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	<id>https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-NAIJIN</id>
	<title>GemStone IV Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=GS4-NAIJIN"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/Special:Contributions/GS4-NAIJIN"/>
	<updated>2026-04-16T07:26:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wounded&amp;diff=197518</id>
		<title>Wounded</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wounded&amp;diff=197518"/>
		<updated>2023-05-19T21:28:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wounded&#039;&#039;&#039; is a  negative status condition. Prevents regeneration (trolls), natural recovery (stamina, mana, health, and spirit) on the afflicted party, and increases all concussion damage they take.&lt;br /&gt;
  &lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Major_Poison&amp;diff=197517</id>
		<title>Major Poison</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Major_Poison&amp;diff=197517"/>
		<updated>2023-05-19T21:27:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Major Poison&#039;&#039;&#039; is a  negative status condition. Major Poison deals a percentage of remaining health over time. Can be stacked similar to Major Bleed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clumsy&amp;diff=197516</id>
		<title>Clumsy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clumsy&amp;diff=197516"/>
		<updated>2023-05-19T21:27:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clumsy&#039;&#039;&#039; is a  negative status condition.  Has a chance to cause the afflicted party to stumble while making an attack, causing minor unbalance damage. Creatures that can&#039;t be knocked down are immune to Clumsy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Clumsy&amp;diff=197515</id>
		<title>Clumsy</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Clumsy&amp;diff=197515"/>
		<updated>2023-05-19T21:27:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Clumsy&amp;#039;&amp;#039;&amp;#039; is a  negative status condition.  Category:Effects and Conditions Category:Player System Manager&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Clumsy&#039;&#039;&#039; is a  negative status condition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Wounded&amp;diff=197514</id>
		<title>Wounded</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Wounded&amp;diff=197514"/>
		<updated>2023-05-19T21:26:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Wounded&amp;#039;&amp;#039;&amp;#039; is a  negative status condition.  Category:Effects and Conditions Category:Player System Manager&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wounded&#039;&#039;&#039; is a  negative status condition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Major_Poison&amp;diff=197513</id>
		<title>Major Poison</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Major_Poison&amp;diff=197513"/>
		<updated>2023-05-19T21:26:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Major Poison&amp;#039;&amp;#039;&amp;#039; is a  negative status condition.  Category:Effects and Conditions Category:Player System Manager&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Major Poison&#039;&#039;&#039; is a  negative status condition.&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=197512</id>
		<title>2023 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2023_Changelog&amp;diff=197512"/>
		<updated>2023-05-19T21:24:11Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2023.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2023 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Effect Manager: New Effects&lt;br /&gt;
|desc=New Clumsy, Wounded, and Major Poison effects have been added.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Effects_and_Conditions&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Stealth Updates&lt;br /&gt;
|desc=Group and Stealth QoL improvements.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/1109229289422991492&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/19/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divine Word (1640) Update&lt;br /&gt;
|desc=Divine Word (1640) has been updated to no longer remove spells when it&#039;s active window ends.&lt;br /&gt;
|link=https://gswiki.play.net/Divine_Word_(1640)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=05/07/2023|title=Justice Encumbrance|category=Event|desc=Encumbrance checks are now bypassed for justice confiscated possessions.|link=https://discord.com/channels/226045346399256576/1104795493437026334}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/23/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Adventurers Guild Update &lt;br /&gt;
|desc=The Adventurers Guild has decided to allow those banished from tasks to now be allowed to continue to use RECOVER and LOST during their punishment.&lt;br /&gt;
|link=https://gswiki.play.net/Adventurer%27s_Guild&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/04/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Transit Review Update Rift fog exit &lt;br /&gt;
|desc=After a small shadowy rebellion, once again the Rift entrance Fog is somewhat under control.  It&#039;s been reported that entering the Rift is now insanely smooth and efficient!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: A Brief History of Khan&#039;Kel Bazaar&lt;br /&gt;
|desc=A lore document on the Khan&#039;Kel Bazaar in River&#039;s Rest&lt;br /&gt;
|link= https://gswiki.play.net/History_of_Khan%27Kel_Bazaar&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/31/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locker Updates and Family Vaults&lt;br /&gt;
|desc=Increased locker storage and a new account-wide locker!&lt;br /&gt;
|link= https://gswiki.play.net/Locker_Updates_and_Family_Vaults&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/28/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Dark Elves, Faendryl&lt;br /&gt;
|desc=A lore document on the cuisine of the Faendryl&lt;br /&gt;
|link= https://gswiki.play.net/A_Modern_Look_at_Cultural_Cuisine_of_the_Faendryl_(essay)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/25/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Atan Irith Fauna&lt;br /&gt;
|desc=A lore document on unique fauna of Atan Irith&lt;br /&gt;
|link= https://gswiki.play.net/Atan_Irith/Fauna&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Funeral Customs of the Elven Houses&lt;br /&gt;
|desc=New lore document about the funeral customs in the elven houses.&lt;br /&gt;
|link=https://gswiki.play.net/Funeral_Customs_of_the_Elven_Houses&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/14/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Cavernhold trap no longer takes items.&lt;br /&gt;
|desc=The trap in cavernhold that would throw you in the dungeon and take items away no longer takes away items.  The wardens have already filed a complaint.&lt;br /&gt;
|link=https://gswiki.play.net/Cavernhold&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/09/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: PRANCE movement verb&lt;br /&gt;
|desc=A new movement verb, PRANCE, for the Year of the Rolton!&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PRANCE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Ta&#039;Loenthra&lt;br /&gt;
|desc=A lore document on the elven city-state of Ta&#039;Loenthra&lt;br /&gt;
|link=https://gswiki.play.net/Ta%27Loenthra&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document: Human Mourning&lt;br /&gt;
|desc=A lore document on how the human empire handles mourning for royalty&lt;br /&gt;
|link=https://gswiki.play.net/Human_Mourning_Customs &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/01/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document:  County Torre Succession&lt;br /&gt;
|desc=A new lore document on how the County of Torre handles leadership succession&lt;br /&gt;
|link=https://gswiki.play.net/Torre/Torre_Succession&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/17/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Year of the Rolton: BLEAT verb&lt;br /&gt;
|desc=New BLEAT verb and IMITATE BLEAT options &lt;br /&gt;
|link=https://gswiki.play.net/Verb:BLEAT&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Cobbling Tanner Improvements&lt;br /&gt;
|desc=Cobbling tanners have increased their speed, their cost, and the range of items they can process into cobbling trim!&lt;br /&gt;
|link=https://discordapp.com/channels/226045346399256576/1075008299994468422 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/12/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=OSA Bounty Boards are now at most handlers.&lt;br /&gt;
|desc=The boards used to get tasks are now available at almost all towns at the handler.&lt;br /&gt;
|link=https://gswiki.play.net/Open_Sea_Adventures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/10/2023 through 2/28/2023&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/10/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Atan Irith Flora&lt;br /&gt;
|desc=New lore document on flora in Atan Irith&lt;br /&gt;
|link=https://gswiki.play.net/Atan_Irith/Flora&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/06/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Sylvan Mourning&lt;br /&gt;
|desc=New lore document on how sylvans deal with death&lt;br /&gt;
|link=https://gswiki.play.net/Sylvan_Mourning&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Fortuitous February&lt;br /&gt;
|desc=For the entire month of February, base experience gain is increased by 20%!&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Divergence&lt;br /&gt;
|desc=The update to remove Divergence and make live some of its changes live is now implemented.  Please review the [https://discord.com/channels/226045346399256576/1061804770014273638/1061804770014273638 Discord forum post] for the full details.  In addition, the grouping logic that would apply to some groups when determining if they reached the treasure cap has been removed.&lt;br /&gt;
|link=https://gswiki.play.net/Divergence&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/16/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Forest Gnomes &amp;amp; Death&lt;br /&gt;
|desc=New lore document on how forest gnome cultures deal with death was released.&lt;br /&gt;
|link=https://gswiki.play.net/Telling_The_Bees&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/14/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Merchant Complex&lt;br /&gt;
|desc=8 new shops.&lt;br /&gt;
|link=https://gswiki.play.net/Zul_Logoth_Merchant_Complex_Opens&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=New Silverwood Manor Location&lt;br /&gt;
|desc=Silverwood Manor has opened a new Zul Logoth location&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1063217534578479164&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document - Inyexi&lt;br /&gt;
|desc=New lore documents and forest gnome culture were released&lt;br /&gt;
|link=https://gswiki.play.net/New_Playable_Culture_-_Inyexat&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/07/2023 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=RECALL updates &lt;br /&gt;
|desc=&#039;&#039;&#039;RECALL&#039;&#039;&#039; has been updated on bard-sung items to now retrieve the details without being pushed out of hiding. Unless the item is NOT unlocked, even temporarily, and the hidden person is a Bard.&lt;br /&gt;
|link=https://gswiki.play.net/RECALL_(verb) &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/05/2023&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Lore Document on the Atoll&lt;br /&gt;
|desc=A new lore document was released, The Legend of Tavekta Atoll, detailing some stories behind the Kraken&#039;s Fall hunting area known as the Atoll.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll_Legend&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Feat: Dispel Magic&lt;br /&gt;
|desc=Feat: Dispel Magic has been updated to only remove negative magical effects.  Due to how his worked before vs. now, this may inadvertently cause some previously dispellable negative effects to no longer be removed.  If you encounter this, please BUG those effects and we&#039;ll get them fixed so they are removed again.&lt;br /&gt;
|link=https://gswiki.play.net/Dispel_Magic&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/03/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=The Reim Vault is now open again!&lt;br /&gt;
|desc=The Reim Vault is now open again.  The contents have been restocked with the previous offerings minus a few things.&lt;br /&gt;
|link=https://gswiki.play.net/Reim_Base_Camp#Reim_Base_Camp.2C_Wooden_Vault&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=01/02/2023|category=World|title=New Lore Document Released: A Brief Examination of the Yierka|desc= [[A Brief Examination of the Yierka]] goes into some detail about the large desert lizards native to the Sea of Fire.|link=https://gswiki.play.net/New_Lore_Document_-_A_Brief_Examination_of_the_Yierka}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2023&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Mental and Savant Spell Scrolls&lt;br /&gt;
|desc=[[Comprehend Languages (1315)]], [[Clarity of Thought (1319)]], Astral Spear (1408), Displace (1409), Mana Burst (1414), Astral Vault (1417) are now available on scrolls in the treasure system!  Convoke (1435) is also live, but cannot be found on scrolls.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/1059156940615327825/105915694061532782&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=171964</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=171964"/>
		<updated>2022-07-27T13:21:45Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=FEAT WPS RT Reduction&lt;br /&gt;
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Updates to Weakened Armament and Dislodge&lt;br /&gt;
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INVENTORY update&lt;br /&gt;
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Three Fires: Kindling the Flames of Erithi Storytelling&lt;br /&gt;
|desc=Lore document on erithi storytelling&lt;br /&gt;
|link=https://gswiki.play.net/Erithi_Storytelling&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM: Bug Fixes &amp;amp; Divergence&lt;br /&gt;
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/24/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=SPELL MESSAGING update&lt;br /&gt;
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TARGET updates&lt;br /&gt;
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.&lt;br /&gt;
|link=https://gswiki.play.net/TARGET_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/15/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Less Ambient Sorcerer Animates&lt;br /&gt;
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn&#039;t remove combat related messaging (such as spell preps).&lt;br /&gt;
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Creatures of Eh&#039;lah and Sharath&lt;br /&gt;
|desc=Official document detailing the creatures around the Dhe&#039;nar cities of Eh&#039;lah and Sharath&lt;br /&gt;
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Art of Origami &lt;br /&gt;
|desc=An official lore document on the art of origami across Elanthia.&lt;br /&gt;
|link=https://gswiki.play.net/Origami/Art_of_Origami&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rumor Woods&lt;br /&gt;
|desc=Open from 6/10/2022 to 6/26/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rumor_Woods&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Boss LTE Cap&lt;br /&gt;
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day.  There is still bonus fame and treasure for killing such creatures even once the cap is reached.  The boss creatures from necrotic jewelry do not count against the cap.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Clothing of the Firstborn&lt;br /&gt;
|desc=Official document detailing Dhe&#039;nar cultural clothing and materials found in Eh&#039;lah and sharath&lt;br /&gt;
|link=https://gswiki.play.net/Clothing_of_the_Firstborn&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=PACE Verb Updates&lt;br /&gt;
|desc=Targets and roleplaying option expansion.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PACE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Knitting Updates&lt;br /&gt;
|desc=Additional patterns, designs, colors, and materials.&lt;br /&gt;
|link=https://gswiki.play.net/Knitting_needles&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/2/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Settlement of Eh&#039;lah&lt;br /&gt;
|desc=Official document detailing the Dhe&#039;nar settlement of Eh&#039;lah&lt;br /&gt;
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=171963</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=171963"/>
		<updated>2022-07-27T13:21:17Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=FEAT WPS Roundtime Reductions&lt;br /&gt;
|desc=Roundtime reduced to 3s for both ASSESS and APPLY.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/532373273816858636/1001841391686647869&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/20/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Updates to Weakened Armament and Dislodge&lt;br /&gt;
|desc=Improvements to [[Weakened_Armament|Weakened Armament]] status and self-ammo weapon compatibility with [[Dislodge|CMAN Dislodge]].&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/999461141224902757&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INVENTORY update&lt;br /&gt;
|desc=[[INVENTORY_(verb)|INVENTORY]] now has an ENHANCIVE LIST option for listing all worn enhancive items, including tattoos.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=07/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Three Fires: Kindling the Flames of Erithi Storytelling&lt;br /&gt;
|desc=Lore document on erithi storytelling&lt;br /&gt;
|link=https://gswiki.play.net/Erithi_Storytelling&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM: Bug Fixes &amp;amp; Divergence&lt;br /&gt;
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/24/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=SPELL MESSAGING update&lt;br /&gt;
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TARGET updates&lt;br /&gt;
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.&lt;br /&gt;
|link=https://gswiki.play.net/TARGET_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/15/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Less Ambient Sorcerer Animates&lt;br /&gt;
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn&#039;t remove combat related messaging (such as spell preps).&lt;br /&gt;
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Creatures of Eh&#039;lah and Sharath&lt;br /&gt;
|desc=Official document detailing the creatures around the Dhe&#039;nar cities of Eh&#039;lah and Sharath&lt;br /&gt;
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Art of Origami &lt;br /&gt;
|desc=An official lore document on the art of origami across Elanthia.&lt;br /&gt;
|link=https://gswiki.play.net/Origami/Art_of_Origami&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rumor Woods&lt;br /&gt;
|desc=Open from 6/10/2022 to 6/26/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rumor_Woods&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Boss LTE Cap&lt;br /&gt;
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day.  There is still bonus fame and treasure for killing such creatures even once the cap is reached.  The boss creatures from necrotic jewelry do not count against the cap.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Clothing of the Firstborn&lt;br /&gt;
|desc=Official document detailing Dhe&#039;nar cultural clothing and materials found in Eh&#039;lah and sharath&lt;br /&gt;
|link=https://gswiki.play.net/Clothing_of_the_Firstborn&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=PACE Verb Updates&lt;br /&gt;
|desc=Targets and roleplaying option expansion.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PACE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Knitting Updates&lt;br /&gt;
|desc=Additional patterns, designs, colors, and materials.&lt;br /&gt;
|link=https://gswiki.play.net/Knitting_needles&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/2/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Settlement of Eh&#039;lah&lt;br /&gt;
|desc=Official document detailing the Dhe&#039;nar settlement of Eh&#039;lah&lt;br /&gt;
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=169932</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=169932"/>
		<updated>2022-06-27T14:16:56Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/27/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM: Bug Fixes &amp;amp; Divergence&lt;br /&gt;
|desc=Diverged PSM changes have gone live with some bug fixes and formula adjustments&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/988459428741275669&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/24/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=SPELL MESSAGING update&lt;br /&gt;
|desc=[[SPELL_(verb)|SPELL]] now has a MESSAGING option for displaying special spell messaging settings.&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/21/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TARGET updates&lt;br /&gt;
|desc=[[TARGET_(verb)|TARGET]] will now target the creature who created a hazard (like a gas cloud) when targeting the hazard.&lt;br /&gt;
|link=https://gswiki.play.net/TARGET_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/15/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Less Ambient Sorcerer Animates&lt;br /&gt;
|desc=Animates learned a new command (tell animate to act [silent/lazy/calm/normal]) which can result in no ambient messaging, 80% less ambients, 50% less ambients, or normal rate of ambient. Doesn&#039;t remove combat related messaging (such as spell preps).&lt;br /&gt;
|link=https://gswiki.play.net/Animate_Dead_(730)#Commands&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/11/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Creatures of Eh&#039;lah and Sharath&lt;br /&gt;
|desc=Official document detailing the creatures around the Dhe&#039;nar cities of Eh&#039;lah and Sharath&lt;br /&gt;
|link=https://gswiki.play.net/Creatures_of_Eh%27lah_and_Sharath&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Art of Origami &lt;br /&gt;
|desc=An official lore document on the art of origami across Elanthia.&lt;br /&gt;
|link=https://gswiki.play.net/Origami/Art_of_Origami&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rumor Woods&lt;br /&gt;
|desc=Open from 6/10/2022 to 6/26/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rumor_Woods&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Boss LTE Cap&lt;br /&gt;
|desc=The amount of long term experience earned by killing boss creatures is now capped at 1,000 per day.  There is still bonus fame and treasure for killing such creatures even once the cap is reached.  The boss creatures from necrotic jewelry do not count against the cap.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Boss_creatures#Rewards&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/9/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Clothing of the Firstborn&lt;br /&gt;
|desc=Official document detailing Dhe&#039;nar cultural clothing and materials found in Eh&#039;lah and sharath&lt;br /&gt;
|link=https://gswiki.play.net/Clothing_of_the_Firstborn&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=PACE Verb Updates&lt;br /&gt;
|desc=Targets and roleplaying option expansion.&lt;br /&gt;
|link=https://gswiki.play.net/Verb:PACE&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Knitting Updates&lt;br /&gt;
|desc=Additional patterns, designs, colors, and materials.&lt;br /&gt;
|link=https://gswiki.play.net/Knitting_needles&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=06/2/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Settlement of Eh&#039;lah&lt;br /&gt;
|desc=Official document detailing the Dhe&#039;nar settlement of Eh&#039;lah&lt;br /&gt;
|link=https://gswiki.play.net/The_Settlement_of_Eh%27lah&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/22/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Forgotten Vineyard&lt;br /&gt;
|desc=A hunting ground with higher level Shan opened in Solhaven.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Forgotten_Vineyard_creatures&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/10/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Item Summary Updates&lt;br /&gt;
|desc=A number of additions, changes, and bug fixes were applied to the item summary system used by recall and player shops.&lt;br /&gt;
|link=https://discord.com/channels/226045346399256576/796619793934319643/973785486382477372&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/08/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=The Atoll opening outside of Kraken&#039;s Fall&lt;br /&gt;
|desc=A hunting ground outside of Kraken&#039;s Fall.&lt;br /&gt;
|link=https://gswiki.play.net/Atoll&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/07/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elven Nations Hinterwild Opening&lt;br /&gt;
|desc=A mini event to open the Elven Nation&#039;s side of the Hinterwilds&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4083&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/02/2022 - 05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Flight of the Griffins&lt;br /&gt;
|desc=Annual Ta&#039;Illistim event where players can be picked up by griffins and tossed into a nest for the grifflets to eat.&lt;br /&gt;
|link=https://gswiki.play.net/Flight_of_the_Griffins&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/06/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Gambeson and Legging Conversion&lt;br /&gt;
|desc=The mist-filled conversion bowls have been updated to convert certain items to the gambeson or legging inventory slots.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949122#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/05/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Elanthia Glassworking&lt;br /&gt;
|desc=Lore document on glassworking across Elanthia&lt;br /&gt;
|link=https://gswiki.play.net/Glassworking&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=05/04/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Food Plates&lt;br /&gt;
