&lt;br /&gt;
The shadow lantern whirls to life slowly in response to the storyteller&#039;s hidden manipulation.  Shadows begin to dance across the walls, bringing to life the storyteller&#039;s words.  Smoothly, he shifts the panels, allowing the images cut from the new panels to create different shadows.  The crowd laughs, gasps, and shrieks as the tale progresses, ending on the tenebrous images of ghosts gliding across the walls.  With a theatrical clap of his hands, the room is plunged into total darkness.&amp;lt;BR /&amp;gt;&lt;br /&gt;
As the magic wavers, the vision fades.&amp;lt;BR /&amp;gt;&lt;br /&gt;
|{{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Iyo Glade Festival/2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong=yes &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=WEAR &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=REMOVE &lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=PEER&lt;br /&gt;
|verb7=SHOW&lt;br /&gt;
|verb8=INFUSE&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
|verb10=SNAP&lt;br /&gt;
|verb11=GAZE&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=TWIST&lt;br /&gt;
|verb14=FIDGET&lt;br /&gt;
|verb15=SPIN&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=174375</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=174375"/>
		<updated>2022-08-18T16:50:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;{{TOCright|limit=3}}&amp;lt;/div&amp;gt; &amp;lt;!--This page is a mix of official documentation, added GM info, and player-generated info.  Please make sure you can show proof to justify any edit.  If not, please make a Research page (see Style Guide)--&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt; &lt;br /&gt;
[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view original &#039;&#039;&#039;Forging Guide&#039;&#039;&#039; (introductory material)&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-3&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view full article&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Intro}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four possible outcomes in turning the grinder:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The entire material is destroyed.  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You are left with a toothpick.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Minor failure&lt;br /&gt;
|Try again.  The weight of the material is reduced slightly, which means you may need more material.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Things seem to be going okay, but this is more difficult than you expected.  After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining &amp;lt;material&amp;gt; doesn&#039;t look like anything yet.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Success&lt;br /&gt;
|A functional, crafted handle has been created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands.  You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major success&lt;br /&gt;
|The hilt can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands. You smile as you realize that this piece is the very best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==The Polisher==&lt;br /&gt;
Upon completion of the grinding portion of the forging process, one must polish the finished piece by {{boldmono|[[LEAN (verb)|LEANing]]}} on the polisher.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{#section:Template:Forging Guide|Forge}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are five possible outcomes in getting the tongs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Continue working &lt;br /&gt;
|It takes longer to create larger pieces.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there&#039;s more work to be done before the &amp;gt;material&amp;lt; slab will resemble its intended form.&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|You are left with nothing.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|A regular head or blade is created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Major success &lt;br /&gt;
|The head or blade can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
As with crafting, one must polish the finished piece by {{boldmono|LEANing}} on the polisher.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Polisher}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Vise}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four outcomes to turning the vise:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The pieces are combined, but at a severely reduced quality.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|The pieces are combined.  The weapon will not be perfect, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major Success &lt;br /&gt;
|The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
After this step, the head or blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher via {{boldmono|LEAN POLISHER WITH CLEAN}}.  The quality adjective may be changed via  {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} to another adjective of the same or lesser tier as per this quality by tier ranking (the default adjective is often based on the race of the crafter).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality By Tier&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
|-&lt;br /&gt;
| Superior / Hefty / Nifty / Well-crafted / Exquisite&lt;br /&gt;
|-&lt;br /&gt;
| Elegant / Well-made&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided / Flimsy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.&lt;br /&gt;
&lt;br /&gt;
==The Slab Cutter==&lt;br /&gt;
The slab cutter in the crafting room is used to divide the material into several pieces.  Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste.  To do so, {{boldmono|PULL}} slab-cutter, after {{boldmono|PUSHing}} to adjust the cut size, or {{boldmono|POKEing}} to reset it to cut the material in half.  To find out how much material to use, {{boldmono|MEASURE}} the glyph.&lt;br /&gt;
&lt;br /&gt;
==The Forging Hammer==&lt;br /&gt;
A forging hammer must be used during the forging process ({{boldmono|GET TONGS}}).  Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.&lt;br /&gt;
&lt;br /&gt;
When using a forging hammer created by the original forger, it is pre-attuned to the forger. Forging hammers made by someone else must be attuned to the character in order make a perfect piece.  When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
As described above, the following statistics affect the three stages of forging:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Race &lt;br /&gt;
! Crafting &lt;br /&gt;
! Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Aelotoi]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || +40 || +5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || +50 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || -20 || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
! Profession &lt;br /&gt;
! Crafting (Grinder) &lt;br /&gt;
! Forging Handicap&lt;br /&gt;
! Assembling (Vise)&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || +20 || +20 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || +20 || +30 || +5&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || +20 || +30 || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || +0 || +25 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || +10 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || +40 || +50 || +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || +5 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || +40 || +50 || +6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Profession matters much less when assembling parts&lt;br /&gt;
&lt;br /&gt;
:A negative handicap is a bonus&lt;br /&gt;
====Maximum Professional Handicaps====&lt;br /&gt;
*Crafting: -40&lt;br /&gt;
*Forging: -50&lt;br /&gt;
*Assembling: -6&lt;br /&gt;
&lt;br /&gt;
==Success Determination Calculation==&lt;br /&gt;
&lt;br /&gt;
The chance to successfully forge an item is determined by:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!1-500&lt;br /&gt;
|[appropriate forging skill (OHE, BR, etc.)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[wound/HP-loss penalty]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)&lt;br /&gt;
|-&lt;br /&gt;
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s magical-plus penalty (higher plus = higher penalty)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s size penalty (each &amp;quot;pound&amp;quot; of material being worked is a -1 penalty)]&lt;br /&gt;
|-&lt;br /&gt;
| ||(working larger masses of material at the forge is inherently more difficult)&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[forging hammer&#039;s quality modifier]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[profession handicap]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Racial bonus]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|&amp;lt;nowiki&amp;gt;--------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|{Chance of success}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1-500 RNG&lt;br /&gt;
:If RNG &amp;lt; {Chance of success} then SUCCESS.&lt;br /&gt;
&lt;br /&gt;
===Weapon Quality Determination===&lt;br /&gt;
Once a &#039;&#039;&#039;forging attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a &amp;quot;best work&amp;quot; item, necessary in order to achieve a perfect weapon).&lt;br /&gt;
&lt;br /&gt;
The forge&#039;s script/code suggests that a 5% chance of an ES was intended, with the hammer&#039;s ownership/quality providing a bonus, but the code evaluates to the two If statements below:&lt;br /&gt;
&lt;br /&gt;
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.&lt;br /&gt;
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer&#039;s quality modifier.&lt;br /&gt;
&lt;br /&gt;
Once a &#039;&#039;&#039;grinding attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder&#039;s chance of an ES is a flat 5% chance. No modifiers of any sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the vise&#039;&#039;&#039;, the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.&lt;br /&gt;
&lt;br /&gt;
===Gift of Eonak===&lt;br /&gt;
[[Gift of Eonak]] will provide a second roll for the Grinder, Forging, and Vise steps of the forging process, and the better of the two at each step will be kept.&lt;br /&gt;
&lt;br /&gt;
It does not provide a second roll when a success at grinding is followed by a roll to see whether an Extraordinary Success was achieved or not.  Similarly, it does not provide a second roll when a success at forging is followed by a roll to see whether an Extraordinary Success was achieved or not.  However, it DOES provide a second roll when a success at the vise is followed by a roll to see whether an Extraordinary Success was achieved or not.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
To completely create a weapon, the following success/failure rolls are involved:&lt;br /&gt;
&lt;br /&gt;
1. Grinding the hilt or handle:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%&lt;br /&gt;
&lt;br /&gt;
2. Forging the head or blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.&lt;br /&gt;
&lt;br /&gt;
3. Vise assembly of hilt and blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
&lt;br /&gt;
==Advancing Skills==&lt;br /&gt;
Learning to forge involves actually doing it.  For each of the six skills, there are 500 ranks.  The number of ranks one has can be seen using the {{boldmono|[[ARTISAN (verb)|ARTISAN]]}} verb.&lt;br /&gt;
===Increasing Skill===&lt;br /&gt;
For each sub-category of forging the chance of gaining a skill rank upon completion is approximately equal to the following:&lt;br /&gt;
{{Equation box|{{math|&#039;&#039;&#039;Probability &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; [500 - RANKS + ([[Logic]] Bonus / 3)]/500}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;LOG Bonus&amp;quot; in this context was changed for all systems to (LOGIC BONUS / 3) by GM Naijin in December of 2020.&lt;br /&gt;
&lt;br /&gt;
Given these probabilities with a 0 logic bonus, the average number of forging attempts required to gain 500 ranks is 3,397, wherein the halfway point in expected attempts is found at rank 483 out of 500. This is typically the figure quoted when players ask about forging time requirements. Alternatively, having a logic bonus of 30 reduces the expected number of attempts by 58% to 1,429. The halfway point with a logic bonus of 30 is found at 403 ranks, and the original 483-rank threshold represents being approximately 85% of the way to mastery (on average). &lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Wood&lt;br /&gt;
! Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Haon]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hickory]] &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ko&#039;nag]]&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maoral]]&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]]&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modwir]]&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monir]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 80&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 160&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Black ora]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 100&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;Has not yet been confirmed with in-world testing&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a head or blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Oil&lt;br /&gt;
! Enchantment&lt;br /&gt;
! Pertains to (examples)&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[kelyn]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 3x to 4x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]], [[eahnor]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Edged Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Blunt Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Two-handed Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Polearm Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Brawling Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Hybrid weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
! Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly.  Below is a listing of the quality ranks, their bonuses, and which race will provide the given adjective by default (where applicable).  Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality&lt;br /&gt;
! STR/DU Breakage&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Damage Factor&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! AvD&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Assembly Race&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| +2/+2&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Not Giantman, Halfling,&amp;lt;br/&amp;gt;Dark-Elf, or Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dark-Elf&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Not Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| +0/+0&lt;br /&gt;
| -2%&lt;br /&gt;
| -1&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| -5/-5&lt;br /&gt;
| -4%&lt;br /&gt;
| -2&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Not Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Make a Hammer ==&lt;br /&gt;
&lt;br /&gt;
Crafting a forging hammer is critical when moving from crafting to forging.  A forging hammer can be made by anyone, however many forgers prefer to make one of their own.  A magic metal forging hammer is needed to forge weapons from magic metals.  There are two parts of a forging hammer that must be crafted individually before they are combined into the finished forging hammer.&lt;br /&gt;
&lt;br /&gt;
:1. You need to create a hammer-head using the head-glyph in the workshop.&lt;br /&gt;
:2. You need to create a hammer-handle using the handle-glyph in the workshop&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
&lt;br /&gt;
Prepare your metal slab for crafting the forging hammer head:&lt;br /&gt;
:1. Buy a slab, you will need a magical material to forge magical material weapons.  (Mithril +)&lt;br /&gt;
:2. Enter Workshop&lt;br /&gt;
:3. &amp;gt;measure head-glyph - This provides you with the size of the material you will need in pounds.&lt;br /&gt;
:4. &amp;gt;poke slab-cutter - Poke will show you the current weights of the two halves your slab will be cut into.&lt;br /&gt;
:5. &amp;gt;push slab-cutter - This will allow you to change the weight of the slab pieces you&#039;re about to cut, the cut slab weight to match the measured weight in the step above.&lt;br /&gt;
:6. &amp;gt;pull slab-cutter - This cuts the slab.&lt;br /&gt;
:7. Repeat these steps until you&#039;re left with a scrap piece that is less weight than your measured glyph, which will most likely be trashed.&lt;br /&gt;
&lt;br /&gt;
Craft your forging hammer head:&lt;br /&gt;
:1. Enter Workshop&lt;br /&gt;
:2. Get your cut slab that matches your measurement.&lt;br /&gt;
:3. &amp;gt;stare head-glyph&lt;br /&gt;
:4. &amp;gt;turn grinder - This will complete this portion of making a HEAD piece.&lt;br /&gt;
:Messaging for a Superior/Perfect quality weapon: You smile as you realize that this piece is the very best that you can create.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Forging saved posts]]&lt;br /&gt;
*[[Artisan skill/saved posts|Artisan skill saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
*[[Forging scriber]]&lt;br /&gt;
*[[Slab weights]]&lt;br /&gt;
*[[:Category:Forging Shops|Forging Supply Shops category]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]&lt;br /&gt;
[[Category: Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=174372</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=174372"/>
		<updated>2022-08-18T16:43:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Re-added Damage Factor bonus numbers back to Usefulness of Forging table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;{{TOCright|limit=3}}&amp;lt;/div&amp;gt; &amp;lt;!--This page is a mix of official documentation, added GM info, and player-generated info.  Please make sure you can show proof to justify any edit.  If not, please make a Research page (see Style Guide)--&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt; &lt;br /&gt;
[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view original &#039;&#039;&#039;Forging Guide&#039;&#039;&#039; (introductory material)&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-3&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view full article&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Intro}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four possible outcomes in turning the grinder:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The entire material is destroyed.  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You are left with a toothpick.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Minor failure&lt;br /&gt;
|Try again.  The weight of the material is reduced slightly, which means you may need more material.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Things seem to be going okay, but this is more difficult than you expected.  After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining &amp;lt;material&amp;gt; doesn&#039;t look like anything yet.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Success&lt;br /&gt;
|A functional, crafted handle has been created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands.  You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major success&lt;br /&gt;
|The hilt can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands. You smile as you realize that this piece is the very best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==The Polisher==&lt;br /&gt;
Upon completion of the grinding portion of the forging process, one must polish the finished piece by {{boldmono|[[LEAN (verb)|LEANing]]}} on the polisher.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{#section:Template:Forging Guide|Forge}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are five possible outcomes in getting the tongs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Continue working &lt;br /&gt;
|It takes longer to create larger pieces.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there&#039;s more work to be done before the &amp;gt;material&amp;lt; slab will resemble its intended form.&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|You are left with nothing.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|A regular head or blade is created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Major success &lt;br /&gt;
|The head or blade can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
As with crafting, one must polish the finished piece by {{boldmono|LEANing}} on the polisher.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Polisher}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Vise}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four outcomes to turning the vise:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The pieces are combined, but at a severely reduced quality.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|The pieces are combined.  The weapon will not be perfect, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major Success &lt;br /&gt;
|The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
After this step, the head or blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher via {{boldmono|LEAN POLISHER WITH CLEAN}}.  The quality adjective may be changed via  {{boldmono|LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} to another adjective of the same or lesser tier as per this quality by tier ranking (the default adjective is often based on the race of the crafter).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality By Tier&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
|-&lt;br /&gt;
| Superior / Hefty / Nifty / Well-crafted / Exquisite&lt;br /&gt;
|-&lt;br /&gt;
| Elegant / Well-made&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided / Flimsy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.&lt;br /&gt;
&lt;br /&gt;
==The Slab Cutter==&lt;br /&gt;
The slab cutter in the crafting room is used to divide the material into several pieces.  Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste.  To do so, {{boldmono|PULL}} slab-cutter, after {{boldmono|PUSHing}} to adjust the cut size, or {{boldmono|POKEing}} to reset it to cut the material in half.  To find out how much material to use, {{boldmono|MEASURE}} the glyph.&lt;br /&gt;
&lt;br /&gt;
==The Forging Hammer==&lt;br /&gt;
A forging hammer must be used during the forging process ({{boldmono|GET TONGS}}).  Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.&lt;br /&gt;
&lt;br /&gt;
When using a forging hammer created by the original forger, it is pre-attuned to the forger. Forging hammers made by someone else must be attuned to the character in order make a perfect piece.  When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
As described above, the following statistics affect the three stages of forging:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Race &lt;br /&gt;
! Crafting &lt;br /&gt;
! Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Aelotoi]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || +40 || +5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || +50 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || -20 || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
! Profession &lt;br /&gt;
! Crafting (Grinder) &lt;br /&gt;
! Forging Handicap&lt;br /&gt;
! Assembling (Vise)&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || +20 || +20 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || +20 || +30 || +5&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || +20 || +30 || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || +0 || +25 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || +10 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || +40 || +50 || +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || +5 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || +40 || +50 || +6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Profession matters much less when assembling parts&lt;br /&gt;
&lt;br /&gt;
:A negative handicap is a bonus&lt;br /&gt;
====Maximum Professional Handicaps====&lt;br /&gt;
*Crafting: -40&lt;br /&gt;
*Forging: -50&lt;br /&gt;
*Assembling: -6&lt;br /&gt;
&lt;br /&gt;
==Success Determination Calculation==&lt;br /&gt;
&lt;br /&gt;
The chance to successfully forge an item is determined by:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!1-500&lt;br /&gt;
|[appropriate forging skill (OHE, BR, etc.)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[wound/HP-loss penalty]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)&lt;br /&gt;
|-&lt;br /&gt;
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s magical-plus penalty (higher plus = higher penalty)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s size penalty (each &amp;quot;pound&amp;quot; of material being worked is a -1 penalty)]&lt;br /&gt;
|-&lt;br /&gt;
| ||(working larger masses of material at the forge is inherently more difficult)&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[forging hammer&#039;s quality modifier]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[profession handicap]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Racial bonus]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|&amp;lt;nowiki&amp;gt;--------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|{Chance of success}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1-500 RNG&lt;br /&gt;
:If RNG &amp;lt; {Chance of success} then SUCCESS.&lt;br /&gt;
&lt;br /&gt;
===Weapon Quality Determination===&lt;br /&gt;
Once a &#039;&#039;&#039;forging attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a &amp;quot;best work&amp;quot; item, necessary in order to achieve a perfect weapon).&lt;br /&gt;
&lt;br /&gt;
The forge&#039;s script/code suggests that a 5% chance of an ES was intended, with the hammer&#039;s ownership/quality providing a bonus, but the code evaluates to the two If statements below:&lt;br /&gt;
&lt;br /&gt;
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.&lt;br /&gt;
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer&#039;s quality modifier.&lt;br /&gt;
&lt;br /&gt;
Once a &#039;&#039;&#039;grinding attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder&#039;s chance of an ES is a flat 5% chance. No modifiers of any sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the vise&#039;&#039;&#039;, the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.&lt;br /&gt;
&lt;br /&gt;
===Gift of Eonak===&lt;br /&gt;
[[Gift of Eonak]] will provide a second roll for the Grinder, Forging, and Vise steps of the forging process, and the better of the two at each step will be kept.&lt;br /&gt;
&lt;br /&gt;
It does not provide a second roll when a success at grinding is followed by a roll to see whether an Extraordinary Success was achieved or not.  Similarly, it does not provide a second roll when a success at forging is followed by a roll to see whether an Extraordinary Success was achieved or not.  However, it DOES provide a second roll when a success at the vise is followed by a roll to see whether an Extraordinary Success was achieved or not.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
To completely create a weapon, the following success/failure rolls are involved:&lt;br /&gt;
&lt;br /&gt;
1. Grinding the hilt or handle:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%&lt;br /&gt;
&lt;br /&gt;
2. Forging the head or blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.&lt;br /&gt;
&lt;br /&gt;
3. Vise assembly of hilt and blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
&lt;br /&gt;
==Advancing Skills==&lt;br /&gt;
Learning to forge involves actually doing it.  For each of the six skills, there are 500 ranks.  The number of ranks one has can be seen using the {{boldmono|[[ARTISAN (verb)|ARTISAN]]}} verb.&lt;br /&gt;
===Increasing Skill===&lt;br /&gt;
For each sub-category of forging the chance of gaining a skill rank upon completion is approximately equal to the following:&lt;br /&gt;
{{Equation box|{{math|&#039;&#039;&#039;Probability &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; [500 - RANKS + ([[Logic]] Bonus / 3)]/500}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;LOG Bonus&amp;quot; in this context was changed for all systems to (LOGIC BONUS / 3) by GM Naijin in December of 2020.&lt;br /&gt;
&lt;br /&gt;
Given these probabilities with a 0 logic bonus, the average number of forging attempts required to gain 500 ranks is 3,397, wherein the halfway point in expected attempts is found at rank 483 out of 500. This is typically the figure quoted when players ask about forging time requirements. Alternatively, having a logic bonus of 30 reduces the expected number of attempts by 58% to 1,429. The halfway point with a logic bonus of 30 is found at 403 ranks, and the original 483-rank threshold represents being approximately 85% of the way to mastery (on average). &lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Wood&lt;br /&gt;
! Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Haon]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hickory]] &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ko&#039;nag]]&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maoral]]&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]]&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modwir]]&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monir]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 80&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 160&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Black ora]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 100&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;Has not yet been confirmed with in-world testing&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a head or blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Oil&lt;br /&gt;
! Enchantment&lt;br /&gt;
! Pertains to (examples)&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[kelyn]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 3x to 4x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]], [[eahnor]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Edged Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Blunt Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Two-handed Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Polearm Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Brawling Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Hybrid weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
! Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly.  Below is a listing of the quality ranks, their bonuses, and which race will provide the given adjective by default (where applicable).  Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality&lt;br /&gt;
! STR/DU Breakage&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Damage Factor&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! AvD&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! Assembly Race&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| +2/+2&lt;br /&gt;
| 6%&lt;br /&gt;
| +3&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Not Giantman, Halfling,&amp;lt;br/&amp;gt;Dark-Elf, or Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dark-Elf&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| +1/+1&lt;br /&gt;
| 4%&lt;br /&gt;
| +2&lt;br /&gt;
| Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Not Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| +0/+0&lt;br /&gt;
| 2%&lt;br /&gt;
| +1&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| +0/+0&lt;br /&gt;
| -2%&lt;br /&gt;
| -1&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| -5/-5&lt;br /&gt;
| -4%&lt;br /&gt;
| -2&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Not Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -6%&lt;br /&gt;
| -3&lt;br /&gt;
| Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Make a Hammer ==&lt;br /&gt;
&lt;br /&gt;
Crafting a forging hammer is critical when moving from crafting to forging.  A forging hammer can be made by anyone, however many forgers prefer to make one of their own.  A magic metal forging hammer is needed to forge weapons from magic metals.  There are two parts of a forging hammer that must be crafted individually before they are combined into the finished forging hammer.&lt;br /&gt;
&lt;br /&gt;
:1. You need to create a hammer-head using the head-glyph in the workshop.&lt;br /&gt;
:2. You need to create a hammer-handle using the handle-glyph in the workshop&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
&lt;br /&gt;
Prepare your metal slab for crafting the forging hammer head:&lt;br /&gt;
:1. Buy a slab, you will need a magical material to forge magical material weapons.  (Mithril +)&lt;br /&gt;
:2. Enter Workshop&lt;br /&gt;
:3. &amp;gt;measure head-glyph - This provides you with the size of the material you will need in pounds.&lt;br /&gt;
:4. &amp;gt;poke slab-cutter - Poke will show you the current weights of the two halves your slab will be cut into.&lt;br /&gt;
:5. &amp;gt;push slab-cutter - This will allow you to change the weight of the slab pieces you&#039;re about to cut, the cut slab weight to match the measured weight in the step above.&lt;br /&gt;
:6. &amp;gt;pull slab-cutter - This cuts the slab.&lt;br /&gt;
:7. Repeat these steps until you&#039;re left with a scrap piece that is less weight than your measured glyph, which will most likely be trashed.&lt;br /&gt;
&lt;br /&gt;
Craft your forging hammer head:&lt;br /&gt;
:1. Enter Workshop&lt;br /&gt;
:2. Get your cut slab that matches your measurement.&lt;br /&gt;
:3. &amp;gt;stare head-glyph&lt;br /&gt;
:4. &amp;gt;turn grinder - This will complete this portion of making a HEAD piece.&lt;br /&gt;
:Messaging for a Superior/Perfect quality weapon: You smile as you realize that this piece is the very best that you can create.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Forging saved posts]]&lt;br /&gt;
*[[Artisan skill/saved posts|Artisan skill saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
*[[Forging scriber]]&lt;br /&gt;
*[[Slab weights]]&lt;br /&gt;
*[[:Category:Forging Shops|Forging Supply Shops category]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]&lt;br /&gt;
[[Category: Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Forging&amp;diff=174350</id>
		<title>Forging</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Forging&amp;diff=174350"/>
		<updated>2022-08-18T06:42:38Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Updated Usefulness of Forging section with confirmed numbers. Updated Racial/Profession Modifiers (added missing Aelotoi). Added polisher quality adjective usage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;{{TOCright|limit=3}}&amp;lt;/div&amp;gt; &amp;lt;!--This page is a mix of official documentation, added GM info, and player-generated info.  Please make sure you can show proof to justify any edit.  If not, please make a Research page (see Style Guide)--&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-2&amp;quot;&amp;gt; &lt;br /&gt;
[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view original &#039;&#039;&#039;Forging Guide&#039;&#039;&#039; (introductory material)&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&amp;lt;span class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-3&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;mw-customtoggle-1 mw-customtoggle-2 mw-customtoggle-3&amp;quot; style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Click to view full article&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Intro}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four possible outcomes in turning the grinder:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The entire material is destroyed.  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You are left with a toothpick.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Minor failure&lt;br /&gt;
|Try again.  The weight of the material is reduced slightly, which means you may need more material.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;Things seem to be going okay, but this is more difficult than you expected.  After grinding for what seems like an eternity you realize that the scribed pattern has been chewed away, but the remaining &amp;lt;material&amp;gt; doesn&#039;t look like anything yet.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Success&lt;br /&gt;
|A functional, crafted handle has been created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands.  You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major success&lt;br /&gt;
|The hilt can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and stand up, turning the &amp;lt;hilt&amp;gt; in your hands. You smile as you realize that this piece is the very best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
==The Polisher==&lt;br /&gt;
Upon completion of the grinding portion of the forging process, one must polish the finished piece by{{mono| [[LEAN (verb)|LEANing]] }}on the polisher.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{#section:Template:Forging Guide|Forge}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are five possible outcomes in getting the tongs:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Continue working &lt;br /&gt;
|It takes longer to create larger pieces.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish this round of work on your {material} slab and set the tongs on the anvil, realizing that there&#039;s more work to be done before the &amp;gt;material&amp;lt; slab will resemble its intended form.&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|You are left with nothing.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt;  &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again  &lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|A regular head or blade is created&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and straighten up. Turning the {material} {item}-blade you nod, satisfied with your work.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Major success &lt;br /&gt;
|The head or blade can be used to attempt to create a perfect weapon&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You pause and lift the still glowing {material} {item}-blade from the anvil. A moment of close inspection is all you need to tell that you have done your best work this time. You smile as you plunge the hot {item}-blade into the tempering trough.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
As with crafting, one must polish the finished piece by{{mono| LEANing }}on the polisher.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Polisher}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#section:Template:Forging Guide|Vise}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-1&amp;quot;&amp;gt;&lt;br /&gt;
There are four outcomes to turning the vise:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightgrey&lt;br /&gt;
!Result || Notes || Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Major failure &lt;br /&gt;
|The pieces are combined, but at a severely reduced quality.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Minor failure &lt;br /&gt;
|Try again&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!Success &lt;br /&gt;
|The pieces are combined.  The weapon will not be perfect, but if the two pieces going into the vise are &amp;quot;best&amp;quot; pieces, the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {material} {item} in your hands. You nod, satisfied with the piece you&#039;ve created.&amp;lt;/pre&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;white-space:nowrap&amp;quot;|Major Success &lt;br /&gt;
|The pieces are combined at increased quality.  If the two pieces were &amp;quot;best&amp;quot; pieces, the resulting weapon will be a perfect weapon, provided that you are a master of crafting.  If the two pieces are not &amp;quot;best&amp;quot; pieces, then the resulting weapon will be a superior weapon.&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You finish your work and step back, turning the {weapon} in your hands. You smile as you realize that this piece is probably the best that you can create.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
After this step, the head or blade is complete.  The weapon will be a &amp;lt;quality&amp;gt; &amp;lt;material&amp;gt;-handled &amp;lt;material&amp;gt; &amp;lt;weapon&amp;gt;.  The handle portion of the short can be removed using the polisher via{{mono| LEAN POLISHER WITH CLEAN}}.  The quality adjective may be changed via {{mono| LEAN POLISHER WITH &amp;lt;adjective&amp;gt;}} to another adjective of the same or lesser tier as per this quality by tier ranking (the default adjective is often based on the race of the crafter).&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality By Tier&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
|-&lt;br /&gt;
| Superior / Hefty / Nifty / Well-crafted / Exquisite&lt;br /&gt;
|-&lt;br /&gt;
| Elegant / Well-made&lt;br /&gt;
|-&lt;br /&gt;
| Fine&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided / Flimsy&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While it is possible to dye the pieces at this step, it can cause serious bugs. It is best to leave them as-is.&lt;br /&gt;
&lt;br /&gt;
==The Slab Cutter==&lt;br /&gt;
The slab cutter in the crafting room is used to divide the material into several pieces.  Since a successful forging attempt uses the entirety of a piece of material, this cuts down on waste.  To do so,{{mono| PULL }}slab-cutter, after{{mono| PUSHing }}to adjust the cut size, or{{mono| POKEing }}to reset it to cut the material in half.  To find out how much material to use,{{mono| MEASURE }}the glyph.&lt;br /&gt;
&lt;br /&gt;
==The Forging Hammer==&lt;br /&gt;
A forging hammer must be used during the forging process ({{mono|GET TONGS}}).  Pieces made with a perfect forging hammer have an 8% chance to combine to make a perfect weapon.&lt;br /&gt;
&lt;br /&gt;
When using a forging hammer created by the original forger, it is pre-attuned to the forger. Forging hammers made by someone else must be attuned to the character in order make a perfect piece.  When using a forging hammer crafted by another forger, the following message will indicate when the hammer is attuned to the forger.&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;You feel as if you&#039;ve become accustomed to the balance and heft of this forging-hammer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modifiers to Forging==&lt;br /&gt;
=== Statistic Modifiers ===&lt;br /&gt;
As described above, the following statistics affect the three stages of forging:&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
!Crafting&lt;br /&gt;
|[[STR]], [[DEX]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Forging&lt;br /&gt;
|[[STR]], [[CON]], [[DIS]]&lt;br /&gt;
|-&lt;br /&gt;
!Vise&lt;br /&gt;
|[[DEX]], [[DIS]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Racial Modifiers ===&lt;br /&gt;
A character&#039;s race and profession modify their roll when making an item. Characters that come from a race with a tradition of forging or crafting might have a bonus to those skills, possibly innate, or possibly from growing up in a culture where they would have grown up learning about forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Race &lt;br /&gt;
! Crafting &lt;br /&gt;
! Forging&lt;br /&gt;
|-&lt;br /&gt;
| [[Aelotoi]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Burghal Gnome]] || +40 || +5 &lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Dwarf]] || +50 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Elf]] || +30 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Erithian]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Forest Gnome]]  || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Giantman]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Elf]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Half-Krolvin]] || +0 || +0 &lt;br /&gt;
|-&lt;br /&gt;
| [[Halfling]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Human]] || +0 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Sylvankind]] || -20 || -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Profession Modifiers ===&lt;br /&gt;
Since training as an adventurer does not generally involve practice at the forge, most professions suffer a penalty to working on the grinder and receive no bonus to forging. Those with exceptionally nimble hands avoid the grinder penalty, while those with thickly-calloused hands and a tradition of hard labor suffer less of a grinder penalty and a slight bonus to forging.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|- bgcolor = lightgrey&lt;br /&gt;
! Profession &lt;br /&gt;
! Crafting (Grinder) &lt;br /&gt;
! Forging Handicap&lt;br /&gt;
! Assembling (Vise)&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Bard]] || +20 || +20 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cleric]] || +20 || +30 || +5&lt;br /&gt;
|- &lt;br /&gt;
| [[Empath]] || +20 || +30 || +4&lt;br /&gt;
|-&lt;br /&gt;
| [[Monk]] || +0 || +25 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Paladin]] || +10 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Ranger]] || +0 || +20 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Rogue]] || +0 || +10 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Sorcerer]] || +40 || +50 || +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Warrior]] || +5 || -5 || +0&lt;br /&gt;
|-&lt;br /&gt;
| [[Wizard]] || +40 || +50 || +6&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;sup&amp;gt;&amp;lt;small&amp;gt;&amp;amp;dagger;&amp;lt;/small&amp;gt;&amp;lt;/sup&amp;gt; Profession matters much less when assembling parts&lt;br /&gt;
&lt;br /&gt;
:A negative handicap is a bonus&lt;br /&gt;
====Maximum Professional Handicaps====&lt;br /&gt;
*Crafting: -40&lt;br /&gt;
*Forging: -50&lt;br /&gt;
*Assembling: -6&lt;br /&gt;
&lt;br /&gt;
==Success Determination Calculation==&lt;br /&gt;
&lt;br /&gt;
The chance to successfully forge an item is determined by:&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!1-500&lt;br /&gt;
|[appropriate forging skill (OHE, BR, etc.)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[wound/HP-loss penalty]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Forging stat bonuses averaged] (Effective Con bonus, Effective Dis bonus, Effective Str bonus)&lt;br /&gt;
|-&lt;br /&gt;
| ||{Comparatively, Grinder stat bonuses are (Effective Dex bonus, Effective Dis bonus, Effective Str bonus)}&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s magical-plus penalty (higher plus = higher penalty)]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[material&#039;s size penalty (each &amp;quot;pound&amp;quot; of material being worked is a -1 penalty)]&lt;br /&gt;
|-&lt;br /&gt;
| ||(working larger masses of material at the forge is inherently more difficult)&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[forging hammer&#039;s quality modifier]&lt;br /&gt;
|-&lt;br /&gt;
! -&lt;br /&gt;
|[profession handicap]&lt;br /&gt;
|-&lt;br /&gt;
! +&lt;br /&gt;
|[Racial bonus]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|&amp;lt;nowiki&amp;gt;--------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|{Chance of success}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:1-500 RNG&lt;br /&gt;
:If RNG &amp;lt; {Chance of success} then SUCCESS.&lt;br /&gt;
&lt;br /&gt;
===Weapon Quality Determination===&lt;br /&gt;
Once a &#039;&#039;&#039;forging attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an Extraordinary Success (ES) (a &amp;quot;best work&amp;quot; item, necessary in order to achieve a perfect weapon).&lt;br /&gt;
&lt;br /&gt;
The forge&#039;s script/code suggests that a 5% chance of an ES was intended, with the hammer&#039;s ownership/quality providing a bonus, but the code evaluates to the two If statements below:&lt;br /&gt;
&lt;br /&gt;
:If the forging-hammer does not belong to the weaponsmith, the % chance of an ES is 0.&lt;br /&gt;
:If the forging-hammer DOES belong to the weaponsmith, the % chance of an ES = the hammer&#039;s quality modifier.&lt;br /&gt;
&lt;br /&gt;
Once a &#039;&#039;&#039;grinding attempt&#039;&#039;&#039; has been determined to be a success, an additional 1-100 RNG determines if it was actually an ES. The grinder&#039;s chance of an ES is a flat 5% chance. No modifiers of any sort.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At the vise&#039;&#039;&#039;, the chance of an ES and a quality increase is determined by a 1-100 RNG vs. (the applicable Forging skill/50), and so the max possible is a 10% chance. A weaponsmith with an OHE forging skill of 400 would have an 8% chance of an ES when assembling an OHE weapon.&lt;br /&gt;
&lt;br /&gt;
===Gift of Eonak===&lt;br /&gt;
[[Gift of Eonak]] will provide a second roll for the Grinder, Forging, and Vise steps of the forging process, and the better of the two at each step will be kept.&lt;br /&gt;
&lt;br /&gt;
It does not provide a second roll when a success at grinding is followed by a roll to see whether an Extraordinary Success was achieved or not.  Similarly, it does not provide a second roll when a success at forging is followed by a roll to see whether an Extraordinary Success was achieved or not.  However, it DOES provide a second roll when a success at the vise is followed by a roll to see whether an Extraordinary Success was achieved or not.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
To completely create a weapon, the following success/failure rolls are involved:&lt;br /&gt;
&lt;br /&gt;
1. Grinding the hilt or handle:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%&lt;br /&gt;
&lt;br /&gt;
2. Forging the head or blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 5%, but Perfect forging hammer can raise the chance to 8%.&lt;br /&gt;
&lt;br /&gt;
3. Vise assembly of hilt and blade:&lt;br /&gt;
:Item-creation success roll (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
::if successful, an Extraordinary Success roll is made.&lt;br /&gt;
:::max ES chance is 10% (Gift of Eonak provides a second success roll, the best of the two is kept.)&lt;br /&gt;
&lt;br /&gt;
==Advancing Skills==&lt;br /&gt;
Learning to forge involves actually doing it.  For each of the six skills, there are 500 ranks.  The number of ranks one has can be seen using the{{boldmono| [[ARTISAN (verb)|ARTISAN]] }}verb.&lt;br /&gt;
===Increasing Skill===&lt;br /&gt;
For each sub-category of forging the chance of gaining a skill rank upon completion is approximately equal to the following:&lt;br /&gt;
{{Equation box|{{math|&#039;&#039;&#039;Probability &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; [500 - RANKS + ([[Logic]] Bonus / 3)]/500}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;LOG Bonus&amp;quot; in this context was changed for all systems to (LOGIC BONUS / 3) by GM Naijin in December of 2020.&lt;br /&gt;
&lt;br /&gt;
Given these probabilities with a 0 logic bonus, the average number of forging attempts required to gain 500 ranks is 3,397, wherein the halfway point in expected attempts is found at rank 483 out of 500. This is typically the figure quoted when players ask about forging time requirements. Alternatively, having a logic bonus of 30 reduces the expected number of attempts by 58% to 1,429. The halfway point with a logic bonus of 30 is found at 403 ranks, and the original 483-rank threshold represents being approximately 85% of the way to mastery (on average). &lt;br /&gt;
&lt;br /&gt;
==Materials Available==&lt;br /&gt;
There are various types of wood available in different locations.  For the most part, the metals are universally available.&lt;br /&gt;
===Woods===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Wood&lt;br /&gt;
! Town&lt;br /&gt;
|-&lt;br /&gt;
| [[Haon]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hickory]] &lt;br /&gt;
| [[Solhaven]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ko&#039;nag]]&lt;br /&gt;
| [[Troubled_Waters_prize_list|Troubled Waters prize]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maoral]]&lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maple]]&lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Modwir]]&lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Monir]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Oak]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walnut]]&lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Non-magical metals===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Bronze]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | n/a&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Iron]]&lt;br /&gt;
| none, forge in&amp;lt;br/&amp;gt;Kobold Mines&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel]]&lt;br /&gt;
| all&lt;br /&gt;
| align = right | 37.5%&amp;lt;sup&amp;gt;1, 3&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 60&lt;br /&gt;
|-&lt;br /&gt;
| [[Invar]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| align = right | 7.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=center | 80&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Common magical metals===&lt;br /&gt;
These metals are sold in every forging shop, and are rather common in slab generators.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithril]]&lt;br /&gt;
| align = right | 10.3%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Ora]]&lt;br /&gt;
| align = right | 2.6%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Imflass]]&lt;br /&gt;
| align = right | 12.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&lt;br /&gt;
|-&lt;br /&gt;
| [[Vultite]]&lt;br /&gt;
| align = right | 2.1%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Uncommon metals===&lt;br /&gt;
These were sold off the shelf at certain events, and show up somewhat regularly in the slab generator.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Drakar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Gornar]]&lt;br /&gt;
| align = right | 2.8%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Mithglin]]&lt;br /&gt;
| off the shelf only&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Rhimar]]&lt;br /&gt;
| align = right | 3.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Zorchar]]&lt;br /&gt;
| align = right | 3.7%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rare metals===&lt;br /&gt;
These have only been available through auctions or raffles.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Metal Type&lt;br /&gt;
! Percent chance&amp;lt;br/&amp;gt;in EG 2015&amp;lt;br/&amp;gt;Slab Generator&lt;br /&gt;
! Seconds per&amp;lt;br/&amp;gt;Forging Cycle&lt;br /&gt;
|-&lt;br /&gt;
| [[Eahnor]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 120&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Eonake]]&lt;br /&gt;
| align = right | 0.209%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Faenor]]&lt;br /&gt;
| align = right | 4.0%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 80&lt;br /&gt;
|-&lt;br /&gt;
| [[Golvern]]&lt;br /&gt;
| align = right | 0.063%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelyn]]&lt;br /&gt;
| align = right | 1.610%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 140&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Razern]]&lt;br /&gt;
| align = right | 2.5%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolaren]]&lt;br /&gt;
| align = right | 0.230%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 180&lt;br /&gt;
|-&lt;br /&gt;
| [[Vaalorn]]&lt;br /&gt;
| align = right | 1.9%&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 160&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[Veil iron]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[White ora]]&lt;br /&gt;
| align = right | 1.212%&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align = center | 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Black ora]]&lt;br /&gt;
| auction/raffle only&lt;br /&gt;
| align = center | 100&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes:&lt;br /&gt;
:Percentages come from two different sources, using the bigger sample when possible. Thus, percentages will not add to 100%.&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;Uncommon metals taken from Frorin&#039;s sample of about 680 slabs.&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;Rare metals taken from Liia&#039;s release of slab generator data, totaling 4784 slabs between Prime and Platinum.&lt;br /&gt;
:&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;Frorin did not break out iron and steel results; they combined to around 37.5%&lt;br /&gt;
:&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;Has not yet been confirmed with in-world testing&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tempering Oils===&lt;br /&gt;
In order to complete a head or blade, you must have the proper oil in the trough.  You empty the trough by pulling the cork and then POURing the oil into the trough.  Below is a table which, while not comprehensive, hopefully offers pertinent examples and tricks, sufficient for most needs.&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Oil&lt;br /&gt;
! Enchantment&lt;br /&gt;
! Pertains to (examples)&lt;br /&gt;
! Price&lt;br /&gt;
|-&lt;br /&gt;
| water&lt;br /&gt;
| less than 0x&lt;br /&gt;
| [[bronze]], [[iron]]&lt;br /&gt;
| free&lt;br /&gt;
|-&lt;br /&gt;
| tempering oil&lt;br /&gt;
| 0x&lt;br /&gt;
| [[steel]], [[invar]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| ~ 10 silver&lt;br /&gt;
|-&lt;br /&gt;
| enchanted tempering oil&lt;br /&gt;
| 1x to 2x (up to +10)&lt;br /&gt;
| [[mithril]], [[kelyn]], [[faenor]], ([[white ora|white]]) [[ora]]&lt;br /&gt;
| ~ 2,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| twice-enchanted oil&lt;br /&gt;
| 3x to 4x (+11 to +19)&lt;br /&gt;
| [[razern]]&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;, [[imflass]], [[mithglin]], [[vaalorn]], [[eahnor]]&lt;br /&gt;
| ~ 10,000 silvers&lt;br /&gt;
|-&lt;br /&gt;
| ensorcelled oil&lt;br /&gt;
| 4x and above&lt;br /&gt;
| [[vultite]], [[eonake]], [[rolaren]], [[golvern]]&lt;br /&gt;
| ~ 20,000 silvers&lt;br /&gt;
|}&lt;br /&gt;
:&amp;lt;small&amp;gt;Notes: &lt;br /&gt;
:&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Invar is naturally +2 but is neither enchanted nor nor magical.&lt;br /&gt;
:&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Razern in principle seems to fall into the previous category, but requires twice-enchanted oil, likely owing to its natural critical weighting.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapon Glyphs Available==&lt;br /&gt;
The following is a list of weapon glyphs available at the various forging workshop locations.&lt;br /&gt;
{|&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Edged Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Main gauche]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Backsword]] &lt;br /&gt;
| [[Wehnimer&#039;s Landing]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Cutlass]] &lt;br /&gt;
| [[River&#039;s Rest]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Handaxe]]&lt;br /&gt;
| [[Ta&#039;Illistim]]&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] &lt;br /&gt;
| [[Kharam Dzu]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Longsword]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Broadsword]] &lt;br /&gt;
| [[Icemule Trace]]&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Estoc]]&lt;br /&gt;
| Ta&#039;Illistim&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Blunt Weapons&lt;br /&gt;
|-bgcolor = lightgrey &lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Cudgel]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Crowbill]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[War hammer]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Morning star]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Ridgemace]]&lt;br /&gt;
| [[Zul Logoth]]&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Spikestar]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Ball and chain]]&lt;br /&gt;
| [[Ta&#039;Vaalor]]&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
|-valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Two-handed Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Mattock]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Greatsword]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[War-pick]]&lt;br /&gt;
| Kharam Dzu&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| [[Greataxe]]&lt;br /&gt;
| Zul Logoth&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Polearm Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Pilum]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]]&lt;br /&gt;
| all&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Hammer of Kai]]&lt;br /&gt;
| Wehnimer&#039;s Landing&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeddart-axe]]&lt;br /&gt;
| River&#039;s Rest&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Awl-pike]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Lance]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Brawling Weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-duster]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Hook-knife]]&lt;br /&gt;
| all&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Knuckle-blade]]&lt;br /&gt;
| all&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Troll-claw]]&lt;br /&gt;
| all&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| [[Yierka-spur]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fist-scythe]]&lt;br /&gt;
| Ta&#039;Vaalor&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[Tiger-claw]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| [[Sai]]&lt;br /&gt;
| none, merchant only&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Hybrid weapons&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Towns Sold&lt;br /&gt;
! Forging Cycles&lt;br /&gt;
! Skills Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Katar]]&lt;br /&gt;
| Solhaven&lt;br /&gt;
| 3&lt;br /&gt;
| Brawling&amp;lt;br/&amp;gt;Edged Weapons&lt;br /&gt;
|-&lt;br /&gt;
| [[Warsword]]&lt;br /&gt;
| Icemule Trace&lt;br /&gt;
| 6&lt;br /&gt;
| Edged Weapons&amp;lt;br/&amp;gt;Two-Handed Weapons&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usefulness of Forging==&lt;br /&gt;
Forged weapon AvDs are increased over those of normal weapons at a flat rate; therefore, it is similar to increasing the enchant slightly.  Below is a listing of the quality ranks, their bonuses, and which race will provide the given adjective by default (where applicable).  Forged weapons may be blessed, enchanted, ensorcelled, and [[:Category: Weapon Enhancements|otherwise improved]] through various profession, merchant, and [[Premium Point]] services.&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable|text-align:center}}&lt;br /&gt;
|-bgcolor = lightgrey&lt;br /&gt;
! Quality&lt;br /&gt;
! STR/DU Breakage&amp;lt;br/&amp;gt; Bonus&lt;br /&gt;
! AvD Bonus&lt;br /&gt;