|desc=Plates are now a little easier to eat off of.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/thread/1949090#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Rings of Lumnis&lt;br /&gt;
|desc=Open 04/15/2022 through 04/30/2022&lt;br /&gt;
|link=https://gswiki.play.net/Category:Rings_of_Lumnis&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Agora Promenade&lt;br /&gt;
|desc=Silver-based shopping area at the Isle of Ornath during Rings of Lumnis&lt;br /&gt;
|link=https://gswiki.play.net/Agora_Promenade&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/15/20221&lt;br /&gt;
|category=Event|title=Weddings&lt;br /&gt;
|desc=Automated Wedding System&lt;br /&gt;
|link=https://gswiki.play.net/Category:Weddings&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/13/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Verb Settings and Styles&lt;br /&gt;
|desc=Verbs that have options that can be SET (racial, cultural, citizenship, wedding, etc.) can now be used as styles.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/thread/1948910#&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/11/2022&lt;br /&gt;
|category=Event&lt;br /&gt;
|title=Duskruin Arena&lt;br /&gt;
|desc=Open 2/11/2022 through 2/28/2022&lt;br /&gt;
|link=https://gswiki.play.net/Duskruin_Arena&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=167890</id>
		<title>SimuCon 2022</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=SimuCon_2022&amp;diff=167890"/>
		<updated>2022-06-01T17:45:00Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SimuCon2019logo.png|right|300px|SimuCon 2019 Logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SimuCon&#039;&#039;&#039; is a yearly gathering in St. Louis near [[Simutronics]] headquarters usually taking place near the end of the summer. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;OFFICIAL&amp;lt;/u&amp;gt;&#039;&#039;&#039; dates for 2022 are Wednesday, August 3 through Sunday, August 7, 2022 at the Sheraton Westport Chalet Hotel.  Room reservation link [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP here].&lt;br /&gt;
&lt;br /&gt;
==2022 Schedule==&lt;br /&gt;
{| {{prettytable|text-align:center;}}&lt;br /&gt;
|+ &#039;&#039;&#039;SimuCon 2022 Schedule&amp;lt;br&amp;gt;ALL TIMES CST&amp;lt;br&amp;gt;(CENTRAL TIME)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Schedule coming soon!!!&lt;br /&gt;
&lt;br /&gt;
==Attendee List==&lt;br /&gt;
The below lists are of those people that have made mention that they are attempting to attend the 2022 conference. You may edit this page to add your character to the list.&lt;br /&gt;
&lt;br /&gt;
===Prime Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Akenna&lt;br /&gt;
* Beldannon&lt;br /&gt;
* Clunk&lt;br /&gt;
* Darcena&lt;br /&gt;
* Delindra/Jisandra&lt;br /&gt;
* Dergoatean&lt;br /&gt;
* Desorceri&lt;br /&gt;
* Drekoi/Vhorg&lt;br /&gt;
* Durakar&lt;br /&gt;
* Elgrim&lt;br /&gt;
* Hoodtralfeck&lt;br /&gt;
* Juspera&lt;br /&gt;
* Kothos/Xanthium/Ysharra&lt;br /&gt;
* Nodyre / Dayzed&lt;br /&gt;
* Obelin&lt;br /&gt;
* Raelee&lt;br /&gt;
* Rozy&lt;br /&gt;
* Yavs&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Platinum Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Ashanor&lt;br /&gt;
* Brahm&lt;br /&gt;
* Cadance&lt;br /&gt;
* Valmos&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shattered Players===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Sarcasm&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Game Staff===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* Avaluka&lt;br /&gt;
* Estild&lt;br /&gt;
* Haxus&lt;br /&gt;
* Ivry&lt;br /&gt;
* Kveta&lt;br /&gt;
* Naijin&lt;br /&gt;
* Quilic&lt;br /&gt;
* Sleken&lt;br /&gt;
* Valyrka&lt;br /&gt;
* Xayle&lt;br /&gt;
* Xeraphina&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frequently Asked Questions==&lt;br /&gt;
===How much does SimuCon cost?===&lt;br /&gt;
&lt;br /&gt;
Cost and sign-up information will be available soon.&lt;br /&gt;
&lt;br /&gt;
===Where do I sign up?===&lt;br /&gt;
Sign-up is usually initiated by the GM organizing SimuCon and details are released closer to the event.&lt;br /&gt;
&lt;br /&gt;
===Who organizes SimuCon?===&lt;br /&gt;
&lt;br /&gt;
Typically GameMasters from Gemstone IV and DragonRealms are the official organizers. However, many players pitch in to plan unofficial events or to offer support. All work is strictly volunteer, so please be sure to thank your organizer team!&lt;br /&gt;
&lt;br /&gt;
===What is it like to attend a SimuCon?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is a gathering of players and GameMasters for Simutronics games, including Gemstone IV and DragonRealms. The convention includes several events, as listed in the [[#2022 Schedule|2022 Schedule]], that are planned by both players and staff. In-between events, attendees typically gather at conference tables similar to a large LAN party to play. Board games and other activities are frequently available as well.&lt;br /&gt;
&lt;br /&gt;
===How many people attend SimuCon and when do they show up?===&lt;br /&gt;
&lt;br /&gt;
SimuCon has experienced a growth spurt over the past three years or so. A current rough estimate would be 100 attendees (GS and DR combined) over the course of the weekend. The main convention days are Thursday through Sunday, although several people arrive on Wednesday and stay through Monday. The convention room is typically setup by Wednesday evening.&lt;br /&gt;
&lt;br /&gt;
===What equipment should I bring?===&lt;br /&gt;
&lt;br /&gt;
Bring your laptop/computer so that you can play Gemstone during the convention. Internet access and power strips are typically provided. &#039;&#039;&#039;Note:&#039;&#039;&#039; It is not recommended that you leave your equipment unattended in the conference room.&lt;br /&gt;
&lt;br /&gt;
===Will I need a car?===&lt;br /&gt;
&lt;br /&gt;
Many attendees never leave the hotel. However if you are planning to explore St. Louis, a car is recommended as public transportation options are slim. Lyft and Uber are both operational in St. Louis and are ideal for single trips. For any excursions listed in the schedule, carpool options may be available. A shuttle may be available to and from your hotel for airport travel, but don&#039;t forget to bring cash for a tip!&lt;br /&gt;
&lt;br /&gt;
===Is SimuCon family friendly?===&lt;br /&gt;
&lt;br /&gt;
In general, yes. Some attendees do bring children but activities in the convention room may be of limited interest to them. Note the [[#Attractions|Attractions]] section listed below for additional kid-friendly activities available in St. Louis. Please expect to encounter explicit language and consumption of alcoholic beverages, which will increase in the late night hours.&lt;br /&gt;
&lt;br /&gt;
===What is the weather typically like?===&lt;br /&gt;
&lt;br /&gt;
Missouri is nicknamed &amp;quot;Misery&amp;quot; for its hot and humid summers. For a current local forecast, click here: https://www.ksdk.com/weather&lt;br /&gt;
&lt;br /&gt;
===Do I need to bring food or beverages?===&lt;br /&gt;
&lt;br /&gt;
Depending on funds available, basic snacks will be provided. You are generally on your own for meals and can purchase food at the grocery or restaurant options listed in the [[#Dining.2FEating|Dining/Eating]] section. SimuCon is strictly BYOB. Alcohol can be purchased in most grocery stores and gas stations in Missouri.&lt;br /&gt;
&lt;br /&gt;
===What should I wear?===&lt;br /&gt;
&lt;br /&gt;
SimuCon is casual attire unless the schedule for a specific event indicates otherwise. Some events may encourage costumes or themed attire.&lt;br /&gt;
&lt;br /&gt;
===Is there a pool?===&lt;br /&gt;
&lt;br /&gt;
YES! Pack your bathing suits because the official SimuCon hotel has an outdoor pool! There is even a poolside bar with snacks and beverages (open Friday through Sunday), and towel service is available. It is recommended that you pack sunscreen ahead of time, because the hotel and nearby shops do not stock any! It is also recommended that you bring pool noodles, because pool noodles are wicked cool.&lt;br /&gt;
&lt;br /&gt;
==Visitor Information==&lt;br /&gt;
The convention is typically held at the Sheraton Westport Chalet, located at 191 W Port Plaza Dr, St. Louis, MO 63146. Below are some nearby shops and other information for visitors. All distances calculated from the host hotel.&lt;br /&gt;
&lt;br /&gt;
===Accommodations===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sheraton Westport Chalet (Official Hotel, Discounted Rate)&#039;&#039;&#039; || onsite || 191 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/events/start.mi?id=1636045437853&amp;amp;key=GRP Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Sheraton Westport Plaza (Sister Hotel next to the Chalet) || onsite || 900 Westport Plaza, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlps-sheraton-westport-plaza-hotel-st-louis/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Staybridge Suites || 0.3 miles || 25 Progress Pkwy, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
|Comfort Inn Suites || 0.7 miles || 12031 Lackland Rd., Saint Louis, MO, 63146 || [https://www.choicehotels.com/missouri/saint-louis/comfort-inn-hotels/mo608/rates?checkInDate=2022-08-03&amp;amp;checkOutDate=2022-08-79 Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Residence Inn St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwr-residence-inn-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Farfield Inn and Suites St. Louis Westport || 0.6 miles || 11918 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlfw-fairfield-inn-and-suites-st-louis-westport/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|Courtyard by Marriott St. Louis Westport || 0.7 miles || 11888 Westline Industrial Drive, St. Louis, MO 63146 || [https://www.marriott.com/hotels/travel/stlwp-courtyard-st-louis-westport-plaza/ Booking Link]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dining/Eating===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Drunken Fish || Sushi || onsite || 639 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Fuzzy&#039;s Taco Shop || Baja Tacos || onsite || 302 West Port Plaza, St. Louis, MO 63146 || https://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| IMO&#039;s Pizza || Pizza || onsite || 318 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Kobe Japanese Grill || Japanese/Hibachi || onsite || 645 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| McDonald&#039;s || Fast Food || onsite || 25 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Paul Mineo&#039;s Trattoria|| Italian || onsite || 333 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Bread Company || Coffee/Sandwich/Soup || onsite || 147 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Smoothie King || Smoothies || onsite || 324 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Starbucks || Coffee || onsite || 111 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Trainwreck Saloon|| American/Grill|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://www.westportstl.com/drinkdine&lt;br /&gt;
|-&lt;br /&gt;
| Dino&#039;s Deli||Mediterranean|| onsite || 314 West Port Plaza, St. Louis, MO 63146 || http://dinosdeli.us/&lt;br /&gt;
|-&lt;br /&gt;
| O&#039;Fallon Brewery || Beer/American Food || 0.3 mi || 45 Progress Pkwy, Maryland Heights, MO 63043 || http://www.ofallonbrewery.com/&lt;br /&gt;
|-&lt;br /&gt;
| Companion Bakery || Bakery/Sandwich || 1.2 mi || 2331 Schuetz Rd, St. Louis, MO 63146 || http://www.companionbaking.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Off-Site Dining===&lt;br /&gt;
For attendees who want to explore St. Louis cuisine, local players recommend the following restaurants.&lt;br /&gt;
 &lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Type||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| DD Mau || Vietnamese / Bao || 1.3 mi || 11982 Dorsett Rd, Maryland Heights, MO 63043 || http://www.ddmaustl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Guerilla Street Food || Filipino || 1.6 mi || 11658 Dorsett Rd., Maryland Heights, MO 63043 || https://www.guerrillastreetfood.com/menu-dorsett/&lt;br /&gt;
|- &lt;br /&gt;
| Gobble STOP Smokehouse || BBQ Poultry || 2.8 mi || 1227 Castillon Arcade Plaza, Creve Coeur, MO 63141  || http://gobblestopsmokehouse.net/&lt;br /&gt;
|-&lt;br /&gt;
| Nudo House STL || Ramen / Japanese || 3.0 mi|| 11423 Olive Blvd, St. Louis, MO 63141 || http://nudohousestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Dave &amp;amp; Tony&#039;s || Premium Burgers || 3.2 mi|| 12766 Olive Blvd, St. Louis, MO 63146 || http://www.daveandtonys.com/&lt;br /&gt;
|-&lt;br /&gt;
| Sugarfire Smokehouse|| BBQ || 6.0 mi|| 9200 Olive Blvd, St. Louis, MO 63132 || https://sugarfiresmokehouse.com/locations/mo-olivette/&lt;br /&gt;
|-&lt;br /&gt;
| Salt + Smoke || BBQ|| 9.0 mi|| 501 S Main St, St. Charles, MO 63301 || https://saltandsmokestl.com/&lt;br /&gt;
|-&lt;br /&gt;
| Midwestern Meat &amp;amp; Drink || BBQ || 20.4 mi || 900 Spruce St, St. Louis, MO 63102 || https://facebook.com/midwesternstl&lt;br /&gt;
|-&lt;br /&gt;
| Broadway Oyster Bar || Cajun|| 23.7 mi || 736 S Broadway, St. Louis, MO 63102 || http://www.broadwayoysterbar.com/&lt;br /&gt;
|-&lt;br /&gt;
| Ted Drewes|| Famous local frozen custard || 21.6 mi || 6726 Chippewa, St. Louis, MO 63109 || http://teddrewes.com/&lt;br /&gt;
|-&lt;br /&gt;
| Bombay Food Junkies || Vegan Options || 5.2 mi || 3580 Adie Rd, St Ann, MO 63074 || https://www.bombayfoodjunkies.com/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shopping/Groceries===&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Distance||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| Target || 5.9 mi || 12275 St Charles Rock Rd, Bridgeton, MO 63044 || [https://www.target.com/sl/bridgeton/12 website]&lt;br /&gt;
|-&lt;br /&gt;
| Costco || 13.3 mi || 200 Costco Way, St Peters, MO 63376 || [https://www.costco.com/warehouse-locations/st-peters-saint-peters-mo-382.html website]&lt;br /&gt;
|-&lt;br /&gt;
| Schnucks Dorsett (Grocery Store) || 1.5 mi || 2030 Dorsett Rd, Maryland Heights, MO 63043 || [https://locations.schnucks.com/mo-maryland-heights-117 website]&lt;br /&gt;
|-&lt;br /&gt;
| Gateway Newstands || onsite || 519 W Port Plaza Dr, St. Louis, MO 63146 || https://www.westportstl.com/specialty&lt;br /&gt;
|-&lt;br /&gt;
| Walgreens|| 1.6 mi|| 12509 Dorsett Rd, Maryland Heights, MO 63043 || [https://www.walgreens.com/locator/walgreens-12509+dorsett+rd-maryland+heights-mo-63043/id=9481 website]&lt;br /&gt;
|-&lt;br /&gt;
| BP Gas Station|| 0.3 mi || 11988 Westline Industrial Dr, St. Louis, MO 63146 || &lt;br /&gt;
|-&lt;br /&gt;
| ALDI|| 2.6 mi || 11745 Olive Blvd, Creve Coeur, MO 63141 || [https://www.aldi.us/ website]&lt;br /&gt;
|-&lt;br /&gt;
| Trader Joe&#039;s || [https://goo.gl/maps/3aV8WLBakaB2 2.4 mi] || 11505 Olive Blvd, Creve Coeur, MO 63141|| [https://locations.traderjoes.com/mo/creve-coeur/694/ website]&lt;br /&gt;
|-&lt;br /&gt;
| D&amp;amp;J Liquor || [https://goo.gl/maps/a6m73h9w4ynWnWqh8 1.5 mi] || 1914 McKelvey Rd, Maryland Heights, MO 63043 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attractions===&lt;br /&gt;
&lt;br /&gt;
Most attractions are a 15-30 minute drive from the hotel. For tourism information, click here: https://explorestlouis.com/&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|-bgcolor=lightblue&lt;br /&gt;
! Name||Description||Address||Link&lt;br /&gt;
|-&lt;br /&gt;
| The Gateway Arch ||Oh look, it&#039;s the Arch ||200 Washington Ave, St. Louis, MO 63102 || https://www.gatewayarch.com/&lt;br /&gt;
|-&lt;br /&gt;
| Busch Stadium ||Cardinals Baseball Stadium ||700 Clark Ave, St. Louis, MO 63102 || https://www.mlb.com/cardinals/ballpark&lt;br /&gt;
|-&lt;br /&gt;
| Forest Park ||Large public park, home to several free attractions ||5595 Grand Dr, St. Louis, MO 63112 || https://forestparkmap.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Zoo ||Free zoo, located inside Forest Park ||Government Dr, St. Louis, MO 63110 || https://www.stlzoo.org/&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Aquarium at Union Station|| Opened Dec. 2019, the otters and spitting fish are worth the admission, skip the wheel || 201 S 18th St, St. Louis, MO 63103||https://www.stlouisaquarium.com/ &lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Art Museum ||Free art museum, located inside Forest Park ||1 Fine Arts Dr, St. Louis, MO 63110 || https://www.slam.org/&lt;br /&gt;
|-&lt;br /&gt;
| Creve Coeur Lake Park || [https://goo.gl/maps/7s9nUCbcyBM2 3.4 mi] from the hotel. Trails, kayak rentals, Go Ape || 13725 Marine Ave, St. Louis, MO 63146 || [https://www.stlouisco.com/Parks-and-Recreation/Park-Pages/Creve-Coeur website]&lt;br /&gt;
|-&lt;br /&gt;
| The Muny ||Outdoor theater, located inside Forest Park ||1 Theatre Dr, St. Louis, MO 63112 || https://muny.org/&lt;br /&gt;
|-&lt;br /&gt;
| Missouri Botanical Gardens ||Outdoor garden ||4344 Shaw Blvd, St. Louis, MO 63110 || http://www.missouribotanicalgarden.org/&lt;br /&gt;
|-&lt;br /&gt;
| Anheuser-Busch St. Louis Brewery ||Main brewery, offers tours ||1200 Lynch St, St. Louis, MO 63118 || https://www.budweisertours.com/locations/st-louis-missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| City Museum ||Architectural Anomaly/Interactive Art/Climbing Museum ||750 N 16th St, St. Louis, MO 63103 || https://www.citymuseum.org/&lt;br /&gt;
|-&lt;br /&gt;
| Grants Farm ||Free wildlife park with tram tours and free beer ||10501 Gravois Rd, St. Louis, MO 63123 || https://www.grantsfarm.com/home.html&lt;br /&gt;
|-&lt;br /&gt;
| The Butterfly House ||Indoor butterfly pavilion ||15193 Olive Blvd, Chesterfield, MO 63017|| http://www.missouribotanicalgarden.org/visit/family-of-attractions/butterfly-house.aspx&lt;br /&gt;
|-&lt;br /&gt;
| Science Center ||Kid-friendly interactive museum, includes IMAX and planetarium ||5050 Oakland Ave, St. Louis, MO 63110 || https://www.slsc.org/&lt;br /&gt;
|-&lt;br /&gt;
| Magic House ||Kid-friendly interactive museum, includes magic ||516 S Kirkwood Rd, St. Louis, MO 63122 || https://www.magichouse.org/&lt;br /&gt;
|-&lt;br /&gt;
| Fox Theatre ||Historic theater, offers tours ||527 NORTH GRAND BLVD., St. Louis, MO 63103 || https://www.fabulousfox.com/visit/tours&lt;br /&gt;
|-&lt;br /&gt;
| St. Louis Neighborhoods||Shopping/Nightlife/Exploring||Various || https://explorestlouis.com/things-to-do/neighborhoods/&lt;br /&gt;
|-&lt;br /&gt;
| Live Music Venues||St. Louis is known for its blues and jazz scene ||Various || https://explorestlouis.com/discover/st-louis-music-lovers/st-louis-live-music-venues/&lt;br /&gt;
|-&lt;br /&gt;
| Casinos||Gambling ||Various || https://www.tripadvisor.com/Attractions-g44881-Activities-c53-Saint_Louis_Missouri.html&lt;br /&gt;
|-&lt;br /&gt;
| Cahokia Mounds || Ruins of the largest prehistoric civilization north of Mexico, 30 min drive from hotel || 30 Ramey Street Collinsville, IL 62234 || https://cahokiamounds.org/&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Indiegogo Campaign==&lt;br /&gt;
The annual Indiegogo Campaign&#039;s purpose is to fund expenses for SimuCon, and all funds raised are used for the direct support of the convention. Any funds raised beyond the original goal are used for additional perks such as extra snacks and prizes for attendees.&lt;br /&gt;
&lt;br /&gt;
Currently no campaign link is available, but will likely be available in early June.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://discord.gg/eTvANvy SimuCon channel] (official Discord server)&lt;br /&gt;
*[https://discord.gg/tZGPPyU Unofficial SimuCon Server] (unofficial SimuCon dedicated Discord server)&lt;br /&gt;
*[https://elanthipedia.play.net/SimuCon DragonRealms Simucon Page] (DR&#039;s Wiki Page)&lt;br /&gt;
&lt;br /&gt;
[[Category:SimuCon]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Confused&amp;diff=167678</id>
		<title>Confused</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Confused&amp;diff=167678"/>
		<updated>2022-05-27T13:44:29Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Confused&#039;&#039;&#039; is a negative status condition.  When under its effects, the afflicted party has a 33% chance to attack a friendly target, a 33% chance to attack another target, and a 34% chance to stumble around, doing nothing.&lt;br /&gt;
&lt;br /&gt;
== Messaging == &lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Add messaging here!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sources == &lt;br /&gt;
* [[Confusion (1211)]]&lt;br /&gt;
* [[Haymaker|Combat Maneuver: Haymaker]]&lt;br /&gt;
* [[Dizzying Swing|Weapon Technique: Dizzying Swing]]&lt;br /&gt;
* [[Shield Push|Shield Specialization: Shield Push]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Effects and Conditions]]&lt;br /&gt;
[[Category:Player System Manager]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=166441</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=166441"/>
		<updated>2022-04-27T19:37:35Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=QSTRIKE UPDATED&lt;br /&gt;
|desc=ASCENSION, WEAPON, and FEAT are now supported.&lt;br /&gt;
|link=https://gswiki.play.net/QSTRIKE_(verb)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:QSTRIKE&amp;diff=166440</id>
		<title>Verb:QSTRIKE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:QSTRIKE&amp;diff=166440"/>
		<updated>2022-04-27T19:36:46Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Quickstrike&#039;&#039;&#039; ability allows physical combat actions to be performed at a reduced [[roundtime]] (RT) for a [[stamina]] cost proportional to the amount of reduction and to the equipment involved, to a minimum of 1 second.  Such reduction may be specified as either a modifier to the base RT of an action or as a desired absolute RT, and can be invoked as part of a combat command or as a separate command that applies to the next combat action.&lt;br /&gt;
&lt;br /&gt;
The stamina cost increases per second of RT reduction.  [[Two-handed Weapons|Two-handed weapons]] have a 1.5x speed multiplier and [[ranged]] weapons have a 2.5x speed multiplier in this calculation.  If insufficient stamina is available for the specified reduction, a lesser reduction at lesser cost may take place based on what stamina is available.  Equipment speeds can be found on the [[weapon speeds]] list.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{prettydiv|margin-right=30%}}&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment Speed = Weapon Speed * Speed Modifier (as outlined above)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stamina cost = (10 + (primary equipment speed + (secondary equipment speed / 2))) * Roundtime Modifier&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to quickstrike for more swings than the character has the stamina to afford will not lower a character into negative stamina. Instead, it will limit itself to the maximum reduction possible with the stamina remaining. Using a quickstrike with an ability that costs stamina (a [[combat maneuver]], an [[mstrike]] during cooldown, etc.) can take one into negative stamina. In those cases, the quickstrike cost is calculated and paid first (limiting itself if necessary, as before), then the stamina cost of the ability is paid, possibly blowing muscles.&lt;br /&gt;
&lt;br /&gt;
==Combat Maneuvers==&lt;br /&gt;
Characters in the [[Striking Asp Stance]] can perform quickstrikes with less of a stamina cost. &lt;br /&gt;
&lt;br /&gt;
The Quickstrike ability is an improvement over the older [[Quickstrike (combat maneuver)|Quickstrike combat maneuver]] in almost every situation. Because the maneuver is superier in a few niche cases, however, it has been retained.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
  QSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier&lt;br /&gt;
  QSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action&lt;br /&gt;
  QSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime&lt;br /&gt;
  QSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action&lt;br /&gt;
  QSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action&lt;br /&gt;
  QSTRIKE LIMIT {amount}            - Limit stamina usage per combat action to the specified amount&lt;br /&gt;
  QSTRIKE HELP                      - This help text&lt;br /&gt;
&lt;br /&gt;
    {modifier} should be a negative number indicating the roundtime reduction desired&lt;br /&gt;
    {time} should be a positive number indicating the absolute roundtime desired&lt;br /&gt;
&lt;br /&gt;
  Valid combat actions are:&lt;br /&gt;
    ASCENSION           GRAPPLE          &lt;br /&gt;
    AMBUSH              HURL             STUNMAN (ATTACK)&lt;br /&gt;
    ATTACK              JAB              SUBDUE&lt;br /&gt;
    CHEAPSHOT           KILL             SWEEP&lt;br /&gt;
    CMAN                KICK             TACKLE&lt;br /&gt;
    COCK                MSTRIKE          TRIP&lt;br /&gt;
    DISARM (weapons)    PUNCH            WEAPON&lt;br /&gt;
    FEAT                SHIELD           WTRICKS (FEINT, SATTACK)&lt;br /&gt;
    FIRE                SMITE&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
  QSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime&lt;br /&gt;
  QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds&lt;br /&gt;
  QSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[Weapon speeds]]&lt;br /&gt;
*[https://www.desmos.com/calculator/hqrtdnzrw9 Celerity Calculator]&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Abilities]]&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
[[Category:Bugs]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=166404</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=166404"/>
		<updated>2022-04-25T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/25/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Targeting and Attack QoL&lt;br /&gt;
|desc=Standardizing AIM, targets, and verb parsing for attack verbs&lt;br /&gt;
|link=https://gswiki.play.net/Verb:AIM&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/12/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=CMAN LIST WINDOW (and other PSM verbs)&lt;br /&gt;
|desc=Player System Manager verbs can list skills in a popup window outside of the Story Window.&lt;br /&gt;
|link=https://gswiki.play.net/Category:Player_System_Manager&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Eblade Bundle Dispel Bugfix&lt;br /&gt;
|desc=Fixed an issue where dispelling an ebladed bundle of ammo would render it unable to receive a new eblade.&lt;br /&gt;
|link=https://gswiki.play.net/Elemental_Blade_(411)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=04/05/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Multi-target Bugfix&lt;br /&gt;
|desc=An issue causing Empathic Link (1117) to return &amp;quot;Nothing happens.&amp;quot; even when targets are found has been fixed.  The underlying issue also affected some other multi-target spells and abilities but 1117 failed the most loudly.  All affected spells/abilities should now be working properly. &lt;br /&gt;
|link=https://gswiki.play.net/Multi-target_spell/&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/27/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blinded&lt;br /&gt;
|desc=The blinded status effect penalty to performing SMR attacks has been reduced from 50 to 25.  However, it now also penalizes attempts to defend against a SMR by the same amount if the target is blinded..&lt;br /&gt;
|link=https://gswiki.play.net/blinded&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Blind (311)&lt;br /&gt;
|desc=[[Blind (311)]] will now work on creatures that immune to stuns, instead of outright failure.  Such creatures will avoid the stun, but still be subject to the new [[blinded]] status effect.&lt;br /&gt;
|link=https://gswiki.play.net/Blind_(311)&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/24/2022 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=MHO Wiki&lt;br /&gt;
|desc=Moved the Official MHO Guide from an offsite website to the wiki.  Updated MHO wiki pages.&lt;br /&gt;
|link=https://gswiki.play.net/Meeting_Hall_Organization&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=03/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Soothing Word&lt;br /&gt;
|desc=Soothing Word (1201) will now remove the Horrify effect from the target.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/131&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/28/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=UCS Flare Info&lt;br /&gt;
|desc=RECALL &amp;amp; PlayerShops should now display UCS equipment flare info.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3947&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/13/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sheer Fear updates&lt;br /&gt;
|desc=The Sheer Fear mechanics have been updated with different penalties for afflicted players.&lt;br /&gt;
|link=http://forums.play.net/forums/19/327/3372/view/129&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166403</id>
		<title>Verb:AIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166403"/>
		<updated>2022-04-25T21:42:55Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AIM&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;AIM&#039;&#039;&#039; can be used to target a body location when using [[ATTACK]] or [[AMBUSH]] for melee weapons, [[FIRE]] for ranged weapons, and unarmed combat ([[JAB]], [[PUNCH]], [[KICK]], [[GRAPPLE]]). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via AIM.&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;aim&lt;br /&gt;
USAGE: AIM {location}    Sets your default aiming preference&lt;br /&gt;
       AIM CLEAR         Clears your default aiming preference&lt;br /&gt;
       AIM RANDOM        Same as AIM CLEAR&lt;br /&gt;
       AIM LIST          Produces a list of aimable locations&lt;br /&gt;
&lt;br /&gt;
You&#039;re currently attempting to aim at the neck of your target on each firing or ambush.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
The ability to hit an aimed location depends on skill training and other factors. For melee attacks, [[Combat Maneuvers]] and [[Ambush]] skills are needed. For ranged attacks, [[Perception]] is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), [[Spell Aiming]] is used for targeting limbs.&lt;br /&gt;
&lt;br /&gt;
== Roundtime (melee weapons) ==&lt;br /&gt;
{{main|Base weapon speed}}&lt;br /&gt;
Whether one is attacking from hiding or in the open, aiming adds three seconds to an attacker&#039;s weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the &#039;&#039;minimum aimed roundtime&#039;&#039; of the particular weapon used. The minimum aimed roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Weapon base speed&lt;br /&gt;
 !Normal Min. RT&lt;br /&gt;
 !Min. Aimed RT&lt;br /&gt;
 |-&lt;br /&gt;
 | 1&lt;br /&gt;
 | 3&lt;br /&gt;
 | 4&lt;br /&gt;
 |-&lt;br /&gt;
 | 2, 3&lt;br /&gt;
 | 4&lt;br /&gt;
 | 5&lt;br /&gt;
 |-&lt;br /&gt;
 | 4+&lt;br /&gt;
 | 5&lt;br /&gt;
 | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Success and Failure (melee weapons) ==&lt;br /&gt;
&lt;br /&gt;
The factors that influence the chance of successfully attacking the body part aimed for include:&lt;br /&gt;
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for)&lt;br /&gt;
* the difficulty modifier for the weapon used (larger weapons are harder to aim)&lt;br /&gt;
* difference in attacker and target [[level]]&lt;br /&gt;
* the attacker&#039;s [[Ambush]] skill&lt;br /&gt;
* the attacker&#039;s [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding)&lt;br /&gt;
* any eye or bleeding head [[wound]]s the attacker may have&lt;br /&gt;
* formula for aiming success: [[Aiming Success]]&lt;br /&gt;
&lt;br /&gt;
Failure to hit the desired body part will result in attacking a different part of the target&#039;s body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime.&lt;br /&gt;
 &lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
&lt;br /&gt;
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (&#039;&#039;e.g.&#039;&#039;, the legs of a worm) or already severed body part.&lt;br /&gt;
&lt;br /&gt;
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (&#039;&#039;e.g.&#039;&#039;, a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (&#039;&#039;e.g.&#039;&#039;, a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[AMBUSH]] verb&lt;br /&gt;
*[[Ambush]]&lt;br /&gt;
*[[Open ambushing]]&lt;br /&gt;
*[[Unaimed Body Location Assignment (saved post)]]&lt;br /&gt;
*[[Aiming Success]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166402</id>
		<title>Verb:AIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166402"/>
		<updated>2022-04-25T21:42:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AIM&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;AIM&#039;&#039;&#039; can be used to target a body location when using [[ATTACK]] or [[AMBUSH]] for melee weapons, [[FIRE]] for ranged weapons, and unarmed combat ([[JAB]], [[PUNCH]], [[KICK]], [[GRAPPLE]]). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via AIM.&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;aim&lt;br /&gt;
USAGE: AIM {location}    Sets your default aiming preference&lt;br /&gt;
       AIM CLEAR         Clears your default aiming preference&lt;br /&gt;
       AIM RANDOM        Same as AIM CLEAR&lt;br /&gt;
       AIM LIST          Produces a list of aimable locations&lt;br /&gt;
&lt;br /&gt;
You&#039;re currently attempting to aim at the neck of your target on each firing or ambush.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
The ability to hit an aimed location depends on skill training and other factors. For melee attacks, [[Combat Maneuvers]] and [[Ambush]] skills are needed. For ranged attacks, [[Perception]] is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), [[Spell Aiming]] is used for targeting limbs.&lt;br /&gt;
&lt;br /&gt;
== Roundtime (melee weapons) ==&lt;br /&gt;
{{main|Base weapon speed}}&lt;br /&gt;
Whether one is attacking from hiding or in the open, using the AMBUSH verb adds three seconds to an attacker&#039;s weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the &#039;&#039;minimum aimed roundtime&#039;&#039; of the particular weapon used. The minimum aimed roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Weapon base speed&lt;br /&gt;
 !Normal Min. RT&lt;br /&gt;
 !Min. Ambush RT&lt;br /&gt;
 |-&lt;br /&gt;
 | 1&lt;br /&gt;
 | 3&lt;br /&gt;
 | 4&lt;br /&gt;
 |-&lt;br /&gt;
 | 2, 3&lt;br /&gt;
 | 4&lt;br /&gt;
 | 5&lt;br /&gt;
 |-&lt;br /&gt;
 | 4+&lt;br /&gt;
 | 5&lt;br /&gt;
 | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Success and Failure (melee weapons) ==&lt;br /&gt;
&lt;br /&gt;
The factors that influence the chance of successfully attacking the body part aimed for include:&lt;br /&gt;
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for)&lt;br /&gt;
* the difficulty modifier for the weapon used (larger weapons are harder to aim)&lt;br /&gt;
* difference in attacker and target [[level]]&lt;br /&gt;
* the attacker&#039;s [[Ambush]] skill&lt;br /&gt;
* the attacker&#039;s [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding)&lt;br /&gt;
* any eye or bleeding head [[wound]]s the attacker may have&lt;br /&gt;
* formula for aiming success: [[Aiming Success]]&lt;br /&gt;
&lt;br /&gt;
Failure to hit the desired body part will result in attacking a different part of the target&#039;s body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime.&lt;br /&gt;
 &lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
&lt;br /&gt;
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (&#039;&#039;e.g.&#039;&#039;, the legs of a worm) or already severed body part.&lt;br /&gt;
&lt;br /&gt;
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (&#039;&#039;e.g.&#039;&#039;, a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (&#039;&#039;e.g.&#039;&#039;, a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[AMBUSH]] verb&lt;br /&gt;
*[[Ambush]]&lt;br /&gt;
*[[Open ambushing]]&lt;br /&gt;
*[[Unaimed Body Location Assignment (saved post)]]&lt;br /&gt;
*[[Aiming Success]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166401</id>
		<title>Verb:AIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166401"/>
		<updated>2022-04-25T21:41:48Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AIM&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;AIM&#039;&#039;&#039; can be used to target a body location when using [[ATTACK]] or [[AMBUSH]] for melee weapons, [[FIRE]] for ranged weapons, and unarmed combat ([[JAB]], [[PUNCH]], [[KICK]], [[GRAPPLE]]). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via AIM.&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;aim&lt;br /&gt;
USAGE: AIM {location}    Sets your default aiming preference&lt;br /&gt;
       AIM CLEAR         Clears your default aiming preference&lt;br /&gt;
       AIM RANDOM        Same as AIM CLEAR&lt;br /&gt;
       AIM LIST          Produces a list of aimable locations&lt;br /&gt;
&lt;br /&gt;
You&#039;re currently attempting to aim at the neck of your target on each firing or ambush.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
The ability to hit an aimed location depends on skill training and other factors. For melee attacks, [[Combat Maneuvers]] and [[Ambush]] skills are needed. For ranged attacks, [[Perception]] is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), [[Spell Aiming]] is used for targeting limbs.&lt;br /&gt;
&lt;br /&gt;
== Roundtime (melee weapons) ==&lt;br /&gt;
{{main|Base weapon speed}}&lt;br /&gt;
Whether one is attacking from hiding or in the open, using the AMBUSH verb adds three seconds to an attacker&#039;s weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the &#039;&#039;minimum ambush roundtime&#039;&#039; of the particular weapon used. The minimum ambush roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Weapon base speed&lt;br /&gt;
 !Normal Min. RT&lt;br /&gt;
 !Min. Ambush RT&lt;br /&gt;
 |-&lt;br /&gt;
 | 1&lt;br /&gt;
 | 3&lt;br /&gt;
 | 4&lt;br /&gt;
 |-&lt;br /&gt;
 | 2, 3&lt;br /&gt;
 | 4&lt;br /&gt;
 | 5&lt;br /&gt;
 |-&lt;br /&gt;
 | 4+&lt;br /&gt;
 | 5&lt;br /&gt;
 | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Success and Failure (melee weapons) ==&lt;br /&gt;
&lt;br /&gt;
The factors that influence the chance of successfully attacking the body part aimed for include:&lt;br /&gt;
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for)&lt;br /&gt;
* the difficulty modifier for the weapon used (larger weapons are harder to aim)&lt;br /&gt;
* difference in attacker and target [[level]]&lt;br /&gt;
* the attacker&#039;s [[Ambush]] skill&lt;br /&gt;
* the attacker&#039;s [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding)&lt;br /&gt;
* any eye or bleeding head [[wound]]s the attacker may have&lt;br /&gt;
* formula for aiming success: [[Aiming Success]]&lt;br /&gt;
&lt;br /&gt;
Failure to hit the desired body part will result in attacking a different part of the target&#039;s body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime.&lt;br /&gt;
 &lt;br /&gt;
== Other Limitations ==&lt;br /&gt;
&lt;br /&gt;
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (&#039;&#039;e.g.&#039;&#039;, the legs of a worm) or already severed body part.&lt;br /&gt;
&lt;br /&gt;
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (&#039;&#039;e.g.&#039;&#039;, a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (&#039;&#039;e.g.&#039;&#039;, a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[AMBUSH]] verb&lt;br /&gt;
*[[Ambush]]&lt;br /&gt;
*[[Open ambushing]]&lt;br /&gt;
*[[Unaimed Body Location Assignment (saved post)]]&lt;br /&gt;
*[[Aiming Success]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166400</id>
		<title>Verb:AIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166400"/>
		<updated>2022-04-25T21:41:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AIM&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;AIM&#039;&#039;&#039; can be used to target a body location when using [[ATTACK]] or [[AMBUSH]] for melee weapons, [[FIRE]] for ranged weapons, and unarmed combat ([[JAB]], [[PUNCH]], [[KICK]], [[GRAPPLE]]). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via AIM.&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;aim&lt;br /&gt;
USAGE: AIM {location}    Sets your default aiming preference&lt;br /&gt;
       AIM CLEAR         Clears your default aiming preference&lt;br /&gt;
       AIM RANDOM        Same as AIM CLEAR&lt;br /&gt;
       AIM LIST          Produces a list of aimable locations&lt;br /&gt;
&lt;br /&gt;
You&#039;re currently attempting to aim at the neck of your target on each firing or ambush.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
The ability to hit an aimed location depends on skill training and other factors. For melee attacks, [[Combat Maneuvers]] and [[Ambush]] skills are needed. For ranged attacks, [[Perception]] is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), [[Spell Aiming]] is used for targeting limbs.&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
{{main|Base weapon speed}}&lt;br /&gt;
Whether one is attacking from hiding or in the open, using the AMBUSH verb adds three seconds to an attacker&#039;s weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the &#039;&#039;minimum ambush roundtime&#039;&#039; of the particular weapon used. The minimum ambush roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Weapon base speed&lt;br /&gt;
 !Normal Min. RT&lt;br /&gt;
 !Min. Ambush RT&lt;br /&gt;
 |-&lt;br /&gt;
 | 1&lt;br /&gt;
 | 3&lt;br /&gt;
 | 4&lt;br /&gt;
 |-&lt;br /&gt;
 | 2, 3&lt;br /&gt;
 | 4&lt;br /&gt;
 | 5&lt;br /&gt;
 |-&lt;br /&gt;
 | 4+&lt;br /&gt;
 | 5&lt;br /&gt;
 | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success and Failure (melee weapons)==&lt;br /&gt;
&lt;br /&gt;
The factors that influence the chance of successfully attacking the body part aimed for include:&lt;br /&gt;
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for)&lt;br /&gt;
* the difficulty modifier for the weapon used (larger weapons are harder to aim)&lt;br /&gt;
* difference in attacker and target [[level]]&lt;br /&gt;
* the attacker&#039;s [[Ambush]] skill&lt;br /&gt;
* the attacker&#039;s [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding)&lt;br /&gt;
* any eye or bleeding head [[wound]]s the attacker may have&lt;br /&gt;
* formula for aiming success: [[Aiming Success]]&lt;br /&gt;
&lt;br /&gt;
Failure to hit the desired body part will result in attacking a different part of the target&#039;s body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime.&lt;br /&gt;
 &lt;br /&gt;
==Other Limitations==&lt;br /&gt;
&lt;br /&gt;
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (&#039;&#039;e.g.&#039;&#039;, the legs of a worm) or already severed body part.&lt;br /&gt;
&lt;br /&gt;
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (&#039;&#039;e.g.&#039;&#039;, a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (&#039;&#039;e.g.&#039;&#039;, a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[AMBUSH]] verb&lt;br /&gt;
*[[Ambush]]&lt;br /&gt;
*[[Open ambushing]]&lt;br /&gt;
*[[Unaimed Body Location Assignment (saved post)]]&lt;br /&gt;
*[[Aiming Success]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AMBUSH&amp;diff=166399</id>
		<title>Verb:AMBUSH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AMBUSH&amp;diff=166399"/>
		<updated>2022-04-25T21:41:24Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AMBUSH&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
The{{boldmono| AMBUSH }}verb is used to make attacks from hiding or invisibility and will outright fail if those conditions are not met. The [[ATTACK]] verb is similar to AMBUSH but may be used from open or hiding. Note that the {{boldmono|AMBUSH}} verb is different from the [[Ambush]] skill. It is not necessary to use the {{boldmono|AMBUSH}} verb in order to get the [[stance]] pushdown and [[critical weighting]] benefits provided by the Ambush skill, it is only necessary to attack from hiding.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;help ambush&lt;br /&gt;
USAGE: AMBUSH [target] [location]&lt;br /&gt;
&lt;br /&gt;
  [target] will default to your current TARGET, or a random creature if you have not set a target.&lt;br /&gt;
  [location] will default to your AIM preference if set.  You may also specify CLEAR to force an unaimed attack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the [[AIM]] article for more information how aiming interacts with AMBUSH.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[AIM]]&lt;br /&gt;
* [[ATTACK]]/KILL&lt;br /&gt;
* [[Research:Open ambushing]]&lt;br /&gt;
* [[Aiming Success]]&lt;br /&gt;
* [[Combat system]]&lt;br /&gt;
* [[Player System Manager - Phase 3]] proposal documentation&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AMBUSH&amp;diff=166398</id>
		<title>Verb:AMBUSH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AMBUSH&amp;diff=166398"/>
		<updated>2022-04-25T21:40:49Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AMBUSH&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
The{{boldmono| AMBUSH }}verb is used to make attacks from hiding or invisibility and will outright fail if those conditions are not met. The [[ATTACK]] verb is similar to AMBUSH but may be used from open or hiding. Note that the {{boldmono|AMBUSH}} verb is different from the [[Ambush]] skill. It is not necessary to use the {{boldmono|AMBUSH}} verb in order to get the [[stance]] pushdown and [[critical weighting]] benefits provided by the Ambush skill, it is only necessary to attack from hiding.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;help ambush&lt;br /&gt;
USAGE: AMBUSH [target] [location]&lt;br /&gt;
&lt;br /&gt;
  [target] will default to your current TARGET, or a random creature if you have not set a target.&lt;br /&gt;
  [location] will default to your AIM preference if set.  You may also specify CLEAR to force an unaimed attack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the [[AIM]] article for more information how aiming interacts with AMBUSH.&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
{{main|Base weapon speed}}&lt;br /&gt;
Whether one is attacking from hiding or in the open, using the AMBUSH verb adds three seconds to an attacker&#039;s weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the &#039;&#039;minimum ambush roundtime&#039;&#039; of the particular weapon used. The minimum ambush roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Weapon base speed&lt;br /&gt;
 !Normal Min. RT&lt;br /&gt;
 !Min. Ambush RT&lt;br /&gt;
 |-&lt;br /&gt;
 | 1&lt;br /&gt;
 | 3&lt;br /&gt;
 | 4&lt;br /&gt;
 |-&lt;br /&gt;
 | 2, 3&lt;br /&gt;
 | 4&lt;br /&gt;
 | 5&lt;br /&gt;
 |-&lt;br /&gt;
 | 4+&lt;br /&gt;
 | 5&lt;br /&gt;
 | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success and Failure (melee weapons)==&lt;br /&gt;
&lt;br /&gt;
The factors that influence the chance of successfully attacking the body part aimed for include:&lt;br /&gt;
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for)&lt;br /&gt;
* the difficulty modifier for the weapon used (larger weapons are harder to aim)&lt;br /&gt;
* difference in attacker and target [[level]]&lt;br /&gt;
* the attacker&#039;s [[Ambush]] skill&lt;br /&gt;
* the attacker&#039;s [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding)&lt;br /&gt;
* any eye or bleeding head [[wound]]s the attacker may have&lt;br /&gt;
* formula for aiming success: [[Aiming Success]]&lt;br /&gt;
&lt;br /&gt;
Failure to hit the desired body part will result in attacking a different part of the target&#039;s body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime.&lt;br /&gt;
 &lt;br /&gt;
==Other Limitations==&lt;br /&gt;
&lt;br /&gt;
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (&#039;&#039;e.g.&#039;&#039;, the legs of a worm) or already severed body part.&lt;br /&gt;
&lt;br /&gt;
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (&#039;&#039;e.g.&#039;&#039;, a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (&#039;&#039;e.g.&#039;&#039;, a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[AIM]]&lt;br /&gt;
* [[ATTACK]]/KILL&lt;br /&gt;
* [[Research:Open ambushing]]&lt;br /&gt;
* [[Aiming Success]]&lt;br /&gt;
* [[Combat system]]&lt;br /&gt;
* [[Player System Manager - Phase 3]] proposal documentation&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:ATTACK&amp;diff=166397</id>
		<title>Verb:ATTACK</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:ATTACK&amp;diff=166397"/>
		<updated>2022-04-25T21:40:47Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = ATTACK&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
The {{boldmono|ATTACK}} verb and its synonym, {{boldmono|[[KILL]]}}, is the primary verb to use when attacking another creature.  This initiates the resolution of your character&#039;s attack against a foe in the combat resolution system.  You may specify [[melee]] attacks at specific parts of a target&#039;s body. &lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;General verb help information&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;help attack&lt;br /&gt;
USAGE: ATTACK [target] [location]&lt;br /&gt;
&lt;br /&gt;
  [target] will default to your current TARGET, or a random creature if you have not set a target.&lt;br /&gt;
  [location] will default to your AIM preference if set.  You may also specify CLEAR to force an unaimed attack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Attack (or kill) a creature - this example shows Two Weapon combat:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;attack&#039;&#039;&lt;br /&gt;
You slash with a tiger-claw at a lesser orc!&lt;br /&gt;
Amazingly, the lesser orc manages to parry the attack with his broadsword!&lt;br /&gt;
You swing with a fist-scythe at a lesser orc!&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;[[Attack strength|AS]]: +109 vs [[DS]]: +44 with [[AvD]]: +39 + d100 roll: +70 = +174&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... and hit for 20 points of damage!&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Wild slash scratches the back of the lesser orc&#039;s hand.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;All weapon types and bolt / ball spells look similar.&lt;br /&gt;
&lt;br /&gt;
See the [[AIM]] article for more information how aiming interacts with ATTACK.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Combat system]]&lt;br /&gt;
* [[Verb:AMBUSH|AMBUSH]]&lt;br /&gt;
* [[Verb:KILL|KILL]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AMBUSH&amp;diff=166396</id>
		<title>Verb:AMBUSH</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AMBUSH&amp;diff=166396"/>
		<updated>2022-04-25T21:37:12Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AMBUSH&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
The{{boldmono| AMBUSH }}verb is used to aim [[melee]] attacks at specific parts of a target&#039;s body, in contrast to the {{boldmono|[[ATTACK]]}} (or {{boldmono|[[KILL]]}}) verb, which attacks a randomly determined part of the target. Note that the {{boldmono|AMBUSH}} verb is different from the [[Ambush]] skill. It is not necessary to use the {{boldmono|AMBUSH}} verb in order to get the [[stance]] pushdown and [[critical weighting]] benefits provided by the Ambush skill, it is only necessary to attack from hiding.&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;help ambush&lt;br /&gt;
USAGE: AMBUSH [target] [location]&lt;br /&gt;
&lt;br /&gt;
  [target] will default to your current TARGET, or a random creature if you have not set a target.&lt;br /&gt;
  [location] will default to your AIM preference if set.  You may also specify CLEAR to force an unaimed attack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Roundtime==&lt;br /&gt;
{{main|Base weapon speed}}&lt;br /&gt;
Whether one is attacking from hiding or in the open, using the AMBUSH verb adds three seconds to an attacker&#039;s weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the &#039;&#039;minimum ambush roundtime&#039;&#039; of the particular weapon used. The minimum ambush roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows:&lt;br /&gt;
&lt;br /&gt;
{| {{Prettytable|text-align:center;}}&lt;br /&gt;
 |-bgcolor=lightblue&lt;br /&gt;
 !Weapon base speed&lt;br /&gt;
 !Normal Min. RT&lt;br /&gt;
 !Min. Ambush RT&lt;br /&gt;
 |-&lt;br /&gt;
 | 1&lt;br /&gt;
 | 3&lt;br /&gt;
 | 4&lt;br /&gt;
 |-&lt;br /&gt;
 | 2, 3&lt;br /&gt;
 | 4&lt;br /&gt;
 | 5&lt;br /&gt;
 |-&lt;br /&gt;
 | 4+&lt;br /&gt;
 | 5&lt;br /&gt;
 | 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Success and Failure (melee weapons)==&lt;br /&gt;
&lt;br /&gt;
The factors that influence the chance of successfully attacking the body part aimed for include:&lt;br /&gt;
* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for)&lt;br /&gt;
* the difficulty modifier for the weapon used (larger weapons are harder to aim)&lt;br /&gt;
* difference in attacker and target [[level]]&lt;br /&gt;
* the attacker&#039;s [[Ambush]] skill&lt;br /&gt;