! Assembly Race&lt;br /&gt;
|-&lt;br /&gt;
| Perfect&lt;br /&gt;
| +2/+2&lt;br /&gt;
| +3&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Superior&lt;br /&gt;
| +1/+1&lt;br /&gt;
| +2&lt;br /&gt;
| Not Giantman, Halfling,&amp;lt;br&amp;gt;Dark-Elf, or Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Hefty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| +2&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Nifty&lt;br /&gt;
| +1/+1&lt;br /&gt;
| +2&lt;br /&gt;
| Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite&lt;br /&gt;
| +1/+1&lt;br /&gt;
| +2&lt;br /&gt;
| Dark-Elf&lt;br /&gt;
|-&lt;br /&gt;
| Well-crafted&lt;br /&gt;
| +1/+1&lt;br /&gt;
| +2&lt;br /&gt;
| Dwarf&lt;br /&gt;
|-&lt;br /&gt;
| Elegant&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +1&lt;br /&gt;
| Not Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Well-made&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +1&lt;br /&gt;
| Giantman&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Nice&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| +0/+0&lt;br /&gt;
| +0&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Simple&lt;br /&gt;
| +0/+0&lt;br /&gt;
| -1&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Crude&lt;br /&gt;
| -5/-5&lt;br /&gt;
| -2&lt;br /&gt;
| Any&lt;br /&gt;
|-&lt;br /&gt;
| Flimsy&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -3&lt;br /&gt;
| Not Halfling&lt;br /&gt;
|-&lt;br /&gt;
| Lop-sided&lt;br /&gt;
| -10/-10&lt;br /&gt;
| -3&lt;br /&gt;
| Halfling&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Make a Hammer ==&lt;br /&gt;
&lt;br /&gt;
Crafting a forging hammer is critical when moving from crafting to forging.  A forging hammer can be made by anyone, however many forgers prefer to make one of their own.  A magic metal forging hammer is needed to forge weapons from magic metals.  There are two parts of a forging hammer that must be crafted individually before they are combined into the finished forging hammer.&lt;br /&gt;
&lt;br /&gt;
:1. You need to create a hammer-head using the head-glyph in the workshop.&lt;br /&gt;
:2. You need to create a hammer-handle using the handle-glyph in the workshop&lt;br /&gt;
&lt;br /&gt;
=== Steps ===&lt;br /&gt;
&lt;br /&gt;
Prepare your metal slab for crafting the forging hammer head:&lt;br /&gt;
:1. Buy a slab, you will need a magical material to forge magical material weapons.  (Mithril +)&lt;br /&gt;
:2. Enter Workshop&lt;br /&gt;
:3. &amp;gt;measure head-glyph - This provides you with the size of the material you will need in pounds.&lt;br /&gt;
:4. &amp;gt;poke slab-cutter - Poke will show you the current weights of the two halves your slab will be cut into.&lt;br /&gt;
:5. &amp;gt;push slab-cutter - This will allow you to change the weight of the slab pieces you&#039;re about to cut, the cut slab weight to match the measured weight in the step above.&lt;br /&gt;
:6. &amp;gt;pull slab-cutter - This cuts the slab.&lt;br /&gt;
:7. Repeat these steps until you&#039;re left with a scrap piece that is less weight than your measured glyph, which will most likely be trashed.&lt;br /&gt;
&lt;br /&gt;
Craft your forging hammer head:&lt;br /&gt;
:1. Enter Workshop&lt;br /&gt;
:2. Get your cut slab that matches your measurement.&lt;br /&gt;
:3. &amp;gt;stare head-glyph&lt;br /&gt;
:4. &amp;gt;turn grinder - This will complete this portion of making a HEAD piece.&lt;br /&gt;
:Messaging for a Superior/Perfect quality weapon: You smile as you realize that this piece is the very best that you can create.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Forging saved posts]]&lt;br /&gt;
*[[Artisan skill/saved posts|Artisan skill saved posts]]&lt;br /&gt;
*[[/Forging Perl Script|Attempts Per Rank Log Parser - Perl]]&lt;br /&gt;
*[[Forged weapon dyeing]]&lt;br /&gt;
*[[Forging scriber]]&lt;br /&gt;
*[[Slab weights]]&lt;br /&gt;
*[[:Category:Forging Shops|Forging Supply Shops category]]&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Artisan%20Skills/Forging/view Officials folder]&lt;br /&gt;
[[Category: Artisan Skills]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=172041</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=172041"/>
		<updated>2022-07-28T20:01:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */  Added Item Summaries Extended&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summaries Extended&lt;br /&gt;
|desc=The additions, changes, and bug fixes applied to recall and player shops has been extended to also include other shops, such as festival shops and pawnshops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1002291120920866879&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=FEAT WPS RT Reduction&lt;br /&gt;
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Updates to Weakened Armament and Dislodge&lt;br /&gt;
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INVENTORY update&lt;br /&gt;
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Three Fires: Kindling the Flames of Erithi Storytelling&lt;br /&gt;
|desc=Lore document on erithi storytelling&lt;br /&gt;
|link=https://gswiki.play.net/Erithi_Storytelling&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM: Bug Fixes &amp;amp; Divergence&lt;br /&gt;
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/24/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=SPELL MESSAGING update&lt;br /&gt;
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TARGET updates&lt;br /&gt;
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.&lt;br /&gt;
|link=https://gswiki.play.net/TARGET_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/15/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Less Ambient Sorcerer Animates&lt;br /&gt;
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn&#039;t remove combat related messaging (such as spell preps).&lt;br /&gt;
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Creatures of Eh&#039;lah and Sharath&lt;br /&gt;
|desc=Official document detailing the creatures around the Dhe&#039;nar cities of Eh&#039;lah and Sharath&lt;br /&gt;
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Art of Origami &lt;br /&gt;
|desc=An official lore document on the art of origami across Elanthia.&lt;br /&gt;
|link=https://gswiki.play.net/Origami/Art_of_Origami&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rumor Woods&lt;br /&gt;
|desc=Open from 6/10/2022 to 6/26/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rumor_Woods&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Boss LTE Cap&lt;br /&gt;
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day.  There is still bonus fame and treasure for killing such creatures even once the cap is reached.  The boss creatures from necrotic jewelry do not count against the cap.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Clothing of the Firstborn&lt;br /&gt;
|desc=Official document detailing Dhe&#039;nar cultural clothing and materials found in Eh&#039;lah and sharath&lt;br /&gt;
|link=https://gswiki.play.net/Clothing_of_the_Firstborn&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=PACE Verb Updates&lt;br /&gt;
|desc=Targets and roleplaying option expansion.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PACE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Knitting Updates&lt;br /&gt;
|desc=Additional patterns, designs, colors, and materials.&lt;br /&gt;
|link=https://gswiki.play.net/Knitting_needles&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/2/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Settlement of Eh&#039;lah&lt;br /&gt;
|desc=Official document detailing the Dhe&#039;nar settlement of Eh&#039;lah&lt;br /&gt;
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=TrMShop:Dreamfire_Illusions/2022&amp;diff=171025</id>
		<title>TrMShop:Dreamfire Illusions/2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=TrMShop:Dreamfire_Illusions/2022&amp;diff=171025"/>
		<updated>2022-07-13T20:44:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Dreamfire Illusions, Alcove */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Festshop&lt;br /&gt;
|shopname=Dreamfire Illusions, Entryway&lt;br /&gt;
|look=an ivory paneled pavilion&lt;br /&gt;
|location=[Map Room XX], Lich #XX, go paneled pavilion&lt;br /&gt;
|fest=IG|year=2022|letter=D}}&lt;br /&gt;
====Dreamfire Illusions, Entryway====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Dreamfire Illusions, Entryway - 9245051&lt;br /&gt;
|desc=Thick plush rugs cushion the footfall of shoppers in this cozy canvas pavilion.  A multicolored assortment of stained glass lanterns illuminate the shop&#039;s wares with a warm welcoming glow.  Cyan-orange ombre banners decorate the ceiling and walls, their gradient artfully mimicking an early evening sunset.  In one corner, a simple arch is roped off. You also see a light blue curtain, a refreshment cart, a carved oak table, a long orange shelf and a prominent sign.&lt;br /&gt;
|exits=  east, southeast, south, out}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a prominent sign&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Welcome to Dreamfire Illusions!&lt;br /&gt;
&lt;br /&gt;
We carry a wide selection of Dreamfire Panel Bracelets and interchangable Dreamfire Panels to attach to the bracelets.  I will visit periodically to answer questions and to customize merchandise sold here.  Feel free to help yourself to some fresh tea and biscuits.  Happy shopping!&lt;br /&gt;
&lt;br /&gt;
~~Elusionari&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the cart you see:||contents= some almond tea biscuits beautifully arranged on an ivory plate and a delicate porcelain teapot handpainted with a frolic of teadragons.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a refreshment cart&amp;quot;&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | an almond tea biscuit||style=&amp;quot;width: 65%; text-align: left&amp;quot;| &amp;lt;div class=&amp;quot;mw-customtoggle-1074045543&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045543&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;some almond tea biscuits beautifully arranged on an ivory plate&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot; | a teabowl of mild lavender tea||style=&amp;quot;width: 65%; text-align: left&amp;quot;| &amp;lt;div class=&amp;quot;mw-customtoggle-1074045541&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Details&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045541&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;a delicate porcelain teapot handpainted with a frolic of teadragons&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top;&amp;quot;| free &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the table you see:||contents= a jade panel bracelet, an articulated pearl inlay bracelet, a narrow erithi-crafted wristlet, a woven lirveil with oval panels, and a honey-hued parchment.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a honey-hued parchment&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The Dreamfire Panel Bracelets on this table are bound together with woven spidersilk thread.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a carved oak table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a jade panel bracelet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045538&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045538&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #0-Air Release*&lt;br /&gt;
Attachments: 1                     Gesture Style: #0-Subtle*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: colorful*&lt;br /&gt;
Metallic: no                       Illusion Material: motes of light*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an articulated pearl inlay bracelet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045537&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045537&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #0-Air Release*&lt;br /&gt;
Attachments: 1                     Gesture Style: #0-Subtle*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: colorful*&lt;br /&gt;
Metallic: no                       Illusion Material: smoke wisps*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a narrow erithi-crafted wristlet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045536&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045536&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #1-Air Dance*&lt;br /&gt;
Attachments: 1                     Gesture Style: #0-Subtle*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: colorful*&lt;br /&gt;
Metallic: no                       Illusion Material: motes of light*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a woven lirveil with oval panels ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045535&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045535&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #0-Air Release*&lt;br /&gt;
Attachments: 1                     Gesture Style: #0-Subtle*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: viridian*&lt;br /&gt;
Metallic: no                       Illusion Material: ethereal leaves*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the shelf you see:||contents= a golden agara-fae wristlet, a hammered copper raxiara, a delicate skyglass raxiara, a silver-framed bracelet inset with skyglass panels, a silver filigree lirveil, and a golden-hued note.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a golden-hued note&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The Dreamfire Panel Bracelets on this shelf are bound together by metal wire.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a long orange shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a golden agara-fae wristlet ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045532&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045532&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #1-Air Dance*&lt;br /&gt;
Attachments: 1                     Gesture Style: #1-Complex*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: colorful*&lt;br /&gt;
Metallic: yes                      Illusion Material: motes of light*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a hammered copper raxiara ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045531&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045531&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #0-Air Release*&lt;br /&gt;
Attachments: 1                     Gesture Style: #0-Subtle*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: golden*&lt;br /&gt;
Metallic: yes                      Illusion Material: sparks*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a delicate skyglass raxiara ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045530&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045530&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #0-Air Release*&lt;br /&gt;
Attachments: 1                     Gesture Style: #10-Graceful*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: colorful*&lt;br /&gt;
Metallic: yes                      Illusion Material: motes of light*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver-framed bracelet inset with skyglass panels ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045529&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045529&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #0-Air Release*&lt;br /&gt;
Attachments: 1                     Gesture Style: #0-Subtle*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: cerulean*&lt;br /&gt;
Metallic: yes                      Illusion Material: mist*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver filigree lirveil ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt;&amp;lt;nowiki&amp;gt;wrist-worn&amp;lt;/nowiki&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045528&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045528&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel Bracelet that creates illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Unlock Tier: 1/3                   Illusion Style: #4-Fingertips*&lt;br /&gt;
Attachments: 1                     Gesture Style: #0-Subtle*&lt;br /&gt;
Mana Stored: 0/20                  Illusion Color: white*&lt;br /&gt;
Metallic: yes                      Illusion Material: flower petals*&lt;br /&gt;
* These properties can be overridden if the active panel has them set.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 125,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Dreamfire, Stock Display====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Dreamfire, Stock Display - 9245054&lt;br /&gt;
|desc=Multiple fabric murals decorate the three canvas walls of this side room, each showcasing a scenic view of a different terrain, while an assortment of stained glass lanterns provide illumination to view the artwork.  The center of the room prominently features a large six-sided stock panel display with hundreds of designs.  An erithi attendant lingers nearby, awaiting customer orders. You also see an important notice.&lt;br /&gt;
|exits=  west}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a large six-sided stock panel display with hundreds of designs&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
STOCK PANEL DISPLAY - ORDERING INSTRUCTIONS&lt;br /&gt;
&lt;br /&gt;
There are 3 options for ordering:&lt;br /&gt;
  1) Purchase a new panel with any stock imagery for a cost of 25,000 silvers.&lt;br /&gt;
  2) Alter an existing panel with any stock imagery for a cost of 10,000 silvers.&lt;br /&gt;
     Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
  3) Alter/add a concealed illusion within an existing panel with any stock imagery for 10,000 silvers.&lt;br /&gt;
     Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
&lt;br /&gt;
Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;an important notice&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
Please read the display for detailed ordering instructions.  ~~ Management&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Dreamfire Illusions, Alcove====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Dreamfire Illusions, Alcove - 9245053&lt;br /&gt;
|desc=Antique wooden benches rest atop thick plush rugs in this alcove of the pavilion.  A multicolored assortment of stained glass lanterns illuminate the shop&#039;s wares with a warm welcoming glow. You also see a sturdy pine table and a low broad shelf.&lt;br /&gt;
|exits=  west, northwest}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the table you see:||contents= a silver-edged sign, a dreamfire color picker writ, a dreamfire material picker paper, a dreamfire gesture picker vellum, a wavering modifier token, and a wispy illusion style chit.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a silver-edged sign&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The items sold on this table help further customize Dreamfire bracelets and/or panels.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a sturdy pine table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dreamfire color picker writ ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your writ will change the illusion color of your dreamfire bracelet or panel to white.&lt;br /&gt;
 You may turn the writ to cycle between these options: white, crimson, cerulean, viridian, or periwinkle.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dreamfire material picker paper ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your paper will change the illusion material of your dreamfire bracelet or panel to ethereal leaves.&lt;br /&gt;
 You may turn the paper to cycle between these options: ethereal leaves, bubbles, mist, smoke wisps, or sparks.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a dreamfire gesture picker vellum ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your vellum will change the gesture style of your dreamfire bracelet or panel to #1: a complex gesture.&lt;br /&gt;
 You may turn the vellum to cycle between all available gesture options.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wavering modifier token ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your token will change the illusion modifier of your dreamfire panel to #10: wavering.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 150,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a wispy illusion style chit ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your chit will change the illusion style of your dreamfire bracelet or panel to style #2-Smoke Wisps.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 75,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the shelf you see:||contents= a pale panel attachment voucher, a pale panel bracelet unlock certificate, and a small note.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a small note&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
The certificate and voucher are for unlocking Dreamfire bracelets sold in this shop.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a low broad shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pale panel attachment voucher ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your voucher will add 1 panel attachment to your dreamfire panel bracelet up to a maximum of 5.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pale panel bracelet unlock certificate ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| [[:Category:Automated_Unlocking_Certificates|unlock certificate]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Bracelet|Dreamfire Panel Bracelet - Bracelet]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
 Your certificate will unlock your dreamfire panel bracelet from Tier 1 to Tier 2.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 50,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dreamfire Illusions, Nook====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Dreamfire Illusions, Nook - 9245052&lt;br /&gt;
|desc=Nestled into this corner of the pavilion is a small sales nook lined with plush rugs.  A multicolored assortment of stained glass lanterns illuminate the shop&#039;s wares with a warm welcoming glow.  Decorative plants in glazed pots line the walls and hang from the ceiling, creating a verdant oasis in this nook. You also see a painted green shelf, a circular table and a hand-written note.&lt;br /&gt;
|exits=  north, east}}&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{sign|margin-right=40%|sign=&#039;&#039;&#039;a hand-written note&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
In the Common language, it reads:&lt;br /&gt;
I have imprinted a few of the panels for sale with special scenery images.  These panels will not be able to imprint new sceneries without first being unlocked by myself, an associate, or a scenery unlock certificate.  ~~Elusionari&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the shelf you see:||contents= a jade teadragon panel, a summer teadragon panel, a red and white festival mask panel, a grey owl panel, a silver ram panel, a rainbow butterfly panel, a silver salmon panel, a white nautilus shell panel, an agate teabowl panel, a tea tree panel, an ebon shiri qakoni panel, and a jade green cresting wave panel.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a painted green shelf&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a jade teadragon panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045572&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045572&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a jade teadragon panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a summer teadragon panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045571&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045571&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a summer teadragon panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a red and white festival mask panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045570&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045570&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a red and white festival mask panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a grey owl panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045569&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045569&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a grey owl panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver ram panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045568&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045568&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a silver ram panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a rainbow butterfly panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045567&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045567&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a rainbow butterfly panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver salmon panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045566&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045566&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a silver salmon panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a white nautilus shell panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045565&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045565&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a white nautilus shell panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an agate teabowl panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045564&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045564&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at an agate teabowl panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tea tree panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045563&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045563&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a tea tree panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | an ebon shiri qakoni panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045562&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045562&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at an ebon shiri qakoni panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a jade green cresting wave panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045561&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045561&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #3-scenery             Illusion Style: unset*&lt;br /&gt;
Locked: yes                        Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: yes**          Illusion Color: unset*&lt;br /&gt;
CI Article: a Cove-Side            Illusion Material: unset*&lt;br /&gt;
CI Adjective: Town                 Illusion Modifier: #1-brilliant**&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a jade green cresting wave panel and notice it conceals a brilliant illusion of a Cove-Side Town.  The illusion also contains the following scenery imprint:&lt;br /&gt;
&lt;br /&gt;
[Ship&#039;s View, A Cove-Side Town]&lt;br /&gt;
A small town can be seen on the nearby shore, situated on a deep cove of jade green waters and surrounded on all other sides by tall, verdant mountains.  Cultivated tea fields can be seen along one mountainside, and several airy buildings with peaked roofs are visible throughout the town.  Dotted along the base of the mountains are clusters of homes interspersed with greenery.  Clearly visible on the sharply curved beach, a large, jadewood statue of a teadragon rears up playfully.&lt;br /&gt;
&lt;br /&gt;
Your view of the illusion fades quickly.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{{Container2||container=On the table you see:||contents= a twin silver fish panel, a bright wildflower panel, a pair of sleeping ducks panel, a tawny deer panel, a golden firefly panel, a large redwood panel, a blazing bonfire panel, a colorful totem panel, a silver mushroom panel, and a colorful firewheel bloom panel.}}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable col-3-right&amp;quot; {{prettytable}} style=&amp;quot;width: 80%;&amp;quot; aria-label=&amp;quot;On a circular table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 25%;&amp;quot; | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;max-width: 15%;&amp;quot; | Type &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Info &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%;&amp;quot; | Details &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Price &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a twin silver fish panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045559&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045559&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a twin silver fish panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a bright wildflower panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045558&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045558&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a bright wildflower panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a pair of sleeping ducks panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045557&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045557&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a pair of sleeping ducks panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a tawny deer panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045556&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045556&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a tawny deer panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a golden firefly panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045555&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045555&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a golden firefly panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a large redwood panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045554&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045554&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a large redwood panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a blazing bonfire panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045553&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045553&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a blazing bonfire panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a colorful totem panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045552&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045552&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a colorful totem panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a silver mushroom panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045551&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045551&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #1-basic               Illusion Style: unset*&lt;br /&gt;
Locked: no                         Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: no             Illusion Color: unset*&lt;br /&gt;
CI Article:                        Illusion Material: unset*&lt;br /&gt;
CI Adjective:                      Illusion Modifier: none&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a silver mushroom panel and notice it contains no concealed or modified illusion.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot; | a colorful firewheel bloom panel ||style=&amp;quot;vertical-align: top; white-space: nowrap;&amp;quot;| &lt;br /&gt;