* the attacker&#039;s [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding)&lt;br /&gt;
* any eye or bleeding head [[wound]]s the attacker may have&lt;br /&gt;
* formula for aiming success: [[Aiming Success]]&lt;br /&gt;
&lt;br /&gt;
Failure to hit the desired body part will result in attacking a different part of the target&#039;s body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime.&lt;br /&gt;
 &lt;br /&gt;
==Other Limitations==&lt;br /&gt;
&lt;br /&gt;
Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (&#039;&#039;e.g.&#039;&#039;, the legs of a worm) or already severed body part.&lt;br /&gt;
&lt;br /&gt;
Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (&#039;&#039;e.g.&#039;&#039;, a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (&#039;&#039;e.g.&#039;&#039;, a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Ambush]]&lt;br /&gt;
* [[AIM]]&lt;br /&gt;
* [[ATTACK]]/KILL&lt;br /&gt;
* [[Research:Open ambushing]]&lt;br /&gt;
* [[Aiming Success]]&lt;br /&gt;
* [[Combat system]]&lt;br /&gt;
* [[Player System Manager - Phase 3]] proposal documentation&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:ATTACK&amp;diff=166395</id>
		<title>Verb:ATTACK</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:ATTACK&amp;diff=166395"/>
		<updated>2022-04-25T21:35:53Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = ATTACK&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
The {{boldmono|ATTACK}} verb and its synonym, {{boldmono|[[KILL]]}}, is the primary verb to use when attacking another creature.  This initiates the resolution of your character&#039;s attack against a foe in the combat resolution system.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
;General verb help information&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;help attack&lt;br /&gt;
USAGE: ATTACK [target] [location]&lt;br /&gt;
&lt;br /&gt;
  [target] will default to your current TARGET, or a random creature if you have not set a target.&lt;br /&gt;
  [location] will default to your AIM preference if set.  You may also specify CLEAR to force an unaimed attack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Attack (or kill) a creature - this example shows Two Weapon combat:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;gt;attack&#039;&#039;&lt;br /&gt;
You slash with a tiger-claw at a lesser orc!&lt;br /&gt;
Amazingly, the lesser orc manages to parry the attack with his broadsword!&lt;br /&gt;
You swing with a fist-scythe at a lesser orc!&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;[[Attack strength|AS]]: +109 vs [[DS]]: +44 with [[AvD]]: +39 + d100 roll: +70 = +174&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;... and hit for 20 points of damage!&lt;br /&gt;
&amp;amp;nbsp;&amp;amp;nbsp;Wild slash scratches the back of the lesser orc&#039;s hand.&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;All weapon types and bolt / ball spells look similar.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Combat system]]&lt;br /&gt;
* [[Verb:AMBUSH|AMBUSH]]&lt;br /&gt;
* [[Verb:KILL|KILL]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166394</id>
		<title>Verb:AIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166394"/>
		<updated>2022-04-25T21:32:41Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AIM&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;AIM&#039;&#039;&#039; can be used to target a body location when using [[ATTACK]] or [[AMBUSH]] for melee weapons, [[FIRE]] for ranged weapons, and unarmed combat ([[JAB]], [[PUNCH]], [[KICK]], [[GRAPPLE]]). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via AIM.&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;aim&lt;br /&gt;
USAGE: AIM {location}    Sets your default aiming preference&lt;br /&gt;
       AIM CLEAR         Clears your default aiming preference&lt;br /&gt;
       AIM RANDOM        Same as AIM CLEAR&lt;br /&gt;
       AIM LIST          Produces a list of aimable locations&lt;br /&gt;
&lt;br /&gt;
You&#039;re currently attempting to aim at the neck of your target on each firing or ambush.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
The ability to hit an aimed location depends on skill training and other factors. For melee attacks, [[Combat Maneuvers]] and [[Ambush]] skills are needed. For ranged attacks, [[Perception]] is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), [[Spell Aiming]] is used for targeting limbs.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[AMBUSH]] verb&lt;br /&gt;
*[[Ambush]]&lt;br /&gt;
*[[Open ambushing]]&lt;br /&gt;
*[[Unaimed Body Location Assignment (saved post)]]&lt;br /&gt;
*[[Aiming Success]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166393</id>
		<title>Verb:AIM</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:AIM&amp;diff=166393"/>
		<updated>2022-04-25T21:32:18Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Verbinfo&lt;br /&gt;
|verb = AIM&lt;br /&gt;
|type = System&lt;br /&gt;
|system = Combat&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;AIM&#039;&#039;&#039; can be used to target a body location when using [[AMBUSH]] for melee weapons, [[FIRE]] for ranged weapons, and unarmed combat ([[JAB]], [[PUNCH]], [[KICK]], [[GRAPPLE]]). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via AIM.&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Aim:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;aim&lt;br /&gt;
USAGE: AIM {location}    Sets your default aiming preference&lt;br /&gt;
       AIM CLEAR         Clears your default aiming preference&lt;br /&gt;
       AIM RANDOM        Same as AIM CLEAR&lt;br /&gt;
       AIM LIST          Produces a list of aimable locations&lt;br /&gt;
&lt;br /&gt;
You&#039;re currently attempting to aim at the neck of your target on each firing or ambush.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
The ability to hit an aimed location depends on skill training and other factors. For melee attacks, [[Combat Maneuvers]] and [[Ambush]] skills are needed. For ranged attacks, [[Perception]] is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), [[Spell Aiming]] is used for targeting limbs.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[AMBUSH]] verb&lt;br /&gt;
*[[Ambush]]&lt;br /&gt;
*[[Open ambushing]]&lt;br /&gt;
*[[Unaimed Body Location Assignment (saved post)]]&lt;br /&gt;
*[[Aiming Success]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=162119</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=162119"/>
		<updated>2022-02-16T18:04:13Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/16/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Locksmith Toolkits&lt;br /&gt;
|desc=Toolkits may now hold 100 vials.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TITLE update&lt;br /&gt;
|desc=Added new title groups for Duskruin and Rumor Woods, and events should have their own groups moving forward.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/2285/view/5028&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Resist Nature (620) Revision Released&lt;br /&gt;
|desc=Resist Nature (620) has been updated as a new group buff and permanent service spell.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/501&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/05/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Speech &amp;amp; Tone Additions&lt;br /&gt;
|desc=Addition of a plethora of new SPEECH VERBIAGE and TONE options.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Verbs/view/1775&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=161432</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=161432"/>
		<updated>2022-02-09T02:35:59Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Lockpicking QoL Improvements&lt;br /&gt;
|desc=Reduced roundtimes for wedge creation and caliper calibration&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Rogue/view/860&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/08/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Player Song Debuff Duration Fix&lt;br /&gt;
|desc=Holding Song (1001), Lullabye (1005), and Song of Depression (1015) have been updated to now have a maximum duration of 30 seconds versus player targets.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/586&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/07/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Undead Cold Resistance&lt;br /&gt;
|desc=Cold immunity has been removed from a number of undead creatures.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/957&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:CURE&amp;diff=161189</id>
		<title>Verb:CURE</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:CURE&amp;diff=161189"/>
		<updated>2022-02-04T15:28:04Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;CURE&#039;&#039;&#039; allows [[empath]]s to heal specific locations on their body.  The CURE verb is utilized by the [[StormFront]] Injury panel; clicking on an injury will act as though the user typed CURE &amp;lt;location&amp;gt;.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Usage==&lt;br /&gt;
&#039;&#039;&#039;Help cure:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Usage:&lt;br /&gt;
    CURE {body part}&lt;br /&gt;
&lt;br /&gt;
Where {body part} can be:&lt;br /&gt;
    Right Hand    Right Arm    Right Leg    Right Eye&lt;br /&gt;
    Left  Hand    Left  Arm    Left  Leg    Left  Eye&lt;br /&gt;
    Head          Neck         Back         Chest&lt;br /&gt;
    Abdomen       Nerves       Blood        Exertion&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Typing {{boldmono|CURE}} by itself will heal all current blood loss at a cost of 1 mana per 10 HP.&lt;br /&gt;
&lt;br /&gt;
Typing {{boldmono|CURE RIGHT ARM}} will heal any current [[wound]]s or [[scar]]s on your right arm if you have the proper amount of training.  With enough [[Spiritual Lore, Blessings]], the Empath has the opportunity to heal both the minor wound and the scar at once.&lt;br /&gt;
&lt;br /&gt;
It is unnecessary to [[PREPARE]] the spell before using CURE, and the spell can be used on any physical injury. However, it is unable to be used while [[silenced]] and is subject to [[spell hindrance]] from wearing heavy armor&amp;lt;ref&amp;gt;GM Estild on official forum, 05/26/2016: &amp;quot;If [CURE bypassing hindrance] was the case, that was a bug. Even REGENERATE is subject to spell hindrance.&amp;quot;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
All of the body part locations can be abbreviated.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
Example of the CURE verb in use:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;cure right leg&lt;br /&gt;
You concentrate while murmuring the simple, mystical chant for Limb Repair...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
Your right leg feels better.&lt;br /&gt;
Cast Roundtime 3 seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Empath]]&lt;br /&gt;
[[Category: Verbs]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Empathic_transfer&amp;diff=161188</id>
		<title>Empathic transfer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Empathic_transfer&amp;diff=161188"/>
		<updated>2022-02-04T15:27:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;TRANSFER&#039;&#039;&#039; allows an [[Empath]] to take the wounds or blood loss of someone else onto their own body.&lt;br /&gt;
&lt;br /&gt;
This is necessary because the Empath&#039;s [[Empath Base|healing spells]] are selfcast only. The act of transferring gives [[experience]] for the Empath (except in cases of transferring blood loss from patients still bleeding, or wounds from other living Empaths).  &amp;lt;section begin=xp multiplier /&amp;gt;Empaths below level 11 have a multiplier to the amount of experience gained from healing (2x multiplier at level 1 down to 1x at 11+).&amp;lt;section end=xp multiplier /&amp;gt; The patient who is healed also receives [[Experience#Long-term experience|Long Term Experience]] (LTE) equal to 20% of the normal experience gained by the Empath, up to a maximum 250 LTE per day for each patient.&lt;br /&gt;
&lt;br /&gt;
Note that when transferring any wound, any scar upon that portion of the patient&#039;s body is also removed (but not transferred to the Empath). This is often used between two or more Empaths as a way to dispose of moderate or severe scarring, colloquially termed as a &amp;quot;clean up&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Empaths with 50 ranks of [[Mental Lore, Transference]] may directly transfer a scar &#039;&#039;without&#039;&#039; the presence of a fresh wound.  Empaths DO get experience from transferring scars.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&lt;br /&gt;
*TRANSFER {character} {wound} - This will allow the Empath to specify which character to transfer from, and what wound.&lt;br /&gt;
*TRANSFER {character} - This will cause the Empath to transfer blood loss from the targeted character.&lt;br /&gt;
*TRANSFER {character} ANY - This will find one wound to transfer from the character, and will incur three seconds of [[RT]].  Be warned, this one also gives a lesser amount of experience because it is considered a &amp;quot;safer&amp;quot; route with transferring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For Empaths on [[F2P]] accounts, it is necessary to first use [[empathic linking]] via &amp;quot;TOUCH {character} LINK&amp;quot; to establish a link before transferring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Progression ==&lt;br /&gt;
&lt;br /&gt;
This ability increases as the Empath gains [[level]]s and Empath Base spells (the lower value of the two is used). In order to transfer all wounds, the Empath must have reached at least level 10 AND at least 10 Empath Base spell ranks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level / Spells&lt;br /&gt;
! Progression&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| minor blood loss (increases every level to a max of 75 HP per transfer)&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| minor limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| minor nervous system damage&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| minor head and neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| minor chest, back, abdomen, and eye wounds&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| exertion&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| moderate and severe limb wounds&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| moderate and severe nervous system damage&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| moderate and severe head and neck wounds&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| moderate and severe chest, back, abdomen, and eye wounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Transfer Effect ==&lt;br /&gt;
&lt;br /&gt;
The first transfer of blood or injury from a patient starts a 10-second &#039;&#039;&#039;transfer effect&#039;&#039;&#039;, which refreshes with every subsequent transfer. The effect ends after 10 seconds of not healing. All experience gained from transferring is awarded at once at the end of the transfer effect.&lt;br /&gt;
&lt;br /&gt;
When the transfer effect ends, the empath will automatically make an [[IMPRINT]] attempt at no [[spirit]] cost (whether successful or not).&lt;br /&gt;
&lt;br /&gt;
For manual IMPRINT attempts, while the transfer effect is active, failures do not incur any spirit loss. Failed attempts without an active transfer effect cost 2 Spirit Points per attempt. A successful IMPRINT costs the normal 2 Spirit Points and will end the transfer effect upon imprinting.&lt;br /&gt;
&lt;br /&gt;
== StormFront ==&lt;br /&gt;
&lt;br /&gt;
For users of the [[StormFront]] client, using [[APPRAISE]] on another character will open a window displaying their wounds (if [[SET]] DIALOGS ON has been enabled). Clicking on a wound marker in the window will send a TRANSFER command for that wound.&lt;br /&gt;
&lt;br /&gt;
== Messaging ==&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Standard Messaging&lt;br /&gt;
|-&lt;br /&gt;
!Initial Transfer&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You focus on Adventurer and narrow your concentration, reaching out to her with your mind.&lt;br /&gt;
Empath focuses on you with intense concentration, and you feel the feathery brush of his mental presence.&lt;br /&gt;
Empath focuses on Adventurer with intense concentration.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Some Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You infuse Adventurer with your own strength, and she loses some of her pallor.&lt;br /&gt;
The gentle infusion of Empath&#039;s strength restores you somewhat.&lt;br /&gt;
Adventurer loses some of her pallor.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You infuse Adventurer with your own strength, and she appears entirely restored.&lt;br /&gt;
The gentle infusion of Empath&#039;s strength restores you entirely.&lt;br /&gt;
Adventurer appears entirely restored.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wound&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&#039;s neck wound gradually fades, forming on your neck instead.&lt;br /&gt;
Your neck wound gradually fades, forming on Empath&#039;s neck instead.&lt;br /&gt;
Adventurer&#039;s neck wound gradually fades, forming on Empath&#039;s neck instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&#039;s neck scar gradually fades, forming on your neck instead.&lt;br /&gt;
Your neck scar gradually fades, forming on Empath&#039;s neck instead.&lt;br /&gt;
Adventurer&#039;s neck scar gradually fades, forming on Empath&#039;s neck instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Damage&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&#039;s nervous system damage gradually fades, affecting your nervous system instead.&lt;br /&gt;
Your nervous system damage gradually fades, affecting Empath&#039;s nervous system instead.&lt;br /&gt;
Adventurer&#039;s nervous system damage gradually fades, affecting Empath&#039;s nervous system instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&#039;s nervous system scarring gradually fades, affecting your nervous system instead.&lt;br /&gt;
Your nervous system scarring gradually fades, affecting Empath&#039;s nervous system instead.&lt;br /&gt;
Adventurer&#039;s nervous system scarring gradually fades, affecting Empath&#039;s nervous system instead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Custom{{mono| TRANSFER }}messaging&#039;&#039;&#039; was implemented in November 2017 and is available as a special [[:Category: Merchant Services|merchant service]].  The options are listed below.&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Custom Style: Pain&lt;br /&gt;
|-&lt;br /&gt;
!Initial Transfer&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You tense, steeling yourself to receive Adventurer&#039;s pain.&lt;br /&gt;
Tense and still, Empath focuses on you with an air of determination.&lt;br /&gt;
Tense and still, Empath focuses on Adventurer with an air of determination.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Some Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You sacrifice your life&#039;s blood to restore some of Adventurer&#039;s loss, leaving you weak and dizzy.&lt;br /&gt;
A surge of warmth restores some of your blood loss, leaving Empath waxen and dizzy.&lt;br /&gt;
Adventurer takes on a slightly healthier tint, leaving Empath waxen and dizzy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You sacrifice your life&#039;s blood to restore all of Adventurer&#039;s loss, leaving you weak and dizzy.&lt;br /&gt;
A surge of warmth restores all of your blood loss, leaving Empath waxen and dizzy.&lt;br /&gt;
Adventurer takes on a much healthier tint, leaving Empath waxen and dizzy.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wound&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Agony sears your nerve endings as Adventurer&#039;s fading neck wound blossoms in your own flesh.&lt;br /&gt;
Empath flinches visibly in pain as your neck wound fades away.&lt;br /&gt;
Empath flinches visibly in pain as Adventurer&#039;s neck wound fades away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Your skin tightens painfully, the ache sinking deep as you draw Adventurer&#039;s neck scar tissue into your own flesh.&lt;br /&gt;
Your aches ease as, with a pained grimace, Empath draws your neck scar tissue to himself.&lt;br /&gt;
Empath draws Adventurer&#039;s neck scar tissue to himself with a pained grimace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Damage&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Sparks of agony set your nerve endings alight as Adventurer&#039;s fading nervous system damage blossoms within you.&lt;br /&gt;
Empath flinches and begins to twitch as your nervous system damage fades away.&lt;br /&gt;
Empath flinches and begins to twitch as Adventurer&#039;s nervous system damage fades away.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Your muscles ache and spasm as you draw Adventurer&#039;s nervous system scarring into your own flesh.&lt;br /&gt;
Your muscles relax as, with a pained grimace, Empath draws your nervous system scarring to himself.&lt;br /&gt;
Empath draws Adventurer&#039;s nervous system scarring to himself with a pained grimace.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Custom Style: Clinical&lt;br /&gt;
|-&lt;br /&gt;
!Initial Transfer&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
While maintaining a degree of detachment from her pain, you attend to Adventurer&#039;s injuries.&lt;br /&gt;
Empath attends to your injuries with a detached air.&lt;br /&gt;
Empath attends to Adventurer&#039;s injuries with a detached air.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Some Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Your sense of your own dwindling health is distant as you work to restore some of Adventurer&#039;s lost blood supply.&lt;br /&gt;
You feel a surge of burgeoning health as Empath works to restore some of your lost blood supply.&lt;br /&gt;
Adventurer appears somewhat healthier under Empath&#039;s care.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Your sense of your own dwindling health is distant as you work to restore all of Adventurer&#039;s lost blood supply.&lt;br /&gt;
You feel much refreshed as Empath works to restore the entirety of your lost blood supply.&lt;br /&gt;
Adventurer appears entirely refreshed under Empath&#039;s care.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wound&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You ignore the distant pain in your neck as Adventurer&#039;s wound cleanly heals.&lt;br /&gt;
Empath coolly ignores his growing neck damage as your own neck wound cleanly heals.&lt;br /&gt;
Empath coolly ignores his growing neck damage as Adventurer&#039;s neck wound cleanly heals.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
The scar marring Adventurer&#039;s neck fades away, smoothly transferring to you.&lt;br /&gt;
The scar marring your neck fades away, smoothly transferring to Empath.&lt;br /&gt;
The scar marring Adventurer&#039;s neck fades away, smoothly transferring to Empath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Damage&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You ignore the distant shuddering of your nervous system as Adventurer&#039;s spasms swiftly settle.&lt;br /&gt;
Empath coolly ignores his growing nervous system damage as your own spasms swiftly settle.&lt;br /&gt;
Empath coolly ignores his growing nervous system damage as Adventurer&#039;s spasm swiftly settle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
The deep scarring affecting Adventurer&#039;s nervous system fades away, smoothly transferring to you.&lt;br /&gt;
The deep scarring affecting your nervous system fades away, smoothly transferring to Empath.&lt;br /&gt;
The deep scarring affecting Adventurer&#039;s nervous system fades away, smoothly transferring to Empath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Custom Style: Light Touch&lt;br /&gt;
|-&lt;br /&gt;
!Initial Transfer&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You lightly brush Adventurer&#039;s skin, reinforcing your connection with her.&lt;br /&gt;
Empath lightly brushes your skin, reinforcing his connection with you.&lt;br /&gt;
Empath lightly brushes Adventurer&#039;s skin.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Some Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You feel some of your blood drain away, but Adventurer looks a little less wan.&lt;br /&gt;
Empath pales slightly, but you feel some of your strength return.&lt;br /&gt;
Empath pales slightly, but Adventurer looks a little less wan.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You feel some of your blood drain away, but Adventurer takes on the flush of full health.&lt;br /&gt;
Empath pales slightly, but you feel entirely fortified.&lt;br /&gt;
Empath pales slightly, but Adventurer takes on the flush of full health.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wound&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
The wound marring Adventurer&#039;s neck seals itself and disappears, only to open on your neck.&lt;br /&gt;
The wound marring your neck seals itself and disappears, only to open on Empath&#039;s neck.&lt;br /&gt;
The wound marring Adventurer&#039;s neck seals itself and disappears, only to open on Empath&#039;s neck.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
The scar marring Adventurer&#039;s neck fades away, only to reappear on your neck.&lt;br /&gt;
The scar marring your neck fades away, only to reappear on Empath&#039;s neck.&lt;br /&gt;
The scar marring Adventurer&#039;s neck fades away, only to reappear on Empath&#039;s neck.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Damage&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&#039;s nervous system damage settles and disappears, only to manifest in you.&lt;br /&gt;
Your nervous system damage settles and disappears, only to manifest in Empath.&lt;br /&gt;
Adventurer&#039;s nervous system damage settles and disappears, only to manifest in Empath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Adventurer&#039;s nervous system scarring settles and disappears, only to manifest in you.&lt;br /&gt;
Your nervous system scarring settles and disappears, only to manifest in Empath.&lt;br /&gt;