|style=&amp;quot;vertical-align: top; text-align: left;&amp;quot;| &amp;lt; 1 lb&amp;lt;br&amp;gt; ||style=&amp;quot;width: 40%; vertical-align: top; text-align: left;&amp;quot;| [[Dreamfire_Panel_Bracelet#Panel|Dreamfire Panel Bracelet - Panel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; &amp;lt;div class=&amp;quot;mw-customtoggle-1074045550&amp;quot; role=&amp;quot;link&amp;quot; style=&amp;quot;text-decoration: underline&amp;quot;&amp;gt;Analyze&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-1074045550&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Analyze:&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;border: none; font-family: sans-serif; padding: .5em; margin: .25em 0;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
This is a Dreamfire Panel that stores images and is used to create illusions.&lt;br /&gt;
&lt;br /&gt;
CUSTOMIZATIONS&lt;br /&gt;
Panel Type: #3-scenery             Illusion Style: unset*&lt;br /&gt;
Locked: yes                        Gesture Style: unset*&lt;br /&gt;
Concealed Illusion: yes**          Illusion Color: unset*&lt;br /&gt;
CI Article: the                    Illusion Material: unset*&lt;br /&gt;
CI Adjective: Iyo Glade            Illusion Modifier: #1-brilliant**&lt;br /&gt;
CI Long Description:               &lt;br /&gt;
* Any unset property will adopt the value from the device creating the illusion.&lt;br /&gt;
** Concealed Illusions and Illusion Modifiers may be quietly previewed via gaze.&lt;br /&gt;
&lt;br /&gt;
You gaze closely at a colorful firewheel bloom panel and notice it conceals a brilliant illusion of the Iyo Glade.  The illusion also contains the following scenery imprint:&lt;br /&gt;
&lt;br /&gt;
[Iyo Glade, Clearing]&lt;br /&gt;
A raised wooden dais stands in the middle of the clearing, with a circular path all around it.  The dais itself is painted a deep forest green, the hue almost a perfect match for the surrounding grasses.  A number of paths lead away from the dais, each one framed by split logs, while to the north a wooden archway is guarded by a pair of stern-faced Iyo.&lt;br /&gt;
&lt;br /&gt;
Your view of the illusion fades quickly.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
 |style=&amp;quot;white-space:nowrap; vertical-align: top; text-align: right;&amp;quot;| 25,000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
====Dreamfire Illusions, Backroom====&lt;br /&gt;
{{RoomDescription|&lt;br /&gt;
|roomname=Dreamfire Illusions, Backroom - 9245055&lt;br /&gt;
|desc=A multicolored assortment of stained glass lanterns provide warm light in this spacious gathering room.  Multiple lotus silk sitting pillows have been arranged in a semicircle with a break to allow for an unobstructed walkway.  On the far side of the room are a variety of tools and storage cabinets, hinting at the room&#039;s function as a multipurpose space. You also see a light blue curtain.&lt;br /&gt;
|exits=  none}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Premium Summer Festival 2022 Shops]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=170543</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=170543"/>
		<updated>2022-07-06T21:21:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to LOOK/GAZE at the illusion to view the imprint of a scenery or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing it to glow momentarily.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Scenery Panel with Custom Long Description&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the FLIP verb to toggle fluff verbs (SNAP/WAGGLE) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms. Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief FLAG at the time of imprint.&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as SNAP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
! #&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
! #&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated (RUB/WAVE a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0. || Air Release (Default) || You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly coalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1. || Air Dance ||You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2. || Smoke Wisps || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3. || Silken Streamer || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4. || Fingertips || You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51. || Twin Star Chaos || You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52. || Glow Feathers|| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| mist&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Premium Festival/Premium Summer Festival 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=WEAR &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=REMOVE &lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=PEER&lt;br /&gt;
|verb7=SHOW&lt;br /&gt;
|verb8=INFUSE&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
|verb10=SNAP&lt;br /&gt;
|verb11=GAZE&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=TWIST&lt;br /&gt;
|verb14=FIDGET&lt;br /&gt;
|verb15=SPIN&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Stock_Panel_Display&amp;diff=170536</id>
		<title>Stock Panel Display</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Stock_Panel_Display&amp;diff=170536"/>
		<updated>2022-07-06T19:48:40Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Created page as part of the teaser for Premium Festival 2022&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;Stock Panel Display&#039;&#039;&#039; is used to customize [[Dreamfire Panel Bracelet|Dreamfire illusion panels]] (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Ordering Instructions==&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
==Display==&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
#1 - a small black dagger panel&lt;br /&gt;
#2 - a small rosebud panel&lt;br /&gt;
#3 - a deep red rose panel&lt;br /&gt;
#4 - a black rose panel&lt;br /&gt;
#5 - a delicate daisy panel&lt;br /&gt;
#6 - a twining ivy panel&lt;br /&gt;
#7 - a poison ivy panel&lt;br /&gt;
#8 - a delicate lily panel&lt;br /&gt;
#9 - an oak tree panel&lt;br /&gt;
#10 - a howling wolf panel&lt;br /&gt;
#11 - a stalking wolf panel&lt;br /&gt;
#12 - a snarling bear panel&lt;br /&gt;
#13 - a rearing bear panel&lt;br /&gt;
#14 - a wolf paw panel&lt;br /&gt;
#15 - a bear paw panel&lt;br /&gt;
#16 - a cat paw panel&lt;br /&gt;
#17 - a stalking snowcat panel&lt;br /&gt;
#18 - a stalking panther panel&lt;br /&gt;
#19 - a stalking tiger panel&lt;br /&gt;
#20 - a stalking lion panel&lt;br /&gt;
#21 - a roaring lion panel&lt;br /&gt;
#22 - a sleeping kitten panel&lt;br /&gt;
#23 - a pouncing kitten panel&lt;br /&gt;
#24 - a mangy rat panel&lt;br /&gt;
#25 - a soaring hawk panel&lt;br /&gt;
#26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
#27 - a soaring eagle panel&lt;br /&gt;
#28 - a diving eagle panel&lt;br /&gt;
#29 - a speckled frog panel&lt;br /&gt;
#30 - a rabid squirrel panel&lt;br /&gt;
#31 - a wolf head panel&lt;br /&gt;
#32 - a bear head panel&lt;br /&gt;
#33 - a lion head panel&lt;br /&gt;
#34 - a tiger head panel&lt;br /&gt;
#35 - a panther head panel&lt;br /&gt;
#36 - a roaring cyclops panel&lt;br /&gt;
#37 - a frothing troll king panel&lt;br /&gt;
#38 - a red fox panel&lt;br /&gt;
#39 - a skeletal lord panel&lt;br /&gt;
#40 - a charging bull panel&lt;br /&gt;
#41 - a crouching urgh panel&lt;br /&gt;
#42 - a charging urgh panel&lt;br /&gt;
#43 - a howling waern panel&lt;br /&gt;
#44 - a black waern panel&lt;br /&gt;
#45 - a red tsark panel&lt;br /&gt;
#46 - a red fire sprite panel&lt;br /&gt;
#47 - a snowcat head panel&lt;br /&gt;
#48 - a striped gak panel&lt;br /&gt;
#49 - a spotted gak panel&lt;br /&gt;
#50 - a caribou antler panel&lt;br /&gt;
#51 - a running cheetah panel&lt;br /&gt;
#52 - a cheetah head panel&lt;br /&gt;
&lt;br /&gt;
#53 - a frozen mule panel&lt;br /&gt;
#54 - a green iguana panel&lt;br /&gt;
#55 - a tiny gecko panel&lt;br /&gt;
#56 - a soaring blue dragon panel&lt;br /&gt;
#57 - a soaring red dragon panel&lt;br /&gt;
#58 - a soaring black dragon panel&lt;br /&gt;
#59 - a soaring green dragon panel&lt;br /&gt;
#60 - a coiled blue dragon panel&lt;br /&gt;
#61 - a coiled red dragon panel&lt;br /&gt;
#62 - a coiled black dragon panel&lt;br /&gt;
#63 - a coiled green dragon panel&lt;br /&gt;
#64 - a sleeping blue dragon panel&lt;br /&gt;
#65 - a sleeping red dragon panel&lt;br /&gt;
#66 - a sleeping black dragon panel&lt;br /&gt;
#67 - a sleeping green dragon panel&lt;br /&gt;
#68 - a gazing cockatrice panel&lt;br /&gt;
#69 - an orcish horde panel&lt;br /&gt;
#70 - a troll king panel&lt;br /&gt;
#71 - a multicolored siren lizard panel&lt;br /&gt;
#72 - a leering hobgoblin panel&lt;br /&gt;
#73 - a regal gryphon panel&lt;br /&gt;
#74 - a massive titan panel&lt;br /&gt;
#75 - a sneering krolvin panel&lt;br /&gt;
#76 - a grinning gremlin panel&lt;br /&gt;
#77 - a crossed claidhmore panel&lt;br /&gt;
#78 - a crossed halberd panel&lt;br /&gt;
&lt;br /&gt;
#79 - a crossed lance panel&lt;br /&gt;
#80 - a raised fist panel&lt;br /&gt;
#81 - a fearsome minotaur panel&lt;br /&gt;
#82 - a wavy bladed dagger panel&lt;br /&gt;
#83 - a thistle panel&lt;br /&gt;
#84 - a small black skull panel&lt;br /&gt;
#85 - a sovyn clove panel&lt;br /&gt;
#86 - a small lockpick panel&lt;br /&gt;
#121 - an acantha leaf panel&lt;br /&gt;
#122 - a woth flower panel&lt;br /&gt;
#123 - a linden sapling panel&lt;br /&gt;
#125 - a stalking mummy panel&lt;br /&gt;
#126 - a flaming blade panel&lt;br /&gt;
#127 - a crossed wands panel&lt;br /&gt;
#128 - a black widow panel&lt;br /&gt;
#129 - a tarantula panel&lt;br /&gt;
#130 - a dancing pixie panel&lt;br /&gt;
#131 - a smiling sprite panel&lt;br /&gt;
#132 - a blue iris panel&lt;br /&gt;
#133 - an open magical tome panel&lt;br /&gt;
#134 - a tiny red heart panel&lt;br /&gt;
#135 - a colorful jester panel&lt;br /&gt;
#136 - a colorful peacock panel&lt;br /&gt;
#137 - a leering black demon panel&lt;br /&gt;
#138 - an elaborate hourglass panel&lt;br /&gt;
#139 - a simple anchor panel&lt;br /&gt;
&lt;br /&gt;
#140 - a black and white penguin panel&lt;br /&gt;
#141 - a cracked black heart panel&lt;br /&gt;
#142 - a sinuous nedum vereri panel&lt;br /&gt;
#143 - a delicate wild orchid panel&lt;br /&gt;
#144 - a delicate wild rose panel&lt;br /&gt;
#145 - a crescent moon panel&lt;br /&gt;
#146 - a quarter moon panel&lt;br /&gt;
#147 - a half moon panel&lt;br /&gt;
#148 - a sun and moon panel&lt;br /&gt;
#149 - a moon and stars panel&lt;br /&gt;
#150 - a hermit crab panel&lt;br /&gt;
#151 - a blue crab panel&lt;br /&gt;
#152 - a green trident panel&lt;br /&gt;
#153 - a winged angel panel&lt;br /&gt;
#154 - a black angel panel&lt;br /&gt;
#155 - a white angel panel&lt;br /&gt;
#156 - a firethorn shoot panel&lt;br /&gt;
#157 - a golden quarter note panel&lt;br /&gt;
#158 - an ice elemental panel&lt;br /&gt;
#159 - a fire elemental panel&lt;br /&gt;
#160 - a grinning gargoyle panel&lt;br /&gt;
#161 - a howling wind witch panel&lt;br /&gt;
#162 - a speckled trout panel&lt;br /&gt;
#163 - a rainbow trout panel&lt;br /&gt;
#164 - a green butterfly panel&lt;br /&gt;
#165 - a red butterfly panel&lt;br /&gt;
&lt;br /&gt;
#166 - a blue butterfly panel&lt;br /&gt;
#167 - a yellow butterfly panel&lt;br /&gt;
#168 - a black butterfly panel&lt;br /&gt;
#169 - a white butterfly panel&lt;br /&gt;
#170 - a purple butterfly panel&lt;br /&gt;
#171 - a howling dirge panel&lt;br /&gt;
#172 - a crossed anchor panel&lt;br /&gt;
#173 - a blue star panel&lt;br /&gt;
#174 - a red star panel&lt;br /&gt;
#175 - a green star panel&lt;br /&gt;
#176 - a yellow star panel&lt;br /&gt;
#177 - a black star panel&lt;br /&gt;
#178 - a purple star panel&lt;br /&gt;
#179 - a white star panel&lt;br /&gt;
#180 - a tiny star panel&lt;br /&gt;
#181 - a lightning bolt panel&lt;br /&gt;
#182 - a shooting star panel&lt;br /&gt;
#183 - a golden sunburst panel&lt;br /&gt;
#184 - a red rosebud panel&lt;br /&gt;
#185 - a modwir tree panel&lt;br /&gt;
#186 - a yew tree panel&lt;br /&gt;
#187 - a willow tree panel&lt;br /&gt;
#188 - a flaming arrow panel&lt;br /&gt;
#189 - a red-scaled thrak panel&lt;br /&gt;
#190 - a skull and crossbones panel&lt;br /&gt;
#191 - a rising phoenix panel&lt;br /&gt;
&lt;br /&gt;
#192 - a smiling monkey panel&lt;br /&gt;
#193 - a blue seahorse panel&lt;br /&gt;
#194 - a green seahorse panel&lt;br /&gt;
#195 - a winged heart panel&lt;br /&gt;
#196 - a quill pen panel&lt;br /&gt;
#197 - a flaming torch panel&lt;br /&gt;
#198 - a black chain panel&lt;br /&gt;
#199 - a red and black target panel&lt;br /&gt;
#200 - a coiled serpent panel&lt;br /&gt;
#201 - a striking serpent panel&lt;br /&gt;
#202 - a black serpent panel&lt;br /&gt;
#203 - a green lizard panel&lt;br /&gt;
#204 - a black lizard panel&lt;br /&gt;
#205 - a flying raven panel&lt;br /&gt;
#206 - a burning flame panel&lt;br /&gt;
#207 - a skeleton key panel&lt;br /&gt;
#208 - a gruesome ghoul panel&lt;br /&gt;
#209 - a grinning ghoul panel&lt;br /&gt;
#210 - a spider web panel&lt;br /&gt;
#211 - an oak leaf panel&lt;br /&gt;
#212 - a nightmare steed panel&lt;br /&gt;
#213 - a grinning skull panel&lt;br /&gt;
#214 - a crossed bones panel&lt;br /&gt;
#215 - a black diamond panel&lt;br /&gt;
#216 - a rose garland panel&lt;br /&gt;
#217 - a leaping hound panel&lt;br /&gt;
&lt;br /&gt;
#218 - a snarling hound panel&lt;br /&gt;
#219 - a fluffy rolton panel&lt;br /&gt;
#220 - a black scorpion panel&lt;br /&gt;
#221 - a red scorpion panel&lt;br /&gt;
#222 - a cute mouse panel&lt;br /&gt;
#223 - a grey mouse panel&lt;br /&gt;
#224 - a bumblebee panel&lt;br /&gt;
#225 - a golden crown panel&lt;br /&gt;
#226 - a brimming ale-mug panel&lt;br /&gt;
#227 - a raging warhorse panel&lt;br /&gt;
#228 - a black shield panel&lt;br /&gt;
#229 - a red shield panel&lt;br /&gt;
#230 - a fire salamander panel&lt;br /&gt;
#231 - a black salamander panel&lt;br /&gt;
#232 - a black mournbloom panel&lt;br /&gt;
#233 - a red flamestalk panel&lt;br /&gt;
#234 - a map of Elanthia panel&lt;br /&gt;
#235 - a dark chalice panel&lt;br /&gt;
#236 - a prancing unicorn panel&lt;br /&gt;
#237 - a black unicorn panel&lt;br /&gt;
#238 - an elegant unicorn panel&lt;br /&gt;
#239 - a sailing ship panel&lt;br /&gt;
#240 - a ship&#039;s wheel panel&lt;br /&gt;
#241 - a soaring gyrfalcon panel&lt;br /&gt;
#242 - a colorful pitohui panel&lt;br /&gt;
#243 - a prancing black centaur panel&lt;br /&gt;
&lt;br /&gt;
#244 - a prancing red centaur panel&lt;br /&gt;
#245 - a rolling dice panel&lt;br /&gt;
#246 - a swimming fish panel&lt;br /&gt;
#247 - a dancing harlequin panel&lt;br /&gt;
#248 - a circular serpent panel&lt;br /&gt;
#249 - a scampering squirrel panel&lt;br /&gt;
#250 - a thorny rose panel&lt;br /&gt;
#251 - a graceful lily panel&lt;br /&gt;
#252 - a screaming banshee panel&lt;br /&gt;
#253 - a red diamond panel&lt;br /&gt;
#254 - a wide ash tree panel&lt;br /&gt;
#255 - a smiling dolphin panel&lt;br /&gt;
#256 - a breaching whale panel&lt;br /&gt;
#257 - a blue comet panel&lt;br /&gt;
#258 - a red mermaid panel&lt;br /&gt;
#259 - a green mermaid panel&lt;br /&gt;
#260 - a leaping fish panel&lt;br /&gt;
#261 - a fish skeleton panel&lt;br /&gt;
#262 - a dancing kobold panel&lt;br /&gt;
#263 - a growling guard dog panel&lt;br /&gt;
#264 - a frosted tart panel&lt;br /&gt;
#265 - a floppy-eared rabbit panel&lt;br /&gt;
#266 - a snarling wolf panel&lt;br /&gt;
#267 - a grinning aardvark panel&lt;br /&gt;
#268 - a golden lute panel&lt;br /&gt;
#269 - a silver lute panel&lt;br /&gt;
&lt;br /&gt;
#270 - a golden crumhorn panel&lt;br /&gt;
#271 - a golden lyre panel&lt;br /&gt;
#272 - a golden harp panel&lt;br /&gt;
#273 - a silver harp panel&lt;br /&gt;
#274 - a fife and drum panel&lt;br /&gt;
#275 - a snarling puma panel&lt;br /&gt;
#276 - a soaring white dragon panel&lt;br /&gt;
#277 - a coiled white dragon panel&lt;br /&gt;
#278 - a sleeping white dragon panel&lt;br /&gt;
#279 - a rearing pooka panel&lt;br /&gt;
#280 - a sleeping gold dragon panel&lt;br /&gt;
#281 - a soaring gold dragon panel&lt;br /&gt;
#282 - a coiled gold dragon panel&lt;br /&gt;
#283 - a pouncing arctic fox panel&lt;br /&gt;
#284 - a peg-legged cat panel&lt;br /&gt;
#285 - a glorious sunrise panel&lt;br /&gt;
#286 - a grinning sea thrak panel&lt;br /&gt;
#287 - a wailing banshee panel&lt;br /&gt;
#288 - a grumpy billy goat panel&lt;br /&gt;
#289 - a colorful circus wagon panel&lt;br /&gt;
#290 - a colorful waving banner panel&lt;br /&gt;
#291 - a ring of daisies panel&lt;br /&gt;
#292 - a black hand panel&lt;br /&gt;
#293 - a clenched fist panel&lt;br /&gt;
#294 - a ring of mournblooms panel&lt;br /&gt;
#295 - a grinning crimson skull panel&lt;br /&gt;
&lt;br /&gt;
#296 - a ring of red roses panel&lt;br /&gt;
#297 - a slobbering goblin face panel&lt;br /&gt;
#298 - a Mithril Juggernaut panel&lt;br /&gt;
#299 - an erupting volcano panel&lt;br /&gt;
#300 - a Helden Hall panel&lt;br /&gt;
#301 - a grinning kobold panel&lt;br /&gt;
#302 - a krolvin slave ship panel&lt;br /&gt;
#303 - a purple myklian panel&lt;br /&gt;
#304 - a green myklian panel&lt;br /&gt;
#305 - a dagger impaled tart panel&lt;br /&gt;
#306 - a crossed falchion panel&lt;br /&gt;
#307 - a dancing sprite panel&lt;br /&gt;
#308 - a bent fishhook panel&lt;br /&gt;
#309 - a snickering rat panel&lt;br /&gt;
#310 - a leafy turnip panel&lt;br /&gt;
#311 - a golden turnip panel&lt;br /&gt;
#312 - a farmer&#039;s plow panel&lt;br /&gt;
#313 - a forging hammer panel&lt;br /&gt;
#314 - a buzzing cinder wasp panel&lt;br /&gt;
#315 - a buzzing hornet panel&lt;br /&gt;
#316 - a dancing piper panel&lt;br /&gt;
#317 - a golden leaf panel&lt;br /&gt;
#318 - an ebon gate panel&lt;br /&gt;
#319 - a blue and ivory dagger panel&lt;br /&gt;
#320 - a golden key panel&lt;br /&gt;
#321 - a golden scroll panel&lt;br /&gt;
&lt;br /&gt;
#322 - a sheaf of grain panel&lt;br /&gt;
#323 - a crimson and silver fist panel&lt;br /&gt;
#324 - a golden anvil panel&lt;br /&gt;
#325 - a green wisp of smoke panel&lt;br /&gt;
#326 - a yellow slitted eye panel&lt;br /&gt;
#327 - a black cat&#039;s head panel&lt;br /&gt;
#328 - a black jackal&#039;s head panel&lt;br /&gt;
#329 - a red and black scimitar panel&lt;br /&gt;
#330 - a green serpent panel&lt;br /&gt;
#331 - a grey sickle panel&lt;br /&gt;
#332 - a black and white shield panel&lt;br /&gt;
#333 - a nautilus shell panel&lt;br /&gt;
#334 - a cowrie shell panel&lt;br /&gt;
#335 - a triton shell panel&lt;br /&gt;
#336 - a golden spiral shell panel&lt;br /&gt;
#337 - a pink conch shell panel&lt;br /&gt;
#338 - a small scallop shell panel&lt;br /&gt;
#339 - a black shark&#039;s tooth panel&lt;br /&gt;
#340 - a linden blossom panel&lt;br /&gt;
#341 - a primitive circle panel&lt;br /&gt;
#342 - a primitive spider panel&lt;br /&gt;
#343 - a primitive turtle panel&lt;br /&gt;
#344 - a primitive lizard panel&lt;br /&gt;
#345 - a primitive sunburst panel&lt;br /&gt;
#346 - a primitive spiral panel&lt;br /&gt;
#347 - a white feather panel&lt;br /&gt;
&lt;br /&gt;
#348 - a black feather panel&lt;br /&gt;
#349 - a bleeding heart panel&lt;br /&gt;
#350 - a cornucopia panel&lt;br /&gt;
#351 - an interlocking gold rings panel&lt;br /&gt;
#352 - a demon rum bottle panel&lt;br /&gt;
#353 - a flying black bat panel&lt;br /&gt;
#354 - a staring eyeball panel&lt;br /&gt;
#355 - an etched gravestone panel&lt;br /&gt;
#356 - a treasure chest panel&lt;br /&gt;
#357 - a golden owl panel&lt;br /&gt;
#358 - a black owl panel&lt;br /&gt;
#359 - a charging roa&#039;ter panel&lt;br /&gt;
#360 - a green chameleon panel&lt;br /&gt;
#361 - a raging ki-lin panel&lt;br /&gt;
#362 - a dancing skeleton panel&lt;br /&gt;
#363 - a black scarab panel&lt;br /&gt;
#364 - a primitive scarab panel&lt;br /&gt;
#365 - a Sorcerer Guild panel&lt;br /&gt;
#366 - a Ranger Guild panel&lt;br /&gt;
#367 - an Empath Guild panel&lt;br /&gt;
#368 - a shambling zombie panel&lt;br /&gt;
#369 - a forest nymph panel&lt;br /&gt;
#370 - a crossed silver swords panel&lt;br /&gt;
#371 - a crossed black swords panel&lt;br /&gt;
#372 - a crossed crimson swords panel&lt;br /&gt;
#373 - a long-legged black spider panel&lt;br /&gt;
&lt;br /&gt;
#374 - a swallowtail butterfly panel&lt;br /&gt;
#375 - a blue-backed dragonfly panel&lt;br /&gt;
#376 - a green stag beetle panel&lt;br /&gt;
#377 - an amber-eyed jackal panel&lt;br /&gt;
#378 - a misshapen scrawny goat panel&lt;br /&gt;
#379 - a one-eared rabbit panel&lt;br /&gt;
#380 - an overflowing loot bag panel&lt;br /&gt;
#381 - a sobbing blue pixie panel&lt;br /&gt;
#382 - an angry red pixie panel&lt;br /&gt;
#383 - a blushing pink pixie panel&lt;br /&gt;
#384 - a frightened yellow pixie panel&lt;br /&gt;
#385 - a mourning black pixie panel&lt;br /&gt;
#386 - an ornery orange pixie panel&lt;br /&gt;
#387 - an innocent white pixie panel&lt;br /&gt;
#388 - a Krolvin war frigate panel&lt;br /&gt;
#389 - an Ashrim scout ship panel&lt;br /&gt;
#390 - a Krolvin scout ship panel&lt;br /&gt;
#391 - an Ashrim war frigate panel&lt;br /&gt;
#392 - a sleek black wasp panel&lt;br /&gt;
#393 - a goblin skull bowling ball panel&lt;br /&gt;
#394 - a bleached skull panel&lt;br /&gt;
#395 - a towering volcano panel&lt;br /&gt;
#396 - a stalking coyote panel&lt;br /&gt;
#397 - a pouncing coyote panel&lt;br /&gt;
#398 - a snarling coyote panel&lt;br /&gt;
#399 - a forest trali panel&lt;br /&gt;
&lt;br /&gt;
#400 - a Warrior Guild panel&lt;br /&gt;
#401 - a Rogue Guild panel&lt;br /&gt;
#402 - a Merchant Guild panel&lt;br /&gt;
#403 - a laden swallow panel&lt;br /&gt;
#404 - a Bard Guild panel&lt;br /&gt;
#405 - a smelted forging hammer panel&lt;br /&gt;
#406 - a Wizard Guild panel&lt;br /&gt;
#407 - a black wraith panel&lt;br /&gt;
#409 - a snake coiled skull panel&lt;br /&gt;
#410 - a cringing kobold panel&lt;br /&gt;
#411 - a coiled viper panel&lt;br /&gt;
#412 - a poised spotted leopard panel&lt;br /&gt;
#413 - a slinking black python panel&lt;br /&gt;
#414 - a sleeping demon panel&lt;br /&gt;
#415 - an onyx black cat panel&lt;br /&gt;
#416 - a crazed golden feline panel&lt;br /&gt;
#417 - a sea-green kappa panel&lt;br /&gt;
#420 - a small white dove panel&lt;br /&gt;
#421 - a dew-kissed flower panel&lt;br /&gt;
#422 - a ring of lilies panel&lt;br /&gt;
#423 - a musical note panel&lt;br /&gt;
#424 - a ring of silver stars panel&lt;br /&gt;
#425 - a cluster of oak leaves panel&lt;br /&gt;
#426 - a crossed forging hammers panel&lt;br /&gt;
#427 - an Agresh tribal band panel&lt;br /&gt;
#428 - a grinning bog wight panel&lt;br /&gt;
&lt;br /&gt;
#429 - a crested faeroth panel&lt;br /&gt;
#430 - a leering vourkha panel&lt;br /&gt;
#431 - a soaring raptor panel&lt;br /&gt;
#432 - a soaring griffin panel&lt;br /&gt;
#433 - a pouncing brindlecat panel&lt;br /&gt;
#434 - a prancing great stag panel&lt;br /&gt;
#435 - an albino scorpion panel&lt;br /&gt;
#436 - a snarling wolfhound panel&lt;br /&gt;
#437 - a raging krynch panel&lt;br /&gt;
#438 - a black-lined lunar eclipse panel&lt;br /&gt;
#439 - a beautiful sunrise panel&lt;br /&gt;
#440 - a grumpy tinker gnome panel&lt;br /&gt;
#441 - a spotted mushroom panel&lt;br /&gt;
#442 - a sitting lizard panel&lt;br /&gt;
#443 - a playful shaggy mutt panel&lt;br /&gt;
#444 - a golden-eyed kitten panel&lt;br /&gt;
#445 - a one-eared fluffy bunny panel&lt;br /&gt;
#446 - a happy brown aardvark panel&lt;br /&gt;
#447 - a lost-looking penguin chick panel&lt;br /&gt;
#448 - a long-haired arctic mouse panel&lt;br /&gt;
#449 - a blood-red rose panel&lt;br /&gt;
#450 - a lop-eared old mule panel&lt;br /&gt;
#451 - an overgrown snail panel&lt;br /&gt;
#452 - a sleek golden ferret panel&lt;br /&gt;
#453 - a red-breasted robin panel&lt;br /&gt;
#454 - a slavering urgh panel&lt;br /&gt;
&lt;br /&gt;
#455 - a marching plains lion panel&lt;br /&gt;
#456 - a leering Ithzir seer panel&lt;br /&gt;
#457 - a menacing Ithzir scout panel&lt;br /&gt;
#458 - a rumbling construct panel&lt;br /&gt;
#459 - a colorful paintbrush panel&lt;br /&gt;
#460 - a stylized wolf panel&lt;br /&gt;
#461 - a cracked forge panel&lt;br /&gt;
#462 - an Ilyan Cloud panel&lt;br /&gt;
#463 - an ale-swilling dwarf panel&lt;br /&gt;
#464 - a whittling ranger panel&lt;br /&gt;
#465 - a fragile black orchid panel&lt;br /&gt;
#466 - a Krolvin galleon panel&lt;br /&gt;
#467 - a swooping griffin panel&lt;br /&gt;
#468 - a fluttering pennant panel&lt;br /&gt;
#469 - a treasure map panel&lt;br /&gt;
#470 - a deep blue triple moon panel&lt;br /&gt;
#471 - a smirking frog panel&lt;br /&gt;
#473 - a crowned frog panel&lt;br /&gt;
#474 - a thorned heart panel&lt;br /&gt;
#475 - a circle of dancing roltons panel&lt;br /&gt;
#476 - a diving hawk panel&lt;br /&gt;
#477 - a golden hawk panel&lt;br /&gt;
#478 - a black raven panel&lt;br /&gt;
#479 - a scale of musical notes panel&lt;br /&gt;
#480 - a dormant volcano panel&lt;br /&gt;
#481 - a white conch shell panel&lt;br /&gt;
&lt;br /&gt;
#482 - a sleeping black cat panel&lt;br /&gt;
#483 - a howling grey wolf panel&lt;br /&gt;
#484 - a bejeweled trident panel&lt;br /&gt;
#485 - an amethyst windflower panel&lt;br /&gt;
#486 - a crimson hourglass panel&lt;br /&gt;
#487 - a twining morning glory panel&lt;br /&gt;
#488 - a dark violet woth flower panel&lt;br /&gt;
#489 - a proud warrior panel&lt;br /&gt;
#490 - a devout paladin panel&lt;br /&gt;
#491 - a disciplined monk panel&lt;br /&gt;
#492 - a somber monk panel&lt;br /&gt;
#493 - a grimacing empath panel&lt;br /&gt;
#494 - a stalking ranger panel&lt;br /&gt;
#495 - a tree-hugging ranger panel&lt;br /&gt;
#496 - a summoning sorcerer panel&lt;br /&gt;
#497 - a heroic cleric panel&lt;br /&gt;
#498 - a singing bard panel&lt;br /&gt;
#499 - a burly giantman panel&lt;br /&gt;
#500 - a burly man panel&lt;br /&gt;
#501 - an axe-wielding dwarf panel&lt;br /&gt;
#502 - a nefarious dark elf panel&lt;br /&gt;
#503 - a pot-bellied halfling panel&lt;br /&gt;
#504 - a tart-stuffing halfling panel&lt;br /&gt;
#505 - an imperial Jantalarian panel&lt;br /&gt;
#506 - a tinkering gnome panel&lt;br /&gt;
#507 - a whittling gnome panel&lt;br /&gt;
&lt;br /&gt;
#508 - a bouncing gnome panel&lt;br /&gt;
#509 - a slit-eyed erithian panel&lt;br /&gt;
#510 - a robed erithian panel&lt;br /&gt;
#511 - a multihued winged aelotoi panel&lt;br /&gt;
#512 - an exotic aelotoi panel&lt;br /&gt;
#513 - a gnarled half-krolvin panel&lt;br /&gt;
#514 - an angry half-krolvin panel&lt;br /&gt;
#515 - a pensive half-krolvin panel&lt;br /&gt;
#516 - a black anvil panel&lt;br /&gt;
#517 - a perfect forging hammer panel&lt;br /&gt;
#518 - a fletching razor panel&lt;br /&gt;
#523 - a black-sailed pirate ship panel&lt;br /&gt;
#524 - a migrating troll panel&lt;br /&gt;
#526 - a blue mermaid panel&lt;br /&gt;
#527 - an Imperial Navy panel&lt;br /&gt;
#528 - a mandis crystal panel&lt;br /&gt;
#529 - a golden keg panel&lt;br /&gt;
#530 - an ora-tipped ballista panel&lt;br /&gt;
#531 - a mystical berry tart panel&lt;br /&gt;
#532 - a Fireside Inn panel&lt;br /&gt;
#533 - an Arcane Order panel&lt;br /&gt;
#534 - a tri-colored hound panel&lt;br /&gt;
#535 - a brown puppy panel&lt;br /&gt;
#536 - a sad-eyed puppy panel&lt;br /&gt;
#537 - a Rigaetha alumni panel&lt;br /&gt;
#538 - a Rigaetha scholar panel&lt;br /&gt;
&lt;br /&gt;
#539 - a Rone Academy scholar&#039;s panel&lt;br /&gt;
#540 - a troll pathfinder panel&lt;br /&gt;
#541 - a krolvin tracker panel&lt;br /&gt;
#542 - a washed-up pirate panel&lt;br /&gt;
#543 - a blind soothsayer panel&lt;br /&gt;
#544 - a vine-wrapped heart panel&lt;br /&gt;
#545 - an ivy-twisted heart panel&lt;br /&gt;
#546 - a red-haired barmaid panel&lt;br /&gt;
#547 - a green-eyed barmaid panel&lt;br /&gt;
#548 - a twirling elven barmaid panel&lt;br /&gt;
#549 - a light-grey donkey panel&lt;br /&gt;
#550 - a mad goblin panel&lt;br /&gt;
#551 - a wingless faerie panel&lt;br /&gt;
#552 - a singing bluebird panel&lt;br /&gt;
#553 - a bright red cardinal panel&lt;br /&gt;
#554 - a colorful robin panel&lt;br /&gt;
#555 - a billowing firestorm panel&lt;br /&gt;
#556 - a golden rake panel&lt;br /&gt;
#557 - a tackling dummy panel&lt;br /&gt;
#558 - an impressive ballista tower panel&lt;br /&gt;
#559 - a burrowing roa&#039;ter panel&lt;br /&gt;
#560 - a dancing pink elephant panel&lt;br /&gt;
#561 - a tiny toymaker panel&lt;br /&gt;
#562 - a sleeping guard panel&lt;br /&gt;
#563 - an old warrior panel&lt;br /&gt;
#564 - a blooming cherry tree panel&lt;br /&gt;
&lt;br /&gt;
#565 - a tiny kitten panel&lt;br /&gt;
#566 - a shaggy dog panel&lt;br /&gt;
#567 - a golden runner panel&lt;br /&gt;
#568 - a smirking Mayor panel&lt;br /&gt;
#569 - a brilliant peacock panel&lt;br /&gt;
#570 - a colorful turkey panel&lt;br /&gt;
#571 - an arrow-split apple panel&lt;br /&gt;
#575 - a cracked lobster panel&lt;br /&gt;
#576 - a parading lobster panel&lt;br /&gt;
#577 - a brilliant rainbow panel&lt;br /&gt;
#578 - a Cleric&#039;s Guild panel&lt;br /&gt;
#579 - a leaping dolphin panel&lt;br /&gt;
#580 - a silver dolphin panel&lt;br /&gt;
#581 - a chain of intricate runes panel&lt;br /&gt;
#582 - a shadowy black shield panel&lt;br /&gt;
#583 - a white witch panel&lt;br /&gt;
#584 - a black witch panel&lt;br /&gt;
#585 - a cracked broomstick panel&lt;br /&gt;
#586 - a stark necromancer panel&lt;br /&gt;
#587 - a blooming honeysuckle panel&lt;br /&gt;
#588 - a soaring argent aspis panel&lt;br /&gt;
#589 - a roaring silver dragon panel&lt;br /&gt;
#590 - a rainbow-hued hummingbird panel&lt;br /&gt;
#591 - a white lily panel&lt;br /&gt;
#592 - a two-headed green serpent panel&lt;br /&gt;
#593 - a black widow spider panel&lt;br /&gt;
&lt;br /&gt;
#594 - an emerald trident panel&lt;br /&gt;
#595 - a crimson lute panel&lt;br /&gt;
#596 - a golden anvil panel&lt;br /&gt;
#597 - a stylized red flame panel&lt;br /&gt;
#598 - a slit-pupiled yellow eye panel&lt;br /&gt;
#599 - a silver sickle panel&lt;br /&gt;
#600 - a golden sheaf panel&lt;br /&gt;
#601 - a brown doe panel&lt;br /&gt;
#602 - a silver crystal ball panel&lt;br /&gt;
#603 - a silver clenched fist panel&lt;br /&gt;
#604 - a brilliant golden crown panel&lt;br /&gt;
#605 - a brilliant golden leaf panel&lt;br /&gt;
#606 - a brilliant white feather panel&lt;br /&gt;
#607 - a thorny black rose panel&lt;br /&gt;
#608 - a conjoined circles panel&lt;br /&gt;
#609 - a brilliant emerald serpent panel&lt;br /&gt;
#610 - a barbed tentacle panel&lt;br /&gt;
#611 - a pierced crimson heart panel&lt;br /&gt;
#612 - a silver and blue dolphin panel&lt;br /&gt;
#613 - a broken white skull panel&lt;br /&gt;
#614 - a blue and gold sunburst panel&lt;br /&gt;
#615 - a silver-edged black sword panel&lt;br /&gt;
#616 - a brilliant yellow note panel&lt;br /&gt;
#617 - a yellow rose panel&lt;br /&gt;
#618 - a brilliant white shield panel&lt;br /&gt;
#619 - a silvery crescent moon panel&lt;br /&gt;
&lt;br /&gt;
#620 - a brilliant golden pegasus panel&lt;br /&gt;
#629 - a swooping black crow panel&lt;br /&gt;
#630 - a stylized black crow panel&lt;br /&gt;
#631 - a black hyena panel&lt;br /&gt;
#632 - a crouching hyena panel&lt;br /&gt;
#633 - a bear paw panel&lt;br /&gt;
#634 - a rearing bear panel&lt;br /&gt;
#635 - a sleek black civet panel&lt;br /&gt;
#636 - a swooping shrike panel&lt;br /&gt;
#637 - a crude black badger panel&lt;br /&gt;
#638 - a badger paw panel&lt;br /&gt;
#639 - a golden stag panel&lt;br /&gt;
#640 - a golden margay panel&lt;br /&gt;
#641 - a soaring leaf-hawk panel&lt;br /&gt;
#642 - a dancing witch panel&lt;br /&gt;
#643 - a bubbling cauldron panel&lt;br /&gt;
#644 - a bright red monkeyflower panel&lt;br /&gt;
#645 - a bright yellow sunflower panel&lt;br /&gt;
#646 - a six-pointed star panel&lt;br /&gt;
#647 - a delicate white witch panel&lt;br /&gt;
#648 - an air elemental panel&lt;br /&gt;
#649 - an earth elemental panel&lt;br /&gt;