Adventurer&#039;s nervous system scarring settles and disappears, only to manifest in Empath.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Custom Style: Mental Energies&lt;br /&gt;
|-&lt;br /&gt;
!Initial Transfer&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You contemplate Adventurer, opening your mind to the ebb and flow of the energies suffusing her.&lt;br /&gt;
Empath&#039;s mien is contemplative as he regards you.&lt;br /&gt;
Empath&#039;s mien is contemplative as he regards Adventurer.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Some Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Gently, you send a trickle of your own vitality into Adventurer, restoring some of her blood loss.&lt;br /&gt;
A gentle stream of Empath&#039;s vitality suffuses you, restoring some of your blood loss.&lt;br /&gt;
Adventurer appears somewhat revitalized under Empath&#039;s gentle minstrations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Gently, you send a trickle of your own vitality into Adventurer, restoring all of her blood loss.&lt;br /&gt;
A gentle stream of Empath&#039;s vitality suffuses you, restoring all of your blood loss.&lt;br /&gt;
Adventurer appears fully revitalized under Empath&#039;s gentle minstrations.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wound&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You serenely take Adventurer&#039;s neck damage onto yourself.&lt;br /&gt;
You feel a tingling warmth and a sense of relief as Empath serenely takes your neck damage onto himself.&lt;br /&gt;
Empath serenely takes Adventurer&#039;s neck damage onto himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You serenely take the scar marring Adventurer&#039;s neck onto yourself.&lt;br /&gt;
You feel a tingling warmth and a sense of relief as Empath takes the scar marring your neck onto himself&lt;br /&gt;
Empath serenely takes the scar marring Adventurer&#039;s neck onto himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Damage&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You serenely take Adventurer&#039;s nervous system damage onto yourself.&lt;br /&gt;
You feel a tingling warmth and a sense of relief as Empath serenely takes your nervous system damage onto himself.&lt;br /&gt;
Empath serenely takes Adventurer&#039;s nervous system damage onto himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You serenely take the scarring of Adventurer&#039;s nervous system onto yourself.&lt;br /&gt;
You feel a tingling warmth and a sense of relief as Empath takes the scarring of your nervous system onto himself&lt;br /&gt;
Empath serenely takes the scarring of Adventurer&#039;s nervous system onto himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Custom Style: Spiritual&lt;br /&gt;
|-&lt;br /&gt;
!Initial Transfer&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You bow your head and murmur an entreaty on Adventurer&#039;s behalf.&lt;br /&gt;
Empath bows his head and murmurs an entreaty on your behalf.&lt;br /&gt;
Empath bows his head and murmurs an entreaty on Adventurer&#039;s behalf.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Some Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Nebulous wisps drift around Adventurer, revitalizing her somewhat at your expense.&lt;br /&gt;
Nebulous wisps drift around you, revitalizing you somewhat at Empath&#039;s expense.&lt;br /&gt;
Nebulous wisps drift around Adventurer, revitalizing her somewhat at Empath&#039;s expense.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Nebulous wisps drift around Adventurer, entirely revitalizing her at your expense.&lt;br /&gt;
Nebulous wisps drift around you, entirely revitalizing you at Empath&#039;s expense.&lt;br /&gt;
Nebulous wisps drift around Adventurer, entirely revitalizing her at Empath&#039;s expense.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wound&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Fog envelops Adventurer&#039;s neck and drifts away, leaving you to bear the wound in her stead.&lt;br /&gt;
Fog envelops your neck and drifts away, leaving Empath to bear the wound in your stead.&lt;br /&gt;
Fog envelops Adventurer&#039;s neck and drifts away, leaving Empath to bear the wound in her stead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Fog envelops Adventurer&#039;s neck and drifts away, leaving you to bear the scar in her stead.&lt;br /&gt;
Fog envelops your neck and drifts away, leaving Empath to bear the scar in your stead.&lt;br /&gt;
Fog envelops Adventurer&#039;s neck and drifts away, leaving Empath to bear the scar in her stead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Damage&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Fog envelops Adventurer and drifts away, leaving you to bear her nervous system damage in her stead.&lt;br /&gt;
Fog envelops you and drifts away, leaving Empath to bear your nervous system damage in your stead.&lt;br /&gt;
Fog envelops Adventurer and drifts away, leaving Empath to bear Adventurer&#039;s nervous system damage in her stead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Fog envelops Adventurer and drifts away, leaving you to bear her nervous system scars in her stead.&lt;br /&gt;
Fog envelops you and drifts away, leaving Empath to bear your nervous system scars in your stead.&lt;br /&gt;
Fog envelops Adventurer and drifts away, leaving Empath to bear Adventurer&#039;s nervous system scars in her stead.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Custom Style: Blood Magic&lt;br /&gt;
|-&lt;br /&gt;
!Initial Transfer&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
Focusing on the blood beneath Adventurer&#039;s skin, you extend a tendril of your essence into her.&lt;br /&gt;
You feel an odd tingling sensation as Empath focuses on you.&lt;br /&gt;
Adventurer&#039;s skin takes on a slight flush as Empath focuses on her.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Some Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
A faint crimson haze flows from you and into Adventurer, restoring some of her vigor.&lt;br /&gt;
A faint crimson haze flows from Empath and into you, restoring some of your vigor.&lt;br /&gt;
A faint crimson haze flows from Empath and into Adventurer, restoring some of her vigor.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!All Blood&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
A faint crimson haze flows from you and into Adventurer, restoring her to full vigor.&lt;br /&gt;
A faint crimson haze flows from Empath and into you, restoring you to full vigor.&lt;br /&gt;
A faint crimson haze flows from Empath and into Adventurer, restoring her to full vigor.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Wound&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You draw Adventurer&#039;s neck wound to you in an upwelling of crimson mist.&lt;br /&gt;
Crimson mist seeps from your neck wound as Empath draws the damage to himself.&lt;br /&gt;
Crimson mist seeps from Adventurer&#039;s neck wound as Empath draws the damage to himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You draw Adventurer&#039;s neck scar to you in an upwelling of muted reddish haze.&lt;br /&gt;
A tendril of muted reddish haze curls about your neck scar as Empath draws the blemish to himself.&lt;br /&gt;
A tendril of muted reddish haze curls about Adventurer&#039;s neck scar as Empath draws the blemish to himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Damage&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You draw Adventurer&#039;s nervous system damage to you in an upwelling of crimson mist.&lt;br /&gt;
Crimson mist seeps from your pores as Empath draws your nervous system damage to himself.&lt;br /&gt;
Crimson mist seeps from Adventurer&#039;s pores as Empath draws her nervous system damage to himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nerve Scar&lt;br /&gt;
|&amp;lt;pre{{log-inline}}&amp;gt;&lt;br /&gt;
You draw Adventurer&#039;s nervous system scarring to you in an upwelling of muted reddish haze.&lt;br /&gt;
A tendril of muted reddish haze curls about you as Empath draws your nervous system scarring to himself.&lt;br /&gt;
A tendril of muted reddish haze curls about Adventurer as Empath draws her nervous system scarring to himself.&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Empath]]&lt;br /&gt;
[[Category:Verbs]]&lt;br /&gt;
[[Category:Special Abilities]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=160950</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=160950"/>
		<updated>2022-02-03T01:19:21Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Empaths learn a new trick!|desc=Empaths can now cure Overexertion (POP&#039;d Muscles)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3938&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=160714</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=160714"/>
		<updated>2022-02-02T19:34:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/02/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=INFO update|desc=Splits stats by normal, ascension, and enhancive&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3935&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/31/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Ta&#039;Illistim Warrior Guild More Friendly &lt;br /&gt;
|desc=The Ta&#039;Illistim Warrior Guild no longer requires Dark Elves to enter the guild through unsavory means. The front door is open to all members.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4019 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered) (Plat update occurred on 2/1/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Verb:INFO&amp;diff=160713</id>
		<title>Verb:INFO</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Verb:INFO&amp;diff=160713"/>
		<updated>2022-02-02T19:34:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The {{boldmono|INFO}} verb will tell you all of your [[statistic]]s and whether any of those are [[enhancive|enhanced]].  It will also give basic information such as name, [[race]], [[profession]] ([[title system|title]]), [[AGE (verb)|age]], [[experience]] total, [[level]], current mana points, and current [[silver]]s.   {{boldmono|INFO START}} will give the character&#039;s stats at level 0 and also their create date (note: dates may be inaccurate before 2007 (inclusive of pre-1997 web conversion), if the character was rerolled but kept the name, and a brief window at an unstated time where the date was not recorded).  {{boldmono|INFO FULL}} will break down your normal, Ascension, and enhancive stats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;info&lt;br /&gt;
&amp;gt;&lt;br /&gt;
Name: Person Race: Elf  Profession: Empath (shown as: Medic)&lt;br /&gt;
Gender: Female    Age: 206    Expr: 4480744    Level:  70&lt;br /&gt;
                  Normal (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):    96 (23)    ...   96 (23)&lt;br /&gt;
Constitution (CON):    93 (21)    ...   93 (21)&lt;br /&gt;
   Dexterity (DEX):    88 (24)    ...   88 (24)&lt;br /&gt;
     Agility (AGI):    88 (34)    ...   88 (34)&lt;br /&gt;
  Discipline (DIS):    92 (6)     ...   92 (6)&lt;br /&gt;
        Aura (AUR):    90 (25)    ...   90 (25)&lt;br /&gt;
       Logic (LOG):    89 (19)    ...   89 (19)&lt;br /&gt;
   Intuition (INT):    91 (20)    ...   91 (20)&lt;br /&gt;
      Wisdom (WIS):    88 (19)    ...   88 (19)&lt;br /&gt;
   Influence (INF):    85 (27)    ...   85 (27)&lt;br /&gt;
Mana:  270   Silver: 0&lt;br /&gt;
&lt;br /&gt;
&amp;gt;info start&lt;br /&gt;
Level 0 Stats for XXX, Giantman Bard&lt;br /&gt;
&lt;br /&gt;
    Strength (STR): 49&lt;br /&gt;
Constitution (CON): 47&lt;br /&gt;
   Dexterity (DEX): 68&lt;br /&gt;
     Agility (AGI): 77&lt;br /&gt;
  Discipline (DIS): 69&lt;br /&gt;
        Aura (AUR): 62&lt;br /&gt;
       Logic (LOG): 88&lt;br /&gt;
   Intuition (INT): 78&lt;br /&gt;
      Wisdom (WIS): 73&lt;br /&gt;
   Influence (INF): 49&lt;br /&gt;
&lt;br /&gt;
This character was created on Wed Jul  9 12:06:29 ET 1997.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;info full&lt;br /&gt;
Name: Person Race: Elf  Profession: Empath (shown as: Medic)&lt;br /&gt;
Gender: Female    Age: 206    Expr: 4480744    Level:  100&lt;br /&gt;
                  Normal (Bonus)  ...  Ascended (Bonus)  ...  Enhanced (Bonus)&lt;br /&gt;
    Strength (STR):   100 (15)    ...  100 (15)          ...  100 (15)&lt;br /&gt;
Constitution (CON):    98 (34)    ...   98 (34)          ...   98 (34)&lt;br /&gt;
   Dexterity (DEX):   100 (30)    ...  100 (30)          ...  100 (30)&lt;br /&gt;
     Agility (AGI):   100 (35)    ...  100 (35)          ...  100 (35)&lt;br /&gt;
  Discipline (DIS):   100 (30)    ...  100 (30)          ...  100 (30)&lt;br /&gt;
        Aura (AUR):    94 (22)    ...   94 (22)          ...   94 (22)&lt;br /&gt;
       Logic (LOG):    93 (26)    ...   93 (26)          ...   93 (26)&lt;br /&gt;
   Intuition (INT):    95 (22)    ...   95 (22)          ...   95 (22)&lt;br /&gt;
      Wisdom (WIS):    88 (24)    ...   88 (24)          ...   88 (24)&lt;br /&gt;
   Influence (INF):    71 (5)     ...   71 (5)           ...   71 (5)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Verbs]]&lt;br /&gt;
[[category:New Player]]&lt;br /&gt;
[[Category: Character Mechanics]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Whirling_Dervish&amp;diff=160379</id>
		<title>Whirling Dervish</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Whirling_Dervish&amp;diff=160379"/>
		<updated>2022-02-01T00:16:05Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Player System Manager&lt;br /&gt;
  |mnemonic = dervish&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Martial Stance&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 3&lt;br /&gt;
  |rank2 = 6&lt;br /&gt;
  |rank3 = 9&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Switch between targets with relative ease when making multiple melee attacks.&lt;br /&gt;
  |mechanics = You gain the ability to switch with relative ease between targets when making multiple melee attacks.  When making a focused {{boldmono|[[MSTRIKE]]}} or a two-weapon attack that slays your targeted creature foe, you have a chance to switch your remaining attacks to another foe in the room.  This chance is 5% + 25% per rank.&lt;br /&gt;
  |additionalinfo =&lt;br /&gt;
===Messaging===&lt;br /&gt;
;Activating&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=325px}}&amp;gt;&lt;br /&gt;
You leap from hiding to attack!&lt;br /&gt;
You swing an ebony-hilted slender rolaren longsword at a snow madrinol!&lt;br /&gt;
  AS: +329 vs DS: +224 with AvD: +29 + d100 roll: +23 = +157&lt;br /&gt;
  ... and hit for 31 points of damage!&lt;br /&gt;
  Deep slash to the snow madrinol&#039;s neck severs an artery!&lt;br /&gt;
  The snow madrinol chokes to death on its own blood.&lt;br /&gt;
The snow madrinol flips onto its back, kicks several times and dies.&lt;br /&gt;
&lt;br /&gt;
You deftly switch your ongoing attack towards a snow madrinol!&lt;br /&gt;
&lt;br /&gt;
You swing a thin-bladed black parrying dagger at a snow madrinol!&lt;br /&gt;
  AS: +327 vs DS: +239 with AvD: +12 + d100 roll: +98 = +198&lt;br /&gt;
  ... and hit for 42 points of damage!&lt;br /&gt;
  Incredible shot clean through the throat severs the spine!&lt;br /&gt;
The snow madrinol flips onto its back, kicks several times and dies.&lt;br /&gt;
Roundtime: 6 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
*[[Martial Stance]]&lt;br /&gt;
*[[New Combat Maneuvers Released! (saved post)]]:4/2/13&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=159570</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=159570"/>
		<updated>2022-01-27T15:39:30Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sweep, Bull Rush, and Shield Trample|desc=Improved Stagger result.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3931&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered only as of 1/12/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Trample&amp;diff=159569</id>
		<title>Shield Trample</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Trample&amp;diff=159569"/>
		<updated>2022-01-27T14:51:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = trample&lt;br /&gt;
  |type = Setup&lt;br /&gt;
  |roundtime = 4s&lt;br /&gt;
  |stamina = 14&lt;br /&gt;
  |offensivegear = Left hand&lt;br /&gt;
  |requirements = Smaller shields provide a penalty to success chances.&lt;br /&gt;
  |attributes = Flares/Spikes Enabled&amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Shield Size Modifiers&amp;lt;br&amp;gt;Racial Size Modifiers&amp;lt;br&amp;gt;Target Stance Bonus&lt;br /&gt;
  |availableto = [[Warrior]]s&lt;br /&gt;
  |availablein = Shield Specializations&lt;br /&gt;
  |prereqs = [[Shield Charge]] (at rank 2)&lt;br /&gt;
}}&lt;br /&gt;
{{PSMcosts&lt;br /&gt;
  |sq1 = 2|se1 = -  |pu1 = -&lt;br /&gt;
  |sq2 = 4&lt;br /&gt;
  |sq3 = 6&lt;br /&gt;
  |sq4 = 8&lt;br /&gt;
  |sq5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Instead of attempting to wound your foes with a shield charge, you have learned how to best send them careening into one another, knocking them down and sowing havoc on the battlefield.&lt;br /&gt;
  |mechanics = If you are successful upon attacking your primary target, it will be sent careening into another foe on the battlefield before falling to the ground.  If a secondary maneuver check is passed, that foe will also be knocked down.  All foes successfully affected by this maneuver will suffer Roundtime. Applies Vulnerable for {{mono|(15 + (Rank * 5))}} seconds and Staggered for {{mono|(5 + (Success Margin / 6))}} seconds to any target hit.&lt;br /&gt;
  |additionalinfo = &lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
Kerl raises his krodera wall shield and charges headlong towards a half-krolvin highwayman!&lt;br /&gt;
[Roll result: 145 (open d100: 26)]&lt;br /&gt;
Kerl&#039;s charge connects!&lt;br /&gt;
Kerl slams into the half-krolvin highwayman, who is sent careening headlong into a nearby group of combatants as he falls to the ground!&lt;br /&gt;
&lt;br /&gt;
A half-elven bandit is struck!&lt;br /&gt;
[Roll result: 220 (open d100: 101)]&lt;br /&gt;
The half-elven bandit is knocked to the ground!&lt;br /&gt;
&lt;br /&gt;
A gnomish brigand is struck!&lt;br /&gt;
[Roll result: 166 (open d100: 47)]&lt;br /&gt;
The gnomish brigand is knocked to the ground!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Shield Maneuvers (saved posts)]]&lt;br /&gt;
*[[Shield Trample Mastery]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Bull_Rush&amp;diff=159568</id>
		<title>Bull Rush</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Bull_Rush&amp;diff=159568"/>
		<updated>2022-01-27T14:51:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Player System Manager&lt;br /&gt;
  |mnemonic = bullrush&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Area of Effect&lt;br /&gt;
  |roundtime = 4s&lt;br /&gt;
  |stamina = 14&lt;br /&gt;
  |offensivegear = Arm accessory, or armor covering the arms&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Racial Size Modifiers&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Attempt to rush your opponent and send them careening into one another, knocking them down and sowing havoc on the battlefield.&lt;br /&gt;
  |mechanics = Maneuver a target causing minor [[impact critical table|impact]] damage and send them into other targets, causing moderate [[unbalance critical table|unbalance]] damage.  Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(5 + (Success Margin / 6))}} seconds to any target hit.&lt;br /&gt;
  |additionalinfo = This maneuver can be used while [[Disengaged]].  It cannot be used while [[Pressed]].&lt;br /&gt;
===Creatures that utilize this maneuver===&lt;br /&gt;
*[[Centaur]]&lt;br /&gt;
*[[lesser minotaur]]&lt;br /&gt;
*[[minotaur warrior]]&lt;br /&gt;
*[[fallen crusader]]&lt;br /&gt;
*[[ithzir champion]]&lt;br /&gt;
&lt;br /&gt;
===Messaging===&lt;br /&gt;
Roundtime messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
[Roll result: 140 (open d100: 35) Bonus: 10]&lt;br /&gt;
You rush towards a zombie and connect with a shoulder check!&lt;br /&gt;
You manage to knock a zombie flat on her back!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roundtime and damage messaging:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
[Roll result: 178 (open d100: 68) Bonus: 10]&lt;br /&gt;
You rush towards a zombie and connect with a shoulder check!&lt;br /&gt;
You manage to knock a zombie flat on her back! 15 hits!&lt;br /&gt;
Roundtime: 5 sec.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Failure:&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=400px}}&amp;gt;&lt;br /&gt;
[Roll result: 58 (open d100: 58)]&lt;br /&gt;
A black centaur rushes towards Target and connects with a shoulder check!&lt;br /&gt;
Target stands firm and manages to maintain his balance.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
* [[Research:Bull Rush|RT and Added Damage tables]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shield_Trample&amp;diff=159567</id>
		<title>Shield Trample</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shield_Trample&amp;diff=159567"/>
		<updated>2022-01-27T14:51:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = trample&lt;br /&gt;
  |type = Setup&lt;br /&gt;
  |roundtime = 4s&lt;br /&gt;
  |stamina = 14&lt;br /&gt;
  |offensivegear = Left hand&lt;br /&gt;
  |requirements = Smaller shields provide a penalty to success chances.&lt;br /&gt;
  |attributes = Flares/Spikes Enabled&amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Shield Size Modifiers&amp;lt;br&amp;gt;Racial Size Modifiers&amp;lt;br&amp;gt;Target Stance Bonus&lt;br /&gt;
  |availableto = [[Warrior]]s&lt;br /&gt;
  |availablein = Shield Specializations&lt;br /&gt;
  |prereqs = [[Shield Charge]] (at rank 2)&lt;br /&gt;
}}&lt;br /&gt;
{{PSMcosts&lt;br /&gt;
  |sq1 = 2|se1 = -  |pu1 = -&lt;br /&gt;
  |sq2 = 4&lt;br /&gt;
  |sq3 = 6&lt;br /&gt;
  |sq4 = 8&lt;br /&gt;
  |sq5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Instead of attempting to wound your foes with a shield charge, you have learned how to best send them careening into one another, knocking them down and sowing havoc on the battlefield.&lt;br /&gt;
  |mechanics = If you are successful upon attacking your primary target, it will be sent careening into another foe on the battlefield before falling to the ground.  If a secondary maneuver check is passed, that foe will also be knocked down.  All foes successfully affected by this maneuver will suffer Roundtime. Applies Vulnerable for {{mono|(5 + (15 + (Rank * 5)))}} seconds and Staggered for {{mono|(Success Margin / 6)}} seconds to any target hit.&lt;br /&gt;
  |additionalinfo = &lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=300px}}&amp;gt;&lt;br /&gt;
Kerl raises his krodera wall shield and charges headlong towards a half-krolvin highwayman!&lt;br /&gt;
[Roll result: 145 (open d100: 26)]&lt;br /&gt;
Kerl&#039;s charge connects!&lt;br /&gt;
Kerl slams into the half-krolvin highwayman, who is sent careening headlong into a nearby group of combatants as he falls to the ground!&lt;br /&gt;
&lt;br /&gt;
A half-elven bandit is struck!&lt;br /&gt;
[Roll result: 220 (open d100: 101)]&lt;br /&gt;
The half-elven bandit is knocked to the ground!&lt;br /&gt;
&lt;br /&gt;
A gnomish brigand is struck!&lt;br /&gt;
[Roll result: 166 (open d100: 47)]&lt;br /&gt;
The gnomish brigand is knocked to the ground!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
*[[Shield Maneuvers (saved posts)]]&lt;br /&gt;
*[[Shield Trample Mastery]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=159496</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=159496"/>
		<updated>2022-01-25T22:17:31Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=02/25/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Vault Kick|desc=Reduced roundtime and stamina costs.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3930&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TRANSFER Update|desc=Empaths may now gain experience points when healing dead empaths.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Empath/view/274&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/18/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Major Bleed Bugfix&lt;br /&gt;
|desc=Healing the underlying wound also heals a major bleed effect. Empaths now TRANSFER major bleed effects when healing the underlying wound.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3926&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/12/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Graveyard Gate Update&lt;br /&gt;
|desc=Graveyard Gate is considerably easier to PUSH open and roundtime penalties removed. (Prime/Shattered only as of 1/12/22)&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Wehnimer&#039;s%20Landing/view/15270&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vault_Kick&amp;diff=159495</id>
		<title>Vault Kick</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vault_Kick&amp;diff=159495"/>
		<updated>2022-01-25T22:09:51Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{Player System Manager&lt;br /&gt;
  |mnemonic = vaultkick&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Setup&lt;br /&gt;
  |roundtime = 3s&lt;br /&gt;
  |stamina = 9&lt;br /&gt;
  |offensivegear = Right hand, boots, or armor covering the feet&lt;br /&gt;
  |attributes = &amp;lt;br&amp;gt;Hostile&amp;lt;br&amp;gt;Initiator Stance Penalty&amp;lt;br&amp;gt;Racial Size Modifiers&amp;lt;br&amp;gt;Shield Defensive Bonus&amp;lt;br&amp;gt;Target Stance Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
  |availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 2&lt;br /&gt;
  |rank2 = 4&lt;br /&gt;
  |rank3 = 6&lt;br /&gt;
  |rank4 = 8&lt;br /&gt;
  |rank5 = 10&lt;br /&gt;
}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Use your [[polearm]] or [[quarterstaff]] to vault forward and kick an opponent.&lt;br /&gt;
  |mechanics = Maneuver a target, dealing minor [[impact critical table|impact]] and moderate [[unbalance critical table|unbalance]] damage.  Applies [[Dazed]] and [[Slowed]] to the target for {{mono|(15 + (Rank * 5))}} seconds.&lt;br /&gt;
}}&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=157883</id>
		<title>2022 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2022_Changelog&amp;diff=157883"/>
		<updated>2022-01-12T02:53:19Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2022.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2022 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/11/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=PSM AoE scaling changes&lt;br /&gt;
|desc=Area of Effect skills now scale using 3 base targets, with an additional target every 50 Multi-Opponent Combat skill.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3923&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/09/2022&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Aradhul Road Skill Checks&lt;br /&gt;
|desc=The overall roundtime has been lowered on Aradhul Road. The sting of failure should not hurt as much. The lethal crits are still possible on huge failures, but are less frequent than before.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/GemStone%20IV%20Announcements/Important%20Announcements/view/4004&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/04/2022&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Old Ta&#039;Faendryl &amp;amp; Teleport Spells&lt;br /&gt;
|desc=Teleport spells have been updated in Old Ta&#039;Faendryl to return the caster (and their group, when applicable) closer to the entrance portal [Ta&#039;Faendryl Approach].  This includes Spirit Guide (130), Symbol of Return, Sigil of Escape, and Sign of Darkness. &lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Hunting%20Grounds/view/951&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=01/01/2022&lt;br /&gt;
|category=&lt;br /&gt;
|title=New Year, New Changelog!&lt;br /&gt;
|desc= Happy New Year! We&#039;re just getting started.&lt;br /&gt;
|link=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Duck_and_Weave&amp;diff=157079</id>
		<title>Duck and Weave</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Duck_and_Weave&amp;diff=157079"/>
		<updated>2022-01-05T14:25:33Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player System Manager&lt;br /&gt;
  |mnemonic = duckandweave&lt;br /&gt;
  |verb = [[CMAN]]&lt;br /&gt;
  |type = Martial Stance&lt;br /&gt;
  |stamina = 20&lt;br /&gt;
  |requirements = Training in [[Dodging]] and [[Multi-Opponent Combat]] is recommended.&lt;br /&gt;
  |availableto = [[Rogue]]s, [[Monk]]s&lt;br /&gt;
}}&lt;br /&gt;
{{PSM3.0costs&lt;br /&gt;
  |rank1 = 3&lt;br /&gt;
  |rank2 = 6&lt;br /&gt;
  |rank3 = 9&lt;br /&gt;
}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{PSMinfo&lt;br /&gt;
  |description = Redirect your enemies&#039; attacks to each other as you weave between them.&lt;br /&gt;
  |mechanics = Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room.  The chance for redirection is ((8 * (1 + Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5)).  Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance.&lt;br /&gt;
  |additionalinfo = &lt;br /&gt;
===Messaging===&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
A human robber removes a plain wooden arrow from in his quiver.&lt;br /&gt;
A human robber fires a plain wooden arrow at you!&lt;br /&gt;
You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise!&lt;br /&gt;
AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185&lt;br /&gt;
  ... and hits for 33 points of damage!&lt;br /&gt;
  Nice puncture to the back, just grazed the spine!&lt;br /&gt;
The wooden arrow breaks apart and crumbles away.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Formula==&lt;br /&gt;
&amp;lt;pre{{log2|margin-right=27em}}&amp;gt;&lt;br /&gt;
  (8 * (1 + D&amp;amp;W Ranks))&lt;br /&gt;
+ (8 * Dodge Ranks / Level)&lt;br /&gt;
+ (1/10 MoC ranks up to 100)&lt;br /&gt;
+ (1/20 MoC ranks over 100)&lt;br /&gt;
+ ((Agi Bonus + (2 * Inf Bonus)) / 5)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://discord.com/channels/226045346399256576/532373273816858636/928291326393454623]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* [[/saved posts|Saved posts]]&lt;br /&gt;
* [[Player System Manager/saved posts|Player System Manager saved posts]]&lt;br /&gt;
[[Category:Combat Maneuvers]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=156037</id>
		<title>2021 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=156037"/>
		<updated>2021-12-15T21:55:34Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2021.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2021 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/15/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Sanctify (330) and Undead Updates&lt;br /&gt;
|desc=The Cleric profession service Sanctify (330) and Bless Updates have been released.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3894&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/15/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Force on Force Updates&lt;br /&gt;
|desc=Force on Force has been updated to apply to all combat systems.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3895&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/15/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Relieve Burden (314) Update&lt;br /&gt;
|desc=[[Relieve Burden (314)]] has been updated to also reduce encumbrance from silver in chests. In addition, it may now be cast corpses to reduce the corpse&#039;s weight by 50% + 2% per seed 5 summation of Spiritual Lore - Blessings ranks.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Cleric/view/616&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/08/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Miracle (350) Update&lt;br /&gt;
|desc=[[Miracle (350)]] has been updated to no longer require 50 mana in order to activate (but still drains that amount). In addition, the TELEPORT option no longer requires the room to be a sanctuary.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Professions/Cleric/view/615&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/03/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TUCK, UNTUCK, and Leggings slot&lt;br /&gt;
|desc=Two new verbs and a new inventory slot.&lt;br /&gt;
|link=http://forums.play.net/forums/19/325/3352/view/918&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/02/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Alongside (At Feet) Inventory Update&lt;br /&gt;
|desc=The PLACE verb has been updated with additional options. By using PLACE FEET, you can place an item you’re holding alongside you (at your feet). This frees your hand while the item remains in your inventory. It does not put the item on the ground in the room, so it cannot be swiped by the janitor.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/3352/view/901&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/02/2021&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Mine Cart Update &lt;br /&gt;
|desc=Travel between Khazar&#039;s Hold and Zhindel&#039;s Post.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1946490 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/26/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=A Grand Banquet &lt;br /&gt;
|desc=The Grevnek dwarves of Zul Logoth hold a banquet in thanks.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1946031 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Opens Bank Branches &lt;br /&gt;
|desc=Khazar&#039;s Hold and Zhindel&#039;s Post open bank branches for the bank of Zul Logoth.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1945924 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=Alchemy Roundtime Reductions|desc=Alchemy roundtime reduced significantly|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3796}}&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=COMBAT Verb Released!|desc=Combat statistics verb. |link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3795}}&lt;br /&gt;
{{CLitem|date=10/26/2021|category=Development|title=OSA: Dark and Ominous Waters, The Eastern Seaboard|desc=OSA - Ocean is expanded into the east. |link=http://forums.play.net/forums/19/321/3409/view/182}}&lt;br /&gt;
{{CLitem|date=10/15/2021|category=Development|title=Polymorph Potions|desc=New SimuCoin Store offering: a polymorph potion with 4 different variants.  By drinking it, a character can change their 1) gender, 2) name, 3) race, or 4) profession.|link=https://gswiki.play.net/Polymorph_Potion}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Suffusion Released|desc=New system to allow skill boosts for player services.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3739}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Minor Assess Update|desc=Added creature bane weighting values to assess.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Warrior/view/237}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Loresong Minimum Verses Update|desc=Standardized length of non-custom loresong verses to 4. Previously 2-4 verse lengths existed.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/583}}&lt;br /&gt;
{{CLitem|date=10/2/2021|category=Development|title=Janitor recovery now available through Adventurer&#039;s Guild|desc=Players can now recover items lost to the janitor through the Adventurer&#039;s Guild. Targeting System.|link=https://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/882}}&lt;br /&gt;
{{CLitem|date=09/25/2021|category=World|title=OSA Flotilla Release|desc=The OSA pirate flotilla released|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/169}}&lt;br /&gt;
{{CLitem|date=09/20/2021|category=World|title=Zul Logoth Nodes &amp;amp; SuperNodes|desc=Added new nodes and supernode plus identified their locations.|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1944259}}&lt;br /&gt;
{{CLitem|date=09/20/2021|category=Development|title=Voln AoE Symbols Updated|desc=Voln Symbol of Sleep and Symbol of Turning updated to use AoE Targeting System.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Societies/view/72}}&lt;br /&gt;
{{CLitem|date=09/19/2021|category=Development|title=Animal Companion (630) Updates|desc=Animal Companion combat and quality of life improvements.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/458}}&lt;br /&gt;
{{CLitem|date=09/17/2021|category=Development|title=Shroud of Deception|desc=Shroud of Deception (1212) now impacts trade modifiers.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3544}}&lt;br /&gt;
{{CLitem|date=09/13/2021|category=Development|title=ANALYZE-Custom Flare Messaging Inclusion|desc=ANALYZE will now include information if your item has custom flare messaging added.|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/4012}}&lt;br /&gt;
{{CLitem|date=09/09/2021 |category=World|title=Ta&#039;Vaalor Festival of the Fallen|desc=Biannual festival to honor the memory of those who have fallen serving Ta&#039;Vaalor|link=https://gswiki.play.net/Festival_of_the_Fallen_2021}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=OSA - Sails, Breeze, and Call Wind. |desc=You can now use your magic to increase the speed of your vessel!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3477}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Warrior Profession Service|desc=Warriors learn Weighting, Padding, and Sighting|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3485}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Armed Protection Patrol &lt;br /&gt;
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}&lt;br /&gt;
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain&#039;s Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}&lt;br /&gt;
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}&lt;br /&gt;
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}&lt;br /&gt;
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system &amp;amp; Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}&lt;br /&gt;
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}&lt;br /&gt;
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest &amp;amp; Cor&#039;rah Hunting Update|desc=The Cloud Forest/Cor&#039;rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}&lt;br /&gt;
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}&lt;br /&gt;
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta&#039;Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}&lt;br /&gt;
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}&lt;br /&gt;
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}&lt;br /&gt;
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}&lt;br /&gt;
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye&#039;s Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}&lt;br /&gt;
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}&lt;br /&gt;
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}&lt;br /&gt;
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}&lt;br /&gt;
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}&lt;br /&gt;
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}&lt;br /&gt;
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}&lt;br /&gt;
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}&lt;br /&gt;
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}&lt;br /&gt;
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}&lt;br /&gt;
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer&#039;s Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}&lt;br /&gt;
{{CLitem|date=05/15/2021|category=World|title=Shi&#039;hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}&lt;br /&gt;
{{CLitem|date=05/12/2021|category=World|title=Kraken&#039;s Fall Wizard Guild|desc=The Kraken&#039;s Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}&lt;br /&gt;
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}&lt;br /&gt;
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}&lt;br /&gt;
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}&lt;br /&gt;
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}&lt;br /&gt;
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}&lt;br /&gt;
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}&lt;br /&gt;
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}&lt;br /&gt;
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}&lt;br /&gt;
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}&lt;br /&gt;
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}&lt;br /&gt;
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}&lt;br /&gt;
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}&lt;br /&gt;
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}&lt;br /&gt;
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}&lt;br /&gt;
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}&lt;br /&gt;
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}&lt;br /&gt;
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}&lt;br /&gt;
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}&lt;br /&gt;
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}&lt;br /&gt;
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}&lt;br /&gt;
{{CLitem|date=02/03/2021|title=Document Release: The Erithi &amp;amp; The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}&lt;br /&gt;
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}&lt;br /&gt;
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}&lt;br /&gt;
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}&lt;br /&gt;
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}&lt;br /&gt;
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}&lt;br /&gt;
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}&lt;br /&gt;
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}&lt;br /&gt;
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=156031</id>
		<title>2021 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=156031"/>
		<updated>2021-12-15T14:50:58Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2021.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2021 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/03/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=TUCK, UNTUCK, and Leggings slot&lt;br /&gt;
|desc=Two new verbs and a new inventory slot.&lt;br /&gt;
|link=http://forums.play.net/forums/19/325/3352/view/918&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/02/2021&lt;br /&gt;
|category=Development&lt;br /&gt;
|title=Alongside (At Feet) Inventory Update&lt;br /&gt;
|desc=The PLACE verb has been updated with additional options. By using PLACE FEET, you can place an item you’re holding alongside you (at your feet). This frees your hand while the item remains in your inventory. It does not put the item on the ground in the room, so it cannot be swiped by the janitor.&lt;br /&gt;
|link=https://forums.play.net/forums/19/325/3352/view/901&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=12/02/2021&lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Mine Cart Update &lt;br /&gt;
|desc=Travel between Khazar&#039;s Hold and Zhindel&#039;s Post.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1946490 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/26/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=A Grand Banquet &lt;br /&gt;
|desc=The Grevnek dwarves of Zul Logoth hold a banquet in thanks.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1946031 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=11/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Opens Bank Branches &lt;br /&gt;
|desc=Khazar&#039;s Hold and Zhindel&#039;s Post open bank branches for the bank of Zul Logoth.&lt;br /&gt;
|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Announcements/thread/1945924 &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=Alchemy Roundtime Reductions|desc=Alchemy roundtime reduced significantly|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3796}}&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=COMBAT Verb Released!|desc=Combat statistics verb. |link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3795}}&lt;br /&gt;
{{CLitem|date=10/26/2021|category=Development|title=OSA: Dark and Ominous Waters, The Eastern Seaboard|desc=OSA - Ocean is expanded into the east. |link=http://forums.play.net/forums/19/321/3409/view/182}}&lt;br /&gt;
{{CLitem|date=10/15/2021|category=Development|title=Polymorph Potions|desc=New SimuCoin Store offering: a polymorph potion with 4 different variants.  By drinking it, a character can change their 1) gender, 2) name, 3) race, or 4) profession.|link=https://gswiki.play.net/Polymorph_Potion}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Suffusion Released|desc=New system to allow skill boosts for player services.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3739}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Minor Assess Update|desc=Added creature bane weighting values to assess.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Warrior/view/237}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Loresong Minimum Verses Update|desc=Standardized length of non-custom loresong verses to 4. Previously 2-4 verse lengths existed.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/583}}&lt;br /&gt;
{{CLitem|date=10/2/2021|category=Development|title=Janitor recovery now available through Adventurer&#039;s Guild|desc=Players can now recover items lost to the janitor through the Adventurer&#039;s Guild. Targeting System.|link=https://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/882}}&lt;br /&gt;
{{CLitem|date=09/25/2021|category=World|title=OSA Flotilla Release|desc=The OSA pirate flotilla released|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/169}}&lt;br /&gt;
{{CLitem|date=09/20/2021|category=World|title=Zul Logoth Nodes &amp;amp; SuperNodes|desc=Added new nodes and supernode plus identified their locations.|link=https://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1944259}}&lt;br /&gt;
{{CLitem|date=09/20/2021|category=Development|title=Voln AoE Symbols Updated|desc=Voln Symbol of Sleep and Symbol of Turning updated to use AoE Targeting System.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Societies/view/72}}&lt;br /&gt;
{{CLitem|date=09/19/2021|category=Development|title=Animal Companion (630) Updates|desc=Animal Companion combat and quality of life improvements.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/458}}&lt;br /&gt;
{{CLitem|date=09/17/2021|category=Development|title=Shroud of Deception|desc=Shroud of Deception (1212) now impacts trade modifiers.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3544}}&lt;br /&gt;
{{CLitem|date=09/13/2021|category=Development|title=ANALYZE-Custom Flare Messaging Inclusion|desc=ANALYZE will now include information if your item has custom flare messaging added.|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/4012}}&lt;br /&gt;
{{CLitem|date=09/09/2021 |category=World|title=Ta&#039;Vaalor Festival of the Fallen|desc=Biannual festival to honor the memory of those who have fallen serving Ta&#039;Vaalor|link=https://gswiki.play.net/Festival_of_the_Fallen_2021}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=OSA - Sails, Breeze, and Call Wind. |desc=You can now use your magic to increase the speed of your vessel!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3477}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Warrior Profession Service|desc=Warriors learn Weighting, Padding, and Sighting|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3485}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Armed Protection Patrol &lt;br /&gt;
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}&lt;br /&gt;
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain&#039;s Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}&lt;br /&gt;
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}&lt;br /&gt;
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}&lt;br /&gt;
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system &amp;amp; Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}&lt;br /&gt;
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}&lt;br /&gt;
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest &amp;amp; Cor&#039;rah Hunting Update|desc=The Cloud Forest/Cor&#039;rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}&lt;br /&gt;
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}&lt;br /&gt;
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta&#039;Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}&lt;br /&gt;
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}&lt;br /&gt;
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}&lt;br /&gt;
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}&lt;br /&gt;
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye&#039;s Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}&lt;br /&gt;
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}&lt;br /&gt;
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}&lt;br /&gt;
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}&lt;br /&gt;
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}&lt;br /&gt;
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}&lt;br /&gt;
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}&lt;br /&gt;
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}&lt;br /&gt;
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}&lt;br /&gt;
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}&lt;br /&gt;
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer&#039;s Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}&lt;br /&gt;
{{CLitem|date=05/15/2021|category=World|title=Shi&#039;hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}&lt;br /&gt;
{{CLitem|date=05/12/2021|category=World|title=Kraken&#039;s Fall Wizard Guild|desc=The Kraken&#039;s Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}&lt;br /&gt;
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}&lt;br /&gt;
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}&lt;br /&gt;
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}&lt;br /&gt;
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}&lt;br /&gt;
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}&lt;br /&gt;
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}&lt;br /&gt;
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}&lt;br /&gt;
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}&lt;br /&gt;
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}&lt;br /&gt;
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}&lt;br /&gt;
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}&lt;br /&gt;
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}&lt;br /&gt;
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}&lt;br /&gt;
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}&lt;br /&gt;
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}&lt;br /&gt;
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}&lt;br /&gt;
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}&lt;br /&gt;
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}&lt;br /&gt;
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}&lt;br /&gt;
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}&lt;br /&gt;
{{CLitem|date=02/03/2021|title=Document Release: The Erithi &amp;amp; The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}&lt;br /&gt;
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}&lt;br /&gt;
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}&lt;br /&gt;
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}&lt;br /&gt;
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}&lt;br /&gt;
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}&lt;br /&gt;
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}&lt;br /&gt;
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}&lt;br /&gt;
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=155078</id>
		<title>2021 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=155078"/>
		<updated>2021-10-28T19:57:52Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2021.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2021 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=Alchemy Roundtime Reductions|desc=Alchemy roundtime reduced significantly|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3796}}&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=COMBAT Verb Released!|desc=Combat statistics verb. |link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3795}}&lt;br /&gt;
{{CLitem|date=10/26/2021|category=Development|title=OSA: Dark and Ominous Waters, The Eastern Seaboard|desc=OSA - Ocean is expanded into the east. |link=http://forums.play.net/forums/19/321/3409/view/182}}&lt;br /&gt;