#650 - a fire elemental panel&lt;br /&gt;
#651 - a water elemental panel&lt;br /&gt;
#652 - a Basingstoke bloodmark panel&lt;br /&gt;
#653 - a Greengair bloodmark panel&lt;br /&gt;
&lt;br /&gt;
#654 - a Wendwillow bloodmark panel&lt;br /&gt;
#655 - a Rosengift bloodmark panel&lt;br /&gt;
#656 - a Felcour bloodmark panel&lt;br /&gt;
#657 - a Angstholm bloodmark panel&lt;br /&gt;
#658 - a Withycombe bloodmark panel&lt;br /&gt;
#659 - a Winedotter bloodmark panel&lt;br /&gt;
#660 - a Aledotter bloodmark panel&lt;br /&gt;
#661 - a Nylem bloodmark panel&lt;br /&gt;
#662 - a Vylem bloodmark panel&lt;br /&gt;
#663 - a Gob&#039;tak Klinast clan panel&lt;br /&gt;
#664 - a Rafi&#039;kaes Klinast clan panel&lt;br /&gt;
#665 - a Hos&#039;tau Klinast clan panel&lt;br /&gt;
#666 - a Lar&#039;toth Klinast clan panel&lt;br /&gt;
#667 - a Swu&#039;lin Klinast clan panel&lt;br /&gt;
#668 - a bright purple eggplant panel&lt;br /&gt;
#669 - a whimsical purple faerie panel&lt;br /&gt;
#670 - a cluster of purple grapes panel&lt;br /&gt;
#671 - a roaring purple rolton panel&lt;br /&gt;
#672 - a bouquet of dewy violets panel&lt;br /&gt;
#673 - a Clan Jakarta panel&lt;br /&gt;
#674 - a winged faerie panel&lt;br /&gt;
#675 - a dancing faerie panel&lt;br /&gt;
#676 - a sultry faerie panel&lt;br /&gt;
#677 - a tiny faerie panel&lt;br /&gt;
#678 - a frolicking faerie panel&lt;br /&gt;
#679 - a snarling faerie panel&lt;br /&gt;
&lt;br /&gt;
#680 - an alluring faerie maiden panel&lt;br /&gt;
#681 - a sinuous purple dragon panel&lt;br /&gt;
#682 - a dancing purple imp panel&lt;br /&gt;
#683 - a flirting purple imp panel&lt;br /&gt;
#684 - an alluring blue imp panel&lt;br /&gt;
#685 - a snarling black imp panel&lt;br /&gt;
#686 - a lidless purple eye panel&lt;br /&gt;
#687 - a violet rose garland panel&lt;br /&gt;
#688 - a withered black rose panel&lt;br /&gt;
#689 - a sinuous amethyst wyrm panel&lt;br /&gt;
#690 - an enraged copper wyrm panel&lt;br /&gt;
#691 - a bemused silver wyrm panel&lt;br /&gt;
#692 - a simple Illistim crest panel&lt;br /&gt;
#693 - a simple Vaalor crest panel&lt;br /&gt;
#694 - a simple Ardenai crest panel&lt;br /&gt;
#695 - a simple Loenthra crest panel&lt;br /&gt;
#696 - a simple Nalfein crest panel&lt;br /&gt;
#697 - a simple Ashrim crest panel&lt;br /&gt;
#698 - an umber backed green oak leaf panel&lt;br /&gt;
#699 - a crimson-bound golden wyvern panel&lt;br /&gt;
#700 - a blue-backed peacock crest panel&lt;br /&gt;
#701 - a jade encased black rose panel&lt;br /&gt;
#702 - an amethyst and silver harp panel&lt;br /&gt;
#703 - a pair of crossed sai panel&lt;br /&gt;
#704 - a pair of crossed katanas panel&lt;br /&gt;
#705 - a pair of crossed mauls panel&lt;br /&gt;
&lt;br /&gt;
#706 - a bundle of seven arrows panel&lt;br /&gt;
#708 - an oak leaf and berry cluster panel&lt;br /&gt;
#711 - a leafy green grapevine panel&lt;br /&gt;
#712 - a sprawled giggling gnome panel&lt;br /&gt;
#713 - a frothing black lobster panel&lt;br /&gt;
#714 - a speckled red lobster panel&lt;br /&gt;
#716 - a primitive sun panel&lt;br /&gt;
#717 - a ring of loops and arcs panel&lt;br /&gt;
#718 - a looped whip panel&lt;br /&gt;
#719 - a frisky little weasel panel&lt;br /&gt;
#720 - a simple owl panel&lt;br /&gt;
#723 - a ring of stylized leaves panel&lt;br /&gt;
#724 - a primitive tiger claw panel&lt;br /&gt;
#725 - a stylized crescent moon panel&lt;br /&gt;
#726 - a stylized sun burst panel&lt;br /&gt;
#727 - a Dhe&#039;nari caste panel&lt;br /&gt;
#728 - a Dhe&#039;nari Temple caste panel&lt;br /&gt;
#729 - a Dhe&#039;nari Warlock caste panel&lt;br /&gt;
#730 - a Dhe&#039;nari Warrior caste panel&lt;br /&gt;
#731 - a Dhe&#039;nari worker caste panel&lt;br /&gt;
#732 - a thumb-sized blue jellyfish panel&lt;br /&gt;
#733 - a clinging dwarf octopus panel&lt;br /&gt;
#734 - an overturned ocean snail panel&lt;br /&gt;
#735 - a bulbous blue goldfish panel&lt;br /&gt;
#736 - a deflated red cloudfish panel&lt;br /&gt;
#737 - a puffy white cloudfish panel&lt;br /&gt;
&lt;br /&gt;
#738 - a large red-green barb panel&lt;br /&gt;
#739 - a dainty zebra danio panel&lt;br /&gt;
#740 - an angry black betta panel&lt;br /&gt;
#741 - a darting gold swordtail panel&lt;br /&gt;
#742 - a silver swordtail panel&lt;br /&gt;
#744 - a black-handled silver scythe panel&lt;br /&gt;
#745 - a tarnished scythe panel&lt;br /&gt;
#747 - a flame-hued verlok feather panel&lt;br /&gt;
#750 - a colorful autumn leaves panel&lt;br /&gt;
#752 - a pointy wizard hat panel&lt;br /&gt;
#753 - a stylized Faendryl crest panel&lt;br /&gt;
#756 - a stylized Velathae tower panel&lt;br /&gt;
#758 - a bottle of red wine panel&lt;br /&gt;
#759 - a green-eyed black crow panel&lt;br /&gt;
#760 - a black horned triskelion panel&lt;br /&gt;
#761 - an interlocking red triquetra panel&lt;br /&gt;
#774 - a pair of black swallows panel&lt;br /&gt;
#775 - an ebon scrollwork panel&lt;br /&gt;
#792 - a charred warcamp panel&lt;br /&gt;
#793 - a large burning troll panel&lt;br /&gt;
#795 - an expansive dark ribcage panel&lt;br /&gt;
#798 - an iron-banded thick keg panel&lt;br /&gt;
#799 - a crossed green pair of pickles panel&lt;br /&gt;
#800 - a tentacled wave ascendant panel&lt;br /&gt;
#801 - an ash-covered mule panel&lt;br /&gt;
#802 - a one-eared rabbit panel&lt;br /&gt;
&lt;br /&gt;
#803 - an oversized grey snail panel&lt;br /&gt;
#804 - a deep blue eostone panel&lt;br /&gt;
#805 - an emerald blazestar panel&lt;br /&gt;
#806 - a large yellow diamond panel&lt;br /&gt;
#807 - a golden triton shell panel&lt;br /&gt;
#808 - a faceted firestone panel&lt;br /&gt;
#809 - a princess-cut ruby panel&lt;br /&gt;
#810 - a step-cut emerald panel&lt;br /&gt;
#811 - a round-cut diamond panel&lt;br /&gt;
#812 - a small red Tilaok panel&lt;br /&gt;
#813 - a shadowed Lornon panel&lt;br /&gt;
#814 - a pale ivory Liabo panel&lt;br /&gt;
#817 - a pair of steel wrenches panel&lt;br /&gt;
#818 - a brass telescope panel&lt;br /&gt;
#819 - a colorful jumble of wires panel&lt;br /&gt;
#820 - a stylized Crimson Legion panel&lt;br /&gt;
#821 - a red and gold Legionnaire&#039;s panel&lt;br /&gt;
#823 - a red-fielded wyvern crest panel&lt;br /&gt;
#824 - a five-part Bandon panel&lt;br /&gt;
#825 - a fist-inset black shield panel&lt;br /&gt;
#826 - a pile of silver coins panel&lt;br /&gt;
#832 - a vivid fiery orange marigold panel&lt;br /&gt;
#833 - a dark-hearted purple anemone panel&lt;br /&gt;
#834 - a green-leaved rowan branch panel&lt;br /&gt;
#835 - a sprawling persimmon tree panel&lt;br /&gt;
#836 - a detailed sea glass shard panel&lt;br /&gt;
&lt;br /&gt;
#837 - a starry blue constellation panel&lt;br /&gt;
#838 - a patchwork quilt square panel&lt;br /&gt;
#839 - a plaited silver knotwork panel&lt;br /&gt;
#840 - a faded kiramon mandible panel&lt;br /&gt;
#841 - a grey-shaded skull and bones panel&lt;br /&gt;
#842 - a pallid jade green dragonfly panel&lt;br /&gt;
#843 - an ebon-lined plum dragonfly panel&lt;br /&gt;
#844 - a pastel-hued damselfly panel&lt;br /&gt;
#845 - a labyrinthine thanot sprig panel&lt;br /&gt;
#847 - a black-striped sugar glider panel&lt;br /&gt;
#848 - a burning warcamp panel&lt;br /&gt;
#849 - a breaching roa&#039;ter panel&lt;br /&gt;
#850 - a soaring silver dragon panel&lt;br /&gt;
#851 - a coiled silver dragon panel&lt;br /&gt;
#852 - a sleeping silver dragon panel&lt;br /&gt;
#853 - a multicolored cockatrice panel&lt;br /&gt;
#854 - an iron-banded bourbon barrel panel&lt;br /&gt;
#855 - a jug of death-rum panel&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
*[[Stock Tattoo]]&lt;br /&gt;
&lt;br /&gt;
[[category:Merchant Shop]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=170535</id>
		<title>Dreamfire Panel Bracelet</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Dreamfire_Panel_Bracelet&amp;diff=170535"/>
		<updated>2022-07-06T19:48:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Created page as part of the teaser for Premium Festival 2022&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dreamfire Panel Bracelets&#039;&#039;&#039; are wrist-worn jewelry items that can hold multiple [[#Panel|panels]] that can be swapped out to allow for customization. The bracelet can create a temporary [[#Illusion|illusion]] based on the contents of the currently active panel. Further customizations are available from [[#Customization_Lists|customization lists]], [[#Certificate_Customizations|certificate customizations]], [[#Stock_Panel_Display|stock panel display]], and by alteration merchants. They were first introduced in 2022 by GM Meraki.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item=Bracelet&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= The dreamfire panel bracelets are wrist-worn and hold interchangeable dreamfire panels. They are able to create temporary illusions based on the currently active panel. Off the shelf, they have 1 attachment slot for a panel but more can be added via certificates. &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze=You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Panel Bracelet&#039;&#039;&#039;, capable of creating illusions.  The &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;bracelet&amp;lt;/span&amp;gt; is intended to be used in conjunction with imagery storage objects, such as Dreamfire Illusion Panels.  Although these devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Unlock Tier:&#039;&#039;&#039; 2/3                   &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #2-Smoke Wisps*&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachments:&#039;&#039;&#039; 5                     &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #4-Flamboyant*&amp;lt;br&amp;gt;&#039;&#039;&#039;Mana Stored:&#039;&#039;&#039; 35/40                 &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; colorful*&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic:&#039;&#039;&#039; no                       &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; motes of light*&amp;lt;br&amp;gt;* These properties can be overridden if the active panel has them set.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 1:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wear&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;remove&amp;lt;/span&amp;gt; (messaging), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;push&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;pull&amp;lt;/span&amp;gt; (attach/remove panels), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;rub&amp;lt;/span&amp;gt; (create illusion from panel appearance), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;peer&amp;lt;/span&amp;gt; (review all panels at once), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;look&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;show&amp;lt;/span&amp;gt; (appends attachment count and current panel information).&amp;lt;br&amp;gt;&#039;&#039;&#039;Tier 2:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;infuse&amp;lt;/span&amp;gt; (add mana), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (create concealed illusion), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;snap&amp;lt;/span&amp;gt; (fluff), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview current panel).&amp;lt;br&amp;gt;Once Tier 3 is unlocked, you will gain access to verbs: flip (fluff toggle), tilt (fluff), and waggle (fluff).&amp;lt;br&amp;gt;&#039;&#039;&#039;Attachment Points:&#039;&#039;&#039; 2+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn&amp;lt;/span&amp;gt; (cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;twist&amp;lt;/span&amp;gt; (silently cycle panels), 3+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;turn/twist bracelet to #&amp;lt;/span&amp;gt; (choose active panel), 5+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;fidget&amp;lt;/span&amp;gt; (randomly select panel), 8+ &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;spin&amp;lt;/span&amp;gt; (randomly select panel and reveal illusion).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;jade panel bracelet&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Bracelet&#039;s Appearance:&#039;&#039;&#039; Long and show descriptions are supported.  The bracelet must remain a segmented wrist-worn bracelet-like item comprised of interchangeable panel sections.  A dreamfire panel bracelet can be named in several ways: agara-fae, dreamfire, panel, or dreamfire panel, if you use bracelet-based nouns (bracelet, lirveil, wristlet, etc).  If you use the special noun &amp;quot;raxiara,&amp;quot; you would NOT use agara-fae, dreamfire, or panel as the term &amp;quot;raxiara&amp;quot; explicitly indicates it is a dreamfire panel bracelet.  If a custom show is added, it will replace the first sentence of LOOK, but the additional text about attachment points and current panel will always appear after the show description.&amp;lt;br&amp;gt;&#039;&#039;&#039;Metallic Property:&#039;&#039;&#039; Any willing merchant may change the bracelet between metallic or not.  This changes the WEAR/REMOVE messaging as well as the default LOOK/SHOW (unless a custom show description has been added).&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  Any adjectives describing the material MUST occur after a color adjective when considering rules for adjective-order.  In many of the illusion style messages, the illusion color directly precedes illusion material and so they must make adjective-order sense.  The material options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, bubbles, ethereal leaves, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a premade list: Illusion Style and Gesture Style.  Not all options are available at every merchant.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}: &amp;lt;h3&amp;gt;Tier 1&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Metallic&lt;br /&gt;
| You wrap a jade panel bracelet around your wrist and secure its clasp.&lt;br /&gt;
| XXX wraps a jade panel bracelet around her wrist and secures its clasp.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Non-Metal&lt;br /&gt;
| You slide a jade panel bracelet onto your wrist, gently stretching the bindings between each panel, until it settles comfortably in to place.&lt;br /&gt;
| XXX slides a jade panel bracelet onto her wrist, gently stretching the bindings between each panel, until it settles in to place.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Metallic&lt;br /&gt;
| You unclasp a jade panel bracelet and remove it from your wrist.&lt;br /&gt;
| XXX unclasps a jade panel bracelet and removes it from her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Non-Metal&lt;br /&gt;
| You gently stretch the bindings between the panels of a jade panel bracelet and slide it off of your wrist.&lt;br /&gt;
| XXX gently stretches the bindings between the panels of a jade panel bracelet and slides it off of her wrist.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Valid Panel&lt;br /&gt;
| You line up &#039;&#039;a cat paw panel&#039;&#039; with your jade panel bracelet and carefully push until it is securely attached.&lt;br /&gt;
| XXX lines up &#039;&#039;a cat paw panel&#039;&#039; with her jade panel bracelet and carefully pushes until it is securely attached.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Valid Panel&lt;br /&gt;
| You carefully pull on your jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into your hand.&lt;br /&gt;
| XXX carefully pulls on her jade panel bracelet until it releases &#039;&#039;a cat paw panel&#039;&#039; into her hand.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn/Held&lt;br /&gt;
| You peer closely at your jade panel bracelet and notice the following panel configuration:&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;1&amp;lt;/span&amp;gt;) A small black heart panel concealing a purple peacock illusion (with details)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;2&amp;lt;/span&amp;gt;) An empty panel attachment&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;3&amp;lt;/span&amp;gt;) &amp;gt;A cat paw panel&amp;lt;&amp;lt;br&amp;gt;  Overrides: Illusion Style (#51)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;4&amp;lt;/span&amp;gt;) A multicolored siren lizard panel with modifier: a radiant illusion of a multicolored siren lizard&amp;lt;br&amp;gt;  Overrides: Color (ice white) Material (bubbles) Illusion Style (#1) Gesture Style (#8-formal)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;5&amp;lt;/span&amp;gt;) A fluffy rolton panel concealing a finely detailed illusion of a barroom: [Helga&#039;s Tavern, Barroom]&amp;lt;br&amp;gt;&#039;&#039;[You may &#039;turn/twist bracelet to #&#039; to make it the active panel.]&#039;&#039;&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;Note: Final line appears when you have 3+ attachment points&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|LOOK/SHOW&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Metallic (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together by metal wire.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Non-Metal (unaltered)&lt;br /&gt;
| (Look) The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
| (Show) XXX shows you a jade panel bracelet, which she is wearing.  The bracelet is comprised of multiple panels bound together with woven spidersilk thread.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Appended at end&lt;br /&gt;
| (Look) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&amp;lt;br&amp;gt;[You may peer more closely to see all panels at once &#039;&#039;or gaze to preview the current panel.&#039;&#039;]&amp;lt;br&amp;gt;&#039;&#039;Note: Final clause appears when GAZE is unlocked at tier2+&#039;&#039;&lt;br /&gt;
| (Show) The bracelet has enough attachment points for &#039;&#039;5&#039;&#039; interchangeable panels.  You notice &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|RUB&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|Based on Panel&#039;s Appearance (*Illusion Style)&lt;br /&gt;
| You reach out with a &#039;&#039;formal&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
| XXX reaches out with a &#039;&#039;formal&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard.&#039;&#039;&amp;lt;br&amp;gt;(Invisible) &#039;&#039;Ice white bubbles&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A radiant illusion of a multicolored siren lizard&#039;&#039; bursts into &#039;&#039;ice white bubbles&#039;&#039; and fades away.&lt;br /&gt;
|}&amp;lt;h3&amp;gt;Tier 2&amp;lt;/h3&amp;gt;&lt;br /&gt;
: One of the major features unlocked at Tier 2 is the ability to create up to 2 illusions that last for 60 seconds. Players can interact with the illusion during this time, which allows them to LOOK/GAZE at the illusion to view the imprint of a scenery or custom show alteration.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|INFUSE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; rowspan=&amp;quot;2&amp;quot;|Any&lt;br /&gt;
| Focusing your efforts, you infuse 20 mana into your jade panel bracelet.  The bracelet now has 30 mana stored.  You feel slightly drained.&lt;br /&gt;
| XXX focuses intently on her bracelet, causing it to glow momentarily.  She looks slightly drained.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;Note: The maximum amount of mana a bracelet can store is 15 + (number of panel attachments * 5).&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Based on Concealed Illusion (*Illusion Style)&lt;br /&gt;
|Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it reforms into &#039;&#039;multiple motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Look) &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&amp;lt;br&amp;gt;&#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| (Visible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;flamboyant&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Invisible) Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a purple peacock illusion&#039;&#039;.&amp;lt;br&amp;gt;(Dissipation) &#039;&#039;A purple peacock illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|SNAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You snap your hand out with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of your hand, wavers briefly, and vanishes.&lt;br /&gt;
| XXX snaps out her hand with a &#039;&#039;subtle&#039;&#039; gesture.  &#039;&#039;A cat paw illusion&#039;&#039; appears above the palm of her hand, wavers briefly, and vanishes.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Basic Panel&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a cat paw panel&#039;&#039; until you realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Panel with Modifier&lt;br /&gt;
|  You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a multicolored siren lizard panel&#039;&#039; and realize it conceals no illusion but does have a modifier.  The modified illusion will appear as &#039;&#039;a radiant illusion of a multicolored siren lizard&#039;&#039;.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Scenery Panel with Custom Long Description&lt;br /&gt;
| You gaze closely at your jade panel bracelet, focusing on &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&amp;lt;h3&amp;gt;Tier 3&amp;lt;/h3&amp;gt;&lt;br /&gt;
: Tier 3 extends the time an illusion stays by 30 seconds (90 seconds total), allows for up to 3 illusions at once, and unlocks the FLIP verb to toggle fluff verbs (SNAP/WAGGLE) to use either the panel&#039;s outward appearance or the concealed illusion in their messaging.&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|FLIP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| Certain fluff actions will now prioritize the active panel&#039;s &#039;&#039;[outward appearance/concealed illusion]&#039;&#039; when creating illusions for messaging.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|TILT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You tilt your &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
| XXX tilts her &#039;&#039;jade panel bracelet&#039;&#039; from side to side, bringing attention to &#039;&#039;a cat paw panel.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|WAGGLE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| You waggle your fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
| XXX waggles her fingers mystically, and &#039;&#039;a cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&amp;lt;br&amp;gt;(Hidden) &#039;&#039;A cat paw illusion&#039;&#039; appears briefly in the air before vanishing.&lt;br /&gt;
|}&amp;lt;h3&amp;gt;2+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn&lt;br /&gt;
| You rotate a jade panel bracelet around your wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX rotates a jade panel bracelet around her wrist until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Held&lt;br /&gt;
| You turn a jade panel bracelet around in your hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
| XXX turns a jade panel bracelet around in her hand until a &#039;&#039;small black heart&#039;&#039; panel is on top.&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;h3&amp;gt;3+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn&lt;br /&gt;
| You discreetly twist a jade panel bracelet around your wrist until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Held&lt;br /&gt;
| You discreetly twist a jade panel bracelet around in your hand until &#039;&#039;a cat paw panel&#039;&#039; is on top.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&#039;&#039;&#039;&#039;&#039;TURN/TWIST (Bracelet) to #&#039;&#039;&#039;&#039;&#039; &#039;&#039;also unlocks at 3+ attachment points. This allows you to choose the active panel by number.&#039;&#039;&lt;br /&gt;
|}&amp;lt;h3&amp;gt;5+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|FIDGET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn&lt;br /&gt;
| You fidget with the jade panel bracelet around your wrist, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting &#039;&#039;a cat paw panel&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Held&lt;br /&gt;
| You fidget with the jade panel bracelet in your hand, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
| XXX fidgets with her jade panel bracelet, randomly selecting a floppy-eared rabbit panel.&lt;br /&gt;
|}&amp;lt;h3&amp;gt;8+ Attachment Points&amp;lt;/h3&amp;gt;&lt;br /&gt;
: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Worn &amp;amp; Visible&lt;br /&gt;
| With a well-practiced motion, you deftly spin your &#039;&#039;jade panel bracelet&#039;&#039; around your wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
| With a well-practiced motion, XXX deftly spins her &#039;&#039;jade panel bracelet&#039;&#039; around her wrist.  As the &#039;&#039;bracelet&#039;&#039; comes to a stop, &#039;&#039;a small black skull illusion&#039;&#039; materializes in the air.  A moment later the illusion fades completely.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Panel&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Dreamfire panels are imagery storage objects that can be attached to a dreamfire panel bracelet. The bracelet uses the image stored in the panel to generate an illusion. The most common type of panel is a basic panel. Illusions can be created based both on the panel&#039;s outward appearance and from a concealed illusion stored inside the panel. A special type of imprintable panel, the scenery panel, is capable of storing images of rooms. Locked versions of imprintable panels are sold off the shelf with preloaded images and cannot be used to capture new imprints without first being unlocked with a certificate or rare merchant service.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; is a &#039;&#039;&#039;Dreamfire Illusion Panel&#039;&#039;&#039;, capable of storing imagery to be used in the creation of illusions.  The panel is intended to be used in conjunction with a device capable of creating illusions, such as a Dreamfire Panel Bracelet.  Although such devices were originally designed by erithian artists for use in storytelling, their usage has expanded dramatically after introduction to other cultures.  It is not uncommon to find such devices being coveted by collectors, fortune tellers, gamblers, or anyone with an eye for unusual magical devices.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;CUSTOMIZATIONS&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel Type:&#039;&#039;&#039; #1-basic               &#039;&#039;&#039;Illusion Style:&#039;&#039;&#039; #1-Air Dance&amp;lt;br&amp;gt;&#039;&#039;&#039;Locked:&#039;&#039;&#039; no                         &#039;&#039;&#039;Gesture Style:&#039;&#039;&#039; #8-Formal&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; no             &#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; ice white&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Article:&#039;&#039;&#039;                        &#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; bubbles&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Adjective:&#039;&#039;&#039;                      &#039;&#039;&#039;Illusion Modifier:&#039;&#039;&#039; #5-radiant**&amp;lt;br&amp;gt;&#039;&#039;&#039;CI Long Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;* Any unset property will adopt the value from the device creating the illusion.&amp;lt;br&amp;gt;** Concealed Illusions and Illusion Modifiers may be quietly previewed via &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;VERBS:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;gaze&amp;lt;/span&amp;gt; (quietly preview), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;wave&amp;lt;/span&amp;gt; (capture imprint), &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;clean&amp;lt;/span&amp;gt; (reset imprint).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES:&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; a second time in short succession to display the alteration guidelines.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You analyze your &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;siren lizard panel&amp;lt;/span&amp;gt; and sense that the creator has provided the following information:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;ALTERATION GUIDELINES&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;&#039;Panel&#039;s Appearance:&#039;&#039;&#039; No long or show descriptions, noun must remain panel, article/adjective must describe an image and make sense as both art/adj/panel and art/adj/illusion (do not reference materials).&amp;lt;br&amp;gt;&#039;&#039;&#039;Concealed Illusion:&#039;&#039;&#039; A skilled merchant may alter the concealed illusion.  Supported customizations include article/adjective, custom long description (noun must remain illusion), and &amp;quot;show&amp;quot; descriptions.  Keep in mind that the illusion itself is a magical creation that is intangible and very obviously an illusion.  These are guidelines, and the merchant always has the final say over what they can or cannot do.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Color:&#039;&#039;&#039; Must be one or two words that are simple and obvious representations of color.  Avoid words that could be mistaken for an object or that qualify the color&#039;s properties.  The chosen color must make sense when describing magical illusion energy.  Great choices include: white, crimson, cerulean, viridian, periwinkle, or colorful.  Avoid words like: lemon, iridescent blue, faded grey, terracotta, or copper.&amp;lt;br&amp;gt;&#039;&#039;&#039;Illusion Material:&#039;&#039;&#039; Must be a word or short phrase that describes the temporary form taken by the magical illusion energy.  Must always be plural.  Must not reference color in any way.  The options that make the most sense will often be light, airy, individually distinct, transparent, and/or reflective.  Great choices include: motes of light, ethereal leaves, bubbles, mist, smoke wisps, or sparks.&amp;lt;br&amp;gt;&#039;&#039;&#039;List Customizations:&#039;&#039;&#039; These customizations are chosen as a number from a pre-made list: Illusion Style, Gesture Style, and Illusion Modifier.  Not all options are available at every merchant.  You must provide any dye additive in addition to the service fee when requesting an Illusion Modifier.  Here is the list of gesture styles: 0-subtle 1-complex 2-comical 3-abrupt 4-flamboyant 5-exaggerated 6-muted 7-stiff 8-formal 9-lazy 10-graceful&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Analyze&amp;lt;/span&amp;gt; again to see the previous information.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You get no sense of whether or not the bracelet may be further lightened. &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|CLEAN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Any&lt;br /&gt;
| (First) You consider clearing the concealed illusion from &#039;&#039;a sleeping blue dragon panel&#039;&#039; so that you may capture a new imprint.  This will completely remove &#039;&#039;a glimmering illusion of an inside location&#039;&#039; with a scenery imprint of &#039;&#039;[Altar of Illumination]&#039;&#039; from your panel.  &#039;&#039;&#039;Clearing the concealed illusion cannot be undone.&#039;&#039;&#039;&amp;lt;br&amp;gt;[Clean again within 15 seconds to clear the concealed illusion from your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second) You clear &#039;&#039;a glimmering illusion of an inside location&#039;&#039; from &#039;&#039;a sleeping blue dragon panel.&#039;&#039;  The panel is now ready for a new imprint.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|GAZE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|No Concealed or Modified Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a cat paw panel&#039;&#039; and realize it contains no concealed or modified illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Concealed Illusion (with show)&lt;br /&gt;
| You gaze closely at &#039;&#039;a small black heart panel&#039;&#039; and realize it conceals &#039;&#039;a purple peacock illusion&#039;&#039;.  The illusion has the following details when viewed: &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although the illusion does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze closely at &#039;&#039;a fluffy rolton panel&#039;&#039; and realize it conceals &#039;&#039;a finely detailed illusion&#039;&#039; which will appear as: &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The illusion also contains the following scenery imprint:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Your view of the illusion fades quickly.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|WAVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Basic Panel&lt;br /&gt;
| Your &#039;&#039;cat paw panel&#039;&#039; is a basic panel and incapable of capturing an imprint.  You would need to first convert it to an imprint compatible type through a service or certificate unlock.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Panel with Imprint&lt;br /&gt;
| Your &#039;&#039;fluffy rolton panel&#039;&#039; already contains &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  To capture a new imprint, you must first clean the panel to erase the old illusion.  You may gaze at the panel to review the current illusion.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Imprintable Scenery Panel&lt;br /&gt;
| (First WAVE) You consider imprinting &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within &#039;&#039;a floppy-eared rabbit panel&#039;&#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[River&#039;s Rest, Sanctuary]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Deep in the forest rests a small shrine lovingly carved of the silvery haon wood that surrounds you.  Crickets chirping and the gentle rustling of leaves fill the air with a strong sense of life.  From somewhere nearby the gentle sound of running water completes the quiet symphony.  Little else disturbs the peace save for an occasional muted voice drifting on the breeze.&#039;&#039;&amp;lt;br&amp;gt;[Wave again within 15 seconds to imprint this scenery in your panel.]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) You wave &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.  You have successfully imprinted &#039;&#039;a projected illusion of a flat terrain&#039;&#039; within the panel.&lt;br /&gt;
| (First WAVE) &#039;&#039;None&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;(Second WAVE) XXX waves &#039;&#039;a floppy-eared rabbit panel&#039;&#039; through the air, and it glows momentarily.&lt;br /&gt;
|}&lt;br /&gt;
[Note about Scenery Imprints] When a room is imprinted, the panel will use the day or night description depending on time of day. It also respects the RoomBrief FLAG at the time of imprint.&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|item=Illusion&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= Starting at Tier 2 of a dreamfire panel bracelet, an illusion object can be created in the room and interacted with by others.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY to be used when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity=&amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes&amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}: {| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For formatting purposes, the table needs to start on the same line that the itemtier template ends.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Style&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Basic Illusion&lt;br /&gt;
| Although &#039;&#039;a cat paw illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Illusion (with custom show)&lt;br /&gt;
| &#039;&#039;The peacock is dominantly purple, but subtle iridescent hues in green and blue surface as the imagery shifts.  His train is raised in a resplendent show of beauty.&#039;&#039;  Although &#039;&#039;a purple peacock illusion&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Scenery Illusion&lt;br /&gt;
| Although &#039;&#039;a finely detailed illusion of a barroom&#039;&#039; does well to replicate its source imagery, it wavers occasionally, somewhat ruining the effect.  To see all of the details of the illusion, you must either gaze more closely, or discreetly peer.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;3&amp;quot;|GAZE/PEER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Basic Illusion&lt;br /&gt;
| (Gaze) You gaze {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) You peer closely at &#039;&#039;a projected illusion of a fluffy rolton,&#039;&#039; but see nothing of interest.  Maybe if you examined it closely, you would see more.&lt;br /&gt;
| (Gaze) XXX gazes {style} at &#039;&#039;a projected illusion of a fluffy rolton.&#039;&#039;&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Scenery Illusion&lt;br /&gt;
| You gaze {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.  The tiny picturesque details hang in the air and your senses reveal...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;[Helga&#039;s Tavern, Barroom]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;The blended odors of ale, sweat, leather, perfume and hearty stew fill the stifling air of the tavern.  Disheveled regulars and road-weary travelers rub elbows at the wooden bar, which looks recently varnished but already bears a variety of stains and grime.  Helga, the ancient, obese proprietor, moves behind the bar, wiping glasses with a dirty towel as she keeps a beady eye on the patrons.  A small fireplace in one corner burns feebly, adding little light or warmth to the room.&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You pull your gaze away from the &#039;&#039;finely detailed illusion&#039;&#039;, and your senses clear.&lt;br /&gt;
| (Gaze) XXX gazes {with interest} at &#039;&#039;a finely detailed illusion of a barroom&#039;&#039;.&amp;lt;br&amp;gt;(Peer) &#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot;| GAZE {style} ILLUSION is supported when interacting with the illusions.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|DISMISS&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|Owner Only&lt;br /&gt;
| You dismiss &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
| XXX dismisses &#039;&#039;a cat paw illusion.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039;, before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot;|*TOUCH Verbs&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;|All&lt;br /&gt;
| &#039;&#039;A cat paw illusion&#039;&#039; is a bit insubstantial for that.&lt;br /&gt;
| &#039;&#039;None&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Customization Lists===&lt;br /&gt;
&#039;&#039;&#039;Gesture Styles&#039;&#039;&#039; may be applied to a bracelet or panel. When applied to a panel, it will override the bracelet&#039;s setting while that panel is on top. Used for any messaging that references a gesture (such as SNAP).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Modifiers&#039;&#039;&#039; may only be applied to a panel directly and will slightly change the illusion&#039;s appearance. Example: When option 5 is applied to &#039;&#039;a cat paw panel&#039;&#039; it will generate &#039;&#039;a radiant illusion of a cat paw&#039;&#039; instead of &#039;&#039;a cat paw illusion&#039;&#039;. Warning: An Illusion Modifier will do &#039;&#039;&#039;nothing&#039;&#039;&#039; for the concealed illusion if a merchant has altered the concealed illusion to have a custom long description.  It will still apply to an illusion created from the panel&#039;s outward appearance. &#039;&#039;Special Note: Options 1-8 are directly available via dye additives without requiring a merchant alteration.  You simply POUR the dye additive onto the panel to change it&#039;s Illusion Modifier. Option 9 is applied when imprinting a scenery if no other modifier already exists.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Gesture Style&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
! #&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| a subtle gesture (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a complex gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a comical gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| an abrupt gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a flamboyant gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| an exaggerated gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a muted gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a stiff gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a formal gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a lazy gesture&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a graceful gesture&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Modifier&amp;lt;br&amp;gt;(Panel Only)&lt;br /&gt;
! #&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 0&lt;br /&gt;
| &#039;&#039;none&#039;&#039; (default)&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 1&lt;br /&gt;
| a brilliant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 2&lt;br /&gt;
| a glimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 3&lt;br /&gt;
| a glittering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 4&lt;br /&gt;
| a glowing illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 5&lt;br /&gt;
| a radiant illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 6&lt;br /&gt;
| a shimmering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 7&lt;br /&gt;
| a shining illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 8&lt;br /&gt;
| a sparkling illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 9&lt;br /&gt;
| a projected illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 10&lt;br /&gt;
| a wavering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 11&lt;br /&gt;
| a flickering illusion&lt;br /&gt;
|-&lt;br /&gt;
|role=&amp;quot;rowheader&amp;quot; | 12&lt;br /&gt;
| an ethereal illusion&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Illusion Styles&#039;&#039;&#039; can be applied to a bracelet or panel (as an override) and determine which messaging is used when an illusion is generated (RUB/WAVE a Dreamfire Panel Bracelet with a valid panel on top). Often, but not always, this messaging references these customizations: Illusion Color, Illusion Material, and Gesture Style. For clarity, each message in the table that references those customizations will be italicized and use these default options: Illusion Color (colorful), Illusion Material (motes of light), and Gesture Style (subtle gesture).&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Illusion Style&amp;lt;br&amp;gt;(Bracelet or Panel)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Name !! 1st Person !! Room !! Room (Invisible) !! Dissipation&lt;br /&gt;
|-&lt;br /&gt;
|0. || Air Release (Default) || You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly convalesce into &#039;&#039;a cat paw illusion&#039;&#039;. ||  XXX reaches out with &#039;&#039;a comical&#039;&#039; gesture and activates the panel of her jade panel bracelet, releasing &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; into the air that slowly convalesce into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light appear&#039;&#039; in the air and slowly convalesce into &#039;&#039;a cat paw illusion&#039;&#039;. || &#039;&#039;A cat paw illusion&#039;&#039; hangs in the air, then slowly fades away.&lt;br /&gt;
|-&lt;br /&gt;
|1. || Air Dance ||You reach out with &#039;&#039;a subtle&#039;&#039; gesture and activate the panel of your jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion.&#039;&#039; ||XXX reaches out with &#039;&#039;a subtle&#039;&#039; gesture and activates the panel of her jade panel bracelet.  &#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;Colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; suddenly appear and dance in the air before coalescing and shifting into &#039;&#039;a cat paw illusion&#039;&#039;.|| &#039;&#039;A cat paw illusion&#039;&#039; bursts into &#039;&#039;colorful&#039;&#039; &#039;&#039;motes of light&#039;&#039; and fades away.&lt;br /&gt;
|-&lt;br /&gt;
|2. || Smoke Wisps || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around your bracelet, your &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it reforms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. || Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from around XXX&#039;s bracelet, her &#039;&#039;comical&#039;&#039; gestures encouraging the smoke along as it forms into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;.|| Wisps of &#039;&#039;colorful&#039;&#039; smoke rise from a fixed point in the air before reforming into multiple &#039;&#039;motes of light&#039;&#039;.  The &#039;&#039;motes of light&#039;&#039; swirl together before revealing &#039;&#039;a cat paw illusion&#039;&#039;. ||&#039;&#039;A cat paw illusion&#039;&#039; breaks into multiple &#039;&#039;motes of light&#039;&#039; before losing cohesion and dissipating as mere wisps of &#039;&#039;colorful&#039;&#039; smoke.&lt;br /&gt;
|-&lt;br /&gt;
|3. || Silken Streamer || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from your bracelet, dancing through the air majestically.  You make a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from XXX&#039;s bracelet, dancing through the air majestically.  She makes a &#039;&#039;subtle&#039;&#039; gesture and the streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful&#039;&#039; silken streamers flow outward from a fixed point in the air, dancing through the air majestically.  The streamers coalesce to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; unravels into &#039;&#039;colorful&#039;&#039; silken streamers before fading away with no trace.&lt;br /&gt;
|-&lt;br /&gt;
|4. || Fingertips || You make a &#039;&#039;subtle&#039;&#039; gesture while moving your hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at your fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || XXX makes a &#039;&#039;subtle&#039;&#039; gesture while moving her hand outwards.  &#039;&#039;Colorful motes of light&#039;&#039; appear at her fingertips, resolving themselves into &#039;&#039;a cat paw illusion.&#039;&#039;|| &#039;&#039;Colorful motes of light&#039;&#039; appear in the air and resolve themselves into &#039;&#039;a cat paw illusion.&#039;&#039; || &#039;&#039;A cat paw illusion&#039;&#039; dissolves into some &#039;&#039;colorful motes of light&#039;&#039; before vanishing completely.&lt;br /&gt;
|-&lt;br /&gt;
|51. || Twin Star Chaos || You activate your jade panel bracelet.  Clusters of twin stars tumultuously pour out of the face of the panel, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their midair dance.  The tiny clusters then coalesce and shift until &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || Clusters of twin stars tumultuously pour out of XXX&#039;s jade panel bracelet, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed.|| Multiple clusters of twin stars tumultuously appear midair, each pairing&#039;s chaotic dance causing them to wobble uncertainly through the air, teasing at an image.  There is a brief pause as all of the clusters simultaneously shudder, halting their dance, whilst remaining suspended in the air.  The tiny clusters then coalesce together and shift until the image of &#039;&#039;a cat paw illusion&#039;&#039; is revealed. || &#039;&#039;A cat paw illusion&#039;&#039; silently explodes into clusters of twin stars before fading away into nothing.&lt;br /&gt;
|-&lt;br /&gt;
|52. || Glow Feathers|| You activate your jade panel bracelet.  Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of your bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers pour out of XXX&#039;s jade panel bracelet, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039;|| Tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers appear midair, mimicking the ebb and flow of a flock of birds in flight.  All at once, the feathers condense tightly into a ball of light, reforming to reveal &#039;&#039;a cat paw illusion.&#039;&#039; || A shudder ripples over &#039;&#039;a cat paw illusion&#039;&#039; before it breaks into tiny, softly glowing &#039;&#039;colorful&#039;&#039; feathers that drift apart and fade away.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
===Certificate Customizations===&lt;br /&gt;
&#039;&#039;&#039;Illusion Colors&#039;&#039;&#039; and &#039;&#039;&#039;Illusion Materials&#039;&#039;&#039; are both highly customizable options generally limited to merchant alterations but unlock certificates for both with limited selections have been available. When available, these are the lists of options a single certificate can cycle between when using the verb TURN.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Color&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| white&lt;br /&gt;
|-&lt;br /&gt;
| crimson&lt;br /&gt;
|-&lt;br /&gt;
| cerulean&lt;br /&gt;
|-&lt;br /&gt;
| viridian&lt;br /&gt;
|-&lt;br /&gt;
| periwinkle&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-table;&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable alternating&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Illusion Material&amp;lt;br&amp;gt;(Bracelet or Panel)&lt;br /&gt;
! Appearance&lt;br /&gt;
|-&lt;br /&gt;
| ethereal leaves&lt;br /&gt;
|-&lt;br /&gt;
| bubbles&lt;br /&gt;
|-&lt;br /&gt;
| mist&lt;br /&gt;
|-&lt;br /&gt;
| smoke wisps&lt;br /&gt;
|-&lt;br /&gt;
| sparks&lt;br /&gt;
|-&lt;br /&gt;
|} &amp;lt;/li&amp;gt;&lt;br /&gt;
===Stock Panel Display===&lt;br /&gt;
The &#039;&#039;&#039;[[Stock Panel Display]]&#039;&#039;&#039; is used to customize Dreamfire illusion panels (and thus illusions) for a small fee. At the time of the stock panel display&#039;s release, 746 images were available to choose from.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;The stock panel display options are based on the [[stock tattoo]] list. Any entry that doesn&#039;t end in tattoo is omitted from the stock panel display. At the time of release, 746 out of a potential 856 options were available based on this constraint.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Ordering Instructions====&lt;br /&gt;
  &lt;br /&gt;
  There are 3 options for ordering:&lt;br /&gt;
    1) Purchase a new panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
    2) Alter an existing panel with any stock imagery for a cost of ____ silvers.&lt;br /&gt;
       Hold the panel in your right hand when ordering to see if it is eligible.&lt;br /&gt;
    3) Alter/add a concealed illusion within an existing panel with any stock imagery for ____ silvers.&lt;br /&gt;
       Hold the panel in your left hand when ordering to see if it is eligible.&lt;br /&gt;
  &lt;br /&gt;
  Be sure to look at the display multiple times to see all of our designs.&lt;br /&gt;
&lt;br /&gt;
====Display====&lt;br /&gt;
Scrawled on the huge display are hundreds of small images.  Looking closely you can make out individual ones, each with a tiny number written next to the image.&lt;br /&gt;
&lt;br /&gt;
  #1 - a small black dagger panel&lt;br /&gt;
  #2 - a small rosebud panel&lt;br /&gt;
  #3 - a deep red rose panel&lt;br /&gt;
  #4 - a black rose panel&lt;br /&gt;
  #5 - a delicate daisy panel&lt;br /&gt;
  #6 - a twining ivy panel&lt;br /&gt;
  #7 - a poison ivy panel&lt;br /&gt;
  #8 - a delicate lily panel&lt;br /&gt;
  #9 - an oak tree panel&lt;br /&gt;
  #10 - a howling wolf panel&lt;br /&gt;
  #11 - a stalking wolf panel&lt;br /&gt;
  #12 - a snarling bear panel&lt;br /&gt;
  #13 - a rearing bear panel&lt;br /&gt;
  #14 - a wolf paw panel&lt;br /&gt;
  #15 - a bear paw panel&lt;br /&gt;
  #16 - a cat paw panel&lt;br /&gt;
  #17 - a stalking snowcat panel&lt;br /&gt;
  #18 - a stalking panther panel&lt;br /&gt;
  #19 - a stalking tiger panel&lt;br /&gt;
  #20 - a stalking lion panel&lt;br /&gt;
  #21 - a roaring lion panel&lt;br /&gt;
  #22 - a sleeping kitten panel&lt;br /&gt;
  #23 - a pouncing kitten panel&lt;br /&gt;
  #24 - a mangy rat panel&lt;br /&gt;
  #25 - a soaring hawk panel&lt;br /&gt;
  #26 - a diving hawk panel&lt;br /&gt;
&lt;br /&gt;
Look at the display again for more stock panels.  You may place an order by number.  Read for detailed ordering instructions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Stock_Panel_Display|View]] a complete list of available stock panel images.&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass=Accessory &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous --&amp;gt;&lt;br /&gt;
|itemclass2= &amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype=Panel Bracelets &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Illusion Color &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=Illusion Material&lt;br /&gt;
|custom3=Illusion Style*&lt;br /&gt;
|custom4=Gesture Style*&lt;br /&gt;
|custom5=Illusion Modifier*&lt;br /&gt;
|origmerch=Elusionari &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Premium Festival/Premium Summer Festival 2022 &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber=3 &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=Merchant&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. --&amp;gt;&lt;br /&gt;
|corrscript2=&lt;br /&gt;
|corrscript3=&lt;br /&gt;
|corrscript4=&lt;br /&gt;
|corrscript5=&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=*Styles and modifiers are chosen from a list. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=WEAR &amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2=REMOVE &lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=PULL&lt;br /&gt;
|verb5=RUB&lt;br /&gt;
|verb6=PEER&lt;br /&gt;
|verb7=SHOW&lt;br /&gt;
|verb8=INFUSE&lt;br /&gt;
|verb9=WAVE&lt;br /&gt;
|verb10=SNAP&lt;br /&gt;
|verb11=GAZE&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=TWIST&lt;br /&gt;
|verb14=FIDGET&lt;br /&gt;
|verb15=SPIN&lt;br /&gt;
|verb16=&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=169548</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=169548"/>
		<updated>2022-06-20T20:15:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */ Added Less Ambient Sorcerer Animates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/15/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Less Ambient Sorcerer Animates&lt;br /&gt;
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn&#039;t remove combat related messaging (such as spell preps).&lt;br /&gt;
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Creatures of Eh&#039;lah and Sharath&lt;br /&gt;
|desc=Official document detailing the creatures around the Dhe&#039;nar cities of Eh&#039;lah and Sharath&lt;br /&gt;
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Art of Origami &lt;br /&gt;
|desc=An official lore document on the art of origami across Elanthia.&lt;br /&gt;
|link=https://gswiki.play.net/Origami/Art_of_Origami&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rumor Woods&lt;br /&gt;
|desc=Open from 6/10/2022 to 6/26/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rumor_Woods&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Boss LTE Cap&lt;br /&gt;
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day.  There is still bonus fame and treasure for killing such creatures even once the cap is reached.  The boss creatures from necrotic jewelry do not count against the cap.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Clothing of the Firstborn&lt;br /&gt;
|desc=Official document detailing Dhe&#039;nar cultural clothing and materials found in Eh&#039;lah and sharath&lt;br /&gt;
|link=https://gswiki.play.net/Clothing_of_the_Firstborn&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=PACE Verb Updates&lt;br /&gt;
|desc=Targets and roleplaying option expansion.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PACE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Knitting Updates&lt;br /&gt;
|desc=Additional patterns, designs, colors, and materials.&lt;br /&gt;
|link=https://gswiki.play.net/Knitting_needles&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/2/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Settlement of Eh&#039;lah&lt;br /&gt;
|desc=Official document detailing the Dhe&#039;nar settlement of Eh&#039;lah&lt;br /&gt;
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Animate_Dead_(730)&amp;diff=169362</id>
		<title>Animate Dead (730)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Animate_Dead_(730)&amp;diff=169362"/>
		<updated>2022-06-16T07:08:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Commands */  Added ACT as per GM Meraki&amp;#039;s qol update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | name = Animate Dead&lt;br /&gt;
 | number = 730&lt;br /&gt;
 | mnemonic = ANIMATEDEAD&lt;br /&gt;
 | duration = Special &lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = Attack&lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = a [[gems|gem]], [[crimson salt crystals]]&lt;br /&gt;
 | availability = None&lt;br /&gt;
 | navigation = {{Sorcerer base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
__TOC__&lt;br /&gt;
&#039;&#039;&#039;Animate Dead&#039;&#039;&#039; allows a sorcerer to animate the corpses of [[creature]]s or fellow [[character]]s, then maintain an amount of control over the reanimated body. Creature animates can attack, cast defensive magic, and hold items for their master. Player animates can only move. &lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
Without [[crimson salt crystals]], the initial duration of the spell is a flat 10 minutes in-game time.  Each corpse may be treated with crimson salt crystals prior to casting to increase the initial duration to 20 minutes + 15 seconds per level of troll blood.  Crystals consist of sea water, troll blood, and a moonflower, and must be prepared prior to using the spell.  A cast of [[Dark Catalyst (719)]] at the homogenous solution will begin the crystallization process.  Using level 63 [[massive troll king]] blood, an animate will have an initial duration of approximately 35 minutes and 45 seconds.  Using level 100 [[grimswarm]] troll blood, the initial duration will cap at 45 minutes.&lt;br /&gt;
&lt;br /&gt;
Successfully using {{boldmono|[[sacrifice|SACRIFICE]] CHANNEL {target} }}on another appropriate creature will refresh an animate to the initial duration and heal all injuries on creature animates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: Any [[massive troll king]] or [[grimswarm]] troll blood gathered (or crystals made) prior to the [[/saved_posts#Additional_Updates|update]] made on 2016 Jan 12 (post #3449) will have the former maximum level 63 restriction still applied.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;PREP 730 | CAST {target}&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to animate an appropriate creature or character for 10 minutes (refreshable).&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;tt&amp;gt;SPREAD CRYSTALS ON {target} | PREP 730 | CAST {target}&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to animate an appropriate creature or character for 20 minutes + 15 seconds per level of troll blood (refreshable).&lt;br /&gt;
*&amp;lt;tt&amp;gt;SPREAD CRYSTALS ON {target}&amp;lt;/tt&amp;gt; (optional) &#039;&#039;&#039;&amp;lt;tt&amp;gt;| GET {gem} | PREP 730 | CAST {target}&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to [[Animate Dead (730)#Raising_the_Level_of_an_Animate|raise the level]] of a creature animate +1 for every 400 value of the gem used, maxed at the caster&#039;s MAL (see above for applicable duration).&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; {{prettytable|1=line-height:1.3em}}&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!width=&amp;quot;155px&amp;quot;|[[TELL (verb)|TELL ANIMATE TO...]]&lt;br /&gt;
!Action&lt;br /&gt;
!Creature-only&lt;br /&gt;
!Player-only&lt;br /&gt;
|-&lt;br /&gt;
|ATTACK&lt;br /&gt;
|Animate will attack any foe in sight.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|ATTACK &amp;lt;nowiki&amp;gt;{creature|player}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Instructs animate to attack the specified target.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|GUARD&lt;br /&gt;
|Animate will attack any creatures that attack its master. Non-BCS animates are not able to guard.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|GO &amp;lt;nowiki&amp;gt;{direction|portal}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Animate moves in the specified direction (must be in same room).&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|FOLLOW&lt;br /&gt;
|Animate will follow its master. Using this command again will stop the animate from following.&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|STOP&lt;br /&gt;
|Animate will cease most recent command. Will not stop the animate from following.&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|GET {item}&lt;br /&gt;
|Animate picks up specified item (maximum 2 items).&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|DROP {item}&lt;br /&gt;
|Animate will drop specified item.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|MAGIC&lt;br /&gt;
|Instructs the animate to cast defensive/enhancive magic at its master (must be in same room).&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|EXPLODE &lt;br /&gt;
|Animate will explode, injuring other near-by creatures in the process. (player-friendly, animate is lost)&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|ACT [silent/lazy/calm/normal]&lt;br /&gt;
|Animate will take on a silent level of ambient activity, 80% less ambients, 50% less ambients, or normal rate of ambients.&lt;br /&gt;
!X&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
|SIT&lt;br /&gt;
|Animate will sit.&lt;br /&gt;
!&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|LIE&lt;br /&gt;
|Animate will lay down.&lt;br /&gt;
!&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|STAND&lt;br /&gt;
|Animate will stand up.&lt;br /&gt;
!&lt;br /&gt;
!X&lt;br /&gt;
|-&lt;br /&gt;
|DIE&lt;br /&gt;
|Breaks the master&#039;s control over the animate. Body will return to its original dead state.&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maximum Animatable Level==&lt;br /&gt;
MAL is used to determine the highest level of creature a sorcerer can animate.  The following formula is used to determine a sorcerer&#039;s MAL (note: a sorcerer&#039;s MAL is capped at their level + 20):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;MAL = (700s ranks, capped at level) - 10 &lt;br /&gt;
::&#039;&#039;&#039;+ (700s ranks over level &amp;amp;divide; 10, max of 5) &lt;br /&gt;
::&#039;&#039;&#039;+ (WIS Bonus &amp;amp;divide; 5) &lt;br /&gt;
::&#039;&#039;&#039;+ ([[Sorcerous Lore, Necromancy]] Ranks &amp;amp;divide; 10)&amp;lt;/tt&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When animating other characters, add 20 to the creature MAL to get the character MAL.&lt;br /&gt;
&lt;br /&gt;
===Determining Target Level===&lt;br /&gt;
;Estimating&lt;br /&gt;
Creature levels can be estimated using [[ASSESS]] (or [[APPRAISE]]).  A message will be displayed of the creature&#039;s level in relation to the character&#039;s.  Performing this action is typically good enough for normal use of the spell.&lt;br /&gt;