{{CLitem|date=10/15/2021|category=Development|title=Polymorph Potions|desc=New SimuCoin Store offering: a polymorph potion with 4 different variants.  By drinking it, a character can change their 1) gender, 2) name, 3) race, or 4) profession.|link=https://gswiki.play.net/Polymorph_Potion}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Suffusion Released|desc=New system to allow skill boosts for player services.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3739}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Minor Assess Update|desc=Added creature bane weighting values to assess.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Warrior/view/237}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Loresong Minimum Verses Update|desc=Standardized length of non-custom loresong verses to 4. Previously 2-4 verse lengths existed.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/583}}&lt;br /&gt;
{{CLitem|date=10/2/2021|category=Development|title=Janitor recovery now available through Adventurer&#039;s Guild|desc=Players can now recover items lost to the janitor through the Adventurer&#039;s Guild. Targeting System.|link=https://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/882}}&lt;br /&gt;
{{CLitem|date=09/25/2021|category=World|title=OSA Flotilla Release|desc=The OSA pirate flotilla released|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/169}}&lt;br /&gt;
{{CLitem|date=09/20/2021|category=Development|title=Voln AoE Symbols Updated|desc=Voln Symbol of Sleep and Symbol of Turning updated to use AoE Targeting System.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Societies/view/72}}&lt;br /&gt;
{{CLitem|date=09/19/2021|category=Development|title=Animal Companion (630) Updates|desc=Animal Companion combat and quality of life improvements.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/458}}&lt;br /&gt;
{{CLitem|date=09/17/2021|category=Development|title=Shroud of Deception|desc=Shroud of Deception (1212) now impacts trade modifiers.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3544}}&lt;br /&gt;
{{CLitem|date=09/13/2021|category=Development|title=ANALYZE-Custom Flare Messaging Inclusion|desc=ANALYZE will now include information if your item has custom flare messaging added.|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/4012}}&lt;br /&gt;
{{CLitem|date=09/09/2021 |category=World|title=Ta&#039;Vaalor Festival of the Fallen|desc=Biannual festival to honor the memory of those who have fallen serving Ta&#039;Vaalor|link=https://gswiki.play.net/Festival_of_the_Fallen_2021}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=OSA - Sails, Breeze, and Call Wind. |desc=You can now use your magic to increase the speed of your vessel!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=https://gswiki.play.net/Category:Player_System_Manager}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Armed Protection Patrol &lt;br /&gt;
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}&lt;br /&gt;
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain&#039;s Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}&lt;br /&gt;
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}&lt;br /&gt;
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}&lt;br /&gt;
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system &amp;amp; Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}&lt;br /&gt;
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}&lt;br /&gt;
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest &amp;amp; Cor&#039;rah Hunting Update|desc=The Cloud Forest/Cor&#039;rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}&lt;br /&gt;
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}&lt;br /&gt;
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta&#039;Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}&lt;br /&gt;
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}&lt;br /&gt;
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}&lt;br /&gt;
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}&lt;br /&gt;
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye&#039;s Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}&lt;br /&gt;
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}&lt;br /&gt;
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}&lt;br /&gt;
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}&lt;br /&gt;
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}&lt;br /&gt;
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}&lt;br /&gt;
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}&lt;br /&gt;
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}&lt;br /&gt;
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}&lt;br /&gt;
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}&lt;br /&gt;
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer&#039;s Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}&lt;br /&gt;
{{CLitem|date=05/15/2021|category=World|title=Shi&#039;hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}&lt;br /&gt;
{{CLitem|date=05/12/2021|category=World|title=Kraken&#039;s Fall Wizard Guild|desc=The Kraken&#039;s Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}&lt;br /&gt;
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}&lt;br /&gt;
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}&lt;br /&gt;
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}&lt;br /&gt;
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}&lt;br /&gt;
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}&lt;br /&gt;
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}&lt;br /&gt;
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}&lt;br /&gt;
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}&lt;br /&gt;
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}&lt;br /&gt;
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}&lt;br /&gt;
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}&lt;br /&gt;
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}&lt;br /&gt;
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}&lt;br /&gt;
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}&lt;br /&gt;
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}&lt;br /&gt;
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}&lt;br /&gt;
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}&lt;br /&gt;
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}&lt;br /&gt;
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}&lt;br /&gt;
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}&lt;br /&gt;
{{CLitem|date=02/03/2021|title=Document Release: The Erithi &amp;amp; The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}&lt;br /&gt;
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}&lt;br /&gt;
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}&lt;br /&gt;
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}&lt;br /&gt;
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}&lt;br /&gt;
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}&lt;br /&gt;
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}&lt;br /&gt;
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}&lt;br /&gt;
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=155077</id>
		<title>2021 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=155077"/>
		<updated>2021-10-28T19:47:39Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2021.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2021 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem|date=10/28/2021|category=Development|title=COMBAT Verb Released!|desc=Combat statistics verb. |link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer%27s%20Corner/view/3795}}&lt;br /&gt;
{{CLitem|date=10/26/2021|category=Development|title=OSA: Dark and Ominous Waters, The Eastern Seaboard|desc=OSA - Ocean is expanded into the east. |link=http://forums.play.net/forums/19/321/3409/view/182}}&lt;br /&gt;
{{CLitem|date=10/15/2021|category=Development|title=Polymorph Potions|desc=New SimuCoin Store offering: a polymorph potion with 4 different variants.  By drinking it, a character can change their 1) gender, 2) name, 3) race, or 4) profession.|link=https://gswiki.play.net/Polymorph_Potion}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Suffusion Released|desc=New system to allow skill boosts for player services.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3739}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Minor Assess Update|desc=Added creature bane weighting values to assess.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Warrior/view/237}}&lt;br /&gt;
{{CLitem|date=10/12/2021|category=Development|title=Loresong Minimum Verses Update|desc=Standardized length of non-custom loresong verses to 4. Previously 2-4 verse lengths existed.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Bard/view/583}}&lt;br /&gt;
{{CLitem|date=10/2/2021|category=Development|title=Janitor recovery now available through Adventurer&#039;s Guild|desc=Players can now recover items lost to the janitor through the Adventurer&#039;s Guild. Targeting System.|link=https://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Game%20Systems/view/882}}&lt;br /&gt;
{{CLitem|date=09/25/2021|category=World|title=OSA Flotilla Release|desc=The OSA pirate flotilla released|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/169}}&lt;br /&gt;
{{CLitem|date=09/20/2021|category=Development|title=Voln AoE Symbols Updated|desc=Voln Symbol of Sleep and Symbol of Turning updated to use AoE Targeting System.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Societies/view/72}}&lt;br /&gt;
{{CLitem|date=09/19/2021|category=Development|title=Animal Companion (630) Updates|desc=Animal Companion combat and quality of life improvements.|link=http://forums.play.net/forums/GemStone%20IV/Professions/Ranger/view/458}}&lt;br /&gt;
{{CLitem|date=09/17/2021|category=Development|title=Shroud of Deception|desc=Shroud of Deception (1212) now impacts trade modifiers.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3544}}&lt;br /&gt;
{{CLitem|date=09/13/2021|category=Development|title=ANALYZE-Custom Flare Messaging Inclusion|desc=ANALYZE will now include information if your item has custom flare messaging added.|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/4012}}&lt;br /&gt;
{{CLitem|date=09/09/2021 |category=World|title=Ta&#039;Vaalor Festival of the Fallen|desc=Biannual festival to honor the memory of those who have fallen serving Ta&#039;Vaalor|link=https://gswiki.play.net/Festival_of_the_Fallen_2021}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=OSA - Sails, Breeze, and Call Wind. |desc=You can now use your magic to increase the speed of your vessel!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=https://gswiki.play.net/Category:Player_System_Manager}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Armed Protection Patrol &lt;br /&gt;
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}&lt;br /&gt;
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain&#039;s Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}&lt;br /&gt;
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}&lt;br /&gt;
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}&lt;br /&gt;
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system &amp;amp; Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}&lt;br /&gt;
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}&lt;br /&gt;
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest &amp;amp; Cor&#039;rah Hunting Update|desc=The Cloud Forest/Cor&#039;rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}&lt;br /&gt;
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}&lt;br /&gt;
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta&#039;Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}&lt;br /&gt;
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}&lt;br /&gt;
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}&lt;br /&gt;
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}&lt;br /&gt;
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye&#039;s Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}&lt;br /&gt;
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}&lt;br /&gt;
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}&lt;br /&gt;
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}&lt;br /&gt;
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}&lt;br /&gt;
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}&lt;br /&gt;
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}&lt;br /&gt;
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}&lt;br /&gt;
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}&lt;br /&gt;
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}&lt;br /&gt;
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer&#039;s Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}&lt;br /&gt;
{{CLitem|date=05/15/2021|category=World|title=Shi&#039;hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}&lt;br /&gt;
{{CLitem|date=05/12/2021|category=World|title=Kraken&#039;s Fall Wizard Guild|desc=The Kraken&#039;s Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}&lt;br /&gt;
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}&lt;br /&gt;
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}&lt;br /&gt;
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}&lt;br /&gt;
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}&lt;br /&gt;
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}&lt;br /&gt;
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}&lt;br /&gt;
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}&lt;br /&gt;
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}&lt;br /&gt;
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}&lt;br /&gt;
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}&lt;br /&gt;
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}&lt;br /&gt;
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}&lt;br /&gt;
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}&lt;br /&gt;
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}&lt;br /&gt;
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}&lt;br /&gt;
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}&lt;br /&gt;
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}&lt;br /&gt;
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}&lt;br /&gt;
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}&lt;br /&gt;
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}&lt;br /&gt;
{{CLitem|date=02/03/2021|title=Document Release: The Erithi &amp;amp; The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}&lt;br /&gt;
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}&lt;br /&gt;
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}&lt;br /&gt;
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}&lt;br /&gt;
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}&lt;br /&gt;
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}&lt;br /&gt;
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}&lt;br /&gt;
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}&lt;br /&gt;
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=153293</id>
		<title>2021 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=153293"/>
		<updated>2021-09-17T14:17:23Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2021.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2021 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{CLitem|date=09/17/2021|category=Development|title=Shroud of Deception|desc=Shroud of Deception (1212) now impacts trade modifiers.|link=http://forums.play.net/forums/GemStone%20IV/Combat,%20Magic,%20and%20Character%20Mechanics/Developer&#039;s%20Corner/view/3544}}&lt;br /&gt;
{{CLitem|date=09/13/2021|category=Development|title=ANALYZE-Custom Flare Messaging Inclusion|desc=ANALYZE will now include information if your item has custom flare messaging added.|link=http://forums.play.net/forums/GemStone%20IV/General%20GemStone%20IV%20Discussion/Items%20and%20Inventory/view/4012}}&lt;br /&gt;
{{CLitem|date=09/09/2021 |category=World|title=Ta&#039;Vaalor Festival of the Fallen|desc=Biannual festival to honor the memory of those who have fallen serving Ta&#039;Vaalor|link=https://gswiki.play.net/Festival_of_the_Fallen_2021}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=OSA - Sails, Breeze, and Call Wind. |desc=You can now use your magic to increase the speed of your vessel!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/157}}&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=https://gswiki.play.net/Category:Player_System_Manager}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Armed Protection Patrol &lt;br /&gt;
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}&lt;br /&gt;
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain&#039;s Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}&lt;br /&gt;
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}&lt;br /&gt;
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}&lt;br /&gt;
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system &amp;amp; Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}&lt;br /&gt;
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}&lt;br /&gt;
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest &amp;amp; Cor&#039;rah Hunting Update|desc=The Cloud Forest/Cor&#039;rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}&lt;br /&gt;
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}&lt;br /&gt;
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta&#039;Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}&lt;br /&gt;
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}&lt;br /&gt;
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}&lt;br /&gt;
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}&lt;br /&gt;
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye&#039;s Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}&lt;br /&gt;
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}&lt;br /&gt;
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}&lt;br /&gt;
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}&lt;br /&gt;
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}&lt;br /&gt;
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}&lt;br /&gt;
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}&lt;br /&gt;
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}&lt;br /&gt;
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}&lt;br /&gt;
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}&lt;br /&gt;
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer&#039;s Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}&lt;br /&gt;
{{CLitem|date=05/15/2021|category=World|title=Shi&#039;hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}&lt;br /&gt;
{{CLitem|date=05/12/2021|category=World|title=Kraken&#039;s Fall Wizard Guild|desc=The Kraken&#039;s Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}&lt;br /&gt;
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}&lt;br /&gt;
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}&lt;br /&gt;
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}&lt;br /&gt;
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}&lt;br /&gt;
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}&lt;br /&gt;
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}&lt;br /&gt;
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}&lt;br /&gt;
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}&lt;br /&gt;
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}&lt;br /&gt;
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}&lt;br /&gt;
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}&lt;br /&gt;
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}&lt;br /&gt;
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}&lt;br /&gt;
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}&lt;br /&gt;
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}&lt;br /&gt;
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}&lt;br /&gt;
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}&lt;br /&gt;
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}&lt;br /&gt;
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}&lt;br /&gt;
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}&lt;br /&gt;
{{CLitem|date=02/03/2021|title=Document Release: The Erithi &amp;amp; The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}&lt;br /&gt;
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}&lt;br /&gt;
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}&lt;br /&gt;
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}&lt;br /&gt;
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}&lt;br /&gt;
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}&lt;br /&gt;
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}&lt;br /&gt;
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}&lt;br /&gt;
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Shroud_of_Deception_(1212)&amp;diff=153292</id>
		<title>Shroud of Deception (1212)</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Shroud_of_Deception_(1212)&amp;diff=153292"/>
		<updated>2021-09-17T13:37:08Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spell&lt;br /&gt;
 | mnemonic = SHROUD&lt;br /&gt;
 | base_dur = 1200 seconds&lt;br /&gt;
 | add_dur = 60 sec/rank of&amp;lt;br&amp;gt;Minor Mental&lt;br /&gt;
 | span = [[Stackable|Cumulative]]&lt;br /&gt;
 | type = Utility&lt;br /&gt;
 | subtype = None&lt;br /&gt;
 | ds = &lt;br /&gt;
 | td = &lt;br /&gt;
 | skill = None&lt;br /&gt;
 | components = None&lt;br /&gt;
 | enhancement = None&lt;br /&gt;
 | availability = Self-cast&lt;br /&gt;
 | navigation = {{minor mental navigation}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shroud of Deception&#039;&#039;&#039; allows the caster to disguise their appearance in an illusion. This gives them the ability to visually change their [[race]], [[profession]], or gender, as well as their physical features to match.  The {{boldmono|[[SHROUD (verb)|SHROUD]]}} verb may be used to customize to your appearance and you can set up to 3 different profiles to use. In addition, the spell can also mimic the functionality of [[Shimmer Trinket|Shimmer Trinkets]] to also allow the caster to customize their inventory listing. The {{boldmono|SHROUD}} verb is only accessible if you know the spell or while the spell is active.&lt;br /&gt;
&lt;br /&gt;
Outside of using a hostile action to cast a dispel, there are no planned methods to &amp;quot;defeat&amp;quot; an illusion. Casting [[Elemental Detection (405)|Elemental Detection]] will only allow sensing of Shroud of Deception, not what attributes have been disguised.&lt;br /&gt;
&lt;br /&gt;
This spell has a mechanical benefit of modifying trade modifiers based on the perceived race of the player.&lt;br /&gt;
&lt;br /&gt;
==Spell Rank Attributes==&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
!Rank !!Attribute&lt;br /&gt;
|-&lt;br /&gt;
|*|| profession&lt;br /&gt;
|-&lt;br /&gt;
|0|| race&lt;br /&gt;
|-&lt;br /&gt;
|0|| culture&lt;br /&gt;
|-&lt;br /&gt;
|0|| gender&lt;br /&gt;
|-&lt;br /&gt;
|0|| hair color&lt;br /&gt;
|-&lt;br /&gt;
|0|| hair style&lt;br /&gt;
|-&lt;br /&gt;
|0|| hair texture&lt;br /&gt;
|-&lt;br /&gt;
|0|| hair quirks&lt;br /&gt;
|-&lt;br /&gt;
|0|| complexion&lt;br /&gt;
|-&lt;br /&gt;
|0|| eye color&lt;br /&gt;
|-&lt;br /&gt;
|0|| eye characteristics&lt;br /&gt;
|-&lt;br /&gt;
|0|| nose&lt;br /&gt;
|-&lt;br /&gt;
|0|| face&lt;br /&gt;
|-&lt;br /&gt;
|0|| distinguishing marks&lt;br /&gt;
|-&lt;br /&gt;
|0|| height&lt;br /&gt;
|-&lt;br /&gt;
|0|| age&lt;br /&gt;
|-&lt;br /&gt;
|50|| uncommon&lt;br /&gt;
|-&lt;br /&gt;
|50|| unique&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[*] Profession allows you to select another profession&#039;s level based titles and uses your Minor Mental spell ranks to determine eligibility (e.g. to use the Warlock title, a level 70 Sorcerer title, it requires 70 Minor Mental spell ranks.&lt;br /&gt;
&lt;br /&gt;
The Uncommon and Unique options unlock once the caster knows 50 Minor Mental spell ranks and allows you to override your complete appearance. Uncommon are a list of options to pick between and Unique is for a rare service ability to completely customize it yourself.&lt;br /&gt;
&lt;br /&gt;
Uncommon options include:&lt;br /&gt;
&lt;br /&gt;
{| {{prettytable}}&lt;br /&gt;
|a normal townfolk&lt;br /&gt;
|-&lt;br /&gt;
|an ordinary citizen&lt;br /&gt;
|-&lt;br /&gt;
|a suspicious character&lt;br /&gt;
|-&lt;br /&gt;
|a ragged beggar&lt;br /&gt;
|-&lt;br /&gt;
|a bright-eyed youth&lt;br /&gt;
|-&lt;br /&gt;
|a hardened veteran of war&lt;br /&gt;
|-&lt;br /&gt;
|a well-dressed aristocrat&lt;br /&gt;
|-&lt;br /&gt;
|a refined courtier&lt;br /&gt;
|-&lt;br /&gt;
|a colorfully garbed minstrel&lt;br /&gt;
|-&lt;br /&gt;
|an affluent merchant&lt;br /&gt;
|-&lt;br /&gt;
|an industrious artisan in work-roughened clothes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Activation==&lt;br /&gt;
The {{boldmono|[[SHROUD (verb)|SHROUD]]}} verb may be used to construct a profile prior to casting the spell. Every aspect of a configuration (such as eye color) change requires 1 [[mana]] and 3 seconds of cast [[roundtime]]. Example:&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{boldmono|SHROUD SET 1 RACE 5}}&amp;lt;br&amp;gt;&lt;br /&gt;
Race set to &#039;Dark Elf&#039; for profile 1.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{boldmono|SHROUD SET 1 PROFESSION 30}}&amp;lt;br&amp;gt;&lt;br /&gt;
Profession set to &#039;Sorcerer&#039; for profile 1.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{boldmono|SHROUD SET 1 HAIR COLOR 2}}&amp;lt;br&amp;gt;&lt;br /&gt;
Hair color set to &#039;black&#039; for profile 1.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{boldmono|SHROUD PROFILE 1}}&amp;lt;br&amp;gt;&lt;br /&gt;
You will now use profile 1 when casting Shroud of Deception.&lt;br /&gt;
&lt;br /&gt;
&amp;gt;{{boldmono|INCANT 1212}}&amp;lt;br&amp;gt;&lt;br /&gt;
You fold your hands and deeply intone a sonorous mantra, focusing your mind upon the Shroud of Deception spell...&amp;lt;br&amp;gt;&lt;br /&gt;
Your spell is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
You gesture.&amp;lt;br&amp;gt;&lt;br /&gt;
Your appearance shimmers briefly.&amp;lt;br&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&lt;br /&gt;
==Messaging==&lt;br /&gt;
&lt;br /&gt;
;Start&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your appearance shimmers briefly.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;End&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Your appearance briefly shimmers.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=15#1212 Minor Mental Spell Circle: Shroud of Deception], on Play.net&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=153198</id>
		<title>Multi Opponent Combat</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Multi_Opponent_Combat&amp;diff=153198"/>