&lt;br /&gt;
;Calculating&lt;br /&gt;
[[Corrupt Essence (703)]] has a TD pushdown that is partially based on creature level relative to the sorcerer&#039;s level.  ([[BCS]] creatures will generate on a range of levels centered around the creature&#039;s base level.  Example: Shan are a base level of 42, though you may find individual Shan to range from the high 30&#039;s to mid 40&#039;s.)  When animating near one&#039;s MAL, it is important to keep track of the individual creature one is attempting to animate.  Failure will result in injury.  To determine the level of a creature using [[Corrupt Essence (703)]], use the following equation:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;TD Pushdown = (WISDOM bonus &amp;amp;minus; 1) + (Caster&#039;s level - Creature&#039;s level)&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=400px}}&amp;gt;&amp;lt;center&amp;gt;&amp;lt;tt&amp;gt;&#039;&#039;&#039;Creature Level = Caster level + (WISDOM bonus - 1) - TD Pushdown&#039;&#039;&#039;&amp;lt;/tt&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First, one must determine the creature&#039;s normal TD vs. [[Sorcerer Base|sorcerous magic]]. [[Mind Jolt (706)]] is generally the best choice for this purpose, because it will not damage the potential animate&#039;s body, and will also stun the target. Next, cast [[Corrupt Essence (703)]] at it.  The TD pushdown is the original TD used against the first spell minus the corrected TD against [[Corrupt Essence (703)]].  A character&#039;s level and Wisdom bonus values can be found in the [[INFO]] verb.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&#039;Sorcerer A&#039; casts [[Pain (711)]] at the creature whose level is to be determined, resulting in a TD of 189. &#039;Sorcerer B&#039; then immediately casts [[Corrupt Essence (703)]] at the same creature, and the resulting TD is 156.  Sorcerer B is level 44 and their Wisdom bonus is 30. Solve for &#039;C&#039; which is the value of the creature&#039;s level. (189-156)=(30-1)+(44-C); 33 = 29 + 44 - C; C = 40. This tells us that the creature in question is level 40, or 4 levels below Sorcerer B. Now the sorcerer may determine, based on their MAL, whether or not they will be able to animate that particular creature.&lt;br /&gt;
&lt;br /&gt;
== Character Animates ==&lt;br /&gt;
All player characters can be animated.  Animate Dead is primarily used as an alternative to dragging fallen comrades, and rescuing people from places where dragging is not possible.  The success of player character animation also has an MAL check based on the target. If a sorcerer&#039;s MAL is lower then the character&#039;s level, it will NOT make it impossible for the player to animate the corpse, but it will make it more difficult to successfully animate it. &lt;br /&gt;
&lt;br /&gt;
The target must have their [[group]] open or the spell will fail. An animated character may UNLINK ANIMATION to release themselves from the caster&#039;s control, causing their body to return to a dead state.  Using either a [[White flask|white flask]] or [[Symbol of Preservation]] on the corpse prior to casting is recommended to prevent the character from decaying.&lt;br /&gt;
&lt;br /&gt;
Animating dead player characters makes for considerable utility as rescuer. Bodies can be animated and brought back from hard to reach hunting areas, like through the runes at the Broken Lands, or even from any town to the Isle of Four Winds assuming both the body and sorcerer are premium subscribers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Crimson salt crystals no longer preserve corpses.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Creature Animates ==&lt;br /&gt;
Creature animates can make highly effective hunting partners and can be broken down into three distinct types:&lt;br /&gt;
&lt;br /&gt;
;*Animal&lt;br /&gt;
:These are generally quadrupeds, they use natural attacks (bite, claw, etc.) and may also attack with [[maneuver]]s. This type is the least effective animate overall because their attacks do poor damage and cannot be bolstered by the use of a weapon, and they know no magic to be of defensive use either.&lt;br /&gt;
;*Magical&lt;br /&gt;
:Creatures which rely primarily on magic as their means of attack. These are generally the least effective attacking animates, though they may know certain defensive spells which can be quite useful to their master. It is important to note that only creatures on the [[BCS]] system cast defensive magic upon their masters. The duration of defensive magic cast by an animate on the sorcerer is limited to the remaining duration of the animate.&lt;br /&gt;
;*Warrior&lt;br /&gt;
:These are creatures which wield weapons and shields. Generally bipedal and often even intelligent these are the best choices for offensive animates. The faster the creature, the better animate it will make. Once animated they may also be instructed to wield a weapon of their masters choice (commonly [[claidhmore]]s or [[flare|flaring]] weapons) to drastically increase their damage potential.&lt;br /&gt;
&lt;br /&gt;
[[construct family creatures|Construct]]s, [[golem]]s, [[Elemental family creatures|elementals]], and most [[non-corporeal]] [[undead]] creatures &#039;&#039;cannot&#039;&#039; be animated by this magic. Other dead creatures are suitable so long as the sorcerer&#039;s [[Maximum Animatable Level]] (MAL) is equal to or higher then the creature&#039;s level, preferably not [[wound]]ed ones. If a creature&#039;s suitability for animation is in question, [[ASSESS (verb)|ASSESS]] may be used prior to casting. &lt;br /&gt;
&lt;br /&gt;
===Raising the Level of an Animate===&lt;br /&gt;
If a [[gems|gem]] is used for the animation process it will raise the level of the animated creature by +1 for every 400 value of the gem used, maxed at the caster&#039;s MAL. This will include the appropriate combat stats for the creature. The gem must be held in hand when casting to obtain this benefit, though the spell can be cast without a gem if desired.&lt;br /&gt;
&lt;br /&gt;
===Exploding an Animate - Lore Benefits===&lt;br /&gt;
&#039;&#039;&#039;TELL ANIMATE TO EXPLODE&#039;&#039;&#039; will cause a creature animate to explode.  This explosion is player character friendly, and will affect a number of targets up to 2 + ([[Sorcerous Lore, Necromancy]] ranks &amp;amp;divide; 20).  The explosions are elementally themed based on the caster&#039;s [[attunement]], and [[Elemental Lore]] training in the element of the explosion will increase the damage of the explosion. The explosion uses the animate&#039;s [[standard maneuver roll]] while training in Necromancy Lore increases the chances for the explosion to hit its targets.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} &lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Sorcerous Lore, Necromancy ranks||20||40||60||80||100||120||140||160||180||200||220||240&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Possible # of explosion targets||3||4||5||6||7||8||9||10||11||12||13||14&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Addition to MAL||2||4||6||8||10||12||14||16||19||20||22||24&lt;br /&gt;
|}&lt;br /&gt;
::&#039;&#039;Not all thresholds shown in relation to MAL, which adds Necromancy ranks &amp;amp;divide; 10.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Useful Animates ===&lt;br /&gt;
As the level of creature animates can now be raised by using a gem, the following chart is somewhat obsolete, but remains here since what was previously a good animate is still a good animate.  Readers should keep in mind, however, that the number of possible usable animates has increased considerably, and that some animates with certain skills will do well in one hunting ground, but might not be as successful in another.&lt;br /&gt;
&lt;br /&gt;
Per [[Animate Dead (guide)|Querthose&#039;s Guide]], the most useful animates tend to be warriors - those that swing a weapon and do little else.  Such animates can usually swing a [[claidhmore]] (provided by their animator), which can be very effective.  Here are some examples of creatures that fit this mold:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot; {{prettytable}} width=&amp;quot;85%&amp;quot; font-size=&amp;quot;95%&amp;quot;&lt;br /&gt;
|-bgcolor=#cccccc&lt;br /&gt;
!Creature&lt;br /&gt;
!Average Level&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Bandit]]&lt;br /&gt;
|Varies&lt;br /&gt;
|If you can afford to take a few swings, look for a fast swinger, and not one with a bow.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shan warrior]]&lt;br /&gt;
|42&lt;br /&gt;
|Physical attacks, disarm&lt;br /&gt;
|-&lt;br /&gt;
|[[Shan ranger]]&lt;br /&gt;
|42&lt;br /&gt;
|Only slightly lower AS than a shan warrior, and can be told to cast mobility on you&lt;br /&gt;
|-&lt;br /&gt;
|[[Tomb troll]]&lt;br /&gt;
|52&lt;br /&gt;
|Rapidly regenerates from any wounds received&lt;br /&gt;
|-&lt;br /&gt;
|[[Decaying Citadel guardsman]]&lt;br /&gt;
|58&lt;br /&gt;
|Undead animates can hit other undead animates without a blessed weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[Massive pyrothag]]&lt;br /&gt;
|58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Black forest ogre]]&lt;br /&gt;
|60&lt;br /&gt;
|Make sure to pick out a rogue rather than a wizard&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscular supplicant]]&lt;br /&gt;
|67&lt;br /&gt;
|Ideal animate.  Does nothing but swing.  If you look around, you can find ones with 3 second attack RT.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raving lunatic]]&lt;br /&gt;
|77&lt;br /&gt;
|This is one option for hitting vvrael witches/warlocks (though their DS is usually too high to make it practical).  Be sure to tell your animate to stop following before you leave the rift, or else you&#039;ll lose it on the way out.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ithzir scout]]/[[Ithzir janissary]]&lt;br /&gt;
|89/92&lt;br /&gt;
|Some of the other ithzir has high DS, but these are still fairly useful.  They&#039;ll frequently hurl their weapon, though - keep an eye on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Triton executioner]]/[[Triton combatant]]/[[Triton radical]]&lt;br /&gt;
|96/98/98/100&lt;br /&gt;
|All reasonable choices. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Ranged hunted can also be useful (e.g. [[Rotting Citadel arbalester]]).  They will swing a claidhmore at 0 AS, so let them keep the bow.  They do not run out of arrows.  They will do considerably less damage per attack, but generally attack very quickly.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Hollow soulstone wand]]&lt;br /&gt;
*[[Trolls (animate dead)]]&lt;br /&gt;
*[[Crimson salt crystals]]&lt;br /&gt;
*[[Necromantic regeneration potion]]&lt;br /&gt;
*[[Virktoth|A Cautionary Tale?]]&lt;br /&gt;
*[[Animate Dead (guide)|Querthose&#039;s Guide to Using Animate Dead]]&lt;br /&gt;
{{top}}&lt;br /&gt;
[[category: Pet Spells]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Erithian&amp;diff=169011</id>
		<title>Erithian</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Erithian&amp;diff=169011"/>
		<updated>2022-06-10T22:52:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Verbs */  Added POSE &amp;lt;person&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{race&lt;br /&gt;
| [[File:Elotheans.gif|center]]&lt;br /&gt;
| decay = 13 minutes&lt;br /&gt;
| regen = 1 per 4 min&lt;br /&gt;
| height =  5.5&#039; to 6.5&#039;, max 7&#039;&lt;br /&gt;
| weight = 72 to 217 lbs.&lt;br /&gt;
| language = Common, Erithian}}&lt;br /&gt;
&#039;&#039;&#039;Erithians&#039;&#039;&#039; are tall, thin and have slightly pointed ears and almond-shaped eyes giving them a somewhat elf-like appearance. Hardy and deceptively tough, both genders are often balding with just a fringe of hair.&lt;br /&gt;
&lt;br /&gt;
Erithians mysteriously appeared in Elanthia only 1500 years ago.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
{{Race stats&lt;br /&gt;
|str  = -5|con  = +10|dex  = 0|agi  = 0|dis  = +5|aur  = 0|log  = +5|int  = 0|wis  = 0|inf  = +10}}&lt;br /&gt;
&lt;br /&gt;
For [[statistic growth rate]]s by [[profession]], see [[List of statistic growth rates#Erithian|the list of statistic growth rates for erithians]].&lt;br /&gt;
&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Other Characteristics&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!Spirit On Node&lt;br /&gt;
| 1 per 4 min&lt;br /&gt;
!Decay Timer&lt;br /&gt;
| 13 min&lt;br /&gt;
|-&lt;br /&gt;
!Max Health&lt;br /&gt;
| 120&lt;br /&gt;
!Base Regeneration&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
!Weight Factor&lt;br /&gt;
| 0.7233&lt;br /&gt;
!Encumbrance Factor&lt;br /&gt;
| 0.85&lt;br /&gt;
|-&lt;br /&gt;
!Maneuver Bonus&lt;br /&gt;
| Good&lt;br /&gt;
!Elemental TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Spiritual TD&lt;br /&gt;
| 0&lt;br /&gt;
!Mental TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Sorcerer TD&lt;br /&gt;
| 0&lt;br /&gt;
!Poison TD&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
!Disease TD&lt;br /&gt;
| ??&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The true origins of the erithians are shrouded in mystery and magic. What is known for certain is that their recorded history on [[Elanthia]] began about fifteen hundred years ago, ca. 3600 of the Modern Era. The journals of that time relate that a small population of their people was somehow transported to this world through some great magic, of which the details are unknown.&lt;br /&gt;
&lt;br /&gt;
Their legends say that they were placed here by the [[Arkati]] - commonly by [[Fash&#039;lo&#039;nae]] himself - either intentionally or through some divine shifting of the planes; though many, considering the powerful sorcerers and wise mages of their people, insist that it was through some powerful mortal magic, either intentional or accidental. In more recent times, some more practical erithian thinkers have theorized that perhaps they are some distant cousin of [[Elves | elves]], long separated from the main bloodlines, who settled in the mountains many ages ago and, for some unknown reason, were nearly exterminated and chose to destroy their past history and shroud it in legends of magic and divine intervention. Perhaps there is some basis in fact to the opinion of some that they were put here by the Gods, but the true story of their origins will probably never be known.&lt;br /&gt;
&lt;br /&gt;
The erithi are slightly taller and thinner than humans, (about 5&#039;6&amp;quot; to 6&#039;6&amp;quot;) with slightly pointed ears and almond-shaped eyes, usually with somewhat vertically &#039;slitted&#039; rather than completely round pupils. They are not as lithe and quick as elves, though many believe them to be related to elves and those with no knowledge of their race often assume them to be somewhat odd-looking half-elves. They are neither muscular nor fast, but are hardy and deceptively tough, and resistant to damage and extremes in weather. They live about 300 years on average, far longer than humans but much less than the elves. Erithians have overall light coloration, ranging from nearly translucent pale white skin to almost any shade of fair - rosy, alabaster, ashen, sallow, even slightly tanned, but never dark. Their hair is also light colored - never darker than a steely grey or titian, and usually lighter - and commonly silver, white or grey even in youth. Both genders are often balding or with just a fringe of hair, males more commonly, though they are rarely completely bald - high foreheads or a fringe of hair worn long are more common. Their eye color ranges from nearly crystal-clear to medium brown, often shades of grey, blue, green, or golden, and again, never dark.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Famous Erithi:&#039;&#039;&#039; Ertaia Selem, Tirathi &amp;amp; Eliko Atelecha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Did you know? Many believe erithians to be related to elves. In fact, those with no knowledge of their race may assume they are rather odd-looking half-elves. While there are many diverse opinions, the origin of erithians is, however, unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Cultures ==&lt;br /&gt;
&lt;br /&gt;
All the erithi on Elanthia can trace their ancestry back to one or more of six extended family groups who made up the original population in Atan Irith. Reverence for one&#039;s family history and ancestry is important to them - not in a religious sense of ancestor-worship, but as an assurance of keeping the history of the people and honoring the deeds and wisdom of those past. Those of the various bloodlines do not live in isolated groups - though some regions comprise a larger percentage of one bloodline than others, due to being settled by family groups in the past - and individuals of various bloodlines often intermarry, with the male taking on the family identity of the female in most cases. (Perhaps two-thirds of all marriages remain within the same family bloodline. This is not a matter of marrying close relatives - as many of the same &#039;tribe&#039; are only related by blood through centuries-old ties - although marriages as closely related as cousins are not forbidden or unheard of, and even encouraged among the Eloth Dai.)&lt;br /&gt;
&lt;br /&gt;
Members of the same Dai recognize their common kinship, and take part in family ceremonies of history and remembrance on certain days important to each clan. They also often go into business ventures or other cooperative undertakings with their kinsmen, and those in need of help tend to turn to others of their clan for aid. A small percentage of erithians do not count themselves as a member of a Dai, usually because they have voluntarily disowned their family because of some dispute, very rarely in cases of a few who have repudiated all ties to others for some personal quest or other reason. These independent spirits are not outcast from society or hated for their status, but simply do not enjoy the benefits of kinship.&lt;br /&gt;
&lt;br /&gt;
Erithi lore states that there were originally ten family bloodlines in their original homeland, but four of these were not represented in the population who arrived on Elanthia. These four families are referred to here only as the Agan Dai, or &amp;quot;old clans, and though individual members are mentioned in old historical writings, their family histories are not part of erithi life on Elanthia except at certain ceremonies of remembrance.&lt;br /&gt;
&lt;br /&gt;
=== [[Eloth Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Descended from a long line of adept magic users, the Eloth Dai are the most insular of the clans, rarely marrying outside the clan as many believe that talent for magic is passed along by blood. Males of other clans who wish to marry into the Eloth Dai cannot do so without the approval of the clan elders, a restriction not present in any other clan. Children of this bloodline tend to have very light-colored skin, eyes, and hair, the latter often silver or white from birth. The name means &#039;the sky clan&#039; or &#039;high clan&#039;.&lt;br /&gt;
&lt;br /&gt;
The symbol of Eloth Dai is a grey owl.&lt;br /&gt;
&lt;br /&gt;
=== [[Surath Dai]] ===&lt;br /&gt;
&lt;br /&gt;
The family traditions of the Surath Dai revere the power of the physical world, the planet, and the forces of essence that emanate from and surround it. Many are adept magic users, especially of elemental or spiritual nature, though they are more sociable and open to relations with other clans than the Eloth. Many Surath consider Eonak a patron. The clan name means &#039;the stone clan&#039; or &#039;earth clan&#039;.&lt;br /&gt;
&lt;br /&gt;
The symbol of Surath Dai is a silver or white ram.&lt;br /&gt;
&lt;br /&gt;
=== [[Nathala Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Members of Nathala Dai hail from the coastal regions of Atan Irith, perhaps paradoxically, the Nathala tend to be both the most peace loving and the most skilled in weapons and combat of the entire race due to their experiences defending against pirates and the dangers of the sea. Those of Nathala descent tend to be of slightly darker coloration than most erithi, tending more toward pale olive or freckled skin, light brown or red hair, and brightly-hued eyes.&lt;br /&gt;
&lt;br /&gt;
The symbol of Nathala Dai is a bronze or golden nautilus shell.&lt;br /&gt;
&lt;br /&gt;
=== [[Yachan Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Valuing the wonders of nature, the Yachan Dai prefer the greener lands found in woodlands and valleys where they can meditate on the land&#039;s beauty and complexity. Many artists, craftsmen, and bards, as well as magic users of a spiritual or mentalist bent, descend from this clan.&lt;br /&gt;
&lt;br /&gt;
The symbol of Yachan Dai is a butterfly, of any or many colors.&lt;br /&gt;
&lt;br /&gt;
=== [[Tichan Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Most populous of the clans, the Tichan Dai make up at least a third of the population in Eloth-Ra. Tichan often find they are related to just about everyone else in their town through some intermarriage or another, and often hold the more public jobs in town life - shopkeepers, healers, merchants - though among adventurers, all professions are equally represented.&lt;br /&gt;
&lt;br /&gt;
The symbol of Tichan Dai is a fish, often a silver salmon.&lt;br /&gt;
&lt;br /&gt;
=== [[Valaka Dai]] ===&lt;br /&gt;
&lt;br /&gt;
Never settling in any one place, the Valaka Dai are the fewest in number of all other clans due to their wanderlust, rarely building large families and often intermarrying into other clans. Many explorers, traders and others who habitually travel are of Valaka blood, as they often have less clan ties and responsibilities to keep them close to home.&lt;br /&gt;
&lt;br /&gt;
The symbol of Valaka Dai is a grey or white falcon.&lt;br /&gt;
&lt;br /&gt;
=== [[Volnath Dai]] ===&lt;br /&gt;
&lt;br /&gt;
The Volnath Dai are a recently founded religious sect dedicated to the destruction of the Undead.&lt;br /&gt;
&lt;br /&gt;
Their symbol is a white nautilus shell imposed on a shield of black.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;erithian&amp;quot; comes from their native name for themselves, &#039;&#039;erithi&#039;&#039;, which simply means &amp;quot;the People.&amp;quot; They are sometimes poetically referred to as the People of the Sky, possibly derived from the name of their capital city, [[Eloth-Ra]], which means &amp;quot;Sky Home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Religion ===&lt;br /&gt;
&lt;br /&gt;
Most erithians are not deeply religious, regarding the Arkati as worthy of honor and devotion but not supernatural gods. They have a special affinity for Lumnis and Fash&#039;lo&#039;nae as the twin aspects of wisdom and knowledge. Eonak has a significant following in the Surath Dai, and Niima among those who dwell on the coasts.&lt;br /&gt;
&lt;br /&gt;
=== Clothing ===&lt;br /&gt;
&lt;br /&gt;
Traditional erithian dress consists of a cloth shirt (&#039;&#039;[[isiqiri]]&#039;&#039;), with either flaring breeches (&#039;&#039;[[nanjir]]&#039;&#039;) or close-fitting leggings (&#039;&#039;[[kanjir]]&#039;&#039;), over which is worn a multi-layered robe with colorful floral or natural designs (&#039;&#039;[[atanika]]&#039;&#039;), sometimes caught with a sash (&#039;&#039;[[vatanura]]&#039;&#039;). The distinctive erithian article of jewelry is the &#039;&#039;[[elothrai]]&#039;&#039;, a specially chosen agate gem worn on the forehead.&lt;br /&gt;
&lt;br /&gt;
== Verbs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;{verb} set {standard/culture}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;section begin=verbs /&amp;gt;&lt;br /&gt;
{|{{prettytable}}&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[WAIT (verb)|WAIT]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|WAIT:&lt;br /&gt;
|You stand perfectly still, like a slender reed on a windless day.&amp;lt;br&amp;gt;Erithian stands perfectly still and unwavering.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;person&amp;gt;: &lt;br /&gt;
|You still yourself, waiting patiently for &amp;lt;person&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;self&amp;gt;:&lt;br /&gt;
|You patiently wait, measuring each beat of passing time.&amp;lt;br&amp;gt;Erithian patiently waits, a serene look on his face.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;object&amp;gt;:&lt;br /&gt;
|You patiently observe &amp;lt;object&amp;gt;.&amp;lt;br&amp;gt;Erithian takes keen note of &amp;lt;object&amp;gt;, observing it patiently.&lt;br /&gt;
|-&lt;br /&gt;
|WAIT &amp;lt;creature&amp;gt;: &lt;br /&gt;
|You still yourself, carefully watching &amp;lt;creature&amp;gt;&#039;s actions.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[POSE (verb)|POSE]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|POSE:&lt;br /&gt;
|You steady your breathing and slowly stretch out each of your limbs in turn, preparing ourself for activity.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;person&amp;gt;:&lt;br /&gt;
| You serenely clasp your hands together and bow slightly to &amp;lt;person&amp;gt; in formal greeting.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;object&amp;gt;:&lt;br /&gt;
|With fluid grace, you lean in to examine &amp;lt;object&amp;gt;, your every move exact and intentioned.&lt;br /&gt;
|-&lt;br /&gt;
|POSE &amp;lt;creature&amp;gt;:&lt;br /&gt;
|You adopt a serene, yet observant, pose as you study &amp;lt;creature&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[PONDER (verb)|PONDER]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|PONDER&lt;br /&gt;
|You pause in a moment of thoughtful contemplation.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;person&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;person&amp;gt;, your gaze dwelling upon her features.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;self&amp;gt;:&lt;br /&gt;
|You close your eyes for a moment and slip into a brief contemplative trance. You reflect upon your circumstances and recent past, searching for any lessons you might learn from them.&amp;lt;br&amp;gt;Erithian closes his eyes and a serene expression overtakes his.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;creature&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;creature&amp;gt;, observing its movements to become more familiar with its habits.&amp;lt;br&amp;gt;Erithian pauses for a moment to study &amp;lt;creature&amp;gt;, his movements slowly coming to mirror the &amp;lt;creature&amp;gt;&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
|PONDER &amp;lt;object&amp;gt;:&lt;br /&gt;
|You pause for a moment to study &amp;lt;object&amp;gt;, observing the most prominent characteristics.&amp;lt;br&amp;gt;Erithian pauses for a moment to study &amp;lt;object&amp;gt;, his expression one of thoughtful observation.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[STRETCH (verb)|STRETCH]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH MOUNTAIN:&amp;lt;br&amp;gt;(standing only)&lt;br /&gt;
|Gracefully bending at the waist, you place your palms and wrists on the ground in front of you, extending the pose forward until your body forms a perfect mountain peak.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH TREE:&amp;lt;br&amp;gt; (standing only)&lt;br /&gt;
|Extending your arms straight up over your head, you draw one leg up towards the center of your body, balancing lightly on your remaining leg.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH HAWK:&amp;lt;br&amp;gt; (sitting only)&lt;br /&gt;
|You fold your left leg beneath you, extending your right leg behind you fully. Raising your arms overhead you arch your back, easing the tension in your spine.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH DIAMOND: &amp;lt;br&amp;gt; (sitting only)&lt;br /&gt;
|Drawing your legs together in front of you, you position your heels and toes against each other, forming a diamond.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH WAVE:&amp;lt;br&amp;gt; (prone only)&lt;br /&gt;
|You fold your hands deliberately over your chest and then arch your back until your neck and spine form a perfect arch. Elevating your legs evenly, you perform the precise wave posture.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH MOON:&amp;lt;br&amp;gt; (prone only)&lt;br /&gt;
|Balancing on your stomach you extend your arms above and behind you, grasping your ankles. Drawing your limbs upward, your body forms a complete circle.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH CHILD:&amp;lt;br&amp;gt; (kneeling only)&lt;br /&gt;
|You slide your hands along the floor away from you as you bend forward, bringing your torso to rest between your out-turned knees.  You place your forehead on the floor and relax into the posture.&lt;br /&gt;
|-&lt;br /&gt;
|STRETCH CAMEL:&amp;lt;br&amp;gt; (kneeling only)&lt;br /&gt;
|Sitting up on your knees, you reach both arms behind you and place your open palms on your flexed feet.  You stretch your heart upward, bowing your back as you gaze up at the ceiling.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background:#ddd; white-space: nowrap; font-size: larger; text-align: center;&amp;quot; | &#039;&#039;&#039;[[BOW (verb)|BOW]]&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|BOW CROSS:&lt;br /&gt;
|Crossing his arms over his chest, palms flat against each shoulder, Erithian bows.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW DEEPLY:&lt;br /&gt;
|Erithian bows deeply.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW FLOOR:&lt;br /&gt;
|Erithian bows from the waist in a fluid movement, touching his forehead to the floor.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW HANDS:&lt;br /&gt;
|Folding his hands together, Erithian bows shallowly from the waist.&lt;br /&gt;
|-&lt;br /&gt;
|BOW FOLD:&lt;br /&gt;
|Folding his hands together, Erithian bows shallowly from the waist.&lt;br /&gt;
|-&lt;br /&gt;
|BOW FOLD:&amp;lt;br&amp;gt;While holding an item&lt;br /&gt;
|You bring your &amp;lt;held item&amp;gt; toward your torso and bow shallowly from the waist.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW GRACEFULLY:&lt;br /&gt;
|Erithian bows with sweeping grace, like a hawk gliding on the wind.&lt;br /&gt;
|-	&lt;br /&gt;
|BOW RECOGNITION:&lt;br /&gt;
|Nodding slightly, you bow an acknowledgement.&lt;br /&gt;
|-	&lt;br /&gt;
|}&amp;lt;section end=verbs /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[Erithian History]] (official documentation)&lt;br /&gt;
* [[The Dress of the Erithi]] (official documentation)&lt;br /&gt;
* [[Erithi Tea Ceremony]] (official documentation)&lt;br /&gt;
* [[History of the Ferroniere#Elothrai|A History of the Ferroniere]] (official documentation)&lt;br /&gt;
* [[Erithi and the Sea]] (official documentation)&lt;br /&gt;
* [[The_Advent_of_Rumor_Woods | The Fall of Sylinar and the Rise of Diriko]] (official documentation)&lt;br /&gt;
* [[Library Mouse | A Library Mouse By Any Other Name:  A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers]] (official documentation)&lt;br /&gt;
* [[Shi&#039;hadara | Shi&#039;hadara:  The Erithi Masque]] (official documentation)&lt;br /&gt;
* [[Erithi Fashion | Erithi Fashion From Formal to Casual]] (official documentation)&lt;br /&gt;
* [[Erithi Lexicon | Erithi Lexicon]] (official documentation)&lt;br /&gt;
* [[Erithi Teadragon | Unique Fauna of Atan Irith: Erithi Teadragons]] (official documentation)&lt;br /&gt;