		<updated>2021-09-13T11:04:54Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Training in &#039;&#039;&#039;Multi Opponent Combat&#039;&#039;&#039; (MOC) gives a character an advantage against multiple opponents, as the name implies.  Effectively, training in MOC makes the character less susceptible to [[Multi Opponent Combat#Force on Force|Force on Force]], a system that lowers a character&#039;s stance based on how many enemies are attacking said character at once.  Additionally, this skill allows the use of the [[MSTRIKE (verb)|MSTRIKE]] verb, and affects how many targets will be attacked with its use, or, if using the focused version, how many times one opponent is attacked.&lt;br /&gt;
&lt;br /&gt;
{{Skill|&lt;br /&gt;
  | Bardranks     = 1 || Bardcost     = 7/3&lt;br /&gt;
  | Clericranks   = 1 || Clericcost   = 15/8&lt;br /&gt;
  | Empathranks   = 1 || Empathcost   = 15/10&lt;br /&gt;
  | Monkranks     = 2 || Monkcost     = 5/2&lt;br /&gt;
  | Rangerranks   = 1 || Rangercost   = 10/4&lt;br /&gt;
  | Rogueranks    = 1 || Roguecost    = 10/3&lt;br /&gt;
  | Sorcererranks = 1 || Sorcerercost = 15/10&lt;br /&gt;
  | Warriorranks  = 2 || Warriorcost  = 4/3&lt;br /&gt;
  | Paladinranks  = 1 || Paladincost  = 5/2&lt;br /&gt;
  | Wizardranks   = 1 || Wizardcost   = 15/10&lt;br /&gt;
}}&lt;br /&gt;
== Force on Force ==&lt;br /&gt;
{| {{prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Force on Force&#039;&#039;&#039;&lt;br /&gt;
! MoC Ranks || Foes Ignored&amp;lt;br&amp;gt;(beyond one)&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 4&lt;br /&gt;
|-&lt;br /&gt;
| +25 || +1&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Force on Force&#039;&#039;&#039; is a system that lowers a character&#039;s defensive [[STANCE (verb)|stance]] upon being attacked by multiple opponents.  Each opponent lowers the character&#039;s stance by 25% until the character is treated to be in a fully offensive stance.  Beyond 4 opponents, the defending character&#039;s [[defensive strength]] is further lowered, making Force on Force very deadly. Training in [[Multi Opponent Combat]] mitigates Force on Force.&lt;br /&gt;
&lt;br /&gt;
A character can handle one additional attacker (2 total) with no ill effects after 10 ranks of this skill, two attackers beyond the first after 25 rank, and so on following the table to the right.  These are not hard breakpoints; each rank of Multi Opponent Combat lessens the effect of Force on Force by a fractional amount.  &lt;br /&gt;
&lt;br /&gt;
For example, suppose a character had 35 ranks of Multi Opponent Combat. This places the character halfway between mitigating 2 and 3 additional attackers. If that character faced 4 foes at once, the first three would have no effect, and the fourth would only cause a 12.5% pushdown (instead of 25%).&lt;br /&gt;
&lt;br /&gt;
There is no messaging associated with Force on Force aside from a dramatic drop in [[defensive strength]].&lt;br /&gt;
&lt;br /&gt;
The above applies for like level opponents. Each extra level an opponent has on its target counts as if it were 0.05 extra opponents, up to opponents 10 or more levels higher which count as 1.5 each. For example a level 48 character in combat with 3 opponents of levels 51, 55 and 60 would take FoF as if opposed by 1.15 + 1.35 + 1.5 = 4 like level opponents, and require 70 rather than 45 MOC ranks to eliminate it. Lower level opponents become less effective, down to a minimum of counting as 0.5 opponents each.&lt;br /&gt;
&lt;br /&gt;
== Combat Roundtime Uses ==&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Combat RT Uses&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MoC Ranks ||  Uses &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 125 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Certain combat actions add combat roundtime to the player. These actions can be easily referenced by using the [[QSTRIKE|QSTRIKE (verb)]] verb.  Multi-Opponent Combat Training allows the player to use skills from the [[Player System Manager|PSM]] while in roundtime from a combat action. The player must add FORCERT to the activation, e.g., SHIELD BASH GIANT RAT FORCERT. Alternatively, the player may toggle automatic use through the FORCERT command, e.g., SHIELD FORCERT. Using a skill while in roundtime comes at the cost of additional stamina:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre style=&amp;quot;margin-left:2em; margin-top:1em; margin-bottom:1em; padding-left:0; padding-top:0; padding-bottom:0; border:none; background:none&amp;quot;&amp;gt;&lt;br /&gt;
Stamina Cost = (Original Stamina + (Original Stamina * (25 + (10 * Uses)) / 100))&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The first use costs 25% additional stamina, the second 35%, and so on until the player runs out of uses.&lt;br /&gt;
&lt;br /&gt;
== Multi-strike ==&lt;br /&gt;
{{main|MSTRIKE (verb)}}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Focused Multi-strike&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MoC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 135 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 190 || 6&lt;br /&gt;
|}&lt;br /&gt;
:{| {{Prettytable|float:right;}}&lt;br /&gt;
|+&#039;&#039;&#039;Unfocused Multi-strike&lt;br /&gt;
|-&lt;br /&gt;
! MoC Ranks || Targets &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 4 &lt;br /&gt;
|-&lt;br /&gt;
| 60 || 5 &lt;br /&gt;
|-&lt;br /&gt;
| 100 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 155 || 7&lt;br /&gt;
|}&lt;br /&gt;
Training in [[Multi Opponent Combat]] gives characters the ability to strike more than one foe at a time in melee combat. At first, a character can target more than one opponent in the room at once, but with enough training, he will strike the same opponent multiple times.  A multi-strike is faster than usual, requires a cooldown.&lt;br /&gt;
&lt;br /&gt;
=== Unfocused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do an unfocused multi-strike when they achieve 5 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack an additional target.&lt;br /&gt;
&lt;br /&gt;
=== Focused Multi-strike ===&lt;br /&gt;
&lt;br /&gt;
A character gains the ability to do a focused multi-strike when they achieve 30 ranks of Multi Opponent Combat.  Once the character hits each of the following thresholds, they can attack a single target with an additional strike.&lt;br /&gt;
&lt;br /&gt;
== Mstrike Fire ==&lt;br /&gt;
&lt;br /&gt;
For most professions, MoC rank thresholds, targets, and roundtimes are the same as melee. Bows have a 7/6/5 base RT. Crossbows have a 7/6 base RT.&lt;br /&gt;
&lt;br /&gt;
For the purpose of determining MoC rank thresholds, Rogues and Rangers are considered to have 1.5x MoC ranks per 1 rank of MoC trained. For rogues, this bonus applies to crossbows and hurling weapons. For rangers, this bonus applies to bows and crossbows.&lt;br /&gt;
&lt;br /&gt;
:{| {{Prettytable}}&lt;br /&gt;
|+ &#039;&#039;&#039;Focused Multi-strike Fire (Rangers/Rogues)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! MoC Ranks ||  Strikes &amp;lt;br&amp;gt; (at once)&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 2&lt;br /&gt;
|-&lt;br /&gt;
| 37 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 127 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
A character who trains in [[Multi Opponent Combat]] also gains more control over certain magics that can affect multiple foes at once, such as [[Bolt spell#Ball Spell|ball spells]] and [[Implosion (720)|Focused Implosion]].  In general, when a spell-caster trains in Multi Opponent Combat, they are usually guaranteed to hit more targets with a secondary effect of the spell.&lt;br /&gt;
&lt;br /&gt;
== Summary of Benefits Chart ==&lt;br /&gt;
Per the post by [[GameMaster]] Coase on 26 May 2008, the required skill levels for certain benefits have &#039;&#039;changed&#039;&#039;, in some cases dramatically.  The updated skill requirements are:&lt;br /&gt;
:{|{{Prettytable}}&lt;br /&gt;
! MoC Ranks || Number of Targets || Focused Mstrike || FoF Offset || Combat RT Uses&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 2 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 2 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 3 || 1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 3 || 1 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|30 || 3 || 2 || 2 || 1&lt;br /&gt;
|-&lt;br /&gt;
|35 || 4 || 2 || 2 || 2&lt;br /&gt;
|-&lt;br /&gt;
|45 || 4 || 2 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|55 || 4 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|60 || 5 || 3 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
|70 || 5 || 3 || 4 || 2&lt;br /&gt;
|-&lt;br /&gt;
|75 || 5 || 3 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|80 || 5 || 3 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|85 || 5 || 3 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|90 || 5 || 4 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
|95 || 5 || 4 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
|100 || 6 || 4 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
|105 || 6 || 4 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
|110 || 6 || 4 || 5 || 3&lt;br /&gt;
|-&lt;br /&gt;
|120 || 6 || 4 || 6 || 3&lt;br /&gt;
|-&lt;br /&gt;
|125 || 6 || 4 || 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
|135 || 6 || 5 || 6 || 4&lt;br /&gt;
|-&lt;br /&gt;
|145 || 6 || 5 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
|155 || 7 || 5 || 7 || 4&lt;br /&gt;
|-&lt;br /&gt;
|170 || 7 || 5 || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
|190 || 7 || 6 || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
|195 || 7 || 6 || 9 || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
:Where number of targets is an unfocused strike, and the focused is how many times you can strike a single foe.  The FoF offset is how many creatures you can engage &amp;lt;b&amp;gt;above one&amp;lt;/b&amp;gt; before a DS pushdown.&lt;br /&gt;
== Resources ==&lt;br /&gt;
*[[/saved posts|Saved posts]]&lt;br /&gt;
*[[MSTRIKE (verb)/saved posts|MSTRIKE saved posts]]&lt;br /&gt;
*[[Duck and Weave]]&lt;br /&gt;
*http://www.play.net/gs4/info/skills.asp#multiopponentcombat&lt;br /&gt;
*http://www.play.net/gs4/info/combatguide.asp#multiopponents&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=153077</id>
		<title>2021 Changelog</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=2021_Changelog&amp;diff=153077"/>
		<updated>2021-09-09T16:41:02Z</updated>

		<summary type="html">&lt;p&gt;GS4-NAIJIN: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Official-document}}&lt;br /&gt;
This is the official GemStone IV Changelog for 2021.  Please see the main [[:Category:Changelog|Changelog]] category page for the most up-to-date Official Changelog and related resources.&lt;br /&gt;
==2021 Releases==&lt;br /&gt;
&amp;lt;section begin=table /&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;New releases will be added at the top, but you can sort the table by date or category.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
! data-sort-type=date | Release Date !!Category !!class=&amp;quot;unsortable&amp;quot;|Project !! class=&amp;quot;unsortable&amp;quot;| Description&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
***  ENTER NEW RELEASE ITEMS BELOW THIS LINE, NEWEST FIRST *** --&amp;gt;&lt;br /&gt;
{{CLitem|date=09/09/2021|category=Development|title=Cockatrice BCS Conversion|desc=Cockatrices are now BCS!|link=https://gswiki.play.net/Cockatrice}}&lt;br /&gt;
{{CLitem|date=09/07/2021|category=Development|title=Martial Knowledge Enhancives|desc=Martial Knowledge enhancives for PSM|link=https://gswiki.play.net/Category:Player_System_Manager}}&lt;br /&gt;
{{CLitem&lt;br /&gt;
|date=09/04/2021 &lt;br /&gt;
|category=World&lt;br /&gt;
|title=Zul Logoth Armed Protection Patrol &lt;br /&gt;
|desc=Automatic dwarven patrol to help adventurers hunting in Zul Logoth hunting areas.&lt;br /&gt;
|link=http://forums.play.net/forums/GemStone%20IV/Cities,%20Towns,%20and%20Outposts/Zul%20Logoth/thread/1943639?get_newest=true &lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=09/01/2021|category=World|title=Erithi Funeral Customs|desc=A new document on erithi funeral rights|link=https://gswiki.play.net/Erithi_Funeral}}&lt;br /&gt;
{{CLitem|date=08/26/2021|category=Development|title=OSA Update - Ship Customization Points |desc=Captain&#039;s Rejoice, you can now change your Trash Bucket and Map in your Quarters!|link=http://forums.play.net/forums/GemStone%20IV/World%20Events:%20Festivals,%20Sagas,%20and%20Storylines/Open%20Sea%20Adventures/view/156}}&lt;br /&gt;
{{CLitem|date=08/23/2021|category=World|title=Unique Fauna of Atan Irith: Erithi Teadragons|desc=New lore document regarding erithi fauna|link=http://forums.play.net/forums/GemStone%20IV/Elanthian%20Lore/Races/view/119}}&lt;br /&gt;
{{CLitem|date=08/20/2021|category=Development|title=Official GSIV Changelog|desc=This changelog, right here, was released on the wiki!|link=http://forums.play.net/forums/19/210/3361/view/140}}&lt;br /&gt;
{{CLitem|date=08/16/2021|category=Development|title=OSA Rescue system &amp;amp; Vacant Ship Timer|desc= |link=http://forums.play.net/forums/19/321/3409/view/155}}&lt;br /&gt;
{{CLitem|date=08/13/2021|category=Event|title=Duskruin Arena|desc=Open from 8/13/2021 through 8/31/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=08/11/2021|title=Duskruin Arena HESS Utility|category=Event|desc=Tool to view and track HESS Certificate progress/status.|link=http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13385}}&lt;br /&gt;
{{CLitem|date=08/11/2021|category=Development|title=Cloud Forest &amp;amp; Cor&#039;rah Hunting Update|desc=The Cloud Forest/Cor&#039;rah area has acquired some new inhabitants.|link=http://forums.play.net/forums/19/225/2505/view/2625}}&lt;br /&gt;
{{CLitem|date=08/10/2021|category=Development|title=OSA: New PRENAME Titles|desc=New titles available to ship owners|link=http://forums.play.net/forums/19/321/3409/view/154}}&lt;br /&gt;
{{CLitem|date=08/09/2021|category=World|title=Document: Sparrows of the Night Queen|desc=Lore of Ta&#039;Nalfein|link=http://forums.play.net/forums/19/218/3267/view/13369}}&lt;br /&gt;
{{CLitem|date=08/02/2021|category=World|title=A History of the Flotilla|desc=The Rise and Fall of the Elite Open Seas Mercantyler Corps|link=http://forums.play.net/forums/19/321/3409/view/150}}&lt;br /&gt;
{{CLitem|date=07/30/2021|category=World|title=OSA: Ocean Expansion|desc=200 new rooms to sail through in the waters near Icemule Trace and south toward the Southron Wastes|link=http://forums.play.net/forums/19/321/3409/view/146}}&lt;br /&gt;
{{CLitem|date=07/26/2021|category=World|title=In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators|desc=Indepth information on Kraet and Kraet styles|link=http://forums.play.net/forums/19/218/3267/view/13256}}&lt;br /&gt;
{{CLitem|date=07/20/2021|category=World|title=Blood of the Sea: The Krolvin and Their Descendants|desc=A new lore document on the origins of the krolvin and the known history of their descendants.|link=http://forums.play.net/forums/19/328/3389/view/117}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Entry, Exit, and Teleportation Review|desc=Multiple changes to ease the burdens of groups, rescues, and eligible transportation spell locations|link=http://forums.play.net/forums/19/327/3368/view/904}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=Unbalance Immunity Review|desc=Reviewing and removing unbalance immunity on a large number of creatures|link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/16/2021|category=Development|title=PSM: Phase 3|desc=An extensive combat system release including Combat Maneuver updates, Effects, Feats, Weapon Techniques, and more |link=http://forums.play.net/forums/19/325/3352/view/836}}&lt;br /&gt;
{{CLitem|date=07/09/2021|category=Event|title=Premium Fest - Gargolye&#039;s Retreat|desc=Open from 7/9/2021 through 7/18/2021|link=http://forums.play.net/forums/19/329/3376/view/772}}&lt;br /&gt;
{{CLitem|date=07/08/2021|category=World|title=CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to members of the Cooperative Houses of Elanthia|link=http://forums.play.net/forums/19/228/2550/view/61}}&lt;br /&gt;
{{CLitem|date=06/26/2021|category=World|title=Erithi Lexicon|desc=A handy reference of Erithi words and terms|link=http://forums.play.net/forums/19/328/3389/view/114}}&lt;br /&gt;
{{CLitem|date=06/25/2021|category=World|title=Upon the Surita Tree: Exciting Discoveries|desc=Lore for the new Aganjira and Shadarl materials|link=http://forums.play.net/forums/19/218/3397/view/1100}}&lt;br /&gt;
{{CLitem|date=06/20/2021|category=Event|title=New Verb Functionality: EVENT|desc=The EVENT verb will now let you see your stats for paid events like Rumor Woods and Duskruin.|link=http://forums.play.net/forums/19/218/3397/view/1068}}&lt;br /&gt;
{{CLitem|date=06/18/2021|category=World|title=PAT your friends, but not your enemies|desc=An update to the PAT verb|link=http://forums.play.net/forums/19/325/3352/view/824}}&lt;br /&gt;
{{CLitem|date=06/16/2021|category=World|title=KNEEL before STUFF!|desc=An update to the KNEEL verb|link=http://forums.play.net/forums/19/325/3352/view/817}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Event|title=Rumor Woods|desc=Open from 6/11/2021 to 6/27/2021|link=https://gswiki.play.net/Category:Rumor_Woods}}&lt;br /&gt;
{{CLitem|date=06/11/2021|category=Development|title=Mount Travel, Zul Logoth|desc=New options for MOUNT TRAVEL TOWN|link=http://forums.play.net/forums/19/325/3352/view/815}}&lt;br /&gt;
{{CLitem|date=06/10/2021|category=Development|title=Mount Travel, Groups!|desc=Travel in groups while mounted|link=http://forums.play.net/forums/19/325/3352/view/813}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=World|title=New Document: A Tale of Companionship|desc=Elanthian tales of the muntjac, gazelle, and moose|link=http://forums.play.net/forums/19/328/2315/view/372}}&lt;br /&gt;
{{CLitem|date=06/07/2021|category=Development|title=Rune books QOL update|desc=Sorcerer rune books have ANALYZE information|link=http://forums.play.net/forums/19/330/3384/view/330}}&lt;br /&gt;
{{CLitem|date=06/03/2021|category=Development|title=HOME Gets Some HELP (QoL)|desc=Use HOME HELP 15 to find your Premium Home|link=http://forums.play.net/forums/19/325/3352/view/811}}&lt;br /&gt;
{{CLitem|date=06/02/2021|category=World|title=Scrounging Seaweed: Slippery Substance is Substantially Superior!|desc=More places to forage seaweed|link=http://forums.play.net/forums/19/325/2285/view/4898}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=Development|title=Weapon INSPECTion|desc=An update to INSPECT for weapons|link=http://forums.play.net/forums/19/325/2311/view/1739}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Git Yer Gruntin Caps On!|desc=Updates to the GRUNT verb for Dwarves|link=http://forums.play.net/forums/19/325/2311/view/1737}}&lt;br /&gt;
{{CLitem|date=05/24/2021|category=World|title=Erithi Fashion From Formal to Casual|desc=New Erithian fashion and fabric lore|link=http://forums.play.net/forums/19/218/3397/view/838}}&lt;br /&gt;
{{CLitem|date=05/19/2021|category=World|title=New Gem: Baystone|desc=A new gemstone discovered in Wehnimer&#039;s Landing!|link=http://forums.play.net/forums/19/209/2226/view/3840}}&lt;br /&gt;
{{CLitem|date=05/15/2021|category=World|title=Shi&#039;hadara: The Erithi Masque|desc=Erithian lore document|link=http://forums.play.net/forums/19/328/3389/view/110}}&lt;br /&gt;
{{CLitem|date=05/12/2021|category=World|title=Kraken&#039;s Fall Wizard Guild|desc=The Kraken&#039;s Fall wizard guild is now open!|link=http://forums.play.net/forums/19/321/3409/view/143}}&lt;br /&gt;
{{CLitem|date=05/05/2021|category=World|title=Flight of the Manticore|desc=A world-wide storyline through the month of May|link=http://forums.play.net/forums/19/321/2371/view/1910}}&lt;br /&gt;
{{CLitem|date=05/04/2021|category=World|title=Non-CHE Lockers in Cysaegir|desc=Cysaegir lockers are available to non-CHE members|link=http://forums.play.net/forums/19/209/2226/view/3828}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=Development|title=Premium Point Rewards Update|desc=New and revised Premium Point offerings|link=http://forums.play.net/forums/19/329/3376/view/730}}&lt;br /&gt;
{{CLitem|date=05/03/2021|category=World|title=The Griffins Fly|desc=The annual flight of griffins, between 5/3/2021 and 5/7/2021|link=http://forums.play.net/forums/19/225/2501/view/3288}}&lt;br /&gt;
{{CLitem|date=04/29/2021|category=Development|title=Hurling Bandolier and Flechette Box Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3948}}&lt;br /&gt;
{{CLitem|date=04/28/2021|category=World|title=Mist Harbor Wizard Guild Released|desc= |link=http://forums.play.net/forums/19/225/2505/view/2546}}&lt;br /&gt;
{{CLitem|date=04/27/2021|category=World|title=Document Release: The Kikthuum Clan|desc=Dwarven cultural lore|link=http://forums.play.net/forums/19/328/3389/view/92}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Glove Bow Updates|desc= |link=http://forums.play.net/forums/19/325/2292/view/3943}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=Coin Hand Update|desc= |link=http://forums.play.net/forums/19/325/2292/view/3941}}&lt;br /&gt;
{{CLitem|date=04/22/2021|category=Development|title=WEALTH/SILVER Update|desc= |link=http://forums.play.net/forums/19/325/3352/view/805}}&lt;br /&gt;
{{CLitem|date=04/16/2021|category=Event|title=Rings of Lumnis|desc=Open 4/16/2021 through 4/30/2021|link=https://gswiki.play.net/Rings_of_Lumnis}}&lt;br /&gt;
{{CLitem|date=04/15/2021|category=Development|title=Rings of Lumnis: Brooch Upgrade|desc= |link=http://forums.play.net/forums/19/218/3330/view/290}}&lt;br /&gt;
{{CLitem|date=04/12/2021|category=Development|title=Premium Contest Tracker Released|desc= |link=http://forums.play.net/forums/19/329/3376/view/722}}&lt;br /&gt;
{{CLitem|date=04/07/2021|category=Development|title=Armor Group Naming Change|desc= |link=http://forums.play.net/forums/19/327/2255/view/2724}}&lt;br /&gt;
{{CLitem|date=04/01/2021|category=Development|title=Mobile Property Updates|desc= |link= http://forums.play.net/forums/19/325/2285/view/4831}}&lt;br /&gt;
{{CLitem|date=03/31/2021|category=Development|title=Swimming Roundtime Update|desc= |link=http://forums.play.net/forums/19/327/3368/view/852}}&lt;br /&gt;
{{CLitem|date=03/26/2021|category=Event|title=Delirium Manor Returns|desc=Open 3/26/2021 through 4/4/2021|link=http://forums.play.net/forums/19/321/3318/view/736&lt;br /&gt;
}}&lt;br /&gt;
{{CLitem|date=03/25/2021|category=Development|title=NoAmbientMsg Flag|desc=A flag to prevent seeing ambient messaging from other players.|link=http://forums.play.net/forums/19/325/2285/view/4786}}&lt;br /&gt;
{{CLitem|date=03/22/2021|category=Development|title=Discord Authorization|desc= |link=http://forums.play.net/forums/19/210/3361/view/122}}&lt;br /&gt;
{{CLitem|date=03/20/2021|category=World|title=Zul Logoth Hall of Clans|desc=The Hall of Clans Opens in Zul Logoth|link=http://forums.play.net/forums/19/225/2500/view/461}}&lt;br /&gt;
{{CLitem|date=03/19/2021|category=World|title=Tunnel Talks in Zul Logoth|desc=Clan Leader Rodverg of Zul Logoth invites you to a council on improved trade relations across Elanthia.|link=http://forums.play.net/forums/19/225/2500/view/448}}&lt;br /&gt;
{{CLitem|date=03/03/2021|category=World|title=Clovertooth Hall Updates|desc= |link=http://forums.play.net/forums/19/225/2491/view/2480}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Shroud of Deception (1212)|desc=Shroud of Deception (1212) is now live.|link=http://forums.play.net/forums/19/327/3365/view/679}}&lt;br /&gt;
{{CLitem|date=03/01/2021|category=Development|title=Spells on Scrolls|desc= |link=http://forums.play.net/forums/19/327/3365/view/678}}&lt;br /&gt;
{{CLitem|date=02/19/2021|category=Development|title=Covert Gesticulation|desc= |link=http://forums.play.net/forums/19/325/2285/view/4621}}&lt;br /&gt;
{{CLitem|date=02/13/2021|category=Development|title=Sonic Spell Updates|desc= |link=http://forums.play.net/forums/19/330/3386/view/485}}&lt;br /&gt;
{{CLitem|date=02/12/2021|category=Event|title=Duskruin Arena|desc=Open 2/12/2021 through 2/28/2021|link=https://gswiki.play.net/Duskruin_Arena}}&lt;br /&gt;
{{CLitem|date=02/06/2021|category=Development|title=Mana Flares|desc=Mana flares received an update to their functionality.|link=http://forums.play.net/forums/19/327/3366/view/357}}&lt;br /&gt;
{{CLitem|date=02/06/2021|title=Document Release: A Library Mouse By Any Other Name|category=World|desc= A Whimsical Treatise on Elanthian Idiomatic Expressions for Scholars and Book Lovers|link=http://forums.play.net/forums/19/328/3389/view/74}}&lt;br /&gt;
{{CLitem|date=02/03/2021|category=World|title=Shimmarglin Inn Update|desc= |link=http://forums.play.net/forums/19/225/2501/view/3268}}&lt;br /&gt;
{{CLitem|date=02/03/2021|title=Document Release: The Erithi &amp;amp; The Sea|category=World|desc=To The Waves We Go: A Traditional Erithi Sea Shanty|link=http://forums.play.net/forums/19/328/3389/view/73}}&lt;br /&gt;
{{CLitem|date=02/01/2021|category=Development|title=Shell Armor updates|desc= |link=http://forums.play.net/forums/19/325/2285/view/4456}}&lt;br /&gt;
{{CLitem|date=01/29/2021|category=World|title=Wax Eloquent Reopens|desc= |link=http://forums.play.net/forums/19/225/2501/view/3261}}&lt;br /&gt;
{{CLitem|date=01/18/2021|category=Development|title=Quarterstaves Quicker|desc= |link=http://forums.play.net/forums/19/327/3366/view/331}}&lt;br /&gt;
{{CLitem|date=01/17/2021|category=Development|title=Ghostly Instrument Update|desc= |link=http://forums.play.net/forums/19/325/2285/view/4435}}&lt;br /&gt;
{{CLitem|date=01/09/2021|category=Development|title=Searching Elementals|desc= |link=http://forums.play.net/forums/19/327/3368/view/787}}&lt;br /&gt;
{{CLitem|date=01/03/2021|category=Development|title=Snow Crone Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/773}}&lt;br /&gt;
{{CLitem|date=01/01/2021|category=Development|title=Frozen Bramble Patch Updates|desc= |link=http://forums.play.net/forums/19/327/3368/view/767}}&lt;br /&gt;
{{CLitem|date=01/01/2021|title=Premium and Platinum Point Pooling|category=Development|desc=Premium and Platinum Points are now pooled together and can be used in any instance.|link=http://forums.play.net/forums/19/329/3376/view/602}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;section end=table /&amp;gt;&lt;br /&gt;
[[Category:Changelog]]&lt;/div&gt;</summary>
		<author><name>GS4-NAIJIN</name></author>
	</entry>
</feed>