* [[Erithi Funeral | When Your Soul Blossoms to the Sky: Erithi Funeral Customs]] (official documentation)&lt;br /&gt;
* [[Erithian poetry lecture (log)]]&lt;br /&gt;
* [[Erithi poetry (saved post)]]&lt;br /&gt;
* [[Erithi traditions (saved post)]]&lt;br /&gt;
* [[Erithi Skyfire (saved post)]]&lt;br /&gt;
* [[Erithi theatre masks (saved post)]]&lt;br /&gt;
* [[Erithi tea ceremony lecture (log)]] &lt;br /&gt;
* [[Erithian murder mystery (saved posts)]]&lt;br /&gt;
* [[Elanthian Gems]] (official documentation)&lt;br /&gt;
* [[The History of the Elanthian Katana and the Order of the Watchful Eye]] (official documentation)&lt;br /&gt;
*[http://www.play.net/gs4/info/races/erithians.asp Races: Erithian], on Play.net&lt;br /&gt;
*[http://forums.play.net/forums/GemStone%20IV/Races/Erithians/view Officials folder]&lt;br /&gt;
&lt;br /&gt;
{{Erithians}}&lt;br /&gt;
{{Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races and Cultures]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=167462</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=167462"/>
		<updated>2022-05-22T18:51:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */  Added Forgotten Vineyard opening&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=166919</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=166919"/>
		<updated>2022-05-11T18:57:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */  Added Item Summary Updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=165583</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=165583"/>
		<updated>2022-04-11T21:47:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */  Added eblade bundle dispel bugfix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=164998</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=164998"/>
		<updated>2022-04-06T02:19:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */  Added multi-target spell fix (empathic link)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=164461</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=164461"/>
		<updated>2022-03-31T07:07:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Disengage&amp;diff=162666</id>
		<title>Disengage</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Disengage&amp;diff=162666"/>
		<updated>2022-03-09T00:05:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Creating a redirect since the in-game link points here.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Disengaged]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=162504</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=162504"/>
		<updated>2022-03-01T00:44:06Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Depression_(1015)&amp;diff=161431</id>
		<title>Song of Depression (1015)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Depression_(1015)&amp;diff=161431"/>
		<updated>2022-02-09T02:24:43Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added information about player target duration of 30 seconds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;AOE/Multi-target spells underwent a revamp in December 2020.  Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spell&lt;br /&gt;
 | mnemonic = DEPRESSION&lt;br /&gt;
 | duration = Immediate; Manual RENEW&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Ungrouped&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = -20 [[TD]], [[Slowed]]&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of Depression&#039;&#039;&#039; is an [[open cast]] [[warding]] spellsong that will attempt to cause all not joined to the singer to become depressed, decreasing their ability to ward against magic and attack.  All affected will suffer -20 to [[target defense]] (TD) and additional [[roundtime]] (RT) when  performing actions.&lt;br /&gt;
&lt;br /&gt;
The duration of the song versus player targets is capped at 30 seconds.&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
6 MP. The spell must be manually renewed via{{boldmono| RENEW 1015}}.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Training in [[Mental Lore, Telepathy]] imposes an additional -1 to the TD penalty, and +1 RT according to the tables below.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Lore, Telepathy ranks||0||1||2||3||5||8||10||14||17||21||26&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total TD penalty||20||21||22||23||24||25||26||27||28||29||30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Mental Lore, Telepathy ranks||31||36||42||49||55||63||70||78||87||96&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Total TD penalty||31||32||33||34||35||36||37||38||39||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Lore, Telepathy ranks||10||25||45||70||100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional RT||1||2||3||4||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You weave another verse into your harmony.&lt;br /&gt;
You begin singing a harmony of depression and lethargy.&lt;br /&gt;
XXX appears to be struggling with the debilitating force!&lt;br /&gt;
  CS: +512 - TD: +155 + CvA: +12 + d100: +47 - -5 == +421&lt;br /&gt;
  Warding failed!&lt;br /&gt;
XXX appears slower and looks depressed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Target view:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
  XXX skillfully begins to weave another verse into her harmony.&lt;br /&gt;
  XXX sings a harmony of depression and lethargy.&lt;br /&gt;
  You struggle with the debilitating force!&lt;br /&gt;
  The evanescent shield shrouding you fades briefly.&lt;br /&gt;
    CS: +512 - TD: +155 + CvA: +12 + d100: +47 - -5 == +421&lt;br /&gt;
    Warding failed!&lt;br /&gt;
  You feel yourself slowing down in a depressed state!&lt;br /&gt;
&lt;br /&gt;
  You swing an ancient illthorn runestaff at XXX!&lt;br /&gt;
    AS: +34 vs DS: +567 with AvD: +7 + d100 roll: +98 = -428&lt;br /&gt;
     A clean miss.&lt;br /&gt;
  Roundtime: 5 sec.&lt;br /&gt;
  &#039;&#039;&#039;Roundtime changed to 10 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Bard Base/saved posts#Miscellaneous|Saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lullabye_(1005)&amp;diff=161430</id>
		<title>Lullabye (1005)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lullabye_(1005)&amp;diff=161430"/>
		<updated>2022-02-09T02:24:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added information about player target duration of 30 seconds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LULLABYE&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]] (hidden), Disabling&lt;br /&gt;
 | target = Single individual&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = [[Unconscious (status)|Unconscious]], [[drowsy]], [[slow (status)|slow]]&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lullabye&#039;&#039;&#039; uses the powerful persuasion of a [[bard]]s singing voice in an attempt to lull a single target, usually a [[creature]], to [[unconscious|sleep]].  Depending upon the hidden endroll, the target may experience varying degrees of drowsiness, react more [[slow (status)|slowly]] than normal, be [[calmed]], sit, or fall completely asleep, becoming [[prone]].  [[Undead]] and [[demon]] type creatures are significantly more resistant to this spell&#039;s effects, being both more likely to resist outright and unable to suffer the more significant effects.&lt;br /&gt;
&lt;br /&gt;
Once affected, attacking the target regain consciousness, but the slow effect will remain for a short duration.  The duration of the song versus player targets is capped at 30 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lullabye is not renewable and not [[stackable]] upon itself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
*[[Influence]]&lt;br /&gt;
*Spellsong ranks&lt;br /&gt;
*[[Level]] difference&lt;br /&gt;
|&lt;br /&gt;
*Target&#039;s [[Discipline]]&lt;br /&gt;
*Target&#039;s active spells&lt;br /&gt;
*Target&#039;s [[undead]]/[[demon]]ic status&lt;br /&gt;
|}&lt;br /&gt;
The exact formula below was provided by GM Estild:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;{{boldmono|&amp;lt;center&amp;gt;[(Caster level * 5) + Bard Base ranks + caster Influence bonus + d150]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;minus&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[(Target level * 5) + (target level / 2) + target Discipline bonus + 25 from Self Control (613) + 25 from Strength of Will (1119) + 30 for undead or demonic creatures]&amp;lt;/center&amp;gt;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the end result is ≥ 0, it&#039;s successful. There are 4 success tiers, which is determined by the{{boldmono| [(end result / 40) + 1] }}(min. 1, max. 4), with undead and demonic creatures also adding 1 (for rounding), but then reducing the result by half.&lt;br /&gt;
&lt;br /&gt;
{{MIU-AS scaling spell&lt;br /&gt;
|circle=Bard Base}}&lt;br /&gt;
== Messaging ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Drowsy&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Lullabye to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a thyril.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The thyril&#039;s eyes flutter slightly, and it appears dazed.&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Half Sleep&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Lullabye to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a thyril.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The thyril relaxes and sits down, entranced by the soothing melody.&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Full Sleep&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Lullabye to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a Grimswarm orc raider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The orc raider falls to the ground in a deep slumber.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sing Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Bard Base/saved posts#Miscellaneous|Saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Holding_Song_(1001)&amp;diff=161429</id>
		<title>Holding Song (1001)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Holding_Song_(1001)&amp;diff=161429"/>
		<updated>2022-02-09T02:24:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: Added information about player target duration of 30 seconds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;AOE/Multi-target spells underwent a revamp in December 2020.  Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spell&lt;br /&gt;
 | mnemonic = HOLDSONG&lt;br /&gt;
 | duration = As long as the Bard&amp;lt;br&amp;gt; is singing the song&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = Disabling&lt;br /&gt;
 | target = Single or All [[creature]]s&lt;br /&gt;
 | interval = One-shot per creature&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = -10% [[DS]]&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Holding Song&#039;&#039;&#039; allows a [[Bard]] to lower a single target&#039;s [[DS|defense]] by 10%.  At the base, Holding Song only affects one [[creature]], but is able to affect more for every 7 [[Bard Base|spellsong]] ranks over 1 (i.e. 2 at 8 ranks, 3 at 15, etc.).&lt;br /&gt;
&lt;br /&gt;
This spellsong is able to be sung at a single target, such as SING FIFTH ORC, or unfocused using just SING.  When using the unfocused version it first targets the first creature in the room, then the second, until the max number of targets the Bard can achieve is reached.  While using the focused version, it will start at the first creature initially targeted, and then adds more creatures one by one until the limit of the bard&#039;s ability is reached or there are no more targetable creatures in the room.&lt;br /&gt;
&lt;br /&gt;
Holding Song can also affect [[character]]s not in the Bard&#039;s group, but it will first cycle through all the possible creatures in the room before doing so.&lt;br /&gt;
&lt;br /&gt;
Playing an instrument and singing this spellsong at the same time makes the spellsong even more powerful, reducing the target&#039;s DS by  as much as an additional 5 to 15 points; however, this bonus only applies to the first/primary target.&lt;br /&gt;
&lt;br /&gt;
[[Mana]] cost: 1, +2 for each additional creature affected.&lt;br /&gt;
&lt;br /&gt;
The duration of the song versus player targets is capped at 30 seconds.&lt;br /&gt;
&lt;br /&gt;
== Renewal Cost == &lt;br /&gt;
&lt;br /&gt;
1, +1 for each additional creature affected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Note: Renewals for this spellsong are not automatic and must be done manually with RENEW 1001.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Holding Song to your song...&lt;br /&gt;
[Spellsong preparation time: 5 seconds]&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a thyril.&lt;br /&gt;
CS: +46 - TD: +6 + CvA: +25 + d100: +72 == +137&lt;br /&gt;
Warding failed!&lt;br /&gt;
A thyril appears to be distracted.&lt;br /&gt;
Sing Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Song_of_Depression_(1015)&amp;diff=161428</id>
		<title>Song of Depression (1015)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Song_of_Depression_(1015)&amp;diff=161428"/>
		<updated>2022-02-09T02:15:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Messaging */  Added reference to saved posts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;alert alert-danger&amp;quot; style=&amp;quot;text-align:center&amp;quot;&amp;gt;&#039;&#039;&#039;AOE/Multi-target spells underwent a revamp in December 2020.  Until this article is updated, be sure to read the [[Area of effect/saved posts|saved posts]]&amp;lt;/div&amp;gt; &amp;lt;!--REMOVE ALERT MESSAGE WHEN ARTICLE UPDATED FOR CHANGES--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spell&lt;br /&gt;
 | mnemonic = DEPRESSION&lt;br /&gt;
 | duration = Immediate; Manual RENEW&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]]&lt;br /&gt;
 | target = Ungrouped&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = -20 [[TD]], [[Slowed]]&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Song of Depression&#039;&#039;&#039; is an [[open cast]] [[warding]] spellsong that will attempt to cause all not joined to the singer to become depressed, decreasing their ability to ward against magic and attack.  All affected will suffer -20 to [[target defense]] (TD) and additional [[roundtime]] (RT) when  performing actions.&lt;br /&gt;
&lt;br /&gt;
==== Renewal Cost ====&lt;br /&gt;
6 MP. The spell must be manually renewed via{{boldmono| RENEW 1015}}.&lt;br /&gt;
&lt;br /&gt;
== Lore Benefits ==&lt;br /&gt;
Training in [[Mental Lore, Telepathy]] imposes an additional -1 to the TD penalty, and +1 RT according to the tables below.&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Lore, Telepathy ranks||0||1||2||3||5||8||10||14||17||21||26&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Total TD penalty||20||21||22||23||24||25||26||27||28||29||30&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;12&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
!align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Mental Lore, Telepathy ranks||31||36||42||49||55||63||70||78||87||96&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot; colspan=&amp;quot;2&amp;quot;|Total TD penalty||31||32||33||34||35||36||37||38||39||40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| {{prettytable}} align=&amp;quot;center&amp;quot;&lt;br /&gt;
!align=&amp;quot;right&amp;quot;|Mental Lore, Telepathy ranks||10||25||45||70||100&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;right&amp;quot;|Additional RT||1||2||3||4||5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
You weave another verse into your harmony.&lt;br /&gt;
You begin singing a harmony of depression and lethargy.&lt;br /&gt;
XXX appears to be struggling with the debilitating force!&lt;br /&gt;
  CS: +512 - TD: +155 + CvA: +12 + d100: +47 - -5 == +421&lt;br /&gt;
  Warding failed!&lt;br /&gt;
XXX appears slower and looks depressed.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Target view:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=35%}}&amp;gt;&lt;br /&gt;
  XXX skillfully begins to weave another verse into her harmony.&lt;br /&gt;
  XXX sings a harmony of depression and lethargy.&lt;br /&gt;
  You struggle with the debilitating force!&lt;br /&gt;
  The evanescent shield shrouding you fades briefly.&lt;br /&gt;
    CS: +512 - TD: +155 + CvA: +12 + d100: +47 - -5 == +421&lt;br /&gt;
    Warding failed!&lt;br /&gt;
  You feel yourself slowing down in a depressed state!&lt;br /&gt;
&lt;br /&gt;
  You swing an ancient illthorn runestaff at XXX!&lt;br /&gt;
    AS: +34 vs DS: +567 with AvD: +7 + d100 roll: +98 = -428&lt;br /&gt;
     A clean miss.&lt;br /&gt;
  Roundtime: 5 sec.&lt;br /&gt;
  &#039;&#039;&#039;Roundtime changed to 10 seconds.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Bard Base/saved posts#Miscellaneous|Saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Lullabye_(1005)&amp;diff=161427</id>
		<title>Lullabye (1005)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Lullabye_(1005)&amp;diff=161427"/>
		<updated>2022-02-09T02:15:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Resources */  Added reference to Saved Posts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spell&lt;br /&gt;
 | mnemonic = LULLABYE&lt;br /&gt;
 | duration = Instant&lt;br /&gt;
 | type = Attack&lt;br /&gt;
 | subtype = [[Warding]] (hidden), Disabling&lt;br /&gt;
 | target = Single individual&lt;br /&gt;
 | interval = One-shot&lt;br /&gt;
 | dtype = None&lt;br /&gt;
 | status = [[Unconscious (status)|Unconscious]], [[drowsy]], [[slow (status)|slow]]&lt;br /&gt;
 | ctype = None&lt;br /&gt;
 | navigation = {{Bard base navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lullabye&#039;&#039;&#039; uses the powerful persuasion of a [[bard]]s singing voice in an attempt to lull a single target, usually a [[creature]], to [[unconscious|sleep]].  Depending upon the hidden endroll, the target may experience varying degrees of drowsiness, react more [[slow (status)|slowly]] than normal, be [[calmed]], sit, or fall completely asleep, becoming [[prone]].  [[Undead]] and [[demon]] type creatures are significantly more resistant to this spell&#039;s effects, being both more likely to resist outright and unable to suffer the more significant effects.&lt;br /&gt;
&lt;br /&gt;
Once affected, attacking the target regain consciousness, but the slow effect will remain for a short duration.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lullabye is not renewable and not [[stackable]] upon itself.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
{|&lt;br /&gt;
|width=&amp;quot;50%&amp;quot;|&lt;br /&gt;
*[[Influence]]&lt;br /&gt;
*Spellsong ranks&lt;br /&gt;
*[[Level]] difference&lt;br /&gt;
|&lt;br /&gt;
*Target&#039;s [[Discipline]]&lt;br /&gt;
*Target&#039;s active spells&lt;br /&gt;
*Target&#039;s [[undead]]/[[demon]]ic status&lt;br /&gt;
|}&lt;br /&gt;
The exact formula below was provided by GM Estild:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=35%}}&amp;gt;{{boldmono|&amp;lt;center&amp;gt;[(Caster level * 5) + Bard Base ranks + caster Influence bonus + d150]&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;minus&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;[(Target level * 5) + (target level / 2) + target Discipline bonus + 25 from Self Control (613) + 25 from Strength of Will (1119) + 30 for undead or demonic creatures]&amp;lt;/center&amp;gt;}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the end result is ≥ 0, it&#039;s successful. There are 4 success tiers, which is determined by the{{boldmono| [(end result / 40) + 1] }}(min. 1, max. 4), with undead and demonic creatures also adding 1 (for rounding), but then reducing the result by half.&lt;br /&gt;
&lt;br /&gt;
{{MIU-AS scaling spell&lt;br /&gt;
|circle=Bard Base}}&lt;br /&gt;
== Messaging ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Drowsy&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Lullabye to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a thyril.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The thyril&#039;s eyes flutter slightly, and it appears dazed.&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Half Sleep&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Lullabye to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a thyril.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The thyril relaxes and sits down, entranced by the soothing melody.&#039;&#039;&#039;&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Full Sleep&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You change your tune slightly, adding the element for Lullabye to your song...&lt;br /&gt;
Your spellsong is ready.&lt;br /&gt;
&lt;br /&gt;
You weave another verse into your harmony, directing the sound of your voice at a Grimswarm orc raider.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The orc raider falls to the ground in a deep slumber.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sing Roundtime 3 Seconds.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[Bard Base/saved posts#Miscellaneous|Saved posts]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bard_Base/saved_posts&amp;diff=161426</id>
		<title>Bard Base/saved posts</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bard_Base/saved_posts&amp;diff=161426"/>
		<updated>2022-02-09T02:14:10Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* Miscellaneous */  Added Player Song Debuff Duration Fix forum message under Misc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==[[Song of Unravelling (1013) | Unravel]]==&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Bards (33) &lt;br /&gt;
 | topic = ANNOUNCEMENTS for BARDS (1) &lt;br /&gt;
 | author = GS3-WARDEN from PLAY.NET  &lt;br /&gt;
 | date = Mar 30, 2002 at 12:44 &lt;br /&gt;
 | subject = Song of Unravelling Changes&lt;br /&gt;
 | messagenum = 4&lt;br /&gt;
}}&lt;br /&gt;
Song of Unravelling has been revised as follows:&lt;br /&gt;
&lt;br /&gt;
# Self-cast Unravelling has a TD reduction.&lt;br /&gt;
# Unravelling another player or a creature in a sanctuary will only work with Targetted Unravels, and then only if the spell is an offensive or harmful spell. A bard can Unravel a nasty effect from a friend, but can&#039;t strip the defenses from a foe while in the sanctuary.&lt;br /&gt;
# When Unravelling a magical item, the bard can attune himself to the item with a Loresong before initiating the Unravelling. Attuning will reduce the initial mana cost of the spellsong.&lt;br /&gt;
# The mana cost for *initiating* untargetted Unravelling is now based on the spell being Unravelled, if applicable.&lt;br /&gt;
# Players may now Unravel an E-blade, Edge, or Bless from a weapon. No mana is recovered for these types of Unravels.&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&lt;br /&gt;
==[[Sonic Armor (1014) | Sonic Equipment]]==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Bards (33) &lt;br /&gt;
 | topic = ANNOUNCEMENTS for BARDS (1) &lt;br /&gt;
 | author = GS3-ALTIRON from PLAY.NET  &lt;br /&gt;
 | date = Apr 18, 2002 at 20:52 &lt;br /&gt;
 | subject = Call Wind (912)&lt;br /&gt;
 | messagenum = 6&lt;br /&gt;
}}&lt;br /&gt;
An update to Call Wind has been released. It should no longer cause sonic weapon, sonic armor, or sonic shield to fail.&lt;br /&gt;
&lt;br /&gt;
From your friendly neighborhood wizards.&lt;br /&gt;
&lt;br /&gt;
GM Altiron &lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Bards (33) &lt;br /&gt;
 | topic = ANNOUNCEMENTS for BARDS (1) &lt;br /&gt;
 | author = GS3-WARDEN from PLAY.NET  &lt;br /&gt;
 | date = May 18, 2002 at 10:32 &lt;br /&gt;
 | subject = Song Updates&lt;br /&gt;
 | messagenum = 7&lt;br /&gt;
}}&lt;br /&gt;
Several changes to a few songs were implemented today, including Song of Holding, Eonak&#039;s Glory, and Sonic Armor. The majority of these changes should be invisible to players, but a few are noticeable:&lt;br /&gt;
&lt;br /&gt;
The previously insignificant instrument modifier for Song of Holding has been revised to an additional 5 to 15 DS, depending on the bard&#039;s proficiency with the instrument.&lt;br /&gt;
&lt;br /&gt;
The elemental resistance for Sonic Armor has been improved at the low end to provide a minimum of 1 rank reduction vs cold, heat, and electrical criticals.&lt;br /&gt;
&lt;br /&gt;
Warden &lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | topic = ANNOUNCEMENTS for BARDS (1) &lt;br /&gt;
 | author = GS4-SOLLI &lt;br /&gt;
 | date = on 11/16/2003 4:30:10 AM&lt;br /&gt;
 | subject = Re: Nice bonus to sonic armor... &lt;br /&gt;
 | messagenum = 9993&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;I believe it was stated--I don&#039;t recall by whom or when, but it was a GM name--that Sonic Armor is either 1/3 or 2/3 of the normal weight. I think it&#039;s 2/3, but I&#039;m not positive on my recollection.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1/4, actually - I&#039;d always thought that it was 1/3, but I just looked at the code, and it&#039;s just 25% of the base weight for that armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;gt;(The weapon and shield are, so far as I recall, one pound apiece... which means that the biggest &amp;quot;weight benefit&amp;quot; goes to those who swing the heaviest weapons: lances, greatswords, battleaxes, suchlike.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They weigh nothin&#039; at all, actually.&lt;br /&gt;
&lt;br /&gt;
GM Solli&lt;br /&gt;
Squares / Semis / Breakage &lt;br /&gt;
&lt;br /&gt;
==[[Song of Rage (1016) | Rage]]==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Bards (33) &lt;br /&gt;
 | topic = ANNOUNCEMENTS for BARDS (1) &lt;br /&gt;
 | author = GS3-WARDEN from PLAY.NET  &lt;br /&gt;
 | date = May 25, 2002 at 12:58 &lt;br /&gt;
 | subject = Song of Rage Update&lt;br /&gt;
 | messagenum = 8&lt;br /&gt;
}}&lt;br /&gt;
A major revision to Song of Rage was implemented today, resolving numerous bugs and updating the song to current standards.&lt;br /&gt;
&lt;br /&gt;
In addition, Rage is now useful when manually renewed (it was previously renewable, but did nothing other than charge a bard 4 mana). Renewing the song on a target is an automatic success resulting in an immediate response, anywhere from making the target perturbed to causing the target to collapse in agony. All renew results will assess RT to the target with the magnitude of RT based on the degree of rage.&lt;br /&gt;
&lt;br /&gt;
While not yet set in stone, the RT from multiple Rage renewals will currently stack.&lt;br /&gt;
&lt;br /&gt;
Warden &lt;br /&gt;
&lt;br /&gt;
==[[Lullabye (1005) | Lullabye]]==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Bards (33) &lt;br /&gt;
 | topic = ANNOUNCEMENTS for BARDS (1) &lt;br /&gt;
 | author = GS3-WARDEN from PLAY.NET  &lt;br /&gt;
 | date = Dec 9, 2002 at 21:11 &lt;br /&gt;
 | subject = Lullabye Changes&lt;br /&gt;
 | messagenum = 15&lt;br /&gt;
}}&lt;br /&gt;
The success determination formula for Lullabye will be changing within the coming week. With these changes, results will be more varied against like-level targets than the current spellsong. A fourth success result has been added, between the &amp;quot;mesmerized&amp;quot; and &amp;quot;flutter&amp;quot; results.&lt;br /&gt;
&lt;br /&gt;
The factors involved in determining success have not changed, and they include level differential, Charisma bonus, and Bard songs known.&lt;br /&gt;
&lt;br /&gt;
Warden&lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
| category = Bards&lt;br /&gt;
| topic = Bard Magic, Spells, and Spellsongs&lt;br /&gt;
| messagenum = 410&lt;br /&gt;
| author = GS4-Estild&lt;br /&gt;
| date = 07/01/2015 02:32 PM EDT&lt;br /&gt;
| subject = Re: Another Question (1005) &lt;br /&gt;
}}&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|Tal&lt;br /&gt;
|-&lt;br /&gt;
|Well back to basics. [[1005]]... level difference, influence bonus, spellsong ranks, and targets discipline bonus?&lt;br /&gt;
|-&lt;br /&gt;
|This feels like one of the &#039;knowns&#039; but the whole reliable sources for the wiki thing and it is one of the more core songs for younger bards.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For the bard, it takes their (([[level]] * 5) + [[Bard Base|bard spell]] ranks + [[Influence]] bonus + d150), then subtracts the target&#039;s ((level * 5) + (level / 2) + [[Discipline]] bonus + 25 from [[Self Control (613)]] + 25 from [[Strength of Will (1119)]] + 30 for [[undead]] or [[demon]]ic creatures). If the end result is &amp;gt;= 0, it&#039;s successful. There are 4 success tiers, which is determined by the ((end result / 40) + 1) (min. 1, max. 4), with undead and demonic creatures also adding 1 (for rounding), but then reducing the result by half.&lt;br /&gt;
&lt;br /&gt;
GameMaster Estild&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Bards (33) &lt;br /&gt;
 | topic = ANNOUNCEMENTS for BARDS (1) &lt;br /&gt;
 | author = GS3-WARDEN from PLAY.NET  &lt;br /&gt;
 | date = Jun 27, 2002 at 21:06 &lt;br /&gt;
 | subject = Bard Song Duration, Cost, and Renewal Changes&lt;br /&gt;
 | messagenum = 11&lt;br /&gt;
}}Dateline 6/27/2002: HSN RELEASE: BARDS SING LONGER/BETTER THAN EVER BEFORE!&lt;br /&gt;
&lt;br /&gt;
The Bard Guild would like to announce a few tremendous advances in the art and science of spellsinging.&lt;br /&gt;
&lt;br /&gt;
Spellsong duration is no longer capped at six minutes, nor is it based solely on level of training. The singer&#039;s vital statistics come into play, and elder bards should see a significant improvement. In addition, the multi-song mana penalty has been revised. Based now on song training and statistics, the penalty for singing several songs at once will be easier for all bards to bear. And finally, songs lost due to temporary incapacitation can now be renewed by those who are able to come to their senses quickly enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bard song duration has been changed from the straight level-based formula, capped at 6 minutes, to an uncapped, diminishing returns formula that takes Charisma, Logic, and bard level into account.&lt;br /&gt;
&lt;br /&gt;
The increased cost for controlling multiple songs has been changed to a new formula that considers the number of songs sung, songs known, Discipline, and Logic statistics.&lt;br /&gt;
&lt;br /&gt;
Bards are also now able to renew songs if they still linger after a failed renewal. This will not affect songs that end immediately on a renewal failure, but will allow a bard to maintain most songs if the auto-renew fails due to an untimely interruption. For example, if the bard is stunned when the auto-renew attempt is made, and then recovers from the stun, the bard may quickly RENEW ALL and recover his songs.&lt;br /&gt;
&lt;br /&gt;
Warden &lt;br /&gt;
&lt;br /&gt;
{{saved-post&lt;br /&gt;
 | category = Professions&lt;br /&gt;
 | topic = Bard&lt;br /&gt;
 | messagenum = 1947858&lt;br /&gt;
 | author = GS4-MERAKI&lt;br /&gt;
 | date = Feb 8, 2022&lt;br /&gt;
 | subject =  Player Song Debuff Duration Fix &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets. The duration versus non player targets remains unchanged. No other changes to these songs have been made in this update.&lt;br /&gt;
&lt;br /&gt;
- Meraki&lt;br /&gt;
&lt;br /&gt;
[[Category:Bard]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=161425</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=161425"/>
		<updated>2022-02-09T01:59:32Z</updated>

		<summary type="html">&lt;p&gt;GS4-MERAKI: /* 2022 Releases */  Added Player Song Debuff Duration Fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-MERAKI</name></author>
	</entry>
</feed>